From b4c27910214efc1f60ee2278450bd6fb26b38c4b Mon Sep 17 00:00:00 2001 From: KodeMunkie Date: Tue, 26 Apr 2022 01:29:13 +0100 Subject: [PATCH] Documentation update --- doc/readme.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/doc/readme.md b/doc/readme.md index 5cb1bf5..d5651cc 100644 --- a/doc/readme.md +++ b/doc/readme.md @@ -265,13 +265,11 @@ reduce attribute artifact edges. #### Colour Distance Algorithm When making a decision on which Spectrum colours best match those of the source -image's pixels a colour space "distance" is evaluated. +image's pixels an RGB colour space "distance" is evaluated. The choice of algorithm for this evaluation is configured here - typically -the Compuphase algorithm is the best and uses heuristics based on human vision, +the Luminance or Compuphase algorithms perform the best and use heuristics based on human vision, the classic Image to ZX Spec algorithm next (which is just a simple sum of RGB space distances), -followed by the Euclidean which is the straight line distance in RGB space. You may find -any one of these better suits your use case, typically the latter two are interchangeable however -classic tends to occasionally favour darker colours which can lead to better results. +followed by the Euclidean which is the straight line distance in RGB space. #### Video Import Engine By default Image to ZX Spec's uses HumbleVideo which is fast platform native video