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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
project(kompute_array_mult)
set(CMAKE_CXX_STANDARD 14)
# Set a default build type if none was specified
# Based on: https://github.com/openchemistry/tomviz/blob/master/cmake/BuildType.cmake
set(DEFAULT_BUILD_TYPE "Release")
if(EXISTS "${CMAKE_SOURCE_DIR}/.git")
set(DEFAULT_BUILD_TYPE "Debug")
endif()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
if(WIN32) # Install dlls in the same directory as the executable on Windows
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
endif()
include(FetchContent)
FetchContent_Declare(kompute GIT_REPOSITORY https://github.com/KomputeProject/kompute.git
GIT_TAG 1344ece4ac278f9b3be3b4555ffaace7a032b91f) # The commit hash for a dev version before v0.9.0. Replace with the latest from: https://github.com/KomputeProject/kompute/releases
FetchContent_MakeAvailable(kompute)
include_directories(${kompute_SOURCE_DIR}/src/include)
# Add to the list, so CMake can later find the code to compile shaders to header files
list(APPEND CMAKE_PREFIX_PATH "${kompute_SOURCE_DIR}/cmake")
add_subdirectory(shader)
add_subdirectory(src)