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game.py
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from random import shuffle
from terminaltables import SingleTable
class Desk():
ulist = None
my_numbers = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15," "]
def __init__(self):
self.ulist = self.my_numbers.copy()
shuffle(self.ulist)
def get_desk(self):
return self.ulist
def set_desk(self,x,y):
self.ulist[x],self.ulist[y] = self.ulist[y],self.ulist[x]
def print_desk(self):
desk = self.get_desk()
t_desk = list()
for i in range(0,len(desk),4):
clist = (desk[i:i+4])
t_desk.append(clist)
table_instance = SingleTable(t_desk)
table_instance.outer_border = True
table_instance.inner_heading_row_border = True
table_instance.inner_column_border = True
table_instance.inner_row_border = True
print(table_instance.table)
def get_zero(self):
desk = self.get_desk()
for x in range (0,len(desk)):
if " " == desk[x]:
return x
def check_move(self,move):
g_bonds = {'s':[0,1,2,3],'w':[16,15,14,13],'d':[0,4,8,12],'a':[3,7,11,15]}
if self.get_zero() in g_bonds[move]:
raise Exception("Dont break game!")
else:
self.make_move(move)
def make_move(self,move):
zero = self.get_zero()
if move == 'w':
self.set_desk(zero,zero+4)
elif move == 's':
self.set_desk(zero,zero-4)
elif move == 'a':
self.set_desk(zero,zero+1)
elif move == 'd':
self.set_desk(zero,zero-1)
else:
raise Exception("""Game controls - w=up,s=down,a=left,d=right""")
def check_winner(self):
if self.my_numbers == self.ulist:
return False
else:
return True
game = Desk()
while game.check_winner():
game.print_desk()
move = input("Enter your move - w=up,s=down,a=left,d=right: ")
try:
game.check_move(move)
except Exception as e:
print("Are you going to break game?")