From a17bb03caa806105221e28fffa9ccfe66e21b19a Mon Sep 17 00:00:00 2001 From: karl-zschiebsch Date: Wed, 3 Jan 2024 12:20:06 +0100 Subject: [PATCH] Init --- Data/AIFiles.meg | 3 + Data/MPMaps.meg | 3 + Data/UnitNames/Acclamator.txt | Bin 0 -> 1296 bytes Data/UnitNames/Arquitens.txt | Bin 0 -> 6468 bytes Data/UnitNames/CIS_Bulwark.txt | Bin 0 -> 2218 bytes Data/UnitNames/CIS_Carrier.txt | Bin 0 -> 2858 bytes Data/UnitNames/CIS_Supply.txt | Bin 0 -> 1076 bytes Data/UnitNames/Carrack.txt | Bin 0 -> 6014 bytes Data/UnitNames/Cis_Patrol_Frigate.txt | Bin 0 -> 2008 bytes .../UnitNames/Corellian_Corvette_Republic.txt | Bin 0 -> 1210 bytes Data/UnitNames/Dreadnaught_Cruiser.txt | Bin 0 -> 670 bytes Data/UnitNames/Gozanti.txt | Bin 0 -> 1514 bytes Data/UnitNames/Gozanti_CIS.txt | Bin 0 -> 2322 bytes Data/UnitNames/Gozanti_Republic.txt | Bin 0 -> 4900 bytes Data/UnitNames/Hammer_Class_Picket.txt | Bin 0 -> 1258 bytes Data/UnitNames/Lucrehulk.txt | Bin 0 -> 658 bytes 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INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_trooper_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_trooper_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_trooper_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_trooper_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ei_trooper_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ei_trooper_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ei_trooper_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ei_trooper_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ei_trooper_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ei_trooper_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ei_trooper_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ei_trooper_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ei_trooper_crushed_00 698 Unit_Infantry_Squish + +SOUND ev_at-at_move_00 3145 Unit_Anim_AT_AT_Walk_Hydraulics +SURFACE ev_at-at_move_00 7946 AT_AT_FOOTPRINT P_FootPuff_L02 +SOUND ev_at-at_move_00 8146 Unit_Anim_AT_AT_Walk_Hydraulics +SURFACE ev_at-at_move_00 10945 AT_AT_FOOTPRINT P_FootPuff_L01 +SOUND ev_at-at_move_00 11145 Unit_Anim_AT_AT_Walk_Hydraulics +SURFACE ev_at-at_move_00 14945 AT_AT_FOOTPRINT P_FootPuff_R02 +SOUND ev_at-at_move_00 15145 Unit_Anim_AT_AT_Walk_Hydraulics +SURFACE ev_at-at_move_00 2911 AT_AT_FOOTPRINT P_Footpuff_R01 + +SURFACE ev_at-at_turnl_00 1645 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_turnl_00 3745 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_turnl_00 5930 AT_AT_FOOTPRINT B_Foot_R01 +SURFACE ev_at-at_turnl_00 8200 AT_AT_FOOTPRINT B_Foot_L01 + +SURFACE ev_at-at_turnr_00 2445 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_turnr_00 4446 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_turnr_00 6246 AT_AT_FOOTPRINT P_FootPuff_L01 +SURFACE ev_at-at_turnr_00 8446 AT_AT_FOOTPRINT P_FootPuff_R01 + +SOUND ev_at-at_die_00 5946 Unit_Anim_AT_AT_Death_Fall +SOUND ev_at-at_die_00 20146 Unit_Anim_AT_AT_Ground_Slam +SURFACE ev_at-at_die_00 3052 AT_AT_FOOTPRINT B_Foot_L01 + +SOUND ev_at-at_die_01 21600 Unit_Anim_AT_AT_Ground_Slam +SOUND ev_at-at_die_01 1169 Unit_Anim_AT_AT_Walk_Hydraulics +SOUND ev_at-at_die_01 6149 Unit_Anim_AT_AT_Walk_Hydraulics +SOUND ev_at-at_die_01 8152 Unit_Space_Station_Break_Death_SFX +SOUND ev_at-at_die_01 7049 Unit_Anim_AT_AT_Death_Fall + +SOUND ev_at-at_die_02 480 Unit_Anim_AT_AT_Death_Fall +SOUND ev_at-at_die_02 18450 Unit_Anim_AT_AT_Ground_Slam +SOUND ev_at-at_die_02 9209 Unit_Anim_AT_AT_Foot_Plant +SOUND ev_at-at_die_02 12089 Unit_Anim_AT_AT_Foot_Plant + +SURFACE ev_at-at_turnl_begin_00 4146 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_turnl_end_00 5646 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_turnr_begin_00 2745 AT_AT_FOOTPRINT P_FootPuff_R01 + +SURFACE ev_at-at_turnr_end_00 5346 AT_AT_FOOTPRINT P_FootPuff_R01 + +SURFACE ev_at-at_movestart_00 3945 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_movestart_00 6146 AT_AT_FOOTPRINT P_FootPuff_R01 +SURFACE ev_at-at_movestart_00 10945 AT_AT_FOOTPRINT P_FootPuff_L01 +SURFACE ev_at-at_movestart_00 14445 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_move_endone_00 2545 AT_AT_FOOTPRINT P_FootPuff_R01 +SURFACE ev_at-at_move_endone_00 6846 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_move_endone_00 10745 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_move_endone_00 14945 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_move_endtwo_00 3645 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_move_endtwo_00 7546 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_move_endtwo_00 11845 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_move_endthree_00 3045 AT_AT_FOOTPRINT P_FootPuff_L01 +SURFACE ev_at-at_move_endthree_00 6746 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_move_endthree_00 10945 AT_AT_FOOTPRINT P_FootPuff_R01 +SURFACE ev_at-at_move_endthree_00 14845 AT_AT_FOOTPRINT P_FootPuff_L02 + +SURFACE ev_at-at_move_endfour_00 3345 AT_AT_FOOTPRINT P_FootPuff_R02 +SURFACE ev_at-at_move_endfour_00 6446 AT_AT_FOOTPRINT P_FootPuff_R01 +SURFACE ev_at-at_move_endfour_00 11745 AT_AT_FOOTPRINT P_FootPuff_L02 +SURFACE ev_at-at_move_endfour_00 14745 AT_AT_FOOTPRINT P_FootPuff_L01 + +SURFACE ev_at-at_turnl_half_00 1700 AT_AT_FOOTPRINT B_Foot_R02 +SURFACE ev_at-at_turnl_half_00 3689 AT_AT_FOOTPRINT B_Foot_L02 +SURFACE ev_at-at_turnl_half_00 5940 AT_AT_FOOTPRINT B_Foot_R01 +SURFACE ev_at-at_turnl_half_00 8325 AT_AT_FOOTPRINT B_Foot_L01 + +SURFACE ev_at-at_turnl_quarter_00 1574 AT_AT_FOOTPRINT B_Foot_R02 +SURFACE ev_at-at_turnl_quarter_00 3532 AT_AT_FOOTPRINT B_Foot_L02 +SURFACE ev_at-at_turnl_quarter_00 5547 AT_AT_FOOTPRINT B_Foot_R01 +SURFACE ev_at-at_turnl_quarter_00 8104 AT_AT_FOOTPRINT B_Foot_L01 + +SURFACE ev_at-at_turnr_half_00 2177 AT_AT_FOOTPRINT B_Foot_L02 +SURFACE ev_at-at_turnr_half_00 4121 AT_AT_FOOTPRINT B_Foot_R02 +SURFACE ev_at-at_turnr_half_00 6254 AT_AT_FOOTPRINT B_Foot_L01 +SURFACE ev_at-at_turnr_half_00 8100 AT_AT_FOOTPRINT B_Foot_R01 + +SURFACE ev_at-at_turnr_quarter_00 1988 AT_AT_FOOTPRINT B_Foot_L02 +SURFACE ev_at-at_turnr_quarter_00 4095 AT_AT_FOOTPRINT B_Foot_R02 +SURFACE ev_at-at_turnr_quarter_00 6209 AT_AT_FOOTPRINT B_Foot_L01 +SURFACE ev_at-at_turnr_quarter_00 7973 AT_AT_FOOTPRINT B_Foot_R01 + +SURFACE ev_at-at_deploy_00 2789 AT_AT_FOOTPRINT B_Foot_R01 +SURFACE ev_at-at_deploy_00 7415 AT_AT_FOOTPRINT B_Foot_R02 + +SURFACE ev_at-at_undeploy_00 2519 AT_AT_FOOTPRINT B_Foot_R02 +SURFACE ev_at-at_undeploy_00 7523 AT_AT_FOOTPRINT B_Foot_R01 + +SOUND ev_at-at_ca_die_00 731 Unit_Anim_AT_AT_Walk_Hydraulics +SOUND ev_at-at_ca_die_00 16 Unit_Anim_AT_AT_Death_Fall +SOUND ev_at-at_ca_die_00 8959 Unit_Anim_AT_AT_Ground_Slam + +SOUND ev_at-at_deployed_ca_die_00 43 Unit_Anim_AT_AT_Death_Fall +SOUND ev_at-at_deployed_ca_die_00 9019 Unit_Anim_AT_AT_Ground_Slam + +SOUND ev_at-at_deployed_die_00 139 Unit_Anim_AT_AT_Death_Fall +SOUND ev_at-at_deployed_die_00 20019 Unit_Anim_AT_AT_Ground_Slam +SURFACE ev_at-at_deployed_die_00 2855 AT_AT_FOOTPRINT B_Foot_L01 + +SOUND ev_at-at_rope_drop_00 41 Unit_AT_AT_Rope_Drop + +SOUND ev_at-at_rope_lift_00 65 Unit_AT_AT_Rope_Lift + +SOUND ev_at-st_idle_01 69 Vehicle_Anim_Motor +SOUND ev_at-st_idle_01 6519 Vehicle_Anim_Motor + +SURFACE ev_at-st_move_00 1220 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_move_00 2749 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_turnl_00 1338 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_turnl_00 2840 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_turnr_00 1231 AT-ST_FOOTPRINT B_Foot_R +SURFACE ev_at-st_turnr_00 2740 AT-ST_FOOTPRINT B_Foot_L + +SOUND ev_at-st_die_00 45 Unit_Anim_AT_ST_Death_Fall +SOUND ev_at-st_die_00 2663 Unit_Anim_AT_ST_Ground_Slam + +SOUND ev_at-st_die_01 12 Unit_Anim_AT_ST_Death_Fall +SOUND ev_at-st_die_01 1300 Unit_Anim_AT_ST_Ground_Slam + +SOUND ev_at-st_die_02 2802 Unit_Anim_AT_ST_Ground_Slam +SOUND ev_at-st_die_02 12 Unit_Anim_AT_ST_Death_Fall + +SURFACE ev_at-st_movestart_00 1209 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_movestart_00 2808 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_move_endone_00 1444 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_move_endone_00 2850 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_move_endtwo_00 777 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_move_endtwo_00 2840 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_move_endthree_00 1049 AT-ST_FOOTPRINT B_Foot_R +SURFACE ev_at-st_move_endthree_00 2749 AT-ST_FOOTPRINT B_Foot_L + +SURFACE ev_at-st_turnl_half_00 1214 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_turnl_half_00 2829 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_turnl_quarter_00 1103 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_turnl_quarter_00 2888 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_turnr_half_00 1321 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_turnr_half_00 2818 AT-ST_FOOTPRINT B_Foot_R + +SURFACE ev_at-st_turnr_quarter_00 1119 AT-ST_FOOTPRINT B_Foot_L +SURFACE ev_at-st_turnr_quarter_00 2866 AT-ST_FOOTPRINT B_Foot_R + + +SURFACE ReV_atte_move_00 892.5 AT_AT_FOOTPRINT B_FOOT_R2 +SURFACE ReV_atte_move_00 3686 POD_WALKER_FOOTPRINT B_Foot_R3 +SURFACE ReV_atte_move_00 5011 POD_WALKER_FOOTPRINT B_Foot_L2 +SURFACE ReV_atte_move_00 5807.5 AT_AT_FOOTPRINT B_Foot_R1 +SURFACE ReV_atte_move_00 8837 POD_WALKER_FOOTPRINT B_Foot_L3 +SURFACE ReV_atte_move_00 9926 POD_WALKER_FOOTPRINT B_Foot_L1 + +SOUND ReV_atte_movestart_00 10 Unit_Anim_AT_AT_Walk_Hydraulics +SOUND ReV_atte_movestart_00 30 Unit_Anim_AT_AT_Walk_Hydraulics +SURFACE ReV_atte_movestart_00 1600 AT_AT_FOOTPRINT B_FOOT_L2 +SURFACE ReV_atte_movestart_00 3200 AT_AT_FOOTPRINT B_FOOT_R2 +SURFACE ReV_atte_movestart_00 2400 AT_TE_Footprint B_Foot_L1 +SURFACE ReV_atte_movestart_00 1200 AT_TE_Footprint B_Foot_R1 +SURFACE ReV_atte_movestart_00 2400 AT_TE_Footprint B_Foot_L3 +SURFACE ReV_atte_movestart_00 1200 AT_TE_Footprint B_Foot_R3 + +SOUND ReV_atte_die_00 547.5 Structure_Repair_UnDeploy +SOUND ReV_atte_die_00 5202.5 Unit_Anim_AT_AT_Ground_Slam + +SOUND rv_mptl-2a_deploy_00 24 Unit_MPTL_Tank_Deploy_Start +SOUND rv_mptl-2a_deploy_00 7015 Unit_MPTL_Tank_Deploy_Stop + +SOUND rv_mptl-2a_undeploy_00 44 Unit_MPTL_Tank_Undeploy_Start +SOUND rv_mptl-2a_undeploy_00 8581 Unit_MPTL_Tank_Undeploy_Stop + +SURFACE ri_plexsoldier_move_00 30 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_plexsoldier_move_00 1575 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_plexsoldier_die_00 1047 GENERIC_IMPACT B_Backpack + +SURFACE ri_plexsoldier_die_01 522 GENERIC_IMPACT B_Pelvis + +SURFACE ri_plexsoldier_fw_die_00 1021 GENERIC_IMPACT B_Pelvis + +SURFACE ri_plexsoldier_fw_die_01 1253 GENERIC_IMPACT B_Pelvis + +SURFACE ri_plexsoldier_fw_die_02 1229 GENERIC_IMPACT B_Pelvis + +SURFACE ri_plexsoldier_fl_die_00 8583 GENERIC_IMPACT B_Pelvis + +SURFACE ri_plexsoldier_land_00 883 GENERIC_IMPACT B_Neck + +SOUND ri_plexsoldier_crushed_00 684 Unit_Infantry_Squish + +SURFACE ri_infantry_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_infantry_move_00 1042 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_infantry_move_01 15 GENERIC_TRACK B_Foot_R +SURFACE ri_infantry_move_01 1141 GENERIC_TRACK B_Foot_L + +SURFACE ri_infantry_move_02 19 GENERIC_TRACK B_Foot_R +SURFACE ri_infantry_move_02 1106 GENERIC_TRACK B_Foot_L + +SURFACE ri_infantry_die_00 1162 GENERIC_IMPACT B_Backpack + +SURFACE ri_infantry_die_01 592 GENERIC_IMPACT B_Pelvis + +SURFACE ri_infantry_fw_die_00 1029 GENERIC_IMPACT B_Backpack + +SURFACE ri_infantry_fw_die_01 1293 GENERIC_IMPACT B_Backpack + +SURFACE ri_infantry_fw_die_02 1392 GENERIC_IMPACT B_Backpack + +SURFACE ri_infantry_fl_die_00 8233 GENERIC_IMPACT B_Backpack + +SURFACE ri_infantry_land_00 618 GENERIC_IMPACT B_Backpack +SURFACE ri_infantry_land_00 2970 GENERIC_IMPACT B_Backpack + +SOUND ri_infantry_crushed_00 720 Unit_Infantry_Squish + +SURFACE ev_spmat_move_00 3478 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_move_00 6937 SPMAT_FOOTPRINT BN_Foot_R02 + +SURFACE ev_spmat_turnl_00 4461 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_turnl_00 1033 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnl_00 1445 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_turnl_00 2142 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_turnl_00 2898 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnl_00 4465 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_turnl_00 5253 SPMAT_FOOTPRINT BN_Foot_R00 + +SURFACE ev_spmat_turnr_00 895 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_turnr_00 1364 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnr_00 2301 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_turnr_00 2952 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_turnr_00 3921 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_turnr_00 4476 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnr_00 5307 SPMAT_FOOTPRINT BN_Foot_L00 + +SOUND ev_spmat_die_00 3678 Unit_Anim_SPMAT_Foot_Plant +SOUND ev_spmat_die_00 4425 Unit_Anim_SPMAT_Foot_Plant +SOUND ev_spmat_die_00 5100 Unit_Anim_SPMAT_Foot_Plant +SOUND ev_spmat_die_00 6513 Unit_Anim_SPMAT_Foot_Plant + +SURFACE ev_spmat_movestart_00 0 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_movestart_00 2888 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_movestart_00 5818 SPMAT_FOOTPRINT BN_Foot_L02 + +SURFACE ev_spmat_move_endone_00 6823 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_move_endone_00 2532 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_move_endone_00 0 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_move_endone_00 5640 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_move_endone_00 1914 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_move_endone_00 3294 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_move_endone_00 5023 SPMAT_FOOTPRINT BN_Foot_R00 + +SURFACE ev_spmat_move_endtwo_00 4514 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_move_endtwo_00 3967 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_move_endtwo_00 6865 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_move_endtwo_00 1511 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_move_endtwo_00 1293 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_move_endtwo_00 4326 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_move_endtwo_00 6788 SPMAT_FOOTPRINT BN_Foot_L00 + +SURFACE ev_spmat_move_endthree_00 4891 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_move_endthree_00 4723 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_move_endthree_00 1511 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_move_endthree_00 6851 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_move_endthree_00 2014 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_move_endthree_00 6711 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_move_endthree_00 1342 SPMAT_FOOTPRINT BN_Foot_L00 + +SURFACE ev_spmat_turnl_half_00 1005 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_turnl_half_00 1369 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_turnl_half_00 2110 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnl_half_00 2861 SPMAT_FOOTPRINT BN_Foot_L02 + +SURFACE ev_spmat_turnl_quarter_00 1819 SPMAT_FOOTPRINT BN_Foot_L02 +SURFACE ev_spmat_turnl_quarter_00 2931 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnl_quarter_00 1332 SPMAT_FOOTPRINT BN_Foot_L00 + +SURFACE ev_spmat_turnr_half_00 1428 SPMAT_FOOTPRINT BN_Foot_R00 +SURFACE ev_spmat_turnr_half_00 953 SPMAT_FOOTPRINT BN_Foot_L00 +SURFACE ev_spmat_turnr_half_00 1987 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_turnr_half_00 2872 SPMAT_FOOTPRINT BN_Foot_L02 + +SURFACE ev_spmat_turnr_quarter_00 2535 SPMAT_FOOTPRINT BN_Foot_R02 +SURFACE ev_spmat_turnr_quarter_00 1396 SPMAT_FOOTPRINT BN_Foot_L02 + +SOUND ev_spmat_deploy_00 7677 Unit_SPMAT_Deploy_Stop +SOUND ev_spmat_deploy_00 107 Unit_SPMAT_Deploy_Start + +SOUND ev_spmat_undeploy_00 8262 Unit_SPMAT_Deploy_Stop +SOUND ev_spmat_undeploy_00 80 Unit_SPMAT_Deploy_Start + +SOUND rv_transport_land_00 32 Unit_Gallofree_Landing + +SOUND rv_transport_takeoff_00 32 Unit_Gallofree_Takeoff + +SURFACE ei_vader_move_00 437 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_vader_move_00 1489 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND ei_vader_attack_00 1511 Unit_Light_Saber_Swing + +SOUND ei_vader_attack_01 262 Unit_Light_Saber_Swing +SOUND ei_vader_attack_01 1639 Unit_Light_Saber_Swing + +SOUND ei_vader_block_blaster_00 0 Unit_Light_Saber_Swing + +SOUND ei_vader_block_blaster_01 0 Unit_Light_Saber_Swing + +SOUND ei_vader_block_blaster_02 0 Unit_Light_Saber_Swing + +SOUND ei_vader_block_blaster_03 0 Unit_Light_Saber_Swing + +SOUND ei_vader_block_blaster_04 0 Unit_Light_Saber_Swing + +SOUND ei_vader_redirect_blaster_00 0 Unit_Light_Saber_Swing + +SOUND ei_vader_redirect_blaster_01 0 Unit_Light_Saber_Swing + +SOUND ei_vader_redirect_blaster_02 0 Unit_Light_Saber_Swing + +SOUND ei_vader_redirect_blaster_03 0 Unit_Light_Saber_Swing + +SOUND ei_vader_idle_blockblaster_00 239 Unit_Light_Saber_Swing + +SOUND ei_vader_idle_blockblaster_01 10 Unit_Light_Saber_Swing + +SOUND ei_vader_fw_attack_00 10 Unit_Light_Saber_Swing +SOUND ei_vader_fw_attack_00 982 Unit_Light_Saber_Swing + +SOUND ei_vader_hc_win_00 3732 Unit_Light_Saber_Swing +SOUND ei_vader_hc_win_00 7782 Unit_Light_Saber_Swing +SOUND ei_vader_hc_win_00 11682 Unit_Light_Saber_Swing +SOUND ei_vader_hc_win_00 400 Unit_Light_Saber_Swing +SOUND ei_vader_hc_win_00 1610 Unit_Light_Saber_Swing +SOUND ei_vader_hc_win_00 4651 Unit_Light_Saber_Swing + +SOUND ei_vader_hc_lose_00 42 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 10107 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 13347 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 990 Unit_Light_Saber_Clash +SOUND ei_vader_hc_lose_00 2010 Unit_Light_Saber_Clash +SOUND ei_vader_hc_lose_00 3310 Unit_Light_Saber_Clash +SOUND ei_vader_hc_lose_00 5390 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 6270 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 8770 Unit_Light_Saber_Swing +SOUND ei_vader_hc_lose_00 3810 Unit_Light_Saber_Clash +SOUND ei_vader_hc_lose_00 4301 Unit_Light_Saber_Clash + +SOUND ei_vader_hc_draw_00 42 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 11307 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 12342 Unit_Light_Saber_Clash +SOUND ei_vader_hc_draw_00 12822 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 7692 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 690 Unit_Light_Saber_Clash +SOUND ei_vader_hc_draw_00 2820 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 5060 Unit_Light_Saber_Swing +SOUND ei_vader_hc_draw_00 6000 Unit_Light_Saber_Clash +SOUND ei_vader_hc_draw_00 6440 Unit_Light_Saber_Swing + +SURFACE ei_vader_walkmove_00 679 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_vader_walkmove_00 1814 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND rv_mfalcon_land_land_00 74 Unit_Falcon_Landing + +SOUND rv_mfalcon_land_takeoff_00 74 Unit_Falcon_Takeoff + +SOUND ev_imperialcraft_land_00 134 Unit_Shuttle_Landing_2 + +SOUND ev_imperialcraft_takeoff_00 134 Unit_Shuttle_Takeoff_2 + +SOUND ev_lambdashuttle_land_00 32 Unit_Shuttle_Landing + +SOUND ev_lambdashuttle_takeoff_00 32 Unit_Shuttle_Takeoff + +SOUND ev_stardestroyer_d_die_00 5069 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 30149 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 48449 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 51809 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 57029 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 7769 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 12329 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 13769 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 16589 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 19589 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 54132 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 24390 Unit_Star_Destroyer_Death_SFX +SOUND ev_stardestroyer_d_die_00 510 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_stardestroyer_d_die_00 0 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 27090 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 33690 Unit_Space_Station_Death_SFX +SOUND ev_stardestroyer_d_die_00 37950 Unit_Space_Station_Death_SFX + +SOUND ReV_Venator_d_die_00 5069 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 30149 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 48449 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 51809 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 57029 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 7769 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 12329 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 13769 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 16589 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 19589 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 54132 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 24390 Unit_Star_Destroyer_Death_SFX +SOUND ReV_Venator_d_die_00 510 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ReV_Venator_d_die_00 0 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 27090 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 33690 Unit_Space_Station_Death_SFX +SOUND ReV_Venator_d_die_00 37950 Unit_Space_Station_Death_SFX + +SOUND ui_ewok_handler_idle_00 1020 Unit_Anim_Panic_Ewok +SOUND ui_ewok_handler_idle_00 3438 Unit_Anim_Panic_Ewok + +SOUND ui_ewok_handler_idle_01 1124 Unit_Anim_Panic_Ewok +SOUND ui_ewok_handler_idle_01 3165 Unit_Anim_Panic_Ewok + +SOUND ui_ewok_handler_idle_02 1042 Unit_Anim_Panic_Ewok +SOUND ui_ewok_handler_idle_02 3434 Unit_Anim_Panic_Ewok + +SOUND ui_ewok_handler_idle_03 1312 Unit_Anim_Panic_Ewok +SOUND ui_ewok_handler_idle_03 3401 Unit_Anim_Panic_Ewok +SOUND ui_ewok_handler_idle_03 5596 Unit_Anim_Panic_Ewok + +SURFACE ui_ewok_handler_move_00 1012 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_ewok_handler_move_00 2105 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND ui_ewok_handler_attack_00 4237 Unit_Anim_Hurt_Ewok + +SURFACE ui_ewok_handler_die_00 1913 GENERIC_IMPACT B_Pelvis +SURFACE ui_ewok_handler_die_00 3607 GENERIC_IMPACT B_Pelvis + +SOUND ui_ewok_handler_land_00 1423 Unit_Anim_Panic_Ewok + +SURFACE ui_ewok_handler_walkmove_00 1091 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_ewok_handler_walkmove_00 1999 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND ni_ewok_bomb_nohat_fire_move_00 921 Unit_Ewok_Burning + +SURFACE ni_gmale_urban_a_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_gmale_urban_a_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_gmale_urban_a_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_gmale_urban_a_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_gmale_urban_a_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gmale_urban_a_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE ni_mandalorian_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_mandalorian_move_00 1135 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_mandalorian_land_00 709 TROOPER_IMPACT B_Neck +SURFACE ni_mandalorian_land_00 2126 TROOPER_IMPACT B_Neck + +SURFACE ni_twilek_f_move_00 1262 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_move_00 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_move_01 1097 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_move_01 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_move_02 1128 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_move_02 2173 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_die_00 1334 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_die_01 784 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_fw_die_00 1115 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_fw_die_01 1312 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_fw_die_02 1317 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_fl_die_00 8231 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_land_00 1033 GENERIC_IMPACT B_Pelvis + +SURFACE ni_twilek_f_walkmove_00 1106 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_walkmove_00 2180 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_walkmove_01 946 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_walkmove_01 2164 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_walkmove_02 969 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_walkmove_02 1976 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_crouchmove_00 1047 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_crouchmove_00 2184 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_crouchturnl_00 372 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_twilek_f_crouchturnl_00 791 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_twilek_f_crouchturnr_00 403 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_twilek_f_crouchturnr_00 781 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_twilek_f_crushed_00 695 GENERIC_IMPACT B_Pelvis + +SOUND eb_cin_basewall-mid_cinematic_01 29 Unit_Shuttle_Door_Open_2 + +SOUND eb_cin_basewall-mid_cinematic_03 21 Unit_Shuttle_Door_Open_2 + +SURFACE ev_at-aa_move_00 1835 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_move_00 1835 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_move_00 4006 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_move_00 4006 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE ev_at-aa_turnl_00 847 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnl_00 847 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnl_00 1889 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnl_00 1889 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnl_00 2898 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnl_00 2898 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnl_00 3914 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnl_00 3914 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE ev_at-aa_turnr_00 809 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_00 809 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_00 1875 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_00 1875 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnr_00 2877 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_00 2877 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_00 3879 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_00 3879 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SOUND ev_at-aa_die_00 890 Unit_Anim_SPMAT_Foot_Plant +SOUND ev_at-aa_die_00 4980 Unit_Anim_SPMAT_Foot_Plant +SOUND ev_at-aa_die_00 5900 Unit_Anim_SPMAT_Foot_Plant + +SURFACE ev_at-aa_movestart_00 1872 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_movestart_00 1872 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_movestart_00 3946 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_movestart_00 3946 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE ev_at-aa_move_endone_00 1857 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_move_endone_00 1857 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_move_endone_00 3841 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_move_endone_00 3841 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE ev_at-aa_move_endtwo_00 328 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_move_endtwo_00 328 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_move_endtwo_00 2282 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_move_endtwo_00 2282 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_move_endtwo_00 3931 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_move_endtwo_00 3931 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE ev_at-aa_move_endthree_00 1215 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_move_endthree_00 1215 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_move_endthree_00 2707 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_move_endthree_00 2707 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_move_endthree_00 4058 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_move_endthree_00 4058 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE ev_at-aa_turnl_half_00 994 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnl_half_00 994 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnl_half_00 2344 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnl_half_00 2344 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnl_half_00 3232 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnl_half_00 3232 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnl_half_00 3907 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnl_half_00 3907 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE ev_at-aa_turnl_quarter_00 697 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnl_quarter_00 697 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnl_quarter_00 1478 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnl_quarter_00 1478 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnl_quarter_00 2375 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnl_quarter_00 2375 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE ev_at-aa_turnr_half_00 1051 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_half_00 1051 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_half_00 2095 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_half_00 2095 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnr_half_00 3168 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_half_00 3168 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_half_00 3865 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_half_00 3865 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE ev_at-aa_turnr_quarter_00 479 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_quarter_00 479 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_quarter_00 1323 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_quarter_00 1323 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_turnr_quarter_00 1829 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE ev_at-aa_turnr_quarter_00 1829 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_turnr_quarter_00 2393 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_turnr_quarter_00 2393 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SOUND ev_at-aa_deploy_00 7896 Unit_SPMAT_Deploy_Stop +SOUND ev_at-aa_deploy_00 18 Unit_MPTL_Tank_Deploy_Stop +SURFACE ev_at-aa_deploy_00 3932 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_deploy_00 5003 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_deploy_00 5966 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_deploy_00 7010 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SOUND ev_at-aa_undeploy_00 18 Unit_MPTL_Tank_Deploy_Stop +SURFACE ev_at-aa_undeploy_00 3815 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE ev_at-aa_undeploy_00 4940 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE ev_at-aa_undeploy_00 5948 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE ev_at-aa_undeploy_00 6993 ATAA_FOOTPRINT_LEFT B_Toes_LF +SOUND ev_at-aa_undeploy_00 7379 Structure_Repair_UnDeploy + +SOUND ui_droideka_deploy_00 1583 Unit_Destroyer_Droid_Anim_Unfold + +SOUND ui_droideka_undeploy_00 360 Unit_Destroyer_Droid_Anim_Unfold + +SOUND uv_f9tztransport_deploy_00 9 Unit_Shuttle_Door_Open_2 + +SOUND uv_f9tztransport_undeploy_00 9 Unit_Shuttle_Door_Open_2 + +SOUND rv_gallofreehtt26_deploy_00 12 Unit_Shuttle_Door_Open_2 + +SOUND rv_gallofreehtt26_undeploy_00 859 Unit_Shuttle_Door_Open_2 + +SOUND ev_juggernaut_deploy_00 44 Unit_Juggernaut_Door_Start +SOUND ev_juggernaut_deploy_00 305 Unit_Juggernaut_Door_Open +SOUND ev_juggernaut_deploy_00 8486 Unit_Juggernaut_Door_Stop + +SOUND ev_juggernaut_undeploy_00 44 Unit_Juggernaut_Door_Open +SOUND ev_juggernaut_undeploy_00 6092 Unit_Juggernaut_Door_Start +SOUND ev_juggernaut_undeploy_00 8837 Unit_Juggernaut_Door_Close + +SURFACE ReV_atrt_MOVE_00 1300 AT_RT_Footprint B_Foot_L +SURFACE ReV_atrt_MOVE_00 2900 AT_RT_Footprint B_Foot_R + +SURFACE ReV_atrt_TURNL_00 1400 AT_RT_Footprint B_Foot_L +SURFACE ReV_atrt_TURNL_00 2900 AT_RT_Footprint B_Foot_R + +SURFACE ReV_atrt_TURNR_00 1300 AT_RT_Footprint B_Foot_R +SURFACE ReV_atrt_TURNR_00 2900 AT_RT_Footprint B_Foot_L + +SOUND ReV_atrt_DIE_00 2671 Unit_Anim_AT_ST_Ground_Slam +SURFACE ReV_atrt_DIE_00 646 SPMAT_FOOTPRINT B_Body + +SOUND ev_podwalker_idle_01 139 Vehicle_Anim_Motor +SOUND ev_podwalker_idle_01 7179 Vehicle_Anim_Motor + +SURFACE ev_podwalker_move_00 1300 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_move_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_turnl_00 1400 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_turnl_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_turnr_00 1300 POD_WALKER_FOOTPRINT B_Foot_R +SURFACE ev_podwalker_turnr_00 2900 POD_WALKER_FOOTPRINT B_Foot_L + +SOUND ev_podwalker_die_00 2671 Unit_Anim_AT_ST_Ground_Slam +SURFACE ev_podwalker_die_00 646 SPMAT_FOOTPRINT B_Body + +SURFACE ev_podwalker_movestart_00 1500 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_movestart_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_move_endone_00 1500 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_move_endone_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_move_endtwo_00 1000 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_move_endtwo_00 2800 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_move_endthree_00 1250 POD_WALKER_FOOTPRINT B_Foot_R +SURFACE ev_podwalker_move_endthree_00 2900 POD_WALKER_FOOTPRINT B_Foot_L + +SURFACE ev_podwalker_turnl_half_00 1500 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_turnl_half_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_turnl_quarter_00 1200 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_turnl_quarter_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_turnr_half_00 1300 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_turnr_half_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SURFACE ev_podwalker_turnr_quarter_00 1200 POD_WALKER_FOOTPRINT B_Foot_L +SURFACE ev_podwalker_turnr_quarter_00 2900 POD_WALKER_FOOTPRINT B_Foot_R + +SOUND uv_mz8mobilepulsecannon_attack_00 12 Unit_Pulse_Cannon_PowerUp +SOUND uv_mz8mobilepulsecannon_attack_00 3113 Unit_Pulse_Cannon_Fire + +SOUND ui_night_sister_idle_00 732 Unit_Rancor_Growl_1 + +SOUND ui_night_sister_idle_01 4151 Unit_Rancor_Roar_Long_1 + +SOUND ui_night_sister_idle_02 4193 Unit_Rancor_Roar_Long_2 + +SOUND ui_night_sister_pound_attack_00 2000 Rancor_Damage_Vehicle_SFX + + +SOUND ui_night_sister_move_00 533 Unit_Rancor_Growl_1 +SOUND ui_night_sister_move_00 816 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_00 951 RANCOR_FOOTPRINT B_Foot_R +SOUND ui_night_sister_move_00 3876 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_00 4023 RANCOR_FOOTPRINT B_Foot_L + +SOUND ui_night_sister_turnl_00 1272 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_00 1423 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnl_00 2856 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_00 2981 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_turnr_00 1204 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_00 1276 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnr_00 2836 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_00 2959 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_attack_00 1649 Unit_Rancor_Roar_Short_1 + +SOUND ui_night_sister_attack_01 1200 Unit_Rancor_Roar_Short_1 + +SOUND ui_night_sister_die_00 6 Unit_Rancor_Death +SURFACE ui_night_sister_die_00 2076 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_00 2436 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_00 3035 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_00 3581 GENERIC_IMPACT B_Pelvis + +SURFACE ui_night_sister_die_01 2021 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_01 3377 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_01 3852 GENERIC_IMPACT B_Pelvis +SURFACE ui_night_sister_die_01 5057 GENERIC_IMPACT B_Pelvis + +SOUND ui_night_sister_movestart_00 851 Unit_Rancor_Growl_1 +SOUND ui_night_sister_movestart_00 1254 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_movestart_00 1492 RANCOR_FOOTPRINT B_Foot_R +SOUND ui_night_sister_movestart_00 3919 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_movestart_00 4042 RANCOR_FOOTPRINT B_Foot_L + +SOUND ui_night_sister_move_endone_00 678 Unit_Rancor_Growl_1 +SOUND ui_night_sister_move_endone_00 786 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endone_00 994 RANCOR_FOOTPRINT B_Foot_R +SOUND ui_night_sister_move_endone_00 3390 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endone_00 3514 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_move_endone_00 4452 Unit_Anim_Rancor_Foot_Plant + +SOUND ui_night_sister_move_endtwo_00 1608 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endtwo_00 1744 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_move_endtwo_00 3792 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endtwo_00 3904 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_move_endthree_00 2837 Unit_Rancor_Growl_1 +SOUND ui_night_sister_move_endthree_00 2910 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endthree_00 3034 RANCOR_FOOTPRINT B_Foot_R +SOUND ui_night_sister_move_endthree_00 4518 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_move_endthree_00 4630 RANCOR_FOOTPRINT B_Foot_L + +SOUND ui_night_sister_turnl_half_00 806 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_half_00 934 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnl_half_00 1969 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_turnl_quarter_00 818 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_quarter_00 916 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnl_quarter_00 1964 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnl_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_turnr_half_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_half_00 864 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnr_half_00 1960 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ui_night_sister_turnr_quarter_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_quarter_00 922 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_turnr_quarter_00 1898 Unit_Anim_Rancor_Foot_Plant +SURFACE ui_night_sister_turnr_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SURFACE ui_night_sister_eat_attack_00 1456 RANCOR_FOOTPRINT B_Foot_L +SOUND ui_night_sister_eat_attack_00 6564 Unit_Rancor_Eat_2 +SOUND ui_night_sister_eat_attack_00 98 Unit_Rancor_Eat_1 +SOUND ui_night_sister_eat_attack_00 7937 Unit_Infantry_Squish + +SURFACE ui_bossk_move_00 3 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ui_bossk_move_00 1183 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ui_bossk_move_01 1216 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_bossk_move_01 8 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ui_bossk_move_02 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ui_bossk_move_02 1231 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ui_bossk_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE ui_bossk_die_01 925 GENERIC_IMPACT B_Pelvis +SURFACE ui_bossk_die_01 4534 GENERIC_IMPACT B_Pelvis + +SURFACE ui_bossk_walkmove_00 1082 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_bossk_walkmove_00 2195 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ui_bossk_walkmove_01 1086 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_bossk_walkmove_01 2184 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ui_bossk_walkmove_02 1051 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_bossk_walkmove_02 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_bobafett_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_bobafett_move_00 1135 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_bobafett_land_00 709 TROOPER_IMPACT B_Neck +SURFACE ei_bobafett_land_00 2126 TROOPER_IMPACT B_Neck + +SOUND ei_bobafett_jump_00 793 Unit_Jet_Pack_Takeoff + +SURFACE ei_bobafett_flylanddrop_00 322 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND ai_rancor_idle_00 732 Unit_Rancor_Growl_1 + +SOUND ai_rancor_idle_01 4151 Unit_Rancor_Roar_Long_1 + +SOUND ai_rancor_idle_02 4193 Unit_Rancor_Roar_Long_2 + +SOUND ai_rancor_pound_attack_00 2000 Rancor_Damage_Vehicle_SFX + + +SOUND ai_rancor_move_00 533 Unit_Rancor_Growl_1 +SOUND ai_rancor_move_00 816 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_00 951 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_rancor_move_00 3876 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_00 4023 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_rancor_turnl_00 1272 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_00 1423 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnl_00 2856 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_00 2981 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_turnr_00 1204 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_00 1276 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnr_00 2836 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_00 2959 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_attack_00 1649 Unit_Rancor_Roar_Short_1 + +SOUND ai_rancor_attack_01 1200 Unit_Rancor_Roar_Short_1 + +SOUND ai_rancor_die_00 6 Unit_Rancor_Death +SURFACE ai_rancor_die_00 2076 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_00 2436 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_00 3035 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_00 3581 GENERIC_IMPACT B_Pelvis + +SURFACE ai_rancor_die_01 2021 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_01 3377 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_01 3852 GENERIC_IMPACT B_Pelvis +SURFACE ai_rancor_die_01 5057 GENERIC_IMPACT B_Pelvis + +SOUND ai_rancor_movestart_00 851 Unit_Rancor_Growl_1 +SOUND ai_rancor_movestart_00 1254 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_movestart_00 1492 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_rancor_movestart_00 3919 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_movestart_00 4042 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_rancor_move_endone_00 678 Unit_Rancor_Growl_1 +SOUND ai_rancor_move_endone_00 786 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endone_00 994 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_rancor_move_endone_00 3390 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endone_00 3514 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_move_endone_00 4452 Unit_Anim_Rancor_Foot_Plant + +SOUND ai_rancor_move_endtwo_00 1608 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endtwo_00 1744 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_move_endtwo_00 3792 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endtwo_00 3904 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_move_endthree_00 2837 Unit_Rancor_Growl_1 +SOUND ai_rancor_move_endthree_00 2910 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endthree_00 3034 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_rancor_move_endthree_00 4518 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_move_endthree_00 4630 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_rancor_turnl_half_00 806 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_half_00 934 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnl_half_00 1969 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_turnl_quarter_00 818 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_quarter_00 916 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnl_quarter_00 1964 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnl_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_turnr_half_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_half_00 864 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnr_half_00 1960 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_rancor_turnr_quarter_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_quarter_00 922 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_turnr_quarter_00 1898 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_rancor_turnr_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SURFACE ai_rancor_eat_attack_00 1456 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_rancor_eat_attack_00 6564 Unit_Rancor_Eat_2 +SOUND ai_rancor_eat_attack_00 98 Unit_Rancor_Eat_1 +SOUND ai_rancor_eat_attack_00 7937 Unit_Infantry_Squish + + +SURFACE ni_darksideadepts_move_00 1271 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_darksideadepts_move_00 2885 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND ni_darksideadepts_attack_00 241 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_block_blaster_00 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_block_blaster_01 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_block_blaster_02 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_block_blaster_03 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_redirect_blaster_00 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_redirect_blaster_01 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_redirect_blaster_02 0 Unit_Light_Saber_Swing + +SOUND ni_darksideadepts_redirect_blaster_03 0 Unit_Light_Saber_Swing + + + + + +SURFACE sei_dooku_move_00 1271 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE sei_dooku_move_00 2885 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND sei_dooku_attack_00 241 Unit_Light_Saber_Swing + +SOUND sei_dooku_block_blaster_00 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_block_blaster_01 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_block_blaster_02 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_block_blaster_03 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_redirect_blaster_00 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_redirect_blaster_01 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_redirect_blaster_02 0 Unit_Light_Saber_Swing + +SOUND sei_dooku_redirect_blaster_03 0 Unit_Light_Saber_Swing + + +SOUND ui_ig88_idle_01 233 Unit_Anim_C3PO_Foot_Motor + +SURFACE ui_ig88_move_00 4 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ui_ig88_move_00 1218 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ui_ig88_move_00 314 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_move_00 1603 Unit_Anim_C3PO_Foot_Motor + +SOUND ui_ig88_attackidle_01 469 Unit_Anim_C3PO_Foot_Motor + +SURFACE ui_ig88_land_00 903 TROOPER_IMPACT B_Pelvis +SOUND ui_ig88_land_00 929 Unit_BodyFall_IG88 + +SOUND ui_ig88_demolition_00 7819 Unit_Katarn_Plant_Bomb_SFX +SOUND ui_ig88_demolition_00 2125 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_demolition_00 3994 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_demolition_00 6204 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_demolition_00 9944 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_demolition_00 12970 Unit_Anim_C3PO_Foot_Motor +SOUND ui_ig88_demolition_00 15180 Unit_Anim_C3PO_Foot_Motor + +SOUND ui_ig88_contaminate_attack_00 456 Unit_Anim_C3PO_Foot_Motor + +SOUND ui_ig88_contaminate_release_00 761 Unit_Anim_C3PO_Foot_Motor + +SURFACE ri_kylekatarn_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_kylekatarn_move_00 1150 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_kylekatarn_land_00 936 GENERIC_IMPACT B_Neck + +SOUND ri_kylekatarn_demolition_00 10684 Unit_Katarn_Plant_Bomb_SFX + +SURFACE ri_kylekatarn_bombtoss_00 1123 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_kylekatarn_bombtoss_00 544 Unit_Grenade_Throw + +SURFACE ri_skywalker_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_skywalker_move_00 1227 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND ri_skywalker_attack_00 287 Unit_Light_Saber_Swing_Obi +SOUND ri_skywalker_attack_00 1392 Unit_Light_Saber_Swing_Obi +SOUND ri_skywalker_attack_00 2834 Unit_Light_Saber_Swing_Obi + +SURFACE ri_skywalker_walkmove_00 1062 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ri_skywalker_walkmove_00 2191 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND ri_skywalker_sword_throw_00 1519 Unit_Light_Saber_Swing_Obi +SOUND ri_skywalker_sword_throw_00 1706 Unit_Yoda_Whoosh + +SURFACE ei_marajade_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_marajade_move_00 1168 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_marajade_move_01 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_marajade_move_01 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_marajade_move_02 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_marajade_move_02 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_marajade_land_00 831 GENERIC_IMPACT B_Pelvis +SURFACE ei_marajade_land_00 2651 GENERIC_IMPACT B_Pelvis + +SOUND ei_marajade_demolition_00 10845 Unit_Katarn_Plant_Bomb_SFX + +SOUND ei_marajade_bombtoss_00 490 Unit_Grenade_Throw + +SURFACE ei_marajade_walkmove_00 1047 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ei_marajade_walkmove_00 2153 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_marajade_walkmove_01 1071 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ei_marajade_walkmove_01 2074 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_marajade_walkmove_02 1058 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ei_marajade_walkmove_02 2134 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_marajade_crouchmove_00 1003 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ei_marajade_crouchmove_00 2094 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_marajade_crouchturnl_00 372 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ei_marajade_crouchturnl_00 787 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ei_marajade_crouchturnr_00 390 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ei_marajade_crouchturnr_00 783 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ei_marajade_crushed_00 663 GENERIC_IMPACT B_Foot_L + +SURFACE ri_obiwan_move_00 1358 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_obiwan_move_00 2891 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND ri_obiwan_attack_00 46 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_block_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_block_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_block_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_block_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_redirect_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_redirect_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_redirect_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_redirect_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_hc_win_00 13227 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_win_00 290 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_win_00 1550 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_win_00 6920 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_win_00 4899 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_win_00 8860 Unit_Light_Saber_Swing_Obi + +SOUND ri_obiwan_hc_lose_00 12042 Unit_Light_Saber_Clash +SOUND ri_obiwan_hc_lose_00 1300 Unit_Light_Saber_Clash +SOUND ri_obiwan_hc_lose_00 2291 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_lose_00 2781 Unit_Light_Saber_Clash +SOUND ri_obiwan_hc_lose_00 3250 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_lose_00 4181 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_lose_00 6020 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_lose_00 8081 Unit_Light_Saber_Clash + +SOUND ri_obiwan_hc_draw_00 0 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_draw_00 8157 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_draw_00 610 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_draw_00 2710 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_draw_00 4651 Unit_Light_Saber_Swing_Obi +SOUND ri_obiwan_hc_draw_00 5600 Unit_Light_Saber_Swing_Obi + +SOUND ui_tyber_idle_02 2152 Unit_Tyber_Draw_Blaster + +SURFACE ui_tyber_move_00 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ui_tyber_move_00 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ui_tyber_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE ui_tyber_walkmove_00 1074 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ui_tyber_walkmove_00 2188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_yoda_move_00 438 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_yoda_move_00 1166 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_yoda_attack_00 2439 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_yoda_attack_00 2669 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_yoda_attack_00 520 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_00 1184 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_00 1857 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_00 385 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_00 1467 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_00 2550 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_00 795 Unit_Anim_Grunts_Yoda +SOUND ri_yoda_attack_00 2492 Unit_Anim_Grunts_Yoda + +SURFACE ri_yoda_attack_01 2427 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_yoda_attack_01 2697 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_yoda_attack_01 553 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_01 1262 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_01 2062 Unit_Yoda_Whoosh +SOUND ri_yoda_attack_01 438 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_01 1615 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_01 2570 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_attack_01 651 Unit_Anim_Grunts_Yoda +SOUND ri_yoda_attack_01 2484 Unit_Anim_Grunts_Yoda + +SURFACE ri_yoda_spinmove_00 3251 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_yoda_spinmove_00 930 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_00 1707 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_00 2887 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_00 1106 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_00 1872 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_00 731 Unit_Anim_Grunts_Yoda +SOUND ri_yoda_spinmove_00 3077 Unit_Anim_Grunts_Yoda + +SURFACE ri_yoda_spinmove_01 3230 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_yoda_spinmove_01 865 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_01 1709 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_01 2552 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_01 532 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_01 1320 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_01 2197 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_01 588 Unit_Anim_Grunts_Yoda +SOUND ri_yoda_spinmove_01 3159 Unit_Anim_Grunts_Yoda + +SURFACE ri_yoda_spinmove_02 3275 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ri_yoda_spinmove_02 466 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_02 1523 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_02 2648 Unit_Yoda_Whoosh +SOUND ri_yoda_spinmove_02 797 Unit_Light_Saber_Swing_Obi +SOUND ri_yoda_spinmove_02 1865 Unit_Light_Saber_Swing_Obi + +SURFACE ri_yoda_walk_00 1847 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ri_yoda_walk_00 14 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND wc_bantha_idle_01 134 Ambient_Bantha_Random_Noises + +SOUND wc_bantha_move_00 2735 Unit_Anim_Snow_Infantry_Foot_Plant +SOUND wc_bantha_move_00 5840 Unit_Anim_Snow_Infantry_Foot_Plant +SOUND wc_bantha_move_00 8845 Unit_Anim_Snow_Infantry_Foot_Plant +SOUND wc_bantha_move_00 11893 Unit_Anim_Snow_Infantry_Foot_Plant + +SOUND wc_bantha_attack_00 76 Ambient_Bantha_Random_Noises + +SURFACE wc_bantha_die_00 1861 GENERIC_IMPACT B_Body +SURFACE wc_bantha_die_00 4480 GENERIC_IMPACT B_Body +SOUND wc_bantha_die_00 98 Unit_Anim_Bantha_Death + +SURFACE ni_ewok_move_00 566 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_ewok_move_00 1594 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_ewok_move_01 591 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_ewok_move_01 1579 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_ewok_die_00 168 GENERIC_IMPACT B_Pelvis + +SURFACE ni_ewok_die_01 558 GENERIC_IMPACT B_Pelvis + +SURFACE ni_ewok_fw_die_00 1086 GENERIC_IMPACT B_Pelvis + +SOUND ni_ewok_fl_die_00 172 Unit_Ewok_Death_Lightning +SOUND ni_ewok_fl_die_00 11177 Unit_Ewok_Death +SURFACE ni_ewok_fl_die_00 11851 GENERIC_IMPACT B_Pelvis + +SOUND ni_ewok_fire_move_00 0 Unit_Ewok_Burning + +SURFACE ni_ewok_fire_die_00 2308 GENERIC_IMPACT B_Pelvis + +SOUND ai_groundbeetle_move_00 859 SFX_Anim_Beetle_Footsteps +SOUND ai_groundbeetle_move_00 1953 SFX_Anim_Beetle_Footsteps + +SOUND ai_groundbeetle_attack_00 225 SFX_Anim_Beetle_Grunt +SOUND ai_groundbeetle_attack_00 2639 SFX_Anim_Beetle_Attack + +SOUND w_felucia_bulbplant_attack_00 18 SFX_Anim_Felucia_Plant_Prep_2 +SOUND w_felucia_bulbplant_attack_00 3581 SFX_Anim_Felucia_Plant_Shoot_1 + +SOUND w_felucia_plant_01_attack_00 62 SFX_Anim_Felucia_Plant_Prep_1 +SOUND w_felucia_plant_01_attack_00 6704 SFX_Anim_Felucia_Plant_Shoot_2 + +SOUND ni_geonosian_idle_01 1080 Ambient_Geonosian_Random_Chatter + +SOUND ni_geonosian_attackidle_00 3023 Ambient_Geonosian_Random_Chatter + +SURFACE ni_geonosian_die_00 2387 GENERIC_IMPACT B_Pelvis + +SURFACE ni_geonosian_die_01 2844 GENERIC_IMPACT B_Pelvis + +SURFACE ni_geonosian_fw_die_00 1476 GENERIC_IMPACT B_Pelvis + +SURFACE ni_geonosian_fl_die_00 8630 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_move_00 26 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_gungan_move_00 1231 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_gungan_move_01 30 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_gungan_move_01 1267 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_gungan_move_02 35 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_gungan_move_02 1223 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_gungan_die_00 1334 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_die_01 979 GENERIC_IMPACT B_Pelvis +SURFACE ni_gungan_die_01 4394 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_fw_die_00 1211 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_fw_die_01 1327 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_fw_die_02 1339 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_fl_die_01 9562 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_land_00 975 GENERIC_IMPACT B_Pelvis + +SURFACE ni_gungan_walkmove_00 1047 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_gungan_walkmove_00 2065 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_gungan_crouchmove_00 1016 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_gungan_crouchmove_00 2039 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND ni_gungan_crushed_00 715 Unit_Infantry_Squish + +SURFACE ni_jawa_move_00 611 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_jawa_move_00 1654 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_jawa_move_01 626 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_jawa_move_01 1588 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_jawa_die_00 206 GENERIC_IMPACT B_Pelvis +SURFACE ni_jawa_die_00 1354 GENERIC_IMPACT B_Pelvis +SURFACE ni_jawa_die_00 3559 GENERIC_IMPACT B_Pelvis + +SURFACE ni_jawa_die_01 600 GENERIC_IMPACT B_Pelvis +SURFACE ni_jawa_die_01 1571 GENERIC_IMPACT B_Pelvis + +SURFACE ni_jawa_fw_die_00 1130 GENERIC_IMPACT B_Pelvis + +SURFACE ni_jawa_fl_die_00 11997 GENERIC_IMPACT B_Pelvis +SURFACE ni_jawa_fl_die_00 13019 GENERIC_IMPACT B_Pelvis + +SURFACE ni_jawa_fire_move_00 635 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ni_jawa_fire_move_00 1643 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ni_jawa_fire_die_00 2604 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_c_move_00 20 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_sandpeople_c_move_00 1394 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_sandpeople_c_move_01 81 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_sandpeople_c_move_01 1559 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_sandpeople_c_die_00 1494 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_c_fw_die_00 1215 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_c_fl_die_00 8736 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_c_land_00 1306 GENERIC_IMPACT B_Pelvis + +SOUND ni_sandpeople_c_warning_00 652 Unit_Attack_Tusken + +SOUND ni_sandpeople_c_crushed_00 674 Unit_Infantry_Squish + +SURFACE ni_sandpeople_b_move_00 75 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_sandpeople_b_move_00 1406 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_sandpeople_b_move_01 87 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ni_sandpeople_b_move_01 1517 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ni_sandpeople_b_die_00 1375 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_b_fw_die_00 1184 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_b_fl_die_00 8763 GENERIC_IMPACT B_Pelvis + +SURFACE ni_sandpeople_b_land_00 1286 GENERIC_IMPACT B_Pelvis + +SOUND ni_sandpeople_b_warning_00 960 Unit_Attack_Tusken + +SOUND ni_sandpeople_b_crushed_00 688 Unit_Infantry_Squish + +SOUND ai_sarlacc_idle_00 5538 Unit_Anim_Sarlacc_Growl + +SOUND ai_sarlacc_attack_00 10203 Unit_Anim_Sarlacc_Eat +SOUND ai_sarlacc_attack_00 15819 Unit_Anim_Sarlacc_Burp + +SOUND ai_shaaks_move_00 1684 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_move_00 3820 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND ai_shaaks_turnl_00 56 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnl_00 361 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnl_00 737 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnl_00 988 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND ai_shaaks_turnr_00 37 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnr_00 324 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnr_00 635 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ai_shaaks_turnr_00 969 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND ai_tauntaun_idle_00 1239 Taun_Taun_Short_Voice + +SOUND ai_tauntaun_idle_01 617 Taun_Taun_Long_Voice + +SOUND ai_tauntaun_idle_02 431 Taun_Taun_Itch_Voice + +SOUND ai_tauntaun_die_00 34 Unit_Taun_Taun_Death + +SOUND ai_tauntaun_die_01 44 Unit_Taun_Taun_Death + +SOUND ri_wookiee01_idle_01 5004 Ambient_Wookie_Random_Chatter + +SURFACE ri_wookiee01_move_00 186 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_wookiee01_move_00 1061 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_wookiee01_move_01 150 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ri_wookiee01_move_01 1075 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ri_wookiee01_die_00 1787 GENERIC_IMPACT B_Pelvis + +SOUND ri_wookiee01_celebrate_00 1049 Unit_Anim_Cheer_Wookie + +SOUND w_smallbomb_idle_00 2960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 5960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 8960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 11960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 14960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 17960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 20960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 23960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 26960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 29960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 32960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 35960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 38960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 41960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 44960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 47460 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 49360 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 50960 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 52460 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 53660 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 54660 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 55560 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 56360 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 57060 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 57660 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 58260 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 58760 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 59260 Unit_Katarn_Bomb_Beep_SFX +SOUND w_smallbomb_idle_00 59760 Unit_Katarn_Bomb_Beep_SFX + +SOUND mdp_00_deploy_00 62 Unit_SPMAT_Deploy_Start +SOUND mdp_00_deploy_00 8279 Unit_SPMAT_Deploy_Stop + +SOUND mdp_00_undeploy_00 62 Unit_SPMAT_Deploy_Start +SOUND mdp_00_undeploy_00 8297 Unit_SPMAT_Deploy_Stop + +SOUND uv_mdu_deploy_00 34 Unit_SPMAT_Deploy_Start +SOUND uv_mdu_deploy_00 6600 Unit_SPMAT_Deploy_Stop + +SOUND uv_mdu_undeploy_00 45 Unit_SPMAT_Deploy_Start +SOUND uv_mdu_undeploy_00 6279 Unit_SPMAT_Deploy_Stop + +SOUND uv_mdu_pad_build_00 951 Structure_Repair_Deploy +SOUND uv_mdu_pad_build_00 2421 Structure_Repair_Deploy +SOUND uv_mdu_pad_build_00 5109 Structure_Repair_UnDeploy +SOUND uv_mdu_pad_build_00 6691 Structure_Repair_UnDeploy +SOUND uv_mdu_pad_build_00 7615 Unit_SPMAT_Deploy_Start +SOUND uv_mdu_pad_build_00 13650 Unit_SPMAT_Deploy_Stop + +SOUND uv_mdu_pad_sell_00 98 Unit_SPMAT_Deploy_Start +SOUND uv_mdu_pad_sell_00 6411 Unit_SPMAT_Deploy_Stop +SOUND uv_mdu_pad_sell_00 5767 Structure_Repair_UnDeploy +SOUND uv_mdu_pad_sell_00 7615 Structure_Repair_Deploy +SOUND uv_mdu_pad_sell_00 8736 Structure_Repair_UnDeploy +SOUND uv_mdu_pad_sell_00 11451 Structure_Repair_Deploy +SOUND uv_mdu_pad_sell_00 13551 Structure_Repair_Deploy + +SOUND ri_wookiee_captured_move_00 163 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ri_wookiee_captured_move_00 1119 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND ri_wookiee_captured_move_01 124 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ri_wookiee_captured_move_01 1105 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND ri_wookiee_captured_walkmove_00 1182 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND ri_wookiee_captured_walkmove_00 2576 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND mov_em6_prison_wookies_cinematic_00 1300 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 2651 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 4263 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 5459 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 20072 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 21189 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 21449 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 21969 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 22750 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 23269 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 24283 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 23686 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 24752 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 25453 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 25688 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_em6_prison_wookies_cinematic_00 14819 Unit_Anim_Cheer_Wookie +SOUND mov_em6_prison_wookies_cinematic_00 16353 Unit_Anim_Cheer_Wookie +SOUND mov_em6_prison_wookies_cinematic_00 17888 Unit_Anim_Cheer_Wookie + +SOUND mov_ei_fieldcommander_move_00 19 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_ei_fieldcommander_move_00 1168 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND mov_ei_fieldcommander_chokedeath_00 19350 Unit_Anim_Trooper_Death_Grass +SOUND mov_ei_fieldcommander_chokedeath_00 15426 Unit_Anim_Grass_Infantry_Foot_Plant +SOUND mov_ei_fieldcommander_chokedeath_00 16064 Unit_Anim_Grass_Infantry_Foot_Plant + +SOUND rv_mfalcon_land_00 32 Unit_Falcon_Landing + +SOUND rv_mfalcon_takeoff_00 77 Unit_Falcon_Takeoff + +SOUND mov_empire_intro_shuttle_cinematic_00 6000 Empire_Campaign_Intro_Star_Destroyer_Engine_Loop +SOUND mov_empire_intro_shuttle_cinematic_00 41200 CIN_Shuttle_Takeoff_Space + +SOUND ri_saber_spin_swordspin_00 34 Unit_Light_Saber_Swing_Obi + +SOUND w_planet_deathstar02_ii_attack_00 36 Unit_Death_Star_2_Pre_Fire + +SOUND w_planet_deathstar02_ii_attack_01 36 Unit_Death_Star_2_Pre_Fire + +SOUND Rev_cr20_land_00 5564.5 Unit_CR20_Landing + +SOUND Rev_cr20_takeoff_00 0.5 Unit_Barge_Takeoff + +SOUND uv_tylander_landing_land_00 134 Unit_CR20_Takeoff + +SOUND uv_tylander_landing_takeoff_00 104 Unit_Barge_Takeoff + +SOUND w_jaba_deploy_00 500 Static_On + +SOUND w_jaba_undeploy_00 3023 Static_Off + +SOUND w_urai_hologram_deploy_00 433 Static_On + +SOUND w_urai_hologram_undeploy_00 3509 Static_Off + +SOUND SeV_novasword_land_Land 0 + +SOUND ui_tyber_in_jail_idle_02 2152 Unit_Tyber_Draw_Blaster + +SURFACE ui_tyber_in_jail_move_00 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ui_tyber_in_jail_move_00 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ui_tyber_in_jail_land_00 929 GENERIC_IMPACT B_Pelvis + +SOUND w_star_destroyer_construction_d_die_00 1079 Unit_Star_Destroyer_Death_Crack_SFX +SOUND w_star_destroyer_construction_d_die_00 27869 Unit_Star_Destroyer_Death_SFX + +SOUND eb_dock_break_die_00 25839 Unit_Space_Station_Death_SFX +SOUND eb_dock_break_die_00 51039 Unit_Space_Station_Death_SFX +SOUND eb_dock_break_die_00 56719 Unit_Space_Station_Death_SFX +SOUND eb_dock_break_die_00 63600 Unit_Space_Station_Death_SFX +SOUND eb_dock_break_die_00 320 Unit_Space_Station_Break_Death_SFX +SOUND eb_dock_break_die_00 15279 Unit_Space_Station_Break_Death_SFX +SOUND eb_dock_break_die_00 8159 Unit_Space_Station_Break_Death_SFX +SOUND eb_dock_break_die_00 20239 Unit_Space_Station_Break_Death_SFX + +SOUND ev_acclamator_d_die_00 12944 Unit_Cruiser_Death_SFX +SOUND ev_acclamator_d_die_00 13950 Unit_Cruiser_Death_SFX + +SOUND rv_herotransport_land_00 104 Unit_Gallofree_Landing + +SOUND rv_herotransport_takeoff_00 134 Unit_Gallofree_Takeoff + +SOUND ev_at-barge_land_land_00 74 Unit_Barge_Landing + +SOUND ev_at-barge_land_takeoff_00 74 Unit_Barge_Takeoff + +SOUND uv_rz-52boardingship_landing_land_00 74 Unit_Barge_Landing + +SOUND uv_rz-52boardingship_landing_takeoff_00 134 Unit_Barge_Takeoff + +SOUND uv_vehtransport_landing_land_00 74 Unit_Barge_Landing + +SOUND uv_vehtransport_landing_takeoff_00 104 Unit_Barge_Takeoff + +SOUND ev_executorstardestroyer_d_die_00 240 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 2759 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 5159 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 7680 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 10319 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 12839 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 15239 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 17160 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 19680 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 22079 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 25919 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 30119 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 33959 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 39119 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 43800 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 52646 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 60745 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 67566 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 75879 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 85683 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 94422 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 119759 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 119147 Unit_Star_Destroyer_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 3836 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 13428 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 31971 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 49236 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 64156 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 80568 Unit_Star_Destroyer_Death_Crack_SFX +SOUND ev_executorstardestroyer_d_die_00 56056 Unit_Space_Station_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 8525 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 24085 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 28348 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 36447 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 45612 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 53925 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 57975 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 72255 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 68419 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 82060 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 90159 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 106785 Unit_Cruiser_Death_SFX +SOUND ev_executorstardestroyer_d_die_00 101456 Unit_Cruiser_Death_SFX + +SOUND rev_laat_1_deploy_00 74 Unit_LAAT_Deploy_Start + +SOUND rev_laat_1_undeploy_00 74 Unit_LAAT_Undeploy_Start + +SOUND rev_laat_1_move_00 74 Unit_LAAT_Move_Start + +SOUND rev_laat_1_movestart_00 74 Unit_LAAT_Move_Start + +SOUND rev_laat_1_move_endone_00 74 Unit_LAAT_Move_Stop + +SOUND rev_laat_2_deploy_00 74 Unit_LAAT_Deploy_Start + +SOUND rev_laat_2_undeploy_00 74 Unit_LAAT_Undeploy_Start + +SOUND rev_laat_2_move_00 74 Unit_LAAT_Move_Start + +SOUND rev_laat_2_movestart_00 74 Unit_LAAT_Move_Start + +SOUND rev_laat_2_move_endone_00 74 Unit_LAAT_Move_Stop + +SOUND ReV_arc_gunship_deploy_00 74 Unit_LAAT_Deploy_Start + +SOUND ReV_arc_gunship_undeploy_00 74 Unit_LAAT_Undeploy_Start + +SOUND ReV_arc_gunship_move_00 74 Unit_LAAT_Move_Start + +SOUND ReV_arc_gunship_movestart_00 74 Unit_LAAT_Move_Start + +SOUND ReV_arc_gunship_move_endone_00 74 Unit_LAAT_Move_Stop + +SURFACE ReI_clonetrooper_p1_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_p1_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_p1_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_p1_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_p1_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_p1_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_p1_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_p1_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_p1_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_p1_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_p1_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_p1_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_p1_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_p1_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_p1_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_p1_crushed_00 698 Unit_Infantry_Squish + + +SURFACE ReI_clonecommander_p1_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommander_p1_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommander_p1_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommander_p1_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommander_p1_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommander_p1_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommander_p1_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonecommander_p1_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonecommander_p1_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonecommander_p1_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonecommander_p1_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonecommander_p1_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonecommander_p1_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonecommander_p1_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonecommander_p1_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonecommander_p1_crushed_00 698 Unit_Infantry_Squish + +SURFACE sei_jango_fett_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE sei_jango_fett_move_00 1135 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE sei_jango_fett_land_00 709 TROOPER_IMPACT B_Neck +SURFACE sei_jango_fett_land_00 2126 TROOPER_IMPACT B_Neck + +SOUND sei_jango_fett_jump_00 793 Unit_Jet_Pack_Takeoff + +SURFACE sei_jango_fett_flylanddrop_00 322 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE sev_crabdroid_turnl_00 1992 POD_WALKER_FOOTPRINT B_Leg_BL +SURFACE sev_crabdroid_turnl_00 610 POD_WALKER_FOOTPRINT B_Leg_BR +SURFACE sev_crabdroid_turnl_00 1320 POD_WALKER_FOOTPRINT B_Leg_F + +SURFACE sev_crabdroid_turnr_00 666 POD_WALKER_FOOTPRINT B_Leg_BL +SURFACE sev_crabdroid_turnr_00 1312 POD_WALKER_FOOTPRINT B_Leg_F +SURFACE sev_crabdroid_turnr_00 1990 POD_WALKER_FOOTPRINT B_Leg_BR + +SURFACE sev_crabdroid_movestart_00 648 POD_WALKER_FOOTPRINT Calf_01 +SURFACE sev_crabdroid_movestart_00 1194 POD_WALKER_FOOTPRINT B_Leg_F +SURFACE sev_crabdroid_movestart_00 1936 POD_WALKER_FOOTPRINT B_Leg_BL + +SURFACE sev_crabdroid_move_00 598 POD_WALKER_FOOTPRINT B_Leg_BR +SURFACE sev_crabdroid_move_00 1194 POD_WALKER_FOOTPRINT B_Leg_F +SURFACE sev_crabdroid_move_00 1964 POD_WALKER_FOOTPRINT B_Leg_BL + +SURFACE sev_crabdroid_move_endone_00 724 POD_WALKER_FOOTPRINT B_Leg_BR +SURFACE sev_crabdroid_move_endone_00 1316 POD_WALKER_FOOTPRINT B_Leg_F +SURFACE sev_crabdroid_move_endone_00 1910 POD_WALKER_FOOTPRINT B_Leg_BL + +SURFACE sev_crabdroid_move_endtwo_00 209 POD_WALKER_FOOTPRINT B_Leg_F +SURFACE sev_crabdroid_move_endtwo_00 1536 POD_WALKER_FOOTPRINT B_Leg_BR +SURFACE sev_crabdroid_move_endtwo_00 1006 POD_WALKER_FOOTPRINT B_Leg_BL + +SURFACE sev_crabdroid_turnl_half_00 596 POD_WALKER_FOOTPRINT Calf_01 +SURFACE sev_crabdroid_turnl_half_00 1286 POD_WALKER_FOOTPRINT Calf_02 +SURFACE sev_crabdroid_turnl_half_00 1985 POD_WALKER_FOOTPRINT Calf_00 + +SURFACE sev_crabdroid_turnl_quarter_00 584 POD_WALKER_FOOTPRINT Calf_02 +SURFACE sev_crabdroid_turnl_quarter_00 1362 POD_WALKER_FOOTPRINT Calf_02 +SURFACE sev_crabdroid_turnl_quarter_00 1990 POD_WALKER_FOOTPRINT Calf_00 + +SURFACE sev_crabdroid_turnr_half_00 624 POD_WALKER_FOOTPRINT Calf_00 +SURFACE sev_crabdroid_turnr_half_00 1252 POD_WALKER_FOOTPRINT Calf_02 +SURFACE sev_crabdroid_turnr_half_00 1976 POD_WALKER_FOOTPRINT Calf_01 + +SURFACE sev_crabdroid_turnr_quarter_00 506 POD_WALKER_FOOTPRINT Calf_00 +SURFACE sev_crabdroid_turnr_quarter_00 1284 POD_WALKER_FOOTPRINT Calf_02 +SURFACE sev_crabdroid_turnr_quarter_00 1978 POD_WALKER_FOOTPRINT Calf_01 + +SOUND ReV_theta_shuttle_land_LAND_00 32 Unit_Shuttle_Landing + +SOUND ReV_theta_shuttle_land_TAKEOFF_00 7000 Unit_Shuttle_Takeoff + +SOUND SeV_Sheathipede_Land_Land_00 32 Unit_Shuttle_Landing + +SOUND SeV_Sheathipede_Land_Takeoff_00 32 Unit_Shuttle_Takeoff + +SOUND ReV_botajef_transport_land_Land_00 134 Unit_Barge_Landing + +SOUND ReV_botajef_transport_land_TakeOff_00 104 Unit_Barge_Takeoff + +SOUND Sev_Hardcell_Land_00 134 Unit_Barge_Landing + +SOUND Sev_Hardcell_TakeOff_00 104 Unit_Barge_Takeoff + + +SURFACE SeV_homingspider_move_00 1835 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_move_00 1835 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_move_00 4006 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_move_00 4006 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_homingspider_turnl_00 847 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnl_00 847 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnl_00 1889 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnl_00 1889 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnl_00 2898 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnl_00 2898 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnl_00 3914 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnl_00 3914 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_homingspider_turnr_00 809 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_00 809 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_00 1875 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_00 1875 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnr_00 2877 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_00 2877 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_00 3879 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_00 3879 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_homingspider_movestart_00 1872 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_movestart_00 1872 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_movestart_00 3946 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_movestart_00 3946 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_homingspider_move_endone_00 1857 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_move_endone_00 1857 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_move_endone_00 3841 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_move_endone_00 3841 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_homingspider_move_endtwo_00 328 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_move_endtwo_00 328 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_move_endtwo_00 2282 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_move_endtwo_00 2282 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_move_endtwo_00 3931 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_move_endtwo_00 3931 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_homingspider_move_endthree_00 1215 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_move_endthree_00 1215 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_move_endthree_00 2707 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_move_endthree_00 2707 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_move_endthree_00 4058 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_move_endthree_00 4058 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_homingspider_turnl_half_00 994 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnl_half_00 994 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnl_half_00 2344 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnl_half_00 2344 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnl_half_00 3232 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnl_half_00 3232 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnl_half_00 3907 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnl_half_00 3907 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE SeV_homingspider_turnl_quarter_00 697 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnl_quarter_00 697 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnl_quarter_00 1478 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnl_quarter_00 1478 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnl_quarter_00 2375 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnl_quarter_00 2375 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE SeV_homingspider_turnr_half_00 1051 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_half_00 1051 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_half_00 2095 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_half_00 2095 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnr_half_00 3168 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_half_00 3168 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_half_00 3865 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_half_00 3865 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_homingspider_turnr_quarter_00 479 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_quarter_00 479 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_quarter_00 1323 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_quarter_00 1323 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_homingspider_turnr_quarter_00 1829 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_homingspider_turnr_quarter_00 1829 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_homingspider_turnr_quarter_00 2393 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_homingspider_turnr_quarter_00 2393 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SOUND ai_krayt_dragon_idle_01 134 Unit_Rancor_Growl_1 + +SOUND ai_krayt_dragon_move_00 2735 Unit_Anim_Snow_Infantry_Foot_Plant +SOUND ai_krayt_dragon_move_00 5840 Unit_Anim_Rancor_Foot_Plant +SOUND ai_krayt_dragon_move_00 8845 Unit_Anim_Rancor_Foot_Plant +SOUND ai_krayt_dragon_move_00 11893 Unit_Anim_Rancor_Foot_Plant + +SOUND ai_krayt_dragon_attack_00 76 Unit_Rancor_Roar_Short_1 + +SURFACE ai_krayt_dragon_die_00 1861 GENERIC_IMPACT B_Body +SURFACE ai_krayt_dragon_die_00 4480 GENERIC_IMPACT B_Body +SOUND ai_krayt_dragon_die_00 98 Unit_Rancor_Death + +SOUND ai_bull_rancor_idle_00 732 Unit_Rancor_Growl_1 + +SOUND ai_bull_rancor_idle_01 4151 Unit_Rancor_Roar_Long_1 + +SOUND ai_bull_rancor_idle_02 4193 Unit_Rancor_Roar_Long_2 + +SOUND ai_bull_rancor_pound_attack_00 2000 Rancor_Damage_Vehicle_SFX + + +SOUND ai_bull_rancor_move_00 533 Unit_Rancor_Growl_1 +SOUND ai_bull_rancor_move_00 816 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_00 951 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_bull_rancor_move_00 3876 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_00 4023 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_bull_rancor_turnl_00 1272 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_00 1423 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnl_00 2856 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_00 2981 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_turnr_00 1204 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_00 1276 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnr_00 2836 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_00 2959 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_attack_00 1649 Unit_Rancor_Roar_Short_1 + +SOUND ai_bull_rancor_attack_01 1200 Unit_Rancor_Roar_Short_1 + +SOUND ai_bull_rancor_die_00 6 Unit_Rancor_Death +SURFACE ai_bull_rancor_die_00 2076 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_00 2436 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_00 3035 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_00 3581 GENERIC_IMPACT B_Pelvis + +SURFACE ai_bull_rancor_die_01 2021 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_01 3377 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_01 3852 GENERIC_IMPACT B_Pelvis +SURFACE ai_bull_rancor_die_01 5057 GENERIC_IMPACT B_Pelvis + +SOUND ai_bull_rancor_movestart_00 851 Unit_Rancor_Growl_1 +SOUND ai_bull_rancor_movestart_00 1254 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_movestart_00 1492 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_bull_rancor_movestart_00 3919 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_movestart_00 4042 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_bull_rancor_move_endone_00 678 Unit_Rancor_Growl_1 +SOUND ai_bull_rancor_move_endone_00 786 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endone_00 994 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_bull_rancor_move_endone_00 3390 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endone_00 3514 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_move_endone_00 4452 Unit_Anim_Rancor_Foot_Plant + +SOUND ai_bull_rancor_move_endtwo_00 1608 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endtwo_00 1744 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_move_endtwo_00 3792 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endtwo_00 3904 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_move_endthree_00 2837 Unit_Rancor_Growl_1 +SOUND ai_bull_rancor_move_endthree_00 2910 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endthree_00 3034 RANCOR_FOOTPRINT B_Foot_R +SOUND ai_bull_rancor_move_endthree_00 4518 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_move_endthree_00 4630 RANCOR_FOOTPRINT B_Foot_L + +SOUND ai_bull_rancor_turnl_half_00 806 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_half_00 934 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnl_half_00 1969 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_turnl_quarter_00 818 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_quarter_00 916 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnl_quarter_00 1964 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnl_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_turnr_half_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_half_00 864 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnr_half_00 1960 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND ai_bull_rancor_turnr_quarter_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_quarter_00 922 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_turnr_quarter_00 1898 Unit_Anim_Rancor_Foot_Plant +SURFACE ai_bull_rancor_turnr_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SURFACE ai_bull_rancor_eat_attack_00 1456 RANCOR_FOOTPRINT B_Foot_L +SOUND ai_bull_rancor_eat_attack_00 6564 Unit_Rancor_Eat_2 +SOUND ai_bull_rancor_eat_attack_00 98 Unit_Rancor_Eat_1 +SOUND ai_bull_rancor_eat_attack_00 7937 Unit_Infantry_Squish + +SURFACE rei_21b_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE rei_21b_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE rei_21b_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE rei_21b_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE rei_21b_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE rei_21b_land_00 929 GENERIC_IMPACT B_Pelvis + +SOUND sev_fanblade_fighter_land_land_00 7 Unit_Falcon_Landing + +SOUND sev_fanblade_fighter_land_takeoff_00 7.5 Unit_Falcon_Takeoff + +SOUND SeB_flakgun_attack_00 2512.5 Unit_Providence_Artillery_Fire + +SURFACE ReV_atpt_move_00 1155 AT-ST_FOOTPRINT Bone05 +SURFACE ReV_atpt_move_00 2340 AT-ST_FOOTPRINT Bone10 + +SURFACE ReV_atpt_move_00 3646.5 AT-ST_FOOTPRINT Bone10 + +SOUND ReV_atpt_move_00 1039.5 Unit_Anim_AT_PT_Foot_Plant +SOUND ReV_atpt_move_00 2355.5 Unit_Anim_AT_PT_Foot_Plant + +SOUND ReV_atpt_turnl_00 1120 Unit_Anim_AT_PT_Foot_Plant +SOUND ReV_atpt_turnr_00 2020 Unit_Anim_AT_PT_Foot_Plant + +SOUND ReV_atpt_movestart_00 1191.5 Unit_Anim_AT_PT_Foot_Plant + +SOUND ReV_atpt_die_00 1940 Unit_Anim_AT_ST_Ground_Slam + +SOUND SEI_magnaguard_attack_00 802 Unit_Magna_Pike_Swing_00 + +SOUND SEI_magnaguard_attack_01 1217.5 Unit_Magna_Pike_Swing_03 + +SOUND SEI_magnaguard_attack_02 1361 Unit_Magna_Pike_Swing_02 + +SOUND SEI_magnaguard_idle_03 1601.5 Unit_Magna_Pike_Swing_01 + +SOUND SeV_mtt_deploy_00 240 Unit_Mtt_Deploy_Start + +SOUND SeV_c9979_land_Land_00 80 Unit_C9979_Land +SOUND SeV_c9979_land_Takeoff_00 15 Unit_C9979_Takeoff + +SURFACE SEI_Asajj_Ventress_move_00 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE SEI_Asajj_Ventress_move_00 1117 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE SEI_Asajj_Ventress_move_01 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE SEI_Asajj_Ventress_move_01 1192 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND SEI_Asajj_Ventress_attack_00 1590.5 Unit_Asajj_Grunt_1 +SOUND SEI_Asajj_Ventress_attack_00 2263 Unit_Light_Saber_Swing + +SOUND SEI_Asajj_Ventress_attack_02 1077.5 Unit_Asajj_Grunt_2 +SOUND SEI_Asajj_Ventress_attack_01 2558.5 Unit_Asajj_Grunt_1 + +SOUND SEI_Asajj_Ventress_attack_01 2609.5 Unit_Light_Saber_Swing + +SOUND SEI_Asajj_Ventress_attack_02 1533 Unit_Light_Saber_Swing + + +SURFACE SEI_Asajj_Ventress_die_00 1329 GENERIC_IMPACT B_Pelvis + +SURFACE SEI_Asajj_Ventress_die_01 944 GENERIC_IMPACT B_Pelvis +SURFACE SEI_Asajj_Ventress_die_01 4325 GENERIC_IMPACT B_Pelvis + +SURFACE SEI_Asajj_Ventress_walkmove_00 1001 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE SEI_Asajj_Ventress_walkmove_00 1995 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE SEI_Asajj_Ventress_walkmove_01 1102 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE SEI_Asajj_Ventress_walkmove_01 2045 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_mace_windu_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_mace_windu_move_00 1227 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_mace_windu_attack_00 287 Unit_Light_Saber_Swing_Obi +SOUND REI_mace_windu_attack_00 1392 Unit_Light_Saber_Swing_Obi +SOUND REI_mace_windu_attack_00 2834 Unit_Light_Saber_Swing_Obi + +SURFACE REI_mace_windu_walkmove_00 1062 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_mace_windu_walkmove_00 2191 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND REI_mace_windu_sword_throw_00 1519 Unit_Light_Saber_Swing_Obi +SOUND REI_mace_windu_sword_throw_00 1706 Unit_Yoda_Whoosh + +SURFACE REI_obiwan_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_obiwan_move_00 1227 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_obiwan_attack_00 287 Unit_Light_Saber_Swing_Obi +SOUND REI_obiwan_attack_00 1392 Unit_Light_Saber_Swing_Obi +SOUND REI_obiwan_attack_00 2834 Unit_Light_Saber_Swing_Obi + +SURFACE REI_obiwan_walkmove_00 1062 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_obiwan_walkmove_00 2191 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND REI_obiwan_sword_throw_00 1519 Unit_Light_Saber_Swing_Obi +SOUND REI_obiwan_sword_throw_00 1706 Unit_Yoda_Whoosh + +SURFACE REI_anakin_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_anakin_move_00 1227 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_anakin_attack_00 287 Unit_Light_Saber_Swing_Obi +SOUND REI_anakin_attack_00 1392 Unit_Light_Saber_Swing_Obi +SOUND REI_anakin_attack_00 2834 Unit_Light_Saber_Swing_Obi + +SURFACE REI_anakin_walkmove_00 1062 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_anakin_walkmove_00 2191 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND REI_anakin_sword_throw_00 1519 Unit_Light_Saber_Swing_Obi +SOUND REI_anakin_sword_throw_00 1706 Unit_Yoda_Whoosh + +SURFACE REI_Aayla_Secura_move_00 437 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_Aayla_Secura_move_00. 1489 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_Aayla_Secura_attack_00 1511 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_attack_01 262 Unit_Light_Saber_Swing +SOUND REI_Aayla_Secura_attack_01 1639 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_block_blaster_00 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_block_blaster_01 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_block_blaster_02 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_block_blaster_03 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_block_blaster_04 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_redirect_blaster_00 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_redirect_blaster_01 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_redirect_blaster_02 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_redirect_blaster_03 0 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_idle_blockblaster_00 239 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_idle_blockblaster_01 10 Unit_Light_Saber_Swing + +SOUND REI_Aayla_Secura_fw_attack_00 10 Unit_Light_Saber_Swing +SOUND REI_Aayla_Secura_fw_attack_00 982 Unit_Light_Saber_Swing + +SURFACE REI_Aayla_Secura_walkmove_00 679 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_Aayla_Secura_walkmove_00 1814 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_Barris_Offee_move_00 437 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_Barris_Offee_move_00. 1489 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_Barris_Offee_attack_00 1511 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_attack_01 262 Unit_Light_Saber_Swing +SOUND REI_Barris_Offee_attack_01 1639 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_block_blaster_00 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_block_blaster_01 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_block_blaster_02 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_block_blaster_03 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_block_blaster_04 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_redirect_blaster_00 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_redirect_blaster_01 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_redirect_blaster_02 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_redirect_blaster_03 0 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_idle_blockblaster_00 239 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_idle_blockblaster_01 10 Unit_Light_Saber_Swing + +SOUND REI_Barris_Offee_fw_attack_00 10 Unit_Light_Saber_Swing +SOUND REI_Barris_Offee_fw_attack_00 982 Unit_Light_Saber_Swing + +SURFACE REI_Barris_Offee_walkmove_00 679 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_Barris_Offee_walkmove_00 1814 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_luminara_move_00 1358 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_luminara_move_00 2891 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_luminara_attack_00 46 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_block_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_block_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_block_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_block_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_redirect_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_redirect_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_redirect_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_luminara_redirect_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_attack_00 46 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_block_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_block_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_block_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_block_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_redirect_blaster_00 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_redirect_blaster_01 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_redirect_blaster_02 0 Unit_Light_Saber_Swing_Obi + +SOUND REI_Plokoon_redirect_blaster_03 0 Unit_Light_Saber_Swing_Obi + +SURFACE ai_droid_8t88_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ai_droid_8t88_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ai_droid_8t88_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ai_droid_8t88_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ai_droid_8t88_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE ai_droid_8t88_land_00 929 GENERIC_IMPACT B_Pelvis + +SOUND Ai_droid_cz_series_idle_01 738 Unit_Anim_C3PO_Foot_Motor + +SOUND Ai_droid_cz_series_idle_02 5195 Unit_Anim_C3PO_Foot_Motor + +SOUND Ai_droid_cz_series_idle_03 145 Unit_Anim_C3PO_Foot_Motor +SOUND Ai_droid_cz_series_idle_03 3634 Unit_Anim_C3PO_Foot_Motor + +SURFACE Ai_droid_cz_series_move_00 91 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_droid_cz_series_move_00 872 INFANTRY_FOOT_PLANT B_Foot_L +SOUND Ai_droid_cz_series_move_00 452 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_idle_00 738 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_idle_01 5195 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_idle_02 145 Unit_Anim_C3PO_Foot_Motor +SOUND ai_droid_ra7_idle_02 3634 Unit_Anim_C3PO_Foot_Motor + +SURFACE ai_droid_ra7_move_00 91 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ai_droid_ra7_move_00 872 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ai_droid_ra7_move_00 452 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_black_idle_00 738 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_black_idle_01 5195 Unit_Anim_C3PO_Foot_Motor + +SOUND ai_droid_ra7_black_idle_02 145 Unit_Anim_C3PO_Foot_Motor +SOUND ai_droid_ra7_black_idle_02 3634 Unit_Anim_C3PO_Foot_Motor + +SURFACE ai_droid_ra7_black_move_00 91 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ai_droid_ra7_black_move_00 872 INFANTRY_FOOT_PLANT B_Foot_L +SOUND ai_droid_ra7_black_move_00 452 Unit_Anim_C3PO_Foot_Motor + +SURFACE ai_ev9d9_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ai_ev9d9_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ai_ev9d9_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ai_ev9d9_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ai_ev9d9_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE ai_ev9d9_land_00 929 GENERIC_IMPACT B_Pelvis + +SOUND Ai_felucia_rancor_idle_00 732 Unit_Rancor_Growl_1 + +SOUND Ai_felucia_rancor_idle_01 4151 Unit_Rancor_Roar_Long_1 + +SOUND Ai_felucia_rancor_idle_02 4193 Unit_Rancor_Roar_Long_2 + +SOUND Ai_felucia_rancor_pound_attack_00 2000 Rancor_Damage_Vehicle_SFX + + +SOUND Ai_felucia_rancor_move_00 533 Unit_Rancor_Growl_1 +SOUND Ai_felucia_rancor_move_00 816 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_00 951 RANCOR_FOOTPRINT B_Foot_R +SOUND Ai_felucia_rancor_move_00 3876 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_00 4023 RANCOR_FOOTPRINT B_Foot_L + +SOUND Ai_felucia_rancor_turnl_00 1272 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_00 1423 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnl_00 2856 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_00 2981 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_turnr_00 1204 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_00 1276 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnr_00 2836 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_00 2959 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_attack_00 1649 Unit_Rancor_Roar_Short_1 + +SOUND Ai_felucia_rancor_attack_01 1200 Unit_Rancor_Roar_Short_1 + +SOUND Ai_felucia_rancor_die_00 6 Unit_Rancor_Death +SURFACE Ai_felucia_rancor_die_00 2076 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_00 2436 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_00 3035 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_00 3581 GENERIC_IMPACT B_Pelvis + +SURFACE Ai_felucia_rancor_die_01 2021 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_01 3377 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_01 3852 GENERIC_IMPACT B_Pelvis +SURFACE Ai_felucia_rancor_die_01 5057 GENERIC_IMPACT B_Pelvis + +SOUND Ai_felucia_rancor_movestart_00 851 Unit_Rancor_Growl_1 +SOUND Ai_felucia_rancor_movestart_00 1254 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_movestart_00 1492 RANCOR_FOOTPRINT B_Foot_R +SOUND Ai_felucia_rancor_movestart_00 3919 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_movestart_00 4042 RANCOR_FOOTPRINT B_Foot_L + +SOUND Ai_felucia_rancor_move_endone_00 678 Unit_Rancor_Growl_1 +SOUND Ai_felucia_rancor_move_endone_00 786 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endone_00 994 RANCOR_FOOTPRINT B_Foot_R +SOUND Ai_felucia_rancor_move_endone_00 3390 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endone_00 3514 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_move_endone_00 4452 Unit_Anim_Rancor_Foot_Plant + +SOUND Ai_felucia_rancor_move_endtwo_00 1608 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endtwo_00 1744 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_move_endtwo_00 3792 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endtwo_00 3904 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_move_endthree_00 2837 Unit_Rancor_Growl_1 +SOUND Ai_felucia_rancor_move_endthree_00 2910 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endthree_00 3034 RANCOR_FOOTPRINT B_Foot_R +SOUND Ai_felucia_rancor_move_endthree_00 4518 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_move_endthree_00 4630 RANCOR_FOOTPRINT B_Foot_L + +SOUND Ai_felucia_rancor_turnl_half_00 806 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_half_00 934 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnl_half_00 1969 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_turnl_quarter_00 818 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_quarter_00 916 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnl_quarter_00 1964 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnl_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_turnr_half_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_half_00 864 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnr_half_00 1960 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_half_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SOUND Ai_felucia_rancor_turnr_quarter_00 822 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_quarter_00 922 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_turnr_quarter_00 1898 Unit_Anim_Rancor_Foot_Plant +SURFACE Ai_felucia_rancor_turnr_quarter_00 1987 RANCOR_FOOTPRINT B_Foot_R + +SURFACE Ai_felucia_rancor_eat_attack_00 1456 RANCOR_FOOTPRINT B_Foot_L +SOUND Ai_felucia_rancor_eat_attack_00 6564 Unit_Rancor_Eat_2 +SOUND Ai_felucia_rancor_eat_attack_00 98 Unit_Rancor_Eat_1 +SOUND Ai_felucia_rancor_eat_attack_00 7937 Unit_Infantry_Squish + +SURFACE Ai_naboo_citizen_f_a_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_a_move_00 1168 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_a_move_01 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_a_move_01 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_a_move_02 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_a_move_02 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_a_move_03 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_a_move_03 1152 INFANTRY_FOOT_PLANT B_Foot_L + + +SURFACE Ai_naboo_citizen_f_b_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_b_move_00 1168 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_b_move_01 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_b_move_01 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_b_move_02 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_b_move_02 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_b_move_03 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_b_move_03 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_c_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_c_move_00 1168 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_c_move_01 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_c_move_01 1157 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_c_move_02 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_c_move_02 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ai_naboo_citizen_f_c_move_03 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ai_naboo_citizen_f_c_move_03 1152 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_duros_A_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_A_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_A_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_A_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_A_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_A_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_B_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_B_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_B_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_B_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_B_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_C_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_C_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_duros_C_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_duros_C_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_duros_C_land_00 929 GENERIC_IMPACT B_Pelvis + +SOUND Ni_ig86_idle_01 233 Unit_Anim_C3PO_Foot_Motor + +SURFACE Ni_ig86_move_00 4 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_ig86_move_00 1218 INFANTRY_FOOT_PLANT B_Foot_L +SOUND Ni_ig86_move_00 314 Unit_Anim_C3PO_Foot_Motor +SOUND Ni_ig86_move_00 1603 Unit_Anim_C3PO_Foot_Motor + +SOUND Ni_ig86_attackidle_01 469 Unit_Anim_C3PO_Foot_Motor + +SURFACE Ni_ig86_land_00 903 TROOPER_IMPACT B_Pelvis +SOUND Ni_ig86_land_00 929 Unit_BodyFall_IG88 + +SURFACE Ni_ithorian_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_ithorian_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_ithorian_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_ithorian_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_ithorian_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_ithorian_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_A_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_munn_A_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_munn_A_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_A_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_A_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_B_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_munn_B_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_munn_B_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_B_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_B_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_munn_B_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_naboo_security_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_naboo_security_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_naboo_security_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_naboo_security_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_naboo_security_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_naboo_security_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE Ni_naboo_security_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE Ni_naboo_security_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE Ni_naboo_security_land_00 805 TROOPER_IMPACT B_Neck +SURFACE Ni_naboo_security_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND Ni_naboo_security_crushed_00 698 Unit_Infantry_Squish + +SURFACE Ni_neimodian_A_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_neimodian_A_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_neimodian_A_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_neimodian_A_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_neimodian_A_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_A_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_neimodian_B_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_neimodian_B_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_neimodian_B_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_neimodian_B_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_neimodian_B_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_rodian_a_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_rodian_a_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_rodian_a_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_rodian_a_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_a_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_move_00 2180 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_rodian_b_move_00 1198 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_rodian_b_move_01 1141 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_rodian_b_move_01 2169 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_rodian_b_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_die_01 864 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_fw_die_00 1437 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_fw_die_01 1161 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_fw_die_02 1333 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_fl_die_00 8665 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_fl_die_01 10303 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_rodian_b_land_00 929 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_A_move_00 3 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_A_move_00 1183 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_A_move_01 1216 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_A_move_01 8 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_A_move_02 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_A_move_02 1231 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_A_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_A_die_01 925 GENERIC_IMPACT B_Pelvis +SURFACE Ni_trandoshan_militia_A_die_01 4534 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_A_walkmove_00 1082 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_A_walkmove_00 2195 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_A_walkmove_01 1086 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_A_walkmove_01 2184 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_A_walkmove_02 1051 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_A_walkmove_02 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_B_move_00 3 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_B_move_00 1183 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_B_move_01 1216 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_B_move_01 8 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_B_move_02 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_B_move_02 1231 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_B_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_B_die_01 925 GENERIC_IMPACT B_Pelvis +SURFACE Ni_trandoshan_militia_B_die_01 4534 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_B_walkmove_00 1082 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_B_walkmove_00 2195 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_B_walkmove_01 1086 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_B_walkmove_01 2184 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_B_walkmove_02 1051 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_B_walkmove_02 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_C_move_00 3 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_C_move_00 1183 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_C_move_01 1216 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_C_move_01 8 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_C_move_02 8 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE Ni_trandoshan_militia_C_move_02 1231 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE Ni_trandoshan_militia_C_die_00 1319 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_C_die_01 925 GENERIC_IMPACT B_Pelvis +SURFACE Ni_trandoshan_militia_C_die_01 4534 GENERIC_IMPACT B_Pelvis + +SURFACE Ni_trandoshan_militia_C_walkmove_00 1082 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_C_walkmove_00 2195 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_C_walkmove_01 1086 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_C_walkmove_01 2184 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE Ni_trandoshan_militia_C_walkmove_02 1051 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE Ni_trandoshan_militia_C_walkmove_02 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_327_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE REI_327_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE REI_327_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_land_00 805 TROOPER_IMPACT B_Neck +SURFACE REI_327_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND REI_327_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_327_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_327_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_327_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE REI_327_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE REI_327_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE REI_327_land_00 805 TROOPER_IMPACT B_Neck +SURFACE REI_327_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND REI_327_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_arc_trooper_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_arc_trooper_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_arc_trooper_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_arc_trooper_crouchmove_00 2054 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_crouchmove_00 1035 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_crouchturnl_00 376 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_arc_trooper_crouchturnl_00 790 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_arc_trooper_crouchturnr_00 404 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_crouchturnr_00 795 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_arc_trooper_capt_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_capt_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_capt_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_capt_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_arc_trooper_capt_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_arc_trooper_capt_crouchmove_00 2054 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_capt_crouchmove_00 1035 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_capt_crouchturnl_00 376 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_arc_trooper_capt_crouchturnl_00 790 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_arc_trooper_capt_crouchturnr_00 404 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_capt_crouchturnr_00 795 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_arc_trooper_capt_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_z6_die_00 1122 GENERIC_IMPACT B_Pelvis + +SURFACE REI_arc_trooper_z6_move_00 1142 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_arc_trooper_z6_move_00 2296 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_bacara_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_bacara_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_bacara_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_bacara_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_bacara_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_bacara_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_bacara_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_bacara_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_bacara_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_bacara_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_bacara_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_bacara_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_bacara_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_bacara_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_bacara_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_bacara_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_bly_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_bly_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_bly_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_bly_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_bly_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_bly_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_bly_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE REI_bly_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE REI_bly_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE REI_bly_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE REI_bly_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE REI_bly_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE REI_bly_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE REI_bly_land_00 805 TROOPER_IMPACT B_Neck +SURFACE REI_bly_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND REI_bly_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_boss_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_boss_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_boss_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_boss_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_boss_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_boss_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_boss_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE ReI_clone_sniper_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clone_sniper_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clone_sniper_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clone_sniper_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ReI_clone_sniper_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ReI_clone_sniper_crouchmove_00 2054 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clone_sniper_crouchmove_00 1035 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clone_sniper_crouchturnl_00 376 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ReI_clone_sniper_crouchturnl_00 790 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ReI_clone_sniper_crouchturnr_00 404 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clone_sniper_crouchturnr_00 795 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clone_sniper_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE ReI_clonecommando_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommando_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommando_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonecommando_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ReI_clonecommando_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ReI_clonecommando_crouchmove_00 2054 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommando_crouchmove_00 1035 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommando_crouchturnl_00 376 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ReI_clonecommando_crouchturnl_00 790 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ReI_clonecommando_crouchturnr_00 404 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonecommando_crouchturnr_00 795 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonecommando_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_barc_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_barc_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_barc_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_barc_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_barc_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_barc_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_barc_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_barc_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_barc_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_barc_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_barc_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_clonetrooper_engineer_ord_p1_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_ord_p1_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_ord_p1_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_ord_p1_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_ord_p1_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_ord_p1_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_ord_p1_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_engineer_ord_p1_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_engineer_ord_p1_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_ord_p1_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_ord_p1_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_ord_p1_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_ord_p1_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_ord_p1_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_engineer_ord_p1_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_engineer_ord_p1_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_clonetrooper_engineer_two_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_two_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_two_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_two_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_two_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_engineer_two_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_engineer_two_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_engineer_two_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_engineer_two_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_two_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_two_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_two_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_two_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_engineer_two_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_engineer_two_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_engineer_two_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_clonetrooper_medic_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_medic_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_medic_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_medic_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_medic_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_medic_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_medic_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_medic_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_medic_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_medic_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_medic_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_medic_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_medic_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_medic_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_medic_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_medic_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_clonetrooper_phase2_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_clonetrooper_phase2_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_clonetrooper_phase2_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_clonetrooper_phase2_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_clonetrooper_phase2_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_clonetrooper_phase2_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_clonetrooper_phase2_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE REI_clonetrooper_phase2_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE REI_clonetrooper_phase2_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE REI_clonetrooper_phase2_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE REI_clonetrooper_phase2_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE REI_clonetrooper_phase2_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE REI_clonetrooper_phase2_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE REI_clonetrooper_phase2_land_00 805 TROOPER_IMPACT B_Neck +SURFACE REI_clonetrooper_phase2_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND REI_clonetrooper_phase2_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_clonetrooper_senate_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_senate_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_senate_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_senate_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_senate_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_senate_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_senate_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_clonetrooper_senate_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_clonetrooper_senate_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_senate_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_senate_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_senate_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_senate_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_senate_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_clonetrooper_senate_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_clonetrooper_senate_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_cody_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_cody_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_cody_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_cody_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_cody_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_cody_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_cody_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE REI_cody_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE REI_cody_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE REI_cody_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE REI_cody_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE REI_cody_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE REI_cody_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE REI_cody_land_00 805 TROOPER_IMPACT B_Neck +SURFACE REI_cody_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND REI_cody_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_deviss_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_deviss_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_deviss_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_deviss_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_deviss_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_deviss_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_deviss_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_deviss_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_deviss_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_deviss_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_deviss_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_deviss_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_deviss_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_deviss_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_deviss_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_deviss_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_fixer_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_fixer_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_fixer_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_fixer_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_fixer_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_fixer_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_fixer_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_gree_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_gree_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_gree_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_gree_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_gree_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_gree_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_gree_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_gree_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_gree_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_gree_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_gree_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_gree_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_gree_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_gree_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_gree_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_gree_crushed_00 698 Unit_Infantry_Squish + +SURFACE ReI_rex_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_rex_move_00 1032 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_rex_move_01 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_rex_move_01 1170 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_rex_move_02 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_rex_move_02 1164 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_rex_die_00 1152 TROOPER_IMPACT B_Head + +SURFACE ReI_rex_die_01 888 TROOPER_IMPACT B_Thigh_R + +SURFACE ReI_rex_fw_die_00 1113 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_rex_fw_die_01 1274 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_rex_fw_die_02 1320 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_rex_fl_die_00 8653 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_rex_fl_die_01 9437 TROOPER_IMPACT B_Pelvis + +SURFACE ReI_rex_land_00 805 TROOPER_IMPACT B_Neck +SURFACE ReI_rex_land_00 2632 TROOPER_IMPACT B_Neck + +SOUND ReI_rex_crushed_00 698 Unit_Infantry_Squish + +SURFACE REI_scorch_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_scorch_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_scorch_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_scorch_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_scorch_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_scorch_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_sev_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE REI_sev_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_sev_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE REI_sev_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE REI_sev_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_sev_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE REI_sev_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SOUND ReV_a6_juggernaut_deploy_00 44 Unit_Juggernaut_Door_Start +SOUND ReV_a6_juggernaut_deploy_00 305 Unit_Juggernaut_Door_Open +SOUND ReV_a6_juggernaut_deploy_00 8486 Unit_Juggernaut_Door_Stop + +SOUND ReV_a6_juggernaut_undeploy_00 44 Unit_Juggernaut_Door_Open +SOUND ReV_a6_juggernaut_undeploy_00 6092 Unit_Juggernaut_Door_Start +SOUND ReV_a6_juggernaut_undeploy_00 8837 Unit_Juggernaut_Door_Close + +SURFACE SeI_cad_bane_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE SeI_cad_bane_move_00 1167 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE SeI_cad_bane_land_00 950 GENERIC_IMPACT B_Neck +SURFACE SeI_cad_bane_land_00 2665 GENERIC_IMPACT B_Neck + +SURFACE SeI_cad_bane_walkmove_00 1073 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE SeI_cad_bane_walkmove_00 2175 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND W_barloz_freighter_idle_00 350 Unit_Freighter_Takeoff + +SURFACE SeI_aurra_sing_move_00 0 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE SeI_aurra_sing_move_00 1166 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE SeI_aurra_sing_die_00 1328 GENERIC_IMPACT B_Head + +SURFACE SeI_aurra_sing_land_00 916 GENERIC_IMPACT B_Neck +SURFACE SeI_aurra_sing_land_00 2385 GENERIC_IMPACT B_Neck + +SURFACE SeI_aurra_sing_bombtoss_00 1001 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE SeI_battledroid_MOVE_00 1039.5 BATTLEDROID_FOOTPRINT B_Foot_L +SURFACE SeI_battledroid_MOVE_00 1680 BATTLEDROID_FOOTPRINT B_Foot_R + +SURFACE SeI_battledroid_MOVE_01 1062 BATTLEDROID_FOOTPRINT B_Foot_L +SURFACE SeI_battledroid_MOVE_01 1780 BATTLEDROID_FOOTPRINT B_Foot_R + +SOUND SeI_battledroid_CRUSHED_00 160 Unit_Infantry_Squish + +SURFACE SeI_battledroid_DIE_00 806.5 TROOPER_IMPACT B_Thigh_L +SURFACE SeI_battledroid_DIE_00 1120 TROOPER_IMPACT B_Foot_L + +SURFACE SeI_battledroid_DIE_01 400.5 TROOPER_IMPACT B_Calf_L +SURFACE SeI_battledroid_DIE_01 1440 TROOPER_IMPACT B_Bicep_L + +SURFACE SeI_battledroid_FW_DIE_00 1603 TROOPER_IMPACT B_Thigh_L + +SURFACE SeI_battledroid_fw_die_01 1915 TROOPER_IMPACT B_Thigh_L + +SURFACE SeI_battledroid_fw_die_02 1557 TROOPER_IMPACT B_Thigh_L + +SURFACE SeI_battledroid_fl_die_00 2498 TROOPER_IMPACT B_Bicep_R + +SURFACE SeI_battledroid_walkmove_00 761.5 BATTLEDROID_FOOTPRINT B_Foot_L +SURFACE SeI_battledroid_walkmove_00 1518.5 BATTLEDROID_FOOTPRINT B_Foot_R + +SURFACE SeI_superbattledroid_MOVE_00 481.5 SUPERDATTLEDROID_FOOTPRINT B_Foot_R +SURFACE SeI_superbattledroid_MOVE_00 1150.5 SUPERDATTLEDROID_FOOTPRINT B_Foot_L + +SURFACE SeI_superbattledroid_WALKMOVE_00 400 SUPERDATTLEDROID_FOOTPRINT B_Foot_R +SURFACE SeI_superbattledroid_WALKMOVE_00 962 SUPERDATTLEDROID_FOOTPRINT B_Foot_L + +SOUND SeV_bulwark_d_die_00 19497.5 Unit_Space_Station_Death_SFX +SOUND SeV_bulwark_d_die_00 38007 Unit_Space_Station_Death_SFX +SOUND SeV_bulwark_d_die_00 75036.5 Unit_Star_Destroyer_Death_SFX +SOUND SeV_bulwark_d_die_00 88044 Unit_Star_Destroyer_Death_SFX + +SOUND SeI_grievous_attack_00 796.5 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_00 976.5 Unit_Yoda_Whoosh + +SOUND SeI_grievous_attack_01 1132.5 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_01 1132.5 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_01 1310 Unit_Yoda_Whoosh +SOUND SeI_grievous_attack_01 1310 Unit_Yoda_Whoosh + +SOUND SeI_grievous_attack_02 1837 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_02 2015 Unit_Yoda_Whoosh + +SOUND SeI_grievous_attack_03 1157.5 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_03 1157.5 Unit_Light_Saber_Swing_Obi + +SOUND SeI_grievous_attack_04 1617 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_04 1617 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_attack_04 2021 Unit_Yoda_Whoosh +SOUND SeI_grievous_attack_04 2021 Unit_Yoda_Whoosh + +SOUND SeI_grievous_attackidle_00 80 Unit_Obiwan_Lightsaber_Idle_Loop + +SURFACE SeI_grievous_move_00 1201.5 GRIEVOUS_FOOTPRINT Mesh_Foot_R01 +SURFACE SeI_grievous_move_00 2320 GRIEVOUS_FOOTPRINT Mesh_Foot_R + +SURFACE SeI_grievous_move_01 1201.5 GRIEVOUS_FOOTPRINT Mesh_Foot_R01 +SURFACE SeI_grievous_move_01 2320 GRIEVOUS_FOOTPRINT Mesh_Foot_R + +SURFACE SeI_grievous_walkmove_00 1201.5 GRIEVOUS_FOOTPRINT Mesh_Foot_R01 +SURFACE SeI_grievous_walkmove_00 2320 GRIEVOUS_FOOTPRINT Mesh_Foot_R + +SOUND SeI_grievous_move_00 80 Unit_Obiwan_Lightsaber_Moving_Loop + +SOUND SeI_grievous_move_01 80 Unit_Obiwan_Lightsaber_Moving_Loop + +SOUND SeI_grievous_walkmove_00 80 Unit_Obiwan_Lightsaber_Moving_Loop + +SOUND SeI_grievous_spinmove_00 1140 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_spinmove_00 1140 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_spinmove_00 1541 Unit_Yoda_Whoosh +SOUND SeI_grievous_spinmove_00 1541 Unit_Yoda_Whoosh + +SOUND SeI_grievous_spinmove_01 1140 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_spinmove_01 1140 Unit_Light_Saber_Swing_Obi +SOUND SeI_grievous_spinmove_01 1541 Unit_Yoda_Whoosh +SOUND SeI_grievous_spinmove_01 1541 Unit_Yoda_Whoosh + +SOUND ReV_nu_shuttle_land_land_00 1520.5 Unit_Shuttle_Landing_2 +SOUND ReV_nu_shuttle_land_takeoff_00 9 Unit_Shuttle_Takeoff_2 + +SOUND ReV_acclamator_landing_land_00 71 Unit_Gallofree_Landing + +SOUND ReV_acclamator_landing_takeoff_00 42.5 Unit_Gallofree_Takeoff + +SOUND ReV_laat-c_land_land_00 27 Unit_LAAT_Deploy_Start +SOUND ReV_laat-c_land_takeoff_00 18 Unit_LAAT_Undeploy_Start + +SURFACE ReI_clonetrooper_heavy_z6_die_00 1122 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_z6_move_00 1142 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_heavy_z6_move_00 2296 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_heavy_missile_die_00 1309 GENERIC_IMPACT B_Backpack + +SURFACE ReI_clonetrooper_heavy_missile_die_01 829 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_move_00 81 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE ReI_clonetrooper_heavy_missile_move_00 1188 INFANTRY_FOOT_PLANT B_Foot_L + +SURFACE ReI_clonetrooper_heavy_missile_fw_die_00 1119 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_fw_die_01 1322 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_fw_die_02 1464 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_fl_die_00 6419 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_fl_die_01 7463 GENERIC_IMPACT B_Pelvis + +SURFACE ReI_clonetrooper_heavy_missile_walkmove_00 988 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE ReI_clonetrooper_heavy_missile_walkmove_00 2157 INFANTRY_FOOT_PLANT B_Foot_R + +SURFACE ReI_clonetrooper_heavy_missile_crushed_00 701 GENERIC_IMPACT B_Pelvis + +SURFACE REI_kit_fisto_move_00 10 INFANTRY_FOOT_PLANT B_Foot_R +SURFACE REI_kit_fisto_move_00 1227 INFANTRY_FOOT_PLANT B_Foot_L + +SOUND REI_kit_fisto_attack_00 287 Unit_Light_Saber_Swing_Obi +SOUND REI_kit_fisto_attack_00 1392 Unit_Light_Saber_Swing_Obi +SOUND REI_kit_fisto_attack_00 2834 Unit_Light_Saber_Swing_Obi + +SURFACE REI_kit_fisto_walkmove_00 1062 INFANTRY_FOOT_PLANT B_Foot_L +SURFACE REI_kit_fisto_walkmove_00 2191 INFANTRY_FOOT_PLANT B_Foot_R + +SOUND REI_kit_fisto_sword_throw_00 1519 Unit_Light_Saber_Swing_Obi +SOUND REI_kit_fisto_sword_throw_00 1706 Unit_Yoda_Whoosh + +SURFACE SeV_dwarf_spider_move_00 1835 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_move_00 1835 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_move_00 4006 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_move_00 4006 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_dwarf_spider_turnl_00 847 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnl_00 847 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnl_00 1889 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnl_00 1889 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnl_00 2898 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnl_00 2898 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnl_00 3914 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnl_00 3914 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_dwarf_spider_turnr_00 809 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_00 809 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_00 1875 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_00 1875 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnr_00 2877 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_00 2877 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_00 3879 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_00 3879 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_dwarf_spider_movestart_00 1872 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_movestart_00 1872 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_movestart_00 3946 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_movestart_00 3946 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_dwarf_spider_move_endone_00 1857 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_move_endone_00 1857 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_move_endone_00 3841 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_move_endone_00 3841 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_dwarf_spider_move_endtwo_00 328 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_move_endtwo_00 328 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_move_endtwo_00 2282 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_move_endtwo_00 2282 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_move_endtwo_00 3931 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_move_endtwo_00 3931 ATAA_FOOTPRINT_RIGHT B_Toes_RR + +SURFACE SeV_dwarf_spider_move_endthree_00 1215 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_move_endthree_00 1215 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_move_endthree_00 2707 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_move_endthree_00 2707 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_move_endthree_00 4058 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_move_endthree_00 4058 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_dwarf_spider_turnl_half_00 994 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnl_half_00 994 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnl_half_00 2344 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnl_half_00 2344 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnl_half_00 3232 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnl_half_00 3232 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnl_half_00 3907 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnl_half_00 3907 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE SeV_dwarf_spider_turnl_quarter_00 697 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnl_quarter_00 697 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnl_quarter_00 1478 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnl_quarter_00 1478 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnl_quarter_00 2375 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnl_quarter_00 2375 ATAA_FOOTPRINT_LEFT B_Toes_LF + +SURFACE SeV_dwarf_spider_turnr_half_00 1051 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_half_00 1051 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_half_00 2095 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_half_00 2095 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnr_half_00 3168 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_half_00 3168 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_half_00 3865 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_half_00 3865 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SURFACE SeV_dwarf_spider_turnr_quarter_00 479 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_quarter_00 479 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_quarter_00 1323 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_quarter_00 1323 ATAA_FOOTPRINT_LEFT B_Toes_LR +SURFACE SeV_dwarf_spider_turnr_quarter_00 1829 ATAA_FOOTPRINT_LEFT B_Toes_LF +SURFACE SeV_dwarf_spider_turnr_quarter_00 1829 ATAA_FOOTPRINT_RIGHT B_Toes_RR +SURFACE SeV_dwarf_spider_turnr_quarter_00 2393 ATAA_FOOTPRINT_RIGHT B_Toes_RF +SURFACE SeV_dwarf_spider_turnr_quarter_00 2393 ATAA_FOOTPRINT_LEFT B_Toes_LR + +SOUND ai_acklay_attack_00 786 Unit_Anim_Acklay_Attack_Short +SOUND ai_acklay_pound_attack_00 552 Unit_Anim_Acklay_Attack_Long +SOUND ai_acklay_idle_01 1604 Unit_Anim_Acklay_Scream +SOUND ai_acklay_idle_01 4974 Unit_Anim_Acklay_Move +SOUND ai_acklay_move_00 280 Unit_Anim_Acklay_Move +SOUND ai_acklay_move_00 784 Unit_Anim_Acklay_Move +SOUND ai_acklay_move_00 1176 Unit_Anim_Acklay_Move +SOUND ai_acklay_move_00 1596 Unit_Anim_Acklay_Move + +SOUND Ai_gizka_idle_04 30 Unit_Anim_Gizka_Call diff --git a/Data/XML/Blackmarketitems.xml b/Data/XML/Blackmarketitems.xml new file mode 100644 index 0000000..70758b2 --- /dev/null +++ b/Data/XML/Blackmarketitems.xml @@ -0,0 +1,18 @@ + + + + + 5.5 + Empire + 1 + + 1000 + i_sa_bl_buzz_droids.tga + TEXT_NONE + TEXT_NONE + + 0 + 1000 + + + diff --git a/Data/XML/CampaignFiles.xml b/Data/XML/CampaignFiles.xml new file mode 100644 index 0000000..84b7fd3 --- /dev/null +++ b/Data/XML/CampaignFiles.xml @@ -0,0 +1,16 @@ + + + + + + Campaigns_Multiplayer.xml + + Campaign_Republic_at_War_Clone_Wars.xml + Campaign_Republic_at_War_Core_Assault.xml + Campaign_Republic_at_War_Fall_of_the_Jedi.xml + Campaign_Republic_at_War_Outer_Rim_Sieges.xml + Campaign_Republic_at_War_Triad_of_Evil.xml + + Campaign_Republic_at_War_Mid_Rim_Conflict.xml + Campaign_Republic_at_War_From_Ashes.xml + diff --git a/Data/XML/Campaign_Republic_at_War_Clone_Wars.xml b/Data/XML/Campaign_Republic_at_War_Clone_Wars.xml new file mode 100644 index 0000000..0f8dc6c --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Clone_Wars.xml @@ -0,0 +1,2405 @@ + + + + + + + + + + Sandbox_The_Clone_Wars + 3 + + TEXT_CAMPAIGN_SINGLE_CLONE_WARS + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_CLONE_WARS + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + Abregado_Rae, + AetenII, + Alderaan, + AlzocIII, + Anaxes, + Antar, + Atzerri, + Bakura, + Bespin, + Bestine, + Bonadan, + Bothawui, + Boz_Pity, + Byss, + Carida, + Cato_Neimoidia, + Christophsis, + Corellia, + Corulag, + Coruscant, + Dagobah, + Dantooine, + Dathomir, + Duro, + Endor, + Eriadu, + Felucia, + Foerost, + Fondor, + Fresia, + Geonosis, + Honoghr, + Hoth, + Hypori, + Ilum, + Ithor, + Jabiim, + Kamino, + Kashyyyk, + Kessel, + Korriban, + Kuat, + Malastare, + Manaan, + Mandalore, + Mechis, + Minntooine, + MonCalimari, + Mustafar, + Muunilinst, + Mygeeto, + Naboo, + NalHutta, + Ord_Mantell, + Pammant, + Polis_Massa, + Rattatak, + Raxus_Prime, + Rendili, + Rhen_Var, + Ringo_Vinda, + RocheAsteroids, + Rodia, + Rothana, + Ryloth, + Saleucami, + Shola, + Sluis_Van, + Sullust, + Taris, + Tatooine, + The_Maw, + The_Wheel, + Thyferra, + Tibrin, + Trandosha, + Utapau, + VergessoAsteroids, + Wayland, + YagDhul, + Yavin + + + TLine_3, + TLine_13, + TLine_14, + TLine_17, + TLine_18, + TLine_19, + TLine_20, + TLine_21, + TLine_23A, + TLine_25, + TLine_26, + TLine_27, + TLine_28, + TLine_29, + TLine_31, + TLine_32, + TLine_35, + TLine_36, + TLine_39, + Tline_40, + TLine_41, + TLine_45, + TLine_48, + TLine_49, + TLine_50, + TLine_51, + TLine_52, + TLine_53, + TLine_54, + 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Rebel_Star_Base_2 + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Munificent_Frigate + + Rebel, Raxus_Prime, R_Ground_Barracks + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, Cis_Stap_Squad + + + Rebel, Rodia, Rebel_Star_Base_2 + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Munificent_Frigate + + Rebel, Rodia, R_Ground_Barracks + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, Cis_Stap_Squad + + + Rebel, Ryloth, Rebel_Star_Base_2 + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Munificent_Frigate + + Rebel, Ryloth, R_Ground_Barracks + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, Cis_Stap_Squad + + + Rebel, Saleucami, Rebel_Star_Base_2 + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Munificent_Frigate + + Rebel, Saleucami, R_Ground_Barracks + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, Cis_Stap_Squad + + + Rebel, Sluis_Van, Rebel_Star_Base_2 + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Munificent_Frigate + Rebel, Sluis_Van, Munificent_Frigate + Rebel, Sluis_Van, Providence_Class_Carrier + Rebel, Sluis_Van, Providence_Class_Carrier + + Rebel, Sluis_Van, R_Ground_Barracks + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, Cis_Stap_Squad + + + Rebel, Sullust, Rebel_Star_Base_2 + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Munificent_Frigate + + Rebel, Sullust, R_Ground_Barracks + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, Cis_Stap_Squad + + + 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Munificent_Frigate + + Rebel, Utapau, R_Ground_Barracks + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, Cis_Stap_Squad + + + Rebel, VergessoAsteroids, Rebel_Star_Base_2 + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Munificent_Frigate + + + + Hutts, NalHutta, Hutt_Asteroid_Base + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + + + Hutts, NalHutta, Hutt_Command_Center_Palace + Hutts, NalHutta, Hutt_Ground_Base_Shield + Hutts, NalHutta, Hutt_Power_Generator + Hutts, NalHutta, Twilek_Commando_Company + Hutts, NalHutta, Twilek_Commando_Company + Hutts, NalHutta, Hutt_Swamp_Speeder_Team + Hutts, NalHutta, Hutt_Skiff_Team + Hutts, NalHutta, Hutt_PLEX_Soldier_Squad + Hutts, NalHutta, Hutt_PLEX_Soldier_Squad + Hutts, NalHutta, Hutt_Soldier_Squad + Hutts, NalHutta, Hutt_Soldier_Squad + + + + \ No newline at end of file diff --git a/Data/XML/Campaign_Republic_at_War_Core_Assault.xml b/Data/XML/Campaign_Republic_at_War_Core_Assault.xml new file mode 100644 index 0000000..78a94e3 --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Core_Assault.xml @@ -0,0 +1,757 @@ + + + + + + + + + + Sandbox_Core_Assault + 2 + + TEXT_CAMPAIGN_SINGLE_CORE_ASSAULT + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_CORE_ASSAULT + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + Abregado_Rae, + Alderaan, + Anaxes, + Atzerri, + Bestine, + Byss, + Carida, + Cato_Neimoidia, + Corellia, + Corulag, + Coruscant, + Duro, + Foerost, + Fondor, + Fresia, + Kuat, + Manaan, + Mechis, + Rendili, + Thyferra, + + + + TLine_114, + TLine_115, + TLine_116A, + TLine_117, + TLine_118, + TLine_122A, + TLine_123, + TLine_124, + TLine_125, + TLine_126A, + TLine_127, + TLine_132A, + TLine_134, + TLine_138, + TLine_139, + TLine_141, + TLine_142, + TLine_143, + TLine_145, + TLine_146, + TLine_148, + TLine_149, + TLine_163 + + + + Empire, Coruscant + Rebel, Mechis + + Empire + + Story_Plots_Rebel_AI_Heroes_EXP.xml + Story_Plots_Sandbox_Core_Assault_Empire.xml + + + Rebel, BasicRebel + Pirates, None + + Empire, CoreAssaultHintsRepublic + Pirates, DefaultGalacticHints + Rebel, CoreAssaultHintsCis + + + True + True + + + + + Galactic_All_Planets_Controlled, + Galactic_Cycles_Elapsed + + + + Galactic_Control_Named_Planets + + + Coruscant + 45 + + + Empire, Corellia, Ground_Cantina_E + Rebel, Corellia, Ground_Cantina_R + + + + + Rebel, 15000 + Rebel, 1 + Rebel, 4 + + + + Rebel, Cato_Neimoidia, Rebel_Star_Base_3 + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Providence_Class_Carrier + + Rebel, Cato_Neimoidia, R_Ground_Barracks + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, Cis_Stap_Squad + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, AAT_Tank_Company + + + + Rebel, Foerost, Rebel_Star_Base_3 + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Munificent_Frigate 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BattleDroid_Squad + Rebel, Fondor, Cis_Stap_Squad + + + Rebel, Bestine, Rebel_Star_Base_3 + Rebel, Bestine, Cis_Patrol_Frigate + Rebel, Bestine, Munificent_Frigate + Rebel, Bestine, CIS_Carrier + Rebel, Bestine, Providence_Class_Carrier + + Rebel, Bestine, R_Ground_Barracks + Rebel, Bestine, BattleDroid_Squad + Rebel, Bestine, BattleDroid_Squad + + + Rebel, Thyferra, Rebel_Star_Base_2 + Rebel, Thyferra, Cis_Patrol_Frigate + Rebel, Thyferra, Cis_Patrol_Frigate + Rebel, Thyferra, Munificent_Frigate + Rebel, Thyferra, CIS_Carrier + Rebel, Thyferra, CIS_Carrier + Rebel, Thyferra, Technounion_Frigate + Rebel, Thyferra, Technounion_Frigate + + Rebel, Thyferra, R_Ground_Barracks + Rebel, Thyferra, BattleDroid_Squad + Rebel, Thyferra, BattleDroid_Squad + Rebel, Thyferra, Cis_Stap_Squad + + + Rebel, Atzerri, Rebel_Star_Base_3 + Rebel, Atzerri, Cis_Patrol_Frigate + Rebel, Atzerri, Cis_Patrol_Frigate + Rebel, Atzerri, Munificent_Frigate + + Rebel, Atzerri, R_Ground_Barracks + Rebel, Atzerri, 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Coruscant_CoreAssault, Rep_Acclamator_Assault_Ship + Empire, Coruscant_CoreAssault, NTB_630_Squadron + Empire, Coruscant_CoreAssault, NTB_630_Squadron + Empire, Coruscant_CoreAssault, Venator + + Empire, Coruscant_CoreAssault, E_Ground_Barracks + Empire, Coruscant_CoreAssault, Ground_Ion_Cannon + Empire, Coruscant_CoreAssault, Republic_Clonetrooper_P1_Platoon + Empire, Coruscant_CoreAssault, Republic_Clonetrooper_P1_Platoon + Empire, Coruscant_CoreAssault, Republic_Clonetrooper_P1_Platoon + Empire, Coruscant_CoreAssault, Republic_Light_Recon_Squad + + + + Empire, Kuat, Empire_Star_Base_5 + Empire, Kuat, Republic_light_frigate + Empire, Kuat, Republic_light_frigate + Empire, Kuat, Republic_light_frigate + Empire, Kuat, Republic_light_frigate + Empire, Kuat, Republic_light_assault_cruiser + Empire, Kuat, Republic_light_assault_cruiser + Empire, Kuat, Republic_light_assault_cruiser + Empire, Kuat, Republic_light_assault_cruiser + Empire, Kuat, Rep_Acclamator_Assault_Ship + Empire, Kuat, 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Empire, Rendili, Republic_Clonetrooper_P1_Platoon + + + + diff --git a/Data/XML/Campaign_Republic_at_War_Fall_of_the_Jedi.xml b/Data/XML/Campaign_Republic_at_War_Fall_of_the_Jedi.xml new file mode 100644 index 0000000..f45bea1 --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Fall_of_the_Jedi.xml @@ -0,0 +1,1189 @@ + + + + + + + + + + Sandbox_Fall_of_The_Jedi + 5 + + TEXT_CAMPAIGN_SINGLE_FALL_OF_THE_JEDI + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_FALL_OF_THE_JEDI + + 40.0 + 0.0 + 1200.0 + + Galaxy_Core_Art_Model, + Abregado_Rae, + AetenII, + Alderaan, + AlzocIII, + Anaxes, + Antar, + Atzerri, + Bakura, + Bespin, + Bestine, + Bonadan, + Bothawui, + Boz_Pity, + Byss, + Carida, + Cato_Neimoidia, + Christophsis, + Corellia, + Corulag, + Coruscant, + Dagobah, + Dantooine, + Dathomir, + Duro, + Endor, + Eriadu, + Felucia, + Foerost, + Fondor, + Fresia, + Geonosis, + Honoghr, + Hoth, + Hypori, + Ilum, + Ithor, + Jabiim, + Kamino, + Kashyyyk, + Kessel, + Korriban, + Kuat, + Malastare, + Manaan, + Mandalore, + Mechis, + Minntooine, + MonCalimari, + Mustafar, + Muunilinst, + Mygeeto, + Naboo, + NalHutta, + Ord_Mantell, + Pammant, + Polis_Massa, + Rattatak, + Raxus_Prime, + Rendili, + Rhen_Var, + Ringo_Vinda, + RocheAsteroids, + Rodia, + Rothana, + Ryloth, + Saleucami, + Shola, + Sluis_Van, + Sullust, + Taris, + Tatooine, + The_Maw, + The_Wheel, + Thyferra, + Tibrin, + Trandosha, + Utapau, + VergessoAsteroids, + Wayland, + YagDhul, + Yavin + + + TLine_3, + TLine_13, + TLine_14, + TLine_18, + TLine_19, + TLine_20, + TLine_21, + TLine_23A, + TLine_25, + TLine_26, + TLine_27, + TLine_28, + TLine_29, + TLine_32, + TLine_35, + TLine_36, + TLine_48, + TLine_49, + TLine_50, + TLine_51, + TLine_52, + TLine_53, + TLine_54A, + TLine_55A, + TLine_57, + TLine_61, + TLine_63, + TLine_65, + TLine_67, + TLine_68, + TLine_69, + TLine_70, + TLine_71, + TLine_72, + TLine_76, + TLine_77A, + TLine_79, + TLine_80, + TLine_81, + TLine_83, + TLine_84, + TLine_85, + TLine_86, + TLine_87, + TLine_89, + TLine_90, + TLine_91, + TLine_92, + TLine_93, + TLine_94, + TLine_95, + TLine_100, + TLine_101, + TLine_102, + TLine_104, + TLine_111, + TLine_112, + TLine_113, + TLine_114, + TLine_115, + TLine_116A, + TLine_117, + TLine_118, + TLine_122A, + TLine_123, + TLine_124, + TLine_125, + TLine_126A, + TLine_127, + TLine_132A, + TLine_134, + TLine_138, + TLine_139, + TLine_140, + TLine_141, + TLine_142, + TLine_143, + TLine_144, + TLine_145, + TLine_146, + TLine_147, + TLine_148, + TLine_149, + TLine_152, + TLine_155, + TLine_159, + TLine_160, + TLine_163 + + + + Empire, Coruscant + Rebel, Geonosis + + Empire + + + Story_Plots_Rebel_AI_Heroes_EXP.xml + Story_Plots_Sandbox_Fall_of_The_Jedi_Empire.xml + + + + Rebel, BasicRebel + Empire, SandboxHuman + Pirates, None + Hutts, None + + + + Empire, CloneWarsHints + Pirates, DefaultGalacticHints + Hutts, DefaultGalacticHints + Rebel, CloneWarsHints + + + + + + false + True + + + + + Galactic_All_Planets_Controlled + + + + Galactic_All_Planets_Controlled + + + + + + + Empire, Ord_Mantell, Ground_Cantina_E + Empire, Tatooine, Ground_Cantina_E + Empire, Tatooine, Ground_Hutt_Palace_E + Empire, NalHutta, Ground_Hutt_Palace_E + Empire, Rattatak, Ground_Cantina_E + Empire, Ryloth, Ground_Cantina_E + Empire, Ryloth, Ground_Hutt_Palace_E + Empire, Abregado_Rae, Ground_Cantina_E + Empire, Atzerri, Ground_Cantina_E + Empire, Corellia, Ground_Cantina_E + + + + Rebel, Ord_Mantell, Ground_Cantina_R + Rebel, NalHutta, Ground_Hutt_Palace_R + Rebel, Tatooine, Ground_Cantina_R + Rebel, Tatooine, Ground_Hutt_Palace_R + Rebel, Rattatak, Ground_Cantina_R + Rebel, Ryloth, Ground_Cantina_R + Rebel, Ryloth, Ground_Hutt_Palace_R + Rebel, Abregado_Rae, Ground_Cantina_R + Rebel, Atzerri, Ground_Cantina_R + Rebel, Corellia, Ground_Cantina_R + + + + + + + Rebel, 20000 + Rebel, 0 + Rebel, 4 + + + Rebel, Bakura, Rebel_Star_Base_2 + Rebel, Bakura, Cis_Patrol_Frigate + Rebel, Bakura, Cis_Patrol_Frigate + Rebel, Bakura, Munificent_Frigate + + Rebel, Bakura, R_Ground_Barracks + Rebel, Bakura, BattleDroid_Squad + Rebel, Bakura, BattleDroid_Squad + Rebel, Bakura, AAT_Tank_Company + + + Rebel, Bestine, Rebel_Star_Base_2 + Rebel, Bestine, Cis_Patrol_Frigate + Rebel, Bestine, Cis_Patrol_Frigate + Rebel, Bestine, Munificent_Frigate + Rebel, Bestine, Munificent_Frigate + + Rebel, Bestine, R_Ground_Barracks + Rebel, Bestine, BattleDroid_Squad + Rebel, Bestine, BattleDroid_Squad + Rebel, Bestine, AAT_Tank_Company + Rebel, Bestine, AAT_Tank_Company + + + Rebel, Boz_Pity, Rebel_Star_Base_2 + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Munificent_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, AAT_Tank_Company + + + Rebel, Cato_Neimoidia, Rebel_Star_Base_2 + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Providence_Class_Carrier + + Rebel, Cato_Neimoidia, R_Ground_Barracks + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, Cis_Stap_Squad + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, AAT_Tank_Company + + + Rebel, Endor, Rebel_Star_Base_2 + Rebel, Endor, Cis_Patrol_Frigate + Rebel, Endor, Cis_Patrol_Frigate + Rebel, Endor, Munificent_Frigate + + Rebel, Endor, R_Ground_Barracks + Rebel, Endor, BattleDroid_Squad + Rebel, Endor, BattleDroid_Squad + Rebel, Endor, AAT_Tank_Company + Rebel, Endor, Cis_Stap_Squad + + + Rebel, Felucia, Rebel_Star_Base_2 + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Munificent_Frigate + + Rebel, Felucia, R_Ground_Barracks + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, Cis_Stap_Squad + + + Rebel, Foerost, Rebel_Star_Base_2 + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, CIS_Bulwark + + + Rebel, Foerost, R_Ground_Barracks + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, AAT_Tank_Company + Rebel, Foerost, Cis_Stap_Squad + + + Rebel, Fondor, Rebel_Star_Base_2 + Rebel, Fondor, Cis_Patrol_Frigate + Rebel, Fondor, Cis_Patrol_Frigate + Rebel, Fondor, Munificent_Frigate + + Rebel, Fondor, R_Ground_Barracks + Rebel, Fondor, BattleDroid_Squad + Rebel, Fondor, BattleDroid_Squad + Rebel, Fondor, AAT_Tank_Company + Rebel, Fondor, Cis_Stap_Squad + + + Rebel, Geonosis, Rebel_Star_Base_5 + Rebel, Geonosis, Lucrehulk_Battleship + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Providence_Class_Carrier + Rebel, Geonosis, Providence_Class_Carrier + Rebel, Geonosis, Munificent_Frigate + + Rebel, Geonosis, R_Ground_Barracks + Rebel, Geonosis, Gladiator_Arena + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, Cis_Stap_Squad + + + Rebel, Hypori, Rebel_Star_Base_5 + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Munificent_Frigate + Rebel, Hypori, Munificent_Frigate + + Rebel, Hypori, R_Ground_Barracks + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, Cis_Stap_Squad + + + Rebel, Jabiim, Rebel_Star_Base_2 + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, Cis_Stap_Squad + + + Rebel, Kessel, Rebel_Star_Base_2 + Rebel, Kessel, Cis_Patrol_Frigate + Rebel, Kessel, Cis_Patrol_Frigate + Rebel, Kessel, Munificent_Frigate + + Rebel, Kessel, R_Ground_Barracks + Rebel, Kessel, BattleDroid_Squad + Rebel, Kessel, BattleDroid_Squad + + + + Rebel, Korriban, Rebel_Star_Base_2 + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Munificent_Frigate + Rebel, Korriban, Munificent_Frigate + + Rebel, Korriban, R_Ground_Barracks + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, Cis_Stap_Squad + + + Rebel, Mandalore, Rebel_Star_Base_2 + Rebel, Mandalore, Cis_Patrol_Frigate + Rebel, Mandalore, Munificent_Frigate + + Rebel, Mandalore, R_Ground_Barracks + Rebel, Mandalore, BattleDroid_Squad + Rebel, Mandalore, BattleDroid_Squad + + + Rebel, Mechis, Rebel_Star_Base_2 + Rebel, Mechis, Cis_Patrol_Frigate + Rebel, Mechis, Munificent_Frigate + + Rebel, Mechis, R_Ground_Barracks + Rebel, Mechis, BattleDroid_Squad + Rebel, Mechis, BattleDroid_Squad + + + Rebel, Minntooine, Rebel_Star_Base_2 + Rebel, Minntooine, Cis_Patrol_Frigate + Rebel, Minntooine, Munificent_Frigate + + Rebel, Minntooine, R_Ground_Barracks + Rebel, Minntooine, BattleDroid_Squad + Rebel, Minntooine, BattleDroid_Squad + + + Rebel, Muunilinst, Rebel_Star_Base_2 + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Providence_Class_Carrier + + Rebel, Muunilinst, R_Ground_Barracks + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, Cis_Stap_Squad + + + Rebel, Mustafar, Rebel_Star_Base_2 + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Munificent_Frigate + + Rebel, Mustafar, R_Ground_Barracks + Rebel, Mustafar, 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Republic_Light_Cruiser + + Empire, Taris, E_Ground_Barracks + Empire, Taris, Republic_Clonetrooper_P1_Platoon + Empire, Taris, Republic_Clonetrooper_P1_Platoon + Empire, Taris, Republic_Clonetrooper_P1_Platoon + + + Empire, The_Wheel, Empire_Star_Base_2 + Empire, The_Wheel, Republic_light_assault_cruiser + Empire, The_Wheel, Rep_Acclamator_Assault_Ship + Empire, The_Wheel, Republic_Light_Cruiser + Empire, The_Wheel, Republic_Light_Cruiser + + + Empire, Wayland, Empire_Star_Base_1 + Empire, Wayland, Republic_light_assault_cruiser + + Empire, Wayland, E_Ground_Barracks + Empire, Wayland, Republic_Clonetrooper_P1_Platoon + Empire, Wayland, Republic_Clonetrooper_P1_Platoon + Empire, Wayland, Republic_Light_Recon_Squad + + + + + + diff --git a/Data/XML/Campaign_Republic_at_War_From_Ashes.xml b/Data/XML/Campaign_Republic_at_War_From_Ashes.xml new file mode 100644 index 0000000..3d98963 --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_From_Ashes.xml @@ -0,0 +1,4653 @@ + + + + + + + + + + Sandbox_From_Ashes + 6 + + TEXT_CAMPAIGN_SINGLE_FROM_ASHES + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_FROM_ASHES + + 40.0 + 0.0 + 1200.0 + + Galaxy_Core_Art_Model, + Abregado_Rae, + AetenII, + Alderaan, + AlzocIII, + Anaxes, + Antar, + Atzerri, + Bakura, + Bespin, + Bestine, + Bonadan, + Bothawui, + Boz_Pity, + Byss, + Carida, + Cato_Neimoidia, + Christophsis, + Corellia, + Corulag, + Coruscant, + Dagobah, + Dantooine, + Dathomir, + Duro, + Endor, + Eriadu, + Felucia, + Foerost, + Fondor, + Fresia, + Geonosis, + Hoth, + Honoghr, + Hypori, + Ilum, + Ithor, + Jabiim, + Kamino, + Kashyyyk, + Kessel, + Korriban, + Kuat, + Malastare, + Manaan, + Mandalore, + Mechis, + Minntooine, + MonCalimari, + Mustafar, + Muunilinst, + Mygeeto, + Naboo, + NalHutta, + Ord_Mantell, + Polis_Massa, + Pammant, + Rattatak, + Raxus_Prime, + Rendili, + Rhen_Var, + Ringo_Vinda, + RocheAsteroids, + Rodia, + Rothana, + Ryloth, + Saleucami, + Sluis_Van, + Sullust, + Taris, + Tatooine, + The_Maw, + The_Wheel, + Thyferra, + Tibrin, + Trandosha, + Utapau, + VergessoAsteroids, + Wayland, + YagDhul, + Yavin + + + TLine_3, + TLine_13, + TLine_14, + TLine_18, + TLine_19, + TLine_20, + TLine_21, + TLine_23A, + TLine_25, + TLine_26, + TLine_27, + TLine_28, + TLine_29, + TLine_32, + TLine_35, + TLine_36, + TLine_48, + TLine_49, + TLine_50, + TLine_51, + TLine_52, + TLine_53, + TLine_54A, + TLine_55A, + TLine_57, + TLine_61, + TLine_63, + TLine_65, + TLine_67, + TLine_68, + TLine_69, + TLine_70, + TLine_71, + TLine_72, + TLine_76, + TLine_77A, + TLine_79, + TLine_80, + TLine_81, + TLine_83, + TLine_84, + TLine_85, + TLine_86, + TLine_87, + TLine_89, + TLine_90, + TLine_91, + TLine_92, + TLine_93, + TLine_94, + TLine_95, + TLine_100, + TLine_101, + TLine_102, + TLine_104, + TLine_111, + TLine_112, + TLine_113, + TLine_114, + TLine_115, + TLine_116A, + TLine_117, + TLine_118, + TLine_122A, + TLine_123, + TLine_124, + TLine_125, + TLine_126A, + TLine_127, + TLine_132A, + TLine_134, + TLine_138, + TLine_139, + 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Destroyer_Droid_Company + + + Underworld, Carida, Lucrehulk_Battleship + Underworld, Carida, Lucrehulk_Battleship + Underworld, Carida, Recusant_Frigate + Underworld, Carida, Recusant_Frigate + Underworld, Carida, Recusant_Frigate + Underworld, Carida, Recusant_Frigate + Underworld, Carida, Munificent_Frigate + Underworld, Carida, Munificent_Frigate + Underworld, Carida, Munificent_Frigate + Underworld, Carida, Munificent_Frigate + Underworld, Carida, Cis_Patrol_Frigate + Underworld, Carida, Cis_Patrol_Frigate + Underworld, Carida, Cis_Patrol_Frigate + Underworld, Carida, Technounion_Frigate + Underworld, Carida, Technounion_Frigate + + Underworld, Carida, RU_Ground_Barracks + Underworld, Carida, RU_Ground_Light_Vehicle_Factory + Underworld, Carida, BattleDroid_Squad + Underworld, Carida, BattleDroid_Squad + Underworld, Carida, BattleDroid_Squad + Underworld, Carida, AAT_Tank_Company + Underworld, Carida, AAT_Tank_Company + Underworld, Carida, Heavy_Artillery_Gun_Company + Underworld, 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Hailfire_Tank_Company + Underworld, Mygeeto, Hailfire_Tank_Company + + + Underworld, Muunilinst, Providence_Class_Carrier + Underworld, Muunilinst, Providence_Class_Carrier + Underworld, Muunilinst, Lucrehulk_Battleship + Underworld, Muunilinst, Lucrehulk_Battleship + Underworld, Muunilinst, Recusant_Frigate + Underworld, Muunilinst, Recusant_Frigate + Underworld, Muunilinst, Recusant_Frigate + Underworld, Muunilinst, Recusant_Frigate + Underworld, Muunilinst, Recusant_Frigate + Underworld, Muunilinst, Lucrehulk_Battleship + Underworld, Muunilinst, Munificent_Frigate + Underworld, Muunilinst, Munificent_Frigate + Underworld, Muunilinst, Wavecrest_Frigate + Underworld, Muunilinst, Wavecrest_Frigate + Underworld, Muunilinst, Wavecrest_Frigate + Underworld, Muunilinst, Cis_Patrol_Frigate + Underworld, Muunilinst, Cis_Patrol_Frigate + Underworld, Muunilinst, Cis_Patrol_Frigate + Underworld, Muunilinst, Technounion_Frigate + Underworld, Muunilinst, Technounion_Frigate + Underworld, 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Heavy_Artillery_Gun_Company + Underworld, Kamino, Destroyer_Droid_Company + Underworld, Kamino, Heavy_Artillery_Gun_Company + Underworld, Kamino, Destroyer_Droid_Company + Underworld, Kamino, Hailfire_Tank_Company + Underworld, Kamino, Hailfire_Tank_Company + + + Underworld, Bestine, Providence_Class_Carrier + Underworld, Bestine, Providence_Class_Carrier + Underworld, Bestine, Lucrehulk_Battleship + Underworld, Bestine, Lucrehulk_Battleship + Underworld, Bestine, Recusant_Frigate + Underworld, Bestine, Recusant_Frigate + Underworld, Bestine, Recusant_Frigate + Underworld, Bestine, Recusant_Frigate + Underworld, Bestine, Recusant_Frigate + Underworld, Bestine, Lucrehulk_Battleship + Underworld, Bestine, Munificent_Frigate + Underworld, Bestine, Munificent_Frigate + Underworld, Bestine, Wavecrest_Frigate + Underworld, Bestine, Wavecrest_Frigate + Underworld, Bestine, Wavecrest_Frigate + Underworld, Bestine, Cis_Patrol_Frigate + Underworld, Bestine, Cis_Patrol_Frigate + Underworld, 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Underworld, Bespin, BattleDroid_Squad + Underworld, Bespin, BattleDroid_Squad + Underworld, Bespin, BattleDroid_Squad + Underworld, Bespin, AAT_Tank_Company + Underworld, Bespin, AAT_Tank_Company + Underworld, Bespin, Destroyer_Droid_Company + + + + + Underworld, Mustafar, Recusant_Frigate + Underworld, Mustafar, Recusant_Frigate + Underworld, Mustafar, Recusant_Frigate + Underworld, Mustafar, Recusant_Frigate + Underworld, Mustafar, Munificent_Frigate + Underworld, Mustafar, Munificent_Frigate + Underworld, Mustafar, Cis_Patrol_Frigate + Underworld, Mustafar, Cis_Patrol_Frigate + Underworld, Mustafar, Cis_Patrol_Frigate + Underworld, Mustafar, Technounion_Frigate + Underworld, Mustafar, Technounion_Frigate + + Underworld, Mustafar, RU_Ground_Barracks + Underworld, Mustafar, RU_Ground_Light_Vehicle_Factory + Underworld, Mustafar, BattleDroid_Squad + Underworld, Mustafar, BattleDroid_Squad + Underworld, Mustafar, BattleDroid_Squad + Underworld, Mustafar, AAT_Tank_Company + Underworld, Mustafar, AAT_Tank_Company + Underworld, Mustafar, Destroyer_Droid_Company + + + Underworld, Endor, Recusant_Frigate + Underworld, Endor, Recusant_Frigate + Underworld, Endor, Recusant_Frigate + Underworld, Endor, Recusant_Frigate + Underworld, Endor, Munificent_Frigate + Underworld, Endor, Munificent_Frigate + Underworld, Endor, Cis_Patrol_Frigate + Underworld, Endor, Cis_Patrol_Frigate + Underworld, Endor, Cis_Patrol_Frigate + Underworld, Endor, Technounion_Frigate + Underworld, Endor, Technounion_Frigate + + Underworld, Endor, RU_Ground_Barracks + Underworld, Endor, RU_Ground_Light_Vehicle_Factory + Underworld, Endor, BattleDroid_Squad + Underworld, Endor, BattleDroid_Squad + Underworld, Endor, BattleDroid_Squad + Underworld, Endor, AAT_Tank_Company + Underworld, Endor, AAT_Tank_Company + Underworld, Endor, Destroyer_Droid_Company + + + + Underworld, Bakura, Recusant_Frigate + Underworld, Bakura, Recusant_Frigate + Underworld, Bakura, Recusant_Frigate + Underworld, Bakura, Recusant_Frigate + Underworld, Bakura, Munificent_Frigate + Underworld, Bakura, Munificent_Frigate + Underworld, Bakura, Cis_Patrol_Frigate + Underworld, Bakura, Cis_Patrol_Frigate + Underworld, Bakura, Cis_Patrol_Frigate + Underworld, Bakura, Technounion_Frigate + Underworld, Bakura, Technounion_Frigate + + Underworld, Bakura, RU_Ground_Barracks + Underworld, Bakura, RU_Ground_Light_Vehicle_Factory + Underworld, Bakura, BattleDroid_Squad + Underworld, Bakura, BattleDroid_Squad + Underworld, Bakura, BattleDroid_Squad + Underworld, Bakura, AAT_Tank_Company + Underworld, Bakura, AAT_Tank_Company + Underworld, Bakura, Destroyer_Droid_Company + + + Underworld, Rattatak, Recusant_Frigate + Underworld, Rattatak, Recusant_Frigate + Underworld, Rattatak, Recusant_Frigate + Underworld, Rattatak, Recusant_Frigate + Underworld, Rattatak, Munificent_Frigate + Underworld, Rattatak, Munificent_Frigate + Underworld, Rattatak, Cis_Patrol_Frigate + Underworld, Rattatak, Cis_Patrol_Frigate + Underworld, Rattatak, Cis_Patrol_Frigate + Underworld, Rattatak, Technounion_Frigate + Underworld, Rattatak, Technounion_Frigate + + Underworld, Rattatak, RU_Ground_Barracks + Underworld, Rattatak, RU_Ground_Light_Vehicle_Factory + Underworld, Rattatak, BattleDroid_Squad + Underworld, Rattatak, BattleDroid_Squad + Underworld, Rattatak, BattleDroid_Squad + Underworld, Rattatak, AAT_Tank_Company + Underworld, Rattatak, AAT_Tank_Company + Underworld, Rattatak, Destroyer_Droid_Company + + + Underworld, Hoth, Recusant_Frigate + Underworld, Hoth, Recusant_Frigate + Underworld, Hoth, Recusant_Frigate + Underworld, Hoth, Recusant_Frigate + Underworld, Hoth, Munificent_Frigate + Underworld, Hoth, Munificent_Frigate + Underworld, Hoth, Cis_Patrol_Frigate + Underworld, Hoth, Cis_Patrol_Frigate + Underworld, Hoth, Cis_Patrol_Frigate + Underworld, Hoth, Technounion_Frigate + Underworld, Hoth, Technounion_Frigate + + Underworld, Hoth, RU_Ground_Barracks + Underworld, Hoth, RU_Ground_Light_Vehicle_Factory + Underworld, Hoth, BattleDroid_Squad + Underworld, Hoth, BattleDroid_Squad + Underworld, Hoth, BattleDroid_Squad + Underworld, Hoth, AAT_Tank_Company + Underworld, Hoth, AAT_Tank_Company + Underworld, Hoth, Destroyer_Droid_Company + + + Underworld, Polis_Massa, Recusant_Frigate + Underworld, Polis_Massa, Recusant_Frigate + Underworld, Polis_Massa, Recusant_Frigate + Underworld, Polis_Massa, Recusant_Frigate + Underworld, Polis_Massa, Munificent_Frigate + Underworld, Polis_Massa, Munificent_Frigate + Underworld, Polis_Massa, Cis_Patrol_Frigate + Underworld, Polis_Massa, Cis_Patrol_Frigate + Underworld, Polis_Massa, Cis_Patrol_Frigate + Underworld, Polis_Massa, Technounion_Frigate + Underworld, Polis_Massa, Technounion_Frigate + + + + + diff --git a/Data/XML/Campaign_Republic_at_War_Mid_Rim_Conflict.xml b/Data/XML/Campaign_Republic_at_War_Mid_Rim_Conflict.xml new file mode 100644 index 0000000..1f2bd25 --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Mid_Rim_Conflict.xml @@ -0,0 +1,674 @@ + + + + + + + + + + Sandbox_Mid_Rim_Conflict + 20 + + TEXT_CAMPAIGN_SINGLE_MID_RIM_CONFLICT + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_MID_RIM_CONFLICT + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + Antar, + Atzerri, + Bothawui, + Boz_Pity, + Eriadu, + Jabiim, + Kashyyyk, + Malastare, + Naboo, + NalHutta, + Ringo_Vinda, + RocheAsteroids, + Rodia, + Saleucami, + Sullust, + The_Maw, + The_Wheel, + Tibrin, + Trandosha, + YagDhul + + + TLine_3, + TLine_25, + TLine_26, + TLine_27, + TLine_28, + TLine_29, + TLine_48, + TLine_61, + TLine_86, + TLine_87, + TLine_152 + + + + Empire, Naboo + Rebel, Jabiim + + Rebel + + Story_Plots_Sandbox_Mid_Rim_Conflict_Rebel.xml + Story_Plots_Empire_AI_Heroes_EXP.xml + + + Empire, BasicEmpire + Pirates, None + + Empire, LinesAreDrawnHints + Pirates, DefaultGalacticHints + Rebel, LinesAreDrawnHints + + True + True + + + + + Galactic_All_Planets_Controlled + + + + Galactic_All_Planets_Controlled + + + + Rebel, 8000 + Rebel, 2 + Rebel, 4 + + + Rebel, Atzerri, Rebel_Star_Base_3 + Rebel, Atzerri, Wavecrest_Frigate + Rebel, Atzerri, Wavecrest_Frigate + Rebel, Atzerri, Munificent_Frigate + Rebel, Atzerri, Cis_Patrol_Frigate + + Rebel, Atzerri, R_Ground_Barracks + Rebel, Atzerri, R_Ground_Light_Vehicle_Factory + Rebel, Atzerri, Cis_Super_BattleDroid_Squad + Rebel, Atzerri, BattleDroid_Squad + Rebel, Atzerri, BattleDroid_Squad + + + Rebel, Bothawui, Rebel_Star_Base_3 + Rebel, Bothawui, Providence_Class_Carrier + Rebel, Bothawui, Technounion_Frigate + Rebel, Bothawui, Technounion_Frigate + Rebel, Bothawui, Cis_Patrol_Frigate + Rebel, Bothawui, Cis_Patrol_Frigate + + Rebel, Bothawui, R_Ground_Barracks + Rebel, Bothawui, R_Ground_Light_Vehicle_Factory + Rebel, Bothawui, R_Ground_Research_Facility + Rebel, Bothawui, AAT_Tank_Company + Rebel, Bothawui, Bx_Commando_Squad + Rebel, Bothawui, Destroyer_Droid_Company + Rebel, Bothawui, Cis_Super_BattleDroid_Squad + + + Rebel, Boz_Pity, Rebel_Star_Base_2 + Rebel, Boz_Pity, Wavecrest_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + + + + Rebel, Jabiim, Rebel_Star_Base_4 + Rebel, Jabiim, Rebel_Orbital_Long_Range_Scanner + Rebel, Jabiim, Providence_Class_Carrier + Rebel, Jabiim, Technounion_Frigate + Rebel, Jabiim, Technounion_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, R_Ground_Light_Vehicle_Factory + Rebel, Jabiim, AAT_Tank_Company + Rebel, Jabiim, Crab_Droid_Company + Rebel, Jabiim, Cis_Super_BattleDroid_Squad + Rebel, Jabiim, Cis_Super_BattleDroid_Squad + + + Rebel, NalHutta, Rebel_Star_Base_2 + Rebel, NalHutta, Technounion_Frigate + Rebel, NalHutta, Munificent_Frigate + Rebel, NalHutta, Munificent_Frigate + Rebel, NalHutta, Cis_Patrol_Frigate + Rebel, NalHutta, Cis_Patrol_Frigate + + Rebel, NalHutta, R_Ground_Barracks + Rebel, NalHutta, R_Ground_Light_Vehicle_Factory + Rebel, NalHutta, AAT_Tank_Company + Rebel, NalHutta, AAT_Tank_Company + Rebel, NalHutta, BattleDroid_Squad + Rebel, NalHutta, BattleDroid_Squad + + + Rebel, Sullust, Rebel_Star_Base_3 + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + + Rebel, Sullust, R_Ground_Barracks + Rebel, Sullust, R_Ground_Light_Vehicle_Factory + Rebel, Sullust, AAT_Tank_Company + Rebel, Sullust, AAT_Tank_Company + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, BattleDroid_Squad + + + Rebel, The_Maw, Rebel_Star_Base_2 + Rebel, The_Maw, Munificent_Frigate + Rebel, The_Maw, Munificent_Frigate + Rebel, The_Maw, Cis_Patrol_Frigate + Rebel, The_Maw, Cis_Patrol_Frigate + + + Rebel, Tibrin, Rebel_Star_Base_2 + Rebel, Tibrin, Munificent_Frigate + Rebel, Tibrin, Munificent_Frigate + Rebel, Tibrin, Cis_Patrol_Frigate + Rebel, Tibrin, Cis_Patrol_Frigate + + Rebel, Tibrin, R_Ground_Barracks + Rebel, Tibrin, BattleDroid_Squad + Rebel, Tibrin, BattleDroid_Squad + + + Rebel, Trandosha, Rebel_Star_Base_2 + Rebel, Trandosha, Munificent_Frigate + Rebel, Trandosha, Munificent_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + + Rebel, Trandosha, R_Ground_Barracks + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, BattleDroid_Squad + + + + Empire, 8000 + Empire, 3 + Empire, 5 + + + Empire, Antar, Empire_Star_Base_3 + Empire, Antar, Venator + Empire, Antar, Venator + Empire, Antar, Dreadnaught_Cruiser + Empire, Antar, Dreadnaught_Cruiser + Empire, Antar, Pelta_Frigate + Empire, Antar, Pelta_Frigate + Empire, Antar, Republic_light_assault_cruiser + Empire, Antar, Republic_light_assault_cruiser + + + Empire, Eriadu, Empire_Star_Base_3 + Empire, Eriadu, Venator + Empire, Eriadu, Republic_Victory_Destroyer + Empire, Eriadu, Dreadnaught_Cruiser + Empire, Eriadu, Dreadnaught_Cruiser + Empire, Eriadu, Rep_Centax_Heavy_Frigate + Empire, Eriadu, Rep_Centax_Heavy_Frigate + Empire, Eriadu, Republic_light_frigate + + Empire, Eriadu, E_Ground_Barracks + Empire, Eriadu, E_Ground_Light_Vehicle_Factory + Empire, Eriadu, Republic_Light_Recon_Squad + Empire, Eriadu, Republic_Light_Recon_Squad + Empire, Eriadu, Republic_Arc_Trooper_Squad + Empire, Eriadu, Republic_Clonetrooper_P1_Platoon + Empire, Eriadu, Republic_Clonetrooper_P1_Platoon + + + Empire, Kashyyyk, Empire_Star_Base_3 + Empire, Kashyyyk, Rep_Acclamator_Assault_Ship + Empire, Kashyyyk, Rep_Acclamator_Assault_Ship + Empire, Kashyyyk, Republic_light_assault_cruiser + Empire, Kashyyyk, Republic_light_assault_cruiser + + Empire, Kashyyyk, E_Ground_Barracks + Empire, Kashyyyk, Republic_Light_Recon_Squad + Empire, Kashyyyk, Republic_Light_Recon_Squad + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Republic_Clonetrooper_P1_Platoon + Empire, Kashyyyk, Republic_Clonetrooper_P1_Platoon + + + Empire, Malastare, Empire_Star_Base_3 + Empire, Malastare, Republic_Victory_Destroyer + Empire, Malastare, Republic_Victory_Destroyer + Empire, Malastare, Pelta_Frigate + Empire, Malastare, Pelta_Frigate + Empire, Malastare, Republic_light_assault_cruiser + Empire, Malastare, Republic_light_assault_cruiser + + Empire, Malastare, E_Ground_Barracks + Empire, Malastare, Sabertank_Company + Empire, Malastare, Sabertank_Company + Empire, Malastare, Sabertank_Company + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + + + Empire, Naboo, Empire_Star_Base_3 + Empire, Naboo, Empire_Orbital_Long_Range_Scanner + Empire, Naboo, Venator + Empire, Naboo, Venator + Empire, Naboo, Dreadnaught_Cruiser + Empire, Naboo, Dreadnaught_Cruiser + Empire, Naboo, Pelta_Frigate + Empire, Naboo, Republic_light_assault_cruiser + Empire, Naboo, Rep_Acclamator_Assault_Ship + + Empire, Naboo, E_Ground_Barracks + Empire, Naboo, E_Ground_Light_Vehicle_Factory + Empire, Naboo, E_Ground_Research_Facility + Empire, Naboo, AT_AP_Company + Empire, Naboo, Republic_Light_Recon_Squad + Empire, Naboo, Republic_Clonetrooper_501st + Empire, Naboo, Republic_Clonetrooper_P1_Platoon + Empire, Naboo, Republic_Clonetrooper_P1_Platoon + + + Empire, RocheAsteroids, Empire_Star_Base_4 + Empire, RocheAsteroids, Venator + Empire, RocheAsteroids, Venator + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + Empire, RocheAsteroids, Republic_light_assault_cruiser + Empire, RocheAsteroids, Republic_light_assault_cruiser + + + Empire, Rodia, Empire_Star_Base_2 + Empire, Rodia, Pelta_Frigate + Empire, Rodia, Pelta_Frigate + Empire, Rodia, Republic_light_assault_cruiser + Empire, Rodia, Republic_light_assault_cruiser + + Empire, Rodia, E_Ground_Barracks + Empire, Rodia, Republic_Light_Recon_Squad + Empire, Rodia, Republic_Light_Recon_Squad + Empire, Rodia, Republic_Clonetrooper_P1_Platoon + Empire, Rodia, Republic_Clonetrooper_P1_Platoon + + + Empire, Saleucami, Empire_Star_Base_3 + Empire, Saleucami, Rep_Acclamator_Assault_Ship + Empire, Saleucami, Rep_Acclamator_Assault_Ship + Empire, Saleucami, Republic_light_assault_cruiser + Empire, Saleucami, Republic_light_assault_cruiser + + Empire, Saleucami, E_Ground_Barracks + Empire, Saleucami, Republic_Light_Recon_Squad + Empire, Saleucami, Republic_Light_Recon_Squad + Empire, Saleucami, Republic_Clonetrooper_P1_Platoon + Empire, Saleucami, Republic_Clonetrooper_P1_Platoon + + + Empire, The_Wheel, Empire_Star_Base_2 + Empire, The_Wheel, Dreadnaught_Cruiser + Empire, The_Wheel, Dreadnaught_Cruiser + Empire, The_Wheel, Pelta_Frigate + Empire, The_Wheel, Republic_light_assault_cruiser + Empire, The_Wheel, Republic_light_assault_cruiser + + + + + + Sandbox_Mid_Rim_Conflict + 20 + + TEXT_CAMPAIGN_SINGLE_MID_RIM_CONFLICT + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_MID_RIM_CONFLICT + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + Antar, + Atzerri, + Bothawui, + Boz_Pity, + Eriadu, + Jabiim, + Kashyyyk, + Malastare, + Naboo, + NalHutta, + Ringo_Vinda, + RocheAsteroids, + Rodia, + Saleucami, + Sullust, + The_Maw, + The_Wheel, + Tibrin, + Trandosha, + YagDhul + + + TLine_3, + TLine_25, + TLine_26, + TLine_27, + TLine_28, + TLine_29, + TLine_48, + TLine_61, + TLine_86, + TLine_87, + TLine_152 + + + + Empire, Naboo + Rebel, Jabiim + + Empire + + Story_Plots_Rebel_AI_Heroes_EXP.xml + Story_Plots_Sandbox_Mid_Rim_Conflict_Empire.xml + + + Rebel, BasicRebel + Pirates, None + + Empire, LinesAreDrawnHints + Pirates, DefaultGalacticHints + Rebel, LinesAreDrawnHints + + + True + True + + + + + Galactic_All_Planets_Controlled + + + Galactic_All_Planets_Controlled + + + + Rebel, 8000 + Rebel, 3 + Rebel, 4 + + + Rebel, Atzerri, Rebel_Star_Base_3 + Rebel, Atzerri, Providence_Class_Carrier + Rebel, Atzerri, Providence_Class_Carrier + Rebel, Atzerri, Supply_Ship + Rebel, Atzerri, Wavecrest_Frigate + Rebel, Atzerri, Wavecrest_Frigate + Rebel, Atzerri, Munificent_Frigate + Rebel, Atzerri, Cis_Patrol_Frigate + Rebel, Atzerri, Cis_Patrol_Frigate + + Rebel, Atzerri, R_Ground_Barracks + Rebel, Atzerri, R_Ground_Light_Vehicle_Factory + Rebel, Atzerri, AAT_Tank_Company + Rebel, Atzerri, AAT_Tank_Company + Rebel, Atzerri, Cis_Super_BattleDroid_Squad + Rebel, Atzerri, Cis_Super_BattleDroid_Squad + Rebel, Atzerri, BattleDroid_Squad + Rebel, Atzerri, BattleDroid_Squad + + + Rebel, Bothawui, Rebel_Star_Base_3 + Rebel, Bothawui, Providence_Class_Carrier + Rebel, Bothawui, Supply_Ship + Rebel, Bothawui, Wavecrest_Frigate + Rebel, Bothawui, Wavecrest_Frigate + Rebel, Bothawui, Munificent_Frigate + Rebel, Bothawui, Cis_Patrol_Frigate + Rebel, Bothawui, Cis_Patrol_Frigate + + Rebel, Bothawui, R_Ground_Barracks + Rebel, Bothawui, R_Ground_Light_Vehicle_Factory + Rebel, Bothawui, R_Ground_Research_Facility + Rebel, Bothawui, Hailfire_Tank_Company + Rebel, Bothawui, AAT_Tank_Company + Rebel, Bothawui, Bx_Commando_Squad + Rebel, Bothawui, Destroyer_Droid_Company + Rebel, Bothawui, Cis_Super_BattleDroid_Squad + + + Rebel, Boz_Pity, Rebel_Star_Base_2 + Rebel, Boz_Pity, Wavecrest_Frigate + Rebel, Boz_Pity, Wavecrest_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, Dwarf_Spider_Droid_Company + Rebel, Boz_Pity, Cis_Super_BattleDroid_Squad + Rebel, Boz_Pity, Cis_Super_BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + + + + Rebel, Jabiim, Rebel_Star_Base_4 + Rebel, Jabiim, Providence_Class_Carrier + Rebel, Jabiim, Technounion_Frigate + Rebel, Jabiim, Technounion_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, R_Ground_Light_Vehicle_Factory + Rebel, Jabiim, Persuader_Droid_Enforcer_Company + Rebel, Jabiim, AAT_Tank_Company + Rebel, Jabiim, Crab_Droid_Company + Rebel, Jabiim, Cis_Super_BattleDroid_Squad + Rebel, Jabiim, Cis_Super_BattleDroid_Squad + + + Rebel, NalHutta, Rebel_Star_Base_2 + Rebel, NalHutta, Munificent_Frigate + Rebel, NalHutta, Munificent_Frigate + Rebel, NalHutta, Cis_Patrol_Frigate + Rebel, NalHutta, Cis_Patrol_Frigate + + Rebel, NalHutta, R_Ground_Barracks + Rebel, NalHutta, R_Ground_Light_Vehicle_Factory + Rebel, NalHutta, AAT_Tank_Company + Rebel, NalHutta, AAT_Tank_Company + Rebel, NalHutta, BattleDroid_Squad + Rebel, NalHutta, BattleDroid_Squad + + + Rebel, Sullust, Rebel_Star_Base_4 + Rebel, Sullust, Providence_Class_Carrier + Rebel, Sullust, Providence_Class_Carrier + Rebel, Sullust, Technounion_Frigate + Rebel, Sullust, Technounion_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + + Rebel, Sullust, R_Ground_Barracks + Rebel, Sullust, R_Ground_Light_Vehicle_Factory + Rebel, Sullust, AAT_Tank_Company + Rebel, Sullust, AAT_Tank_Company + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, BattleDroid_Squad + + + Rebel, The_Maw, Rebel_Star_Base_2 + Rebel, The_Maw, Munificent_Frigate + Rebel, The_Maw, Munificent_Frigate + Rebel, The_Maw, Cis_Patrol_Frigate + Rebel, The_Maw, Cis_Patrol_Frigate + + + Rebel, Tibrin, Rebel_Star_Base_2 + Rebel, Tibrin, Munificent_Frigate + Rebel, Tibrin, Munificent_Frigate + Rebel, Tibrin, Cis_Patrol_Frigate + Rebel, Tibrin, Cis_Patrol_Frigate + + Rebel, Tibrin, R_Ground_Barracks + Rebel, Tibrin, AAT_Tank_Company + Rebel, Tibrin, AAT_Tank_Company + Rebel, Tibrin, BattleDroid_Squad + Rebel, Tibrin, BattleDroid_Squad + + + Rebel, Trandosha, Rebel_Star_Base_2 + Rebel, Trandosha, Munificent_Frigate + Rebel, Trandosha, Munificent_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + + Rebel, Trandosha, R_Ground_Barracks + Rebel, Trandosha, AAT_Tank_Company + Rebel, Trandosha, AAT_Tank_Company + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, BattleDroid_Squad + + + + Empire, 8000 + Empire, 3 + Empire, 5 + + + Empire, Antar, Empire_Star_Base_3 + Empire, Antar, Dreadnaught_Cruiser + Empire, Antar, Dreadnaught_Cruiser + Empire, Antar, Pelta_Frigate + Empire, Antar, Pelta_Frigate + Empire, Antar, Republic_light_assault_cruiser + Empire, Antar, Republic_light_assault_cruiser + + + Empire, Eriadu, Empire_Star_Base_3 + Empire, Eriadu, Republic_Victory_Destroyer + Empire, Eriadu, Republic_Victory_Destroyer + Empire, Eriadu, Dreadnaught_Cruiser + Empire, Eriadu, Dreadnaught_Cruiser + Empire, Eriadu, Rep_Centax_Heavy_Frigate + Empire, Eriadu, Rep_Centax_Heavy_Frigate + Empire, Eriadu, Republic_light_frigate + + Empire, Eriadu, E_Ground_Barracks + Empire, Eriadu, E_Ground_Light_Vehicle_Factory + Empire, Eriadu, Republic_Light_Recon_Squad + Empire, Eriadu, Republic_Light_Recon_Squad + Empire, Eriadu, Republic_Arc_Trooper_Squad + Empire, Eriadu, Republic_Clonetrooper_P1_Platoon + Empire, Eriadu, Republic_Clonetrooper_P1_Platoon + + + Empire, Kashyyyk, Empire_Star_Base_2 + Empire, Kashyyyk, Pelta_Frigate + Empire, Kashyyyk, Pelta_Frigate + Empire, Kashyyyk, Republic_light_assault_cruiser + Empire, Kashyyyk, Republic_light_assault_cruiser + + Empire, Kashyyyk, E_Ground_Barracks + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Wookiee_Warrior_Company + Empire, Kashyyyk, Republic_Clonetrooper_P1_Platoon + Empire, Kashyyyk, Republic_Clonetrooper_P1_Platoon + + + Empire, Malastare, Empire_Star_Base_2 + Empire, Malastare, Pelta_Frigate + Empire, Malastare, Pelta_Frigate + Empire, Malastare, Republic_light_assault_cruiser + Empire, Malastare, Republic_light_assault_cruiser + + Empire, Malastare, E_Ground_Barracks + Empire, Malastare, Sabertank_Company + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + + + Empire, Naboo, Empire_Star_Base_3 + Empire, Naboo, Empire_Orbital_Long_Range_Scanner + Empire, Naboo, Venator + Empire, Naboo, Dreadnaught_Cruiser + Empire, Naboo, Dreadnaught_Cruiser + Empire, Naboo, Pelta_Frigate + Empire, Naboo, Pelta_Frigate + Empire, Naboo, Republic_light_assault_cruiser + Empire, Naboo, Rep_Acclamator_Assault_Ship + + Empire, Naboo, E_Ground_Barracks + Empire, Naboo, E_Ground_Light_Vehicle_Factory + Empire, Naboo, E_Ground_Research_Facility + Empire, Naboo, AT_AP_Company + Empire, Naboo, Republic_Light_Recon_Squad + Empire, Naboo, Republic_Clonetrooper_501st + Empire, Naboo, Republic_Clonetrooper_P1_Platoon + Empire, Naboo, Republic_Clonetrooper_P1_Platoon + + + Empire, RocheAsteroids, Empire_Star_Base_3 + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + Empire, RocheAsteroids, Republic_light_assault_cruiser + Empire, RocheAsteroids, Republic_light_assault_cruiser + + + Empire, Rodia, Empire_Star_Base_2 + Empire, Rodia, Pelta_Frigate + Empire, Rodia, Pelta_Frigate + Empire, Rodia, Republic_light_assault_cruiser + Empire, Rodia, Republic_light_assault_cruiser + + Empire, Rodia, E_Ground_Barracks + Empire, Rodia, Republic_Clonetrooper_P1_Platoon + Empire, Rodia, Republic_Clonetrooper_P1_Platoon + + + Empire, Saleucami, Empire_Star_Base_3 + Empire, Saleucami, Rep_Acclamator_Assault_Ship + Empire, Saleucami, Rep_Acclamator_Assault_Ship + Empire, Saleucami, Republic_light_assault_cruiser + Empire, Saleucami, Republic_light_assault_cruiser + + Empire, Saleucami, E_Ground_Barracks + Empire, Saleucami, Republic_Clonetrooper_P1_Platoon + Empire, Saleucami, Republic_Clonetrooper_P1_Platoon + + + Empire, The_Wheel, Empire_Star_Base_2 + Empire, The_Wheel, Rep_Acclamator_Assault_Ship + Empire, The_Wheel, Rep_Acclamator_Assault_Ship + Empire, The_Wheel, Republic_light_assault_cruiser + Empire, The_Wheel, Republic_light_assault_cruiser + + + + diff --git a/Data/XML/Campaign_Republic_at_War_Outer_Rim_Sieges.xml b/Data/XML/Campaign_Republic_at_War_Outer_Rim_Sieges.xml new file mode 100644 index 0000000..11998ea --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Outer_Rim_Sieges.xml @@ -0,0 +1,1450 @@ + + + + + + + + + + Sandbox_Outer_Rim_Sieges + 4 + + TEXT_CAMPAIGN_SINGLE_OUTER_RIM_SIEGES + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_OUTER_RIM_SIEGES + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + AlzocIII, + Bakura, + Bespin, + Bonadan, + Boz_Pity, + Christophsis, + Dagobah, + Dantooine, + Dathomir, + Endor, + Eriadu, + Felucia, + Geonosis, + Hoth, + Honoghr, + Hypori, + Jabiim, + Kamino, + Kessel, + Korriban, + Malastare, + Minntooine, + MonCalimari, + Mustafar, + Muunilinst, + Mygeeto, + Naboo, + NalHutta, + Pammant, + Polis_Massa, + Rattatak, + Raxus_Prime, + Rhen_Var, + RocheAsteroids, + Rodia, + Rothana, + Ryloth, + Saleucami, + Sluis_Van, + Sullust, + Tatooine, + The_Maw, + The_Wheel, + Tibrin, + Utapau, + VergessoAsteroids, + Yavin + + + + TLine_13, + TLine_14, + TLine_18, + TLine_20, + TLine_21, + TLine_22, + TLine_23A, + TLine_27, + TLine_28, + TLine_29, + TLine_35, + TLine_48, + TLine_49, + TLine_50, + TLine_51, + TLine_53, + TLine_55A, + TLine_57, + TLine_61, + TLine_63, + TLine_65, + TLine_66, + TLine_67, + TLine_68, + TLine_69, + TLine_70, + TLine_71, + TLine_72, + TLine_76, + TLine_77, + TLine_77A, + TLine_78, + TLine_79, + TLine_80, + TLine_81, + TLine_82, + TLine_83, + TLine_84, + TLine_85, + TLine_86, + TLine_89, + TLine_90, + TLine_91, + TLine_92, + TLine_93, + TLine_94, + TLine_95, + TLine_147A_ORS + + + + + + + Empire, Kamino + Rebel, Geonosis + + Rebel + + + Story_Plots_Sandbox_Outer_Rim_Sieges_Rebel.xml + Story_Plots_Empire_AI_Heroes_EXP.xml + + Empire, BasicEmpire + Pirates, None + Hutts, None + + + + + + + Empire, OuterRimSiegesHints + Pirates, DefaultGalacticHints + Hutts, DefaultGalacticHints + Rebel, OuterRimSiegesHints + + + + True + True + + + + + Galactic_All_Planets_Controlled + + + + Galactic_All_Planets_Controlled + + + + + + + Empire, Tatooine, Ground_Cantina_E + Empire, Tatooine, Ground_Hutt_Palace_E + Empire, Rattatak, Ground_Cantina_E + + Rebel, Tatooine, Ground_Cantina_R + Rebel, Tatooine, Ground_Hutt_Palace_R + Rebel, Rattatak, Ground_Cantina_E + + Empire, Ryloth, Ground_Cantina_E + Empire, Ryloth, Ground_Hutt_Palace_E + + Rebel, Ryloth, Ground_Cantina_R + Rebel, Ryloth, Ground_Hutt_Palace_R + + + + + Rebel, 5000 + Rebel, 1 + Rebel, 4 + + + Rebel, Bakura, Rebel_Star_Base_2 + Rebel, Bakura, Cis_Patrol_Frigate + Rebel, Bakura, Cis_Patrol_Frigate + Rebel, Bakura, Munificent_Frigate + + Rebel, Bakura, R_Ground_Barracks + Rebel, Bakura, BattleDroid_Squad + Rebel, Bakura, BattleDroid_Squad + Rebel, Bakura, AAT_Tank_Company + + + + + Rebel, Boz_Pity, Rebel_Star_Base_2 + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Munificent_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, AAT_Tank_Company + + + + Rebel, Endor, Rebel_Star_Base_2 + Rebel, Endor, Cis_Patrol_Frigate + Rebel, Endor, Cis_Patrol_Frigate + Rebel, Endor, Munificent_Frigate + + Rebel, Endor, R_Ground_Barracks + Rebel, Endor, BattleDroid_Squad + Rebel, Endor, BattleDroid_Squad + Rebel, Endor, AAT_Tank_Company + Rebel, Endor, Cis_Stap_Squad + + + Rebel, Felucia, Rebel_Star_Base_2 + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Munificent_Frigate + + Rebel, Felucia, R_Ground_Barracks + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, Cis_Stap_Squad + + + + Rebel, Geonosis, Rebel_Star_Base_5 + Rebel, Geonosis, Lucrehulk_Battleship + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Providence_Class_Carrier + Rebel, Geonosis, Munificent_Frigate + + Rebel, Geonosis, R_Ground_Barracks + Rebel, Geonosis, Gladiator_Arena + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, Cis_Stap_Squad + + + Rebel, Hypori, Rebel_Star_Base_5 + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Munificent_Frigate + Rebel, Hypori, Munificent_Frigate + + Rebel, Hypori, R_Ground_Barracks + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, Cis_Stap_Squad + + + Rebel, Jabiim, Rebel_Star_Base_2 + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, Cis_Stap_Squad + + + Rebel, Kessel, Rebel_Star_Base_2 + 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Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Providence_Class_Carrier + + Rebel, Muunilinst, R_Ground_Barracks + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, Cis_Stap_Squad + + + Rebel, Mustafar, Rebel_Star_Base_2 + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Munificent_Frigate + + Rebel, Mustafar, R_Ground_Barracks + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, Cis_Stap_Squad + + + Rebel, Mygeeto, Rebel_Star_Base_2 + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Munificent_Frigate + Rebel, Mygeeto, Munificent_Frigate + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Providence_Class_Carrier + Rebel, Mygeeto, Lucrehulk_Battleship + + Rebel, Mygeeto, R_Ground_Barracks + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, Cis_Stap_Squad + + + 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BattleDroid_Squad + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, Cis_Stap_Squad + + + + Rebel, Geonosis, Rebel_Star_Base_5 + Rebel, Geonosis, Lucrehulk_Battleship + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Providence_Class_Carrier + Rebel, Geonosis, Munificent_Frigate + + Rebel, Geonosis, R_Ground_Barracks + Rebel, Geonosis, Gladiator_Arena + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, Cis_Stap_Squad + + + Rebel, Hypori, Rebel_Star_Base_5 + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Munificent_Frigate + Rebel, Hypori, Munificent_Frigate + + Rebel, Hypori, R_Ground_Barracks + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, Cis_Stap_Squad + + + Rebel, Jabiim, Rebel_Star_Base_2 + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, Cis_Stap_Squad + + + Rebel, Kessel, Rebel_Star_Base_2 + Rebel, Kessel, Cis_Patrol_Frigate + Rebel, Kessel, Cis_Patrol_Frigate + Rebel, Kessel, Munificent_Frigate + + Rebel, Kessel, R_Ground_Barracks + Rebel, Kessel, BattleDroid_Squad + Rebel, Kessel, BattleDroid_Squad + + + Empire, Kashyyyk, Empire_Star_Base_2 + Empire, Kashyyyk, Republic_light_frigate + Empire, Kashyyyk, Rep_Acclamator_Assault_Ship + + Empire, Kashyyyk, E_Ground_Barracks + Empire, Kashyyyk, Republic_Clonetrooper_P1_Platoon + + + + Rebel, Korriban, Rebel_Star_Base_2 + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Munificent_Frigate + Rebel, Korriban, Munificent_Frigate + + Rebel, Korriban, R_Ground_Barracks + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, Cis_Stap_Squad + + + Rebel, Minntooine, Rebel_Star_Base_2 + Rebel, Minntooine, Cis_Patrol_Frigate + Rebel, Minntooine, Munificent_Frigate + + Rebel, Minntooine, R_Ground_Barracks + Rebel, Minntooine, BattleDroid_Squad + Rebel, Minntooine, BattleDroid_Squad + + + Rebel, Muunilinst, Rebel_Star_Base_2 + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Providence_Class_Carrier + + Rebel, Muunilinst, R_Ground_Barracks + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, Cis_Stap_Squad + + + Rebel, Mustafar, Rebel_Star_Base_2 + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Munificent_Frigate + + Rebel, Mustafar, R_Ground_Barracks + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, Cis_Stap_Squad + + + Rebel, Mygeeto, Rebel_Star_Base_2 + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Munificent_Frigate + Rebel, Mygeeto, Munificent_Frigate + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Providence_Class_Carrier + Rebel, Mygeeto, Lucrehulk_Battleship + + Rebel, Mygeeto, R_Ground_Barracks + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, Cis_Stap_Squad + + + Rebel, Pammant, Rebel_Star_Base_2 + Rebel, Pammant, Cis_Patrol_Frigate + Rebel, Pammant, Munificent_Frigate + + Rebel, Pammant, R_Ground_Barracks + Rebel, Pammant, BattleDroid_Squad + Rebel, Pammant, BattleDroid_Squad + + + Rebel, Rattatak, Rebel_Star_Base_2 + Rebel, Rattatak, Cis_Patrol_Frigate + Rebel, Rattatak, Cis_Patrol_Frigate + Rebel, Rattatak, Munificent_Frigate + + Rebel, Rattatak, R_Ground_Barracks + Rebel, Rattatak, BattleDroid_Squad + Rebel, Rattatak, BattleDroid_Squad + Rebel, Rattatak, Cis_Stap_Squad + + + Rebel, Raxus_Prime, Rebel_Star_Base_2 + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Munificent_Frigate + + Rebel, Raxus_Prime, R_Ground_Barracks + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, Cis_Stap_Squad + + + Empire, RocheAsteroids, Empire_Star_Base_2 + Empire, RocheAsteroids, Republic_light_assault_cruiser + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + + + Rebel, Rodia, Rebel_Star_Base_2 + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Munificent_Frigate + + Rebel, Rodia, R_Ground_Barracks + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, Cis_Stap_Squad + + + Rebel, Ryloth, Rebel_Star_Base_2 + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Munificent_Frigate + + Rebel, Ryloth, R_Ground_Barracks + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, Cis_Stap_Squad + + + Rebel, Saleucami, Rebel_Star_Base_2 + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Munificent_Frigate + + Rebel, Saleucami, R_Ground_Barracks + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, Cis_Stap_Squad + + + Rebel, Sluis_Van, Rebel_Star_Base_2 + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Munificent_Frigate + Rebel, Sluis_Van, Munificent_Frigate + Rebel, Sluis_Van, Providence_Class_Carrier + + Rebel, Sluis_Van, R_Ground_Barracks + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, Cis_Stap_Squad + + + Rebel, Sullust, Rebel_Star_Base_2 + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Munificent_Frigate + + Rebel, Sullust, R_Ground_Barracks + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, Cis_Stap_Squad + + + Rebel, Trandosha, Rebel_Star_Base_2 + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Munificent_Frigate + + Rebel, Trandosha, R_Ground_Barracks + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, Cis_Stap_Squad + + + Rebel, Utapau, Rebel_Star_Base_2 + Rebel, Utapau, Cis_Patrol_Frigate + Rebel, Utapau, Cis_Patrol_Frigate + Rebel, Utapau, Munificent_Frigate + + Rebel, Utapau, R_Ground_Barracks + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, Cis_Stap_Squad + + + Rebel, VergessoAsteroids, Rebel_Star_Base_2 + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Munificent_Frigate + + + + Empire, 5000 + Empire, 2 + Empire, 5 + + + + Empire, Tatooine, Empire_Star_Base_2 + Empire, Tatooine, Republic_light_frigate + Empire, Tatooine, Republic_light_assault_cruiser + Empire, Tatooine, Rep_Acclamator_Assault_Ship + Empire, Tatooine, Rep_Acclamator_Assault_Ship + + + Empire, Tatooine, E_Ground_Barracks + Empire, Tatooine, Republic_Clonetrooper_P1_Platoon + Empire, Tatooine, Republic_Clonetrooper_P1_Platoon + + + Empire, The_Maw, Empire_Star_Base_2 + Empire, The_Maw, Republic_light_frigate + Empire, The_Maw, Republic_light_assault_cruiser + Empire, The_Maw, Rep_Acclamator_Assault_Ship + Empire, The_Maw, Rep_Acclamator_Assault_Ship + + + Empire, Yavin, Empire_Star_Base_2 + Empire, Yavin, Republic_light_frigate + Empire, Yavin, Republic_light_assault_cruiser + Empire, Yavin, Rep_Acclamator_Assault_Ship + Empire, Yavin, Rep_Acclamator_Assault_Ship + + Empire, Yavin, E_Ground_Barracks + Empire, Yavin, Republic_Clonetrooper_P1_Platoon + Empire, Yavin, Republic_Clonetrooper_P1_Platoon + + + + Empire, Dathomir, Empire_Star_Base_2 + Empire, Dathomir, Republic_light_frigate + Empire, Dathomir, Republic_light_assault_cruiser + Empire, Dathomir, Rep_Acclamator_Assault_Ship + Empire, Dathomir, Rep_Acclamator_Assault_Ship + + Empire, Dathomir, E_Ground_Barracks + Empire, Dathomir, Republic_Clonetrooper_P1_Platoon + Empire, Dathomir, Republic_Clonetrooper_P1_Platoon + + + + Empire, Honoghr, Empire_Star_Base_2 + Empire, Honoghr, Republic_light_frigate + Empire, Honoghr, Republic_light_assault_cruiser + Empire, Honoghr, Rep_Acclamator_Assault_Ship + Empire, Honoghr, Rep_Acclamator_Assault_Ship + + Empire, Honoghr, E_Ground_Barracks + Empire, Honoghr, Republic_Clonetrooper_P1_Platoon + Empire, Honoghr, Republic_Clonetrooper_P1_Platoon + + + Empire, Bespin, Empire_Star_Base_3 + Empire, Bespin, Republic_light_frigate + Empire, Bespin, Republic_light_frigate + Empire, Bespin, Republic_light_assault_cruiser + Empire, Bespin, Republic_light_assault_cruiser + Empire, Bespin, Rep_Acclamator_Assault_Ship + Empire, Bespin, Rep_Acclamator_Assault_Ship + Empire, Bespin, Venator + + Empire, Bespin, E_Ground_Barracks + Empire, Bespin, Republic_Clonetrooper_P1_Platoon + + + Empire, Dantooine, Empire_Star_Base_2 + Empire, Dantooine, Republic_light_frigate + Empire, Dantooine, Republic_light_assault_cruiser + Empire, Dantooine, Republic_light_assault_cruiser + Empire, Dantooine, Rep_Acclamator_Assault_Ship + + Empire, Dantooine, E_Ground_Barracks + Empire, Dantooine, Republic_Clonetrooper_P1_Platoon + + + Empire, Eriadu, Empire_Star_Base_2 + Empire, Eriadu, Republic_light_frigate + Empire, Eriadu, Republic_light_assault_cruiser + Empire, Eriadu, Republic_light_assault_cruiser + Empire, Eriadu, Rep_Acclamator_Assault_Ship + + Empire, Eriadu, E_Ground_Barracks + Empire, Eriadu, Republic_Clonetrooper_P1_Platoon + + + + Empire, Kamino, Empire_Star_Base_2 + Empire, Kamino, Republic_light_frigate + Empire, Kamino, Republic_light_assault_cruiser + Empire, Kamino, Republic_light_assault_cruiser + Empire, Kamino, Rep_Acclamator_Assault_Ship + Empire, Kamino, Venator + Empire, Kamino, Venator + + Empire, Kamino, E_Ground_Barracks + Empire, Kamino, Republic_Clonetrooper_P1_Platoon + Empire, Kamino, Republic_Clonetrooper_P1_Platoon + + + Empire, Malastare, Empire_Star_Base_2 + Empire, Malastare, Republic_light_frigate + Empire, Malastare, Republic_light_assault_cruiser + Empire, Malastare, Republic_light_assault_cruiser + Empire, Malastare, Rep_Acclamator_Assault_Ship + Empire, Malastare, Rep_Acclamator_Assault_Ship + Empire, Malastare, Rep_Acclamator_Assault_Ship + + Empire, Malastare, E_Ground_Barracks + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + + + + Empire, MonCalimari, Empire_Star_Base_2 + Empire, MonCalimari, Republic_light_frigate + Empire, MonCalimari, Republic_light_assault_cruiser + Empire, MonCalimari, Republic_light_assault_cruiser + Empire, MonCalimari, Rep_Acclamator_Assault_Ship + + Empire, MonCalimari, E_Ground_Barracks + Empire, MonCalimari, Republic_Clonetrooper_P1_Platoon + + + + Empire, Naboo, Empire_Star_Base_2 + Empire, Naboo, Republic_light_assault_cruiser + Empire, Naboo, Rep_Acclamator_Assault_Ship + + Empire, Naboo, E_Ground_Barracks + Empire, Naboo, Republic_Clonetrooper_P1_Platoon + + + + Empire, Polis_Massa, Empire_Star_Base_2 + Empire, Polis_Massa, Republic_light_assault_cruiser + Empire, Polis_Massa, Rep_Acclamator_Assault_Ship + + + + Empire, Rhen_Var, Empire_Star_Base_2 + Empire, Rhen_Var, Republic_light_assault_cruiser + Empire, Rhen_Var, Rep_Acclamator_Assault_Ship + + Empire, Rhen_Var, E_Ground_Barracks + Empire, Rhen_Var, Republic_Clonetrooper_P1_Platoon + + + + Empire, Rothana, Empire_Star_Base_2 + Empire, Rothana, Republic_light_assault_cruiser + Empire, Rothana, Rep_Acclamator_Assault_Ship + Empire, Rothana, Rep_Acclamator_Assault_Ship + Empire, Rothana, Venator + Empire, Rothana, Venator + + Empire, Rothana, E_Ground_Barracks + Empire, Rothana, Republic_Clonetrooper_P1_Platoon + + + + Empire, The_Wheel, Empire_Star_Base_2 + Empire, The_Wheel, Republic_light_assault_cruiser + Empire, The_Wheel, Rep_Acclamator_Assault_Ship + + + Hutts, NalHutta, Hutt_Asteroid_Base + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Scyk_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Kimogila_Squadron + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_Marauder + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + Hutts, NalHutta, Hutt_IPV1_Craft + + + Hutts, NalHutta, Hutt_Command_Center_Palace + Hutts, NalHutta, Hutt_Ground_Base_Shield + Hutts, NalHutta, Hutt_Power_Generator + Hutts, NalHutta, Twilek_Commando_Company + Hutts, NalHutta, Twilek_Commando_Company + Hutts, NalHutta, Hutt_Swamp_Speeder_Team + Hutts, NalHutta, Hutt_Skiff_Team + Hutts, NalHutta, Hutt_Skiff_Team + Hutts, NalHutta, Hutt_PLEX_Soldier_Squad + Hutts, NalHutta, Hutt_PLEX_Soldier_Squad + Hutts, NalHutta, Hutt_Soldier_Squad + Hutts, NalHutta, Hutt_Soldier_Squad + + + + diff --git a/Data/XML/Campaign_Republic_at_War_Triad_of_Evil.xml b/Data/XML/Campaign_Republic_at_War_Triad_of_Evil.xml new file mode 100644 index 0000000..d758ead --- /dev/null +++ b/Data/XML/Campaign_Republic_at_War_Triad_of_Evil.xml @@ -0,0 +1,1291 @@ + + + + + + + + + + + Sandbox_Triad_of_Evil + 1 + + TEXT_CAMPAIGN_SINGLE_TRIAD_OF_EVIL + TEXT_CAMPAIGN_SINGLE_DESCRIPTION_TRIAD_OF_EVIL + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + AetenII, + Alderaan, + Anaxes, + Bonadan, + Boz_Pity, + Carida, + Cato_Neimoidia, + Corulag, + Coruscant, + Dantooine, + Dathomir, + Felucia, + Foerost, + Ithor, + Jabiim, + Kashyyyk, + Korriban, + Kuat, + Mandalore, + Minntooine, + MonCalimari, + Muunilinst, + Mygeeto, + Ord_Mantell, + Pammant, + Raxus_Prime, + Rendili, + Rhen_Var, + RocheAsteroids, + Saleucami, + Taris, + The_Wheel, + Trandosha, + Yavin + + + Anaxes_Coruscant, + Anaxes_Corulag, + Corulag_Carida, + Carida_Roche, + Roche_The_Wheel, + The_Wheel_Rhen_Var, + Bonadan_Dathomir, + Dathomir_Taris, + Taris_Corulag, + Corulag_Alderaan, + Alderaan_Rendili, + Coruscant_Ord_Mantell, + Ord_Mantell_AetenII, + Carida_Mandalore, + Mandalore_Yavin, + Yavin_Korriban, + Kashyyyk_Roche + + + + Empire, Coruscant + Rebel, Minntooine + + Rebel + + + Story_Plots_Sandbox_Triad_of_Evil_Rebel.xml + Story_Plots_Empire_AI_Heroes_EXP.xml + + Empire, BasicEmpire + Pirates, None + Hutts, None + + + Empire, TriadOfEvilHints + Pirates, DefaultGalacticHints + Hutts, DefaultGalacticHints + Rebel, TriadOfEvilHints + + + False + True + + + + + Galactic_All_Planets_Controlled, + Galactic_Cycles_Elapsed + + + + Galactic_Control_Named_Planets + + + Mygeeto, Korriban, Minntooine + 60 + + + + Empire, Ord_Mantell, Ground_Cantina_E + Empire, Abregado_Rae, Ground_Cantina_E + Empire, Atzerri, Ground_Cantina_E + Empire, Corellia, Ground_Cantina_E + + + + Rebel, Ord_Mantell, Ground_Cantina_R + Rebel, Atzerri, Ground_Cantina_R + Rebel, Corellia, Ground_Cantina_R + + + + Rebel, 10000 + Rebel, 0 + Rebel, 3 + + + + Rebel, Mygeeto, Rebel_Star_Base_1 + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Cis_Patrol_Frigate + Rebel, Mygeeto, Munificent_Frigate + Rebel, Mygeeto, Munificent_Frigate + + Rebel, Mygeeto, R_Ground_Barracks + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, BattleDroid_Squad + Rebel, Mygeeto, Cis_Stap_Squad + + + Rebel, Korriban, Rebel_Star_Base_1 + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Cis_Patrol_Frigate + Rebel, Korriban, Munificent_Frigate + Rebel, Korriban, Munificent_Frigate + + Rebel, Korriban, R_Ground_Barracks + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, BattleDroid_Squad + Rebel, Korriban, Cis_Stap_Squad + + + + Rebel, Minntooine, Rebel_Star_Base_1 + Rebel, Minntooine, Cis_Patrol_Frigate + Rebel, Minntooine, Cis_Patrol_Frigate + Rebel, Minntooine, Munificent_Frigate + Rebel, Minntooine, Munificent_Frigate + + Rebel, Minntooine, R_Ground_Barracks + Rebel, Minntooine, BattleDroid_Squad + Rebel, Minntooine, BattleDroid_Squad + Rebel, Minntooine, Cis_Stap_Squad + + + Rebel, Pammant, Rebel_Star_Base_2 + Rebel, Pammant, Cis_Patrol_Frigate + Rebel, Pammant, Munificent_Frigate + + Rebel, Pammant, R_Ground_Barracks + Rebel, Pammant, BattleDroid_Squad + Rebel, Pammant, BattleDroid_Squad + + + + Rebel, Boz_Pity, Rebel_Star_Base_2 + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Cis_Patrol_Frigate + Rebel, Boz_Pity, Munificent_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, AAT_Tank_Company + + + Rebel, Cato_Neimoidia, Rebel_Star_Base_2 + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Providence_Class_Carrier + + Rebel, Cato_Neimoidia, R_Ground_Barracks + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, Cis_Stap_Squad + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, AAT_Tank_Company + + + + Rebel, Felucia, Rebel_Star_Base_2 + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Munificent_Frigate + + Rebel, Felucia, R_Ground_Barracks + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, Cis_Stap_Squad + + + Rebel, Foerost, Rebel_Star_Base_2 + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Munificent_Frigate + + Rebel, Foerost, R_Ground_Barracks + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, AAT_Tank_Company + Rebel, Foerost, Cis_Stap_Squad + + + + Rebel, Jabiim, Rebel_Star_Base_2 + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, Cis_Stap_Squad + + + + Rebel, Mandalore, Rebel_Star_Base_2 + Rebel, Mandalore, Cis_Patrol_Frigate + Rebel, Mandalore, Munificent_Frigate + + Rebel, Mandalore, R_Ground_Barracks + Rebel, Mandalore, BattleDroid_Squad + Rebel, Mandalore, BattleDroid_Squad + + + + Rebel, Muunilinst, Rebel_Star_Base_2 + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Providence_Class_Carrier + + Rebel, Muunilinst, R_Ground_Barracks + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, Cis_Stap_Squad + + + + Rebel, Raxus_Prime, Rebel_Star_Base_2 + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Munificent_Frigate + + Rebel, Raxus_Prime, R_Ground_Barracks + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, Cis_Stap_Squad + + + + Rebel, Rendili, Rebel_Star_Base_2 + Rebel, Rendili, Cis_Patrol_Frigate + Rebel, Rendili, Cis_Patrol_Frigate + Rebel, Rendili, Munificent_Frigate + + + Rebel, Rendili, R_Ground_Barracks + Rebel, Rendili, 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Munificent_Frigate + Rebel, Boz_Pity, Munificent_Frigate + Rebel, Boz_Pity, Munificent_Frigate + + Rebel, Boz_Pity, R_Ground_Barracks + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, BattleDroid_Squad + Rebel, Boz_Pity, AAT_Tank_Company + Rebel, Boz_Pity, AAT_Tank_Company + + + Rebel, Cato_Neimoidia, Rebel_Star_Base_5 + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Providence_Class_Carrier + Rebel, Cato_Neimoidia, Providence_Class_Carrier + + Rebel, Cato_Neimoidia, R_Ground_Barracks + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, Cis_Stap_Squad + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, AAT_Tank_Company + + + + Rebel, Felucia, Rebel_Star_Base_3 + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Cis_Patrol_Frigate + Rebel, Felucia, Munificent_Frigate + Rebel, Felucia, Munificent_Frigate + Rebel, Felucia, Munificent_Frigate + + Rebel, Felucia, R_Ground_Barracks + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, BattleDroid_Squad + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, AAT_Tank_Company + Rebel, Felucia, Cis_Stap_Squad + + + Rebel, Foerost, Rebel_Star_Base_5 + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Cis_Patrol_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Munificent_Frigate + Rebel, Foerost, Providence_Class_Carrier + Rebel, Foerost, Providence_Class_Carrier + + Rebel, Foerost, R_Ground_Barracks + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, BattleDroid_Squad + Rebel, Foerost, AAT_Tank_Company + Rebel, Foerost, AAT_Tank_Company + Rebel, Foerost, AAT_Tank_Company + Rebel, Foerost, Cis_Stap_Squad + + + + Rebel, Jabiim, Rebel_Star_Base_3 + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Cis_Patrol_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + Rebel, Jabiim, Munificent_Frigate + + Rebel, Jabiim, R_Ground_Barracks + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, BattleDroid_Squad + Rebel, Jabiim, Cis_Stap_Squad + + + + Rebel, Mandalore, Rebel_Star_Base_2 + Rebel, Mandalore, Cis_Patrol_Frigate + Rebel, Mandalore, Munificent_Frigate + + Rebel, Mandalore, R_Ground_Barracks + Rebel, Mandalore, BattleDroid_Squad + Rebel, Mandalore, BattleDroid_Squad + + + + Rebel, Muunilinst, Rebel_Star_Base_3 + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Cis_Patrol_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Munificent_Frigate + Rebel, Muunilinst, Providence_Class_Carrier + + Rebel, Muunilinst, R_Ground_Barracks + Rebel, Muunilinst, R_Ground_Light_Vehicle_Factory + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, BattleDroid_Squad + Rebel, Muunilinst, Cis_Stap_Squad + + + + Rebel, Raxus_Prime, Rebel_Star_Base_3 + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Cis_Patrol_Frigate + Rebel, Raxus_Prime, Munificent_Frigate + Rebel, Raxus_Prime, Munificent_Frigate + + Rebel, Raxus_Prime, R_Ground_Barracks + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, BattleDroid_Squad + Rebel, Raxus_Prime, Cis_Stap_Squad + + + Rebel, Rendili, Rebel_Star_Base_2 + Rebel, Rendili, Cis_Patrol_Frigate + Rebel, Rendili, Cis_Patrol_Frigate + Rebel, Rendili, Munificent_Frigate + + + Rebel, Rendili, R_Ground_Barracks + Rebel, Rendili, BattleDroid_Squad + Rebel, Rendili, BattleDroid_Squad + Rebel, Rendili, Cis_Stap_Squad + + + + Rebel, Saleucami, Rebel_Star_Base_2 + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Cis_Patrol_Frigate + Rebel, Saleucami, Munificent_Frigate + Rebel, Saleucami, Munificent_Frigate + Rebel, Saleucami, Munificent_Frigate + + Rebel, Saleucami, R_Ground_Barracks + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, BattleDroid_Squad + Rebel, Saleucami, Cis_Stap_Squad + + + + Rebel, Trandosha, Rebel_Star_Base_2 + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Cis_Patrol_Frigate + Rebel, Trandosha, Munificent_Frigate + + Rebel, Trandosha, R_Ground_Barracks + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, BattleDroid_Squad + Rebel, Trandosha, Cis_Stap_Squad + + + + + + Empire, 10000 + Empire, 2 + Empire, 4 + + + + Empire, AetenII, Empire_Star_Base_2 + Empire, AetenII, Republic_light_frigate + Empire, AetenII, Republic_light_assault_cruiser + Empire, AetenII, Republic_light_assault_cruiser + Empire, AetenII, Rep_Acclamator_Assault_Ship + Empire, AetenII, Rep_Acclamator_Assault_Ship + + Empire, AetenII, E_Ground_Barracks + Empire, AetenII, Republic_Clonetrooper_P1_Platoon + Empire, AetenII, Republic_Clonetrooper_P1_Platoon + + + + Empire, The_Maw, Empire_Star_Base_2 + Empire, The_Maw, Republic_light_frigate + Empire, The_Maw, Republic_light_assault_cruiser + Empire, The_Maw, Rep_Acclamator_Assault_Ship + 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Kashyyyk_Wookie_War_Party + Empire, Kashyyyk, Kashyyyk_Wookie_War_Party + Empire, Kashyyyk, Kashyyyk_Wookie_War_Party + + + + Empire, Kuat, Empire_Star_Base_2 + Empire, Kuat, Republic_light_frigate + Empire, Kuat, Rep_Acclamator_Assault_Ship + Empire, Kuat, Rep_Acclamator_Assault_Ship + Empire, Kuat, Venator + + Empire, Kuat, E_Ground_Barracks + Empire, Kuat, Republic_Clonetrooper_P1_Platoon + + + + Empire, MonCalimari, Empire_Star_Base_2 + Empire, MonCalimari, Republic_light_frigate + Empire, MonCalimari, Republic_light_assault_cruiser + Empire, MonCalimari, Republic_light_assault_cruiser + Empire, MonCalimari, Rep_Acclamator_Assault_Ship + + Empire, MonCalimari, E_Ground_Barracks + Empire, MonCalimari, Republic_Clonetrooper_P1_Platoon + + + + Empire, Ord_Mantell, Empire_Star_Base_2 + Empire, Ord_Mantell, Republic_light_assault_cruiser + Empire, Ord_Mantell, Rep_Acclamator_Assault_Ship + + Empire, Ord_Mantell, E_Ground_Barracks + Empire, Ord_Mantell, Republic_Clonetrooper_P1_Platoon + + + + Empire, Rhen_Var, Empire_Star_Base_2 + Empire, Rhen_Var, Republic_light_assault_cruiser + Empire, Rhen_Var, Rep_Acclamator_Assault_Ship + + Empire, Rhen_Var, E_Ground_Barracks + Empire, Rhen_Var, Republic_Clonetrooper_P1_Platoon + + + + Empire, RocheAsteroids, Empire_Star_Base_2 + Empire, RocheAsteroids, Republic_light_assault_cruiser + Empire, RocheAsteroids, Rep_Acclamator_Assault_Ship + + + + Empire, Taris, Empire_Star_Base_2 + Empire, Taris, Republic_light_assault_cruiser + Empire, Taris, Rep_Acclamator_Assault_Ship + + Empire, Taris, E_Ground_Barracks + Empire, Taris, Republic_Clonetrooper_P1_Platoon + + + + Empire, The_Wheel, Empire_Star_Base_2 + Empire, The_Wheel, Republic_light_assault_cruiser + Empire, The_Wheel, Rep_Acclamator_Assault_Ship + + + + diff --git a/Data/XML/Campaigns_Multiplayer.xml b/Data/XML/Campaigns_Multiplayer.xml new file mode 100644 index 0000000..3cf0fb5 --- /dev/null +++ b/Data/XML/Campaigns_Multiplayer.xml @@ -0,0 +1,2239 @@ + + + + + + + + + + Multiplayer_The_Clone_Wars + 1 + TEXT_CAMPAIGN_MULTIPLAYER_CLONE_WARS + + 40.0 + 0.0 + 1200.0 + + + Galaxy_Core_Art_Model, + Abregado_Rae, + AetenII, + Alderaan, + AlzocIII, + Anaxes, + Antar, + Atzerri, + Bakura, + Bespin, + Bestine, + Bonadan, + Bothawui, + Boz_Pity, + Carida, + Cato_Neimoidia, + Corellia, + Corulag, + Coruscant, + Dantooine, + Dathomir, + Duro, + Endor, + Eriadu, + Felucia, + Foerost, + Fondor, + Fresia, + Geonosis, + Hoth, + Honoghr, + Hypori, + Ilum, + Ithor, + Jabiim, + Kamino, + Kashyyyk, + Kessel, + Korriban, + Kuat, + Malastare, + Mandalore, + Mechis, + Minntooine, + MonCalimari, + Mustafar, + Muunilinst, + Mygeeto, + Naboo, + NalHutta, + Ord_Mantell, + Polis_Massa, + Rattatak, + Raxus_Prime, + Rendili, + Rhen_Var, + RocheAsteroids, + Rodia, + Rothana, + Ryloth, + Saleucami, + Sluis_Van, + Sullust, + Taris, + Tatooine, + The_Maw, + The_Wheel, + Thyferra, + Tibrin, + Trandosha, + Utapau, + VergessoAsteroids, + Yavin + + + Ryloth_Geonosis, + Geonosis_Tatooine, + Tatooine_Corellia, + Corellia_Coruscant, + Abregado_Rae_Fondor, + Fondor_Thyferra, + Thyferra_Sullust, + Sullust_Eriadu, + Eriadu_Sluis_Van, + Anaxes_Coruscant, + Anaxes_Corulag, + Corulag_Carida, + Carida_Roche, + Roche_The_Wheel, + The_Wheel_Rhen_Var, + Corellia_Duro, + Duro_Bestine, + Bestine_Mechis, + Mechis_Bespin, + Bespin_Hoth, + Endor_Sullust, + Bonadan_Dathomir, + Dathomir_Taris, + Taris_Corulag, + Corulag_Alderaan, + Alderaan_Rendili, + Rendili_Atzerri, + Atzerri_Malastare, + Malastare_Eriadu, + Eriadu_Mustafar, + Mustafar_Polis_Massa, + Coruscant_Ord_Mantell, + Ord_Mantell_AetenII, + AetenII_Ilum, + Antar_Bothawui, + Ryloth_AlzocIII, + Carida_Mandalore, + Mandalore_Yavin, + Yavin_Korriban, + Kashyyyk_Roche + + + Empire, Coruscant + Rebel, Geonosis + + Yes + + Story_Plots_Multiplayer_RaW_Shared_Republic.xml + Story_Plots_Multiplayer_RaW_Shared_CIS.xml + + Empire, DefaultGalacticHints + + Rebel, DefaultGalacticHints + + False + False + + + + + Galactic_All_Planets_Controlled + + + + Galactic_All_Planets_Controlled + + + + + Empire, Ord_Mantell, Ground_Cantina_E + Empire, Tatooine, Ground_Cantina_E + Empire, Tatooine, Ground_Hutt_Palace_E + Empire, NalHutta, Ground_Hutt_Palace_E + Empire, Rattatak, Ground_Cantina_E + Empire, Ryloth, Ground_Cantina_E + Empire, Ryloth, Ground_Hutt_Palace_E + Empire, Abregado_Rae, Ground_Cantina_E + Empire, Atzerri, Ground_Cantina_E + Empire, Corellia, Ground_Cantina_E + + Rebel, Ord_Mantell, Ground_Cantina_R + Rebel, NalHutta, Ground_Hutt_Palace_R + Rebel, Tatooine, Ground_Cantina_R + Rebel, Tatooine, Ground_Hutt_Palace_R + Rebel, Rattatak, Ground_Cantina_R + Rebel, Ryloth, Ground_Cantina_R + Rebel, Ryloth, Ground_Hutt_Palace_R + Rebel, Abregado_Rae, Ground_Cantina_R + Rebel, Atzerri, Ground_Cantina_R + Rebel, Corellia, Ground_Cantina_R + + + Empire, 15000 + Empire, 1 + Empire, 5 + + + Empire, Abregado_Rae, Empire_Star_Base_2 + Empire, Abregado_Rae, Republic_light_frigate + Empire, Abregado_Rae, Republic_light_assault_cruiser + 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Empire_Star_Base_2 + Empire, Bespin, Republic_light_frigate + Empire, Bespin, Republic_light_assault_cruiser + Empire, Bespin, Republic_Light_Cruiser + + Empire, Bespin, E_Ground_Barracks + Empire, Bespin, Republic_Clonetrooper_P1_Platoon + Empire, Bespin, Republic_Clonetrooper_P1_Platoon + Empire, Bespin, Republic_Light_Recon_Squad + Empire, Bespin, AT_PT_Company + + + Empire, Polis_Massa, Empire_Star_Base_2 + Empire, Polis_Massa, Republic_light_frigate + Empire, Polis_Massa, Republic_light_assault_cruiser + Empire, Polis_Massa, Republic_Light_Cruiser + + Empire, Polis_Massa, E_Ground_Barracks + Empire, Polis_Massa, Republic_Clonetrooper_P1_Platoon + Empire, Polis_Massa, Republic_Clonetrooper_P1_Platoon + Empire, Polis_Massa, Republic_Light_Recon_Squad + Empire, Polis_Massa, AT_PT_Company + + + Empire, Abregado_Rae, Empire_Star_Base_2 + Empire, Abregado_Rae, Republic_light_frigate + Empire, Abregado_Rae, Republic_light_assault_cruiser + Empire, Abregado_Rae, Republic_Light_Cruiser + + Empire, Abregado_Rae, E_Ground_Barracks + Empire, Abregado_Rae, Republic_Clonetrooper_P1_Platoon + Empire, Abregado_Rae, Republic_Clonetrooper_P1_Platoon + Empire, Abregado_Rae, Republic_Light_Recon_Squad + Empire, Abregado_Rae, AT_PT_Company + + + Empire, Malastare, Empire_Star_Base_2 + Empire, Malastare, Republic_light_frigate + Empire, Malastare, Republic_light_assault_cruiser + Empire, Malastare, Republic_Light_Cruiser + + Empire, Malastare, E_Ground_Barracks + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + Empire, Malastare, Republic_Clonetrooper_P1_Platoon + Empire, Malastare, Republic_Light_Recon_Squad + Empire, Malastare, AT_PT_Company + + + + + Rebel, 15000 + Rebel, 0 + Rebel, 4 + + + + Rebel, Geonosis, Rebel_Star_Base_5 + Rebel, Geonosis, Lucrehulk_Battleship + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Cis_Patrol_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Munificent_Frigate + Rebel, Geonosis, Count_Dooku_Team + Rebel, Geonosis, Nute_Gunray_Team + + Rebel, Geonosis, R_Ground_Barracks + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, BattleDroid_Squad + Rebel, Geonosis, Cis_Stap_Squad + Rebel, Geonosis, AAT_Tank_Company + + + Rebel, Ryloth, Rebel_Star_Base_2 + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Cis_Patrol_Frigate + Rebel, Ryloth, Munificent_Frigate + Rebel, Ryloth, Munificent_Frigate + + Rebel, Ryloth, R_Ground_Barracks + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, BattleDroid_Squad + Rebel, Ryloth, Cis_Stap_Squad + Rebel, Ryloth, AAT_Tank_Company + + + Rebel, Hoth, Rebel_Star_Base_2 + Rebel, Hoth, Cis_Patrol_Frigate + Rebel, Hoth, Cis_Patrol_Frigate + Rebel, Hoth, Munificent_Frigate + Rebel, Hoth, Munificent_Frigate + + Rebel, Hoth, R_Ground_Barracks + Rebel, Hoth, BattleDroid_Squad + Rebel, Hoth, BattleDroid_Squad + Rebel, Hoth, Cis_Stap_Squad + Rebel, Hoth, AAT_Tank_Company + + + Rebel, Mustafar, Rebel_Star_Base_2 + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Cis_Patrol_Frigate + Rebel, Mustafar, Munificent_Frigate + Rebel, Mustafar, Munificent_Frigate + + Rebel, Mustafar, R_Ground_Barracks + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, BattleDroid_Squad + Rebel, Mustafar, Cis_Stap_Squad + Rebel, Mustafar, AAT_Tank_Company + + + Rebel, Utapau, Rebel_Star_Base_2 + Rebel, Utapau, Cis_Patrol_Frigate + Rebel, Utapau, Cis_Patrol_Frigate + Rebel, Utapau, Munificent_Frigate + Rebel, Utapau, Munificent_Frigate + + Rebel, Utapau, R_Ground_Barracks + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, BattleDroid_Squad + Rebel, Utapau, Cis_Stap_Squad + Rebel, Utapau, AAT_Tank_Company + + + Rebel, Sluis_Van, Rebel_Star_Base_2 + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Cis_Patrol_Frigate + Rebel, Sluis_Van, Munificent_Frigate + Rebel, Sluis_Van, Munificent_Frigate + + Rebel, Sluis_Van, R_Ground_Barracks + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, BattleDroid_Squad + Rebel, Sluis_Van, Cis_Stap_Squad + Rebel, Sluis_Van, AAT_Tank_Company + + + Rebel, Tibrin, Rebel_Star_Base_2 + Rebel, Tibrin, Cis_Patrol_Frigate + Rebel, Tibrin, Cis_Patrol_Frigate + Rebel, Tibrin, Munificent_Frigate + Rebel, Tibrin, Munificent_Frigate + + Rebel, Tibrin, R_Ground_Barracks + Rebel, Tibrin, BattleDroid_Squad + Rebel, Tibrin, BattleDroid_Squad + Rebel, Tibrin, Cis_Stap_Squad + Rebel, Tibrin, AAT_Tank_Company + + + Rebel, Eriadu, Rebel_Star_Base_2 + Rebel, Eriadu, Cis_Patrol_Frigate + Rebel, Eriadu, Cis_Patrol_Frigate + Rebel, Eriadu, Munificent_Frigate + Rebel, Eriadu, Munificent_Frigate + + Rebel, Eriadu, R_Ground_Barracks + Rebel, Eriadu, BattleDroid_Squad + Rebel, Eriadu, BattleDroid_Squad + Rebel, Eriadu, Cis_Stap_Squad + Rebel, Eriadu, AAT_Tank_Company + + + Rebel, Mechis, Rebel_Star_Base_2 + Rebel, Mechis, Cis_Patrol_Frigate + Rebel, Mechis, Cis_Patrol_Frigate + Rebel, Mechis, Munificent_Frigate + Rebel, Mechis, Munificent_Frigate + + Rebel, Mechis, R_Ground_Barracks + Rebel, Mechis, BattleDroid_Squad + Rebel, Mechis, BattleDroid_Squad + Rebel, Mechis, Cis_Stap_Squad + Rebel, Mechis, AAT_Tank_Company + + + Rebel, Thyferra, Rebel_Star_Base_2 + Rebel, Thyferra, Cis_Patrol_Frigate + Rebel, Thyferra, Cis_Patrol_Frigate + Rebel, Thyferra, Munificent_Frigate + Rebel, Thyferra, Munificent_Frigate + + Rebel, Thyferra, R_Ground_Barracks + Rebel, Thyferra, BattleDroid_Squad + Rebel, Thyferra, BattleDroid_Squad + Rebel, Thyferra, Cis_Stap_Squad + Rebel, Thyferra, AAT_Tank_Company + + + Rebel, Fondor, Rebel_Star_Base_2 + Rebel, Fondor, Cis_Patrol_Frigate + Rebel, Fondor, Cis_Patrol_Frigate + Rebel, Fondor, Munificent_Frigate + Rebel, Fondor, Munificent_Frigate + + Rebel, Fondor, R_Ground_Barracks + Rebel, Fondor, BattleDroid_Squad + Rebel, Fondor, BattleDroid_Squad + Rebel, Fondor, Cis_Stap_Squad + Rebel, Fondor, AAT_Tank_Company + + + Rebel, Bestine, Rebel_Star_Base_2 + Rebel, Bestine, Cis_Patrol_Frigate + Rebel, Bestine, Cis_Patrol_Frigate + Rebel, Bestine, Munificent_Frigate + Rebel, Bestine, Munificent_Frigate + + Rebel, Bestine, R_Ground_Barracks + Rebel, Bestine, BattleDroid_Squad + Rebel, Bestine, BattleDroid_Squad + Rebel, Bestine, Cis_Stap_Squad + Rebel, Bestine, AAT_Tank_Company + + + Rebel, Tatooine, Rebel_Star_Base_2 + Rebel, Tatooine, Cis_Patrol_Frigate + Rebel, Tatooine, Cis_Patrol_Frigate + Rebel, Tatooine, Munificent_Frigate + Rebel, Tatooine, Munificent_Frigate + + Rebel, Tatooine, R_Ground_Barracks + Rebel, Tatooine, BattleDroid_Squad + Rebel, Tatooine, BattleDroid_Squad + Rebel, Tatooine, Cis_Stap_Squad + Rebel, Tatooine, AAT_Tank_Company + + + Rebel, Rodia, Rebel_Star_Base_2 + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Cis_Patrol_Frigate + Rebel, Rodia, Munificent_Frigate + Rebel, Rodia, Munificent_Frigate + + Rebel, Rodia, R_Ground_Barracks + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, BattleDroid_Squad + Rebel, Rodia, Cis_Stap_Squad + Rebel, Rodia, AAT_Tank_Company + + + Rebel, AlzocIII, Rebel_Star_Base_2 + Rebel, AlzocIII, Cis_Patrol_Frigate + Rebel, AlzocIII, Cis_Patrol_Frigate + Rebel, AlzocIII, Munificent_Frigate + Rebel, AlzocIII, Munificent_Frigate + + Rebel, AlzocIII, R_Ground_Barracks + Rebel, AlzocIII, BattleDroid_Squad + Rebel, AlzocIII, BattleDroid_Squad + Rebel, AlzocIII, Cis_Stap_Squad + Rebel, AlzocIII, AAT_Tank_Company + + + Rebel, Hypori, Rebel_Star_Base_2 + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Cis_Patrol_Frigate + Rebel, Hypori, Munificent_Frigate + Rebel, Hypori, Munificent_Frigate + + Rebel, Hypori, R_Ground_Barracks + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, BattleDroid_Squad + Rebel, Hypori, Cis_Stap_Squad + Rebel, Hypori, AAT_Tank_Company + + + Rebel, Sullust, Rebel_Star_Base_2 + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Cis_Patrol_Frigate + Rebel, Sullust, Munificent_Frigate + Rebel, Sullust, Munificent_Frigate + + Rebel, Sullust, R_Ground_Barracks + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, BattleDroid_Squad + Rebel, Sullust, Cis_Stap_Squad + Rebel, Sullust, AAT_Tank_Company + + + Rebel, Cato_Neimoidia, Rebel_Star_Base_2 + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Cis_Patrol_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + Rebel, Cato_Neimoidia, Munificent_Frigate + + Rebel, Cato_Neimoidia, R_Ground_Barracks + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, BattleDroid_Squad + Rebel, Cato_Neimoidia, Cis_Stap_Squad + Rebel, Cato_Neimoidia, AAT_Tank_Company + + + Rebel, VergessoAsteroids, Rebel_Star_Base_2 + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Cis_Patrol_Frigate + Rebel, VergessoAsteroids, Munificent_Frigate + Rebel, VergessoAsteroids, Munificent_Frigate + + Rebel, VergessoAsteroids, R_Ground_Barracks + Rebel, VergessoAsteroids, BattleDroid_Squad + Rebel, VergessoAsteroids, BattleDroid_Squad + Rebel, VergessoAsteroids, Cis_Stap_Squad + Rebel, VergessoAsteroids, AAT_Tank_Company + + + + + Multiplayer_BF2 + 8 + TEXT_CAMPAIGN_MULTIPLAYER_BATTLEFRONT + + 40.0 + 0.0 + 100.0 + + + Galaxy_Core_Art_Model, + BF2_Coruscant, + BF2_Naboo, + BF2_Mustafar, + BF2_Polis_Massa, + BF2_Kamino, + BF2_Geonosis, + Dagobah, + BF2_Kashyyyk, + BF2_Felucia, + BF2_Yavin, + BF2_Mygeeto, + BF2_Tatooine, + BF2_Utapau + + + Polis_Massa_Mustafar, + Polis_Massa_Utapau, + Polis_Massa_Coruscant, + Mustafar_Dagobah, + Utapau_Dagobah, + Naboo_Dagobah, + Coruscant_Mygeeto, + Yavin_Mygeeto, + Naboo_Mygeeto, + Naboo_Geonosis, + Naboo_Kashyyyk, + Tatooine_Geonosis, + Yavin_Felucia, + Kamino_Felucia, + Kashyyyk_Yavin, + Kamino_Tatooine + + + Empire, BF2_Coruscant + Rebel, BF2_Geonosis + + Yes + + Story_Plots_Multiplayer_BF2_Republic.xml + Story_Plots_Multiplayer_BF2_CIS.xml + + Empire, DefaultGalacticHints + + Rebel, DefaultGalacticHints + + False + False + + + + + Galactic_All_Planets_Controlled + + + + Galactic_All_Planets_Controlled + + + + + Empire, Ord_Mantell, Ground_Cantina_E + Empire, Tatooine, Ground_Cantina_E + Empire, Tatooine, Ground_Hutt_Palace_E + Empire, NalHutta, Ground_Hutt_Palace_E + Empire, Rattatak, Ground_Cantina_E + Empire, Ryloth, Ground_Cantina_E + Empire, Ryloth, Ground_Hutt_Palace_E + Empire, Abregado_Rae, Ground_Cantina_E + Empire, Atzerri, Ground_Cantina_E + Empire, Corellia, Ground_Cantina_E + + Rebel, Ord_Mantell, Ground_Cantina_R + Rebel, NalHutta, Ground_Hutt_Palace_R + Rebel, Tatooine, Ground_Cantina_R + Rebel, Tatooine, Ground_Hutt_Palace_R + Rebel, Rattatak, Ground_Cantina_R + Rebel, Ryloth, Ground_Cantina_R + Rebel, Ryloth, Ground_Hutt_Palace_R + Rebel, Abregado_Rae, Ground_Cantina_R + Rebel, Atzerri, Ground_Cantina_R + Rebel, Corellia, Ground_Cantina_R + + + Empire, 15000 + Empire, 1 + Empire, 5 + + + Empire, BF2_Coruscant, Empire_Star_Base_5 + Empire, BF2_Coruscant, Republic_light_frigate + Empire, BF2_Coruscant, Republic_light_frigate + Empire, BF2_Coruscant, Republic_light_assault_cruiser + Empire, BF2_Coruscant, Republic_light_assault_cruiser + Empire, BF2_Coruscant, Republic_Light_Cruiser + Empire, BF2_Coruscant, Republic_Light_Cruiser + Empire, BF2_Coruscant, Venator + Empire, BF2_Coruscant, Mace_Windu_Team + Empire, BF2_Coruscant, Yoda_Team + Empire, BF2_Coruscant, Chancellor_Palpatine_Team + + Empire, BF2_Coruscant, E_Ground_Barracks + Empire, BF2_Coruscant, E_Ground_Light_Vehicle_Factory + Empire, BF2_Coruscant, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Coruscant, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Coruscant, Republic_Light_Recon_Squad + Empire, BF2_Coruscant, Republic_Light_Recon_Squad + Empire, BF2_Coruscant, AT_PT_Company + Empire, BF2_Coruscant, AT_PT_Company + + + Empire, BF2_Yavin, Empire_Star_Base_2 + Empire, BF2_Yavin, Republic_light_frigate + Empire, BF2_Yavin, Republic_light_assault_cruiser + Empire, BF2_Yavin, Republic_Light_Cruiser + + Empire, BF2_Yavin, E_Ground_Barracks + Empire, BF2_Yavin, E_Ground_Light_Vehicle_Factory + Empire, BF2_Yavin, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Yavin, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Yavin, Republic_Light_Recon_Squad + Empire, BF2_Yavin, Republic_Light_Recon_Squad + Empire, BF2_Yavin, AT_PT_Company + Empire, BF2_Yavin, AT_PT_Company + + + Empire, BF2_Kamino, Empire_Star_Base_2 + Empire, BF2_Kamino, Republic_light_frigate + Empire, BF2_Kamino, Republic_light_assault_cruiser + Empire, BF2_Kamino, Republic_Light_Cruiser + + Empire, BF2_Kamino, E_Ground_Barracks + Empire, BF2_Kamino, E_Ground_Light_Vehicle_Factory + Empire, BF2_Kamino, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Kamino, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Kamino, Republic_Light_Recon_Squad + Empire, BF2_Kamino, Republic_Light_Recon_Squad + Empire, BF2_Kamino, AT_PT_Company + Empire, BF2_Kamino, AT_PT_Company + + + Empire, BF2_Polis_Massa, Empire_Star_Base_2 + Empire, BF2_Polis_Massa, Republic_light_frigate + Empire, BF2_Polis_Massa, Republic_light_assault_cruiser + Empire, BF2_Polis_Massa, Republic_Light_Cruiser + + + Empire, BF2_Naboo, Empire_Star_Base_3 + Empire, BF2_Naboo, Republic_light_frigate + Empire, BF2_Naboo, Republic_light_assault_cruiser + Empire, BF2_Naboo, Republic_Light_Cruiser + Empire, BF2_Naboo, Venator + + Empire, BF2_Naboo, E_Ground_Barracks + Empire, BF2_Naboo, E_Ground_Light_Vehicle_Factory + Empire, BF2_Naboo, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Naboo, Republic_Clonetrooper_P1_Platoon + Empire, BF2_Naboo, Republic_Light_Recon_Squad + Empire, BF2_Naboo, Republic_Light_Recon_Squad + Empire, BF2_Naboo, AT_PT_Company + Empire, BF2_Naboo, AT_PT_Company + + + Rebel, 15000 + Rebel, 0 + Rebel, 4 + + + + Rebel, BF2_Geonosis, Rebel_Star_Base_5 + Rebel, BF2_Geonosis, Lucrehulk_Battleship + Rebel, BF2_Geonosis, Providence_Class_Carrier + Rebel, BF2_Geonosis, Cis_Patrol_Frigate + Rebel, BF2_Geonosis, Cis_Patrol_Frigate + Rebel, BF2_Geonosis, Munificent_Frigate + Rebel, BF2_Geonosis, Munificent_Frigate + Rebel, BF2_Geonosis, Munificent_Frigate + Rebel, BF2_Geonosis, Munificent_Frigate + Rebel, BF2_Geonosis, Count_Dooku_Team + Rebel, BF2_Geonosis, Nute_Gunray_Team + + Rebel, BF2_Geonosis, R_Ground_Barracks + Rebel, BF2_Geonosis, BattleDroid_Squad + Rebel, BF2_Geonosis, BattleDroid_Squad + Rebel, BF2_Geonosis, Cis_Stap_Squad + Rebel, BF2_Geonosis, AAT_Tank_Company + + + + Rebel, BF2_Utapau, Rebel_Star_Base_2 + Rebel, BF2_Utapau, Providence_Class_Carrier + Rebel, BF2_Utapau, Cis_Patrol_Frigate + Rebel, BF2_Utapau, Cis_Patrol_Frigate + Rebel, BF2_Utapau, Munificent_Frigate + Rebel, BF2_Utapau, Munificent_Frigate + + Rebel, BF2_Utapau, R_Ground_Barracks + Rebel, BF2_Utapau, BattleDroid_Squad + Rebel, BF2_Utapau, BattleDroid_Squad + Rebel, BF2_Utapau, Cis_Stap_Squad + Rebel, BF2_Utapau, AAT_Tank_Company + + + + Rebel, BF2_Mustafar, Rebel_Star_Base_2 + Rebel, BF2_Mustafar, Cis_Patrol_Frigate + Rebel, BF2_Mustafar, Cis_Patrol_Frigate + Rebel, BF2_Mustafar, Munificent_Frigate + Rebel, BF2_Mustafar, Munificent_Frigate + + Rebel, BF2_Mustafar, R_Ground_Barracks + Rebel, BF2_Mustafar, BattleDroid_Squad + Rebel, BF2_Mustafar, BattleDroid_Squad + Rebel, BF2_Mustafar, Cis_Stap_Squad + Rebel, BF2_Mustafar, AAT_Tank_Company + + + + Rebel, Dagobah, Rebel_Star_Base_2 + Rebel, Dagobah, Cis_Patrol_Frigate + Rebel, Dagobah, Cis_Patrol_Frigate + Rebel, Dagobah, Munificent_Frigate + Rebel, Dagobah, Munificent_Frigate + + Rebel, Dagobah, R_Ground_Barracks + Rebel, Dagobah, BattleDroid_Squad + Rebel, Dagobah, BattleDroid_Squad + Rebel, Dagobah, Cis_Stap_Squad + Rebel, Dagobah, AAT_Tank_Company + + + + Rebel, BF2_Mygeeto, Rebel_Star_Base_2 + Rebel, BF2_Mygeeto, Cis_Patrol_Frigate + Rebel, BF2_Mygeeto, Cis_Patrol_Frigate + Rebel, BF2_Mygeeto, Munificent_Frigate + Rebel, BF2_Mygeeto, Munificent_Frigate + + Rebel, BF2_Mygeeto, R_Ground_Barracks + Rebel, BF2_Mygeeto, BattleDroid_Squad + Rebel, BF2_Mygeeto, BattleDroid_Squad + Rebel, BF2_Mygeeto, Cis_Stap_Squad + Rebel, BF2_Mygeeto, AAT_Tank_Company + + + + + + Hutts, BF2_Tatooine, Hutt_Asteroid_Base + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Scyk_Squadron + Hutts, BF2_Tatooine, Kimogila_Squadron + Hutts, BF2_Tatooine, Kimogila_Squadron + Hutts, BF2_Tatooine, Kimogila_Squadron + Hutts, BF2_Tatooine, Kimogila_Squadron + Hutts, BF2_Tatooine, Hutt_Marauder + Hutts, BF2_Tatooine, Hutt_Marauder + Hutts, BF2_Tatooine, Hutt_Marauder + Hutts, BF2_Tatooine, Hutt_Marauder + Hutts, BF2_Tatooine, Hutt_Marauder + Hutts, BF2_Tatooine, Hutt_IPV1_Craft + Hutts, BF2_Tatooine, Hutt_IPV1_Craft + Hutts, BF2_Tatooine, Hutt_IPV1_Craft + Hutts, BF2_Tatooine, Hutt_IPV1_Craft + Hutts, BF2_Tatooine, Hutt_IPV1_Craft + + + Hutts, BF2_Tatooine, Hutt_Command_Center_Palace + Hutts, BF2_Tatooine, Hutt_Ground_Base_Shield + Hutts, BF2_Tatooine, Hutt_Power_Generator + Hutts, BF2_Tatooine, Twilek_Commando_Company + Hutts, BF2_Tatooine, Twilek_Commando_Company + Hutts, BF2_Tatooine, Hutt_Swamp_Speeder_Team + Hutts, BF2_Tatooine, Hutt_Skiff_Team + Hutts, BF2_Tatooine, Hutt_PLEX_Soldier_Squad + Hutts, BF2_Tatooine, Hutt_PLEX_Soldier_Squad + Hutts, BF2_Tatooine, Hutt_Soldier_Squad + Hutts, BF2_Tatooine, Hutt_Soldier_Squad + + + + + diff --git a/Data/XML/CommandBarComponentFiles.xml b/Data/XML/CommandBarComponentFiles.xml new file mode 100644 index 0000000..2472cb8 --- /dev/null +++ b/Data/XML/CommandBarComponentFiles.xml @@ -0,0 +1,5 @@ + + + + CommandBarComponents.xml + diff --git a/Data/XML/Commandbarcomponents.xml b/Data/XML/Commandbarcomponents.xml new file mode 100644 index 0000000..0ade3af --- /dev/null +++ b/Data/XML/Commandbarcomponents.xml @@ -0,0 +1,13024 @@ + + + + + i_galactic_controls.alo + Shell + Shells + MT_CommandBar + False + True + True + True + True + + + + i_galactic_organize.alo + Shell + Shells + False + True + True + + + + Button + + + + TextButton + i_button_command_bar_options.tga + i_button_command_bar_options_over.tga + i_button_command_bar_options_press.tga + i_button_command_bar_options_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + TEXT_BUTTON_MAIN_MENU + True + + + + TextButton + i_button_command_bar_camera.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_camera_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + TEXT_MOVIE_MODE + True + + + + TextButton + EmpireAtWar-Bold + 9 + True + 255 255 255 255 + 110 + + + + TextButton + EmpireAtWar-Medium + 7 + 255 255 255 255 + TEXT_TOOLTIP_CREDITS_CURRENT + True + 0 0 + + + + TextButton + TEXT_TOOLTIP_MAX_UNIT + i_icon_planet_Pop.tga + Arial Bold + 6 + 158 17 36 255 + True + -10 0 + + + + TextButton + EmpireAtWar-Bold + 10 + True + 158 17 36 255 + 110 + + + + Icon + + i_button_command_bar_rebel_symbol.tga + i_button_command_bar_empire_symbol.tga + i_button_command_bar_underworld_symbol.tga + i_button_command_bar_pirate_symbol.tga + i_button_command_bar_jabba_symbol.tga + i_button_command_bar_mandalorian_symbol.tga + + 1.0 + True + + + + TextButton + TEXT_TOOLTIP_GALACTIC_RESERVE + EmpireAtWar-Medium + 7 + + 158 17 36 255 + True + 0 0 + 3.0 + 0.15 + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + 1.0 + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 189 26 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Structure Buttons + EmpireAtWar-Medium + 6 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + TextButton + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_pad_rebel_dark.tga i_button_pad_empire_dark.tga + i_button_mouse_over.tga + i_button_pad_dark.tga + i_button_build.tga + i_button_flash.tga + Hero Buttons + EmpireAtWar-Medium + 6 + 1.0 + 0 0 + 0 -20 + 255 255 255 180 + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + False + True + True + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + True + + + + + + + + + + Button + TEXT_TOOLTIP_DROID_ADVISOR + i_button_command_bar_help_disabled.tga + i_button_command_bar_help.tga + i_button_command_bar_help_over.tga + i_button_command_bar_help_press.tga + i_button_command_bar_help_disabled.tga + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + + + + Button + i_button_command_bar_help_disabled.tga + i_button_command_bar_help.tga + i_button_command_bar_help_over.tga + i_button_command_bar_help_press.tga + i_button_command_bar_help_disabled.tga + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + + + + + TextButton + Arial bold + 8 + 158 17 36 255 + + 0 0 + True + + + + TextButton + EmpireAtWar-Medium + 7 + 158 17 36 255 + TEXT_TOOLTIP_TOTAL_INCOME + True + 0 0 + 2 + 0.33 + + + + TextButton + i_icon_planet_pop.tga + Arial bold + 7 + 158 17 36 255 + TEXT_TOOLTIP_MAX_UNIT + True + 0 0 + 15 + + + + + + + + + + Button + TEXT_TOOLTIP_CREDIT_FILTER + i_button_back_new.tga + i_button_command_bar_filter1.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter1_press.tga + i_button_command_bar_filter1.tga + Filter_Tab_0 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + TEXT_TOOLTIP_BASE_LEVEL_FILTER + i_button_back_new.tga + i_button_command_bar_filter2.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter2_press.tga + i_button_command_bar_filter2.tga + Filter_Tab_1 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + TEXT_TOOLTIP_ABILITY_WEATHER_FILTER_02 + i_button_back_new.tga + i_button_command_bar_filter3.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter3_press.tga + i_button_command_bar_filter3.tga + Filter_Tab_2 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + TEXT_TOOLTIP_HERO_FILTER + i_button_back_new.tga + i_button_command_bar_filter4.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter4_press.tga + i_button_command_bar_filter4.tga + Filter_Tab_3 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + TEXT_TOOLTIP_STORY_BUTTON + i_button_command_bar_holocron.tga + i_button_command_bar_holocron.tga + i_button_command_bar_holocron_over.tga + i_button_command_bar_holocron_press.tga + i_button_command_bar_holocron_flash.tga + i_button_command_bar_holocron_disabled.tga + False + Story_Arc + True + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + + + + Button + TEXT_TOOLTIP_QUICK_REF + i_button_quick_reference_on.tga + i_button_minimap_mouseover.tga + i_button_quick_reference_off.tga + i_button_minimap_disabled.tga + False + False + False + Quick_Ref + True + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + + + + Button + TEXT_TOOLTIP_PROD_SPACE_BUTTON + i_tab_space.tga + i_tab_space_over.tga + Build_Tab + True + True + GUI_Highlight_Mouse_Over + 0 -26 + 0 -26 + True + + + + Button + i_tab_land.tga + TEXT_TOOLTIP_PROD_LAND_BUTTON + i_tab_planet_over.tga + i_tab_land_disabled.tga + Build_Tab + True + True + GUI_Highlight_Mouse_Over + 0 32 + 0 32 + 0 32 + True + + + + Button + TEXT_TOOLTIP_PROUCTION_DIAL + i_button_dial_left.tga + i_button_dial_left.tga i_button_dial_right.tga + Dial + False + + + + Button + TEXT_TOOLTIP_PROD_SCROLL_RIGHT + i_button_scroll_right_off.tga + i_button_scroll_right_on.tga + i_button_scroll_right_on.tga + True + 4 + GUI_Unit_Scroll_SFX + + + + Button + TEXT_TOOLTIP_PROD_SCROLL_LEFT + i_button_scroll_left_off.tga + i_button_scroll_left_on.tga + i_button_scroll_left_on.tga + True + 4 + GUI_Unit_Scroll_SFX + + + + Button + TEXT_TOOLTIP_ZOOM_BUTTON + i_icon_zoom_out.tga i_icon_zoom_in.tga + + + + Button + TEXT_TOOLTIP_PREVIOUS_BUTTON + i_button_planet_left_over.tga + i_button_planet_left.tga + True + + + + Button + TEXT_TOOLTIP_NEXT_BUTTON + i_button_planet_right_over.tga + i_button_planet_right.tga + True + + + + Button + + + 110 150 + + + + TextButton + TEXT_TOOLTIP_TECH_LEVEL TEXT_TOOLTIP_TECH_LEVEL_REBEL TEXT_TOOLTIP_TECH_LEVEL_EMPIRE TEXT_TOOLTIP_TECH_LEVEL_UNDERWORLD + Tech_Level + Arial Bold + 8 + 158 17 36 255 + True + 1.0 + + + + TextButton + i_bar_fight_red.tga i_bar_fight_blue.tga + i_bar_fight_flash.tga i_bar_fight_flash.tga + True + 6 0 + True + 3 -1 + + + + + + + + TextButton + TEXT_TOOLTIP_QUEUE_SPACE + + i_button_build.tga + Build_Queue + 1.0 + True + EmpireAtWar-Medium + 6 + 0 -20 + 192 192 255 180 + True + + + + Button + TEXT_TOOLTIP_QUEUE_SPACE + + i_button_build.tga + Build_Queue + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_SPACE + + i_button_build.tga + Build_Queue + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_SPACE + + i_button_build.tga + Build_Queue + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_SPACE + + i_button_build.tga + Build_Queue + 1.0 + True + + + + TextButton + TEXT_TOOLTIP_QUEUE_GROUND + + i_button_build_land.tga + Build_Queue_Land + 1.0 + True + EmpireAtWar-Medium + 6 + 0 -20 + 255 192 192 180 + True + + + + Button + TEXT_TOOLTIP_QUEUE_GROUND + + i_button_build_land.tga + Build_Queue + Build_Queue_Land + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_GROUND + + i_button_build_land.tga + Build_Queue_Land + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_GROUND + + i_button_build_land.tga + Build_Queue_Land + 1.0 + True + + + + Button + TEXT_TOOLTIP_QUEUE_GROUND + + i_button_build_land.tga + Build_Queue_Land + 1.0 + True + + + + + + + + + + TextButton + i_button_smuggler.tga + i_planet_slot_unavailable.tga + + + + TextButton + i_button_space.tga + + + + TextButton + i_button_space.tga + + + + TextButton + i_button_slot_00.tga + Arial + 7 + True + 255 255 255 255 + 0 26 + + + + + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + TextButton + i_planet_slot_unavailable.tga + i_button_unit_frame_select.tga + i_button_unit_frame_select.tga + Primary Force + TEXT_TOOLTIP_ORG_GARRISON + GUI_Highlight_Mouse_Over + True + True + True + 0.125 + True + True + True + + + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + Button + i_button_units00.tga + i_planet_slot_unavailable.tga + TEXT_TOOLTIP_STRUCTURE_SLOT + + + + + + + + Button + i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga + i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga + Big Fleets + 1.0 + 255 255 255 255 + 2 + True + + + + Button + i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga + i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga + Big Fleets + 1.0 + 255 255 255 255 + 2 + True + + + + Button + i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga i_icon_rebels_big_raid.tga + i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga i_icon_rebels_big_over.tga + Big Fleets + 1.0 + 255 255 255 255 + 2 + True + + + + Button + i_icon_rebels_big.tga i_icon_empire_big.tga i_icon_pirates_big.tga + i_icon_rebels_big_over.tga i_icon_empire_big_over.tga i_icon_pirates_big_over.tga + Big Fleets + 1.0 + 255 255 255 255 + 2 + True + + + + + + TextButton + i_button_pathfinder.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet PF + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 255 + GUI_Highlight_Mouse_Over + True + True + False + True + True + 0.125 + False + False + True + False + TEXT_TOOLTIP_PATHFINDER + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 255 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 0 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + + + + + TextButton + i_button_pathfinder.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet PF + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + False + True + True + 0.125 + False + False + True + False + TEXT_TOOLTIP_PATHFINDER + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 1 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + + + + TextButton + i_button_pathfinder.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet PF + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + False + True + True + 0.125 + False + False + True + False + TEXT_TOOLTIP_PATHFINDER + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + TextButton + i_button_unit_frame.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + i_button_unit_frame_select.tga i_button_unit_frame_select_1.tga i_button_unit_frame_select_2.tga i_button_unit_frame_select_4.tga + Fleet 2 + EmpireAtWar-Medium + 6 + 1.0 + 13 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + 0.125 + True + True + True + + + + + + + + + + i_tactical_controls.alo + Shell + Shells + True + True + True + True + True + + + + TextButton + i_button_command_bar_options.tga + i_button_command_bar_options_over.tga + i_button_command_bar_options_press.tga + i_button_command_bar_options_disabled.tga + TEXT_BUTTON_MAIN_MENU + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + + + + TextButton + i_button_command_bar_camera.tga + i_button_command_bar_camera.tga + i_button_command_bar_camera.tga + i_button_command_bar_camera.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + TEXT_MOVIE_MODE + True + True + + + + TextButton + + i_button_minimap_mouseover.tga + i_button_minimap_selected.tga + i_button_minimap_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + + True + True + + + + Button + + i_button_back_new.tga + i_button_command_bar_ion_cannon.tga i_button_command_bar_hyper_gun.tga i_button_command_bar_station_turret.tga i_button_command_bar_bombing_run.tga + i_button_heros_over.tga + i_button_heros_over.tga + i_button_disabled.tga + i_button_build.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + 1.0 + True + TEXT_TOOLTIP_IONC_BUTTON TEXT_TOOLTIP_HYPERV_BUTTON TEXT_TOOLTIP_PLASMAC_BUTTON TEXT_TOOLTIP_BOMBRUN_BUTTON TEXT_TOOLTIP_REQUIRES_COMM_ARRAY + True + + + + Button + + i_button_back_new.tga + i_button_command_bar_ping.tga + i_button_heros_over.tga + i_button_heros_over.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + 1.0 + True + TEXT_PLACE_BEACON + True + + + + Button + + i_button_back_new.tga + i_button_command_bar_reinforcements.tga i_button_command_bar_reinforcements.tga i_button_command_bar_hyper_gun.tga + i_button_heros_over.tga + i_button_heros_over.tga + i_button_disabled.tga + i_button_r_flash.tga + i_button_build.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + 1.0 + True + TEXT_TOOLTIP_REINFORCEMENTS + True + + + + Button + i_button_back_new.tga + i_button_command_bar_retreat.tga i_button_command_bar_retreat.tga + i_button_heros_over.tga + i_button_heros_over.tga + i_button_disabled.tga + i_button_build.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + TEXT_TOOLTIP_RETREAT_BUTTON + True + + + + Button + i_button_command_bar_holocron.tga + i_button_command_bar_holocron.tga + i_button_command_bar_holocron_over.tga + i_button_command_bar_holocron_press.tga + i_button_command_bar_holocron_flash.tga + i_button_command_bar_holocron_disabled.tga + False + Story_Tab + True + TEXT_TOOLTIP_STORY_BUTTON + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + + + + TextButton + TEXT_TOOLTIP_TECH_LEVEL TEXT_TOOLTIP_TECH_LEVEL_REBEL TEXT_TOOLTIP_TECH_LEVEL_EMPIRE + Tactical_Tech_Level + Arial Bold + 8 + 158 17 36 255 + True + 1.0 + + + + + + + Button + TEXT_TOOLTIP_ATTACK TEXT_TOOLTIP_ATTACK_01 + i_button_back_new.tga + i_button_command_bar_attack.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + True + + + + Button + TEXT_TOOLTIP_ATTACK_MOVE TEXT_TOOLTIP_ATTACK_MOVE_01 + i_button_back_new.tga + i_button_command_bar_attack_move.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + True + + + + Button + TEXT_TOOLTIP_MOVE TEXT_TOOLTIP_MOVE_01 + i_button_back_new.tga + i_button_command_bar_move.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + True + + + + Button + TEXT_TOOLTIP_WAYPOINT TEXT_TOOLTIP_WAYPOINT_01 + i_button_back_new.tga + i_button_command_bar_waypoint.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + True + + + + Button + TEXT_TOOLTIP_FULL_STOP TEXT_TOOLTIP_FULL_STOP_01 + i_button_back_new.tga + i_button_command_bar_stop.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + True + + + + Button + TEXT_TOOLTIP_GUARD TEXT_TOOLTIP_GUARD_BUTTON_01 + i_button_back_new.tga + i_button_command_bar_guard.tga + i_button_heros_over.tga + i_button_command_bar_pressed.tga + i_button_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + 1.0 + TEXT_TOOLTIP_GUARD_BUTTON + True + + + + Button + GUI_Highlight_Mouse_Over + + 175 175 + + + + TextButton + TEXT_TOOLTIP_GALACTIC_RESERVE + i_icon_money_big.tga + EmpireAtWar-Medium + 7 + 158 17 36 255 + True + -10 0 + 3.0 + 0.15 + + + + TextButton + i_button_unit_frame_gripper.tga + i_temp_fleet.tga + i_button_unit_frame_gripper_select.tga + i_button_unit_frame_gripper_select.tga + True + 0.6 + 255 255 255 255 + False + 0 + Grab Bar + 65536 + 0.4 + True + 255 255 255 255 + True + EmpireAtWar-Medium + 9 + -10 -6 + 0 30 + 15 -15 + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + True + True + 0 + False + False + 0 -16 + 0.80 + + + + TextButton + i_icon_select_small_l.tga i_icon_select_small_r.tga + True + 0 255 0 255 + False + 0 + Select + EmpireAtWar-Medium + 5 + 6 -8 + True + 255 255 255 180 + + + + TextButton + i_icon_select_med_l.tga i_icon_select_med_r.tga + True + 0 255 0 255 + False + 0 + Select + EmpireAtWar-Medium + 7 + 10 -32 + True + 255 255 255 180 + + + + TextButton + i_icon_select_big_l.tga i_icon_select_big_r.tga + True + 0 255 0 255 + False + 0 + Select + EmpireAtWar-Medium + 9 + 14 -64 + True + 255 255 255 180 + + + + TextButton + i_icon_sa_heroglow.tga + i_button_unit_frame_blank.tga + i_temp_fleet.tga + i_button_unit_frame_hero_rollover.tga + i_button_unit_frame_hero.tga + True + 0.8 + 255 255 255 255 + False + 0 + Grab Bar + 65536 + 0.4 + True + i_button_build.tga + EmpireAtWar-Medium + 9 + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + True + True + 0 + False + 0 -24 + 1.0 + true + + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga + i_bar_health_medium0.tga i_bar_health_medium1.tga i_bar_health_medium2.tga i_bar_health_medium3.tga i_bar_health_medium4.tga i_bar_health_medium5.tga i_bar_health_medium6.tga i_bar_health_medium7.tga i_bar_health_medium8.tga i_bar_health_medium9.tga i_bar_health_medium10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga + i_bar_health_large0.tga i_bar_health_large1.tga i_bar_health_large2.tga i_bar_health_large3.tga i_bar_health_large4.tga i_bar_health_large5.tga i_bar_health_large6.tga i_bar_health_large7.tga i_bar_health_large8.tga i_bar_health_large9.tga i_bar_health_large10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga i_bar_control_wide_medium.tga + i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga i_bar_shield_medium10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga i_bar_control_wide_large.tga + i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga i_bar_shield_large10.tga + 10 + 0 + True + True + False + 0 0 + true + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 0 + True + + + + TextButton + True + 255 255 255 255 + False + 0 + 1 + EmpireAtWar-Medium + 9 + 0 -32 + True + + + + TextButton + NOT_USED i_button_sa_power_to_shields.tga i_button_sa_deploy.tga i_button_sa_gravity_well_generator.tga i_button_sa_harass.tga i_button_sa_barrage.tga i_button_sa_hunt.tga i_button_sa_toggle_spread_out.tga i_button_sa_afterburn.tga i_button_sa_Turbo.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_force_crush.tga i_button_sa_force_choke.tga i_button_sa_force_lightning.tga i_button_sa_flame_thrower.tga i_button_sa_jet_pack.tga i_button_sa_capture_vehicle.tga i_button_sa_lure.tga i_button_sa_sticky_bomb.tga i_button_sa_stun_blast.tga i_button_sa_area_heal.tga i_button_sa_influence_weak_minded.tga i_button_sa_influence_weak_minded.tga i_button_sa_lure.tga i_button_sa_lure.tga i_button_sa_lure.tga + True + 0 + + + + TextButton + i_garrison_flag.tga + True + 0 + + + + TextButton + i_icon_badweather.tga + True + 0 + + + + + TextButton + i_dialogue_radio_off.tga + i_dialogue_radio_on.tga + True + .5 + 0 + + + + + + + + + + TextButton + i_button_special_deathstar_switch_05.tga + i_button_special_deathstar_switch_00.tga i_button_special_deathstar_switch_01.tga i_button_special_deathstar_switch_02.tga i_button_special_deathstar_switch_03.tga i_button_special_deathstar_switch_04.tga + i_button_special_deathstar_switch_mouseover.tga + TEXT_TOOLTIP_DEATHSTAR_TOO_FAR TEXT_TOOLTIP_DEATHSTAR_READY TEXT_TOOLTIP_DEATHSTAR_FIRED + False + True + 5 + False + + + + TextButton + ds_countdown.tga + 3 + EmpireAtWar-light + 9 + -46 0 + True + True + 255 255 255 212 + + + + + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + TextButton + i_icon_sa_unitglow.tga + i_button_pad_rebel.tga i_button_pad_empire.tga + i_button_command_bar_defend.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + i_sa_ami_box.tga + EmpireAtWar-Medium + 6 + 1.0 + True + 255 255 255 255 + 4 + Tactical_Selection + -12 15 + -12 15 + 12 15 + 12 15 + -12 15 + 12 15 + 0 -16 + TEXT_PRODUCTION_QUEUE_FULL TEXT_PRODUCTION_POP_CAP_REACHED TEXT_PRODUCTION_INSUFFICIENT_FUNDS + + + + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 5 + Tactical_Selection_Health + True + + + + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga i_bar_shield_small10.tga + 10 + 1 + 5 + Tactical_Selection_Shield + True + + + + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + TextButton + i_special_border_full.tga i_special_border_left.tga i_special_border_center.tga i_special_border_right.tga + 1.0 + 2 + Tactical_Selection_Border + + + + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + TextButton + i_special_border_button.tga + sa_ami_outline_00.tga sa_ami_outline_01.tga sa_ami_outline_02.tga sa_ami_outline_03.tga sa_ami_outline_04.tga sa_ami_outline_05.tga sa_ami_outline_06.tga sa_ami_outline_07.tga sa_ami_outline_08.tga sa_ami_outline_09.tga + i_special_border_button_mouseover.tga + i_special_border_button_selected.tga + i_special_border_button_dark.tga + i_button_sa_recharge.tga + i_sa_ami_box.tga + 1.0 + 4 + Tactical_Selection_Button + GUI_Button_Press_2_SFX + True + True + 5 + True + True + + + + + + + + TextButton + i_button_hologram.tga + i_button_hologram.tga + i_button_build.tga + Tactical_Build_Queue + 1.0 + True + EmpireAtWar-Medium + 6 + -3 -20 + 192 192 255 180 + True + + + + Button + i_button_hologram.tga + i_button_hologram.tga + i_button_build.tga + Tactical_Build_Queue + 1.0 + True + + + + Button + i_button_hologram.tga + i_button_hologram.tga + i_button_build.tga + Tactical_Build_Queue + 1.0 + True + + + + Button + i_button_hologram.tga + i_button_hologram.tga + i_button_build.tga + Tactical_Build_Queue + 1.0 + True + + + + Button + i_button_hologram.tga + i_button_hologram.tga + i_button_build.tga + Tactical_Build_Queue + 1.0 + True + + + + TextButton + i_button_hologram_land.tga + i_button_hologram_land.tga + i_button_build_land.tga + Tactical_Build_Queue_Land + 1.0 + True + EmpireAtWar-Medium + 6 + -3 -20 + 255 192 192 180 + True + + + + Button + i_button_hologram_land.tga + i_button_hologram_land.tga + i_button_build_land.tga + Tactical_Build_Queue + Tactical_Build_Queue_Land + 1.0 + True + + + + Button + i_button_hologram_land.tga + i_button_hologram_land.tga + i_button_build_land.tga + Tactical_Build_Queue_Land + 1.0 + True + + + + Button + i_button_hologram_land.tga + i_button_hologram_land.tga + i_button_build_land.tga + Tactical_Build_Queue_Land + 1.0 + True + + + + Button + i_button_hologram_land.tga + i_button_hologram_land.tga + i_button_build_land.tga + Tactical_Build_Queue_Land + 1.0 + True + + + + + + + + + + + + + + TextButton + i_tooltip_back.tga + i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga + True + 10 + False + + + + TextButton + Arial + 7 + 1.0 + 10 125 167 255 + True + 10 + 60 20 + + + + TextButton + EmpireAtWar-Medium + 7 + 1.0 + 10 125 167 255 + True + 10 + True + 60 20 + + + + TextButton + i_button_unit_frame.tga + i_button_build.tga + EmpireAtWar-Medium + 6 + True + 1.0 + True + 10 + 17 -17 + + + + TextButton + i_button_unit_frame.tga + i_button_build_land.tga + EmpireAtWar-Medium + 6 + True + 1.0 + True + 10 + 17 -17 + + + + TextButton + Arial + 7 + 1.0 + 10 125 167 255 + True + 10 + True + 60 20 + + + + + + + + + + TextButton + e_background.tga + i_tooltip_rebel_frame.tga i_tooltip_empire_frame.tga + True + 9 + + 255 255 255 128 + 262 14 + + 0 0 + + 5 2 + False + True + + + + TextButton + Arial Bold + 7 + 1.0 + 255 255 255 255 + True + + + True + 23 18 + + + 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i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Good_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Good_Health + True + + + + + + + + i_main_hero_frame_empire.alo + Shell + Shells + True + True + True + True + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 3 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 0 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 0 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 0 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 0 + True + Evil_Hero + 0.8 + + + + TextButton + empire_hero_ring.tga + i_button_build.tga + 0 + True + Evil_Hero + 0.8 + + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 4 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Evil_Health + True + + + + Bar + i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga i_bar_control_wide.tga + i_bar_health_small0.tga i_bar_health_small1.tga i_bar_health_small2.tga i_bar_health_small3.tga i_bar_health_small4.tga i_bar_health_small5.tga i_bar_health_small6.tga i_bar_health_small7.tga i_bar_health_small8.tga i_bar_health_small9.tga i_bar_health_small10.tga + 10 + 1 + 1 + Evil_Health + True + + + + + + + + + + i_attack_mode.alo + False + True + Shell + Shells + False + True + True + True + + + + TextButton + 1.0 + EmpireAtWar-Medium + 7 + False + False + 150 187 227 255 + 9 + + + + TextButton + i_attack_mode_rollover.tga + 1.0 + EmpireAtWar-Medium + 7 + True + False + 255 64 64 255 + 9 + GUI_Highlight_Mouse_Over + + + + + i_attack_mode_single.alo + False + True + Shell + Shells + False + True + True + True + + + + TextButton + 1.0 + EmpireAtWar-Medium + 7 + False + False + 150 187 227 255 + 9 + + + + TextButton + i_attack_mode_rollover.tga + 1.0 + EmpireAtWar-Medium + 7 + True + False + 255 64 64 255 + 9 + GUI_Highlight_Mouse_Over + + + + + + + + + + TextButton + advance_build_button.tga + advance_build_button_mouseover.tga + GUI_Highlight_Mouse_Over + 3 + 1.0 + + + + + planetary_mode.alo + False + True + Shell + Shells + False + False + True + + + + planetary_mode_overlay.alo + False + True + Shell + + False + False + True + True + + + + TextButton + Arial Bold + 7 + True + False + 255 255 255 255 + 3 + + + + TextButton + Arial Bold + 7 + False + False + 192 192 192 255 + 3 + + + + TextButton + Arial Bold + 5 + + True + False + 64 255 64 255 + 3 + True + + + + TextButton + EmpireAtWar-Medium + 5 + True + False + 64 255 64 255 + 3 + True + + + + TextButton + Arial Bold + 5 + True + False + 64 255 64 255 + 3 + True + + + + TextButton + EmpireAtWar-Medium + 5 + True + False + 64 255 64 255 + 3 + True + + + + TextButton + EmpireAtWar-Medium + 5 + True + False + 255 64 64 255 + 3 + True + + + + TextButton + EmpireAtWar-Medium + 5 + True + False + 255 255 255 255 + 3 + True + + + + TextButton + EmpireAtWar-Medium + 5 + True + False + 255 255 255 255 + 3 + True + + + + TextButton + 3 + 1.0 + + + + TextButton + back_button.tga + back_button_over.tga + GUI_Highlight_Mouse_Over + 3 + 1.0 + EmpireAtWar-Medium + 7 + False + False + 255 255 255 255 + + + + TextButton + 3 + 1.0 + + + + TextButton + 3 + 1.0 + + + + Button + 60 80 + + + + Button + TEXT_TOOLTIP_ZOOM_BUTTON + i_icon_zoom_out.tga + + + + TextButton + Arial + 0 50 255 175 + 7 + 1.0 + 192 192 192 200 + 0 0 + 44 14 + True + True + True + 5 + + + + + + + + Button + i_button_back_new.tga + i_button_command_bar_filter1.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter1_press.tga + i_button_command_bar_filter1.tga + Advanced_Tab_0 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + i_button_back_new.tga + i_button_command_bar_filter2.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter2_press.tga + i_button_command_bar_filter2.tga + Advanced_Tab_1 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + i_button_back_new.tga + i_button_command_bar_filter3.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter3_press.tga + i_button_command_bar_filter3.tga + Advanced_Tab_2 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + Button + i_button_back_new.tga + i_button_command_bar_filter4.tga + i_button_command_bar_filter_over.tga + i_button_command_bar_filter4_press.tga + i_button_command_bar_filter4.tga + Advanced_Tab_3 + False + True + True + GUI_Highlight_Mouse_Over + GUI_Dial_Switch_SFX + True + True + + + + + TextButton + i_button_command_bar_options.tga + i_button_command_bar_options_over.tga + i_button_command_bar_options_press.tga + i_button_command_bar_options_disabled.tga + GUI_Highlight_Mouse_Over + GUI_Button_Press_2_SFX + True + TEXT_BUTTON_MAIN_MENU + True + + + + + + + Icon + 2 + 1.25 + 512 512 + 200 200 200 255 + + + + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + True + + + + TextButton + i_button_unit_frame_select.tga + 3 + 1.0 + land_fleet + EmpireAtWar-Medium + 6 + 17 -17 + 0 -17 + True + 255 255 255 180 + GUI_Highlight_Mouse_Over + True + True + True + + + + + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_units.tga + i_button_units00.tga i_button_units01.tga i_button_units02.tga i_button_units03.tga i_button_units04.tga i_button_units03.tga i_button_units02.tga i_button_units01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + build_pad + True + False + True + True + True + 10 + True + True + + + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + TextButton + i_icon_reinforce.tga + 4 + 1.0 + reinforce_pad + + + + + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + 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i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + TextButton + i_icon_bunker.tga i_icon_build_pad.tga + 4 + 1.0 + bunker_build_pad + + + + + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_units.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + TextButton + i_button_buildings.tga + i_button_buildings00.tga i_button_buildings01.tga i_button_buildings02.tga i_button_buildings03.tga i_button_buildings04.tga i_button_buildings03.tga i_button_buildings02.tga i_button_buildings01.tga + i_button_unit_frame_select.tga + 4 + 1.0 + unit_pad + True + False + True + True + True + 10 + True + True + + + + + + TextButton + I_bribe.tga + EmpireAtWar-Medium + 7 + True + False + 64 255 64 255 + 1 + True + -78 7 + 47 7 + True + + + + + + + + + + + + + i_black_market.alo + Shell + Shells + True + False + True + True + + + + TextButton + EmpireAtWar-Medium + 10 + + 250 246 246 255 + 0 0 + 7 + True + + + + TextButton + EmpireAtWar-Medium + 8 + + 250 246 246 255 + 0 0 + 7 + True + + + + TextButton + Arial + 6 + 255 255 255 255 + 0 0 + True + 7 + + + + TextButton + Arial + 6 + 255 255 255 255 + 0 0 + False + 7 + + + + TextButton + 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+ GUI_Highlight_Mouse_Over + CorruptIcon + 7 + GUI_Button_Press_2_SFX + false + + + + Button + i_button_corruption_mouseover_a.tga + 1.0 + GUI_Highlight_Mouse_Over + CorruptIcon + 7 + GUI_Button_Press_2_SFX + false + + + + Button + i_button_corruption_mouseover_a.tga + 1.0 + GUI_Highlight_Mouse_Over + CorruptIcon + 7 + GUI_Button_Press_2_SFX + false + + + + TextButton + TEXT_TOOLTIP_CORRUPTION_COST + EmpireAtWar-Medium + 10 + 255 255 255 255 + 0 0 + 7 + False + + + + TextButton + TEXT_TOOLTIP_CORRUPTION_COST + EmpireAtWar-Medium + 10 + 255 255 255 255 + 0 0 + 7 + False + + + + TextButton + TEXT_TOOLTIP_CORRUPTION_COST + EmpireAtWar-Medium + 10 + 255 255 255 255 + 0 0 + 7 + False + + + + TextButton + EmpireAtWar-Medium + 11 + 255 255 255 255 + + 250 246 246 + 0 0 + 7 + True + + + + TextButton + EmpireAtWar-Medium + 11 + 255 255 255 255 + + 250 246 246 + 0 0 + 7 + True + + + + TextButton + EmpireAtWar-Medium + 11 + 255 255 255 255 + + 250 246 246 + 0 0 + 7 + True + + + + TextButton + 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CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + TextButton + + 1.0 + CorruptRequire + 7 + EmpireAtWar-Medium + 9 + 255 255 255 255 + -20 0 + True + + + + + + + + + + + i_hack.alo + Shell + Shells + True + False + True + True + + + + TextButton + EmpireAtWar-Bold + 10 + 255 255 255 255 + + 250 246 246 + 0 0 + 7 + True + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + Arial + 7 + 255 255 255 255 + 255 255 255 200 + 0 0 + 7 + True + 1 292 + Hack_Desc + + + + TextButton + EmpireAtWar-Medium + 10 + 255 255 255 255 + 0 0 + 7 + False + + + + TextButton + back_button.tga + back_button_over.tga + back_button.tga + 1.0 + EmpireAtWar-Medium + 7 + 0 -1 + 255 255 255 255 + GUI_Highlight_Mouse_Over + False + True + True + 7 + true + + + + TextButton + back_button.tga + back_button_over.tga + 1.0 + EmpireAtWar-Medium + 7 + 0 -1 + 255 255 255 255 + GUI_Highlight_Mouse_Over + False + True + True + 7 + + + \ No newline at end of file diff --git a/Data/XML/DataMinerXMLFiles.xml b/Data/XML/DataMinerXMLFiles.xml new file mode 100644 index 0000000..b8c5137 --- /dev/null +++ b/Data/XML/DataMinerXMLFiles.xml @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/DifficultyAdjustments.xml b/Data/XML/DifficultyAdjustments.xml new file mode 100644 index 0000000..1d3bb74 --- /dev/null +++ b/Data/XML/DifficultyAdjustments.xml @@ -0,0 +1,55 @@ + + + + + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 1.0 + 35.0 + 35.0 + 35.0 + 0.25 + + + + 2.0 + 1.15 + 1.15 + 1.15 + 0.6 + 0.8 + 0.8 + 1.0 + 1.0 + 1.0 + 10.0 + 10.0 + 10.0 + 0.25 + + + + 4.0 + 1.25 + 1.25 + 1.25 + 0.4 + 0.6 + 0.6 + 1.2 + 1.1 + 1.0 + 0.0 + 0.0 + 0.0 + 0.25 + + + \ No newline at end of file diff --git a/Data/XML/Dynamictrackfx.xml b/Data/XML/Dynamictrackfx.xml new file mode 100644 index 0000000..d006e30 --- /dev/null +++ b/Data/XML/Dynamictrackfx.xml @@ -0,0 +1,157 @@ + + + + + 20.0f + 1 + 20 + 100.0 + 150.0 + 10.0 + Trk_Dirt.tga + DIFFUSE_ALPHA + 0.25 + + + + + + 20.0f + Trk_Grass.tga + 1 + 20 + 100.0 + 150.0 + 10.0 + DIFFUSE_ALPHA + 0.25 + + + + + 20.0f + Trk_Dirt.tga + 1 + 20 + 100.0 + 150.0 + 10.0 + DIFFUSE_ALPHA + 0.25 + + + + + + 5.0f + w_tank_track_01.tga + 1 + 7 + 200.0 + 280.0 + 10.0 + DECAL_BUMP_ALPHA + 0.25 + + + + + + 2.5f + w_tank_track_01.tga + 1 + 7 + 220.0 + 280.0 + 10.0 + DECAL_BUMP_ALPHA + 0.25 + + + + + + 5.0f + w_tank_track_01.tga + .1 + 1 + 220.0 + 280.0 + 10.0 + DECAL_BUMP_ALPHA + 0.75 + + + + + + 2.5f + w_tank_track_01.tga + .1 + 1 + 220.0 + 280.0 + 10.0 + DECAL_BUMP_ALPHA + 0.75 + + + + + + 3.0f + w_footprint00.tga + 1 + 6.0 + 75.0 + 100.0 + 10.0 + DECAL_BUMP_ALPHA + 0.9 + + + + + + 3.0f + w_footprint00.tga + .1 + 1 + 75.0 + 100.0 + 10.0 + DECAL_BUMP_ALPHA + 0.9 + + + + + + 4.50f + w_r2d2_tracks.tga + 0.75 + 6.0 + 100.0 + 150.0 + 10.0 + DECAL_BUMP_ALPHA + 0.0 + + + + + + 4.5f + w_r2d2_tracks.tga + .1 + 1 + 100.0 + 150.0 + 10.0 + DECAL_BUMP_ALPHA + 0.0 + + + + + \ No newline at end of file diff --git a/Data/XML/Enum/GameObjectCategoryType.xml b/Data/XML/Enum/GameObjectCategoryType.xml new file mode 100644 index 0000000..2db1482 --- /dev/null +++ b/Data/XML/Enum/GameObjectCategoryType.xml @@ -0,0 +1,73 @@ + + + + + + + 0x00000001 + 0x00000002 + 0x00000004 + 0x00000008 + 0x00000010 + 0x00000020 + 0x00000040 + + 0x00000080 + 0x00000100 + 0x00000200 + 0x00000400 + + 0x00000800 + 0x00001000 + 0x00002000 + 0x00004000 + 0x00008000 + 0x00010000 + 0x00020000 + + 0x00040000 + 0x00080000 + 0x00100000 + 0x00200000 + + 0x00400000 + + 0x00800000 + + 0x01000000 + + 0x02000000 + 0x04000000 + + 0x08000000 + + + + 0x06400000 + 0xFFFFFFFF + 0x00000000 + + + diff --git a/Data/XML/Enum/PerceptionTokenType.xml b/Data/XML/Enum/PerceptionTokenType.xml new file mode 100644 index 0000000..688ee71 --- /dev/null +++ b/Data/XML/Enum/PerceptionTokenType.xml @@ -0,0 +1,311 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Data/XML/Enum/Surfacefxtriggertype.xml b/Data/XML/Enum/Surfacefxtriggertype.xml new file mode 100644 index 0000000..fe83b93 --- /dev/null +++ b/Data/XML/Enum/Surfacefxtriggertype.xml @@ -0,0 +1,47 @@ + + + + + + + 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 + 16 + 17 + 18 + 19 + 20 + 21 + 22 + 23 + 24 + 25 + 26 + 27 + 28 + 29 + 30 + 31 + 32 + 33 + 34 + 35 + 36 + 37 + 38 + 39 + \ No newline at end of file diff --git a/Data/XML/Expansion_factions.xml b/Data/XML/Expansion_factions.xml new file mode 100644 index 0000000..2dbe259 --- /dev/null +++ b/Data/XML/Expansion_factions.xml @@ -0,0 +1,767 @@ + + + + + Yes + No + TEXT_FACTION_UNDERWORLD + TEXT_FACTION_UNDERWORLD_NICKNAME + i_icon_pirate.tga + pirate_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + i_icon_fleet.tga + g_fleet.tga + g_squad.tga + + 251, 250, 252, 255 + + 231, 221, 67, 255 + 251, 250, 252, 255 + 251, 250, 252, 150 + 0.95 + 10.0 + 10.0, 10.0, -1.1 + false + + 0.07 + No + Dark + 1 + No + + + 35 + 0.25 + true + + No + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + + i_button_pirate_soldier.tga + i_r_vehicle.tga + i_r_carrier.tga + i_r_frigate.tga + i_r_corvette.tga + i_button_virago.tga + IDD_TECH_TREE_BLACKMARKET + i_underworld_help_droid.tga + 4.99 + 2.0 + 2.0 + 500.0 + 1 + 12000.0, 12000.0, 0.0 + + 255, 255, 255, 255 + TEXT_RETREAT_SPACE_UNDERWORLD_COUNTDOWN + UHD_Retreat_Started_Space + Unit_Enemy_Retreat_Underworld_Soldier + UHD_Retreat_Cancelled + UHD_Retreat_Not_Allowed + UHD_Retreat_Interdictor + + + + + + + UHD_Retreat_Started_Space + 4.99 + 2.0 + 2.0 + 255, 255, 255, 255 + TEXT_RETREAT_LAND_UNDERWORLD_COUNTDOWN + UHD_Retreat_Started_land + Unit_Enemy_Retreat_Underworld_Soldier + UHD_Retreat_Cancelled + UHD_Retreat_Not_Allowed + + + + + + + UHD_Retreat_Started_land + UHD_Choose_Reinforcements + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Cancelled + UHD_Request_Assistance + UHD_Reinforcements_Available + Reinforcement_Overlay_Underworld + Bombing_Run_Rebel + 100.0 + + + + 0.0,0.0,0.0,1.0,0.2,0.2 + 0.2 0.4 + 2 2 + Selection_Rebel_Land + Selection_Rebel_Space + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + 100000 + 50000 + + + + 0,10, + 1,10, + 8,5, + + + + + + + + + + + i_us_win.tga + i_us_lose.tga + i_ul_win.tga + i_ul_lose.tga + + Rebel_Land_Area_Effect_Range_Overlay + + 128, 255, 128, 128 + 1.20 + + + Rebel_Land_Ability_Targeting_Range_Overlay + + 255, 255, 64, 128 + 1.20 + + + + + + + + GUI_Select_Underworld_SFX + UHD_Credit_Capacity + UHD_Invasion_Commencing + + UHD_System_Blockaded + + UHD_New_Construction + + UHD_Mission_Updated + + SFX_Shield_Absorb_Detonation + + UHD_Unit_Cap_Reached + + Unit_Ship_Hyperspace_Enter + Unit_Ship_Hyperspace_Exit + UHD_Space_Station_Under_Attack + UHD_Base_Under_Attack + UHD_Enemy_Fleet_Approaching + UHD_Unit_Cap_Reached + UHD_Unit_Cap_Reached + GUI_Corruption + UHD_Corruption_Removed + Structure_Garrison_SFX + Structure_UnGarrison_SFX + Unit_Sabotage_Death_SFX + Planet_Death_SFX + + + Tactical_Battle_Loading_Loop_Event + + + + + + + Rebel, Underworld_Win_Tactical_Event + Empire, Underworld_Win_Tactical_Event + Pirates, Underworld_Win_Tactical_Event + + Rebel, Lose_To_Rebel_Event + Empire, Lose_To_Empire_Event + + Rebel, Underworld_Win_Strategic_Event + Empire, Underworld_Win_Strategic_Event + Pirates, Underworld_Win_Strategic_Event + + Rebel, Lose_To_Rebel_Event + Empire, Lose_To_Empire_Event + + + Underworld_Win_Tactical_Event + Rebel_Lose_Tactical_Event + Underworld_Win_Strategic_Event + Rebel_Lose_Strategic_Event + + + + + + Space_Map_Rebel_Battle_Death_Star_Music_Event + + + + + + + UHD_Battle_Pending + UHD_Battle_Pending + Tactical_Battle_Loading_Loop_Event + Tactical_Battle_Loading_Loop_Event + + + + + + Space, Space_Map_Rebel_Ambient_Music_Event + + Temperate, Temperate_Land_Rebel_Ambient_Music_Event + + Arctic, Ice_Land_Rebel_Ambient_Music_Event + + Desert, Desert_Land_Rebel_Ambient_Music_Event + + Forest, Temperate_Land_Rebel_Ambient_Music_Event + + Swamp, Swamp_Land_Rebel_Ambient_Music_Event + + Volcanic, Volcanic_Land_Rebel_Ambient_Music_Event + + Urban, Urban_Land_Rebel_Ambient_Music_Event + + + + + + Space, Space_Map_Rebel_Battle_Music_Event + + Temperate, Temperate_Land_Rebel_Battle_Music_Event + + Arctic, Ice_Land_Rebel_Battle_Music_Event + + Desert, Desert_Land_Rebel_Battle_Music_Event + + Forest, Temperate_Land_Rebel_Battle_Music_Event + + Swamp, Swamp_Land_Rebel_Battle_Music_Event + + Volcanic, Volcanic_Land_Rebel_Battle_Music_Event + + Urban, Urban_Land_Rebel_Battle_Music_Event + + + + + Generic_Field_Commander_Empire, Unit_Announce_Enemy_Field_Underworld_Soldier + Emperor_Palpatine, Unit_Announce_Emperor_Underworld_Soldier + Generic_Field_Commander_Rebel, Unit_Announce_Enemy_Field_Underworld_Soldier + Darth_Vader, Unit_Announce_Vader_Underworld_Soldier + + Yoda, Unit_Announce_Yoda_Underworld_Soldier + + Unit_See_Enemy_Underworld_Soldier + + + + + + + + + + + UHD_Death_Star_Begin_Approach + UHD_Death_Star_1_Minute + UHD_Death_Star_30_Seconds + UHD_Death_Star_15_Seconds + UHD_Death_Star_5_Seconds + UHD_Death_Star_Cleared + + UHD_Planet_Gained + + UHD_Planet_Lost + + + DEFEND, GUI_Toggle_Shields_On + DEFEND, GUI_Toggle_Shields_Off + + INTERDICT, GUI_Toggle_Grav_On + INTERDICT, GUI_Toggle_Grav_Off + + BARRAGE, + BARRAGE, + + HUNT, GUI_Toggle_Hunt_On + HUNT, GUI_Toggle_Hunt_Off + + SPREAD_OUT, + SPREAD_OUT, + + LURE, GUI_Toggle_Lure_On + LURE, GUI_Toggle_Lure_Off + + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_On + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_Off + + DEPLOY, GUI_Toggle_Deploy_On + DEPLOY, GUI_Toggle_Deploy_Off + + TURBO, GUI_Toggle_Turbo_On + TURBO, GUI_Toggle_Turbo_Off + + SPOILER_LOCK, GUI_Toggle_Turbo_On + SPOILER_LOCK, GUI_Toggle_Turbo_Off + + HARMONIC_BOMB, Unit_Attack_Rebel_Infiltrator + + INVULNERABILITY, GUI_Toggle_Shields_On + + FORCE_CLOAK, Unit_Cloaking + FORCE_CLOAK, Unit_Cloaking + + STEALTH, Unit_Stealth + STEALTH, Unit_Stealth + + STIM_PACK, GUI_Stim_Pack_SFX + STIM_PACK, GUI_Stim_Pack_SFX + + SENSOR_JAMMING, GUI_Sensor_Jamming_SFX + + + BUZZ_DROIDS, GUI_Buzz_Droids_SFX + + + SWAP_WEAPONS, GUI_Swap_Weapons_SFX + + + BLAST, GUI_Weapon_Boost_SFX + + + + + + DEFEND, + DEFEND, + + INTERDICT, + INTERDICT, + + BARRAGE, + BARRAGE, + + HUNT, + HUNT, + + SPREAD_OUT, + SPREAD_OUT, + + DEPLOY, + DEPLOY, + + TURBO, + TURBO, + + STIM_PACK, + STIM_PACK, + + + + UHD_Landing_Zone_Captured + + UHD_Landing_Zone_Lost + + UHD_Last_Landing_Zone_Lost + + UHD_Build_Pad_Captured + + UHD_Build_Pad_Lost + + UHD_Base_Shield_Offline + + UHD_Enemy_Base_Shield_Offline + + UHD_Base_Shields_Up + + UHD_Enemy_Base_Shields_Up + + UHD_Base_Shield_Penetrated + + UHD_Enemy_Base_Shield_Penetrated + + UHD_Battle_End + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + Unit_Near_Victory_Underworld_Soldier + + + UHD_Repairing + + Unit_GravGen_On_Underworld_Soldier + + Unit_GravGen_Off_Underworld_Soldier + + UHD_Hypervelocity_Available + + UHD_Ion_Cannon_Available + + + + UHD_Hypervelocity_Charging + + UHD_Ion_Cannon_Charging + + + + UHD_Hypervelocity_Firing + + UHD_Ion_Cannon_Firing + + + + + + + + + + + + + + + + UHD_Hypervelocity_Firing + + UHD_Ion_Cannon_Firing + + + + UHD_Control_Point_60_Seconds + UHD_Control_Point_30_Seconds + UHD_Control_Point_15_Seconds + UHD_Control_Point_5_Seconds + UHD_Control_Point_60_Seconds + UHD_Control_Point_30_Seconds + UHD_Control_Point_15_Seconds + UHD_Control_Point_5_Seconds + UHD_Enemy_Control_Point_60_Seconds + UHD_Enemy_Control_Point_30_Seconds + UHD_Enemy_Control_Point_15_Seconds + UHD_Enemy_Control_Point_5_Seconds + UHD_Reinforcement_Contested + Reinforcement_Point, UHD_Landing_Zone_Lost + Reinforcement_Point, UHD_Landing_Zone_Captured + Skirmish_Build_Pad, UHD_Build_Pad_Lost + Skirmish_Build_Pad, UHD_Build_Pad_Captured + Secondary_Mining_Facility, UHD_Lost_Mining + Secondary_Mining_Facility, UHD_Capture_Mining + Secondary_Heavy_Factory_R, UHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_R, UHD_Capture_Heavy_Vehicle + Secondary_Heavy_Factory_E, UHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_E, UHD_Capture_Heavy_Vehicle + Secondary_Abandoned_Sensor, UHD_Lost_Sensor + Secondary_Abandoned_Sensor, UHD_Capture_Sensor + Secondary_Abandoned_Turbolaser_Tower, UHD_Lost_Turbo + Secondary_Abandoned_Turbolaser_Tower, UHD_Capture_Turbo + Secondary_Mercenary_Outfitter, UHD_Lost_Mercenaries + Secondary_Mercenary_Outfitter, UHD_Capture_Mercenaries + + + Reinforcement_Point_Plus1_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus1_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus2_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus2_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus3_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus3_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus4_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus4_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus5_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus5_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus10_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus10_Cap, UHD_Landing_Zone_Captured + + + + + + Structure_Buildable_Start + + Structure_Buildable_Loop + + Structure_Buildable_Stop + + Structure_Buildable_Sold + + + + RAIN, Unit_Rain_Underworld_Soldier + SNOW, Unit_Snowstorm_Underworld_Soldier + SANDSTORM, Unit_Sandstorm_Underworld_Soldier + ASH, Unit_Ashfall_Underworld_Soldier + RAIN, + SNOW, + SANDSTORM, + ASH, + + + UHD_Bombing_Run_Available + UHD_Bombing_Run_Available + + UHD_Bombing_Run_Canceled + + + + UHD_Bombard_Available + UHD_Bombard_Ally_Available + UHD_Bombard_Enemy_Available + UHD_Bombard_Canceled + + + UHD_Space_Station_Upgraded + UHD_Enemy_Space_Station_Upgraded + UHD_Space_Station_Upgraded + + + Unit_Taunt_IG88 + Unit_Taunt_IG88 + Unit_Taunt_IG88 + + + + + + GUS_INTRO_LAND_ATTACK_U_00 + + GUS_INTRO_LAND_DEFEND_U_00 + + GUS_INTRO_SPACE_ATTACK_U_00 + + GUS_INTRO_SPACE_DEFEND_U_00 + + + + GUS_INTRO_LAND_DEFEND_U_02 + GUS_INTRO_SPACE_ATTACK_U_05 + GUS_INTRO_LAND_DEFEND_U_05 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Civilian, Neutral + Empire, Rebel, Pirates, Hostile, Sarlacc, Hutts, Underworld + false + 20.0 + R_Multiplayer_Beacon + TEXT_ENCYCLOPEDIA_HOLOCRON_UPDATED + GUI_Droid_Hint_SFX + GUI_R2_Urgent_Hint_SFX + GUI_Droid_Hint_SFX + + 155, 153, 119, 255 + + I_MULTIPLAY_UNDERWORLD.TGA + + i_button_r_tech_upgrade_ + + u_ + + + + + No + No + true + TEXT_FACTION_HOSTILE + i_icon_pirate.tga + pirate_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + galacticfleeticon.tga + g_fleet.tga + g_squad.tga + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 1.0 + 10.0 + 13.0, 10.0, -1.1 + false + + 0.07 + No + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + Neutral, Civilian + Empire, Rebel, Pirates, Sarlacc, Hostile, Underworld, Hutts + + + + + + No + Yes + + TEXT_FACTION_HUTTS_02 + i_button_command_bar_jabba_symbol.tga + i_button_command_bar_jabba_symbol.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + i_icon_fleet.tga + g_fleet.tga + g_squad.tga + + 255, 128, 0, 255 + 231, 221, 67, 255 + 255, 128, 0, 255 + 255, 128, 0, 150 + + 1.0 + 10.0 + 10.0, 10.0, -1.1 + False + Rebel + 0.07 + No + Neutral + + 60 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 255, 128, 0, 255 + + Hutt_Command_Center_Palace + true + + Neutral, Civilian + Empire, Rebel, Hostile, Sarlacc, Underworld, Pirates, Underworld_ORG + Yes + + true + + + + + + + + No + Yes + + TEXT_FACTION_CIVILIAN + + + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + galacticfleeticon.tga + g_fleet.tga + g_squad.tga + 100, 100, 100, 255 + 255, 255, 255, 255 + 128, 128, 128, 255 + 128, 128, 128, 100 + 1.0 + 10.0 + 13.0, 10.0, -1.1 + false + + 0.07 + No + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + + true + Empire, Rebel, Underworld, Underworld_ORG, Hutts, Pirates, Sarlacc, Hostile + + + + + \ No newline at end of file diff --git a/Data/XML/Factionfiles.xml b/Data/XML/Factionfiles.xml new file mode 100644 index 0000000..c2d051b --- /dev/null +++ b/Data/XML/Factionfiles.xml @@ -0,0 +1,6 @@ + + + + Factions.xml + Expansion_Factions.xml + diff --git a/Data/XML/Factions.xml b/Data/XML/Factions.xml new file mode 100644 index 0000000..bc3bf79 --- /dev/null +++ b/Data/XML/Factions.xml @@ -0,0 +1,1466 @@ + + + + Yes + No + TEXT_FACTION_CONFEDERACY + i_icon_rebel.tga + rebel_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + i_icon_fleet.tga + g_fleet.tga + g_squad.tga + + + + 7, 134, 252, 255 + 7, 134, 252, 255 + 251, 250, 252, 255 + + 7, 134, 252, 150 + 0.95 + 10.0 + 10.0, 10.0, -1.1 + true + Empire + 0.07 + No + Dark + 1 + BasicRebel + Yes + + CIS_Bomber_Bombing_Run + 50 + 0.25 + true + + No + 1.0, 0.95 + 1.0, 0.9 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + No + + +1 + I_BUTTON_B1_BATTLEDROID.TGA + i_r_vehicle.tga + i_r_carrier.tga + i_r_frigate.tga + i_r_corvette.tga + I_BUTTON_UV_VULTURE.TGA + IDD_TECH_TREE_REBEL + i_rebel_help_droid.tga + 10.99 + 3.0 + 4.0 + 500.0 + 1 + 12000.0, 12000.0, 0.0 + + 255, 255, 255, 255 + TEXT_RETREAT_SPACE_REBEL_COUNTDOWN + UHD_Retreat_Started_Space + + UHD_Retreat_Cancelled + UHD_Retreat_Not_Allowed + UHD_Retreat_Interdictor + + + + + + + UHD_Retreat_Started_Space + 10.99 + 2.0 + 2.0 + 255, 255, 255, 255 + TEXT_RETREAT_LAND_REBEL_COUNTDOWN + UHD_Retreat_Started_land + + UHD_Retreat_Cancelled + UHD_Retreat_Not_Allowed + + + + + + + UHD_Retreat_Started_land + + + + + UHD_Choose_Reinforcements + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Cancelled + UHD_Request_Assistance + UHD_Reinforcements_Available + Reinforcement_Overlay_Rebel + Bombing_Run_Rebel + 100.0 + Bombardment_Rebel + 250.0 + Providence_Class_Carrier, Lucrehulk_Battleship, Malevolence, Invisible_Hand + Proj_Empire_Bombardment_Turbolaser + 2 + 8 + 0.2 + 1.3 + 1.0 + Selection_Rebel_Land + Selection_Rebel_Space + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + 100000 + + Vulture_Droid_Squadron, Vulture_Droid_Squadron + + 50000 + + BattleDroid_Squad, BattleDroid_Squad + + + 0,25, + 1,25, + 8,15, + + + R_Ground_Barracks, + Power_Generator_R, + Communications_Array_R, + Ground_Cantina_R + + + Clone_Wars_End_Win + Clone_Wars_End_Win + TEXT_REBEL_VICTORY + TEXT_REBEL_DEFEAT + i_rs_win.tga + i_rs_lose.tga + i_rl_win.tga + i_rl_lose.tga + + Nute_Gunray + Nute_Gunray_Team + + Rebel_Land_Area_Effect_Range_Overlay + + 128, 255, 128, 128 + 1.20 + + + Rebel_Land_Ability_Targeting_Range_Overlay + + 255, 255, 64, 128 + 1.20 + + + Ground_Empire_Hypervelocity_Gun + + + GUI_Select_Rebel_SFX + UHD_New_Options + GUI_Bad_Sound + UHD_Credit_Capacity + UHD_Invasion_Commencing + UHD_System_Blockaded + + UHD_New_Construction + + UHD_Mission_Updated + + SFX_Shield_Absorb_Detonation + + UHD_Unit_Cap_Reached + + Unit_Ship_Hyperspace_Enter + Unit_Ship_Hyperspace_Exit + UHD_Space_Station_Under_Attack + UHD_Base_Under_Attack + UHD_Enemy_Fleet_Approaching + UHD_Unit_Cap_Reached + UHD_Unit_Cap_Reached + GUI_Corruption + UHD_Corruption_Removed + Unit_Sabotage_Death_SFX + Structure_Garrison_SFX + Structure_UnGarrison_SFX + + Galactic_Map_Rebel_Music_Event + Tactical_Battle_Loading_Loop_Event + + + + + Empire, Rebel_Win_Tactical_Event + Pirates, Rebel_Win_Tactical_Event + Underworld, Rebel_Win_Tactical_Event + Empire, Rebel_Lose_Tactical_Event + Pirates, Rebel_Lose_Tactical_Event + Underworld, Rebel_Lose_Tactical_Event + Rebel, Rebel_Lose_Tactical_Event + Empire, Rebel_Win_Strategic_Event + Pirates, Rebel_Win_Strategic_Event + Underworld, Rebel_Win_Strategic_Event + Empire, Rebel_Lose_Strategic_Event + Pirates, Rebel_Lose_Strategic_Event + Underworld, Rebel_Lose_Strategic_Event + Rebel, Rebel_Lose_Strategic_Event + + Rebel_Win_Tactical_Event + Rebel_Lose_Tactical_Event + Rebel_Win_Strategic_Event + Rebel_Lose_Strategic_Event + + + + + Space_Map_Rebel_Battle_Death_Star_Music_Event + + + + + + UHD_Battle_Pending + UHD_Battle_Pending + Tactical_Battle_Loading_Loop_Event + Tactical_Battle_Loading_Loop_Event + + + + + Space, Space_Map_Rebel_Ambient_Music_Event + + Temperate, Temperate_Land_Rebel_Ambient_Music_Event + + Arctic, Ice_Land_Rebel_Ambient_Music_Event + + Desert, Desert_Land_Rebel_Ambient_Music_Event + + Forest, Forest_Land_Rebel_Ambient_Music_Event + + Swamp, Swamp_Land_Rebel_Ambient_Music_Event + + Volcanic, Volcanic_Land_Rebel_Ambient_Music_Event + + Urban, Urban_Land_Rebel_Ambient_Music_Event + + + + + Space, Space_Map_Rebel_Battle_Music_Event + + Temperate, Temperate_Land_Rebel_Battle_Music_Event + + Arctic, Ice_Land_Rebel_Battle_Music_Event + + Desert, Desert_Land_Rebel_Battle_Music_Event + + Forest, Forest_Land_Rebel_Battle_Music_Event + + Swamp, Swamp_Land_Rebel_Battle_Music_Event + + Volcanic, Volcanic_Land_Rebel_Battle_Music_Event + + Urban, Urban_Land_Rebel_Battle_Music_Event + + + + Aayla_Secura, Unit_See_Jedi_Battledroid + Anakin_Skywalker, Unit_See_Jedi_Battledroid + Barris_Offee, Unit_See_Jedi_Battledroid + Luminara_Unduli, Unit_See_Jedi_Battledroid + Mace_Windu, Unit_See_Jedi_Battledroid + Obiwan, Unit_See_Jedi_Battledroid + Plokoon, Unit_See_Jedi_Battledroid + Shaak_Ti, Unit_See_Jedi_Battledroid + Yoda, Unit_See_Jedi_Battledroid + Unit_See_Enemy_Battledroid + + + + + + + + + + + + + + + + + UHD_Planet_Gained + + UHD_Planet_Lost + + + DEFEND, GUI_Toggle_Shields_On + DEFEND, GUI_Toggle_Shields_Off + + INTERDICT, GUI_Toggle_Grav_On + INTERDICT, GUI_Toggle_Grav_Off + + BARRAGE, + BARRAGE, + + HUNT, GUI_Toggle_Hunt_On + HUNT, GUI_Toggle_Hunt_Off + + SPREAD_OUT, + SPREAD_OUT, + + LURE, GUI_Toggle_Lure_On + LURE, GUI_Toggle_Lure_Off + + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_On + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_Off + + DEPLOY, GUI_Toggle_Deploy_On + DEPLOY, GUI_Toggle_Deploy_Off + + TURBO, GUI_Toggle_Turbo_On + TURBO, GUI_Toggle_Turbo_Off + + SPOILER_LOCK, GUI_Toggle_Turbo_On + SPOILER_LOCK, GUI_Toggle_Turbo_Off + + HARMONIC_BOMB, Unit_Attack_Rebel_Infiltrator + + + INVULNERABILITY, GUI_Toggle_Shields_On + + FORCE_CLOAK, Unit_Cloaking + FORCE_CLOAK, Unit_Cloaking + + + DEFEND, + DEFEND, + + INTERDICT, + INTERDICT, + + BARRAGE, + BARRAGE, + + HUNT, + HUNT, + + SPREAD_OUT, + SPREAD_OUT, + + DEPLOY, + DEPLOY, + + TURBO, + TURBO, + + UHD_Landing_Zone_Captured + + UHD_Landing_Zone_Lost + + UHD_Last_Landing_Zone_Lost + + UHD_Build_Pad_Captured + + UHD_Build_Pad_Lost + + UHD_Base_Shield_Offline + + UHD_Enemy_Base_Shield_Offline + + UHD_Base_Shields_Up + + UHD_Enemy_Base_Shields_Up + + UHD_Base_Shield_Penetrated + + UHD_Enemy_Base_Shield_Penetrated + + UHD_Battle_End + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + UHD_Battle_End + + UHD_Defeated + + + + + UHD_Repairing + + + + + + UHD_Hypervelocity_Available + + RHD_Planetary_Turbolaser_Available + + + + UHD_Hypervelocity_Charging + + RHD_Planetary_Turbolaser_Charging + + + + UHD_Hypervelocity_Firing + + RHD_Planetary_Turbolaser_Firing + + + + + + + + + + + + + + + + UHD_Hypervelocity_Firing + + RHD_Planetary_Turbolaser_Firing + + + + UHD_Control_Point_60_Seconds + UHD_Control_Point_30_Seconds + UHD_Control_Point_15_Seconds + UHD_Control_Point_5_Seconds + UHD_Control_Point_60_Seconds + UHD_Control_Point_30_Seconds + UHD_Control_Point_15_Seconds + UHD_Control_Point_5_Seconds + UHD_Enemy_Control_Point_60_Seconds + UHD_Enemy_Control_Point_30_Seconds + UHD_Enemy_Control_Point_15_Seconds + UHD_Enemy_Control_Point_5_Seconds + UHD_Reinforcement_Contested + Reinforcement_Point, UHD_Landing_Zone_Lost + Reinforcement_Point, UHD_Landing_Zone_Captured + Skirmish_Build_Pad, UHD_Build_Pad_Lost + Skirmish_Build_Pad, UHD_Build_Pad_Captured + Secondary_Mining_Facility, UHD_Lost_Mining + Secondary_Mining_Facility, UHD_Capture_Mining + Secondary_Heavy_Factory_R, UHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_R, UHD_Capture_Heavy_Vehicle + Secondary_Heavy_Factory_E, UHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_E, UHD_Capture_Heavy_Vehicle + Secondary_Abandoned_Sensor, UHD_Lost_Sensor + Secondary_Abandoned_Sensor, UHD_Capture_Sensor + Secondary_Abandoned_Turbolaser_Tower, UHD_Lost_Turbo + Secondary_Abandoned_Turbolaser_Tower, UHD_Capture_Turbo + Secondary_Mercenary_Outfitter, UHD_Lost_Mercenaries + Secondary_Mercenary_Outfitter, UHD_Capture_Mercenaries + + Reinforcement_Point_Plus1_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus1_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus2_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus2_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus3_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus3_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus4_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus4_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus5_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus5_Cap, UHD_Landing_Zone_Captured + Reinforcement_Point_Plus10_Cap, UHD_Landing_Zone_Lost + Reinforcement_Point_Plus10_Cap, UHD_Landing_Zone_Captured + + Structure_Buildable_Start + + Structure_Buildable_Loop + + Structure_Buildable_Stop + + Structure_Buildable_Sold + + + RAIN, + SNOW, + SANDSTORM, + ASH, + RAIN, + SNOW, + SANDSTORM, + ASH, + + UHD_Bombing_Run_Available + UHD_Bombing_Run_Available + + UHD_Bombing_Run_Canceled + Unit_Attack_Vulture + + UHD_Bombard_Available + UHD_Bombard_Ally_Available + UHD_Bombard_Enemy_Available + UHD_Bombard_Canceled + + UHD_Space_Station_Upgraded + UHD_Enemy_Space_Station_Upgraded + UHD_Space_Station_Upgraded + + Unit_Select_Grievous + Unit_Select_Dooku + Unit_Select_Asajj + + Count_Dooku_Loop + + + CIS_INTRO_LAND_ATTACK_C_00 + + + CIS_INTRO_LAND_DEFEND_C_00 + + + CIS_INTRO_SPACE_ATTACK_C_00 + + + CIS_INTRO_SPACE_DEFEND_C_00 + + + CIS_INTRO_LAND_ATTACK_C_00 + CIS_INTRO_LAND_DEFEND_C_00 + + CIS_INTRO_LAND_ATTACK_C_00 + CIS_INTRO_LAND_DEFEND_C_00 + + + + + + + + + + + + + + + + + + + + + + + Emperor_Palpatine, None, None, GRS_INTRO_SPACE_ATTACK_R_05 + + + Empire_Star_Base_5, None, None, CIS_INTRO_SPACE_ATTACK_C_01 + + + + + + + + + TEXT_DROID_ADVISOR_REBEL_GALACTIC_01, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_02, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_03, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_04, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_05, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_06, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_07, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_08, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_09, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_10, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_11, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_12, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_13, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_14, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_15, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_16, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_17, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_18, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_19, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_20, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_21, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_22, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_23, + TEXT_DROID_ADVISOR_REBEL_GALACTIC_25 + + + TEXT_DROID_ADVISOR_REBEL_SPACE_02, + TEXT_DROID_ADVISOR_REBEL_SPACE_03, + TEXT_DROID_ADVISOR_REBEL_SPACE_04, + TEXT_DROID_ADVISOR_REBEL_SPACE_05, + TEXT_DROID_ADVISOR_REBEL_SPACE_06, + TEXT_DROID_ADVISOR_REBEL_SPACE_07, + TEXT_DROID_ADVISOR_REBEL_SPACE_08, + TEXT_DROID_ADVISOR_REBEL_SPACE_09, + TEXT_DROID_ADVISOR_REBEL_SPACE_10, + TEXT_DROID_ADVISOR_REBEL_SPACE_11, + TEXT_DROID_ADVISOR_REBEL_SPACE_13, + TEXT_DROID_ADVISOR_REBEL_SPACE_14 + + + TEXT_DROID_ADVISOR_REBEL_LAND_00, + TEXT_DROID_ADVISOR_REBEL_LAND_01, + TEXT_DROID_ADVISOR_REBEL_LAND_02, + TEXT_DROID_ADVISOR_REBEL_LAND_03, + TEXT_DROID_ADVISOR_REBEL_LAND_04, + TEXT_DROID_ADVISOR_REBEL_LAND_05, + TEXT_DROID_ADVISOR_REBEL_LAND_06, + TEXT_DROID_ADVISOR_REBEL_LAND_07, + TEXT_DROID_ADVISOR_REBEL_LAND_08, + TEXT_DROID_ADVISOR_REBEL_LAND_09, + TEXT_DROID_ADVISOR_REBEL_LAND_10, + TEXT_DROID_ADVISOR_REBEL_LAND_11, + TEXT_DROID_ADVISOR_LAND_12, + TEXT_DROID_ADVISOR_LAND_13, + TEXT_DROID_ADVISOR_LAND_14 + + + Neutral, Civilian + Empire, Pirates, Hostile, Sarlacc, Underworld, Hutts, Underworld_ORG + true + 20.0 + R_Multiplayer_Beacon + TEXT_ENCYCLOPEDIA_HOLOCRON_UPDATED + GUI_Droid_Hint_SFX + GUI_R2_Urgent_Hint_SFX + GUI_Droid_Hint_SFX + + + I_MULTIPLAY_REBEL.TGA + i_button_r_tech_upgrade_ + r_ + + + Yes + No + TEXT_FACTION_REPUBLIC + i_icon_empire.tga + empire_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + i_icon_fleet.tga + g_fleet.tga + g_squad.tga + + + 252, 1, 1, 255 + 252, 1, 1, 255 + + 252, 1, 1, 255 + 252, 1, 1, 150 + 0.95 + 10.0 + 7.0, 10.0, -1.1 + true + Rebel + 0.07 + No + Dark + 3 + BasicEmpire + NTB_630_Bombing_Run + 50 + 0.25 + + No + 1.0, .95 + 1.0, .9 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 1.0, 1.0 + Yes + false + I_BUTTON_CLONE_TROOPER.tga + i_e_vehicle.tga + i_e_carrier.tga + i_e_frigate.tga + i_e_corvette.tga + i_button_tie_fighter.tga + IDD_TECH_TREE_EMPIRE + i_empire_help_droid.tga + 10.99 + 3.0 + 4.0 + 500.0 + 1 + 12000.0, 12000.0, 0.0 + + 255, 255, 255, 255 + TEXT_RETREAT_SPACE_EMPIRE_COUNTDOWN + RHD_Retreat_Started_Space + RHD_Retreat_Cancelled + RHD_Retreat_Not_Allowed + RHD_Retreat_Interdictor + + Unit_Retreat_Tarkin + + + + RHD_Retreat_Started_Space + 10.99 + 2.0 + 2.0 + 255, 255, 255, 255 + TEXT_RETREAT_LAND_EMPIRE_COUNTDOWN + RHD_Retreat_Started_Land + RHD_Retreat_Cancelled + RHD_Retreat_Not_Allowed + + + + + + + RHD_Retreat_Started_Land + + + + + RHD_Choose_Reinforcements + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Cancelled + RHD_Request_Assistance + RHD_Reinforcements_Available + Reinforcement_Overlay_Empire + Bombing_Run_Empire + 100.0 + + Bombardment_Empire + 200.0 + Mandator_Super_Star_Destroyer, Republic_Victory_Destroyer, Venator, Star_Destroyer + Proj_Republic_Bombardment_Turbolaser + 3 + 4 + 0.3 + 1.2 + 3.0 + Selection_Empire_Land + Selection_Empire_Space + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + 100000 + + V19_Squadron, V19_Squadron + + 50000 + + Republic_Clonetrooper_P1_Platoon, Republic_Clonetrooper_P1_Platoon + + + 0,25, + 1,25, + 8,15, + + + E_Ground_Barracks, + E_Ground_Light_Vehicle_Factory + Power_Generator_E, + Communications_Array_E + + + Clone_Wars_End_Win + Clone_Wars_End_Win + TEXT_EMPIRE_VICTORY + TEXT_EMPIRE_DEFEAT + i_es_win.tga + i_es_lose.tga + i_el_win.tga + i_el_lose.tga + + Coruscant + Chancellor_Palpatine + Chancellor_Palpatine_Team + + Ground_Ion_Cannon + + + Empire_Land_Area_Effect_Range_Overlay + + 128, 255, 128, 128 + 1.20 + + + Empire_Land_Ability_Targeting_Range_Overlay + + 255, 255, 64, 128 + 1.20 + + + GUI_Select_Empire_SFX + RHD_New_Options + GUI_Bad_Sound + RHD_Credit_Capacity + RHD_Invasion_Commencing + RHD_System_Blockaded + + RHD_New_Construction + + RHD_Mission_Updated + + SFX_Shield_Absorb_Detonation + + RHD_Unit_Cap_Reached + + Unit_Ship_Hyperspace_Enter + Unit_Ship_Hyperspace_Exit + RHD_Space_Station_Under_Attack + RHD_Base_Under_Attack + RHD_Enemy_Fleet + RHD_Unit_Cap_Reached + RHD_Unit_Cap_Reached + GUI_Corruption + Unit_Sabotage_Death_SFX + RHD_Corruption_Removed + Structure_Garrison_SFX + Structure_UnGarrison_SFX + + Galactic_Map_Empire_Music_Event + Tactical_Battle_Loading_Loop_Event + + + + + Rebel, Empire_Win_Tactical_Event + Pirates, Empire_Win_Tactical_Event + Underworld, Empire_Win_Tactical_Event + Rebel, Empire_Lose_Tactical_Event + Pirates, Empire_Lose_Tactical_Event + Underworld, Empire_Lose_Tactical_Event + Empire, Empire_Lose_Tactical_Event + Rebel, Empire_Win_Strategic_Event + Pirates, Empire_Win_Strategic_Event + Underworld, Empire_Win_Strategic_Event + Rebel, Empire_Lose_Strategic_Event + Pirates, Empire_Lose_Strategic_Event + Underworld, Empire_Lose_Strategic_Event + Empire, Empire_Lose_Strategic_Event + + Empire_Win_Tactical_Event + Empire_Lose_Tactical_Event + Empire_Win_Strategic_Event + Empire_Lose_Strategic_Event + + + + + Space_Map_Empire_Battle_Death_Star_Music_Event + + + + + + RHD_Battle_Pending + + RHD_Battle_Pending + + Tactical_Battle_Loading_Loop_Event + + Tactical_Battle_Loading_Loop_Event + + + + + + Space, Space_Map_Empire_Ambient_Music_Event + + Temperate, Temperate_Land_Empire_Ambient_Music_Event + + Arctic, Ice_Land_Empire_Ambient_Music_Event + + Desert, Desert_Land_Empire_Ambient_Music_Event + + Forest, Forest_Land_Empire_Ambient_Music_Event + + Swamp, Swamp_Land_Empire_Ambient_Music_Event + + Volcanic, Volcanic_Land_Empire_Ambient_Music_Event + + Urban, Urban_Land_Empire_Ambient_Music_Event + + + + + Space, Space_Map_Empire_Battle_Music_Event + + Temperate, Temperate_Land_Empire_Battle_Music_Event + + Arctic, Ice_Land_Empire_Battle_Music_Event + + Desert, Desert_Land_Empire_Battle_Music_Event + + Forest, Forest_Land_Empire_Battle_Music_Event + + Swamp, Swamp_Land_Empire_Battle_Music_Event + + Volcanic, Volcanic_Land_Empire_Battle_Music_Event + + Urban, Urban_Land_Empire_Battle_Music_Event + + + + Generic_Field_Commander_P1_Republic, Unit_Announce_Rep_Field_Clone_Trooper + Generic_Field_Commander_P2_Republic, Unit_Announce_Rep_Field_Clone_Trooper + Commander_Cody, Unit_Announce_Rep_Field_Clone_Trooper + Aayla_Secura, Unit_Announce_Jedi_Clone_Trooper + Anakin_Skywalker, Unit_Announce_Jedi_Clone_Trooper + Barris_Offee, Unit_Announce_Jedi_Clone_Trooper + Luminara_Unduli, Unit_Announce_Jedi_Clone_Trooper + Obiwan, Unit_Announce_Jedi_Clone_Trooper + Plokoon, Unit_Announce_Jedi_Clone_Trooper + Shaak_Ti, Unit_Announce_Jedi_Clone_Trooper + Yoda, Unit_Announce_Jedi_Clone_Trooper + + Mace_Windu, Unit_Announce_Windu_Clone_Trooper + Destroyer_Droid, Unit_Announce_Droideka_Clone_Trooper + Vulture_Droid_Fighter, Unit_Announce_Vulture_Clone_Trooper + Unit_See_Enemy_Clone_Trooper + + + + + + + + + + + + + + + + + RHD_Planet_Gained + + RHD_Planet_Lost + + + + + DEFEND, GUI_Toggle_Shields_On + DEFEND, GUI_Toggle_Shields_Off + + INTERDICT, GUI_Toggle_Grav_On + INTERDICT, GUI_Toggle_Grav_Off + + BARRAGE, + BARRAGE, + + HUNT, GUI_Toggle_Hunt_On + HUNT, GUI_Toggle_Hunt_Off + + SPREAD_OUT, + SPREAD_OUT, + + LURE, GUI_Toggle_Lure_On + LURE, GUI_Toggle_Lure_Off + + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_On + ROCKET_ATTACK, GUI_Toggle_Rocket_Attack_Off + + DEPLOY, GUI_Toggle_Deploy_On + DEPLOY, GUI_Toggle_Deploy_Off + + TURBO, GUI_Toggle_Turbo_On + TURBO, GUI_Toggle_Turbo_Off + + DEFEND, + DEFEND, + + INTERDICT, + INTERDICT, + + BARRAGE, + BARRAGE, + + HUNT, + HUNT, + + SPREAD_OUT, + SPREAD_OUT, + + DEPLOY, + DEPLOY, + + TURBO, + TURBO, + + RHD_Landing_Zone_Captured + + RHD_Landing_Zone_Lost + + RHD_Last_Landing_Zone_Lost + + RHD_Build_Pad_Captured + + RHD_Build_Pad_Lost + + RHD_Base_Shield_Offline + + RHD_Enemy_Base_Shield_Offline + + RHD_Base_Shields_Up + + RHD_Enemy_Base_Shields_Up + + RHD_Base_Shield_Penetrated + + RHD_Enemy_Base_Shield_Penetrated + + RHD_Battle_End + + RHD_Defeated + + RHD_Battle_End + + RHD_Defeated + + RHD_Battle_End + + RHD_Defeated + + RHD_Battle_End + + RHD_Defeated + + Unit_Near_Victory_Clone_Trooper + + + RHD_Repairing + + + + + + RHD_Planetary_Turbolaser_Available + + + + + + RHD_Planetary_Turbolaser_Charging + + + + + + RHD_Planetary_Turbolaser_Firing + + + + + + + + + + + + + + + + + + RHD_Hypervelocity_Firing + + RHD_Planetary_Turbolaser_Firing + + + + RHD_Control_Point_60_Seconds + RHD_Control_Point_30_Seconds + RHD_Control_Point_15_Seconds + RHD_Control_Point_5_Seconds + RHD_Control_Point_60_Seconds + RHD_Control_Point_30_Seconds + RHD_Control_Point_15_Seconds + RHD_Control_Point_5_Seconds + RHD_Enemy_Control_Point_60_Seconds + RHD_Enemy_Control_Point_30_Seconds + RHD_Enemy_Control_Point_15_Seconds + RHD_Enemy_Control_Point_5_Seconds + RHD_Reinforcement_Contested + Reinforcement_Point, RHD_Landing_Zone_Lost + Reinforcement_Point, RHD_Landing_Zone_Captured + Skirmish_Build_Pad, RHD_Build_Pad_Lost + Skirmish_Build_Pad, RHD_Build_Pad_Captured + Secondary_Mining_Facility, RHD_Lost_Mining + Secondary_Mining_Facility, RHD_Capture_Mining + Secondary_Heavy_Factory_R, RHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_R, RHD_Capture_Heavy_Vehicle + Secondary_Heavy_Factory_E, RHD_Lost_Heavy_Vehicle + Secondary_Heavy_Factory_E, RHD_Capture_Heavy_Vehicle + Secondary_Abandoned_Sensor, RHD_Lost_Sensor + Secondary_Abandoned_Sensor, RHD_Capture_Sensor + Secondary_Abandoned_Turbolaser_Tower, RHD_Lost_Turbo + Secondary_Abandoned_Turbolaser_Tower, RHD_Capture_Turbo + Secondary_Mercenary_Outfitter, RHD_Lost_Mercenaries + Secondary_Mercenary_Outfitter, RHD_Capture_Mercenaries + + Reinforcement_Point_Plus1_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus1_Cap, RHD_Landing_Zone_Captured + Reinforcement_Point_Plus2_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus2_Cap, RHD_Landing_Zone_Captured + Reinforcement_Point_Plus3_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus3_Cap, RHD_Landing_Zone_Captured + Reinforcement_Point_Plus4_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus4_Cap, RHD_Landing_Zone_Captured + Reinforcement_Point_Plus5_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus5_Cap, RHD_Landing_Zone_Captured + Reinforcement_Point_Plus10_Cap, RHD_Landing_Zone_Lost + Reinforcement_Point_Plus10_Cap, RHD_Landing_Zone_Captured + + Structure_Buildable_Start + + Structure_Buildable_Loop + + Structure_Buildable_Stop + + Structure_Buildable_Sold + + + RAIN, + SNOW, + SANDSTORM, + ASH, + RAIN, + SNOW, + SANDSTORM, + ASH, + + RHD_Bombing_Run_Available + RHD_Bombing_Run_Available + + RHD_Bombing_Run_Canceled + Unit_Bomb_Land_NTB630_1 + + RHD_Bombard_Available + RHD_Bombard_Ally_Available + RHD_Bombard_Enemy_Available + RHD_Bombard_Canceled + + RHD_Space_Station_Upgraded + RHD_Enemy_Space_Station_Upgraded + RHD_Space_Station_Upgraded + + Unit_Select_Anakin_Land + Unit_Select_Obiwan + Unit_Select_Clone_Commander + + Clone_Captain_Loop + + + REP_INTRO_LAND_ATTACK_R_00 + + + REP_INTRO_LAND_DEFEND_R_00 + + + REP_INTRO_SPACE_ATTACK_R_00 + + + REP_INTRO_SPACE_DEFEND_R_00 + + + REP_INTRO_LAND_DEFEND_R_00 + REP_INTRO_LAND_ATTACK_R_00 + + REP_INTRO_LAND_ATTACK_R_00 + REP_INTRO_LAND_DEFEND_R_00 + + + + + + + + + + + + + + + Emperor_Palpatine, None, None, GES_INTRO_SPACE_DEFEND_E_04 + + + + + Emperor_Palpatine, None, None, GES_INTRO_LAND_DEFEND_E_05 + + + + + + + + + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_01, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_02, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_03, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_04, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_05, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_06, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_07, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_08, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_09, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_10, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_11, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_12, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_13, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_14, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_15, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_16, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_17, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_18, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_19, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_20, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_21, + TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_24 + + + TEXT_DROID_ADVISOR_EMPIRE_SPACE_01, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_02, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_03, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_04, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_05, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_06, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_07, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_08, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_09, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_10, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_11, + TEXT_DROID_ADVISOR_EMPIRE_SPACE_13 + + + TEXT_DROID_ADVISOR_EMPIRE_LAND_00, + TEXT_DROID_ADVISOR_EMPIRE_LAND_01, + TEXT_DROID_ADVISOR_EMPIRE_LAND_02, + TEXT_DROID_ADVISOR_EMPIRE_LAND_03, + TEXT_DROID_ADVISOR_EMPIRE_LAND_04, + TEXT_DROID_ADVISOR_EMPIRE_LAND_05, + TEXT_DROID_ADVISOR_EMPIRE_LAND_06, + TEXT_DROID_ADVISOR_EMPIRE_LAND_07, + TEXT_DROID_ADVISOR_EMPIRE_LAND_08, + TEXT_DROID_ADVISOR_EMPIRE_LAND_09, + TEXT_DROID_ADVISOR_EMPIRE_LAND_10, + TEXT_DROID_ADVISOR_EMPIRE_LAND_11, + TEXT_DROID_ADVISOR_LAND_12, + TEXT_DROID_ADVISOR_LAND_13, + TEXT_DROID_ADVISOR_LAND_14 + + + Neutral, Civilian + Rebel, Pirates, Hostile, Sarlacc, Underworld, Hutts, Civilian, Underworld_ORG + true + 20.0 + E_Multiplayer_Beacon + TEXT_ENCYCLOPEDIA_HOLOCRON_UPDATED + GUI_Droid_Hint_SFX + GUI_R2_Urgent_Hint_SFX + GUI_Droid_Hint_SFX + + + I_MULTIPLAY_EMPIRE.TGA + i_button_e_tech_upgrade_ + e_ + + + No + Yes + TEXT_FACTION_PIRATES + i_icon_pirate.tga + pirate_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + i_icon_fleet.tga + g_fleet.tga + g_squad.tga + 255, 128, 0, 255 + 231, 221, 67, 255 + 255, 128, 0, 255 + 255, 128, 0, 150 + 1.0 + 10.0 + 10.0, 10.0, -1.1 + False + + 0.07 + No + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + Pirate_Command_Center + true + Neutral, Civilian + Empire, Rebel, Hostile, Sarlacc, Underworld, Hutts, Underworld_ORG + Yes + true + + + No + Yes + TEXT_FACTION_NEUTRAL + + + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + galacticfleeticon.tga + g_fleet.tga + g_squad.tga + 100, 100, 100, 255 + 255, 255, 255, 255 + 128, 128, 128, 255 + 128, 128, 128, 100 + 1.0 + 10.0 + 13.0, 10.0, -1.1 + false + + 0.07 + Yes + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + true + + + + + No + Yes + true + TEXT_FACTION_HOSTILE + i_icon_pirate.tga + pirate_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + galacticfleeticon.tga + g_fleet.tga + g_squad.tga + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 1.0 + 10.0 + 13.0, 10.0, -1.1 + false + + 0.07 + No + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + Neutral, Civilian + Empire, Rebel, Pirates, Sarlacc, Underworld, Underworld_ORG, Hutts + + + No + Yes + TEXT_FACTION_SARLACC + i_icon_pirate.tga + pirate_icon.tga + groundbase_icon.tga + spacestation_icon.tga + trooper_icon.tga + galacticfleeticon.tga + g_fleet.tga + g_squad.tga + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 153, 21, 223, 255 + 1.0 + 10.0 + 13.0, 10.0, -1.1 + false + + 0.07 + No + Neutral + + 40 + 0.0 + Selection_Garrison_Land + Selection_Garrison_Land + 0,255,0,255 + Neutral, Civilian + Empire, Rebel, Pirates, Hostile, Underworld, Hutts, Underworld_ORG + + \ No newline at end of file diff --git a/Data/XML/Gameconstants.xml b/Data/XML/Gameconstants.xml new file mode 100644 index 0000000..b415e18 --- /dev/null +++ b/Data/XML/Gameconstants.xml @@ -0,0 +1,4195 @@ + + + + + + + + + .\\Data\\Art\\Maps\\!End_Cine_Test.ted + Story_Plots_UM00_CIN_Test.xml + + .\\Data\\Art\\Maps\\E3_Demo_Space.ted + Story_Plots_Demo_DeathStar.xml + + .\\Data\\Art\\Maps\\UM06_Dark_Ally.ted + Story_Plots_Underworld_M06_LAND.xml + + .\\Data\\Art\\Maps\\UM07_Cloud_City_Conflict.ted + Story_Plots_Underworld_M07_LAND.xml + + E3_Demo_Underworld + + .\\Data\\Art\\Maps\\Demo_Attract_Kamino.ted + + + + + + True + + + + 5.0 + 1.2 + 1.56 + + + 1.5 + + 1.0 + + true + 150, 150, 150, 255 + 1.05 + 1.0 + + 50, 209, 63, 255 + 239, 9, 9, 255 + + + 3.0 + -2.0 + 5.0 + -3.0 + + w_galaxy_line.tga + w_galaxy_line.tga + w_generic_white.tga + w_galaxy_dot.tga + w_waypoint_beacon.alo + + 0.01 + 0.01 + 0.01 + 7 + + 51.0 + + + 2 + 4000 + 1000 + 50 + + + 2 + 400 + + 80 + 50 + + 2.0 + + 1.5 + 0.08 + + + false + + 0,0, 1,1, 5,1 + 1,0, 5,.2, 10,.5 + 0.6 + + + 40000.0 + + + .08 + + + + + 45.0 + 50 + 150 + 1.0 + + 3.0 + + 3 + 5 + + + + + + 0.3, 1.0 + 1.0, 1.0 + 1.0, 1.0 + 12.5 + 18.0 + 7.0 + 36, 36, 0, 255 + 16 + 0, 0, 0 + + + -30.0 + -4.0 + 400 + + 9.0 + 1.44, 0.0, 0.0 + 0.65 + 1.0 + 0.75 + + 0.25 + 10.0 + + + GUI_Move_Command_Particle + GUI_Double_Click_Move_Command_Particle + GUI_Attack_Move_Command_Particle + GUI_Guard_Move_Command_Particle + + Default_Attack_Click + Default_Click + Default_Double_Click + + 1.0 + 5.0 + + 5 + 5 + 5 + 5 + 3 + 3 + 150.0 + + 0.4 + 330 + 750 + 4000 + 120 + 0.52 + 0.9 + + False + False + False + False + False + 1.0 + + + + No + + No + 0.333333 + 0.333333 + 0.01 + False + 15 + 0.65 + 0.50 + 0.80 + 0.75 + 30.0 + 1.0f + + + + + + 30.0 + 30.0 + + + 30.0 + 30.0 + + + 35.0 + + Yes + 0.50 + 0.50 + 0.50 + 0.50 + 0.25 + 0.25 + 0.25 + + + + 66 + + 400 + 3000 + 3000 + 0.75 + 0 120 0 + 0 160 58 + + -2.51 -9.11 14.93 + 0.01 + + 0.0, 0.0, 0.0 + -50.0f + 50.0f + -80.0 + + + Arial + 8 + + + STORY_ENTER STORY_LAND_ON STORY_CONQUER STORY_CONSTRUCT STORY_CONSTRUCT_LEVEL STORY_DESTROY STORY_DESTROY_BASE STORY_DEPLOY STORY_MOVE STORY_ACCUMULATE STORY_DEFEAT_HERO STORY_WIN_BATTLES + 3 + BUILDABLE_UNIT UNIQUE_UNIT CREDITS + + + + True + + True + + + + + 3.0 + 5.0 + 5.0 + + + + + 0.02 + + 0.02 + + + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Repair + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines + + HARD_POINT_ENGINE, I_Hard_Point_Reticle_Engines_Tracked + + + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Repair + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen + + HARD_POINT_SHIELD_GENERATOR, I_Hard_Point_Reticle_Shield_Gen_Tracked + + + + HARD_POINT_GRAVITY_WELL, I_Hard_Point_Reticle_Generic + + HARD_POINT_GRAVITY_WELL, 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Damage_Fighter, Armor_Pirate_Frigate, 0.5 + Damage_Fighter, Armor_Satellite, 1 + Damage_Fighter, Armor_Frigate, 0.5 + Damage_Fighter, Armor_Victory_Class, 0.5 + Damage_Fighter, Armor_Assault_Frigate, 0.5 + Damage_Fighter, Armor_Calamari_Cruiser, 0.5 + Damage_Fighter, Armor_Star_Destroyer, 0.5 + Damage_Fighter, Armor_Space_SuperHeavy, 0.05 + Damage_Fighter, Armor_Station, 0.25 + Damage_Fighter, Shield_Capital, 0.25 + Damage_Fighter, Shield_Frigate, 0.5 + Damage_Fighter, Shield_Corvette, 1 + Damage_Fighter, Shield_Fighter, 1 + Damage_Fighter, Shield_SSD, 0.5 + Damage_Fighter, Armor_Vengeance, 0.25 + Damage_Fighter, Armor_MC30_Frigate, 0.5 + Damage_Fighter, Armor_SSD, 0.5 + + + Damage_AWing, Armor_Default, 1 + Damage_AWing, Shield_Default, 1 + Damage_AWing, Armor_Transport, 3 + Damage_AWing, Armor_Bomber, 1 + Damage_AWing, Armor_Fighter, 2 + Damage_AWing, Armor_Hero_Transport, 5 + Damage_AWing, Armor_Corellian_Corvette, 1 + Damage_AWing, Armor_Missile_Cruiser, 1 + Damage_AWing, Armor_Tartan, 0.5 + Damage_AWing, Armor_Interdictor, 0.5 + Damage_AWing, Armor_Corellian_Gunboat, 0.5 + Damage_AWing, Armor_Nebulon_B, 0.5 + Damage_AWing, Armor_Acclamator, 0.5 + Damage_AWing, Armor_Pirate_Frigate, 0.3 + Damage_AWing, Armor_Satellite, 1 + Damage_AWing, Armor_Frigate, 0.3 + Damage_AWing, Armor_Victory_Class, 0.3 + Damage_AWing, Armor_Assault_Frigate, 0.3 + Damage_AWing, Armor_Calamari_Cruiser, 0.25 + Damage_AWing, Armor_Star_Destroyer, 0.25 + Damage_Awing, Armor_Space_SuperHeavy, 0.1 + Damage_AWing, Armor_Station, 0.1 + Damage_AWing, Shield_Capital, 0.25 + Damage_AWing, Shield_Frigate, 0.5 + Damage_AWing, Shield_Corvette, 1 + Damage_AWing, Shield_Fighter, 1 + Damage_AWing, Shield_SSD, 0.25 + Damage_AWing, Armor_Vengeance, 0.25 + Damage_AWing, Armor_MC30_Frigate, 0.5 + Damage_AWing, Armor_SSD, 0.25 + + + Damage_Corellian_Corvette, Armor_Default, 1 + Damage_Corellian_Corvette, Shield_Default, 1 + Damage_Corellian_Corvette, Armor_Transport, 3 + Damage_Corellian_Corvette, Armor_Bomber, 1.4 + Damage_Corellian_Corvette, Armor_Fighter, 1.4 + Damage_Corellian_Corvette, Armor_Hero_Transport, 2 + Damage_Corellian_Corvette, Armor_Corellian_Corvette, 1 + Damage_Corellian_Corvette, Armor_Missile_Cruiser, 1 + Damage_Corellian_Corvette, Armor_Tartan, 1.2 + Damage_Corellian_Corvette, Armor_Interdictor, 0.5 + Damage_Corellian_Corvette, Armor_Corellian_Gunboat, 1 + Damage_Corellian_Corvette, Armor_Nebulon_B, 1 + Damage_Corellian_Corvette, Armor_Acclamator, 1 + Damage_Corellian_Corvette, Armor_Pirate_Frigate, 1 + Damage_Corellian_Corvette, Armor_Satellite, 0.8 + Damage_Corellian_Corvette, Armor_Frigate, 0.5 + Damage_Corellian_Corvette, Armor_Victory_Class, 0.5 + Damage_Corellian_Corvette, Armor_Assault_Frigate, 0.5 + Damage_Corellian_Corvette, Armor_Calamari_Cruiser, 0.25 + Damage_Corellian_Corvette, Armor_Star_Destroyer, 0.25 + Damage_Corellian_Corvette, Armor_Space_SuperHeavy, 0.1 + Damage_Corellian_Corvette, Armor_Station, 0.1 + Damage_Corellian_Corvette, Shield_Capital, 0.25 + Damage_Corellian_Corvette, Shield_Frigate, 1 + Damage_Corellian_Corvette, Shield_Corvette, 1 + Damage_Corellian_Corvette, Shield_Fighter, 1 + Damage_Corellian_Corvette, Shield_SSD, 0.25 + Damage_Corellian_Corvette, Armor_Vengeance, 0.5 + Damage_Corellian_Corvette, Armor_MC30_Frigate, 1 + Damage_Corellian_Corvette, Armor_SSD, 0.25 + + + Damage_Tartan_Cruiser, Armor_Default, 1 + Damage_Tartan_Cruiser, Shield_Default, 1 + Damage_Tartan_Cruiser, Armor_Transport, 3 + Damage_Tartan_Cruiser, Armor_Bomber, 0.5 + + Damage_Tartan_Cruiser, Armor_Fighter, 0.5 + + Damage_Tartan_Cruiser, Armor_Hero_Transport, 2 + Damage_Tartan_Cruiser, Armor_Corellian_Corvette, 1.2 + Damage_Tartan_Cruiser, Armor_Missile_Cruiser, 1 + Damage_Tartan_Cruiser, Armor_Tartan, 1 + Damage_Tartan_Cruiser, Armor_Interdictor, 0.5 + Damage_Tartan_Cruiser, Armor_Corellian_Gunboat, 1 + Damage_Tartan_Cruiser, Armor_Nebulon_B, 1 + Damage_Tartan_Cruiser, Armor_Acclamator, 1 + Damage_Tartan_Cruiser, Armor_Pirate_Frigate, 1 + Damage_Tartan_Cruiser, Armor_Satellite, 0.8 + Damage_Tartan_Cruiser, Armor_Frigate, 0.5 + Damage_Tartan_Cruiser, Armor_Victory_Class, 0.5 + Damage_Tartan_Cruiser, Armor_Assault_Frigate, 0.5 + Damage_Tartan_Cruiser, Armor_Calamari_Cruiser, 0.25 + Damage_Tartan_Cruiser, Armor_Star_Destroyer, 0.25 + Damage_Tartan_Cruiser, Armor_Space_SuperHeavy, 0.1 + Damage_Tartan_Cruiser, Armor_Station, 0.1 + Damage_Tartan_Cruiser, Shield_Capital, 0.25 + Damage_Tartan_Cruiser, Shield_Frigate, 1 + Damage_Tartan_Cruiser, Shield_Corvette, 1 + Damage_Tartan_Cruiser, Shield_Fighter, 1.2 + Damage_Tartan_Cruiser, Shield_SSD, 0.25 + Damage_Tartan_Cruiser, Armor_Vengeance, 0.5 + Damage_Tartan_Cruiser, Armor_MC30_Frigate, 1 + Damage_Tartan_Cruiser, Armor_SSD, 0.25 + + + Damage_Corellian_Gunboat, Armor_Default, 1 + Damage_Corellian_Gunboat, Shield_Default, 1 + Damage_Corellian_Gunboat, Armor_Transport, 3 + Damage_Corellian_Gunboat, Armor_Bomber, 1.2 + Damage_Corellian_Gunboat, Armor_Fighter, 1.2 + Damage_Corellian_Gunboat, Armor_Hero_Transport, 2 + Damage_Corellian_Gunboat, Armor_Corellian_Corvette, 1 + Damage_Corellian_Gunboat, Armor_Missile_Cruiser, 1 + Damage_Corellian_Gunboat, Armor_Tartan, 1 + Damage_Corellian_Gunboat, Armor_Interdictor, 0.5 + Damage_Corellian_Gunboat, Armor_Corellian_Gunboat, 1 + Damage_Corellian_Gunboat, Armor_Nebulon_B, 1 + Damage_Corellian_Gunboat, Armor_Acclamator, 1 + Damage_Corellian_Gunboat, Armor_Pirate_Frigate, 1 + Damage_Corellian_Gunboat, Armor_Satellite, 1 + Damage_Corellian_Gunboat, Armor_Frigate, 0.5 + Damage_Corellian_Gunboat, Armor_Victory_Class, 0.5 + Damage_Corellian_Gunboat, Armor_Assault_Frigate, 0.5 + Damage_Corellian_Gunboat, Armor_Calamari_Cruiser, 0.25 + Damage_Corellian_Gunboat, Armor_Star_Destroyer, 0.1 + Damage_Corellian_Gunboat, Armor_Space_SuperHeavy, 0.1 + Damage_Corellian_Gunboat, Armor_Station, 0.1 + Damage_Corellian_Gunboat, Shield_Capital, 0.25 + Damage_Corellian_Gunboat, Shield_Frigate, 1 + Damage_Corellian_Gunboat, Shield_Corvette, 1 + Damage_Corellian_Gunboat, Shield_Fighter, 1 + Damage_Corellian_Gunboat, Shield_SSD, 0.25 + Damage_Corellian_Gunboat, Armor_Vengeance, 0.5 + Damage_Corellian_Gunboat, Armor_MC30_Frigate, 1 + Damage_Corellian_Gunboat, Armor_SSD, 0.25 + + + Damage_Interdictor, Armor_Default, 1 + Damage_Interdictor, Shield_Default, 1 + Damage_Interdictor, Armor_Transport, 3 + Damage_Interdictor, Armor_Bomber, 0.5 + Damage_Interdictor, Armor_Fighter, 0.7 + Damage_Interdictor, Armor_Hero_Transport, 5 + Damage_Interdictor, Armor_Corellian_Corvette, 1 + Damage_Interdictor, Armor_Missile_Cruiser, 1 + Damage_Interdictor, Armor_Tartan, 0.5 + Damage_Interdictor, Armor_Interdictor, 0.5 + Damage_Interdictor, Armor_Corellian_Gunboat, 0.5 + Damage_Interdictor, Armor_Nebulon_B, 1 + Damage_Interdictor, Armor_Acclamator, 1 + Damage_Interdictor, Armor_Pirate_Frigate, 1 + Damage_Interdictor, Armor_Satellite, 1 + Damage_Interdictor, Armor_Frigate, 0.5 + Damage_Interdictor, Armor_Victory_Class, 0.5 + Damage_Interdictor, Armor_Assault_Frigate, 0.5 + Damage_Interdictor, Armor_Calamari_Cruiser, 0.25 + Damage_Interdictor, Armor_Star_Destroyer, 0.25 + Damage_Interdictor, Armor_Space_SuperHeavy, 0.1 + Damage_Interdictor, Armor_Station, 0.1 + Damage_Interdictor, Shield_Capital, 0.25 + Damage_Interdictor, Shield_Frigate, 1 + Damage_Interdictor, Shield_Corvette, 1 + Damage_Interdictor, Shield_Fighter, 1 + Damage_Interdictor, Shield_SSD, 0.25 + Damage_Interdictor, Armor_Vengeance, 0.25 + Damage_Interdictor, Armor_MC30_Frigate, 1 + Damage_Interdictor, Armor_SSD, 0.25 + + + Damage_IPV, Armor_Default, 1 + Damage_IPV, Shield_Default, 1 + Damage_IPV, Armor_Transport, 3 + Damage_IPV, Armor_Bomber, 1.2 + Damage_IPV, Armor_Fighter, 1.2 + Damage_IPV, Armor_Hero_Transport, 5 + Damage_IPV, Armor_Corellian_Corvette, 1 + Damage_IPV, Armor_Missile_Cruiser, 1 + Damage_IPV, Armor_Tartan, 0.5 + Damage_IPV, Armor_Interdictor, 0.5 + Damage_IPV, Armor_Corellian_Gunboat, 0.5 + Damage_IPV, Armor_Nebulon_B, 1 + Damage_IPV, Armor_Acclamator, 1 + Damage_IPV, Armor_Pirate_Frigate, 1 + Damage_IPV, Armor_Satellite, 1 + Damage_IPV, Armor_Frigate, 1 + Damage_IPV, Armor_Victory_Class, 0.5 + Damage_IPV, Armor_Assault_Frigate, 0.5 + Damage_IPV, Armor_Calamari_Cruiser, 0.25 + Damage_IPV, Armor_Star_Destroyer, 0.25 + Damage_IPV, Armor_Space_SuperHeavy, 0.1 + Damage_IPV, Armor_Station, 0.1 + Damage_IPV, Shield_Capital, 0.25 + Damage_IPV, Shield_Frigate, 1 + Damage_IPV, Shield_Corvette, 1.25 + Damage_IPV, Shield_Fighter, 1 + Damage_IPV, Shield_SSD, 0.25 + Damage_IPV, Armor_Vengeance, 0.25 + Damage_IPV, Armor_MC30_Frigate, 1 + Damage_IPV, Armor_SSD, 0.25 + + + Damage_Station_Laser, Armor_Default, 0.5 + Damage_Station_Laser, Shield_Default, 1 + Damage_Station_Laser, Armor_Transport, 0.5 + Damage_Station_Laser, Armor_Bomber, 0.2 + Damage_Station_Laser, Armor_Fighter, 0.3 + Damage_Station_Laser, Armor_Hero_Transport, 0.3 + Damage_Station_Laser, Armor_Corellian_Corvette, 1.5 + Damage_Station_Laser, Armor_Missile_Cruiser, 1.5 + Damage_Station_Laser, Armor_Tartan, 1 + Damage_Station_Laser, Armor_Interdictor, 1 + Damage_Station_Laser, Armor_Corellian_Gunboat, 1 + Damage_Station_Laser, Armor_Nebulon_B, 1 + Damage_Station_Laser, Armor_Acclamator, 1 + Damage_Station_Laser, Armor_Pirate_Frigate, 1 + Damage_Station_Laser, Armor_Satellite, 1 + Damage_Station_Laser, Armor_Frigate, 0.75 + Damage_Station_Laser, Armor_Victory_Class, 0.5 + Damage_Station_Laser, Armor_Assault_Frigate, 0.5 + Damage_Station_Laser, Armor_Calamari_Cruiser, 0.25 + Damage_Station_Laser, Armor_Star_Destroyer, 0.25 + Damage_Station_Laser, Armor_Space_SuperHeavy, 0.1 + Damage_Station_Laser, Armor_Station, 0.25 + Damage_Station_Laser, Shield_Capital, 0.25 + Damage_Station_Laser, Shield_Frigate, 1 + Damage_Station_Laser, Shield_Corvette, 1.5 + Damage_Station_Laser, Shield_Fighter, 0.3 + Damage_Station_Laser, Shield_SSD, 0.25 + Damage_Station_Laser, Armor_Vengeance, 0.75 + Damage_Station_Laser, Armor_MC30_Frigate, 1.5 + Damage_Station_Laser, Armor_SSD, 0.25 + + + Damage_Assault_Frigate, Armor_Default, 0.5 + Damage_Assault_Frigate, Shield_Default, 1 + Damage_Assault_Frigate, Armor_Transport, 0.5 + Damage_Assault_Frigate, Armor_Bomber, 0.2 + Damage_Assault_Frigate, Armor_Fighter, 0.3 + Damage_Assault_Frigate, Armor_Hero_Transport, 0.3 + Damage_Assault_Frigate, Armor_Corellian_Corvette, 1 + Damage_Assault_Frigate, Armor_Missile_Cruiser, 1.5 + Damage_Assault_Frigate, Armor_Tartan, 1 + Damage_Assault_Frigate, Armor_Interdictor, 1 + Damage_Assault_Frigate, Armor_Corellian_Gunboat, 1 + Damage_Assault_Frigate, Armor_Nebulon_B, 2.0 + Damage_Assault_Frigate, Armor_Acclamator, 2.3 + Damage_Assault_Frigate, Armor_Pirate_Frigate, 1 + Damage_Assault_Frigate, Armor_Satellite, 1 + Damage_Assault_Frigate, Armor_Frigate, 0.75 + Damage_Assault_Frigate, Armor_Victory_Class, 0.6 + Damage_Assault_Frigate, Armor_Assault_Frigate, 0.5 + Damage_Assault_Frigate, Armor_Calamari_Cruiser, 0.4 + Damage_Assault_Frigate, Armor_Star_Destroyer, 0.4 + Damage_Assault_Frigate, Armor_Space_SuperHeavy, 0.1 + Damage_Assault_Frigate, Armor_Station, 0.25 + Damage_Assault_Frigate, Shield_Capital, 0.4 + Damage_Assault_Frigate, Shield_Frigate, 1 + Damage_Assault_Frigate, Shield_Corvette, 1 + Damage_Assault_Frigate, Shield_Fighter, 0.3 + Damage_Assault_Frigate, Shield_SSD, 0.4 + Damage_Assault_Frigate, Armor_Vengeance, 0.75 + Damage_Assault_Frigate, Armor_MC30_Frigate, 1 + Damage_Assault_Frigate, Armor_SSD, 1 + + + Damage_Acclamator, Armor_Default, 0.5 + Damage_Acclamator, Shield_Default, 1 + Damage_Acclamator, Armor_Transport, 0.5 + Damage_Acclamator, Armor_Bomber, 0.2 + Damage_Acclamator, Armor_Fighter, 0.3 + Damage_Acclamator, Armor_Hero_Transport, 0.3 + Damage_Acclamator, Armor_Corellian_Corvette, 1.5 + Damage_Acclamator, Armor_Missile_Cruiser, 1.5 + Damage_Acclamator, Armor_Tartan, 1 + Damage_Acclamator, Armor_Interdictor, 1 + Damage_Acclamator, Armor_Corellian_Gunboat, 1 + Damage_Acclamator, Armor_Nebulon_B, 1 + Damage_Acclamator, Armor_Acclamator, 1 + Damage_Acclamator, Armor_Pirate_Frigate, 1 + Damage_Acclamator, Armor_Satellite, 1 + Damage_Acclamator, Armor_Frigate, 0.75 + Damage_Acclamator, Armor_Victory_Class, 0.5 + Damage_Acclamator, Armor_Assault_Frigate, 0.5 + Damage_Acclamator, Armor_Calamari_Cruiser, 0.25 + Damage_Acclamator, Armor_Star_Destroyer, 0.25 + Damage_Acclamator, Armor_Space_SuperHeavy, 0.1 + Damage_Acclamator, Armor_Station, 0.25 + Damage_Acclamator, Shield_Capital, 0.5 + Damage_Acclamator, Shield_Frigate, 1 + Damage_Acclamator, Shield_Corvette, 1 + Damage_Acclamator, Shield_Fighter, 1 + Damage_Acclamator, Shield_SSD, 0.5 + Damage_Acclamator, Armor_Vengeance, 0.75 + Damage_Acclamator, Armor_MC30_Frigate, 1 + Damage_Acclamator, Armor_SSD, 0.5 + + + Damage_IonCannon, Armor_Default, 1 + Damage_IonCannon, Shield_Default, 1 + Damage_IonCannon, Armor_Transport, 1 + Damage_IonCannon, Armor_Bomber, 1 + Damage_IonCannon, Armor_Fighter, 1 + Damage_IonCannon, Armor_Hero_Transport, 0.5 + Damage_IonCannon, Armor_Corellian_Corvette, 1 + Damage_IonCannon, Armor_Missile_Cruiser, 1 + Damage_IonCannon, Armor_Tartan, 1 + Damage_IonCannon, Armor_Interdictor, 1 + Damage_IonCannon, Armor_Corellian_Gunboat, 0.5 + Damage_IonCannon, Armor_Nebulon_B, 1 + Damage_IonCannon, Armor_Acclamator, 1 + Damage_IonCannon, Armor_Pirate_Frigate, 1 + Damage_IonCannon, Armor_Satellite, 1 + Damage_IonCannon, Armor_Frigate, 0.5 + Damage_IonCannon, Armor_Victory_Class, 0.5 + Damage_IonCannon, Armor_Assault_Frigate, 0.75 + Damage_IonCannon, Armor_Calamari_Cruiser, 0.5 + Damage_IonCannon, Armor_Star_Destroyer, 0.5 + Damage_IonCannon, Armor_Space_SuperHeavy, 0.5 + Damage_IonCannon, Armor_Station, 0.5 + Damage_IonCannon, Shield_Capital, 1 + Damage_IonCannon, Shield_Frigate, 1 + Damage_IonCannon, Shield_Corvette, 1 + Damage_IonCannon, Shield_Fighter, 1 + Damage_IonCannon, Shield_SSD, 1.0 + Damage_IonCannon, Armor_Vengeance, 1.0 + Damage_IonCannon, Armor_MC30_Frigate, 1 + Damage_IonCannon, Armor_SSD, 1 + + + Damage_IonCannon_LRG, Armor_Default, 1 + Damage_IonCannon_LRG, Shield_Default, 1 + Damage_IonCannon_LRG, Armor_Transport, 1 + Damage_IonCannon_LRG, Armor_Bomber, 1 + Damage_IonCannon_LRG, Armor_Fighter, 1 + Damage_IonCannon_LRG, Armor_Hero_Transport, 1 + Damage_IonCannon_LRG, Armor_Corellian_Corvette, 1 + Damage_IonCannon_LRG, Armor_Missile_Cruiser, 1 + Damage_IonCannon_LRG, Armor_Tartan, 1 + Damage_IonCannon_LRG, Armor_Interdictor, 1 + Damage_IonCannon_LRG, Armor_Corellian_Gunboat, 1 + Damage_IonCannon_LRG, Armor_Nebulon_B, 1 + Damage_IonCannon_LRG, Armor_Acclamator, 1 + Damage_IonCannon_LRG, Armor_Pirate_Frigate, 1 + Damage_IonCannon_LRG, Armor_Satellite, 1 + Damage_IonCannon_LRG, Armor_Frigate, 1 + Damage_IonCannon_LRG, Armor_Victory_Class, 1 + Damage_IonCannon_LRG, Armor_Assault_Frigate, 1 + Damage_IonCannon_LRG, Armor_Calamari_Cruiser, 1 + Damage_IonCannon_LRG, Armor_Star_Destroyer, 1 + Damage_IonCannon_LRG, Armor_Space_SuperHeavy, 1 + Damage_IonCannon_LRG, Armor_Station, 2 + Damage_IonCannon_LRG, Shield_Capital, 3 + Damage_IonCannon_LRG, Shield_Frigate, 3 + Damage_IonCannon_LRG, Shield_Corvette, 2 + Damage_IonCannon_LRG, Shield_Fighter, 2 + Damage_IonCannon_LRG, Shield_SSD, 3.0 + Damage_IonCannon_LRG, Armor_Vengeance, 1.0 + Damage_IonCannon_LRG, Armor_MC30_Frigate, 1 + Damage_IonCannon_LRG, Armor_SSD, 3 + + + Damage_Proton_Torp, Armor_Default, 1 + Damage_Proton_Torp, Shield_Default, 1 + Damage_Proton_Torp, Armor_Transport, 1 + Damage_Proton_Torp, Armor_Bomber, 1 + Damage_Proton_Torp, Armor_Fighter, 1 + Damage_Proton_Torp, Armor_Hero_Transport, 1 + Damage_Proton_Torp, Armor_Corellian_Corvette, 3.2 + Damage_Proton_Torp, Armor_Missile_Cruiser, 2 + Damage_Proton_Torp, Armor_Tartan, 3.0 + Damage_Proton_Torp, Armor_Interdictor, 2 + Damage_Proton_Torp, Armor_Corellian_Gunboat, 2.6 + Damage_Proton_Torp, Armor_Nebulon_B, 4 + Damage_Proton_Torp, Armor_Acclamator, 4 + Damage_Proton_Torp, Armor_Pirate_Frigate, 4 + Damage_Proton_Torp, Armor_Satellite, 4 + Damage_Proton_Torp, Armor_Frigate, 4 + Damage_Proton_Torp, Armor_Victory_Class, 4 + Damage_Proton_Torp, Armor_Assault_Frigate, 4 + Damage_Proton_Torp, Armor_Calamari_Cruiser, 4 + Damage_Proton_Torp, Armor_Star_Destroyer, 4 + Damage_Proton_Torp, Armor_Space_SuperHeavy, 2 + Damage_Proton_Torp, Armor_Station, 2.5 + Damage_Proton_Torp, Shield_Capital, 1 + Damage_Proton_Torp, Shield_Frigate, 1 + Damage_Proton_Torp, Shield_Corvette, 1 + Damage_Proton_Torp, Shield_Fighter, 1 + Damage_Proton_Torp, Shield_SSD, 1.0 + Damage_Proton_Torp, Armor_Vengeance, 8.0 + Damage_Proton_Torp, Armor_MC30_Frigate, 7 + Damage_Proton_Torp, Armor_SSD, 4 + + + Damage_Proton_Torp_Light, Armor_Default, 1 + Damage_Proton_Torp_Light, Shield_Default, 1 + Damage_Proton_Torp_Light, Armor_Transport, 1 + Damage_Proton_Torp_Light, Armor_Bomber, 1 + Damage_Proton_Torp_Light, Armor_Fighter, 1 + Damage_Proton_Torp_Light, Armor_Hero_Transport, 1 + Damage_Proton_Torp_Light, Armor_Corellian_Corvette, 1 + Damage_Proton_Torp_Light, Armor_Missile_Cruiser, 1 + Damage_Proton_Torp_Light, Armor_Tartan, 1 + Damage_Proton_Torp_Light, Armor_Interdictor, 1 + Damage_Proton_Torp_Light, Armor_Corellian_Gunboat, 1 + Damage_Proton_Torp_Light, Armor_Nebulon_B, 2 + Damage_Proton_Torp_Light, Armor_Acclamator, 2 + Damage_Proton_Torp_Light, Armor_Pirate_Frigate, 2 + Damage_Proton_Torp_Light, Armor_Satellite, 2 + Damage_Proton_Torp_Light, Armor_Frigate, 2 + Damage_Proton_Torp_Light, Armor_Victory_Class, 2 + Damage_Proton_Torp_Light, Armor_Assault_Frigate, 3 + Damage_Proton_Torp_Light, Armor_Calamari_Cruiser, 3 + Damage_Proton_Torp_Light, Armor_Star_Destroyer, 3 + Damage_Proton_Torp_Light, Armor_Space_SuperHeavy, 1 + Damage_Proton_Torp_Light, Armor_Station, 1 + Damage_Proton_Torp_Light, Shield_Capital, 1 + Damage_Proton_Torp_Light, Shield_Frigate, 1 + Damage_Proton_Torp_Light, Shield_Corvette, 1 + Damage_Proton_Torp_Light, Shield_Fighter, 1 + Damage_Proton_Torp_Light, Shield_SSD, 1.0 + Damage_Proton_Torp_Light, Armor_Vengeance, 4.0 + Damage_Proton_Torp_Light, Armor_MC30_Frigate, 2 + Damage_Proton_Torp_Light, Armor_SSD, 3 + + + Damage_Con_Missile, Armor_Default, 1 + Damage_Con_Missile, Shield_Default, 1 + Damage_Con_Missile, Armor_Transport, 1 + Damage_Con_Missile, Armor_Bomber, 1.2 + Damage_Con_Missile, Armor_Fighter, 1.4 + Damage_Con_Missile, Armor_Hero_Transport, 1 + Damage_Con_Missile, Armor_Corellian_Corvette, 1.8 + Damage_Con_Missile, Armor_Missile_Cruiser, 1 + Damage_Con_Missile, Armor_Tartan, 1.6 + Damage_Con_Missile, Armor_Interdictor, 1 + Damage_Con_Missile, Armor_Corellian_Gunboat, 1 + Damage_Con_Missile, Armor_Nebulon_B, 1 + Damage_Con_Missile, Armor_Acclamator, 1 + Damage_Con_Missile, Armor_Pirate_Frigate, 1 + Damage_Con_Missile, Armor_Satellite, 1.2 + Damage_Con_Missile, Armor_Frigate, 1 + Damage_Con_Missile, Armor_Victory_Class, 0.75 + Damage_Con_Missile, Armor_Assault_Frigate, 1 + Damage_Con_Missile, Armor_Calamari_Cruiser, 0.75 + Damage_Con_Missile, Armor_Star_Destroyer, 0.5 + Damage_Con_Missile, Armor_Space_SuperHeavy, 1 + Damage_Con_Missile, Armor_Station, 0.5 + Damage_Con_Missile, Shield_Capital, 1 + Damage_Con_Missile, Shield_Frigate, 1 + Damage_Con_Missile, Shield_Corvette, 1 + Damage_Con_Missile, Shield_Fighter, 1 + Damage_Con_Missile, Shield_SSD, 1.0 + Damage_Con_Missile, Armor_Vengeance, 5.0 + Damage_Con_Missile, Armor_MC30_Frigate, 5.8 + Damage_Con_Missile, Armor_SSD, 0.5 + + + Damage_Turbolaser, Armor_Default, 1 + Damage_Turbolaser, Shield_Default, 1 + Damage_Turbolaser, Armor_Transport, 0.5 + Damage_Turbolaser, Armor_Bomber, 0.2 + Damage_Turbolaser, Armor_Fighter, 0.3 + Damage_Turbolaser, Armor_Hero_Transport, 0.4 + Damage_Turbolaser, Armor_Corellian_Corvette, 5 + Damage_Turbolaser, Armor_Missile_Cruiser, 5 + Damage_Turbolaser, Armor_Tartan, 5 + Damage_Turbolaser, Armor_Interdictor, 5 + Damage_Turbolaser, Armor_Corellian_Gunboat, 4.75 + Damage_Turbolaser, Armor_Nebulon_B, 3 + Damage_Turbolaser, Armor_Acclamator, 3 + Damage_Turbolaser, Armor_Pirate_Frigate, 3 + Damage_Turbolaser, Armor_Satellite, 5 + Damage_Turbolaser, Armor_Frigate, 3 + Damage_Turbolaser, Armor_Victory_Class, 3 + Damage_Turbolaser, Armor_Assault_Frigate, 1.0 + Damage_Turbolaser, Armor_Calamari_Cruiser, 1.0 + Damage_Turbolaser, Armor_Star_Destroyer, 0.75 + Damage_Turbolaser, Armor_Space_SuperHeavy, 0.5 + Damage_Turbolaser, Armor_Station, 0.75 + Damage_Turbolaser, Shield_Capital, 0.75 + Damage_Turbolaser, Shield_Frigate, 2 + Damage_Turbolaser, Shield_Corvette, 1 + Damage_Turbolaser, Shield_Fighter, 1 + Damage_Turbolaser, Shield_SSD, 0.75 + Damage_Turbolaser, Armor_Vengeance, 1.0 + Damage_Turbolaser, Armor_MC30_Frigate, 2.5 + Damage_Turbolaser, Armor_SSD, 0.75 + + + Damage_Calamari_Cruiser, Armor_Default, 1 + Damage_Calamari_Cruiser, Shield_Default, 1 + Damage_Calamari_Cruiser, Armor_Transport, 0.5 + Damage_Calamari_Cruiser, Armor_Bomber, 0.2 + Damage_Calamari_Cruiser, Armor_Fighter, 0.2 + Damage_Calamari_Cruiser, Armor_Hero_Transport, 0.4 + Damage_Calamari_Cruiser, Armor_Corellian_Corvette, 5 + Damage_Calamari_Cruiser, Armor_Missile_Cruiser, 5 + Damage_Calamari_Cruiser, Armor_Tartan, 5 + Damage_Calamari_Cruiser, Armor_Interdictor, 3 + Damage_Calamari_Cruiser, Armor_Corellian_Gunboat, 4.75 + Damage_Calamari_Cruiser, Armor_Nebulon_B, 3 + Damage_Calamari_Cruiser, Armor_Acclamator, 3 + Damage_Calamari_Cruiser, Armor_Pirate_Frigate, 3 + Damage_Calamari_Cruiser, Armor_Satellite, 3 + Damage_Calamari_Cruiser, Armor_Frigate, 3 + Damage_Calamari_Cruiser, Armor_Victory_Class, 3 + Damage_Calamari_Cruiser, Armor_Assault_Frigate, 1.0 + Damage_Calamari_Cruiser, Armor_Calamari_Cruiser, 1.0 + Damage_Calamari_Cruiser, Armor_Star_Destroyer, 0.75 + Damage_Calamari_Cruiser, Armor_Space_SuperHeavy, 0.5 + Damage_Calamari_Cruiser, Armor_Station, 0.75 + Damage_Calamari_Cruiser, Shield_Capital, 0.75 + Damage_Calamari_Cruiser, Shield_Frigate, 2 + Damage_Calamari_Cruiser, Shield_Corvette, 1 + Damage_Calamari_Cruiser, Shield_Fighter, 1 + Damage_Calamari_Cruiser, Shield_SSD, 0.75 + Damage_Calamari_Cruiser, Armor_Vengeance, 1.0 + Damage_Calamari_Cruiser, Armor_MC30_Frigate, 2.5 + Damage_Calamari_Cruiser, Armor_SSD, 0.75 + + + Damage_Star_Destroyer, Armor_Default, 1 + Damage_Star_Destroyer, Shield_Default, 1 + Damage_Star_Destroyer, Armor_Transport, 0.5 + Damage_Star_Destroyer, Armor_Bomber, 0.2 + Damage_Star_Destroyer, Armor_Fighter, 0.2 + Damage_Star_Destroyer, Armor_Hero_Transport, 0.4 + Damage_Star_Destroyer, Armor_Corellian_Corvette, 5 + Damage_Star_Destroyer, Armor_Missile_Cruiser, 5 + Damage_Star_Destroyer, Armor_Tartan, 5 + Damage_Star_Destroyer, Armor_Interdictor, 3 + Damage_Star_Destroyer, Armor_Corellian_Gunboat, 3 + Damage_Star_Destroyer, Armor_Nebulon_B, 3 + Damage_Star_Destroyer, Armor_Acclamator, 3 + Damage_Star_Destroyer, Armor_Pirate_Frigate, 3 + Damage_Star_Destroyer, Armor_Satellite, 5 + Damage_Star_Destroyer, Armor_Frigate, 3 + Damage_Star_Destroyer, Armor_Victory_Class, 3 + Damage_Star_Destroyer, Armor_Assault_Frigate, 1.0 + Damage_Star_Destroyer, Armor_Calamari_Cruiser, 1.0 + Damage_Star_Destroyer, Armor_Star_Destroyer, 1.0 + Damage_Star_Destroyer, Armor_Space_SuperHeavy, 0.75 + Damage_Star_Destroyer, Armor_Station, 0.75 + Damage_Star_Destroyer, Shield_Capital, 1 + Damage_Star_Destroyer, Shield_Frigate, 2 + Damage_Star_Destroyer, Shield_Corvette, 1 + Damage_Star_Destroyer, Shield_Fighter, 1 + Damage_Star_Destroyer, Shield_SSD, 1.0 + Damage_Star_Destroyer, Armor_Vengeance, 1.0 + Damage_Star_Destroyer, Armor_MC30_Frigate, 2.5 + Damage_Star_Destroyer, Armor_SSD, 1.0 + + + Damage_Nebulon_B, Armor_Default, 1 + Damage_Nebulon_B, Shield_Default, 1 + Damage_Nebulon_B, Armor_Transport, 0.5 + Damage_Nebulon_B, Armor_Bomber, 0.2 + Damage_Nebulon_B, Armor_Fighter, 0.2 + Damage_Nebulon_B, Armor_Hero_Transport, 0.4 + Damage_Nebulon_B, Armor_Corellian_Corvette, 5 + Damage_Nebulon_B, Armor_Missile_Cruiser, 5 + Damage_Nebulon_B, Armor_Tartan, 5 + Damage_Nebulon_B, Armor_Interdictor, 3 + Damage_Nebulon_B, Armor_Corellian_Gunboat, 3 + Damage_Nebulon_B, Armor_Nebulon_B, 3 + Damage_Nebulon_B, Armor_Acclamator, 3 + Damage_Nebulon_B, Armor_Pirate_Frigate, 3 + Damage_Nebulon_B, Armor_Satellite, 2 + Damage_Nebulon_B, Armor_Frigate, 3 + Damage_Nebulon_B, Armor_Victory_Class, 4.75 + Damage_Nebulon_B, Armor_Assault_Frigate, 1.0 + Damage_Nebulon_B, Armor_Calamari_Cruiser, 1.0 + Damage_Nebulon_B, Armor_Star_Destroyer, 0.75 + Damage_Nebulon_B, Armor_Space_SuperHeavy, 0.5 + Damage_Nebulon_B, Armor_Station, 0.75 + Damage_Nebulon_B, Shield_Capital, 0.75 + Damage_Nebulon_B, Shield_Frigate, 2 + Damage_Nebulon_B, Shield_Corvette, 1 + Damage_Nebulon_B, Shield_Fighter, 1 + Damage_Nebulon_B, Shield_SSD, 0.75 + Damage_Nebulon_B, Armor_Vengeance, 0.75 + Damage_Nebulon_B, Armor_MC30_Frigate, 2 + Damage_Nebulon_B, Armor_SSD, 0.75 + + + Damage_Victory_SD, Armor_Default, 1 + Damage_Victory_SD, Shield_Default, 1 + Damage_Victory_SD, Armor_Transport, 0.5 + Damage_Victory_SD, Armor_Bomber, 0.2 + Damage_Victory_SD, Armor_Fighter, 0.2 + Damage_Victory_SD, Armor_Hero_Transport, 0.4 + Damage_Victory_SD, Armor_Corellian_Corvette, 5 + Damage_Victory_SD, Armor_Missile_Cruiser, 5 + Damage_Victory_SD, Armor_Tartan, 5 + Damage_Victory_SD, Armor_Interdictor, 3 + Damage_Victory_SD, Armor_Corellian_Gunboat, 4.75 + Damage_Victory_SD, Armor_Nebulon_B, 3 + Damage_Victory_SD, Armor_Acclamator, 3 + Damage_Victory_SD, Armor_Pirate_Frigate, 3 + Damage_Victory_SD, Armor_Satellite, 5 + Damage_Victory_SD, Armor_Frigate, 3 + Damage_Victory_SD, Armor_Victory_Class, 3 + Damage_Victory_SD, Armor_Assault_Frigate, 1.0 + Damage_Victory_SD, Armor_Calamari_Cruiser, 1.0 + Damage_Victory_SD, Armor_Star_Destroyer, 0.75 + Damage_Victory_SD, Armor_Space_SuperHeavy, 0.5 + Damage_Victory_SD, Armor_Station, 0.75 + Damage_Victory_SD, Shield_Capital, 1 + Damage_Victory_SD, Shield_Frigate, 2 + Damage_Victory_SD, Shield_Corvette, 1 + Damage_Victory_SD, Shield_Fighter, 1 + Damage_Victory_SD, Shield_SSD, 1.0 + Damage_Victory_SD, Armor_Vengeance, 0.75 + Damage_Victory_SD, Armor_MC30_Frigate, 2.5 + Damage_Victory_SD, Armor_SSD, 0.75 + + + Damage_Station_Turbolaser, Armor_Default, 1 + Damage_Station_Turbolaser, Shield_Default, 1 + Damage_Station_Turbolaser, Armor_Transport, 0.5 + Damage_Station_Turbolaser, Armor_Bomber, 0.2 + Damage_Station_Turbolaser, Armor_Fighter, 0.2 + Damage_Station_Turbolaser, Armor_Hero_Transport, 0.4 + Damage_Station_Turbolaser, Armor_Corellian_Corvette, 5 + Damage_Station_Turbolaser, Armor_Missile_Cruiser, 5 + Damage_Station_Turbolaser, Armor_Tartan, 5 + Damage_Station_Turbolaser, Armor_Interdictor, 3 + Damage_Station_Turbolaser, Armor_Corellian_Gunboat, 4.75 + Damage_Station_Turbolaser, Armor_Nebulon_B, 3 + Damage_Station_Turbolaser, Armor_Acclamator, 3 + Damage_Station_Turbolaser, Armor_Pirate_Frigate, 3 + Damage_Station_Turbolaser, Armor_Satellite, 5 + Damage_Station_Turbolaser, Armor_Frigate, 3 + Damage_Station_Turbolaser, Armor_Victory_Class, 3 + Damage_Station_Turbolaser, Armor_Assault_Frigate, 1.0 + Damage_Station_Turbolaser, Armor_Calamari_Cruiser, 1.0 + Damage_Station_Turbolaser, Armor_Star_Destroyer, 0.75 + Damage_Station_Turbolaser, Armor_Space_SuperHeavy, 0.5 + Damage_Station_Turbolaser, Armor_Station, 0.75 + Damage_Station_Turbolaser, Shield_Capital, 1 + Damage_Station_Turbolaser, Shield_Frigate, 2 + Damage_Station_Turbolaser, Shield_Corvette, 1 + Damage_Station_Turbolaser, Shield_Fighter, 1 + Damage_Station_Turbolaser, Shield_SSD, 1.0 + Damage_Station_Turbolaser, Armor_Vengeance, 1.25 + Damage_Station_Turbolaser, Armor_MC30_Frigate, 2.5 + Damage_Station_Turbolaser, Armor_SSD, 0.75 + + + Damage_Acclamator_TL, Armor_Default, 1 + Damage_Acclamator_TL, Shield_Default, 1 + Damage_Acclamator_TL, Armor_Transport, 0.5 + Damage_Acclamator_TL, Armor_Bomber, 0.2 + Damage_Acclamator_TL, Armor_Fighter, 0.2 + Damage_Acclamator_TL, Armor_Hero_Transport, 0.4 + Damage_Acclamator_TL, Armor_Corellian_Corvette, 5 + Damage_Acclamator_TL, Armor_Missile_Cruiser, 5 + Damage_Acclamator_TL, Armor_Tartan, 5 + Damage_Acclamator_TL, Armor_Interdictor, 3 + Damage_Acclamator_TL, Armor_Corellian_Gunboat, 4.75 + Damage_Acclamator_TL, Armor_Nebulon_B, 3 + Damage_Acclamator_TL, Armor_Acclamator, 3 + Damage_Acclamator_TL, Armor_Pirate_Frigate, 3 + Damage_Acclamator_TL, Armor_Satellite, 5 + Damage_Acclamator_TL, Armor_Frigate, 3 + Damage_Acclamator_TL, Armor_Victory_Class, 3 + Damage_Acclamator_TL, Armor_Assault_Frigate, 1.0 + Damage_Acclamator_TL, Armor_Calamari_Cruiser, 0.75 + Damage_Acclamator_TL, Armor_Star_Destroyer, 0.75 + Damage_Acclamator_TL, Armor_Space_SuperHeavy, 0.5 + Damage_Acclamator_TL, Armor_Station, 0.75 + Damage_Acclamator_TL, Shield_Capital, 0.75 + Damage_Acclamator_TL, Shield_Frigate, 2 + Damage_Acclamator_TL, Shield_Corvette, 1 + Damage_Acclamator_TL, Shield_Fighter, 1 + Damage_Acclamator_TL, Shield_SSD, 0.75 + Damage_Acclamator_TL, Armor_Vengeance, 1.0 + Damage_Acclamator_TL, Armor_MC30_Frigate, 2.5 + Damage_Acclamator_TL, Armor_SSD, 0.75 + + + Damage_Hyper_Gun, Armor_Default, 1 + Damage_Hyper_Gun, Shield_Default, 1 + Damage_Hyper_Gun, Armor_Transport, 1 + Damage_Hyper_Gun, Armor_Bomber, 1 + Damage_Hyper_Gun, Armor_Fighter, 1 + Damage_Hyper_Gun, Armor_Hero_Transport, 1 + Damage_Hyper_Gun, Armor_Corellian_Corvette, 1 + Damage_Hyper_Gun, Armor_Missile_Cruiser, 1 + Damage_Hyper_Gun, Armor_Tartan, 1 + Damage_Hyper_Gun, Armor_Interdictor, 1 + Damage_Hyper_Gun, Armor_Corellian_Gunboat, 1 + Damage_Hyper_Gun, Armor_Nebulon_B, 1 + Damage_Hyper_Gun, Armor_Acclamator, 1 + Damage_Hyper_Gun, Armor_Pirate_Frigate, 1 + Damage_Hyper_Gun, Armor_Satellite, 1 + Damage_Hyper_Gun, Armor_Frigate, 1 + Damage_Hyper_Gun, Armor_Victory_Class, 1 + Damage_Hyper_Gun, Armor_Assault_Frigate, 1 + Damage_Hyper_Gun, Armor_Calamari_Cruiser, 1 + Damage_Hyper_Gun, Armor_Star_Destroyer, 1 + Damage_Hyper_Gun, Armor_Space_SuperHeavy, 0.5 + Damage_Hyper_Gun, Armor_Station, 0.5 + Damage_Hyper_Gun, Shield_Capital, 1 + Damage_Hyper_Gun, Shield_Frigate, 1 + Damage_Hyper_Gun, Shield_Corvette, 1 + Damage_Hyper_Gun, Shield_Fighter, 1 + Damage_Hyper_Gun, Shield_SSD, 1.0 + Damage_Hyper_Gun, Armor_Vengeance, 4.0 + Damage_Hyper_Gun, Armor_MC30_Frigate, 2 + Damage_Hyper_Gun, Armor_SSD, 1.0 + + + Damage_Ion_Planet, Armor_Default, 1 + Damage_Ion_Planet, Shield_Default, 1 + Damage_Ion_Planet, Armor_Transport, 1 + Damage_Ion_Planet, Armor_Bomber, 1 + Damage_Ion_Planet, Armor_Fighter, 1 + Damage_Ion_Planet, Armor_Hero_Transport, 1 + Damage_Ion_Planet, Armor_Corellian_Corvette, 1 + Damage_Ion_Planet, Armor_Missile_Cruiser, 1 + Damage_Ion_Planet, Armor_Tartan, 1 + Damage_Ion_Planet, Armor_Interdictor, 1 + Damage_Ion_Planet, Armor_Corellian_Gunboat, 1 + Damage_Ion_Planet, Armor_Nebulon_B, 1 + Damage_Ion_Planet, Armor_Acclamator, 1 + Damage_Ion_Planet, Armor_Pirate_Frigate, 1 + Damage_Ion_Planet, Armor_Satellite, 1 + Damage_Ion_Planet, Armor_Frigate, 1 + Damage_Ion_Planet, Armor_Victory_Class, 1 + Damage_Ion_Planet, Armor_Assault_Frigate, 1 + Damage_Ion_Planet, Armor_Calamari_Cruiser, 1 + Damage_Ion_Planet, Armor_Star_Destroyer, 1 + Damage_Ion_Planet, Armor_Space_SuperHeavy, 0.5 + Damage_Ion_Planet, Armor_Station, 0.75 + Damage_Ion_Planet, Shield_Capital, 1 + Damage_Ion_Planet, Shield_Frigate, 1 + Damage_Ion_Planet, Shield_Corvette, 1 + Damage_Ion_Planet, Shield_Fighter, 1 + Damage_Ion_Planet, Shield_SSD, 1.0 + Damage_Ion_Planet, Armor_Vengeance, 1.0 + Damage_Ion_Planet, Armor_MC30_Frigate, 1.5 + Damage_Ion_Planet, Armor_SSD, 1.0 + + + Damage_Diamond_Missile, Armor_Default, 1 + Damage_Diamond_Missile, Shield_Default, 1 + Damage_Diamond_Missile, Armor_Transport, 1 + Damage_Diamond_Missile, Armor_Bomber, 0.75 + Damage_Diamond_Missile, Armor_Fighter, 0.75 + Damage_Diamond_Missile, Armor_Hero_Transport, 0.5 + Damage_Diamond_Missile, Armor_Corellian_Corvette, 1 + Damage_Diamond_Missile, Armor_Missile_Cruiser, 1 + Damage_Diamond_Missile, Armor_Tartan, 1 + Damage_Diamond_Missile, Armor_Interdictor, 1 + Damage_Diamond_Missile, Armor_Corellian_Gunboat, 0.75 + Damage_Diamond_Missile, Armor_Nebulon_B, 0.75 + Damage_Diamond_Missile, Armor_Acclamator, 0.75 + Damage_Diamond_Missile, Armor_Pirate_Frigate, 0.75 + Damage_Diamond_Missile, Armor_Satellite, 1 + Damage_Diamond_Missile, Armor_Frigate, 0.75 + Damage_Diamond_Missile, Armor_Victory_Class, 0.5 + Damage_Diamond_Missile, Armor_Assault_Frigate, 0.5 + Damage_Diamond_Missile, Armor_Calamari_Cruiser, 0.5 + Damage_Diamond_Missile, Armor_Star_Destroyer, 0.5 + Damage_Diamond_Missile, Armor_Space_SuperHeavy, 0.25 + Damage_Diamond_Missile, Armor_Station, 0.5 + Damage_Diamond_Missile, Shield_Capital, 1 + Damage_Diamond_Missile, Shield_Frigate, 1 + Damage_Diamond_Missile, Shield_Corvette, 1 + Damage_Diamond_Missile, Shield_Fighter, 1 + Damage_Diamond_Missile, Shield_SSD, 1.0 + Damage_Diamond_Missile, Armor_Vengeance, 1.0 + Damage_Diamond_Missile, Armor_MC30_Frigate, 1.25 + Damage_Diamond_Missile, Armor_SSD, 0.5 + + + Damage_Asteroid, Armor_Default, 1 + Damage_Asteroid, Shield_Default, 1 + Damage_Asteroid, Armor_Bomber, 0 + Damage_Asteroid, Armor_Transport, 0.25 + Damage_Asteroid, Armor_Fighter, 0 + Damage_Asteroid, Armor_Hero_Transport, 0.25 + Damage_Asteroid, Armor_Corellian_Corvette, 0.5 + Damage_Asteroid, Armor_Missile_Cruiser, 0 + Damage_Asteroid, Armor_Corellian_Gunboat, 0 + Damage_Asteroid, Armor_Nebulon_B, 0.5 + Damage_Asteroid, Armor_Acclamator, 0.5 + Damage_Asteroid, Armor_Pirate_Frigate, 0 + Damage_Asteroid, Armor_Satellite, 0 + Damage_Asteroid, Armor_Frigate, 0.5 + Damage_Asteroid, Armor_Victory_Class, 0.5 + Damage_Asteroid, Armor_Tartan, 0 + Damage_Asteroid, Armor_Interdictor, 0.25 + Damage_Asteroid, Armor_Assault_Frigate, 0.5 + Damage_Asteroid, Armor_Calamari_Cruiser, 1 + Damage_Asteroid, Armor_Star_Destroyer, 1 + Damage_Asteroid, Armor_Space_SuperHeavy, 0.25 + Damage_Asteroid, Armor_Station, 0 + Damage_Asteroid, Shield_Capital, 0.5 + Damage_Asteroid, Shield_Frigate, 0.75 + Damage_Asteroid, Shield_Corvette, 1 + Damage_Asteroid, Shield_Fighter, 1 + Damage_Asteroid, Shield_SSD, 0.5 + Damage_Asteroid, Armor_Vengeance, 0.75 + Damage_Asteroid, Armor_MC30_Frigate, 0.5 + Damage_Asteroid, Armor_SSD, 1.0 + + + Damage_StarBase_Self_Destruct, Armor_Default, 1 + Damage_StarBase_Self_Destruct, Shield_Default, 1 + Damage_StarBase_Self_Destruct, Armor_Bomber, 1 + Damage_StarBase_Self_Destruct, Armor_Transport, 1 + Damage_StarBase_Self_Destruct, Armor_Fighter, 1 + Damage_StarBase_Self_Destruct, Armor_Hero_Transport, 1 + Damage_StarBase_Self_Destruct, Armor_Corellian_Corvette, 1.5 + Damage_StarBase_Self_Destruct, Armor_Missile_Cruiser, 1.5 + Damage_StarBase_Self_Destruct, Armor_Corellian_Gunboat, 1.5 + Damage_StarBase_Self_Destruct, Armor_Nebulon_B, 1.25 + Damage_StarBase_Self_Destruct, Armor_Acclamator, 1.25 + Damage_StarBase_Self_Destruct, Armor_Pirate_Frigate, 1.25 + Damage_StarBase_Self_Destruct, Armor_Satellite, 1 + Damage_StarBase_Self_Destruct, Armor_Frigate, 1.25 + Damage_StarBase_Self_Destruct, Armor_Victory_Class, 1 + Damage_StarBase_Self_Destruct, Armor_Tartan, 1.5 + Damage_StarBase_Self_Destruct, Armor_Interdictor, 1.5 + Damage_StarBase_Self_Destruct, Armor_Assault_Frigate, 1 + Damage_StarBase_Self_Destruct, Armor_Calamari_Cruiser, 1 + Damage_StarBase_Self_Destruct, Armor_Star_Destroyer, 1 + Damage_StarBase_Self_Destruct, Armor_Space_SuperHeavy, 0.5 + Damage_StarBase_Self_Destruct, Armor_Station, 1 + Damage_StarBase_Self_Destruct, Shield_Capital, 1 + Damage_StarBase_Self_Destruct, Shield_Frigate, 1 + Damage_StarBase_Self_Destruct, Shield_Corvette, 1.25 + Damage_StarBase_Self_Destruct, Shield_Fighter, 1.5 + Damage_StarBase_Self_Destruct, Shield_SSD, 1.0 + Damage_StarBase_Self_Destruct, Armor_Vengeance, 1.25 + Damage_StarBase_Self_Destruct, Armor_MC30_Frigate, 1.5 + Damage_StarBase_Self_Destruct, Armor_SSD, 1.0 + + + + Damage_Mass_Driver_Space, Armor_Default, 1 + Damage_Mass_Driver_Space, Shield_Default, 1 + Damage_Mass_Driver_Space, Armor_Bomber, 2 + Damage_Mass_Driver_Space, Armor_Transport, 2 + Damage_Mass_Driver_Space, Armor_Fighter, 2 + Damage_Mass_Driver_Space, Armor_Hero_Transport, 2 + Damage_Mass_Driver_Space, Armor_Corellian_Corvette, 1.5 + Damage_Mass_Driver_Space, Armor_Missile_Cruiser, 1.5 + Damage_Mass_Driver_Space, Armor_Corellian_Gunboat, 1.5 + Damage_Mass_Driver_Space, Armor_Nebulon_B, 1.25 + Damage_Mass_Driver_Space, Armor_Acclamator, 1.25 + Damage_Mass_Driver_Space, Armor_Pirate_Frigate, 1.25 + Damage_Mass_Driver_Space, Armor_Satellite, 1 + Damage_Mass_Driver_Space, Armor_Frigate, 1.25 + Damage_Mass_Driver_Space, Armor_Victory_Class, 1 + Damage_Mass_Driver_Space, Armor_Tartan, 1.5 + Damage_Mass_Driver_Space, Armor_Interdictor, 1.5 + Damage_Mass_Driver_Space, Armor_Assault_Frigate, 1 + Damage_Mass_Driver_Space, Armor_Calamari_Cruiser, 1 + Damage_Mass_Driver_Space, Armor_Star_Destroyer, 1 + Damage_Mass_Driver_Space, Armor_Space_SuperHeavy, 0.5 + Damage_Mass_Driver_Space, Armor_Station, 1 + Damage_Mass_Driver_Space, Shield_Capital, 1 + Damage_Mass_Driver_Space, Shield_Frigate, 1 + Damage_Mass_Driver_Space, Shield_Corvette, 1 + Damage_Mass_Driver_Space, Shield_Fighter, 1 + Damage_Mass_Driver_Space, Shield_SSD, 1.0 + Damage_Mass_Driver_Space, Armor_Vengeance, 1.25 + Damage_Mass_Driver_Space, Armor_MC30_Frigate, 1.5 + Damage_Mass_Driver_Space, Armor_SSD, 1.0 + + + + Damage_Krayt_Damage_Blast, Armor_Default, 1 + Damage_Krayt_Damage_Blast, Shield_Default, 1 + Damage_Krayt_Damage_Blast, Armor_MPTL, 1.5 + Damage_Krayt_Damage_Blast, Armor_Infantry, 1.0 + Damage_Krayt_Damage_Blast, Armor_Mauler, 1 + Damage_Krayt_Damage_Blast, Armor_Hero, 0.5 + Damage_Krayt_Damage_Blast, Armor_Vehicle_LT, 1 + Damage_Krayt_Damage_Blast, Armor_Vehicle, 1 + Damage_Krayt_Damage_Blast, Armor_2M, 1 + Damage_Krayt_Damage_Blast, Armor_T2B, 1 + Damage_Krayt_Damage_Blast, Armor_SPMAT, 1.5 + Damage_Krayt_Damage_Blast, Armor_ATAA, 1 + Damage_Krayt_Damage_Blast, Armor_ATST, 1.5 + Damage_Krayt_Damage_Blast, Armor_T4B, 0.5 + Damage_Krayt_Damage_Blast, Armor_Speeder, 1 + Damage_Krayt_Damage_Blast, Armor_Structure, 1 + Damage_Krayt_Damage_Blast, Armor_Turret, 1 + Damage_Krayt_Damage_Blast, Armor_Wall, 0.1 + Damage_Krayt_Damage_Blast, Armor_ATAT, 0.5 + Damage_Krayt_Damage_Blast, Armor_Juggernaut, 0.5 + Damage_Krayt_Damage_Blast, Armor_Dark_Trooper, 1.0 + Damage_Krayt_Damage_Blast, Armor_Scout_Bike, 1.0 + Damage_Krayt_Damage_Blast, Armor_Vornskr, 1.0 + Damage_Krayt_Damage_Blast, Armor_Bunker, 0.75 + Damage_Krayt_Damage_Blast, Shield_Capital, 1.0 + Damage_Krayt_Damage_Blast, Shield_Frigate, 1.0 + Damage_Krayt_Damage_Blast, Shield_Corvette, 1.0 + Damage_Krayt_Damage_Blast, Shield_Fighter, 1.0 + Damage_Krayt_Damage_Blast, Shield_Tank, 1.0 + Damage_Krayt_Damage_Blast, Shield_SSD, 1.0 + Damage_Krayt_Damage_Blast, Armor_Transport, 0.25 + Damage_Krayt_Damage_Blast, Armor_Bomber, 0.25 + Damage_Krayt_Damage_Blast, Armor_Fighter, 0.25 + Damage_Krayt_Damage_Blast, Armor_Hero_Transport, 0.25 + Damage_Krayt_Damage_Blast, Armor_Corellian_Corvette, 0.5 + Damage_Krayt_Damage_Blast, Armor_Missile_Cruiser, 0.5 + Damage_Krayt_Damage_Blast, Armor_Tartan, 0.5 + Damage_Krayt_Damage_Blast, Armor_Interdictor, 1 + Damage_Krayt_Damage_Blast, Armor_Corellian_Gunboat, 1 + Damage_Krayt_Damage_Blast, Armor_Nebulon_B, 1.0 + Damage_Krayt_Damage_Blast, Armor_Acclamator, 1.0 + Damage_Krayt_Damage_Blast, Armor_Pirate_Frigate, 1.0 + Damage_Krayt_Damage_Blast, Armor_Satellite, 1.0 + Damage_Krayt_Damage_Blast, Armor_Frigate, 1.0 + Damage_Krayt_Damage_Blast, Armor_Victory_Class, 1.0 + Damage_Krayt_Damage_Blast, Armor_Assault_Frigate, 1.0 + Damage_Krayt_Damage_Blast, Armor_Calamari_Cruiser, 1.0 + Damage_Krayt_Damage_Blast, Armor_Star_Destroyer, 1.0 + Damage_Krayt_Damage_Blast, Armor_Space_SuperHeavy, 0.5 + Damage_Krayt_Damage_Blast, Armor_Vengeance, 1.0 + Damage_Krayt_Damage_Blast, Armor_Station, 0.5 + Damage_Krayt_Damage_Blast, Armor_MC30_Frigate, 1.5 + Damage_Krayt_Damage_Blast, Armor_SSD, 1.0 + + + Damage_Blaster_Hand, Armor_Default, 1 + Damage_Blaster_Hand, Shield_Default, 1.2 + Damage_Blaster_Hand, Armor_MPTL, 1 + Damage_Blaster_Hand, Armor_Infantry, 1.2 + Damage_Blaster_Hand, Armor_Mauler, 1 + Damage_Blaster_Hand, Armor_Hero, 1 + + Damage_Blaster_Hand, Armor_Vehicle_LT, 1 + Damage_Blaster_Hand, Armor_Vehicle, 0.75 + Damage_Blaster_Hand, Armor_2M, 0.75 + Damage_Blaster_Hand, Armor_T2B, 1 + Damage_Blaster_Hand, Armor_SPMAT, 1 + Damage_Blaster_Hand, Armor_ATAA, 0.75 + Damage_Blaster_Hand, Armor_ATST, 1.1 + Damage_Blaster_Hand, Armor_T4B, 0.75 + Damage_Blaster_Hand, Armor_Speeder, 0.75 + Damage_Blaster_Hand, Armor_Structure, 1.5 + Damage_Blaster_Hand, Armor_Turret, 1.5 + Damage_Blaster_Hand, Armor_Wall, 1.5 + Damage_Blaster_Hand, Armor_ATAT, 0.5 + Damage_Blaster_Hand, Shield_Capital, 1 + Damage_Blaster_Hand, Shield_Frigate, 1 + Damage_Blaster_Hand, Shield_Corvette, 1 + Damage_Blaster_Hand, Shield_Fighter, 1 + Damage_Blaster_Hand, Shield_Tank, 0.5 + Damage_Blaster_Hand, Armor_Scout_Bike, 1.0 + Damage_Blaster_Hand, Armor_Juggernaut, 0.25 + Damage_Blaster_Hand, Armor_Dark_Trooper, 0.7 + Damage_Blaster_Hand, Armor_Vornskr, 1.0 + Damage_Blaster_Hand, Armor_Destroyer_Droid, 0.8 + Damage_Blaster_Hand, Armor_Bunker, 0.75 + + + + Damage_PLEX, Armor_Default, 1 + Damage_PLEX, Shield_Default, 1 + Damage_PLEX, Armor_MPTL, 4.5 + Damage_PLEX, Armor_Infantry, .33 + Damage_PLEX, Armor_Mauler, 5 + Damage_PLEX, Armor_Hero, 0.4 + Damage_PLEX, Armor_Vehicle_LT, 4.5 + + Damage_PLEX, Armor_Vehicle, 5 + Damage_PLEX, Armor_2M, 5 + Damage_PLEX, Armor_T2B, 5 + Damage_PLEX, Armor_SPMAT, 5 + Damage_PLEX, Armor_ATAA, 5 + Damage_PLEX, Armor_ATST, 5 + Damage_PLEX, Armor_T4B, 5 + Damage_PLEX, Armor_Speeder, 10 + Damage_PLEX, Armor_Turret, 2 + Damage_PLEX, Armor_Structure, 1.75 + Damage_PLEX, Armor_Wall, 1.5 + Damage_PLEX, Armor_ATAT, 3 + Damage_PLEX, Shield_Capital, 1 + Damage_PLEX, Shield_Frigate, 1 + Damage_PLEX, Shield_Corvette, 1 + Damage_PLEX, Shield_Fighter, 1 + Damage_PLEX, Shield_Tank, 1 + Damage_PLEX, Armor_Scout_Bike, 1.5 + Damage_PLEX, Armor_Juggernaut, 4.5 + Damage_PLEX, Armor_Dark_Trooper, 4.5 + Damage_PLEX, Armor_Vornskr, 0.25 + Damage_PLEX, Armor_Destroyer_Droid, 1.3 + Damage_PLEX, Armor_Bunker, 3.0 + + + + Damage_Sniper, Armor_Default, 1 + Damage_Sniper, Shield_Default, 1 + Damage_Sniper, Armor_MPTL, 0.1 + Damage_Sniper, Armor_Infantry, 1 + Damage_Sniper, Armor_Mauler, 0.5 + Damage_Sniper, Armor_Hero, 0.3 + Damage_Sniper, Armor_Vehicle_LT, 0.25 + Damage_Sniper, Armor_Vehicle, 0.1 + Damage_Sniper, Armor_2M, 0.1 + Damage_Sniper, Armor_T2B, 0.1 + Damage_Sniper, Armor_SPMAT, 0.1 + Damage_Sniper, Armor_ATAA, 0.1 + Damage_Sniper, Armor_ATST, 0.1 + Damage_Sniper, Armor_T4B, 0.1 + Damage_Sniper, Armor_Speeder, 0.1 + Damage_Sniper, Armor_Structure, 0.1 + Damage_Sniper, Armor_Turret, 0.1 + Damage_Sniper, Armor_Wall, 0.1 + Damage_Sniper, Armor_ATAT, 0.1 + Damage_Sniper, Shield_Capital, 0.1 + Damage_Sniper, Shield_Frigate, 0.1 + Damage_Sniper, Shield_Corvette, 0.1 + Damage_Sniper, Shield_Fighter, 0.1 + Damage_Sniper, Shield_Tank, 0.1 + Damage_Sniper, Armor_Scout_Bike, 1.5 + Damage_Sniper, Armor_Juggernaut, 0.25 + Damage_Sniper, Armor_Dark_Trooper, 0.25 + Damage_Sniper, Armor_Vornskr, 2.0 + Damage_Sniper, Armor_Destroyer_Droid, 0.1 + Damage_Sniper, Armor_Bunker, 0.33 + + + Damage_Lightning, Armor_Default, 1 + Damage_Lightning, Shield_Default, 1 + Damage_Lightning, Armor_MPTL, 0.5 + Damage_Lightning, Armor_Infantry, 1 + Damage_Lightning, Armor_Mauler, 0.5 + Damage_Lightning, Armor_Hero, 0.5 + Damage_Lightning, Armor_Vehicle_LT, 0.5 + Damage_Lightning, Armor_Vehicle, 0.5 + Damage_Lightning, Armor_2M, 0.5 + Damage_Lightning, Armor_T2B, 0.5 + Damage_Lightning, Armor_SPMAT, 0.5 + Damage_Lightning, Armor_ATAA, 0.5 + Damage_Lightning, Armor_ATST, 0.5 + Damage_Lightning, Armor_T4B, 0.5 + Damage_Lightning, Armor_Speeder, 0.5 + Damage_Lightning, Armor_Structure, 0.5 + Damage_Lightning, Armor_Turret, 0.5 + Damage_Lightning, Armor_Wall, 0.5 + Damage_Lightning, Armor_ATAT, 0.5 + Damage_Lightning, Shield_Capital, 1 + Damage_Lightning, Shield_Frigate, 1 + Damage_Lightning, Shield_Corvette, 1 + Damage_Lightning, Shield_Fighter, 1 + Damage_Lightning, Shield_Tank, 0.25 + Damage_Lightning, Armor_Scout_Bike, 1.0 + Damage_Lightning, Armor_Juggernaut, 0.25 + Damage_Lightning, Armor_Dark_Trooper, 1.0 + Damage_Lightning, Armor_Vornskr, 0.25 + Damage_Lightning, Armor_Destroyer_Droid, 1.0 + Damage_Lightning, Armor_Bunker, 0.33 + + + Damage_Lightsaber, Armor_Default, 1 + Damage_Lightsaber, Shield_Default, 1 + Damage_Lightsaber, Armor_MPTL, 0.2 + Damage_Lightsaber, Armor_Infantry, 1 + Damage_Lightsaber, Armor_Mauler, 1 + Damage_Lightsaber, Armor_Hero, 1 + Damage_Lightsaber, Armor_Vehicle_LT, 1 + Damage_Lightsaber, Armor_Vehicle, 0.8 + Damage_Lightsaber, Armor_2M, 1 + Damage_Lightsaber, Armor_T2B, 1 + Damage_Lightsaber, Armor_SPMAT, 0.5 + Damage_Lightsaber, Armor_ATAA, 0.75 + Damage_Lightsaber, Armor_ATST, 1 + Damage_Lightsaber, Armor_T4B, 0.5 + Damage_Lightsaber, Armor_Speeder, 1 + Damage_Lightsaber, Armor_Structure, 0.40 + Damage_Lightsaber, Armor_Turret, 0.40 + Damage_Lightsaber, Armor_Wall, 0.30 + Damage_Lightsaber, Armor_ATAT, 0.10 + Damage_Lightsaber, Shield_Capital, 1 + Damage_Lightsaber, Shield_Frigate, 1 + Damage_Lightsaber, Shield_Corvette, 1 + Damage_Lightsaber, Shield_Fighter, 1 + Damage_Lightsaber, Shield_Tank, 0.25 + Damage_Lightsaber, Armor_Scout_Bike, 1.0 + Damage_Lightsaber, Armor_Juggernaut, 0.25 + Damage_Lightsaber, Armor_Dark_Trooper, 1.0 + Damage_Lightsaber, Armor_Vornskr, 0.2 + Damage_Lightsaber, Armor_Destroyer_Droid, 1.0 + Damage_Lightsaber, Armor_Bunker, 0.33 + + + Damage_ThermDet, Armor_Default, 1 + Damage_ThermDet, Shield_Default, 1 + Damage_ThermDet, Armor_MPTL, 1 + Damage_ThermDet, Armor_Infantry, 1 + Damage_ThermDet, Armor_Mauler, 1 + Damage_ThermDet, Armor_Hero, 1 + Damage_ThermDet, Armor_Vehicle_LT, 1 + Damage_ThermDet, Armor_Vehicle, 0.75 + Damage_ThermDet, Armor_2M, 0.75 + Damage_ThermDet, Armor_T2B, 0.75 + Damage_ThermDet, Armor_SPMAT, 0.75 + Damage_ThermDet, Armor_ATAA, 0.75 + Damage_ThermDet, Armor_ATST, 0.75 + Damage_ThermDet, Armor_T4B, 0.5 + Damage_ThermDet, Armor_Speeder, 0 + Damage_ThermDet, Armor_Structure, 0.75 + Damage_ThermDet, Armor_Turret, 0.75 + Damage_ThermDet, Armor_Wall, 0.5 + Damage_ThermDet, Armor_ATAT, 0.25 + Damage_ThermDet, Shield_Capital, 1 + Damage_ThermDet, Shield_Frigate, 1 + Damage_ThermDet, Shield_Corvette, 1 + Damage_ThermDet, Shield_Fighter, 1 + Damage_ThermDet, Shield_Tank, 0.25 + Damage_ThermDet, Armor_Scout_Bike, 1.0 + Damage_ThermDet, Armor_Juggernaut, 0.25 + Damage_ThermDet, Armor_Dark_Trooper, 0.75 + Damage_ThermDet, Armor_Vornskr, 0.75 + Damage_ThermDet, Armor_Destroyer_Droid, 1 + Damage_ThermDet, Armor_Bunker, 0.33 + + + Damage_Rancor, Armor_Default, 1 + Damage_Rancor, Shield_Default, 1 + Damage_Rancor, Armor_MPTL, 1 + Damage_Rancor, Armor_Infantry, 1 + Damage_Rancor, Armor_Mauler, 1 + Damage_Rancor, Armor_Hero, .75 + Damage_Rancor, Armor_Vehicle_LT, 1 + Damage_Rancor, Armor_Vehicle, 0.75 + Damage_Rancor, Armor_2M, 0.75 + Damage_Rancor, Armor_T2B, 0.75 + Damage_Rancor, Armor_SPMAT, 0.75 + Damage_Rancor, Armor_ATAA, 0.75 + Damage_Rancor, Armor_ATST, 0.75 + Damage_Rancor, Armor_T4B, 1.40 + Damage_Rancor, Armor_Speeder, 0 + Damage_Rancor, Armor_Structure, 0.75 + Damage_Rancor, Armor_Turret, 0.75 + Damage_Rancor, Armor_Wall, 0.5 + Damage_Rancor, Armor_ATAT, 1.25 + Damage_Rancor, Shield_Capital, 1 + Damage_Rancor, Shield_Frigate, 1 + Damage_Rancor, Shield_Corvette, 1 + Damage_Rancor, Shield_Fighter, 1 + Damage_Rancor, Shield_Tank, 1 + Damage_Rancor, Armor_Scout_Bike, 1.5 + Damage_Rancor, Armor_Juggernaut, 1 + Damage_Rancor, Armor_Dark_Trooper, 1.0 + Damage_Rancor, Armor_Vornskr, 1 + Damage_Rancor, Armor_Destroyer_Droid, 1.0 + Damage_Rancor, Armor_Bunker, 5.0 + + + Damage_Wookiee, Armor_Default, 1 + Damage_Wookiee, Shield_Default, 1 + Damage_Wookiee, Armor_MPTL, 0.5 + Damage_Wookiee, Armor_Infantry, 1 + Damage_Wookiee, Armor_Mauler, 0.5 + Damage_Wookiee, Armor_Hero, 0.5 + Damage_Wookiee, Armor_Vehicle_LT, 0.5 + Damage_Wookiee, Armor_Vehicle, 0.5 + Damage_Wookiee, Armor_2M, 0.5 + Damage_Wookiee, Armor_T2B, 0.5 + Damage_Wookiee, Armor_SPMAT, 0.5 + Damage_Wookiee, Armor_ATAA, 0.5 + Damage_Wookiee, Armor_ATST, 0.5 + Damage_Wookiee, Armor_T4B, 0.5 + Damage_Wookiee, Armor_Speeder, 0.5 + Damage_Wookiee, Armor_Structure, 0.5 + Damage_Wookiee, Armor_Turret, 0.5 + Damage_Wookiee, Armor_Wall, 0.5 + Damage_Wookiee, Armor_ATAT, 0.25 + Damage_Wookiee, Shield_Capital, 1 + Damage_Wookiee, Shield_Frigate, 1 + Damage_Wookiee, Shield_Corvette, 1 + Damage_Wookiee, Shield_Fighter, 1 + Damage_Wookiee, Shield_Tank, 0.5 + Damage_Wookiee, Armor_Scout_Bike, 0.5 + Damage_Wookiee, Armor_Juggernaut, 0.5 + Damage_Wookiee, Armor_Dark_Trooper, 0.5 + Damage_Wookiee, Armor_Vornskr, 1 + Damage_Wookiee, Armor_Destroyer_Droid, 0.5 + Damage_Wookiee, Armor_Bunker, 0.5 + + + Damage_Jawa, Armor_Default, 1 + Damage_Jawa, Shield_Default, 1 + Damage_Jawa, Armor_MPTL, 1 + Damage_Jawa, Armor_Infantry, 0.2 + Damage_Jawa, Armor_Mauler, 1 + Damage_Jawa, Armor_Hero, 0.3 + Damage_Jawa, Armor_Vehicle_LT, 1 + Damage_Jawa, Armor_Vehicle, 1 + Damage_Jawa, Armor_2M, 1 + Damage_Jawa, Armor_T2B, 1 + Damage_Jawa, Armor_SPMAT, 1 + Damage_Jawa, Armor_ATAA, 1 + Damage_Jawa, Armor_ATST, 1 + Damage_Jawa, Armor_T4B, 1 + Damage_Jawa, Armor_Speeder, 1 + Damage_Jawa, Armor_Structure, 0.5 + Damage_Jawa, Armor_Turret, 0.5 + Damage_Jawa, Armor_Wall, 0.5 + Damage_Jawa, Armor_ATAT, 0.2 + Damage_Jawa, Shield_Capital, 1 + Damage_Jawa, Shield_Frigate, 1 + Damage_Jawa, Shield_Corvette, 1 + Damage_Jawa, Shield_Fighter, 1 + Damage_Jawa, Shield_Tank, 3 + Damage_Jawa, Armor_Scout_Bike, 1.5 + Damage_Jawa, Armor_Juggernaut, 0.5 + Damage_Jawa, Armor_Dark_Trooper, 2.0 + Damage_Jawa, Armor_Vornskr, 0.2 + Damage_Jawa, Armor_Destroyer_Droid, 2.0 + Damage_Jawa, Armor_Bunker, 0.25 + + + Damage_StickyBomb, Armor_Default, 1 + Damage_StickyBomb, Shield_Default, 1 + Damage_StickyBomb, Armor_MPTL, 1 + Damage_StickyBomb, Armor_Infantry, 0.5 + Damage_StickyBomb, Armor_Mauler, 1 + Damage_StickyBomb, Armor_Hero, 0.5 + Damage_StickyBomb, Armor_Vehicle_LT, 1 + Damage_StickyBomb, Armor_Vehicle, 1 + Damage_StickyBomb, Armor_2M, 0.75 + Damage_StickyBomb, Armor_T2B, 1 + Damage_StickyBomb, Armor_SPMAT, 1 + Damage_StickyBomb, Armor_ATAA, 1 + Damage_StickyBomb, Armor_ATST, 1 + Damage_StickyBomb, Armor_T4B, 0.75 + Damage_StickyBomb, Armor_Speeder, 0 + Damage_StickyBomb, Armor_Structure, 1 + Damage_StickyBomb, Armor_Turret, 1 + Damage_StickyBomb, Armor_Wall, 0.1 + Damage_StickyBomb, Armor_ATAT, 0.5 + Damage_StickyBomb, Shield_Capital, 0.10 + Damage_StickyBomb, Shield_Frigate, 0.15 + Damage_StickyBomb, Shield_Corvette, 0.20 + Damage_StickyBomb, Shield_Fighter, 0.25 + Damage_StickyBomb, Shield_Tank, 0.25 + Damage_StickyBomb, Armor_Scout_Bike, 1.0 + Damage_StickyBomb, Armor_Transport, 1 + Damage_StickyBomb, Armor_Bomber, 1 + Damage_StickyBomb, Armor_Fighter, 1 + Damage_StickyBomb, Armor_Hero_Transport, 1 + Damage_StickyBomb, Armor_Corellian_Corvette, 1 + Damage_StickyBomb, Armor_Missile_Cruiser, 1 + Damage_StickyBomb, Armor_Tartan, 1 + Damage_StickyBomb, Armor_Interdictor, 1 + Damage_StickyBomb, Armor_Corellian_Gunboat, 1 + Damage_StickyBomb, Armor_Nebulon_B, 0.75 + Damage_StickyBomb, Armor_Acclamator, 0.75 + Damage_StickyBomb, Armor_Pirate_Frigate, 0.75 + Damage_StickyBomb, Armor_Satellite, 0.75 + Damage_StickyBomb, Armor_Frigate, 0.75 + Damage_StickyBomb, Armor_Victory_Class, 0.5 + Damage_StickyBomb, Armor_Assault_Frigate, 0.5 + Damage_StickyBomb, Armor_Calamari_Cruiser, 0.5 + Damage_StickyBomb, Armor_Star_Destroyer, 0.5 + Damage_StickyBomb, Armor_Station, 0.3 + Damage_StickyBomb, Armor_Juggernaut, 0.75 + Damage_StickyBomb, Armor_Vengeance, 0.25 + Damage_StickyBomb, Armor_Dark_Trooper, 1.0 + Damage_StickyBomb, Armor_MC30_Frigate, 1.5 + Damage_StickyBomb, Armor_Vornskr, 0.5 + Damage_StickyBomb, Armor_Destroyer_Droid, 1.25 + Damage_StickyBomb, Armor_Bunker, 1.25 + + + Damage_Hero_StickyBomb, Armor_Default, 1 + Damage_Hero_StickyBomb, Shield_Default, 0.25 + Damage_Hero_StickyBomb, Armor_MPTL, 0.5 + Damage_Hero_StickyBomb, Armor_Infantry, 0.25 + Damage_Hero_StickyBomb, Armor_Mauler, 0.5 + Damage_Hero_StickyBomb, Armor_Hero, 0.3 + Damage_Hero_StickyBomb, Armor_Vehicle_LT, 0.5 + Damage_Hero_StickyBomb, Armor_Vehicle, 0.5 + Damage_Hero_StickyBomb, Armor_2M, 0.25 + Damage_Hero_StickyBomb, Armor_T2B, 0.5 + Damage_Hero_StickyBomb, Armor_SPMAT, 0.25 + Damage_Hero_StickyBomb, Armor_ATAA, 1 + Damage_Hero_StickyBomb, Armor_ATST, 0.5 + Damage_Hero_StickyBomb, Armor_T4B, 0.1 + Damage_Hero_StickyBomb, Armor_Speeder, 0 + Damage_Hero_StickyBomb, Armor_Structure, 1 + Damage_Hero_StickyBomb, Armor_Turret, 1 + Damage_Hero_StickyBomb, Armor_Wall, 1 + Damage_Hero_StickyBomb, Armor_ATAT, 0.1 + Damage_Hero_StickyBomb, Shield_Capital, 1 + Damage_Hero_StickyBomb, Shield_Frigate, 1 + Damage_Hero_StickyBomb, Shield_Corvette, 1 + Damage_Hero_StickyBomb, Shield_Fighter, 1 + Damage_Hero_StickyBomb, Shield_Tank, 0.25 + Damage_Hero_StickyBomb, Armor_Scout_Bike, 1.0 + Damage_Hero_StickyBomb, Armor_Juggernaut, 0.75 + Damage_Hero_StickyBomb, Armor_Dark_Trooper, 1.25 + Damage_Hero_StickyBomb, Armor_Vornskr, 0.25 + Damage_Hero_StickyBomb, Armor_Destroyer_Droid, 1.5 + Damage_Hero_StickyBomb, Armor_Bunker, 1.0 + + + Damage_Blaster_Cannon, Armor_Default, 1 + Damage_Blaster_Cannon, Shield_Default, 1 + Damage_Blaster_Cannon, Armor_MPTL, 1.2 + Damage_Blaster_Cannon, Armor_Infantry, 1 + Damage_Blaster_Cannon, Armor_Mauler, 1.2 + Damage_Blaster_Cannon, Armor_Hero, 0.6 + Damage_Blaster_Cannon, Armor_Vehicle_LT, 1.2 + Damage_Blaster_Cannon, Armor_Vehicle, 1 + Damage_Blaster_Cannon, Armor_2M, 1 + Damage_Blaster_Cannon, Armor_T2B, 1 + Damage_Blaster_Cannon, Armor_SPMAT, 1 + Damage_Blaster_Cannon, Armor_ATAA, 1 + Damage_Blaster_Cannon, Armor_ATST, 1 + Damage_Blaster_Cannon, Armor_T4B, 0.6 + Damage_Blaster_Cannon, Armor_Speeder, 0.5 + Damage_Blaster_Cannon, Armor_Structure, 1 + Damage_Blaster_Cannon, Armor_Turret, 1.5 + Damage_Blaster_Cannon, Armor_Wall, 0.6 + Damage_Blaster_Cannon, Armor_ATAT, 0.25 + Damage_Blaster_Cannon, Shield_Capital, 1 + Damage_Blaster_Cannon, Shield_Frigate, 1 + Damage_Blaster_Cannon, Shield_Corvette, 1 + Damage_Blaster_Cannon, Shield_Fighter, 1 + Damage_Blaster_Cannon, Shield_Tank, 0.75 + Damage_Blaster_Cannon, Armor_Scout_Bike, 1.0 + Damage_Blaster_Cannon, Armor_Juggernaut, 0.75 + Damage_Blaster_Cannon, Armor_Dark_Trooper, 1.0 + Damage_Blaster_Cannon, Armor_Vornskr, 0.75 + Damage_Blaster_Cannon, Armor_Destroyer_Droid, 1.25 + Damage_Blaster_Cannon, Armor_Bunker, 1.0 + + + Damage_ATAT, Armor_Default, 1 + Damage_ATAT, Shield_Default, 1.3 + Damage_ATAT, Armor_MPTL, 1.5 + Damage_ATAT, Armor_Infantry, 0.8 + Damage_ATAT, Armor_Mauler, 3.0 + Damage_ATAT, Armor_Hero, 0.6 + Damage_ATAT, Armor_Vehicle_LT, 1.5 + Damage_ATAT, Armor_Vehicle, 1 + Damage_ATAT, Armor_2M, 1.5 + Damage_ATAT, Armor_T2B, 1.5 + Damage_ATAT, Armor_SPMAT, 1 + Damage_ATAT, Armor_ATAA, 1 + Damage_ATAT, Armor_ATST, 1.5 + Damage_ATAT, Armor_T4B, 1.8 + Damage_ATAT, Armor_Speeder, 0.4 + Damage_ATAT, Armor_Structure, 1 + Damage_ATAT, Armor_Turret, 1.5 + Damage_ATAT, Armor_Wall, 1.0 + Damage_ATAT, Armor_ATAT, 1.8 + Damage_ATAT, Shield_Capital, 1 + Damage_ATAT, Shield_Frigate, 1 + Damage_ATAT, Shield_Corvette, 1 + Damage_ATAT, Shield_Fighter, 1 + Damage_ATAT, Shield_Tank, 1 + Damage_ATAT, Armor_Scout_Bike, 2.0 + Damage_ATAT, Armor_Juggernaut, 1.8 + Damage_ATAT, Armor_Dark_Trooper, 1.5 + Damage_ATAT, Armor_Vornskr, 0.75 + Damage_ATAT, Armor_Destroyer_Droid, 4.0 + Damage_ATAT, Armor_Bunker, 2 + + + Damage_ATST, Armor_Default, 1.1 + Damage_ATST, Shield_Default, 1.2 + Damage_ATST, Armor_MPTL, 1.2 + Damage_ATST, Armor_Infantry, 0.6 + Damage_ATST, Armor_Mauler, 1.2 + Damage_ATST, Armor_Hero, 0.4 + Damage_ATST, Armor_Vehicle_LT, 1.2 + Damage_ATST, Armor_Vehicle, 1 + Damage_ATST, Armor_2M, 1.5 + Damage_ATST, Armor_T2B, 1 + Damage_ATST, Armor_SPMAT, 1 + Damage_ATST, Armor_ATAA, 1 + Damage_ATST, Armor_ATST, 1 + Damage_ATST, Armor_T4B, 0.6 + Damage_ATST, Armor_Speeder, 0.5 + Damage_ATST, Armor_Structure, 0.3 + Damage_ATST, Armor_Turret, 1.0 + Damage_ATST, Armor_Wall, 1.0 + Damage_ATST, Armor_ATAT, 0.25 + Damage_ATST, Shield_Capital, 1 + Damage_ATST, Shield_Frigate, 1 + Damage_ATST, Shield_Corvette, 1 + Damage_ATST, Shield_Fighter, 1 + Damage_ATST, Shield_Tank, 1.3 + Damage_ATST, Armor_Scout_Bike, 1.0 + Damage_ATST, Armor_Juggernaut, 1.4 + Damage_ATST, Armor_Dark_Trooper, 0.75 + Damage_ATST, Armor_Vornskr, 1.0 + Damage_ATST, Armor_Destroyer_Droid, 1.0 + Damage_ATST, Armor_Bunker, 1.3 + + + Damage_Blaster_T2B, Armor_Default, 1 + Damage_Blaster_T2B, Shield_Default, 1.1 + Damage_Blaster_T2B, Armor_MPTL, 1.5 + Damage_Blaster_T2B, Armor_Infantry, 0.8 + Damage_Blaster_T2B, Armor_Mauler, 1.5 + Damage_Blaster_T2B, Armor_Hero, 0.6 + Damage_Blaster_T2B, Armor_Vehicle_LT, 1.5 + Damage_Blaster_T2B, Armor_Vehicle, 1 + Damage_Blaster_T2B, Armor_2M, 1 + Damage_Blaster_T2B, Armor_T2B, 1.2 + Damage_Blaster_T2B, Armor_SPMAT, 1.5 + Damage_Blaster_T2B, Armor_ATAA, 1 + Damage_Blaster_T2B, Armor_ATST, 1.2 + Damage_Blaster_T2B, Armor_T4B, 0.6 + Damage_Blaster_T2B, Armor_Speeder, 1 + Damage_Blaster_T2B, Armor_Structure, 0.8 + Damage_Blaster_T2B, Armor_Turret, 0.8 + Damage_Blaster_T2B, Armor_Wall, 0.6 + Damage_Blaster_T2B, Armor_ATAT, 0.25 + Damage_Blaster_T2B, Shield_Capital, 1 + Damage_Blaster_T2B, Shield_Frigate, 1 + Damage_Blaster_T2B, Shield_Corvette, 1 + Damage_Blaster_T2B, Shield_Fighter, 1 + Damage_Blaster_T2B, Shield_Tank, 0.9 + Damage_Blaster_T2B, Armor_Scout_Bike, 1.0 + Damage_Blaster_T2B, Armor_Juggernaut, 1.3 + Damage_Blaster_T2B, Armor_Dark_Trooper, 1 + Damage_Blaster_T2B, Armor_Vornskr, 0.75 + Damage_Blaster_T2B, Armor_Destroyer_Droid, 1.0 + Damage_Blaster_T2B, Armor_Bunker, 1.2 + + + Damage_Flak_Pod, Armor_Default, 1 + Damage_Flak_Pod, Shield_Default, 1 + Damage_Flak_Pod, Armor_MPTL, 1 + Damage_Flak_Pod, Armor_Infantry, 0.1 + Damage_Flak_Pod, Armor_Mauler, 0.2 + Damage_Flak_Pod, Armor_Hero, 0.3 + Damage_Flak_Pod, Armor_Vehicle_LT, 0.2 + Damage_Flak_Pod, Armor_Vehicle, 0.2 + Damage_Flak_Pod, Armor_2M, 0.2 + Damage_Flak_Pod, Armor_T2B, 0.2 + Damage_Flak_Pod, Armor_SPMAT, 0.2 + Damage_Flak_Pod, Armor_ATAA, 0.2 + Damage_Flak_Pod, Armor_ATST, 0.2 + Damage_Flak_Pod, Armor_T4B, 0.2 + Damage_Flak_Pod, Armor_Speeder, 1 + + Damage_Flak_Pod, Armor_Structure, 1.5 + Damage_Flak_Pod, Armor_Turret, 1 + Damage_Flak_Pod, Armor_Wall, 1.5 + Damage_Flak_Pod, Armor_ATAT, 0.2 + Damage_Flak_Pod, Shield_Capital, 1 + Damage_Flak_Pod, Shield_Frigate, 1 + Damage_Flak_Pod, Shield_Corvette, 1 + Damage_Flak_Pod, Shield_Fighter, 1 + Damage_Flak_Pod, Shield_Tank, 0.4 + Damage_Flak_Pod, Armor_Scout_Bike, 0.5 + Damage_Flak_Pod, Armor_Juggernaut, 0.25 + Damage_Flak_Pod, Armor_Dark_Trooper, 0.25 + Damage_Flak_Pod, Armor_Vornskr, 0.25 + Damage_Flak_Pod, Armor_Destroyer_Droid, 0.5 + Damage_Flak_Pod, Armor_Bunker, 1.0 + + + Damage_AI_Turret, Armor_Default, 1 + Damage_AI_Turret, Shield_Default, 1 + Damage_AI_Turret, Armor_MPTL, 0.4 + Damage_AI_Turret, Armor_Infantry, 1.5 + Damage_AI_Turret, Armor_Mauler, 0.3 + Damage_AI_Turret, Armor_Hero, 0.6 + Damage_AI_Turret, Armor_Vehicle_LT, 0.3 + Damage_AI_Turret, Armor_Vehicle, 0.2 + Damage_AI_Turret, Armor_2M, 0.2 + Damage_AI_Turret, Armor_T2B, 0.2 + Damage_AI_Turret, Armor_SPMAT, 0.2 + Damage_AI_Turret, Armor_ATAA, 0.2 + Damage_AI_Turret, Armor_ATST, 0.2 + Damage_AI_Turret, Armor_T4B, 0.2 + Damage_AI_Turret, Armor_Speeder, 0.3 + Damage_AI_Turret, Armor_Structure, 0.4 + Damage_AI_Turret, Armor_Turret, 0.4 + Damage_AI_Turret, Armor_Wall, 0.2 + Damage_AI_Turret, Armor_ATAT, 0.2 + Damage_AI_Turret, Shield_Capital, 1 + Damage_AI_Turret, Shield_Frigate, 1 + Damage_AI_Turret, Shield_Corvette, 1 + Damage_AI_Turret, Shield_Fighter, 1 + Damage_AI_Turret, Shield_Tank, 0.3 + Damage_AI_Turret, Armor_Scout_Bike, 1 + Damage_AI_Turret, Armor_Juggernaut, 0.5 + Damage_AI_Turret, Armor_Dark_Trooper, 0.75 + Damage_AI_Turret, Armor_Vornskr, 3.5 + Damage_AI_Turret, Armor_Destroyer_Droid, 1.0 + Damage_AI_Turret, Armor_Bunker, 0.33 + + + Damage_AV_Turret, Armor_Default, 1 + Damage_AV_Turret, Shield_Default, 1 + Damage_AV_Turret, Armor_MPTL, 3 + Damage_AV_Turret, Armor_Infantry, 0.25 + Damage_AV_Turret, Armor_Mauler, 3 + Damage_AV_Turret, Armor_Hero, 1 + Damage_AV_Turret, Armor_Vehicle_LT, 3 + Damage_AV_Turret, Armor_Vehicle, 3 + Damage_AV_Turret, Armor_2M, 3 + Damage_AV_Turret, Armor_T2B, 3 + Damage_AV_Turret, Armor_SPMAT, 3 + Damage_AV_Turret, Armor_ATAA, 3 + Damage_AV_Turret, Armor_ATST, 3 + Damage_AV_Turret, Armor_T4B, 2 + Damage_AV_Turret, Armor_Speeder, 1 + Damage_AV_Turret, Armor_Structure, 1 + Damage_AV_Turret, Armor_Turret, 1 + Damage_AV_Turret, Armor_Wall, 1 + Damage_AV_Turret, Armor_ATAT, 2 + Damage_AV_Turret, Shield_Capital, 1 + Damage_AV_Turret, Shield_Frigate, 1 + Damage_AV_Turret, Shield_Corvette, 1 + Damage_AV_Turret, Shield_Fighter, 1 + Damage_AV_Turret, Shield_Tank, 2 + Damage_AV_Turret, Armor_Scout_Bike, 3 + Damage_AV_Turret, Armor_Juggernaut, 2 + Damage_AV_Turret, Armor_Dark_Trooper, 1.0 + Damage_AV_Turret, Armor_Vornskr, 0.25 + Damage_AV_Turret, Armor_Destroyer_Droid, 1.25 + Damage_AV_Turret, Armor_Bunker, 0.5 + + + Damage_TIE_Mauler, Armor_Default, 1 + Damage_TIE_Mauler, Shield_Default, .75 + Damage_TIE_Mauler, Armor_MPTL, 1 + Damage_TIE_Mauler, Armor_Infantry, 1 + Damage_TIE_Mauler, Armor_Mauler, 1 + Damage_TIE_Mauler, Armor_Hero, 0.5 + Damage_TIE_Mauler, Armor_Vehicle_LT, 1 + Damage_TIE_Mauler, Armor_Vehicle, 0.7 + Damage_TIE_Mauler, Armor_2M, 0.7 + Damage_TIE_Mauler, Armor_T2B, 0.7 + Damage_TIE_Mauler, Armor_SPMAT, 0.7 + Damage_TIE_Mauler, Armor_ATAA, 0.7 + Damage_TIE_Mauler, Armor_ATST, 0.7 + Damage_TIE_Mauler, Armor_T4B, 0.5 + Damage_TIE_Mauler, Armor_Speeder, 0.5 + Damage_TIE_Mauler, Armor_Structure, 0.2 + Damage_TIE_Mauler, Armor_Turret, 0.4 + Damage_TIE_Mauler, Armor_Wall, 0.2 + Damage_TIE_Mauler, Armor_ATAT, 0.25 + Damage_TIE_Mauler, Shield_Capital, 1 + Damage_TIE_Mauler, Shield_Frigate, 1 + Damage_TIE_Mauler, Shield_Corvette, 1 + Damage_TIE_Mauler, Shield_Fighter, 1 + Damage_TIE_Mauler, Shield_Tank, 0.5 + Damage_TIE_Mauler, Armor_Scout_Bike, 1 + Damage_TIE_Mauler, Armor_Juggernaut, 0.25 + Damage_TIE_Mauler, Armor_Dark_Trooper, 0.5 + Damage_TIE_Mauler, Armor_Vornskr, 1 + Damage_TIE_Mauler, Armor_Destroyer_Droid, 0.75 + Damage_TIE_Mauler, Armor_Bunker, 0.33 + + + Damage_2M_Repulsortank, Armor_Default, 1 + Damage_2M_Repulsortank, Shield_Default, 1 + Damage_2M_Repulsortank, Armor_MPTL, 1 + Damage_2M_Repulsortank, Armor_Infantry, 1 + Damage_2M_Repulsortank, Armor_Mauler, 1.2 + Damage_2M_Repulsortank, Armor_Hero, 0.6 + Damage_2M_Repulsortank, Armor_Vehicle_LT, 1 + Damage_2M_Repulsortank, Armor_Vehicle, 0.6 + Damage_2M_Repulsortank, Armor_2M, 1 + Damage_2M_Repulsortank, Armor_T2B, 1 + Damage_2M_Repulsortank, Armor_SPMAT, 0.6 + Damage_2M_Repulsortank, Armor_ATAA, 0.6 + Damage_2M_Repulsortank, Armor_ATST, 0.6 + Damage_2M_Repulsortank, Armor_T4B, 0.5 + Damage_2M_Repulsortank, Armor_Speeder, 0.5 + Damage_2M_Repulsortank, Armor_Structure, 0.4 + Damage_2M_Repulsortank, Armor_Turret, 0.6 + Damage_2M_Repulsortank, Armor_Wall, 0.2 + Damage_2M_Repulsortank, Armor_ATAT, 0.75 + Damage_2M_Repulsortank, Shield_Capital, 1 + Damage_2M_Repulsortank, Shield_Frigate, 1 + Damage_2M_Repulsortank, Shield_Corvette, 1 + Damage_2M_Repulsortank, Shield_Fighter, 1 + Damage_2M_Repulsortank, Shield_Tank, 0.75 + Damage_2M_Repulsortank, Armor_Scout_Bike, 1 + Damage_2M_Repulsortank, Armor_Juggernaut, 0.25 + Damage_2M_Repulsortank, Armor_Dark_Trooper, 1.25 + Damage_2M_Repulsortank, Armor_Vornskr, 0.75 + Damage_2M_Repulsortank, Armor_Destroyer_Droid, 1.5 + Damage_2M_Repulsortank, Armor_Bunker, 0.33 + + + + Damage_Laser_GRND, Armor_Default, 1 + Damage_Laser_GRND, Shield_Default, 1 + Damage_Laser_GRND, Armor_MPTL, 1.5 + Damage_Laser_GRND, Armor_Infantry, 0.20 + Damage_Laser_GRND, Armor_Mauler, 1.5 + Damage_Laser_GRND, Armor_Hero, 0.3 + Damage_Laser_GRND, Armor_Vehicle_LT, 1.5 + Damage_Laser_GRND, Armor_Vehicle, 1 + Damage_Laser_GRND, Armor_2M, 1 + Damage_Laser_GRND, Armor_T2B, 1 + Damage_Laser_GRND, Armor_SPMAT, 1 + Damage_Laser_GRND, Armor_ATAA, 1 + Damage_Laser_GRND, Armor_ATST, 1 + Damage_Laser_GRND, Armor_T4B, 0.75 + Damage_Laser_GRND, Armor_Speeder, 1 + Damage_Laser_GRND, Armor_Structure, 1 + Damage_Laser_GRND, Armor_Turret, 1.5 + Damage_Laser_GRND, Armor_Wall, 0.75 + Damage_Laser_GRND, Armor_ATAT, 0.33 + Damage_Laser_GRND, Shield_Capital, 1 + Damage_Laser_GRND, Shield_Frigate, 1 + Damage_Laser_GRND, Shield_Corvette, 1 + Damage_Laser_GRND, Shield_Fighter, 1 + Damage_Laser_GRND, Shield_Tank, 1 + Damage_Laser_GRND, Armor_Scout_Bike, 1 + Damage_Laser_GRND, Armor_Juggernaut, 0.5 + Damage_Laser_GRND, Armor_Dark_Trooper, 1.25 + Damage_Laser_GRND, Armor_Vornskr, 0.25 + Damage_Laser_GRND, Armor_Destroyer_Droid, 2.0 + Damage_Laser_GRND, Armor_Bunker, 0.75 + + + Damage_Airspeeder, Armor_Default, 1 + Damage_Airspeeder, Shield_Default, 1 + Damage_Airspeeder, Armor_MPTL, 1 + Damage_Airspeeder, Armor_Infantry, 0.20 + Damage_Airspeeder, Armor_Mauler, 1 + Damage_Airspeeder, Armor_Hero, 0.3 + Damage_Airspeeder, Armor_Vehicle_LT, 1 + Damage_Airspeeder, Armor_Vehicle, 1 + Damage_Airspeeder, Armor_2M, 1 + Damage_Airspeeder, Armor_T2B, 1 + Damage_Airspeeder, Armor_SPMAT, 1 + Damage_Airspeeder, Armor_ATAA, 1 + Damage_Airspeeder, Armor_ATST, 1 + Damage_Airspeeder, Armor_T4B, 0.75 + Damage_Airspeeder, Armor_Speeder, 1 + Damage_Airspeeder, Armor_Structure, 0.75 + Damage_Airspeeder, Armor_Turret, 1 + Damage_Airspeeder, Armor_Wall, 0.75 + Damage_Airspeeder, Armor_ATAT, 0.5 + Damage_Airspeeder, Shield_Capital, 1 + Damage_Airspeeder, Shield_Frigate, 1 + Damage_Airspeeder, Shield_Corvette, 1 + Damage_Airspeeder, Shield_Fighter, 1 + Damage_Airspeeder, Shield_Tank, 1 + Damage_Airspeeder, Armor_Scout_Bike, 1 + Damage_Airspeeder, Armor_Juggernaut, 0.75 + Damage_Airspeeder, Armor_Dark_Trooper, 1.25 + Damage_Airspeeder, Armor_Vornskr, 0.25 + Damage_Airspeeder, Armor_Destroyer_Droid, 1.5 + Damage_Airspeeder, Armor_Bunker, 0.5 + + + Damage_Laser_T4B, Armor_Default, 1 + Damage_Laser_T4B, Shield_Default, 1.2 + Damage_Laser_T4B, Armor_MPTL, 2 + Damage_Laser_T4B, Armor_Infantry, 0.20 + Damage_Laser_T4B, Armor_Mauler, 1.5 + Damage_Laser_T4B, Armor_Hero, 0.3 + Damage_Laser_T4B, Armor_Vehicle_LT, 1.5 + Damage_Laser_T4B, Armor_Vehicle, 1 + Damage_Laser_T4B, Armor_2M, 1.4 + Damage_Laser_T4B, Armor_T2B, 1.6 + Damage_Laser_T4B, Armor_SPMAT, 1 + Damage_Laser_T4B, Armor_ATAA, 1 + Damage_Laser_T4B, Armor_ATST, 1 + Damage_Laser_T4B, Armor_T4B, 2.2 + Damage_Laser_T4B, Armor_Speeder, 1 + Damage_Laser_T4B, Armor_Structure, 1 + Damage_Laser_T4B, Armor_Turret, 1.5 + Damage_Laser_T4B, Armor_Wall, 1 + Damage_Laser_T4B, Armor_ATAT, 1.1 + Damage_Laser_T4B, Shield_Capital, 1 + Damage_Laser_T4B, Shield_Frigate, 1 + Damage_Laser_T4B, Shield_Corvette, 1 + Damage_Laser_T4B, Shield_Fighter, 1 + Damage_Laser_T4B, Shield_Tank, 1.5 + Damage_Laser_T4B, Armor_Scout_Bike, 1 + Damage_Laser_T4B, Armor_Juggernaut, 1.5 + Damage_Laser_T4B, Armor_Dark_Trooper, 1.25 + Damage_Laser_T4B, Armor_Vornskr, 0.25 + Damage_Laser_T4B, Armor_Destroyer_Droid, 1.5 + Damage_Laser_T4B, Armor_Bunker, 1.2 + + + Damage_Proton_GRND, Armor_Default, 1 + Damage_Proton_GRND, Shield_Default, 1 + Damage_Proton_GRND, Armor_MPTL, 1 + Damage_Proton_GRND, Armor_Infantry, 2 + Damage_Proton_GRND, Armor_Mauler, 2 + Damage_Proton_GRND, Armor_Hero, 1 + Damage_Proton_GRND, Armor_Vehicle_LT, 2 + Damage_Proton_GRND, Armor_Vehicle, 1.75 + Damage_Proton_GRND, Armor_2M, 1 + Damage_Proton_GRND, Armor_T2B, 1 + Damage_Proton_GRND, Armor_SPMAT, 1 + Damage_Proton_GRND, Armor_ATAA, 1.25 + Damage_Proton_GRND, Armor_ATST, 1.5 + Damage_Proton_GRND, Armor_T4B, 1 + Damage_Proton_GRND, Armor_Speeder, 0 + Damage_Proton_GRND, Armor_Structure, 1 + Damage_Proton_GRND, Armor_Turret, 1 + Damage_Proton_GRND, Armor_Wall, 1 + Damage_Proton_GRND, Armor_ATAT, 0.75 + Damage_Proton_GRND, Shield_Capital, 1 + Damage_Proton_GRND, Shield_Frigate, 1 + Damage_Proton_GRND, Shield_Corvette, 1 + Damage_Proton_GRND, Shield_Fighter, 1 + Damage_Proton_GRND, Shield_Tank, 1 + Damage_Proton_GRND, Armor_Scout_Bike, 1 + Damage_Proton_GRND, Armor_Juggernaut, 0.5 + Damage_Proton_GRND, Armor_Dark_Trooper, 0.5 + Damage_Proton_GRND, Armor_Vornskr, 2.0 + Damage_Proton_GRND, Armor_Destroyer_Droid, 0.75 + Damage_Proton_GRND, Armor_Bunker, 1.5 + + + + Damage_Con_Missile_GRND, Armor_Default, 1 + Damage_Con_Missile_GRND, Shield_Default, 1 + Damage_Con_Missile_GRND, Armor_MPTL, 1.2 + Damage_Con_Missile_GRND, Armor_Infantry, 2 + + Damage_Con_Missile_GRND, Armor_Mauler, 1 + Damage_Con_Missile_GRND, Armor_Hero, 1.5 + + Damage_Con_Missile_GRND, Armor_Vehicle_LT, 1 + Damage_Con_Missile_GRND, Armor_Vehicle, 1 + Damage_Con_Missile_GRND, Armor_2M, 1.2 + Damage_Con_Missile_GRND, Armor_T2B, 1 + Damage_Con_Missile_GRND, Armor_SPMAT, 1 + Damage_Con_Missile_GRND, Armor_ATAA, 1 + Damage_Con_Missile_GRND, Armor_ATST, 1.2 + Damage_Con_Missile_GRND, Armor_T4B, 1.1 + Damage_Con_Missile_GRND, Armor_Speeder, 1 + Damage_Con_Missile_GRND, Armor_Structure, 1.2 + + Damage_Con_Missile_GRND, Armor_Turret, 2 + Damage_Con_Missile_GRND, Armor_Wall, 1 + Damage_Con_Missile_GRND, Armor_ATAT, 0.75 + Damage_Con_Missile_GRND, Shield_Capital, 1 + Damage_Con_Missile_GRND, Shield_Frigate, 1 + Damage_Con_Missile_GRND, Shield_Corvette, 1 + Damage_Con_Missile_GRND, Shield_Fighter, 1 + Damage_Con_Missile_GRND, Shield_Tank, 1.25 + Damage_Con_Missile_GRND, Armor_Scout_Bike, 1 + Damage_Con_Missile_GRND, Armor_Juggernaut, 2.8 + Damage_Con_Missile_GRND, Armor_Dark_Trooper, 1 + Damage_Con_Missile_GRND, Armor_Vornskr, 0.33 + Damage_Con_Missile_GRND, Armor_Destroyer_Droid, 1.2 + Damage_Con_Missile_GRND, Armor_Bunker, 2.5 + + + Damage_Con_Missile_T4B, Armor_Default, 1 + Damage_Con_Missile_T4B, Shield_Default, 1 + Damage_Con_Missile_T4B, Armor_MPTL, 0.3 + Damage_Con_Missile_T4B, Armor_Infantry, 0.2 + Damage_Con_Missile_T4B, Armor_Mauler, 0.3 + Damage_Con_Missile_T4B, Armor_Hero, 0.4 + Damage_Con_Missile_T4B, Armor_Vehicle_LT, 0.3 + Damage_Con_Missile_T4B, Armor_Vehicle, 0.3 + Damage_Con_Missile_T4B, Armor_2M, 0.3 + Damage_Con_Missile_T4B, Armor_T2B, 0.3 + Damage_Con_Missile_T4B, Armor_SPMAT, 0.3 + Damage_Con_Missile_T4B, Armor_ATAA, 0.3 + Damage_Con_Missile_T4B, Armor_ATST, 0.3 + Damage_Con_Missile_T4B, Armor_T4B, 1.4 + Damage_Con_Missile_T4B, Armor_Speeder, 0.7 + Damage_Con_Missile_T4B, Armor_Structure, 1 + Damage_Con_Missile_T4B, Armor_Turret, 0.8 + Damage_Con_Missile_T4B, Armor_Wall, 1 + Damage_Con_Missile_T4B, Armor_ATAT, 1 + + Damage_Con_Missile_T4B, Shield_Capital, 1 + Damage_Con_Missile_T4B, Shield_Frigate, 1 + Damage_Con_Missile_T4B, Shield_Corvette, 1 + Damage_Con_Missile_T4B, Shield_Fighter, 1 + Damage_Con_Missile_T4B, Shield_Tank, 0.3 + Damage_Con_Missile_T4B, Armor_Scout_Bike, 1 + Damage_Con_Missile_T4B, Armor_Juggernaut, 1 + Damage_Con_Missile_T4B, Armor_Dark_Trooper, 1.5 + Damage_Con_Missile_T4B, Armor_Vornskr, 0.2 + Damage_Con_Missile_T4B, Armor_Destroyer_Droid, 1.75 + Damage_Con_Missile_T4B, Armor_Bunker, 3 + + + Damage_Con_Grenade, Armor_Default, 1 + Damage_Con_Grenade, Shield_Default, 1 + Damage_Con_Grenade, Armor_MPTL, 1 + Damage_Con_Grenade, Armor_Infantry, 1 + Damage_Con_Grenade, Armor_Mauler, 1 + Damage_Con_Grenade, Armor_Hero, 1 + Damage_Con_Grenade, Armor_Vehicle_LT, 1 + Damage_Con_Grenade, Armor_Vehicle, 0.75 + Damage_Con_Grenade, Armor_2M, 0.75 + Damage_Con_Grenade, Armor_T2B, 0.75 + Damage_Con_Grenade, Armor_SPMAT, 0.75 + Damage_Con_Grenade, Armor_ATAA, 0.75 + Damage_Con_Grenade, Armor_ATST, 0.75 + Damage_Con_Grenade, Armor_T4B, 0.5 + Damage_Con_Grenade, Armor_Speeder, 1 + Damage_Con_Grenade, Armor_Structure, 0.75 + Damage_Con_Grenade, Armor_Turret, 0.75 + Damage_Con_Grenade, Armor_Wall, 0.5 + Damage_Con_Grenade, Armor_ATAT, 0.5 + Damage_Con_Grenade, Shield_Capital, 1 + Damage_Con_Grenade, Shield_Frigate, 1 + Damage_Con_Grenade, Shield_Corvette, 1 + Damage_Con_Grenade, Shield_Fighter, 1 + Damage_Con_Grenade, Shield_Tank, 1.25 + Damage_Con_Grenade, Armor_Scout_Bike, 1 + Damage_Con_Grenade, Armor_Juggernaut, 0.5 + Damage_Con_Grenade, Armor_Dark_Trooper, 0.75 + Damage_Con_Grenade, Armor_Vornskr, 1.25 + Damage_Con_Grenade, Armor_Destroyer_Droid, 1.0 + Damage_Con_Grenade, Armor_Bunker, 5.0 + + + Damage_SPMAT_Grenade, Armor_Default, 1 + Damage_SPMAT_Grenade, Shield_Default, 1 + Damage_SPMAT_Grenade, Armor_MPTL, 1 + Damage_SPMAT_Grenade, Armor_Infantry, 0.5 + + Damage_SPMAT_Grenade, Armor_Mauler, 1 + Damage_SPMAT_Grenade, Armor_Hero, 1 + Damage_SPMAT_Grenade, Armor_Vehicle_LT, 1 + Damage_SPMAT_Grenade, Armor_Vehicle, 1 + Damage_SPMAT_Grenade, Armor_2M, 1 + Damage_SPMAT_Grenade, Armor_T2B, 1.3 + Damage_SPMAT_Grenade, Armor_SPMAT, 0.9 + Damage_SPMAT_Grenade, Armor_ATAA, 1 + Damage_SPMAT_Grenade, Armor_ATST, 1 + Damage_SPMAT_Grenade, Armor_T4B, 1.5 + Damage_SPMAT_Grenade, Armor_Speeder, 0 + Damage_SPMAT_Grenade, Armor_Structure, 1.5 + Damage_SPMAT_Grenade, Armor_Turret, 1.5 + Damage_SPMAT_Grenade, Armor_Wall, 1.2 + Damage_SPMAT_Grenade, Armor_ATAT, 1 + Damage_SPMAT_Grenade, Shield_Capital, 1 + Damage_SPMAT_Grenade, Shield_Frigate, 1 + Damage_SPMAT_Grenade, Shield_Corvette, 1 + Damage_SPMAT_Grenade, Shield_Fighter, 1 + Damage_SPMAT_Grenade, Shield_Tank, 1 + Damage_SPMAT_Grenade, Armor_Scout_Bike, 1 + Damage_SPMAT_Grenade, Armor_Juggernaut, 0.75 + Damage_SPMAT_Grenade, Armor_Dark_Trooper, 1.0 + Damage_SPMAT_Grenade, Armor_Vornskr, 1.25 + Damage_SPMAT_Grenade, Armor_Destroyer_Droid, 1.25 + Damage_SPMAT_Grenade, Armor_Bunker, 1.25 + + + Damage_Bomb, Armor_Default, 1 + Damage_Bomb, Shield_Default, 1 + Damage_Bomb, Armor_MPTL, 1 + Damage_Bomb, Armor_Infantry, 1 + Damage_Bomb, Armor_Mauler, 1 + Damage_Bomb, Armor_Hero, 0.3 + Damage_Bomb, Armor_Vehicle_LT, 1 + Damage_Bomb, Armor_Vehicle, 1 + Damage_Bomb, Armor_2M, 0.75 + Damage_Bomb, Armor_T2B, 1 + Damage_Bomb, Armor_SPMAT, 1 + Damage_Bomb, Armor_ATAA, 1 + Damage_Bomb, Armor_ATST, 1 + Damage_Bomb, Armor_T4B, 0.5 + Damage_Bomb, Armor_Speeder, 1 + Damage_Bomb, Armor_Structure, 1 + Damage_Bomb, Armor_Turret, 1 + Damage_Bomb, Armor_Wall, 1 + Damage_Bomb, Armor_ATAT, 0.5 + Damage_Bomb, Shield_Tank, 0.5 + Damage_Bomb, Armor_Scout_Bike, 1 + Damage_Bomb, Armor_Juggernaut, 0.75 + Damage_Bomb, Armor_Dark_Trooper, 1.25 + Damage_Bomb, Armor_Vornskr, 1 + Damage_Bomb, Armor_Destroyer_Droid, 1.25 + Damage_Bomb, Armor_Bunker, 0.8 + + + Damage_Self_Destruct, Armor_Default, 1 + Damage_Self_Destruct, Shield_Default, 1 + Damage_Self_Destruct, Armor_MPTL, 0.25 + Damage_Self_Destruct, Armor_Infantry, 1 + Damage_Self_Destruct, Armor_Mauler, 1 + Damage_Self_Destruct, Armor_Hero, 0.3 + Damage_Self_Destruct, Armor_Vehicle_LT, 1 + Damage_Self_Destruct, Armor_Vehicle, 0.75 + Damage_Self_Destruct, Armor_2M, 1 + Damage_Self_Destruct, Armor_T2B, 1 + Damage_Self_Destruct, Armor_SPMAT, 0.25 + Damage_Self_Destruct, Armor_ATAA, 0.5 + Damage_Self_Destruct, Armor_ATST, 0.75 + Damage_Self_Destruct, Armor_T4B, 0.2 + Damage_Self_Destruct, Armor_Speeder, 0.0 + Damage_Self_Destruct, Armor_Structure, 0.5 + Damage_Self_Destruct, Armor_Turret, 0.5 + Damage_Self_Destruct, Armor_Wall, 0.5 + Damage_Self_Destruct, Armor_ATAT, 0.15 + Damage_Self_Destruct, Shield_Capital, 1 + Damage_Self_Destruct, Shield_Frigate, 1 + Damage_Self_Destruct, Shield_Corvette, 1 + Damage_Self_Destruct, Shield_Fighter, 1 + Damage_Self_Destruct, Shield_Tank, 1 + Damage_Self_Destruct, Armor_Scout_Bike, 1 + Damage_Self_Destruct, Armor_Juggernaut, 0.25 + Damage_Self_Destruct, Armor_Dark_Trooper, 0.75 + Damage_Self_Destruct, Armor_Vornskr, 1 + Damage_Self_Destruct, Armor_Destroyer_Droid, 1.0 + Damage_Self_Destruct, Armor_Bunker, 1.0 + + + Damage_Turbo_GRND, Armor_Default, 1 + Damage_Turbo_GRND, Shield_Default, 1 + Damage_Turbo_GRND, Armor_MPTL, 1 + Damage_Turbo_GRND, Armor_Infantry, 0.2 + Damage_Turbo_GRND, Armor_Mauler, 1 + Damage_Turbo_GRND, Armor_Hero, 0.4 + Damage_Turbo_GRND, Armor_Vehicle_LT, 1 + Damage_Turbo_GRND, Armor_Vehicle, 1 + Damage_Turbo_GRND, Armor_2M, 1 + Damage_Turbo_GRND, Armor_T2B, 1 + Damage_Turbo_GRND, Armor_SPMAT, 1 + Damage_Turbo_GRND, Armor_ATAA, 1 + Damage_Turbo_GRND, Armor_ATST, 1 + Damage_Turbo_GRND, Armor_T4B, 0.5 + Damage_Turbo_GRND, Armor_Speeder, 1 + Damage_Turbo_GRND, Armor_Structure, 1 + Damage_Turbo_GRND, Armor_Turret, 1 + Damage_Turbo_GRND, Armor_Wall, 1 + Damage_Turbo_GRND, Armor_ATAT, 0.5 + Damage_Turbo_GRND, Shield_Capital, 1 + Damage_Turbo_GRND, Shield_Frigate, 1 + Damage_Turbo_GRND, Shield_Corvette, 1 + Damage_Turbo_GRND, Shield_Fighter, 1 + Damage_Turbo_GRND, Shield_Tank, 1 + Damage_Turbo_GRND, Armor_Scout_Bike, 1 + Damage_Turbo_GRND, Armor_Juggernaut, 0.75 + Damage_Turbo_GRND, Armor_Dark_Trooper, 1.5 + Damage_Turbo_GRND, Armor_Vornskr, 0.2 + Damage_Turbo_GRND, Armor_Destroyer_Droid, 1.75 + Damage_Turbo_GRND, Armor_Bunker, 0.5 + + + Damage_Wall_Destruction, Armor_Default, 0 + Damage_Wall_Destruction, Shield_Default, 0 + Damage_Wall_Destruction, Armor_MPTL, 0 + Damage_Wall_Destruction, Armor_Infantry, 0 + Damage_Wall_Destruction, Armor_Mauler, 0 + Damage_Wall_Destruction, Armor_Hero, 0 + Damage_Wall_Destruction, Armor_Vehicle_LT, 0 + Damage_Wall_Destruction, Armor_Vehicle, 0 + Damage_Wall_Destruction, Armor_2M, 0 + Damage_Wall_Destruction, Armor_T2B, 0 + Damage_Wall_Destruction, Armor_SPMAT, 0 + Damage_Wall_Destruction, Armor_ATAA, 0 + Damage_Wall_Destruction, Armor_ATST, 0 + Damage_Wall_Destruction, Armor_T4B, 0 + Damage_Wall_Destruction, Armor_Speeder, 0 + Damage_Wall_Destruction, Armor_Structure, 0 + Damage_Wall_Destruction, Armor_Turret, 0 + Damage_Wall_Destruction, Armor_Wall, 1 + Damage_Wall_Destruction, Armor_ATAT, 0 + Damage_Wall_Destruction, Shield_Capital, 0 + Damage_Wall_Destruction, Shield_Frigate, 0 + Damage_Wall_Destruction, Shield_Corvette, 0 + Damage_Wall_Destruction, Shield_Fighter, 0 + Damage_Wall_Destruction, Shield_Tank, 0 + Damage_Wall_Destruction, Armor_Scout_Bike, 0 + Damage_Wall_Destruction, Armor_Juggernaut, 0 + Damage_Wall_Destruction, Armor_Dark_Trooper, 0 + Damage_Wall_Destruction, Armor_Vornskr, 0 + Damage_Wall_Destruction, Armor_Destroyer_Droid, 0 + Damage_Wall_Destruction, Armor_Bunker, 0 + + + Damage_Wampa, Armor_Default, 1 + Damage_Wampa, Shield_Default, 1 + Damage_Wampa, Armor_MPTL, 1 + Damage_Wampa, Armor_Infantry, 1 + Damage_Wampa, Armor_Mauler, 1 + Damage_Wampa, Armor_Hero, 1 + Damage_Wampa, Armor_Vehicle_LT, 0.75 + Damage_Wampa, Armor_Vehicle, 0.5 + Damage_Wampa, Armor_2M, 0.5 + Damage_Wampa, Armor_T2B, 0.75 + Damage_Wampa, Armor_SPMAT, 0.75 + Damage_Wampa, Armor_ATAA, 0.75 + Damage_Wampa, Armor_ATST, 0.5 + Damage_Wampa, Armor_T4B, 0.25 + Damage_Wampa, Armor_Speeder, 0 + Damage_Wampa, Armor_Structure, 0.25 + Damage_Wampa, Armor_Turret, 0.5 + Damage_Wampa, Armor_Wall, 0.25 + Damage_Wampa, Armor_ATAT, 0.1 + Damage_Wampa, Shield_Capital, 1 + Damage_Wampa, Shield_Frigate, 1 + Damage_Wampa, Shield_Corvette, 1 + Damage_Wampa, Shield_Fighter, 1 + Damage_Wampa, Shield_Tank, 1 + Damage_Wampa, Armor_Scout_Bike, 1 + Damage_Wampa, Armor_Juggernaut, 0.25 + Damage_Wampa, Armor_Dark_Trooper, 0.5 + Damage_Wampa, Armor_Vornskr, 1 + Damage_Wampa, Armor_Destroyer_Droid, 0.75 + Damage_Wampa, Armor_Bunker, 0.25 + + + Damage_Force_Pike, Armor_Default, 1 + Damage_Force_Pike, Shield_Default, 1 + Damage_Force_Pike, Armor_MPTL, 0.75 + Damage_Force_Pike, Armor_Infantry, 1 + Damage_Force_Pike, Armor_Mauler, 0.75 + Damage_Force_Pike, Armor_Hero, 1 + Damage_Force_Pike, Armor_Vehicle_LT, 0.75 + Damage_Force_Pike, Armor_Vehicle, 0.5 + Damage_Force_Pike, Armor_2M, 0.25 + Damage_Force_Pike, Armor_T2B, 0.5 + Damage_Force_Pike, Armor_SPMAT, 0.75 + Damage_Force_Pike, Armor_ATAA, 0.5 + Damage_Force_Pike, Armor_ATST, 0.5 + Damage_Force_Pike, Armor_T4B, 0.2 + Damage_Force_Pike, Armor_Speeder, 0 + Damage_Force_Pike, Armor_Structure, 0.25 + Damage_Force_Pike, Armor_Turret, 0.5 + Damage_Force_Pike, Armor_Wall, 0.25 + Damage_Force_Pike, Armor_ATAT, 0.1 + Damage_Force_Pike, Shield_Capital, 1 + Damage_Force_Pike, Shield_Frigate, 1 + Damage_Force_Pike, Shield_Corvette, 1 + Damage_Force_Pike, Shield_Fighter, 1 + Damage_Force_Pike, Shield_Tank, 1 + Damage_Force_Pike, Armor_Scout_Bike, 1 + Damage_Force_Pike, Armor_Juggernaut, 0.2 + Damage_Force_Pike, Armor_Dark_Trooper, 0.25 + Damage_Force_Pike, Armor_Vornskr, 1 + Damage_Force_Pike, Armor_Destroyer_Droid, 0.25 + Damage_Force_Pike, Armor_Bunker, 0.25 + + + + Damage_BugBite, Armor_Default, 1 + Damage_BugBite, Shield_Default, 1 + Damage_BugBite, Armor_MPTL, 0.0 + Damage_BugBite, Armor_Infantry, 1 + Damage_BugBite, Armor_Mauler, 0.0 + Damage_BugBite, Armor_Hero, 1 + Damage_BugBite, Armor_Vehicle_LT, 0.0 + Damage_BugBite, Armor_Vehicle, 0.0 + Damage_BugBite, Armor_2M, 0.0 + Damage_BugBite, Armor_T2B, 0.0 + Damage_BugBite, Armor_SPMAT, 0.0 + Damage_BugBite, Armor_ATAA, 0.0 + Damage_BugBite, Armor_ATST, 0.0 + Damage_BugBite, Armor_T4B, 0.0 + Damage_BugBite, Armor_Speeder, 0 + Damage_BugBite, Armor_Structure, 0.0 + Damage_BugBite, Armor_Turret, 0.0 + Damage_BugBite, Armor_Wall, 0.0 + Damage_BugBite, Armor_ATAT, 0.0 + Damage_BugBite, Shield_Capital, 0 + Damage_BugBite, Shield_Frigate, 0 + Damage_BugBite, Shield_Corvette, 0 + Damage_BugBite, Shield_Fighter, 0 + Damage_BugBite, Shield_Tank, 0 + Damage_BugBite, Armor_Scout_Bike, 1 + Damage_BugBite, Armor_Juggernaut, 0 + Damage_BugBite, Armor_Dark_Trooper, 0 + Damage_BugBite, Armor_Vornskr, 1 + Damage_BugBite, Armor_Destroyer_Droid, 0 + Damage_BugBite, Armor_Bunker, 0 + + + + Damage_Sonic_Blaster, Armor_Default, 1 + Damage_Sonic_Blaster, Shield_Default, 1 + Damage_Sonic_Blaster, Armor_MPTL, 2.0 + Damage_Sonic_Blaster, Armor_Infantry, 0.5 + Damage_Sonic_Blaster, Armor_Mauler, 2.0 + Damage_Sonic_Blaster, Armor_Hero, 0.5 + Damage_Sonic_Blaster, Armor_Vehicle_LT, 2.0 + Damage_Sonic_Blaster, Armor_Vehicle, 1.0 + Damage_Sonic_Blaster, Armor_2M, 1.0 + Damage_Sonic_Blaster, Armor_T2B, 1.0 + Damage_Sonic_Blaster, Armor_SPMAT, 2.0 + Damage_Sonic_Blaster, Armor_ATAA, 1.0 + Damage_Sonic_Blaster, Armor_ATST, 1.0 + Damage_Sonic_Blaster, Armor_T4B, 0.75 + Damage_Sonic_Blaster, Armor_Speeder, 0 + Damage_Sonic_Blaster, Armor_Structure, 0.75 + Damage_Sonic_Blaster, Armor_Turret, 0.75 + Damage_Sonic_Blaster, Armor_Wall, 0.5 + Damage_Sonic_Blaster, Armor_ATAT, 0.5 + Damage_Sonic_Blaster, Shield_Tank, 1 + Damage_Sonic_Blaster, Armor_Scout_Bike, 1 + Damage_Sonic_Blaster, Armor_Juggernaut, 0.75 + Damage_Sonic_Blaster, Armor_Dark_Trooper, 2.0 + Damage_Sonic_Blaster, Armor_Vornskr, 0.75 + Damage_Sonic_Blaster, Armor_Destroyer_Droid, 2.25 + Damage_Sonic_Blaster, Armor_Bunker, 2.0 + + + + Damage_Disruptor_Hand, Armor_Default, 1 + Damage_Disruptor_Hand, Shield_Default, 0.01 + Damage_Disruptor_Hand, Armor_MPTL, 2.4 + Damage_Disruptor_Hand, Armor_Infantry, 2.3 + Damage_Disruptor_Hand, Armor_Mauler, 2.8 + Damage_Disruptor_Hand, Armor_Hero, 0.5 + Damage_Disruptor_Hand, Armor_Vehicle_LT, 2.0 + Damage_Disruptor_Hand, Armor_Vehicle, 1.8 + Damage_Disruptor_Hand, Armor_2M, 1.8 + Damage_Disruptor_Hand, Armor_T2B, 1.6 + Damage_Disruptor_Hand, Armor_SPMAT, 2.8 + Damage_Disruptor_Hand, Armor_ATAA, 3.0 + Damage_Disruptor_Hand, Armor_ATST, 2.6 + Damage_Disruptor_Hand, Armor_T4B, 3.0 + Damage_Disruptor_Hand, Armor_Speeder, 3.0 + Damage_Disruptor_Hand, Armor_Structure, 2.5 + Damage_Disruptor_Hand, Armor_Turret, 2.0 + Damage_Disruptor_Hand, Armor_Wall, 1.5 + Damage_Disruptor_Hand, Armor_ATAT, 3.8 + Damage_Disruptor_Hand, Shield_Tank, 0.01 + Damage_Disruptor_Hand, Armor_Scout_Bike, 2.0 + Damage_Disruptor_Hand, Armor_Juggernaut, 4.0 + Damage_Disruptor_Hand, Armor_Dark_Trooper, 3.8 + Damage_Disruptor_Hand, Armor_Vornskr, 3.0 + Damage_Disruptor_Hand, Armor_Destroyer_Droid, 4.0 + Damage_Disruptor_Hand, Armor_Bunker, 2.0 + + + + Damage_Pulse_Cannon, Armor_Default, 1.0 + Damage_Pulse_Cannon, Shield_Default, 1.0 + Damage_Pulse_Cannon, Armor_MPTL, 2.0 + Damage_Pulse_Cannon, Armor_Infantry, 3.0 + Damage_Pulse_Cannon, Armor_Mauler, 2.0 + Damage_Pulse_Cannon, Armor_Hero, 1.5 + Damage_Pulse_Cannon, Armor_Vehicle_LT, 2.0 + Damage_Pulse_Cannon, Armor_Vehicle, 1.5 + Damage_Pulse_Cannon, Armor_2M, 1.5 + Damage_Pulse_Cannon, Armor_T2B, 1.5 + Damage_Pulse_Cannon, Armor_SPMAT, 2.0 + Damage_Pulse_Cannon, Armor_ATAA, 1.5 + Damage_Pulse_Cannon, Armor_ATST, 1.5 + Damage_Pulse_Cannon, Armor_T4B, 1.0 + Damage_Pulse_Cannon, Armor_Speeder, 2.0 + Damage_Pulse_Cannon, Armor_Structure, 3.0 + Damage_Pulse_Cannon, Armor_Turret, 3.0 + Damage_Pulse_Cannon, Armor_Wall, 2.0 + Damage_Pulse_Cannon, Armor_ATAT, 1.0 + Damage_Pulse_Cannon, Shield_Tank, 1.5 + Damage_Pulse_Cannon, Armor_Scout_Bike, 4.0 + Damage_Pulse_Cannon, Armor_Juggernaut, 1.25 + Damage_Pulse_Cannon, Armor_Dark_Trooper, 2.0 + Damage_Pulse_Cannon, Armor_Vornskr, 2.75 + Damage_Pulse_Cannon, Armor_Destroyer_Droid, 2.25 + Damage_Pulse_Cannon, Armor_Bunker, 2.0 + + + + Damage_Ion_Cannon_Land, Armor_Default, 1.0 + Damage_Ion_Cannon_Land, Shield_Default, 1.0 + Damage_Ion_Cannon_Land, Armor_MPTL, 1.0 + Damage_Ion_Cannon_Land, Armor_Infantry, 1.0 + Damage_Ion_Cannon_Land, Armor_Mauler, 1.0 + Damage_Ion_Cannon_Land, Armor_Hero, 1.0 + Damage_Ion_Cannon_Land, Armor_Vehicle_LT, 1.0 + Damage_Ion_Cannon_Land, Armor_Vehicle, 1.0 + Damage_Ion_Cannon_Land, Armor_2M, 1.0 + Damage_Ion_Cannon_Land, Armor_T2B, 1.0 + Damage_Ion_Cannon_Land, Armor_SPMAT, 1.0 + Damage_Ion_Cannon_Land, Armor_ATAA, 1.0 + Damage_Ion_Cannon_Land, Armor_ATST, 1.0 + Damage_Ion_Cannon_Land, Armor_T4B, 1.0 + Damage_Ion_Cannon_Land, Armor_Speeder, 1.0 + Damage_Ion_Cannon_Land, Armor_Structure, 1.0 + Damage_Ion_Cannon_Land, Armor_Turret, 1.0 + Damage_Ion_Cannon_Land, Armor_Wall, 1.0 + Damage_Ion_Cannon_Land, Armor_ATAT, 1.0 + Damage_Ion_Cannon_Land, Shield_Tank, 1.0 + Damage_Ion_Cannon_Land, Armor_Scout_Bike, 0.0 + Damage_Ion_Cannon_Land, Armor_Juggernaut, 1.0 + Damage_Ion_Cannon_Land, Armor_Dark_Trooper, 3.0 + Damage_Ion_Cannon_Land, Armor_Vornskr, 1.0 + Damage_Ion_Cannon_Land, Armor_Destroyer_Droid, 3.25 + Damage_Ion_Cannon_Land, Armor_Bunker, 0.0 + + + + Damage_Droideka_Blaster, Armor_Default, 1.0 + Damage_Droideka_Blaster, Shield_Default, .8 + Damage_Droideka_Blaster, Armor_MPTL, 2.0 + Damage_Droideka_Blaster, Armor_Infantry, 2.0 + Damage_Droideka_Blaster, Armor_Mauler, 1.8 + Damage_Droideka_Blaster, Armor_Hero, 1.2 + Damage_Droideka_Blaster, Armor_Vehicle_LT, 2.0 + Damage_Droideka_Blaster, Armor_Vehicle, 1.5 + Damage_Droideka_Blaster, Armor_2M, 1.1 + Damage_Droideka_Blaster, Armor_T2B, 1.2 + Damage_Droideka_Blaster, Armor_SPMAT, 2.0 + Damage_Droideka_Blaster, Armor_ATAA, 1.0 + Damage_Droideka_Blaster, Armor_ATST, 1.7 + Damage_Droideka_Blaster, Armor_T4B, 0.5 + Damage_Droideka_Blaster, Armor_Speeder, 0.5 + Damage_Droideka_Blaster, Armor_Structure, .3 + Damage_Droideka_Blaster, Armor_Turret, .3 + Damage_Droideka_Blaster, Armor_Wall, 1.0 + Damage_Droideka_Blaster, Armor_ATAT, 0.6 + Damage_Droideka_Blaster, Shield_Tank, 1.0 + Damage_Droideka_Blaster, Armor_Scout_Bike, 4.0 + Damage_Droideka_Blaster, Armor_Juggernaut, 0.85 + Damage_Droideka_Blaster, Armor_Dark_Trooper, 1.4 + Damage_Droideka_Blaster, Armor_Vornskr, 1.8 + Damage_Droideka_Blaster, Armor_Destroyer_Droid, 1.5 + Damage_Droideka_Blaster, Armor_Bunker, 0.3 + + + + Damage_Juggernaut_Turret, Armor_Default, 1.0 + Damage_Juggernaut_Turret, Shield_Default, 1.0 + Damage_Juggernaut_Turret, Armor_MPTL, 1.5 + Damage_Juggernaut_Turret, Armor_Infantry, 1.5 + Damage_Juggernaut_Turret, Armor_Mauler, 1.5 + Damage_Juggernaut_Turret, Armor_Hero, 1.0 + Damage_Juggernaut_Turret, Armor_Vehicle_LT, 1.0 + Damage_Juggernaut_Turret, Armor_Vehicle, 1.0 + Damage_Juggernaut_Turret, Armor_2M, 1.0 + 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0.0 + 5.0 + 0.0 + 0.75 + + + 255, 255, 255, 64 + + 0.5f + 2.0f + + 3.0 + + 1.0, 0.0, 0.0, 1.0 + + 0, 0.75, 0.55 + 0.1, 0.1, 0.13 + 1.0 + 1.0 + 0.5 + 0.5 + 1.0 + 1.5 + 1.0 + + 0.5 + 10.0 + + + 800 + + + + + + Cad_Bane_Neutralize_Hero, Aurra_Sing_Neutralize_Hero, Bounty_Hunter_Neutralize_Hero, Durge_Neutralize_Hero, Bossk_Neutralize_Hero, Jango_Fett_Neutralize_Hero + Smuggler_Siphon_Credits + + + + + + + True + + + 2000 + 50000 + + + + 6000 + 1 + 5 + + + 2 + 0 + 0 + 0 + 0.0 + yes + yes + yes + no + yes + SKIRMISH_ALL_ENEMY_BASE_COMPONENTS_DESTROYED + SKIRMISH_SPACE_ENEMY_STARBASE_DESTROYED + + + + + 1.0 + + 1500.0 + 500.0 + 1.0 + + 20 + + + B_HEAD, Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + 10.0 + 10 + tractor_beam00.tga + 0, 75, 0 + + 30.0 + 10 + tractor_beam00.tga + 255, 75, 0 + + 78,150,237 + 237,78,78 + 119,237,78 + 237,149,78 + 111,217,224 + 224,111,209 + 224,215,111 + 109,75,5 + 65,129,42 + + + ENGLISH, Splash.TGA + GERMAN, Splash.TGA + FRENCH, Splash.TGA + SPANISH, Splash.TGA + ITALIAN, Splash.TGA + JAPANESE, Splash.TGA + KOREAN, Splash.TGA + CHINESE, Splash.TGA + POLISH, Splash.TGA + RUSSIAN, Splash.TGA + THAI, Splash.TGA + Splash.dds + + + + ENGLISH, Menuback_Overlay.TGA + GERMAN, Menuback_Overlay.TGA + FRENCH, Menuback_Overlay.TGA + SPANISH, Menuback_Overlay.TGA + ITALIAN, Menuback_Overlay.TGA + JAPANESE, Menuback_Overlay.TGA + KOREAN, Menuback_Overlay.TGA + CHINESE, Menuback_Overlay.TGA + RUSSIAN, Menuback_Overlay.TGA + POLISH, Menuback_Overlay.TGA + THAI, Menuback_Overlay.TGA + + + + Republic_Clonetrooper_P1_Squad, + Republic_Clonetrooper_P1_Platoon, + Republic_Clonetrooper_P1_Company, + Barc_Speeder_Squad, + Republic_Light_Recon_Squad, + AT_PT_Company, + AT_AP_Company, + Sabertank_Company, + AV_7_Antivehicle_Cannon_Squad, + AT_TE_Company, + A6_Juggernaut_Company, + BattleDroid_Squad, + Cis_Super_BattleDroid_Squad, + Bx_Commando_Squad, + Destroyer_Droid_Company, + Cis_Stap_Squad, + Crab_Droid_Company, + AAT_Tank_Company, + Persuader_Droid_Enforcer_Company, + Homing_Spider_Droid_Company, + Multi_Troop_Transport_Company, + Heavy_Artillery_Gun_Company, + Hailfire_Tank_Company, + HMP_Air_Wing + + + + + + 0.04 + -0.05 + Arial Medium + + 0, 0.72, 0.8 + 0, 0.72, 0.8 + 0, 0.72, 0.8 + 0, 0.72, 0.8 + 14 + 0.04 + Logo_Bink.DDS + 0.15 + 0.15 + 0.1 + Logo_GameSpy.DDS + 0.3 + 0.3 + 0.19 + Logo_Miles.DDS + 0.2 + 0.2 + 0.06 + + + + + Venator, Data\UnitNames\Venator_Destroyer.txt, + Star_Destroyer, Data\UnitNames\Star_Destroyer.txt, + Republic_Victory_Destroyer, Data\UnitNames\Victory_Destroyer.txt, + Rep_Acclamator_Assault_Ship, Data\UnitNames\Acclamator.txt, + Dreadnaught_Cruiser, Data\UnitNames\Dreadnaught_Cruiser.txt, + Munificent_Frigate, Data\UnitNames\Munificent.txt, + Providence_Class_Carrier, Data\UnitNames\Providence.txt, + Recusant_Frigate, Data\UnitNames\Recusant.txt, + Lucrehulk_Battleship, Data\UnitNames\Lucrehulk.txt, + Republic_light_frigate, Data\UnitNames\Republic_light_frigate.txt, + Republic_light_assault_cruiser, Data\UnitNames\Republic_light_assault_cruiser.txt, + CIS_Carrier, Data\UnitNames\CIS_Carrier.txt, + Technounion_Frigate, Data\UnitNames\Technounion_Frigate.txt, + Rep_Centax_Heavy_Frigate, Data\UnitNames\Rep_Centax_Heavy_Frigate.txt, + Carrack, Data\UnitNames\Carrack.txt, + Cis_Patrol_Frigate, Data\UnitNames\Cis_Patrol_Frigate.txt, + Hammer_Class_Picket, Data\UnitNames\Hammer_Class_Picket.txt, + CIS_Bulwark, Data\UnitNames\CIS_Bulwark.txt, + Sabaoth_Destroyer, Data\UnitNames\Sabaoth_Destroyer.txt, + Republic_Gozanti_Cruiser, Data\UnitNames\Gozanti_Republic.txt, + Cis_Gozanti_Cruiser, Data\UnitNames\Gozanti_CIS.txt, + Hutt_Gozanti_Cruiser, Data\UnitNames\Gozanti.txt, + Mere_Cruiser, Data\UnitNames\Mere_Cruiser.txt, + Republic_Light_Cruiser Data\UnitNames\Arquitens.txt, + Pelta_Frigate, Data\UnitNames\Pelta.txt, + Wavecrest_Frigate, Data\UnitNames\Wavecrest.txt, + Supply_Ship, Data\UnitNames\CIS_Supply.txt, + CR90, Data\UnitNames\Corellian_Corvette_Republic.txt + + + + + + Yes + + + + i_pa_base_stealth_ground.tga, + i_pa_base_stealth_space.tga, + i_pa_black_market_influences.tga, + i_pa_combat_armor_galactic.tga, + i_pa_enhanced_fighter_shields.tga, + i_pa_enhanced_t4b_damage.tga, + i_pa_galactic_production_boost.tga, + i_pa_high_credit_value.tga, + i_pa_improved_atat_reactors.tga, + i_pa_improved_treads.tga, + i_pa_improved_weapons.tga, + i_pa_light_armor_plating.tga, + i_pa_bounty.tga, + i_pa_restricted_units.tga, + i_pa_spy_network.tga, + i_pa_stamina_boost.tga, + i_pa_tactical_auto_damage.tga, + i_pa_tactical_heal_Infantry.tga, + i_pa_tactical_cloning.tga, + i_pa_tactical_secure.tga, + i_pa_tactical_research.tga, + i_pa_tactical_damage.tga, + i_pa_tactical_environment.tga, + i_pa_tactical_shields.tga, + i_pa_tactical_force.tga, + i_pa_engine_boost.tga, + i_pa_force_powers.tga + + + TEXT_PA_BASE_STEALTH_GROUND, + TEXT_PA_BASE_STEALTH_SPACE, + TEXT_PA_BLACK_MARKET_INFLUENCES, + TEXT_PA_COMBAT_ARMOR_GALACTIC, + TEXT_PA_ENHANCED_FIGHTER_SHIELDS, + TEXT_PA_ENHANCED_T4B_DAMAGE, + TEXT_PA_GALACTIC_PRODUCTION_BOOST, + TEXT_PA_HIGH_CREDIT_VALUE, + TEXT_PA_IMPROVED_ATAT_REACTORS, + TEXT_PA_IMPROVED_TREADS, + TEXT_PA_IMPROVED_WEAPONS, + TEXT_PA_LIGHT_ARMOR_PLATING, + TEXT_PA_BOUNTY, + TEXT_PA_RESTRICTED_UNITS, + TEXT_PA_SPY_NETWORK, + TEXT_PA_STAMINA_BOOST, + TEXT_PA_TACTICAL_AUTO_DAMAGE, + TEXT_PA_TACTICAL_HEAL_INFANTRY, + TEXT_PA_CLONING_VATS, + TEXT_PA_SECURE_AREA, + TEXT_PA_RESEARCH_ADVANCES, + TEXT_PA_DAMAGE_BONUS, + TEXT_PA_ENVIRONMENTAL_TRAINING, + TEXT_PA_ADVANCED_SHIELDS, + TEXT_PA_FORCE_NEGATION, + TEXT_PA_ENHANCED_ENGINES, + TEXT_PA_FORCE_POWERS, + + + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100, + 0, 255, 100 + + 255 0 0 + 255 255 255 + 128 128 128 + 24 -179 + + 500 + + 300 + 0.1 + + Yes + 209, 255, 209, 255 + + Yes + 255, 0, 0 + + no + + + False + False + + + 200.0 + + 2.0 + + 0, 255, 0 + 0, 0, 255 + 255, 255, 0 + 255, 0, 0 + 0, 255, 255 + + 260.0 + 260.0 + 0 + 750.0 + 150.0 + + 600.0 + 600.0 + 0 0 600 + 0, 3, 1, 2, 3, 2, 0, 1, 2, 1, 3, 0, 1, 2, 0, 3, 0, 2, 1, 3, 3, 2, 1, 0 + + 30.0 + + .85 + + Planet_Explosion_Galactic + IG88_Death_Star_Hack_Explosion + + + + .5 + + + _MP_Land_Kessel.ted, + _MP_Land_Geonosis.ted, + _MP_Land_Dantooine.ted, + _MP_Land_Hypori.ted, + _MP_Land_Mandalore.ted, + _MP_Space_Shola.ted, + _MP_Space_Yavin.ted, + _MP_Space_Hoth.ted, + _MP_Space_Felucia.ted, + _MP_Space_Saleucami.ted, + + + 1.5 + First_Strike_Particle_Effect + 1.5 + + 20 + + + + Infantry, 5 + Vehicle, 50 + Air, 50 + Structure, 150 + Fighter, 15 + Bomber, 15 + Corvette, 50 + Frigate, 250 + Capital, 500 + SpaceHero, 500 + LandHero, 500 + + Infantry, 5 + Vehicle, 50 + Air, 50 + Structure, 150 + Fighter, 15 + Bomber, 15 + Corvette, 50 + Frigate, 250 + Capital, 500 + SpaceHero, 500 + LandHero, 500 + + 1.5 + + + + + + + + + + + + + 0.5, 0.8, 0.4, 4.5, 0.5, 0.5, 0.8, 1.0 + 75.0 + + + + + + + + + i_corruption_encyclopedia_backdrop.tga + i_corruption_encyclopedia_header.tga + i_encyclopedia_arrow.tga + i_encyclopedia_arrow_red.tga + i_encyclopedia_money.tga + 101 + 50 + + 38000.0 + \ No newline at end of file diff --git a/Data/XML/Gameobjectfiles.xml b/Data/XML/Gameobjectfiles.xml new file mode 100644 index 0000000..df1307e --- /dev/null +++ b/Data/XML/Gameobjectfiles.xml @@ -0,0 +1,283 @@ + + + + Planets.xml + Planets_BF2.xml + MiscObjects.xml + + + GroundWalls.xml + GroundTurrets.xml + GroundBuildablesRebel.xml + GroundBuildablesEmpire.xml + GroundBuildablesSkirmish.xml + + + SpaceStructures.xml + SpaceBuildablesSkirmish.xml + SpaceBuildables_Battlepads.xml + + + IndigenousGroundUnits.xml + IndigenousGroundStructures.xml + IndigenousGroundCompanies.xml + IndigenousSpace.xml + + + SecondaryStructures.xml + SpecialStructures.xml + SpecialStructures_Defense.xml + SpecialStructures_Economic.xml + SpecialStructures_Production.xml + SpecialStructures_Space.xml + SpecialStructures_Unique.xml + SpecialStructures_Battlefield.xml + + + Projectiles.xml + SpecialEffects.xml + Particles.xml + + + Markers.xml + ScriptMarkers.xml + Multiplayer_Structure_Markers.XML + Waypoints.xml + + + UpgradeObjects.xml + UpgradeObjects_Planets.XML + + + Props_Temperate.xml + Props_Swamp.xml + Props_Volcanic.xml + Props_Forest.xml + Props_Jungle.xml + Props_Junk.xml + Props_Snow.xml + Props_Desert.xml + Props_Urban.xml + Props_Industrial.xml + Props_Ordmantell.xml + Props_Generic.xml + Props_Story.xml + Props_Bastion.xml + Props_GroundStructures.xml + Props_Space.xml + Props_PlanetBackdrop.xml + Props_SpaceEnv.xml + Props_Felucia.xml + Props_Vehicles.xml + Props_Aquatic.xml + Props_Coruscant.xml + Props_Flora.xml + Props_Mygeeto.xml + Props_Naboo.xml + Props_RhenVar.xml + Props_Tatooine.xml + Props_Wreck.xml + Props_SpaceBreakoff.xml + Props_Christophsis.xml + + + + LandPrimarySkydomes.xml + LandSecondarySkydomes.xml + SpacePrimarySkydomes.xml + SpaceSecondarySkydomes.xml + + + GenericDeathClones.xml + Units_hero_generic.xml + TransportUnits.xml + LandBombingRunUnits.xml + + + StarBases_Republic.xml + + + StarBases_Cis.xml + + + Units_hero_republic_chancellor_palpatine.xml + Units_Hero_Republic_Yoda.xml + Units_hero_republic_mace_windu.xml + Units_hero_republic_plokoon.xml + Units_hero_republic_obiwan.xml + Units_hero_Republic_kit_fisto.xml + Units_Hero_republic_anakinskywalker.xml + Units_hero_republic_shaak_ti.xml + Units_hero_republic_luminara.xml + Units_hero_republic_aayla_secura.xml + Units_hero_republic_barris_offee.xml + Units_hero_republic_tarkin.xml + Units_hero_republic_yularen.xml + Units_hero_republic_deltasquad.xml + Units_hero_republic_commander_cody.xml + Units_Space_Republic_V19_Torrent_Fighter.xml + Units_Space_Republic_A6_Fighter.xml + Units_space_republic_arc_170_fighter.xml + Units_space_republic_vwing_fighter.xml + Units_Space_republic_n1_fighter.xml + Units_Space_republic_ntb_630_fighter.xml + Units_Space_Republic_Light_Frigate.xml + Units_Space_Republic_Light_Assault_Cruiser.xml + Units_Space_Republic_Cr90.xml + Units_space_republic_carrack.xml + Units_Space_republic_Stealthship.xml + Units_space_republic_Pelta.xml + Units_Space_Republic_Acclamator.xml + Units_Space_republic_centax.xml + Units_Space_Republic_Light_Cruiser.xml + Units_Space_Republic_Dreadnaught.xml + Units_Space_Republic_Victory_Class_Stardestroyer.xml + Units_Space_Republic_Rothana_Destroyer.xml + Units_Space_Republic_Venator_Class.xml + Units_Space_Republic_Mandator.xml + Units_Space_Republic_Botajef.xml + Units_Space_Republic_Acclamator_Transport.xml + Units_Space_Republic_Red_Squadron.xml + Units_Space_Republic_Shadow_Squadron.xml + Units_Space_Republic_Razor_Squadron.xml + Units_Space_Republic_Saesee_Tiin.xml + Units_Space_Republic_Havoc.xml + Units_Space_Republic_Freefall.xml + Units_Space_Republic_Guardian_Mantis.xml + Units_Space_Republic_Mere_Cruiser.xml + Units_Space_Republic_G400_Fighter.xml + Units_Space_republic_Drones.xml + Units_Space_Republic_Z95_Headhunter.xml + Units_land_republic_wookie_warriors.xml + Units_Land_Republic_Medicaldroid.xml + Units_Land_Republic_Clone_Troopers_P1.xml + Units_land_republic_clone_troopers_p2.xml + Units_land_republic_clonesnipers.xml + Units_land_republic_arc_troopers.xml + Units_land_republic_heavy_weapons_team.xml + Units_land_republic_flametrooper.xml + Units_land_republic_clonecommandos.xml + Units_Land_Republic_Field_Commander_P1.xml + Units_land_republic_field_commander_p2.xml + Units_land_republic_7th_Sky_Corp.xml + Units_land_republic_327th_Star_Corp.xml + Units_land_republic_41st.xml + Units_land_republic_187th.xml + Units_land_republic_212th.xml + Units_land_republic_501st.xml + Units_land_republic_barc_speeder.xml + Units_Land_Republic_At_Rt.xml + Units_Land_Republic_At_Pt.xml + Units_Land_Republic_At_Ap.xml + Units_Land_Republic_AV_7_AntiVehicle_Cannon.xml + Units_land_republic_at_te.xml + Units_Land_Republic_Saber_Tank.xml + Units_land_republic_ut_at.xml + Units_land_republic_a6_juggernaut.xml + Units_land_republic_laat.xml + Units_land_republic_arc_gunship.xml + + + Units_Hero_empire_emperor_palpatine.xml + Units_Hero_empire_darth_vader.xml + Units_space_empire_factions.xml + + + Units_Hero_Cis_Nute_Gunray.xml + Units_Hero_Cis_Count_Dooku.xml + Units_Hero_Cis_Asajj_Ventress.xml + Units_Hero_Cis_Grievous.xml + Units_Hero_Cis_Trench.xml + Units_Hero_Cis_Durge.xml + Units_hero_cis_cad_bane.xml + Units_Hero_Cis_Aurra_Sing.xml + Units_Hero_Cis_Bossk.xml + Units_Hero_Cis_Jango.xml + Units_Space_cis_Buzz_Droids.xml + Units_Space_Cis_scarab.xml + Units_Space_Cis_Vulture_Droid.xml + Units_space_cis_tri_droid.xml + Units_Space_Cis_Nantex.xml + Units_Space_Sabaoth_Fighter.xml + Units_Space_CIS_Bomber.xml + Units_Space_Cis_Hyena.xml + Units_Space_Sabaoth_Bomber.xml + Units_Space_Cis_Hammer_Picket.xml + Units_Space_Cis_Patrol_Frigate.xml + Units_Space_Sabaoth_Deployer.xml + Units_Space_Cis_Munificent_Frigate.xml + Units_Space_Cis_Recusant_Frigate.xml + Units_Space_Cis_Wavecrest_Frigate.xml + Units_Space_Cis_Technounion_Frigate.xml + Units_Space_Cis_Carrier.xml + Units_Space_cis_SupplyShip.xml + Units_Space_Sabaoth_Destroyer.xml + Units_space_cis_providence.xml + Units_space_cis_bulwark.xml + Units_Space_Cis_Lucrehulk.xml + Units_space_cis_malevolence.xml + Units_land_cis_darkside_adepts.xml + Units_Land_Cis_Repairdroid.xml + Units_Land_Cis_Battledroid.xml + Units_land_cis_super_battledroid.xml + Units_Land_Cis_DestroyerDroids.xml + Units_Land_Cis_Battledroid_Engineer.xml + Units_Land_Cis_Field_Commander.xml + Units_Land_Cis_Bx_Commando.xml + Units_Land_Cis_Magnaguards.xml + Units_Land_Cis_Stap.xml + Units_land_Cis_Crabdroid.xml + Units_land_Cis_Dwarf_Spider_Walker.xml + Units_land_cis_hag.xml + Units_Land_Cis_Aat_Tank.xml + Units_land_cis_enforcer_tank.xml + Units_Land_Cis_Hailfire_Tank.xml + Units_Land_Cis_Homing_Spider_Walker.xml + Units_land_cis_supertank.xml + Units_Land_Cis_Mtt.xml + Units_Land_Cis_Hmp.xml + Units_Land_Cis_conqueror.xml + + + Mercenary_TransportUnits.xml + Mercenary_Infantry.xml + Mercenary_Mandalorians.xml + Mercenary_IG86.xml + + + Units_land_Hutt_Faction.xml + Units_land_pirates.xml + Units_space_hutt_factions.xml + Units_Space_Pirate_Gozanti.xml + Units_space_pirate_factions.xml + + + Legacy\Containers.xml + Legacy\GenericHeroes.xml + Legacy\TechBuilding.xml + Legacy\Groundbases.xml + + YODEN\Props_Yoden_Model_Hero.xml + YODEN\Props_Yoden_Model_Infantry.xml + YODEN\Props_Yoden_Model_Vehicle.xml + YODEN\Props_Yoden_Moving_Hero.xml + YODEN\Props_Yoden_Moving_Vehicle.xml + YODEN\Props_Yoden_Moving_Infantry.xml + YODEN\Props_Yoden_Temperate.xml + YODEN\Props_Yoden_Swamp.xml + YODEN\Props_Yoden_Volcanic.xml + YODEN\Props_Yoden_Forest.xml + YODEN\Props_Yoden_Snow.xml + YODEN\Props_Yoden_Desert.xml + YODEN\Props_Yoden_Urban.xml + YODEN\Props_Yoden_Generic.xml + YODEN\Props_Yoden_Story.xml + YODEN\Props_Yoden_SpaceProps.xml + YODEN\Props_Yoden_SpaceProps_Land.xml + YODEN\Props_Yoden_CIN_Ground.xml + YODEN\Props_Yoden_GroundStructures.xml + YODEN\PROPS_YODEN_FELUCIA.xml + + LayerZDummy.xml + + \ No newline at end of file diff --git a/Data/XML/GenericDeathClones.xml b/Data/XML/GenericDeathClones.xml new file mode 100644 index 0000000..1d6d74d --- /dev/null +++ b/Data/XML/GenericDeathClones.xml @@ -0,0 +1,89 @@ + + + + + + + W_DISRUPTOR_DEATH.ALO + DIE + 0 + + + + W_DISRUPTOR_DEATH.ALO + DIE + 1 + + + + W_DISRUPTOR_DEATH.ALO + 0.75 + DIE + 0 + + + + W_DISRUPTOR_DEATH.ALO + 0.75 + DIE + 1 + + + + W_DISRUPTOR_DEATH.ALO + 1.5 + DIE + 0 + + + + W_DISRUPTOR_DEATH.ALO + 1.5 + DIE + 1 + + + + + + + w_infect.alo + DIE + 0 + Unit_Infantry_Infected_Death + + + + w_infect.alo + 0.75 + DIE + 0 + Unit_Infantry_Infected_Death + + + + w_infect.alo + 1.5 + DIE + 0 + Unit_Infantry_Infected_Death + + + + + + W_FIRE_DEATH.ALO + 1.0 + DIE + 0 + + + + W_FIRE_DEATH.ALO + 1.0 + DIE + 1 + + + + diff --git a/Data/XML/GroundBuildablesEmpire.xml b/Data/XML/GroundBuildablesEmpire.xml new file mode 100644 index 0000000..4f92d15 --- /dev/null +++ b/Data/XML/GroundBuildablesEmpire.xml @@ -0,0 +1,741 @@ + + + + + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + + Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node + Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node + + TEXT_EMPIRE_BUILD_PAD + NB_BasePad_Imperial.alo + 0 + No + No + No + 0.075 0.075 + 50 + false + + Land + Build Pad + 10.0 + 10.0 + + 1.0 + 0 + 10000 + Empire + 1 + 0 + False + False + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + + False + + True + True + 15 + + + + + + Empire_Build_Pad + + + Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret + Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret + + + + + + Empire_Build_Pad + + + Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node + Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node + + + + + + + + + + + + TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED + EARTHQUAKE_TARGET + Empire_Build_Pad + + RHD_Building_Canceled + RHD_Construction_Complete + + No + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 10.0 + Yes + 0.075 0.075 + 30.0 + 0.0 + 50 + + Land + Vehicle + 10.0 + 10.0 + + 0.75 + 0 + Empire + 1 + 1 + Armor_Structure + False + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 0 + False + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY + TEXT_TOOLTIP_REP_TURRET + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + Empire_Buildable_Repair_Facility + 750 + 50 + 20 + 0 + 150 + + NB_RepairFacility.alo + + RHD_Repair_Station_Build + Structure_Repair_Select_SFX + + 1 + i_button_e_repair_facility.tga + + + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_TOOLTIP_HEAL_TURRET + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + Empire_Buildable_Bacta_Tank + 700 + 30 + 15 + 0 + 125 + + TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK + NB_BactaTank.alo + + RHD_Bacta_Tank_Build + Structure_Bacta_Select_SFX + + 1.00 + + i_button_bacta_tank.tga + + + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AA_TURRET + + Empire_Anti_Aircraft_Turret + + 800 + 20 + 18 + 0 + 175 + + TEXT_STRUCTURE_TURRET_AA + RB_AA-TURRET.ALO + 1.25 + + RHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + I_BUTTON_R_ANTI_AIRCRAFT.TGA + + + + + + 5 + + UC_Empire_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AI_TURRET + + Empire_Anti_Infantry_Turret + + 675 + 20 + 15 + 0 + 150 + + TEXT_STRUCTURE_TURRET_AI_UC + ReB_turret.ALO + 1.0 + + RHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + + I_BUTTON_REP_ANTI_INFANTRY.tga + + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AV_TURRET + + Empire_Anti_Vehicle_Turret + + 850 + 20 + 23 + 0 + 200 + + TEXT_STRUCTURE_TURRET_AV_UC + RB_VEHICLETURRET.ALO + + RHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + + i_button_r_anti_vehicle.tga + + + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TOOLTIP_SENSOR_NODE + + Sensor_Array_Empire + 450 + 10 + 10 + 0 + 100 + + TEXT_STRUCTURE_SENSOR_UC + NB_SensorNode.alo + + RHD_Sensor_Node_Build + Structure_Sensor_Select_SFX + + i_button_sensor_node.tga + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + + + Empire, UC_Ground_Republic_Field_Hospital, UC_Ground_Republic_Engineering_Platform, UC_Ground_Republic_Forward_Command_Post, UC_Ground_Republic_Merc_Hq + + TEXT_EMPIRE_BUILD_PAD + W_BuildBaseFOC.alo + 0 + No + No + Yes + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + 50 + false + + Land + Build Pad + 10.0 + 10.0 + + 0.15 + 0 + 10000 + Empire + 1 + 0 + False + False + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + + False + + True + True + 15 + + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Republic_Battlefield_Build_Pad + No + Skirmish_Ground_Republic_Field_Hospital + 50.0 + TEXT_GROUND_FIELD_HOSPITAL + Nb_field_hospital.ALO + I_BUTTON_BUILD_HOSPITAL.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.0 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Field_Hospital_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_REPUBLIC_FIELD_HOSPITAL_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 500 + 0 + 600 + 25 + + + True + False + + + + I_BUTTON_BUILD_HOSPITAL.tga + Ground_Republic_Field_Hospital + TEXT_TOOLTIP_REPUBLIC_FIELD_HOSPITAL_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0 + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + + Empire, + Medical_Droid_Squad, + Republic_Clonetrooper_Medic_P1_Squad, + RL_Field_Hospital_L1_Upgrade, + RL_Field_Hospital_L2_Upgrade, + RL_Field_Hospital_L3_Upgrade, + RL_Field_Hospital_Battlefield_L1_Upgrade, + RL_Field_Hospital_Battlefield_L2_Upgrade, + RL_Field_Hospital_Adrenal_Upgrade_L1, + RL_Field_Hospital_Adrenal_Upgrade_L2, + RL_Field_Hospital_Stimulant_Upgrade, + RL_Field_Hospital_Medevac_Upgrade, + RL_Field_Hospital_Hyper_Upgrade_L1, + + 300 + No + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Republic_Battlefield_Build_Pad + No + Skirmish_Ground_Republic_Engineering_Platform + 50.0 + TEXT_GROUND_ENGINEERING_PLATFORM + Nb_engineering_platform.ALO + I_BUTTON_BUILD_ENGINEER.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.7 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Engineering_Platform_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_REPUBLIC_ENGINEER_PLATFORM_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 0 + 500 + 600 + 25 + + + True + False + + + + Ground_Republic_Engineering_Platform + TEXT_TOOLTIP_REPUBLIC_ENGINEERING_PLATFORM_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + 0 + + Empire, + Republic_Clonetrooper_Engineer_One_P1_Squad, + Republic_Clonetrooper_Engineer_Two_P1_Squad, + RL_Engineering_Platform_Rangefinder_L1_Upgrade, + RL_Engineering_Platform_Rangefinder_L2_Upgrade, + RL_Engineering_Platform_Rangefinder_L3_Upgrade, + RL_Engineering_Platform_Light_Vehicle_Sensors_L1_Upgrade, + RL_Engineering_Platform_Light_Vehicle_Sensors_L2_Upgrade, + RL_Engineering_Platform_Heavy_Vehicle_Sensors_L1_Upgrade, + RL_Engineering_Platform_Vehicle_Heavy_Sensors_L2_Upgrade, + RL_Engineering_Platform_Vehicle_Salvage_Upgrade, + RL_Engineering_Platform_Powerpack_L1_Upgrade, + RL_Engineering_Platform_Powerpack_L2_Upgrade, + RL_Engineering_Platform_Powerpack_L3_Upgrade + + 300 + No + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Republic_Battlefield_Build_Pad + No + Skirmish_Ground_Republic_Forward_Commandpost + 50.0 + TEXT_GROUND_FORWARD_COMMANDPOST + Nb_forward_commandpost.ALO + I_BUTTON_FORWARD_COMMAND.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.3 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Forward_Commandpost_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_REPUBLIC_FORWARD_COMMANDPOST_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 0 + 500 + 600 + 25 + + + True + False + + + + Ground_Republic_Forward_Commandpost + TEXT_TOOLTIP_REPUBLIC_FORWARD_COMMANDPOST_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + 0 + + Empire, + Republic_Commando_Squad, + Arc_Gunship_Air_Wing, + Republic_Sniper_Squad, + Aayla_Secura_Team_Skirmish, + RL_Commando_Support_Upgrade, + RL_Forward_Commandpost_Veteran_L1_Upgrade, + RL_Forward_Commandpost_Veteran_L2_Upgrade, + RL_Forward_Commandpost_Veteran_Armor_L1_Upgrade, + RL_Forward_Commandpost_Veteran_Armor_L2_Upgrade + + + 300 + No + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Republic_Battlefield_Build_Pad + No + Skirmish_Ground_Republic_Merc_Hq + 50.0 + TEXT_GROUND_MERC_HQ + Nb_merc_hq.ALO + I_BUTTON_BUILD_MERC_HQ.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.2 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Cantina_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_REPUBLIC_MERC_HQ_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 0 + 500 + 600 + 25 + + + True + False + + + + Ground_Republic_Merc_Hq + TEXT_TOOLTIP_REPUBLIC_MERC_HQ_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + 0 + + Empire, + RL_Merc_Support_Upgrade, + RL_Merc_Stolen_Equipment_Upgrade, + Wookiee_Warrior_Company_Skirmish, + Merc_Squad_Rep_Skirmish, + Hacked_Destroyer_Droid_Company, + Mandalorian_Merc_Company_Rep, + Stolen_AAT_Tank_Company, + IG86_Squad_Rep + + + + 300 + No + + + + + diff --git a/Data/XML/GroundBuildablesRebel.xml b/Data/XML/GroundBuildablesRebel.xml new file mode 100644 index 0000000..1cdb7b6 --- /dev/null +++ b/Data/XML/GroundBuildablesRebel.xml @@ -0,0 +1,786 @@ + + + + + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + + + Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_CIS_Flame_Turret + Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_CIS_Flame_Turret + + TEXT_REBEL_BUILD_PAD + NB_BasePad_Rebel.alo + 0 + No + No + No + 0.075 0.075 + 50 + + Land + Build Pad + 10.0 + 10.0 + false + + 1.0 + 0 + 10000 + Rebel + 1 + 0 + False + False + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + + False + + True + True + 15 + + + + + + Rebel_Build_Pad + + + Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_CIS_Flame_Turret + Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_CIS_Flame_Turret + + + + + + Rebel_Build_Pad + + + Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node + Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node + + + + + + + + + + + TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + EARTHQUAKE_TARGET + + UHD_Building_Canceled + UHD_Construction_Complete + + No + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 10.0 + Yes + 0.075 0.075 + 30.0 + 0.0 + 50 + + Land + Vehicle + 10.0 + 10.0 + + 1.00 + 0 + Rebel + 1 + 1 + Armor_Structure + False + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 0 + False + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TOOLTIP_REP_TURRET + + Rebel_Buildable_Repair_Facility + + 750 + 50 + 20 + 0 + 150 + + TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY + NB_RepairFacility.alo + + UHD_Repair_Station_Build + Structure_Repair_Select_SFX + + 0.75 + + i_button_r_repair_facility.tga + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TOOLTIP_HEAL_TURRET + + Rebel_Buildable_Bacta_Tank + + 700 + 20 + 15 + 0 + 125 + + TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK + NB_BactaTank.alo + + UHD_Bacta_Tank_Build + Structure_Bacta_Select_SFX + + i_button_bacta_tank.tga + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AA_TURRET + + Rebel_Anti_Aircraft_Turret + + 800 + 20 + 18 + 0 + 175 + + TEXT_STRUCTURE_TURRET_AA_UC + SeB_Turret_AA.ALO + 0.5 + + UHD_Turret_Build + Structure_Turret_Select_SFX + + Armor_Turret + + i_button_cis_anti_aircraft.tga + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AI_TURRET + + Rebel_Anti_Infantry_Turret + + 700 + 20 + 15 + 0 + 150 + + TEXT_STRUCTURE_TURRET_AI_UC + SeB_Turret_AI.ALO + + 0.76 + + UHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + + I_BUTTON_CIS_ANTI_INFANTRY.tga + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + TEXT_TOOLTIP_AV_TURRET + + Rebel_Anti_Vehicle_Turret + + 850 + 20 + 23 + 0 + 200 + + TEXT_STRUCTURE_TURRET_AV_UC + SeB_Turret_AV.ALO + 0.75 + + UHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + + 0.05 0.05 + i_button_CIS_anti_vehicle.tga + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TOOLTIP_SENSOR_NODE + + Sensor_Array + + 450 + 10 + 10 + 0 + 100 + + TEXT_STRUCTURE_SENSOR_UC + NB_SensorNode.alo + 0.75 + + UHD_Sensor_Node_Build + Structure_Sensor_Select_SFX + + Medium_Explosion_Land + i_button_sensor_node.tga + + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + + + Rebel, UC_Ground_Cis_Droid_Center, UC_Ground_Cis_Engineering_Platform, UC_Ground_Cis_Siege_Mortar, UC_Ground_Cis_Forward_Command_Post + + TEXT_EMPIRE_BUILD_PAD + W_BuildBaseFOC.alo + 0 + No + No + Yes + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + 50 + false + + Land + Build Pad + 10.0 + 10.0 + + 0.15 + 0 + 10000 + Rebel + 1 + 0 + False + False + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + + False + + True + True + 15 + + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Cis_Battlefield_Build_Pad + No + Skirmish_Ground_Cis_Droid_Center + 50.0 + TEXT_GROUND_DROID_CENTER + SeB_Droid_Center.ALO + I_BUTTON_BUILD_DROID_CENTER.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.5 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Droid_Center_Select_SFX + + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_CIS_DROID_CENTER_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 500 + 0 + 600 + 25 + + + True + False + + + + Ground_Cis_Droid_Center + TEXT_TOOLTIP_CIS_DROID_CENTER_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0 + I_BUTTON_BUILD_DROID_CENTER.tga + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + + Rebel, + Repair_Droid_Squad_Skirmish, + Magnaguard_Squad_Skirmish, + Bx_Commando_Squad, + IG86_Squad, + CL_Cpu_L1_Upgrade, + CL_Cpu_L2_Upgrade, + CL_Cpu_L3_Upgrade, + CL_Servos_L1_Upgrade, + CL_Servos_L2_Upgrade, + CL_Servos_L3_Upgrade, + CL_Combat_Programming_L1_Upgrade, + CL_Combat_Programming_L2_Upgrade, + CL_Combat_Programming_L3_Upgrade, + CL_Enhanced_Photoreceptors_Upgrade_L1, + CL_Enhanced_Photoreceptors_Upgrade_L2 + + 300 + No + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Cis_Battlefield_Build_Pad + No + Skirmish_Ground_Cis_Engineering_Platform + 50.0 + TEXT_GROUND_ENGINEERING_PLATFORM + Nb_engineering_platform.ALO + I_BUTTON_BUILD_ENGINEER.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.7 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Engineering_Platform_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_CIS_ENGINEER_PLATFORM_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 0 + 500 + 600 + 25 + + + True + False + + + + Ground_Cis_Engineering_Platform + TEXT_GROUND_ENGINEERING_PLATFORM + TEXT_TOOLTIP_CIS_ENGINEER_PLATFORM_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + I_BUTTON_BUILD_ENGINEER.tga + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + 0 + + Rebel, + BattleDroid_Engineer_Squad, + CL_Rangefinder_L1_Upgrade, + CL_Rangefinder_L2_Upgrade, + CL_Rangefinder_L3_Upgrade, + CL_Light_Vehicle_Sensors_L1_Upgrade, + CL_Light_Vehicle_Sensors_L2_Upgrade, + CL_Heavy_Vehicle_Sensors_L1_Upgrade, + CL_Heavy_Vehicle_Sensors_L2_Upgrade, + CL_Vehicle_Salvage_Upgrade, + CL_Guidance_L1_Upgrade, + CL_Guidance_L2_Upgrade, + CL_Guidance_L3_Upgrade, + CL_Blaster_L1_Upgrade, + CL_Blaster_L2_Upgrade, + CL_Tank_Armor_L1_Upgrade, + CL_Tank_Armor_L2_Upgrade, + CL_Tank_Armor_L3_Upgrade, + CL_Onboard_Repair_L1_Upgrade, + CL_Onboard_Repair_L2_Upgrade + + 300 + No + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Cis_Battlefield_Build_Pad + No + Skirmish_Ground_Cis_Siege_Mortar + 50.0 + TEXT_GROUND_SIEGE_MORTAR + Seb_siege_mortar.alo + I_BUTTON_BUILD_SIEGE_MORTAR.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.0 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Ion_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_SIEGE_MORTAR + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_ARTILLERY + False + + + 0 + 1000 + 10000 + 25 + + + True + False + + + + Siege_Mortar + Land + Proj_Ground_Siege_Mortar_Nuke, Proj_Ground_Siege_Mortar_Plasma + 400.0 + 1600.0 + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, ABILITY_COUNTDOWN, LAND_OBSTACLE,TURRET,WEAPON,LOBBING_SUPERWEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Power_Generator_R + + 0 + 0 + No + + + + + + SWAP_WEAPONS + TEXT_TOOLTIP_SIEGE_MORTAR_SWAP + TEXT_SIEGE_SWAP_DESCRIPTION + No + Siege_Mortar_Swap_Weapon + GUI_Toggle_Rocket_Attack_On + + + + FIRE_LOBBING_SUPERWEAPON + TEXT_TOOLTIP_SIEGE_MORTAR_FIRE + TEXT_SIEGE_MORTAR_FIRE_DESCRIPTION + I_SA_BLAST.TGA + + + 30 + + 200.0 + + + + + + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Cis_Battlefield_Build_Pad + No + Skirmish_Ground_Cis_Forward_Commandpost + 50.0 + TEXT_GROUND_FORWARD_COMMANDPOST + Nb_forward_commandpost.ALO + I_BUTTON_FORWARD_COMMAND.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.3 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Forward_Commandpost_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_CIS_FORWARD_COMMANDPOST_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 0 + 500 + 600 + 25 + + + True + False + + + + Ground_Cis_Forward_Commandpost + TEXT_TOOLTIP_CIS_FORWARD_COMMANDPOST_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + I_BUTTON_FORWARD_COMMAND.tga + Land + 20.0 + 20.0 + Vehicle + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + 0 + + Rebel, + Bossk_Team, + Darkside_Adept_Team_Skirmish, + CL_Hot_Lz_Upgrade, + CL_Encrypted_Comms_Upgrade, + CL_Sith_Holocron_Upgrade, + CL_Fire_Control_Upgrade + + + + 300 + No + + + + + No + Ground_Automatic + 10.0 + + + + + + + + diff --git a/Data/XML/GroundBuildablesSkirmish.xml b/Data/XML/GroundBuildablesSkirmish.xml new file mode 100644 index 0000000..44ce597 --- /dev/null +++ b/Data/XML/GroundBuildablesSkirmish.xml @@ -0,0 +1,4258 @@ + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT + + Land + Build Pad + 10.0 + 10.0 + 15.0 + + + + Empire, + UC_Empire_Buildable_Anti_Vehicle_Turret, + UC_Empire_Buildable_Anti_Infantry_Turret, + UC_Empire_Buildable_Anti_Aircraft_Turret, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Repair_Facility, + UC_Empire_Buildable_Sensor_Node, + + Rebel, + UC_Rebel_Buildable_Anti_Vehicle_Turret, + UC_Rebel_Buildable_Anti_Infantry_Turret, + UC_Rebel_Buildable_Anti_Aircraft_Turret, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Repair_Facility, + UC_Rebel_Buildable_Sensor_Node + + + + Empire, + UC_Empire_Buildable_Anti_Vehicle_Turret, + UC_Empire_Buildable_Anti_Infantry_Turret, + UC_Empire_Buildable_Anti_Aircraft_Turret, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Repair_Facility, + UC_Empire_Buildable_Sensor_Node, + Rebel, + UC_Rebel_Buildable_Anti_Vehicle_Turret, + UC_Rebel_Buildable_Anti_Infantry_Turret, + UC_Rebel_Buildable_Anti_Aircraft_Turret, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Repair_Facility, + UC_Rebel_Buildable_Sensor_Node + + + TEXT_EMPIRE_BUILD_PAD + TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + NB_BasePad.alo + 100 + no + 5.0 + True + No + No + No + 0.05 0.05 + 50 + + 1.0 + 0 + 10000 + Neutral + 1 + 0 + False + True + 100.0 + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 1 + True + False + Neutral, Rebel, Empire, Pirates, Hutts + True + True + + + + + + + Skirmish_Build_Pad + + Empire, + UC_Empire_Buildable_Anti_Vehicle_Turret, + UC_Empire_Buildable_Anti_Infantry_Turret, + UC_Empire_Buildable_Anti_Aircraft_Turret, + Rebel, + UC_Rebel_Buildable_Anti_Vehicle_Turret, + UC_Rebel_Buildable_Anti_Infantry_Turret, + UC_Rebel_Buildable_Anti_Aircraft_Turret, + + + Empire, + UC_Empire_Buildable_Anti_Vehicle_Turret, + UC_Empire_Buildable_Anti_Infantry_Turret, + UC_Empire_Buildable_Anti_Aircraft_Turret, + Rebel, + UC_Rebel_Buildable_Anti_Vehicle_Turret, + UC_Rebel_Buildable_Anti_Infantry_Turret, + UC_Rebel_Buildable_Anti_Aircraft_Turret, + + + + + Skirmish_Build_Pad + + Empire, + UC_Empire_Buildable_Anti_Infantry_Turret, + Rebel, + UC_Rebel_Buildable_Anti_Infantry_Turret + + + Empire, + UC_Empire_Buildable_Anti_Infantry_Turret, + Rebel, + UC_Rebel_Buildable_Anti_Infantry_Turret + + + + + Skirmish_Build_Pad + + Empire, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Repair_Facility, + UC_Empire_Buildable_Sensor_Node, + Rebel, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Repair_Facility, + UC_Rebel_Buildable_Sensor_Node + + + + Empire, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Repair_Facility, + UC_Empire_Buildable_Sensor_Node, + Rebel, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Repair_Facility, + UC_Rebel_Buildable_Sensor_Node + + + + + Skirmish_Build_Pad + + Empire, + UC_Empire_Buildable_Bacta_Tank, + Rebel, + UC_Rebel_Buildable_Bacta_Tank + + + + Empire, + UC_Empire_Buildable_Bacta_Tank, + Rebel, + UC_Rebel_Buildable_Bacta_Tank + + + + + Skirmish_Build_Pad + + Empire, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Anti_Infantry_Turret, + UC_Empire_Buildable_Repair_Facility, + Rebel, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Anti_Infantry_Turret, + UC_Rebel_Buildable_Repair_Facility + + + Empire, + UC_Empire_Buildable_Bacta_Tank, + UC_Empire_Buildable_Anti_Infantry_Turret, + Rebel, + UC_Rebel_Buildable_Bacta_Tank, + UC_Rebel_Buildable_Anti_Infantry_Turret + + + + + + + + 0.25 + 1 + 3 + null,null,null,null + Rebel, UC_Power_Generator_R + 45 + No + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + Corvette + + false + + No + True + True + TEXT_STRUCTURE_POWER_GENERATOR + SeB_power_generator.ALO + Yes + 50 + Out_Base + I_BUTTON_CIS_POWER_GENERATOR.TGA + 300.0 + True + 0.2 0.1 + 1.0 + 0.75 + + Rebel + 1 + 1 + Structure + + 2 + True + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, TEXT_ENCYCLOPEDIA_POWER_GENERATOR_01 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.25 + TACTICAL_UNDER_CONSTRUCTION,REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + Corvette + + false + + Power_Generator_R_Build_Pad + Power_Generator_R_Multiplayer + 50.0 + TEXT_REBEL_BUILD_PAD + SeB_power_generator.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 50 + Out_Base + I_BUTTON_CIS_POWER_GENERATOR.TGA + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 300.0 + Yes + 0.2 0.1 + Armor_Structure + true + 180 + 1.0 + 0.75 + + 0 + 0 + 1000 + 50 + Rebel + 1 + 1 + Structure + + 2 + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Power_Gen_Select_SFX + + False + + 800 + 700 + 30 + + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, TEXT_ENCYCLOPEDIA_POWER_GENERATOR_01 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + + + + 0.25 + 1 + 3 + null,null,null,null + Empire, UC_Power_Generator_E + 45 + No + TACTICAL_BUILD_OBJECTS,REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + Corvette + + false + + No + True + True + TEXT_STRUCTURE_POWER_GENERATOR + RB_SHIELD-GENERATOR.ALO + Yes + 50 + Out_Base + i_button_power_generator.tga + 300.0 + True + 0.2 0.1 + true + 1.0 + 0.75 + + Empire + 1 + 1 + Structure + + 2 + True + False + + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, TEXT_ENCYCLOPEDIA_POWER_GENERATOR_01 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + True + + + + 0.25 + TACTICAL_UNDER_CONSTRUCTION,REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + Corvette + + false + + Power_Generator_E_Build_Pad + Power_Generator_E_Multiplayer + 50.0 + TEXT_EMPIRE_BUILD_PAD + RB_SHIELD-GENERATOR.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 50 + Out_Base + i_button_power_generator.tga + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 300.0 + Yes + 0.2 0.1 + Armor_Structure + true + 180 + 1.0 + 0.75 + + 0 + 0 + 1000 + 50 + Empire + 1 + 1 + Structure + + 2 + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Power_Gen_Select_SFX + + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00, TEXT_ENCYCLOPEDIA_POWER_GENERATOR_01 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 800 + 700 + 30 + + True + False + + + + + + + 0.05 + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + 1 + 3 + null,null,null,null + 150 + + Empire, + UC_E_Ground_Base_Shield, + Rebel, + UC_R_Ground_Base_Shield + + 40.0 + No + + Corvette + + No + True + True + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN.ALO + 62 + 500.0 + false + Yes + 30.0 + Yes + 0.1 0.1 + 80 + 1.0 + 0.75 + + 2 + No + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + Armor_Structure + true + 200.0 + 0 + 50 + i_button_base_shield_generator.tga + 1 + 1 + Structure + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + false + True + False + Neutral, Rebel, Empire + 5.0 + true + True + True + True + + + + 0.05 + TACTICAL_BUILD_OBJECTS,REVEAL, BASE_SHIELD, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Base_Shield + 45 + No + true + No + True + True + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN.ALO + 62 + 500.0 + false + Yes + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + Armor_Structure + true + 300.0 + Empire + 0 + 50 + i_button_base_shield_generator.tga + 1 + 1 + Structure + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + false + True + False + + True + False + True + + + + 0.05 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + true + E_Ground_Base_Shield_Build_Pad + No + E_Ground_Base_Shield + 50.0 + TEXT_EMPIRE_BUILD_PAD + NB_BASESHIELDGEN.ALO + 62 + 500.0 + false + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Structure + true + 300.0 + Empire + 50 + i_button_base_shield_generator.tga + 1 + 1 + + RHD_Shield_Generator_Build + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Shield_Gen_Select_SFX + + Huge_Explosion_Land + Structure + True + + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + false + False + + 650 + 1700 + 35 + + True + False + + Yes + + + + 0.05 + TACTICAL_BUILD_OBJECTS,REVEAL, BASE_SHIELD, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Base_Shield + 45 + No + + true + No + True + True + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN.ALO + 62 + 500.0 + false + Yes + 30.0 + True + 0.1 0.1 + 180 + 1.0 + 0.75 + + No + Armor_Structure + true + 300.0 + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + Rebel + 50 + In_Base + i_button_base_shield_generator.tga + 1 + 1 + Structure + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + InBase + True + False + + True + False + True + + + + 0.05 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + true + + No + R_Ground_Base_Shield_Build_Pad + R_Ground_Base_Shield + 50.0 + TEXT_REBEL_BUILD_PAD + NB_BASESHIELDGEN.ALO + 62 + 500.0 + false + Yes + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + Armor_Structure + true + 300.0 + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + In_Base + i_button_base_shield_generator.tga + 1 + 1 + + UHD_Shield_Generator_Build + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Shield_Gen_Select_SFX + + Huge_Explosion_Land + Structure + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + False + + 650 + 1700 + 35 + + True + False + + + + + + + 0.05 + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + 40.0 + + true + 1 + 3 + null,null,null,null + 250 + + Empire, + UC_E_Small_Ground_Base_Shield, + Rebel, + UC_R_Small_Ground_Base_Shield + + No + TACTICAL_BUILD_OBJECTS,REVEAL + No + True + True + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN_small.ALO + 62 + 500.0 + false + Yes + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + true + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + Armor_Structure + true + 300.0 + 0 + 50 + i_button_base_shield_generator.tga + 1 + 1 + Structure + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + false + True + False + Neutral, Rebel, Empire + 5.0 + + True + True + True + + + + N_Small_Ground_Base_Shield_Build_Pad + TACTICAL_BUILD_OBJECTS,REVEAL, BASE_SHIELD, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Empire + + Empire, + UC_E_Small_Ground_Base_Shield, + + 40 + + True + False + + Yes + No + + + + N_Small_Ground_Base_Shield_Build_Pad + TACTICAL_BUILD_OBJECTS,REVEAL, BASE_SHIELD, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Rebel + + Rebel, + UC_R_Small_Ground_Base_Shield, + + + True + False + + 40 + Yes + No + + + + 0.05 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + true + N_Small_Ground_Base_Shield_Build_Pad + No + E_Ground_Base_Shield_Small + 50.0 + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN_small.ALO + 62 + 500.0 + false + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Structure + true + 300.0 + Empire + 50 + i_button_base_shield_generator.tga + 1 + 1 + + RHD_Shield_Generator_Build + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Shield_Gen_Select_SFX + + Huge_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + false + False + + 500 + 1300 + 30 + + True + False + + + + 0.05 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED, BASE_SHIELD + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + True + true + No + N_Small_Ground_Base_Shield_Build_Pad + R_Ground_Base_Shield_Small + 50.0 + TEXT_GROUND_BASE_SHIELD + NB_BASESHIELDGEN_small.ALO + 62 + 500.0 + false + Yes + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + No + Armor_Structure + true + 300.0 + + Corvette + + 40.0 + 40.0 + -20.0 + -20.0 + false + + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + In_Base + i_button_base_shield_generator.tga + 1 + 1 + + UHD_Shield_Generator_Build + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Shield_Gen_Select_SFX + + Huge_Explosion_Land + Structure + + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + + 500 + 1300 + 30 + + True + False + + + + + + + 0.33 + 200 + TEXT_GROUND_MINING_FACILITY + + false + TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED + 45.0 + LAND_OBSTACLE, SPACE_OBSTACLE, TERRAIN_TEXTURE_MODIFICATION + + NB_CMC22Mining.ALO + i_button_mining_facility.tga + Yes + 0.75 + 2 + 0 + 50 + Out_Base + 1 + 1 + 200.0 + + Corvette + + 1 + 3 + null,null,null,null + Armor_Structure + true + Yes + Structure + True + True + + Yes + mini_map_mining_facilities.tga + No + 0.1 0.1 + + False + + Empire, + UC_Empire_Ground_Mining_Facility, + Rebel, + UC_Rebel_Ground_Mining_Facility, + + Neutral, Rebel, Empire + 150 + 5.0 + MP_TEXT_ENCYCLOPEDIA_MINING_00 MP_TEXT_ENCYCLOPEDIA_MINING_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + True + True + + + + 0.33 + Empire, UC_Empire_Ground_Mining_Facility + 45.0 + TEXT_GROUND_MINING_FACILITY_EMPIRE + NB_CMC22Mining.ALO + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + false + + Empire + i_button_mining_facility.tga + Yes + 0.75 + 2 + 0 + 50 + Out_Base + 1 + 1 + 300.0 + + Corvette + + 1 + 3 + null,null,null,null + Armor_Structure + Yes + Structure + True + True + + Yes + No + mini_map_mining_facilities.tga + 0.1 0.1 + + False + + MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + True + True + + + + 0.33 + TEXT_NEUTRAL_MINING_BUILD_PAD + NB_CMC22Mining.ALO + Skirmish_Ground_Mining_Facility_E + 50.0 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + false + + + Skirmish_Outpost_Pad + Empire + i_button_mining_facility.tga + + Corvette + Vehicle + 800.0 + 800.0 + + 300.0 + Yes + 0.75 + 2 + 0 + 50 + 1 + 1 + 1 + 3 + null,null,null,null + Armor_Structure + true + Yes + Structure + Yes + Yes + 0.125 0.125 + False + + 700 + 1300 + 35 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Mining_Under_Attack + RHD_Mining_Destroyed + Structure_Mining_Select_SFX + + MP_TEXT_ENCYCLOPEDIA_MINING_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + + + + 0.33 + Rebel, UC_Rebel_Ground_Mining_Facility + 45.0 + TEXT_GROUND_MINING_FACILITY_REBEL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_CMC22Mining.ALO + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + false + + Rebel + i_button_mining_facility.tga + Yes + 0.75 + 2 + 0 + 50 + Out_Base + 1 + 1 + 300.0 + + Corvette + + 1 + 3 + null,null,null,null + Armor_Structure + true + Yes + Structure + True + True + + Yes + No + mini_map_mining_facilities.tga + 0.1 0.1 + + False + + MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + True + True + + + + 0.33 + TEXT_NEUTRAL_MINING_BUILD_PAD + NB_CMC22Mining.ALO + Skirmish_Ground_Mining_Facility_R + 50.0 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + false + + + Skirmish_Outpost_Pad + Rebel + i_button_mining_facility.tga + + Corvette + Vehicle + 50.0 + 50.0 + + 300.0 + Yes + 0.75 + 2 + 0 + 50 + 1 + 1 + 1 + 3 + null,null,null,null + Armor_Structure + true + Yes + Structure + Yes + Yes + 0.125 0.125 + False + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Mining_Under_Attack + UHD_Mining_Destroyed + Structure_Mining_Select_SFX + + + 700 + 1300 + 35 + + MP_TEXT_ENCYCLOPEDIA_MINING_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + + + + Empire_Ground_Mining_Facility + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + Corvette + Vehicle + 800.0 + 800.0 + 0 + 0 + No + + + Skirmish_Outpost_Pad + + + + Rebel_Ground_Mining_Facility + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + 0 + Corvette + Vehicle + 50.0 + 50.0 + 0 + No + + + Skirmish_Outpost_Pad + + + + + + + 1 + 3 + null,null,null,null + + No + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + 40.0 + + No + True + True + TEXT_GROUND_TURBOLASER_TOWER + EB_TLTower.ALO + No + Yes + 62 + 500.0 + false + 140 + 3.0f + + Corvette + + Armor_Turret + true + 1.0 + 0.75 + + 0 + 400.0 + 20.0 + Large_Explosion_Land + 50 + 500 + 40 + i_button_turbolaser_tower.tga + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_TURBOLASER_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + 0.1 0.1 + False + + + Empire, + UC_E_Ground_Turbolaser_Tower, + Rebel, + UC_R_Ground_Turbolaser_Tower + + + Neutral, Rebel, Empire + 150 + 5.0 + + True + False + True + + + + + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Turbolaser_Tower + 40.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_TURBOLASER_TOWER + Empire + EB_TLTower.ALO + No + Yes + 62 + 500.0 + false + 140 + 3.0f + + Corvette + + Armor_Turret + true + 1.0 + 0.75 + + 0 + 400.0 + 20.0 + Large_Explosion_Land + 50 + 500 + 40 + i_button_turbolaser_tower.tga + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_TURBOLASER_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + 0.1 0.1 + False + + True + False + True + + + + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + E_Ground_Turbolaser_Tower_Build_Pad + No + E_Ground_Turbolaser_Tower + 50.0 + TEXT_GROUND_TURBOLASER_TOWER + Empire + EB_TLTower.ALO + No + 62 + 500.0 + false + 140 + 3.0f + Yes + Yes + 2 + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Turret + true + 1.0 + 0.75 + + 0 + 400.0 + 20.0 + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 50 + 500 + 40 + i_button_turbolaser_tower.tga + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Structure_Turret_Select_SFX + + Structure + True + TEXT_ENCYCLOPEDIA_TURBOLASER_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + 0.1 0.1 + False + + 600 + 1400 + 28 + + True + False + + + + 140 + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Turbolaser_Tower + 40.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_FLAK_GUN + Rebel + SeB_flakgun.ALO + No + 62 + 500.0 + false + Yes + + Corvette + + Armor_Turret + true + 1.0 + 1.1 + + 0 + 400.0 + 20.0 + 50 + 500 + 40 + I_BUTTON_FLAKGUN.tga + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_FLAKGUN_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + 0.1 0.1 + False + + True + False + True + + + + 140 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + R_Ground_Turbolaser_Tower_Build_Pad + No + R_Ground_Flakgun + 50.0 + TEXT_GROUND_FLAK_GUN + Rebel + SeB_flakgun.ALO + No + 62 + 500.0 + true + false + Yes + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Turret + true + 1.0 + 1.3 + + 0 + 400.0 + 20.0 + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 50 + 500 + 40 + I_BUTTON_FLAKGUN.tga + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Turbo_Tower_Available + Structure_Turret_Select_SFX + + Structure + True + TEXT_ENCYCLOPEDIA_FLAKGUN_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + 0.1 0.1 + False + + 600 + 1400 + 28 + + True + False + + + + R_Ground_Turbolaser_Tower_Build_Pad + + + + + + + 0.3 + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Barracks + 50 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_BARRACKS + RB_InfantryBarracks.alo + 62 + 500.0 + false + 300.0 + Yes + True + 0.1 0.1 + 1.0 + 1.3 + + No + + Corvette + + Armor_Structure + true + Empire + 50 + i_button_r_infantry_barracks.tga + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 + MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + InBase + False + + True + False + True + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + E_Ground_Barracks_Build_Pad + No + E_Ground_Barracks + 50.0 + TEXT_EMPIRE_BUILD_PAD + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + Yes + 0.1 0.1 + 1.0 + 1.3 + + No + RB_InfantryBarracks.alo + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + I_BUTTON_R_INFANTRY_BARRACKS.TGA + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Barracks_Under_Attack + RHD_Barracks_Destroyed + Structure_Barracks_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 + MP_TEXT_ENCYCLOPEDIA_BARRACKS_PAD_EMPIRE_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + False + + 400 + 500 + 25 + + True + False + + + + 0.3 + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Barracks + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_BARRACKS + UB_DROIDWORKS.ALO + i_button_ub_droidworks.tga + 62 + 500.0 + false + 300.0 + Yes + True + 0.1 0.1 + 1.0 + 2.0 + + No + + Corvette + + Armor_Structure + true + Rebel + 50 + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + R_Ground_Barracks_Build_Pad + No + R_Ground_Barracks + 50.0 + TEXT_REBEL_BUILD_PAD + UB_DROIDWORKS.ALO + i_button_ub_droidworks.tga + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + Yes + 0.1 0.1 + 1.0 + 2.0 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Droidworks_Under_Attack + UHD_Droidworks_Destroyed + Structure_Light_Factory_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_BARRACKS_PAD_REBEL_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 500 + 600 + 25 + + True + False + + + + + + + 0.45 + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Light_Vehicle_Factory + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + RB_LightVehicleFactory.alo + 62 + 500.0 + false + 300.0 + Yes + + True + 0.1 0.1 + 1.0 + 2.1 + + No + + Corvette + + Armor_Structure + true + Empire + 50 + I_BUTTON_R_VEHICLE_FACTORY.TGA + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + InBase + False + + True + False + True + + + + 0.45 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + E_Ground_Light_Vehicle_Factory_Build_Pad + No + E_Ground_Light_Vehicle_Factory + 50.0 + TEXT_EMPIRE_BUILD_PAD + Rb_LightVehicleFactory.alo + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 1.0 + 2.1 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + I_BUTTON_R_VEHICLE_FACTORY.TGA + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Light_Vehicle_Factory_Under_Attack + RHD_Light_Vehicle_Factory_Destroyed + Structure_Light_Factory_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 700 + 1000 + 33 + + True + False + + + + 0.5 + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Light_Vehicle_Factory + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + SEB_Lightvehicle_Factory.ALO + I_BUTTON_CIS_LIGHTVEHICLE_FACTORY.TGA + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + 62 + 500.0 + false + 300.0 + Yes + 5.0 + True + 0.1 0.1 + 1.0 + 1.4 + + No + + Corvette + + Armor_Structure + true + Rebel + 50 + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.5 + TACTICAL_UNDER_CONSTRUCTION,REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + R_Ground_Light_Vehicle_Factory_Build_Pad + No + R_Ground_Light_Vehicle_Factory + 50.0 + SEB_Lightvehicle_Factory.ALO + I_BUTTON_CIS_LIGHTVEHICLE_FACTORY.TGA + TEXT_REBEL_BUILD_PAD + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 1.0 + 1.4 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Factory_Under_Attack + UHD_Factory_Destroyed + Structure_Heavy_Factory_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 750 + 1100 + 30 + + True + False + + + + + + + 0.4 + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Heavy_Vehicle_Factory + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + RB_HeavyVehicleFactory.alo + 62 + 500.0 + false + 300.0 + Yes + 5.0 + True + 0.1 0.1 + 1.0 + 2.3 + + No + + Corvette + + Armor_Structure + true + Empire + 50 + I_BUTTON_R_ADVANCED_WEAPONS.TGA + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.4 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + E_Ground_Heavy_Vehicle_Factory_Build_Pad + No + E_Ground_Heavy_Vehicle_Factory + 50.0 + TEXT_EMPIRE_BUILD_PAD + RB_VehicleFactory.alo + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + No + 0.1 0.1 + 1.0 + 2.3 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + I_BUTTON_R_ADVANCED_WEAPONS.TGA + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Heavy_Vehicle_Factory_Under_Attack + RHD_Heavy_Vehicle_Factory_Destroyed + Structure_Heavy_Factory_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 1200 + 1600 + 40 + + True + False + + + + 0.2 + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Heavy_Vehicle_Factory + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + SeB_HeavyFactory.ALO + I_BUTTON_CIS_HEAVY_VEHICLE_FACTORY.TGA + 62 + 500.0 + false + 300.0 + Yes + 5.0 + True + 0.1 0.1 + 1.0 + 1.50 + + No + + Corvette + + Armor_Structure + true + Rebel + 50 + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.2 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + R_Ground_Heavy_Vehicle_Factory_Build_Pad + No + R_Ground_Heavy_Vehicle_Factory + 50.0 + TEXT_REBEL_BUILD_PAD + SeB_HeavyFactory.ALO + I_BUTTON_CIS_HEAVY_VEHICLE_FACTORY.TGA + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 1.0 + 1.50 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Factory_Under_Attack + UHD_Factory_Destroyed + Structure_Heavy_Factory_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 1000 + 1400 + 40 + + True + False + + + + + + + Ground_Cantina_E + REVEAL, CAPTURE_POINT, SELECTABLE, DUMMY_GROUND_STRUCTURE, HIDE_WHEN_FOGGED + LAND_OBSTACLE, SPACE_OBSTACLE + Yes + 5 + 200 + False + Rebel, Empire, Neutral + + Empire, + Republic_Pod_Walker_Company_MP, + Republic_Pirate_Skiff_Team, + Republic_Pirate_Swamp_Speeder_Team, + Rebel, + Cis_Pod_Walker_Company_MP, + Cis_Pirate_Skiff_Team, + Cis_Pirate_Swamp_Speeder_Team, + + + Corvette + + Yes + mini_map_structure.tga + 0.08 0.08 + + 675 + 250.0 + Structure + Yes + + 62 + 500.0 + false + + Yes + Yes + No + No + 0 + + TEXT_ENCYCLOPEDIA_CANTINA_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + MP_TEXT_ENCYCLOPEDIA_CANTINA_00 MP_TEXT_ENCYCLOPEDIA_CANTINA_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + True + True + + + + + + + 0.5 + + 1 + 3 + null,null,null,null + Empire, UC_E_Ground_Research_Facility + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_RESEARCH_FACILITY + RB_ResearchFacility.alo + 62 + 500.0 + false + 300.0 + Yes + 5.0 + True + 0.1 0.1 + 1.0 + 1.5 + + No + + Corvette + + Armor_Structure + true + Empire + 50 + I_BUTTON_RB_RESEARCHFACILITY.TGA + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_RESEARCH_00 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.5 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + E_Ground_Research_Facility_Build_Pad + No + E_Ground_Research_Facility + 50.0 + TEXT_EMPIRE_BUILD_PAD + RB_ResearchFacility.alo + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 1.0 + 1.5 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + I_BUTTON_RB_RESEARCHFACILITY.TGA + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Research_Under_Attack + RHD_Research_Destroyed + Structure_Research_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_RESEARCH_00 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 750 + 1200 + 38 + + True + False + + + + 0.4 + 1 + 3 + null,null,null,null + Rebel, UC_R_Ground_Research_Facility + 50.0 + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + No + True + True + TEXT_GROUND_RESEARCH_FACILITY + Yes + No + SeB_researchcenter.ALO + 62 + 500.0 + false + 300.0 + Yes + 5.0 + Yes + 0.1 0.1 + 1.0 + 1.1 + + No + + Corvette + + Armor_Structure + true + Rebel + 50 + I_BUTTON_CIS_RESEARCHCENTER.TGA + 1 + 1 + Structure + True + TEXT_ENCYCLOPEDIA_RESEARCH_00 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + True + False + True + + + + 0.4 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + R_Ground_Research_Facility_Build_Pad + No + R_Ground_Research_Facility + 50.0 + TEXT_REBEL_BUILD_PAD + SeB_researchcenter.ALO + 62 + 500.0 + false + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 1.0 + 1.1 + + No + + Corvette + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + I_BUTTON_CIS_RESEARCHCENTER.TGA + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Research_Under_Attack + UHD_Research_Destroyed + Structure_Research_Select_SFX + + Large_Explosion_Land + Structure + True + TEXT_ENCYCLOPEDIA_RESEARCH_00 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 750 + 1200 + 38 + + True + False + + + + + + + 0.25 + TEXT_STRUCTURE_COMM_ARRAY + Empire, UC_Communications_Array_E + 35 + RB_COMCENTER.ALO + Yes + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + 62 + 500.0 + false + 300.0 + True + 0.1 0.1 + Armor_Structure + true + 50 + i_button_communications_array.tga + 100 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + 1 + Structure + 2 + True + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + + True + False + True + + + + 0.25 + TEXT_EMPIRE_BUILD_PAD + RB_COMCENTER.ALO + Yes + Yes + Communications_Array_E + 50.0 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Communications_Array_E_Build_Pad + 62 + 500.0 + false + 300.0 + Yes + 0.1 0.1 + Armor_Structure + true + 50 + i_button_communications_array.tga + 100 + + Corvette + + 1.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 2 + True + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Structure_Comm_Array_Select_SFX + + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_EMPIRE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 350 + 800 + 28 + + True + False + + + + 0.25 + TEXT_STRUCTURE_COMM_ARRAY + Rebel, UC_Communications_Array_R + 35 + RB_COMCENTER.ALO + Yes + No + TACTICAL_BUILD_OBJECTS, REVEAL,HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + 62 + 500.0 + false + 300.0 + Yes + 0.1 0.1 + Armor_Structure + true + 50 + i_button_communications_array.tga + 100 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + 1 + Structure + 2 + True + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + + True + False + True + + + + 0.25 + TEXT_REBEL_BUILD_PAD + RB_COMCENTER.ALO + Yes + Yes + Communications_Array_R + 50.0 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Communications_Array_R_Build_Pad + 62 + 500.0 + false + 300.0 + Yes + 0.1 0.1 + Armor_Structure + true + 50 + i_button_communications_array.tga + 100 + + Corvette + + 1.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 2 + True + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Structure_Comm_Array_Select_SFX + + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_REBEL_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 350 + 800 + 28 + + True + False + + + + + + + 0.33 + TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + RB_CommandCenter.alo + Yes + Empire, UC_Imperial_Command_Center + 65 + 20.0 + 62 + 500.0 + false + 300.0 + True + 0.15 0.15 + Armor_Structure + true + 50 + i_button_eb_commandcenter.tga + 300 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + .66 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 2 + True + True + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + False + false + + True + False + True + + + + + 0.33 + TEXT_EMPIRE_BUILD_PAD + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Imperial_Command_Center_Build_Pad + Imperial_Command_Center + 0 + RB_CommandCenter.alo + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 62 + 500.0 + false + 300.0 + Yes + 0.15 0.15 + Armor_Structure + true + 50 + i_button_eb_commandcenter.tga + 300 + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + 0.66 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 2 + True + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Command_Center_Under_Attack + RHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_PAD_EMPIRE_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 2800 + 2400 + 50 + + True + False + + + + + 0.33 + TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + RB_CommandCenter.alo + Yes + Empire, UC_Imperial_Command_Center_Two + 65 + 20.0 + 62 + 500.0 + false + 300.0 + True + 0.15 0.15 + Armor_Structure + true + 50 + i_button_eb_commandcenter.tga + 300 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + .66 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 2 + True + True + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + False + false + + True + False + True + + + + + 0.33 + TEXT_EMPIRE_BUILD_PAD + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Imperial_Command_Center_Build_Pad + Imperial_Command_Center_Two + 0 + RB_CommandCenter.alo + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 62 + 500.0 + false + 300.0 + Yes + 0.15 0.15 + Armor_Structure + true + 50 + i_button_eb_commandcenter.tga + 300 + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + 0.66 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 2 + True + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Command_Center_Under_Attack + RHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_PAD_EMPIRE_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 2800 + 2400 + 50 + + True + False + + + + + 0.33 + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + SeB_Command_Center.ALO + Yes + Rebel, UC_Rebel_Command_Center + 65 + 20.0 + 62 + 500.0 + false + 300.0 + True + 0.15 0.15 + Armor_Structure + true + 50 + i_button_rb_commandcenter.tga + 100 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 2 + True + True + TEXT_NONE + TEXT_NONE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + False + + True + False + True + + + + 0.33 + TEXT_REBEL_BUILD_PAD + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Rebel_Command_Center_Build_Pad + Rebel_Command_Center + 0 + SeB_Command_Center.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 62 + 500.0 + false + 300.0 + Yes + 0.15 0.15 + Armor_Structure + true + 50 + i_button_rb_commandcenter.tga + 300 + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 2 + True + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Command_Center_Under_Attack + UHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + TEXT_REBEL_BUILD_PAD + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_PAD_REBEL_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 2800 + 2200 + 45 + + True + False + + + + 0.33 + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + SeB_Command_Center.ALO + Yes + Rebel, UC_Rebel_Command_Center_Two + 65 + 20.0 + 62 + 500.0 + false + 300.0 + True + 0.15 0.15 + Armor_Structure + true + 50 + i_button_rb_commandcenter.tga + 100 + + Corvette + + 1 + 3 + null,null,null,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 2 + True + True + TEXT_NONE + TEXT_NONE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + False + + True + False + True + + + + 0.33 + TEXT_REBEL_BUILD_PAD + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Rebel_Command_Center_Build_Pad_Two + Rebel_Command_Center_Two + 0 + SeB_Command_Center.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + 62 + 500.0 + false + 300.0 + Yes + 0.15 0.15 + Armor_Structure + true + 50 + i_button_rb_commandcenter.tga + 300 + + Corvette + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 2 + True + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Command_Center_Under_Attack + UHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + TEXT_REBEL_BUILD_PAD + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_PAD_REBEL_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 2800 + 2200 + 45 + + True + False + + + + + + + IDLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE + + Empire, + UC_Empire_Mineral_Processor, + Rebel, + UC_Rebel_Mineral_Processor + + + 30.0 + TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD + W_Pedistal.alo + 100 + no + 5.0 + False + True + No + No + + Yes + No + mini_map_resource.tga + 0.1 0.1 + + 50 + + 62 + 500.0 + false + + 1.0 + + 0 + 10000 + 1 + 0 + False + True + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + Neutral, Empire, Rebel + + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + True + + + + TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD + TACTICAL_UNDER_CONSTRUCTION, SELECTABLE + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, HIDE_WHEN_FOGGED + Skirmish_Mineral_Processor_Pad + Empire_Mineral_Processor + 50.0 + NB_CMC22Mining_Sml.alo + Yes + Yes + Medium_Explosion_Land + 10.0 + 30.0 + Yes + No + 0.075 0.075 + Armor_Structure + true + 50 + i_button_nb_cmc22mining_sml.tga + 100 + + 62 + 500.0 + false + + + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Empire + 1 + 1 + Structure + 20 + 0 + 1 + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mineral_Select_SFX + + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_EMPTY_00 + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_EMPTY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 250 + 800 + 25 + + True + False + + + + + 100 + TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD + TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, HIDE_WHEN_FOGGED + Skirmish_Mineral_Processor_Pad + Rebel_Mineral_Processor + 40.0 + NB_CMC22Mining_Sml.alo + Yes + Yes + Medium_Explosion_Land + 10.0 + 30.0 + Yes + No + + 0.075 0.075 + Armor_Structure + true + 50 + i_button_nb_cmc22mining_sml.tga + 50 + + + 62 + 500.0 + false + + + 1.0 + 1.0 + + 0 + 0 + 0 + 0 + Rebel + 1 + 1 + Structure + 20 + 0 + 1 + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mineral_Select_SFX + + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_EMPTY_00 + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_EMPTY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + 250 + 800 + 25 + + True + False + + + + TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, UNIT_AI + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, HIDE_WHEN_FOGGED + Skirmish_Mineral_Processor_Pad + True + + 550 + 250 + + RHD_Bacta_Tank_Sold + Structure_Mineral_Select_SFX + + + TEXT_STRUCTURE_EMPIRE_RESOURCE_PAD + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_CMC22Mining_Sml.alo + Yes + Yes + Medium_Explosion_Land + Unit_Generic_Building_Death_SFX + 10.0 + + Yes + No + mini_map_resource.tga + 0.1 0.1 + + 200.0 + 0.0 + Yes + 100 + + 62 + 500.0 + false + + 1.00 + + 0 + Empire + 1 + 0 + Armor_Structure + False + No + 1 + 1 + Structure + 20 + 0 + 1 + i_button_nb_cmc22mining_sml.tga + 1500 + TacticalStructure + False + + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 75 + 5.0 + Yes + No + Yes + + + + True + False + + + + TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, UNIT_AI + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, HIDE_WHEN_FOGGED + Skirmish_Mineral_Processor_Pad + True + + 550 + 250 + + RHD_Bacta_Tank_Sold + Structure_Mineral_Select_SFX + + TEXT_STRUCTURE_REBEL_RESOURCE_PAD + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 + MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_CMC22Mining_Sml.alo + Yes + Yes + Medium_Explosion_Land + Unit_Generic_Building_Death_SFX + 10.0 + + Yes + No + mini_map_resource.tga + 0.1 0.1 + + 200.0 + 0.0 + Yes + 100 + + 62 + 500.0 + false + + 1.00 + + 0 + Rebel + 1 + 0 + Armor_Structure + False + No + 1 + 1 + Structure + 20 + 0 + 1 + i_button_nb_cmc22mining_sml.tga + 1500 + TacticalStructure + False + + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 75 + 5.0 + Yes + No + Yes + + + + True + False + + + + + + + 0.15 + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT + LAND_OBSTACLE + + + + + Empire, + UC_Empire_Ground_Mining_Facility, + UC_Ground_Hutt_Palace_E, + UC_Uplink_Station_E, + + Rebel, + UC_Rebel_Ground_Mining_Facility, + UC_Ground_Hutt_Palace_R, + UC_Ground_Gravity_Generator_R, + + + TEXT_EMPIRE_BUILD_PAD + TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + W_BuildBaseFOC.alo + 300 + no + 8.0 + True + No + No + + 50 + + 0.75 + 0 + 10000 + Neutral + 1 + 0 + False + True + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + Neutral, Rebel, Empire, Pirates + True + 30.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + True + + + + + + + + 0.3 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Skirmish_Outpost_Pad + No + Skirmish_Ground_Hutt_Palace_R + 50.0 + TEXT_GROUND_HUTT_PALACE + W_HUTTPALACE.ALO + i_button_jabba_palace.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + .75 + + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Hutt_Palace_Under_Attack + UHD_Hutt_Palace_Destroyed + Structure_Hutt_Palace_Select_SFX + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 500 + 600 + 25 + + + True + False + + + + UC_Ground_Hutt_Palace_R + Empire + Skirmish_Ground_Hutt_Palace_E + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Hutt_Palace_Under_Attack + RHD_Hutt_Palace_Destroyed + Structure_Hutt_Palace_Select_SFX + + + + + Ground_Hutt_Palace_R + TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Land + 20.0 + 20.0 + Vehicle + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + + Rebel, + Cis_Pirate_Skiff_Team, + CIS_Pirate_PLEX_Squad, + CIS_Pirate_Soldier_Squad, + + + 300 + No + + + + Ground_Hutt_Palace_E + TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Land + 20.0 + 20.0 + Vehicle + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 0 + + Empire, + Republic_Pirate_Skiff_Team, + Republic_Pirate_PLEX_Squad, + Republic_Pirate_Soldier_Squad + + + 300 + No + + + + + + + 0.33 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Skirmish_Outpost_Pad + No + Skirmish_Ground_Gravity_Generator_R + 50.0 + TEXT_GROUND_GRAVITY_GEN + UB_GRAVCONTROLGEN.ALO + i_button_gravity_control_gen.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 0.82 + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Rebel + 50 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_GravGen_Under_Attack + UHD_GravGen_Destroyed + Structure_Power_Gen_Select_SFX + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_ENCYCLOPEDIA_GRAV_GEN_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 900 + 1600 + 35 + + + True + False + + + + Confederacy_Ground_Gravity_Generator + + Land + 0.82 + Vehicle + 20.0 + 20.0 + Rebel + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, GRAVITY_CONTROL_FIELD ,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 600 + 0 + 0 + No + + + + + + + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + Skirmish_Outpost_Pad + No + Skirmish_Uplink_Station_E + 50.0 + TEXT_STRUCTURE_UPLINK_STATION + w_uplink_station.alo + i_button_uplink_station.tga + 62 + 500.0 + false + + Yes + Yes + Yes + 0.1 0.1 + 1.0 + 1.5 + No + + Land + Vehicle + 20.0 + 20.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Empire + 50 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + + + + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 300.0 + 2 + True + + TEXT_STRUCTURE_UPLINK_TOOLTIP + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + False + + + 500 + 1100 + 25 + + + True + False + + + + Uplink_Station + TEXT_STRUCTURE_UPLINK_TOOLTIP + i_button_uplink_station.tga + Land + Vehicle + + 20.0 + 20.0 + + Empire + TACTICAL_SELL, SELECTABLE, DUMMY_GROUND_STRUCTURE + ABILITY_COUNTDOWN, SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 600 + 500.0 + 0 + No + + + + FOW_REVEAL_PING + 23.0 + Proj_Special_Land_FOW_Reveal_Ping_Blast + 0.0 + + 250.0 + + + + + + + + + + + + 0.3 + + DUMMY_GROUND_STRUCTURE + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT + Land + Vehicle + 26.0 + 26.0 + + 20.0 + + + + Empire, + UC_Empire_Bunker, + Rebel, + UC_Rebel_Bunker + + + + + Empire, + UC_Empire_Bunker, + Rebel, + UC_Rebel_Bunker, + + + + NB_Bunker.alo + 200 + no + 5.0 + True + No + No + + Yes + 0.08 0.08 + + 110 + 1.0 + 1.0 + + 0 + 10000 + + Neutral, Rebel, Empire, Pirates + + True + 1 + 0 + True + True + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 2 + True + False + True + + TEXT_GROUND_BUNKER + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + 1 + 3 + null,null,null,null + + + + + 0.25 + TEXT_GROUND_BUNKER + EB_TestBunker.alo + Garrison_Bunker_Empire + 50.0 + TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED + TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE + + false + + Bunker_Pad + Empire + i_button_bunker.tga + + Land + Vehicle + 26.0 + 26.0 + + 300.0 + Yes + 1 + 2 + 50 + 1 + 1 + 1 + 3 + null,null,null,null + Armor_Bunker + true + Yes + Structure + Yes + Yes + 0.08 0.08 + False + + 1500 + 600 + 23 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mining_Select_SFX + + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + + + + UC_Empire_Bunker + Rebel + Garrison_Bunker_Rebel + EB_TestBunker.alo + i_button_bunker.tga + 500 + 20 + Yes + No + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mining_Select_SFX + + + diff --git a/Data/XML/GroundWalls.xml b/Data/XML/GroundWalls.xml new file mode 100644 index 0000000..9c31104 --- /dev/null +++ b/Data/XML/GroundWalls.xml @@ -0,0 +1,458 @@ + + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_BaseWall-mid.alo + 0.0, 0.0, 0.0 + + WALL + 100.0 + 1.0 + 1.0 + Yes + + EmpireWall + + 0 + 200 + 0 + 0 + 0 + Empire + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_BaseWall-crn.alo + + WALL + 100.0 + 1.0 + 1.0 + Yes + + EmpireWall + + 0 + 200 + 0 + 0 + 0 + Empire + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_BaseWall-inside-crn.alo + + WALL + 100.0 + 1.0 + 1.0 + Yes + + EmpireWall + + 0 + 200 + 0 + 0 + 0 + Empire + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-MID.ALO + 0.0, 0.0, 0.0 + + WALL + 100.0 + 1.0 + 1.0 + + RebelWall + Yes + + 0 + 200 + 0 + 0 + 0 + Rebel + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-corn.ALO + + WALL + 100.0 + 1.0 + 1.0 + + RebelWall + Yes + + 0 + 200 + 0 + 0 + 0 + Rebel + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-Inside-crn.ALO + + WALL + 100.0 + 1.0 + 1.0 + + RebelWall + Yes + + 0 + 200 + 0 + 0 + 0 + Rebel + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-MID.ALO + 0.0, 0.0, 0.0 + + WALL + 100.0 + 1.0 + 1.0 + Yes + + 0 + 200 + 0 + 0 + 0 + Pirates + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-corn.ALO + + WALL + 100.0 + 1.0 + 1.0 + Yes + + 0 + 200 + 0 + 0 + 0 + Pirates + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-Inside-crn.ALO + + WALL + 100.0 + 1.0 + 1.0 + Yes + + 0 + 200 + 0 + 0 + 0 + Pirates + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + + Empire_Wall + + + TEXT_STRUCTURE_GATE + + Structure + SELECTABLE + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP, DAMAGE_TRACKING, + + 2 + false + + 4.0 + No + 0 + 1500 + Empire + Damage_Normal, Empire_Gate_Large_Death_Clone + false + + + + EB_CIN_Basewall-mid_D.alo  + 4.0 + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Neutral + + + + Empire_Wall + EB_BaseWall-mid_dest.alo + IDLE + + 0 + true + + 4.0 + No + 0 + 0 + Empire + + + + Empire_Wall + EB_CIN_BaseWall-mid.alo + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP + + 0 + true + + 4.0 + No + 0 + 1500 + Empire + + + + Empire_Wall + EB_CIN_BaseWall-mid.alo + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP + + 0 + true + + 2.0 + No + 0 + 1500 + Empire + + + diff --git a/Data/XML/Groundturrets.xml b/Data/XML/Groundturrets.xml new file mode 100644 index 0000000..d6b85f1 --- /dev/null +++ b/Data/XML/Groundturrets.xml @@ -0,0 +1,1117 @@ + + + + + 45 + 3.0f + SELECTABLE, TACTICAL_SELL + TURRET, TARGETING,WEAPON, UNIT_AI, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, STUNNABLE, EARTHQUAKE_TARGET + + Land + Vehicle + 10.0 + 10.0 + + True + Yes + 1.0 + 0.75 + 0 + False + + 0 + 999 + 999 + 1 + Armor_Turret + true + + 330.0 + + 360 + 90 + 5.0 + B_Turret + B_Barrel + 2 + 1 + + 30.0 + + Small_Explosion_Land + Unit_Turret_Death_SFX + + TEXT_ENCYCLOPEDIA_CLASS_TURRET + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + no + 2 + 1 + 1 + Yes + 0.075 0.075 + 20 + 0 + 0 + + Turret | TacticalStructure + + Structure_Turret_Motor + Structure_Turret_Select_SFX + + + 30.0 + + + + + + + + Abstract_Turret + + TEXT_STRUCTURE_TURRET_AA + + 200 + 600 + + 20 + + 800.0 + Structure + + Proj_Flak_Pod + 1.5 + 8 + 0.05 + + 360 + 90 + 2 + 1 + + + AntiAirTurret + Infantry | Vehicle | LandHero + 30.0 + + Infantry, 60.0 + Vehicle, 35.0 + Air, 1.0 + Structure, 25.0 + + Unit_Anti_Air_Fire + + TEXT_TOOLTIP_AA_TURRET + + Structure | AntiAir | AutoRevealIgnore + + 125 + 1300 + + Structure_Turret_Motor + Structure_Turret_Select_SFX + + + + + + Abstract_Anti_Aircraft_Turret + 0.95 + RB_AA-TURRET.ALO + I_BUTTON_R_ANTI_AIRCRAFT.TGA + + Empire + + 6.0 + + 10.0 + Turret_00 + Barrel_00 + + 30.0, 30.0 + Generic_Shadow + RHD_Turret_Sold + Structure_Turret_Motor + + + + + 7, 134, 252, 255 + Abstract_Anti_Aircraft_Turret + 0.675 + SeB_Turret_AA.ALO + i_button_cis_anti_aircraft.tga + + Rebel + + 8.0 + + 5.0 + + 40.0, 40.0 + Square_Shadow + UHD_Turret_Sold + Structure_Turret_Motor + + + + + Abstract_Anti_Aircraft_Turret + 0.95 + RB_AA-TURRET.ALO + i_button_r_anti_aircraft.tga + + Pirates + + 6.0 + + 10.0 + Turret_00 + Barrel_00 + + 30.0, 30.0 + Generic_Shadow + RHD_Turret_Sold + Structure_Turret_Motor + + + + + + Abstract_Anti_Aircraft_Turret + 1.25 + EB_AATURRET.ALO + i_button_e_anti_aircraft.tga + + Hutts + + 8.0 + + 5.0 + + 40.0, 40.0 + Square_Shadow + UHD_Turret_Sold + Structure_Turret_Motor + + + + + + + + + Abstract_Turret + + TURRET, TARGETING,WEAPON, UNIT_AI, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, STUNNABLE, POWERED, EARTHQUAKE_TARGET + + TEXT_STRUCTURE_TURRET_AI + + 300 + 400 + + 1.0 + + 20 + + 220.0 + 220.0 + Structure + + Damage_AI_Turret + 14.0 + 999 + 999 + + Unit_Turret_Fire + + 360 + 50 + + 2 + 1 + + + AntiInfantryTurret + Air + 30.0 + + TEXT_TOOLTIP_AI_TURRET + + Structure | AntiInfantry | AutoRevealIgnore + + 100 + 800 + + Structure_Turret_Motor + Structure_Turret_Select_SFX + 10.0 + + + + + 5 + + Abstract_Anti_Infantry_Turret + + ReB_turret.ALO + I_BUTTON_REP_ANTI_INFANTRY.tga + + Empire + + Proj_HRB_Cannon_Blue + 6.0 + + Infantry, 20.0 + Vehicle, 30.0 + Air, 0.0 + Structure, 0.0 + + 2.0 + 10 + 0.02 + + 5.0 + + 25.0, 25.0 + Square_Shadow + RHD_Turret_Sold + Structure_Turret_Motor + + + + + 7, 134, 252, 255 + Abstract_Anti_Infantry_Turret + + SeB_Turret_AI.ALO + I_BUTTON_CIS_ANTI_INFANTRY.tga + + 0.76 + + Rebel + + Proj_HRB_Cannon_Red + + Infantry, 20.0 + Vehicle, 30.0 + Air, 0.0 + Structure, 0.0 + + 10.0 + + 2.5 + 14 + 0.03 + + 5.0 + + 25.0, 25.0 + Generic_Shadow + UHD_Turret_Sold + Structure_Turret_Motor + + + + + + + Abstract_Anti_Infantry_Turret + + RB_TURRET.ALO + i_button_r_anti_infantry.tga + + 1.3 + + 200 + + Pirates + + Proj_HRB_Cannon_Red + + Infantry, 20.0 + Vehicle, 30.0 + Air, 0.0 + Structure, 0.0 + + 10.0 + + 1 + 8 + 0.05 + + 2.0 + + 25.0, 25.0 + Generic_Shadow + + Structure_Turret_Motor + + + + + + + + + Abstract_Turret + + TURRET, TARGETING,WEAPON, UNIT_AI, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, STUNNABLE, POWERED, EARTHQUAKE_TARGET + + TEXT_STRUCTURE_TURRET_AV + + 0.75 + + 30 + Damage_AV_Turret + + 0 + 300 + 500 + + 999 + 999 + + 500.0 + 500.0 + Structure + + 1.0 + 2 + 0.3 + + 360 + 30 + + + AntiVehicleTurret + Air + 30.0 + + Unit_Turret_Fire + + TEXT_TOOLTIP_AV_TURRET + + Structure | AntiVehicle | AutoRevealIgnore + + 150 + 1000 + + Structure_Turret_Motor + Structure_Turret_Select_SFX + + + + + + Abstract_Anti_Vehicle_Turret + + RB_VEHICLETURRET.ALO + i_button_r_anti_vehicle.tga + + Empire + + Proj_Ground_AV_Turret_Laser_Green + 10.0 + + 3.0 + + Infantry, 20.0 + Vehicle, 2.0 + Air, 0.0 + Structure, 0.0 + + 45.0, 45.0 + Square_Shadow + UHD_Turret_Sold + Structure_Turret_Motor + + + + + 7, 134, 252, 255 + Abstract_Anti_Vehicle_Turret + + SeB_Turret_AV.ALO + i_button_CIS_anti_vehicle.tga + + 0.75 + + Rebel + + Proj_Ground_AV_Turret_Laser_Red + 10.0 + + Infantry, 20.0 + Vehicle, 2.0 + Air, 0.0 + Structure, 0.0 + + 3.0 + + 20.0, 20.0 + Generic_Shadow + UHD_Turret_Sold + Structure_Turret_Motor + + + + + + Abstract_Anti_Vehicle_Turret + + RB_VEHICLETURRET.ALO + i_button_r_anti_vehicle.tga + + 1.0 + + 200 + + Pirates + 3 + Proj_Ground_AV_Turret_Laser_Red + + Infantry, 15.0 + Vehicle, 2.0 + Air, 0.0 + Structure, 0.0 + + 10.0 + + 2.0 + + 20.0, 20.0 + Generic_Shadow + + Structure_Turret_Motor + + + + + + + + + + + TACTICAL_SELL, SELECTABLE, IDLE, REVEAL,DAMAGE_TRACKING, HIDE_WHEN_FOGGED, UNIT_AI + EARTHQUAKE_TARGET + True + + 1250 + 100 + + NB_RepairFacility.alo + Yes + Yes + Large_Explosion_Land + 1 + Unit_Generic_Building_Death_SFX + Structure_Repair_Select_SFX + + 10.0 + Yes + 0.075 0.075 + + 50 + + Land + Vehicle + 10.0 + 10.0 + + 0.75 + 0 + 1 + 0 + Armor_Structure + False + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 0 + + 2500 + False + TacticalStructure | HealsVehicles + + TEXT_TOOLTIP_REP_TURRET + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + Ground_Automatic + 150.0 + 15.0 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle | Infantry + + Squad_Battledroid, + Spawned_Battledroid, + Destroyer_Droid, + Stap, + Squad_Super_Battledroid, + Spawned_Super_Battledroid, + IG-86_Rep, + Bx_Commando, + General_Grievous, + Magnaguard, + Repair_Droid, + Spawned_Repairdroid, + Battledroid_Engineer + + Unit_Force_Healing_Pulse + Shield_Sparks_Medium + B_TURRET, TURRET_00, B_TURRET_BASE + Color_Flash + 1.2, 1.2, 2.0 + + 0.6 + 1 + ROOT + Color_Flash + 1.2, 1.2, 2.0 + + 0.6 + 1 + Repair_Facility_Effect + + + + + + + + Abstract_Repair_Facility + + TEXT_STRUCTURE_EMPIRE_BUILDABLE_REPAIR_FACILITY + + 200.0 + 0.0 + RHD_Repair_Station_Sold + + Empire + + i_button_e_repair_facility.tga + + + + + + Abstract_Repair_Facility + + TEXT_STRUCTURE_PIRATE_BUILDABLE_REPAIR_FACILITY + + 300.0 + 1.0 + + Pirates + + i_button_r_repair_facility.tga + + + + + 7, 134, 252, 255 + Abstract_Repair_Facility + TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY + 200.0 + 0.0 + UHD_Repair_Station_Sold + Rebel + i_button_r_repair_facility.tga + + + + Abstract_Repair_Facility + TEXT_STRUCTURE_REBEL_BUILDABLE_REPAIR_FACILITY + 200.0 + 0.0 + UHD_Repair_Station_Sold + Hutts + i_button_r_repair_facility.tga + + + + + + + + + + TACTICAL_SELL, SELECTABLE, IDLE, REVEAL,DAMAGE_TRACKING, HIDE_WHEN_FOGGED,UNIT_AI + EARTHQUAKE_TARGET + True + + 750 + 100 + + NB_BactaTank.alo + Yes + Yes + Large_Explosion_Land + + Unit_Generic_Building_Death_SFX + Structure_Bacta_Select_SFX + + 10.0 + Yes + 0.075 0.075 + + 50 + + Land + Vehicle + 13.0 + 13.0 + + 1.00 + 0 + 1 + 0 + Armor_Structure + False + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 0 + i_button_bacta_tank.tga + 1500 + False + + TEXT_TOOLTIP_HEAL_TURRET + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + Ground_Automatic + 150.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Infantry | LandHero + + + Squad_Battledroid, + Spawned_Battledroid, + Destroyer_Droid, + Stap, + Squad_Super_Battledroid, + Spawned_Super_Battledroid, + IG-86_Rep, + Bx_Commando, + General_Grievous, + Magnaguard, + Repair_Droid, + Spawned_Repairdroid, + Battledroid_Engineer + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + TacticalStructure | HealsInfantry + + + + + 7, 134, 252, 255 + Abstract_Bacta_Tank + + TEXT_STRUCTURE_REBEL_BUILDABLE_BACTA_TANK + + 200.0 + 0.0 + UHD_Bacta_Tank_Sold + Rebel + + + + + + Abstract_Bacta_Tank + + TEXT_STRUCTURE_EMPIRE_BUILDABLE_BACTA_TANK + + 200.0 + 0.0 + RHD_Bacta_Tank_Sold + Empire + + + + + + Abstract_Bacta_Tank + + TEXT_STRUCTURE_PIRATE_BUILDABLE_BACTA_TANK + + 300.0 + 1.0 + + Pirates + + + + + Abstract_Bacta_Tank + TEXT_STRUCTURE_PIRATE_BUILDABLE_BACTA_TANK + 300.0 + 1.0 + Hutts + + + + + + + TEXT_STRUCTURE_EMF_GEN + TEXT_TOOLTIP_EMF_GEN + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + Destroyer_Droid + + EV_MDU_FieldGen.alo + 0.8 + i_button_ev_mdu_fieldgen.tga + Yes + 1 + Empire + + Structure_Sensor_Select_SFX + Structure_Sensor_Array_Loop + + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + SELECTABLE, TACTICAL_SELL + IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE + Yes + 0.075 0.075 + + 200.0 + 1.0 + 50 + + 1.0 + 0 + 100 + Armor_Structure + false + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 1 + True + False + 100.0 + + + + + + UC_Empire_Buildable_Abstract_Type + + TEXT_STRUCTURE_EMF_GEN + TEXT_TOOLTIP_EMF_GEN + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + i_button_ev_mdu_fieldgen.tga + + Empire + + Empire_EM_Field_Generator + 150 + 20 + 10 + 0 + 100 + + EV_MDU_FieldGen.alo + 0.8 + + RHD_Build_Structure + Structure_Turret_Select_SFX + Unit_EM_Field_Generator_Loop + Armor_Turret + + + + + + + + TEXT_STRUCTURE_MOBILE_SHIELD_GENERATOR + TEXT_TOOLTIP_MOBILE_SHIELD_GENERATOR + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + AT_RT_Walker Arc_Trooper + + RV_MDU_ShieldGen.alo + 1.0 + i_button_rv_mdu_shieldgen.tga + Yes + + Rebel + + SELECTABLE, TACTICAL_SELL + IDLE, HIDE_WHEN_FOGGED, LAND_OBSTACLE, REVEAL, BASE_SHIELD, DAMAGE_TRACKING, POWERED + true + Structure_Sensor_Select_SFX + Structure_Sensor_Array_Loop + 1 + SHIELD_ON + SHIELD_OFF + 200 + False + i_radar_shield.tga + 0.2, 0.2, 0.8, 1.0 + 200 + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + + 999 + 999 + + no + + Yes + 0.075 0.075 + + 500.0 + 1.0 + 50 + + 150 + + 1.0 + 0 + 100 + Armor_Structure + false + No + 1 + 1 + Structure | AutoRevealIgnore + 20 + 0 + 1 + True + False + + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_STRUCTURE_MOBILE_SHIELD_GENERATOR + TEXT_TOOLTIP_MOBILE_SHIELD_GENERATOR + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + i_button_rv_mdu_shieldgen.tga + 1 + Rebel + + Cis_Mobile_Shield_Generator + 200 + 100 + 12 + 0 + 175 + + RV_MDU_ShieldGen.alo + 1.0 + True + + UHD_Shield_Generator_Build + Structure_Turret_Select_SFX + + Armor_Turret + + + + + + + + + Abstract_Anti_Infantry_Turret + + TEXT_STRUCTURE_RF_LASER_TURRET + TEXT_TOOLTIP_RF_LASER_TURRET + TEXT_ENCYCLOPEDIA_CLASS_TURRET + + AT_RT_Walker Destroyer_Droid + + 1 + RV_MDU_RFLC.alo + 0.45 + i_button_rv_mdu_rapid fire laser cannon.tga + + Rebel + + Infantry, 10.0 + Vehicle, 5.0 + Air, 40.0 + Structure, 3.0 + AntiVehicleTurret + + 10.0 + + Proj_RF_Laser_Cannon_Red + 0.25 + 4 + 0.15 + + 10.0 + + 25.0, 25.0 + Generic_Shadow + RHD_Turret_Sold + Structure_Turret_Motor + + + + + UC_Rebel_Buildable_Abstract_Type + TEXT_STRUCTURE_RF_LASER_TURRET + TEXT_TOOLTIP_RF_LASER_TURRET + TEXT_ENCYCLOPEDIA_CLASS_TURRET + RV_MDU_RFLC.alo + 0.45 + i_button_rv_mdu_rapid fire laser cannon.tga + 1 + Rebel + + Cis_Rapid_Fire_Laser_Turret + 125 + 90 + 7 + 0 + 200 + + UHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + Armor_Turret + + + + + + + + Abstract_Anti_Infantry_Turret + TURRET, TARGETING,WEAPON, UNIT_AI, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, STUNNABLE, EARTHQUAKE_TARGET, ABILITY_COUNTDOWN + TEXT_STRUCTURE_FLAME_TURRET + TEXT_TOOLTIP_FLAME_TURRET + TEXT_ENCYCLOPEDIA_CLASS_TURRET + Clone_Trooper_P1 Republic_Arc_Trooper_Squad + AT_RT_Walker Saber_Tank + + 0 + 0.0 + SeB_Turret_Flame.alo + 0.75 + + 300.0 + Structure + + i_button_cis_flame_turret.tga + + Rebel + + Infantry, 5.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 3.0 + AntiInfantryTurret + + 10.0 + + Proj_CIS_Flame_Turret + 2 + 1 + 0.3 + + 10.0 + + 25.0, 25.0 + Generic_Shadow + UHD_Turret_Build + Structure_Turret_Motor + Unit_Flamethrower_Fire + + + + UC_Rebel_Buildable_Abstract_Type + TEXT_STRUCTURE_FLAME_TURRET + TEXT_TOOLTIP_FLAME_TURRET + TEXT_ENCYCLOPEDIA_CLASS_TURRET + + SeB_Turret_Flame.alo + 0.75 + i_button_cis_flame_turret.tga + Rebel + + CIS_Flame_Turret + 600 + 90 + 7 + 0 + 200 + + UHD_Turret_Build + Structure_Turret_Select_SFX + + Medium_Explosion_Land + + Armor_Turret + + + + + diff --git a/Data/XML/Groundunittargetingpriorities.xml b/Data/XML/Groundunittargetingpriorities.xml new file mode 100644 index 0000000..518c3a3 --- /dev/null +++ b/Data/XML/Groundunittargetingpriorities.xml @@ -0,0 +1,357 @@ + + + + + + + + LandHero, 0.5, Infantry, 1.0, Turret, 2.0, Vehicle, 3.0, TacticalStructure, 4.0 + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + Vehicle, 1.0, LandHero, 1.5, Turret, 2.0, Infantry, 3.0, TacticalStructure, 4.0 + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + Vehicle, 1.0, LandHero, 1.5, Turret, 2.0, Infantry, 3.0, Structure, 4.0, TacticalStructure, 4.0 + + + Wall, Air + + NotOpportunityTarget + + + + + Air, 1.0, Vehicle, 2.0, Turret, 3.0, Infantry, 4.0, TacticalStructure, 5.0 + + + Wall, Structure + + NotOpportunityTarget + + + + + Vehicle, 1.0, LandHero, 2.5, Turret, 2.0, Infantry, 4.0, Structure, 3.0, TacticalStructure, 4.0 + + + Wall + + NotOpportunityTarget + + + + + + Air, 1.0 + + + Wall, Structure + + NotOpportunityTarget + + + + + + LandHero, 1.0, Infantry, 2.0 + + + Wall, Structure, Air, Vehicle + + + Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret + + NotOpportunityTarget + + + + + LandHero, 1.0, Infantry, 2.0, Vehicle, 3.0, Turret, 4.0, TacticalStructure, 5.0 + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + Vehicle, 1.0, + LandHero, 2.0, + Turret, 3.0, + Air, 4.0, + Infantry, 5.0, + Structure, 6.0, + TacticalStructure, 6.0 + + + Wall + + NotOpportunityTarget + + + + + Vehicle, 1.0, + Turret, 2.0, + LandHero, 3.0, + Infantry, 4.0, + Structure, 5.0, + TacticalStructure, 5.0 + + + Wall, Air + + NotOpportunityTarget + + + + + Vehicle, 1.0, + Turret, 2.0, + Air, 3.0, + Structure, 4.0, + TacticalStructure, 4.0, + LandHero, 5.0, + Infantry, 6.0 + + + Wall + + NotOpportunityTarget + + + + + LandHero, 1.0, Infantry, 2.0, Vehicle, 3.0, + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + + LandHero, 0.5, Infantry, 1.0, TacticalStructure, 2.0 + + + Wall, Structure, Air + + + NotOpportunityTarget + + + Dathomir_Night_Sister + + + + + + + LandHero, 1.0, Infantry, 2.0, Vehicle, 3.0 + + + Wall, Structure, Air + + + Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret + + NotOpportunityTarget + + + + + + + + + + Turret, 1.0, Vehicle, 2.0, Infantry, 3.0, TacticalStructure, 4.0 + + + Wall, Air + + NotOpportunityTarget + + + + + LandHero, 0.5, Infantry, 1.0, TacticalStructure, 2.0 + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + Vehicle, 1.0, LandHero, 1.5, TacticalStructure, 2.0 + + + Wall, Structure, Air + + NotOpportunityTarget + + + + + LandHero, 0.5, Infantry, 1.0, Turret, 2.0, Vehicle, 3.0, TacticalStructure, 4.0 + + + Wall, Structure, Air + + + Empire_Anti_Infantry_Turret, Rebel_Anti_Infantry_Turret, Pirate_Anti_Infantry_Turret + + NotOpportunityTarget + + + + + LandHero, 1.0, + Infantry, 2.0, + Vehicle, 3.0, + Turret, 4.0, + TacticalStructure, 5.0, + + + Wall, Air + + + Empire_Anti_Infantry_Turret, + Rebel_Anti_Infantry_Turret, + Pirate_Anti_Infantry_Turret, + + + NotOpportunityTarget + + + + + + Vehicle, 2.0, + Turret, 3.0, + TacticalStructure, 4.0, + Air, 5.0, + LandHero, 6.0, + Infantry, 7.0 + + + Wall + + + Empire_Anti_Infantry_Turret, + Rebel_Anti_Infantry_Turret, + Pirate_Anti_Infantry_Turret, + + + NotOpportunityTarget + + + + + + Vehicle, 2.0, + Turret, 3.0, + TacticalStructure, 4.0, + Air, 5.0, + LandHero, 6.0, + Infantry, 7.0, + Structure, 8.0 + + + Wall + + + Empire_Anti_Aircraft_Turret, + Rebel_Anti_Aircraft_Turret, + Pirate_Anti_Aircraft_Turret, + + + NotOpportunityTarget + + + + + + Vehicle, 2.0, + Turret, 3.0, + TacticalStructure, 4.0, + LandHero, 5.0, + Infantry, 6.0 + + + Wall, Air + + + Empire_Anti_Vehicle_Turret, + Rebel_Anti_Vehicle_Turret, + Pirate_Anti_Vehicle_Turret, + + NotOpportunityTarget + + + + + LandHero, 1.0, + Infantry, 2.0, + Vehicle, 3.0, + Turret, 4.0, + TacticalStructure, 5.0, + + + Wall, Air + + + Empire_Anti_Vehicle_Turret, + Rebel_Anti_Vehicle_Turret, + Pirate_Anti_Vehicle_Turret, + + + NotOpportunityTarget + + + + + + Turret, 1.0, + TacticalStructure, 2.0, + Vehicle, 3.0, + Structure, 4.0, + LandHero, 5.0, + Infantry, 6.0, + + + Wall, Air + + + NotOpportunityTarget + + + + diff --git a/Data/XML/Guidialogs.xml b/Data/XML/Guidialogs.xml new file mode 100644 index 0000000..3986b65 --- /dev/null +++ b/Data/XML/Guidialogs.xml @@ -0,0 +1,4491 @@ + + + + + + + + + i_dialogue_00.tga + i_dialogue_01.tga + i_dialogue_02.tga + i_dialogue_03.tga + i_dialogue_04.tga + i_dialogue_05.tga + i_dialogue_06.tga + i_dialogue_07.tga + i_dialogue_08.tga + i_dialogue_09.tga + i_dialogue_10.tga + i_dialogue_11.tga + i_dialogue_12.tga + i_dialogue_13.tga + i_dialogue_14.tga + i_dialogue_15.tga + i_dialogue_frame_middle_thick.tga + + + i_dialogue_frame_small_bottom.tga + i_dialogue_frame_small_bottom_left.tga + i_dialogue_frame_small_bottom_right.tga + i_dialogue_frame_small_left.tga + i_dialogue_frame_small_right.tga + i_dialogue_frame_small_top.tga + i_dialogue_frame_small_top_left.tga + i_dialogue_frame_small_top_right.tga + i_dialogue_frame_small_middle.tga + + + i_dialogue_button_large_left.tga + i_dialogue_button_large_middle.tga + i_dialogue_button_large_right.tga + i_dialogue_button_large_left_mouse_over.tga + i_dialogue_button_large_middle_mouse_over.tga + i_dialogue_button_large_right_mouse_over.tga + i_dialogue_button_large_left_pressed.tga + i_dialogue_button_large_middle_pressed.tga + i_dialogue_button_large_right_pressed.tga + i_dialogue_button_large_left_off.tga + i_dialogue_button_large_middle_off.tga + i_dialogue_button_large_right_off.tga + + + i_dialogue_check_on.tga + i_dialogue_check_off.tga + + + i_dialogue_dial_left.tga + i_dialogue_dial_right.tga + i_dialogue_dial_middle.tga + i_dialogue_dial_tab.tga + i_dialogue_dial_plus.tga + i_dialogue_dial_minus.tga + i_dialogue_dial_plus_mouse_over.tga + i_dialogue_dial_plus_pressed.tga + i_dialogue_dial_minus_mouse_over.tga + i_dialogue_dial_minus_pressed.tga + + + i_dialogue_scroll_down.tga + i_dialogue_scroll_down_pressed.tga + i_dialogue_scroll_down_mouse_over.tga + i_dialogue_scroll_middle.tga + i_dialogue_scroll_tab.tga + i_dialogue_scroll_up.tga + i_dialogue_scroll_up_pressed.tga + i_dialogue_scroll_up_mouse_over.tga + i_dialogue_blank.tga + i_dialogue_blank.tga + i_dialogue_blank.tga + i_dialogue_blank.tga + + + + i_dialogue_scroll_down.tga + i_dialogue_scroll_down_pressed.tga + i_dialogue_scroll_down_mouse_over.tga + i_dialogue_scroll_middle.tga + i_dialogue_scroll_tab.tga + i_dialogue_scroll_up.tga + i_dialogue_scroll_up_pressed.tga + i_dialogue_scroll_up_mouse_over.tga + i_dialogue_blank.tga + i_dialogue_blank.tga + 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+ No + No + + HP12 + HP12 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP13 + HP13 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP14 + HP14 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP15 + HP15 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP16 + HP16 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP17 + HP17 + No + 40.0 + 160.0 + True + + Proj_ATST_Blaster_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP18 + HP18 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP19 + HP19 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP20 + HP20 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP21 + HP21 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP22 + HP22 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + HP23_EMITDAMAGE + HP23 + HP23 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + + HP24 + HP24 + No + 40.0 + 160.0 + True + + Proj_Conqueror_Laser_Cannon_Red + 0.8 + 1.2 + 2 + 0.2 + 500.0 + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 15.0 + Structure, 5.0 + Air + + + + HARD_POINT_WEAPON_LASER + No + No + TEXT_WEAPON_HEAVY_LC + Small_Explosion_Land + Unit_Hardpoint_Laser_Death + + SeV_Conqueror_Turret01.ALO + HP_T01 + HP_T01 + + T01_FP01 + + + 20.0 + 5.0 + True + + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 120.0 + 45.0 + TURRET_01 + BARREL_01 + + Proj_Flak_Pod + 3.0 + 3 + 0.5 + 400.0 + Unit_Beam_Cannon + + Infantry, Vehicle, Structure + Air, 2.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + SeV_Conqueror_Turret02.ALO + HP_T02 + HP_T02 + + T02_FP01 + + + 20.0 + 5.0 + True + + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 120.0 + 45.0 + TURRET_02 + BARREL_02 + + Proj_Flak_Pod + 3.0 + 3 + 0.5 + 400.0 + Unit_Beam_Cannon + + Infantry, Vehicle, Structure + Air, 2.0 + + + + HARD_POINT_WEAPON_LASER + No + No + TEXT_WEAPON_HEAVY_LC + Small_Explosion_Land + Unit_Hardpoint_Laser_Death + + SeV_Conqueror_Turret03.ALO + HP_T03 + HP_T03 + + T03_FP01 + + + 20.0 + 5.0 + True + + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 120.0 + 45.0 + TURRET_03 + BARREL_03 + + Proj_Flak_Pod + 3.0 + 3 + 0.5 + 400.0 + Unit_Beam_Cannon + + Infantry, Vehicle, Structure + Air, 2.0 + + + + HARD_POINT_WEAPON_LASER + No + No + Small_Explosion_Land + Unit_Hardpoint_Laser_Death + + SeV_Conqueror_Turret04.ALO + HP_T04 + HP_T04 + + T04_FP01 + + + 20.0 + 5.0 + True + + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 120.0 + 45.0 + TURRET_04 + BARREL_04 + + Proj_Flak_Pod + 3.0 + 3 + 0.5 + 400.0 + Unit_Beam_Cannon + + Infantry, Vehicle, Structure + Air, 2.0 + + + + HARD_POINT_WEAPON_LASER + No + No + Small_Explosion_Land + Unit_Hardpoint_Laser_Death + + SeV_Conqueror_Turret05.ALO + HP_T05 + HP_T05 + + + T05_FP01 + + + 20.0 + 5.0 + True + + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 120.0 + 45.0 + TURRET_05 + BARREL_05 + + Proj_Flak_Pod + 3.0 + 3 + 0.5 + 400.0 + Unit_Beam_Cannon + + Infantry, Vehicle, Structure + Air, 2.0 + + + \ No newline at end of file diff --git a/Data/XML/Hardpoints_CIS_Space.xml b/Data/XML/Hardpoints_CIS_Space.xml new file mode 100644 index 0000000..1293229 --- /dev/null +++ b/Data/XML/Hardpoints_CIS_Space.xml @@ -0,0 +1,11065 @@ + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_QUAD_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_F1 + HP_BULWARK_F1 + 200.0 + 200.0 + Proj_Ship_Quad_Turbolaser_Red + 2.0 + 3.0 + 2 + 0.2 + 2000.0 + Unit_Pirate_Ship_Laser_Fire + HP_BULWARK_F1 + HP_BULWARK_F1 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_QUAD_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_F0 + HP_BULWARK_F0 + 200.0 + 200.0 + Proj_Ship_Quad_Turbolaser_Red + 2.0 + 3.0 + 2 + 0.2 + 2000.0 + Unit_Pirate_Ship_Laser_Fire + HP_BULWARK_F0 + HP_BULWARK_F0 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_QUAD_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_F_MAIN + HP_F_MAIN + HP_F_MAIN_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Quad_Turbolaser_Red + 2.0 + 3.0 + 2 + 0.2 + 2000.0 + Unit_Providence_Artillery_Fire + HP_F_MAIN + HP_F_MAIN + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + HP_BULWARK_L1 + HP_BULWARK_L1 + HP_BULWARK_L1_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Proton_Torpedo + 3.0 + 4.0 + 2 + 0.4 + 1400.0 + Unit_Torpedo_Fire + HP_BULWARK_L1 + HP_BULWARK_L1 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + HP_BULWARK_R1 + HP_BULWARK_R1 + HP_BULWARK_R1_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Proton_Torpedo + 3.0 + 4.0 + 2 + 0.4 + 1400.0 + Unit_Torpedo_Fire + HP_BULWARK_R1 + HP_BULWARK_R1 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_BULWARK_L2 + HP_BULWARK_L2 + HP_BULWARK_L2_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 1.0 + 2.0 + 3 + 0.4 + 1400.0 + Unit_Pirate_Ship_Laser_Fire + HP_BULWARK_L2 + HP_BULWARK_L2 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_R2 + HP_BULWARK_R2 + HP_BULWARK_R2_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Providence_Artillery_Fire + HP_BULWARK_R2 + HP_BULWARK_R2 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_L3 + HP_BULWARK_L3 + HP_BULWARK_L3_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Providence_Artillery_Fire + HP_BULWARK_L3 + HP_BULWARK_L3 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_R3 + HP_BULWARK_R3 + HP_BULWARK_R3_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Providence_Artillery_Fire + HP_BULWARK_R3 + HP_BULWARK_R3 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_L4 + HP_BULWARK_L4 + HP_BULWARK_L4_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Turbo_Fire + HP_BULWARK_L4 + HP_BULWARK_L4 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_R4 + HP_BULWARK_R4 + HP_BULWARK_R4_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Turbo_Fire + HP_BULWARK_R4 + HP_BULWARK_R4 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_L5 + HP_BULWARK_L5 + HP_BULWARK_L5_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Turbo_Fire + HP_BULWARK_L5 + HP_BULWARK_L5 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_BULWARK_R5 + HP_BULWARK_R5 + HP_BULWARK_R5_EMITDAMAGE + 200.0 + 200.0 + Proj_Ship_Turbolaser_Red + 2.0 + 3.0 + 5 + 0.2 + 2000.0 + Unit_Turbo_Fire + HP_BULWARK_R5 + HP_BULWARK_R5 + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + HP_BULWARK_SHIELD_GENERATOR + HP_BULWARK_SHIELD_GENERATOR + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 350.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Engines_Death + HP_BULWARK_ENGINES + HP_BULWARK_ENGINES + HP_BULWARK_ENGINES_EMITDAMAGE + LARGE ENGINES + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + TEXT_FIGHTER_BAY_HARDPOINT + 350.0 + SPAWN_00 + SPAWN_00 + SPAWN_01_EMITDAMAGE + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP01 + HP01 + + HP01_EMITDAMAGE + + Damage_Nebulon_B + HP01 + HP01 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP02 + HP02 + + HP02_EMITDAMAGE + + Damage_Nebulon_B + HP02 + HP02 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP03 + HP03 + + + + Damage_Nebulon_B + HP03 + HP03 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP04 + HP04 + + + + Damage_Nebulon_B + HP04 + HP04 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + + HP05 + HP05 + + + + Damage_Victory_SD + 20.0 + HP05 + HP05 + 160 + 130.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + + HP06 + HP06 + + + + Damage_Victory_SD + 20.0 + HP06 + HP06 + 160 + 130.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + + HP07 + HP07 + + HP07_EMITDAMAGE + + HP07 + HP07 + 100.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Ion_Fire + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + + HP08 + HP08 + + HP08_EMITDAMAGE + + HP08 + HP08 + 100.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Ion_Fire + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP09 + HP09 + + + + Damage_Nebulon_B + HP09 + HP09 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + + HP10 + HP10 + + + + Damage_Nebulon_B + HP10 + HP10 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 15.0 + Bomber, 15.0 + Transport, 15.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 15.0 + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + HP_s01 + HP_s01 + + HP_S01_EMITDAMAGE + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_E01 + HP_E01 + + HP_E01_EMITDAMAGE + + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_E02 + HP_E02 + + HP_E02_EMITDAMAGE + + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_E03 + HP_E03 + + HP_E03_EMITDAMAGE + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + HP_HANGAR + HP_HANGAR + HP_HANGAR_EMITDAMAGE + TEXT_FIGHTER_BAY_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + MuzzleA_00 + MuzzleA_00 + 150.0 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + MuzzleA_01 + MuzzleA_01 + 150.0 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + MuzzleA_02 + MuzzleA_02 + 160 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + MuzzleA_03 + MuzzleA_03 + 160 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + MuzzleA_04 + MuzzleA_04 + 150 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP03 + HP03 + 180 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP01 + HP01 + 160 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP02 + HP02 + 160.0 + 90.0 + Proj_Ship_Laser_Small_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_01 + Hp_TL_01 + Hp_TL_01_Blast + + Hp_TL_01 + Hp_TL_01 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_02 + Hp_TL_02 + + Hp_TL_02_emitdamage + Hp_TL_02 + Hp_TL_02 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_03 + Hp_TL_03 + + + Hp_TL_03 + Hp_TL_03 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_04 + Hp_TL_04 + + + Hp_TL_04 + Hp_TL_04 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_05 + Hp_TL_05 + + Hp_TL_05_emitdamage + Hp_TL_05 + Hp_TL_05 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_06 + Hp_TL_06 + + Hp_TL_06_Emitdamage + Hp_TL_06 + Hp_TL_06 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_07 + Hp_TL_07 + + + Hp_TL_07 + Hp_TL_07 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL_08 + Hp_TL_08 + Hp_TL_08_blast + + Hp_TL_08 + Hp_TL_08 + 175.0 + 90.0 + Proj_Ship_Quad_Turbolaser_Red + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_01 + HP_LC_01 + + HP_LC_01_emitdamage + HP_LC_01 + HP_LC_01 + 360 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 2.0 + 16 + 0.1 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Structure + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_02 + HP_LC_02 + + + HP_LC_02 + HP_LC_02 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 4 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_03 + HP_LC_03 + HP_LC_03_blast + + HP_LC_03 + HP_LC_03 + 360.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 2.0 + 16 + 0.1 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Structure + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_04 + HP_LC_04 + + + HP_LC_04 + HP_LC_04 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 4 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_05 + HP_LC_05 + + HP_LC_05_emitdamage + HP_LC_05 + HP_LC_05 + 360.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 2.0 + 16 + 0.1 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Structure + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_06 + HP_LC_06 + + + HP_LC_06 + 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Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Structure + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_09 + HP_LC_09 + HP_LC_09_blast + + HP_LC_09 + HP_LC_09 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 4 + 0.1 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 20.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC_10 + HP_LC_10 + + + HP_LC_10 + HP_LC_10 + 360.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 2.0 + 16 + 0.1 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Structure + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 200.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_01 + HP_IC_01 + + HP_IC_01_Emitdamage + HP_IC_01 + HP_IC_01 + 175.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 200.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_02 + HP_IC_02 + + Hp_IC_02_emitdamage + HP_IC_02 + HP_IC_02 + 175.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_03 + HP_IC_03 + + + HP_IC_03 + HP_IC_03 + 175.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 350.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_04 + HP_IC_04 + + HP_IC_04_emitdamage + HP_IC_04 + HP_IC_04 + 175.0 + 90.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 2900.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 350.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS_01 + HP_MIS_01 + HP_MIS_01_Blast + + HP_MIS_01 + HP_MIS_01 + 180.0 + 90.0 + Proj_Ship_Concussion_Missile + 8.0 + 8.0 + 2 + 0.2 + 3200.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 350.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS_02 + HP_MIS_02 + + + HP_MIS_02 + HP_MIS_02 + 180.0 + 90.0 + Proj_Ship_Concussion_Missile + 8.0 + 8.0 + 2 + 0.2 + 3200.0 + Unit_Missile_Fire + + + HARD_POINT_FIGHTER_BAY + Yes + yes + HP_SPAWN_01 + HP_SPAWN_01 + HP_SPAWN_01_emitdamage + TEXT_FIGHTER_BAY_HARDPOINT + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_FIGHTER_BAY + Yes + yes + HP_SPAWN_02 + HP_SPAWN_02 + HP_SPAWN_02_emitdamage + TEXT_FIGHTER_BAY_HARDPOINT + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_SHIELD_GENERATOR + yes + yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 500.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + HP_SHIELD + HP_SHIELD + + HP_SHIELD_Emitdamage + + + HARD_POINT_ENGINE + yes + yes + TEXT_ENGINE_HARDPOINT + 500.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Engines_Death + HP_E + HP_E + + + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 420.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + 20.0 + Damage_Calamari_Cruiser + + HP_TBL_01_FP01 + HP_TBL_01_FP02 + + HP_TBL_01_Emitdamage + + HP_TBL_01 + HP_TBL_01 + 160 + 130.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 7 + 0.2 + 3000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 420.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + 20.0 + Damage_Calamari_Cruiser + + HP_TBL_02 + HP_TBL_02 + + HP_TBL_02_Emitdamage + + HP_TBL_02_FP01 + HP_TBL_02_FP02 + 160 + 130.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 7 + 0.2 + 3000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + 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2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_06 + HP_LC_06 + + + Damage_Corellian_Corvette + HP_LC_06 + HP_LC_06 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_07 + HP_LC_07 + + + Damage_Corellian_Corvette + HP_LC_07 + HP_LC_07 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + 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+ Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_10 + HP_LC_10 + + HP_LC_10_Emitdamage + Damage_Corellian_Corvette + HP_LC_10 + HP_LC_10 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_11 + HP_LC_11 + + + Damage_Corellian_Corvette + HP_LC_11 + HP_LC_11 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_12 + HP_LC_12 + + HP_LC_12_Emitdamage + Damage_Corellian_Corvette + HP_LC_12 + HP_LC_12 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_13 + HP_LC_13 + + HP_LC_13_Emitdamage + Damage_Corellian_Corvette + HP_LC_13 + HP_LC_13 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_14 + HP_LC_14 + + HP_LC_14_Emitdamage + Damage_Corellian_Corvette + HP_LC_14 + HP_LC_14 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_15 + HP_LC_15 + + + Damage_Corellian_Corvette + HP_LC_15 + HP_LC_15 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_16 + HP_LC_16 + + + Damage_Corellian_Corvette + HP_LC_16 + HP_LC_16 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 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Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_19 + HP_LC_19 + + HP_LC_19_Emitdamage + Damage_Corellian_Corvette + HP_LC_19 + HP_LC_19 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_LC_20 + HP_LC_20 + + HP_LC_20_Emitdamage + Damage_Corellian_Corvette + HP_LC_20 + HP_LC_20 + 180.0 + 90.0 + Proj_Ship_Medium_Laser_Cannon_Red + 2.0 + 3.0 + 5 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_01 + HP_MD_01 + + HP_MD_01_Emitdamage + + HP_MD_01 + HP_MD_01 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_02 + HP_MD_02 + + HP_MD_02_Emitdamage + + HP_MD_02 + HP_MD_02 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_03 + HP_MD_03 + + + + HP_MD_03 + HP_MD_03 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_04 + HP_MD_04 + + HP_MD_04_Emitdamage + + HP_MD_04 + HP_MD_04 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_05 + HP_MD_05 + + HP_MD_05_Emitdamage + + HP_MD_05 + HP_MD_05 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_06 + HP_MD_06 + + HP_MD_06_Emitdamage + + HP_MD_06 + HP_MD_06 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Mass_Driver_Death + + HP_MD_07 + HP_MD_07 + + + + HP_MD_07 + HP_MD_07 + No + 130.0 + 150.0 + Proj_Vengeance_Mass_Driver + 3.0 + 4.0 + 8 + 0.2 + 3000 + Unit_Anti_Air_Fire + Fighter, 60.0 + Bomber, 55.0 + Transport, 20.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 25.0 + Super, 30.0 + + + HARD_POINT_WEAPON_MASS_DRIVER + Yes + Yes + TEXT_WEAPON_MASS_DRIVER + 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Damage_Star_Destroyer + + HP_ION_02 + HP_ION_02 + + HP_ION_02_EMITDAMAGE + + MUZZLEA_01 + MUZZLEA_01 + 60 + 180.0 + Proj_Ship_Malevolence_Megaweapon_Ion + 10.0 + 10.0 + 1 + 5 + 6000.0 + Unit_Malevolence_Ion_Fire + 180 + Yes + No + Fighter, Bomber, Transport + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + False + False + + + HARD_POINT_WEAPON_SPECIAL + Yes + Yes + TEXT_WEAPON_SPECIAL + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Special_Death + Damage_Star_Destroyer + + HP_ION_01 + HP_ION_01 + + HP_ION_01_EMITDAMAGE + + MUZZLEA_00 + MUZZLEA_00 + 60 + 180.0 + Proj_Ship_Malevolence_Megaweapon_Ion_Skirmish + 10.0 + 10.0 + 1 + 5 + 6000.0 + Unit_Malevolence_Ion_Fire + 180 + Yes + No + Fighter, Bomber, Transport + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + False + False + + + HARD_POINT_WEAPON_SPECIAL + Yes + Yes + TEXT_WEAPON_SPECIAL + 1000.0 + 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HARD_POINT_FIGHTER_BAY + Yes + Yes + HP_SPAWN_02 + HP_SPAWN_02 + + TEXT_FIGHTER_BAY_HARDPOINT + 500.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + HP_SPAWN_03 + HP_SPAWN_03 + HP_SPAWN_03_EMITDAMAGE + TEXT_FIGHTER_BAY_HARDPOINT + 500.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_Engine_01 + HP_Engine_01 + + HP_Engine_01_EMITDAMAGE + + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_Engine_02 + HP_Engine_02 + + HP_Engine_02_EMITDAMAGE + + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 800.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_Engine_03 + HP_Engine_03 + + HP_Engine_03_EMITDAMAGE + + + + HARD_POINT_DUMMY_ART + Yes + Yes + TEXT_COMM_ARRAY_HARDPOINT + + + HP_DUMMY_02 + HP_DUMMY_02_coll + + HP_DUMMY_02_EMITDAMAGE + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + HARD_POINT_DUMMY_ART + Yes + Yes + TEXT_SUPPLY_DOCK_HARDPOINT + HP_DUMMY_01 + HP_DUMMY_01_Coll + + HP_DUMMY_01_EMITDAMAGE + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + HARD_POINT_WEAPON_SPECIAL + Yes + Yes + TEXT_WEAPON_SPECIAL + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Special_Death + Damage_Star_Destroyer + + HP_ION_01 + HP_ION_01 + + HP_ION_01_EMITDAMAGE + + MUZZLEA_00 + MUZZLEA_00 + 60 + 180.0 + Proj_Ship_Malevolence_Megaweapon_Ion + 20.0 + 20.0 + 1 + 5 + 7000.0 + Unit_Underworld_Plasma_Fire + 180 + Fighter, Bomber, Transport + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + True + True + + + HARD_POINT_WEAPON_SPECIAL + Yes + Yes + TEXT_WEAPON_SPECIAL + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Special_Death + Damage_Star_Destroyer + + HP_ION_02 + HP_ION_02 + + HP_ION_02_EMITDAMAGE + + MUZZLEA_01 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Damage_Star_Destroyer + Back_Turbo_HP + Back_Turbo_HP + HP_F-L_BLAST + BACK_TURBO_HP_EMITDAMAGE + Back_Turbo_FP01 + Back_Turbo_FP02 + 30.0 + 120.0 + Proj_Ship_Heavy_Turbolaser_Red + 3.0 + 4.0 + 2 + 0.2 + 1500.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 10.0 + Frigate, 5.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TWIN_TURBOLASER + 270.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp01 + Hp01 + HP_F-L_BLAST + HP_F-L_EMITDAMAGE + Hp01 + Hp01 + 160.0 + 130.0 + Proj_Ship_Twin_Turbolaser_Red + 3.0 + 4.0 + 3 + 0.2 + 1100.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 5.0 + Frigate, 5.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 270.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + 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Hp17 + Hp17 + HP_F-L_BLAST + HP_F-L_EMITDAMAGE + MuzzleA_17 + MuzzleA_17 + 130.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 4 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 10.0 + Bomber, 10.0 + Transport, 10.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 50.0 + Super, 15.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 100.0 + 2.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + Damage_Star_Destroyer + + Hp18 + Hp18 + HP_F-L_BLAST + HP_F-L_EMITDAMAGE + MuzzleA_18 + MuzzleA_18 + 130.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 3.0 + 4.0 + 4 + 0.2 + 1500.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 10.0 + Bomber, 10.0 + Transport, 10.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 50.0 + Super, 15.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 100.0 + 2.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + Damage_Star_Destroyer + + Hp07 + Hp07 + HP_F-L_BLAST 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Unit_Missile_Fire + False + + + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleA_01 + MuzzleA_01 + 180.0 + 180.0 + Proj_Ship_Concussion_Missile + 4.0 + 4.0 + 4 + 0.3 + 1200.0 + Unit_Missile_Fire + False + + + + + + \ No newline at end of file diff --git a/Data/XML/Hardpoints_CIS_Starbase.xml b/Data/XML/Hardpoints_CIS_Starbase.xml new file mode 100644 index 0000000..318fcde --- /dev/null +++ b/Data/XML/Hardpoints_CIS_Starbase.xml @@ -0,0 +1,1134 @@ + + + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + HP01_CCM_00 + HP01_CCM_00 + + HP01_CCM_00_EMITDAMAGE + + HP01_CCM_00_FB00 + HP01_CCM_00_FB00 + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + HP01_CCM_01 + HP01_CCM_01 + + HP01_CCM_01_EMITDAMAGE + + HP01_CCM_01_FB00 + HP01_CCM_01_FB00 + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP01_LC_00 + HP01_LC_00 + + HP01_LC_00_EMITDAMAGE + + Damage_Station_Laser + HP01_LC_00 + HP01_LC_00 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP01_LC_01 + HP01_LC_01 + + HP01_LC_01_EMITDAMAGE + + Damage_Station_Laser + HP01_LC_01 + HP01_LC_01 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP01_LC_03 + HP01_LC_03 + + HP01_LC_03_EMITDAMAGE + + Damage_Station_Laser + HP01_LC_03 + HP01_LC_03 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP01_LC_04 + HP01_LC_04 + + HP01_LC_04_EMITDAMAGE + + Damage_Station_Laser + HP01_LC_04 + HP01_LC_04 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP01_TBL_00 + HP01_TBL_00 + HP01_TBL_00_BLAST + HP01_TBL_00_EMITDAMAGE + + Damage_Station_Turbolaser + HP01_TBL_00_FB00 + HP01_TBL_00_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP01_TBL_01 + HP01_TBL_01 + HP01_TBL_01_BLAST + HP01_TBL_01_EMITDAMAGE + + Damage_Station_Turbolaser + HP01_TBL_01_FB00 + HP01_TBL_01_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP01_TBL_02 + HP01_TBL_02 + HP01_TBL_02_BLAST + HP01_TBL_02_EMITDAMAGE + + Damage_Station_Turbolaser + HP01_TBL_02_FB00 + HP01_TBL_02_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + HP01_IC_00 + HP01_IC_00 + HP01_IC_00_BLAST + HP01_IC_00_EMITDAMAGE + + HP01_IC_00 + HP01_IC_00 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + HP01_IC_01 + HP01_IC_01 + HP01_IC_01_BLAST + HP01_IC_01_EMITDAMAGE + + HP01_IC_01 + HP01_IC_01 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 650.0 + 1.5 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + + + HP01_SHG + HP01_SHG + + HP01_SHG_EMITDAMAGE + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + SPAWN_00 + SPAWN_00 + HP01_FB_00_emitdamage + HP01_FB_00_Blast + 400.0 + TEXT_FIGHTER_BAY_HARDPOINT + 1000.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + 1.5 + .50 + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + SPAWN_01 + SPAWN_01 + HP01_FB_01_emitdamage + HP01_FB_01_Blast + 400.0 + TEXT_FIGHTER_BAY_HARDPOINT + 1000.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + 1.5 + .50 + + + + HARD_POINT_ENABLE_SPECIAL_ABILITY + R_Supply_Dock_Income_Bonus + Yes + Yes + TEXT_SUPPLY_DOCK_HARDPOINT + 1.3 + .50 + HP01_Supd_bone + HP01_Supd_bone + + HP01_Supd_emitdamage + 750.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + + HARD_POINT_DUMMY_ART + No + No + HP01_Supd_bone + HP01_Supd_bone + + HP01_Supd_emitdamage + + + + HARD_POINT_ENABLE_SPECIAL_ABILITY + R_Comm_Array_Enable_Radar + Yes + Yes + TEXT_COMM_ARRAY_HARDPOINT + 1.3 + .50 + + + True + + + HP01_CA_Bone + HP01_CA_Bone + + HP01_CA_EMITDAMAGE + 750.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + + HARD_POINT_DUMMY_ART + No + No + + HP01_CA_Bone + HP01_CA_Bone + + HP01_CA_EMITDAMAGE + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP02_TBL_00 + HP02_TBL_00 + + HP02_TBL_00_Emitdamage + + Damage_Station_Turbolaser + HP02_TBL_00_FB00 + HP02_TBL_00_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP02_TBL_01 + HP02_TBL_01 + + HP02_TBL_01_Emitdamage + + Damage_Station_Turbolaser + HP02_TBL_01_FB00 + HP02_TBL_01_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP02_TBL_02 + HP02_TBL_02 + + HP02_TBL_02_Emitdamage + + Damage_Station_Turbolaser + HP02_TBL_02_FB00 + HP02_TBL_02_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP02_TBL_03 + HP02_TBL_03 + + HP02_TBL_03_Emitdamage + + Damage_Station_Turbolaser + HP02_TBL_03_FB00 + HP02_TBL_03_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP03_TBL_00 + HP03_TBL_00 + + HP03_TBL_00_EMITDAMAGE + + Damage_Station_Turbolaser + HP03_TBL_00_FB00 + HP03_TBL_00_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP03_TBL_01 + HP03_TBL_01 + + HP03_TBL_01_EMITDAMAGE + + Damage_Station_Turbolaser + HP03_TBL_01_FB00 + HP03_TBL_01_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP03_LC_00 + HP03_LC_00 + + HP03_LC_00_EMITDAMAGE + + Damage_Station_Laser + HP03_LC_00_FB00 + HP03_LC_00_FB00 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP03_LC_01 + HP03_LC_01 + + HP03_LC_01_EMITDAMAGE + + Damage_Station_Laser + HP03_LC_01_FB00 + HP03_LC_01_FB00 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + HP03_CCM_00 + HP03_CCM_00 + HP03_CCM_00_BLAST + HP03_CCM_00_EMITDAMAGE + + HP03_CCM_00_FB00 + HP03_CCM_00_FB00 + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + HP03_CCM_01 + HP03_CCM_01 + HP03_CCM_01_BLAST + HP03_CCM_01_EMITDAMAGE + + HP03_CCM_01_FB00 + HP03_CCM_01_FB00 + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP04_TBL_00 + HP04_TBL_00 + + HP04_TBL_00_EMITDAMAGE + + Damage_Station_Turbolaser + HP04_TBL_00_FB00 + HP04_TBL_00_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP04_TBL_01 + HP04_TBL_01 + + HP04_TBL_01_EMITDAMAGE + + Damage_Station_Turbolaser + HP04_TBL_01_FB00 + HP04_TBL_01_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP04_TBL_02 + HP04_TBL_002 + + HP04_TBL_02_EMITDAMAGE + + Damage_Station_Turbolaser + HP04_TBL_02_FB00 + HP04_TBL_02_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP04_TBL_03 + HP04_TBL_03 + + HP04_TBL_03_EMITDAMAGE + + Damage_Station_Turbolaser + HP04_TBL_03_FB00 + HP04_TBL_03_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP04_TBL_04 + HP04_TBL_04 + + HP04_TBL_04_EMITDAMAGE + + Damage_Station_Turbolaser + HP04_TBL_04_FB00 + HP04_TBL_04_FB00 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP05_TBL_00 + HP05_TBL_00 + + HP05_TBL_00_EMITDAMAGE + + Damage_Station_Turbolaser + HP05_TBL_00_FB00 + HP05_TBL_00_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 650.0 + 1.3 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP05_TBL_01 + HP05_TBL_01 + + HP05_TBL_01_EMITDAMAGE + + Damage_Station_Turbolaser + HP05_TBL_01_FB00 + HP05_TBL_01_FB01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Red + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 10.0 + Super, 1.0 + + + \ No newline at end of file diff --git a/Data/XML/Hardpoints_Pirates.xml b/Data/XML/Hardpoints_Pirates.xml new file mode 100644 index 0000000..0815b54 --- /dev/null +++ b/Data/XML/Hardpoints_Pirates.xml @@ -0,0 +1,1404 @@ + + + + + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 220.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + + NV_pirate_frigate_HP00_F.alo + HP00_F_Bone + HP_F_COLL + HP_F_BLAST + HP_F_EMITDAMAGE + + Hardpoint_Breakoff_Pirate_Frigate_F + + FP_F-R_00 + FP_F-L_00 + 130.0 + 130.0 + Proj_Ship_Proton_Torpedo_Light + 12.0 + 12.0 + 3 + 0.4 + 1600.0 + Unit_Torpedo_Fire + + Fighter, Bomber, Transport + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 225.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + NV_pirate_frigate_HP00_B-L.alo + HP00_B-L_BONE + HP_B-L_COLL + HP_B-L_BLAST + HP_B-L_EMITDAMAGE + + Hardpoint_Breakoff_Pirate_Frigate_BL + + Damage_Acclamator + FP_B-L_00 + FP_B-L_01 + 150 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 6 + 0.2 + 1600.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 5.0 + Capital, 10.0 + Super, 10.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 225.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + NV_pirate_frigate_HP00_B-R.alo + HP00_B-R_BONE + HP_B-R_COLL + HP_B-R_BLAST + HP_B-R_EMITDAMAGE + + Hardpoint_Breakoff_Pirate_Frigate_BR + + Damage_Acclamator + FP_B-R_00 + FP_B-R_01 + 150 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 6 + 0.2 + 1600.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 5.0 + Capital, 10.0 + Super, 10.0 + + + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_00 + MuzzleA_00 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_01 + MuzzleA_01 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_02 + MuzzleA_02 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_03 + MuzzleA_03 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_04 + MuzzleA_04 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_05 + MuzzleA_05 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_IPV + MuzzleA_06 + MuzzleA_06 + 45.0 + 45.0 + Proj_Ship_Medium_Laser_Cannon_Green + 3.0 + 4.0 + 4 + 0.2 + 800.0 + Unit_Pirate_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + + + + + + + HARD_POINT_WEAPON_MISSILE + No + No + HP01 + HP01 + 90.0 + 90.0 + Proj_Ship_Concussion_Missile + 4.0 + 4.0 + 4 + 0.3 + 1200.0 + Unit_Missile_Fire + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP02 + HP03 + 160 + 90.0 + Damage_Nebulon_B + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 20.0 + Capital, 10.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP04 + HP05 + 160 + 90.0 + Damage_Nebulon_B + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 20.0 + Capital, 10.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP06 + HP06 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP07 + HP07 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP08 + HP08 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP09 + HP09 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP10 + HP10 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Corvette + HP11 + HP11 + 90.0 + 90.0 + Proj_Ship_Laser_Medium_Green + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 425.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + UV_InterceptorIV_HP00_F.alo + HP00_F_Bone + HP_F_COLL + HP_F_BLAST + HP_F_EMITDAMAGE + + FP_F-R_00 + FP_F-L_00 + 180.0 + 90.0 + Proj_Ship_Concussion_Missile + 4.0 + 5.0 + 6 + 0.5 + 1200.0 + Unit_Missile_Fire + .18 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 350.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + UV_InterceptorIV_HP00_B-L.alo + HP00_B-L_BONE + HP_B-L_COLL + HP_B-L_BLAST + HP_B-L_EMITDAMAGE + + + Damage_Acclamator + FP_B-L_00 + FP_B-L_01 + 150 + 130.0 + Proj_Ship_Turbolaser_Green + 1.5 + 1.5 + 4 + 0.2 + 1600.0 + Unit_Underworld_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 5.0 + Capital, 35.0 + Super, 40.0 + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 350.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + UV_InterceptorIV_HP00_B-R.alo + HP00_B-R_BONE + HP_B-R_COLL + HP_B-R_BLAST + HP_B-R_EMITDAMAGE + + Damage_Acclamator + FP_B-R_00 + FP_B-R_01 + 150 + 130.0 + Proj_Ship_Turbolaser_Green + 1.5 + 1.5 + 4 + 0.2 + 1600.0 + Unit_Underworld_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 5.0 + Capital, 35.0 + Super, 40.0 + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + Nb_apbase_hp_ll1.alo + HP_LL1_BONE + HP_LL1_COLL + HP_LL1_BLAST + HP_LL1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00 + + Damage_Staion_Laser + MUZZLEA_00 + MUZZLEA_00 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Green + 4.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 20.0 + Capital, 30.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + Nb_apbase_hp_ll1.alo + HP_LL2_BONE + HP_LL2_COLL + HP_LL2_BLAST + HP_LL2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01 + + Damage_Staion_Laser + MUZZLEA_05 + MUZZLEA_05 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Green + 4.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 20.0 + Capital, 30.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl1.alo + HP_TL1_BONE + HP_TL1_COLL + HP_TL1_BLAST + HP_TL1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00 + + Damage_Station_Turbolaser + MUZZLEA_01 + MUZZLEA_01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 5.0 + 5.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl2.alo + HP_TL2_BONE + HP_TL2_COLL + HP_TL2_BLAST + HP_TL2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01 + + Damage_Station_Turbolaser + MUZZLEA_04 + MUZZLEA_04 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 5.0 + 5.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl3.alo + HP_TL3_BONE + HP_TL3_COLL + HP_TL3_BLAST + HP_TL3_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02 + + Damage_Station_Turbolaser + MUZZLEA_03 + MUZZLEA_03 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 5.0 + 5.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl4.alo + HP_TL4_BONE + HP_TL4_COLL + HP_TL4_BLAST + HP_TL4_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03 + + Damage_Station_Turbolaser + MUZZLEA_02 + MUZZLEA_02 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 5.0 + 5.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + Nb_apbase_hp_ht1.alo + HP_HT1_BONE + HP_HT1_COLL + HP_HT1_BLAST + HP_HT1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00 + + MuzzleA_07 + MUZZLEA_07 + 180.0 + 180.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 400.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + Nb_apbase_hp_ht2.alo + HP_HT2_BONE + HP_HT2_COLL + HP_HT2_BLAST + HP_HT2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01 + + MuzzleA_06 + MUZZLEA_06 + 180.0 + 180.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 900.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + + Hardpoint_Breakoff_Asteroid_Base_Shield_00 + + Nb_apbase_hp_shg.alo + HP_SHG_BONE + HP_SHG_COLL + HP_SHG_BLAST + HP_SHG_EMITDAMAGE + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + 700.0 + + 400.0 + TEXT_FIGHTER_BAY_HARDPOINT + + Nb_apbase_hp_hb.alo + HP_HB_BONE + HP_HB_COLL + HP_HB_BLAST + HP_HB_EMITDAMAGE + + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + Nb_apbase_hp_ll1.alo + HP_LL1_BONE + HP_LL1_COLL + HP_LL1_BLAST + HP_LL1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00 + + Damage_Staion_Laser + MUZZLEA_00 + MUZZLEA_00 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 20.0 + Capital, 30.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + Nb_apbase_hp_ll1.alo + HP_LL2_BONE + HP_LL2_COLL + HP_LL2_BLAST + HP_LL2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01 + + Damage_Staion_Laser + MUZZLEA_05 + MUZZLEA_05 + 180.0 + 180.0 + Proj_Ship_Large_Laser_Cannon_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 20.0 + Capital, 30.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl1.alo + HP_TL1_BONE + HP_TL1_COLL + HP_TL1_BLAST + HP_TL1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00 + + Damage_Station_Turbolaser + MUZZLEA_01 + MUZZLEA_01 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl2.alo + HP_TL2_BONE + HP_TL2_COLL + HP_TL2_BLAST + HP_TL2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01 + + Damage_Station_Turbolaser + MUZZLEA_04 + MUZZLEA_04 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl3.alo + HP_TL3_BONE + HP_TL3_COLL + HP_TL3_BLAST + HP_TL3_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02 + + Damage_Station_Turbolaser + MUZZLEA_03 + MUZZLEA_03 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + Nb_apbase_hp_tl4.alo + HP_TL4_BONE + HP_TL4_COLL + HP_TL4_BLAST + HP_TL4_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03 + + Damage_Station_Turbolaser + MUZZLEA_02 + MUZZLEA_02 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2200.0 + Unit_Turbo_Fire + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 20.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + Nb_apbase_hp_ht1.alo + HP_HT1_BONE + HP_HT1_COLL + HP_HT1_BLAST + HP_HT1_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00 + + MuzzleA_07 + MUZZLEA_07 + 180.0 + 180.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 4 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 50.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + Nb_apbase_hp_ht2.alo + HP_HT2_BONE + HP_HT2_COLL + HP_HT2_BLAST + HP_HT2_EMITDAMAGE + + Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01 + + MuzzleA_06 + MUZZLEA_06 + 180.0 + 180.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 4 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 200.0 + 1.0 + 2.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + + Hardpoint_Breakoff_Asteroid_Base_Shield_00 + + Nb_apbase_hp_shg.alo + HP_SHG_BONE + HP_SHG_COLL + HP_SHG_BLAST + HP_SHG_EMITDAMAGE + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + 200.0 + + 400.0 + TEXT_FIGHTER_BAY_HARDPOINT + + Nb_apbase_hp_hb.alo + HP_HB_BONE + HP_HB_COLL + HP_HB_BLAST + HP_HB_EMITDAMAGE + + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + + \ No newline at end of file diff --git a/Data/XML/Hardpoints_Republic_Land.xml b/Data/XML/Hardpoints_Republic_Land.xml new file mode 100644 index 0000000..210ffcc --- /dev/null +++ b/Data/XML/Hardpoints_Republic_Land.xml @@ -0,0 +1,934 @@ + + + + + + + Chassis_BONE + Collisionbox + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleB_00 + MuzzleB_00 + 60.0 + 60.0 + Proj_Flak_Pod + 4 + 4 + 1 + 0.3 + 500.0 + Unit_Boron_Missile_Fire + Air, 0.0 + Infantry, Vehicle, Structure, LandHero, Transport + + + Collisionbox + Chassis_BONE + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleB_01 + MuzzleB_01 + 60.0 + 60.0 + Proj_Flak_Pod + 4 + 4 + 1 + 0.3 + 500.0 + Unit_Boron_Missile_Fire + Air, 0.0 + Infantry, Vehicle, Structure, LandHero, Transport + + + Collisionbox + Chassis_BONE + False + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_00 + MuzzleC_00 + 120.0 + 120.0 + Proj_Composite_Beam + 2 + 3 + 20 + 0 + 450.0 + Unit_Beam_Cannon + LandHero, 0.0 + Infantry, 0.0 + Vehicle, 0.0 + Air, Transport + + + Collisionbox + Chassis_BONE + False + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_01 + MuzzleC_01 + 120.0 + 120.0 + Proj_Composite_Beam + 2 + 3 + 20 + 0 + 450.0 + Unit_Beam_Cannon + LandHero, 0.0 + Infantry, 0.0 + Vehicle, 0.0 + Air, Transport + + + Collisionbox + Chassis_BONE + HARD_POINT_WEAPON_LASER + No + No + Damage_TIE_Mauler + MuzzleD_00 + MuzzleD_00 + 120.0 + 120.0 + Proj_LAAT_Laser_Green + 1.5 + 1.5 + 3 + 0.3 + 500.0 + Unit_AT_ST_Fire + LandHero, 10.0 + Infantry, 10.0 + Vehicle, 10.0 + Structure, 10.0 + Air, 20.0 + Transport + + + Collisionbox + Chassis_BONE + False + HARD_POINT_WEAPON_LASER + No + No + MuzzleE_00 + MuzzleE_00 + 120.0 + 120.0 + Proj_Composite_Beam + 2 + 3 + 20 + 0 + 450.0 + Unit_Beam_Cannon + LandHero, 0.0 + Infantry, 0.0 + Vehicle, 0.0 + Air, Transport + + + Collisionbox + Chassis_BONE + False + HARD_POINT_WEAPON_LASER + No + No + MuzzleE_01 + MuzzleE_01 + 120.0 + 120.0 + Proj_Composite_Beam + 2 + 3 + 20 + 0 + 450.0 + Unit_Beam_Cannon + LandHero, 0.0 + Infantry, 0.0 + Vehicle, 0.0 + Air, Transport + + + + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_00 + MuzzleB_00 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_01 + MuzzleB_01 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_02 + MuzzleB_02 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_03 + MuzzleB_03 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_00 + MuzzleC_00 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.7 + 1.1 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_01 + MuzzleC_01 + 90.0 + 60.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.7 + 1.1 + 1 + 0.2 + 250.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + + + + HARD_POINT_WEAPON_MISSILE + No + No + HP_L + HP_L + 30.0 + 40.0 + Proj_Ground_to_Ground_Missile + 2.0 + 2.0 + 1 + 0.2 + 500.0 + Unit_Rocket_Launch + LandHero, 20.0 + Infantry, 20.0 + Vehicle, 10.0 + Air, 10.0 + Structure, 5.0 + LandHero, Infantry, Transport + True + + + HARD_POINT_WEAPON_MISSILE + No + No + HP_R + HP_R + 30.0 + 40.0 + Proj_Ground_to_Ground_Missile + 2.0 + 2.0 + 1 + 0.2 + 500.0 + Unit_Rocket_Launch + LandHero, 20.0 + Infantry, 20.0 + Vehicle, 10.0 + Air, 10.0 + Structure, 5.0 + LandHero, Infantry, Transport + True + + + HARD_POINT_WEAPON_LASER + No + No + 150.0 + Small_Explosion_Land + Unit_Hardpoint_Laser_Death + ReV_sabertank_turret.ALO + B_ATTACH + Turret_Collision + MUZZLEB_00 + + No + 20.0 + 5.0 + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 360.0 + 45.0 + Turret_00 + Barrel_00 + Proj_Ground_Sabertank_Beam + 3.0 + 4.0 + 1 + 0.3 + 200.0 + Unit_Beam_Cannon + Air + Infantry, 0.01 + Vehicle, 0.01 + Air, 0.01 + Structure, 0.01 + + + + + + HARD_POINT_WEAPON_LASER + No + No + muzzleE_00 + muzzleE_01 + Yes + 30.0 + 60.0 + Proj_Hand_Blaster_Blue + 0.8 + 0.8 + 8 + 0.1 + 500.0 + Unit_Clone_Infantry_Fire + LandHero, 5.0 + Infantry, 5.0 + Vehicle, 5.0 + Structure, 5.0 + Air, Transport + True + True + + + HARD_POINT_WEAPON_LASER + No + No + muzzleD_00 + muzzleD_01 + Yes + 30.0 + 60.0 + Proj_Hand_Blaster_Blue + 0.8 + 0.8 + 8 + 0.1 + 500.0 + Unit_Clone_Infantry_Fire + LandHero, 5.0 + Infantry, 5.0 + Vehicle, 5.0 + Structure, 5.0 + Air, Transport + True + True + + + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleF_00 + MuzzleF_00 + 30.0 + 70.0 + Proj_Ground_to_Ground_Missile + 1.0 + 1.0 + 4 + 0.3 + 600.0 + Unit_MPTL_Tank_Fire + LandHero, 15.0 + Infantry, 20.0 + Vehicle, 10.0 + Structure, 5.0 + Air, 20.0 + LandHero, Infantry, Transport + True + True + + + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleF_01 + MuzzleF_01 + 30.0 + 70.0 + Proj_Ground_to_Ground_Missile + 1.0 + 1.0 + 4 + 0.3 + 600.0 + Unit_MPTL_Tank_Fire + LandHero, 15.0 + Infantry, 20.0 + Vehicle, 10.0 + Structure, 5.0 + Air, 20.0 + LandHero, Infantry, Transport + True + True + + + HARD_POINT_WEAPON_LASER + No + No + muzzleB_00 + muzzleB_00 + 130.0 + 60.0 + Proj_Hand_Blaster_Blue + 0.8 + 0.8 + 8 + 0.1 + 500.0 + Unit_Clone_Infantry_Fire + LandHero, 5.0 + Infantry, 5.0 + Vehicle, 5.0 + Structure, 5.0 + Air, Transport + True + True + + + HARD_POINT_WEAPON_LASER + No + No + muzzleB_01 + muzzleB_01 + 130.0 + 60.0 + Proj_Hand_Blaster_Blue + 0.8 + 0.8 + 8 + 0.1 + 500.0 + Unit_Clone_Infantry_Fire + LandHero, 5.0 + Infantry, 5.0 + Vehicle, 5.0 + Structure, 5.0 + Air, Transport + True + True + + + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_00 + MuzzleB_00 + 45.0 + 45.0 + Proj_Hand_Blaster_Blue_Sniper + 1.5 + 1.5 + 1 + 0.2 + 400.0 + Unit_Storm_Trooper_Fire + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + Air + Yes + No + Air + + + + + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_00 + MuzzleB_00 + 30.0 + 40.0 + Proj_ATPT_Concussion_Grenade + 2.0 + 2.0 + 2 + 0.2 + 150.0 + Unit_MPTL_Tank_Fire + LandHero, 20.0 + Infantry, 20.0 + Vehicle, 10.0 + Air, 0.0 + Structure, 5.0 + true + true + + + + + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_00 + MuzzleB_00 + 100.0 + 120.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + + 400.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleB_01 + MuzzleB_01 + 100.0 + 120.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.8 + 1.2 + 1 + 0.2 + + 400.0 + Unit_Tie_Crawler_Fire + Infantry, 25.0 + Vehicle, 10.0 + Structure, 5.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_00 + MuzzleC_00 + 180.0 + 90.0 + Proj_Blaster_Cannon_Green_AT-TE + + 0.5 + 1.5 + 1 + 0.2 + + 250.0 + + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 25.0 + Structure, 25.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_01 + MuzzleC_01 + 180.0 + 90.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.5 + 1.5 + 1 + 0.2 + + 250.0 + + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 25.0 + Structure, 25.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_02 + MuzzleC_02 + 180.0 + 90.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.5 + 1.5 + 1 + 0.2 + + 250.0 + + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 25.0 + Structure, 25.0 + Air + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleC_03 + MuzzleC_03 + 180.0 + 90.0 + Proj_Blaster_Cannon_Green_AT-TE + 0.5 + 1.5 + 1 + 0.2 + + 250.0 + + Unit_Tie_Crawler_Fire + + Infantry, 10.0 + Vehicle, 25.0 + Structure, 25.0 + Air + + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 160.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + HP_F-C_Bone + HP_F-C_Bone + HP_F-C_Bone + HP_F-C_EMITDAMAGE + + FP_F-C_00 + FP_F-C_01 + 130 + 90.0 + Proj_Air_to_Ground_Missile + 15.0 + 15.0 + 3 + 0.4 + 1400.0 + Unit_Concussion_Missile_00 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP_F-L_Bone + HP_F-L_Bone + HP_F-L_Bone + HP_F-L_EMITDAMAGE + + Damage_Acclamator + FP_F-L_00 + FP_F-L_01 + 160 + 90.0 + Proj_Ship_Quad_Turbolaser_Blue + 3.0 + 4.0 + 2 + 0.2 + 2000.0 + Unit_Turbo_Fire + Transport, 9.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP_F-R_Bone + HP_F-R_Bone + HP_F-R_Bone + HP_F-R_EMITDAMAGE + + Damage_Acclamator + FP_F-R_00 + FP_F-R_01 + 160 + 90.0 + Proj_Ship_Quad_Turbolaser_Blue + 3.0 + 4.0 + 2 + 0.2 + 2000.0 + Unit_Turbo_Fire + Transport, 9.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_POINTDEFENSE + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + HP_B-L_Bone + HP_B-L_Bone + HP_B-L_Bone + HP_B-L_EMITDAMAGE + + Damage_Acclamator_TL + FP_B-L_00 + FP_B-L_01 + 160 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 4 + 0.2 + 1000.0 + Unit_Turbo_Fire + Transport, 9.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_POINTDEFENSE + 300.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + FP_B-R_Bone + FP_B-R_Bone + FP_B-R_Bone + HP_B-R_EMITDAMAGE + + Damage_Acclamator + FP_B-R_00 + FP_B-R_01 + 160 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 4 + 0.2 + 1000.0 + Unit_Turbo_Fire + Transport, 9.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_POINTDEFENSE + 160.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + HP_B-C_Bone + HP_B-C_Bone + HP_B-C_Bone + HP_B-C_EMITDAMAGE + + FP_B-C_00 + FP_B-C_01 + 360.0 + 90.0 + Proj_Blaster_Cannon_Green_AT-TE + 2.0 + 2.0 + 8 + 0.1 + 1000.0 + Unit_Pirate_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + Corvette, Frigate, Capital, Super + + + + + HARD_POINT_WEAPON_LASER + No + No + MuzzleA_00 + MuzzleA_00 + 10.0 + 60.0 + Unit_Flamethrower_Fire + Proj_Flame_Thrower + 5.0 + 5.0 + 2 + 0.25 + 300.0 + Infantry, 1.0 + Droid, 1.0 + Vehicle, 1.0 + Air, 90.0 + Structure, 1.0 + LandHero, 1.0 + SmallVehicle, 1.0 + BigVehicle, 1.0 + Air + True + Air + + + +blic_Land> \ No newline at end of file diff --git a/Data/XML/Hardpoints_Republic_Space.xml b/Data/XML/Hardpoints_Republic_Space.xml new file mode 100644 index 0000000..e1c3b9c --- /dev/null +++ b/Data/XML/Hardpoints_Republic_Space.xml @@ -0,0 +1,8605 @@ + + + + + + + HARD_POINT_WEAPON_LASER + No + No + + MuzzleA_00 + MuzzleA_00 + 20.0 + 20.0 + Proj_Ship_Small_Laser_Cannon_Green + 0.5 + 0.5 + 2 + 0.2 + 500.0 + Unit_Empire_Ship_Laser_Fire + + Damage_Fighter + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Corvette, Frigate, Capital, Structure + + + + + HARD_POINT_WEAPON_LASER + No + No + + MuzzleA_00 + MuzzleA_00 + 20.0 + 20.0 + Proj_Ship_Small_Laser_Cannon_Red + 0.5 + 0.5 + 2 + 0.2 + 500.0 + Unit_Rebel_Ship_Laser_Fire + + + Damage_Fighter + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Corvette, Frigate, Capital, Structure + + + + + HARD_POINT_WEAPON_TORPEDO + No + No + Damage_Proton_Torp + + MuzzleB_00 + MuzzleB_00 + 30.0 + 30.0 + Proj_Ship_Proton_Torpedo + 12.0 + 12.0 + 1 + 0.15 + 700.0 + Unit_Torpedo_Fire + + Fighter, Bomber, Transport + False + False + + + + + HARD_POINT_WEAPON_TORPEDO + No + No + + Damage_Proton_Torp + MuzzleA_01 + MuzzleA_01 + 30.0 + 30.0 + Proj_Ship_Proton_Torpedo + 12.0 + 12.0 + 1 + 0.15 + 700.0 + Unit_Torpedo_Fire + + Fighter, Bomber, Transport + False + False + + + + + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_Corellian_Corvette + MuzzleA_00 + MuzzleA_00 + 360.0 + 180.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + False + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_Corellian_Corvette + MuzzleA_01 + MuzzleA_01 + 360 + 180.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + False + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_Corellian_Corvette + MuzzleA_02 + MuzzleA_02 + 360.0 + 90.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 3.0 + 5 + 0.2 + 800.0 + Unit_Rebel_Ship_Laser_Fire + + Fighter, 6.0 + Bomber, 5.5 + Transport, 1.0 + Corvette, 12.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + + False + + + + HARD_POINT_WEAPON_LASER + No + No + + Damage_Corellian_Corvette + MuzzleA_03 + MuzzleA_03 + 360.0 + 180.0 + Proj_Ship_Laser_Medium_Red + 2.0 + 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Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_MIDR + HP_WEAPON_MIDR + HP_WEAPON_MIDR_BLAST + HP_WEAPON_MIDR_EMITDAMAGE + HP_WEAPON_MIDR_01 + HP_WEAPON_MIDR_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONL_TBL + HP_WEAPONL_TBL + HP_WEAPONL_TBL_EMITDAMAGE + HP_WEAPONL_TBL_01 + HP_WEAPONL_TBL_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONR_TBR + HP_WEAPONR_TBR + HP_WEAPONR_TBR_EMITDAMAGE + HP_WEAPONR_TBR_01 + HP_WEAPONR_TBR_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONL1_TBL + HP_WEAPONL1_TBL + HP_WEAPONL1_TBL_EMITDAMAGE + HP_WEAPONL1_TBL_01 + HP_WEAPONL1_TBL_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONR1_TBR + HP_WEAPONR1_TBR + HP_WEAPONR1_TBR_EMITDAMAGE + HP_WEAPONR1_TBR_01 + HP_WEAPONR1_TBR_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_ION01 + HP_WEAPON_ION01 + HP_WEAPON_ION01_EMITDAMAGE + HP_WEAPON_ION01 + HP_WEAPON_ION01 + 160 + 130.0 + Proj_Ship_Ion_Cannon_ISD + 3.0 + 4.0 + 7 + 0.2 + 2000.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_ION02 + HP_WEAPON_ION02 + HP_WEAPON_ION02_EMITDAMAGE + HP_WEAPON_ION02 + HP_WEAPON_ION02 + 160 + 130.0 + Proj_Ship_Ion_Cannon_ISD + 3.0 + 4.0 + 7 + 0.2 + 2000.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_ION03 + HP_WEAPON_ION03 + HP_WEAPON_ION03_BLAST + HP_WEAPON_ION03_EMITDAMAGE + HP_WEAPON_ION03 + HP_WEAPON_ION03 + 160 + 130.0 + Proj_Ship_Ion_Cannon_ISD + 3.0 + 4.0 + 7 + 0.2 + 2000.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_ION04 + HP_WEAPON_ION04 + HP_WEAPON_ION04_BLAST + HP_WEAPON_ION04_EMITDAMAGE + HP_WEAPON_ION04 + HP_WEAPON_ION04 + 160 + 130.0 + Proj_Ship_Ion_Cannon_ISD + 3.0 + 4.0 + 7 + 0.2 + 2000.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_TURBOTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_R1 + HP_WEAPON_R1 + HP_WEAPON_R1_EMITDAMAGE + HP_WEAPON_R1_FP1 + HP_WEAPON_R1_FP2 + 160 + 130.0 + Proj_Ship_Heavy_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_TURBOTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_R2 + HP_WEAPON_R2 + HP_WEAPON_R2_EMITDAMAGE + HP_WEAPON_R2_FP1 + HP_WEAPON_R2_FP2 + 160 + 130.0 + 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4.0 + 7 + 0.2 + 2700.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_TURBOTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_L1 + HP_WEAPON_L1 + HP_WEAPON_L1_EMITDAMAGE + HP_WEAPON_L1_FP1 + HP_WEAPON_L1_FP2 + 160 + 130.0 + Proj_Ship_Heavy_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_TURBOTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_L2 + HP_WEAPON_L2 + HP_WEAPON_L2_EMITDAMAGE + HP_WEAPON_L2_FP1 + HP_WEAPON_L2_FP2 + 160 + 130.0 + Proj_Ship_Heavy_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_TURBOTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_L3 + HP_WEAPON_L3 + HP_WEAPON_L3_EMITDAMAGE + HP_WEAPON_L3_FP1 + HP_WEAPON_L3_FP2 + 160 + 130.0 + Proj_Ship_Heavy_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_HEAVY_DUAL_IONTURRET + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPON_L4 + HP_WEAPON_L4 + HP_WEAPON_L4_EMITDAMAGE + HP_WEAPON_L4_FP1 + HP_WEAPON_L4_FP2 + 160 + 130.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONR1_TBL + HP_WEAPONR1_TBL + HP_WEAPONR1_TBL_EMITDAMAGE + FP_WEAPONR1_TBL_01 + FP_WEAPONR1_TBL_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 575.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + HP_WEAPONR_TBL + HP_WEAPONR_TBL + HP_WEAPONR_TBL_EMITDAMAGE + FP_WEAPONR_TBL_01 + FP_WEAPONR_TBL_02 + 160 + 130.0 + Proj_Ship_Turbolaser_Green + 3.0 + 4.0 + 7 + 0.2 + 2700.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 7.0 + Frigate, 1.0 + Capital, 10.0 + Super, 1.0 + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + SPAWN_00 + SPAWN_00 + SPAWN_00_EMITDAMAGE + TEXT_FIGHTER_BAY_HARDPOINT + 575.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + + HARD_POINT_TRACTOR_BEAM + TEXT_TRACTOR_BEAM_HARDPOINT + Yes + Yes + 175.0 + HP_Tractor_Bone + HP_Tractor_Bone + HP_Tractor_EmitDamage + + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 600.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + HP_Shield_Bone + HP_Shield_Bone + HP_Shield_BLAST + HP_Shield_EMITDAMAGE + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 900.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + HP_ENGINES_Bone + HP_ENGINES_Bone + HP_ENGINES_EMITDAMAGE + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 400.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL01 + Hp_TL01 + + + Hp_TL01 + Hp_TL01 + 180.0 + 180.0 + Proj_Ship_Quad_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 400.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL02 + Hp_TL02 + + + Hp_TL02 + Hp_TL02 + 180.0 + 180.0 + Proj_Ship_Quad_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_QUAD_TURBOLASER + 400.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL03 + Hp_TL03 + Hp_TL03_Blast + + Hp_TL03 + Hp_TL03 + 180.0 + 180.0 + 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370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL12 + Hp_TL12 + Hp_TL12_Blast + + Hp_TL12 + Hp_TL12 + 125.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TWIN_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL13 + Hp_TL13 + + + Hp_TL13 + Hp_TL13 + 180.0 + 250.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TWIN_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + 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Hp_TL16 + + Hp_TL16_Emitdamage + Hp_TL16 + Hp_TL16 + 180.0 + 250.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_HEAVY_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL17 + Hp_TL17 + + + Hp_TL17 + Hp_TL17 + 180.0 + 180.0 + Proj_Ship_Heavy_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_HEAVY_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL18 + Hp_TL18 + + + Hp_TL18 + Hp_TL18 + 180.0 + 180.0 + Proj_Ship_Heavy_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_HEAVY_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL19 + Hp_TL19 + + + Hp_TL19 + Hp_TL19 + 180.0 + 180.0 + Proj_Ship_Heavy_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_HEAVY_TURBOLASER + 370.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + Damage_Star_Destroyer + Hp_TL20 + Hp_TL20 + Hp_TL20_Blast + + Hp_TL20 + Hp_TL20 + 180.0 + 180.0 + Proj_Ship_Heavy_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 4000.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 15.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC01 + HP_LC01 + + + HP_LC01 + HP_LC01 + 250.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC02 + HP_LC02 + + + HP_LC02 + HP_LC02 + 250.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC03 + HP_LC03 + + Hp_LC03_Emitdamage + HP_LC03 + HP_LC03 + 250.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC04 + HP_LC04 + + + HP_LC04 + HP_LC04 + 250.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 50.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC05 + HP_LC05 + + + HP_LC05 + HP_LC05 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC06 + HP_LC06 + + + HP_LC06 + HP_LC06 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC07 + HP_LC07 + + + HP_LC07 + HP_LC07 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC08 + HP_LC08 + + + HP_LC08 + HP_LC08 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC09 + HP_LC09 + + + HP_LC09 + HP_LC09 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC10 + HP_LC10 + + Hp_LC10_Emitdamage + HP_LC10 + HP_LC10 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC11 + HP_LC11 + + + HP_LC11 + HP_LC11 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC12 + HP_LC12 + + + HP_LC12 + HP_LC12 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC13 + HP_LC13 + + + HP_LC13 + HP_LC13 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 320.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Laser_Death + HP_LC14 + HP_LC14 + + + HP_LC14 + HP_LC14 + 180.0 + 250.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 10 + 0.1 + 3000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 2.0 + Corvette, 20.0 + Frigate, 40.0 + Capital, 30.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC01 + HP_IC01 + + Hp_IC01_Emitdamage + HP_IC01 + HP_IC01 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC02 + HP_IC02 + Hp_IC02_Blast + + HP_IC02 + HP_IC02 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC03 + HP_IC03 + + + HP_IC03 + HP_IC03 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC04 + HP_IC04 + + + HP_IC04 + HP_IC04 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC05 + HP_IC05 + + Hp_IC05_Emitdamage + HP_IC05 + HP_IC05 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC06 + HP_IC06 + + + HP_IC06 + HP_IC06 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC07 + HP_IC07 + + + HP_IC07 + HP_IC07 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + yes + yes + TEXT_WEAPON_IONCANNON + 300.0 + 5.0 + .50 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC08 + HP_IC08 + + + HP_IC08 + HP_IC08 + 180.0 + 250.0 + Proj_Ship_Ion_Cannon_SSD + 3.0 + 4.0 + 5 + 0.2 + 3500.0 + Unit_Ion_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 45.0 + Frigate, 30.0 + Capital, 5.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 400.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS01 + HP_MIS01 + + + HP_MIS01 + HP_MIS01 + 270.0 + 270.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 400.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS02 + HP_MIS02 + + + HP_MIS02 + HP_MIS02 + 270.0 + 270.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS03 + HP_MIS03 + + + HP_MIS03 + HP_MIS03 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS04 + HP_MIS04 + + + HP_MIS04 + HP_MIS04 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS05 + HP_MIS05 + + + HP_MIS05 + HP_MIS05 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS06 + HP_MIS06 + + + HP_MIS06 + HP_MIS06 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS07 + HP_MIS07 + Hp_MIS07_Blast + + HP_MIS07 + HP_MIS07 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + yes + yes + TEXT_WEAPON_CONCUSSIONMISSILE + 320.0 + 5.0 + .50 + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + HP_MIS08 + HP_MIS08 + + + HP_MIS08 + HP_MIS08 + 250.0 + 180.0 + Proj_Ship_Concussion_Missile_SSD + 13.0 + 13.0 + 2 + 0.2 + 4000.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Torpedo_Death + EV_ExecutorStarDestroyer_hp_R_Torp.alo + HP_TRP01 + HP_TRP01 + + + HP_TRP01 + HP_TRP01 + 250.0 + 180.0 + Proj_Ship_Proton_Torpedo_SSD + 10.0 + 10.0 + 2 + 0.4 + 3000.0 + Unit_Torpedo_Fire + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Torpedo_Death + EV_ExecutorStarDestroyer_hp_R_Torp.alo + HP_TRP02 + HP_TRP02 + + Hp_TRP02_Emitdamage + HP_TRP02 + HP_TRP02 + 250.0 + 180.0 + Proj_Ship_Proton_Torpedo_SSD + 10.0 + 10.0 + 2 + 0.4 + 3000.0 + Unit_Torpedo_Fire + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Torpedo_Death + EV_ExecutorStarDestroyer_hp_R_Torp.alo + HP_TRP03 + HP_TRP03 + + + HP_TRP03 + HP_TRP03 + 250.0 + 180.0 + Proj_Ship_Proton_Torpedo_SSD + 10.0 + 10.0 + 2 + 0.4 + 3000.0 + Unit_Torpedo_Fire + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 1000.0 + Large_Explosion_Space + Unit_Hardpoint_Torpedo_Death + EV_ExecutorStarDestroyer_hp_R_Torp.alo + HP_TRP04 + HP_TRP04 + Hp_TRP04_Blast + + HP_TRP04 + HP_TRP04 + 250.0 + 180.0 + Proj_Ship_Proton_Torpedo_SSD + 10.0 + 10.0 + 2 + 0.4 + 3000.0 + Unit_Torpedo_Fire + Fighter, Bomber, Transport + + + HARD_POINT_FIGHTER_BAY + Yes + yes + HP_SPAWN_01 + HP_SPAWN_01 + TEXT_FIGHTER_BAY_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_FIGHTER_BAY + Yes + yes + HP_SPAWN_02 + HP_SPAWN_02 + TEXT_FIGHTER_BAY_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_SHIELD_GENERATOR + yes + yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 1000.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + HP_SHIELD_01 + HP_SHIELD_01 + + HP_SHIELD_01_Emitdamage + + + HARD_POINT_SHIELD_GENERATOR + yes + yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 1000.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Shields_Death + HP_SHIELD_02 + HP_SHIELD_02 + + HP_SHIELD_02_Emitdamage + + + HARD_POINT_ENGINE + yes + yes + TEXT_ENGINE_HARDPOINT + 500.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Engines_Death + HP_ENGINE_01 + HP_ENGINE_01 + + + + + + HARD_POINT_ENGINE + yes + yes + TEXT_ENGINE_HARDPOINT + 500.0 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Engines_Death + HP_ENGINE_02 + HP_ENGINE_02 + + + + + + HARD_POINT_ENGINE + yes + yes + TEXT_ENGINE_HARDPOINT + 500.0 + + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + HP_ENGINE_03 + HP_ENGINE_03 + + + + + + HARD_POINT_TRACTOR_BEAM + TEXT_TRACTOR_BEAM_HARDPOINT + Yes + Yes + 400.0 + + HP_TRACTOR_01 + HP_TRACTOR_01 + + + + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP01 + HP01 + + + + Damage_Nebulon_B + HP01 + HP02 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 10.0 + Capital, 50.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP06 + HP06 + + HP06_EMITDAMAGE + + Damage_Nebulon_B + HP06 + HP07 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 10.0 + Capital, 50.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP03 + HP03 + + HP03_EMITDAMAGE + + Damage_Nebulon_B + HP03 + HP04 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 10.0 + Capital, 50.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TURBOLASER + 300.0 + + Medium_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP08 + HP08 + + + + Damage_Nebulon_B + HP08 + HP09 + 180.0 + 180.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 5 + 0.2 + 1100.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 1.0 + Frigate, 10.0 + Capital, 50.0 + Super, 30.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 260.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP11 + HP11 + + HP11_EMITDAMAGE + + Damage_Nebulon_B + HP11 + HP11 + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Empire_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 15.0 + Corvette, 5.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 260.0 + + Medium_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP12 + HP12 + + + + + + Damage_Nebulon_B + HP12 + HP12 + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Empire_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 15.0 + Corvette, 5.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 260 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + HP05 + HP05 + + + + HP05 + HP05 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Ion_Fire + 35 + + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 260 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + HP10 + HP10 + + HP10_EMITDAMAGE + + HP10 + HP10 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon + 3.0 + 4.0 + 5 + 0.2 + 1800.0 + Unit_Ion_Fire + 35 + + + Fighter, 30.0 + Bomber, 30.0 + Transport, 30.0 + Corvette, 1.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 260.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP13 + HP13 + + + + Damage_Nebulon_B + HP13 + HP13 + 175.0 + 160.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Empire_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 15.0 + Corvette, 5.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 260.0 + Medium_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + HP14 + HP14 + + HP14_EMITDAMAGE + + Damage_Nebulon_B + HP14 + HP14 + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 7 + 0.2 + 1150.0 + Unit_Empire_Ship_Laser_Fire + + + Fighter, 1.0 + Bomber, 1.0 + Transport, 15.0 + Corvette, 5.0 + Frigate, 15.0 + Capital, 70.0 + Super, 30.0 + + + + + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 400.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP15 + HP15 + + HP15_EMITDAMAGE + + + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 300.0 + Large_Explosion_Space + Unit_Hardpoint_Engines_Death + + HP_E + HP_E + + HP_E_EMITDAMAGE + + + + + + + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleB_00 + MuzzleB_00 + 90.0 + 90.0 + Proj_Ship_Concussion_Missile + 4.0 + 4.0 + 4 + 0.3 + 1200.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_MISSILE + No + No + MuzzleB_01 + MuzzleB_01 + 90.0 + 90.0 + Proj_Ship_Concussion_Missile + 4.0 + 4.0 + 4 + 0.3 + 1200.0 + Unit_Missile_Fire + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Gunboat + MuzzleA_00 + MuzzleA_01 + 360.0 + 45.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 3.0 + 3 + 0.3 + 1000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 3.5 + Bomber, 3.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + HARD_POINT_WEAPON_LASER + No + No + Damage_Corellian_Gunboat + MuzzleA_02 + MuzzleA_03 + 360.0 + 45.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 3.0 + 3 + 0.3 + 1000.0 + Unit_Rebel_Ship_Laser_Fire + Fighter, 3.5 + Bomber, 3.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 70.0 + Capital, 30.0 + Super, 30.0 + False + + + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + + HANGER + HANGER + + HANGER_EMITDAMAGE + TEXT_FIGHTER_BAY_HARDPOINT + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Bay_Death + + + HARD_POINT_SHIELD_GENERATOR + Yes + Yes + TEXT_SHIELD_GENERATOR_HARDPOINT + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + SHIELD + SHIELD + + SHIELD_EMITDAMAGE + + + HARD_POINT_ENGINE + Yes + Yes + TEXT_ENGINE_HARDPOINT + 450.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Engines_Death + + ENGINES + ENGINES + + ENGINES_EMITDAMAGE + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_SPECIAL + 350.0 + Large_Explosion_Space + Unit_Hardpoint_Turbo_Laser_Death + HP_M-C_BONE + HP_M-C_BONE + + + FP_M-C_00 + FP_M-C_00 + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Torpedo_Death + TORPEDO00 + TORPEDO00 + + TORPEDO00_EMITDAMAGE + TORPEDO00 + TORPEDO00 + 160.0 + 120.0 + Proj_Ship_Proton_Torpedo + 8.0 + 15.0 + 4 + 1.5 + 1800.0 + Unit_Proton_Torpedo + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT00.ALO + TLTURRET00 + TLTURRET00 + + TLTURRET00_EMITDAMAGE + 20.0 + T00_FP00 + T00_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET00 + BARREL00 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT01.ALO + TLTURRET01 + TLTURRET01 + + TLTURRET01_EMITDAMAGE + 20.0 + T01_FP00 + T01_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET01 + BARREL01 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT02.ALO + TLTURRET02 + TLTURRET02 + + TLTURRET02_EMITDAMAGE + 20.0 + T02_FP00 + T02_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET02 + BARREL02 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT03.ALO + TLTURRET03 + TLTURRET03 + + TLTURRET03_EMITDAMAGE + 20.0 + T03_FP00 + T03_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET03 + BARREL03 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT04.ALO + TLTURRET04 + TLTURRET04 + + TLTURRET04_EMITDAMAGE + 20.0 + T04_FP00 + T04_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET04 + BARREL04 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT05.ALO + TLTURRET05 + TLTURRET05 + + TLTURRET05_EMITDAMAGE + 20.0 + T05_FP00 + T05_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET05 + BARREL05 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT06.ALO + TLTURRET06 + TLTURRET06 + + TLTURRET06_EMITDAMAGE + 20.0 + T06_FP00 + T06_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET06 + BARREL06 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + rev_venatorT08.ALO + TLTURRET07 + TLTURRET07 + + TLTURRET07_EMITDAMAGE + 20.0 + T07_FP00 + T07_FP01 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET07 + BARREL07 + Proj_Ship_Twin_Turbolaser_Blue_Venator + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 350.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + LC00 + LC00 + + + LC00 + LC00 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 350.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + LC01 + LC01 + + + LC01 + LC01 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + LC02 + LC02 + + + LC02 + LC02 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 8 + 0.1 + 1200.0 + Unit_Pirate_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 5.0 + Corvette, 20.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Corvette, Frigate, Capital, Super + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 350.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + LC03 + LC03 + + + LC03 + LC03 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 8 + 0.1 + 1200.0 + Unit_Pirate_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 5.0 + Corvette, 20.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Corvette, Frigate, Capital, Super + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TURBOLASER + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + TL00 + TL00 + + TL00_EMITDAMAGE + TL00_FP00 + TL00_FP01 + 180.0 + 90.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 4 + 0.2 + 1200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TURBOLASER + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + TL01 + TL01 + + TL01_EMITDAMAGE + TL01_FP00 + TL01_FP01 + 180.0 + 90.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 4 + 0.2 + 1200.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_QUAD_TURBOLASER + 800.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + HP_TBL01 + HP_TBL01 + + HP_TBL01_EMITDAMAGE + + Damage_Victory_SD + 20.0 + HP_TBL01 + HP_TBL01 + 160 + 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ReV_Rothana_Destroyer_Turret_04.ALO + HP_TURRET_04 + HP_TURRET_04 + + HP_TURRET_04_EMITDAMAGE + 20.0 + TURRET_04_FP01 + TURRET_04_FP02 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET_04 + BARREL_04 + Proj_Ship_Heavy_Turbolaser_Blue + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + Fighter, Bomber + Transport, 80.0 + Corvette, 80.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_VENATORTURRET + 550.0 + Large_Explosion_Space + Unit_Hardpoint_Venator_Death + ReV_Rothana_Destroyer_Turret_05.ALO + HP_TURRET_05 + HP_TURRET_05 + + HP_TURRET_05_EMITDAMAGE + 20.0 + TURRET_05_FP01 + TURRET_05_FP02 + No + 180.0 + 90.0 + True + True + Yes + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + 5.0 + 90.0 + 90.0 + TURRET_05 + BARREL_05 + Proj_Ship_Heavy_Turbolaser_Blue + 2.0 + 3.0 + 2 + 0.4 + 2000.0 + Unit_Venator_Artillery_Fire + 0.0, 0.0, 0.0 + 0.0, 0.0, 0.0 + + 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Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_01 + HP_LC_01 + + + HP_LC_01 + HP_LC_01 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_02 + HP_LC_02 + + HP_LC_02_EMITDAMAGE + HP_LC_02 + HP_LC_02 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 8 + 0.1 + 1200.0 + Unit_Pirate_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 5.0 + Corvette, 20.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Corvette, Frigate, Capital, Super + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_03 + HP_LC_03 + + HP_LC_03_EMITDAMAGE + HP_LC_03 + HP_LC_03 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_04 + HP_LC_04 + + HP_LC_04_EMITDAMAGE + HP_LC_04 + HP_LC_04 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_POINTDEFENSE + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_05 + HP_LC_05 + + + HP_LC_05 + HP_LC_05 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 2.0 + 2.0 + 8 + 0.1 + 1200.0 + Unit_Pirate_Ship_Laser_Fire + Fighter, 1.0 + Bomber, 1.0 + Transport, 5.0 + Corvette, 20.0 + Frigate, 10.0 + Capital, 5.0 + Super, 1.0 + Corvette, Frigate, Capital, Super + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_LASERCANNON + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_LC_06 + HP_LC_06 + + + HP_LC_06 + HP_LC_06 + 180.0 + 90.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 2 + 0.2 + 1200.0 + Unit_Rep_Cannon_Small + Fighter, 60.0 + Bomber, 60.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TURBOLASER + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_TBL_01 + HP_TBL_01 + + + HP_TBL_01 + HP_TBL_01 + 180.0 + 90.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 4 + 0.2 + 1400.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_LASER + yes + yes + TEXT_WEAPON_TURBOLASER + 450.0 + 1.0 + 2.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Venator_Death + Damage_Star_Destroyer + HP_TBL_02 + HP_TBL_02 + + HP_TBL_02_EMITDAMAGE + HP_TBL_02 + HP_TBL_02 + 180.0 + 90.0 + Proj_Ship_Turbolaser_Blue + 3.0 + 4.0 + 4 + 0.2 + 1400.0 + Unit_Turbo_Fire + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + Fighter, Bomber, Transport + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_01 + HP_IC_01 + + HP_IC_01_EMITDAMAGE + HP_IC_01 + HP_IC_01 + 120.0 + 70.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 6 + 0.2 + 1800.0 + Unit_Ion_Fire + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 1.0 + Capital, 15.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 450.0 + Large_Explosion_Space + Unit_Hardpoint_Ion_Death + HP_IC_02 + HP_IC_02 + + HP_IC_02_EMITDAMAGE + HP_IC_02 + HP_IC_02 + 120.0 + 70.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 6 + 0.2 + 1800.0 + Unit_Ion_Fire + + Fighter, 70.0 + Bomber, 70.0 + Transport, 70.0 + Corvette, 30.0 + Frigate, 1.0 + Capital, 15.0 + Super, 1.0 + + + + \ No newline at end of file diff --git a/Data/XML/Hardpoints_Republic_Starbase.xml b/Data/XML/Hardpoints_Republic_Starbase.xml new file mode 100644 index 0000000..e7f7107 --- /dev/null +++ b/Data/XML/Hardpoints_Republic_Starbase.xml @@ -0,0 +1,1489 @@ + + + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 750.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + + HP01_MIS_BONE + HP01_MIS_BONE + + HP01_MIS_EMITDAMAGE + + + + HP01_MIS_BONE + HP01_MIS_BONE + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP01_LC_BONE + HP01_LC_BONE + + HP01_LC_EMITDAMAGE + + + + Damage_Station_Laser + HP01_LC_BONE + HP01_LC_BONE + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP01_TL_BONE + HP01_TL_BONE + + HP01_TL_EMITDAMAGE + + + + Damage_Station_Turbolaser + HP01_TL_BONE + HP01_TL_BONE + 180.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 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+ Unit_Hardpoint_Bay_Death + + 1.5 + .50 + + + + + HARD_POINT_FIGHTER_BAY + Yes + Yes + HP_SPAWN_02 + HP_SPAWN_02 + HP_SPAWN_02_EMITDAMAGE + 400.0 + TEXT_FIGHTER_BAY_HARDPOINT + 1000.0 + Large_Explosion_Space_Empire + Unit_Hardpoint_Bay_Death + + 1.5 + .50 + + + + + HARD_POINT_ENABLE_SPECIAL_ABILITY + E_Supply_Dock_Income_Bonus + Yes + Yes + TEXT_SUPPLY_DOCK_HARDPOINT + 1.3 + .50 + + HP_Supp + HP_Supp + + HP_SUPP_EMITDAMAGE + + 750.0 + Large_Explosion_Space + Unit_Hardpoint_Shields_Death + + + + HARD_POINT_DUMMY_ART + No + No + HP_Supp + HP_Supp + + HP_SUPP_EMITDAMAGE + + + + HARD_POINT_ENABLE_SPECIAL_ABILITY + E_Comm_Array_Enable_Radar + No + No + + + + True + + + + HP_Comm + HP_Comm + + HP_COMM_EMITDAMAGE + + + + + + HARD_POINT_DUMMY_ART + No + No + + HP_Comm + HP_Comm + + HP_COMM_EMITDAMAGE + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP02_LC_BONE + HP02_LC_BONE + + 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+ 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP03_TL06_BONE + HP03_TL06_BONE + + HP03_TL06_EMITDAMAGE + + + + Damage_Station_Turbolaser + FP03_TL06_01 + FP03_TL06_02 + 180.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP03_TL07_BONE + HP03_TL07_BONE + + HP03_TL07_EMITDAMAGE + + + + Damage_Station_Turbolaser + FP03_TL07_01 + FP03_TL07_02 + 180.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP03_TL08_BONE + HP03_TL08_BONE + + HP03_TL08_EMITDAMAGE + + + + Damage_Station_Turbolaser + FP03_TL08_01 + FP03_TL08_02 + 180.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + + HP03_IC01_BONE + HP03_IC01_BONE + + HP03_IC01_EMITDAMAGE + + + + FP03_IC01_00 + FP03_IC01_01 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + + HP03_IC02_BONE + HP03_IC02_BONE + + HP03_IC02_EMITDAMAGE + + + + FP03_IC02_00 + FP03_IC02_01 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + + HP03_IC03_BONE + HP03_IC03_BONE + + HP03_IC03_EMITDAMAGE + + + + FP03_IC03_00 + FP03_IC03_01 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + + HARD_POINT_WEAPON_ION_CANNON + Yes + Yes + TEXT_WEAPON_IONCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Ion_Death + + + HP03_IC04_BONE + HP03_IC04_BONE + + HP03_IC04_EMITDAMAGE + + + + FP03_IC04_00 + FP03_IC04_01 + 180.0 + 180.0 + Proj_Ship_Ion_Cannon_Large + 3.0 + 4.0 + 4 + 0.2 + 2200.0 + Unit_Ion_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 20.0 + Corvette, 20.0 + Frigate, 20.0 + Capital, 20.0 + Super, 20.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP03_LC01_BONE + HP03_LC01_BONE + + HP03_LC01_EMITDAMAGE + + + + Damage_Station_Laser + HP03_LC01_BONE + HP03_LC01_BONE + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP03_LC02_BONE + HP03_LC02_BONE + + HP03_LC02_EMITDAMAGE + + + + Damage_Station_Laser + HP03_LC02_BONE + HP03_LC02_BONE + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP03_LC03_BONE + HP03_LC03_BONE + + HP03_LC03_EMITDAMAGE + + + + Damage_Station_Laser + HP03_LC03_BONE + HP03_LC03_BONE + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP03_LC04_BONE + HP03_LC04_BONE + + HP03_LC04_EMITDAMAGE + + + + Damage_Station_Laser + HP03_LC04_BONE + HP03_LC04_BONE + 180.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 750.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + + HP04_MIS01_BONE + HP04_MIS01_BONE + + HP04_MIS01_EMITDAMAGE + + + + HP04_MIS01_BONE + HP04_MIS01_BONE + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_WEAPON_MISSILE + Yes + Yes + TEXT_WEAPON_CONCUSSIONMISSILE + 750.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Missile_Death + + + HP04_MIS02_BONE + HP04_MIS02_BONE + + HP04_MIS02_EMITDAMAGE + + + + HP04_MIS02_BONE + HP04_MIS02_BONE + 360.0 + 360.0 + Proj_Ship_Concussion_Missile + 5.0 + 5.0 + 3 + 0.3 + 2200.0 + Unit_Missile_Fire + + + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + + + HP04_TRP01_BONE + HP04_TRP01_BONE + + HP04_TRP01_EMITDAMAGE + + + + HP04_TRP01_BONE + HP04_TRP01_BONE + 360.0 + 360.0 + Proj_Ship_Proton_Torpedo + 8.0 + 8.0 + 3 + 0.3 + 2200.0 + Unit_Torpedo_Fire + + + Fighter, Bomber, Transport + + + + + HARD_POINT_WEAPON_TORPEDO + Yes + Yes + TEXT_WEAPON_TORPEDOES + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Torpedo_Death + + + HP04_TRP02_BONE + HP04_TRP02_BONE + + HP04_TRP02_EMITDAMAGE + + + + HP04_TRP02_BONE + HP04_TRP02_BONE + 360.0 + 360.0 + Proj_Ship_Proton_Torpedo + 8.0 + 8.0 + 3 + 0.3 + 2200.0 + Unit_Torpedo_Fire + + + Fighter, Bomber, Transport + + + + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Laser_Death + + + HP05_LC01_BONE + HP05_LC01_BONE + + HP05_LC01_EMITDAMAGE + + + + Damage_Station_Laser + HP05_LC01_BONE + HP05_LC01_BONE + 360.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Empire_Ship_Laser_Cannon_Fire + + + Fighter, 20.0 + Bomber, 20.0 + Transport, 15.0 + Corvette, 40.0 + Frigate, 40.0 + Capital, 40.0 + Super, 40.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP05_TL01_BONE + HP05_TL01_BONE + + HP05_TL01_EMITDAMAGE + + + + Damage_Station_Turbolaser + HP05_TL01_BONE + HP05_TL01_BONE + 360.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 + 0.2 + 2500.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_TWIN_TURBOLASER + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP05_TL02_BONE + HP05_TL02_BONE + + HP05_TL02_EMITDAMAGE + + + + Damage_Station_Turbolaser + HP05_TL02_BONE + HP05_TL02_BONE + 360.0 + 180.0 + Proj_Ship_Twin_Turbolaser_Blue + 3.0 + 4.0 + 6 + 0.2 + 2500.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + + HARD_POINT_WEAPON_LASER + Yes + Yes + TEXT_WEAPON_LASERCANNON + 650.0 + 1.3 + .50 + + Large_Explosion_Space_Empire + Unit_Hardpoint_Turbo_Laser_Death + + + HP05_LC02_BONE + HP05_LC02_BONE + + HP05_LC02_EMITDAMAGE + + + + Damage_Station_Turbolaser + HP05_LC02_BONE + HP05_LC02_BONE + 360.0 + 180.0 + Proj_Ship_Laser_Medium_Blue + 3.0 + 4.0 + 6 + 0.2 + 2200.0 + Unit_Turbo_Fire + + + Fighter, 70.0 + Bomber, 70.0 + Transport, 60.0 + Corvette, 20.0 + Frigate, 5.0 + Capital, 1.0 + Super, 1.0 + + + + \ No newline at end of file diff --git a/Data/XML/HeroClash.xml b/Data/XML/HeroClash.xml new file mode 100644 index 0000000..e4be811 --- /dev/null +++ b/Data/XML/HeroClash.xml @@ -0,0 +1,124 @@ + + + + + Action_Driven + Obiwan, Jango_Fett + 0.0 + + Obiwan + Jango_Fett + + + + Obiwan + Jango_Fett + Distance_From_Target_Curve + 0.0,1.0, 16.0,1.0, 16.001,0.0, 100000.0,0.0 + + Proj_ObiWan_Lightsaber_Vs_JangoFett_Hero_Clash + Attack + -1 + 1.0 + ROOT + 1 + 1.0 + + + + + Obiwan + Jango_Fett + Distance_From_Target_Curve_Times_Health_Percentage_Curve + 0.0,0.0, 50.0,0.0, 100.0,1.0, 100000.0,1.0 + 0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0 + + Move_To_Target + Yes + 2.5 + Yes + Force_Run + -1 + 1.0 + 10.0 + 16.0 + + + + Obiwan + Jango_Fett + Distance_From_Target_Curve + 0.0,0.0, 16.0,0.0, 16.001,1.0, 200.0,0.0, 100000.0,0.0 + + Move_To_Target + -1.0 + No + Move + -1 + 1.0 + 10.0 + 16.0 + + + + Jango_Fett + Obiwan + Distance_From_Target_Curve_Times_Health_Percentage_Curve + 0.0,1.0, 20.0,1.0, 50.0,0.0, 100000.0,0.0 + 0.0,1.0, 0.4,1.0, 0.80,0.0, 1.0,0.0 + + Move_Past_Target + Yes + 100.0 + 140.0 + + + + Jango_Fett + Obiwan + Distance_From_Target_Curve_Times_Health_Percentage_Curve + 0.0,1.0, 40.0,1.0, 50.0,0.0, 100000.0,0.0 + 0.0,0.0, 0.3,0.0, 1.0,1.0 + + + Jango_Fett_Flame_Thrower + 1.5 + + + + Jango_Fett + Obiwan + Distance_From_Target_Curve + 0.0,0.2, 30.0,0.5, 149.5,0.5, 150.0,0.0, 100000.0,0.0 + + Proj_JangoFett_Blaster_Vs_ObiWan_Hero_Clash + Attack + -1 + 1.0 + MUZZLEA_00 + 1 + 1.0 + Unit_Storm_Trooper_Fire + + + + Jango_Fett + Obiwan + Distance_From_Target_Curve_Times_Health_Percentage_Curve + 0.0,0.5, 100.0,0.5, 100.5,0.0, 100000.0,0.0 + 0.0,1.0, 0.75,1.0, 0.76,0.0, 1.0,0.0 + + Proj_JangoFett_Blaster_Vs_ObiWan_Hero_Clash + Attack + -1 + 12.0 + MUZZLEA_00 + 4 + 1.0 + Unit_Storm_Trooper_Fire + + + + + + diff --git a/Data/XML/IndigenousGroundCompanies.xml b/Data/XML/IndigenousGroundCompanies.xml new file mode 100644 index 0000000..4bfd0d0 --- /dev/null +++ b/Data/XML/IndigenousGroundCompanies.xml @@ -0,0 +1,2071 @@ + + + + + TEXT_INDIGENOUS_EWOK_PARTY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_Ewok.tga + Yes + 60 + 60 + Empire + 0 + Endor + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Ewok_Hunter, Ewok_Hunter_B, Ewok_Hunter_B, Ewok_Hunter_C, Ewok_Hunter_C + No + 15 + 1 + 5 + Ewok_Team + 1 + + + + TEXT_INDIGENOUS_GUNGAN_SQUAD + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_gungan.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Gungan_Warrior, Gungan_Warrior, Gungan_Warrior, Gungan_Warrior Gungan_Warrior + 5 + Gungan_Team + 20 + + + + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_generic_wookie.tga + Yes + 72 + 30 + Empire + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Wookie_Warrior, Wookie_Warrior, Wookie_Warrior, Wookie_Warrior, Wookie_Warrior + 5 + Wookie_Team + 20 + + + + TEXT_INDIGENOUS_JAWA_SCOUTS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_jawa.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Jawa_Scout, Jawa_Scout, Jawa_Scout, Jawa_Scout, Jawa_Scout + 5 + Jawa_Team + 15 + + + + TEXT_INDIG_MONCAL_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_moncalciv.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Mon_Calamari_Civilian, Mon_Calamari_Civilian, Mon_Calamari_Civilian, Mon_Calamari_Civilian, Mon_Calamari_Civilian + 5 + MonCal_Team + 20 + + + + TEXT_INDIG_BOTHAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_bothan_civilian.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Bothan_Civilian, Bothan_Civilian, Bothan_Civilian, Bothan_Civilian, Bothan_Civilian + 5 + Bothan_Team + 20 + + + + TEXT_INDIG_ELITE_GUARD + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_imperial_guard.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard + 3 + Imp_Guard_Team + 40 + false + + + + TEXT_UNIT_CLONETROOPER_SHOCK + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + I_BUTTON_CLONETROOPER_P2_SHOCK.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Republic_Shock_Clonetrooper, Republic_Shock_Clonetrooper, Republic_Shock_Clonetrooper, Republic_Shock_Clonetrooper, Republic_Shock_Clonetrooper + 5 + Clone_Guard_Team + 40 + false + + + + TEXT_UNIT_SENATE_COMMANDO + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_SENATE_COMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + I_BUTTON_CLONETROOPER_P1_SENATE.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Republic_Senate_Commando, Republic_Senate_Commando, Republic_Senate_Commando, Republic_Senate_Commando, Republic_Senate_Commando + 5 + Senate_Guard_Team + 40 + false + + + + TEXT_INDIG_GEONOSIAN + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_geonosian.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Geonosian, Geonosian, Geonosian, Geonosian, Geonosian + 5 + Geonosian_Team + 15 + + + + TEXT_INDIG_SULLUSTAN + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_sullustan.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Sullustan_Civilian, Sullustan_Civilian, Sullustan_Civilian, Sullustan_Civilian, Sullustan_Civilian + 5 + Sullustan_Team + 20 + + + + TEXT_INDIG_TUSCAN_RAIDER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_sandpeople.tga + Yes + 60 + 60 + Hostile + 0 + Tatooine + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Sand_Person_Sniper_A, Sand_Person_Sniper_A, Sand_Person_Sniper_B + No + 15 + 3 + Sandpeople_Team + + + + TEXT_INDIG_TWILEK_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_Twilek.tga + Yes + 60 + 60 + Empire + 0 + Ryloth + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Twilek_Female, Twilek_Female, Twilek_Female, Twilek_Female, Twilek_Female, Twilek_Female + No + 15 + 3 + Twilek_Team + + + + 1 + 0.3 + TEXT_UNIT_NIGHT_SISTER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_night_sister.tga + Yes + 60 + 60 + Hostile + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister, Dathomir_Night_Sister + No + 15 + 3 + Nightsister_Indig_Team + + + + TEXT_INDIG_NOGHRI + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_noghri.tga + Yes + 60 + 60 + Empire + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Noghri_Indigenous, Noghri_Indigenous, Noghri_Indigenous + No + 15 + 3 + Noghri_Indig_Team + + + + TEXT_INDIG_MUSTAFARIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_snow.tga + Yes + 60 + 60 + Rebel + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Mustafarian_Indigenous, Mustafarian_Indigenous, Mustafarian_Indigenous, Mustafarian_Indigenous, Mustafarian_Indigenous,Mustafarian_Indigenous, Mustafarian_Indigenous, Mustafarian_Indigenous, Mustafarian_Indigenous + No + 15 + 3 + Mustafarian_Container + + + + TEXT_INDIG_MANDALORIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ni_mandalorian.tga + Yes + 60 + 60 + Hostile + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Mandalorian_Indigenous, Mandalorian_Indigenous, Mandalorian_Indigenous, Mandalorian_Indigenous,Mandalorian_Indigenous,Mandalorian_Indigenous, Mandalorian_Indigenous, Mandalorian_Indigenous, Mandalorian_Indigenous + No + 15 + 3 + Mandalorian_Container + + + + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_gmale_desert.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Desert_Civ_Rebel, Desert_Civ_Rebel, Desert_Civ_Rebel, Desert_Civ_Rebel, Desert_Civ_Rebel + 5 + Desert_Human_Civ_Team + 20 + + + + Desert_Civilian_Team_Rebel + Desert_Civ_Empire, Desert_Civ_Empire, Desert_Civ_Empire, Desert_Civ_Empire, Desert_Civ_Empire + Empire + + + + Desert_Civilian_Team_Rebel + Desert_Civ_Pirate, Desert_Civ_Pirate, Desert_Civ_Pirate, Desert_Civ_Pirate, Desert_Civ_Pirate + Empire + + + + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_gmale_swamp.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Swamp_Civ_A_Rebel, Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel, Swamp_Civ_C_Rebel + 5 + Swamp_Human_Civ_Team + 20 + + + + Swamp_Civilian_Team_Rebel + Swamp_Civ_A_Empire, Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire, Swamp_Civ_C_Empire + Empire + + + + Swamp_Civilian_Team_Rebel + Swamp_Civ_A_Pirate, Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate, Swamp_Civ_C_Pirate + Empire + + + + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_gmale_urban.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Urban_Civ_A_Rebel, Urban_Civ_A_Rebel, Urban_Civ_B_Rebel, Urban_Civ_B_Rebel, Urban_Civ_C_Rebel + 5 + Urban_Human_Civ_Team + 20 + + + + Urban_Civilian_Team_Rebel + Urban_Civ_A_Empire, Urban_Civ_A_Empire, Urban_Civ_B_Empire, Urban_Civ_C_Empire, Urban_Civ_C_Empire + Empire + + + + Urban_Civilian_Team_Rebel + Urban_Civ_A_Pirate, Urban_Civ_A_Pirate, Urban_Civ_B_Pirate, Urban_Civ_C_Pirate, Urban_Civ_C_Pirate + Empire + + + + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_gmale_snow.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Snow_Civ_A_Rebel, Snow_Civ_A_Rebel, Snow_Civ_A_Rebel, Snow_Civ_A_Rebel,Snow_Civ_A_Rebel + 5 + Arctic_Human_Civ_Team + 20 + + + + Snow_Civilian_Team_Rebel + Snow_Civ_A_Empire, Snow_Civ_A_Empire, Snow_Civ_A_Empire, Snow_Civ_A_Empire, Snow_Civ_A_Empire + Empire + + + + Snow_Civilian_Team_Rebel + Snow_Civ_A_Pirate, Snow_Civ_A_Pirate, Snow_Civ_A_Pirate, Snow_Civ_A_Pirate, Snow_Civ_A_Pirate + Empire + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + i_button_gmale_urban.tga + Yes + 60 + 60 + Rebel + 0 + Endor + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Civilian_Independent_AI, Civilian_Independent_AI, Civilian_Independent_AI, Civilian_Independent_AI, Civilian_Independent_AI, Civilian_Independent_AI + No + + 1 + 3 + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Civilian_Independent_AI_Team + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + i_button_gmale_urban.tga + Yes + 60 + 60 + Rebel + 0 + Endor + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Urban_Civilian_A, Urban_Civilian_A, Urban_Civilian_A, Urban_Civilian_A, Urban_Civilian_A, Urban_Civilian_A + No + + 1 + 3 + + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Civilian_Urban_Usable_Team + + + + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_generic_wookie.tga + Yes + 72 + 30 + Empire + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Wookie_Warrior_Unarmed, Wookie_Warrior_Unarmed, Wookie_Warrior_Unarmed, Wookie_Warrior_Unarmed, Wookie_Warrior_Unarmed, Wookie_Warrior_Unarmed + 3 + Wookie_Team + 5 + + + + TEXT_INDIG_DUROS_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_DUROS.tga + Yes + 60 + 60 + Empire + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Duros_Civilian_A, Duros_Civilian_B, Duros_Civilian_C, Duros_Civilian_A, Duros_Civilian_B, Duros_Civilian_C, Duros_Civilian_A, Duros_Civilian_B, Duros_Civilian_C + No + 15 + 3 + Duros_Container + + + + TEXT_INDIG_ITHORIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_ITHORIAN.tga + Yes + 60 + 60 + Empire + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Ithorian_Civilian_A, Ithorian_Civilian_A, Ithorian_Civilian_A, Ithorian_Civilian_A, Ithorian_Civilian_A + No + 15 + 5 + Ithorian_Container + + + + TEXT_INDIG_MUUN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_MUUN.tga + Yes + 60 + 60 + Rebel + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Muun_Civilian_A, Muun_Civilian_B, Muun_Civilian_C, Muun_Civilian_B, Muun_Civilian_A + No + 15 + 5 + Muun_Container + + + + TEXT_INDIG_NEIMODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_NEIMODIAN.tga + Yes + 60 + 60 + Rebel + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Neimodian_Civilian_A, Neimodian_Civilian_B, Neimodian_Civilian_C, Neimodian_Civilian_B, Neimodian_Civilian_A + No + 15 + 5 + Neimodian_Container + + + + TEXT_INDIG_RODIAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + I_BUTTON_RODIAN.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Rodian_Civilian_A, Rodian_Civilian_B, Rodian_Civilian_C, Rodian_Civilian_B, Rodian_Civilian_A + 5 + Rodian_Civ_Team + 20 + + + + TEXT_INDIG_TRANDOSHAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + I_BUTTON_TRANDOSHAN.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Trandoshan_Civilian_Militia_A, Trandoshan_Civilian_Militia_B, Trandoshan_Civilian_Militia_C, Trandoshan_Civilian_Militia_A, Trandoshan_Civilian_Militia_B + 5 + Trandoshan_Civ_Team + 20 + + + + TEXT_UNIT_NABOO_SECURITY + TEXT_TOOLTIP_NABOO_SECURITY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + I_BUTTON_NABOO_SECURITY.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Naboo_Security_Trooper, Naboo_Security_Trooper, Naboo_Security_Trooper, Naboo_Security_Trooper, Naboo_Security_Trooper + 5 + Naboo_Security_Forces_Civ_Team + 20 + + + + TEXT_INDIG_ISHI_TIB_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + I_BUTTON_ISHITIB_CIVILIAN.tga + Yes + 60 + 60 + Empire + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Bothan_Civilian, Bothan_Civilian, Bothan_Civilian, Bothan_Civilian, Bothan_Civilian + 5 + Ishi_Tib_Team + 20 + + + + TEXT_INDIG_QUARREN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + I_BUTTON_QUARREN.tga + Yes + 60 + 60 + Rebel + 0 + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Legacy_Transport + Quarren_Civilian_A, Quarren_Civilian_B, Quarren_Civilian_C, Quarren_Civilian_A, Quarren_Civilian_B + 5 + Quarren_Team + 20 + + + + TEXT_INDIGENOUS_EWOK_PARTY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_Ewok.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 15 + + + + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_generic_wookie.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 65 + + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 30 + + + + TEXT_INDIGENOUS_GUNGAN_SQUAD + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gungan.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 65 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 20 + + + + TEXT_INDIG_JAWA + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_jawa.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .4 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 15 + + + + TEXT_INDIG_MONCAL_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_moncalciv.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 35 + + + + TEXT_INDIG_BOTHAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_bothan_civilian.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 50 + + + + TEXT_INDIG_ELITE_GUARD + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_imperial_guard.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + Infantry + 90.0 + Infantry + 65 + .8 + 12.0 + Land + Infantry + 1.5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 150.0 + 300.0 + 250.0 + 25.0 + 200.0 + false + Infantry + + + + TEXT_INDIG_GEONOSIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_geonosian.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 65 + 2 + 12.0 + Land + Infantry + 1.5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_SULLUSTAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_sullustan.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 30 + + + + TEXT_INDIG_TUSCAN_RAIDER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_sandpeople.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 15 + + + + TEXT_INDIG_TWILEK_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_Twilek.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 3.0f + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 15 + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_swamp.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_urban.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + i_button_gmale_desert.tga + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_snow.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + 1 + TEXT_UNIT_NIGHT_SISTER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_night_sister.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 50 + + + + TEXT_INDIG_NOGHRI + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_snow.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 50 + + + + TEXT_INDIG_MUSTAFARIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_snow.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_MANDALORIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_gmale_snow.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 60 + + + + 65 + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + + .8 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + + + + 65 + TEXT_INDIG_HUMAN_CIV + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + + .8 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + + + + TEXT_INDIG_RODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_RODIAN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_DUROS_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_DUROS.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_ITHORIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_ITHORIAN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_NEIMODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_NEIMODIAN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_MUUN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_MUUN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1.1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_TRANDOSHAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_TRANDOSHAN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1.0 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_UNIT_CLONETROOPER_SHOCK + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_CLONETROOPER_P2_SHOCK.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + Infantry + 90.0 + Infantry + 65 + 0.8 + 12.0 + Land + Infantry + 1.5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 150.0 + 300.0 + 250.0 + 140.0 + 200.0 + false + Infantry + + + + TEXT_UNIT_SENATE_COMMANDO + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_SENATE_COMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + I_BUTTON_CLONETROOPER_P1_SENATE.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + Infantry + 90.0 + Infantry + 65 + 0.8 + 12.0 + Land + Infantry + 1.5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 150.0 + 300.0 + 250.0 + 140.0 + 200.0 + false + Infantry + + + + TEXT_UNIT_NABOO_SECURITY + TEXT_TOOLTIP_NABOO_SECURITY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + I_BUTTON_NABOO_SECURITY.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1.0 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 25 + + + + TEXT_INDIG_ISHI_TIB_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_ISHITIB_CIVILIAN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 50 + + + + TEXT_INDIG_QUARREN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_QUARREN.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 50 + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 50 + + + \ No newline at end of file diff --git a/Data/XML/IndigenousGroundStructures.xml b/Data/XML/IndigenousGroundStructures.xml new file mode 100644 index 0000000..cb7c126 --- /dev/null +++ b/Data/XML/IndigenousGroundStructures.xml @@ -0,0 +1,2945 @@ + + + + + 0.01 + TEXT_STRUCTURE_EWOK_TREEHOUSE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_EWOK + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_EWOK + NB_Ewok_tree.alo + i_button_nb_Ewok_tree.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + UNIT_AI + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Ewok_Hunter, Ewok_Hunter_B, Ewok_Hunter_C + 20.0 + 10 + Yes + 80.0f + 1.0f + 150 + Endor_Ewok_Hunting_Party + False + + 300.0 + No + 0.08 0.08 + + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_EWOK_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + + TEXT_STRUCTURE_HUMAN_DWELLING + W_Urban_CorBuild_A.alo + i_button_W_Urban_CorBuild_A.tga + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Urban_Civilian_A, Urban_Civilian_B, Urban_Civilian_C + 20.0 + 10 + Yes + 150.0f + 1.0f + 180 + Civilian_Urban_Usable_Party + + 300.0 + Yes + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.5 + 0 + 1000 + 500 + 0 + 1000 + 50 + + True + Neutral + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Urban_Civilian_Spawn_House + Urban_Civ_A_Rebel, Urban_Civ_B_Rebel, Urban_Civ_C_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Urban_Civilian_Team_Rebel + Rebel + + + + Urban_Civilian_Spawn_House + Urban_Civ_A_Empire, Urban_Civ_B_Empire, Urban_Civ_C_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Urban_Civilian_Team_Empire + Empire + + + + Urban_Civilian_Spawn_House + Urban_Civ_A_Pirate, Urban_Civ_B_Pirate, Urban_Civ_C_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Urban_Civilian_Team_Pirate + Pirates + + + + + TEXT_STRUCTURE_HUMAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + NB_VCH.alo + i_button_NB_VCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Civilian_Independent_AI_Party + Civilian_Independent_AI + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | CorvetteTrue + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Volcanic_Civilian_Spawn_House_Independent_AI + Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Rebel + Rebel + + + + Volcanic_Civilian_Spawn_House_Independent_AI + Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Empire + Empire + + + + Volcanic_Civilian_Spawn_House_Independent_AI + Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Pirate + Pirates + + + + + 0.45 + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + TEXT_STRUCTURE_HUMAN_DWELLING + NB_DCH.alo + i_button_NB_DCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Desert_Civilian_A + 20.0 + 10 + No + 90.0f + 1.0f + 150 + False + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Desert_Civilian_Spawn_House + Desert_Civ_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Desert_Civilian_Team_Rebel + Rebel + + + + Desert_Civilian_Spawn_House + Desert_Civ_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Desert_Civilian_Team_Empire + Empire + + + + Desert_Civilian_Spawn_House + Desert_Civ_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Desert_Civilian_Team_Pirate + Pirates + + + + + 0.33 + TEXT_STRUCTURE_HUMAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + NB_Swamp_hut.alo + i_button_NB_Swamp_hut.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Swamp_Civilian_A, Swamp_Civilian_B, Swamp_Civilian_C + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 2.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Swamp_Civilian_Spawn_House + Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Rebel + Rebel + + + + Swamp_Civilian_Spawn_House + Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Empire + Empire + + + + Swamp_Civilian_Spawn_House + Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Pirate + Pirates + + + + + 0.33 + TEXT_STRUCTURE_HUMAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + NB_TCH.alo + i_button_NB_TCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Swamp_Civilian_A, Swamp_Civilian_B, Swamp_Civilian_C + 20.0 + 10 + Yes + 120.0f + 1.0f + 170 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.2 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Temperate_Civilian_Spawn_House + Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Rebel + Rebel + + + + Temperate_Civilian_Spawn_House + Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Empire + Empire + + + + Temperate_Civilian_Spawn_House + Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Pirate + Pirates + + + + + 0.33 + TEXT_STRUCTURE_HUMAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + NB_SCH.alo + i_botton_NB_SCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Snow_Civilian_A + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 800 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Arctic_Civilian_Spawn_House + Snow_Civ_A_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Snow_Civilian_Team_Rebel + Rebel + + + + Arctic_Civilian_Spawn_House + Snow_Civ_A_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Snow_Civilian_Team_Empire + Empire + + + + Arctic_Civilian_Spawn_House + Snow_Civ_A_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Snow_Civilian_Team_Pirate + Pirates + + + + + TEXT_STRUCTURE_HUMAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUMAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUMAN + NB_VCH.alo + i_button_NB_VCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Swamp_Civilian_A + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 1100 + 500 + 0 + 1000 + 50 + Neutral + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUMAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Volcanic_Civilian_Spawn_House + Swamp_Civ_A_Rebel, Swamp_Civ_B_Rebel, Swamp_Civ_C_Rebel + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Rebel + Rebel + + + + Volcanic_Civilian_Spawn_House + Swamp_Civ_A_Empire, Swamp_Civ_B_Empire, Swamp_Civ_C_Empire + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Empire + Empire + + + + Volcanic_Civilian_Spawn_House + Swamp_Civ_A_Pirate, Swamp_Civ_B_Pirate, Swamp_Civ_C_Pirate + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Swamp_Civilian_Team_Pirate + Pirates + + + + + 0.25 + TEXT_STRUCTURE_JAWA_SANDCRAWLER + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_JAWA + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_JAWA + NV_SAND_CRAWLER.ALO + i_button_NV_SAND_CRAWLER.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Jawa_Scout + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Tatooine_Jawa_Scout_Team + + 300.0 + No + 0.1 0.15 + Yes + Yes + False + False + + Armor_Structure + False + True + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Rebel + + No + 1 + 1 + Structure + False + + 40.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + SandCrawler + + yes + + TEXT_ENCYCLOPEDIA_JAWA_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + TEXT_STRUCTURE_RANCOR_ROCK + NB_Rancor_cave.alo + i_button_NB_Rancor_cave.tga + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_RANCOR TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_RANCOR + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP, SELECTABLE + False + Rancor + 60.0 + 1 + No + 80.0f + 1.0f + 150 + + False + 300.0 + No + 0.05 0.05 + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 0 + 2000 + 1000 + 0 + 1000 + 50 + Hostile + No + 1 + 1 + Structure + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_RANCOR_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + + + + + + TEXT_STRUCTURE_KRAYT_ROCK + NB_Rancor_cave.alo + i_button_NB_Rancor_cave.tga + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_KRAYT TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_KRAYT + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP, SELECTABLE + False + Krayt_Dragon + 60.0 + 1 + No + 80.0f + 1.0f + 150 + + False + 300.0 + No + 0.05 0.05 + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 0 + 2000 + 1000 + 0 + 1000 + 50 + Hostile + No + 1 + 1 + Structure + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_KRAYT_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + + + + + + TEXT_STRUCTURE_WAMPA_CAVE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WAMPA TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WAMPA + AI_WampaCave.alo + i_button_AI_WampaCave.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Wampa + 60.0 + 1 + No + 80.0f + 1.0f + 150 + + False + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 300.0 + No + 0.05 0.05 + + Armor_Structure + False + + + 0.1 + 0.1 + + 180 + 1.0 + 1.0 + 0 + 1500 + 600 + 0 + 1000 + 50 + Hostile + No + 1 + 1 + Structure + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_WAMPA_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + + + + + + 0.01 + TEXT_STRUCTURE_WOOKIEE_TREEHOUSE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WOOKIEE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WOOKIEE + NB_wookiee_tree.alo + i_button_NB_wookiee_tree.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + False + + Wookie_Warrior + 20.0 + 10 + Yes + 100.0f + 1.0f + 150 + Kashyyyk_Wookie_War_Party + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 1300 + 800 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 700 + + TEXT_ENCYCLOPEDIA_WOOKIEE_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + 0.01 + TEXT_STRUCTURE_WOOKIEE_TREEHOUSE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_WOOKIEE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_WOOKIEE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_wookiee_tree.alo + i_button_NB_wookiee_tree.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + UNIT_AI + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + False + + 300.0 + Yes + 0.08 0.08 + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 1300 + 800 + 0 + 1000 + 50 + Rebel, Empire + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 700 + 50 + + + + + + TEXT_STRUCTURE_GUNGAN_BUNGALO + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_GUNGAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_GUNGAN + NB_Gunga_Building.alo + i_button_NB_Gunga_Building.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Gungan_Warrior + 20.0 + 10 + Yes + 130.0f + 1.0f + 150 + Naboo_Gungan_Warrior_Troop + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 0.5 + 180 + 1.0 + 1.5 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_GUNGAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.05 + TEXT_STRUCTURE_SANDPERSON_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TUSCAN_RAIDER TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TUSCAN_RAIDER + TEXT_ENCYCLOPEDIA_SANDPEOPLE_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_Sandpeople_Tent.alo + i_button_NB_Sandpeople_Tent.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Sand_Person_Sniper_A, Sand_Person_Sniper_B + 20.0 + 6 + Yes + 80.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.5 + + 0 + 500 + 500 + 0 + 1000 + 50 + Hostile + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + + + + + 0.25 + TEXT_STRUCTURE_MONCAL_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MONCAL + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MONCAL + NB_moncal_building.alo + i_button_NB_moncal_bu.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Mon_Calamari_Civilian + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Mon_Calamari_Civ_Company + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_MONCAL_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.05 + TEXT_STRUCTURE_GEONOSIAN_HIVE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_GEONOSIAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_GEONOSIAN + w_Geonosis_Tower01.alo + i_button_w_Geonosis_Tower01.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Geonosian + 10.0 + 20 + Yes + 200.0f + 1.0f + 220 + Geonosian_Civ_Company + + 300.0 + Yes + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 200 + 500 + + Rebel + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_GEONOSIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.25 + TEXT_STRUCTURE_BOTHAN_HOUSE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_BOTHAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_BOTHAN + NB_Bothan_building.alo + i_button_NB_Bothan_building.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + UNIT_AI + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Bothan_Civilian + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Bothan_Civ_Company + + False + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_BOTHAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.33 + TEXT_STRUCTURE_TWILEK_HOUSE + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TWILEK + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TWILEK + NB_twilek_building.alo + i_button_NB_twilek_building.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + UNIT_AI + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Twilek_Female + 20.0 + 12 + Yes + 80.0f + 1.0f + 150 + Twilek_Raiding_Party + False + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_TWILEK_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Twilek_Spawn_House + True + Empire + + + + Twilek_Spawn_House + True + Rebel + + + + + 0.45 + TEXT_STRUCTURE_HUTT_HOUSE + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_HUTT TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_HUTT + W_Hutt_Spawnbuilding.alo + i_button_W_Hutt_Spawnbuilding.tga + + 1.5 + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + + UNIT_AI + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Hutt_Civilian + 20.0 + 5 + Yes + 80.0f + 1.0f + 150 + + False + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Hutts + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_HUTT_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + Hutt_Spawn_House + True + Hutts + + + + Hutt_Spawn_House + True + Empire + + + + Hutt_Spawn_House + True + Rebel + + + + + 0.2 + TEXT_STRUCTURE_SULLUSTAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_SULLUSTAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_SULLUSTAN + NB_Sullest_cave.alo + i_button_NB_Sullest_cave.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + False + + Sullustan_Civilian + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Sullustan_Civ_Company + + 300.0 + No + 0.08 0.08 + Yes + True + True + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 700 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_SULLUSTAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.005 + TEXT_STRUCTURE_IMPERIAL_PALACE + W_ImperialPalace.alo + i_button_W_ImperialPalace.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Imperial_Elite_Guard + 20.0 + 6 + Yes + 190.0f + 1.0f + 200 + Imperial_Guard_Company + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.5 + + 0 + 700 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_IMPERIAL_GUARD_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + + + TEXT_STRUCTURE_PYNGANI + TEXT_NONE TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_PYNGANI + NB_ICH.alo + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Pyngani_Warrior + 15.0 + 10 + Yes + 50.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_PYNGANI_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + TEXT_NONE + NB_ICH.alo + 1.0 + Yes + No + + + + + 0.33 + TEXT_STRUCTURE_NOGHRI_DWELLING + TEXT_ENCYCLOPEDIA_NOGHRI_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_NOGHRI + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_NOGHRI + + NB_Noghri_Hut.alo + i_button_nb_noghri_hut.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 40.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Noghri_Indigenous + 22.0 + 5 + Yes + Noghri_Indigenous_Company + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 2.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + + + + Noghri_Spawn_House + True + Empire + 1.35 + + + + Noghri_Spawn_House + True + Rebel + 1.35 + + + + + + TEXT_STRUCTURE_MUSTAFARIAN_DWELLING + TEXT_ENCYCLOPEDIA_MUSTAFARIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_mustmushroom.alo + i_button_nb_mustmushroom.tga + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MUSTAFARIAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MUSTAFARIAN + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Mustafarian_Indigenous + 20.0 + 9 + Yes + Mustafarian_Indigenous_Company + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 1000 + 500 + 0 + 1000 + 50 + Rebel + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + 500 + + + + + + TEXT_STRUCTURE_MANDALORIAN_DWELLING + TEXT_ENCYCLOPEDIA_MANDALORIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_mandalorian_barracks.alo + i_button_nb_mandalorian_barracks.tga + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MANDALORIAN TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MANDALORIAN + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Mandalorian_Indigenous + 20.0 + 9 + Yes + Mandalorian_Indigenous_Company + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + False + 180 + 1.0 + 2.0 + + 0 + 1000 + 500 + 0 + 1000 + 50 + Hostile + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + 500 + + + + + + TEXT_STRUCTURE_MANDALORIAN_DWELLING + TEXT_ENCYCLOPEDIA_MANDALORIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_NightSis_Hut.alo + i_button_W_Urban_CorBuild_A.tga + + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_NIGHTSISTERS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_NIGHTSISTERS TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_U_NIGHTSISTERS + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + + Dathomir_Night_Sister + 20.0 + 9 + Yes + Mandalorian_Indigenous_Company + 90.0f + 1.0f + 150 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Hostile + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + 500 + + + + + 0.33 + TEXT_STRUCTURE_RODIAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_RODIAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_RODIAN + NB_VCH.alo + i_button_NB_VCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Rodian_Civilian_B, Rodian_Civilian_A, Rodian_Civilian_C + 20.0 + 10 + Yes + 90.0f + 1.0f + Rodian_Civilian_Team + 170 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.2 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + + No + 1 + 1 + Structure + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_RODIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.33 + TEXT_STRUCTURE_TRANDOSHAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_TRANDOSHAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_TRANDOSHAN + NB_LCH.alo + i_button_NB_LCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Trandoshan_Civilian_Militia_A, Trandoshan_Civilian_Militia_B, Trandoshan_Civilian_Militia_C + 20.0 + 10 + Yes + 90.0f + 1.0f + Trandoshan_Civilian_Team + 170 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.2 + + 0 + 800 + 500 + 0 + 1000 + 50 + Rebel + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_TRANDOSHAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.33 + TEXT_STRUCTURE_NEIMODIAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_NEIMODIAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_NEIMODIAN + NB_NCH.alo + i_button_NB_NCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Neimodian_Civilian_A, Neimodian_Civilian_B, Neimodian_Civilian_C + 20.0 + 10 + Yes + 90.0f + 1.0f + Neimodian_Indigenous_Company + 170 + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.2 + + 0 + 1000 + 500 + 0 + 1000 + 50 + Rebel + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_NEIMODIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + TEXT_STRUCTURE_DUROS_DWELLING + W_Urban_CorBuild_A.alo + i_button_W_Urban_CorBuild_A.tga + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_DUROS + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_DUROS + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Duros_Civilian_A, Duros_Civilian_B, Duros_Civilian_C + 20.0 + 10 + Yes + 150.0f + 1.0f + 180 + Duros_Indigenous_Company + + 300.0 + Yes + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.5 + 0 + 800 + 500 + 0 + 1000 + 50 + + True + Empire + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_DUROS_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.33 + TEXT_STRUCTURE_ITHORIAN_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_ITHORIAN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_ITHORIAN + NB_HCH.alo + i_button_NB_HCH.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Ithorian_Civilian_A + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Ithorian_Indigenous_Company + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_ITHORIAN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + TEXT_STRUCTURE_MUUN_DWELLING + W_Urban_CorBuild_A.alo + i_button_W_Urban_CorBuild_A.tga + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_MUUN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_MUUN + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + + Muun_Civilian_A, Muun_Civilian_B, Muun_Civilian_C + 20.0 + 10 + Yes + 150.0f + 1.0f + 180 + Muun_Indigenous_Company + + 300.0 + Yes + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.5 + 0 + 1000 + 500 + 0 + 1000 + 50 + + True + Rebel + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_MUUN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + + 0.33 + TEXT_STRUCTURE_ISHI_TIB_DWELLING + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_E_ISHI_TIB + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_ISHI_TIB + Nb_tibrin_house.ALO + I_BUTTON_NB_ISHI.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, SPAWN_INDIGENOUS_UNITS, DUMMY_TOOLTIP + False + Ishi_Tib_Civilian + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Ishi_Tib_Civ_Company + + 300.0 + No + 0.08 0.08 + Yes + Yes + False + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Empire + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_ISHI_TIB_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + 0.2 + TEXT_STRUCTURE_QUARREN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_QUARREN + TEXT_TACTICAL_INDIGENOUS_OBJECTIVE_R_QUARREN + NB_Sullest_cave.alo + i_button_NB_Sullest_cave.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SPAWN_INDIGENOUS_UNITS, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + False + + Quarren_Civilian_A, Quarren_Civilian_B, Quarren_Civilian_C + 20.0 + 10 + Yes + 90.0f + 1.0f + 150 + Quarren_Civ_Company + + 300.0 + No + 0.08 0.08 + Yes + True + True + False + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 700 + 500 + 0 + 1000 + 50 + Rebel + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + + TEXT_ENCYCLOPEDIA_QUARREN_SPAWNER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + + \ No newline at end of file diff --git a/Data/XML/IndigenousGroundUnits.xml b/Data/XML/IndigenousGroundUnits.xml new file mode 100644 index 0000000..766ad8d --- /dev/null +++ b/Data/XML/IndigenousGroundUnits.xml @@ -0,0 +1,9155 @@ + + + + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Gmale_swamp_A.ALO + NI_GMale_Urban_A + i_button_gmale_swamp.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + True + 1 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + 2 + Standard + + 1.5 + + Neutral + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Swamp_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Swamp_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + 5 + True + + false + + + + + Civilian_Independent_AI + FW_DIE + + + + + Civilian_Independent_AI + FL_DIE + + + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Gmale_Desert_A.ALO + NI_GMale_Urban_A.ALO + i_button_gmale_desert.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON,REVEAL, STUNNABLE,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Neutral + True + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Desert_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Desert_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Desert_Civilian_A + FW_DIE + + + + + Desert_Civilian_A + FL_DIE + + + + + Desert_Civilian_A + Rebel + + + + Desert_Civilian_A + Empire + + + + Desert_Civilian_A + Pirates + + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Gmale_swamp_A.ALO + NI_GMale_Urban_A.ALO + i_button_gmale_swamp.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Neutral + True + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 150.0 + 1.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Swamp_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Swamp_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Swamp_Civilian_A + FW_DIE + + + + + Swamp_Civilian_A + FL_DIE + + + + + Swamp_Civilian_A + Rebel + + + + Swamp_Civilian_A + Empire + + + + Swamp_Civilian_A + Pirates + + + + Swamp_Civilian_A + NI_Gmale_swamp_B.ALO + Damage_Force_Whirlwind, Swamp_Civ_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Swamp_Civ_B_Force_Lightning_Death_Clone + + + + Swamp_Civilian_B + FW_DIE + + + + + Swamp_Civilian_B + FL_DIE + + + + + Swamp_Civilian_B + Rebel + + + + Swamp_Civilian_B + Empire + + + + Swamp_Civilian_B + Pirates + + + + Swamp_Civilian_A + NI_Gmale_swamp_C.ALO + Damage_Force_Whirlwind, Swamp_Civ_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Swamp_Civ_C_Force_Lightning_Death_Clone + + + + Swamp_Civilian_C + FW_DIE + + + + + Swamp_Civilian_C + FL_DIE + + + + + Swamp_Civilian_C + Rebel + + + + Swamp_Civilian_C + Empire + + + + Swamp_Civilian_C + Pirates + + + + Swamp_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_GMale_Urban_A.ALO + NI_GMale_Urban_A.ALO + i_button_gmale_urban.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Neutral + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Urban_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Urban_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Urban_Civilian_A + FW_DIE + + + + + Urban_Civilian_A + FL_DIE + + + + + Urban_Civilian_A + Rebel + + + + Urban_Civilian_A + Empire + + + + Urban_Civilian_A + Pirates + + + + Urban_Civilian_A + i_button_gmale_urban.tga + NI_Gmale_Urban_B.ALO + Damage_Force_Whirlwind, Urban_Civ_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Urban_Civ_B_Force_Lightning_Death_Clone + + + + Urban_Civilian_B + FW_DIE + + + + + Urban_Civilian_B + FL_DIE + + + + + Urban_Civilian_B + i_button_gmale_urban.tga + Rebel + + + + Urban_Civilian_B + i_button_gmale_urban.tga + Empire + + + + Urban_Civilian_B + Pirates + + + + Urban_Civilian_A + NI_Gmale_Urban_C.ALO + i_button_gmale_urban.tga + Damage_Force_Whirlwind, Urban_Civ_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Urban_Civ_C_Force_Lightning_Death_Clone + + + + Urban_Civilian_C + FW_DIE + + + + + Urban_Civilian_C + FL_DIE + + + + + Urban_Civilian_C + i_button_gmale_urban.tga + Rebel + + + + Urban_Civilian_C + i_button_gmale_urban.tga + Empire + + + + Urban_Civilian_C + Pirates + + + + Urban_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Deathpenalty + Civilian + + + + Urban_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + Urban_Civilian_B + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + Urban_Civilian_C + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + TEXT_INDIG_HUMAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_GMale_Snow.ALO + NI_GMale_Urban_A.ALO + i_button_gmale_snow.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + True + + 1.5 + + Neutral + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Urban_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Urban_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Snow_Civilian_A + FW_DIE + + + + + Snow_Civilian_A + FL_DIE + + + + + Snow_Civilian_A + Rebel + + + + Snow_Civilian_A + Empire + + + + Snow_Civilian_A + Pirates + + + + + + + TEXT_INDIGENOUS_NABOO + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + Ai_naboo_citizen_f_a.ALO + SURFACE_FX,WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + No + 1.0 + 1.45 + + 0.8 + .1 + .1 + 1 + 20.0 + Land + Vehicle + 2.0 + 2.0 + + + Walk + No + 80 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 2 + 16.0, 8.0 + Generic_Shadow + False + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.25 + 0.0 + + false + False + + + + + Naboo_Civilian_Independent_AI + Ai_naboo_citizen_f_b.ALO + + + + + Naboo_Civilian_Independent_AI + Ai_naboo_citizen_f_c.ALO + + + + + TEXT_UNIT_NABOO_SECURITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_NABOO_SECURITY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Ni_Naboo_Security.ALO + I_BUTTON_NABOO_SECURITY.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + + 1.0 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + True + + 1.7 + + Empire + 0 + No + + 10 + Armor_Infantry + 5 + 70 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 0.7 + 2 + 0.2 + + Infantry, 2.0 + + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Storm_Trooper_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 8 + + Infantry + Infantry + No + Infantry + + Damage_Force_Whirlwind, Naboo_Security_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Naboo_Security_Force_Lightning_Death_Clone + Damage_Crush, Naboo_Security_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Naboo_Security_Trooper + FW_DIE + + + + + Naboo_Security_Trooper + FL_DIE + + + + + Naboo_Security_Trooper + Crushed + + + + + + TEXT_INDIG_EWOK + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_EWOK + NI_EWOK.ALO + i_button_Ewok.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 20.0 + 1 + 12.0 + 3.0 + 2.0 + 2.0 + None + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + .9 + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 5 + 15 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + True + + Proj_Ewok_Rock + 2.0 + 1 + 0.2 + 6 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 120.0 + 1.0 + 80.0 + 7.0 + + Unit_Select_Ewok + Unit_Move_Ewok + Unit_Attack_Ewok + Unit_Guard_Ewok + + Unit_Assist_Move_Ewok + Unit_Attack_Ewok + + Unit_Ewok_Rock_Throw + Unit_Ewok_Death + + 50.0 + 200.0 + 150.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Ewok_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Ewok_A_Force_Lightning_Death_Clone + Damage_Fire, Ewok_A_Fire_Death_Clone + + Damage_Disruptor_Hand, Infantry_Short_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Short_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Short_Melt_Death_Clone_00 + Damage_Remote_Bomb, Ewok_A_Remote_Bomb_Death_Clone + + 1x1 + Yes + Yes + True + 5 + + 0.25 + 0.0 + + false + + + + + Ewok_Hunter + FW_DIE + + + + + Ewok_Hunter + FL_DIE + + + + + Ewok_Hunter + FIRE_DIE + + + + + Ewok_Hunter + Unit_Ewok_Bomb_Death + + + + Ewok_Hunter + NI_EWOK_B.ALO + Damage_Force_Whirlwind, Ewok_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Ewok_B_Force_Lightning_Death_Clone + Damage_Fire, Ewok_B_Fire_Death_Clone + Damage_Remote_Bomb, Ewok_B_Remote_Bomb_Death_Clone + + + + Ewok_Hunter_B + FW_DIE + + + + + Ewok_Hunter_B + FL_DIE + + + + + Ewok_Hunter_B + FIRE_DIE + + + + + Ewok_Hunter_B + Unit_Ewok_Bomb_Death + + + + Ewok_Hunter + NI_EWOK_C.ALO + Damage_Force_Whirlwind, Ewok_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Ewok_C_Force_Lightning_Death_Clone + Damage_Fire, Ewok_C_Fire_Death_Clone + Damage_Remote_Bomb, Ewok_C_Remote_Bomb_Death_Clone + + + + Ewok_Hunter_C + FW_DIE + + + + + Ewok_Hunter_C + FL_DIE + + + + + Ewok_Hunter_C + FIRE_DIE + + + + + Ewok_Hunter_C + Unit_Ewok_Bomb_Death + + + + + TEXT_INDIG_GUNGAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Gungan.ALO + i_button_gungan.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + True + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 5 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Gungan_Energy_Grenade + 4.0 + 1 + 0.2 + 8 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Gungan + Unit_Move_Gungan + Unit_Attack_Gungan + Unit_Guard_Gungan + + Unit_Assist_Move_Gungan + Unit_Attack_Gungan + + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 6 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Gungan_Warrior_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Gungan_Warrior_Force_Lightning_Death_Clone + Damage_Crush, Gungan_Warrior_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Gungan_Warrior + FW_DIE + + + + + Gungan_Warrior + FL_DIE + + + + + Gungan_Warrior + Crushed + + + + + + TEXT_INDIG_MONCAL_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_MonCalCiv.ALO + NI_GMale_Urban_A.ALO + i_button_moncalciv.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + True + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Calamarian + Unit_Move_Calamarian + Unit_Attack_Calamarian + Unit_Assist_Move_Calamarian + Unit_Assist_Attack_Calamarian + Unit_Guard_Calamarian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Mon_Calamari_Civilian_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Mon_Calamari_Civilian_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Mon_Calamari_Civilian + FW_DIE + + + + + Mon_Calamari_Civilian + FL_DIE + + + + + Mon_Calamari_Civilian + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + TEXT_INDIG_WOOKIE + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + RI_Wookiee_unarmed.alo + i_button_generic_wookie.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR, STUNNABLE, IDLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + + 1 + .43 + 1 + 10.0 + 3.5 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 70 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + 10.0 + + Infantry, 1.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 1.0 + + 130.0 + 1.0 + 200.0 + 200.0 + 200.0 + 50.0 + AntiInfantry_No_Structures + Air, Structure + 7.0 + 5 + + Unit_Select_Wookie + Unit_Move_Wookie + Unit_Attack_Wookie + Unit_Guard_Wookie + Unit_Assist_Move_Wookie + Unit_Attack_Wookie + + Unit_Wookie_Death + Unit_Chewie_Blaster_Fire + + Ambient_Wookie_Random_Chatter + 5 + 10 + + Infantry + Infantry | AutoRevealIgnore + no + Infantry + + 1x1 + Yes + No + + 0.25 + 0.0 + True + Wookie_Team + + false + + + + + Wookie_Warrior_Unarmed + SURFACE_FX,WALK_LOCOMOTOR, STUNNABLE, IDLE,REVEAL,HIDE_WHEN_FOGGED + + + + 5 + TEXT_INDIG_WOOKIE + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + RI_Wookiee01.alo + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + i_button_generic_wookie.tga + + True + + 1 + .43 + 1 + 10.0 + 3.5 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 8 + 70 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + 10.0 + + Proj_Wookiee_Bowcaster + 1.5 + 1 + 0.2 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 130.0 + 1.0 + 120.0 + 7.0 + + Unit_Select_Wookie + Unit_Move_Wookie + Unit_Attack_Wookie + Unit_Guard_Wookie + Unit_Assist_Move_Wookie + Unit_Attack_Wookie + + Unit_Wookie_Death + Unit_Chewie_Blaster_Fire + + Ambient_Wookie_Random_Chatter + 5 + 10 + + Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Tall_Melt_Death_Clone_00 + + Infantry + Infantry | AutoRevealIgnore + no + Infantry + + 1x1 + Yes + No + + 0.25 + 0.0 + True + Wookie_Team + + AntiInfantry + 7 + + false + + + + + Wookie_Warrior + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + .5 + .45 + 5 + TEXT_INDIG_JAWA + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_JAWA.ALO + i_button_jawa.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 1.0 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Rebel + 0 + No + 10 + Armor_Infantry + 3 + 15 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Jawa_Ion_Blaster + 2.5 + 1 + 0.2 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Jawa + Unit_Move_Jawa + Unit_Attack_Jawa + Unit_Guard_Jawa + Unit_Assist_Move_Jawa + Unit_Attack_Jawa + + Unit_Jawa_Blaster_Fire + Unit_Jawa_Death + + Ambient_Jawa_Random_Chatter + 3 + 5 + + 200.0 + 200.0 + 200.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Jawa_Scout_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Jawa_Scout_Force_Lightning_Death_Clone + Damage_Fire, Jawa_Scout_Fire_Death_Clone + + Damage_Disruptor_Hand, Infantry_Short_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Short_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Short_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Jawa_Scout + FW_DIE + + + + + Jawa_Scout + FL_DIE + + + + + Jawa_Scout + FIRE_DIE + + + + + + TEXT_INDIG_TUSCAN_RAIDER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + NI_SandPeople_B.alo + i_button_sandpeople.tga + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,INDIGENOUS_UNIT,HARASS,SELECTABLE + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + true + 0.5 + 10.0 + 1.0 + .537 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .05 + .05 + 2 + Standard + + 1.5 + + Hostile + 0 + No + + 10 + Armor_Infantry + 6 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Sand_Person_Rifle + 4.0 + 1 + 0.2 + 6 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 500.0 + 100.0 + 100.0 + 7.0 + + Ambient_Tusken_Random_Chatter + Ambient_Tusken_Random_Chatter + Unit_Attack_Tusken + Ambient_Tusken_Random_Chatter + Ambient_Tusken_Random_Chatter + Unit_Attack_Tusken + + Unit_Tusken_Death + Unit_Tusken_Sniper_Fire + + Ambient_Tusken_Random_Chatter + 5 + 10 + + 500.0 + 500.0 + 500.0 + AntiInfantry + 7 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Sand_Person_Sniper_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Sand_Person_Sniper_A_Force_Lightning_Death_Clone + Damage_Crush, Sand_Person_Sniper_A_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Sand_Person_Sniper_A + FW_DIE + + + + + Sand_Person_Sniper_A + FL_DIE + + + + + Sand_Person_Sniper_A + Crushed + + + + + Sand_Person_Sniper_A + NI_SandPeople_C.ALO + Damage_Force_Whirlwind, Sand_Person_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Sand_Person_B_Force_Lightning_Death_Clone + Damage_Crush, Sand_Person_Sniper_B_Crush_Death_Clone + + + + Sand_Person_Sniper_B + FW_DIE + + + + + Sand_Person_Sniper_B + FL_DIE + + + + + Sand_Person_Sniper_B + Crushed + + + + + + TEXT_INDIG_BOTHAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Bothan.ALO + RI_INFANTRY.ALO + i_button_bothan_civilian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + true + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Bothan + Unit_Move_Bothan + Unit_Attack_Bothan + Unit_Assist_Move_Bothan + Unit_Assist_Attack_Bothan + Unit_Guard_Bothan + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Bothan_Civ_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Bothan_Civ_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Bothan_Civilian + FW_DIE + + + + + Bothan_Civilian + FL_DIE + + + + + Bothan_Civilian + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + + + TEXT_INDIG_ELITE_GUARD + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + EI_RoyalGaurd.alo + i_button_imperial_guard.tga + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,SELECTABLE + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + true + + True + + 0.8 + 20.0 + 0.8 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .192 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 12 + 60 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Yes + + Proj_Force_Pike + 25.0 + 6 + 1.5 + + Infantry, 2.0 + Vehicle, 3.0 + Air, 20.0 + Structure, 5.0 + + 100.0 + 30.0 + + 100.0 + 7.0 + + 500.0 + 500.0 + 500.0 + AntiInfantry + 7 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Unit_Select_Imp_Guard + Unit_Move_Imp_Guard + Unit_Attack_Imp_Guard + Unit_Assist_Move_Imp_Guard + Unit_Assist_Attack_Imp_Guard + Unit_Guard_Imp_Guard + + 1x1 + Yes + No + + 0.25 + 0.0 + True + + false + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + false + + + + + + TEXT_UNIT_CLONETROOPER_SHOCK + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + REI_CLONETROOPER_SHOCK.ALO + REI_CLONETROOPER_PHASE2.ALO + I_BUTTON_CLONETROOPER_P2_SHOCK.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + + True + + 0.8 + 20.0 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + true + 1.7 + Empire + 0 + No + 10 + Armor_Infantry + 5 + 75 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Blue + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Republic_Shock_Clonetrooper_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Republic_Shock_Clonetrooper_Force_Lightning_Death_Clone + Damage_Crush, Republic_Shock_Clonetrooper_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + Attention, + Yoda, + Commander_Cody, + + + + + + Republic_Shock_Clonetrooper + FW_DIE + + + + + Republic_Shock_Clonetrooper + FL_DIE + + + + + Republic_Shock_Clonetrooper + Crushed + + + + + + TEXT_UNIT_SENATE_COMMANDO + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_SENATE_COMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + ReI_clonetrooper_senate.ALO + + I_BUTTON_CLONETROOPER_P1_SENATE.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + + + True + + 0.8 + 20.0 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + true + 1.7 + Empire + 0 + No + 10 + Armor_Infantry + 5 + 85 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Blue + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Rebel_Soldier + Unit_Move_Rebel_Soldier + Unit_Fleet_Move_Rebel_Soldier + Unit_Attack_Rebel_Soldier + Unit_Guard_Rebel_Soldier + Unit_Clone_Infantry_Fire + Unit_Rebel_Soldier_Death + + Unit_Assist_Move_Rebel_Soldier + Unit_Assist_Attack_Rebel_Soldier + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Republic_Senate_Commando_Force_Whirlwind_Death_Clone + Damage_Crush, Republic_Senate_Commando_Crush_Death_Clone + Damage_Force_Lightning, Republic_Senate_Commando_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + Attention, + Yoda, + Commander_Cody, + + + + + + Republic_Senate_Commando + FW_DIE + + + + + Republic_Senate_Commando + Crushed + + + + + Republic_Senate_Commando + FL_DIE + + + + + + TEXT_INDIG_HUTT_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_HUTT.ALO + i_button_hutt.tga + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED, INDIGENOUS_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.6 + .4 + 8.0 + 3.5 + 9.0 + 3.0 + -6.0 + Land + Vehicle + .5 + .075 + .075 + 2 + Standard + Infantry + + true + 1.5 + Hutts + 0 + No + 10 + Armor_Infantry + 3 + 40 + + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 2.0 + 1 + 0.2 + 9 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 120.0 + 1.0 + 90.0 + 7.0 + + + + + + Unit_Chewie_Blaster_Fire + Unit_Hutt_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 6 + + Infantry | AutoRevealIgnore + No + Infantry + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Hutt_Civilian + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + TEXT_INDIG_TWILEK_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Twilek_F.ALO + i_button_Twilek.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 12.0 + 1 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + True + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 4.0 + 2 + 0.2 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Twilek + Unit_Move_Twilek + Unit_Attack_Twilek + Unit_Guard_Twilek + Unit_Assist_Move_Twilek + Unit_Assist_Attack_Twilek + + Unit_Rebel_Infantry_Fire + + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone + Damage_Crush, Twilek_Female_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Twilek_Female + FW_DIE + + + + + Twilek_Female + FL_DIE + + + + + Twilek_Female + Crushed + + + + + Twilek_Female + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + TEXT_INDIG_GEONOSIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Geonosian.ALO + i_button_geonosian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 0.8 + 20.0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 2 + 50.0 + 3.0 + 2.0 + 2.0 + None + Infantry + .5 + 10 + .1 + .1 + .25 + 2 + Standard + .9 + + 1.5 + Rebel + 0 + No + 10 + Armor_Infantry + 5 + 5 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Geonosian_Sonic_Blaster + 2 + 1 + 0.2 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 8.0 + + 130.0 + 1.0 + 120.0 + + 16.0 + + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + + Unit_Geonosian_Fire + Unit_Geonosian_Idle_Loop + Unit_Geonosian_Moving_Loop + Unit_Geonosian_Death + + Ambient_Geonosian_Random_Chatter + 3 + 5 + + 50.0 + 200.0 + 150.0 + AntiInfantry + + Hover + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone + + 1x1 + Yes + No + True + 5 + + 0.25 + 0.3 + + false + + + + + Geonosian + FW_DIE + + + + + Geonosian + FL_DIE + + + + + + TEXT_INDIG_SULLUSTAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Sullustan.ALO + i_button_sullustan.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 12.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Rebel + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Sullustan + Unit_Move_Sullustan + Unit_Attack_Sullustan + Unit_Guard_Sullustan + Unit_Assist_Move_Sullustan + Unit_Assist_Attack_Sullustan + + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry + No + Infantry + + Damage_Force_Whirlwind, Sullustan_Civilian_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Sullustan_Civilian_Force_Lightning_Death_Clone + Damage_Crush, Sullustan_Civilian_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Sullustan_Civilian + FW_DIE + + + + + Sullustan_Civilian + FL_DIE + + + + + Sullustan_Civilian + Crushed + + + + + Sullustan_Civilian + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + NI_GMale_Urban_A.ALO + TEXT_INDIG_PYNGANI + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_gmale_snow.ALO + i_button_gmale_snow.tga + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, HARASS + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 12.0 + 0.7 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Hostile + 0 + No + 10 + Armor_Infantry + 3 + 25 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Pyngani_Carbonite_Gun + 1 + 0.2 + 2.5 + + Infantry, 2.0 + Vehicle, 4.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Pyngani_Fire + Unit_Rebel_Soldier_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Pyngani_Warrior_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Pyngani_Warrior_Force_Lightning_Death_Clone + Damage_Crush, Pyngani_Warrior_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Pyngani_Warrior + FW_DIE + + + + + Pyngani_Warrior + FL_DIE + + + + + Pyngani_Warrior + Crushed + + + + + + 0.3 + TEXT_UNIT_NIGHT_SISTER + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_nightsister_ranger.alo + i_button_ni_nightsister_ranger.tga + + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,HARASS + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + 0.8 + 12.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + True + + 1.5 + Hostile + 0 + No + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Indig_Nightsister_Lightning + 4.0 + 1 + 0.2 + + Infantry, 1.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Twilek + Unit_Move_Twilek + Unit_Attack_Twilek + Unit_Guard_Twilek + Unit_Assist_Move_Twilek + Unit_Assist_Attack_Twilek + + Unit_Rebel_Infantry_Fire + + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + 1x1 + Yes + Yes + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + false + + + + DRAIN_LIFE + 40.0 + NightSister_Drain_Life + i_sa_minor_drain_life.tga + TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME + TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION + Unit_Attack_Night_Sister + + + + + + + User_Input + Infantry | Vehicle | LandHero + + + + Demolition_Bomb, + Proximity_Mine + + + 5 + 15 + Drain_Life_Effect + B_HAND_L + B_PELVIS + 100.0 + Unit_Force_Lightning + 4 + No + + + + + + + + + + TEXT_INDIG_NOGHRI + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Noghri.alo + i_button_noghri.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1.0 + 20.0 + 1.0 + + 1.0 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .6 + 10 + .1 + .1 + 2 + Standard + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 6 + 40 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + Yes + + Proj_Hand_Disruptor_Cannon + 1 + 0.2 + 1.2 + + Infantry, 2.0 + Vehicle, 4.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 120.0 + 1.0 + 7.0 + + Unit_Select_Noghri + Unit_Move_Noghri + Unit_Attack_Noghri + Unit_Move_Noghri + Unit_Attack_Noghri + Unit_Guard_Noghri + Unit_Pyngani_Fire + Unit_Rebel_Soldier_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Noghri_Indigenous_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Noghri_Indigenous_Force_Lightning_Death_Clone + Damage_Crush, Noghri_Indigenous_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + Yes + false + + + + + Noghri_Indigenous + FW_DIE + + + + + Noghri_Indigenous + FL_DIE + + + + + Noghri_Indigenous + Crushed + + + + + + TEXT_INDIG_MUSTAFARIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Mustafarian.alo + i_button_gmale_snow.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1.0 + 20.0 + 1.0 + + 1.0 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .6 + 10 + .1 + .1 + 2 + Standard + + 1.5 + Rebel + 0 + No + 10 + Armor_Infantry + 6 + 40 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + Yes + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 120.0 + 1.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Pyngani_Fire + Unit_Rebel_Soldier_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Mustafarian_Indigenous_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Mustafarian_Indigenous_Force_Lightning_Death_Clone + Damage_Crush, Mustafarian_Indigenous_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Mustafarian_Indigenous + FW_DIE + + + + + Mustafarian_Indigenous + FL_DIE + + + + + Mustafarian_Indigenous + Crushed + + + + + Mustafarian_Indigenous + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + TEXT_INDIG_MANDALORIAN + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Mandalorian.alo + i_button_ni_mandalorian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1.0 + 20.0 + 1.0 + + 1.0 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .6 + 10 + .1 + .1 + 2 + Standard + + 1.5 + Hostile + 0 + No + 10 + Armor_Infantry + 6 + 80 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + Yes + + Proj_Hand_Blaster_Red + 5 + 0.1 + 1.5 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 120.0 + 1.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Pyngani_Fire + Unit_Underworld_Soldier_Death + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Mandalorian_Indigenous_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Mandalorian_Indigenous_Force_Lightning_Death_Clone + Damage_Crush, Mandalorian_Indigenous_Crush_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + Mandalorian_Indigenous + DIE + + + + + Mandalorian_Indigenous + DIE + + + + + Mandalorian_Indigenous + DIE + + + + + Mandalorian_Indigenous + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_RODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_rodian_A.ALO + + I_BUTTON_RODIAN.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Rodian + Unit_Move_Rodian + Unit_Attack_Rodian + Unit_Assist_Move_Rodian + Unit_Assist_Attack_Rodian + Unit_Guard_Rodian + Unit_Rebel_Infantry_Fire + + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Rodian_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Rodian_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Rodian_Civilian_A + FW_DIE + + + + + Rodian_Civilian_A + FL_DIE + + + + + 5 + TEXT_INDIG_RODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_rodian_B.ALO + + I_BUTTON_RODIAN.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Rodian + Unit_Move_Rodian + Unit_Attack_Rodian + Unit_Assist_Move_Rodian + Unit_Assist_Attack_Rodian + Unit_Guard_Rodian + Unit_Rebel_Infantry_Fire + + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Rodian_Civ_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Rodian_Civ_B_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Ni_rodian_B.ALO + Rodian_Civilian_B + FW_DIE + + + + + Ni_rodian_B.ALO + Rodian_Civilian_B + FL_DIE + + + + + 5 + TEXT_INDIG_RODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_rodian_B.ALO + + I_BUTTON_RODIAN.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Rodian + Unit_Move_Rodian + Unit_Attack_Rodian + Unit_Assist_Move_Rodian + Unit_Assist_Attack_Rodian + Unit_Guard_Rodian + Unit_Rebel_Infantry_Fire + + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Rodian_Civ_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Rodian_Civ_C_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Ni_rodian_B.ALO + Rodian_Civilian_C + FW_DIE + + + + + Ni_rodian_B.ALO + Rodian_Civilian_C + FL_DIE + + + + + Rodian_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + Rodian_Civilian_B + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_ITHORIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_ithorian.ALO + + I_BUTTON_ithorian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Ithorian_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Ithorian_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Ithorian_Civilian_A + FW_DIE + + + + + Ithorian_Civilian_A + FL_DIE + + + + + Ithorian_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_DUROS_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Duros_A.ALO + I_BUTTON_DUROS.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Empire + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Duros_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Duros_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Duros_Civilian_A + FW_DIE + + + + + Duros_Civilian_A + FL_DIE + + + + + Duros_Civilian_A + Ni_Duros_B.ALO + Damage_Force_Whirlwind, Duros_Civ_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Duros_Civ_B_Force_Lightning_Death_Clone + + + + Duros_Civilian_B + FW_DIE + + + + + Duros_Civilian_B + FL_DIE + + + + + Duros_Civilian_A + NI_Duros_C.ALO + Damage_Force_Whirlwind, Duros_Civ_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Duros_Civ_C_Force_Lightning_Death_Clone + + + + Duros_Civilian_C + FW_DIE + + + + + Duros_Civilian_C + FL_DIE + + + + + Duros_Civilian_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + Duros_Civilian_B + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_NEIMODIAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Ni_neimodian_A.ALO + + I_BUTTON_NEIMODIAN.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + + Rebel + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Neimodian_Civ_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Neimodian_Civ_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Neimodian_Civilian_A + FW_DIE + + + + + Neimodian_Civilian_A + FL_DIE + + + + + Neimodian_Civilian_A + Ni_neimodian_B.ALO + Damage_Force_Whirlwind, Neimodian_Civ_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Neimodian_Civ_B_Force_Lightning_Death_Clone + + + + Neimodian_Civilian_B + FW_DIE + + + + + Neimodian_Civilian_B + FL_DIE + + + + + Neimodian_Civilian_A + Ni_neimodian_C.ALO + Damage_Force_Whirlwind, Neimodian_Civ_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Neimodian_Civ_C_Force_Lightning_Death_Clone + + + + Neimodian_Civilian_C + FW_DIE + + + + + Neimodian_Civilian_C + FL_DIE + + + + + + 5 + TEXT_INDIG_TRANDOSHAN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Ni_trandoshan_militia_A.ALO + I_BUTTON_TRANDOSHAN.tga + + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + Yes + 16.0 + WALK_LOCOMOTOR + + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + 2 + Standard + + 1.75 + Walk + + + Rebel + 0 + No + + 10 + Armor_Infantry + 5 + 30 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Bossk + 3 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Bossk + Unit_Move_Bossk + Unit_Attack_Bossk + Unit_Guard_Bossk + Unit_Storm_Trooper_Fire + Unit_Move_Bossk + Unit_Attack_Bossk + Unit_Defeat_Trando_Civ + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Trandoshan_Civilian_Militia_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Trandoshan_Civilian_Militia_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Trandoshan_Civilian_Militia_A + DIE + 0 + + + + Trandoshan_Civilian_Militia_A + DIE + 1 + + + + Trandoshan_Civilian_Militia_A + Ni_trandoshan_militia_B.ALO + Damage_Force_Whirlwind, Trandoshan_Civilian_Militia_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Trandoshan_Civilian_Militia_B_Force_Lightning_Death_Clone + + + + Trandoshan_Civilian_Militia_B + DIE + 0 + + + + Trandoshan_Civilian_Militia_B + DIE + 1 + + + + Trandoshan_Civilian_Militia_A + Ni_trandoshan_militia_C.ALO + Damage_Force_Whirlwind, Trandoshan_Civilian_Militia_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Trandoshan_Civilian_Militia_C_Force_Lightning_Death_Clone + + + + Trandoshan_Civilian_Militia_C + DIE + 0 + + + + Trandoshan_Civilian_Militia_C + DIE + 1 + + + + Trandoshan_Civilian_Militia_A + SELECTABLE + SURFACE_FX, AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,INDIGENOUS_UNIT + no + Hostile + + + + + 5 + TEXT_INDIG_MUUN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Ni_munn_A.ALO + I_BUTTON_MUUN.tga + + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.7 + 8.0 + 1.4 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + 2 + Standard + + 1.5 + + Rebel + 0 + No + + 10 + Armor_Infantry + 3 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Proj_Hand_Blaster_Red + 1 + 0.2 + 2.0 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 150.0 + 1.0 + 150.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + + Infantry + Infantry | AutoRevealIgnore + No + Infantry + + Damage_Force_Whirlwind, Muun_Civilian_A_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Muun_Civilian_A_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + 5 + + false + + + + + Muun_Civilian_A + DIE + 0 + + + + Muun_Civilian_A + DIE + 1 + + + + Muun_Civilian_A + Ni_munn_B.ALO + Damage_Force_Whirlwind, Muun_Civilian_B_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Muun_Civilian_B_Force_Lightning_Death_Clone + + + + Muun_Civilian_B + DIE + 0 + + + + Muun_Civilian_B + DIE + 1 + + + + Muun_Civilian_A + Ni_munn_C.ALO + Damage_Force_Whirlwind, Muun_Civilian_C_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, 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Unit_Rebel_Infantry_Fire + Unit_Rebel_Soldier_Death + + 500.0 + 500.0 + 500.0 + AntiInfantry + 5 + + Infantry + Infantry + No + Infantry + + Damage_Force_Whirlwind, Ishi_Tib_Civ_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Ishi_Tib_Civ_Force_Lightning_Death_Clone + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 1x1 + Yes + Yes + + 0.25 + 0.0 + True + + false + + + + + Ishi_Tib_Civilian + FW_DIE + + + + + Ishi_Tib_Civilian + FL_DIE + + + + + TEXT_INDIG_QUARREN_CIV + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_quarren_A + I_BUTTON_QUARREN + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 10 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land 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i_button_rancor.tga + SELECTABLE + AFFECTED_BY_SHIELD,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED,SQUASH,UNIT_AI,INDIGENOUS_UNIT + No + No + Yes + yes + 50 + 3.0f + 1.0 + 5 + 0 + 2 + 10.0 + + 0.75 + 1.5 + .75 + 1.5 + Yes + yes + 20.0 + 25.0 + Land + Giant Vehicle + 100 + .1 + Solo + + 1.0 + + Hostile + 0 + No + + 10 + Armor_Default + 90 + 1100 + 2 + 33.0, 33.0 + Generic_Shadow + B_Chest + + Proj_Rancor_Hit + 2.0 + 1 + 0.2 + 20 + + Infantry, 1.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 1.0 + + 120.0 + 1.0 + 35.0 + + 200.0 + 200.0 + 200.0 + 50.0 + Rancor_Dark_Ally_Attack_Priority + Air, Structure + Shield_Penetration_Effect_Particle + + 30 + 3.0 + + Infantry + Infantry + No + Infantry + + 1000 + + False + 1x1 + Yes + No + + Damage_Normal, Felucia_Rancor_Death_Clone_00 + Damage_Normal, Felucia_Rancor_Death_Clone_01 + + + + 1.0 + 0.0 + 50.0 + 400.0 + 0.0 + Damage_Normal + POUND_ATTACK + 0.75 + 20 + + Vehicle + + + + + 1.0 + 45.0 + 50.0 + 0.0 + 1.0 + 120 + Damage_Eat + 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+ 0.0 + false + False + + Civilian + Medium_Explosion_Land + Yes + Yes + Unit_Tank_Death_SFX + Unit_Skiff_Idle_Engine_Loop + Unit_Skiff_Moving_Engine_Loop + NotOpportunityTarget + Credit_Penalty, 1.0 + + + + + TEXT_INDIG_LAND_SPEEDER + TEXT_ENCYCLOPEDIA_LIGHT_VEHICLE + TEXT_ENCYCLOPEDIA_CLASS_SPEEDER + Av_police_speeder.ALO + + 80 + 3.0f + Hover + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT, DUMMY_TOOLTIP,TREAD_SCROLL + Yes + Yes + No + 1.0 + 1.0 + + 2.3 + 2.3 + 7.0 + Land + Vehicle + .2 + .2 + .75 + 4 + Standard + 100 + + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + + + Vehicle + Hover + 1x1 + No + No + No + No + 45.0 + + 20.0 + + No + 1 + + Hover + + no + 2 + 16.0, 8.0 + Generic_Shadow + False + + + Infantry + 1x1 + 128, 101, 79, 255 + 0.25 + 0.0 + false + False + + Civilian + Medium_Explosion_Land + Yes + Yes + Unit_Tank_Death_SFX + Unit_Skiff_Idle_Engine_Loop + Unit_Skiff_Moving_Engine_Loop + NotOpportunityTarget + Credit_Penalty, 1.0 + + + + + + Av_air_speeder_A.ALO + i_button_rebel_speeder.tga + false + 1.0 + + 1.0 + 15 + + 1.0 + 4.5 + 1.5 + 5.0 + 1.0 + 4.0 + 0.0 + 60 + 100.0 + Frigate + 0 + + FIGHTER_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + No + + Neutral + False + 0 + + 100 + 5 + 0.1 + + + 5 + 10 + + Flying + 1x1 + no + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + 0 + + No + No + False + + 150.0 + 300.0 + 75.0 + 5.0 + Flying + No + False + + + + Av_air_speeder_B.ALO + i_button_rebel_speeder.tga + false + 1.0 + + 1.0 + 15 + + 1.0 + 4.5 + 1.5 + 5.0 + 1.0 + 4.0 + 0.0 + 60 + 100.0 + Frigate + 0 + + FIGHTER_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + No + + Neutral + False + 0 + + 100 + 5 + 0.1 + + + 5 + 10 + + Flying + 1x1 + no + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + 0 + + No + No + False + + 150.0 + 300.0 + 75.0 + 5.0 + Flying + No + False + + + + + + + + + + + + + + + + + + diff --git a/Data/XML/IndigenousSpace.xml b/Data/XML/IndigenousSpace.xml new file mode 100644 index 0000000..1469e7e --- /dev/null +++ b/Data/XML/IndigenousSpace.xml @@ -0,0 +1,1457 @@ + + + + + 0.1 + TEXT_STRUCTURE_ORBITAL_MERCHANT_STATION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_STRUCTURE_ORBITAL_MERCHANT_STATION_DESC + EB_construction_pod.alo + 0.0, 0.0, 0.0 + SELECTABLE + IDLE, SPACE_OBSTACLE + 100.0 + 1.0 + 1.5 + 0 + 15000 + 30.0 + 0 + 0 + 0 + Civilian + 0 + Armor_Fighter + false + no + 1 + 1 + Yes + Unit_Space_Station_Death_SFX + Yes + Yes + Friggin_Huge_Explosion_Space + Proj_Construction_Pod_Detonation + true + Structure + 0.1 0.1 + + 130 + 0 0 0 + StaticObject + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Credit_Penalty_Space_Large, 1.0 + NotOpportunityTarget + + + + + + + 0.1 + TEXT_STRUCTURE_ORBITAL_MERCHANT_STATION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_STRUCTURE_ORBITAL_MERCHANT_STATION_DESC + EB_construction_pod.alo + 0.0, 0.0, 0.0 + SELECTABLE + IDLE, SPACE_OBSTACLE + 100.0 + 1.0 + 1.5 + 0 + 15000 + 30.0 + 0 + 0 + 0 + Civilian + 0 + Armor_Fighter + false + no + 1 + 1 + Yes + Unit_Space_Station_Death_SFX + Yes + Yes + Friggin_Huge_Explosion_Space + Proj_Construction_Pod_Detonation + true + Structure + 0.1 0.1 + + 130 + 0 0 0 + StaticObject + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Credit_Penalty_Space_Large, 1.0 + NotOpportunityTarget + + + + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_01 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_1 + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_02 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_2 + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_03 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_3 + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_04 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_4 + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_05 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_5 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_06 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_6 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_07 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_7 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_08 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_8 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_09 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_9 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_10 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_10 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_11 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_11 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Freighter_12 + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + Tasked_12 + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_Dusty_Duck.ALO + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_yu-410.ALO + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_yv-100.ALO + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_yv-330.ALO + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + + + + + + TEXT_INDIG_FREIGHTER + TEXT_ENCYCLOPEDIA_FREIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FREIGHTER + NV_yv-929.ALO + + 280 + -30 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, IDLE, SELECTABLE, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + Yes + Yes + + 1.0 + 0.8 + + 2.3 + 1.0 + Frigate + -55.0 + + + 0.5 + 15 + .065 + .065 + + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 500 + 500 + 10 + 100 + + Armor_Default + Shield_Corvette + + + + + + Frigate + No + Space + No + Yes + Yes + False + 1 + + + + + Civilian + Large_Explosion_Space + Yes + Yes + true + Unit_Corvette_Death_SFX + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Credit_Penalty_Space, 1.0 + + NotOpportunityTarget + + + + + + + + + + + + + + + + + + + + diff --git a/Data/XML/LandSecondarySkydomes.xml b/Data/XML/LandSecondarySkydomes.xml new file mode 100644 index 0000000..48078bf --- /dev/null +++ b/Data/XML/LandSecondarySkydomes.xml @@ -0,0 +1,147 @@ + + + + + + + + + W_skyorange_horizon_evening.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_skyorange_horizon_evening.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_skyorange_horizon_evening.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_skyorange_horizon_evening.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + + + + + + W_sky_urban_traffic00.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + + W_sky_rings00.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_sky_rings00.alo + Yes + No + 3.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_sky_rings01.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + W_sky_rings01.alo + Yes + No + 3.0 + + 0.0 + no + 0 + 99 + true + + + \ No newline at end of file diff --git a/Data/XML/Landbombingrununits.xml b/Data/XML/Landbombingrununits.xml new file mode 100644 index 0000000..68bbbc0 --- /dev/null +++ b/Data/XML/Landbombingrununits.xml @@ -0,0 +1,212 @@ + + + + + + + TEXT_UNIT_NTB_630 + ReV_ntb630.ALO + I_BUTTON_NTB630.tga + 0.985 + 40.0 + + 6.0 + 2.0 + 0.2 + 10.0 + 3.0 + 45 + POWERED + LANDBOMBER_LOCOMOTOR, SHIELDED, POWERED, AMBIENT_SFX,UNIT_AI, TARGETING, WEAPON + Yes + 450 + 1.0f + 0.4 + + Fly + No + Empire + 15 + + + Armor_Speeder + 25 + 50 + 50 + 5 + 500 + 10 + + Unit_Y_Wing_Fire + Unit_Select_ntb630 + Unit_Move_ntb630 + Unit_Attack_ntb630 + Unit_Guard_ntb630 + Unit_Y_Wing_Fly_By_Land + 1 + 2 + Unit_Target_Land_NTB630 + Unit_Target_Land_NTB630 + + 0.0 + Yes + 20 + 20 + 0.0 + 500.0 + + + Y_Wing_Bombing_Run_Bomb + + 1 + 0.2 + 0.20 + + Rebel_Bombing_Run_Explosion_Land + Projectile_Shield_Absorb_Small + P_Smoke_Small02.alo + Medium_Explosion_Land + Air + 150 + BombingRun + 1x1 + yes + 1 + 1 + 2 + 20.0, 20.0 + + + Yes + Yes + + Capital + 100.0 + 2.0 + + 100.0 + 250.0 + 30.0 + 145.0 + 400.0 + 700 + + Small_Explosion_Space + Unit_Y_Wing_Death_SFX + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + + + + TEXT_UNIT_TIE_BOMBER + EV_TIEBOMBER.ALO + 0.985 + 40.0 + 6.0 + 3.0 + 0.2 + 10.0 + 2.0 + 50 + POWERED + LANDBOMBER_LOCOMOTOR, SHIELDED, POWERED, AMBIENT_SFX,UNIT_AI, TARGETING, WEAPON + Yes + 43 + 1.0f + 1.0 + + Fly + No + Rebel + 15 + + 75, 75, 75, 255 + + Armor_Speeder + 25 + 0 + 100 + 0 + 500 + 10 + + Unit_TIE_Bomber_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Attack_Vulture + Unit_Select_Vulture + Unit_Guard_Vulture + Unit_TIE_Fighter_Engine_Loop + Unit_TIE_Bomber_Fly_By_Land + 1 + 2 + Unit_Select_Vulture + Unit_Bombing_Run_Droid_Bomber + + 0.0 + no + 20 + 20 + 0.0 + 500.0 + + TIE_Bomber_Bombing_Run_Bomb + + 1 + 0.2 + 0.20 + + Empire_Bombing_Run_Explosion_Land + Projectile_Shield_Absorb_Small + P_Smoke_Small02.alo + Medium_Explosion_Land + i_button_tie_bomber.tga + Air + 150 + BombingRun + 1x1 + yes + 1 + 1 + 2 + 20.0, 20.0 + + + Yes + Yes + + Capital + 100.0 + 2.0 + + 100.0 + 250.0 + 30.0 + 145.0 + 400.0 + 370 + + Small_Explosion_Space_Empire + Unit_TIE_Fighter_Death_SFX + + Yes + 0.4 + 1.0f + Small_Explosion_Space_Empire + Unit_TIE_Fighter_Spinning_By + true + + + + diff --git a/Data/XML/Landprimaryskydomes.xml b/Data/XML/Landprimaryskydomes.xml new file mode 100644 index 0000000..424128d --- /dev/null +++ b/Data/XML/Landprimaryskydomes.xml @@ -0,0 +1,742 @@ + + + + + + + w_stars_greenscreen.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + w_stars_blackscreen.alo + Yes + No + 5.0 + + 0.0 + no + 0 + 99 + true + + + + + + w_stars_purplescreen.alo + Yes + No + 1.0 + + 0.0 + no + 0 + 99 + true + + + + + + + w_sky00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky00.alo + Yes + No + 2.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky00_evening.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky00_evening.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky04.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky04.alo + Yes + No + 2.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_murk00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_murk00_huge.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_skysnow00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_skysnow00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_desert00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_desert00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + W_sky_ord_mantell00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_skyclear00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_skyclear00.alo + Yes + No + 3.0 + SKY_DOME + 6.0 + no + 0 + 99 + true + + + + + + w_sky_storm00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_storm00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_desert00_evening.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_desert00_evening.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_nightclear00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_nightclear00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_nightclear00_noflare.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_thin_atmos00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_thin_atmos00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_volcanic00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog00.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog00.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog00.alo + Yes + No + 4.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_bespin.alo + Yes + No + 2.2 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_interior.alo + Yes + No + 2.2 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_interior2.alo + Yes + No + 2.2 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_kamino.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_kamino.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_utapau.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_nightclear00.alo + Yes + No + 2.5 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_zhar.alo + Yes + No + 2.2 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_ithor.ALO + Yes + No + 2.5 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_03.ALO + Yes + No + 5.5 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog01.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog01.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + w_sky_smog01.alo + Yes + No + 4.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + + + W_sky_tatooine_sunset.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + W_sky_tatooine_sunset.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + W_sky_dreary.ALO + Yes + No + 1.3 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + W_sky_twin_moons.alo + Yes + No + 1.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + + + + W_sky_twin_moons.alo + Yes + No + 3.0 + SKY_DOME + 0.0 + no + 0 + 99 + true + + + \ No newline at end of file diff --git a/Data/XML/LayerZDummy.xml b/Data/XML/LayerZDummy.xml new file mode 100644 index 0000000..f360909 --- /dev/null +++ b/Data/XML/LayerZDummy.xml @@ -0,0 +1,79 @@ + + + + + 1 + o_zlayer.alo + W_LASER_INVISIBLE.ALO + 250 + -30 + 0.995 + 1.0 + 0.2 + 255, 255, 255, 255 + 0.0 + 5 + 4 + 0.8 + Space + + 0.1 + 60 + .04 + .04 + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.7 + Yes + 1.5 + 0.05 + 0.0 + 0.0 + 0.0 + Empire + No + No + 99 + 0 + 20 + 750 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1250 + 15 + Yes + 120 + DUMMY_STARSHIP, POWERED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + 0.0 + 0.0 + + No + Large_Explosion_Space + i_button_corellian_corvette.tga + W_LASER_INVISIBLE.ALO + 600 + 0 0 0 + 45 + No + True + Unit_Corvette_Death_SFX + No + Space + 1 + 1 + 0 + + diff --git a/Data/XML/Legacy/Containers.xml b/Data/XML/Legacy/Containers.xml new file mode 100644 index 0000000..0b63a28 --- /dev/null +++ b/Data/XML/Legacy/Containers.xml @@ -0,0 +1,56 @@ + + + + + TEXT_OBJECT_GALACTIC_FLEET + w_planet_fleet.alo + Yes + 1.0 + 0.3 + No + -20, -12, 0.1 + SELECTABLE, FLEET, FLEET_LOCOMOTOR + + Empire + yes + 0.5 + Yes + + + + + 80 + 200 + + + + + TEXT_OBJECT_GALACTIC_SQUADRON + Yes + 1.0 + 1.0 + No + -20, -12, 0.1 + + Yes + 80 + 200 + + FLEET + + + + TEXT_OBJECT_TEAM + No + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR + REVEAL + REVEAL + 200.0 + 800.0 + Space + Yes + 80 + 200 + + + \ No newline at end of file diff --git a/Data/XML/Legacy/GenericHeroes.xml b/Data/XML/Legacy/GenericHeroes.xml new file mode 100644 index 0000000..9bf9ba0 --- /dev/null +++ b/Data/XML/Legacy/GenericHeroes.xml @@ -0,0 +1,849 @@ + + + + + + + TEXT_HERO_UNIT_FIELD_REBEL + + Yes + 1 + RI_Fieldcommander.ALO + RI_INFANTRY.ALO + + i_button_RI_field_commander_bust.tga + 1.0 + 1.0 + No + + Rebel + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + Armor_Hero + + 0.65 + .366 + .537 + 1.1 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 0.3 + .07 + .07 + 2 + + 1.5 + No + 0 + 30 + 30 + 0 + 0 + 0 + yes + + 4 + Proj_Infiltrator_Blaster + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Rebel_Field + Unit_Move_Rebel_Field + Unit_Attack_Rebel_Field + Unit_Guard_Rebel_Field + Unit_Group_Move_Rebel_Field + Unit_Group_Attack_Rebel_Field + Unit_Rebel_Infantry_Fire + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + true + FieldCommander + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + True + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + + Generic_Field_Commander_Rebel + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.1 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + Armor_Infantry + 60 + TEXT_HERO_UNIT_FIELD_EMPIRE + 1 + RI_Fieldcommander.ALO + i_button_field_commander.tga + 1.0 + 1.0 + No + + Empire + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 0.8 + 20.0 + + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 0.5 + + 1.5 + No + 0 + 30 + 0 + 0 + 0 + yes + + 4 + Proj_Infiltrator_Blaster + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Storm_Trooper + Unit_Move_Storm_Trooper + Unit_Attack_Storm_Trooper + Unit_Guard_Storm_Trooper + Unit_Storm_Trooper_Fire + + LandHero + 25 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + True + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + + 33, 33, 33, 255 + TEXT_HERO_UNIT_FIELD_EMPIRE + + Yes + 1 + + EI_FieldCommander.alo + EI_TROOPER.ALO + i_button_ei_field_commander_bust.tga + 1.0 + 1.0 + No + + Empire + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + Armor_Hero + + 0.8 + 20.0 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 0.3 + .05 + .05 + 2 + + 1.5 + No + 0 + 30 + 30 + 0 + 0 + 0 + yes + + 4 + Proj_Infiltrator_Blaster + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Empire_Field + Unit_Move_Empire_Field + Unit_Attack_Empire_Field + Unit_Guard_Empire_Field + Unit_Group_Move_Empire_Field + Unit_Group_Attack_Empire_Field + Unit_Storm_Trooper_Fire + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + true + FieldCommander + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + True + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + + Generic_Field_Commander_Empire + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.1 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + TEXT_HERO_UNIT_FLEET_REBEL + + Yes + 1 + i_button_RI_fleet_commander_bust.tga + 1.0 + 1.0 + No + Walk + Rebel + 0 + 75 + + 30 + Yes + true + FleetCommander + Yes + Yes + Yes + + TEXT_TOOLTIP_FLEET_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + SpaceHero + 21 + + + + Space_Automatic + 0.25 + No + 0 + Capital | Corvette | Frigate | Fighter + + + Yes + Space_Automatic + 1.5 + Yes + 0 + + + + + + TEXT_HERO_UNIT_FLEET_EMPIRE + + Yes + 1 + i_button_ei_fleet_commander_bust.tga + 1.0 + 1.0 + No + Walk + Empire + 0 + 75 + + 30 + true + FleetCommander + Yes + Yes + Yes + Yes + + TEXT_TOOLTIP_FLEET_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + SpaceHero + 21 + + + + Space_Automatic + 0.25 + No + 0 + Capital | Corvette | Frigate | Fighter + + + Yes + Space_Automatic + 1.5 + Yes + 0 + + + + + + + 1 + TEXT_HERO_UNIT_FLEET_REBEL + i_button_RI_fleet_commander.tga + Yes + Rebel + 1000 + 90 + Yes + Yes + 0 + No + No + 999 + 0 + 0 + 2 + + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Fleet_Commander_Rebel + Yes + GUI_R_Fleet_Commander_Complete + RHD_Build_Commander + RHD_Recruitment_Canceled + + TEXT_TOOLTIP_FLEET_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 2500 + 40 + + Tactical_Units + -1 + -1 + + SpaceHero + 1 + 500 + + + + 1 + TEXT_HERO_UNIT_FLEET_EMPIRE + i_button_EI_fleet_commander.tga + Yes + Empire + 1000 + 90 + Yes + Yes + 0 + 999 + 0 + 0 + 2 + + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Fleet_Commander_Empire + Yes + GUI_E_Fleet_Commander_Complete + RHD_Build_Commander + RHD_Recruitment_Canceled + + TEXT_TOOLTIP_FLEET_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 2500 + 40 + + Tactical_Units + -1 + -1 + + + SpaceHero + 1 + 500 + + + + 1 + TEXT_HERO_UNIT_FIELD_REBEL + i_button_RI_field_commander.tga + Yes + Rebel + 1000 + 90 + Yes + Yes + 0 + No + No + 999 + 0 + 1 + 0 + R_Ground_Barracks + + DUMMY_GROUND_COMPANY + Legacy_Transport + Squad_Generic_Field_Commander_Rebel + No + 5 + Rebel_Field_Commander_Team + Yes + GUI_R_Field_Commander_Complete + RHD_Build_Commander + RHD_Recruitment_Canceled + Unit_Fleet_Move_Rebel_Field + + + TEXT_TOOLTIP_FIELD_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 550 + 15 + RC_Level_Three_Tech_Upgrade + Tactical_Units + -1 + -1 + + 1 + LandHero + 500 + + + + 1 + TEXT_HERO_UNIT_FIELD_EMPIRE + i_button_EI_field_commander.tga + Yes + Empire + 1000 + 90 + Yes + Yes + 0 + 999 + 0 + 1 + 0 + + + DUMMY_GROUND_COMPANY + Legacy_Transport + Squad_Generic_Field_Commander_Empire + No + 5 + Empire_Field_Commander_Team + Yes + GUI_E_Field_Commander_Complete + RHD_Build_Commander + RHD_Recruitment_Canceled + Unit_Fleet_Move_Empire_Field + + + TEXT_TOOLTIP_FIELD_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 550 + 15 + EC_Level_Three_Tech_Upgrade + Tactical_Units + -1 + -1 + + 1 + LandHero + 500 + + + + 65 + TEXT_HERO_UNIT_FIELD_EMPIRE + + UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + .8 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .1 + .1 + + Yes + 80 + 200 + + i_button_EI_field_commander.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + 150 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + Infantry + + + + TEXT_HERO_UNIT_FIELD_REBEL + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + UC_Empire_Buildable_Anti_Infantry_Turret + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 1.1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + i_button_field_commander.tga + + 150.0 + 50.0 + 200.0 + 130.0 + 200.0 + Infantry + 150 + + 65 + 3.0f + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + diff --git a/Data/XML/Legacy/Groundbases.xml b/Data/XML/Legacy/Groundbases.xml new file mode 100644 index 0000000..4ebe43b --- /dev/null +++ b/Data/XML/Legacy/Groundbases.xml @@ -0,0 +1,513 @@ + + + + + + + + + TEXT_REBEL_GROUND_BASE_1 + 0 + Yes + Rebel + DUMMY_GROUND_BASE + 1500 + 1400 + 20 + Yes + 10 + 4000 + 15 + 0 + 1 + + Rebel_Ground_Base_2 + 0 + 0 + Structure + RB_ACC_L01.ALO + 1300 + 0 0 40 + 45 + yes + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_REBEL_GROUND_BASE_2 + 0 + Yes + Rebel + DUMMY_GROUND_BASE + 3000 + 3300 + 40 + Yes + 20 + 7000 + 15 + 0 + 2 + Rebel_Ground_Base_1 + Rebel_Ground_Base_3 + 1 + 0 + Structure + RB_ACC_L02.ALO + 1300 + 0 0 40 + 45 + yes + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_REBEL_GROUND_BASE_3 + 0 + Yes + Rebel + DUMMY_GROUND_BASE + 6000 + 5500 + 80 + Yes + 30 + 13000 + 15 + 0 + 3 + Rebel_Ground_Base_2 + Rebel_Ground_Base_4 + 2 + 0 + Structure + RB_ACC_L03.ALO + 1300 + 0 0 40 + 45 + yes + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_REBEL_GROUND_BASE_4 + 0 + Yes + Rebel + DUMMY_GROUND_BASE + 12000 + 8300 + 120 + Yes + 40 + 18000 + 15 + 0 + 4 + Rebel_Ground_Base_3 + Rebel_Ground_Base_5 + 3 + 0 + Structure + RB_ACC_L04.ALO + 1300 + 0 0 40 + 45 + yes + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_REBEL_GROUND_BASE_5 + 0 + Yes + Rebel + DUMMY_GROUND_BASE + 24000 + 12800 + 200 + Yes + 90 + 25000 + 15 + 0 + 5 + Rebel_Ground_Base_4 + + 4 + 0 + Structure + RB_ACC_L05.ALO + 1300 + 0 0 40 + 45 + yes + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_EMPIRE_GROUND_BASE_1 + 0 + Yes + Empire + DUMMY_GROUND_BASE + 1500 + 1400 + 20 + Yes + 10 + 4000 + 15 + 0 + 1 + + Empire_Ground_Base_2 + 0 + 0 + Structure + yes + EHD_Build_Structure + EHD_Building_Canceled + EHD_Construction_Complete + i_button_imperial_base.tga + + + + TEXT_EMPIRE_GROUND_BASE_2 + 0 + Yes + Empire + DUMMY_GROUND_BASE + 3000 + 3300 + 40 + Yes + 20 + 7000 + 15 + 0 + 2 + Empire_Ground_Base_1 + Empire_Ground_Base_3 + 1 + 0 + Structure + yes + EHD_Build_Structure + EHD_Building_Canceled + EHD_Construction_Complete + i_button_imperial_base.tga + + + + TEXT_EMPIRE_GROUND_BASE_3 + 0 + Yes + Empire + DUMMY_GROUND_BASE + 6000 + 5500 + 80 + Yes + 30 + 13000 + 15 + 0 + 3 + Empire_Ground_Base_2 + Empire_Ground_Base_4 + 2 + 0 + Structure + yes + EHD_Build_Structure + EHD_Building_Canceled + EHD_Construction_Complete + i_button_imperial_base.tga + + + + TEXT_EMPIRE_GROUND_BASE_4 + 0 + Yes + Empire + DUMMY_GROUND_BASE + 12000 + 8300 + 120 + Yes + 40 + 18000 + 15 + 0 + 4 + Empire_Ground_Base_3 + Empire_Ground_Base_5 + 3 + 0 + Structure + yes + EHD_Build_Structure + EHD_Building_Canceled + EHD_Construction_Complete + i_button_imperial_base.tga + + + + TEXT_EMPIRE_GROUND_BASE_5 + 0 + Yes + Empire + DUMMY_GROUND_BASE + 24000 + 12800 + 200 + Yes + 50 + 25000 + 15 + 0 + 5 + Empire_Ground_Base_4 + + 4 + 0 + Structure + yes + EHD_Build_Structure + EHD_Building_Canceled + EHD_Construction_Complete + i_button_imperial_base.tga + + + + + 0 + Yes + Underworld + DUMMY_GROUND_BASE + 1500 + 1400 + 20 + Yes + 10 + 4000 + 15 + 0 + 1 + + Underworld_Ground_Base_2 + 0 + 0 + Structure + + 1300 + 0 0 40 + 45 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + i_button_rebel_base.tga + + + + + 0 + Yes + Underworld + DUMMY_GROUND_BASE + 3000 + 3300 + 40 + Yes + 20 + 7000 + 15 + 0 + 2 + Underworld_Ground_Base_1 + Underworld_Ground_Base_3 + 1 + 0 + Structure + + 1300 + 0 0 40 + 45 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + i_button_rebel_base.tga + + + + + 0 + Yes + Underworld + DUMMY_GROUND_BASE + 6000 + 5500 + 80 + Yes + 30 + 13000 + 15 + 0 + 3 + Underworld_Ground_Base_2 + Underworld_Ground_Base_4 + 2 + 0 + Structure + + 1300 + 0 0 40 + 45 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + i_button_rebel_base.tga + + + + + 0 + Yes + Underworld + DUMMY_GROUND_BASE + 12000 + 8300 + 120 + Yes + 40 + 18000 + 15 + 0 + 4 + Underworld_Ground_Base_3 + Underworld_Ground_Base_5 + 3 + 0 + Structure + + 1300 + 0 0 40 + 45 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + i_button_rebel_base.tga + + + + + 0 + Yes + Underworld + DUMMY_GROUND_BASE + 24000 + 12800 + 200 + Yes + 90 + 25000 + 15 + 0 + 5 + Underworld_Ground_Base_4 + + 4 + 0 + Structure + + 1300 + 0 0 40 + 45 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + i_button_rebel_base.tga + + + + TEXT_PIRATE_GROUND_BASE_1 + Yes + Pirates + DUMMY_GROUND_BASE + 0 + 1600 + 0 + No + 10 + 5000 + 20 + 0 + 1 + + + Structure + yes + + + + Rebel_Ground_Base_1 + Hutts + 1400 + + Hutt_Ground_Base_2 + + + + Rebel_Ground_Base_2 + Hutts + 3300 + Hutt_Ground_Base_1 + Hutt_Ground_Base_3 + + + + Rebel_Ground_Base_3 + Hutts + 5500 + Hutt_Ground_Base_2 + Hutt_Ground_Base_4 + + + + Rebel_Ground_Base_4 + Hutts + 8300 + Hutt_Ground_Base_3 + Hutt_Ground_Base_5 + + + + Rebel_Ground_Base_5 + Hutts + 12800 + Hutt_Ground_Base_4 + + + + \ No newline at end of file diff --git a/Data/XML/Legacy/TechBuilding.xml b/Data/XML/Legacy/TechBuilding.xml new file mode 100644 index 0000000..80e2940 --- /dev/null +++ b/Data/XML/Legacy/TechBuilding.xml @@ -0,0 +1,294 @@ + + + + + + + TEXT_DEATHSTAR_PART_SHIELDGEN + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Empire + 1 + E_Ground_Research_Facility + 1 + 1 + 4000 + 200 + No + 2 + Yes + + Yes + TEXT_REP_TECH_1_COUNTDOWN_TIMER + 252, 4, 4, 255 + + + + I_BUTTON_DEATH_STAR_BUILD.TGA + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_TECH_UPGRADE_02 + + + + + + TEXT_DEATHSTAR_PART_SUPERLASER + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Empire + 1 + E_Ground_Research_Facility + 1 + 2 + 6000 + 300 + No + 3 + Yes + + Yes + TEXT_REP_TECH_2_COUNTDOWN_TIMER + 252, 4, 4, 255 + + + + I_BUTTON_DEATH_STAR_BUILD.TGA + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_TECH_UPGRADE_03 + + + + + + TEXT_DEATHSTAR_PART_DURASTEEL + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Empire + 1 + E_Ground_Research_Facility + 1 + 3 + 8000 + 400 + No + 4 + Yes + + Yes + TEXT_REP_TECH_3_COUNTDOWN_TIMER + 252, 4, 4, 255 + + + + I_BUTTON_DEATH_STAR_BUILD.TGA + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_TECH_UPGRADE_04 + + + + + + TEXT_DEATHSTAR_PART_HYPERMATTER + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Empire + 1 + E_Ground_Research_Facility + 1 + 4 + 10000 + 500 + No + 5 + Yes + + Yes + TEXT_REP_TECH_4_COUNTDOWN_TIMER + 252, 4, 4, 255 + + + + I_BUTTON_DEATH_STAR_BUILD.TGA + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_TECH_UPGRADE_05 + + + + + + + + + TEXT_CIS_TECH_TWO + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Rebel + 1 + R_Ground_Research_Facility + 1 + 0 + + 4000 + 200 + No + 1 + Yes + + Yes + TEXT_CIS_TECH_2_COUNTDOWN_TIMER + 64, 128, 255, 255 + + + + + I_BUTTON_DEATH_STAR_BUILD1.tga + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_CIS_TECH_UPGRADE_02 + + + + + + TEXT_CIS_TECH_THREE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Rebel + 1 + R_Ground_Research_Facility + 1 + 1 + + + 6000 + 300 + No + 2 + Yes + + Yes + TEXT_CIS_TECH_3_COUNTDOWN_TIMER + 64, 128, 255, 255 + + + + I_BUTTON_DEATH_STAR_BUILD1.tga + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_CIS_TECH_UPGRADE_03 + + + + + + TEXT_CIS_TECH_FOUR + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Rebel + 1 + R_Ground_Research_Facility + 1 + 2 + + 8000 + 400 + No + 3 + Yes + + Yes + TEXT_CIS_TECH_4_COUNTDOWN_TIMER + 64, 128, 255, 255 + + + + I_BUTTON_DEATH_STAR_BUILD1.tga + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_CIS_TECH_UPGRADE_04 + + + + + TEXT_CIS_TECH_FIVE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + 0 + Yes + Rebel + 1 + R_Ground_Research_Facility + 1 + 3 + 10000 + 500 + No + 4 + Yes + + Yes + TEXT_CIS_TECH_5_COUNTDOWN_TIMER + 64, 128, 255, 255 + + + + I_BUTTON_DEATH_STAR_BUILD1.tga + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + + TEXT_ENCYCLOPEDIA_CIS_TECH_UPGRADE_05 + + + + + + diff --git a/Data/XML/Lightningeffecttypes.xml b/Data/XML/Lightningeffecttypes.xml new file mode 100644 index 0000000..2de10b7 --- /dev/null +++ b/Data/XML/Lightningeffecttypes.xml @@ -0,0 +1,320 @@ + + + + + + + lightning_default.tga + 0.0 + 0.0 + + 4 + 7 + 0.6, 0.6, 0.0 + 15 + 100,100,255,255 + 0,0,0,0 + 3.0 + 0.3 + + 20 + 0.001 + 0.2 + + + + + + lightning_default.tga + 0.0 + 0.0 + + 3 + .3 + 0.05, 0.05, 0.05 + 2 + 255, 75,0,0 + 255,255,0,0 + 0.1 + 0.0 + + 5 + 0.0 + 0.1 + true + + + + + + lightning_default.tga + 0.0 + 0.0 + + 6 + 6 + 0.1, 0.1, 0.1 + 0.1 + 98,93,10,0 + 98,93,10,0 + 30 + 30 + false + -0.01 + 0.1 + 3 + + 1 + 0.0 + 0.5 + true + + + + + + lightning_default.tga + 0.0 + 0.0 + + 1 + 1 + 0.01, 0.01, 0.01 + 0.1 + 255, 255,0,0 + 255,255,0,0 + 101 + 100 + true + -0.01 + 3 + 5 + + 3 + 0.0 + 0.1 + + + + + + lightning_default.tga + 0.0 + 0.0 + + 2 + .3 + 0.3, 0.3, 0.0 + .5 + 100,100,255,255 + 0,0,0,0 + 0.4 + 0.15 + + 5 + 0.1 + 0.5 + + + + + + + lightning_default.tga + 0.0 + 0.0 + + 4 + 1 + 0.6, 0.6, 0.0 + 15 + 100,100,255,255 + 0,0,0,0 + 0.6 + 0.15 + + 23 + 0.0005 + 0.1 + + + + + + + + + lightning_default.tga + 0.0 + 0.0 + + 2 + 2 + 0, 0, 0 + 15 + 0,200,255,255 + 0,0,0,0 + 0.6 + 0.15 + + 23 + 0.0005 + 0.1 + + + + + + + + + lightning_default.tga + 0.0 + 0.0 + + 2 + 2 + 0, 0, 0 + 15 + 0,255,0,255 + 0,0,0,0 + 0.6 + 0.15 + + 23 + 0.0005 + 0.1 + + + + + + lightning_default.tga + 0.0 + 0.0 + + 3 + .3 + 0.06, 0.06, 0.06 + 2 + 200, 0,155,150 + 200,0,155,150 + 101 + 100 + -0.01 + 3 + 3 + + + 4 + 0.0 + 0.1 + true + + + + + + + lightning_default.tga + 0.0 + 0.0 + + 1.0 + .4 + 0.3, 0.3, 0.0 + 3 + 0,250,250,255 + 0,250,250,255 + 20 + 20 + -0.04 + 2 + + 2 + + + + + + lightning_default.tga + 0.0 + 0.0 + + 2 + .2 + 0.06, 0.06, 0.06 + 2 + 100,100,255,255 + 200,0,155,150 + 301 + 300 + -0.01 + 3 + 3 + + + 6 + 0.0 + 0.1 + true + + + + + + lightning_default.tga + 0.0 + 0.0 + + 2 + .2 + 0.06, 0.06, 0.06 + 2 + 99,202,0,82 + + 255,155,0,150 + 101 + 100 + -0.01 + 6 + 3 + + + 5 + 0.0 + 0.1 + true + + + + + + + + + lightning_default.tga + 1 + 50 + + .3 + .2 + 0.06, 0.06, 0.06 + 2 + 180,50,0,255 + 180,255,0,150 + 11 + 10 + 10 + 15 + 1 + + + 3 + .5 + 0.5 + true + + + + \ No newline at end of file diff --git a/Data/XML/Lightsources.xml b/Data/XML/Lightsources.xml new file mode 100644 index 0000000..2193076 --- /dev/null +++ b/Data/XML/Lightsources.xml @@ -0,0 +1,26 @@ + + + + + + + + 0,1,0 + 0.4 + 40.0 + 20 + 0.4 + 0.4 + 30.0 + 0,1,0 + 0.15 + + + diff --git a/Data/XML/Markers.xml b/Data/XML/Markers.xml new file mode 100644 index 0000000..8dea98f --- /dev/null +++ b/Data/XML/Markers.xml @@ -0,0 +1,1503 @@ + + + + TEXT_ATTACKER_ENTRY_POSITION + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + true + false + Neutral + Human_Auto_Reveal + + + + TEXT_ATTACKER_ENTRY_POSITION + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + 600.0 + true + false + Neutral + + + + TEXT_DEFENDING_FORCES_POSITION + Yes + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + MARKER, HINT + false + Neutral + true + + + + TEXT_DEFENDING_FORCES_POSITION + Yes + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + MARKER + 600.0 + true + false + Neutral + + + + TEXT_IN_BASE_SS_POSITION + Yes + + + EB_MegaAdvancedWeapons.alo + 2.0 + MARKER + false + Neutral + true + + + + TEXT_OUT_BASE_SS_POSITION + Yes + + + EB_GRAVCONTROLGEN.alo + 1.0 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + E_Ground_Base_Shield, R_Ground_Base_Shield + + + NB_BASESHIELDGEN.ALO + MARKER + false + Neutral + 0.75 + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + P_Ground_Base_Shield_Small + + + NB_BASESHIELDGEN_small.ALO + MARKER + false + Pirates + 0.75 + true + + + + TEXT_STRUCTURE_POWER_GENERATOR + Yes + Power_Generator_E, Power_Generator_R, Power_Generator_P + + + RB_SHIELD-GENERATOR.ALO + MARKER + false + Neutral + 0.75 + true + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + E_Ground_Turbolaser_Tower, R_Ground_Flakgun + + + EB_TLTower.ALO + MARKER + false + Neutral + 0.75 + true + + + + TEXT_STRUCTURE_PIRATE_BASE + Yes + Pirate_Command_Center + + + nb_piratebase_01.alo + MARKER + false + Pirates + + + + TEXT_ORBITAL_SS_POSITION + Yes + + NV_LRS.ALO + + MARKER + false + Neutral + + + + TEXT_ORBITAL_STATION_POSITION + Yes + + RB_STATION_05.ALO + + MARKER + false + Neutral + + + + TEXT_DEFENDING_GARRISON_POSITION + Yes + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + MARKER + false + Neutral + + + + TEXT_NONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + REVEAL + 200.0 + false + No + No + No + Structure + Neutral + + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + Structure + Neutral + + + + TEXT_NONE + Yes + + w_planet_deathstar.alo + MARKER + false + 2.0 + Yes + + + + TEXT_CASH_POINT + W_Pedistal.alo + 0.8 + + CASH_POINT + 100 + 30 + no + 5.0 + Yes + Yes + + + + TEXT_CASH_POINT + W_Pedistal.alo + 1.0 + + CASH_POINT + 200 + 40 + no + 5.0 + Yes + Yes + + + + TEXT_CASH_POINT + W_Pedistal.alo + 1.2 + + CASH_POINT + 300 + 50 + no + 5.0 + Yes + Yes + + + + + + + + TEXT_NONE + Yes + w_flag_marker_Blue.alo + + + Debug_Audio_Test_Loop + + + + + TEXT_NONE + Yes + w_flag_marker_Blue.alo + + MARKER + Ambient_Waterfall_Loop + + + + + + TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME + TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION + TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_Pedistal_Faction.alo + 1.2 + + CAPTURE_POINT, REVEAL, REINFORCEMENT_POINT, DUMMY_TOOLTIP + 10.0 + No + Yes + 250.0 + 275.0 + 100.0 + + True + No + i_radar_landing.tga + mini_map_reinforcement.tga + 0.08 0.08 + + No + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + Reinforcement_Point_Radius_Overlay + + Rebel, 0 + Empire, 1 + Neutral, 2 + Pirates, 2 + Underworld, 2 + Hostile, 2 + Hutts, 2 + + True + Yes + Neutral, Rebel, Empire, Pirates, Underworld, Hutts + Yes + True + 100 + IsRushTarget + True + true + + + + + + Reinforcement_Point + W_Pedistal_faction_1.alo + 1 + + + + Reinforcement_Point + W_Pedistal_faction_2.alo + 2 + + + + Reinforcement_Point + W_Pedistal_faction_3.alo + 3 + + + + Reinforcement_Point + W_Pedistal_faction_4.alo + 4 + + + + Reinforcement_Point + W_Pedistal_faction_5.alo + 5 + + + + Reinforcement_Point + W_Pedistal_faction_10.alo + 10 + + + + Reinforcement_Point + W_Pedistal_faction_15.alo + 15 + + + + + + TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME + + TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_Pedistal_Rebel.alo + 1.2 + + REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + 10.0 + No + Yes + 250.0 + 275.0 + 100.0 + + True + i_radar_landing.tga + No + mini_map_reinforcement.tga + 0.08 0.08 + + No + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + Reinforcement_Point_Radius_Overlay + + Rebel, 0 + Empire, 1 + Neutral, 2 + Pirates, 2 + Underworld, 2 + Hostile, 2 + + True + Rebel + Yes + True + 100 + True + true + + + + Reinforcement_Point_Rebel + 4 + + + + TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME + + TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_Pedistal_Imperial.alo + 1.2 + + REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + 10.0 + No + Yes + 250.0 + 275.0 + 100.0 + + True + i_radar_landing.tga + No + mini_map_reinforcement.tga + 0.08 0.08 + + No + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + Reinforcement_Point_Radius_Overlay + + Rebel, 0 + Empire, 1 + Neutral, 2 + Pirates, 2 + Underworld, 2 + Hostile, 2 + + True + Empire + Yes + True + 100 + True + true + + + + Reinforcement_Point_Empire + 4 + + + + + + TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME + TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_pedistal_underworld.alo + 1.2 + + REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP + 10.0 + No + Yes + 250.0 + 275.0 + 100.0 + + True + i_radar_landing.tga + No + mini_map_reinforcement.tga + 0.08 0.08 + + No + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + Reinforcement_Point_Radius_Overlay + + Rebel, 0 + Empire, 1 + Neutral, 2 + Pirates, 2 + Underworld, 2 + Hostile, 2 + + True + Underworld + Yes + True + 100 + True + true + + + + Reinforcement_Point_Underworld + 4 + + + + + + + + + + + + + TEXT_GROUND_TURBOLASER_TOWER + EB_TLTower.ALO + 1.0 + + CAPTURE_POINT, REVEAL, SELECTABLE, DUMMY_GROUND_STRUCTURE + LAND_OBSTACLE,TURRET,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,TERRAIN_TEXTURE_MODIFICATION, STUNNABLE + 10.0 + No + Yes + 150.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + + Yes + 62 + 500.0 + true + 35 + 3.0f + No + Yes + 2 + False + 60.0 + 60.0 + -30.0 + -30.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Turret + true + 1.0 + 0.75 + + 0 + 900 + Proj_Ground_Turbolaser_Green + + 700.0 + 700.0 + + 20.0 + + 2.0 + 4 + 0.3 + + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + Unit_Turbo_Fire + + 360 + 45 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + + 2 + 1 + 3 + 9999 + + Infantry, 15.0 + LandHero, 15.0 + Vehicle, 5.0 + Air, 10.0 + Structure, 1.0 + + 700 + 500 + 40 + i_button_turbolaser_tower.tga + no + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Turbo_Tower_Available + Structure + Yes + 0.1 0.1 + + TEXT_ENCYCLOPEDIA_TURBOLASER_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + Rebel, Empire, Neutral, Pirates, Underworld + + + + TEXT_NONE + W_FLAG_MARKER_RED.ALO + 1.0 + No + + Credit_Power_Up, 0.25, + Rancor, 0.25 + + + + + TEXT_NONE + rb_heavyvehiclefactory.alo + 1.5 + No + Rebel + + Secondary_Training_Facility_R, 0.14, + Secondary_Mining_Facility, 0.14, + Secondary_Pirate_Outpost_H, 0.14, + Secondary_Abandoned_Sensor, 0.14, + Secondary_Heavy_Factory_R, 0.14, + Secondary_Abandoned_Turbolaser_Tower, 0.14, + Secondary_Mercenary_Outfitter, 0.14, + + + + + TEXT_NONE + W_FLAG_MARKER_RED.ALO + .2 + No + Rebel + Training_Facility + + + + TEXT_NONE + EB_VehicleFactory.alo + 1.5 + No + Empire + + Secondary_Prison_E, 0.14, + Secondary_Mining_Facility, 0.14, + Secondary_Pirate_Outpost_H, 0.14, + Secondary_Abandoned_Sensor, 0.14, + Secondary_Heavy_Factory_E, 0.14, + Secondary_Abandoned_Turbolaser_Tower, 0.14, + Secondary_Mercenary_Outfitter, 0.14, + + + + + TEXT_NONE + nb_piratebase_01.alo + .75 + No + Pirates + + Secondary_Mining_Facility, 0.14, + Secondary_Pirate_Outpost_H, 0.14, + Secondary_Abandoned_Sensor, 0.14, + Secondary_Heavy_Factory_R, 0.14, + Secondary_Heavy_Factory_E, 0.14, + Secondary_Abandoned_Turbolaser_Tower, 0.14, + Secondary_Mercenary_Outfitter, 0.14, + + + + + TEXT_NONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + false + Neutral + Demo_Attract_Controller + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + false + Neutral + Demo_Land_Controller + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + false + Neutral + Demo_Land_Controller_E + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + false + Neutral + Demo_Land_Controller_R + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER, HINT + 600.0 + false + Neutral + + + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + false + Neutral + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + false + Neutral + + + + TEXT_NONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + false + Neutral + + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + TEXT_NONE + Yes + W_FLAG_MARKER_RED.ALO + W_FLAG_MARKER_RED.ALO + MARKER + false + Neutral + + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_White.alo + w_flag_marker_White.alo + w_flag_marker_White.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Red.alo + w_flag_marker_Red.alo + w_flag_marker_Red.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + w_flag_marker_Blue.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Yellow.alo + w_flag_marker_Yellow.alo + w_flag_marker_Yellow.alo + MARKER + false + Neutral + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Purple.alo + w_flag_marker_Purple.alo + w_flag_marker_Purple.alo + MARKER + false + Neutral + + + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + Cis_Gun_Platform + + SeV_Gun_Platform.ALO + MARKER + false + Neutral + 1.0 + true + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + Republic_Nova_Crystal_Mine, Cis_Nova_Crystal_Mine + + Nb_nova_asteroidmine_full.ALO + MARKER + false + Neutral + 1.0 + false + + + + TEXT_STORY_TRIGGER_ZONE + Yes + w_flag_marker_Green.alo + w_flag_marker_Green.alo + w_flag_marker_Green.alo + MARKER + false + Neutral + Kashyyyk_Empire_Detection + + + + + + diff --git a/Data/XML/Mercenary_IG86.xml b/Data/XML/Mercenary_IG86.xml new file mode 100644 index 0000000..d8d7d84 --- /dev/null +++ b/Data/XML/Mercenary_IG86.xml @@ -0,0 +1,495 @@ + + + + + 5 + TEXT_UNIT_IG86 + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_IG86 + TEXT_ENCYCLOPEDIA_CLASS_DROID + NI_IG86.alo + I_BUTTON_IG86.tga + 1.7 + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN,ION_STUN_EFFECT, STUNNABLE + + Yes + 16.0 + WALK_LOCOMOTOR + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 5 + 0 + 0 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + Walk + No + Rebel + 10 + 20 + 0 + 200 + + 200 + 60 + No + yes + Armor_Hero + + Proj_Hand_Pulse_Cannon_IG86 + 1.0 + 4 + 0.2 + + 250.0 + 1.0 + 200.0 + 7.0 + + Infantry, 10.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Small_Explosion_Land + Unit_AT_ST_Death_SFX + true + + Unit_Select_IG88 + Unit_Move_IG88 + Unit_Fleet_Move_IG88 + Unit_Attack_IG88 + Unit_Guard_IG88 + Unit_Storm_Trooper_Fire + Unit_Group_Move_IG88 + Unit_Group_Attack_IG88 + Unit_Health_Low_IG88 + Unit_Health_Critical_IG88 + + + LandHero | SpaceHero + 3 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + + + + 27 + 3.0f + + + True + 500 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + + 0 + 10000 + Yes + + + + + + STICKY_BOMB + 30.0f + IG86_Grenade_Attack + + + + + + + + + Yes + Take_Damage + + 0.0 + 0.20 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + User_Input + + 5.0 + 75.0 + No + Proj_Sticky_Bomb + BOMBTOSS + 12.0 + MuzzleA_01 + 8.0 + + + 0,0.0, 1,1.0, 5,1.0, 500,1.0 + + Vehicle | Structure + + + + + + + + + + IG-86 + TEXT_UNIT_IG86 + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN,ION_STUN_EFFECT, STUNNABLE + no + Yes + None + + + + 5 + TEXT_UNIT_IG86 + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_IG86 + TEXT_ENCYCLOPEDIA_CLASS_DROID + NI_IG86.alo + I_BUTTON_IG86.tga + 1.7 + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN,ION_STUN_EFFECT, STUNNABLE + + Yes + 16.0 + WALK_LOCOMOTOR + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 5 + 0 + 0 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + Walk + No + Empire + 10 + 20 + 0 + 200 + + 200 + 60 + No + yes + Armor_Hero + + Proj_Hand_Pulse_Cannon_IG86 + 1.0 + 4 + 0.2 + + 250.0 + 1.0 + 200.0 + 7.0 + + Infantry, 10.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Small_Explosion_Land + Unit_AT_ST_Death_SFX + true + + Unit_Select_IG88 + Unit_Move_IG88 + Unit_Fleet_Move_IG88 + Unit_Attack_IG88 + Unit_Guard_IG88 + Unit_Storm_Trooper_Fire + Unit_Group_Move_IG88 + Unit_Group_Attack_IG88 + Unit_Health_Low_IG88 + Unit_Health_Critical_IG88 + + + LandHero | SpaceHero + 3 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + + + + 27 + 3.0f + + + True + 500 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + + 0 + 10000 + Yes + + + + + + STICKY_BOMB + 30.0f + Infiltrator_Grenade_Attack + + + + + + + + + Yes + Take_Damage + + 0.0 + 0.20 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + User_Input + + 5.0 + 75.0 + No + Proj_Sticky_Bomb + BOMBTOSS + 12.0 + MuzzleA_01 + 8.0 + + + 0,0.0, 1,1.0, 5,1.0, 500,1.0 + + Vehicle | Structure + + + + + + + + + 5 + TEXT_UNIT_IG86 + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_IG86 + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_IG86.tga + + Yes + 80 + Rebel + 30 + 0 + 3 + 0 + 0 + Skirmish_Ground_Cis_Droid_Center + + DUMMY_GROUND_COMPANY + + Merc_Infantry_Droid_Shuttle + 1 + IG-86 + + Yes + yes + true + + 10000 + LandHero | SpaceHero + 3 + 1 + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Select_IG88 + Unit_Select_IG88 + Unit_Fleet_Move_IG88 + + + 950 + 20 + + Tactical_Units + + + + + + + + STICKY_BOMB + 30.0f + Infiltrator_Grenade_Attack + + + + + No + + + + + + + 5 + TEXT_UNIT_IG86 + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_IG86 + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_IG86.tga + + Yes + 80 + Empire + 30 + 0 + 3 + 0 + 0 + Skirmish_Ground_Republic_Merc_Hq + + DUMMY_GROUND_COMPANY + + Merc_Infantry_Droid_Shuttle_Rep + 1 + IG-86 + + Yes + yes + true + + 10000 + LandHero | SpaceHero + 3 + 1 + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Select_IG88 + Unit_Select_IG88 + Unit_Fleet_Move_IG88 + + + 950 + 20 + + Tactical_Units + + + + + + + + STICKY_BOMB + 30.0f + Infiltrator_Grenade_Attack + + + + + No + + + + + + diff --git a/Data/XML/Mercenary_Infantry.xml b/Data/XML/Mercenary_Infantry.xml new file mode 100644 index 0000000..66e603e --- /dev/null +++ b/Data/XML/Mercenary_Infantry.xml @@ -0,0 +1,555 @@ + + + + + 5 + TEXT_UNIT_MERCENARY_INFANTRY + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_TOOLTIP_MERCENARY_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_mercenary_infantry.tga + + UI_Mercenary.ALO + 1.5 + + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + + No + Land + Infantry + yes + 1.0 + + + 1.0 + 20.0 + 1.0 + .50 + 1.0 + 20.0 + + 1.0 + 10 + .07 + .07 + 1 + Standard + + 3.5 + 2.0 + 2.0 + + Rebel + 0 + 0 + 10 + 1 + 20 + 0 + 35 + 0 + 0 + 0 + yes + True + No + + Proj_Merc_Concussion_Grenade + 1 + 0.2 + 3.5 + 50 + + Infantry, 5.0 + Vehicle, 3.0 + Air, 70.0 + Structure, 5.0 + + 250.0 + 240.0 + + 7.0 + 10.0 + Yes + + Armor_Infantry + + Infantry + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Unit_Select_Mercenary + Unit_Move_Mercenary + Unit_Fleet_Move_Mercenary + Unit_Attack_Mercenary + Unit_Guard_Mercenary + Unit_Assist_Move_Mercenary + Unit_Assist_Attack_Mercenary + Unit_Underworld_Soldier_Death + Unit_Underworld_Infantry_Fire + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 1 + Yes + Yes + Yes + 6 + + 5.0 + AvoidAntiInfantryTurrets + + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + 0.25 + 0.0 + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Remote_Bomb, Merc_Remote_Bomb_Death_Clone + + 25 + + + + + + PROXIMITY_MINES + 80.0 + Grenadier_Proximity + 500.0 + + 50.0 + No + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 6 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + + + + Merc_Infantry + Unit_Underworld_Soldier_Bomb_Death + + + + Merc_Infantry + Empire + + + + TEXT_UNIT_MERCENARY_INFANTRY_SQUAD + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_TOOLTIP_MERCENARY_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_mercenary_infantry.tga + + 1 + Yes + 15 + 100 + Rebel + 200 + 8 + Yes + Yes + No + No + 0 + 0 + 1 + 0 + Ground_Hutt_Palace_R + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Merc_Infantry_Droid_Shuttle + Merc_Team + Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry, Merc_Infantry + 4 + + UHD_Build_Troops + UHD_Recruitment_Canceled + Unit_Complete_Mercenary + Unit_Fleet_Move_Mercenary + + 45 + + 2 + 5 + + + 200 + 8 + + Tactical_Units + + + + + + + + + PROXIMITY_MINES + 80.0 + Grenadier_Proximity + 500.0 + + 60.0 + No + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 6 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + 0.05 + 1 + + + + TEXT_UNIT_MERCENARY_INFANTRY_SQUAD + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_TOOLTIP_MERCENARY_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_mercenary_infantry.tga + + 1 + Yes + 45 + 135 + Empire + 250 + 8 + Yes + Yes + No + No + 0 + 0 + 1 + 0 + Ground_Hutt_Palace_E + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Merc_Infantry_Droid_Shuttle_Rep + Merc_Team + Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep + 4 + + RHD_Build_Troops + RHD_Recruitment_Canceled + Unit_Complete_Mercenary + Unit_Fleet_Move_Mercenary + + 45 + + 2 + 5 + + + 250 + 8 + + Tactical_Units + + + + + + + + + PROXIMITY_MINES + 80.0 + Grenadier_Proximity + 500.0 + + 60.0 + No + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 6 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + 0.05 + 1 + + + + TEXT_UNIT_MERCENARY_INFANTRY_SQUAD + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_TOOLTIP_MERCENARY_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_mercenary_infantry.tga + + 1 + Yes + 45 + 135 + Empire + 250 + 8 + Yes + Yes + No + No + 0 + 0 + 1 + 0 + Skirmish_Ground_Republic_Merc_Hq + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Merc_Infantry_Droid_Shuttle_Rep + Merc_Team + Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep, Merc_Infantry_Rep + 4 + + RHD_Build_Troops + RHD_Recruitment_Canceled + Unit_Complete_Mercenary + Unit_Fleet_Move_Mercenary + + 45 + + 2 + 5 + + + 250 + 8 + RL_Merc_Support_Upgrade + Tactical_Units + + + + + + + + + PROXIMITY_MINES + 80.0 + Grenadier_Proximity + 500.0 + + 60.0 + No + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 6 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + 0.05 + 1 + + + + TEXT_UNIT_UNDERWORLD_MERC_SQUAD + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_TOOLTIP_MERCENARY_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ui_mercenary_infantry.tga + + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 1.1 + 12.0 + Land + Infantry + 1.0 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + + Yes + 80 + 200 + + 150.0 + 50.0 + 200.0 + 130.0 + 200.0 + + 60 + 3.0f + Infantry + + + + + + PROXIMITY_MINES + 80.0 + Grenadier_Proximity + 500.0 + + 60.0 + No + + + + STIM_PACK + 15.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .25 + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 6 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + + + diff --git a/Data/XML/Mercenary_Mandalorians.xml b/Data/XML/Mercenary_Mandalorians.xml new file mode 100644 index 0000000..8d0296a --- /dev/null +++ b/Data/XML/Mercenary_Mandalorians.xml @@ -0,0 +1,420 @@ + + + + + TEXT_MANDALORIAN_MERC + TEXT_ENCYCLOPEDIA_CLASS_MERCENARY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Mandalorian.alo + i_button_ni_mandalorian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1.0 + 20.0 + 1.0 + + 1.0 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .6 + 10 + .1 + .1 + 2 + Standard + + 1.5 + Rebel + 0 + No + 10 + Armor_Infantry + 7 + 125 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + Yes + + Proj_Hand_Mando + 8 + 0.1 + 1.5 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 120.0 + 1.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Pyngani_Fire + Unit_Underworld_Soldier_Death + + 100.0 + 100.0 + 100.0 + 5.0 + AvoidAntiInfantryTurrets + 5 + + Infantry + Infantry + No + Infantry + + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Force_Whirlwind, Merc_Mandalorian_Force_Whirlwind_Death_Clone + Damage_Crush, Merc_Mandalorian_Crush_Death_Clone + Damage_Force_Lightning, Merc_Mandalorian_Force_Lightning_Death_Clone + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + TEXT_MANDALORIAN_MERC + TEXT_ENCYCLOPEDIA_CLASS_MERCENARY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + NI_Mandalorian.alo + i_button_ni_mandalorian.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + + 10.0 + yes + 1.2f + no + 0.1 + + True + + 1.0 + 20.0 + 1.0 + + 1.0 + 12.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .6 + 10 + .1 + .1 + 2 + Standard + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 7 + 125 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + Yes + + Proj_Hand_Blaster_Red + 8 + 0.1 + 1.5 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 5.0 + + 150.0 + 120.0 + 1.0 + 7.0 + + Unit_Select_Civilian + Unit_Move_Civilian + Unit_Attack_Civilian + Unit_Assist_Move_Civilian + Unit_Assist_Attack_Civilian + Unit_Guard_Civilian + Unit_Pyngani_Fire + Unit_Underworld_Soldier_Death + + 100.0 + 100.0 + 100.0 + 5.0 + AvoidAntiInfantryTurrets + 5 + + Infantry + Infantry + No + Infantry + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Force_Whirlwind, Merc_Mandalorian_Rep_Force_Whirlwind_Death_Clone + Damage_Crush, Merc_Mandalorian_Rep_Crush_Death_Clone + Damage_Force_Lightning, Merc_Mandalorian_Rep_Force_Lightning_Death_Clone + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + false + + + + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + TEXT_MANDALORIAN_MERC_COMPANY + Clone_Trooper_P1 Battledroids + Destroyer_Droid AT_PT UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_MERCENARY + TEXT_UNIT_TOOLTIP_MANDALORIAN_INFANTRY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ni_mandalorian.tga + 1 + Yes + 60 + 180 + Empire + 320 + 8 + Yes + Yes + No + No + 0 + 0 + 1 + 0 + Skirmish_Ground_Republic_Merc_Hq + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Merc_Infantry_Droid_Shuttle_Rep + Merc_Mandalorian_Rep, Merc_Mandalorian_Rep, Merc_Mandalorian_Rep, Merc_Mandalorian_Rep,Merc_Mandalorian_Rep,Merc_Mandalorian_Rep, Merc_Mandalorian_Rep, Merc_Mandalorian_Rep, Merc_Mandalorian_Rep + No + 15 + 3 + Merc_Mandalorian_Container + + RHD_Build_Troops + RHD_Recruitment_Canceled + Unit_Complete_Mercenary + Unit_Fleet_Move_Mercenary + + 45 + + 2 + 5 + + 1 + + + 250 + 12 + RL_Merc_Support_Upgrade + Tactical_Units + + + + + + + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + TEXT_MANDALORIAN_MERC + TEXT_ENCYCLOPEDIA_CLASS_MERCENARY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_ni_mandalorian.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 40 + 1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + 60 + + + + + + + STIM_PACK + 10.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + WEAPON_DELAY_MULTIPLIER, 0.5f + .35 + + + + + + + + Merc_Mandalorian + DIE + 0 + + + + Merc_Mandalorian + DIE + 0 + + + + Merc_Mandalorian + DIE + 0 + + + + Merc_Mandalorian_Rep + DIE + 0 + + + + Merc_Mandalorian_Rep + DIE + 0 + + + + Merc_Mandalorian_Rep + DIE + 0 + + + \ No newline at end of file diff --git a/Data/XML/Mercenary_TransportUnits.xml b/Data/XML/Mercenary_TransportUnits.xml new file mode 100644 index 0000000..1546adf --- /dev/null +++ b/Data/XML/Mercenary_TransportUnits.xml @@ -0,0 +1,630 @@ + + + + + TEXT_UNIT_UNDERWORLD_TRANSPORT + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + + UV_VehTransport_Landing.alo + UV_VehTransport.alo + i_button_uv_vehtransport.tga + + 600 + -30 + 0.995 + 0.25 + + 0 + + Armor_Transport + 2.0 + .5 + Space + Corvette + -20.0 + 0.0 + 0.2 + 0 + true + + 0.8 + Yes + 1.5 + + Rebel + Transport + 6 + no + 600 + 2 + 50 + 350 + 2 + 400 + 300 + 0 + 0 + 0 + + + 0 + 120 + 120 + + TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, WEAPON, TARGETING, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + + Yes + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.2 + 3.0 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 45.0 + 45.0 + + Infantry, Vehicle, Structure, Air, Transport + + + 140.0 + 60.0 + -70.0 + -30.0 + + Yes + Medium_Explosion_Space + + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + + 90.0 + 0.0 + yes + 30.0 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + Unit_Underworld_Ship_Laser_Fire + Unit_Select_UVT_Transport + Unit_Move_UVT_Transport + Unit_Fleet_Move_UVT_Transport + Unit_Attack_UVT_Transport + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Damage_Normal, Merc_Vehicle_Transport_Death_Clone + + Transport + Merc_Vehicle_Transport_Landing + 10 + True + true + + + + + TEXT_UNIT_UNDERWORLD_TRANSPORT + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + + UV_VehTransport_Landing.alo + UV_VehTransport.alo + i_button_uv_vehtransport.tga + + 600 + -30 + 0.995 + 0.25 + + 0 + + Armor_Transport + 2.0 + .5 + Space + Corvette + -20.0 + 0.0 + 0.2 + 0 + true + + 0.8 + Yes + 1.5 + + Empire + Transport + 6 + no + 600 + 2 + 50 + 350 + 2 + 400 + 300 + 0 + 0 + 0 + + + 0 + 120 + 120 + + TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, WEAPON, TARGETING, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + + Yes + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.2 + 3.0 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 45.0 + 45.0 + + Infantry, Vehicle, Structure, Air, Transport + + + 140.0 + 60.0 + -70.0 + -30.0 + + Yes + Medium_Explosion_Space + + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + + 90.0 + 0.0 + yes + 30.0 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + Unit_Underworld_Ship_Laser_Fire + Unit_Select_UVT_Transport + Unit_Move_UVT_Transport + Unit_Fleet_Move_UVT_Transport + Unit_Attack_UVT_Transport + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Damage_Normal, Merc_Vehicle_Transport_Death_Clone + + Transport + Merc_Vehicle_Transport_Landing_Rep + 10 + True + true + + + + + TEXT_UNIT_UNDERWORLD_TRANSPORT + UV_VehTransport_DC.alo + Unit_Star_Destroyer_Death_SFX + 0.25 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + Transport + + + + Merc_Vehicle_Transport + TRANSPORT + 1.0 + HIDE_WHEN_FOGGED + No + 0, 0, 0 + 0, 0, 0 + False + + 0 + 0 + -70.0 + -30.0 + Landing Transport + Land + true + + + + Merc_Vehicle_Transport_Rep + TRANSPORT + 1.0 + HIDE_WHEN_FOGGED + No + 0, 0, 0 + 0, 0, 0 + False + + 0 + 0 + -70.0 + -30.0 + Landing Transport + Land + true + + + + Merc_Vehicle_Transport_Rep + Unit_Select_UVT_Transport_Rep + Unit_Move_UVT_Transport_Rep + Unit_Fleet_Move_UVT_Transport_Rep + Unit_Attack_UVT_Transport_Rep + Merc_Vehicle_Transport_Landing_Rep_VFX + + + + Merc_Vehicle_Transport_Rep_VFX + TRANSPORT + 1.0 + HIDE_WHEN_FOGGED + No + 0, 0, 0 + 0, 0, 0 + False + + 0 + 0 + -70.0 + -30.0 + Landing Transport + Land + true + + + + + TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + + UV_RZ-52BoardingShip.ALO + UV_RZ-52BoardingShip_Landing.ALO + i_button_uv_rz_52.tga + 0.995 + 1.0 + + 150 + -30 + 0 + + -5.0 + + Armor_Transport + 4.0 + 0 + .5 + Space + Corvette + -20.0 + 0.2 + 20 + true + + 0.8 + Yes + 1.5 + + Rebel + Transport + 6 + no + 250 + 5 + 50 + 250 + 5 + 50 + 300 + 0 + 0 + 0 + + + 0 + 0 + 120 + Yes + + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + + 60.0 + 60.0 + -30.0 + -30.0 + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.2 + 3.0 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 45.0 + 45.0 + + Infantry, Vehicle, Structure, Air, Transport + + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + + 180.0 + 00.0 + yes + 50.0 + + Yes + Medium_Explosion_Space + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + Unit_Gallofree_Moving_Engine_Loop + Unit_Underworld_Ship_Laser_Fire + Unit_Select_UVT_Transport + Unit_Move_UVT_Transport + Unit_Fleet_Move_UVT_Transport + Unit_Attack_UVT_Transport + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Gallofree_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Merc_Infantry_Droid_Shuttle_Landing + + Damage_Normal, Merc_Infantry_Droid_Shuttle_Death_Clone + + Transport + 10 + True + true + + + + TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + + UV_RZ-52BoardingShip.ALO + UV_RZ-52BoardingShip_Landing.ALO + i_button_uv_rz_52.tga + 0.995 + 1.0 + + 150 + -30 + 0 + + -5.0 + + Armor_Transport + 4.0 + 0 + .5 + Space + Corvette + -20.0 + 0.2 + 20 + true + + 0.8 + Yes + 1.5 + + Empire + Transport + 6 + no + 250 + 5 + 50 + 250 + 5 + 50 + 300 + 0 + 0 + 0 + + + 0 + 0 + 120 + Yes + + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + + 60.0 + 60.0 + -30.0 + -30.0 + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.2 + 3.0 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 45.0 + 45.0 + + Infantry, Vehicle, Structure, Air, Transport + + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + + 180.0 + 00.0 + yes + 50.0 + + Yes + Medium_Explosion_Space + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + Unit_Gallofree_Moving_Engine_Loop + Unit_Underworld_Ship_Laser_Fire + Unit_Select_UVT_Transport + Unit_Move_UVT_Transport + Unit_Fleet_Move_UVT_Transport + Unit_Attack_UVT_Transport + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Gallofree_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Merc_Infantry_Droid_Shuttle_Landing_Rep + + Damage_Normal, Merc_Infantry_Droid_Shuttle_Death_Clone + + Transport + 10 + True + true + + + + TEXT_UNIT_UNDERWORLD_LIGHT_TRANSPORT + UV_RZ-52BoardingShip_D.alo + Unit_Star_Destroyer_Death_SFX + 0.25 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + Transport + + + + Merc_Infantry_Droid_Shuttle + TRANSPORT + 2.25 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + Merc_Infantry_Droid_Shuttle_Rep + TRANSPORT + 2.25 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + Merc_Infantry_Droid_Shuttle_Rep + Unit_Select_UVT_Transport_Rep + Unit_Move_UVT_Transport_Rep + Unit_Fleet_Move_UVT_Transport_Rep + Unit_Attack_UVT_Transport_Rep + Merc_Infantry_Droid_Shuttle_Landing_Rep_VFX + + + + Merc_Infantry_Droid_Shuttle_Rep_VFX + TRANSPORT + 2.25 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + diff --git a/Data/XML/MiscObjects.xml b/Data/XML/MiscObjects.xml new file mode 100644 index 0000000..703fa99 --- /dev/null +++ b/Data/XML/MiscObjects.xml @@ -0,0 +1,356 @@ + + + + + TEXT_OBJECT_BOMB + w_smallbomb.alo + BOMB + 1.0 + Yes + Small_Explosion_Land + Unit_Katarn_Building_Bomb_SFX + + + + + TEXT_NONE + w_smallbomb.alo + MARKER + MARKER + 100.0 + No + Corvette + Yes + no + + + + + TEXT_NONE + W_PICK_UP_COINS.ALO + Yes + No + 1.0 + True + CreditPowerUp + + + + TEXT_NONE + W_PICK_UP_COINS.ALO + Yes + No + 1.0 + True + Deathpenalty + + + + TEXT_NONE + W_PICK_UP_COINS.ALO + Yes + No + 1.0 + True + Deathpenalty + + + + TEXT_NONE + W_PICK_UP_COINS.ALO + Yes + No + 1.0 + True + Deathpenalty1 + + + + TEXT_NONE + W_FLAG_MARKER_RED.ALO + No + 1.0 + True + TechPowerUp + + + + + Rebel + TEXT_MULTIPLAYER_BEACON + TEXT_ENCYCLOPEDIA_MULTIPLAYER_BEACON + MULTIPLAYER_BEACON, IDLE + i_multiplayer_beacon.alo + i_multiplayer_beacon.alo + True + i_icon_minimap_ping.tga + 0.08 0.08 + 100 + Default_Beacon_Placement + 10.0 + GUI_Toggle_Lure_On + + + + R_Multiplayer_Beacon + + + + + p_contamination_cloud.alo + 1.0 + ABILITY_COUNTDOWN, SELF_DESTRUCT + No + Yes + + + + SELF_DESTRUCT + 18 + Small_Steam_Ground + + + + + + + Ground_Automatic + 125.0 + -1.8 + .10 + Infantry | Vehicle | Hero + + + + + + + + + w_landmine.alo + 2.0 + SELECTABLE, PROXIMITY_MINE + DAMAGE_TRACKING, HIDE_WHEN_FOGGED + No + No + Yes + Proximity_Mine_Blast_Effect + 1 + No + Land + Infantry + yes + 1.0 + 5 + Yes + Infantry + TEXT_PROXIMITY_MINE + TEXT_PROXIMITY_MINE_DESC + TEXT_BOMB_CLASS + Yes + Yes + False + True + + + + w_landmine.alo + 4.0 + SELECTABLE, PROXIMITY_MINE + DAMAGE_TRACKING, HIDE_WHEN_FOGGED + No + No + Yes + Proximity_Mine_Blast_Effect_Space + 1 + No + Frigate + Infantry + yes + 1.0 + 5 + Yes + Frigate | Capital | Super | Corvette + TEXT_PROXIMITY_MINE + TEXT_PROXIMITY_MINE_DESC + TEXT_BOMB_CLASS + Yes + Yes + False + True + + + + p_contamination_cloud.alo + 1.0 + ABILITY_COUNTDOWN, SELF_DESTRUCT + No + Yes + + + + SELF_DESTRUCT + 8 + Small_Steam_Ground + + + + + + + Ground_Automatic + 75.0 + -10.0 + 1.0 + Infantry + + + + Ground_Automatic + 75.0 + -5.0 + 1.0 + Vehicle + + + + Ground_Automatic + 75.0 + -20.0 + 1.0 + Structure + + + + + + + + + W_LASER_INVISIBLE.ALO + No + No + 1.0 + DUMMY_SPECIAL_WEAPON_SOURCE + -2500.0 + true + + + + + .35 + 200 + TEXT_HAVOC_SPACE_MINE + TEXT_ENCYCLOPEDIA_CLASS_MINE + Yes + 1.0 + W_space_mine.ALO + .15 + NotOpportunityTarget + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + 100.0 + 1 + 1.0 + + I_BUTTON_HAVOC_MINE.tga + + 0 + + 100 + 0 0 0 + StaticObject + + 0 + 50 + 0 + 0 + 0 + Hostile + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + Unit_Corvette_Death_SFX + Yes + Yes + 10.0 + Large_Explosion_Space + Proj_Space_Mine_Detonation + false + + Spacemine + Structure + 0.05 0.05 + true + + + + .35 + 200 + TEXT_SPACE_MINE + TEXT_ENCYCLOPEDIA_CLASS_MINE + W_space_mine.ALO + .45 + NotOpportunityTarget + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + 100.0 + 1 + 1.0 + + 0 + + 100 + 0 0 0 + StaticObject + + 0 + 50 + 0 + 0 + 0 + Hostile + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + Unit_Juggernaut_Death + Yes + Yes + 10.0 + Large_Explosion_Space + Proj_Space_Mine_Detonation + false + + Spacemine + Structure + 0.05 0.05 + true + + + diff --git a/Data/XML/Movies.xml b/Data/XML/Movies.xml new file mode 100644 index 0000000..7979dae --- /dev/null +++ b/Data/XML/Movies.xml @@ -0,0 +1,204 @@ + + + + + Data\Art\Movies\Binked\LucasArtsLogo.bik + false + + + + Data\Art\Movies\Binked\intro1.bik + false + + + + Data\Art\Movies\Binked\logo.bik + false + + + + Data\Art\Movies\Binked\Text_Scroll_Intro_Music.bik + FALL_OF_THE_JEDI_CAMPAIGN_TEXT_CRAWL + 315 + false + false + true + Yes + True + + + + Data\Art\Movies\Binked\Intro_Fox.bik + false + true + + + + Data\Art\Movies\Binked\incoming_transmission.bik + 5 0 + + + + Data\Art\Movies\Binked\Light_loop.bik + true + 5 5 + + + + Data\Art\Movies\Binked\capt_holo2.bik + true + 5 0 + + + + Data\Art\Movies\Binked\dooku0.bik + true + 5 0 + + + + Data\Art\Movies\Binked\Grievous.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\rex.bik + Yes + true + 5 0 + + + + Data\Art\Movies\Binked\Cody.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\capt_holo2.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\Anakin.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\Obiwan.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\yoda.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\Mace.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\Palpatine.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\AnakinSword.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\AnakinDraw.bik + Yes + 5 0 + true + + + + Data\Art\Movies\Binked\credits_loop.bik + true + true + 1 + + + + Data\Art\Movies\Binked\Text_Intro.bik + A_Long_Time_Ago + 0 + true + false + true + true + + + + + Data\Art\Movies\Binked\Order66.bik + Yes + -37 -301 + + + + Data\Art\Movies\Binked\republic_win.bik + true + Yes + false + 1 + -37 -301 + + + + Data\Art\Movies\Binked\republic_lose.bik + true + Yes + -37 -301 + + + + Data\Art\Movies\Binked\cis_win.bik + true + Yes + -37 -301 + + + + Data\Art\Movies\Binked\cis_lose.bik + true + Yes + -37 -301 + + + + Data\Art\Movies\Binked\empire_win.bik + true + Yes + -37 -301 + + + + Data\Art\Movies\Binked\empire_lose.bik + true + Yes + -37 -301 + + + \ No newline at end of file diff --git a/Data/XML/Multiplayer_structure_markers.xml b/Data/XML/Multiplayer_structure_markers.xml new file mode 100644 index 0000000..bf8240b --- /dev/null +++ b/Data/XML/Multiplayer_structure_markers.xml @@ -0,0 +1,779 @@ + + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad, Imperial_Command_Center_Build_Pad + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BARRACKS + Yes + + + E_Ground_Barracks_Build_Pad, R_Ground_Barracks_Build_Pad + RB_InfantryBarracks.alo + 1.3 + MARKER + false + Neutral + true + + + + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + Yes + + + R_Ground_Light_Vehicle_Factory, E_Ground_Light_Vehicle_Factory + rb_lightvehiclefactory.alo + 1.4 + MARKER + false + Neutral + true + + + + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + Yes + + + R_Ground_Heavy_Vehicle_Factory, E_Ground_Heavy_Vehicle_Factory + rb_heavyvehiclefactory.alo + 2.0 + MARKER + false + Neutral + true + + + + TEXT_STRUCTURE_COMM_ARRAY + Yes + + + Communications_Array_R, Communications_Array_E + RB_COMCENTER.ALO + 1 + MARKER + false + Neutral + true + + + + TEXT_GROUND_RESEARCH_FACILITY + Yes + + + R_Ground_Research_Facility, E_Ground_Research_Facility + RB_ResearchFacility.alo + 1.40 + MARKER + false + Neutral + true + + + + TEXT_STRUCTURE_POWER_GENERATOR + Yes + + + Power_Generator_E, Power_Generator_R + RB_SHIELD-GENERATOR.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + R_Ground_Base_Shield, E_Ground_Base_Shield + NB_BASESHIELDGEN.ALO + .75 + MARKER + false + Neutral + true + + + + + TEXT_ORBITAL_STATION_POSITION + Yes + + Skirmish_Rebel_Star_Base_1, Skirmish_Empire_Star_Base_1 + RB_STATION_01.ALO + + MARKER + false + Neutral + true + + + + + + + + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad, Imperial_Command_Center_Build_Pad + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad_Two, Imperial_Command_Center_Build_Pad_Two + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BARRACKS + Yes + + + E_Ground_Barracks_Build_Pad, R_Ground_Barracks_Build_Pad + RB_InfantryBarracks.alo + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + Yes + + + R_Ground_Light_Vehicle_Factory_Build_Pad, E_Ground_Light_Vehicle_Factory_Build_Pad + rb_lightvehiclefactory.alo + 1.2 + MARKER + false + Neutral + false + + + + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + Yes + + + R_Ground_Heavy_Vehicle_Factory_Build_Pad, E_Ground_Heavy_Vehicle_Factory_Build_Pad + rb_heavyvehiclefactory.alo + 1.42 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_COMM_ARRAY + Yes + + + Communications_Array_R_Build_Pad, Communications_Array_E_Build_Pad + RB_COMCENTER.ALO + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_RESEARCH_FACILITY + Yes + + + R_Ground_Research_Facility_Build_Pad, E_Ground_Research_Facility_Build_Pad + RB_ResearchFacility.alo + 1.40 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_POWER_GENERATOR + Yes + + + Power_Generator_R_Build_Pad, Power_Generator_E_Build_Pad + RB_SHIELD-GENERATOR.ALO + .75 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + R_Ground_Base_Shield_Build_Pad, E_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + E_Small_Ground_Base_Shield_Build_Pad, R_Small_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN_small.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + R_Ground_Turbolaser_Tower_Build_Pad, E_Ground_Turbolaser_Tower_Build_Pad + + + SeB_flakgun.ALO + MARKER + false + Neutral + 1.1 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Rebel_Build_Pad, Empire_Build_Pad + + + NB_BasePad.alo + MARKER + false + Neutral + 1 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Cis_Battlefield_Build_Pad, Republic_Battlefield_Build_Pad + + + W_BuildBaseFOC.alo + MARKER + false + Neutral + 0.15 + false + + + + TEXT_ORBITAL_STATION_POSITION + Yes + + Skirmish_Rebel_Star_Base_1, Skirmish_Empire_Star_Base_1 + EB_STATION_01.ALO + + MARKER + false + Neutral + false + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + R_Space_Gun_Platform_Build_Pad + + SeV_Gun_Platform.ALO + MARKER + false + Neutral + 1.3 + false + + + + + + Yes + Reinforcement_Point_Underworld, Reinforcement_Point_Rebel, Reinforcement_Point_Empire + W_Pedistal_Rebel.alo + MARKER + false + Neutral + 1.25 + false + + + + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad, Imperial_Command_Center_Build_Pad + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad_Two, Imperial_Command_Center_Build_Pad_Two + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BARRACKS + Yes + + + E_Ground_Barracks_Build_Pad, R_Ground_Barracks_Build_Pad + RB_InfantryBarracks.alo + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + Yes + + + R_Ground_Light_Vehicle_Factory_Build_Pad, E_Ground_Light_Vehicle_Factory_Build_Pad + rb_lightvehiclefactory.alo + 1.2 + MARKER + false + Neutral + false + + + + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + Yes + + + R_Ground_Heavy_Vehicle_Factory_Build_Pad, E_Ground_Heavy_Vehicle_Factory_Build_Pad + rb_heavyvehiclefactory.alo + 1.42 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_COMM_ARRAY + Yes + + + Communications_Array_R_Build_Pad, Communications_Array_E_Build_Pad + RB_COMCENTER.ALO + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_RESEARCH_FACILITY + Yes + + + R_Ground_Research_Facility_Build_Pad, E_Ground_Research_Facility_Build_Pad + RB_ResearchFacility.alo + 1.40 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_POWER_GENERATOR + Yes + + + Power_Generator_R_Build_Pad, Power_Generator_E_Build_Pad + RB_SHIELD-GENERATOR.ALO + .75 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + R_Ground_Base_Shield_Build_Pad, E_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + E_Small_Ground_Base_Shield_Build_Pad, R_Small_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN_small.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + R_Ground_Turbolaser_Tower_Build_Pad, E_Ground_Turbolaser_Tower_Build_Pad + + + EB_TLTower.ALO + MARKER + false + Neutral + 0.75 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Rebel_Build_Pad, Empire_Build_Pad + + + NB_BasePad.alo + MARKER + false + Neutral + 1 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Cis_Battlefield_Build_Pad, Republic_Battlefield_Build_Pad + + + W_BuildBaseFOC.alo + MARKER + false + Neutral + 0.15 + false + + + + TEXT_ORBITAL_STATION_POSITION + Yes + + Skirmish_Rebel_Star_Base_1, Skirmish_Empire_Star_Base_1 + EB_STATION_01.ALO + + MARKER + false + Neutral + false + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + R_Space_Gun_Platform_Build_Pad + + SeV_Gun_Platform.ALO + MARKER + false + Neutral + 1.3 + false + + + + Yes + Reinforcement_Point_Underworld, Reinforcement_Point_Rebel, Reinforcement_Point_Empire + W_Pedistal_Rebel.alo + MARKER + false + Neutral + 1.25 + false + + + + + + + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + Yes + + + Rebel_Command_Center_Build_Pad, Imperial_Command_Center_Build_Pad + RB_CommandCenter.alo + .65 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BARRACKS + Yes + + + E_Ground_Barracks_Build_Pad, R_Ground_Barracks_Build_Pad + RB_InfantryBarracks.alo + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + Yes + + + R_Ground_Light_Vehicle_Factory_Build_Pad, E_Ground_Light_Vehicle_Factory_Build_Pad + rb_lightvehiclefactory.alo + 1.2 + MARKER + false + Neutral + false + + + + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + Yes + + + R_Ground_Heavy_Vehicle_Factory_Build_Pad, E_Ground_Heavy_Vehicle_Factory_Build_Pad + rb_heavyvehiclefactory.alo + 1.42 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_COMM_ARRAY + Yes + + + Communications_Array_R_Build_Pad, Communications_Array_E_Build_Pad + RB_COMCENTER.ALO + 1 + MARKER + false + Neutral + false + + + + TEXT_GROUND_RESEARCH_FACILITY + Yes + + + R_Ground_Research_Facility_Build_Pad, E_Ground_Research_Facility_Build_Pad + RB_ResearchFacility.alo + 1.40 + MARKER + false + Neutral + false + + + + TEXT_STRUCTURE_POWER_GENERATOR + Yes + + + Power_Generator_R_Build_Pad, Power_Generator_E_Build_Pad + RB_SHIELD-GENERATOR.ALO + .75 + MARKER + false + Neutral + false + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + R_Ground_Base_Shield_Build_Pad, E_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_BASE_SHIELD + Yes + + + E_Small_Ground_Base_Shield_Build_Pad, R_Small_Ground_Base_Shield_Build_Pad + NB_BASESHIELDGEN_small.ALO + .75 + MARKER + false + Neutral + true + + + + TEXT_GROUND_TURBOLASER_TOWER + Yes + R_Ground_Turbolaser_Tower_Build_Pad, E_Ground_Turbolaser_Tower_Build_Pad + + + EB_TLTower.ALO + MARKER + false + Neutral + 0.75 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Rebel_Build_Pad, Empire_Build_Pad + + + NB_BasePad.alo + MARKER + false + Neutral + 1 + false + + + + TEXT_EMPIRE_BUILD_PAD + Yes + Cis_Battlefield_Build_Pad, Republic_Battlefield_Build_Pad + + + W_BuildBaseFOC.alo + MARKER + false + Neutral + 0.15 + false + + + + TEXT_ORBITAL_STATION_POSITION + Yes + + Skirmish_Rebel_Star_Base_1, Skirmish_Empire_Star_Base_1 + EB_STATION_01.ALO + + MARKER + false + Neutral + false + + + + + Yes + Reinforcement_Point_Underworld, Reinforcement_Point_Rebel, Reinforcement_Point_Empire + W_Pedistal_Rebel.alo + MARKER + false + Neutral + 1.25 + false + + + + + + \ No newline at end of file diff --git a/Data/XML/Musicevents.xml b/Data/XML/Musicevents.xml new file mode 100644 index 0000000..42ca049 --- /dev/null +++ b/Data/XML/Musicevents.xml @@ -0,0 +1,646 @@ + + + + + + opening.mp3 + 100 + 0.0 + 2.0 + Yes + + + + + Test_Loop_Song_2.MP3 + 95 + 0.0 + 2.0 + No + + + + + + + + + gc16.mp3, + gc2.mp3, + gc6.mp3, + gc8.mp3, + gc24.mp3, + AOTC_Ambush_On_Coruscant.mp3, + AOTC_The_Tusken_Camp_The_Homestead.mp3, + gc4.mp3, + AOTC_Departing_Coruscant.mp3, + TPM_Passage_Through_the_Planet_Core_Edit.mp3, + gc18.mp3, + gc30.mp3, + ROTS_The_Immolation_Scene.mp3, + gc14.mp3, + ROTS_Anakins_Betrayal.mp3, + AOTC_Return_To_Tatooine.mp3, + gc20.mp3, + gc10.mp3, + gc22.mp3, + ROTS_Padmes_Ruminations.mp3, + CW_the_jedi_council.mp3, + gc26.mp3, + gc28.mp3, + + 80 + 2.0 + 2.0 + Yes + + + + + gc15.mp3, + AOTC_Across_The_Stars.mp3, + gc25.mp3, + TPM_Anakins_Theme.mp3, + gc1.mp3, + gc3.mp3, + gc5.mp3, + TPM_He_Is_the_Chosen_One.mp3, + gc23.mp3, + ROTS_The_Birth_Of_The_Twins_And_Padme.mp3, + gc7.mp3, + gc9.mp3, + ROTS_Palpatines_Teachings.mp3, + TPM_The_Trip_to_the_Naboo_Temple_and.mp3, + gc11.mp3, + gc13.mp3, + gc27.mp3 + ROTS_Yoda_And_The_Younglings.mp3, + gc17.mp3, + gc19.mp3, + gc21.mp3, + TPM_The_Arrival_at_Tatooine.mp3, + TPM_The_High_Council_Meeting.mp3, + gc29.mp3, + AOTC_Confrontation_With_Count_Dooku.mp3, + TPM_Jar_Jars_Introduction.mp3 + + 80 + 2.0 + 2.0 + Yes + + + + + + + Complete_Super_Ship.mp3 + 100 + 0.0 + 2.0 + No + + + + + + + RAW_Battle_Pending.mp3 + 65 + 0.0 + 2.0 + Yes + Yes + + + + + + + Cantina_1.MP3, Cantina_2.MP3 + 70 + 0.0 + 2.0 + No + + + + Hutt_Palace_Jedi_Rocks.MP3, Hutt_Palace_Lapti_Nek.MP3 + 70 + 0.0 + 2.0 + No + + + + + + + + + + + desert_ambient2.mp3, desert_ambient4.mp3, desert_ambient3.mp3, CW_jabbas_palace.mp3, R_The_Dune_Sea_of_Tatooine.MP3, desert_ambient5.mp3, CW_dunes_of_tatooine.mp3, desert_ambient1.mp3 + 55 + 2.0 + 2.0 + Yes + + + + ice_ambient4.mp3, ice_ambient5.mp3, ice_ambient6.mp3, ice_ambient1.mp3, ice_ambient2.mp3, ice_ambient3.mp3, CW_sneaking_under_the_shield.mp3 + 55 + 2.0 + 2.0 + Yes + + + + swamp_ambient3.mp3, swamp_ambient1.mp3, R_Jar_Jar_Leads_Group.MP3, swamp_ambient3.mp3, E_Binary_Sunset_Alternate.MP3, swamp_ambient4.mp3, swamp_ambient2.mp3 + 55 + 2.0 + 2.0 + Yes + + + + volcanic_ambient6.mp3, volcanic_ambient7.mp3, volcanic_ambient2.mp3, volcanic_ambient3.mp3, volcanic_ambient4.mp3, volcanic_ambient1.mp3 + 55 + 2.0 + 2.0 + Yes + + + + temperate_ambient5.mp3, temperate_ambient9.mp3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3, CW_obi-wan_to_the_rescue.mp3, temperate_ambient1.mp3, temperate_ambient2.mp3, temperate_ambient3.mp3, temperate_ambient8.mp3 + 55 + 2.0 + 2.0 + Yes + + + + urban_ambient6.mp3, urban_ambient5.mp3, urban_ambient8.mp3, urban_ambient9.mp3, R_Anakin_and_Group_To_Coruscant.MP3, urban_ambient10.mp3, E_The_Senate.MP3, CW_obi-wan_to_the_rescue.mp3, urban_ambient2.mp3, urban_ambient4.mp3, urban_ambient3.mp3, urban_ambient7.mp3 + 55 + 2.0 + 2.0 + Yes + + + + forest_ambient1.mp3, forest_ambient4.mp3, forest_ambient2.mp3, forest_ambient3.mp3, temperate_ambient5.mp3, temperate_ambient9.mp3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3, CW_obi-wan_to_the_rescue.mp3, temperate_ambient1.mp3, temperate_ambient2.mp3, temperate_ambient3.mp3 + 55 + 2.0 + 2.0 + Yes + + + + + + + + + + + + + CW_jabbas_palace.mp3, desert_ambient4.mp3, desert_ambient5.mp3, desert_ambient2.mp3, desert_ambient3.mp3, R_The_Dune_Sea_of_Tatooine.MP3, CW_dunes_of_tatooine.mp3, desert_ambient1.mp3 + 55 + 2.0 + 2.0 + Yes + + + + CW_sneaking_under_the_shield.mp3, ice_ambient5.mp3, ice_ambient6.mp3, ice_ambient1.mp3, ice_ambient2.mp3, ice_ambient3.mp3, ice_ambient4.mp3 + 55 + 2.0 + 2.0 + Yes + + + + swamp_ambient3.mp3, swamp_ambient1.mp3, R_Jar_Jar_Leads_Group.MP3, swamp_ambient3.mp3, E_Binary_Sunset_Alternate.MP3, swamp_ambient4.mp3, swamp_ambient2.mp3, CW_scaling_the_cliff.mp3 + 55 + 2.0 + 2.0 + Yes + + + + volcanic_ambient2.mp3, volcanic_ambient7.mp3, volcanic_ambient3.mp3, volcanic_ambient4.mp3, volcanic_ambient5.mp3, volcanic_ambient6.mp3 + 55 + 2.0 + 2.0 + Yes + + + + temperate_ambient5.mp3, temperate_ambient4.mp3, temperate_ambient9.mp3, temperate_ambient10.mp3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3, CW_obi-wan_to_the_rescue.mp3, temperate_ambient1.mp3, temperate_ambient2.mp3, temperate_ambient3.mp3 + 55 + 2.0 + 2.0 + Yes + + + + urban_ambient6.mp3, urban_ambient5.mp3, urban_ambient10.mp3, urban_ambient8.mp3, urban_ambient9.mp3, R_Anakin_and_Group_To_Coruscant.MP3, E_The_Senate.MP3, CW_obi-wan_to_the_rescue.mp3, urban_ambient2.mp3, urban_ambient4.mp3, urban_ambient3.mp3, urban_ambient7.mp3 + 55 + 2.0 + 2.0 + Yes + + + + forest_ambient1.mp3, forest_ambient4.mp3, forest_ambient2.mp3, forest_ambient3.mp3, temperate_ambient5.mp3, temperate_ambient9.mp3, temperate_ambient10.mp3, R_Forest_Ambush.MP3, E_The_Droid_Invasion.MP3, R_Queen_Amidala_Warns_Federation.MP3, CW_obi-wan_to_the_rescue.mp3, temperate_ambient1.mp3, temperate_ambient2.mp3, temperate_ambient3.mp3 + 55 + 2.0 + 2.0 + Yes + + + + + + + + + + + + + desert_battle1.mp3, desert_battle6.mp3, desert_battle7.mp3, desert_battle2.mp3, desert_battle3.mp3, desert_battle4.mp3, desert_battle5.mp3 + 55 + 0.0 + 2.0 + Yes + + + + ice_battle1.mp3, ice_battle8.mp3, ice_battle9.mp3, ice_battle2.mp3, ice_battle3.mp3, ice_battle4.mp3, ice_battle5.mp3, ice_battle6.mp3, ice_battle7.mp3 + 55 + 0.0 + 2.0 + Yes + + + + swamp_battle7.mp3, swamp_battle1.mp3, swamp_battle2.mp3, swamp_battle3.mp3, CW_scaling_the_cliff.mp3, swamp_battle4.mp3, swamp_battle5.mp3, swamp_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + volcanic_battle4.mp3, volcanic_battle1.mp3, volcanic_battle2.mp3, E_Volcanic_Assault.MP3, volcanic_battle3.mp3, volcanic_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + temperate_battle5.mp3, TPM_Core_Edit.mp3, temperate_battle1.mp3, temperate_battle2.mp3, CW_jedi_dont_run.mp3, temperate_battle3.mp3, temperate_battle4.mp3, temperate_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + urban_battle10.mp3, urban_battle1.mp3, urban_battle2.mp3, urban_battle11.mp3, urban_battle3.mp3, R_The_Chase_Through_Coruscant_1.MP3, Advance_on_the_City.MP3, urban_battle12.mp3, urban_battle4.mp3, urban_battle5.mp3, urban_battle6.mp3, urban_battle8.mp3 + 55 + 0.0 + 2.0 + Yes + + + + forest_battle1.mp3, forest_battle2.mp3 forest_battle5.mp3, TPM_Core_Edit.mp3, temperate_battle1.mp3, forest_battle3.mp3,temperate_battle2.mp3, CW_jedi_dont_run.mp3, forest_battle4.mp3, temperate_battle3.mp3, temperate_battle4.mp3, temperate_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + + + + + + + + + + + desert_battle5.mp3, desert_battle7.mp3, desert_battle1.mp3, desert_battle2.mp3, desert_battle3.mp3, desert_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + ice_battle5.mp3, ice_battle6.mp3, ice_battle1.mp3, ice_battle2.mp3, ice_battle3.mp3, ice_battle4.mp3, ice_battle7.mp3, ice_battle8.mp3 + 55 + 0.0 + 0.5 + Yes + + + + swamp_battle5.mp3, swamp_battle6.mp3, swamp_battle1.mp3, swamp_battle2.mp3, swamp_battle3.mp3, CW_scaling_the_cliff.mp3, swamp_battle4.mp3, swamp_battle7.mp3 + 55 + 0.0 + 2.0 + Yes + + + + volcanic_battle5.mp3, volcanic_battle1.mp3, volcanic_battle2.mp3, E_Volcanic_Assault.MP3, volcanic_battle3.mp3. volcanic_battle4.mp3 + 55 + 0.0 + 2.0 + Yes + + + + temperate_battle6.mp3, temperate_battle7.mp3, TPM_Core_Edit.mp3, temperate_battle1.mp3, temperate_battle2.mp3, CW_jedi_dont_run.mp3, temperate_battle3.mp3 , temperate_battle4.mp3 , temperate_battle5.mp3 + 55 + 0.0 + 2.0 + Yes + + + + urban_battle11.mp3, urban_battle5.mp3, urban_battle6.mp3, urban_battle1.mp3, urban_battle2.mp3, urban_battle3.mp3, R_The_Chase_Through_Coruscant_1.MP3, urban_battle12.mp3, Advance_on_the_City.MP3, urban_battle4.mp3, urban_battle7.mp3 + 55 + 0.0 + 2.0 + Yes + + + + forest_battle1.mp3, forest_battle2.mp3 forest_battle5.mp3, TPM_Core_Edit.mp3, temperate_battle1.mp3, forest_battle3.mp3,temperate_battle2.mp3, CW_jedi_dont_run.mp3, forest_battle4.mp3, temperate_battle3.mp3, temperate_battle4.mp3, temperate_battle6.mp3 + 55 + 0.0 + 2.0 + Yes + + + + + + + + + + + + + + space_ambient1.mp3, space_battle3.mp3, AOTC_Bounty_Hunters_Pursuit_Edit.mp3, space_ambient1.mp3, Beginning_The_Approach.MP3, Boarding_The_Federation_Battleship.MP3, Vaders_Presence.MP3, volcanic_ambient5.mp3, desert_ambient2.mp3, urban_ambient8.mp3 + 55 + 2.0 + 2.0 + Yes + + + + Boarding_The_Federation_Battleship.MP3, space_ambient1.mp3, AOTC_Bounty_Hunters_Pursuit_Edit.mp3, space_battle3.mp3, temperate_ambient9.mp3, space_ambient1.mp3, urban_ambient7.mp3, ice_ambient4.mp3 + 55 + 2.0 + 2.0 + Yes + + + + + + + + opening.mp3, ROTS_Grievous_and_the_droids_Edit.mp3, space_battle5.mp3, Escape_From_Naboo.MP3, Fighting_The_Destroyer_Droids.MP3, space_battle6.mp3, ROTS_Grievous_Speaks_to_Lord_Sidious_Edit.mp3, Attacking_the_Blockade.MP3, space_battle4.mp3, CW_destroying_the_shield.mp3, space_battle1.mp3, space_battle2.mp3, volcanic_battle3.mp3, ice_battle4.mp3, swamp_battle4.mp3, ice_battle5.mp3, ice_battle6.mp3, desert_battle4.mp3, space_battle3.mp3 + 55 + 0.5 + 2.0 + Yes + + + + opening.mp3, ROTS_Grievous_and_the_droids_Edit.mp3, Escape_From_Naboo.MP3, space_battle4.mp3, Fighting_The_Destroyer_Droids.MP3, ROTS_Grievous_Speaks_to_Lord_Sidious_Edit.mp3, space_battle5.mp3, Attacking_the_Blockade.MP3, CW_destroying_the_shield.mp3. space_battle1.mp3, space_battle2.mp3, volcanic_battle3.mp3, space_battle6.mp3, ice_battle4.mp3, swamp_battle4.mp3, ice_battle5.mp3, ice_battle6.mp3, desert_battle4.mp3, space_battle3.mp3 + 55 + 0.5 + 2.0 + Yes + + + + + + + DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3 + 55 + 0.5 + 2.0 + Yes + + + + DS_The_Battle_of_Yavin.MP3, DS_Into_The_Trap.MP3 + 55 + 0.5 + 2.0 + Yes + + + + + + Destruction_Of_Alderaan.MP3 + 55 + 0.25 + 0.25 + No + + + + + + + + + + + CIS_Win.mp3 + 75 + 0.0 + 2.0 + Yes + + + + GC_Win.mp3 + 75 + 0.0 + 2.0 + Yes + + + + CIS_Lose.mp3 + 75 + 0.0 + 2.0 + yes + + + + CIS_Lose.mp3 + 75 + 0.0 + 2.0 + yes + + + + + + + + + + + + Republic_Tactical_Win_Edit.mp3 + 75 + 0.0 + 2.0 + Yes + + + + GC_Win.mp3 + 75 + 0.0 + 2.0 + Yes + + + + Republic_Tactical_Lose_Edit.mp3 + 75 + 0.0 + 2.0 + yes + + + + Republic_Tactical_Lose_Edit.mp3 + 75 + 0.0 + 2.0 + yes + + + + + + + + + + + UND_Zann_Consortium_Theme_Edit.MP3 + 75 + 0.0 + 2.0 + Yes + + + + UND_Zann_Consortium_Theme_Edit.MP3 + 75 + 0.0 + 2.0 + Yes + + + + Rebel_Lose_1.MP3 + 75 + 0.0 + 2.0 + No + + + + Rebel_Lose_1.MP3 + 75 + 0.0 + 2.0 + No + + + + + + + + + Rebel_Lose_1.MP3 + 75 + 0.0 + 2.0 + No + + + + Empire_Lose_1.MP3 + 75 + 0.0 + 2.0 + No + + + + Lose_To_Zann_1.MP3 + 75 + 0.0 + 2.0 + No + + + + + + + + + + + + + Credits_2a.MP3, Empire_At_War.MP3, Credits_Ep3.MP3 + 100 + 0.0 + 0.0 + Yes + + + + + UND_Zann_Consortium_Theme.MP3 + 80 + 0.0 + 2.0 + Yes + + + + diff --git a/Data/XML/Particles.xml b/Data/XML/Particles.xml new file mode 100644 index 0000000..9d0d45d --- /dev/null +++ b/Data/XML/Particles.xml @@ -0,0 +1,1796 @@ + + + + + + P_MOUSE_CLICK.ALO + P_MOUSE_CLICK.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_mouse_double_click.alo + p_mouse_double_click.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_mouse_click_attack.alo + p_mouse_click_attack.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_mouse_guard.alo + p_mouse_guard.alo + 1.0 + Yes + PARTICLE + 30 + + + + + + p_Shield_Penetration_Generic.alo + p_Shield_Penetration_Generic.alo + 1.0 + Yes + + + + + + p_dirt_emitter_test1.alo + p_dirt_emitter_test1.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_explosion_luc_huge00.alo + p_explosion_luc_huge00.alo + 2.0 + Yes + PARTICLE + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + + + + p_lava_bubbles.alo + p_lava_bubbles.alo + 1.0 + Yes + PARTICLE + 30 + + + + + p_hover_generic.alo + p_hover_generic.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_steam_small01.alo + p_steam_small01.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_explosion_small00.alo + p_explosion_small00.alo + 1.0 + Yes + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_SMALL + + + + p_explosion_small00.alo + p_explosion_small00.alo + 0.5 + Yes + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_SMALL + + + + p_explosion_empire_small00.alo + p_explosion_empire_small00.alo + 1.0 + Yes + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_SMALL + + + + p_explosion_med00.alo + p_explosion_med00.alo + 1.0 + Yes + PARTICLE + 30 + 2 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_explosion_empire_med00.alo + p_explosion_empire_med00.alo + 1.0 + Yes + PARTICLE + 30 + 2 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_explosion_big00.alo + p_explosion_big00.alo + 1.0 + Yes + PARTICLE + 30 + 3 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_explosion_empire_big00.alo + p_explosion_empire_big00.alo + 1.0 + Yes + PARTICLE + 30 + 3 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_explosion_huge00.alo + p_explosion_huge00.alo + 1.0 + Yes + PARTICLE + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_explosion_friggin_huge00.alo + p_explosion_friggin_huge00.alo + 1.0 + Yes + PARTICLE + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_explosion_empire_friggin_huge00.alo + p_explosion_empire_friggin_huge00.alo + 1.0 + Yes + PARTICLE + 30 + 4 + + + + p_explosion_empire_huge00.alo + p_explosion_empire_huge00.alo + 1.0 + Yes + PARTICLE + 30 + 4 + + + + p_explosion_empire_huge00_no_debris.alo + p_explosion_empire_huge00_no_debris.alo + 1.0 + Yes + PARTICLE + 30 + 4 + + + + p_explosion_small01.alo + p_explosion_small01.alo + 1.0 + Yes + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_explosion_missile_ground01.alo + p_explosion_missile_ground01.alo + 1.0 + Yes + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_SMALL + + + + p_bombing_run_blast.ALO + p_bombing_run_blast.ALO + 2.0 + No + PARTICLE + 60 + 3 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_explosion_thermal_underworld.alo + p_explosion_thermal_underworld.alo + 2.0 + No + PARTICLE + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_bombing_run_blast.ALO + p_bombing_run_blast.ALO + 2.0 + No + PARTICLE + 60 + 3 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_seismic_explosion00.alo + 1.0 + Yes + PARTICLE + 30 + 2 + + + + + p_explosion_med01.alo + p_explosion_med01.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 2 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_explosion_big01.alo + p_explosion_big01.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_sab_bomb.alo + p_sab_bomb.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_ewok_suicide.alo + p_ewok_suicide.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_explosion_atat01.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_explosion_huge01.alo + p_explosion_huge01.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_damage_small00.alo + p_damage_small00.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_damage_med00.alo + p_damage_med00.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_damage_big00.alo + p_damage_big00.alo + 1.0 + Yes + PARTICLE + 30 + 0.5 + + + + p_damage_small00.alo + p_damage_small00.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + EXPLOSION_SCORCH_MARK_SMALL + + + + + p_damage_med00.alo + p_damage_med00.alo + 1.0 + Yes + PARTICLE + 30 + 0.6 + EXPLOSION_SCORCH_MARK_SMALL + + + + p_damage_big00.alo + p_damage_big00.alo + 1.0 + Yes + PARTICLE + 30 + 0.5 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_spmat_splash.alo + p_spmat_splash.alo + 1.0 + Yes + PARTICLE + 30 + 0.5 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_Self_Destruct_Effect.alo + p_Self_Destruct_Effect.alo + 1.0 + Yes + PARTICLE + 30 + 0.2 + + + + p_Weaken_Enemy_Detonation_Effect.alo + 1.0 + Yes + PARTICLE + 30 + 0.2 + + + + + + p_explosion_tiny00_dud.alo + p_explosion_tiny00_dud.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_explosion_small00_dud + p_explosion_small00_dud + 1.0 + Yes + PARTICLE + 30 + 0.6 + + + + p_explosion_med00_dud.alo + p_explosion_med00_dud.alo + 1.0 + Yes + PARTICLE + 30 + 0.5 + + + + p_explosion_big00_dud + p_explosion_big00_dud + 1.0 + Yes + PARTICLE + 30 + + + + p_explosion_huge00_dud + p_explosion_huge00_dud + 1.0 + Yes + PARTICLE + 30 + + + + + p_desert_ground_puff.alo + p_desert_ground_puff.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + EXPLOSION_SCORCH_MARK_TINY + + + + P_SHIELD_BLAST_SMALL00.ALO + P_SHIELD_BLAST_SMALL00.ALO + 1.0 + Yes + PARTICLE + 10 + 1 + 0.7 + + + + P_SHIELD_BLAST_MED00.ALO + P_SHIELD_BLAST_MED00.ALO + 1.0 + Yes + PARTICLE + 12 + 1 + + + + P_SHIELD_BLAST_LARGE00.ALO + P_SHIELD_BLAST_LARGE00.ALO + 1.0 + Yes + PARTICLE + 12 + 1 + + + + p_damage_big00.alo + p_damage_big00.alo + 1.0 + Yes + PARTICLE + 30 + + + + P_SHIELD_LARGE01.ALO + P_SHIELD_LARGE01.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_explosion_empire_med00_no_debris.alo + p_explosion_empire_med00_no_debris.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_ATAA_Footpuff_default.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_ATAT_Footpuff_dirt.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + + p_splash_wake.alo + 1.0 + Yes + PARTICLE + 30 + 0.6 + + + + p_ATAT_Footpuff_grass.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_ATAT_Footpuff_snow.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + p_explosion_thermal_small00.ALO + p_explosion_thermal_small00.ALO + 1.0 + Yes + PARTICLE + 30 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_explosion_flak01.ALO + p_explosion_flak01.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_rain_splash.alo + p_rain_splash.alo + 1.0 + Yes + PARTICLE + 30 + 0.6 + + + + p_splash_bullet.alo + Yes + PARTICLE + 30 + 0.7 + + + + p_splash_wake.alo + Yes + PARTICLE + 30 + + + + p_splash_wake_continuous.alo + Yes + PARTICLE + 30 + + + + + p_splash_wake_lava.alo + Yes + PARTICLE + 30 + + false + + + + + p_ice_ground_puff.alo + Yes + PARTICLE + 30 + + + + p_landing_dust_temperate.alo + Yes + + + + + p_landing_dust_snow.alo + Yes + + + + + p_landing_dust_desert.alo + Yes + + + + + p_landing_dust_Forest.alo + Yes + + + + + p_landing_dust_swamp.alo + Yes + + + + + p_landing_dust_volcanic.alo + Yes + + + + + p_landing_dust_urban.alo + Yes + + + + + p_magnespulse_buildup.alo + 1.0 + Yes + PARTICLE + 240 + + + + p_magna_explosion.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_emp_bomb.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_magnepulse_damage00.ALO + 1.0 + Yes + PARTICLE + 300 + + + + + p_heal00.ALO + 1.0 + Yes + PARTICLE + 60 + + + + p_force_distract.alo + 1.0 + Yes + PARTICLE + 60 + + + + p_stun_fx.alo + 1.0 + Yes + PARTICLE + 60 + + + + p_corrupt_fx.alo + 1.0 + Yes + PARTICLE + 60 + + + + p_tani_stun.alo + 1.0 + Yes + PARTICLE + 60 + + + + + p_instant_heal.ALO + p_instant_heal.ALO + 1.0 + Yes + PARTICLE + 30 + + + + + p_force_push.ALO + p_force_push.ALO + 1.0 + Yes + PARTICLE + 30 + + + + + p_force_whirlwind.ALO + p_force_whirlwind.ALO + 1.0 + Yes + PARTICLE + 30 + No + + + + p_force_convert.ALO + p_force_convert.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_lure_object_particle_effect.ALO + p_lure_object_particle_effect.ALO + 1.0 + Yes + + + + p_canderous_lure.ALO + p_canderous_lure.ALO + 1.0 + Yes + + + + + P_AT-AT_powerup.alo + 20.0 + PARTICLE + 60 + Yes + + + + P_piet_powerup.alo + 20.0 + Yes + PARTICLE + 60 + Yes + + + + p_replenish_wingmen_particle_effect.ALO + 20.0 + Yes + PARTICLE + 60 + + + + + + p_weaken_enemy_particle_effect.ALO + 20.0 + Yes + PARTICLE + 450 + + + + p_telekenesis_attack.alo + 1.0 + Yes + + + + + + p_home_one_target.alo + 1.0 + Yes + PARTICLE + + + + + + + p_stealing.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_explosion_empire_small00.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_smoke_small01.alo + 1.0 + Yes + PARTICLE + EXPLOSION_SCORCH_MARK_SMALL + + + + p_smoke_small02.alo + 10.0 + Yes + PARTICLE + EXPLOSION_SCORCH_MARK_SMALL + + + + p_smoke_small00.alo + p_smoke_small00.alo + 1.0 + Yes + PARTICLE + + + + p_smoke_med01.alo + 1.0 + Yes + PARTICLE + EXPLOSION_SCORCH_MARK_SMALL + + + + p_smoke_med00.alo + p_smoke_med00.alo + 1.0 + Yes + PARTICLE + + + + p_smoke_big01.alo + 1.0 + Yes + PARTICLE + EXPLOSION_SCORCH_MARK_SMALL + + + + p_smoke_big00.alo + p_smoke_big00.alo + 1.0 + Yes + PARTICLE + + + + p_smoke_small01.alo + 1.0 + Yes + PARTICLE + 105 + + + + p_shield_small01.alo + p_shield_small01.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_shield_med01.alo + p_shield_med01.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_shield_large01.alo + p_shield_large01.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_bothan_stun_explosion.alo + p_bothan_stun_explosion.alo + 1.0 + Yes + PARTICLE + 300 + + + + p_stun_fx.alo + 1.0 + Yes + PARTICLE + 300 + + + + + p_dazed.alo + 1.0 + Yes + PARTICLE + 900 + + + + + p_invulnerable00.alo + 1.0 + Yes + PARTICLE + 300 + + + + + + + + p_planet_explode_300.alo + 1.0 + Yes + PARTICLE + 30 + Yes + No + + + + + + + + p_fire_small00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_med00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_big00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_huge00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + + + p_fire_empire_small00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_empire_med00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_empire_big00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + p_fire_empire_huge00.alo + 1.0 + No + PARTICLE + 3000 + No + No + + + + + + + p_girder_dust_med00.alo + 1.0 + Yes + + + + + + p_antilles_rescue.alo + 1.0 + No + PARTICLE + 300 + + + + p_fire_med01.alo + 1.0 + No + PARTICLE + 10 + No + + + + + p_planet_corrupt.alo + 1.0 + Yes + true + + + + + + p_planet_corrupt_large.alo + 1.0 + Yes + true + + + + + + p_planet_corrupt2.alo + 1.0 + Yes + true + + + + + + p_tani_stun.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_dazed.alo + 1.0 + Yes + PARTICLE + 270 + + + + p_greenglow.alo + 1.0 + Yes + PARTICLE + 270 + + + + p_blueglow.alo + 1.0 + Yes + PARTICLE + 270 + + + + p_e_orbital_blast.alo + 1.0 + Yes + PARTICLE + 270 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_r_orbital_blast.alo + 1.0 + Yes + PARTICLE + 270 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_kraytdestoyer_detonate.alo + p_kraytdestoyer_detonate.alo + 1.0 + + No + PARTICLE + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_detonate_friggin_huge00_backup3_special.alo + p_detonate_friggin_huge00_backup3_special.alo + 1.0 + + No + PARTICLE + 30 + 4 + EXPLOSION_SCORCH_MARK_HUGE + + + + + p_orbital_impact_emit4.alo + p_orbital_impact_emit4.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_MASSIVE + + + + p_orbital_impact_ionburst.alo + p_orbital_impact_ionburst.alo + 1.0 + No + yes + PARTICLE, EXPLOSION + 30 + 3 + EXPLOSION_SCORCH_MARK_MASSIVE_DARK + + + + W_PICK_UP_COINS.ALO + 0.5 + No + PARTICLE + 30 + + + + p_force_confuse.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_dazed.alo + 1.0 + Yes + PARTICLE + 270 + + + + w_bribery_credit.alo + w_bribery_credit.alo + 1.5 + Yes + PARTICLE, IDLE + 90 + + + + p_corrupt_bribery.alo + p_corrupt_bribery.alo + 1.0 + Yes + PARTICLE, IDLE + 120 + + + + p_buildup.alo + 1.0 + Yes + PARTICLE + 90 + + + + + p_pulse_self_destruct_effect.alo + 0.50 + Yes + PARTICLE + 30 + + + + p_heat_pulsetank.alo + 1.0 + Yes + PARTICLE + 200 + + + + p_urai_poison.alo + 1.0 + Yes + + + + p_dazed.alo + p_dazed.alo + 1.0 + Yes + PARTICLE + 20 + + + + p_leech_shield.alo + p_leech_shield.alo + 1.0 + Yes + PARTICLE + 750 + + + + p_leech_shield.alo + p_leech_shield.alo + 1.0 + Yes + PARTICLE + 7500 + + + + p_corrupt_bribery.alo + p_corrupt_bribery.alo + 1.0 + Yes + PARTICLE + 7500 + + + + p_garg_flare.ALO + p_garg_flare.ALO + 1.0 + Yes + PARTICLE,DYNAMIC_TRANSFORM + 0.5 + 1 + 2.0 + 1 + 6.0, 1.0, 1.0, 1.0 + 1.0, 0.0, 0.0, 1.0 + 30 + + + + + p_rancor_summon.alo + p_rancor_summon.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_corrupt_ship.alo + p_corrupt_ship.alo + 1.0 + Yes + PARTICLE + 750 + + + + p_mind_trick.alo + p_mind_trick.alo + 1.0 + Yes + PARTICLE + 750 + + + + p_corrupt_system.ALO + p_corrupt_system.ALO + 1.0 + Yes + PARTICLE + 30 + + + + p_dazed.alo + 1.0 + Yes + PARTICLE + 300 + + + + p_carbonite_explosion.alo + 1.0 + Yes + PARTICLE + 240 + + + + + p_sensorjammer.alo + p_sensorjammer.alo + 1.0 + Yes + PARTICLE + + + + p_sensorjammer.alo + p_sensorjammer.alo + 1.0 + Yes + PARTICLE + 900 + + + + p_tybergun.alo + 1.0 + Yes + PARTICLE + 30 + + + + + p_plasma_burn.alo + 1.0 + No + PARTICLE, ABILITY_COUNTDOWN + 360 + + + + + + Ground_Automatic + 75.0 + -2.2 + .23 + Infantry | Vehicle | Structure | Hero + + + + + + + + + + p_plasma_burn.alo + 0.6 + No + PARTICLE, ABILITY_COUNTDOWN + 15 + + Gain_Health + + + + + Ground_Automatic + 75.0 + -3.0 + .15 + Infantry | Hero + + + + + + + + p_nullified_force.alo + p_nullified_force.alo + 1.0 + Yes + PARTICLE + 30 + + + + p_repulsor_snare.alo + 1.0 + Yes + + + + p_explosion_galactic_underworld.alo + 1.0 + Yes + PARTICLE + 30 + + + + + p_explosion_thermal_republic.ALO + p_explosion_thermal_republic.ALO + 1.0 + Yes + PARTICLE + 30 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_av7_splash.ALO + p_av7_splash.ALO + 1.0 + Yes + PARTICLE + 30 + 0.5 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + P_Malevolence_Ion_Wave.ALO + 1.0 + Yes + PARTICLE + 30 + 2 + + + + pi_damage_elec_sd00.ALO + 1.0 + Yes + PARTICLE + 10000 + + + + p_seismic_explosion00.alo + 1.0 + Yes + PARTICLE + 30 + 2 + + + + p_plasma_burn_huge.ALO + 1.0 + No + PARTICLE, ABILITY_COUNTDOWN + 360 + + + + + + Ground_Automatic + 400.0 + -2.5 + .23 + Infantry | Vehicle | Structure | Hero + + + + + + + + p_c_orbital_blast.alo + 1.0 + Yes + PARTICLE + 270 + EXPLOSION_SCORCH_MARK_LARGE + + + + p_massdriver_impact.ALO + p_massdriver_impact.ALO + 1.0 + Yes + PARTICLE + + + + p_nuke4.ALO + 1.0 + No + PARTICLE + 60 + 3 + EXPLOSION_SCORCH_MARK_HUGE + + + + p_blaster_impact.alo + 1.0 + Yes + PARTICLE + 30 + 0.7 + + + + TEXT_NONE + W_grenade.ALO + 1.2 + Damage_MDU_Grenade + 11.5 + 0.01 + PROJECTILE, HIDE_WHEN_FOGGED + GRENADE + 0.7 + 0.8 + yes + 900.0 + + Yes + No + Yes + 0 + + 0.0 + 20 + 20 + 0 + + Thermal_Detonator_Explosion + Thermal_Detonator_Explosion + Thermal_Detonator_Explosion + + Thermal_Detonator_Explosion + PROJECTILE_INFANTRY + 5 + SFX_Grenade_Detonation + + + + p_impact_flame_gnd.ALO + p_impact_flame_gnd.ALO + 1.0 + No + PARTICLE, EXPLOSION + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_impact_flame_obj.ALO.ALO + p_impact_flame_obj.ALO.ALO + 1.0 + No + PARTICLE, EXPLOSION + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_impact_flame_gnd.ALO + p_impact_flame_gnd.ALO + 1.0 + No + PARTICLE, EXPLOSION + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + + p_impact_flame_Shield.ALO + p_impact_flame_Shield.ALO + 1.0 + No + PARTICLE, EXPLOSION + 30 + 1 + EXPLOSION_SCORCH_MARK_MEDIUM + + + \ No newline at end of file diff --git a/Data/XML/Planets.xml b/Data/XML/Planets.xml new file mode 100644 index 0000000..3f4403b --- /dev/null +++ b/Data/XML/Planets.xml @@ -0,0 +1,6605 @@ + + + + + + w_galaxy00.alo + Yes + yes + 1.0 + 1.31 + No + -10.0, 10.0, -0.1 + IDLE + no + 0 + Yes + 0.0, 0.0, 0.0 + + 0 + 0.0, 30.0, -20.0 + 0 + yes + 0 + 0 + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_ABREGADORAE + Yes + yes + W_planet_abregado_rae_low.alo + W_planet_Asteroids.alo + W_planet_abregado_rae_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 25 + 6 + -25.0, -76.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + Yes + 1300 + _Land_Planet_AbregadoRae_02.ted + _Space_Planet_AbregadoRae_01.ted + + 1 + 3 + + 300 + + TEXT_PLANET_ABREGADORAE_INFO_POP + TEXT_PLANET_ABREGADORAE_INFO_WL + TEXT_PLANET_ABREGADORAE_INFO_TER + TEXT_PLANET_ABREGADORAE_INFO_WEA + TEXT_PLANET_ABREGADORAE_ENCYC + TEXT_PLANET_ABREGADORAE_INFO_ADV + TEXT_PLANET_ABREGADORAE_INFO_HIS + + TEXT_PLANET_ABREGADORAE_INFO_ADV + TEXT_PLANET_ABREGADORAE_ENCYC + + TEXT_PLANET_ABREGADORAE_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_galactic_production_boost.tga + load_swamp.tga + + Swamp_Civilian_A, 150 + + 15 + + + + + + Republic_Light_Recon_Squad, Crab_Droid_Company + 0.20 + 9 + Yes + + + + + + + + + 3 + TEXT_OBJECT_STAR_SYSTEM_AETENII + Yes + yes + W_planet_aetenii_low.alo + W_planet_Asteroids.alo + W_planet_aetenii_low.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Volcanic + 5 + 5 + -111.0, 280.0, 10.0 + + 4 + 2 + 3 + Neutral + 0.0 + Yes + 1300 + _Land_Planet_AetenII_02.ted + _Space_Planet_AetenII_01.ted + + 3 + 0 + Rebel_Ground_Mining_Facility + Yes + 1100 + + TEXT_PLANET_AETENII_INFO_POP + TEXT_PLANET_AETENII_INFO_WL + TEXT_PLANET_AETENII_INFO_TER + TEXT_PLANET_AETENII_INFO_WEA + TEXT_PLANET_AETENII_INFO_TAC + TEXT_PLANET_AETENII_INFO_ADV + TEXT_PLANET_AETENII_INFO_HIS + + TEXT_PLANET_AETENII_INFO_ADV + TEXT_PLANET_AETENII_ENCYC_01 + + TEXT_PLANET_AETENII_ENCYC + i_pa_weather_fire.tga + TEXT_WEATHER_NAME_ASH + TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH + I_PA_MINING_COLONY.TGA + load_desert.tga + + 5 + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_ALDERAAN + Yes + yes + W_planet_alderaan_low.alo + + W_planet_alderaan_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 50 + 5 + 43.0, 80.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + + Yes + Yes + Yes + + _Land_Planet_Alderaan_02.ted + _Space_Planet_Alderaan_01.ted + + 1700 + 2 + 3 + + 400 + + Yes + + TEXT_PLANET_ALDERAAN_INFO_POP + TEXT_PLANET_ALDERAAN_INFO_WL + TEXT_PLANET_ALDERAAN_INFO_TER + TEXT_PLANET_ALDERAAN_INFO_WEA + TEXT_PLANET_ALDERAAN_INFO_TAC + TEXT_PLANET_ALDERAAN_INFO_ADV + TEXT_PLANET_ALDERAAN_INFO_HIS + + TEXT_PLANET_ALDERAAN_INFO_ADV + TEXT_PLANET_ALDERAAN_ENCYC + + TEXT_PLANET_ALDERAAN_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_tactical_research.tga + load_urban.tga + + 20 + + + + + 0.15 + + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_ALZOCIII + Yes + yes + W_planet_alzoc_high.alo + W_planet_Asteroids.alo + W_planet_alzoc_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Arctic + 25 + 10 + 200.0, -393.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + 1200 + _Land_Planet_AlzocIII_02.ted + _Space_Planet_AlzocIII_01.ted + + 1 + 1 + Rebel_Ground_Mining_Facility + Yes + 600 + + TEXT_PLANET_ALZOCIII_INFO_POP + TEXT_PLANET_ALZOCIII_INFO_WL + TEXT_PLANET_ALZOCIII_INFO_TER + TEXT_PLANET_ALZOCIII_INFO_WEA + TEXT_PLANET_ALZOCIII_INFO_TAC + TEXT_PLANET_ALZOCIII_INFO_ADV + TEXT_PLANET_ALZOCIII_INFO_HIS + + TEXT_PLANET_ALZOCIII_INFO_ADV + TEXT_PLANET_ALZOCIII_INFO_ENCYC + + TEXT_PLANET_ALZOCIII_INFO_ENCYC + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + I_PA_MINING_COLONY.TGA + + 15 + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_ANAXES + Yes + yes + W_planet_anaxes_low.alo + W_planet_Asteroids.alo + W_planet_anaxes_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 50 + 5 + -4.0, 96.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + + Yes + 1700 + _Land_Planet_Anaxes_02.ted + _Space_Planet_Anaxes_01.ted + + 5 + 4 + Rebel_Ground_Shutter_Shield + 1000 + + TEXT_PLANET_ANAXES_INFO_POP + TEXT_PLANET_ANAXES_INFO_WL + TEXT_PLANET_ANAXES_INFO_TER + TEXT_PLANET_ANAXES_INFO_WEA + TEXT_PLANET_ANAXES_INFO_TAC + TEXT_PLANET_ANAXES_INFO_ADV_01 + TEXT_PLANET_ANAXES_INFO_HIS + + TEXT_PLANET_ANAXES_INFO_ADV_01 + TEXT_PLANET_ANAXES_ENCYC_01 + + TEXT_PLANET_ANAXES_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_galactic_production_boost.tga + load_urban.tga + + 20 + Urban_Civilian_A, 400 + + + + + + Republic_Victory_Destroyer + 0.20 + 9 + Yes + + + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_ANTAR + Yes + yes + W_planet_antar_low.alo + W_planet_Asteroids.alo + W_planet_antar_low.alo + 1.0 + 1.0 + + Yes + + 6 + Yes + -12, -12, 0.1 + Temperate + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + 2 + 8 + No + 90.0, -40.0, 10.0 + 0 + 1 + 3 + Neutral + 0.0 + + _space_planet_antar.ted + + + No + 1500 + 3 + 2 + TEXT_PLANET_ANTAR_INFO_POP + TEXT_PLANET_INFO_WL + TEXT_PLANET_ANTAR_INFO_TER + TEXT_PLANET_ANTAR_INFO_WEA + TEXT_PLANET_ANTAR_INFO_TAC + TEXT_PLANET_INFO_ADV + TEXT_PLANET_ANTAR_INFO_HIS + TEXT_PLANET_ANTAR_ENYC + I_PA_BASE_STEALTH_SPACE.TGA + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + 2 + 1000 + 1000 + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_ATZERRI + Yes + yes + W_planet_atzerri_low.alo + W_planet_Asteroids.alo + W_planet_atzerri_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Swamp + 50 + 3 + 72.0, -119.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + Yes + Yes + 1300 + _Land_Planet_Atzerri_02.ted + _Space_Planet_Atzerri_01.ted + + 1 + 4 + R_Ground_Light_Vehicle_Factory + Yes + -200 + + TEXT_PLANET_ATZERRI_INFO_POP + TEXT_PLANET_ATZERRI_INFO_WL + TEXT_PLANET_ATZERRI_INFO_TER + TEXT_PLANET_ATZERRI_INFO_WEA + TEXT_PLANET_ATZERRI_INFO_TAC + TEXT_PLANET_ATZERRI_INFO_ADV + TEXT_PLANET_ATZERRI_INFO_HIS + + TEXT_PLANET_ATZERRI_INFO_ADV + TEXT_PLANET_ATZERRI_ENCYC + + TEXT_PLANET_ATZERRI_ENCYC_01 + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_MINING_COLONY.TGA + load_swamp.tga + + 20 + Swamp_Civilian_A, 50 + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_BAKURA + W_planet_bakura_low.alo + W_planet_Asteroids.alo + W_planet_bakura_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 25 + 16 + -257.0, -259.0, 10.0 + 5 + 1 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_bakura_001.ted + _land_planet_bakura_02.ted + + 2300 + 5 + 0 + No + + TEXT_PLANET_BAKURA_INFO_POP + TEXT_PLANET_BAKURA_INFO_WL + TEXT_PLANET_BAKURA_INFO_TER + TEXT_PLANET_BAKURA_INFO_WEA + TEXT_PLANET_BAKURA_ENCYC_01 + TEXT_PLANET_BAKURA_INFO_ADV_01 + TEXT_PLANET_BAKURA_INFO_HIS + + TEXT_PLANET_BAKURA_INFO_ADV_01 + TEXT_PLANET_BAKURA_ENCYC_01 + + TEXT_PLANET_BAKURA_ENCYC_01 + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_GALACTIC_PRODUCTION_BOOST.TGA + load_urban.tga + + 15 + + + + + + + + + AAT_Tank_Company, Heavy_Artillery_Gun_Company, Multi_Troop_Transport_Company, AV_7_Antivehicle_Cannon_Squad, Sabertank_Company, Supertank_Company, Cis_Stap_Squad, Barc_Speeder_Squad, UT_AT_Company, Laat_Air_Wing, HMP_Air_Wing + + 0.25 + 9 + Yes + + + + + + 11 + TEXT_OBJECT_STAR_SYSTEM_BESPIN + Yes + yes + W_planet_bespin_low.alo + W_planet_Asteroids.alo + W_planet_bespin_low.alo + 1.0 + 1.5 + 6 + Yes + -12, -12, 0.1 + Temperate + + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 300 + 8 + -88.0, -326.0, 10.0 + + 4 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Bespin_02.ted + _Land_Planet_Bespin_01.ted + + 1500 + 3 + 2 + + 900 + + TEXT_PLANET_BESPIN_INFO_POP + TEXT_PLANET_BESPIN_INFO_WL + TEXT_PLANET_BESPIN_INFO_TER + TEXT_PLANET_BESPIN_INFO_WEA + TEXT_PLANET_BESPIN_INFO_TAC + TEXT_PLANET_BESPIN_INFO_ADV_00 + TEXT_PLANET_BESPIN_INFO_HIS + + TEXT_PLANET_BESPIN_INFO_ADV_00 + TEXT_PLANET_BESPIN_ENCYC_00 + + TEXT_PLANET_BESPIN_ENCYC_00 TEXT_PLANET_BESPIN_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + i_pa_mining_colony.tga + load_urban.tga + + 15 + + + + + Bespin_Planetary_Advantage + + + + + + + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_BESTINE + Yes + yes + W_planet_bestine_low.alo + W_planet_Asteroids.alo + W_planet_bestine_low.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 90 + 8 + 29.0, -123.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + 1900 + _Land_Planet_Bestine_02.ted + _Space_Planet_Bestine_01.ted + + 4 + 4 + + 800 + + TEXT_PLANET_BESTINE_INFO_POP + TEXT_PLANET_BESTINE_INFO_WL + TEXT_PLANET_BESTINE_INFO_TER + TEXT_PLANET_BESTINE_INFO_WEA + TEXT_PLANET_BESTINE_INFO_ADV_01 + TEXT_PLANET_BESTINE_INFO_ADV_01 + TEXT_PLANET_BESTINE_INFO_HIS + + TEXT_PLANET_BESTINE_INFO_ADV_01 + TEXT_PLANET_BESTINE_INFO_ADV_01 + + TEXT_PLANET_BESTINE_INFO_ADV_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_swamp.tga + + 15 + + + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_BONADAN + Yes + yes + W_planet_bonadan_low.alo + W_planet_Asteroids.alo + W_planet_bonadan_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 50 + 12 + 356.0, 392.0, 10.0 + + 5 + 1 + 3 + Neutral + 0.0 + Yes + _Space_Planet_Bonadan_01.ted + _Land_Planet_Bonadan_02.ted + 1900 + 3 + 5 + + 400 + + TEXT_PLANET_BONADAN_INFO_POP + TEXT_PLANET_BONADAN_INFO_WL + TEXT_PLANET_BONADAN_INFO_TER + TEXT_PLANET_BONADAN_INFO_WEA + TEXT_PLANET_BONADAN_INFO_ADV + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_BONADAN_INFO_HIS_01 + + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_BONADAN_ENCYC_01 + + TEXT_PLANET_BONADAN_ENCYC_01 + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_GALACTIC_PRODUCTION_BOOST.TGA + load_urban.tga + + 20 + + + + + + AT_AP_Company, Dwarf_Spider_Droid_Company + 0.20 + 9 + Yes + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_BORLEIAS + W_planet_Forest01.alo + W_planet_Asteroids.alo + W_planet_Forest01.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + Temperate + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + 350 + 9 + -34.0, 107.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + _Land_Planet_Endor_02.ted + _SPACE_PLANET_DATHOMIR_01.ted + 3300 + 3 + 4 + Alliance_Assault_Frigate, Nebulon_B_Frigate + 600 + TEXT_PLANET_BASTION_INFO_POP + TEXT_PLANET_BASTION_INFO_WL + TEXT_PLANET_ENDOR_INFO_TER + TEXT_PLANET_CORULAG_INFO_WEA + TEXT_PLANET_BASTION_INFO_TAC + NA + TEXT_PLANET_BASTION_INFO_HIS + + NA + NA + + NA + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_urban.tga + 5 + Urban_Civilian_A, 450 + SFX_NA + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_BOTHAWUI + W_planet_temperate01_low.alo + W_planet_Asteroids.alo + W_planet_temperate01_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 50 + 4 + 292.0, -136.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + Yes + 1900 + _Land_Planet_Bothawui_02.ted + _Space_Planet_Bothawui_01.ted + 5 + 4 + + 1000 + + Bothan_Civilian, 150 + + + 150.0 + 150.0 + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + + + + TEXT_PLANET_BOTHAWUI_INFO_POP + TEXT_PLANET_BOTHAWUI_INFO_WL + TEXT_PLANET_BOTHAWUI_INFO_TER + TEXT_PLANET_BOTHAWUI_INFO_WEA + TEXT_PLANET_BOTHAWUI_INFO_TAC + TEXT_PLANET_BOTHAWUI_INFO_ADV + TEXT_PLANET_BOTHAWUI_INFO_HIS + + TEXT_PLANET_BOTHAWUI_INFO_ADV + TEXT_PLANET_BOTHAWUI_ENCYC_01 + + TEXT_PLANET_BOTHAWUI_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_spy_network.tga + load_bothan.tga + + 20 + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_BOZPITY + Yes + yes + W_planet_bozpity_low + W_planet_Asteroids.alo + W_planet_bozpity_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 5 + 12 + 334.0, 115.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + Yes + _Space_Planet_Boz_Pity_01.ted + _Land_Planet_Boz_Pity_02.ted + 1900 + 3 + 5 + + + TEXT_PLANET_BOZ_PITY_INFO_POP + TEXT_PLANET_BOZ_PITY_INFO_WL + TEXT_PLANET_BOZ_PITY_INFO_TER + TEXT_PLANET_BOZ_PITY_INFO_WEA + TEXT_PLANET_BOZ_PITY_INFO_ADV + TEXT_PLANET_BOZ_PITY_INFO_ADV_01 + TEXT_PLANET_BOZ_PITY_INFO_HIS_01 + + TEXT_PLANET_BOZ_PITY_INFO_ADV_01 + TEXT_PLANET_BOZ_PITY_ENCYC_01 + + TEXT_PLANET_BOZ_PITY_ENCYC_01 + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + + load_swamp.tga + + + + 5 + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_BYSS + W_planet_Temperate01_low.alo + W_planet_Asteroids.alo + W_planet_Temperate01_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + 40, -20, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 1000 + 2 + -42.0, -5.0, 10.0 + 3 + 3 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Byss_01.ted + _Land_Planet_Byss_02.ted + 2300 + 4 + 2 + R_Ground_Base_Shield, Ground_Infiltrator_Facility, Ground_Ion_Cannon, Rebel_Ground_Mining_Facility, Rebel_Orbital_Long_Range_Scanner, R_Galactic_Turbolaser_Tower_Defenses + 2000 + TEXT_PLANET_BYSS_INFO_POP + TEXT_PLANET_BYSS_INFO_WL + TEXT_PLANET_BYSS_INFO_TER + TEXT_PLANET_BYSS_INFO_WEA + TEXT_PLANET_BYSS_ENCYC_02 + TEXT_PLANET_INFO_ADV + TEXT_PLANET_BYSS_INFO_HIS_01 + TEXT_PLANET_INFO_ADV + TEXT_PLANET_INFO_ADV + TEXT_PLANET_INFO_ADV + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_swamp.tga + 5 + Swamp_Civilian_A, 100 + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_CARIDA + W_planet_carida_low.alo + W_planet_Asteroids.alo + W_planet_carida_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 25 + 2 + 50.0, 105.0, 10.0 + + 6 + 2 + 3 + Neutral + 0.0 + Yes + 1900 + _Land_Planet_Carida_02.ted + _Space_Planet_Carida_01.ted + + 5 + 3 + + 1100 + + TEXT_PLANET_CARIDA_INFO_POP + TEXT_PLANET_CARIDA_INFO_WL + TEXT_PLANET_CARIDA_INFO_TER + TEXT_PLANET_CORUSCANT_INFO_WEA + TEXT_PLANET_CARIDA_ENCYC + TEXT_PLANET_CARIDA_INFO_ADV_01 + TEXT_PLANET_CARIDA_INFO_HIS + + TEXT_PLANET_CARIDA_INFO_ADV_01 + TEXT_PLANET_CARIDA_ENCYC + + TEXT_PLANET_CARIDA_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + i_pa_galactic_production_boost.tga + load_urban.tga + + 15 + + Swamp_Civilian_A, 150 + Rancor, 1000 + + + + + + Republic_Arc_Trooper_Squad + 0.20 + 9 + Yes + + + + + + + + + + + + + + + 13 + TEXT_OBJECT_STAR_SYSTEM_CHRISTOPHSIS + Yes + yes + W_planet_christophsis_low.alo + W_planet_Asteroids.alo + W_planet_christophsis_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 2000 + 7 + 260.0, -280.0, 10.0 + 5 + 1 + 3 + Neutral + 0.0 + _space_planet_christophsis_01.ted + _Land_Planet_Christophsis_02.ted + + Yes + 2300 + 5 + 2 + + No + 1300 + TEXT_PLANET_CHRISTOPHSIS_INFO_POP + TEXT_PLANET_CHRISTOPHSIS_INFO_WL + TEXT_PLANET_CHRISTOPHSIS_INFO_TER + TEXT_PLANET_CHRISTOPHSIS_INFO_WEA + TEXT_PLANET_CHRISTOPHSIS_INFO_TAC + TEXT_PLANET_CHRISTOPHSIS_INFO_ADV_01 + TEXT_PLANET_CHRISTOPHSIS_INFO_HIS + TEXT_PLANET_CHRISTOPHSIS_INFO_ADV + TEXT_PLANET_CHRISTOPHSIS_INFO_ADV + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_urban.tga + 5 + I_PA_HIGH_CREDIT_VALUE.TGA + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_CATO_NEMODIA + W_planet_cato_neimoidia_low.alo + W_planet_Asteroids.alo + W_planet_cato_neimoidia_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 50 + 2 + 80.0, -6.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + + _space_planet_cato_neimodia_01.ted + _land_planet_cato_neimodia_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_CATO_NEIMOIDIA_INFO_POP + TEXT_PLANET_CATO_NEIMOIDIA_INFO_WL + TEXT_PLANET_CATO_NEIMOIDIA_INFO_TER + TEXT_PLANET_CATO_NEIMOIDIA_INFO_WEA + TEXT_PLANET_CATO_NEIMOIDIA_ENCYC + TEXT_PLANET_CATO_NEIMOIDIA_INFO_ADV_01 + TEXT_PLANET_CATO_NEIMOIDIA_INFO_HIS_01 + + TEXT_PLANET_CATO_NEIMOIDIA_INFO_ADV_01 + TEXT_PLANET_CATO_NEIMOIDIA_ENCYC + + TEXT_PLANET_CATO_NEIMOIDIA_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_tactical_research.tga + load_neimoidian.tga + + 20 + + Neimodian_Civilian_A, 200 + + + + + 0.15 + + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_CORELLIA + W_planet_corellia_low.alo + W_planet_Asteroids.alo + W_planet_corellia_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + + Urban + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 50 + 9 + 54.0, -10.0, 10.0 + + 4 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Corellia_01.ted + _Land_Planet_Corellia_02.ted + 2000 + 3 + 4 + + 300 + + TEXT_PLANET_CORELLIA_INFO_POP + TEXT_PLANET_CORELLIA_INFO_WL + TEXT_PLANET_CORELLIA_INFO_TER + TEXT_PLANET_CORELLIA_INFO_WEA + TEXT_PLANET_CORELLIA_ENCYC_01 + TEXT_PLANET_CORELLIA_INFO_ADV_01 + TEXT_PLANET_CORELLIA_INFO_HIS_01 + + TEXT_PLANET_CORELLIA_INFO_ADV_01 + TEXT_PLANET_CORELLIA_ENCYC_01 + + TEXT_PLANET_CORELLIA_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 35 + + Swamp_Civilian_A, 250 + + + + + + Hammer_Class_Picket, Cis_Patrol_Frigate, CR90, Republic_light_assault_cruiser, Republic_light_frigate + 0.20 + 9 + Yes + + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_CORULAG + W_planet_temperate02_low.alo + W_planet_Asteroids.alo + W_planet_temperate02_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 100 + 9 + 14.0, 131.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Corulag_01.ted + _Land_Planet_Corulag_02.ted + 2300 + 3 + 4 + + 600 + + TEXT_PLANET_CORULAG_INFO_POP + TEXT_PLANET_CORULAG_INFO_WL + TEXT_PLANET_CORULAG_INFO_TER + TEXT_PLANET_CORULAG_INFO_WEA + TEXT_PLANET_CORULAG_INFO_TAC + TEXT_PLANET_CORULAG_INFO_ADV_01 + TEXT_PLANET_CORULAG_INFO_HIS_01 + + TEXT_PLANET_CORULAG_INFO_ADV_01 + TEXT_PLANET_CORULAG_ENCYC_01 + + TEXT_PLANET_CORULAG_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_ENGINE_BOOST.tga + load_urban.tga + + 25 + + Urban_Civilian_A, 450 + + + + + Corulag_Fighter_Speed_Bonus + + + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_CORUSCANT + W_planet_coruscant_low.alo + W_planet_Asteroids.alo + W_planet_coruscant_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -18, -12, 0.1 + + Urban + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 300 + 15 + -25.0, 84.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Coruscant_01.ted + _land_planet_coruscant_02.ted + 2400 + 5 + 5 + + 800 + + TEXT_PLANET_CORUSCANT_INFO_POP + TEXT_PLANET_CORUSCANT_INFO_WL + TEXT_PLANET_CORUSCANT_INFO_TER + TEXT_PLANET_CORUSCANT_INFO_WEA + TEXT_PLANET_CORUSCANT_INFO_TAC + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_CORUSCANT_INFO_HIS_01 + + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_CORUSCANT_ENCYC_01 + + TEXT_PLANET_CORUSCANT_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 35 + + Urban_Civilian_A, 250 + Republic_Shock_Clonetrooper, 70 + Republic_Senate_Commando, 70 + + + + + + Rep_Centax_Heavy_Frigate + + 0.25 + 9 + Yes + + + + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_CORUSCANT + W_planet_Urban01.alo + W_planet_Asteroids.alo + W_planet_Urban01.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -18, -12, 0.1 + + Urban + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 300 + 15 + -25.0, 84.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Coruscant_CoreAssault_01.ted + _land_planet_coruscant_02.ted + 2400 + 5 + 5 + + 800 + + TEXT_PLANET_CORUSCANT_INFO_POP + TEXT_PLANET_CORUSCANT_INFO_WL + TEXT_PLANET_CORUSCANT_INFO_TER + TEXT_PLANET_CORUSCANT_INFO_WEA + TEXT_PLANET_CORUSCANT_INFO_TAC + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_CORUSCANT_INFO_HIS_01 + + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_CORUSCANT_ENCYC_01 + + TEXT_PLANET_CORUSCANT_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 35 + + Urban_Civilian_A, 250 + Republic_Shock_Clonetrooper, 70 + Republic_Senate_Commando, 70 + + + + + + Rep_Centax_Heavy_Frigate + + 0.25 + 9 + Yes + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_DAGOBAH + W_planet_Swamp01_low.alo + W_planet_Asteroids.alo + W_planet_Swamp01_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Swamp + 350 + 2 + 57.0, -410.0, 10.0 + 2 + 1 + 2 + Neutral + 0.0 + Yes + 500 + _Land_Planet_Dagobah_02.ted + _Space_Planet_Dagobah_01.ted + 0 + 0 + No + 500 + TEXT_PLANET_DAGOBAH_INFO_POP + TEXT_PLANET_DAGOBAH_INFO_WL + TEXT_PLANET_DAGOBAH_INFO_TER + TEXT_PLANET_DAGOBAH_INFO_WEA + TEXT_PLANET_DAGOBAH_INFO_TAC + TEXT_PLANET_DAGOBAH_INFO_ADV + TEXT_PLANET_DAGOBAH_INFO_HIS_01 + TEXT_PLANET_DAGOBAH_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_base_stealth_ground.tga + 5 + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_DANTOOINE + W_planet_dantooine_low.alo + W_planet_Asteroids.alo + W_planet_dantooine_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 10 + 2 + -22.0, 373.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + _Space_Planet_Dantooine_01.ted + _Land_Planet_Dantooine_02.ted + 1100 + 1 + 1 + + Yes + 600 + + TEXT_PLANET_DANTOOINE_INFO_POP + TEXT_PLANET_DANTOOINE_INFO_WL + TEXT_PLANET_DANTOOINE_INFO_TER + TEXT_PLANET_DANTOOINE_INFO_WEA + TEXT_PLANET_DANTOOINE_INFO_TAC + TEXT_PLANET_DANTOOINE_INFO_ADV + TEXT_PLANET_DANTOOINE_INFO_HIS_01 + + TEXT_PLANET_DANTOOINE_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_base_stealth_ground.tga + load_swamp.tga + + 10 + + Swamp_Civilian_A, 150 + + + + + RL_Health_Boost_Upgrade + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_DATHOMIR + Yes + yes + W_planet_dathomir_low.alo + W_planet_Asteroids.alo + W_planet_dathomir_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 5 + 7 + 135.0, 266.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + _Land_Planet_Dathomir_01.ted + _Space_Planet_Dathomir_01.ted + + Yes + 2300 + 5 + 2 + + Yes + 1300 + + TEXT_PLANET_DATHOMIR_INFO_POP + TEXT_PLANET_DATHOMIR_INFO_WL + TEXT_PLANET_DATHOMIR_INFO_TER + TEXT_PLANET_DATHOMIR_INFO_WEA + TEXT_PLANET_DATHOMIR_INFO_TAC + TEXT_PLANET_DATHOMIR_INFO_ADV + TEXT_PLANET_DATHOMIR_INFO_HIS + + TEXT_PLANET_DATHOMIR_INFO_ADV + TEXT_PLANET_DATHOMIR_ENCYC + + TEXT_PLANET_DATHOMIR_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_base_stealth_ground.tga + load_nightsister.tga + + 5 + + + + + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_DRUCKENWELL + W_planet_dantooine_low.alo + W_planet_Asteroids.alo + W_planet_dantooine_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Desert + 2 + 60 + 198.0, -150, 10.0 + 0 + 4 + 3 + Neutral + 0.0 + + No + No + + No + _Space_Planet_VergessoAsteroids_01.ted + Yes + 600 + 4 + 1 + + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_TER + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_TAC + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_INFO_HIS_01 + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_ENCYC + i_pa_stealth_space.tga + TEXT_PLANET_VERGESSO_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + 2 + -200 + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_DURO + W_planet_duro_low.alo + W_planet_Asteroids.alo + W_planet_duro_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 100 + 2 + 40.0, -20.0, 10.0 + + 5 + 2 + 5 + Neutral + 0.0 + Yes + + _space_planet_duro_01.ted + _land_planet_duros_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_DURO_INFO_POP + TEXT_PLANET_DURO_INFO_WL + TEXT_PLANET_DURO_INFO_TER + TEXT_PLANET_DURO_INFO_WEA + TEXT_PLANET_DURO_INFO_TAC + TEXT_PLANET_DURO_INFO_ADV + TEXT_PLANET_DURO_INFO_HIS + + TEXT_PLANET_DURO_INFO_ADV + TEXT_PLANET_DURO_ENCYC + + TEXT_PLANET_DURO_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_duros.tga + + 25 + + Duros_Civilian_A, 250 + + + + + + Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5, Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5 + 0.10 + 9 + Yes + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_ENDOR + W_planet_endor_low + W_planet_Asteroids.alo + W_planet_alderaan_low.alo + Yes + yes + 1.0 + 0.85 + 6 + Yes + -10, -12, 0.1 + + Forest + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 25 + 2 + -200.0, -263.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + 1800 + _Land_Planet_Endor_02.ted + _Space_Planet_Endor_01.ted + 0 + 0 + + 500 + + Yes + + TEXT_PLANET_ENDOR_INFO_POP + TEXT_PLANET_ENDOR_INFO_WL + TEXT_PLANET_ENDOR_INFO_TER + TEXT_PLANET_ENDOR_INFO_WEA + TEXT_PLANET_ENDOR_ENCYC + TEXT_PLANET_ENDOR_INFO_ADV + TEXT_PLANET_ENDOR_INFO_HIS + + TEXT_PLANET_ENDOR_INFO_ADV + TEXT_PLANET_ENDOR_ENCYC + + TEXT_PLANET_ENDOR_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_BASE_STEALTH_SPACE.TGA + load_ewok_bomb.tga + + Ewok_Hunter, 1600 + + 15 + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_ERIADU + W_planet_eriadu_low.alo + W_planet_Urban01.alo + W_planet_eriadu_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Urban + 100 + 7 + 53.0, -339.0, 10.0 + + 5 + 1 + 3 + Neutral + 0.0 + Yes + 1600 + _Land_Planet_Eriadu_02.ted + _Space_Planet_Eriadu_01.ted + 2 + 4 + R_Orbital_Jamming_Station, Rebel_Orbital_Long_Range_Scanner + 200 + + TEXT_PLANET_ERIADU_INFO_POP + TEXT_PLANET_ERIADU_INFO_WL + TEXT_PLANET_ERIADU_INFO_TER + TEXT_PLANET_ERIADU_INFO_WEA + TEXT_PLANET_ERIADU_ENCYC + TEXT_PLANET_ERIADU_INFO_ADV + TEXT_PLANET_ERIADU_INFO_HIS + + TEXT_PLANET_ERIADU_INFO_ADV + TEXT_PLANET_ERIADU_ENCYC + + TEXT_PLANET_ERIADU_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_galactic_production_boost.tga + load_urban.tga + + 25 + + Urban_Civilian_A, 150 + + + + + + A6_Juggernaut_Company + + 0.15 + 9 + Yes + + + + + + + + + 12 + TEXT_OBJECT_STAR_SYSTEM_FELUCIA + Yes + yes + W_planet_felucia_high + W_planet_Asteroids.alo + W_planet_felucia_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Swamp + 25 + 7 + 322.0, 278.0, 10.0 + + 5 + 1 + 3 + Neutral + 0.0 + _Land_Planet_Felucia_00.ted + _Space_Planet_Felucia_01.ted + + Yes + 2300 + 1 + 2 + + 500 + + TEXT_PLANET_FELUCIA_INFO_POP + TEXT_PLANET_FELUCIA_INFO_WL + TEXT_PLANET_FELUCIA_INFO_TER + TEXT_PLANET_FELUCIA_INFO_WEA + TEXT_PLANET_FELUCIA_INFO_TAC + TEXT_PLANET_FELUCIA_INFO_ADV + TEXT_PLANET_FELUCIA_INFO_HIS + + TEXT_PLANET_FELUCIA_INFO_ADV + TEXT_PLANET_FELUCIA_ENCYC + + TEXT_PLANET_FELUCIA_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_tactical_environment.tga + load_gossam.tga + + 15 + + + + + + Felucia_Plantary_Advantage + + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_FLORRUM + Yes + yes + W_planet_Desert01.alo + W_planet_Asteroids.alo + W_planet_Desert01.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Desert + 350 + 7 + 325.0, 337.0, 10.0 + 0 + 1 + 4 + Neutral + 0.0 + _Land_Planet_Honoghr_01.ted + _SPACE_PLANET_UTAPAU_01.ted + + No + 2300 + 1 + 2 + + 500 + TEXT_PLANET_HONOGHR_INFO_POP + TEXT_PLANET_HONOGHR_INFO_WL + TEXT_PLANET_HONOGHR_INFO_TER + TEXT_PLANET_HONOGHR_INFO_WEA + TEXT_PLANET_HONOGHR_INFO_TAC + TEXT_PLANET_HONOGHR_INFO_ADV + TEXT_PLANET_HONOGHR_INFO_HIS + TEXT_PLANET_HONOGHR_INFO_ADV + TEXT_PLANET_HONOGHR_ENCYC + TEXT_PLANET_HONOGHR_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_noghri.tga + 5 + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_FOEROST + W_planet_bakura_low.alo + W_planet_Asteroids.alo + W_planet_bakura_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 50 + 2 + 20.0, 53.0, 10.0 + + 5 + 2 + 5 + Neutral + 0.0 + Yes + + _space_planet_foerost.ted + _land_planet_foerost_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_FOEROST_INFO_POP + TEXT_PLANET_FOEROST_INFO_WL + TEXT_PLANET_FOEROST_INFO_TER + TEXT_PLANET_FOEROST_INFO_WEA + TEXT_PLANET_FOEROST_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_FOEROST_INFO_HIS_01 + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_FOEROST_INFO_TAC + + TEXT_PLANET_FOEROST_INFO_TAC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_swamp.tga + + 20 + + Swamp_Civilian_A, 150 + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_FONDOR + W_planet_fondor_low.alo + W_planet_Asteroids.alo + W_planet_fondor_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Urban + 50 + 7 + -10.0, -106.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Fondor_01.ted + _Land_Planet_Fondor_02.ted + 1800 + 2 + 4 + + 400 + + TEXT_PLANET_FONDOR_INFO_POP + TEXT_PLANET_FONDOR_INFO_WL + TEXT_PLANET_FONDOR_INFO_TER + TEXT_PLANET_TATOOINE_INFO_WEA + TEXT_PLANET_FONDOR_INFO_TAC + TEXT_PLANET_FONDOR_INFO_ADV_01 + TEXT_PLANET_FONDOR_INFO_HIS + + TEXT_PLANET_FONDOR_INFO_ADV_01 + TEXT_PLANET_FONDOR_ENCYC_01 + + TEXT_PLANET_FONDOR_ENCYC_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_wind.tga + TEXT_WEATHER_NAME_SAND + TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 20 + + Urban_Civilian_A, 200 + + + + + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_FRESIA + W_planet_fresia_low.alo + W_planet_Asteroids.alo + W_planet_fresia_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -10, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 25 + 7 + 6.0, 29.0, 10.0 + 3 + 1 + 3 + Neutral + 0.0 + Yes + 1500 + _Land_Planet_Fresia_02.ted + _Space_Planet_Fresia_01.ted + + 2 + 4 + + 400 + + TEXT_PLANET_FRESIA_INFO_POP + TEXT_PLANET_FRESIA_INFO_WL + TEXT_PLANET_FRESIA_INFO_TER + TEXT_PLANET_FRESIA_INFO_WEA + TEXT_PLANET_FRESIA_ENCYC + TEXT_PLANET_FRESIA_INFO_ADV + TEXT_PLANET_FRESIA_INFO_HIS + + TEXT_PLANET_FRESIA_INFO_ADV + TEXT_PLANET_FRESIA_ENCYC + + TEXT_PLANET_FRESIA_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_galactic_production_boost.tga + load_urban.tga + + 15 + + Swamp_Civilian_A, 150 + + + + + + NTB_630_Squadron + + 0.15 + 9 + Yes + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_GEONOSIS + W_planet_geonosis_low.alo + W_planet_Asteroids.alo + W_planet_geonosis_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 175 + 8 + 320.0, -290.0, 10.0 + + 6 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Geonosis_01.ted + _Land_Planet_Geonosis_02.ted + 1300 + 2 + 2 + R_Ground_Heavy_Vehicle_Factory, R_Ground_Light_Vehicle_Factory + 700 + + TEXT_PLANET_GEONOSIS_INFO_POP + TEXT_PLANET_GEONOSIS_INFO_WL + TEXT_PLANET_GEONOSIS_INFO_TER + TEXT_PLANET_GEONOSIS_INFO_WEA + TEXT_PLANET_GEONOSIS_ENCYC + TEXT_PLANET_GEONOSIS_INFO_ADV + TEXT_PLANET_GEONOSIS_INFO_HIS + + TEXT_PLANET_GEONOSIS_INFO_ADV + TEXT_PLANET_GEONOSIS_ENCYC + + TEXT_PLANET_GEONOSIS_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_geonosian.tga + + 35 + + Geonosian, 1200 + + + + + + + BattleDroid_Squad, Cis_Super_BattleDroid_Squad + + 0.10 + 9 + Yes + + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_HONOGHR + Yes + yes + W_planet_honoghr_low.alo + W_planet_Asteroids.alo + W_planet_honoghr_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 25 + 7 + + 419.0, 60.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + _Land_Planet_Honoghr_01.ted + _Space_Planet_Honoghr_01.ted + + Yes + 2300 + 1 + 2 + + 500 + + TEXT_PLANET_HONOGHR_INFO_POP + TEXT_PLANET_HONOGHR_INFO_WL + TEXT_PLANET_HONOGHR_INFO_TER + TEXT_PLANET_HONOGHR_INFO_WEA + TEXT_PLANET_HONOGHR_INFO_TAC + TEXT_PLANET_HONOGHR_INFO_ADV + TEXT_PLANET_HONOGHR_INFO_HIS + + TEXT_PLANET_HONOGHR_INFO_ADV + TEXT_PLANET_HONOGHR_ENCYC + + TEXT_PLANET_HONOGHR_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + i_pa_tactical_secure.tga + load_noghri.tga + + 15 + + + + + + Honoghr_Planetary_Advantage + + + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_HOTH + W_planet_hoth_low.alo + W_planet_Asteroids.alo + W_planet_hoth_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Arctic + 5 + 5 + -70.0, -349.0, 10.0 + + 3 + 1 + 3 + Neutral + 0.0 + Yes + _Space_Planet_Hoth_01.ted + _Land_Planet_Hoth_02.ted + 1000 + 2 + 1 + + Yes + 800 + + TEXT_PLANET_HOTH_INFO_POP + TEXT_PLANET_HOTH_INFO_WL + TEXT_PLANET_HOTH_INFO_TER + TEXT_PLANET_HOTH_INFO_WEA + TEXT_PLANET_HOTH_INFO_TAC + TEXT_PLANET_HOTH_INFO_ADV + TEXT_PLANET_HOTH_INFO_HIS + + TEXT_PLANET_HOTH_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + i_pa_base_stealth_ground.tga + + 5 + + Wampa, 2000 + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_HYPORI + Yes + yes + W_planet_hypori_low.alo + W_planet_Asteroids.alo + W_planet_hypori_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 5 + 7 + 346.0, -240.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + _Land_Planet_Hypori_01.ted + _Space_Planet_Hypori_01.ted + + Yes + 2300 + 0 + 1 + + -300 + + TEXT_PLANET_HYPORI_INFO_POP + TEXT_PLANET_HYPORI_INFO_WL + TEXT_PLANET_HYPORI_INFO_TER + TEXT_PLANET_HYPORI_INFO_WEA + TEXT_PLANET_HYPORI_INFO_TAC + TEXT_PLANET_HYPORI_INFO_ADV + TEXT_PLANET_HYPORI_INFO_HIS + + TEXT_PLANET_HYPORI_INFO_ADV + TEXT_PLANET_HYPORI_ENCYC + + TEXT_PLANET_HYPORI_ENCYC TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + + 5 + + + + + + Homing_Spider_Droid_Company + + 0.25 + 9 + Yes + + + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_ILUM + W_planet_ilum_low.alo + W_planet_Asteroids.alo + W_planet_ilum_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Arctic + 5 + 2 + -232.0, 209.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + 800 + _Land_Planet_Ilum_02.ted + _Space_Planet_Ilum_01.ted + + 0 + 0 + 0 + + TEXT_PLANET_ILUM_INFO_POP + TEXT_PLANET_ILUM_INFO_WL + TEXT_PLANET_ILUM_INFO_TER + TEXT_PLANET_ILUM_INFO_WEA + TEXT_PLANET_ILUM_ENCYC + TEXT_PLANET_ILUM_INFO_ADV + TEXT_PLANET_ILUM_INFO_HIS + + TEXT_PLANET_ILUM_INFO_ADV + TEXT_PLANET_ILUM_ENCYC + + TEXT_PLANET_ILUM_ENCYC + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + I_PA_FORCE_POWERS.tga + + 5 + + + + + Ilum_Planetary_Advantage + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_ITHOR + Yes + yes + W_planet_temperate01_low.alo + W_planet_Asteroids.alo + W_planet_temperate01_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 50 + 7 + 29.0, 232.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + _land_planet_ithor_02.ted + _space_planet_ithor_01.ted + + Yes + 2300 + 0 + 1 + + -500 + + TEXT_PLANET_ITHOR_INFO_POP + TEXT_PLANET_ITHOR_INFO_WL + TEXT_PLANET_ITHOR_INFO_TER + TEXT_PLANET_ITHOR_INFO_WEA + TEXT_PLANET_ITHOR_INFO_TAC + TEXT_PLANET_ITHOR_INFO_ADV + TEXT_PLANET_ITHOR_INFO_HIS + + TEXT_PLANET_ITHOR_INFO_ADV + TEXT_PLANET_ITHOR_ENCYC + + TEXT_PLANET_ITHOR_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_galactic_production_boost.tga + load_ithorian.tga + + 20 + + Ithorian_Civilian_A, 200 + + + + + + Medical_Droid_Squad + 0.10 + 9 + Yes + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_JABIIM + W_planet_jabiim_low.alo + W_planet_Asteroids.alo + W_planet_jabiim_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Swamp + 25 + 9 + 362.0, 197.0, 10.0 + + 5 + 2 + 4 + Neutral + 0.0 + Yes + _Space_Planet_Jabiim_01.ted + _Land_Planet_Jabiim_02.ted + + 1000 + 1 + 2 + + -200 + + + + Sabertank_Company, + Barc_Speeder_Squad, + Cis_Stap_Squad, + AV_7_Antivehicle_Cannon_Squad, + AAT_Tank_Company, + Heavy_Artillery_Gun_Company, + Multi_Troop_Transport_Company, + HMP_Air_Wing, + LAAT, + Saber_Tank, + Barc_Speeder, + Stap, + AAT_Tank, + AV_7_Antivehicle_Cannon, + Heavy_Artillery_Gun, + HMP, + Multi_Troop_Transport, + Skiff, + Laat_Air_Wing, + UT_AT_Company, + Supertank_Company, + UT_AT, + Supertank + + + TEXT_PLANET_JABIIM_INFO_POP + TEXT_PLANET_JABIIM_INFO_WL + TEXT_PLANET_JABIIM_INFO_TER + TEXT_PLANET_JABIIM_INFO_WEA + TEXT_PLANET_JABIIM_INFO_TAC + TEXT_PLANET_JABIIM_INFO_ADV_01 + TEXT_PLANET_JABIIM_INFO_HIS_01 + + TEXT_PLANET_JABIIM_INFO_ADV_01 + TEXT_PLANET_JABIIM_INFO_TAC + + TEXT_PLANET_JABIIM_INFO_TAC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_restricted_units.tga + load_swamp.tga + + 15 + + Swamp_Civilian_A, 250 + + + + + + + 9 + TEXT_OBJECT_STAR_SYSTEM_KAMINO + W_planet_kamino_low.alo + W_planet_Asteroids.alo + W_planet_kamino_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 50 + 6 + 366.0, -138.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + 600 + _Land_Planet_Kamino_01.ted + _Space_Planet_Kamino_01.ted + + 5 + 2 + + 1300 + + TEXT_PLANET_KAMINO_INFO_POP + TEXT_PLANET_KAMINO_INFO_WL_00 + TEXT_PLANET_KAMINO_INFO_TER + TEXT_PLANET_KAMINO_INFO_WEA + TEXT_PLANET_KAMINO_INFO_ADV_00 + TEXT_PLANET_KAMINO_INFO_TAC_00 + TEXT_PLANET_KAMINO_INFO_HIS + + TEXT_PLANET_KAMINO_ENCYC_00 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_tactical_cloning.tga + + 20 + + + + + + + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_KASHYYYK + W_planet_kashyyyk_low.alo + W_planet_Asteroids.alo + W_planet_kashyyyk_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 25 + 2 + 220.0, 91.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + 1600 + _Land_Planet_Kashyyyk_02.ted + _Space_Planet_Kashyyyk_01.ted + + 1 + 2 + Yes + 500 + + TEXT_PLANET_KASHYYYK_INFO_POP + TEXT_PLANET_KASHYYYK_INFO_WL + TEXT_PLANET_KASHYYYK_INFO_TER + TEXT_PLANET_KASHYYYK_INFO_WEA + TEXT_PLANET_KASHYYYK_INFO_TAC + TEXT_PLANET_KASHYYYK_INFO_ADV + TEXT_PLANET_KASHYYYK_INFO_HIS_01 + + TEXT_PLANET_KASHYYYK_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_base_stealth_ground.tga + load_wookie.tga + + Wookie_Warrior, 800 + + 15 + + + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_KESSEL + W_planet_Kessel_low.alo + W_planet_Asteroids.alo + W_planet_Kessel_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Desert + 200 + 20 + 401.0, 88.0, 10.0 + 2 + 2 + 3 + Neutral + 0.0 + Yes + _SPACE_PLANET_KESSEL_01.TED + _Land_Planet_Kessel_02.ted + 500 + 3 + 2 + TEXT_PLANET_KESSEL_INFO_POP + TEXT_PLANET_KESSEL_INFO_WL + TEXT_PLANET_KESSEL_INFO_TER + TEXT_PLANET_KESSEL_INFO_WEA + TEXT_PLANET_KESSEL_INFO_TAC + TEXT_PLANET_KESSEL_INFO_ADV + TEXT_PLANET_KESSEL_INFO_HIS + TEXT_PLANET_KESSEL_INFO_ADV + TEXT_PLANET_KESSEL_ENCYC + i_pa_high_credit_value.tga + TEXT_PLANET_KESSEL_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + LOAD_PRISONERS.tga + 0 + 900 + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_KORRIBAN + W_planet_Korriban_low.alo + W_planet_Asteroids.alo + W_planet_Korriban_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 5 + 2 + 291.0, 318.0, 10.0 + 4 + 0 + 3 + Neutral + 0.0 + Yes + 900 + _Land_Planet_Korriban_02.ted + _Space_Planet_Korriban_01.ted + + 2 + 1 + 800 + + TEXT_PLANET_KORRIBAN_INFO_POP + TEXT_PLANET_KORRIBAN_INFO_WL + TEXT_PLANET_KORRIBAN_INFO_TER + TEXT_PLANET_KORRIBAN_INFO_WEA + TEXT_PLANET_KORRIBAN_INFO_TAC + TEXT_PLANET_KORRIBAN_INFO_ADV + TEXT_PLANET_KORRIBAN_INFO_HIS_01 + + TEXT_PLANET_KORRIBAN_INFO_ADV + TEXT_PLANET_KORRIBAN_ENCYC + + TEXT_PLANET_KORRIBAN_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_FORCE_POWERS.tga + load_desert.tga + + 5 + + Desert_Civilian_A, 150 + + + + + Korriban_Planetary_Advantage + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_KUAT + W_planet_Kuat_low.alo + W_planet_Asteroids.alo + W_planet_Kuat_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + + Urban + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 50 + 6 + 69.0, 53.0, 10.0 + + 4 + 2 + 5 + Neutral + 0.0 + Yes + + _Space_Planet_Kuat_01.ted + _Land_Planet_Kuat_02.ted + + 1800 + 4 + 5 + + 600 + + TEXT_PLANET_KUAT_INFO_POP + TEXT_PLANET_KUAT_INFO_WL + TEXT_PLANET_KUAT_INFO_TER + TEXT_PLANET_KUAT_INFO_WEA + TEXT_PLANET_KUAT_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_KUAT_INFO_HIS + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_KUAT_INFO_TAC + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 20 + + Swamp_Civilian_A, 50 + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_LEHON + Yes + yes + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 350 + 6 + -258.0, -6.0, 10.0 + 0 + 3 + 4 + Neutral + 0.0 + No + No + 1500 + _Land_Planet_AbregadoRae_02.ted + _SPACE_PLANET_STARFORGE_01.ted + + 1 + 3 + + 300 + TEXT_PLANET_ABREGADORAE_INFO_POP + TEXT_PLANET_ABREGADORAE_INFO_WL + TEXT_PLANET_ABREGADORAE_INFO_TER + TEXT_PLANET_ABREGADORAE_INFO_WEA + TEXT_PLANET_ABREGADORAE_ENCYC_01 + PLANET_ABILITY_SITH + TEXT_PLANET_ABREGADORAE_INFO_HIS_01 + + NA + NA + PLANET_ABILITY_SITH_KOTOR.tga + + PLANET_ALLOW_SITH + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_swamp.tga + Swamp_Civilian_A, 150 + 5 + SFX_NA + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_LOTHAL + W_planet_Korriban01.alo + W_planet_Asteroids.alo + W_planet_Korriban.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 100 + 6 + + 490.0, 210.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + + _Space_Planet_MonCalamari_01.ted + _Land_Planet_MonCalimari_02.ted + + 1600 + 3 + 4 + + 600 + + TEXT_PLANET_MONCALAMARI_INFO_POP + TEXT_PLANET_MONCALAMARI_INFO_WL + TEXT_PLANET_MONCALAMARI_INFO_TER + TEXT_PLANET_MONCALAMARI_INFO_WEA + TEXT_PLANET_MONCALAMARI_INFO_TAC + TEXT_PLANET_MONCALAMARI_INFO_ADV_01 + TEXT_PLANET_MONCALAMARI_INFO_HIS_01 + + TEXT_PLANET_MONCALAMARI_INFO_ADV_01 + TEXT_PLANET_MONCALAMARI_ENCYC_01 + + TEXT_PLANET_MONCALAMARI_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_mon_cal.tga + + 25 + + Mon_Calamari_Civilian, 400 + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_MALASTARE + Yes + yes + W_planet_malestare_low.alo + W_planet_Asteroids.alo + W_planet_malestare_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 7 + 5 + 84.0, -261.0, 10.0 + + 2 + 1 + 3 + Neutral + 0.0 + _land_planet_malestare_02.ted + _space_planet_malastare_01.ted + + Yes + 2800 + 2 + 2 + + 700 + + TEXT_PLANET_MALASTARE_INFO_POP + TEXT_PLANET_MALASTARE_INFO_WL + TEXT_PLANET_MALASTARE_INFO_TER + TEXT_PLANET_MALASTARE_INFO_WEA + TEXT_PLANET_MALASTARE_INFO_TAC + TEXT_PLANET_MALASTARE_INFO_ADV + TEXT_PLANET_MALASTARE_INFO_HIS + + TEXT_PLANET_MALASTARE_INFO_ADV + TEXT_PLANET_MALASTARE_ENCYC + + TEXT_PLANET_MALASTARE_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + + load_dug.dds + + 5 + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_MANDALORE + Yes + yes + W_planet_mandalore_low.alo + W_planet_Asteroids.alo + W_planet_mandalore_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Swamp + 25 + 7 + 145.0, 200.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + _Land_Planet_Mandalore_01.ted + _Space_Planet_Mandalore_01.ted + + Yes + 2300 + 4 + 5 + + 600 + + TEXT_PLANET_MANDALORE_INFO_POP + TEXT_PLANET_MANDALORE_INFO_WL + TEXT_PLANET_MANDALORE_INFO_TER + TEXT_PLANET_MANDALORE_INFO_WEA + TEXT_PLANET_MANDALORE_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_MANDALORE_INFO_HIS + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_MANDALORE_INFO_TAC + + TEXT_PLANET_MANDALORE_INFO_TAC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_mandalorian.tga + + 15 + + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_MANAAN + W_planet_Ocean01.alo + W_planet_Asteroids.alo + W_planet_Ocean01.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 500 + 3 + 114.0, 20.0, 10.0 + 3 + 3 + 4 + Neutral + 0.0 + Yes + _SPACE_PLANET_MANAAN_01.ted + _Land_Planet_Manaan_02.ted + 1000 + 3 + 2 + + -200 + TEXT_PLANET_MANAAN_INFO_POP + TEXT_PLANET_MANAAN_INFO_WL + TEXT_PLANET_MANAAN_INFO_TER + TEXT_PLANET_MANAAN_INFO_WEA + TEXT_PLANET_MANAAN_INFO_TAC + TEXT_PLANET_MANAAN_HEAL + TEXT_PLANET_MANAAN_INFO_HIS_01 + TEXT_PLANET_MANAAN_INFO_ADV + TEXT_PLANET_MANAAN_HEAL + TEXT_PLANET_MANAAN_HEAL + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + 5 + + + + 3 + TEXT_OBJECT_STAR_SYSTEM_MECHIS + W_planet_mechis_low.alo + W_planet_Asteroids.alo + W_planet_mechis_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Urban + 5 + 9 + 35.0, -155.0, 10.0 + 7 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Mechis_01.ted + _Land_Planet_Mechis_02.ted + + 1700 + 1 + 2 + + + + + TEXT_PLANET_MECHIS_INFO_POP + TEXT_PLANET_MECHIS_INFO_WL + TEXT_PLANET_MECHIS_INFO_TER + TEXT_PLANET_MECHIS_INFO_WEA + TEXT_PLANET_MECHIS_INFO_TAC + TEXT_PLANET_MECHIS_INFO_ADV_01 + TEXT_PLANET_MECHIS_INFO_HIS_01 + + TEXT_PLANET_MECHIS_INFO_ADV_01 + TEXT_PLANET_MECHIS_ENCYC + + TEXT_PLANET_MECHIS_ENCYC + i_pa_weather_fire.tga + TEXT_WEATHER_NAME_ASH + TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH + i_pa_galactic_production_boost.tga + load_urban.tga + + 5 + + + + + + Munificent_Frigate + 0.15 + 9 + Yes + + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_MIMBAN + Yes + yes + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 1000 + 5 + 149.0, -13.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + Yes + No + Yes + _Land_Planet_Alderaan_02.ted + _SPACE_PLANET_THYFERRA_01.ted + 1000 + 2 + 3 + + 400 + No + TEXT_PLANET_MIMBAN_INFO_POP + TEXT_PLANET_MIMBAN_INFO_WILDLIFE + TEXT_PLANET_MIMBAN_INFO_TER + TEXT_PLANET_MIMBAN_INFO_WEA + TEXT_PLANET_MIMBAN_INFO_TAC + TEXT_PLANET_MIMBAN_INFO_ADV + TEXT_PLANET_MIMBAN_INFO_HIS + TEXT_PLANET_MIMBAN_INFO_ADV_01 + TEXT_PLANET_MIMBAN_ENCYC + TEXT_PLANET_MIMBAN_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_mimbanese.tga + 3 + 1500 + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_MINNTOOINE + Yes + yes + W_planet_fresia_low.alo + W_planet_Asteroids.alo + W_planet_fresia_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 10 + 7 + 397.0, 230.0, 10.0 + 5 + 2 + 5 + Neutral + 0.0 + _land_planet_minntooine_02.ted + _space_planet_minntooine_01.ted + + Yes + 2300 + 0 + 1 + + -500 + + TEXT_PLANET_MINNTOOINE_INFO_POP + TEXT_PLANET_MINNTOOINE_INFO_WL + TEXT_PLANET_MINNTOOINE_INFO_TER + TEXT_PLANET_MINNTOOINE_INFO_WEA + TEXT_PLANET_MINNTOOINE_INFO_TAC + TEXT_PLANET_MINNTOOINE_INFO_ADV + TEXT_PLANET_MINNTOOINE_INFO_HIS + + TEXT_PLANET_MINNTOOINE_INFO_ADV + TEXT_PLANET_MINNTOOINE_ENCYC + + TEXT_PLANET_MINNTOOINE_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 10 + + + + + + + + Recusant_Frigate + + 0.25 + 9 + Yes + + + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_MONCALAMARI + W_planet_Moncalamari01.alo + W_planet_Asteroids.alo + W_planet_Moncalamari01.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 100 + 6 + + 440.0, 251.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + + _Space_Planet_MonCalamari_01.ted + _Land_Planet_MonCalimari_02.ted + + 1600 + 3 + 4 + + 600 + + TEXT_PLANET_MONCALAMARI_INFO_POP + TEXT_PLANET_MONCALAMARI_INFO_WL + TEXT_PLANET_MONCALAMARI_INFO_TER + TEXT_PLANET_MONCALAMARI_INFO_WEA + TEXT_PLANET_MONCALAMARI_INFO_TAC + TEXT_PLANET_MONCALAMARI_INFO_ADV_01 + TEXT_PLANET_MONCALAMARI_INFO_HIS_01 + + TEXT_PLANET_MONCALAMARI_INFO_ADV_01 + TEXT_PLANET_MONCALAMARI_ENCYC_01 + + TEXT_PLANET_MONCALAMARI_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_mon_cal.tga + + 25 + + Mon_Calamari_Civilian, 400 + + + + + + + + + + 3 + TEXT_OBJECT_STAR_SYSTEM_MUSTAFAR + Yes + yes + w_planet_mustafar_low.alo + W_planet_Asteroids.alo + w_planet_mustafar_low.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Volcanic + 5 + 7 + -17.0, -416.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + _Land_Planet_Mustafar_01.ted + _Space_Planet_Mustafar_01.ted + + Yes + 2300 + 2 + 2 + + 700 + + TEXT_PLANET_MUSTAFAR_INFO_POP + TEXT_PLANET_MUSTAFAR_INFO_WL + TEXT_PLANET_MUSTAFAR_INFO_TER + TEXT_PLANET_MUSTAFAR_INFO_WEA + TEXT_PLANET_MUSTAFAR_INFO_TAC + TEXT_PLANET_MUSTAFAR_INFO_ADV + TEXT_PLANET_MUSTAFAR_INFO_HIS + + TEXT_PLANET_MUSTAFAR_INFO_ADV + TEXT_PLANET_MUSTAFAR_ENCYC + + TEXT_PLANET_MUSTAFAR_ENCYC + i_pa_weather_fire.tga + TEXT_WEATHER_NAME_ASH + TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH + I_PA_TACTICAL_AUTO_DAMAGE.TGA + load_mustafarian.tga + + 5 + + + + + Mustafar_Planetary_Advantage + + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_MUUNILINST + Yes + yes + W_planet_temperate01_low.alo + W_planet_Asteroids.alo + W_planet_temperate01_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 100 + 7 + -68.0, 361.0, 10.0 + 4 + 2 + 3 + Neutral + 0.0 + _Land_Planet_Muunilinst_01.ted + _Space_Planet_Muunilinst_01.ted + + Yes + 2300 + 5 + 5 + + 1200 + + TEXT_PLANET_MUUNILINST_INFO_POP + TEXT_PLANET_MUUNILINST_INFO_WL + TEXT_PLANET_MUUNILINST_INFO_TER + TEXT_PLANET_MUUNILINST_INFO_WEA + TEXT_PLANET_BONADAN_ENCYC_01 + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_MUUNILINST_INFO_HIS + + TEXT_PLANET_BONADAN_INFO_ADV_01 + TEXT_PLANET_BONADAN_ENCYC_01 + + TEXT_PLANET_MUUNILINST_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_high_credit_value.tga + load_muun.tga + + 25 + + Muun_Civilian_A, 200 + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_MYGEETO + W_planet_mygeeto_low.alo + W_planet_Asteroids.alo + W_planet_mygeeto_low.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Arctic + 300 + 9 + -49.0, 332.0, 10.0 + 4 + 1 + 3 + Neutral + 0.0 + Yes + _space_planet_mygeeto_01.ted + _land_planet_mygeeto_02.ted + + 2500 + 1 + 4 + + + + + TEXT_PLANET_MYGEETO_INFO_POP + TEXT_PLANET_MYGEETO_INFO_WL + TEXT_PLANET_MYGEETO_INFO_TER + TEXT_PLANET_MYGEETO_INFO_WEA + TEXT_PLANET_MYGEETO_INFO_TAC + TEXT_PLANET_MYGEETO_INFO_ADV_01 + TEXT_PLANET_MYGEETO_INFO_HIS_01 + + TEXT_PLANET_MYGEETO_INFO_ADV_01 + TEXT_PLANET_MYGEETO_ENCYC_01 + + TEXT_PLANET_MYGEETO_ENCYC_01 + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + I_PA_HIGH_CREDIT_VALUE.TGA + + + 10 + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_NABOO + W_planet_naboo_low.alo + W_planet_Asteroids.alo + W_planet_naboo_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 50 + 8 + 150.0, -275.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_Naboo_01.ted + _Land_Planet_Naboo_02.ted + + 1900 + 2 + 4 + 400 + + TEXT_PLANET_NABOO_INFO_POP + TEXT_PLANET_NABOO_INFO_WL + TEXT_PLANET_NABOO_INFO_TER + TEXT_PLANET_NABOO_INFO_WEA + TEXT_PLANET_NABOO_ENCYC + TEXT_PLANET_NABOO_INFO_ADV + TEXT_PLANET_NABOO_INFO_HIS + + TEXT_PLANET_NABOO_INFO_ADV + TEXT_PLANET_NABOO_ENCYC + + TEXT_PLANET_NABOO_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_gungan.tga + + 20 + + Gungan_Warrior, 120 + + + + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_NALHUTTA + W_planet_Nal_hutta_low.alo + W_planet_Asteroids.alo + W_planet_Nal_hutta_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 300 + 12 + 338.0, -21.0, 10.0 + + 4 + 2 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_NalHutta_01.ted + _Land_Planet_NalHutta_02.ted + + 2400 + 5 + 5 + Yes + -1000 + + TEXT_PLANET_NALHUTTA_INFO_POP + TEXT_PLANET_NALHUTTA_INFO_WL + TEXT_PLANET_NALHUTTA_INFO_TER + TEXT_PLANET_NALHUTTA_INFO_WEA + TEXT_PLANET_NALHUTTA_INFO_TAC + TEXT_PLANET_NALHUTTA_INFO_ADV + TEXT_PLANET_NALHUTTA_INFO_HIS + + TEXT_PLANET_NALHUTTA_INFO_TAC + TEXT_PLANET_NALHUTTA_INFO_ADV + + TEXT_PLANET_NALHUTTA_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_HIGH_CREDIT_VALUE.TGA + load_hutt.tga + + 20 + + Hutt_Civilian, 360 + + + + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_NARSHADDAA + Yes + yes + W_planet_Urban01.alo + W_planet_Asteroids.alo + W_planet_Urban01.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 2000 + 7 + 345.0, 0.0, 10.0 + 0 + 1 + 5 + Neutral + 0.0 + _SPACE_PLANET_TARIS_01.ted + _Land_Planet_Coruscant_02.ted + + No + 2300 + 5 + 2 + + No + 1300 + TEXT_PLANET_DATHOMIR_INFO_POP + TEXT_PLANET_DATHOMIR_INFO_WL + TEXT_PLANET_DATHOMIR_INFO_TER + TEXT_PLANET_DATHOMIR_INFO_WEA + TEXT_PLANET_DATHOMIR_INFO_TAC + TEXT_PLANET_DATHOMIR_INFO_ADV + TEXT_PLANET_DATHOMIR_INFO_HIS + NA + NA + NA + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_urban.tga + 5 + SFX_NA + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_ONDERON + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 1000 + 8 + 168.0, 95.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + _Space_Planet_Naboo_01.ted + _Land_Planet_Naboo_02.ted + 1900 + 2 + 4 + 400 + TEXT_PLANET_ONDERON_INFO_POP + TEXT_PLANET_ONDERON_INFO_WL + TEXT_PLANET_ONDERON_INFO_TER + TEXT_PLANET_ONDERON_INFO_WEA + TEXT_PLANET_ONDERON_ENCYC_01 + TEXT_PLANET_ONDERON_INFO_ADV_01 + TEXT_PLANET_ONDERON_INFO_HIS + + TEXT_PLANET_ONDERON_INFO_TAC + TEXT_PLANET_ONDERON_INFO_ADV + + TEXT_PLANET_ONDERON_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_human.tga + 5 + Gungan_Warrior, 120 + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_ORDMANTELL + W_planet_ord_mantell_low.alo + W_planet_Asteroids.alo + W_planet_ord_mantell_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 50 + 9 + -25.0, 214.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Ord_Mantell_001.ted + _land_planet_ord_mantell_02.ted + + 1000 + 1 + 2 + + + + + TEXT_PLANET_ORDMANTEL_INFO_POP + TEXT_PLANET_ORDMANTEL_INFO_WL + TEXT_PLANET_ORDMANTEL_INFO_TER + TEXT_PLANET_ORDMANTEL_INFO_WEA + TEXT_PLANET_ORDMANTEL_INFO_TAC + TEXT_PLANET_ORDMANTEL_INFO_ADV_01 + TEXT_PLANET_ORDMANTEL_INFO_HIS_01 + + TEXT_PLANET_ORDMANTEL_INFO_ADV_01 + TEXT_PLANET_ORDMANTEL_ENCYC_01 + + TEXT_PLANET_ORDMANTEL_ENCYC_01 + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_BOUNTY.TGA + load_urban.tga + + + + Ord_Mantell_Planetary_Advantage + + + + 15 + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_PAMMANT + Yes + yes + W_planet_hypori_low.alo + W_planet_Asteroids.alo + W_planet_hypori_low.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 350 + 7 + 450.0, 180.0, 10.0 + 6 + 1 + 5 + Neutral + 0.0 + _space_planet_pammant_01.ted + _land_planet_pammant_02.ted + + Yes + 2300 + 5 + 2 + + Yes + 1300 + TEXT_PLANET_PAMMANT_INFO_POP + TEXT_PLANET_PAMMANT_INFO_WL + TEXT_PLANET_PAMMANT_INFO_TER + TEXT_PLANET_PAMMANT_INFO_WEA + TEXT_PLANET_PAMMANT_INFO_TAC + TEXT_PLANET_SLUIS_VAN_INFO_ADV + TEXT_PLANET_PAMMANT_INFO_HIS + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + TEXT_PLANET_PAMMANT_INFO_ADV_01 + TEXT_PLANET_PAMMANT_ENCYC + TEXT_PLANET_PAMMANT_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_quarren.tga + 5 + + + + + + Providence_Class_Carrier + 0.15 + 9 + Yes + + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_PANTORA + Yes + yes + W_planet_Korriban01.alo + W_planet_Asteroids.alo + W_planet_Korriban.alo + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 350 + 7 + 180.0, -370.0, 10.0 + 0 + 1 + 5 + Neutral + 0.0 + _SPACE_PLANET_POLUS_01.ted + _Land_Planet_Kessel_02.ted + + No + 2300 + 5 + 2 + + Yes + 1300 + TEXT_PLANET_PAMMANT_INFO_POP + TEXT_PLANET_PAMMANT_INFO_WL + TEXT_PLANET_PAMMANT_INFO_TER + TEXT_PLANET_PAMMANT_INFO_WEA + TEXT_PLANET_PAMMANT_INFO_TAC + PLANET_ABILITY_CIS + TEXT_PLANET_PAMMANT_INFO_HIS + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + TEXT_PLANET_PAMMANT_INFO_ADV_01 + TEXT_PLANET_PAMMANT_ENCYC + TEXT_PLANET_PAMMANT_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_quarren.tga + 5 + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_POLISMASSA + W_planet_Asteroids.alo + W_planet_Asteroids.alo + W_planet_Asteroids.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + Desert + 2 + 60 + -45.0, -459.0, 10.0 + Yes + 0 + 1 + 3 + Neutral + 0.0 + + + No + + No + + Yes + _Space_Planet_Polis_Massa_001.ted + + + 600 + 4 + 1 + + -200 + + TEXT_PLANET_POLIS_INFO_POP + TEXT_PLANET_POLIS_INFO_WL + TEXT_PLANET_POLIS_INFO_TER + TEXT_PLANET_POLIS_INFO_WEA + + TEXT_PLANET_POLIS_INFO_HIS_01 + + + + TEXT_PLANET_VERGESSO_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_polis.tga + I_PA_BASE_STEALTH_SPACE.TGA + TEXT_PLANET_POLIS_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_ENCYC + + 2 + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_RATTATAK + W_planet_rattatak_low.alo + W_planet_Asteroids.alo + W_planet_rattatak_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 50 + 8 + -211.0, -226.0, 10.0 + 3 + 1 + 3 + Neutral + 0.0 + Yes + _Space_Planet_Rattatak_01.ted + _Land_Planet_Rattatak_02.ted + 1000 + 2 + 2 + R_Ground_Heavy_Vehicle_Factory, R_Ground_Light_Vehicle_Factory + 700 + + TEXT_PLANET_RATTATAK_INFO_POP + TEXT_PLANET_RATTATAK_INFO_WL + TEXT_PLANET_RATTATAK_INFO_TER + TEXT_PLANET_RATTATAK_INFO_WEA + TEXT_PLANET_RATTATAK_INFO_TAC + TEXT_PLANET_RATTATAK_INFO_ADV + TEXT_PLANET_RATTATAK_INFO_HIS + + TEXT_PLANET_RATTATAK_INFO_ADV + TEXT_PLANET_RATTATAK_ENCYC + + + TEXT_PLANET_RATTATAK_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_prisoners.tga + + + 20 + + + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_RAXUS_PRIME + W_planet_raxus_prime_low.alo + W_planet_Asteroids.alo + W_planet_raxus_prime_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 25 + 2 + 368.0, 295.0, 10.0 + + 4 + 1 + 3 + Neutral + 0.0 + Yes + + _space_planet_raxus_prime_01.ted + _land_planet_raxus_prime_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_RAXUS_PRIME_INFO_POP + TEXT_PLANET_RAXUS_PRIME_INFO_WL + TEXT_PLANET_RAXUS_PRIME_INFO_TER + TEXT_PLANET_RAXUS_PRIME_INFO_WEA + TEXT_PLANET_RAXUS_PRIME_INFO_TAC + TEXT_PLANET_RAXUS_PRIME_INFO_ADV + TEXT_PLANET_RAXUS_PRIME_INFO_HIS_01 + + TEXT_PLANET_RAXUS_PRIME_INFO_ADV + TEXT_PLANET_RAXUS_PRIME_ENCYC + + TEXT_PLANET_RAXUS_PRIME_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_BOUNTY.TGA + load_swamp.tga + + 15 + + Swamp_Civilian_A, 150 + + + + Raxus_Prime_Planetary_Advantage + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_RENDILI + W_planet_temperate02_low.alo + W_planet_Asteroids.alo + W_planet_temperate02_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -10.0, -10.0, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 175 + 9 + 60.0, 13.0, 10.0 + 4 + 2 + 5 + Neutral + 0.0 + Yes + _Space_Planet_Rendili_01.ted + _Land_Planet_Rendili_02.ted + + 2000 + 1 + 2 + + + + TEXT_PLANET_RENDILI_INFO_POP + TEXT_PLANET_RENDILI_INFO_WL + TEXT_PLANET_RENDILI_INFO_TER + TEXT_PLANET_RENDILI_INFO_WEA + TEXT_PLANET_RENDILI_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_RENDILI_INFO_HIS_01 + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_RENDILI_INFO_TAC + + TEXT_PLANET_RENDILI_INFO_TAC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 35 + + Urban_Civilian_A, 400 + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_RHEN_VAR + W_planet_ilum_low.alo + W_planet_Asteroids.alo + W_planet_ilum_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 5 + 2 + 313.0, 260.0, 10.0 + + 5 + 1 + 3 + Neutral + 0.0 + Yes + Yes + + _space_planet_rhen_var_01.ted + _land_planet_rhen_var_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_RHENVAR_INFO_POP + TEXT_PLANET_RHENVAR_INFO_WL + TEXT_PLANET_RHENVAR_INFO_TER + TEXT_PLANET_RHENVAR_INFO_WEA + TEXT_PLANET_RHENVAR_ENCYC + TEXT_PLANET_RHENVAR_INFO_ADV + TEXT_PLANET_RHENVAR_INFO_HIS + + TEXT_PLANET_RHENVAR_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_RHENVAR_ENCYC + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + i_pa_base_stealth_ground.tga + load_swamp.tga + + 5 + + Swamp_Civilian_A, 150 + + + + + + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_RINGO + W_planet_ringo_vinda_high.alo + W_planet_Asteroids.alo + W_planet_ringo_vinda_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + Urban + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + 1000 + 6 + 306.0, 231.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + No + _space_planet_ringovinda_01.ted + 1800 + 4 + 5 + Calamari_Cruiser + 600 + TEXT_PLANET_RINGO_INFO_POP + TEXT_PLANET_RINGO_INFO_WL + TEXT_PLANET_RINGO_INFO_TER + TEXT_PLANET_RINGO_INFO_WEA + TEXT_PLANET_RINGO_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_RINGO_INFO_HIS + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_RINGO_INFO_TAC + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_RISHI + Yes + yes + W_planet_Forest01.alo + W_planet_Asteroids.alo + W_planet_Forest01.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 350 + 7 + 343.0, -178.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + _Land_Planet_Bothawui_02.ted + _SPACE_PLANET_VERGESSOASTEROIDS_01.ted + + No + 2300 + 5 + 2 + + No + 1300 + TEXT_PLANET_DATHOMIR_INFO_POP + TEXT_PLANET_DATHOMIR_INFO_WL + TEXT_PLANET_DATHOMIR_INFO_TER + TEXT_PLANET_DATHOMIR_INFO_WEA + TEXT_PLANET_DATHOMIR_INFO_TAC + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + TEXT_PLANET_DATHOMIR_INFO_HIS + + TEXT_PLANET_RHENVAR_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_RHENVAR_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_urban.tga + 5 + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_ROCHE + W_planet_Asteroids.alo + W_planet_Asteroids.alo + W_planet_Asteroids.alo + Yes + yes + 1.0 + 0.85 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + + Yes + + Desert + 5 + 5 + 248.0, 167.0, 10.0 + 0 + 3 + 4 + Neutral + 0.0 + + No + No + + No + _space_planet_rocheasteroids_01.ted + Yes + 1000 + 4 + 1 + + TEXT_PLANET_ROCHE_INFO_POP + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_TER + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_ROCHE_INFO_TAC + TEXT_PLANET_ROCHE_INFO_ADV + TEXT_PLANET_ROCHE_INFO_HIS_01 + TEXT_PLANET_ROCHE_ENCYC_01 + I_PA_BASE_STEALTH_SPACE.TGA + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_verpine.tga + 15 + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_RODIA + W_planet_rodia_low.alo + W_planet_Asteroids.alo + W_planet_rodia_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -18, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 50 + 2 + 275.0, -240.0, 10.0 + + 3 + 1 + 3 + Neutral + 0.0 + Yes + + _space_planet_rodia_01.ted + _land_planet_rodia_02.ted + + 900 + 0 + 2 + -400 + + TEXT_PLANET_RODIA_INFO_POP + TEXT_PLANET_RODIA_INFO_WL + TEXT_PLANET_RODIA_INFO_TER + TEXT_PLANET_RODIA_INFO_WEA + TEXT_PLANET_RODIA_ENCYC_01 + TEXT_PLANET_RODIA_INFO_ADV_01 + TEXT_PLANET_RODIA_INFO_HIS_01 + + TEXT_PLANET_RODIA_INFO_ADV_01 + TEXT_PLANET_RODIA_ENCYC_01 + + TEXT_PLANET_RODIA_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_rodian.tga + + + Rodian_Civilian_A, 200 + + + + 20 + + + + + + + + + 4 + TEXT_OBJECT_STAR_SYSTEM_ROTHANA + W_planet_rothana_low.alo + W_planet_Asteroids.alo + W_planet_rothana_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Arctic + 25 + 16 + 412.0, -200.0, 10.0 + 6 + 2 + 5 + Neutral + 0.0 + Yes + + _space_planet_rothana_01.ted + _land_planet_rothana_02.ted + + 2300 + 0 + 0 + + 500 + + TEXT_PLANET_ROTHANA_INFO_POP + TEXT_PLANET_ROTHANA_INFO_WL + TEXT_PLANET_ROTHANA_INFO_TER + TEXT_PLANET_ROTHANA_INFO_WEA + TEXT_PLANET_ROTHANA_INFO_TAC + TEXT_PLANET_ROTHANA_INFO_ADV + TEXT_PLANET_ROTHANA_INFO_HIS + + TEXT_PLANET_ROTHANA_INFO_TAC + TEXT_PLANET_ROTHANA_INFO_ADV_01 + + TEXT_PLANET_ROTHANA_INFO_ADV_01 TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_snow.tga + TEXT_WEATHER_NAME_SNOW + TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 15 + + + + + + AT_TE_Company + + 0.25 + 9 + Yes + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_RUUSAN + W_planet_kashyyyk_low.alo + W_planet_Asteroids.alo + W_planet_kashyyyk_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -18, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 50 + 2 + 230.0, 45.0, 10.0 + + 3 + 1 + 3 + Neutral + 0.0 + Yes + + _space_planet_rodia_01.ted + _land_planet_rodia_02.ted + + 900 + 0 + 2 + -400 + + TEXT_PLANET_RODIA_INFO_POP + TEXT_PLANET_RODIA_INFO_WL + TEXT_PLANET_RODIA_INFO_TER + TEXT_PLANET_RODIA_INFO_WEA + TEXT_PLANET_RODIA_ENCYC_01 + TEXT_PLANET_RODIA_INFO_ADV_01 + TEXT_PLANET_RODIA_INFO_HIS_01 + + TEXT_PLANET_RODIA_INFO_ADV_01 + TEXT_PLANET_RODIA_ENCYC_01 + + TEXT_PLANET_RODIA_ENCYC_01 + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_rodian.tga + + + Rodian_Civilian_A, 200 + + + + 20 + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_RYLOTH + W_planet_ryloth_low.alo + W_planet_Asteroids.alo + W_planet_ryloth_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 50 + 5 + 310.0, -340.0, 10.0 + + 3 + 1 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_Ryloth_01.ted + _Land_Planet_Ryloth_02.ted + + 1900 + 3 + 4 + -400 + + TEXT_PLANET_RYLOTH_INFO_POP + TEXT_PLANET_RYLOTH_INFO_WL + TEXT_PLANET_RYLOTH_INFO_TER + TEXT_PLANET_RYLOTH_INFO_WEA + TEXT_PLANET_RYLOTH_INFO_TAC + TEXT_PLANET_RYLOTH_INFO_ADV_01 + TEXT_PLANET_RYLOTH_INFO_HIST + + TEXT_PLANET_RYLOTH_INFO_ADV_01 + TEXT_PLANET_RYLOTH_ENCYC_01 + + TEXT_PLANET_RYLOTH_ENCYC_01 + i_pa_weather_wind.tga + TEXT_WEATHER_NAME_SAND + TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND + i_pa_tactical_shields.tga + load_twilek.tga + + 20 + + Twilek_Female, 300 + + + + + Ryloth_Providence_Shield_Bonus + + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_SALEUCAMI + Yes + yes + W_planet_saleucami_low.alo + W_planet_Asteroids.alo + W_planet_saleucami_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 50 + 7 + 350.0, 169.0, 10.0 + 5 + 2 + 3 + Neutral + 0.0 + _Land_Planet_Saleucami_01.ted + _Space_Planet_Saleucami_01.ted + + Yes + 2300 + 2 + 2 + + 700 + + TEXT_PLANET_SALEUCAMI_INFO_POP + TEXT_PLANET_SALEUCAMI_INFO_WL + TEXT_PLANET_SALEUCAMI_INFO_TER + TEXT_PLANET_SALEUCAMI_INFO_WEA + TEXT_PLANET_SALEUCAMI_INFO_TAC + TEXT_PLANET_SALEUCAMI_INFO_ADV + TEXT_PLANET_SALEUCAMI_INFO_HIS + + TEXT_PLANET_SALEUCAMI_INFO_ADV + TEXT_PLANET_SALEUCAMI_ENCYC + + TEXT_PLANET_SALEUCAMI_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + I_PA_IMPROVED_WEAPONS.TGA + + 20 + + + + + Saleucami_Plantary_Advantage + + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_SERENNO + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + Urban + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + 1000 + 9 + 181.0, 318.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + _Space_Planet_Corellia_01.ted + _Land_Planet_Corellia_02.ted + 2000 + 3 + 4 + Corellian_Gunboat + 300 + TEXT_PLANET_CORELLIA_INFO_POP + TEXT_PLANET_CORELLIA_INFO_WL + TEXT_PLANET_CORELLIA_INFO_TER + TEXT_PLANET_CORELLIA_INFO_WEA + TEXT_PLANET_CORELLIA_ENCYC_01 + + TEXT_PLANET_CORELLIA_INFO_HIS_01 + TEXT_PLANET_TIBRIN_INFO_ADV + TEXT_PLANET_TIBRIN_ENCYC + TEXT_PLANET_TIBRIN_ENCYC + + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_urban.tga + 5 + Swamp_Civilian_A, 250 + + + + + 3 + TEXT_OBJECT_STAR_SYSTEM_SHOLA + W_planet_aetenii_low.alo + W_planet_Asteroids.alo + W_planet_aetenii_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Volcanic + 35 + 16 + 442.0, -127.0, 10.0 + 6 + 1 + 5 + Neutral + 0.0 + Yes + + _Space_Planet_Shola_01.ted + _Land_Planet_Shola_02.ted + + 2300 + 0 + 0 + + 500 + + TEXT_PLANET_SHOLA_INFO_POP + TEXT_PLANET_SHOLA_INFO_WL + TEXT_PLANET_SHOLA_INFO_TER + TEXT_PLANET_SHOLA_INFO_WEA + TEXT_PLANET_SHOLA_ENCYC + TEXT_PLANET_SHOLA_INFO_ADV + TEXT_PLANET_SHOLA_INFO_HIS_01 + + TEXT_PLANET_SHOLA_INFO_TAC + TEXT_PLANET_SHOLA_ENCYC + + TEXT_PLANET_SHOLA_ENCYC + i_pa_weather_fire.tga + TEXT_WEATHER_NAME_ASH + TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH + i_pa_tactical_auto_damage.tga + + + 5 + + 1500 + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_SLUIS_VAN + W_planet_temperate03_low.alo + W_planet_Asteroids.alo + W_planet_temperate03_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Swamp + 100 + 2 + 54.0, -375.0, 10.0 + + 5 + 2 + 5 + Neutral + 0.0 + Yes + 500 + _land_planet_sluis_van_02.ted + _space_planet_sluis_van_01.ted + 0 + 0 + Yes + 500 + + TEXT_PLANET_SLUIS_VAN_INFO_POP + TEXT_PLANET_SLUIS_VAN_INFO_WL + TEXT_PLANET_SLUIS_VAN_INFO_TER + TEXT_PLANET_SLUIS_VAN_INFO_WEA + TEXT_PLANET_SLUIS_VAN_INFO_TAC + TEXT_PLANET_SLUIS_VAN_INFO_ADV + TEXT_PLANET_SLUIS_VAN_INFO_HIS_01 + + TEXT_PLANET_SLUIS_VAN_INFO_ADV + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 25 + + + + + + Vulture_Droid_Squadron + + 0.25 + 9 + Yes + + + + + + + 3 + TEXT_OBJECT_STAR_SYSTEM_SULLUST + W_planet_sullust_low.alo + W_planet_Asteroids.alo + W_planet_sullust_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Volcanic + 100 + 5 + 52.0, -300.0, 10.0 + + 4 + 2 + 5 + Neutral + 0.0 + Yes + + _Space_Planet_Sullust_01.ted + _Land_Planet_Sullust_02.ted + + 1700 + 3 + 5 + + 400 + + TEXT_PLANET_SULLUST_INFO_POP + TEXT_PLANET_SULLUST_INFO_WL + TEXT_PLANET_SULLUST_INFO_TER + TEXT_PLANET_SULLUST_INFO_WEA + TEXT_PLANET_SULLUST_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_SULLUST_INFO_HIS + + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_SULLUST_TAC + + TEXT_PLANET_SULLUST_TAC + i_pa_weather_fire.tga + TEXT_WEATHER_NAME_ASH + TEXT_TACTICAL_WEATHER_OBJECTIVE_ASH + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_sullustian.tga + + 25 + + Sullustan_Civilian, 100 + + + + + + + 6 + TEXT_OBJECT_STAR_SYSTEM_TARIS + W_planet_taris_low.alo + W_planet_Asteroids.alo + W_planet_taris_low.alo + Yes + yes + 1.0 + 0.77 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 50 + 3 + 113.0, 230.0, 10.0 + 4 + 2 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_Taris_01.ted + _Land_Planet_Taris_02.ted + + 2400 + 2 + 4 + + -100 + + TEXT_PLANET_TARIS_INFO_POP + TEXT_PLANET_TARIS_INFO_WL + TEXT_PLANET_TARIS_INFO_TER + TEXT_PLANET_TARIS_INFO_WEA + TEXT_PLANET_TARIS_ENCYC + TEXT_PLANET_TARIS_INFO_ADV + TEXT_PLANET_TARIS_INFO_HIS + + TEXT_PLANET_TARIS_INFO_ADV + TEXT_PLANET_TARIS_ENCYC + + TEXT_PLANET_TARIS_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + + load_urban.tga + + 20 + + Urban_Civilian_A, 300 + + + + + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_TATOOINE + W_planet_tatooine_low.alo + W_planet_Asteroids.alo + W_planet_tatooine_low.alo + Yes + yes + 1.0 + 0.82 + 6 + Yes + -18, -12, 0.1 + + Desert + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 10 + 2 + 300.0, -277.0, 10.0 + Yes + 4 + 1 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_Tatooine_01.ted + _Land_Planet_Tatooine_02.ted + + 900 + 5 + 2 + -400 + + TEXT_PLANET_TATOOINE_INFO_POP + TEXT_PLANET_TATOOINE_INFO_WL + TEXT_PLANET_TATOOINE_INFO_TER + TEXT_PLANET_TATOOINE_INFO_WEA + TEXT_PLANET_TATOOINE_ENCYC + TEXT_PLANET_TATOOINE_INFO_ADV + TEXT_PLANET_TATOOINE_INFO_HIS + + TEXT_PLANET_TATOOINE_INFO_ADV + TEXT_PLANET_TATOOINE_ENCYC + + TEXT_PLANET_TATOOINE_ENCYC + i_pa_weather_wind.tga + TEXT_WEATHER_NAME_SAND + TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND + i_pa_bounty.tga + load_tatooine.tga + + Jawa_Scout, 50 + Sand_Person_Sniper_A, 50 + + 10 + + + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_TETH + W_planet_Swamp01.alo + W_planet_Asteroids.alo + W_planet_Swamp01.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Swamp + 350 + 2 + 442.0, -21.0, 10.0 + 0 + 3 + 2 + Neutral + 0.0 + No + 500 + _Land_Planet_Dantooine_02.ted + _Space_Planet_Dantooine_01.ted + 0 + 0 + No + 500 + TEXT_PLANET_DAGOBAH_INFO_POP + TEXT_PLANET_DAGOBAH_INFO_WL + TEXT_PLANET_DAGOBAH_INFO_TER + TEXT_PLANET_DAGOBAH_INFO_WEA + TEXT_PLANET_DAGOBAH_INFO_TAC + TEXT_PLANET_DAGOBAH_INFO_ADV + TEXT_PLANET_DAGOBAH_INFO_HIS_01 + TEXT_PLANET_TIBRIN_INFO_ADV + TEXT_PLANET_TIBRIN_ENCYC + TEXT_PLANET_TIBRIN_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + 5 + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_TIBRIN + Yes + yes + W_planet_tibrin_low.alo + W_planet_Asteroids.alo + W_planet_tibrin_low.alo + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Temperate + 5 + 7 + 0, -320, 10.0 + + 2 + 1 + 3 + Neutral + 0.0 + _Land_Planet_Tibrin_02.ted + _Space_Planet_Tibrin_01.ted + + Yes + 2300 + 2 + 2 + + 700 + + TEXT_PLANET_TIBRIN_INFO_POP + TEXT_PLANET_TIBRIN_INFO_WL + TEXT_PLANET_TIBRIN_INFO_TER + TEXT_PLANET_TIBRIN_INFO_WEA + TEXT_PLANET_TIBRIN_INFO_TAC + TEXT_PLANET_TIBRIN_INFO_ADV + TEXT_PLANET_TIBRIN_INFO_HIS + + TEXT_PLANET_TIBRIN_INFO_ADV + TEXT_PLANET_TIBRIN_ENCYC + + TEXT_PLANET_TIBRIN_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + i_pa_base_stealth_ground.tga + load_ishitib.tga + + 5 + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_THEMAW + Yes + yes + w_black_hole_small.alo + 1.0 + 0.0, 0.0, 0.0 + W_planet_Asteroids.alo + W_planet_Forest01.alo + 1.0 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + Temperate + 2 + 7 + 406.0, 126.0, 10.0 + + 0 + 1 + 3 + Neutral + 0.0 + + _space_planet_the_maw_01.ted + + No + No + Yes + + 2300 + 5 + 0 + + 1000 + + TEXT_PLANET_THEMAW_INFO_POP + TEXT_PLANET_THEMAW_INFO_WL + TEXT_PLANET_THEMAW_INFO_TER + TEXT_PLANET_THEMAW_INFO_WEA + TEXT_PLANET_THEMAW_INFO_TAC + TEXT_PLANET_THEMAW_INFO_ADV + TEXT_PLANET_THEMAW_INFO_HIS + + TEXT_PLANET_THEMAW_INFO_ADV + TEXT_PLANET_THEMAW_ENCYC + + TEXT_PLANET_THEMAW_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + + + + 2 + + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_THE_WHEEL + W_planet_The_Wheel_low.ALO + W_planet_Asteroids.alo + W_planet_The_Wheel_low.ALO + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Desert + 5 + 5 + 291, 214.0, 10.0 + 0 + 3 + 2 + Neutral + 0.0 + + No + No + + No + _space_planet_thewheel.ted + 600 + 4 + 1 + + TEXT_PLANET_THE_WHEEL_INFO_POP + + TEXT_PLANET_THE_WHEEL_INFO_TER + TEXT_PLANET_THE_WHEEL_INFO_WEA + TEXT_PLANET_THE_WHEEL_INFO_WL + TEXT_PLANET_THE_WHEEL_INFO_ADV + TEXT_PLANET_THE_WHEEL_INFO_HIS + + TEXT_PLANET_THE_WHEEL_INFO_ADV + TEXT_PLANET_THE_WHEEL_INFO_ADV + + TEXT_PLANET_THE_WHEEL_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_urban.tga + 2 + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_THYFERRA + W_planet_bozpity_low + W_planet_Asteroids.alo + W_planet_bozpity_low + Yes + yes + 1.0 + 0.61 + 6 + Yes + -18, -12, 0.1 + + Temperate + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + 25 + 14 + 9.0, -139.0, 10.0 + 3 + 1 + 3 + Neutral + 0.0 + Yes + + _Space_Planet_Thyferra_01.ted + _Land_Planet_Thyferra_02.ted + + 1300 + 3 + 3 + 700 + + TEXT_PLANET_THYFERRA_INFO_POP + TEXT_PLANET_THYFERRA_INFO_WL + TEXT_PLANET_THYFERRA_INFO_TER + TEXT_PLANET_THYFERRA_INFO_WEA + TEXT_PLANET_THYFERRA_INFO_TAC + TEXT_PLANET_THYFERRA_INFO_ADV + TEXT_PLANET_THYFERRA_INFO_HIS + + TEXT_PLANET_THYFERRA_INFO_ADV + TEXT_PLANET_MANAAN_HEAL + + TEXT_PLANET_MANAAN_HEAL + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_tactical_heal_Infantry.tga + load_urban.tga + + 15 + + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_TOYDARIA + W_planet_Forest01.alo + W_planet_Asteroids.alo + W_planet_Forest01.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + Temperate + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + 350 + 9 + 301.0, 20.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + _Land_Planet_Endor_02.ted + _SPACE_PLANET_DATHOMIR_01.ted + 3300 + 3 + 4 + Alliance_Assault_Frigate, Nebulon_B_Frigate + 600 + TEXT_PLANET_BASTION_INFO_POP + TEXT_PLANET_BASTION_INFO_WL + TEXT_PLANET_ENDOR_INFO_TER + TEXT_PLANET_CORULAG_INFO_WEA + TEXT_PLANET_BASTION_INFO_TAC + NA + TEXT_PLANET_BASTION_INFO_HIS + TEXT_PLANET_THYFERRA_INFO_ADV + TEXT_PLANET_MANAAN_HEAL + + TEXT_PLANET_MANAAN_HEAL + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + + load_urban.tga + 5 + Urban_Civilian_A, 450 + + + + + 1 + TEXT_OBJECT_STAR_SYSTEM_TRANDOSHA + W_planet_swamp01_low.alo + W_planet_Asteroids.alo + W_planet_swamp01_low.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Desert + 25 + 0 + 230.0, 110.0, 10.0 + 4 + 2 + 3 + Neutral + 0.0 + Yes + Yes + + yes + _space_planet_trandosha.ted + _land_planet_trandosha_02.ted + 1500 + 0 + 2 + + TEXT_PLANET_TRANDOSHA_INFO_POP + TEXT_PLANET_TRANDOSHA_INFO_WL + TEXT_PLANET_TRANDOSHA_INFO_TER + TEXT_PLANET_TRANDOSHA_INFO_WEA + TEXT_PLANET_TRANDOSHA_INFO_TAC + TEXT_PLANET_TRANDOSHA_INFO_ADV + TEXT_PLANET_TRANDOSHA_INFO_HIS + i_pa_galactic_production_boost.tga + + + + + NonCombatHero + Generic_Bounty_Hunter_E, Generic_Bounty_Hunter_R + + 0.5 + 9 + Yes + + + + NonCombatHero + Generic_Bounty_Hunter_E, Generic_Bounty_Hunter_R + + -0.25 + + 9 + Yes + + + TEXT_PLANET_TRANDOSHA_ENCYC + i_pa_weather_wind.tga + TEXT_WEATHER_NAME_SAND + TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND + load_trandoshan.tga + 15 + + Trandoshan_Civilian_Militia_A, 300 + + + + + + 12 + TEXT_OBJECT_STAR_SYSTEM_UMBARA + Yes + yes + W_planet_umbara_low.alo + W_planet_Asteroids.alo + W_planet_umbara_low.alo + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Swamp + 350 + 7 + 183.0, 76.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + _Land_Planet_Felucia_00.ted + _SPACE_PLANET_DATHOMIR_01.ted + + No + 2300 + 1 + 2 + + 500 + TEXT_PLANET_FELUCIA_INFO_POP + TEXT_PLANET_FELUCIA_INFO_WL + TEXT_PLANET_FELUCIA_INFO_TER + TEXT_PLANET_FELUCIA_INFO_WEA + TEXT_PLANET_FELUCIA_INFO_TAC + NA + TEXT_PLANET_FELUCIA_INFO_HIS + TEXT_PLANET_THYFERRA_INFO_ADV + TEXT_PLANET_MANAAN_HEAL + + TEXT_PLANET_MANAAN_HEAL + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_groundbeetle.tga + 5 + + + + + 10 + TEXT_OBJECT_STAR_SYSTEM_UTAPAU + Yes + yes + W_planet_utapau_low.alo + W_planet_Asteroids.alo + W_planet_utapau_low.alo + 1.0 + 0.82 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Desert + 25 + 7 + 84.0, -415.0, 10.0 + + 4 + 2 + 5 + Neutral + 0.0 + _Land_Planet_Utapau_01.ted + _Space_Planet_Utapau_01.ted + + Yes + 2300 + 2 + 3 + + Yes + 500 + + TEXT_PLANET_UTAPAU_INFO_POP + TEXT_PLANET_UTAPAU_INFO_WL + TEXT_PLANET_UTAPAU_INFO_TER + TEXT_PLANET_UTAPAU_INFO_WEA + TEXT_PLANET_UTAPAU_INFO_TAC + TEXT_PLANET_CAPITAL_SHIP_PRODUCER + TEXT_PLANET_UTAPAU_INFO_HIS + + TEXT_PLANET_CAPITAL_SHIP_PRODUCERs + TEXT_PLANET_UTAPAU_INFO_TAC + + TEXT_PLANET_UTAPAU_INFO_TAC + i_pa_weather_wind.tga + TEXT_WEATHER_NAME_SAND + TEXT_TACTICAL_WEATHER_OBJECTIVE_WIND + I_PA_CAPITAL_SHIP_PRODUCTION.TGA + load_urban.tga + + 15 + + + + + + + + + 8 + TEXT_OBJECT_STAR_SYSTEM_VERGESSO + W_planet_Asteroids.alo + W_planet_Asteroids.alo + W_planet_Asteroids.alo + Yes + yes + 1.0 + 0.72 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Desert + 2 + 60 + 198.0, -322.0, 10.0 + 0 + 4 + 3 + Neutral + 0.0 + + No + No + + No + _Space_Planet_VergessoAsteroids_01.ted + Yes + 600 + 4 + 1 + + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_TER + TEXT_PLANET_VERGESSO_INFO_WEA + TEXT_PLANET_VERGESSO_INFO_TAC + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_INFO_HIS_01 + TEXT_PLANET_VERGESSO_INFO_ADV + TEXT_PLANET_VERGESSO_ENCYC + i_pa_stealth_space.tga + TEXT_PLANET_VERGESSO_ENCYC + i_pa_weather_none.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + 2 + -200 + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_WAYLAND + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 350 + 16 + 110.0, 150.0, 10.0 + 4 + 3 + 5 + Neutral + 0.0 + Yes + _SPACE_PLANET_WAYLAND_01.ted + _Land_Planet_Wayland_02.ted + 2300 + 5 + 0 + No + 1500 + TEXT_PLANET_WAYLAND_INFO_POP + TEXT_PLANET_WAYLAND_INFO_WL + TEXT_PLANET_WAYLAND_INFO_TER + TEXT_PLANET_CORUSCANT_INFO_WEA + TEXT_PLANET_WAYLAND_INFO_TAC + TEXT_PLANET_WAYLAND_INFO_ADV + TEXT_PLANET_WAYLAND_INFO_HIS_01 + TEXT_PLANET_INFO_ADV + TEXT_PLANET_INFO_ADV + TEXT_PLANET_INFO_ADV + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_swamp.tga + 5 + Swamp_Civilian_A, 200 + + + + 7 + TEXT_OBJECT_STAR_SYSTEM_YAGDHUL + W_planet_yagdhul_low.alo + W_planet_Asteroids.alo + W_planet_yagdhul_low.alo + Yes + yes + 1.0 + 0.50 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Forest + 500 + 2 + 19.0, -168.0, 10.0 + 0 + 3 + 3 + Neutral + 0.0 + No + No + _space_planet_yag_dhul_01.ted + 1700 + 2 + 0 + A_Wing_Squadron, Y-Wing_Squadron + 900 + TEXT_PLANET_YAGDHUL_INFO_POP + TEXT_PLANET_YAGDHUL_INFO_WL + TEXT_PLANET_YAGDHUL_INFO_TER + TEXT_PLANET_YAGDHUL_INFO_WEA + TEXT_PLANET_YAGDHUL_ENCYC_01 + TEXT_PLANET_YAGDHUL_INFO_ADV + TEXT_PLANET_YAGDHUL_INFO_HIS_01 + i_pa_galactic_production_boost.tga + + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + load_given.tga + 5 + Swamp_Civilian_A, 150 + + + + + + Wavecrest_Frigate + 0.15 + 9 + Yes + + + + + + + 5 + TEXT_OBJECT_STAR_SYSTEM_YAVIN + W_planet_yaviniv_low.alo + W_planet_Asteroids.alo + W_planet_yaviniv_low.alo + Yes + yes + 1.0 + 1.5 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + yes + 0 + yes + 0.0, 0.0, 0.0 + + Forest + 5 + 2 + 208.0, 289.0, 10.0 + + 6 + 1 + 3 + Neutral + 0.0 + Yes + + _space_planet_yavin_001.ted + _Land_Planet_Yavin_02.ted + + 1700 + 2 + 0 + + 900 + + TEXT_PLANET_YAVIN_INFO_POP + TEXT_PLANET_YAVIN_INFO_WL + TEXT_PLANET_YAVIN_INFO_TER + TEXT_PLANET_YAVIN_INFO_WEA + TEXT_PLANET_YAVIN_ENCYC + TEXT_PLANET_YAVIN_INFO_ADV + TEXT_PLANET_YAVIN_INFO_HIS_01 + + TEXT_PLANET_YAVIN_INFO_ADV + TEXT_PLANET_YAVIN_ENCYC + + TEXT_PLANET_YAVIN_ENCYC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + I_PA_FORCE_POWERS.tga + load_swamp.tga + + 5 + + Swamp_Civilian_A, 150 + + + + + Yavin_Planetary_Advantage + + + + + + + + + + + 0 + TEXT_OBJECT_STAR_SYSTEM_ZYGERRIA + W_planet_Temperate01.alo + W_planet_Asteroids.alo + W_planet_Temperate01.alo + Yes + yes + 1.0 + 0.61 + 6 + Yes + -12, -12, 0.1 + SELECTABLE, PLANET, PRODUCTION + No + 0 + yes + 0.0, 0.0, 0.0 + Temperate + 350 + 16 + 321.0, 359.0, 10.0 + 0 + 3 + 5 + Neutral + 0.0 + No + _SPACE_PLANET_CORULAG_01.ted + _Land_Planet_Wayland_02.ted + 2300 + 5 + 0 + No + 1500 + TEXT_PLANET_WAYLAND_INFO_POP + TEXT_PLANET_WAYLAND_INFO_WL + TEXT_PLANET_WAYLAND_INFO_TER + TEXT_PLANET_CORUSCANT_INFO_WEA + TEXT_PLANET_WAYLAND_ENCYC_01 + TEXT_PLANET_WAYLAND_INFO_ADV_01 + TEXT_PLANET_WAYLAND_INFO_HIS_01 + TEXT_PLANET_YAVIN_INFO_ADV + TEXT_PLANET_YAVIN_ENCYC + + TEXT_PLANET_YAVIN_ENCYC + i_pa_weather_sun.tga + TEXT_WEATHER_NAME_SUN + TEXT_TACTICAL_WEATHER_OBJECTIVE_SUN + load_swamp.tga + 5 + Swamp_Civilian_A, 200 + + + + diff --git a/Data/XML/Planets_BF2.xml b/Data/XML/Planets_BF2.xml new file mode 100644 index 0000000..cdf3ce9 --- /dev/null +++ b/Data/XML/Planets_BF2.xml @@ -0,0 +1,133 @@ + + + + + 2 + TEXT_OBJECT_STAR_SYSTEM_DAGOBAH + W_planet_dagobah_low.alo + W_planet_Asteroids.alo + W_planet_Swamp01.alo + Yes + yes + 1.0 + 1.8 + 19.77 + Yes + -12, -10, 0.1 + SELECTABLE, PLANET, PRODUCTION + no + 0 + yes + 0.0, 0.0, 0.0 + Swamp + 30 + 2 + -120.0, -360.0, 10.0 + 2 + 1 + 2 + Neutral + 0.0 + Yes + 500 + _Land_Planet_Dagobah_02.ted + _Space_Planet_Dagobah_01.ted + 0 + 0 + Yes + 500 + + TEXT_PLANET_DAGOBAH_INFO_POP + TEXT_PLANET_DAGOBAH_INFO_WL + TEXT_PLANET_DAGOBAH_INFO_TER + TEXT_PLANET_DAGOBAH_INFO_WEA + TEXT_PLANET_DAGOBAH_INFO_TAC + TEXT_PLANET_DAGOBAH_INFO_ADV + TEXT_PLANET_DAGOBAH_INFO_HIS_01 + + TEXT_PLANET_DAGOBAH_INFO_ADV + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + + TEXT_PLANET_GROUND_BASE_STEALTH_DESC + i_pa_weather_rain.tga + TEXT_WEATHER_NAME_RAIN + TEXT_TACTICAL_WEATHER_OBJECTIVE_RAIN + i_pa_base_stealth_ground.tga + + 5 + + Corruption_Racketeering + 100 + Corruption_Intimidation + 1 + + 2 + DAGOBAH_RKT_VICTORY_COR15_01 + Saboteur_Loop + TEXT_CORRUPTION_DAGOBAH_STORY_RACKETEER + + 1500 + + + + + Coruscant + + + + Naboo + 280.0, -280.0, 10.0 + + + + Utapau + -310.0, -608.0, 10.0 + + + + Mustafar + -300.0, -348.0, 10.0 + + + + Polis_Massa + -545.0, -544.0, 10.0 + + + + Kamino + 690.0, -220, 10.0 + + + + Geonosis + 465.0, -478.0, 10.0 + + + + Kashyyyk + 480.0, 82, 10.0 + + + + Felucia + 700.0, 162, 10.0 + + + + Yavin + 560.0, 342, 10.0 + + + + Mygeeto + 280.0, 442, 10.0 + + + + Tatooine + 660.0, -442, 10.0 + + + + \ No newline at end of file diff --git a/Data/XML/Projectiles.xml b/Data/XML/Projectiles.xml new file mode 100644 index 0000000..e137bcc --- /dev/null +++ b/Data/XML/Projectiles.xml @@ -0,0 +1,4748 @@ + + + + + + + + + + + + + + + + + + TEXT_NONE + 1.0 + 100.0 + 0.0 + PROJECTILE, HIDE_WHEN_FOGGED + Laser + 500.0 + Yes + No + Yes + Small_Damage_Space + Small_Dud + + + Projectile_Shield_Absorb_Small + PROJECTILE + SFX_Small_Damage_Detonation + SFX_Small_Damage_Detonation + + + + Proj_Ship_Small_Laser_Cannon_Generic + p_laser_small_red.ALO + 5.0 + 5 + 120 + + + + Proj_Ship_Small_Laser_Cannon_Red + 8.0 + 150 + + + + + Proj_Ship_Small_Laser_Cannon_Generic + p_laser_small_green.ALO + 30.0 + 5 + 120 + + + + Proj_Ship_Small_Laser_Cannon_Generic + p_laser_small_green.ALO + 5.0 + 5 + 120 + + + + Proj_Ship_Small_Laser_Cannon_Generic + p_laser_small_blue.ALO + 5.0 + 5 + 120 + + + + Proj_Ship_Small_Laser_Cannon_Generic + p_laser_small_green.ALO + 35.0 + 5 + 120 + + + + TEXT_NONE + p_laser_medium_red.ALO + 1.0 + 100.0 + 0.0 + PROJECTILE, HIDE_WHEN_FOGGED + Laser + 1800.0 + 15.0 + Yes + No + Yes + 10 + Medium_Damage_Space + Medium_Dud + + + Projectile_Shield_Absorb_Medium + 160 + SFX_Small_Damage_Detonation + SFX_Small_Damage_Detonation + + + + Proj_Ship_Medium_Laser_Cannon_Red + + pion_ioncannonshot.alo + 0 + + Yes + No + 1.0 + 0.5 + 0.5 + Yes + + Yes + 300 + 300 + Stunned_Infantry + All + + Damage_Fighter + 50.0 + Yes + No + No + 10 + + + + + TEXT_NONE + p_laser_medium_green.ALO + 1.0 + 100.0 + 0.0 + PROJECTILE, HIDE_WHEN_FOGGED + Laser + 1000.0 + 8.0 + Yes + No + Yes + 10 + Medium_Damage_Space + Medium_Dud + + + Projectile_Shield_Absorb_Medium + 160 + SFX_Small_Damage_Detonation + 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true + + + + TEXT_NONE + W_tibrin_tower_4.ALO + LAND_OBSTACLE + 2.5 + + No + 1 + 1 + true + + + + \ No newline at end of file diff --git a/Data/XML/Props_Bastion.xml b/Data/XML/Props_Bastion.xml new file mode 100644 index 0000000..4265b92 --- /dev/null +++ b/Data/XML/Props_Bastion.xml @@ -0,0 +1,494 @@ + + + + + + + TEXT_NONE + EB_GovernorsQuarters.alo + 2.2 + LAND_OBSTACLE + + No + No + + + + TEXT_NONE + LAND_OBSTACLE, SPACE_OBSTACLE + W_Bespin_Building01.ALO + 2.0 + No + 1 + 1 + true + No + Frigate | Corvette + + + + TEXT_NONE + LAND_OBSTACLE, SPACE_OBSTACLE + W_Bespin_Building02.ALO + 2.0 + No + 1 + 1 + true + No + Frigate | Corvette + + + + TEXT_NONE + LAND_OBSTACLE, SPACE_OBSTACLE + W_Bespin_Building03.ALO + 2.0 + No + 1 + 1 + true + No + Frigate | Corvette + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_ImperialPalace.alo + LAND_OBSTACLE + 2.0 + + Yes + No + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NB_mandalorian_barracks.alo + LAND_OBSTACLE + 2.2 + + Yes + No + + + + 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1 + 1 + + + + TEXT_NONE + W_coruscant_tier_1B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_1C.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_1D.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_2A.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_2B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_2C.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_2D.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_3A.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_3B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_3C.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_4A.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_4B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_4C.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_4D.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_5A.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_5B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_6A.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_6B.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_tier_6C.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + Yes + W_coruscant_tier_7A.ALO + IDLE + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.5 + + No + 1 + 1 + + + + TEXT_NONE + W_coruscant_building_A.ALO + 4.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_B.ALO + 4.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_C.ALO + 4.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_D.ALO + 4.0 + LAND_OBSTACLE + + No + No + + + + TEXT_NONE + W_coruscant_building_E.ALO + 4.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_F.ALO + 4.0 + LAND_OBSTACLE + + No + No + + + + TEXT_NONE + W_coruscant_building_G.ALO + 4.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_A.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_B.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_C.ALO + 3.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_D.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_E.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_F.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_G.ALO + 2.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_A.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_B.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_C.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_D.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_E.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_F.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_building_G.ALO + 1.5 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + + + + TEXT_NONE + W_coruscant_traintunnel_night.ALO + 1.0 + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + + No + No + true + + + + \ No newline at end of file diff --git a/Data/XML/Props_Flora.xml b/Data/XML/Props_Flora.xml new file mode 100644 index 0000000..e7ac8be --- /dev/null +++ b/Data/XML/Props_Flora.xml @@ -0,0 +1,817 @@ + + + + + TEXT_NONE + W_bilbatree.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_bilbatree.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_bilbatree.ALO + 3.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + true + + + + + + TEXT_NONE + W_bilbatree_b.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_bilbatree_b.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_bilbatree_b.ALO + 3.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + true + + + + + TEXT_NONE + W_birchtree.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_birchtree.ALO + 1.2 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_birchtree.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_birchtree.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + + TEXT_NONE + W_dogwood_tree.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_dogwood_tree.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_dogwood_tree.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_dogwood_tree.ALO + 2.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_dogwood_tree.ALO + 3.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_dogwood_tree.ALO + 3.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_elm_a.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_elm_a.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_elm_a.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_a.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_a.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_a.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_b.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_b.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_maple_b.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_oak_a.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_oak_a.ALO + 1.5 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_oak_a.ALO + 2.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + + TEXT_NONE + W_ginko_tree.ALO + 1.0 + No + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + 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No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 1.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 1.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 2.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 1.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 1.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 2.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 1.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 4.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 5.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 6.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 7.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 8.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 1.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 4.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 5.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 6.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 7.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 8.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_Onderon.ALO + 1.0 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_tree_Onderon.ALO + 1.25 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_tree_Onderon.ALO + 1.5 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_tree_Onderon.ALO + 2.0 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + \ No newline at end of file diff --git a/Data/XML/Props_GroundStructures.xml b/Data/XML/Props_GroundStructures.xml new file mode 100644 index 0000000..2689182 --- /dev/null +++ b/Data/XML/Props_GroundStructures.xml @@ -0,0 +1,379 @@ + + + + + + + TEXT_STRUCTURE_COMM_JAMMER_EMPIRE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_Comm_Jamm.alo + Yes + Structure_Sensor_Array_Loop + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + SELECTABLE, TACTICAL_SELL + IDLE,LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + Yes + 0.075 0.075 + + 1, 0 + 0, 1 + null,SFX_Grenade_Detonation + false + + 250 + RHD_Sensor_Node_Sold + + Communications_Array_E + + 500.0 + 1.0 + 50 + + 1.0 + 0.75 + + 0 + 100 + Empire + + Armor_Structure + false + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + + + + + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TOOLTIP_SENSOR_NODE + NB_SensorNode.alo + i_button_sensor_node.tga + Yes + + Structure_Sensor_Select_SFX + Structure_Sensor_Array_Loop + + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + SELECTABLE, TACTICAL_SELL + IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE + Yes + 0.075 0.075 + + 600.0 + 1.0 + 50 + + 1.0 + 0.75 + + 0 + 100 + + Armor_Structure + false + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + Yes + + + + Abstract_Sensor_Array + TEXT_STRUCTURE_SENSOR_REBEL + 500 + UHD_Sensor_Node_Sold + Communications_Array_R + Rebel + Rebel_Build_Pad + + + + Abstract_Sensor_Array + TEXT_STRUCTURE_SENSOR_EMPIRE + 250 + RHD_Sensor_Node_Sold + Communications_Array_E + Empire + Empire_Build_Pad + + + + + TEXT_STRUCTURE_LANDING_PAD + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_ICC_landingpad.alo + + IDLE,LAND_OBSTACLE,REVEAL + 300.0 + 1.0 + 0.75 + + 0 + 500 + 0 + 0 + 0 + Empire + + no + 1 + 1 + Yes + 0.1 0.2 + + Armor_Structure + true + + 160.0 + 100.0 + -80.0 + -50.0 + + Unit_Turret_Death_SFX + 50 + 0 + 2 + False + + + + Empire_Landing_Platform + IDLE, REVEAL + 2.0 + + + + + + W_LASER_INVISIBLE.ALO + W_LASER_INVISIBLE.ALO + 100 + + REVEAL + 200.0 + 1.0 + 1.0 + + 0 + 999999 + 0 + 0 + 0 + Neutral + + Armor_Structure + false + no + 1 + 1 + No + No + Wall + + + + + + 0.25 + TEXT_STRUCTURE_EMPIRE_BUNKER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_TEstbunker.alo + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + SELECTABLE, UNIT_AI + IDLE, LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL + + 300.0 + No + 0.08 0.08 + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 800 + 500 + + Empire + + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + 500 + 5 + + + + + + TEXT_STRUCTURE_DROID_INTERFACE_STATION + W_R2_Terminal.alo + 30 + 2 + SELECTABLE + LAND_OBSTACLE + 200.0 + 1.0 + 1.8 + + 0 + 100 + 0 + 0 + 0 + Empire + + Armor_Structure + false + no + 1 + 1 + No + Yes + Structure + 5 + Small_Explosion_Land + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Unit_Turret_Death_SFX + + + + + i_button_uplink_station.tga + 0.15 + TEXT_STRUCTURE_UPLINK_STATION + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + w_uplink_station.alo + 30 + 2 + SELECTABLE + LAND_OBSTACLE, EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + 200.0 + 1.0 + 1.5 + + 0 + 800 + 0 + 0 + 0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + + Armor_Structure + false + no + 1 + 1 + No + Yes + Structure + 5 + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + Yes + 0.1 0.1 + + + + + Uplink_Station + TEXT_STRUCTURE_COMM_ARRAY + TEXT_STRUCTURE_ABANDONED_UPLINK_STATION + w_uplink_station_abandon.alo + 1.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + + + + EB_CheckPointStructure.alo + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + No + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP + False + + False + + Armor_Structure + False + + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Frigate | Corvette + True + + + diff --git a/Data/XML/Props_Industrial.xml b/Data/XML/Props_Industrial.xml new file mode 100644 index 0000000..35bf92b --- /dev/null +++ b/Data/XML/Props_Industrial.xml @@ -0,0 +1,1805 @@ + + + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + LAND_OBSTACLE + 1.0 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + 3 + No + 1 + 1 + true + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_industrial_streetlight_A.ALO + LAND_OBSTACLE + 2.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_industrial_streetlight_A.ALO + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_antenna.ALO + LAND_OBSTACLE + 4.3 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_antenna.ALO + LAND_OBSTACLE + 6.3 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_UrbanStreetLite.ALO + 0.5 + + No + + + + TEXT_NONE + W_UrbanStreetLite.ALO + 1.0 + + No + + + + TEXT_NONE + W_UrbanStreetLite.ALO + 1.50 + + No + + + + TEXT_NONE + W_UrbanStreetLite.ALO + 1.75 + + No + + + + TEXT_NONE + W_UrbanStreetLite.ALO + 2.0 + + No + + + + TEXT_NONE + EB_GuardTower.alo + 2.0 + LAND_OBSTACLE + + No + No + + + + TEXT_NONE + W_DathBridge.alo + 2.0 + + No + + + + TEXT_NONE + W_steam_cloud.ALO + 1.0 + Yes + No + + + + TEXT_NONE + W_UrbanPipes.ALO + 1.0 + + Yes + 1 + 1 + + + + TEXT_NONE + W_AlphaGirder.alo + 3.0 + + No + true + + + + TEXT_NONE + W_GIRDER_BIG.ALO + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + test_wall.alo + 5.5 + + No + true + + + + TEXT_NONE + test_wall.alo + 4.0 + + No + true + + + + TEXT_NONE + test_wall.alo + 2.75 + + No + true + + + + .35 + 200 + TEXT_PROP_EXPLODING_CONTAINER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + w_explosive_crate.alo + .35 + NotOpportunityTarget + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI, IDLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + 100.0 + 1 + 1.0 + + 0 + + 0 + 50 + 0 + 0 + 0 + Hostile + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + 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TEXT_NONE + W_fuel_pipe00.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe01.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe02.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe00.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe01.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe02.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe00.alo + 2.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe01.alo + 2.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe02.alo + 2.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray00.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray01.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray02.alo + 1.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray00.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray01.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray02.alo + 0.5 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray00.alo + 2.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray01.alo + 2.0 + + No + true + + + + TEXT_NONE + W_fuel_pipe_gray02.alo + 2.0 + + No + true + + + + TEXT_NONE + W_Prop_ElecBox.ALO + 1.0 + + Yes + LAND_OBSTACLE + 1 + 1 + + + + TEXT_NONE + W_Prop_ElecBox.ALO + 2 + No + 1 + 1 + true + + + + TEXT_NONE + W_Prop_ElecBox.ALO + 3 + No + 1 + 1 + true + + + + TEXT_NONE + W_Prop_ElecBox.ALO + 4 + No + 1 + 1 + true + + + + TEXT_NONE + W_girder_wall.ALO + 0.50 + + No + true + + + + TEXT_NONE + W_girder_wall.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_girder_tower.ALO + 0.50 + + No + true + + + + TEXT_NONE + w_generic_generator.alo + 1.0 + + No + true + + + + TEXT_NONE + w_bespin_refinery.alo + 1.0 + + No + true + + + + TEXT_NONE + W_Prop_PwrBox.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_Prop_PwrBox.ALO + 5.0 + + No + true + + + + TEXT_NONE + W_Prop_Generator.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_Prop_Generator.ALO + 2.0 + + No + true + + + + TEXT_NONE + W_paddlewheel.alo + LAND_OBSTACLE + 2.0 + Yes + 1.0 + true + + No + + + + TEXT_NONE + 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TEXT_NONE + W_prison_bars.alo + 0.35 + No + true + + + + TEXT_NONE + W_junk_9.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + TEXT_NONE + W_junk_9.ALO + LAND_OBSTACLE + 36.0 + + Yes + No + + + + TEXT_NONE + W_junk_9.ALO + LAND_OBSTACLE + 72.0 + + Yes + No + + + + TEXT_NONE + W_junk_9.ALO + LAND_OBSTACLE + 100.0 + + Yes + No + + + + TEXT_NONE + W_Bespin_Fan.ALO + 1.75 + No + IDLE + Yes + 1 + 1 + true + No + + + + TEXT_NONE + W_Bespin_Fan.ALO + 1 + No + IDLE + Yes + 1 + 1 + true + No + + + + TEXT_NONE + W_Bespin_Fan.ALO + 0.5 + No + IDLE + Yes + 1 + 1 + true + No + + + + TEXT_NONE + RB_Station_05_HP05_PRT.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + EB_Station_01_HP01_SHG.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_NONE + EB_Station_01_HP01_SHG.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + RB_Station_04_HP04_TBL.alo + LAND_OBSTACLE + 1.65 + + Yes + No + + + + TEXT_NONE + RB_Station_04_HP04_TBL.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + EB_Station_05_HP05_PRT.alo + LAND_OBSTACLE + 2.65 + + Yes + No + + + + TEXT_NONE + EB_Station_05_HP05_PRT.alo + LAND_OBSTACLE + 1.50 + + Yes + No + + + + TEXT_NONE + RB_Station_05_HP05_IC.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + RB_Station_04_HP04_IC.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_NONE + W_junk_nozzle.ALO + LAND_OBSTACLE + 3.0 + + Yes + No + + + + TEXT_NONE + W_junk_nozzle.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_NONE + W_junk_nozzle.ALO + LAND_OBSTACLE + 0.6 + + Yes + No + + + + TEXT_NONE + W_Urban_Builds_Generic03.ALO + 15 + No + 1 + 1 + true + No + + + + TEXT_NONE + W_Urban_Builds_Generic03.ALO + 20 + No + 1 + 1 + true + No + + + + TEXT_NONE + W_Urban_Builds_Generic03.ALO + 7.0 + No + 1 + 1 + true + No + + + + TEXT_NONE + W_urban_generic09.ALO + 45.0 + No + 1 + 1 + true + No + + + + TEXT_NONE + W_Urban_Builds_Generic03.ALO + 2.0 + No + 1 + 1 + true + No + + + + TEXT_NONE + W_UrbanRailing.ALO + 0.05 + + No + 1 + 1 + true + + + + TEXT_NONE + W_steam_pipe_length.ALO + 4.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_length.ALO + 2.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_length.ALO + 1.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_section.ALO + 4.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_section.ALO + 2.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_section.ALO + 1.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_curve.ALO + 4.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_curve.ALO + 2.0 + + No + No + + + + TEXT_NONE + W_steam_pipe_curve.ALO + 1.0 + + No + No + + + + TEXT_NONE + W_smokestack_1.ALO + 3.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + W_smokestack_1.ALO + 2.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + W_smokestack_1.ALO + 1.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + W_smokestack_2.ALO + 3.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + W_smokestack_2.ALO + 2.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + W_smokestack_2.ALO + 1.0 + + Yes + 1 + 1 + true + + + + + TEXT_NONE + 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Corvette + No + true + No + + + + TEXT_NONE + W_droid_line.alo + IDLE + 1.3 + Yes + true + + No + + + + TEXT_NONE + W_malestare_refinery.ALO + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + true + + + + TEXT_NONE + SeV_Providence_Under_Construction.ALO + LAND_OBSTACLE + 2.6 + + IDLE + Yes + 1.0 + true + Yes + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_dock.ALO + LAND_OBSTACLE + 1.1 + + IDLE + Yes + 1.0 + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_dock_no_ship.ALO + LAND_OBSTACLE + 1.1 + + IDLE + Yes + 1.0 + true + No + LAND_OBSTACLE + + + + TEXT_NONE + W_crane.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_crane.ALO + 2.0 + + No + true + + + + TEXT_NONE + W_crane.ALO + 3.0 + + No + true + + + + TEXT_NONE + W_industrial_vent.ALO + 0.5 + + No + true + + + + TEXT_NONE + W_industrial_vent.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_industrial_vent.ALO + 1.5 + + No + true + + + + TEXT_NONE + W_industrial_floor_light.ALO + 1.0 + + No + true + + 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true + No + LAND_OBSTACLE + + + + TEXT_NONE + W_crane.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_crane.ALO + 2.0 + + No + true + + + + TEXT_NONE + W_crane.ALO + 3.0 + + No + true + + + + TEXT_NONE + W_industrial_vent.ALO + 0.5 + + No + true + + + + TEXT_NONE + W_industrial_vent.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_industrial_floor_light.ALO + 1.0 + + No + true + + + + TEXT_NONE + W_industrial_floor_light.ALO + 2.0 + + No + true + + + + TEXT_NONE + W_industrial_floor_light.ALO + 3.0 + + No + true + + + + TEXT_NONE + SeV_Munificient_UC.ALO + LAND_OBSTACLE + 1.0 + + IDLE + Yes + 1.0 + true + Yes + + + \ No newline at end of file diff --git a/Data/XML/Props_Mygeeto.xml b/Data/XML/Props_Mygeeto.xml new file mode 100644 index 0000000..51cb1e9 --- /dev/null +++ b/Data/XML/Props_Mygeeto.xml @@ -0,0 +1,79 @@ + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_A.ALO + LAND_OBSTACLE + 0.55 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_B.ALO + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_C.ALO + LAND_OBSTACLE + 0.55 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_D.ALO + LAND_OBSTACLE + 0.7 + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_D.ALO + LAND_OBSTACLE + 1.7 + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_D.ALO + LAND_OBSTACLE + 2.7 + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_E.ALO + LAND_OBSTACLE + 4.0 + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Mygeeto_Building_E.ALO + LAND_OBSTACLE + 3.0 + Yes + No + + + \ No newline at end of file diff --git a/Data/XML/Props_Naboo.xml b/Data/XML/Props_Naboo.xml new file mode 100644 index 0000000..8d10e5f --- /dev/null +++ b/Data/XML/Props_Naboo.xml @@ -0,0 +1,1140 @@ + + + + + + TEXT_NONE + W_Theed_1.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_1b.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + 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LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_5.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_5.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_6.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_9.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_9.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_9.alo + LAND_OBSTACLE + 3.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_9.alo + LAND_OBSTACLE + 4.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_7.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_7.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_8.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_8.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_8.alo + LAND_OBSTACLE + 4.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_12.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_12.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_12.alo + LAND_OBSTACLE + 4.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_10.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_10.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_11.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_11.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_Theed_Statue.alo + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_Theed_Statue.alo + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + + + TEXT_NONE + W_theed_arch.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + + + + TEXT_NONE + W_theed_arch.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + + TEXT_NONE + W_naboo_civ_building_A.ALO + LAND_OBSTACLE + 4.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_A.ALO + LAND_OBSTACLE + 6.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_A.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_B.ALO + LAND_OBSTACLE + 4.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_B.ALO + LAND_OBSTACLE + 6.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_B.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_C.ALO + LAND_OBSTACLE + 7.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_C.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_C.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_D.ALO + LAND_OBSTACLE + 7.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_D.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_D.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_F.ALO + LAND_OBSTACLE + 7.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_F.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_F.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_E.ALO + LAND_OBSTACLE + 7.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_E.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_E.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_I.ALO + LAND_OBSTACLE + 7.25 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_I.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_I.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_J.ALO + LAND_OBSTACLE + 7.25 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_J.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_J.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_H.ALO + LAND_OBSTACLE + 7.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_H.ALO + LAND_OBSTACLE + 9.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_H.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_naboo_civ_building_G.ALO + LAND_OBSTACLE + 5.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_G.ALO + LAND_OBSTACLE + 8.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_G.ALO + LAND_OBSTACLE + 2.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedbuilding_large.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedbuilding_large.ALO + LAND_OBSTACLE + 1.8 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedbuilding_large.ALO + LAND_OBSTACLE + 0.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theed_building_tall.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theed_building_tall.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theed_building_tall.ALO + LAND_OBSTACLE + 0.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedtower.ALO + LAND_OBSTACLE + 1.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedtower.ALO + LAND_OBSTACLE + 2.25 + + No + 1 + 1 + true + + + + TEXT_NONE + W_theedtower.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_naboo_civ_building_oblesik.ALO + LAND_OBSTACLE + 15.0 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_naboo_civ_building_gazebo.ALO + LAND_OBSTACLE + 3.5 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_gazebo.ALO + LAND_OBSTACLE + 6.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_gazebo.ALO + LAND_OBSTACLE + 8.0 + + No + 1 + 1 + true + + + + TEXT_NONE + W_naboo_civ_building_spire.ALO + LAND_OBSTACLE + 5.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_spire.ALO + LAND_OBSTACLE + 8.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_C.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_C.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_A.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_A.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_D.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_D.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_B.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_civ_building_fountain_B.ALO + LAND_OBSTACLE + 2.0 + + No + 1 + 1 + + + + TEXT_NONE + W_theedStreetlight.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_theed_hangar_complex.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_naboo_fighter_ground.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + \ No newline at end of file diff --git a/Data/XML/Props_Ordmantell.xml b/Data/XML/Props_Ordmantell.xml new file mode 100644 index 0000000..b91095c --- /dev/null +++ b/Data/XML/Props_Ordmantell.xml @@ -0,0 +1,389 @@ + + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 3.0 + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + + Land + + 15.0 + 14.0 + 2.0 + -2.0 + + 1 + 1 + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 1.0 + + Yes + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 3.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 1.0 + + Yes + 1 + 1 + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKSlide00.ALO + 1.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKSlide00.ALO + 3.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_Bush_Tat00.ALO + 1.0 + + Yes + 99 + 30.0, 30.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat01.ALO + 1.0 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat02.ALO + 1.0 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_CANTINATAT.ALO + SPACE_OBSTACLE, IDLE, UNIT_AI, LAND_OBSTACLE + 1.5 + + Yes + No + + + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_a.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_b.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_c.ALO + LAND_OBSTACLE + 2.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_d.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_e.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_f.ALO + LAND_OBSTACLE + 2.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_starport.ALO + LAND_OBSTACLE + 5.2 + + No + true + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_wall.ALO + LAND_OBSTACLE + 3.2 + + No + true + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_g.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_building_h.ALO + LAND_OBSTACLE + 2.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_dock.ALO + LAND_OBSTACLE + 1.1 + + IDLE + Yes + 1.0 + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_barloz_freighter.ALO + LAND_OBSTACLE + 2.1 + + IDLE + Yes + 1.0 + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + NV_yv-929.ALO + LAND_OBSTACLE + 4.1 + + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + NV_Freighter_07.ALO + LAND_OBSTACLE + 2.4 + + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_crashed_corvette.ALO + LAND_OBSTACLE + 6.1 + + true + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_ord_mantell_chemical_tank.ALO + LAND_OBSTACLE + 15.0 + + true + No + LAND_OBSTACLE + + + + TEXT_NONE + W_power_coupling.ALO + LAND_OBSTACLE + 1.0 + Yes + 1.0 + true + + No + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + LAND_OBSTACLE + 1.0 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + 3 + No + 1 + 1 + true + + + + + \ No newline at end of file diff --git a/Data/XML/Props_PlanetBackdrop.xml b/Data/XML/Props_PlanetBackdrop.xml new file mode 100644 index 0000000..b2d3228 --- /dev/null +++ b/Data/XML/Props_PlanetBackdrop.xml @@ -0,0 +1,4028 @@ + + + + + + w_planet_alderaan_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_alderaan_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_balmorra_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_bonadan_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 75.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_dagobah_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_dagobah_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_thule_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 0.25 + 45.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_antar_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_antar_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_forest00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_alzoc_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_alzoc_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ice00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kamino_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kessel_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kessel_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kuat01.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_naboo_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ocean00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ralltiir_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_swamp00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_temperate00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_umbara_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_umbara_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_urban00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_desert-urban_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_alderaan-urban_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_volcanic.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_wayland_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_yavinIV_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_temperate00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_utapau_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_abregado_rae_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_abregado_rae_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_aeten_ii_01.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_aeten_ii_01.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_alzoc_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_alzoc_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_anaxes_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_anaxes_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_atzerri_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_atzerri_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bakura_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bakura_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bestine_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bestine_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bozpity_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bozpity_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_cato_neimoidia_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_cato_neimoidia_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_corellia_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_corellia_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_christophsis_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_swamp01_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_swamp01_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_dantooine_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_dantooine_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_dathomir_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_dathomir_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_duro_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_duro_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_felucia_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_felucia_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bakura_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_bakura_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_fondor_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_fondor_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_fresia_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_fresia_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_honoghr_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_honoghr_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_hypori_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_hypori_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ilum_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ilum_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_jabiim_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_jabiim_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_kashyyyk_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_kashyyyk_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_korriban_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_korriban_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mechis_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mechis_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mandalore_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mandalore_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate01_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mygeeto_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ord_mantell_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ord_mantell_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_pammant_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_pammant_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rattatak_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rattatak_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_raxus_prime_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_raxus_prime_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_temperate02_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ilum_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_ilum_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rodia_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rodia_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rothana_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_rothana_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_saleucami_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_saleucami_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_endor_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_endor_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_sullust_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_sullust_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_thyferra_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_cloudcity.alo + No + No + 15.0 + DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_Taris.alo + No + No + No + 200.0 + -1 + Yes + -5000.0 + true + + + + + W_Taris2.alo + No + No + No + 200.0 + -1 + Yes + -5000.0 + true + + + + + w_planet_forest00.alo + No + No + Yes + 1.0 + 100.0 + IDLE + -1 + Yes + -300.0 + i_radar_planet.tga + Yes + true + + + + + W_planet_coruscant_surface.ALO + No + No + No + 0.5 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + + No + true + + + + + + W_planet_tibrin_high.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_Ord_Mantel00.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_naboo_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 1000.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 1000.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ice00.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ice00.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ocean00.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ocean00.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ralltiir_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ralltiir_high.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_temperate01_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_temperate01_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_temperate01_high.alo + No + No + Yes + 1.0 + 125.0 + IDLE, 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DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_Volcanic01.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_wayland_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_wayland_high.alo + No + No + Yes + 1.0 + 250.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_wayland_high.alo + No + No + Yes + 1.0 + 125.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_yavinIV_low.alo + No + No + Yes + 1.0 + 1000.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_yavinIV_low.alo + No + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, 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Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + TEXT_NONE + NB_The_Wheel.ALO + SPACE_OBSTACLE + 3.0 + + true + Yes + 1 + 1 + + + + + TEXT_NONE + NB_Spacedock_01.ALO + SPACE_OBSTACLE + 1.0 + + true + Yes + 1 + 1 + + + + TEXT_NONE + NB_Spacedock_02.ALO + NotOpportunityTarget + IDLE, SPACE_OBSTACLE + 1.0 + + 0 + 100 + 0 + 0 + 0 + Hostile + 0 + Armor_Satellite + false + Yes + Yes + 10.0 + Huge_Explosion_Space + Proj_Space_Mine_Detonation + + Structure + 0.05 0.05 + true + + + true + Yes + 1 + 1 + + + + TEXT_NONE + NB_Spacedock_03.ALO + NotOpportunityTarget + IDLE, SPACE_OBSTACLE + 1.0 + + 0 + 100 + 0 + 0 + 0 + Hostile + 0 + Armor_Satellite + false + Yes + Yes + 10.0 + Huge_Explosion_Space + Proj_Space_Mine_Detonation + + Structure + 0.05 0.05 + true + + + true + Yes + 1 + 1 + + + + TEXT_NONE + NB_Spacedock_04.ALO + SPACE_OBSTACLE + 3.0 + + true + Yes + 1 + 1 + + + + TEXT_NONE + NB_Spacedock_05.ALO + SPACE_OBSTACLE + 3.0 + + true + Yes + 1 + 1 + + + + + TEXT_NONE + NB_Skyhook.ALO + SPACE_OBSTACLE + 3.0 + + true + Yes + 1 + 1 + + + + TEXT_NONE + NB_Sluis_Van.ALO + SPACE_OBSTACLE + 3.0 + + true + Yes + 1 + 1 + + + + + NV_Inexpugnable_Wreck.ALO + No + No + 1.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100 + No + + Yes + 700 + 0 0 0 + StaticObject + + + + TEXT_NONE + SeV_Providence_Under_Construction.ALO + SPACE_OBSTACLE + 0.4 + + IDLE + Yes + 1.0 + true + Yes + + + \ No newline at end of file diff --git a/Data/XML/Props_SpaceBreakoff.xml b/Data/XML/Props_SpaceBreakoff.xml new file mode 100644 index 0000000..769104b --- /dev/null +++ b/Data/XML/Props_SpaceBreakoff.xml @@ -0,0 +1,1994 @@ + + + + + + + + + + + + NV_pirate_frigate_HP00_F.alo + No + No + 0.5 + No + -1 + 100 + + DEBRIS + 0.0, 0.0, -0.5 + 0.7, 0.4, 0.7 + 15.0 + 25.0 + Space_Debris_Fire_Huge + + Medium_Explosion_Space + Unit_Corvette_Death_SFX + true + + + + + NV_pirate_frigate_HP00_B-L.alo + No + No + 0.5 + No + -1 + 100 + + DEBRIS + 0.0, 0.0, -0.5 + 0.7, 0.4, 0.7 + 15.0 + 25.0 + 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DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon02_high.alo + Yes + No + Yes + 1.0 + 150.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon02_high.alo + Yes + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon02_high.alo + Yes + No + Yes + 1.0 + 90.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon02_high.alo + Yes + No + Yes + 1.0 + 400.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + \ No newline at end of file diff --git a/Data/XML/Props_Swamp.xml b/Data/XML/Props_Swamp.xml new file mode 100644 index 0000000..ecd3657 --- /dev/null +++ b/Data/XML/Props_Swamp.xml @@ -0,0 +1,405 @@ + + + + + TEXT_NONE + W_SwampGasEmit.ALO + 1.0 + + Yes + false + + + + TEXT_NONE + W_Bush_Swmp00.ALO + 1.0 + + Yes + 99 + 35.0, 35.0 + Tree_Shadow_Light + + false + + + + + TEXT_NONE + W_SwampVine00.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_SwampVine01.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_lightbeams.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_Fern03.ALO + 1.0 + + Yes + 99 + 35.0, 35.0 + Tree_Shadow_Light + + + + TEXT_NONE + W_SwampGrass00.ALO + 1.0 + + Yes + 1 + 1 + 99 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Fern02.ALO + 1.0 + + Yes + 99 + 35.0, 35.0 + Tree_Shadow_Light + + + + TEXT_NONE + W_Tree_Swmp_00_HI.ALO + 2.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 1.5 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 2.5 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 1.5 + No + + Land + High Obstacle + 10.0 + 10.0 + 0.0 + 0.0 + + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Swmp_00_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Swmp_NS_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + + + + TEXT_NONE + W_Tree_Swmp_00_HI.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_00_HI.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_00_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_NS_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_TreeSwampCard00.ALO + 1.0 + + No + 99 + 45.0, 45.0 + Tree_Shadow + 1 + 1 + + + + + TEXT_INDIG_DIANOGA + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + AI_Dianoga.ALO + IDLE + 0.5 + Yes + 1 + 0 + + + + TEXT_NONE + W_Dathomir_Tree_01.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_01.ALO + 0.8 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_02.ALO + 0.4 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_02.ALO + 1 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_03.ALO + 0.35 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_03.ALO + 0.9 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_04.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_05.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_06.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + TEXT_NONE + W_Dathomir_Tree_06.ALO + 0.9 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + + TEXT_NONE + W_Dathomir_Tree_07.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + + TEXT_NONE + W_Dathomir_Statue.ALO + 0.3 + + No + 1 + 35.0, 35.0 + Tree_Shadow + 1 + 1 + + + + \ No newline at end of file diff --git a/Data/XML/Props_Tatooine.xml b/Data/XML/Props_Tatooine.xml new file mode 100644 index 0000000..07beebf --- /dev/null +++ b/Data/XML/Props_Tatooine.xml @@ -0,0 +1,227 @@ + + + + + TEXT_NONE + W_CANTINATAT.ALO + SPACE_OBSTACLE, IDLE, UNIT_AI, LAND_OBSTACLE + 1.5 + + Yes + No + + + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + nb_grandarena.alo + LAND_OBSTACLE + 3.0 + + No + No + + 40.0 + 100.0 + -20.0 + -50.0 + + 1 + 1 + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_1.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_2.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_3.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_4.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_5.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_6.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_7.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_8.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_9.ALO + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_antenna.ALO + LAND_OBSTACLE + 3.0 + + No + LAND_OBSTACLE + + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_antenna.ALO + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_antenna.ALO + LAND_OBSTACLE + 1.5 + + No + LAND_OBSTACLE + + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + w_hutt_spawnbuilding.alo + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_10.ALO + LAND_OBSTACLE + 3.5 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_11.ALO + LAND_OBSTACLE + 1.5 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_12.ALO + LAND_OBSTACLE + 1.5 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_building_13.ALO + LAND_OBSTACLE + 0.7 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_Starport.alo + LAND_OBSTACLE + 5.0 + + No + LAND_OBSTACLE + + + + TEXT_STRUCTURE_CIVILIAN_DESERT + W_tatooine_Starport.alo + LAND_OBSTACLE + 2.5 + + No + LAND_OBSTACLE + + + \ No newline at end of file diff --git a/Data/XML/Props_Vehicles.xml b/Data/XML/Props_Vehicles.xml new file mode 100644 index 0000000..83fdfa9 --- /dev/null +++ b/Data/XML/Props_Vehicles.xml @@ -0,0 +1,15 @@ + + + + + TEXT_UNIT_IPV1_SYSTEM + NV_IPV1.ALO + LAND_OBSTACLE + Pirates + 0.9 + + No + No + + + \ No newline at end of file diff --git a/Data/XML/Props_Volcanic.xml b/Data/XML/Props_Volcanic.xml new file mode 100644 index 0000000..bd5ccc7 --- /dev/null +++ b/Data/XML/Props_Volcanic.xml @@ -0,0 +1,266 @@ + + + + TEXT_NONE + W_Volcano_Rock00.ALO + 1.0 + + Yes + LAND_OBSTACLE + + + + TEXT_NONE + W_Volcano_Rock01.ALO + 1.0 + + Yes + LAND_OBSTACLE + + + + + TEXT_NONE + W_Volcano_Rock02.ALO + LAND_OBSTACLE + 1.0 + + Yes + false + + + + TEXT_NONE + W_Crystals_Sullust.ALO + LAND_OBSTACLE + 1.0 + + Yes + + + + TEXT_NONE + W_LavaRockClstr00.alo + 1.0 + + Land + Medium Obstacle + 18.0 + 25.0 + 3.0 + -5.0 + + + + + TEXT_NONE + W_LavaRockClstr01.alo + 1.0 + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + + + + TEXT_NONE + W_LavaRockClstr02.alo + 1.0 + + Yes + + + + TEXT_NONE + W_LavaRockClstr03.alo + 1.0 + + Land + High Obstacle + 27.0 + 24.0 + -4.0 + 8.0 + + + + + TEXT_NONE + W_Vol_Steam00.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_Vol_Steam01.ALO + 1.0 + + Yes + false + + + + TEXT_NONE + W_Lava_Heat_Particle1.ALO + 1.0 + + Yes + + + + TEXT_NONE + CIN_HEAT.ALO + 2.0 + + No + + + + TEXT_NONE + W_Lava_Heat_Particle.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_lava_heat_wave.alo + 1.0 + + Yes + + + + TEXT_NONE + W_Lightbeams_lava.ALO + 1.0 + + Yes + + + + TEXT_NONE + NB_VCH.alo + LAND_OBSTACLE + 1.0 + + Yes + + + + TEXT_NONE + w_Geonosis_Tower02.alo + LAND_OBSTACLE + 1.0 + + Yes + + + + TEXT_NONE + w_Geonosis_Tower02.alo + LAND_OBSTACLE + 2.0 + + Yes + + + + TEXT_NONE + w_Geonosis_Tower03.alo + LAND_OBSTACLE + 1.5 + + Yes + + + + TEXT_NONE + w_Geonosis_Tower03.alo + LAND_OBSTACLE + 2.5 + + Yes + + + + TEXT_NONE + w_Geo_Rockcrack01.alo + LAND_OBSTACLE + 1.5 + + Yes + + + + TEXT_NONE + W_Geonosis_RockForm01.alo + LAND_OBSTACLE + 1.5 + + Yes + + + + TEXT_NONE + W_Geonosis_RockForm01.alo + LAND_OBSTACLE + 2.5 + + Yes + + + + TEXT_NONE + W_Geonosis_RockForm01.alo + LAND_OBSTACLE + 3.5 + + Yes + + + + TEXT_NONE + w_Geo_Cracksteam.alo + LAND_OBSTACLE + 1.5 + + Yes + + + + TEXT_NONE + W_GEONOSIS_CAVE.alo + 1.0 + + Yes + + + + + TEXT_NONE + W_GEONOSIS_CAVE_ROOF.alo + Yes + 1.0 + + Yes + + + + TEXT_NONE + W_GEONOSIS_BUNKER_CAVE.alo + Yes + 1.0 + + Yes + + + + \ No newline at end of file diff --git a/Data/XML/Props_Wreck.xml b/Data/XML/Props_Wreck.xml new file mode 100644 index 0000000..c62381d --- /dev/null +++ b/Data/XML/Props_Wreck.xml @@ -0,0 +1,28 @@ + + + + + TEXT_NONE + ReV_atte_Death_Prop.ALO + LAND_OBSTACLE + 1.0 + + No + 1 + 1 + true + + + + TEXT_NONE + Rev_Laat_Dead_Prop.ALO + LAND_OBSTACLE + 1.75 + + No + 1 + 1 + true + + + \ No newline at end of file diff --git a/Data/XML/Props_desert.xml b/Data/XML/Props_desert.xml new file mode 100644 index 0000000..2c8a300 --- /dev/null +++ b/Data/XML/Props_desert.xml @@ -0,0 +1,1076 @@ + + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + SPAWN_INDIGENOUS_UNITS + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + Desert_Sketto + 20.0 + 5 + No + 80.0f + 0.9f + 0 + + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + False + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 3.0 + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + + Land + + 15.0 + 14.0 + 2.0 + -2.0 + + 1 + 1 + 2 + 40.0, 40.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 1.0 + + Yes + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 3.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKCLSTR03.ALO + 1.0 + + Yes + 1 + 1 + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKSlide00.ALO + 1.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_ROCKSlide00.ALO + 3.0 + + No + + 2 + 30.0, 30.0 + Rock_Shadow + true + + + + TEXT_NONE + W_Prop_MoistCollect.ALO + LAND_OBSTACLE + 1.0 + + No + LAND_OBSTACLE + + + + TEXT_NONE + W_Bush_Tat00.ALO + 1.0 + + Yes + 99 + 30.0, 30.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat01.ALO + 1.0 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat02.ALO + 1.0 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat00.ALO + 20 + + Yes + 99 + 30.0, 30.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat01.ALO + 20 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Tat02.ALO + 20 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_LeafBush00.ALO + 20 + + Yes + 99 + 20.0, 20.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Tat00.ALO + LAND_OBSTACLE + 1.0 + + No + 99 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Tat00_Cluster.ALO + 1.0 + + No + 99 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Alien_02_Cluster.ALO + 1.0 + + No + 1 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Alien_NS02_Cluster.ALO + 1.0 + + No + 1 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Alien_02_HI.ALO + 1.0 + + No + 1 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Tat_RockForm00.ALO + SPACE_OBSTACLE, LAND_OBSTACLE + 1.0 + + No + 1 + 1 + + + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Tat_RockForm01.ALO + + 1.0 + + No + 1 + 1 + + + Capital | Frigate | Corvette + true + + + + + TEXT_NONE + W_Tat_RockForm02.ALO + + 1.0 + + No + 1 + 1 + + + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Tat_RockForm00.ALO + 3 + No + 1 + 1 + true + + + + TEXT_NONE + W_Tat_RockForm01.ALO + 3 + No + 1 + 1 + true + + + + TEXT_NONE + W_Tat_RockForm02.ALO + 3 + No + 1 + 1 + true + + + + TEXT_NONE + W_Geonosis_RockForm00.ALO + + 1.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geonosis_RockForm00.ALO + + 2.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geonosis_RockForm00.ALO + + 3.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geonosis_RockForm00.ALO + + 4.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geo_RockForm01.ALO + + 1.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geo_RockForm01.ALO + + 2.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + TEXT_NONE + W_Geo_RockForm01.ALO + + 3.0 + + No + 1 + 1 + + 0 0 0 + 60 + Capital | Frigate | Corvette + true + + + + 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+ + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Industrial_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Capital_City_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Dark_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Desert_Storm_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Droid_Factory_Large_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Droid_Factory_Small_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Felucia_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Rain_Forest_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Temple_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Kamino_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Rain_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Reactor_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Ship_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Snow_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Tibrin_Loop + true + + + + TEXT_NONE + W_audio_emitter.ALO + LAND_OBSTACLE + IDLE + Yes + 1.0 + + No + 1 + 1 + Ambient_Vulcanic_Loop + true + + + diff --git a/Data/XML/Props_jungle.xml b/Data/XML/Props_jungle.xml new file mode 100644 index 0000000..a3cf3be --- /dev/null +++ b/Data/XML/Props_jungle.xml @@ -0,0 +1,766 @@ + + + + + TEXT_NONE + W_TreePalm_NS_Cluster.ALO + 4.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_TreePalm_NS_Cluster.ALO + 3.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_TreePalm_NS_Cluster.ALO + 2.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Seluca.ALO + 3.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Seluca.ALO + 3.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Seluca.ALO + 4.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Alien_00_HI.ALO + 1.75 + + No + 1 + 1 + + + + TEXT_NONE + W_Tree_Alien_NS_Cluster.ALO + 1.75 + + No + 1 + 1 + + + + + + TEXT_NONE + W_TreePalm_A.ALO + 1.2 + No + + Land + High Obstacle + 3.0 + 3.0 + 0.0 + 0.0 + + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_TreePalm_A.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_TreePalm_A_Cluster.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_TreePalm_NS_Cluster.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 2.5 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 1.5 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Gnarl_00_HI.ALO + 1.5 + No + + Land + High Obstacle + 10.0 + 10.0 + 0.0 + 0.0 + + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_treejungle1_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle1_ns.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle1_cluster_ns.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + + + + + + + TEXT_NONE + W_treejungle2_ns.ALO + 7.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 6.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_treejungle2_ns.ALO + 5.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 3.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_tree_jungle2_cluster_ns.ALO + 1.2 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_Tree_Dec_Canopy_A.ALO + 1.2 + + No + 1 + 75.0, 75.0 + + Tree_Shadow + + + + TEXT_NONE + W_GrndCvr_A.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_GrndCvr_Felucia_tall.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_Temp_Cattail.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_GrndCvr_H.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_GrndCvr_G.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_GrndCvr_F.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_GrndCvr_E.ALO + 1.5 + + No + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_00_HI.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_00_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Tree_Bamboo_NS_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + Tree_Shadow_Light + 1 + 1 + + + + TEXT_NONE + W_Fern00.ALO + 1.0 + + Yes + 99 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Fern00.ALO + 3.0 + + No + 1 + 1 + + + + TEXT_NONE + W_Fern03.ALO + 4.0 + + No + 1 + 1 + + + + TEXT_NONE + W_Fern03.ALO + 3.0 + + No + 1 + 1 + + + + TEXT_NONE + W_Fern01.ALO + 1.0 + + Yes + 99 + 25.0, 25.0 + Tree_Shadow + + + + TEXT_NONE + W_Fern01.ALO + 3.0 + + No + 1 + 1 + + + + TEXT_NONE + W_LeafBush00.ALO + 1.0 + + Yes + 99 + 30.0, 30.0 + Tree_Shadow + + + + TEXT_NONE + W_Bush_Temp02.ALO + 3.0 + + No + 1 + 1 + + + + TEXT_NONE + W_Bush_Temp00.ALO + 3.0 + + No + 1 + 1 + + + + TEXT_NONE + w_felucia_plant_01.alo + 1.0 + + Yes + + + + TEXT_NONE + w_felucia_plant_03.alo + 3.5 + + Yes + + + + TEXT_NONE + w_felucia_plant_06.alo + 0.75 + + Yes + + + + TEXT_NONE + W_EndrRockClstr02.ALO + 1.0 + + No + + + + TEXT_NONE + W_EndrRockClstr01.ALO + 1.0 + + No + + + + TEXT_NONE + W_EndrRockClstr03.ALO + 2.0 + + No + + + + TEXT_NONE + W_LavaRockClstr00.alo + 1.0 + + No + + + + TEXT_NONE + W_LavaRockClstr01.alo + 2.0 + + No + + + + TEXT_NONE + W_TempMntRnge00.ALO + 1.0 + + No + 1 + 1 + + + + TEXT_NONE + W_ROCKCLSTR02.ALO + 1.0 + SPAWN_INDIGENOUS_UNITS + + Land + Medium Obstacle + 15.0 + 14.0 + 2.0 + -2.0 + + Desert_Sketto + 20.0 + 5 + No + 80.0f + 0.9f + 0 + + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + False + + + + TEXT_NONE + W_TempRockClstr00.ALO + 1.0 + SPAWN_INDIGENOUS_UNITS + + Land + Medium Obstacle + 18.0 + 25.0 + 3.0 + -5.0 + + Bird_Black_Color, Bird_Medium_Color + 20.0 + 5 + No + 80.0f + 1.0f + 0 + + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + False + + + + TEXT_NONE + W_SwampVine00.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_SwampVine01.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_lightbeams.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_Waterfallspray_top.alo + LAND_OBSTACLE + 1.0 + + No + + + + TEXT_NONE + W_paddlewheel.alo + LAND_OBSTACLE + 2.0 + Yes + 1.0 + true + + No + + + + TEXT_NONE + LoW_R1_Prop_Shed.alo + LAND_OBSTACLE + 4.5 + + No + 1 + 1 + true + + + + + TEXT_NONE + W_beach_palm.ALO + 1.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_beach_palm.ALO + 1.5 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + TEXT_NONE + W_beach_palm.ALO + 2.0 + + No + 1 + 35.0, 35.0 + Tree_Shadow + + + + diff --git a/Data/XML/Props_junk.xml b/Data/XML/Props_junk.xml new file mode 100644 index 0000000..89b24a4 --- /dev/null +++ b/Data/XML/Props_junk.xml @@ -0,0 +1,943 @@ + + + + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_03_HP03_CM.alo + LAND_OBSTACLE + 1.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_TBL.alo + LAND_OBSTACLE + 1.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EV_StarDestroyer_HP00_B-R.alo + LAND_OBSTACLE + 7.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EV_StarDestroyer_HP00_M-C.alo + LAND_OBSTACLE + 7.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_05_HP05_PRT.alo + LAND_OBSTACLE + 2.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_05_HP05_TBL.alo + LAND_OBSTACLE + 2.65 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + w_space_girder00.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RV_HomeOne_HP_SHG.alo + LAND_OBSTACLE + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_SHG.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_SHG.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NV_Jedicruiser_HP_B-M.alo + LAND_OBSTACLE + 2.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_tl4.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_tl3.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_tl2.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_shg.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_ll1.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Nb_apbase_hp_ht2.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_05_HP05_CM.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_04_HP04_TBL.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_04_HP04_IC.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_03_HP03_PRT.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_03_HP03_IC.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_03_HP03_CM.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_02_HP02_LC.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_02_HP02_TBL.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_02_HP02_PRT.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_CA.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_SHG.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_TBL.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_LC.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EB_Station_01_HP01_CM.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_05_HP05_TBL2.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_05_HP05_TBL.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_05_HP05_PRT.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_05_HP05_IC.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_05_HP05_CCM.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_SHG.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_TBL.alo + + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_LC.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_04_HP04_IC.alo + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_03_HP03_PRT.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_03_HP03_IC.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_02_HP02_TBL.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_02_HP02_LC.alo + LAND_OBSTACLE + 0.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_01_HP01_CA.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_01_HP01_TBL.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RB_Station_01_HP01_SHG.alo + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EV_VictoryStarDestroyer_HP00_C-B.alo + LAND_OBSTACLE + 5.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + EV_VictoryStarDestroyer_HP00_C-F.alo + LAND_OBSTACLE + 7.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_Star_Destroyer_Construction.ALO + LAND_OBSTACLE + 5.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + RV_MonCalCruiser_Hulk.ALO + LAND_OBSTACLE + 5.0 + + Yes + No + + + + TEXT_NONE + EV_ACCLAMATOR.ALO + 6.0 + Frigate | Corvette + No + true + + + + TEXT_NONE + EV_ACCLAMATOR_wreck_a01.ALO + 1.0 + Frigate | Corvette + No + true + + + + TEXT_NONE + EV_ACCLAMATOR_wreck_a.ALO + 1.0 + Frigate | Corvette + No + true + + + + TEXT_NONE + NV_JEDICRUISER.ALO + 10.0 + + No + true + + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_1.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_1.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_2.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_2.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_3.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_3.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_3_b.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + 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TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_8.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_8.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_9.ALO + LAND_OBSTACLE + 9.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_9.ALO + LAND_OBSTACLE + 18.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_crawler.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_nozzle.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_nozzle.ALO + LAND_OBSTACLE + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_starship_engine.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_starship_engine.ALO + LAND_OBSTACLE + 0.7 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_nose.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_nose.ALO + LAND_OBSTACLE + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_ship_girder.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_ship_girder.ALO + LAND_OBSTACLE + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_junk_treads.ALO + LAND_OBSTACLE + 1.5 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Hammerhead_Crashed.ALO + LAND_OBSTACLE + 6.0 + + true + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + Hammerhead_Crashed.ALO + LAND_OBSTACLE + 4.0 + + true + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NV_Gozanti_Wreck.ALO + LAND_OBSTACLE + 6.0 + + true + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NV_Gozanti_Wreck.ALO + LAND_OBSTACLE + 4.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NV_Consular_Wreck.ALO + LAND_OBSTACLE + 6.0 + + true + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + NV_Consular_Wreck.ALO + LAND_OBSTACLE + 4.0 + + true + Yes + No + + + \ No newline at end of file diff --git a/Data/XML/Props_snow.xml b/Data/XML/Props_snow.xml new file mode 100644 index 0000000..097c03d --- /dev/null +++ b/Data/XML/Props_snow.xml @@ -0,0 +1,314 @@ + + + + + TEXT_NONE + W_ROCKCLSTR.ALO + 1.0 + + Yes + 2 + 30.0, 30.0 + Rock_Shadow + + + + TEXT_NONE + W_ROCKCLSTR.ALO + 1.0 + + Yes + 1 + 1 + 2 + 30.0, 30.0 + Rock_Shadow + + + + TEXT_NONE + W_ROCKCLSTR00.ALO + 1.0 + + Land + Medium Obstacle + 18.0 + 25.0 + 3.0 + -5.0 + + 2 + 60.0, 60.0 + Rock_Shadow + + + + TEXT_NONE + W_ROCKCLSTR00.ALO + 1.0 + + Land + Medium Obstacle + 18.0 + 25.0 + 3.0 + -5.0 + + 1 + 1 + 2 + 60.0, 60.0 + Rock_Shadow + + + + TEXT_NONE + W_ROCKCLSTR01.ALO + 1.0 + + Land + Medium Obstacle + 24.0 + 30.0 + 3.0 + -10.0 + + 2 + 60.0, 60.0 + Rock_Shadow + + + + TEXT_NONE + W_Crystals_Illum.ALO + .5 + + Yes + LAND_OBSTACLE + 2 + 60.0, 60.0 + Rock_Shadow + + + + TEXT_NONE + W_ROCKCLSTR01.ALO + 1.0 + + Land + Medium Obstacle + 22.0 + 28.0 + 3.0 + -8.0 + + 1 + 1 + 2 + 60.0, 60.0 + Rock_Shadow + + + + TEXT_NONE + W_IceRckSlide00.ALO + 1.0 + + Yes + LAND_OBSTACLE + 2 + 40.0, 40.0 + Rock_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow01_HI.ALO + 1.0 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow01_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow01_HI.ALO + 1.0 + + No + + Land + High Obstacle + 3.0 + 3.0 + 0.0 + 0.0 + + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + + TEXT_NONE + W_Tree_Ever_SnowNS01_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_SnowNS02_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow02_HI.ALO + 1.0 + + No + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow02_Cluster.ALO + 1.0 + + No + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_Tree_Ever_Snow02_HI.ALO + 1.0 + + No + + Land + High Obstacle + 3.0 + 3.0 + 0.0 + 0.0 + + 1 + 1 + 1 + 60.0, 60.0 + + Tree_Shadow + + + + TEXT_NONE + W_IceMntRnge00.ALO + LAND_OBSTACLE + 1.0 + + Yes + 1 + 1 + + + + TEXT_NONE + W_IceMntRnge01.ALO + LAND_OBSTACLE + 1.0 + + Yes + 1 + 1 + + + + TEXT_NONE + W_HothDoors.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_HothDoorsgreg.ALO + 1.0 + + Yes + + + + TEXT_NONE + W_SnowWind.ALO + 1.0 + + Yes + + + + TEXT_NONE + NB_SCH.alo + LAND_OBSTACLE + 1.0 + + Yes + 1 + 1 + + + + + TEXT_NONE + W_IceMntRnge01.ALO + LAND_OBSTACLE + 3.0 + + Yes + 1 + 1 + + + \ No newline at end of file diff --git a/Data/XML/Props_story.xml b/Data/XML/Props_story.xml new file mode 100644 index 0000000..605df39 --- /dev/null +++ b/Data/XML/Props_story.xml @@ -0,0 +1,2563 @@ + + + + + TEXT_STRUCTURE_TURRET_AA + EB_AATURRET.ALO + SELECTABLE + LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + Yes + 20.0 + 20.0 + -10.0 + -10.0 + 1.0 + 0.75 + + 150 + Empire + 4 + Armor_Turret + 8.0 + + Small_Explosion_Land + Unit_Turret_Death_SFX + + no + 2 + 40.0, 40.0 + Square_Shadow + 1 + 1 + Structure + Yes + 3.0 + 3.0 + + + + Mission_Goal_AA_Turret_00 + + + + Mission_Goal_AA_Turret_00 + + + + Mission_Goal_AA_Turret_00 + + + + Mission_Goal_AA_Turret_00 + + + + Mission_Goal_AA_Turret_00 + + + + Mission_Goal_AA_Turret_00 + + + + .25 + 200 + TEXT_STRUCTURE_ORBITAL_RESOURCE_CONTAINER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_Gas_Collector.ALO + NotOpportunityTarget + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + 100.0 + 1 + 1.0 + 2.0 + 0 + 20 + 0 + 0 + 0 + Empire + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + Unit_Turret_Death_SFX + Yes + 30.0 + Huge_Explosion_Space_Empire + Proj_Construction_Pod_Detonation + + Structure + 0.05 0.05 + true + + + + + .25 + 200 + TEXT_STRUCTURE_ORBITAL_RESOURCE_CONTAINER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + W_orbital_resource_container.alo + NotOpportunityTarget + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI, IDLE, SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED + 100.0 + 1 + 1.0 + 1.0 + 0 + 20 + 0 + 0 + 0 + Empire + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + Unit_Turret_Death_SFX + Yes + 30.0 + Huge_Explosion_Space_Empire + Proj_Construction_Pod_Detonation + + Structure + 0.05 0.05 + true + + + + + Orbital_Resource_Container + W_orbital_resource_container_small.alo + + + + + Orbital_Resource_Container + W_orbital_resource_container.alo + No + 5 + SELECTABLE, UNIT_AI, IDLE + + + + + 0.1 + TEXT_STRUCTURE_ORBITAL_DRYDOCK + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_STRUCTURE_ORBITAL_DRYDOCK_DESC + eb_dock00.alo + 0.0, 0.0, 0.0 + SELECTABLE + IDLE, SPACE_OBSTACLE + 100.0 + 1.0 + 1.0 + 0 + 5000 + 30.0 + 0 + 0 + 0 + Empire + 0 + Armor_Fighter + false + no + 1 + 1 + Yes + Unit_Space_Station_Death_SFX + Yes + Friggin_Huge_Explosion_Space_Empire + Proj_Construction_Pod_Detonation + Structure + 0.1 0.1 + + 130 + 0 0 0 + StaticObject + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Damage_Normal, Empire_Dock_Destroyable_Death_Clone + + + + + TEXT_STRUCTURE_ORBITAL_DRYDOCK + EB_dock_break.alo + Unit_Star_Destroyer_Death_SFX + Structure + + + + + + TEXT_OBJECT_CARGO + W_crates11.alo + 0.0, 0.0, 0.0 + + IDLE,SPACE_OBSTACLE + 100.0 + 1.0 + 5.0 + 0 + 10 + 0 + 0 + 0 + Pirates + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + No + Structure + 0.05 0.05 + True + + + + Cargo_Debris_01 + + + + Cargo_Debris_01 + + + + Cargo_Debris_01 + + + + + + + Empire_Buildable_Bacta_Tank + + + + Empire_Buildable_Bacta_Tank + + + + + + TEXT_PROP_AT_AT_UNFINISHED + w_at-at_construction.ALO + No + 1.75 + Yes + LAND_OBSTACLE + + + + + + w_spice_crate.alo + Yes + No + 1.25 + True + UMP_SpicePowerUp + Credits_Gained_Particles + SFX_Crate_Pickup + true + + + + + w_spice_crate.alo + No + 1.25 + + + + Urban_Civilian_A + NI_GMale_UrbanPrison_A.alo + Neutral + 25 + .75 + + Unit_Select_Prisoner_1 + Unit_Move_Prisoner_1 + Unit_Attack_Prisoner_1 + Unit_Assist_Move_Prisoner_1 + Unit_Assist_Attack_Prisoner_1 + Unit_Underworld_Soldier_Death + + Unit_Riot_Infantry_Loop_Low + Unit_Riot_Infantry_Loop + + + + Urban_Civilian_A + NI_GMale_UrbanPrison_B.alo + Neutral + 25 + .75 + + Unit_Select_Prisoner_1 + Unit_Move_Prisoner_1 + Unit_Attack_Prisoner_1 + Unit_Assist_Move_Prisoner_1 + Unit_Assist_Attack_Prisoner_1 + + + + Urban_Civilian_A + NI_GMale_UrbanPrison_C.alo + Neutral + 25 + .75 + + Unit_Select_Prisoner_1 + Unit_Move_Prisoner_1 + Unit_Attack_Prisoner_1 + Unit_Assist_Move_Prisoner_1 + Unit_Assist_Attack_Prisoner_1 + + + + Urban_Civilian_A + NI_GMale_UrbanPrison_D.alo + Neutral + 25 + .75 + + Unit_Select_Prisoner_1 + Unit_Move_Prisoner_1 + Unit_Attack_Prisoner_1 + Unit_Assist_Move_Prisoner_1 + Unit_Assist_Attack_Prisoner_1 + + + + Urban_Civilian_A + NI_GMale_UrbanPrison_E.alo + Neutral + 25 + .75 + + Unit_Select_Prisoner_1 + Unit_Move_Prisoner_1 + Unit_Attack_Prisoner_1 + Unit_Assist_Move_Prisoner_1 + Unit_Assist_Attack_Prisoner_1 + + + + + Wookie_Warrior + Neutral + 60 + .75 + + + + Kashyyyk_Wookie_War_Party + UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee, UMP_Prisoner_Wookiee + 5 + Neutral + + + + Gungan_Warrior + Neutral + .75 + + + + Naboo_Gungan_Warrior_Troop + UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan, UMP_Prisoner_Gungan + 5 + Neutral + + + + Ewok_Hunter + Neutral + .75 + + + + Endor_Ewok_Hunting_Party + UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok, UMP_Prisoner_Ewok + 5 + Neutral + + + + + Sullustan_Civilian + Neutral + .75 + + + + Sullustan_Civ_Company + UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan, UMP_Prisoner_Sullustan + 5 + Neutral + + + + Mon_Calamari_Civilian + Neutral + .75 + + + + Mon_Calamari_Civ_Company + UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari, UMP_Prisoner_Calamari + 5 + Neutral + + + + Bothan_Civilian + Neutral + .75 + + + + Bothan_Civ_Company + UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan, UMP_Prisoner_Bothan + 5 + Neutral + + + + Snow_Civilian_A + 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W_FLAG_MARKER_WHITE.ALO + W_FLAG_MARKER_WHITE.ALO + MARKER, HINT + + + + + TEXT_NONE + Yes + W_FLAG_MARKER_WHITE.ALO + W_FLAG_MARKER_WHITE.ALO + MARKER, HINT + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + JGS_PATHPOINT_1 + + + + ABILITY_COUNTDOWN, SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING, TURRET, TACTICAL_SELL + + 360 + 135 + 3.0 + 0.0, 0.0, 0.0 + B_Turret + + 2 + 1 + + TEXT_ORBITAL_DEFENSE_SATELLITE_LASER + 0 + Yes + NV_LDS.ALO + 2 + i_button_lds.tga + 330 + -30 + Empire + 30 + 20000 + 20000 + 100 + 20000 + 100 + 50 + 100 + Proj_Drunk_Missile + 2 + .2 + .5 + 2500 + 2000 + Fighter, 2.0 + Bomber, 2.0 + Transport, 2.0 + Corvette, 2.0 + Frigate, 2.0 + Capital, 2.0 + Super, 2.0 + Yes + Large_Explosion_Space + Unit_Turret_Fire + i_button_lds.tga + NV_LDS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Structure + Yes + 0.1 0.1 + Armor_Structure + 1 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 25000 + 100 + 0 0 0 + StaticObject + True + Corvette + + True + False + False + No + + + + .25 + 200 + + w_smallbomb.alo + NotOpportunityTarget + 0.0, 0.0, 0.0 + UNIT_AI, IDLE, REVEAL, HIDE_WHEN_FOGGED + 0.0 + 1 + 1.0 + 25.0 + 0 + 20 + 0 + 0 + 0 + Rebel + 0 + Armor_Satellite + false + no + 1 + 1 + No + Structure_Research_Select_SFX + No + 30.0 + RESCUE_EFFECT + Structure + 0.05 0.05 + true + false + + + + TEXT_DOOR + TEXT_DOOR_TOOLTIP + Empire_Wall + EB_CIN_BaseWall-mid.alo + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, DUMMY_TOOLTIP + 1.75 + No + 0 + 1500 + Empire + 1.0 + 0 + null + + + + 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3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_d.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_d.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 2.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_d.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_e.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_e.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 2.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_e.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_lamp.ALO + LAND_OBSTACLE + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_f.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 1.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_f.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 2.0 + + Yes + No + + + + TEXT_STRUCTURE_CIVILIAN_URBAN + W_cato_building_f.ALO + LAND_OBSTACLE, SPACE_OBSTACLE + Capital | Frigate | Corvette + 3.0 + + Yes + No + + + + TEXT_NONE + W_urban_ped_bridge_short.ALO + 6.0 + + Yes + No + + + + TEXT_NONE + W_urban_ped_bridge_long.ALO + 6.0 + + Yes + No + + + + TEXT_NONE + NB_Death_Watch_HQ_GC.ALO + 1.0 + + Yes + No + + + + TEXT_NONE + W_street_lite_thin.ALO + 1.25 + + No + + + \ No newline at end of file diff --git a/Data/XML/RaW_Story_Plots_Empire_Kamino.xml b/Data/XML/RaW_Story_Plots_Empire_Kamino.xml new file mode 100644 index 0000000..a2d4553 --- /dev/null +++ b/Data/XML/RaW_Story_Plots_Empire_Kamino.xml @@ -0,0 +1,9 @@ + + + + + Story_Republic_Kamino_Hologram + Story_Republic_Kamino_Hologram.XML + + + \ No newline at end of file diff --git a/Data/XML/Radarmap.xml b/Data/XML/Radarmap.xml new file mode 100644 index 0000000..374ef76 --- /dev/null +++ b/Data/XML/Radarmap.xml @@ -0,0 +1,195 @@ + + + + + + + + + I_minimap_default_click.alo + 0.001 + .8 + No + + + + I_minimap_attack_move_click.alo + 0.001 + .8 + No + + + + + I_minimap_death_target.alo + 0.001 + .8 + No + + + + I_minimap_death_target.alo + 0.002 + 1.0 + No + + + + I_minimap_control_point.alo + 0.002 + 1.0 + No + + + + I_minimap_beacon.alo + 0.003 + 10.0 + No + + + + I_minimap_beacon.alo + 0.002 + No + Yes + + + + + I_minimap_death_target.alo + 0.002 + 5.0 + No + + + + + + + + Yes + + + + + i_radar_map_grid.tga + 25, 66, 120, 100 + No + 103, 130, 139, 127 + 174,171, 200, 127 + + + + + i_radar_map_grid.tga + 10, 10, 10, 100 + No + + + + + + + + + 124,124,124,255 + 140,176,200,255 + 124,124,124,255 + 124,124,124,255 + 228,228,228,255 + 96,96,96,255 + 176,176,176,255 + + + + 56,140,45,255 + 92,145,203,255 + 56,140,45,255 + 56,140,45,255 + 152,203,95,255 + 43,105,33,255 + 125,184,61,255 + + + + 66,155,153,255 + 131,203,216,255 + 66,155,153,255 + 66,155,153,255 + 206,236,236,255 + 51,116,119,255 + 163,207,209,255 + + + + 152,114,63,255 + 72,99,132,255 + 152,114,63,255 + 152,114,63,255 + 220,192,154,255 + 108,74,40,255 + 202,156,94,255 + + + + 74,131,37,255 + 40,90,145,255 + 74,131,37,255 + 74,131,37,255 + 140,190,73,255 + 60,101,35,255 + 111,156,65,255 + + + + 98,96,62,255 + 130,139,63,255 + 98,96,62,255 + 98,96,62,255 + 173,172,122,255 + 71,74,51,255 + 139,147,106,255 + + + + 140,126,108,255 + 191,43,38,255 + 140,126,108,255 + 140,126,108,255 + 220,202,190,255 + 95,81,71,255 + 197,166,148,255 + + + + 124,124,124,255 + 140,176,200,255 + 124,124,124,255 + 124,124,124,255 + 228,228,228,255 + 96,96,96,255 + 176,176,176,255 + + + + + + 12,30,51,255 + 12, 30, 51, 255 + 0, 0, 0, 0 + 0, 0, 0, 0 + 0, 0, 0, 0 + + + + \ No newline at end of file diff --git a/Data/XML/SFXEventPresets.xml b/Data/XML/SFXEventPresets.xml new file mode 100644 index 0000000..da888ab --- /dev/null +++ b/Data/XML/SFXEventPresets.xml @@ -0,0 +1,626 @@ + + + + + + + + + + + + Yes + Yes + No + Yes + 1 + 70 + 70 + 3 + + + + + Yes + Yes + No + Yes + No + 1 + 1 + 90 + 90 + + + + + Yes + Yes + No + Yes + No + 2 + 50 + 1 + 60 + 60 + 100 + 110 + + + + + Yes + Yes + No + Yes + No + 1 + 4 + 90 + 90 + + + + + + Yes + Yes + No + Yes + Yes + 90 + 90 + + + + + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 80 + 80 + 800.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 85 + 85 + 1000.0 + + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 70 + 70 + 800.0 + + + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 45 + 45 + 300.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 60 + 60 + 300.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 40 + 40 + 70 + 70 + 300.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 1.0 + 60 + 60 + 70 + 70 + 300.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 100 + 120 + 75 + 75 + 400.0 + + + + Yes + Yes + No + 1 + 2 + -1 + 100 + 120 + 95 + 95 + 400.0 + + + + + + Yes + Yes + No + 1 + 3 + -1 + 0.5 + 1.0 + 100 + 110 + 65 + 65 + 300.0 + + + + Yes + Yes + No + 1 + 3 + -1 + 0.5 + 1.0 + 80 + 90 + 45 + 45 + 300.0 + + + + + + Yes + Yes + No + 1 + 2 + -1 + 0.5 + 0.5 + 65 + 65 + 200.0 + + + + + + Yes + Yes + No + 5 + 2 + 70 + 70 + 95 + 105 + 400.0 + + + + Yes + Yes + No + 5 + 2 + 100 + 100 + 95 + 105 + 400.0 + + + + Yes + Yes + No + 3 + 3 + 0.5 + 1.0 + 65 + 65 + 95 + 105 + 400.0 + + + + + Yes + Yes + No + 3 + 2 + 55 + 55 + 95 + 105 + 2000.0 + + + + + + Yes + Yes + No + 4 + 4 + 200.0 + 35 + 35 + 95 + 105 + + + + Yes + Yes + No + 4 + 4 + 300.0 + 55 + 55 + 95 + 105 + + + + Yes + Yes + No + 4 + 3 + 75 + 75 + 95 + 105 + 300.0 + + + + + + + + Yes + Yes + No + 2 + 3 + 90 + 90 + 2000.0 + + + + + Yes + No + Yes + 2 + 3 + 100 + 100 + 500000.0 + + + + Yes + No + Yes + -1 + 2 + 3 + 100 + 100 + 500000.0 + + + + Yes + No + Yes + -1 + 2 + 3 + 100 + 100 + 1000.0 + + + + + + + + Yes + Yes + No + 2 + 2 + 80 + 80 + 1000.0 + + + + + + + + + Yes + Yes + No + 2 + 2 + 95 + 105 + 100 + 100 + 1000.0 + + + + + Yes + Yes + No + 2 + 3 + 100 + 105 + 80 + 80 + 750.0 + + + + Yes + Yes + No + 2 + 3 + 100 + 105 + 100 + 100 + 950.0 + + + + + Yes + Yes + No + 4 + 4 + 95 + 105 + 250.0 + 40 + 40 + + + + Yes + Yes + No + 3 + 5 + 300.0 + 75 + 75 + 95 + 105 + + + + Yes + Yes + No + 3 + 3 + 200.0 + 85 + 85 + 95 + 105 + + + + + + + Yes + No + Yes + 5 + Yes + 2 + 95 + 105 + 65 + 65 + + + + Yes + Yes + No + 5 + No + 3 + 200.0 + 97 + 103 + 100 + 100 + + + + Yes + No + Yes + 1 + 2 + -1 + 55 + 55 + 3.0 + 7.0 + + + + + Yes + Yes + No + 1 + 10 + -1 + 100 + 100 + 1200.0 + 3.0 + 3.0 + + + + Yes + Yes + No + 1 + 10 + -1 + 80 + 80 + 1000.0 + 4.0 + 4.0 + + + + Yes + Yes + No + 1 + 10 + -1 + 100 + 100 + 2500.0 + 4.0 + 4.0 + + + + Yes + Yes + No + 1 + 10 + -1 + 100 + 100 + 3500.0 + 4.0 + 4.0 + + + + Yes + Yes + No + 1 + 10 + -1 + 100 + 100 + 500.0 + 3.0 + 3.0 + + + diff --git a/Data/XML/SFXEventsAmbient.xml b/Data/XML/SFXEventsAmbient.xml new file mode 100644 index 0000000..bd8dd5c --- /dev/null +++ b/Data/XML/SFXEventsAmbient.xml @@ -0,0 +1,595 @@ + + + + + + + + + + + + + + Preset_AMB_2D_Loop + AMB_Rain_Heavy.wav + 40 + 40 + + + + Preset_AMB_2D_Loop + AMB_Rain_Medium.wav + 40 + 40 + + + + Preset_AMB_2D_Loop + AMB_Rain_Light_Medium.wav + 50 + 50 + + + + Preset_AMB_2D_Loop + AMB_Rain_Light.wav + 50 + 50 + + + + + + + + + + Preset_AMB_3D + AMB_TMP_Bird_1.wav AMB_TMP_Bird_2.wav AMB_TMP_Bird_3.wav AMB_TMP_Bird_4.wav AMB_TMP_Bird_5.wav AMB_TMP_Bird_6.wav AMB_TMP_Bird_7.wav AMB_TMP_Bird_8.wav AMB_TMP_Bird_9.wav AMB_TMP_Bird_10.wav AMB_TMP_Bird_11.wav AMB_TMP_Bird_12.wav AMB_TMP_Bird_13.wav AMB_TMP_Bird_14.wav AMB_TMP_Cricket_1.wav AMB_TMP_Cricket_2.wav AMB_TMP_Cricket_3.wav AMB_TMP_Cricket_4.wav AMB_TMP_Cricket_5.wav AMB_TMP_Cricket_6.wav AMB_TMP_Cricket_7.wav + 30 + 40 + + + + + + Preset_AMB_3D + AMB_SWA_Creature_1.wav AMB_SWA_Creature_2.wav AMB_SWA_Creature_3.wav AMB_SWA_Creature_4.wav AMB_SWA_Creature_5.wav AMB_SWA_Creature_6.wav + 20 + 40 + + + + + + Preset_AMB_3D + AMB_DES_Clear_1.wav AMB_DES_Clear_1.wav + 30 + 40 + + + + Preset_AMB_3D + AMB_ICE_Clear_1.wav AMB_ICE_Clear_1.wav + 30 + 40 + + + + Preset_AMB_3D + AMB_URB_Ship_1.wav AMB_URB_Ship_2.wav AMB_URB_Ship_3.wav AMB_URB_Ship_4.wav + 30 + 40 + + + + + Preset_AMB_3D + AMB_VOL_Clear_1.wav AMB_VOL_Clear_2.wav + 30 + 40 + + + + + + + + + + + + + + + Preset_AMB_3D + AMB_Thunder_Heavy_1.wav AMB_Thunder_Heavy_2.wav AMB_Thunder_Heavy_3.wav + 40 + 60 + 60 + + + + Preset_AMB_3D + AMB_Thunder_Medium_1.wav AMB_Thunder_Medium_2.wav AMB_Thunder_Medium_3.wav + 40 + 60 + 60 + + + + Preset_AMB_3D + AMB_Thunder_Light_1.wav AMB_Thunder_Light_2.wav AMB_Thunder_Light_3.wav + 40 + 60 + 60 + + + + + Preset_AMB_2D_Loop + AMB_ICE_Wind_Loop_4.wav + + + + Preset_AMB_2D_Loop + AMB_ICE_Wind_Loop_3.wav + + + + Preset_AMB_2D_Loop + AMB_ICE_Wind_Loop_2.wav + + + + Preset_AMB_2D_Loop + AMB_ICE_Wind_Loop_1.wav + + + + Preset_AMB_2D_Loop + AMB_ICE_Wind_Loop_0.wav + + + + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + + Preset_AMB_2D_Loop + AMB_DES_Wind_Loop_4.wav + + + + Preset_AMB_2D_Loop + AMB_DES_Wind_Loop_3.wav + + + + Preset_AMB_2D_Loop + AMB_DES_Wind_Loop_2.wav + + + + Preset_AMB_2D_Loop + AMB_DES_Wind_Loop_1.wav + + + + Preset_AMB_2D_Loop + AMB_DES_Clear_Loop_1.wav + + + + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + Preset_AMB_3D + AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav + 50 + + + + + Preset_AMB_2D_Loop + AMB_VOL_Ash_Loop_3.wav + 90 + 90 + + + + Preset_AMB_2D_Loop + AMB_VOL_Ash_Loop_2.wav + 80 + 80 + + + + Preset_AMB_2D_Loop + AMB_VOL_Ash_Loop_1.wav + + + + + Preset_AMB_2D_Loop + AMB_VOL_Loop_2.wav + 90 + 90 + + + + + + + Preset_AMB_3D + AMB_VOL_Burst_1.wav AMB_VOL_Burst_2.wav + 50 + + + + Preset_AMB_3D + AMB_VOL_Burst_1.wav AMB_VOL_Ash_2.wav + 40 + + + + Preset_AMB_3D + AMB_VOL_Ash_1.wav AMB_VOL_Ash_2.wav + 30 + + + + + + Preset_AMB_2D_Loop + AMB_URB_Clear_Loop_1.wav + + + + + + + Preset_AMB_3D_Loop_4 + AMB_Waterfall_Loop_1.wav + + + + + + Preset_AMB_3D_Loop_4 + Data/Audio/SFX/Ambient/amb_seashore_loop_1.wav + + + + + + Preset_AMB_3D_Loop_4 + Data/Audio/SFX/Ambient/amb_city_loop_1.wav + + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_cantina_loop_1.wav + + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_city_crowd_loop_1.wav + + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_city_small_crowd_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_crowd_cheering_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_river_loop_1.wav + + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_junk_field_loop_1.wav + + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_desert_loop_1.wav + + + + + Preset_AMB_3D_Loop_2 + Data/Audio/SFX/Ambient/amb_factory_loop_1.wav + + + + + Preset_AMB_3D_Loop_2 + Data/Audio/SFX/Ambient/amb_droid_factory_loop_1.wav + + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_forest_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_forest_night_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_power_gen_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_steam_hiss_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_jungle_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_lakeshore_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_lava_flow_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_mining_ore_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_marketplace_large_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_starport_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_swamp_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_3 + Data/Audio/SFX/Ambient/amb_fountain_loop_1.wav + 100 + 100 + + + + + + Preset_INSANE_LOOP + + Data/Audio/SFX/Ambient/amb_battlefield_loop_1.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_2.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_3.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_4.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_5.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_6.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_7.wav + Data/Audio/SFX/Ambient/amb_battlefield_loop_8.wav + + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_cave_loop_1.wav Data/Audio/SFX/Ambient/amb_cave_loop_2.wav + 100 + 100 + + + + Preset_AMB_3D_Loop + Data/Audio/SFX/Ambient/amb_citiziens_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_2 + Data/Audio/SFX/Ambient/amb_industrial_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_capital_city_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_dark_loop_1.wav Data/Audio/SFX/Ambient/amb_dark_loop_2.wav Data/Audio/SFX/Ambient/amb_dark_loop_3.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_desert_storm_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_3 + Data/Audio/SFX/Ambient/amb_droid_factory_large_loop_1.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_2 + Data/Audio/SFX/Ambient/amb_droid_factory_Small_loop_1.wav + Data/Audio/SFX/Ambient/amb_droid_factory_Small_loop_2.wav + Data/Audio/SFX/Ambient/amb_droid_factory_Small_loop_3.wav + Data/Audio/SFX/Ambient/amb_droid_factory_Small_loop_4.wav + + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_felucia_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_rainforest_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_temple_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_kamino_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_rain_loop_1.wav Data/Audio/SFX/Ambient/amb_rain_loop_2.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_3 + Data/Audio/SFX/Ambient/amb_reactor_loop_1.wav Data/Audio/SFX/Ambient/amb_reactor_loop_2.wav + 100 + 100 + + + + Preset_AMB_3D_Loop_4 + Data/Audio/SFX/Ambient/amb_ship_loop_1.wav Data/Audio/SFX/Ambient/amb_ship_loop_2.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_snow_loop_1.wav Data/Audio/SFX/Ambient/amb_snow_loop_2.wav Data/Audio/SFX/Ambient/amb_snow_loop_3.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_tibrin_loop_1.wav + 100 + 100 + + + + Preset_INSANE_LOOP + Data/Audio/SFX/Ambient/amb_vulcanic_loop_1.wav + 50 + 50 + + + + + diff --git a/Data/XML/SFXEventsBuildings.xml b/Data/XML/SFXEventsBuildings.xml new file mode 100644 index 0000000..8ead060 --- /dev/null +++ b/Data/XML/SFXEventsBuildings.xml @@ -0,0 +1,177 @@ + + + + + + + Preset_BDS + BDS_Barracks_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Light_Factory_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Heavy_Factory_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Advanced_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Command_Center_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Mining_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Mineral_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Research_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Ion_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Hyper_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Hyper_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Turret_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Bacta_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Sensor_1.wav + Unit_Structure_Select + + + + Preset_BDS + Repair_Deploy.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Power_Gen_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Comm_Array_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Comm_Array_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Radar_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Cantina_On_1.wav BDS_Cantina_On_2.wav BDS_Cantina_On_3.wav BDS_Cantina_On_4.wav BDS_Cantina_On_5.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Hutt_Palace_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + BDS_Grand_Arena_On_1.wav + Unit_Structure_Select + + + + Preset_BDS + Data/Audio/SFX/BDS/BDS_Field_Hospital_On_1.wav + 100 + 100 + Unit_Structure_Select + + + + Preset_BDS + Data/Audio/SFX/BDS/BDS_Engineering_On_1.wav + 100 + 100 + Unit_Structure_Select + + + + Preset_BDS + Data/Audio/SFX/BDS/BDS_Forwardcommand_On_2.wav + 100 + 100 + Unit_Structure_Select + + + + Preset_BDS + Data/Audio/SFX/BDS/BDS_droid_center_on_1.wav + 100 + 100 + Unit_Structure_Select + + + + Preset_BDS + BDS_Space_Casino_On_1.wav + Unit_Structure_Select + + + + diff --git a/Data/XML/SFXEventsUnitsCorvettes.xml b/Data/XML/SFXEventsUnitsCorvettes.xml new file mode 100644 index 0000000..a54dab7 --- /dev/null +++ b/Data/XML/SFXEventsUnitsCorvettes.xml @@ -0,0 +1,612 @@ + + + + + + Preset_UR + U000_COR0101_ENG.wav U000_COR0102_ENG.wav U000_COR0103_ENG.wav U000_COR0104_ENG.wav U000_COR0105_ENG.wav U000_COR0106_ENG.wav U000_COR0107_ENG.wav U000_COR0108_ENG.wav U000_COR0109_ENG.wav U000_COR0110_ENG.wav U000_COR0111_ENG.wav U000_COR0112_ENG.wav U000_COR0113_ENG.wav U000_COR0114_ENG.wav U000_COR0115_ENG.wav + Yes + Yes + TEXT_SFX_COR_SELECT_1, TEXT_SFX_COR_SELECT_2, TEXT_SFX_COR_SELECT_3, TEXT_SFX_COR_SELECT_4, TEXT_SFX_COR_SELECT_5, TEXT_SFX_COR_SELECT_6, TEXT_SFX_COR_SELECT_7, TEXT_SFX_COR_SELECT_8, TEXT_SFX_COR_SELECT_9, TEXT_SFX_COR_SELECT_10, TEXT_SFX_COR_SELECT_11, TEXT_SFX_COR_SELECT_12, TEXT_SFX_COR_SELECT_13, TEXT_SFX_COR_SELECT_14, TEXT_SFX_COR_SELECT_15 + Unit_Corvette + + + + Preset_UR + U000_COR0101_ENG.wav + Yes + Yes + TEXT_SFX_COR_SELECT_1 + Unit_Corvette + + + + Preset_UR + U000_COR0201_ENG.wav U000_COR0202_ENG.wav U000_COR0203_ENG.wav U000_COR0204_ENG.wav U000_COR0205_ENG.wav U000_COR0206_ENG.wav U000_COR0207_ENG.wav U000_COR0208_ENG.wav U000_COR0209_ENG.wav U000_COR0210_ENG.wav U000_COR0211_ENG.wav U000_COR0212_ENG.wav U000_COR0213_ENG.wav U000_COR0214_ENG.wav U000_COR0215_ENG.wav + Yes + Yes + TEXT_SFX_COR_MOVE_1, TEXT_SFX_COR_MOVE_2, TEXT_SFX_COR_MOVE_3, TEXT_SFX_COR_MOVE_4, TEXT_SFX_COR_MOVE_5, TEXT_SFX_COR_MOVE_6, TEXT_SFX_COR_MOVE_7, TEXT_SFX_COR_MOVE_8, TEXT_SFX_COR_MOVE_9, TEXT_SFX_COR_MOVE_10, TEXT_SFX_COR_MOVE_11, TEXT_SFX_COR_MOVE_12, TEXT_SFX_COR_MOVE_13, TEXT_SFX_COR_MOVE_14, TEXT_SFX_COR_MOVE_15 + Unit_Corvette + + + + Preset_UR + U000_COR0203_ENG.wav U000_COR0204_ENG.wav U000_COR0205_ENG.wav U000_COR0206_ENG.wav U000_COR0207_ENG.wav U000_COR0209_ENG.wav U000_COR0210_ENG.wav U000_COR0211_ENG.wav U000_COR0212_ENG.wav + Yes + Yes + TEXT_SFX_COR_MOVE_3, TEXT_SFX_COR_MOVE_4, TEXT_SFX_COR_MOVE_5, TEXT_SFX_COR_MOVE_6, TEXT_SFX_COR_MOVE_7, TEXT_SFX_COR_MOVE_9, TEXT_SFX_COR_MOVE_10, TEXT_SFX_COR_MOVE_11, TEXT_SFX_COR_MOVE_12 + Unit_Corvette + + + + Preset_UR + U000_COR0301_ENG.wav U000_COR0303_ENG.wav U000_COR0303_ENG.wav U000_COR0304_ENG.wav U000_COR0305_ENG.wav U000_COR0306_ENG.wav U000_COR0307_ENG.wav U000_COR0308_ENG.wav U000_COR0309_ENG.wav U000_COR0310_ENG.wav U000_COR0311_ENG.wav U000_COR0312_ENG.wav U000_COR0313_ENG.wav U000_COR0314_ENG.wav U000_COR0315_ENG.wav + Yes + Yes + TEXT_SFX_COR_ATTACK_1, TEXT_SFX_COR_ATTACK_2, TEXT_SFX_COR_ATTACK_3, TEXT_SFX_COR_ATTACK_4, TEXT_SFX_COR_ATTACK_5, TEXT_SFX_COR_ATTACK_6, TEXT_SFX_COR_ATTACK_7, TEXT_SFX_COR_ATTACK_8, TEXT_SFX_COR_ATTACK_9, TEXT_SFX_COR_ATTACK_10, TEXT_SFX_COR_ATTACK_11, TEXT_SFX_COR_ATTACK_12, TEXT_SFX_COR_ATTACK_13, TEXT_SFX_COR_ATTACK_14, TEXT_SFX_COR_ATTACK_15 + Unit_Corvette + + + + Preset_UR + U000_COR0401_ENG.wav U000_COR0402_ENG.wav + Yes + Yes + TEXT_SFX_COR_GUARD_1, TEXT_SFX_COR_GUARD_2 + Unit_Corvette + + + + Preset_UR + U000_COR0501_ENG.wav U000_COR0502_ENG.wav + Yes + Yes + TEXT_SFX_COR_STOP_1, TEXT_SFX_COR_STOP_2 + Unit_Corvette + + + + Preset_UR + U000_COR0601_ENG.wav U000_COR0602_ENG.wav + Yes + Yes + TEXT_SFX_COR_BARRAGE_1, TEXT_SFX_COR_BARRAGE_2 + Unit_Corvette + + + + Preset_UR + U000_COR0701_ENG.wav U000_COR0702_ENG.wav + Yes + Yes + TEXT_SFX_COR_SPEED_1, TEXT_SFX_COR_SPEED_2 + Unit_Corvette + + + + Preset_UR + U000_COR1101_ENG.wav + Yes + Yes + TEXT_SFX_COR_NEBULA_1 + Unit_Corvette + + + + Preset_UR + U000_COR1201_ENG.wav U000_COR1202_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_LASER_1, TEXT_SFX_COR_HP_LASER_2 + Unit_Corvette + + + + Preset_UR + U000_COR1301_ENG.wav U000_COR1302_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_MISSILE_1, TEXT_SFX_COR_HP_MISSILE_2 + Unit_Corvette + + + + Preset_UR + U000_COR1401_ENG.wav U000_COR1402_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_TORP_1, TEXT_SFX_COR_HP_TORP_2 + Unit_Corvette + + + + Preset_UR + U000_COR1501_ENG.wav U000_COR1502_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_ION_1, TEXT_SFX_COR_HP_ION_2 + Unit_Corvette + + + + Preset_UR + U000_COR1601_ENG.wav U000_COR1602_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_ENGINES_1, TEXT_SFX_COR_HP_ENGINES_2 + Unit_Corvette + + + + Preset_UR + U000_COR1701_ENG.wav U000_COR1702_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_SHIELDS_1, TEXT_SFX_COR_HP_SHIELDS_2 + Unit_Corvette + + + + Preset_UR + U000_COR1801_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_GRAV_1 + Unit_Corvette + + + + Preset_UR + U000_COR1901_ENG.wav U000_COR1902_ENG.wav + Yes + Yes + TEXT_SFX_COR_HP_BAY_1, TEXT_SFX_COR_HP_BAY_2 + Unit_Corvette + + + + + Preset_UR + U000_INT0601_ENG.wav U000_INT0602_ENG.wav + Yes + Yes + TEXT_SFX_INT_BARRAGE_1, TEXT_SFX_INT_BARRAGE_2 + Unit_Interdictor + + + + + Preset_UR + U000_IPV0101_ENG.wav U000_IPV0102_ENG.wav U000_IPV0103_ENG.wav U000_IPV0104_ENG.wav U000_IPV0105_ENG.wav U000_IPV0106_ENG.wav U000_IPV0107_ENG.wav U000_IPV0108_ENG.wav U000_IPV0109_ENG.wav U000_IPV0110_ENG.wav U000_IPV0111_ENG.wav U000_IPV0112_ENG.wav U000_IPV0113_ENG.wav U000_IPV0114_ENG.wav U000_IPV0115_ENG.wav + Yes + Yes + TEXT_SFX_IPV_SELECT_1, TEXT_SFX_IPV_SELECT_2, TEXT_SFX_IPV_SELECT_3, TEXT_SFX_IPV_SELECT_4, TEXT_SFX_IPV_SELECT_5, TEXT_SFX_IPV_SELECT_6, TEXT_SFX_IPV_SELECT_7, TEXT_SFX_IPV_SELECT_8, TEXT_SFX_IPV_SELECT_9, TEXT_SFX_IPV_SELECT_10, TEXT_SFX_IPV_SELECT_11, TEXT_SFX_IPV_SELECT_12, TEXT_SFX_IPV_SELECT_13, TEXT_SFX_IPV_SELECT_14, TEXT_SFX_IPV_SELECT_15 + Unit_IPV + + + + Preset_UR + U000_IPV0101_ENG.wav + Yes + Yes + TEXT_SFX_IPV_SELECT_1 + Unit_IPV + + + + Preset_UR + U000_IPV0201_ENG.wav U000_IPV0202_ENG.wav U000_IPV0203_ENG.wav U000_IPV0204_ENG.wav U000_IPV0205_ENG.wav U000_IPV0206_ENG.wav U000_IPV0207_ENG.wav U000_IPV0208_ENG.wav U000_IPV0209_ENG.wav U000_IPV0210_ENG.wav U000_IPV0211_ENG.wav U000_IPV0212_ENG.wav U000_IPV0213_ENG.wav U000_IPV0214_ENG.wav U000_IPV0215_ENG.wav + Yes + Yes + TEXT_SFX_IPV_MOVE_1, TEXT_SFX_IPV_MOVE_2, TEXT_SFX_IPV_MOVE_3, TEXT_SFX_IPV_MOVE_4, TEXT_SFX_IPV_MOVE_5, TEXT_SFX_IPV_MOVE_6, TEXT_SFX_IPV_MOVE_7, TEXT_SFX_IPV_MOVE_8, TEXT_SFX_IPV_MOVE_9, TEXT_SFX_IPV_MOVE_10, TEXT_SFX_IPV_MOVE_11, TEXT_SFX_IPV_MOVE_12, TEXT_SFX_IPV_MOVE_13, TEXT_SFX_IPV_MOVE_14, TEXT_SFX_IPV_MOVE_15 + Unit_IPV + + + + Preset_UR + U000_IPV0201_ENG.wav U000_IPV0202_ENG.wav U000_IPV0203_ENG.wav U000_IPV0207_ENG.wav U000_IPV0208_ENG.wav U000_IPV0209_ENG.wav U000_IPV0210_ENG.wav U000_IPV0211_ENG.wav U000_IPV0212_ENG.wav + Yes + Yes + TEXT_SFX_IPV_MOVE_1, TEXT_SFX_IPV_MOVE_2, TEXT_SFX_IPV_MOVE_3, TEXT_SFX_IPV_MOVE_7, TEXT_SFX_IPV_MOVE_8, TEXT_SFX_IPV_MOVE_9, TEXT_SFX_IPV_MOVE_10, TEXT_SFX_IPV_MOVE_11, TEXT_SFX_IPV_MOVE_12 + Unit_IPV + + + + Preset_UR + U000_IPV0301_ENG.wav U000_IPV0303_ENG.wav U000_IPV0303_ENG.wav U000_IPV0304_ENG.wav U000_IPV0305_ENG.wav U000_IPV0306_ENG.wav U000_IPV0307_ENG.wav U000_IPV0308_ENG.wav U000_IPV0309_ENG.wav U000_IPV0310_ENG.wav U000_IPV0311_ENG.wav U000_IPV0312_ENG.wav U000_IPV0313_ENG.wav U000_IPV0314_ENG.wav U000_IPV0315_ENG.wav + Yes + Yes + TEXT_SFX_IPV_ATTACK_1, TEXT_SFX_IPV_ATTACK_2, TEXT_SFX_IPV_ATTACK_3, TEXT_SFX_IPV_ATTACK_4, TEXT_SFX_IPV_ATTACK_5, TEXT_SFX_IPV_ATTACK_6, TEXT_SFX_IPV_ATTACK_7, TEXT_SFX_IPV_ATTACK_8, TEXT_SFX_IPV_ATTACK_9, TEXT_SFX_IPV_ATTACK_10, TEXT_SFX_IPV_ATTACK_11, TEXT_SFX_IPV_ATTACK_12, TEXT_SFX_IPV_ATTACK_13, TEXT_SFX_IPV_ATTACK_14, TEXT_SFX_IPV_ATTACK_15 + Unit_IPV + + + + Preset_UR + U000_IPV0401_ENG.wav U000_IPV0402_ENG.wav + Yes + Yes + TEXT_SFX_IPV_GUARD_1, TEXT_SFX_IPV_GUARD_2 + Unit_IPV + + + + Preset_UR + U000_IPV0501_ENG.wav U000_IPV0502_ENG.wav + Yes + Yes + TEXT_SFX_IPV_STOP_1, TEXT_SFX_IPV_STOP_2 + Unit_IPV + + + + Preset_UR + U000_IPV0601_ENG.wav U000_IPV0602_ENG.wav + Yes + Yes + TEXT_SFX_IPV_BARRAGE_1, TEXT_SFX_IPV_BARRAGE_2 + Unit_IPV + + + + Preset_UR + U000_IPV1101_ENG.wav + Yes + Yes + TEXT_SFX_IPV_NEBULA_1 + Unit_IPV + + + + Preset_UR + U000_IPV1201_ENG.wav U000_IPV1202_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_LASER_1, TEXT_SFX_IPV_HP_LASER_2 + Unit_IPV + + + + Preset_UR + U000_IPV1301_ENG.wav U000_IPV1302_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_MISSILE_1, TEXT_SFX_IPV_HP_MISSILE_2 + Unit_IPV + + + + Preset_UR + U000_IPV1401_ENG.wav U000_IPV1402_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_TORP_1, TEXT_SFX_IPV_HP_TORP_2 + Unit_IPV + + + + Preset_UR + U000_IPV1501_ENG.wav U000_IPV1502_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_ION_1, TEXT_SFX_IPV_HP_ION_2 + Unit_IPV + + + + Preset_UR + U000_IPV1601_ENG.wav U000_IPV1602_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_ENGINES_1, TEXT_SFX_IPV_HP_ENGINES_2 + Unit_IPV + + + + Preset_UR + U000_IPV1701_ENG.wav U000_IPV1702_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_SHIELDS_1, TEXT_SFX_IPV_HP_SHIELDS_2 + Unit_IPV + + + + Preset_UR + U000_IPV1801_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_GRAV_1 + Unit_IPV + + + + Preset_UR + U000_IPV1901_ENG.wav U000_IPV1902_ENG.wav + Yes + Yes + TEXT_SFX_IPV_HP_BAY_1, TEXT_SFX_IPV_HP_BAY_2 + Unit_IPV + + + + + Preset_UR + U000_MRD0101_ENG.wav U000_MRD0102_ENG.wav U000_MRD0103_ENG.wav U000_MRD0104_ENG.wav U000_MRD0105_ENG.wav U000_MRD0106_ENG.wav U000_MRD0107_ENG.wav U000_MRD0108_ENG.wav U000_MRD0109_ENG.wav U000_MRD0110_ENG.wav U000_MRD0111_ENG.wav U000_MRD0112_ENG.wav U000_MRD0113_ENG.wav U000_MRD0114_ENG.wav U000_MRD0115_ENG.wav + Yes + Yes + TEXT_SFX_MRD_SELECT_1, TEXT_SFX_MRD_SELECT_2, TEXT_SFX_MRD_SELECT_3, TEXT_SFX_MRD_SELECT_4, TEXT_SFX_MRD_SELECT_5, TEXT_SFX_MRD_SELECT_6, TEXT_SFX_MRD_SELECT_7, TEXT_SFX_MRD_SELECT_8, TEXT_SFX_MRD_SELECT_9, TEXT_SFX_MRD_SELECT_10, TEXT_SFX_MRD_SELECT_11, TEXT_SFX_MRD_SELECT_12, TEXT_SFX_MRD_SELECT_13, TEXT_SFX_MRD_SELECT_14, TEXT_SFX_MRD_SELECT_15 + Unit_Marauder + + + + Preset_UR + U000_MRD0101_ENG.wav + Yes + Yes + TEXT_SFX_MRD_SELECT_1 + Unit_Marauder + + + + Preset_UR + U000_MRD0201_ENG.wav U000_MRD0202_ENG.wav U000_MRD0203_ENG.wav U000_MRD0204_ENG.wav U000_MRD0205_ENG.wav U000_MRD0206_ENG.wav U000_MRD0207_ENG.wav U000_MRD0208_ENG.wav U000_MRD0209_ENG.wav U000_MRD0210_ENG.wav U000_MRD0211_ENG.wav U000_MRD0212_ENG.wav U000_MRD0213_ENG.wav U000_MRD0214_ENG.wav U000_MRD0215_ENG.wav + Yes + Yes + TEXT_SFX_MRD_MOVE_1, TEXT_SFX_MRD_MOVE_2, TEXT_SFX_MRD_MOVE_3, TEXT_SFX_MRD_MOVE_4, TEXT_SFX_MRD_MOVE_5, TEXT_SFX_MRD_MOVE_6, TEXT_SFX_MRD_MOVE_7, TEXT_SFX_MRD_MOVE_8, TEXT_SFX_MRD_MOVE_9, TEXT_SFX_MRD_MOVE_10, TEXT_SFX_MRD_MOVE_11, TEXT_SFX_MRD_MOVE_12, TEXT_SFX_MRD_MOVE_13, TEXT_SFX_MRD_MOVE_14, TEXT_SFX_MRD_MOVE_15 + Unit_Marauder + + + + Preset_UR + U000_MRD0201_ENG.wav U000_MRD0202_ENG.wav U000_MRD0203_ENG.wav U000_MRD0207_ENG.wav U000_MRD0208_ENG.wav U000_MRD0209_ENG.wav U000_MRD0210_ENG.wav U000_MRD0211_ENG.wav U000_MRD0212_ENG.wav + Yes + Yes + TEXT_SFX_MRD_MOVE_1, TEXT_SFX_MRD_MOVE_2, TEXT_SFX_MRD_MOVE_3, TEXT_SFX_MRD_MOVE_7, TEXT_SFX_MRD_MOVE_8, TEXT_SFX_MRD_MOVE_9, TEXT_SFX_MRD_MOVE_10, TEXT_SFX_MRD_MOVE_11, TEXT_SFX_MRD_MOVE_12 + Unit_Marauder + + + + Preset_UR + U000_MRD0301_ENG.wav U000_MRD0303_ENG.wav U000_MRD0303_ENG.wav U000_MRD0304_ENG.wav U000_MRD0305_ENG.wav U000_MRD0306_ENG.wav U000_MRD0307_ENG.wav U000_MRD0308_ENG.wav U000_MRD0309_ENG.wav U000_MRD0310_ENG.wav U000_MRD0311_ENG.wav U000_MRD0312_ENG.wav U000_MRD0313_ENG.wav U000_MRD0314_ENG.wav U000_MRD0315_ENG.wav + Yes + Yes + TEXT_SFX_MRD_ATTACK_1, TEXT_SFX_MRD_ATTACK_2, TEXT_SFX_MRD_ATTACK_3, TEXT_SFX_MRD_ATTACK_4, TEXT_SFX_MRD_ATTACK_5, TEXT_SFX_MRD_ATTACK_6, TEXT_SFX_MRD_ATTACK_7, TEXT_SFX_MRD_ATTACK_8, TEXT_SFX_MRD_ATTACK_9, TEXT_SFX_MRD_ATTACK_10, TEXT_SFX_MRD_ATTACK_11, TEXT_SFX_MRD_ATTACK_12, TEXT_SFX_MRD_ATTACK_13, TEXT_SFX_MRD_ATTACK_14, TEXT_SFX_MRD_ATTACK_15 + Unit_Marauder + + + + Preset_UR + U000_MRD0401_ENG.wav U000_MRD0402_ENG.wav + Yes + Yes + TEXT_SFX_MRD_GUARD_1, TEXT_SFX_MRD_GUARD_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1101_ENG.wav + Yes + Yes + TEXT_SFX_MRD_NEBULA_1 + Unit_Marauder + + + + Preset_UR + U000_MRD1201_ENG.wav U000_MRD1202_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_LASER_1, TEXT_SFX_MRD_HP_LASER_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1301_ENG.wav U000_MRD1302_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_MISSILE_1, TEXT_SFX_MRD_HP_MISSILE_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1401_ENG.wav U000_MRD1402_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_TORP_1, TEXT_SFX_MRD_HP_TORP_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1501_ENG.wav U000_MRD1502_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_ION_1, TEXT_SFX_MRD_HP_ION_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1601_ENG.wav U000_MRD1602_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_ENGINES_1, TEXT_SFX_MRD_HP_ENGINES_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1701_ENG.wav U000_MRD1702_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_SHIELDS_1, TEXT_SFX_MRD_HP_SHIELDS_2 + Unit_Marauder + + + + Preset_UR + U000_MRD1801_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_GRAV_1 + Unit_Marauder + + + + Preset_UR + U000_MRD1901_ENG.wav U000_MRD1902_ENG.wav + Yes + Yes + TEXT_SFX_MRD_HP_BAY_1, TEXT_SFX_MRD_HP_BAY_2 + Unit_Marauder + + + + + Preset_UR + U000_BRD0102_ENG.wav U000_BRD0103_ENG.wav U000_BRD0104_ENG.wav U000_BRD0105_ENG.wav U000_BRD0106_ENG.wav U000_BRD0107_ENG.wav U000_BRD0108_ENG.wav U000_BRD0109_ENG.wav U000_BRD0110_ENG.wav U000_BRD0111_ENG.wav U000_BRD0112_ENG.wav U000_BRD0113_ENG.wav U000_BRD0114_ENG.wav U000_BRD0115_ENG.wav + Yes + Yes + TEXT_SFX_BRD_SELECT_1, TEXT_SFX_BRD_SELECT_2, TEXT_SFX_BRD_SELECT_3, TEXT_SFX_BRD_SELECT_4, TEXT_SFX_BRD_SELECT_5, TEXT_SFX_BRD_SELECT_6, TEXT_SFX_BRD_SELECT_7, TEXT_SFX_BRD_SELECT_8, TEXT_SFX_BRD_SELECT_9, TEXT_SFX_BRD_SELECT_10, TEXT_SFX_BRD_SELECT_11, TEXT_SFX_BRD_SELECT_12, TEXT_SFX_BRD_SELECT_13, TEXT_SFX_BRD_SELECT_14 + Unit_Broadside + + + + Preset_UR + U000_brd0102_eng.wav + Yes + Yes + TEXT_SFX_BRD_SELECT_1 + Unit_Broadside + + + + Preset_UR + U000_BRD0201_ENG.wav U000_BRD0202_ENG.wav U000_BRD0203_ENG.wav U000_BRD0204_ENG.wav U000_BRD0205_ENG.wav U000_BRD0206_ENG.wav U000_BRD0207_ENG.wav U000_BRD0208_ENG.wav U000_BRD0209_ENG.wav U000_BRD0210_ENG.wav U000_BRD0211_ENG.wav U000_BRD0212_ENG.wav U000_BRD0213_ENG.wav U000_BRD0214_ENG.wav U000_BRD0215_ENG.wav + Yes + Yes + TEXT_SFX_BRD_MOVE_1, TEXT_SFX_BRD_MOVE_2, TEXT_SFX_BRD_MOVE_3, TEXT_SFX_BRD_MOVE_4, TEXT_SFX_BRD_MOVE_5, TEXT_SFX_BRD_MOVE_6, TEXT_SFX_BRD_MOVE_7, TEXT_SFX_BRD_MOVE_8, TEXT_SFX_BRD_MOVE_9, TEXT_SFX_BRD_MOVE_10, TEXT_SFX_BRD_MOVE_11, TEXT_SFX_BRD_MOVE_12, TEXT_SFX_BRD_MOVE_13, TEXT_SFX_BRD_MOVE_14, TEXT_SFX_BRD_MOVE_15 + Unit_Broadside + + + + Preset_UR + U000_BRD0201_ENG.wav U000_BRD0202_ENG.wav U000_BRD0203_ENG.wav U000_BRD0207_ENG.wav U000_BRD0208_ENG.wav U000_BRD0209_ENG.wav U000_BRD0210_ENG.wav U000_BRD0211_ENG.wav U000_BRD0212_ENG.wav + Yes + Yes + TEXT_SFX_BRD_MOVE_1, TEXT_SFX_BRD_MOVE_2, TEXT_SFX_BRD_MOVE_3, TEXT_SFX_BRD_MOVE_7, TEXT_SFX_BRD_MOVE_8, TEXT_SFX_BRD_MOVE_9, TEXT_SFX_BRD_MOVE_10, TEXT_SFX_BRD_MOVE_11, TEXT_SFX_BRD_MOVE_12 + Unit_Broadside + + + + Preset_UR + U000_BRD0301_ENG.wav U000_BRD0303_ENG.wav U000_BRD0303_ENG.wav U000_BRD0304_ENG.wav U000_BRD0305_ENG.wav U000_BRD0306_ENG.wav U000_BRD0307_ENG.wav U000_BRD0308_ENG.wav U000_BRD0309_ENG.wav U000_BRD0310_ENG.wav U000_BRD0311_ENG.wav U000_BRD0312_ENG.wav U000_BRD0313_ENG.wav U000_BRD0314_ENG.wav U000_BRD0315_ENG.wav + Yes + Yes + TEXT_SFX_BRD_ATTACK_1, TEXT_SFX_BRD_ATTACK_2, TEXT_SFX_BRD_ATTACK_3, TEXT_SFX_BRD_ATTACK_4, TEXT_SFX_BRD_ATTACK_5, TEXT_SFX_BRD_ATTACK_6, TEXT_SFX_BRD_ATTACK_7, TEXT_SFX_BRD_ATTACK_8, TEXT_SFX_BRD_ATTACK_9, TEXT_SFX_BRD_ATTACK_10, TEXT_SFX_BRD_ATTACK_11, TEXT_SFX_BRD_ATTACK_12, TEXT_SFX_BRD_ATTACK_13, TEXT_SFX_BRD_ATTACK_14, TEXT_SFX_BRD_ATTACK_15 + Unit_Broadside + + + + Preset_UR + U000_BRD0401_ENG.wav U000_BRD0402_ENG.wav + Yes + Yes + TEXT_SFX_BRD_GUARD_1, TEXT_SFX_BRD_GUARD_2 + Unit_Broadside + + + + Preset_UR + U000_BRD0601_ENG.wav U000_BRD0602_ENG.wav + Yes + Yes + TEXT_SFX_BRD_BARRAGE_1, TEXT_SFX_BRD_BARRAGE_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1101_ENG.wav + Yes + Yes + TEXT_SFX_BRD_NEBULA_1 + Unit_Broadside + + + + Preset_UR + U000_BRD1201_ENG.wav U000_BRD1202_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_LASER_1, TEXT_SFX_BRD_HP_LASER_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1301_ENG.wav U000_BRD1302_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_MISSILE_1, TEXT_SFX_BRD_HP_MISSILE_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1401_ENG.wav U000_BRD1402_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_TORP_1, TEXT_SFX_BRD_HP_TORP_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1501_ENG.wav U000_BRD1502_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_ION_1, TEXT_SFX_BRD_HP_ION_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1601_ENG.wav U000_BRD1602_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_ENGINES_1, TEXT_SFX_BRD_HP_ENGINES_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1701_ENG.wav U000_BRD1702_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_SHIELDS_1, TEXT_SFX_BRD_HP_SHIELDS_2 + Unit_Broadside + + + + Preset_UR + U000_BRD1801_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_GRAV_1 + Unit_Broadside + + + + Preset_UR + U000_BRD1901_ENG.wav U000_BRD1902_ENG.wav + Yes + Yes + TEXT_SFX_BRD_HP_BAY_1, TEXT_SFX_BRD_HP_BAY_2 + Unit_Broadside + + + diff --git a/Data/XML/ScriptMarkers.xml b/Data/XML/ScriptMarkers.xml new file mode 100644 index 0000000..7c16efc --- /dev/null +++ b/Data/XML/ScriptMarkers.xml @@ -0,0 +1,40 @@ + + + + + TEXT_NONE + Yes + W_FLAG_MARKER_WHITE.ALO + MARKER, HINT + + + + TEXT_NONE + Yes + W_FLAG_MARKER_WHITE.ALO + MARKER, HINT + + + + TEXT_NONE + Yes + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + MarkerTrigger + + + + TEXT_NONE + Yes + W_FLAG_MARKER_WHITE.ALO + MARKER, HINT + + + + TEXT_NONE + Yes + W_FLAG_MARKER_PURPLE.ALO + MARKER, HINT + + + \ No newline at end of file diff --git a/Data/XML/Secondarystructures.xml b/Data/XML/Secondarystructures.xml new file mode 100644 index 0000000..090e74b --- /dev/null +++ b/Data/XML/Secondarystructures.xml @@ -0,0 +1,1060 @@ + + + + + TEXT_GROUND_SECONDARY_EMPIRE_PRISON + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_ENCYCLOPEDIA_SECONDARY_PRISON + TEXT_TACTICAL_SECONDARY_PRISON_DESTROY + NB_Prison.ALO + i_button_nb_prison.tga + Yes + + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE,DAMAGE_TRACKING,UNIT_AI, HIDE_WHEN_FOGGED + Yes + 300.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + Armor_Structure + false + False + 50 + Out_Base + 0 + + 100 + + 1.0 + 1.0 + 0 + 500 + 500 + + True + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + + Pirate_Soldier_Squad, .07 + Pirate_PLEX_Squad, .07 + Endor_Ewok_Hunting_Party, .07 + Naboo_Gungan_Warrior_Troop, .07 + Kashyyyk_Wookie_War_Party, .07 + Tatooine_Jawa_Scout_Team, .07 + Mon_Calamari_Civ_Company, .07 + Bothan_Civ_Company, .07 + Imperial_Guard_Company, .07 + Geonosian_Civ_Company, .07 + Sullustan_Civ_Company, .07 + Urban_Civilian_Team_Rebel, .07 + Rancor, .02 + + + 4 + 8 + + Empire + 0 + no + 1 + 1 + Structure + + 40 + 0 + + 2 + True + + 0 0 0 + Corvette + True + + + + + Unit_Generic_Building_Death_SFX + + + + 2000 + + + + + i_button_r_officer_academy.tga + TEXT_GROUND_SECONDARY_REBEL_TRAINING + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_ENCYCLOPEDIA_SECONDARY_TRAINING + TEXT_TACTICAL_SECONDARY_TRAINING_DESTROY + RB_Barracks_small.alo + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + SELECTABLE, UNIT_AI + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SPAWN_SQUADRON, HIDE_WHEN_FOGGED + + 300.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + Armor_Structure + False + False + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + + True + + + Field_Com_Rebel_Team, 1.0 + + + Rebel + No + 1 + 1 + Structure + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + + + + Unit_Generic_Building_Death_SFX + + + + 2 + + 0 0 0 + Corvette + True + + + 2 + SPAWN_00 + 110.0 + + 500 + 5 + ProximitySpawnTrigger_R + + + + + TEXT_GROUND_SECONDARY_ABANDONED_MINING + TEXT_ENCYCLOPEDIA_SECONDARY_MINING TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_MINING_CAPTURE + Yes + 0 + NB_Abandon_Mining.ALO + Yes + + 0.55 + 2 + Neutral, Rebel, Empire, Pirates, Underworld + 0 + 500 + 30 + Yes + 50 + Out_Base + 99 + 0 + 0 + 0 + + + 200 + CAPTURE_POINT, SELECTABLE, DUMMY_GROUND_STRUCTURE + CAPTURE_POINT, SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI + 10.0 + Yes + i_button_mining_facility.tga + No + 1 + 1 + 300.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + False + + 1, 0.5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + false + Yes + Yes + + True + + + + + + Unit_Generic_Building_Death_SFX + + + Structure_Mining_Select_SFX + + Huge_Explosion_Land + + Structure | AutoRevealIgnore + + 5000 + + 0 0 0 + Corvette + True + SecondaryMiningFacility + + + + + TEXT_GROUND_SECONDARY_PIRATE_OUTPOST + TEXT_ENCYCLOPEDIA_SECONDARY_OUTPOST + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_OUTPOST_DESTROY + NB_PirateBase_Sml.alo + i_button_pirate_outpost.tga + + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + SELECTABLE, HIDE_WHEN_FOGGED + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SPAWN_SQUADRON + False + + 300.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + Armor_Structure + + 180 + 1.0 + 0.5 + + 0 + 500 + 500 + 0 + 1000 + 50 + Pirates + No + 1 + 1 + Structure + + True + + + Pirate_Survivors_Medium, 0.15 + Pirate_Swamp_Speeder_Team, 0.05 + Credit_Power_Up, 0.80 + + + 0.66, 0.33, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + 0 0 0 + Corvette + True + + Pirate_Soldier_Squad, 2 + Pirate_PLEX_Squad, 1 + Pirate_Soldier_Squad, -1 + Pirate_PLEX_Squad, -1 + 15 + SPAWN_00 + 110.0 + + 500 + ProximitySpawnTrigger + + + + + TEXT_GROUND_SECONDARY_ABANDONED_HEAVY_FACTORY + TEXT_ENCYCLOPEDIA_SECONDARY_FACTORY_E TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_E_FACTORY_CAPTURE + i_button_e_advanced_weapons.tga + 0 + EB_VehicleFactory.alo + Yes + Structure_Barracks_Loop + CAPTURE_POINT, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,SPAWN_SQUADRON,CAPTURE_POINT + 12.0 + Yes + 300.0 + no + Yes + Huge_Explosion_Land + 5.0 + + Yes + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + 180 + 1.0 + 1.50 + 2 + No + False + + Armor_Structure + false + + 1, .5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Neutral, Rebel, Empire, Pirates, Underworld + 0 + 50 + 600 + no + 1 + 1 + + + + + Unit_Generic_Building_Death_SFX + + + + Structure | AutoRevealIgnore + + 0 0 0 + Corvette + True + + 10000 + InBase + + Pod_Walker_Republic, 5 + 0 + SPAWN_00 + 110.0 + + SecondaryHeavyFactory + True + + + + TEXT_GROUND_SECONDARY_ABANDONED_HEAVY_FACTORY + TEXT_ENCYCLOPEDIA_SECONDARY_FACTORY_R TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_R_FACTORY_CAPTURE + 0 + rb_heavyvehiclefactory.alo + i_button_r_advanced_weapons.tga + Yes + Structure_Barracks_Loop + CAPTURE_POINT, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,SPAWN_SQUADRON,CAPTURE_POINT + 12.0 + Yes + 300.0 + No + Yes + Huge_Explosion_Land + 5.0 + + Yes + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + 180 + 1.0 + 1.50 + 2 + No + False + + Armor_Structure + false + + 1, 0.5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Neutral, Rebel, Empire, Pirates, Underworld + 0 + + 50 + + 500 + no + 1 + 1 + + + + + Unit_Generic_Building_Death_SFX + + + + Large_Explosion_Land + Structure | AutoRevealIgnore + + 0 0 0 + Corvette + True + + 10000 + InBase + + Swamp_Speeder_Cis, 5 + 0 + SPAWN_00 + 110.0 + + SecondaryHeavyFactory + True + + + + + i_button_shutter_shield_generator.tga + 150 + TEXT_GROUND_SECONDARY_ABANDONED_SENSOR_ARRAY + TEXT_ENCYCLOPEDIA_SECONDARY_SENSOR TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_SENSOR_CAPTURE + NB_SHUTTERSHIELDGEN.ALO + 0 + Yes + 2 + 0.5 + + Yes + Neutral, Rebel, Empire, Underworld + 700 + CAPTURE_POINT, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, + 10.0 + Yes + 62 + 500.0 + true + Yes + No + 1 + 1 + + + + + Unit_Generic_Building_Death_SFX + + + + False + Huge_Explosion_Land + Structure | AutoRevealIgnore + 10000.0 + + Armor_Structure + false + + 1, 0.5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00 + 3500 + True + + False + + + + + TEXT_GROUND_TURBOLASER_TOWER_ABANDONED + TEXT_ENCYCLOPEDIA_SECONDARY_TURBOLASER TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_TURBOLASER_CAPTURE + EB_TLTower.ALO + .75 + + CAPTURE_POINT, REVEAL, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,TURRET,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,STUNNABLE + 10.0 + No + Yes + 200.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + + Yes + 62 + 500.0 + true + 35 + 3.0f + No + Yes + 2 + False + + Corvette + + 1, 0.5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Power_Generator_E + Armor_Turret + false + 1.0 + + 0 + 700 + 500 + 40 + Proj_Ground_Turbolaser_Green + + 700.0 + 700.0 + + 20.0 + + 2.0 + 4 + 0.3 + + Large_Explosion_Land + + 360 + 45 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + + 2 + 1 + 3 + 9999 + + Infantry, 15.0 + LandHero, 15.0 + Vehicle, 5.0 + Air, 10.0 + Structure, 1.0 + + i_button_turbolaser_tower.tga + no + 1 + 1 + + Unit_Turbo_Fire + Unit_Generic_Building_Death_SFX + + + + + + + + + Structure | AutoRevealIgnore + Neutral, Rebel, Empire, Pirates, Underworld + True + AntiVehicle + + + + TEXT_GROUND_TURBOLASER_TOWER_ABANDONED + TEXT_ENCYCLOPEDIA_SECONDARY_TURBOLASER TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_TURBOLASER_CAPTURE + EB_TLTower.ALO + 1.3 + + CAPTURE_POINT, REVEAL, SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,TURRET,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,STUNNABLE + 10.0 + No + Yes + 200.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + DEFAULT_CONTROL_POINT_TRANSITION + DEFAULT_CONTROL_POINT_TRANSITION + + Yes + 62 + 500.0 + true + 35 + 3.0f + No + Yes + 2 + False + + Corvette + + 1, 0.5, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Power_Generator_E + Armor_Turret + false + 1.0 + + 0 + 1300 + 9999 + 40 + Proj_Ground_Heavy_Turbolaser_Green + + 700.0 + 700.0 + + 20.0 + + 4.0 + 4 + 0.3 + + Large_Explosion_Land + + 360 + 45 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + + 2 + 1 + 3 + 9999 + + Infantry, 15.0 + LandHero, 15.0 + Vehicle, 5.0 + Air, 10.0 + Structure, 1.0 + + i_button_turbolaser_tower.tga + no + 1 + 1 + + Unit_Turbo_Fire + Unit_Generic_Building_Death_SFX + + + + + + + + + Structure | AutoRevealIgnore + Neutral, Rebel, Empire, Pirates, Underworld + True + AntiVehicle + + + + + TEXT_GROUND_MERCENARY_OUTFITTER + TEXT_ENCYCLOPEDIA_SECONDARY_OUTFITTER_01 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + TEXT_TACTICAL_SECONDARY_OUTFITTER_CAPTURE + NB_MercenaryOutfitter.alo + i_button_nb_mercenary_outfitter.tga + Yes + Large_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, SELECTABLE + DUMMY_GROUND_STRUCTURE, LAND_OBSTACLE, SPACE_OBSTACLE + SPACE_OBSTACLE + + False + + + + + + + + + Empire, + E_Secure_Area_Upgrade, + E_Magnetically_Sealed_Structure_Upgrade, + RL_Weatherproof_Upgrade, + Rebel, + R_Magnetically_Sealed_Structure_Upgrade, + R_Secure_Area_Upgrade, + CL_Weatherproof_Upgrade + + + + + Empire, + E_Magnetically_Sealed_Structure_Upgrade, + E_Secure_Area_Upgrade, + Rebel, + R_Magnetically_Sealed_Structure_Upgrade, + R_Secure_Area_Upgrade + + + + 300.0 + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + Yes + + Armor_Structure + False + + 180 + 1.0 + 1.0 + + 0 + 500 + 500 + 0 + 1000 + 50 + Neutral, Rebel, Empire, Pirates, Underworld + No + 1 + 1 + Structure | AutoRevealIgnore + + + Pirate_Survivors_Medium, 1.0 + + + 0.66, 0.33, 0 + 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 2 + + + 0 0 0 + Corvette + True + + 500 + True + + + + + TEXT_GRAVITY_WELL_STATION + TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + CAPTURE_POINT, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI + NB_CommJamStation.alo + StaticObject + + 0 + 330 + -30 + Yes + Neutral, Empire, Rebel, Underworld + Yes + + 0 + Yes + 0 + 0 + 0 + + + + Yes + Large_Explosion_Space + 800.0 + + i_button_comm_jamming.tga + no + 1 + 1 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Structure_Power_Gen_Select_SFX + Yes + + 2 + False + Armor_Satellite + + no + -.50 + + Structure | AutoRevealIgnore + + + Damage_Normal, N_Gravity_Well_Station_Death_Clone + + 2000 + True + 500 + 0 0 0 + + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + 600 + 2200 + 350.0 + 13 + 50 + Yes + + + + + TEXT_GRAVITY_WELL_STATION + NB_CommJamStation_D.alo + Unit_Generic_Building_Death_SFX + Large_Explosion_Space_Empire + Neutral, Empire, Rebel, Underworld + capital_ship + true + + + + + TEXT_REMOTE_SENSOR_POD + TEXT_ENCYCLOPEDIA_REMOTE_SENSOR_POD + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + CAPTURE_POINT, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI + + NB_SpaceSensorNode.ALO + i_button_space_sensornode.tga + Neutral, Empire, Rebel, Underworld + + 0 + 0 + 0 + 0 + + + 500 + Yes + + Yes + Yes + No + True + + Yes + Large_Explosion_Space + true + + Yes + mini_map_structure.tga + 0.08 0.08 + True + False + + no + + Unit_Generic_Building_Death_SFX + + + Structure_Comm_Array_Select_SFX + + 2 + False + Armor_Satellite + + + Structure | AutoRevealIgnore + + + 1000 + 180 + 0 0 0 + StaticObject + + + 600 + 18000 + 350 + 10 + 30 + Yes + + + + + + 600 + 0.3 + Orbital_Construction_Pod + Yes + Armor_Satellite + Shield_Capital + + CAPTURE_POINT, DUMMY_ORBITAL_STRUCTURE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + + 15 + 800 + 800 + 80 + + 500 + 10 + 5000 + 1000 + + + Rebel, Empire, Neutral, Underworld + + Empire, + Empire_Pirate_IPV, + Empire_Pirate_Frigate, + Republic_Gozanti_Cruiser, + Empire_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Rep, + Rebel, + Rebel_Pirate_IPV, + Rebel_Pirate_Frigate, + Cis_Gozanti_Cruiser, + Rebel_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Cis + + + Yes + StaticObject + Yes + mini_map_structure.tga + 0.08 0.08 + + Structure_Light_Factory_Select_SFX + Unit_Starbase_Engine_Loop + + Huge_Explosion_Space + + Yes + 1.75 + 600 + 0 + 0 + 850.0 + Structure | AutoRevealIgnore + Yes + Yes + No + True + + TEXT_STRUCTURE_MERCHANT_SPACE_DOCK + MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + Yes + + + + diff --git a/Data/XML/Sfxeventfiles.xml b/Data/XML/Sfxeventfiles.xml new file mode 100644 index 0000000..253b2bd --- /dev/null +++ b/Data/XML/Sfxeventfiles.xml @@ -0,0 +1,41 @@ + + + + + + + SFXEventPresets.xml + + + + SFXEventsGUI.xml + SFXEventsHUD.xml + + SFXEventsAmbient.xml + SFXEventsBuildings.xml + + SFXEventsUnitsCapital.xml + SFXEventsUnitsCorvettes.xml + SFXEventsUnitsFighters.xml + SFXEventsUnitsFrigates.xml + SFXEventsUnitsTransports.xml + SFXEventsUnitsGround.xml + + + SFXEventsDeaths.xml + SFXEventsWeapons.xml + SFXEventsEngines.xml + SFXEventsFootsteps.xml + + SFXEvents_EXP_UnitsGround.xml + SFXEvents_EXP_UnitsHeroes.xml + SFXEvents_EXP_UnitsSpace.xml + SFXEvents_EXP_HUD.xml + SFXEvents_EXP.xml + + + + + + + diff --git a/Data/XML/Sfxevents_exp.xml b/Data/XML/Sfxevents_exp.xml new file mode 100644 index 0000000..f147146 --- /dev/null +++ b/Data/XML/Sfxevents_exp.xml @@ -0,0 +1,197 @@ + + + + + + + + + + Preset_GUI + GUI_Corruption_1.wav + + + + Preset_GUI + GUI_Injection_1.wav + + + + Preset_GUI + GUI_Toggle_UW_3.wav + + + + Preset_GUI + GUI_Buzz_Droid_1.wav + + + + Preset_GUI + Data/Audio/SFX/Gun/GUN_Tyber_Draw_Blaster_1.wav + + + + Preset_GUI + GUI_Toggle_UW_2.wav + + + + + + + + + Preset_GUN + GUN_Tyber_Draw_Blaster_1.wav + + + + Preset_BDS + Data/Audio/SFX/STR_Garrison_1.wav + + + + Preset_BDS + Data/Audio/SFX/STR_UnGarrison_1.wav + + + + Preset_GUNV + Static_On.wav + + + + Preset_GUNV + Static_Off.wav + + + + Preset_GUNV + + Data/Audio/SFX/Units/MouseDroid/Mouse_Droid_1.wav + Data/Audio/SFX/Units/MouseDroid/Mouse_Droid_2.wav + Data/Audio/SFX/Units/MouseDroid/Mouse_Droid_3.wav + Data/Audio/SFX/Units/MouseDroid/Mouse_Droid_4.wav + + + + + Preset_BDS + Data/Audio/SFX/BDS/BDS_Crate_Pickup_2.wav Data/Audio/SFX/BDS/BDS_Crate_Pickupt_1.wav + + + + Preset_HERO + Orbital_Alarm_1.wav GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav + + + + Preset_GUN + + Data/Audio/SFX/Units/Yoda/Yoda_Whoosh_1.wav + Data/Audio/SFX/Units/Yoda/Yoda_Whoosh_2.wav + Data/Audio/SFX/Units/Yoda/Yoda_Whoosh_3.wav + Data/Audio/SFX/Units/Yoda/Yoda_Whoosh_4.wav + + 100 + 100 + + + + + Preset_GUNV + Data/Audio/SFX/Juggernaut_Door_Start.wav + + + + Preset_GUNV + Data/Audio/SFX/Juggernaut_Door_Open_1.wav + + + + Preset_GUNV + Data/Audio/SFX/Juggernaut_Door_Close.wav + + + + Preset_GUNV + Data/Audio/SFX/Juggernaut_Door_Stop.wav + + + + + Preset_GUNV + Data/Audio/SFX/Felucia_Plant_Prep_1.wav + + + + Preset_GUNV + Data/Audio/SFX/Felucia_Plant_Prep_2.wav + + + + Preset_GUNV + Data/Audio/SFX/Felucia_Plant_Shoot_1A.wav + + + + Preset_GUNV + Data/Audio/SFX/Felucia_Plant_Shoot_2.wav + + + + Preset_FSI + + Data/Audio/SFX/FS/FS_Beetle1.wav + Data/Audio/SFX/FS/FS_Beetle2.wav + Data/Audio/SFX/FS/FS_Beetle3.wav + Data/Audio/SFX/FS/FS_Beetle4.wav + + + + + Preset_DTH + Data/Audio/SFX/Beetle_Attack_1.wav + + + + Preset_DTH + Data/Audio/SFX/Beetle_1.wav + + + + Preset_EXPC + Data/Audio/SFX/Cloaking_3.wav + 1 + + + + Preset_EXPC + Data/Audio/SFX/Cloaking_2.wav + 1 + + + + + + + + + Preset_FSV + 100 + 100 + Data/Audio/SFX/Units/MTT/mtt_deploy1.wav + + + + Preset_GUNV + Data/Audio/SFX/siegemortar_chargeup.wav + + + + Preset_EXP + Data/Audio/SFX/ship_alarm.wav + + + diff --git a/Data/XML/Sfxevents_exp_hud.xml b/Data/XML/Sfxevents_exp_hud.xml new file mode 100644 index 0000000..48243cf --- /dev/null +++ b/Data/XML/Sfxevents_exp_hud.xml @@ -0,0 +1,1350 @@ + + + + + + + + Preset_HUD + I000_RHD7001_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_1 + Unit_RHD + + + + Preset_HUD + I000_RHD7002_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_2 + Unit_RHD + + + + Preset_HUD + I000_RHD7003_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_3 + Unit_RHD + + + + Preset_HUD + I000_RHD7004_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_4 + Unit_RHD + + + + Preset_HUD + I000_RHD7005_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_5 + Unit_RHD + + + + Preset_HUD + I000_RHD7006_ENG.wav + Yes + TEXT_SFX_RHD_BOMBARDMENT_6 + Unit_RHD + + + + Preset_HUD + I000_RHD7101_ENG.wav + Yes + TEXT_SFX_RHD_CORRUPTION_1 + Unit_RHD + + + + Preset_HUD + I000_RHD7102_ENG.wav + Yes + TEXT_SFX_RHD_CORRUPTION_2 + Unit_RHD + + + + + + + Preset_HUD + I000_UHD0101_ENG.wav I000_UHD0102_ENG.wav I000_UHD0103_ENG.wav + Yes + TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_1, TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_2, TEXT_SFX_UHD_SPACE_STATION_UNDER_ATTACK_3 + Unit_UHD + + + + Preset_HUD + I000_UHD0201_ENG.wav I000_UHD0202_ENG.wav + Yes + TEXT_SFX_UHD_BASE_UNDER_ATTACK_1, TEXT_SFX_UHD_BASE_UNDER_ATTACK_2 + Unit_UHD + + + + Preset_HUD + I000_UHD0311_ENG.wav I000_UHD0312_ENG.wav + Yes + TEXT_SFX_UHD_REINFORCEMENTS_AVAILABLE_1, TEXT_SFX_UHD_REINFORCEMENTS_AVAILABLE_2 + Unit_UHD + + + + Preset_HUD + I000_UHD0401_ENG.wav + Yes + TEXT_SFX_UHD_UNIT_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0502_ENG.wav + Yes + TEXT_SFX_UHD_HUTT_PALACE_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0503_ENG.wav + Yes + TEXT_SFX_UHD_HUTT_PALACE_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0506_ENG.wav + Yes + TEXT_SFX_UHD_MINING_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0507_ENG.wav + Yes + TEXT_SFX_UHD_MINING_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0508_ENG.wav + Yes + TEXT_SFX_UHD_CANTINA_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0509_ENG.wav + Yes + TEXT_SFX_UHD_CANTINA_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0512_ENG.wav + Yes + TEXT_SFX_UHD_SHIELD_GENERATOR_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0513_ENG.wav + Yes + TEXT_SFX_UHD_SHIELD_GENERATOR_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0514_ENG.wav + Yes + TEXT_SFX_UHD_JAMMING_STATION_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0515_ENG.wav + Yes + TEXT_SFX_UHD_JAMMING_STATION_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0516_ENG.wav + Yes + TEXT_SFX_UHD_ARENA_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0517_ENG.wav + Yes + TEXT_SFX_UHD_ARENA_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0524_ENG.wav + Yes + TEXT_SFX_UHD_SCANNER_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0525_ENG.wav + Yes + TEXT_SFX_UHD_SCANNER_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0528_ENG.wav + Yes + TEXT_SFX_UHD_TURBO_TOWER_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0529_ENG.wav + Yes + TEXT_SFX_UHD_TURBO_TOWER_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0530_ENG.wav + Yes + TEXT_SFX_UHD_POWER_GENERATOR_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0531_ENG.wav + Yes + TEXT_SFX_UHD_POWER_GENERATOR_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5201_ENG.wav + Yes + TEXT_SFX_UHD_COMM_ARRAY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5202_ENG.wav + Yes + TEXT_SFX_UHD_COMM_ARRAY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5203_ENG.wav + Yes + TEXT_SFX_UHD_RESEARCH_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5204_ENG.wav + Yes + TEXT_SFX_UHD_RESEARCH_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5207_ENG.wav + Yes + TEXT_SFX_UHD_COMMAND_CENTER_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5208_ENG.wav + Yes + TEXT_SFX_UHD_COMMAND_CENTER_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5209_ENG.wav + Yes + TEXT_SFX_UHD_LIGHT_VEHICLE_FACTORY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5210_ENG.wav + Yes + TEXT_SFX_UHD_LIGHT_VEHICLE_FACTORY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5211_ENG.wav + Yes + TEXT_SFX_UHD_HEAVY_VEHICLE_FACTORY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5212_ENG.wav + Yes + TEXT_SFX_UHD_HEAVY_VEHICLE_FACTORY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0536_ENG.wav + Yes + TEXT_SFX_UHD_BASE_SHIELDS_UP_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5302_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_BASE_SHIELDS_UP_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4801_ENG.wav + Yes + TEXT_SFX_UHD_REPAIR_STATION_SOLD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4802_ENG.wav + Yes + TEXT_SFX_UHD_BACTA_TANK_SOLD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4803_ENG.wav + Yes + TEXT_SFX_UHD_TURRET_SOLD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4804_ENG.wav + Yes + TEXT_SFX_UHD_SENSOR_NODE_SOLD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0703_ENG.wav I000_UHD0705_ENG.wav + Yes + Yes + TEXT_SFX_UHD_BATTLE_END_3, TEXT_SFX_UHD_BATTLE_END_5 + Unit_UHD + + + + Preset_HUD + I000_UHD0801_ENG.wav I000_UHD0802_ENG.wav I000_UHD0803_ENG.wav I000_UHD0815_ENG.wav + Yes + TEXT_SFX_UHD_RETREAT_SPACE_1, TEXT_SFX_UHD_RETREAT_SPACE_2, TEXT_SFX_UHD_RETREAT_SPACE_3, TEXT_SFX_UHD_RETREAT_SPACE_4 + Unit_UHD + + + + Preset_HUD + I000_UHD0813_ENG.wav I000_UHD0814_ENG.wav I000_UHD0816_ENG.wav + Yes + TEXT_SFX_UHD_RETREAT_LAND_1, TEXT_SFX_UHD_RETREAT_LAND_2, TEXT_SFX_UHD_RETREAT_LAND_3 + Unit_UHD + + + + Preset_HUD + I000_UHD0805_ENG.wav + Yes + TEXT_SFX_UHD_RETREAT_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1101_ENG.wav + Yes + TEXT_SFX_UHD_RETREAT_INTERDICTOR_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1203_ENG.wav + Yes + TEXT_SFX_UHD_RETREAT_TARKIN_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1302_ENG.wav + Yes + TEXT_SFX_UHD_CONSTRUCTION_COMPLETE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1501_ENG.wav I000_UHD1502_ENG.wav I000_UHD1503_ENG.wav + Yes + 85 + 85 + TEXT_SFX_UHD_PLANET_GAINED_1, TEXT_SFX_UHD_PLANET_GAINED_2, TEXT_SFX_UHD_PLANET_GAINED_3 + Unit_UHD + + + + Preset_HUD + I000_UHD1504_ENG.wav + Yes + 85 + 85 + TEXT_SFX_UHD_PLANET_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1601_ENG.wav + Yes + TEXT_SFX_UHD_UPGRADE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD1602_ENG.wav + Yes + TEXT_SFX_UHD_UPGRADE_2 + Unit_UHD + + + + Preset_HUD + I000_UHD2105_ENG.wav + Yes + 85 + 85 + TEXT_SFX_UHD_BOUNTY_HUNTER_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2106_ENG.wav + Yes + 85 + 85 + TEXT_SFX_UHD_SMUGGLER_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2401_ENG.wav + Yes + TEXT_SFX_UHD_ION_CANNON_AVAILABLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2402_ENG.wav + Yes + TEXT_SFX_UHD_HYPERVELOCITY_AVAILABLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2404_ENG.wav + Yes + TEXT_SFX_UHD_TURBO_TOWER_AVAILABLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2501_ENG.wav + Yes + TEXT_SFX_UHD_BOMBING_RUN_AVAILABLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD2505_ENG.wav + Yes + TEXT_SFX_UHD_BOMBING_RUN_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5504_ENG.wav + Yes + TEXT_SFX_UHD_TECH_PROGRESS_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5505_ENG.wav + Yes + TEXT_SFX_UHD_TECH_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5506_ENG.wav + Yes + TEXT_SFX_UHD_TECH_COMPLETE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD3835_ENG.wav + Yes + TEXT_SFX_UHD_DEATH_STAR_30_SECONDS + Unit_UHD + + + + Preset_HUD + I000_UHD3836_ENG.wav + Yes + TEXT_SFX_UHD_DEATH_STAR_15_SECONDS + Unit_UHD + + + + Preset_HUD + I000_UHD3837_ENG.wav + Yes + TEXT_SFX_UHD_DEATH_STAR_5_SECONDS + Unit_UHD + + + + Preset_HUD + I000_UHD3840_ENG.wav + Yes + TEXT_SFX_UHD_DEATH_STAR_CLEARED + Unit_UHD + + + + Preset_HUD + I000_UHD4201_ENG.wav + Yes + TEXT_SFX_UHD_TURRET_BUILD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4202_ENG.wav + Yes + TEXT_SFX_UHD_BACTA_TANK_BUILD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4203_ENG.wav + Yes + TEXT_SFX_UHD_REPAIR_STATION_BUILD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4204_ENG.wav + Yes + TEXT_SFX_UHD_SENSOR_NODE_BUILD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4206_ENG.wav + Yes + TEXT_SFX_UHD_SHIELD_GENERATOR_BUILD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4207_ENG.wav + Yes + TEXT_SFX_UHD_REPAIRING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4301_ENG.wav + Yes + 85 + 85 + TEXT_SFX_UHD_MISSION_UPDATED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4401_ENG.wav + Yes + TEXT_SFX_UHD_CHOOSE_REINFORCEMENTS + Unit_UHD + + + + Preset_HUD + I000_UHD4601_ENG.wav + Yes + TEXT_SFX_UHD_REINFORCEMENTS_EN_ROUTE + Unit_UHD + + + + Preset_HUD + I000_UHD5711_ENG.wav + Yes + TEXT_SFX_UHD_REINFORCEMENTS_CANCELED + Unit_UHD + + + + Preset_HUD + I000_UHD4703_ENG.wav I000_UHD4716_ENG.wav I000_UHD4718_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_STRUCTURE_1, TEXT_SFX_UHD_BUILD_STRUCTURE_2, TEXT_SFX_UHD_BUILD_STRUCTURE_4 + Unit_UHD + + + + Preset_HUD + I000_UHD4707_ENG.wav I000_UHD4714_ENG.wav I000_UHD4715_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_VEHICLE_1, TEXT_SFX_UHD_BUILD_VEHICLE_2, TEXT_SFX_UHD_BUILD_VEHICLE_3 + Unit_UHD + + + + Preset_HUD + I000_UHD4714_ENG.wav I000_UHD4707_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_VEHICLE_2, TEXT_SFX_UHD_BUILD_VEHICLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4705_ENG.wav I000_UHD4706_ENG.wav I000_UHD4708_ENG.wav I000_UHD4709_ENG.wav I000_UHD4710_ENG.wav I000_UHD4711_ENG.wav I000_UHD4712_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_TROOPS_2, TEXT_SFX_UHD_BUILD_TROOPS_3, TEXT_SFX_UHD_BUILD_TROOPS_4, TEXT_SFX_UHD_BUILD_TROOPS_5, TEXT_SFX_UHD_BUILD_TROOPS_6, TEXT_SFX_UHD_BUILD_TROOPS_7, TEXT_SFX_UHD_BUILD_TROOPS_8 + Unit_UHD + + + + Preset_HUD + I000_UHD4704_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_TROOPS_2 + Unit_UHD + + + + Preset_HUD + I000_UHD4720_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_BOUNTY_HUNTER_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4719_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_SMUGGLER_1 + Unit_UHD + + + + + Preset_HUD + I000_UHD4723_ENG.wav + Yes + TEXT_SFX_UHD_NEW_OPTIONS_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4724_ENG.wav + Yes + TEXT_SFX_UHD_NEW_OPTIONS_2 + Unit_UHD + + + + Preset_HUD + I000_UHD4905_ENG.wav + Yes + TEXT_SFX_UHD_LANDING_ZONE_CAPTURED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4906_ENG.wav + Yes + TEXT_SFX_UHD_LANDING_ZONE_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4907_ENG.wav + Yes + TEXT_SFX_UHD_LAST_LANDING_ZONE_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4908_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_PAD_CAPTURED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD4909_ENG.wav + Yes + TEXT_SFX_UHD_BUILD_PAD_LOST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5001_ENG.wav + Yes + TEXT_SFX_UHD_BASE_SHIELD_OFFLINE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5002_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_BASE_SHIELD_OFFLINE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5003_ENG.wav + Yes + TEXT_SFX_UHD_BASE_SHIELD_PENETRATED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5004_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_BASE_SHIELD_PENETRATED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5101_ENG.wav + Yes + TEXT_SFX_UHD_DEFEATED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5401_ENG.wav + Yes + TEXT_SFX_UHD_BATTLE_PENDING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5501_ENG.wav + Yes + TEXT_SFX_UHD_RESEARCHING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5503_ENG.wav + Yes + TEXT_SFX_UHD_RESEARCH_COMPLETE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5610_ENG.wav + Yes + TEXT_SFX_UHD_CONTROL_POINT_1_MIN + Unit_UHD + + + + Preset_HUD + I000_UHD5611_ENG.wav + Yes + TEXT_SFX_UHD_CONTROL_POINT_30_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5612_ENG.wav + Yes + TEXT_SFX_UHD_CONTROL_POINT_15_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5613_ENG.wav + Yes + TEXT_SFX_UHD_CONTROL_POINT_5_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5623_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_CONTROL_POINT_1_MIN + Unit_UHD + + + + Preset_HUD + I000_UHD5624_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_CONTROL_POINT_30_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5625_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_CONTROL_POINT_15_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5626_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_CONTROL_POINT_5_SEC + Unit_UHD + + + + Preset_HUD + I000_UHD5627_ENG.wav + Yes + TEXT_SFX_UHD_REQUEST_ASSIST_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5701_ENG.wav + Yes + TEXT_SFX_UHD_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5702_ENG.wav + Yes + TEXT_SFX_UHD_UNIT_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5703_ENG.wav + Yes + TEXT_SFX_UHD_VEHICLE_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5704_ENG.wav + Yes + TEXT_SFX_UHD_BUILDING_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5705_ENG.wav + Yes + TEXT_SFX_UHD_UPGRADE_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5706_ENG.wav + Yes + TEXT_SFX_UHD_RESEARCH_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5707_ENG.wav + Yes + TEXT_SFX_UHD_RECRUITMENT_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5708_ENG.wav + Yes + TEXT_SFX_UHD_TRAINING_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5709_ENG.wav + Yes + TEXT_SFX_UHD_REQUEST_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5710_ENG.wav + Yes + TEXT_SFX_UHD_ASSIST_CANCELED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5801_ENG.wav I000_UHD5805_ENG.wav + Yes + TEXT_SFX_UHD_CAPTURE_MINING_1, TEXT_SFX_UHD_CAPTURE_MINING_2 + Unit_UHD + + + + Preset_HUD + I000_UHD5802_ENG.wav I000_UHD5806_ENG.wav + Yes + TEXT_SFX_UHD_CAPTURE_HEAVY_VEHICLE_1, TEXT_SFX_UHD_CAPTURE_HEAVY_VEHICLE_2 + Unit_UHD + + + + Preset_HUD + I000_UHD5803_ENG.wav I000_UHD5807_ENG.wav + Yes + TEXT_SFX_UHD_CAPTURE_SENSOR_1, TEXT_SFX_UHD_CAPTURE_SENSOR_2 + Unit_UHD + + + + Preset_HUD + I000_UHD5804_ENG.wav I000_UHD5808_ENG.wav + Yes + TEXT_SFX_UHD_CAPTURE_TURBO_1, TEXT_SFX_UHD_CAPTURE_TURBO_2 + Unit_UHD + + + + Preset_HUD + I000_UHD5811_ENG.wav + Yes + TEXT_SFX_UHD_CAPTURE_MERCENARIES_3 + Unit_UHD + + + + Preset_HUD + I000_UHD5814_ENG.wav + Yes + TEXT_SFX_UHD_LOST_MINING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5815_ENG.wav + Yes + TEXT_SFX_UHD_LOST_HEAVY_VEHICLE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5816_ENG.wav + Yes + TEXT_SFX_UHD_LOST_SENSOR_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5817_ENG.wav + Yes + TEXT_SFX_UHD_LOST_TURBO_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5820_ENG.wav + Yes + TEXT_SFX_UHD_SENSOR_ARRAY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5822_ENG.wav + Yes + TEXT_SFX_UHD_SENSOR_ARRAY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5901_ENG.wav + Yes + TEXT_SFX_UHD_CREDIT_CAPACITY_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6001_ENG.wav + Yes + TEXT_SFX_UHD_SPACE_STATION_UPGRADED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6002_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_SPACE_STATION_UPGRADED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6101_ENG.wav + Yes + TEXT_SFX_UHD_INVASION_COMMENCING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6201_ENG.wav I000_UHD6202_ENG.wav I000_UHD6203_ENG.wav + Yes + TEXT_SFX_UHD_BLOCKADED_1, TEXT_SFX_UHD_BLOCKADED_2, TEXT_SFX_UHD_BLOCKADED_3 + Unit_UHD + + + + Preset_HUD + I000_UHD6301_ENG.wav + Yes + TEXT_SFX_UHD_ION_CHARGING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6303_ENG.wav + Yes + TEXT_SFX_UHD_HYPER_CHARGING_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6302_ENG.wav + Yes + TEXT_SFX_UHD_ION_FIRING_2 + Unit_UHD + + + + Preset_HUD + I000_UHD6304_ENG.wav + Yes + TEXT_SFX_UHD_HYPER_FIRING_2 + Unit_UHD + + + + Preset_HUD + I000_UHD6607_ENG.wav + Yes + TEXT_SFX_UHD_CONTROL_CONTESTED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6705_ENG.wav + Yes + TEXT_SFX_UHD_CAPACITY_4 + Unit_UHD + + + + Preset_HUD + I000_UHD6901_ENG.wav + Yes + TEXT_SFX_UHD_DROIDWORKS_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD6902_ENG.wav + Yes + TEXT_SFX_UHD_DROIDWORKS_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD7001_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_1 + Unit_UHD + + + + Preset_HUD + I000_UHD7002_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_2 + Unit_UHD + + + + Preset_HUD + I000_UHD7003_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_3 + Unit_UHD + + + + Preset_HUD + I000_UHD7004_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_4 + Unit_UHD + + + + Preset_HUD + I000_UHD7005_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_5 + Unit_UHD + + + + Preset_HUD + I000_UHD7006_ENG.wav + Yes + TEXT_SFX_UHD_BOMBARDMENT_6 + Unit_UHD + + + + Preset_HUD + I000_UHD7102_ENG.wav + Yes + TEXT_SFX_UHD_CORRUPTION_2 + Unit_UHD + + + + Preset_HUD + I000_UHD7501_ENG.wav + Yes + TEXT_SFX_UHD_MOBILE_SHIELD_1 + Unit_UHD + + + + Preset_HUD + I000_UHD7502_ENG.wav + Yes + TEXT_SFX_UHD_MOBILE_SHIELD_2 + Unit_UHD + + + + Preset_HUD + I000_UHD7701_ENG.wav + Yes + TEXT_SFX_UHD_ENEMY_FLEET_APPROACH_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8001_ENG.wav + Yes + TEXT_SFX_UHD_GRAVGEN_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8001_ENG.wav + Yes + TEXT_SFX_UHD_GRAVGEN_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8201_ENG.wav + Yes + TEXT_SFX_UHD_FACTORY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8202_ENG.wav + Yes + TEXT_SFX_UHD_FACTORY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8301_ENG.wav + Yes + TEXT_SFX_UHD_MERC_BARRACKS_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD8302_ENG.wav + Yes + TEXT_SFX_UHD_MERC_BARRACKS_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0501_ENG.wav + Yes + TEXT_SFX_UHD_PALACE_UPGRADE_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0510_ENG.wav + Yes + TEXT_SFX_UHD_HYPERVELOCITY_UNDER_ATTACK_1 + Unit_UHD + + + + Preset_HUD + I000_UHD0511_ENG.wav + Yes + TEXT_SFX_UHD_HYPERVELOCITY_DESTROYED_1 + Unit_UHD + + + + Preset_HUD + I000_UHD5818_ENG.wav + Yes + TEXT_SFX_UHD_LOST_MERCENARIES_1 + Unit_UHD + + + diff --git a/Data/XML/Sfxevents_exp_unitsground.xml b/Data/XML/Sfxevents_exp_unitsground.xml new file mode 100644 index 0000000..8b478e6 --- /dev/null +++ b/Data/XML/Sfxevents_exp_unitsground.xml @@ -0,0 +1,2314 @@ + + + + + + + + Preset_UR + U000_DTR0101_ENG.wav U000_DTR0102_ENG.wav U000_DTR0103_ENG.wav U000_DTR0104_ENG.wav U000_DTR0105_ENG.wav U000_DTR0106_ENG.wav U000_DTR0107_ENG.wav U000_DTR0108_ENG.wav U000_DTR0109_ENG.wav U000_DTR0110_ENG.wav U000_DTR0111_ENG.wav U000_DTR0112_ENG.wav U000_DTR0113_ENG.wav U000_DTR0114_ENG.wav U000_DTR0115_ENG.wav + Yes + Yes + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14, TEXT_SFX_DTR_SELECT_15 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0101_ENG.wav + Yes + Yes + TEXT_SFX_DTR_SELECT_1 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0201_ENG.wav U000_DTR0202_ENG.wav U000_DTR0203_ENG.wav U000_DTR0204_ENG.wav U000_DTR0205_ENG.wav U000_DTR0206_ENG.wav U000_DTR0207_ENG.wav U000_DTR0208_ENG.wav U000_DTR0209_ENG.wav U000_DTR0210_ENG.wav U000_DTR0211_ENG.wav U000_DTR0212_ENG.wav U000_DTR0213_ENG.wav U000_DTR0214_ENG.wav U000_DTR0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_DTR_ASSIST_MOVE_1, TEXT_SFX_DTR_ASSIST_MOVE_2, TEXT_SFX_DTR_ASSIST_MOVE_3, TEXT_SFX_DTR_ASSIST_MOVE_4, TEXT_SFX_DTR_ASSIST_MOVE_5, TEXT_SFX_DTR_ASSIST_MOVE_6, TEXT_SFX_DTR_ASSIST_MOVE_7, TEXT_SFX_DTR_ASSIST_MOVE_8, TEXT_SFX_DTR_ASSIST_MOVE_9, TEXT_SFX_DTR_ASSIST_MOVE_10, TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0501_ENG.wav U000_DTR0502_ENG.wav U000_DTR0503_ENG.wav U000_DTR0504_ENG.wav U000_DTR0505_ENG.wav U000_DTR0506_ENG.wav U000_DTR0507_ENG.wav U000_DTR0508_ENG.wav U000_DTR0509_ENG.wav U000_DTR0510_ENG.wav U000_DTR0301_ENG.wav U000_DTR0302_ENG.wav U000_DTR0303_ENG.wav U000_DTR0304_ENG.wav U000_DTR0305_ENG.wav U000_DTR0306_ENG.wav U000_DTR0307_ENG.wav U000_DTR0308_ENG.wav U000_DTR0309_ENG.wav U000_DTR0310_ENG.wav U000_DTR0311_ENG.wav U000_DTR0312_ENG.wav U000_DTR0313_ENG.wav U000_DTR0314_ENG.wav U000_DTR0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_DTR_ASSIST_ATTACK_1, TEXT_SFX_DTR_ASSIST_ATTACK_2, TEXT_SFX_DTR_ASSIST_ATTACK_3, TEXT_SFX_DTR_ASSIST_ATTACK_4, TEXT_SFX_DTR_ASSIST_ATTACK_5, TEXT_SFX_DTR_ASSIST_ATTACK_6, TEXT_SFX_DTR_ASSIST_ATTACK_7, TEXT_SFX_DTR_ASSIST_ATTACK_8, TEXT_SFX_DTR_ASSIST_ATTACK_9, TEXT_SFX_DTR_ASSIST_ATTACK_10, TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15 + Unit_Dark_Trooper_2 + 95 + 95 + + + + Preset_UR + U000_DTR0401_ENG.wav U000_DTR0402_ENG.wav + Yes + Yes + TEXT_SFX_DTR_GUARD_1, TEXT_SFX_DTR_GUARD_2 + Unit_Dark_Trooper_2 + 95 + 95 + + + + + + + Preset_UR + U000_NOG0101_ENG.wav U000_NOG0102_ENG.wav U000_NOG0103_ENG.wav U000_NOG0104_ENG.wav U000_NOG0105_ENG.wav U000_NOG0106_ENG.wav U000_NOG0107_ENG.wav U000_NOG0108_ENG.wav U000_NOG0109_ENG.wav U000_NOG0110_ENG.wav U000_NOG0111_ENG.wav U000_NOG0112_ENG.wav U000_NOG0113_ENG.wav U000_NOG0114_ENG.wav U000_NOG0115_ENG.wav + Yes + Yes + TEXT_SFX_NOG_SELECT_1, TEXT_SFX_NOG_SELECT_2, TEXT_SFX_NOG_SELECT_3, TEXT_SFX_NOG_SELECT_4, TEXT_SFX_NOG_SELECT_5, TEXT_SFX_NOG_SELECT_6, TEXT_SFX_NOG_SELECT_7, TEXT_SFX_NOG_SELECT_8, TEXT_SFX_NOG_SELECT_9, TEXT_SFX_NOG_SELECT_10, TEXT_SFX_NOG_SELECT_11, TEXT_SFX_NOG_SELECT_12, TEXT_SFX_NOG_SELECT_13, TEXT_SFX_NOG_SELECT_14, TEXT_SFX_NOG_SELECT_15 + Unit_Noghri + + + + Preset_UR + U000_NOG0101_ENG.wav + Yes + Yes + TEXT_SFX_NOG_SELECT_1 + Unit_Noghri + + + + Preset_UR + U000_NOG0201_ENG.wav U000_NOG0202_ENG.wav U000_NOG0203_ENG.wav U000_NOG0204_ENG.wav U000_NOG0205_ENG.wav U000_NOG0206_ENG.wav U000_NOG0207_ENG.wav U000_NOG0208_ENG.wav U000_NOG0209_ENG.wav U000_NOG0210_ENG.wav U000_NOG0211_ENG.wav U000_NOG0212_ENG.wav U000_NOG0213_ENG.wav U000_NOG0214_ENG.wav U000_NOG0215_ENG.wav + Yes + Yes + TEXT_SFX_NOG_MOVE_1, TEXT_SFX_NOG_MOVE_2, TEXT_SFX_NOG_MOVE_3, TEXT_SFX_NOG_MOVE_4, TEXT_SFX_NOG_MOVE_5, TEXT_SFX_NOG_MOVE_6, TEXT_SFX_NOG_MOVE_7, TEXT_SFX_NOG_MOVE_8, TEXT_SFX_NOG_MOVE_9, TEXT_SFX_NOG_MOVE_10, TEXT_SFX_NOG_MOVE_11, TEXT_SFX_NOG_MOVE_12, TEXT_SFX_NOG_MOVE_13, TEXT_SFX_NOG_MOVE_14, TEXT_SFX_NOG_MOVE_15 + Unit_Noghri + + + + Preset_UR + U000_NOG0201_ENG.wav U000_NOG0202_ENG.wav + Yes + Yes + TEXT_SFX_NOG_MOVE_1, TEXT_SFX_NOG_MOVE_2 + Unit_Noghri + + + + Preset_UR + U000_NOG0301_ENG.wav U000_NOG0302_ENG.wav U000_NOG0303_ENG.wav U000_NOG0304_ENG.wav U000_NOG0305_ENG.wav U000_NOG0306_ENG.wav U000_NOG0307_ENG.wav U000_NOG0308_ENG.wav U000_NOG0309_ENG.wav U000_NOG0310_ENG.wav U000_NOG0311_ENG.wav U000_NOG0312_ENG.wav U000_NOG0313_ENG.wav U000_NOG0314_ENG.wav U000_NOG0315_ENG.wav + Yes + Yes + TEXT_SFX_NOG_ATTACK_1, TEXT_SFX_NOG_ATTACK_2, TEXT_SFX_NOG_ATTACK_3, TEXT_SFX_NOG_ATTACK_4, TEXT_SFX_NOG_ATTACK_5, TEXT_SFX_NOG_ATTACK_6, TEXT_SFX_NOG_ATTACK_7, TEXT_SFX_NOG_ATTACK_8, TEXT_SFX_NOG_ATTACK_9, TEXT_SFX_NOG_ATTACK_10, TEXT_SFX_NOG_ATTACK_11, TEXT_SFX_NOG_ATTACK_12, TEXT_SFX_NOG_ATTACK_13, TEXT_SFX_NOG_ATTACK_14, TEXT_SFX_NOG_ATTACK_15 + Unit_Noghri + + + + Preset_UR + U000_NOG0501_ENG.wav U000_NOG0502_ENG.wav + Yes + Yes + TEXT_SFX_NOG_GUARD_1, TEXT_SFX_NOG_GUARD_2 + Unit_Noghri + + + + + + Preset_UR + U000_NTS0101_ENG.wav U000_NTS0102_ENG.wav U000_NTS0103_ENG.wav U000_NTS0104_ENG.wav U000_NTS0105_ENG.wav U000_NTS0106_ENG.wav U000_NTS0107_ENG.wav U000_NTS0108_ENG.wav U000_NTS0109_ENG.wav U000_NTS0110_ENG.wav U000_NTS0111_ENG.wav U000_NTS0112_ENG.wav U000_NTS0113_ENG.wav U000_NTS0114_ENG.wav U000_NTS0115_ENG.wav + Yes + Yes + TEXT_SFX_NTS_SELECT_1, TEXT_SFX_NTS_SELECT_2, TEXT_SFX_NTS_SELECT_3, TEXT_SFX_NTS_SELECT_4, TEXT_SFX_NTS_SELECT_5, TEXT_SFX_NTS_SELECT_6, TEXT_SFX_NTS_SELECT_7, TEXT_SFX_NTS_SELECT_8, TEXT_SFX_NTS_SELECT_9, TEXT_SFX_NTS_SELECT_10, TEXT_SFX_NTS_SELECT_11, TEXT_SFX_NTS_SELECT_12, TEXT_SFX_NTS_SELECT_13, TEXT_SFX_NTS_SELECT_14, TEXT_SFX_NTS_SELECT_15 + Unit_Night_Sister + + + + Preset_UR + U000_NTS0201_ENG.wav U000_NTS0202_ENG.wav U000_NTS0203_ENG.wav U000_NTS0204_ENG.wav U000_NTS0205_ENG.wav U000_NTS0206_ENG.wav U000_NTS0207_ENG.wav U000_NTS0208_ENG.wav U000_NTS0209_ENG.wav U000_NTS0210_ENG.wav U000_NTS0211_ENG.wav U000_NTS0212_ENG.wav U000_NTS0213_ENG.wav U000_NTS0215_ENG.wav + Yes + Yes + TEXT_SFX_NTS_MOVE_1, TEXT_SFX_NTS_MOVE_2, TEXT_SFX_NTS_MOVE_3, TEXT_SFX_NTS_MOVE_4, TEXT_SFX_NTS_MOVE_5, TEXT_SFX_NTS_MOVE_6, TEXT_SFX_NTS_MOVE_7, TEXT_SFX_NTS_MOVE_8, TEXT_SFX_NTS_MOVE_9, TEXT_SFX_NTS_MOVE_10, TEXT_SFX_NTS_MOVE_11, TEXT_SFX_NTS_MOVE_12, TEXT_SFX_NTS_MOVE_13, TEXT_SFX_NTS_MOVE_15 + Unit_Night_Sister + + + + Preset_UR + U000_NTS0201_ENG.wav U000_NTS0202_ENG.wav U000_NTS0203_ENG.wav U000_NTS0205_ENG.wav U000_NTS0206_ENG.wav U000_NTS0207_ENG.wav U000_NTS0208_ENG.wav + Yes + Yes + TEXT_SFX_NTS_MOVE_1, TEXT_SFX_NTS_MOVE_2, TEXT_SFX_NTS_MOVE_3, TEXT_SFX_NTS_MOVE_5, TEXT_SFX_NTS_MOVE_6, TEXT_SFX_NTS_MOVE_7, TEXT_SFX_NTS_MOVE_8 + Unit_Night_Sister + + + + Preset_UR + U000_NTS0301_ENG.wav U000_NTS0302_ENG.wav U000_NTS0303_ENG.wav U000_NTS0304_ENG.wav U000_NTS0305_ENG.wav U000_NTS0306_ENG.wav U000_NTS0307_ENG.wav U000_NTS0308_ENG.wav U000_NTS0309_ENG.wav U000_NTS0311_ENG.wav U000_NTS0312_ENG.wav U000_NTS0313_ENG.wav U000_NTS0314_ENG.wav U000_NTS0315_ENG.wav + Yes + Yes + TEXT_SFX_NTS_ATTACK_1, TEXT_SFX_NTS_ATTACK_2, TEXT_SFX_NTS_ATTACK_3, TEXT_SFX_NTS_ATTACK_4, TEXT_SFX_NTS_ATTACK_5, TEXT_SFX_NTS_ATTACK_6, TEXT_SFX_NTS_ATTACK_7, TEXT_SFX_NTS_ATTACK_8, TEXT_SFX_NTS_ATTACK_9, TEXT_SFX_NTS_ATTACK_11, TEXT_SFX_NTS_ATTACK_12, TEXT_SFX_NTS_ATTACK_13, TEXT_SFX_NTS_ATTACK_14, TEXT_SFX_NTS_ATTACK_15 + Unit_Night_Sister + + + + Preset_UR + U000_NTS1401_ENG.wav U000_NTS1402_ENG.wav U000_NTS1403_ENG.wav U000_NTS1404_ENG.wav + Yes + Yes + TEXT_SFX_NTS_GUARD_1, TEXT_SFX_NTS_GUARD_2, TEXT_SFX_NTS_GUARD_3, TEXT_SFX_NTS_GUARD_4 + Unit_Night_Sister + + + + Preset_UR + U000_NTS1201_ENG.wav U000_NTS1202_ENG.wav U000_NTS1203_ENG.wav U000_NTS1204_ENG.wav + Yes + TEXT_SFX_NTS_HEALTH_LOW_1, TEXT_SFX_NTS_HEALTH_LOW_2, TEXT_SFX_NTS_HEALTH_LOW_3, TEXT_SFX_NTS_HEALTH_LOW_4 + Unit_Night_Sister + + + + Preset_UR + U000_NTS1301_ENG.wav U000_NTS1302_ENG.wav U000_NTS1303_ENG.wav U000_NTS1304_ENG.wav + Yes + TEXT_SFX_NTS_HEALTH_CRITICAL_1, TEXT_SFX_NTS_HEALTH_CRITICAL_2, TEXT_SFX_NTS_HEALTH_CRITICAL_3, TEXT_SFX_NTS_HEALTH_CRITICAL_4 + Unit_Night_Sister + + + + Preset_UR + U000_NTS0501_ENG.wav U000_NTS0502_ENG.wav U000_NTS0503_ENG.wav U000_NTS0504_ENG.wav U000_NTS0505_ENG.wav + Yes + Yes + TEXT_SFX_NTS_SUMMON_1, TEXT_SFX_NTS_SUMMON_2, TEXT_SFX_NTS_SUMMON_3, TEXT_SFX_NTS_SUMMON_4, TEXT_SFX_NTS_SUMMON_5 + Unit_Night_Sister + + + + Preset_UR + U000_NTS0901_ENG.wav U000_NTS0902_ENG.wav U000_NTS0903_ENG.wav U000_NTS0904_ENG.wav U000_NTS0905_ENG.wav + Yes + TEXT_SFX_NTS_DEFEAT_1, TEXT_SFX_NTS_DEFEAT_2, TEXT_SFX_NTS_DEFEAT_3, TEXT_SFX_NTS_DEFEAT_4, TEXT_SFX_NTS_DEFEAT_5 + Unit_Night_Sister + + + + Preset_UR + U000_NTS1001_ENG.wav U000_NTS1002_ENG.wav + Yes + TEXT_SFX_NTS_SENSE_1, TEXT_SFX_NTS_SENSE_2 + Unit_Night_Sister + + + + + + Preset_UR + + Data/Audio/Units/Clone_select_00_eng.wav + Data/Audio/Units/Clone_select_01_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_06_eng.wav + Data/Audio/Units/Clone_select_07_eng.wav + Data/Audio/Units/Clone_select_08_eng.wav + Data/Audio/Units/Clone_select_09_eng.wav + Data/Audio/Units/Clone_select_10_eng.wav + Data/Audio/Units/Clone_select_11_eng.wav + Data/Audio/Units/Clone_select_12_eng.wav + Data/Audio/Units/Clone_select_13_eng.wav + Data/Audio/Units/Clone_select_14_eng.wav + Data/Audio/Units/Clone_select_15_eng.wav + Data/Audio/Units/Clone_select_16_eng.wav + Data/Audio/Units/Clone_select_17_eng.wav + Data/Audio/Units/Clone_select_18_eng.wav + Data/Audio/Units/Clone_select_19_eng.wav + Data/Audio/Units/Clone_select_20_eng.wav + + Yes + Yes + TEXT_SFX_JUG_SELECT_1, TEXT_SFX_JUG_SELECT_2, TEXT_SFX_JUG_SELECT_3, TEXT_SFX_JUG_SELECT_4, TEXT_SFX_JUG_SELECT_5, TEXT_SFX_JUG_SELECT_6, TEXT_SFX_JUG_SELECT_7, TEXT_SFX_JUG_SELECT_8, TEXT_SFX_JUG_SELECT_9, TEXT_SFX_JUG_SELECT_10, TEXT_SFX_JUG_SELECT_11, TEXT_SFX_JUG_SELECT_12, TEXT_SFX_JUG_SELECT_13, TEXT_SFX_JUG_SELECT_14, TEXT_SFX_JUG_SELECT_15, TEXT_SFX_JUG_SELECT_9, TEXT_SFX_JUG_SELECT_10, TEXT_SFX_JUG_SELECT_11, TEXT_SFX_JUG_SELECT_12, TEXT_SFX_JUG_SELECT_13, TEXT_SFX_JUG_SELECT_14 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_complete_00_eng.wav + Data/Audio/Units/Clone_complete_01_eng.wav + Data/Audio/Units/Clone_complete_02_eng.wav + + Yes + Yes + TEXT_SFX_JUG_SELECT_12, TEXT_SFX_JUG_SELECT_1, TEXT_SFX_JUG_SELECT_2 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_move_01_eng.wav + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_05_eng.wav + Data/Audio/Units/Clone_move_07_eng.wav + Data/Audio/Units/Clone_move_08_eng.wav + Data/Audio/Units/Clone_move_09_eng.wav + Data/Audio/Units/Clone_move_10_eng.wav + Data/Audio/Units/Clone_move_11_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_JUG_MOVE_1, TEXT_SFX_JUG_MOVE_2, TEXT_SFX_JUG_MOVE_3, TEXT_SFX_JUG_MOVE_4, TEXT_SFX_JUG_MOVE_5, TEXT_SFX_JUG_MOVE_6, TEXT_SFX_JUG_MOVE_7, TEXT_SFX_JUG_MOVE_8, TEXT_SFX_JUG_MOVE_9, TEXT_SFX_JUG_MOVE_10, TEXT_SFX_JUG_MOVE_11, TEXT_SFX_JUG_MOVE_12, TEXT_SFX_JUG_MOVE_13, TEXT_SFX_JUG_MOVE_14, TEXT_SFX_JUG_MOVE_15 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_move_01_eng.wav + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_05_eng.wav + Data/Audio/Units/Clone_move_07_eng.wav + Data/Audio/Units/Clone_move_08_eng.wav + Data/Audio/Units/Clone_move_09_eng.wav + Data/Audio/Units/Clone_move_10_eng.wav + Data/Audio/Units/Clone_move_11_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_JUG_MOVE_1, TEXT_SFX_JUG_MOVE_2, TEXT_SFX_JUG_MOVE_3, TEXT_SFX_JUG_MOVE_4, TEXT_SFX_JUG_MOVE_5, TEXT_SFX_JUG_MOVE_6, TEXT_SFX_JUG_MOVE_7, TEXT_SFX_JUG_MOVE_8, TEXT_SFX_JUG_MOVE_9, TEXT_SFX_JUG_MOVE_10, TEXT_SFX_JUG_MOVE_11, TEXT_SFX_JUG_MOVE_12, TEXT_SFX_JUG_MOVE_13, TEXT_SFX_JUG_MOVE_14, TEXT_SFX_JUG_MOVE_15 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + Data/Audio/Units/Clone_attack_10_eng.wav + Data/Audio/Units/Clone_attack_11_eng.wav + Data/Audio/Units/Clone_attack_12_eng.wav + Data/Audio/Units/Clone_attack_14_eng.wav + Data/Audio/Units/Clone_attack_15_eng.wav + Data/Audio/Units/Clone_attack_16_eng.wav + Data/Audio/Units/Clone_attack_17_eng.wav + Data/Audio/Units/Clone_attack_18_eng.wav + Data/Audio/Units/Clone_attack_19_eng.wav + Data/Audio/Units/Clone_attack_20_eng.wav + Data/Audio/Units/Clone_attack_21_eng.wav + Data/Audio/Units/Clone_attack_22_eng.wav + Data/Audio/Units/Clone_attack_23_eng.wav + Data/Audio/Units/Clone_attack_24_eng.wav + Data/Audio/Units/Clone_attack_25_eng.wav + + Yes + Yes + TEXT_SFX_JUG_ATTACK_1, TEXT_SFX_JUG_ATTACK_2, TEXT_SFX_JUG_ATTACK_3, TEXT_SFX_JUG_ATTACK_4, TEXT_SFX_JUG_ATTACK_5, TEXT_SFX_JUG_ATTACK_6, TEXT_SFX_JUG_ATTACK_7, TEXT_SFX_JUG_ATTACK_8, TEXT_SFX_JUG_ATTACK_9, TEXT_SFX_JUG_ATTACK_10, TEXT_SFX_JUG_ATTACK_11, TEXT_SFX_JUG_ATTACK_12, TEXT_SFX_JUG_ATTACK_13, TEXT_SFX_JUG_ATTACK_14, TEXT_SFX_JUG_ATTACK_15, TEXT_SFX_JUG_ATTACK_5, TEXT_SFX_JUG_ATTACK_6, TEXT_SFX_JUG_ATTACK_7, TEXT_SFX_JUG_ATTACK_8, TEXT_SFX_JUG_ATTACK_9, TEXT_SFX_JUG_ATTACK_10, TEXT_SFX_JUG_ATTACK_11, TEXT_SFX_JUG_ATTACK_12, TEXT_SFX_JUG_ATTACK_13, TEXT_SFX_JUG_ATTACK_14 + Unit_Juggernaut + + + + Preset_UR + Data/Audio/Units/Clone_assist_move_01_eng.wav + Yes + Yes + 60 + TEXT_SFX_JUG_ASSIST_1 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_assist_attack_00_eng.wav + Data/Audio/Units/Clone_assist_attack_01_eng.wav + Data/Audio/Units/Clone_assist_attack_02_eng.wav + Data/Audio/Units/Clone_assist_attack_03_eng.wav + + Yes + Yes + 60 + TEXT_SFX_JUG_ASSIST_1, TEXT_SFX_JUG_ASSIST_2, TEXT_SFX_JUG_ASSIST_3, TEXT_SFX_JUG_ATTACK_1 + Unit_Juggernaut + + + + Preset_UR + + Data/Audio/Units/Clone_guard_00_eng.wav + Data/Audio/Units/Clone_guard_01_eng.wav + Data/Audio/Units/Clone_guard_02_eng.wav + Data/Audio/Units/Clone_guard_03_eng.wav + Data/Audio/Units/Clone_guard_04_eng.wav + Data/Audio/Units/Clone_guard_05_eng.wav + + Yes + Yes + TEXT_SFX_JUG_GUARD_1, TEXT_SFX_JUG_GUARD_2, TEXT_SFX_JUG_GUARD_1, TEXT_SFX_JUG_GUARD_2, TEXT_SFX_JUG_GUARD_1, TEXT_SFX_JUG_GUARD_2 + Unit_Juggernaut + + + + Preset_UR + Data/Audio/Units/Clone_select_10_eng.wav + Yes + Yes + TEXT_SFX_JUG_DEFENSE_ON_1 + Unit_Juggernaut + + + + + + Preset_UR + U000_MER0101_ENG.wav U000_MER0102_ENG.wav U000_MER0103_ENG.wav U000_MER0104_ENG.wav U000_MER0105_ENG.wav U000_MER0106_ENG.wav U000_MER0107_ENG.wav U000_MER0108_ENG.wav U000_MER0109_ENG.wav U000_MER0110_ENG.wav U000_MER0111_ENG.wav U000_MER0112_ENG.wav U000_MER0113_ENG.wav U000_MER0114_ENG.wav U000_MER0115_ENG.wav + Yes + Yes + TEXT_SFX_MER_SELECT_1, TEXT_SFX_MER_SELECT_2, TEXT_SFX_MER_SELECT_3, TEXT_SFX_MER_SELECT_4, TEXT_SFX_MER_SELECT_5, TEXT_SFX_MER_SELECT_6, TEXT_SFX_MER_SELECT_7, TEXT_SFX_MER_SELECT_8, TEXT_SFX_MER_SELECT_9, TEXT_SFX_MER_SELECT_10, TEXT_SFX_MER_SELECT_11, TEXT_SFX_MER_SELECT_12, TEXT_SFX_MER_SELECT_13, TEXT_SFX_MER_SELECT_14, TEXT_SFX_MER_SELECT_15 + Unit_Mercenary + + + + Preset_UR + U000_MER0112_ENG.wav + Yes + Yes + TEXT_SFX_MER_SELECT_12 + Unit_Mercenary + + + + Preset_UR + U000_MER0201_ENG.wav U000_MER0202_ENG.wav U000_MER0203_ENG.wav U000_MER0204_ENG.wav U000_MER0205_ENG.wav U000_MER0206_ENG.wav U000_MER0207_ENG.wav U000_MER0208_ENG.wav U000_MER0209_ENG.wav U000_MER0210_ENG.wav U000_MER0211_ENG.wav U000_MER0212_ENG.wav U000_MER0213_ENG.wav U000_MER0214_ENG.wav U000_MER0215_ENG.wav + Yes + Yes + TEXT_SFX_MER_MOVE_1, TEXT_SFX_MER_MOVE_2, TEXT_SFX_MER_MOVE_3, TEXT_SFX_MER_MOVE_4, TEXT_SFX_MER_MOVE_5, TEXT_SFX_MER_MOVE_6, TEXT_SFX_MER_MOVE_7, TEXT_SFX_MER_MOVE_8, TEXT_SFX_MER_MOVE_9, TEXT_SFX_MER_MOVE_10, TEXT_SFX_MER_MOVE_11, TEXT_SFX_MER_MOVE_12, TEXT_SFX_MER_MOVE_13, TEXT_SFX_MER_MOVE_14, TEXT_SFX_MER_MOVE_15 + Unit_Mercenary + + + + Preset_UR + U000_MER0201_ENG.wav U000_MER0202_ENG.wav U000_MER0203_ENG.wav U000_MER0204_ENG.wav U000_MER0205_ENG.wav U000_MER0206_ENG.wav U000_MER0207_ENG.wav U000_MER0208_ENG.wav U000_MER0209_ENG.wav U000_MER0210_ENG.wav U000_MER0211_ENG.wav U000_MER0212_ENG.wav U000_MER0213_ENG.wav U000_MER0214_ENG.wav U000_MER0215_ENG.wav + Yes + Yes + TEXT_SFX_MER_MOVE_1, TEXT_SFX_MER_MOVE_2, TEXT_SFX_MER_MOVE_3, TEXT_SFX_MER_MOVE_4, TEXT_SFX_MER_MOVE_5, TEXT_SFX_MER_MOVE_6, TEXT_SFX_MER_MOVE_7, TEXT_SFX_MER_MOVE_8, TEXT_SFX_MER_MOVE_9, TEXT_SFX_MER_MOVE_10, TEXT_SFX_MER_MOVE_11, TEXT_SFX_MER_MOVE_12, TEXT_SFX_MER_MOVE_13, TEXT_SFX_MER_MOVE_14, TEXT_SFX_MER_MOVE_15 + Unit_Mercenary + + + + Preset_UR + U000_MER0301_ENG.wav U000_MER0302_ENG.wav U000_MER0303_ENG.wav U000_MER0304_ENG.wav U000_MER0305_ENG.wav U000_MER0306_ENG.wav U000_MER0307_ENG.wav U000_MER0308_ENG.wav U000_MER0309_ENG.wav U000_MER0310_ENG.wav U000_MER0311_ENG.wav U000_MER0312_ENG.wav U000_MER0313_ENG.wav U000_MER0314_ENG.wav U000_MER0315_ENG.wav + Yes + Yes + TEXT_SFX_MER_ATTACK_1, TEXT_SFX_MER_ATTACK_2, TEXT_SFX_MER_ATTACK_3, TEXT_SFX_MER_ATTACK_4, TEXT_SFX_MER_ATTACK_5, TEXT_SFX_MER_ATTACK_6, TEXT_SFX_MER_ATTACK_7, TEXT_SFX_MER_ATTACK_8, TEXT_SFX_MER_ATTACK_9, TEXT_SFX_MER_ATTACK_10, TEXT_SFX_MER_ATTACK_11, TEXT_SFX_MER_ATTACK_12, TEXT_SFX_MER_ATTACK_13, TEXT_SFX_MER_ATTACK_14, TEXT_SFX_MER_ATTACK_15 + Unit_Mercenary + + + + Preset_UR + U000_MER0401_ENG.wav U000_MER0402_ENG.wav + Yes + Yes + TEXT_SFX_MER_GUARD_1, TEXT_SFX_MER_GUARD_2 + Unit_Mercenary + + + + Preset_UR + U000_MER0501_ENG.wav U000_MER0502_ENG.wav 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U000_GUS1210_ENG.wav U000_GUS1211_ENG.wav U000_GUS1212_ENG.wav U000_GUS1213_ENG.wav U000_GUS1214_ENG.wav U000_GUS1215_ENG.wav U000_GUS1216_ENG.wav U000_GUS1217_ENG.wav + Yes + Yes + TEXT_SFX_GUS_SEE_ENEMY_7, TEXT_SFX_GUS_SEE_ENEMY_8, TEXT_SFX_GUS_SEE_ENEMY_9, TEXT_SFX_GUS_SEE_ENEMY_10, TEXT_SFX_GUS_SEE_ENEMY_11, TEXT_SFX_GUS_SEE_ENEMY_12, TEXT_SFX_GUS_SEE_ENEMY_13, TEXT_SFX_GUS_SEE_ENEMY_14, TEXT_SFX_GUS_SEE_ENEMY_15, TEXT_SFX_GUS_SEE_ENEMY_16, TEXT_SFX_GUS_SEE_ENEMY_17, + Unit_See_Enemy + + + + Preset_UR + U000_GUS0503_ENG.wav U000_GUS0504_ENG.wav + Yes + TEXT_SFX_GUS_ENEMY_RETREAT_3, TEXT_SFX_GUS_ENEMY_RETREAT_4 + Unit_Enemy_Retreat + + + + Preset_UR + U000_GUS1103_ENG.wav U000_GUS1104_ENG.wav + Yes + TEXT_SFX_GUS_GRAVGEN_3, TEXT_SFX_GUS_GRAVGEN_4 + Unit_GravGen + + + + Preset_UR + U000_GUS1701_ENG.wav U000_GUS1702_ENG.wav U000_GUS1703_ENG.wav U000_GUS1704_ENG.wav + Yes + TEXT_SFX_GUS_GRAVGEN_OFF_1, TEXT_SFX_GUS_GRAVGEN_OFF_2, TEXT_SFX_GUS_GRAVGEN_OFF_3, TEXT_SFX_GUS_GRAVGEN_OFF_4 + 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U000_PR10208_ENG.wav U000_PR10209_ENG.wav U000_PR10210_ENG.wav U000_PR10211_ENG.wav U000_PR10212_ENG.wav U000_PR10213_ENG.wav U000_PR10214_ENG.wav U000_PR10215_ENG.wav U000_PR20201_ENG.wav U000_PR20202_ENG.wav U000_PR20203_ENG.wav U000_PR20204_ENG.wav U000_PR20205_ENG.wav U000_PR20206_ENG.wav U000_PR20207_ENG.wav U000_PR20208_ENG.wav U000_PR20209_ENG.wav U000_PR20210_ENG.wav U000_PR20211_ENG.wav U000_PR20212_ENG.wav U000_PR20213_ENG.wav U000_PR20214_ENG.wav U000_PR20215_ENG.wav + Yes + Yes + TEXT_SFX_PR1_MOVE_1, TEXT_SFX_PR1_MOVE_2, TEXT_SFX_PR1_MOVE_3, TEXT_SFX_PR1_MOVE_4, TEXT_SFX_PR1_MOVE_5, TEXT_SFX_PR1_MOVE_6, TEXT_SFX_PR1_MOVE_7, TEXT_SFX_PR1_MOVE_8, TEXT_SFX_PR1_MOVE_9, TEXT_SFX_PR1_MOVE_10, TEXT_SFX_PR1_MOVE_11, TEXT_SFX_PR1_MOVE_12, TEXT_SFX_PR1_MOVE_13, TEXT_SFX_PR1_MOVE_14, TEXT_SFX_PR1_MOVE_15, TEXT_SFX_PR2_MOVE_1, TEXT_SFX_PR2_MOVE_2, TEXT_SFX_PR2_MOVE_3, TEXT_SFX_PR2_MOVE_4, TEXT_SFX_PR2_MOVE_5, TEXT_SFX_PR2_MOVE_6, TEXT_SFX_PR2_MOVE_7, TEXT_SFX_PR2_MOVE_8, TEXT_SFX_PR2_MOVE_9, TEXT_SFX_PR2_MOVE_10, TEXT_SFX_PR2_MOVE_11, TEXT_SFX_PR2_MOVE_12, TEXT_SFX_PR2_MOVE_13, TEXT_SFX_PR2_MOVE_14, TEXT_SFX_PR2_MOVE_15 + Unit_Prisoner_1 + + + + Preset_UR + U000_PR10301_ENG.wav U000_PR10302_ENG.wav U000_PR10303_ENG.wav U000_PR10304_ENG.wav U000_PR10305_ENG.wav U000_PR10306_ENG.wav U000_PR10307_ENG.wav U000_PR10308_ENG.wav U000_PR10309_ENG.wav U000_PR10310_ENG.wav U000_PR10311_ENG.wav U000_PR10312_ENG.wav U000_PR10313_ENG.wav U000_PR10314_ENG.wav U000_PR10315_ENG.wav U000_PR20301_ENG.wav U000_PR20302_ENG.wav U000_PR20303_ENG.wav U000_PR20304_ENG.wav U000_PR20305_ENG.wav U000_PR20306_ENG.wav U000_PR20307_ENG.wav U000_PR20308_ENG.wav U000_PR20309_ENG.wav U000_PR20310_ENG.wav U000_PR20311_ENG.wav U000_PR20312_ENG.wav U000_PR20313_ENG.wav U000_PR20314_ENG.wav U000_PR20315_ENG.wav + Yes + Yes + TEXT_SFX_PR1_ATTACK_1, TEXT_SFX_PR1_ATTACK_2, TEXT_SFX_PR1_ATTACK_3, TEXT_SFX_PR1_ATTACK_4, TEXT_SFX_PR1_ATTACK_5, TEXT_SFX_PR1_ATTACK_6, TEXT_SFX_PR1_ATTACK_7, TEXT_SFX_PR1_ATTACK_8, TEXT_SFX_PR1_ATTACK_9, TEXT_SFX_PR1_ATTACK_10, TEXT_SFX_PR1_ATTACK_11, TEXT_SFX_PR1_ATTACK_12, TEXT_SFX_PR1_ATTACK_13, TEXT_SFX_PR1_ATTACK_14, TEXT_SFX_PR1_ATTACK_15, TEXT_SFX_PR2_ATTACK_1, TEXT_SFX_PR2_ATTACK_2, TEXT_SFX_PR2_ATTACK_3, TEXT_SFX_PR2_ATTACK_4, TEXT_SFX_PR2_ATTACK_5, TEXT_SFX_PR2_ATTACK_6, TEXT_SFX_PR2_ATTACK_7, TEXT_SFX_PR2_ATTACK_8, TEXT_SFX_PR2_ATTACK_9, TEXT_SFX_PR2_ATTACK_10, TEXT_SFX_PR2_ATTACK_11, TEXT_SFX_PR2_ATTACK_12, TEXT_SFX_PR2_ATTACK_13, TEXT_SFX_PR2_ATTACK_14, TEXT_SFX_PR2_ATTACK_15 + Unit_Prisoner_1 + + + + Preset_URC + U000_PR10201_ENG.wav U000_PR10202_ENG.wav U000_PR10203_ENG.wav U000_PR10204_ENG.wav U000_PR10205_ENG.wav U000_PR10206_ENG.wav U000_PR10207_ENG.wav U000_PR10208_ENG.wav U000_PR10209_ENG.wav U000_PR10210_ENG.wav U000_PR10211_ENG.wav U000_PR10212_ENG.wav U000_PR10213_ENG.wav U000_PR10214_ENG.wav U000_PR10215_ENG.wav U000_PR20201_ENG.wav U000_PR20202_ENG.wav U000_PR20203_ENG.wav U000_PR20204_ENG.wav U000_PR20205_ENG.wav U000_PR20206_ENG.wav U000_PR20207_ENG.wav U000_PR20208_ENG.wav U000_PR20209_ENG.wav U000_PR20210_ENG.wav U000_PR20211_ENG.wav U000_PR20212_ENG.wav U000_PR20213_ENG.wav U000_PR20214_ENG.wav U000_PR20215_ENG.wav + Yes + 60 + No + TEXT_SFX_PR1_MOVE_1, TEXT_SFX_PR1_MOVE_2, TEXT_SFX_PR1_MOVE_3, TEXT_SFX_PR1_MOVE_4, TEXT_SFX_PR1_MOVE_5, TEXT_SFX_PR1_MOVE_6, TEXT_SFX_PR1_MOVE_7, TEXT_SFX_PR1_MOVE_8, TEXT_SFX_PR1_MOVE_9, TEXT_SFX_PR1_MOVE_10, TEXT_SFX_PR1_MOVE_11, TEXT_SFX_PR1_MOVE_12, TEXT_SFX_PR1_MOVE_13, TEXT_SFX_PR1_MOVE_14, TEXT_SFX_PR1_MOVE_15, TEXT_SFX_PR2_MOVE_1, TEXT_SFX_PR2_MOVE_2, TEXT_SFX_PR2_MOVE_3, TEXT_SFX_PR2_MOVE_4, TEXT_SFX_PR2_MOVE_5, TEXT_SFX_PR2_MOVE_6, TEXT_SFX_PR2_MOVE_7, TEXT_SFX_PR2_MOVE_8, TEXT_SFX_PR2_MOVE_9, TEXT_SFX_PR2_MOVE_10, TEXT_SFX_PR2_MOVE_11, TEXT_SFX_PR2_MOVE_12, TEXT_SFX_PR2_MOVE_13, TEXT_SFX_PR2_MOVE_14, TEXT_SFX_PR2_MOVE_15 + Unit_Prisoner_1 + + + + Preset_URC + U000_PR10301_ENG.wav U000_PR10302_ENG.wav U000_PR10303_ENG.wav U000_PR10304_ENG.wav U000_PR10305_ENG.wav U000_PR10306_ENG.wav U000_PR10307_ENG.wav U000_PR10308_ENG.wav U000_PR10309_ENG.wav U000_PR10310_ENG.wav U000_PR10311_ENG.wav U000_PR10312_ENG.wav U000_PR10313_ENG.wav U000_PR10314_ENG.wav U000_PR10315_ENG.wav U000_PR20301_ENG.wav U000_PR20302_ENG.wav U000_PR20303_ENG.wav U000_PR20304_ENG.wav U000_PR20305_ENG.wav U000_PR20306_ENG.wav U000_PR20307_ENG.wav U000_PR20308_ENG.wav U000_PR20309_ENG.wav U000_PR20310_ENG.wav U000_PR20311_ENG.wav U000_PR20312_ENG.wav U000_PR20313_ENG.wav U000_PR20314_ENG.wav U000_PR20315_ENG.wav + Yes + 60 + No + TEXT_SFX_PR1_ATTACK_1, TEXT_SFX_PR1_ATTACK_2, TEXT_SFX_PR1_ATTACK_3, TEXT_SFX_PR1_ATTACK_4, TEXT_SFX_PR1_ATTACK_5, TEXT_SFX_PR1_ATTACK_6, TEXT_SFX_PR1_ATTACK_7, TEXT_SFX_PR1_ATTACK_8, TEXT_SFX_PR1_ATTACK_9, TEXT_SFX_PR1_ATTACK_10, TEXT_SFX_PR1_ATTACK_11, TEXT_SFX_PR1_ATTACK_12, TEXT_SFX_PR1_ATTACK_13, TEXT_SFX_PR1_ATTACK_14, TEXT_SFX_PR1_ATTACK_15, TEXT_SFX_PR2_ATTACK_1, TEXT_SFX_PR2_ATTACK_2, TEXT_SFX_PR2_ATTACK_3, TEXT_SFX_PR2_ATTACK_4, TEXT_SFX_PR2_ATTACK_5, TEXT_SFX_PR2_ATTACK_6, TEXT_SFX_PR2_ATTACK_7, TEXT_SFX_PR2_ATTACK_8, TEXT_SFX_PR2_ATTACK_9, TEXT_SFX_PR2_ATTACK_10, TEXT_SFX_PR2_ATTACK_11, TEXT_SFX_PR2_ATTACK_12, TEXT_SFX_PR2_ATTACK_13, TEXT_SFX_PR2_ATTACK_14, TEXT_SFX_PR2_ATTACK_15 + Unit_Prisoner_1 + + + + + + + Preset_UR + U000_DEF0103_ENG.wav U000_DEF0106_ENG.wav U000_DEF0107_ENG.wav U000_DEF0108_ENG.wav U000_DEF0109_ENG.wav U000_DEF0110_ENG.wav U000_DEF0111_ENG.wav U000_DEF0113_ENG.wav U000_DEF0114_ENG.wav + Yes + Yes + TEXT_SFX_DEF_SELECT_2, TEXT_SFX_DEF_SELECT_3, TEXT_SFX_DEF_SELECT_4, TEXT_SFX_DEF_SELECT_5, TEXT_SFX_DEF_SELECT_6, TEXT_SFX_DEF_SELECT_7, TEXT_SFX_DEF_SELECT_8, TEXT_SFX_DEF_SELECT_9, TEXT_SFX_DEF_SELECT_10 + Unit_Sabateur + + + + Preset_UR + U000_DEF0103_ENG.wav + Yes + Yes + TEXT_SFX_DEF_SELECT_3 + Unit_Sabateur + + + + Preset_UR + U000_DEF0201_ENG.wav U000_DEF0202_ENG.wav U000_DEF0203_ENG.wav U000_DEF0204_ENG.wav U000_DEF0205_ENG.wav U000_DEF0206_ENG.wav U000_DEF0207_ENG.wav U000_DEF0208_ENG.wav U000_DEF0209_ENG.wav U000_DEF0210_ENG.wav U000_DEF0211_ENG.wav U000_DEF0212_ENG.wav U000_DEF0213_ENG.wav U000_DEF0214_ENG.wav U000_DEF0215_ENG.wav + Yes + Yes + TEXT_SFX_DEF_MOVE_1, TEXT_SFX_DEF_MOVE_2, TEXT_SFX_DEF_MOVE_3, TEXT_SFX_DEF_MOVE_4, TEXT_SFX_DEF_MOVE_5, TEXT_SFX_DEF_MOVE_6, TEXT_SFX_DEF_MOVE_7, TEXT_SFX_DEF_MOVE_8, TEXT_SFX_DEF_MOVE_9, TEXT_SFX_DEF_MOVE_10, TEXT_SFX_DEF_MOVE_11, TEXT_SFX_DEF_MOVE_12, TEXT_SFX_DEF_MOVE_13, TEXT_SFX_DEF_MOVE_14, TEXT_SFX_DEF_MOVE_15 + Unit_Sabateur + + + + Preset_UR + U000_DEF0301_ENG.wav U000_DEF0302_ENG.wav U000_DEF0303_ENG.wav U000_DEF0304_ENG.wav U000_DEF0305_ENG.wav U000_DEF0306_ENG.wav U000_DEF0307_ENG.wav U000_DEF0308_ENG.wav U000_DEF0309_ENG.wav U000_DEF0310_ENG.wav U000_DEF0311_ENG.wav U000_DEF0313_ENG.wav U000_DEF0314_ENG.wav U000_DEF0315_ENG.wav + Yes + Yes + TEXT_SFX_DEF_ATTACK_1, TEXT_SFX_DEF_ATTACK_2, TEXT_SFX_DEF_ATTACK_3, TEXT_SFX_DEF_ATTACK_4, TEXT_SFX_DEF_ATTACK_5, TEXT_SFX_DEF_ATTACK_6, TEXT_SFX_DEF_ATTACK_7, TEXT_SFX_DEF_ATTACK_8, TEXT_SFX_DEF_ATTACK_9, TEXT_SFX_DEF_ATTACK_10, TEXT_SFX_DEF_ATTACK_11, TEXT_SFX_DEF_ATTACK_12, TEXT_SFX_DEF_ATTACK_13, TEXT_SFX_DEF_ATTACK_14 + Unit_Sabateur + + + + Preset_UR + U000_DEF0601_ENG.wav U000_DEF0603_ENG.wav U000_DEF0201_ENG.wav U000_DEF0202_ENG.wav U000_DEF0203_ENG.wav U000_DEF0204_ENG.wav U000_DEF0205_ENG.wav U000_DEF0206_ENG.wav U000_DEF0207_ENG.wav U000_DEF0208_ENG.wav U000_DEF0209_ENG.wav U000_DEF0210_ENG.wav U000_DEF0211_ENG.wav U000_DEF0212_ENG.wav U000_DEF0213_ENG.wav U000_DEF0214_ENG.wav U000_DEF0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_DEF_ASSIST_1, TEXT_SFX_DEF_ASSIST_2, TEXT_SFX_DEF_ASSIST_3, TEXT_SFX_DEF_MOVE_1, TEXT_SFX_DEF_MOVE_2, TEXT_SFX_DEF_MOVE_3, TEXT_SFX_DEF_MOVE_4, TEXT_SFX_DEF_MOVE_5, TEXT_SFX_DEF_MOVE_6, TEXT_SFX_DEF_MOVE_7, TEXT_SFX_DEF_MOVE_8, TEXT_SFX_DEF_MOVE_9, TEXT_SFX_DEF_MOVE_10, TEXT_SFX_DEF_MOVE_11, TEXT_SFX_DEF_MOVE_12, TEXT_SFX_DEF_MOVE_13, TEXT_SFX_DEF_MOVE_14 + Unit_Sabateur + + + + Preset_UR + U000_DEF0601_ENG.wav U000_DEF0603_ENG.wav U000_DEF0301_ENG.wav U000_DEF0302_ENG.wav U000_DEF0303_ENG.wav U000_DEF0304_ENG.wav U000_DEF0305_ENG.wav U000_DEF0306_ENG.wav U000_DEF0307_ENG.wav U000_DEF0308_ENG.wav U000_DEF0309_ENG.wav U000_DEF0310_ENG.wav U000_DEF0311_ENG.wav U000_DEF0313_ENG.wav U000_DEF0314_ENG.wav U000_DEF0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_DEF_ASSIST_1, TEXT_SFX_DEF_ASSIST_2, TEXT_SFX_DEF_ASSIST_3, TEXT_SFX_DEF_ATTACK_1, TEXT_SFX_DEF_ATTACK_2, TEXT_SFX_DEF_ATTACK_3, TEXT_SFX_DEF_ATTACK_4, TEXT_SFX_DEF_ATTACK_5, TEXT_SFX_DEF_ATTACK_6, TEXT_SFX_DEF_ATTACK_7, TEXT_SFX_DEF_ATTACK_8, TEXT_SFX_DEF_ATTACK_9, TEXT_SFX_DEF_ATTACK_10, TEXT_SFX_DEF_ATTACK_11, TEXT_SFX_DEF_ATTACK_12, TEXT_SFX_DEF_ATTACK_13 + Unit_Sabateur + + + + Preset_UR + U000_DEF0501_ENG.wav U000_DEF0502_ENG.wav + Yes + Yes + TEXT_SFX_DEF_GUARD_1, TEXT_SFX_DEF_GUARD_2 + Unit_Sabateur + + + + + + + Preset_UR + + Data/Audio/Units/Battledroid_sighting_00_eng.wav + Data/Audio/Units/Battledroid_sighting_01_eng.wav + Data/Audio/Units/Battledroid_sighting_02_eng.wav + Data/Audio/Units/Battledroid_sighting_03_eng.wav + Data/Audio/Units/Battledroid_sighting_04_eng.wav + Data/Audio/Units/Battledroid_sighting_05_eng.wav + Data/Audio/Units/Battledroid_sighting_06_eng.wav + Data/Audio/Units/Battledroid_sighting_07_eng.wav + Data/Audio/Units/Battledroid_sighting_08_eng.wav + Data/Audio/Units/Battledroid_sighting_09_eng.wav + Data/Audio/Units/Battledroid_sighting_10_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8, TEXT_SFX_GRS_SEE_ENEMY_9, TEXT_SFX_GRS_SEE_ENEMY_10, TEXT_SFX_GRS_SEE_ENEMY_11, TEXT_SFX_GRS_SEE_ENEMY_12, TEXT_SFX_GRS_SEE_ENEMY_13, TEXT_SFX_GRS_SEE_ENEMY_14, TEXT_SFX_GRS_SEE_ENEMY_15, TEXT_SFX_GRS_SEE_ENEMY_16, TEXT_SFX_GRS_SEE_ENEMY_17 + + + + Preset_UR + + Data/Audio/Units/Battledroid_sighting_jedi_00_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_01_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_02_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_03_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_04_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_05_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_06_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_07_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_08_eng.wav + Data/Audio/Units/Battledroid_sighting_jedi_09_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8, TEXT_SFX_GRS_SEE_ENEMY_9, TEXT_SFX_GRS_SEE_ENEMY_10, TEXT_SFX_GRS_SEE_ENEMY_11, TEXT_SFX_GRS_SEE_ENEMY_12, TEXT_SFX_GRS_SEE_ENEMY_13, TEXT_SFX_GRS_SEE_ENEMY_14, TEXT_SFX_GRS_SEE_ENEMY_15, TEXT_SFX_GRS_SEE_ENEMY_16, + + + + Preset_UR + + Data/Audio/Units/Battledroid_select_00_eng.wav + Data/Audio/Units/Battledroid_select_01_eng.wav + Data/Audio/Units/Battledroid_select_02_eng.wav + Data/Audio/Units/Battledroid_select_03_eng.wav + Data/Audio/Units/Battledroid_select_04_eng.wav + Data/Audio/Units/Battledroid_select_05_eng.wav + Data/Audio/Units/Battledroid_select_06_eng.wav + Data/Audio/Units/Battledroid_select_07_eng.wav + Data/Audio/Units/Battledroid_select_08_eng.wav + Data/Audio/Units/Battledroid_select_09_eng.wav + Data/Audio/Units/Battledroid_select_10_eng.wav + Data/Audio/Units/Battledroid_select_11_eng.wav + Data/Audio/Units/Battledroid_select_12_eng.wav + Data/Audio/Units/Battledroid_select_13_eng.wav + Data/Audio/Units/Battledroid_select_14_eng.wav + Data/Audio/Units/Battledroid_select_15_eng.wav + Data/Audio/Units/Battledroid_select_16_eng.wav + Data/Audio/Units/Battledroid_select_17_eng.wav + Data/Audio/Units/Battledroid_select_18_eng.wav + Data/Audio/Units/Battledroid_select_19_eng.wav + Data/Audio/Units/Battledroid_select_20_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3, TEXT_SFX_REB_SELECT_4, TEXT_SFX_REB_SELECT_5, TEXT_SFX_REB_SELECT_6, TEXT_SFX_REB_SELECT_7, TEXT_SFX_REB_SELECT_8, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14, TEXT_SFX_REB_SELECT_15, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14 + + + + Preset_UR + + Data/Audio/Units/Battledroid_move_00_eng.wav + Data/Audio/Units/Battledroid_move_01_eng.wav + Data/Audio/Units/Battledroid_move_02_eng.wav + Data/Audio/Units/Battledroid_move_03_eng.wav + Data/Audio/Units/Battledroid_move_04_eng.wav + Data/Audio/Units/Battledroid_move_05_eng.wav + Data/Audio/Units/Battledroid_move_06_eng.wav + Data/Audio/Units/Battledroid_move_07_eng.wav + Data/Audio/Units/Battledroid_move_08_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_TRP_MOVE_1, TEXT_SFX_TRP_MOVE_2, TEXT_SFX_TRP_MOVE_3, TEXT_SFX_TRP_MOVE_4, TEXT_SFX_TRP_MOVE_5, TEXT_SFX_TRP_MOVE_6, TEXT_SFX_TRP_MOVE_7, TEXT_SFX_TRP_MOVE_6, TEXT_SFX_TRP_MOVE_7 + + + + Preset_UR + Data/Audio/Units/Battledroid_fleet_move_eng.wav + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_TRP_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/Battledroid_attack_00_eng.wav + Data/Audio/Units/Battledroid_attack_01_eng.wav + Data/Audio/Units/Battledroid_attack_02_eng.wav + Data/Audio/Units/Battledroid_attack_03_eng.wav + Data/Audio/Units/Battledroid_attack_04_eng.wav + Data/Audio/Units/Battledroid_attack_05_eng.wav + Data/Audio/Units/Battledroid_attack_06_eng.wav + Data/Audio/Units/Battledroid_attack_07_eng.wav + Data/Audio/Units/Battledroid_attack_08_eng.wav + Data/Audio/Units/Battledroid_attack_09_eng.wav + Data/Audio/Units/Battledroid_attack_10_eng.wav + Data/Audio/Units/Battledroid_attack_11_eng.wav + Data/Audio/Units/Battledroid_attack_12_eng.wav + Data/Audio/Units/Battledroid_attack_13_eng.wav + Data/Audio/Units/Battledroid_attack_14_eng.wav + Data/Audio/Units/Battledroid_attack_15_eng.wav + Data/Audio/Units/Battledroid_attack_16_eng.wav + Data/Audio/Units/Battledroid_attack_17_eng.wav + Data/Audio/Units/Battledroid_attack_18_eng.wav + Data/Audio/Units/Battledroid_attack_19_eng.wav + Data/Audio/Units/Battledroid_attack_20_eng.wav + Data/Audio/Units/Battledroid_attack_21_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15 + + + + Preset_UR + + Data/Audio/Units/Battledroid_guard_00_eng.wav + Data/Audio/Units/Battledroid_guard_01_eng.wav + Data/Audio/Units/Battledroid_guard_02_eng.wav + Data/Audio/Units/Battledroid_guard_03_eng.wav + Data/Audio/Units/Battledroid_guard_04_eng.wav + Data/Audio/Units/Battledroid_guard_05_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2, TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2, TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2 + + + + Preset_UR + Data/Audio/Units/Battledroid_fleet_move_eng.wav + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ASSIST_1 + + + + Preset_UR + + Data/Audio/Units/Battledroid_assist_attack_00_eng.wav + Data/Audio/Units/Battledroid_assist_attack_01_eng.wav + Data/Audio/Units/Battledroid_assist_attack_02_eng.wav + Data/Audio/Units/Battledroid_assist_attack_03_eng.wav + Data/Audio/Units/Battledroid_assist_attack_04_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5 + + + + Preset_UR + Data/Audio/Units/Battledroid_fleet_move_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_SELECT_1 + + + + + + + Preset_UR + + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + Data/Audio/Units/CIS_Land_Droids_Reporting_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3 + + + + Preset_UR + + Data/Audio/Units/CIS_Move_Going_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out_eng.wav + Data/Audio/Units/CIS_Move_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Move_Yes_eng.wav + Data/Audio/Units/CIS_Move_Yes_Sir_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5, TEXT_SFX_REB_MOVE_6 + + + + Preset_UR + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/CIS_Attack_Attacking_eng.wav + Data/Audio/Units/CIS_Attack_Attacking_The_Enemy_eng.wav + Data/Audio/Units/CIS_Attack_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Attack_Yes_eng.wav + Data/Audio/Units/CIS_Attack_Yes_Sir_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5 + + + + Preset_UR + + Data/Audio/Units/CIS_Land_Battledroids_Reporting_eng.wav + Data/Audio/Units/CIS_Land_Droids_Reporting_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2 + + + + + + + Preset_UR + + Data/Audio/Units/Siegemortar_attack_00_eng.wav + Data/Audio/Units/Siegemortar_attack_01_eng.wav + Data/Audio/Units/Siegemortar_attack_02_eng.wav + Data/Audio/Units/Siegemortar_attack_03_eng.wav + + Yes + Yes + TEXT_SFX_SPD_SELECT_1, TEXT_SFX_SPD_SELECT_2, TEXT_SFX_SPD_SELECT_3, TEXT_SFX_SPD_SELECT_4 + Unit_Assault_Speeder + + + + Preset_HUD + Data/Audio/Units/Siegemortar_ready_eng.wav + Yes + TEXT_SFX_RHD_MAGNEPULSE_AVAILABLE_1 + Unit_RHD + + + + + + + + + + + Preset_UR + + Data/Audio/Units/Clone_select_00_eng.wav + Data/Audio/Units/Clone_select_01_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_06_eng.wav + Data/Audio/Units/Clone_select_07_eng.wav + Data/Audio/Units/Clone_select_08_eng.wav + Data/Audio/Units/Clone_select_09_eng.wav + Data/Audio/Units/Clone_select_10_eng.wav + Data/Audio/Units/Clone_select_11_eng.wav + Data/Audio/Units/Clone_select_12_eng.wav + Data/Audio/Units/Clone_select_13_eng.wav + Data/Audio/Units/Clone_select_14_eng.wav + Data/Audio/Units/Clone_select_15_eng.wav + Data/Audio/Units/Clone_select_16_eng.wav + Data/Audio/Units/Clone_select_17_eng.wav + Data/Audio/Units/Clone_select_18_eng.wav + Data/Audio/Units/Clone_select_19_eng.wav + Data/Audio/Units/Clone_select_20_eng.wav + + Yes + Yes + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3, TEXT_SFX_REB_SELECT_4, TEXT_SFX_REB_SELECT_5, TEXT_SFX_REB_SELECT_6, TEXT_SFX_REB_SELECT_7, TEXT_SFX_REB_SELECT_8, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14, TEXT_SFX_REB_SELECT_15, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Clone_complete_00_eng.wav + Data/Audio/Units/Clone_complete_01_eng.wav + Data/Audio/Units/Clone_complete_02_eng.wav + + Yes + Yes + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Clone_guard_00_eng.wav + Data/Audio/Units/Clone_guard_01_eng.wav + Data/Audio/Units/Clone_guard_02_eng.wav + Data/Audio/Units/Clone_guard_03_eng.wav + Data/Audio/Units/Clone_guard_04_eng.wav + Data/Audio/Units/Clone_guard_05_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2, TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2, TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2 + + + + Preset_UR + + Data/Audio/Units/Clone_move_00_eng.wav + Data/Audio/Units/Clone_move_01_eng.wav + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_05_eng.wav + Data/Audio/Units/Clone_move_06_eng.wav + Data/Audio/Units/Clone_move_07_eng.wav + Data/Audio/Units/Clone_move_08_eng.wav + Data/Audio/Units/Clone_move_09_eng.wav + Data/Audio/Units/Clone_move_10_eng.wav + Data/Audio/Units/Clone_move_11_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5 + + + + Preset_UR + + Data/Audio/Units/Clone_move_00_eng.wav + Data/Audio/Units/Clone_move_01_eng.wav + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_05_eng.wav + Data/Audio/Units/Clone_move_06_eng.wav + Data/Audio/Units/Clone_move_07_eng.wav + Data/Audio/Units/Clone_move_08_eng.wav + Data/Audio/Units/Clone_move_09_eng.wav + Data/Audio/Units/Clone_move_10_eng.wav + Data/Audio/Units/Clone_move_11_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5 + + + + Preset_UR + Data/Audio/Units/Clone_fleet_move_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_ASSIST_1 + + + + Preset_UR + + Data/Audio/Units/Clone_cover_00_eng.wav + Data/Audio/Units/Clone_cover_01_eng.wav + Data/Audio/Units/Clone_cover_02_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_TAKE_COVER_1, TEXT_SFX_REB_TAKE_COVER_2, TEXT_SFX_REB_TAKE_COVER_3 + + + + Preset_UR + + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + Data/Audio/Units/Clone_attack_10_eng.wav + Data/Audio/Units/Clone_attack_11_eng.wav + Data/Audio/Units/Clone_attack_12_eng.wav + Data/Audio/Units/Clone_attack_13_eng.wav + Data/Audio/Units/Clone_attack_14_eng.wav + Data/Audio/Units/Clone_attack_15_eng.wav + Data/Audio/Units/Clone_attack_16_eng.wav + Data/Audio/Units/Clone_attack_17_eng.wav + Data/Audio/Units/Clone_attack_18_eng.wav + Data/Audio/Units/Clone_attack_19_eng.wav + Data/Audio/Units/Clone_attack_20_eng.wav + Data/Audio/Units/Clone_attack_21_eng.wav + Data/Audio/Units/Clone_attack_22_eng.wav + Data/Audio/Units/Clone_attack_23_eng.wav + Data/Audio/Units/Clone_attack_24_eng.wav + Data/Audio/Units/Clone_attack_25_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14 + + + + Preset_UR + + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + Data/Audio/Units/Clone_attack_10_eng.wav + Data/Audio/Units/Clone_attack_11_eng.wav + Data/Audio/Units/Clone_attack_12_eng.wav + Data/Audio/Units/Clone_attack_13_eng.wav + Data/Audio/Units/Clone_attack_14_eng.wav + Data/Audio/Units/Clone_attack_15_eng.wav + Data/Audio/Units/Clone_attack_16_eng.wav + Data/Audio/Units/Clone_attack_17_eng.wav + Data/Audio/Units/Clone_attack_18_eng.wav + Data/Audio/Units/Clone_attack_19_eng.wav + Data/Audio/Units/Clone_attack_20_eng.wav + Data/Audio/Units/Clone_attack_21_eng.wav + Data/Audio/Units/Clone_attack_22_eng.wav + Data/Audio/Units/Clone_attack_23_eng.wav + Data/Audio/Units/Clone_attack_24_eng.wav + Data/Audio/Units/Clone_attack_25_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14 + + + + Preset_UR + Data/Audio/Units/Clone_attack_21_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_MPT_DEPLOY_1 + + + + Preset_UR + + Data/Audio/Units/Clone_sighting_00_eng.wav + Data/Audio/Units/Clone_sighting_01_eng.wav + Data/Audio/Units/Clone_sighting_02_eng.wav + Data/Audio/Units/Clone_sighting_03_eng.wav + Data/Audio/Units/Clone_sighting_04_eng.wav + Data/Audio/Units/Clone_sighting_05_eng.wav + Data/Audio/Units/Clone_sighting_06_eng.wav + Data/Audio/Units/Clone_sighting_07_eng.wav + Data/Audio/Units/Clone_sighting_08_eng.wav + Data/Audio/Units/Clone_sighting_09_eng.wav + Data/Audio/Units/Clone_sighting_10_eng.wav + Data/Audio/Units/Clone_sighting_11_eng.wav + Data/Audio/Units/Clone_sighting_12_eng.wav + Data/Audio/Units/Clone_sighting_13_eng.wav + Data/Audio/Units/Clone_sighting_14_eng.wav + Data/Audio/Units/Clone_sighting_15_eng.wav + Data/Audio/Units/Clone_sighting_16_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8, TEXT_SFX_GRS_SEE_ENEMY_9, TEXT_SFX_GRS_SEE_ENEMY_10, TEXT_SFX_GRS_SEE_ENEMY_11, TEXT_SFX_GRS_SEE_ENEMY_12, TEXT_SFX_GRS_SEE_ENEMY_13, TEXT_SFX_GRS_SEE_ENEMY_14, TEXT_SFX_GRS_SEE_ENEMY_15, TEXT_SFX_GRS_SEE_ENEMY_16, TEXT_SFX_GRS_SEE_ENEMY_17, TEXT_SFX_GRS_SEE_ENEMY_12, TEXT_SFX_GRS_SEE_ENEMY_13, TEXT_SFX_GRS_SEE_ENEMY_14, TEXT_SFX_GRS_SEE_ENEMY_15, TEXT_SFX_GRS_SEE_ENEMY_16, TEXT_SFX_GRS_SEE_ENEMY_17 + + + + Preset_UR + + Data/Audio/Units/Clone_sighted_commander_eng.wav + Data/Audio/Units/Clone_sighted_hero_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_REB_OBIWAN_1, TEXT_SFX_REB_OBIWAN_1 + + + + Preset_UR + + Data/Audio/Units/Clone_sighted_jedi_eng.wav + Data/Audio/Units/Clone_sighted_hero_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_REB_OBIWAN_1, TEXT_SFX_REB_OBIWAN_1 + + + + Preset_UR + Data/Audio/Units/Clone_sighted_windu_eng.wav + Yes + Yes + Unit_See_Enemy + TEXT_SFX_REB_OBIWAN_1 + + + + Preset_UR + + Data/Audio/Units/Clone_sighting_droideka_00_eng.wav + Data/Audio/Units/Clone_sighting_droideka_01_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8 + + + + Preset_UR + + Data/Audio/Units/Clone_sighting_vulture_00_eng.wav + Data/Audio/Units/Clone_sighting_vulture_01_eng.wav + Data/Audio/Units/Clone_sighting_fighter_00_eng.wav + Data/Audio/Units/Clone_sighting_fighter_01_eng.wav + + Yes + Yes + Unit_See_Enemy + TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8, TEXT_SFX_GRS_SEE_ENEMY_7, TEXT_SFX_GRS_SEE_ENEMY_8 + + + + Preset_UR + + Data/Audio/Units/clone_victory_00_eng.wav + Data/Audio/Units/clone_victory_01_eng.wav + Data/Audio/Units/clone_victory_02_eng.wav + Data/Audio/Units/clone_victory_03_eng.wav + Data/Audio/Units/clone_victory_04_eng.wav + Data/Audio/Units/clone_victory_05_eng.wav + Data/Audio/Units/clone_victory_06_eng.wav + Data/Audio/Units/clone_victory_07_eng.wav + Data/Audio/Units/clone_victory_08_eng.wav + Data/Audio/Units/clone_victory_09_eng.wav + + Yes + Unit_Near_Victory + TEXT_SFX_GUS_NEAR_VICTORY_1, TEXT_SFX_GUS_NEAR_VICTORY_2, TEXT_SFX_GUS_NEAR_VICTORY_3, TEXT_SFX_GUS_NEAR_VICTORY_4, TEXT_SFX_GUS_NEAR_VICTORY_5, TEXT_SFX_GUS_NEAR_VICTORY_6, TEXT_SFX_GUS_NEAR_VICTORY_7, TEXT_SFX_GUS_NEAR_VICTORY_5, TEXT_SFX_GUS_NEAR_VICTORY_6, TEXT_SFX_GUS_NEAR_VICTORY_7 + + + + + + Preset_UR + + Data/Audio/Units/Clone_select_11_eng.wav + Data/Audio/Units/Clone_select_12_eng.wav + Data/Audio/Units/Clone_select_13_eng.wav + Data/Audio/Units/Clone_select_18_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_14_eng.wav + Data/Audio/Units/Clone_select_19_eng.wav + + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_CAN_SELECT_1, TEXT_SFX_CAN_SELECT_2, TEXT_SFX_CAN_SELECT_3, TEXT_SFX_CAN_SELECT_4, TEXT_SFX_CAN_SELECT_5, TEXT_SFX_CAN_SELECT_6, TEXT_SFX_CAN_SELECT_7, TEXT_SFX_CAN_SELECT_8, TEXT_SFX_CAN_SELECT_9 + + + + Preset_UR + Data/Audio/Units/Clone_complete_00_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_CAN_SELECT_12 + + + + Preset_UR + + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_16_eng.wav + Data/Audio/Units/Clone_select_17_eng.wav + Data/Audio/Units/Clone_select_12_eng.wav + Data/Audio/Units/Clone_select_10_eng.wav + + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_CAN_MOVE_1, TEXT_SFX_CAN_MOVE_2, TEXT_SFX_CAN_MOVE_3, TEXT_SFX_CAN_MOVE_4, TEXT_SFX_CAN_MOVE_5, TEXT_SFX_CAN_MOVE_6, TEXT_SFX_CAN_MOVE_7 + + + + Preset_UR + Data/Audio/Units/Clone_move_13_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_CAN_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/Clone_Vehicle_attack_00_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_13_eng.wav + Data/Audio/Units/Clone_attack_20_eng.wav + Data/Audio/Units/Clone_attack_21_eng.wav + Data/Audio/Units/Clone_attack_23_eng.wav + Data/Audio/Units/Clone_attack_24_eng.wav + + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_CAN_ATTACK_1, TEXT_SFX_CAN_ATTACK_2, TEXT_SFX_CAN_ATTACK_3, TEXT_SFX_CAN_ATTACK_4, TEXT_SFX_CAN_ATTACK_5, TEXT_SFX_CAN_ATTACK_6, TEXT_SFX_CAN_ATTACK_7, TEXT_SFX_CAN_ATTACK_8, TEXT_SFX_CAN_ATTACK_9 + + + + + + + Preset_UR + + Data/Audio/Units/laat_complete_00_eng.wav + Data/Audio/Units/laat_complete_01_eng.wav + + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_2 + + + + + + + Preset_UR + + Data/Audio/Units/atte_complete_00_eng.wav + Data/Audio/Units/atte_complete_01_eng.wav + + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_MAL_SELECT_12, TEXT_SFX_MAL_SELECT_11 + + + + Preset_UR + Data/Audio/Units/atte_fleet_move_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_MAL_MOVE_1 + + + + + + + Preset_UR + Data/Audio/Units/atrt_complete_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_MAL_SELECT_12 + + + + Preset_UR + Data/Audio/Units/atrt_fleet_move_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_MAL_MOVE_1 + + + + + + + Preset_UR + Data/Audio/Units/atap_complete_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_ATS_SELECT_2 + + + + Preset_UR + Data/Audio/Units/atap_fleet_move_eng.wav + Yes + Yes + Unit_Canderous_Tank + TEXT_SFX_ATS_MOVE_2 + + + + + + + Preset_UR + + Data/Audio/Units/Commander_select_00_eng.wav + Data/Audio/Units/Commander_select_01_eng.wav + Data/Audio/Units/Commander_select_02_eng.wav + Data/Audio/Units/Commander_select_03_eng.wav + Data/Audio/Units/Commander_select_04_eng.wav + Data/Audio/Units/Commander_select_05_eng.wav + Data/Audio/Units/Clone_select_00_eng.wav + Data/Audio/Units/Clone_select_01_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_06_eng.wav + Data/Audio/Units/Clone_select_07_eng.wav + Data/Audio/Units/Clone_select_08_eng.wav + Data/Audio/Units/Clone_select_09_eng.wav + Data/Audio/Units/Clone_select_10_eng.wav + Data/Audio/Units/Clone_select_11_eng.wav + Data/Audio/Units/Clone_select_12_eng.wav + Data/Audio/Units/Clone_select_13_eng.wav + Data/Audio/Units/Clone_select_14_eng.wav + Data/Audio/Units/Clone_select_15_eng.wav + Data/Audio/Units/Clone_select_16_eng.wav + Data/Audio/Units/Clone_select_17_eng.wav + Data/Audio/Units/Clone_select_18_eng.wav + Data/Audio/Units/Clone_select_19_eng.wav + Data/Audio/Units/Clone_select_20_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14, TEXT_SFX_DTR_SELECT_15, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7, TEXT_SFX_DTR_SELECT_8, TEXT_SFX_DTR_SELECT_9, TEXT_SFX_DTR_SELECT_10, TEXT_SFX_DTR_SELECT_11, TEXT_SFX_DTR_SELECT_12, TEXT_SFX_DTR_SELECT_13, TEXT_SFX_DTR_SELECT_14 + + + + Preset_UR + Data/Audio/Units/Commander_select_02_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Commander_move_00_eng.wav + Data/Audio/Units/Commander_move_01_eng.wav + Data/Audio/Units/Commander_move_02_eng.wav + Data/Audio/Units/Commander_move_03_eng.wav + Data/Audio/Units/Commander_move_04_eng.wav + Data/Audio/Units/Clone_move_00_eng.wav + Data/Audio/Units/Clone_move_01_eng.wav + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_05_eng.wav + Data/Audio/Units/Clone_move_06_eng.wav + Data/Audio/Units/Clone_move_07_eng.wav + Data/Audio/Units/Clone_move_08_eng.wav + Data/Audio/Units/Clone_move_09_eng.wav + Data/Audio/Units/Clone_move_10_eng.wav + Data/Audio/Units/Clone_move_11_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14 + + + + Preset_UR + Data/Audio/Units/Clone_move_05_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/Commander_attack_00_eng.wav + Data/Audio/Units/Commander_attack_01_eng.wav + Data/Audio/Units/Commander_attack_02_eng.wav + Data/Audio/Units/Commander_attack_03_eng.wav + Data/Audio/Units/Commander_attack_04_eng.wav + Data/Audio/Units/Commander_attack_05_eng.wav + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + Data/Audio/Units/Clone_attack_10_eng.wav + Data/Audio/Units/Clone_attack_11_eng.wav + Data/Audio/Units/Clone_attack_12_eng.wav + Data/Audio/Units/Clone_attack_13_eng.wav + Data/Audio/Units/Clone_attack_14_eng.wav + Data/Audio/Units/Clone_attack_15_eng.wav + Data/Audio/Units/Clone_attack_16_eng.wav + Data/Audio/Units/Clone_attack_17_eng.wav + Data/Audio/Units/Clone_attack_18_eng.wav + Data/Audio/Units/Clone_attack_19_eng.wav + Data/Audio/Units/Clone_attack_20_eng.wav + Data/Audio/Units/Clone_attack_21_eng.wav + Data/Audio/Units/Clone_attack_22_eng.wav + Data/Audio/Units/Clone_attack_23_eng.wav + Data/Audio/Units/Clone_attack_24_eng.wav + Data/Audio/Units/Clone_attack_25_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15, TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15 + + + + Preset_UR + Data/Audio/Units/Commander_critical_health_00_eng.wav + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_LUK_CHATTER_9 + + + + Preset_UR + + Data/Audio/Units/Commander_low_health_00_eng.wav + Data/Audio/Units/Commander_low_health_01_eng.wav + + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_LUK_CHATTER_9, TEXT_SFX_LUK_CHATTER_10 + + + + + + + Preset_UR + + Data/Audio/Units/Crab_select_00.wav + Data/Audio/Units/Crab_select_01.wav + + No + Yes + Unit_Tie_Defender + + + + Preset_UR + + Data/Audio/Units/Crab_attack_00.wav + Data/Audio/Units/Crab_attack_01.wav + + No + Yes + Unit_Tie_Defender + + + + Preset_UR + + Data/Audio/Units/Crab_move_00.wav + Data/Audio/Units/Crab_move_01.wav + + No + Yes + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Crab_complete_00.wav + No + Yes + Unit_Tie_Defender + + + + + + Preset_UR + + Data/Audio/Units/Snailtank_Select_00_eng.wav + Data/Audio/Units/Snailtank_Select_01_eng.wav + Data/Audio/Units/Snailtank_Select_02_eng.wav + Data/Audio/Units/Snailtank_Select_03_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4 + + + + Preset_UR + Data/Audio/Units/Snailtank_Complete_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Snailtank_Move_00_eng.wav + Data/Audio/Units/Snailtank_Move_01_eng.wav + Data/Audio/Units/Snailtank_Move_02_eng.wav + Data/Audio/Units/Snailtank_Move_03_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4 + + + + Preset_UR + Data/Audio/Units/Snailtank_Move_03_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/Snailtank_attack_00_eng.wav + Data/Audio/Units/Snailtank_attack_01_eng.wav + Data/Audio/Units/Snailtank_attack_02_eng.wav + Data/Audio/Units/Snailtank_attack_03_eng.wav + Data/Audio/Units/Snailtank_attack_04_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5 + + + + + + Preset_UR + + Data/Audio/Units/hag_select_00_eng.wav + Data/Audio/Units/hag_select_01_eng.wav + Data/Audio/Units/hag_select_02_eng.wav + Data/Audio/Units/hag_select_03_eng.wav + Data/Audio/Units/hag_select_04_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5 + + + + Preset_UR + + Data/Audio/Units/hag_complete_00_eng.wav + Data/Audio/Units/hag_complete_01_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2 + + + + Preset_UR + + Data/Audio/Units/hag_move_00_eng.wav + Data/Audio/Units/hag_move_01_eng.wav + Data/Audio/Units/hag_move_02_eng.wav + Data/Audio/Units/hag_move_03_eng.wav + Data/Audio/Units/hag_move_04_eng.wav + Data/Audio/Units/hag_move_05_eng.wav + Data/Audio/Units/hag_move_06_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3 + + + + Preset_UR + Data/Audio/Units/hag_fleetmove_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/hag_guard_00_eng.wav + Data/Audio/Units/hag_guard_01_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_GUARD_1, TEXT_SFX_DTR_GUARD_2 + + + + Preset_UR + + Data/Audio/Units/hag_assist_attack_00_eng.wav + Data/Audio/Units/hag_assist_attack_01_eng.wav + Data/Audio/Units/hag_assist_attack_02_eng.wav + Data/Audio/Units/hag_assist_attack_03_eng.wav + Data/Audio/Units/hag_assist_attack_04_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_ASSIST_ATTACK_1, TEXT_SFX_DTR_ASSIST_ATTACK_2, TEXT_SFX_DTR_ASSIST_ATTACK_3, TEXT_SFX_DTR_ASSIST_ATTACK_4, TEXT_SFX_DTR_ASSIST_ATTACK_5 + + + + Preset_UR + + Data/Audio/Units/hag_attack_00_eng.wav + Data/Audio/Units/hag_attack_01_eng.wav + Data/Audio/Units/hag_attack_02_eng.wav + Data/Audio/Units/hag_attack_03_eng.wav + Data/Audio/Units/hag_attack_04_eng.wav + Data/Audio/Units/hag_attack_05_eng.wav + Data/Audio/Units/hag_attack_06_eng.wav + Data/Audio/Units/hag_attack_07_eng.wav + Data/Audio/Units/hag_attack_08_eng.wav + Data/Audio/Units/hag_attack_09_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10 + + + + + + Preset_UR + + Data/Audio/Units/21b_move_00_eng.wav + Data/Audio/Units/21b_move_01_eng.wav + Data/Audio/Units/21b_move_02_eng.wav + Data/Audio/Units/21b_move_03_eng.wav + Data/Audio/Units/21b_move_04_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5 + + + + Preset_UR + Data/Audio/Units/21b_complete_00_eng.wav + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_DTR_SELECT_1 + + + + Preset_UR + Data/Audio/Units/21b_move_01_eng.wav + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_DTR_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/21b_select_00_eng.wav + Data/Audio/Units/21b_select_01_eng.wav + Data/Audio/Units/21b_select_02_eng.wav + Data/Audio/Units/21b_select_03_eng.wav + Data/Audio/Units/21b_select_04_eng.wav + Data/Audio/Units/21b_select_05_eng.wav + Data/Audio/Units/21b_select_06_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7 + + + + Preset_UR + Data/Audio/Units/21b_die_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_NTS_DEFEAT_1 + + + + + + Preset_UR + Data/Audio/Units/magnaguard_03.wav + No + Yes + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/magnaguard_04.wav + No + Yes + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/magnaguard_05.wav + No + No + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/magnaguard_00.wav + No + Yes + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/magnaguard_02.wav + Data/Audio/Units/magnaguard_06.wav + Data/Audio/Units/magnaguard_05.wav + Data/Audio/Units/magnaguard_04.wav + + No + Yes + Unit_Dark_Trooper_1 + + + + + + Preset_UR + U000_IG80103_ENG.wav U000_IG80104_ENG.wav U000_IG80105_ENG.wav U000_IG80107_ENG.wav U000_IG80109_ENG.wav U000_IG80113_ENG.wav U000_IG80114_ENG.wav + Yes + Yes + Unit_IG88 + TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2, TEXT_SFX_IG8_SELECT_3, TEXT_SFX_IG8_SELECT_4, TEXT_SFX_IG8_SELECT_5, TEXT_SFX_IG8_SELECT_6, TEXT_SFX_IG8_SELECT_7 + + + + Preset_UR + U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80204_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav U000_IG80209_ENG.wav U000_IG80210_ENG.wav U000_IG80211_ENG.wav U000_IG80212_ENG.wav U000_IG80213_ENG.wav U000_IG80215_ENG.wav + Yes + Yes + Unit_IG88 + TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8, TEXT_SFX_IG8_MOVE_9, TEXT_SFX_IG8_MOVE_10, TEXT_SFX_IG8_MOVE_11, TEXT_SFX_IG8_MOVE_12, TEXT_SFX_IG8_MOVE_13, TEXT_SFX_IG8_MOVE_15 + + + + Preset_UR + U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav + Yes + Yes + Unit_IG88 + TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7 + + + + Preset_UR + U000_ig80114_eng.wav + Yes + Yes + Unit_IG88 + TEXT_SFX_IG8_SELECT_1 + + + + Preset_UR + U000_IG80401_ENG.wav U000_IG80403_ENG.wav U000_IG80404_ENG.wav + Yes + Yes + Unit_IG88 + TEXT_SFX_IG8_GUARD_1, TEXT_SFX_IG8_GUARD_2, TEXT_SFX_IG8_GUARD_3 + + + + Preset_UR + U000_ig81902_eng.wav + Yes + Unit_IG88 + TEXT_SFX_IG8_DEFEAT_1 + + + + + + Preset_UR + + Data/Audio/Units/CIS_Move_Going_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out_eng.wav + Data/Audio/Units/CIS_Move_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Move_Yes_eng.wav + Data/Audio/Units/CIS_Move_Yes_Sir_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6 + + + + Preset_UR + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_MOVE_1 + + + + Preset_UR + Data/Audio/Units/CIS_Land_Dwarf_Spiderdroid_Reportingwav_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/CIS_Attack_Attacking_eng.wav + Data/Audio/Units/CIS_Attack_Attacking_The_Enemy_eng.wav + Data/Audio/Units/CIS_Attack_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Attack_Yes_eng.wav + Data/Audio/Units/CIS_Attack_Yes_Sir_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5 + + + + Preset_UR + + Data/Audio/Units/CIS_Land_Dwarf_Spiderdroid_Reportingwav_eng.wav + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3 + + + + + + Preset_UR + Data/Audio/Units/501st_attack_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_DTR_SELECT_1 + + + + + Preset_UR + + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_01.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_02.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_03.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_04.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_05.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_06.wav + + No + + + + Preset_AMB_3D + + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_01.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_02.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_03.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_04.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_05.wav + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_call_06.wav + + No + + + + Preset_DTH + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_hurt.wav + No + + + + Preset_DTH + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_death.wav + No + + + + Preset_FSV + + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_01.wav + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_02.wav + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_03.wav + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_04.wav + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_05.wav + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_fs_06.wav + + No + + + + Preset_FSV + + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_LgBF.wav + + No + + + + Preset_FSV + + Data\Audio\SFX\Creatures\Acklay\mvt_acklay_smBF.wav + + No + + + + Preset_AMB_3D + + Data\Audio\SFX\Creatures\Acklay\crtr_acklay_hurt.wav + + No + + + + Preset_FSV + + Data\Audio\SFX\Creatures\Gizka\cs_gizkabeg.wav + + No + + + + Preset_UR + Data/Audio/Units/Conqueror_ready_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Conqueror_ready_00_eng.wav + Data/Audio/Units/Battledroid_attack_00_eng.wav + Data/Audio/Units/Battledroid_attack_01_eng.wav + Data/Audio/Units/Battledroid_attack_02_eng.wav + Data/Audio/Units/Battledroid_attack_03_eng.wav + Data/Audio/Units/Battledroid_attack_04_eng.wav + Data/Audio/Units/Battledroid_attack_05_eng.wav + Data/Audio/Units/Battledroid_attack_06_eng.wav + Data/Audio/Units/Battledroid_attack_07_eng.wav + Data/Audio/Units/Battledroid_attack_08_eng.wav + Data/Audio/Units/Battledroid_attack_09_eng.wav + Data/Audio/Units/Battledroid_attack_10_eng.wav + Data/Audio/Units/Battledroid_attack_11_eng.wav + Data/Audio/Units/Battledroid_attack_12_eng.wav + Data/Audio/Units/Battledroid_attack_13_eng.wav + Data/Audio/Units/Battledroid_attack_14_eng.wav + Data/Audio/Units/Battledroid_attack_15_eng.wav + Data/Audio/Units/Battledroid_attack_16_eng.wav + Data/Audio/Units/Battledroid_attack_17_eng.wav + Data/Audio/Units/Battledroid_attack_18_eng.wav + Data/Audio/Units/Battledroid_attack_19_eng.wav + Data/Audio/Units/Battledroid_attack_20_eng.wav + Data/Audio/Units/Battledroid_attack_21_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15 + + + + + Preset_UR + Data/Audio/Units/Battledroid_Conqueror_health_low_01_eng.wav + Data/Audio/Units/Battledroid_Conqueror_health_low_02_eng.wav + Yes + Yes + TEXT_SFX_BD1_CONQUEROR_01 + Unit_Assault_Speeder + + + + Preset_UR + Data/Audio/Units/Battledroid_Conqueror_health_critical_01_eng.wav + Yes + + TEXT_SFX_BD1_CONQUEROR_01 + Unit_Assault_Speeder + + + + Preset_UR + Data/Audio/Units/Conqueror_ready_00_eng.wav + Yes + Yes + Unit_Dark_Trooper_1 + TEXT_SFX_REB_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Conqueror_ready_00_eng.wav + Data/Audio/Units/Battledroid_attack_00_eng.wav + Data/Audio/Units/Battledroid_attack_01_eng.wav + Data/Audio/Units/Battledroid_attack_02_eng.wav + Data/Audio/Units/Battledroid_attack_03_eng.wav + Data/Audio/Units/Battledroid_attack_04_eng.wav + Data/Audio/Units/Battledroid_attack_05_eng.wav + Data/Audio/Units/Battledroid_attack_06_eng.wav + Data/Audio/Units/Battledroid_attack_07_eng.wav + Data/Audio/Units/Battledroid_attack_08_eng.wav + Data/Audio/Units/Battledroid_attack_09_eng.wav + Data/Audio/Units/Battledroid_attack_10_eng.wav + Data/Audio/Units/Battledroid_attack_11_eng.wav + Data/Audio/Units/Battledroid_attack_12_eng.wav + Data/Audio/Units/Battledroid_attack_13_eng.wav + Data/Audio/Units/Battledroid_attack_14_eng.wav + Data/Audio/Units/Battledroid_attack_15_eng.wav + Data/Audio/Units/Battledroid_attack_16_eng.wav + Data/Audio/Units/Battledroid_attack_17_eng.wav + Data/Audio/Units/Battledroid_attack_18_eng.wav + Data/Audio/Units/Battledroid_attack_19_eng.wav + Data/Audio/Units/Battledroid_attack_20_eng.wav + Data/Audio/Units/Battledroid_attack_21_eng.wav + + Yes + Yes + Unit_Assault_Speeder + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15 + + + + + Preset_UR + Data/Audio/Units/Battledroid_Conqueror_health_low_01_eng.wav + Data/Audio/Units/Battledroid_Conqueror_health_low_02_eng.wav + Yes + Yes + TEXT_SFX_BD1_CONQUEROR_01 + Unit_Assault_Speeder + + + + Preset_UR + Data/Audio/Units/Battledroid_Conqueror_health_critical_01_eng.wav + Yes + + TEXT_SFX_BD1_CONQUEROR_01 + Unit_Assault_Speeder + + + diff --git a/Data/XML/Sfxevents_exp_unitsheroes.xml b/Data/XML/Sfxevents_exp_unitsheroes.xml new file mode 100644 index 0000000..1925236 --- /dev/null +++ b/Data/XML/Sfxevents_exp_unitsheroes.xml @@ -0,0 +1,4601 @@ + + + + + + Preset_UR + + Data/Audio/Units/Yoda_select_00_eng.wav + Data/Audio/Units/Yoda_select_01_eng.wav + Data/Audio/Units/Yoda_select_02_eng.wav + Data/Audio/Units/Yoda_select_03_eng.wav + Data/Audio/Units/Yoda_select_04_eng.wav + Data/Audio/Units/Yoda_select_05_eng.wav + Data/Audio/Units/Yoda_select_06_eng.wav + Data/Audio/Units/Yoda_select_07_eng.wav + Data/Audio/Units/Yoda_select_08_eng.wav + Data/Audio/Units/Yoda_select_09_eng.wav + Data/Audio/Units/Yoda_select_10_eng.wav + Data/Audio/Units/Yoda_select_11_eng.wav + Data/Audio/Units/Yoda_select_12_eng.wav + Data/Audio/Units/Yoda_select_13_eng.wav + Data/Audio/Units/Yoda_select_14_eng.wav + + Yes + Yes + TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7, TEXT_SFX_YOD_SELECT_8, TEXT_SFX_YOD_SELECT_9, TEXT_SFX_YOD_SELECT_10, TEXT_SFX_YOD_SELECT_11, TEXT_SFX_YOD_SELECT_12, TEXT_SFX_YOD_SELECT_13, TEXT_SFX_YOD_SELECT_14, TEXT_SFX_YOD_SELECT_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_move_00_eng.wav + Data/Audio/Units/Yoda_move_01_eng.wav + Data/Audio/Units/Yoda_move_02_eng.wav + Data/Audio/Units/Yoda_move_03_eng.wav + Data/Audio/Units/Yoda_move_04_eng.wav + Data/Audio/Units/Yoda_move_05_eng.wav + Data/Audio/Units/Yoda_move_06_eng.wav + Data/Audio/Units/Yoda_move_07_eng.wav + Data/Audio/Units/Yoda_move_08_eng.wav + Data/Audio/Units/Yoda_move_09_eng.wav + Data/Audio/Units/Yoda_move_10_eng.wav + Data/Audio/Units/Yoda_move_11_eng.wav + Data/Audio/Units/Yoda_move_12_eng.wav + Data/Audio/Units/Yoda_move_13_eng.wav + Data/Audio/Units/Yoda_move_14_eng.wav + + Yes + Yes + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12, TEXT_SFX_YOD_MOVE_13, TEXT_SFX_YOD_MOVE_15, TEXT_SFX_YOD_MOVE_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_move_00_eng.wav + Data/Audio/Units/Yoda_move_01_eng.wav + Data/Audio/Units/Yoda_move_02_eng.wav + Data/Audio/Units/Yoda_move_03_eng.wav + Data/Audio/Units/Yoda_move_04_eng.wav + Data/Audio/Units/Yoda_move_05_eng.wav + Data/Audio/Units/Yoda_move_06_eng.wav + Data/Audio/Units/Yoda_move_07_eng.wav + Data/Audio/Units/Yoda_move_08_eng.wav + Data/Audio/Units/Yoda_move_09_eng.wav + Data/Audio/Units/Yoda_move_10_eng.wav + Data/Audio/Units/Yoda_move_11_eng.wav + Data/Audio/Units/Yoda_move_12_eng.wav + Data/Audio/Units/Yoda_move_13_eng.wav + Data/Audio/Units/Yoda_move_14_eng.wav + + Yes + 40 + Yes + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12, TEXT_SFX_YOD_MOVE_13, TEXT_SFX_YOD_MOVE_15, TEXT_SFX_YOD_MOVE_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_fleet_move_00_eng.wav + Data/Audio/Units/Yoda_fleet_move_01_eng.wav + Data/Audio/Units/Yoda_fleet_move_02_eng.wav + + Yes + Yes + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_attack_00_eng.wav + Data/Audio/Units/Yoda_attack_01_eng.wav + Data/Audio/Units/Yoda_attack_02_eng.wav + Data/Audio/Units/Yoda_attack_03_eng.wav + Data/Audio/Units/Yoda_attack_04_eng.wav + Data/Audio/Units/Yoda_attack_05_eng.wav + Data/Audio/Units/Yoda_attack_06_eng.wav + Data/Audio/Units/Yoda_attack_07_eng.wav + Data/Audio/Units/Yoda_attack_08_eng.wav + Data/Audio/Units/Yoda_attack_09_eng.wav + Data/Audio/Units/Yoda_attack_10_eng.wav + Data/Audio/Units/Yoda_attack_11_eng.wav + Data/Audio/Units/Yoda_attack_12_eng.wav + Data/Audio/Units/Yoda_attack_13_eng.wav + Data/Audio/Units/Yoda_attack_14_eng.wav + + Yes + Yes + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_attack_00_eng.wav + Data/Audio/Units/Yoda_attack_01_eng.wav + Data/Audio/Units/Yoda_attack_02_eng.wav + Data/Audio/Units/Yoda_attack_03_eng.wav + Data/Audio/Units/Yoda_attack_04_eng.wav + Data/Audio/Units/Yoda_attack_05_eng.wav + Data/Audio/Units/Yoda_attack_06_eng.wav + Data/Audio/Units/Yoda_attack_07_eng.wav + Data/Audio/Units/Yoda_attack_08_eng.wav + Data/Audio/Units/Yoda_attack_09_eng.wav + Data/Audio/Units/Yoda_attack_10_eng.wav + Data/Audio/Units/Yoda_attack_11_eng.wav + Data/Audio/Units/Yoda_attack_12_eng.wav + Data/Audio/Units/Yoda_attack_13_eng.wav + Data/Audio/Units/Yoda_attack_14_eng.wav + + Yes + 40 + Yes + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_guard_00_eng.wav + Data/Audio/Units/Yoda_guard_01_eng.wav + Data/Audio/Units/Yoda_guard_02_eng.wav + Data/Audio/Units/Yoda_guard_03_eng.wav + + Yes + Yes + TEXT_SFX_YOD_GUARD_1, TEXT_SFX_YOD_GUARD_2, TEXT_SFX_YOD_GUARD_3, TEXT_SFX_YOD_GUARD_4 + Unit_Yoda + + + + Preset_UR + Data/Audio/Units/Yoda_health_low_00_eng.wav + Yes + Yes + TEXT_SFX_YOD_HEALTH_CRITICAL_1, + Unit_Yoda + + + + Preset_UR + Data/Audio/Units/Yoda_health_critical_00_eng.wav + Yes + Yes + TEXT_SFX_YOD_HEALTH_CRITICAL_2 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_defeat_00_eng.wav + Data/Audio/Units/Yoda_defeat_01_eng.wav + + Yes + Yes + TEXT_SFX_YOD_DEFEAT_1, TEXT_SFX_YOD_DEFEAT_2 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Yoda_force_sight_00_eng.wav + Data/Audio/Units/Yoda_force_sight_01_eng.wav + + Yes + Yes + TEXT_SFX_YOD_FORCE_SIGHT_1, TEXT_SFX_YOD_FORCE_SIGHT_2 + Unit_Yoda + + + + Preset_UR + Data/Audio/Units/Yoda_respawn_00_eng.wav + Yes + Yes + TEXT_SFX_YOD_FORCE_SIGHT_1 + Unit_Yoda + + + + Preset_DTH + + Data/Audio/SFX/Units/Yoda/Yoda_Anim_Grunt_1.wav + Data/Audio/SFX/Units/Yoda/Yoda_Anim_Grunt_2.wav + Data/Audio/SFX/Units/Yoda/Yoda_Anim_Grunt_3.wav + Data/Audio/SFX/Units/Yoda/Yoda_Anim_Grunt_4.wav + Data/Audio/SFX/Units/Yoda/Yoda_Anim_Grunt_5.wav + + Unit_Yoda + + + + Preset_DTH + Data/Audio/SFX/Units/Yoda/Yoda_Attack_Grunt_1.wav + Unit_Yoda + + + + + + + Preset_UR + BSK_Select_01.wav BSK_Select_02.wav BSK_Select_03.wav BSK_Select_04.wav BSK_Select_05.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Move_01.wav BSK_Move_02.wav BSK_Move_03.wav BSK_Move_04.wav BSK_Move_05.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Move_01.wav BSK_Move_02.wav BSK_Move_03.wav BSK_Move_04.wav BSK_Move_05.wav + Unit_Bossk + + + + Preset_UR + BSK_Attack_01.wav BSK_Attack_02.wav BSK_Attack_03.wav BSK_Attack_04.wav BSK_Attack_05.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Guard_01.wav BSK_Guard_02.wav BSK_Guard_03.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Health_Low_01.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Health_Low_01.wav + Yes + Unit_Bossk + + + + Preset_UR + BSK_Health_Critical_02.wav + Yes + Unit_Bossk + + + + + + + Preset_UR + U000_IG80103_ENG.wav U000_IG80104_ENG.wav U000_IG80105_ENG.wav U000_IG80107_ENG.wav U000_IG80109_ENG.wav U000_IG80113_ENG.wav U000_IG80114_ENG.wav U000_IG80115_ENG.wav + Yes + Yes + TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2, TEXT_SFX_IG8_SELECT_3, TEXT_SFX_IG8_SELECT_4, TEXT_SFX_IG8_SELECT_5, TEXT_SFX_IG8_SELECT_6, TEXT_SFX_IG8_SELECT_7, TEXT_SFX_IG8_SELECT_8 + Unit_IG88 + + + + Preset_UR + U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80204_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav U000_IG80209_ENG.wav U000_IG80210_ENG.wav U000_IG80211_ENG.wav U000_IG80212_ENG.wav U000_IG80213_ENG.wav U000_IG80215_ENG.wav + Yes + Yes + TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8, TEXT_SFX_IG8_MOVE_9, TEXT_SFX_IG8_MOVE_10, TEXT_SFX_IG8_MOVE_11, TEXT_SFX_IG8_MOVE_12, TEXT_SFX_IG8_MOVE_13, TEXT_SFX_IG8_MOVE_15 + Unit_IG88 + + + + Preset_UR + U000_IG80801_ENG.wav U000_IG80802_ENG.wav U000_IG80803_ENG.wav U000_IG80804_ENG.wav U000_IG80805_ENG.wav U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80204_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav U000_IG80209_ENG.wav U000_IG80210_ENG.wav U000_IG80211_ENG.wav U000_IG80212_ENG.wav U000_IG80213_ENG.wav U000_IG80215_ENG.wav + Yes + Yes + TEXT_SFX_IG8_GROUP_MOVE_1, TEXT_SFX_IG8_GROUP_MOVE_2, TEXT_SFX_IG8_GROUP_MOVE_3, TEXT_SFX_IG8_GROUP_MOVE_4, TEXT_SFX_IG8_GROUP_MOVE_5, TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8, TEXT_SFX_IG8_MOVE_9, TEXT_SFX_IG8_MOVE_10, TEXT_SFX_IG8_MOVE_11, TEXT_SFX_IG8_MOVE_12, TEXT_SFX_IG8_MOVE_13, TEXT_SFX_IG8_MOVE_15 + Unit_IG88 + + + + Preset_UR + U000_IG80201_ENG.wav U000_IG80202_ENG.wav U000_IG80203_ENG.wav U000_IG80205_ENG.wav U000_IG80206_ENG.wav U000_IG80207_ENG.wav U000_IG80208_ENG.wav + Yes + Yes + TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_5, TEXT_SFX_IG8_MOVE_6, TEXT_SFX_IG8_MOVE_7, TEXT_SFX_IG8_MOVE_8 + Unit_IG88 + + + + Preset_UR + U000_IG80302_ENG.wav U000_IG80303_ENG.wav U000_IG80304_ENG.wav U000_IG80305_ENG.wav U000_IG80306_ENG.wav U000_IG80307_ENG.wav U000_IG80309_ENG.wav U000_IG80310_ENG.wav U000_IG80311_ENG.wav U000_IG80312_ENG.wav U000_IG80313_ENG.wav U000_IG80314_ENG.wav U000_IG80315_ENG.wav + Yes + Yes + TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2, TEXT_SFX_IG8_ATTACK_3, TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_ATTACK_5, TEXT_SFX_IG8_ATTACK_6, TEXT_SFX_IG8_ATTACK_7, TEXT_SFX_IG8_ATTACK_8, TEXT_SFX_IG8_ATTACK_9, TEXT_SFX_IG8_ATTACK_10, TEXT_SFX_IG8_ATTACK_11, TEXT_SFX_IG8_ATTACK_12, TEXT_SFX_IG8_ATTACK_13 + Unit_IG88 + + + + Preset_UR + U000_IG80901_ENG.wav U000_IG80902_ENG.wav U000_IG80903_ENG.wav U000_IG80904_ENG.wav U000_IG80905_ENG.wav U000_IG80301_ENG.wav U000_IG80302_ENG.wav U000_IG80303_ENG.wav U000_IG80304_ENG.wav U000_IG80305_ENG.wav U000_IG80306_ENG.wav U000_IG80307_ENG.wav U000_IG80308_ENG.wav U000_IG80309_ENG.wav U000_IG80311_ENG.wav U000_IG80312_ENG.wav U000_IG80313_ENG.wav U000_IG80314_ENG.wav U000_IG80315_ENG.wav + Yes + Yes + TEXT_SFX_IG8_GROUP_ATTACK_1, TEXT_SFX_IG8_GROUP_ATTACK_2, TEXT_SFX_IG8_GROUP_ATTACK_3, TEXT_SFX_IG8_GROUP_ATTACK_4, TEXT_SFX_IG8_GROUP_ATTACK_5, TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2, TEXT_SFX_IG8_ATTACK_3, TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_ATTACK_5, TEXT_SFX_IG8_ATTACK_6, TEXT_SFX_IG8_ATTACK_7, TEXT_SFX_IG8_ATTACK_8, TEXT_SFX_IG8_ATTACK_9, TEXT_SFX_IG8_ATTACK_11, TEXT_SFX_IG8_ATTACK_12, TEXT_SFX_IG8_ATTACK_13, TEXT_SFX_IG8_ATTACK_14, TEXT_SFX_IG8_ATTACK_15 + Unit_IG88 + + + + Preset_UR + U000_IG80401_ENG.wav U000_IG80402_ENG.wav U000_IG80403_ENG.wav U000_IG80404_ENG.wav + Yes + Yes + TEXT_SFX_IG8_GUARD_1, TEXT_SFX_IG8_GUARD_2, TEXT_SFX_IG8_GUARD_3, TEXT_SFX_IG8_GUARD_4 + Unit_IG88 + + + + Preset_UR + U000_IG81801_ENG.wav U000_IG81802_ENG.wav U000_IG81803_ENG.wav U000_IG81804_ENG.wav U000_IG81805_ENG.wav + Yes + TEXT_SFX_IG8_HEALTH_LOW_1, TEXT_SFX_IG8_HEALTH_LOW_2, TEXT_SFX_IG8_HEALTH_LOW_3, TEXT_SFX_IG8_HEALTH_LOW_4, TEXT_SFX_IG8_HEALTH_LOW_5 + Unit_IG88 + + + + Preset_UR + U000_IG81901_ENG.wav U000_IG81902_ENG.wav U000_IG81903_ENG.wav U000_IG81904_ENG.wav U000_IG81905_ENG.wav + Yes + TEXT_SFX_IG8_HEALTH_CRITICAL_1, TEXT_SFX_IG8_HEALTH_CRITICAL_2, TEXT_SFX_IG8_HEALTH_CRITICAL_3, TEXT_SFX_IG8_HEALTH_CRITICAL_4, TEXT_SFX_IG8_HEALTH_CRITICAL_5 + Unit_IG88 + + + + Preset_UR + U000_IG80304_ENG.wav U000_IG83302_ENG.wav U000_IG80313_ENG.wav U000_IG80404_ENG.wav + Yes + Yes + TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_INFECT_2, TEXT_SFX_IG8_ATTACK_13, TEXT_SFX_IG8_GUARD_4 + Unit_IG88 + + + + + + + Preset_UR + + Data/Audio/Units/grievous_select_00_eng.wav + Data/Audio/Units/grievous_select_01_eng.wav + Data/Audio/Units/grievous_select_02_eng.wav + Data/Audio/Units/grievous_select_03_eng.wav + Data/Audio/Units/grievous_select_04_eng.wav + Data/Audio/Units/grievous_select_05_eng.wav + Data/Audio/Units/grievous_select_06_eng.wav + Data/Audio/Units/grievous_select_07_eng.wav + Data/Audio/Units/grievous_select_08_eng.wav + Data/Audio/Units/grievous_select_09_eng.wav + Data/Audio/Units/grievous_select_10_eng.wav + Data/Audio/Units/grievous_select_14_eng.wav + Data/Audio/Units/grievous_select_12_eng.wav + Data/Audio/Units/grievous_select_13_eng.wav + Data/Audio/Units/grievous_select_14_eng.wav + Data/Audio/Units/grievous_select_15_eng.wav + Data/Audio/Units/grievous_select_16_eng.wav + Data/Audio/Units/grievous_select_17_eng.wav + Data/Audio/Units/grievous_select_18_eng.wav + Data/Audio/Units/grievous_select_19_eng.wav + + 100 + 100 + Yes + Yes + TEXT_SFX_SIL_SELECT_1, TEXT_SFX_SIL_SELECT_2, TEXT_SFX_SIL_SELECT_3, TEXT_SFX_SIL_SELECT_4, TEXT_SFX_SIL_SELECT_5, TEXT_SFX_SIL_SELECT_6, TEXT_SFX_SIL_SELECT_7, TEXT_SFX_SIL_SELECT_8, TEXT_SFX_SIL_SELECT_9, TEXT_SFX_SIL_SELECT_10, TEXT_SFX_SIL_SELECT_11, TEXT_SFX_SIL_SELECT_12, TEXT_SFX_SIL_SELECT_13, TEXT_SFX_SIL_SELECT_14, TEXT_SFX_SIL_SELECT_15, TEXT_SFX_SIL_SELECT_11, TEXT_SFX_SIL_SELECT_12, TEXT_SFX_SIL_SELECT_13, TEXT_SFX_SIL_SELECT_14, TEXT_SFX_SIL_SELECT_15 + Unit_Silri + + + + Preset_UR + + Data/Audio/Units/grievous_move_00_eng.wav + Data/Audio/Units/grievous_move_01_eng.wav + Data/Audio/Units/grievous_move_02_eng.wav + Data/Audio/Units/grievous_move_03_eng.wav + Data/Audio/Units/grievous_move_04_eng.wav + Data/Audio/Units/grievous_move_05_eng.wav + Data/Audio/Units/grievous_move_06_eng.wav + Data/Audio/Units/grievous_move_07_eng.wav + Data/Audio/Units/grievous_move_08_eng.wav + Data/Audio/Units/grievous_move_09_eng.wav + Data/Audio/Units/grievous_move_10_eng.wav + Data/Audio/Units/grievous_move_11_eng.wav + Data/Audio/Units/grievous_move_12_eng.wav + Data/Audio/Units/grievous_move_13_eng.wav + Data/Audio/Units/grievous_move_14_eng.wav + Data/Audio/Units/grievous_move_15_eng.wav + Data/Audio/Units/grievous_move_16_eng.wav + + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_4, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7, TEXT_SFX_SIL_MOVE_8, TEXT_SFX_SIL_MOVE_9, TEXT_SFX_SIL_MOVE_10, TEXT_SFX_SIL_MOVE_11, TEXT_SFX_SIL_MOVE_12, TEXT_SFX_SIL_MOVE_13, TEXT_SFX_SIL_MOVE_15, TEXT_SFX_SIL_MOVE_15, TEXT_SFX_SIL_MOVE_15, TEXT_SFX_SIL_MOVE_15 + + + + Preset_UR + Data/Audio/Units/grievous_fleetmove_00_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/grievous_attack_00_eng.wav + Data/Audio/Units/grievous_attack_01_eng.wav + Data/Audio/Units/grievous_attack_02_eng.wav + Data/Audio/Units/grievous_attack_03_eng.wav + Data/Audio/Units/grievous_attack_04_eng.wav + Data/Audio/Units/grievous_attack_05_eng.wav + Data/Audio/Units/grievous_attack_06_eng.wav + Data/Audio/Units/grievous_attack_07_eng.wav + Data/Audio/Units/grievous_attack_08_eng.wav + Data/Audio/Units/grievous_attack_09_eng.wav + Data/Audio/Units/grievous_attack_10_eng.wav + Data/Audio/Units/grievous_attack_11_eng.wav + Data/Audio/Units/grievous_attack_12_eng.wav + + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7, TEXT_SFX_SIL_ATTACK_8, TEXT_SFX_SIL_ATTACK_9, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12, TEXT_SFX_SIL_ATTACK_13, TEXT_SFX_SIL_ATTACK_14 + + + + Preset_UR + + Data/Audio/Units/grievous_assist_attack_00_eng.wav + Data/Audio/Units/grievous_attack_00_eng.wav + Data/Audio/Units/grievous_attack_01_eng.wav + Data/Audio/Units/grievous_attack_02_eng.wav + Data/Audio/Units/grievous_attack_03_eng.wav + Data/Audio/Units/grievous_attack_04_eng.wav + Data/Audio/Units/grievous_attack_05_eng.wav + Data/Audio/Units/grievous_attack_06_eng.wav + Data/Audio/Units/grievous_attack_07_eng.wav + Data/Audio/Units/grievous_attack_08_eng.wav + Data/Audio/Units/grievous_attack_09_eng.wav + Data/Audio/Units/grievous_attack_10_eng.wav + Data/Audio/Units/grievous_attack_11_eng.wav + + 100 + 100 + Yes + Yes + TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7, TEXT_SFX_SIL_ATTACK_8, TEXT_SFX_SIL_ATTACK_9, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12 + Unit_Silri + + + + Preset_UR + + Data/Audio/Units/grievous_health_low_00_eng.wav + Data/Audio/Units/grievous_health_low_01_eng.wav + + Yes + Yes + Unit_Boba_Fett + TEXT_SFX_SIL_HEALTH_LOW_1, TEXT_SFX_SIL_HEALTH_LOW_2 + + + + Preset_UR + + Data/Audio/Units/grievous_health_critical_00_eng.wav + Data/Audio/Units/grievous_health_critical_01_eng.wav + + Yes + Yes + Unit_Boba_Fett + TEXT_SFX_SIL_HEALTH_CRITICAL_1, TEXT_SFX_SIL_HEALTH_CRITICAL_2 + + + + Preset_UR + Data/Audio/Units/grievous_die_00_eng.wav + Yes + Yes + Unit_Boba_Fett + TEXT_SFX_SIL_DEFEAT_1 + + + + Preset_UR + Data/Audio/Units/grievous_respawn_00_eng.wav + Yes + Yes + TEXT_SFX_SIL_SELECT_1 + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/grievous_attack_11_eng.wav + Yes + Yes + Unit_Boba_Fett + TEXT_SFX_SIL_SENSE_2 + + + + Preset_UR + Data/Audio/Units/grievous_move_04_eng.wav + Yes + Yes + Unit_Boba_Fett + TEXT_SFX_SIL_SENSE_1 + + + + + + Preset_UR + + Data/Audio/Units/grievous_space_select_00_eng.wav + Data/Audio/Units/grievous_space_select_01_eng.wav + Data/Audio/Units/grievous_space_select_02_eng.wav + Data/Audio/Units/grievous_space_select_03_eng.wav + Data/Audio/Units/grievous_space_select_04_eng.wav + Data/Audio/Units/grievous_space_select_05_eng.wav + Data/Audio/Units/grievous_space_select_06_eng.wav + Data/Audio/Units/grievous_space_select_07_eng.wav + Data/Audio/Units/grievous_space_select_08_eng.wav + Data/Audio/Units/grievous_space_select_09_eng.wav + Data/Audio/Units/grievous_space_select_10_eng.wav + Data/Audio/Units/grievous_space_select_11_eng.wav + + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_SELECT_1, TEXT_SFX_SIL_SELECT_2, TEXT_SFX_SIL_SELECT_3, TEXT_SFX_SIL_SELECT_4, TEXT_SFX_SIL_SELECT_5, TEXT_SFX_SIL_SELECT_6, TEXT_SFX_SIL_SELECT_7, TEXT_SFX_SIL_SELECT_8, TEXT_SFX_SIL_SELECT_9, TEXT_SFX_SIL_SELECT_10, TEXT_SFX_SIL_SELECT_11, TEXT_SFX_SIL_SELECT_12 + + + + Preset_UR + + Data/Audio/Units/grievous_space_move_00_eng.wav + Data/Audio/Units/grievous_space_move_01_eng.wav + Data/Audio/Units/grievous_space_move_02_eng.wav + Data/Audio/Units/grievous_space_move_03_eng.wav + Data/Audio/Units/grievous_space_move_04_eng.wav + Data/Audio/Units/grievous_space_move_05_eng.wav + Data/Audio/Units/grievous_space_move_06_eng.wav + Data/Audio/Units/grievous_space_move_07_eng.wav + Data/Audio/Units/grievous_space_move_08_eng.wav + Data/Audio/Units/grievous_space_move_09_eng.wav + + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_4, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7, TEXT_SFX_SIL_MOVE_8, TEXT_SFX_SIL_MOVE_9, TEXT_SFX_SIL_MOVE_10 + + + + Preset_UR + + Data/Audio/Units/grievous_space_attack_00_eng.wav + Data/Audio/Units/grievous_space_attack_01_eng.wav + Data/Audio/Units/grievous_space_attack_02_eng.wav + Data/Audio/Units/grievous_space_attack_03_eng.wav + Data/Audio/Units/grievous_space_attack_04_eng.wav + Data/Audio/Units/grievous_space_attack_05_eng.wav + Data/Audio/Units/grievous_space_attack_06_eng.wav + Data/Audio/Units/grievous_space_attack_07_eng.wav + Data/Audio/Units/grievous_space_attack_08_eng.wav + Data/Audio/Units/grievous_space_attack_09_eng.wav + Data/Audio/Units/grievous_space_attack_10_eng.wav + Data/Audio/Units/grievous_space_attack_11_eng.wav + Data/Audio/Units/grievous_space_attack_12_eng.wav + Data/Audio/Units/grievous_space_attack_13_eng.wav + Data/Audio/Units/grievous_space_attack_14_eng.wav + Data/Audio/Units/grievous_space_attack_15_eng.wav + + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7, TEXT_SFX_SIL_ATTACK_8, TEXT_SFX_SIL_ATTACK_9, TEXT_SFX_SIL_ATTACK_11, TEXT_SFX_SIL_ATTACK_12, TEXT_SFX_SIL_ATTACK_13, TEXT_SFX_SIL_ATTACK_14, TEXT_SFX_SIL_ATTACK_15, TEXT_SFX_SIL_ATTACK_15, TEXT_SFX_SIL_ATTACK_15 + + + + Preset_UR + Data/Audio/Units/grievous_space_shields_lost_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_HEALTH_CRITICAL_1 + + + + Preset_UR + Data/Audio/Units/grievous_space_engines_lost_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_HEALTH_CRITICAL_2 + + + + Preset_UR + Data/Audio/Units/grievous_space_special_launch_fighters_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_HEALTH_CRITICAL_3 + + + + Preset_UR + Data/Audio/Units/grievous_space_attack_04_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_ATTACK_1 + + + + Preset_UR + Data/Audio/Units/grievous_space_special_active_00_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_ATTACK_1 + + + + Preset_UR + Data/Audio/Units/Invisible_Hand_Special_One_eng.wav + 100 + 100 + Yes + Yes + Unit_Silri + TEXT_SFX_SIL_ATTACK_1 + + + + Preset_UR + + Data/Audio/Units/grievous_space_low_health_00_eng.wav + Data/Audio/Units/grievous_space_low_health_01_eng.wav + + Yes + Yes + TEXT_SFX_SIL_HEALTH_LOW_1, TEXT_SFX_SIL_HEALTH_LOW_2 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/grievous_space_health_critical_00_eng.wav + Data/Audio/Units/grievous_space_move_06_eng.wav + + Yes + Yes + TEXT_SFX_SIL_HEALTH_CRITICAL_1, TEXT_SFX_SIL_HEALTH_CRITICAL_2 + Unit_Boba_Fett + + + + + + + Preset_UR + + Data/Audio/Units/Commander_low_health_00_eng.wav + Data/Audio/Units/Commander_low_health_01_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1, TEXT_SFX_BFT_ATTACKED_3, + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/Commander_critical_health_00_eng.wav + Yes + TEXT_SFX_BFT_NEAR_DEATH_1 + Unit_Boba_Fett + + + + + + Preset_UR + + Data/Audio/Units/boss_commando_needs_assistance_eng.wav + Data/Audio/Units/boss_can_i_get_some_assistance_here_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1, TEXT_SFX_BFT_ATTACKED_3, + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/boss_bacta_now_eng.wav + Yes + TEXT_SFX_BFT_NEAR_DEATH_1 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/boss_standing_by_eng.wav + Data/Audio/Units/boss_need_something_eng.wav + Data/Audio/Units/boss_ready_eng.wav + Data/Audio/Units/boss_is_there_a_target_eng.wav + Data/Audio/Units/Boss_Metal_monsters_eng.wav + Data/Audio/Units/Boss_ready_to_engage_eng.wav + Data/Audio/Units/Boss_Cover_Fire_eng.wav + + Yes + Yes + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7 + Unit_Dark_Trooper_1 + + + + + Preset_UR + + Data/Audio/Units/boss_on_the_move_eng.wav + Data/Audio/Units/boss_affirmative_eng.wav + Data/Audio/Units/boss_right_eng.wav + Data/Audio/Units/boss_moving_out_1_eng.wav + Data/Audio/Units/boss_as_you_wish_2_eng.wav + Data/Audio/Units/boss_copy_eng.wav + Data/Audio/Units/boss_roger_eng.wav + Data/Audio/Units/boss_going_there_now_eng.wav + Data/Audio/Units/boss_moving_eng.wav + Data/Audio/Units/boss_moving_out_eng.wav + Data/Audio/Units/boss_moving_to_positon_eng.wav + Data/Audio/Units/Boss_forming_up_eng.wav + Data/Audio/Units/Boss_on_my_way_eng.wav + Data/Audio/Units/Boss_roger_that_eng.wav + Data/Audio/Units/Boss_good_to_go_sir_eng.wav + + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14, TEXT_SFX_DTR_MOVE_15 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/boss_coordinates_confirmed_eng.wav + Data/Audio/Units/boss_going_there_now_eng.wav + Data/Audio/Units/Boss_roger_that_eng.wav + + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3 + Unit_Dark_Trooper_1 + + + + + Preset_UR + + Data/Audio/Units/boss_seeking_target_eng.wav + Data/Audio/Units/boss_consider_it_done_2_eng.wav + Data/Audio/Units/boss_as_you_wish_2_eng.wav + Data/Audio/Units/boss_they_wont_survive_eng.wav + Data/Audio/Units/boss_good_as_gone_eng.wav + Data/Audio/Units/boss_copy_eng.wav + Data/Audio/Units/boss_no_problem_eng.wav + Data/Audio/Units/boss_got_it_eng.wav + Data/Audio/Units/boss_engaging_eng.wav + Data/Audio/Units/boss_beginning_assault_eng.wav + Data/Audio/Units/boss_attacking_eng.wav + Data/Audio/Units/Boss_lets_show_em_some_real_firepower_eng.wav + Data/Audio/Units/Boss_lock_and_load_deltas_eng.wav + Data/Audio/Units/Boss_ready_to_engage_eng.wav + Data/Audio/Units/Boss_roger_that_eng.wav + Data/Audio/Units/Boss_We_will_beat_these_clankers_eng.wav + Data/Audio/Units/Boss_We_will_Beat_them_eng.wav + + Yes + Yes + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15, TEXT_SFX_DTR_ATTACK_14, TEXT_SFX_DTR_ATTACK_15 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Boss_death_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + + + + Preset_UR + Data/Audio/Units/Sev_Im_hit_eng.wav + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1 + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/Sev_Battle_damage_over_here_eng.wav + Yes + TEXT_SFX_BFT_NEAR_DEATH_1 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Sev_Ready_for_action_eng.wav + Data/Audio/Units/Sev_ready_sir_eng.wav + Data/Audio/Units/Sev_ready_to_engage_eng.wav + Data/Audio/Units/Sev_Sev_ready_to_fire_eng.wav + Data/Audio/Units/Sev_YesSir_eng.wav + + Yes + Yes + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Sev_Affirmative_Sir_eng.wav + Data/Audio/Units/Sev_AyeAye_eng.wav + Data/Audio/Units/Sev_check_eng.wav + Data/Audio/Units/Sev_forming_up_sir_eng.wav + Data/Audio/Units/Sev_I_hear_ya_eng.wav + Data/Audio/Units/Sev_Im_heading_there_now_eng.wav + Data/Audio/Units/Sev_im_in_motion_eng.wav + Data/Audio/Units/Sev_im_on_it_eng.wav + Data/Audio/Units/Sev_Moving_On_eng.wav + Data/Audio/Units/Sev_moving_on_sir_eng.wav + Data/Audio/Units/Sev_not_a_problem_eng.wav + Data/Audio/Units/Sev_yes_sir_on_my_way_eng.wav + Data/Audio/Units/Sev_YesSir_eng.wav + + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Sev_Im_heading_there_now_eng.wav + Yes + Yes + TEXT_SFX_DTR_MOVE_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Sev_Affirmative_Sir_eng.wav + Data/Audio/Units/sev_ahh_target_practice_eng.wav + Data/Audio/Units/Sev_AyeAye_eng.wav + Data/Audio/Units/Sev_check_eng.wav + Data/Audio/Units/Sev_I_hear_ya_eng.wav + Data/Audio/Units/Sev_im_on_it_eng.wav + Data/Audio/Units/Sev_Its_Easier_Everytime_eng.wav + Data/Audio/Units/Sev_not_a_problem_eng.wav + Data/Audio/Units/Sev_YesSir_eng.wav + Data/Audio/Units/Sev_they_just_dont_learn_eng.wav + Data/Audio/Units/Sev_almost_on_it_eng.wav + + Yes + Yes + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Sev_Death_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Sev_works_everytime_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Sev_never_saw_it_coming_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + + + Preset_UR + Data/Audio/Units/Fixer_im_hit_eng.wav + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1 + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/Fixer_need_aid_eng.wav + Yes + TEXT_SFX_BFT_NEAR_DEATH_1 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Fixer_yes_sir_eng.wav + Data/Audio/Units/Fixer_im_up_for_action_eng.wav + Data/Audio/Units/Fixer_ready_for_action_sir_eng.wav + Data/Audio/Units/Fixer_ready_sir_eng.wav + Data/Audio/Units/Fixer_set_for_battle_eng.wav + + Yes + Yes + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5 + Unit_Dark_Trooper_1 + + + + + Preset_UR + + Data/Audio/Units/Fixer_good_to_go_sir_eng.wav + Data/Audio/Units/Fixer_absolutely_sir_eng.wav + Data/Audio/Units/Fixer_affirmative_eng.wav + Data/Audio/Units/Fixer_Affirmative_sir_eng.wav + Data/Audio/Units/Fixer_confirmed_eng.wav + Data/Audio/Units/Fixer_got_it_eng.wav + Data/Audio/Units/Fixer_moving_on_eng.wav + Data/Audio/Units/Fixer_on_it_squad_leader_eng.wav + Data/Audio/Units/Fixer_on_my_way_eng.wav + Data/Audio/Units/Fixer_read_ya_loud_and_clear_eng.wav + Data/Audio/Units/Fixer_understood_eng.wav + Data/Audio/Units/Fixer_understood_sir_eng.wav + Data/Audio/Units/Fixer_yes_sir_eng.wav + Data/Audio/Units/Fixer_you_got_it_eng.wav + + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Fixer_good_to_go_sir_eng.wav + Yes + Yes + TEXT_SFX_DTR_MOVE_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Fixer_absolutely_sir_eng.wav + Data/Audio/Units/Fixer_Affirmative_sir_eng.wav + Data/Audio/Units/Fixer_confirmed_eng.wav + Data/Audio/Units/Fixer_got_it_eng.wav + Data/Audio/Units/Fixer_on_it_squad_leader_eng.wav + Data/Audio/Units/Fixer_Lets_do_it_eng.wav + Data/Audio/Units/Fixer_read_ya_loud_and_clear_eng.wav + Data/Audio/Units/Fixer_understood_eng.wav + Data/Audio/Units/Fixer_understood_sir_eng.wav + Data/Audio/Units/Fixer_you_got_it_eng.wav + + Yes + Yes + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Fixer_death_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + + Preset_UR + Data/Audio/Units/Fixer_slicing_in_now_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Fixer_you_got_it_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + + + Preset_UR + Data/Audio/Units/Scorch_I_need_medical_assistance_eng.wav + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1 + Unit_Boba_Fett + + + + Preset_UR + Data/Audio/Units/Scorch_I_need_medical_assistance_eng.wav + Yes + TEXT_SFX_BFT_NEAR_DEATH_1 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Scorch_62_combat_ready_eng.wav + Data/Audio/Units/Scorch_good_for_engagement_eng.wav + Data/Audio/Units/Scorch_ready_sir_eng.wav + Data/Audio/Units/Scorch_rule_number_1_eng.wav + Data/Audio/Units/Scorch_Set_for_action_eng.wav + Data/Audio/Units/Scorch_sir_you_know_paitence_is_a_virtue_eng.wav + Data/Audio/Units/Scorch_yes_sir_eng.wav + + Yes + Yes + TEXT_SFX_DTR_SELECT_1, TEXT_SFX_DTR_SELECT_2, TEXT_SFX_DTR_SELECT_3, TEXT_SFX_DTR_SELECT_4, TEXT_SFX_DTR_SELECT_5, TEXT_SFX_DTR_SELECT_6, TEXT_SFX_DTR_SELECT_7 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Scorch_yes_sir_eng.wav + Data/Audio/Units/Scorch_affirmative_sir_eng.wav + Data/Audio/Units/Scorch_as_you_wish_sir_eng.wav + Data/Audio/Units/Scorch_aye_sir_eng.wav + Data/Audio/Units/Scorch_delta62_moving_on_eng.wav + Data/Audio/Units/Scorch_got_it_sir_eng.wav + Data/Audio/Units/Scorch_I_can_do_that_eng.wav + Data/Audio/Units/Scorch_im_on_it_eng.wav + Data/Audio/Units/Scorch_moving_into_postion_eng.wav + Data/Audio/Units/Scorch_on_my_way_eng.wav + Data/Audio/Units/Scorch_roger_that_eng.wav + Data/Audio/Units/Scorch_roger_that_order_eng.wav + Data/Audio/Units/Scorch_yes_sir_eng.wav + Data/Audio/Units/Scorch_you_got_it_eng.wav + + Yes + Yes + TEXT_SFX_DTR_MOVE_1, TEXT_SFX_DTR_MOVE_2, TEXT_SFX_DTR_MOVE_3, TEXT_SFX_DTR_MOVE_4, TEXT_SFX_DTR_MOVE_5, TEXT_SFX_DTR_MOVE_6, TEXT_SFX_DTR_MOVE_7, TEXT_SFX_DTR_MOVE_8, TEXT_SFX_DTR_MOVE_9, TEXT_SFX_DTR_MOVE_10, TEXT_SFX_DTR_MOVE_11, TEXT_SFX_DTR_MOVE_12, TEXT_SFX_DTR_MOVE_13, TEXT_SFX_DTR_MOVE_14 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Scorch_on_my_way_eng.wav + Yes + Yes + TEXT_SFX_DTR_MOVE_1 + Unit_Dark_Trooper_1 + + + + Preset_UR + + Data/Audio/Units/Scorch_affirmative_sir_eng.wav + Data/Audio/Units/Scorch_as_you_wish_sir_eng.wav + Data/Audio/Units/Scorch_aye_sir_eng.wav + Data/Audio/Units/Scorch_commencing_eng.wav + Data/Audio/Units/Scorch_enemies_go_boom_sir_eng.wav + Data/Audio/Units/Scorch_got_it_sir_eng.wav + Data/Audio/Units/Scorch_I_can_do_that_eng.wav + Data/Audio/Units/Scorch_id_thought_youd_never_ask_eng.wav + Data/Audio/Units/Scorch_ill_blast_em_to_bits_eng.wav + Data/Audio/Units/Scorch_on_it_eng.wav + Data/Audio/Units/Scorch_roger_that_order_eng.wav + Data/Audio/Units/Scorch_rule_number_1_eng.wav + Data/Audio/Units/Scorch_targets_confirmed_eng.wav + Data/Audio/Units/Scorch_this_will_be_easy_eng.wav + + Yes + Yes + TEXT_SFX_DTR_ATTACK_1, TEXT_SFX_DTR_ATTACK_2, TEXT_SFX_DTR_ATTACK_3, TEXT_SFX_DTR_ATTACK_4, TEXT_SFX_DTR_ATTACK_5, TEXT_SFX_DTR_ATTACK_6, TEXT_SFX_DTR_ATTACK_7, TEXT_SFX_DTR_ATTACK_8, TEXT_SFX_DTR_ATTACK_9, TEXT_SFX_DTR_ATTACK_10, TEXT_SFX_DTR_ATTACK_11, TEXT_SFX_DTR_ATTACK_12, TEXT_SFX_DTR_ATTACK_13, TEXT_SFX_DTR_ATTACK_14 + Unit_Dark_Trooper_1 + + + + Preset_UR + Data/Audio/Units/Scorch_death_eng.wav + Yes + Yes + TEXT_SFX_DTR_ATTACK_1 + Unit_Dark_Trooper_1 + + + + + + Preset_UR + + Data/Audio/Units/Mace_select_00_eng.wav + Data/Audio/Units/Mace_select_01_eng.wav + Data/Audio/Units/Mace_select_02_eng.wav + Data/Audio/Units/Mace_select_03_eng.wav + Data/Audio/Units/Mace_select_04_eng.wav + Data/Audio/Units/Mace_select_05_eng.wav + Data/Audio/Units/Mace_select_06_eng.wav + Data/Audio/Units/Mace_select_07_eng.wav + Data/Audio/Units/Mace_select_08_eng.wav + Data/Audio/Units/Mace_select_09_eng.wav + Data/Audio/Units/Mace_select_10_eng.wav + Data/Audio/Units/Mace_select_11_eng.wav + Data/Audio/Units/Mace_select_12_eng.wav + Data/Audio/Units/Mace_select_13_eng.wav + Data/Audio/Units/Mace_select_14_eng.wav + Data/Audio/Units/Mace_select_15_eng.wav + Data/Audio/Units/Mace_select_16_eng.wav + Data/Audio/Units/Mace_select_17_eng.wav + Data/Audio/Units/Mace_select_18_eng.wav + Data/Audio/Units/Mace_select_19_eng.wav + Data/Audio/Units/Mace_select_20_eng.wav + Data/Audio/Units/Mace_select_21_eng.wav + Data/Audio/Units/Mace_select_22_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14, TEXT_SFX_LUK_SELECT_15, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14, TEXT_SFX_LUK_SELECT_15 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Mace_move_00_eng.wav + Data/Audio/Units/Mace_move_01_eng.wav + Data/Audio/Units/Mace_move_02_eng.wav + Data/Audio/Units/Mace_move_03_eng.wav + Data/Audio/Units/Mace_move_04_eng.wav + Data/Audio/Units/Mace_move_05_eng.wav + Data/Audio/Units/Mace_move_06_eng.wav + Data/Audio/Units/Mace_move_07_eng.wav + Data/Audio/Units/Mace_move_08_eng.wav + Data/Audio/Units/Mace_move_09_eng.wav + Data/Audio/Units/Mace_move_10_eng.wav + Data/Audio/Units/Mace_move_11_eng.wav + Data/Audio/Units/Mace_move_12_eng.wav + Data/Audio/Units/Mace_move_13_eng.wav + Data/Audio/Units/Mace_move_14_eng.wav + Data/Audio/Units/Mace_move_15_eng.wav + Data/Audio/Units/Mace_move_16_eng.wav + Data/Audio/Units/Mace_move_17_eng.wav + Data/Audio/Units/Mace_move_18_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_15 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Mace_fleetmove_00_eng.wav + Data/Audio/Units/Mace_fleetmove_01_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Mace_attack_00_eng.wav + Data/Audio/Units/Mace_attack_01_eng.wav + Data/Audio/Units/Mace_attack_02_eng.wav + Data/Audio/Units/Mace_attack_03_eng.wav + Data/Audio/Units/Mace_attack_04_eng.wav + Data/Audio/Units/Mace_attack_05_eng.wav + Data/Audio/Units/Mace_attack_06_eng.wav + Data/Audio/Units/Mace_attack_07_eng.wav + Data/Audio/Units/Mace_attack_08_eng.wav + Data/Audio/Units/Mace_attack_09_eng.wav + Data/Audio/Units/Mace_attack_10_eng.wav + Data/Audio/Units/Mace_attack_11_eng.wav + Data/Audio/Units/Mace_attack_12_eng.wav + Data/Audio/Units/Mace_attack_13_eng.wav + Data/Audio/Units/Mace_attack_14_eng.wav + Data/Audio/Units/Mace_attack_15_eng.wav + Data/Audio/Units/Mace_attack_16_eng.wav + Data/Audio/Units/Mace_attack_17_eng.wav + Data/Audio/Units/Mace_attack_18_eng.wav + Data/Audio/Units/Mace_attack_19_eng.wav + Data/Audio/Units/Mace_attack_20_eng.wav + Data/Audio/Units/Mace_attack_21_eng.wav + Data/Audio/Units/Mace_attack_22_eng.wav + Data/Audio/Units/Mace_attack_23_eng.wav + Data/Audio/Units/Mace_attack_24_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Mace_guard_00_eng.wav + Data/Audio/Units/Mace_guard_01_eng.wav + Data/Audio/Units/Mace_guard_02_eng.wav + Data/Audio/Units/Mace_guard_03_eng.wav + Data/Audio/Units/Mace_guard_04_eng.wav + Data/Audio/Units/Mace_guard_05_eng.wav + + Yes + Yes + TEXT_SFX_LUK_GUARD_1, TEXT_SFX_LUK_GUARD_2, TEXT_SFX_LUK_GUARD_3, TEXT_SFX_LUK_GUARD_4, TEXT_SFX_LUK_GUARD_3, TEXT_SFX_LUK_GUARD_4 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Mace_Die_00_eng.wav + Data/Audio/Units/Mace_Die_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_DEFEAT_R5_2, TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + + Data/Audio/Units/Mace_respawn_00_eng.wav + Data/Audio/Units/Mace_respawn_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_RESPAWN_1, TEXT_SFX_LUK_RESPAWN_2 + + + + + + + Preset_UR + + Data/Audio/Units/Cadbane_select_00_eng.wav + Data/Audio/Units/Cadbane_select_01_eng.wav + Data/Audio/Units/Cadbane_select_02_eng.wav + Data/Audio/Units/Cadbane_select_03_eng.wav + Data/Audio/Units/Cadbane_select_04_eng.wav + Data/Audio/Units/Cadbane_select_05_eng.wav + Data/Audio/Units/Cadbane_select_06_eng.wav + Data/Audio/Units/Cadbane_select_07_eng.wav + Data/Audio/Units/Cadbane_select_08_eng.wav + Data/Audio/Units/Cadbane_select_09_eng.wav + Data/Audio/Units/Cadbane_select_10_eng.wav + Data/Audio/Units/Cadbane_select_11_eng.wav + Data/Audio/Units/Cadbane_select_12_eng.wav + Data/Audio/Units/Cadbane_select_14_eng.wav + + Yes + Yes + TEXT_SFX_HAN_SELECT_LAND_1, TEXT_SFX_HAN_SELECT_LAND_2, TEXT_SFX_HAN_SELECT_LAND_3, TEXT_SFX_HAN_SELECT_LAND_5, TEXT_SFX_HAN_SELECT_LAND_6, TEXT_SFX_HAN_SELECT_LAND_7, TEXT_SFX_HAN_SELECT_LAND_8, TEXT_SFX_HAN_SELECT_LAND_9, TEXT_SFX_HAN_SELECT_LAND_10, TEXT_SFX_HAN_SELECT_LAND_11, TEXT_SFX_HAN_SELECT_LAND_12, TEXT_SFX_HAN_SELECT_LAND_13, TEXT_SFX_HAN_SELECT_LAND_14, TEXT_SFX_HAN_SELECT_LAND_15 + Unit_Han + + + + + Preset_UR + Data/Audio/Units/Cadbane_fleetmove_00_eng.wav + Yes + Yes + TEXT_SFX_HAN_MOVE_1 + Unit_Han + + + + Preset_UR + + Data/Audio/Units/Cadbane_deploy_00_eng.wav + Data/Audio/Units/Cadbane_deploy_01_eng.wav + Data/Audio/Units/Cadbane_deploy_02_eng.wav + Data/Audio/Units/Cadbane_deploy_03_eng.wav + Data/Audio/Units/Cadbane_deploy_04_eng.wav + + Yes + TEXT_SFX_HAN_DEPLOY_1, TEXT_SFX_HAN_DEPLOY_2, TEXT_SFX_HAN_DEPLOY_3, TEXT_SFX_HAN_DEPLOY_4, TEXT_SFX_HAN_DEPLOY_4 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_special_00_eng.wav + Yes + Yes + TEXT_SFX_HAN_ATTACK_11 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_bomb_00_eng.wav + Yes + Yes + TEXT_SFX_HAN_ATTACK_11 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_respawn_00_eng.wav + Yes + Yes + TEXT_SFX_HAN_RESPAWN_1 + Unit_Han + + + + Preset_UR + + Data/Audio/Units/Cadbane_select_00_eng.wav + Data/Audio/Units/Cadbane_select_01_eng.wav + Data/Audio/Units/Cadbane_select_02_eng.wav + Data/Audio/Units/Cadbane_select_03_eng.wav + Data/Audio/Units/Cadbane_select_04_eng.wav + Data/Audio/Units/Cadbane_select_05_eng.wav + Data/Audio/Units/Cadbane_select_06_eng.wav + Data/Audio/Units/Cadbane_select_07_eng.wav + Data/Audio/Units/Cadbane_select_08_eng.wav + Data/Audio/Units/Cadbane_select_09_eng.wav + Data/Audio/Units/Cadbane_select_10_eng.wav + Data/Audio/Units/Cadbane_select_11_eng.wav + Data/Audio/Units/Cadbane_select_12_eng.wav + Data/Audio/Units/Cadbane_select_13_eng.wav + Data/Audio/Units/Cadbane_select_14_eng.wav + + Yes + Yes + TEXT_SFX_HAN_SELECT_LAND_1, TEXT_SFX_HAN_SELECT_LAND_2, TEXT_SFX_HAN_SELECT_LAND_3, TEXT_SFX_HAN_SELECT_LAND_5, TEXT_SFX_HAN_SELECT_LAND_6, TEXT_SFX_HAN_SELECT_LAND_7, TEXT_SFX_HAN_SELECT_LAND_8, TEXT_SFX_HAN_SELECT_LAND_9, TEXT_SFX_HAN_SELECT_LAND_10, TEXT_SFX_HAN_SELECT_LAND_11, TEXT_SFX_HAN_SELECT_LAND_12, TEXT_SFX_HAN_SELECT_LAND_13, TEXT_SFX_HAN_SELECT_LAND_14, TEXT_SFX_HAN_SELECT_LAND_15, TEXT_SFX_HAN_SELECT_LAND_16 + Unit_Han + + + + Preset_UR + + Data/Audio/Units/Cadbane_move_00_eng.wav + Data/Audio/Units/Cadbane_move_01_eng.wav + Data/Audio/Units/Cadbane_move_02_eng.wav + Data/Audio/Units/Cadbane_move_03_eng.wav + Data/Audio/Units/Cadbane_move_04_eng.wav + Data/Audio/Units/Cadbane_move_05_eng.wav + Data/Audio/Units/Cadbane_move_06_eng.wav + Data/Audio/Units/Cadbane_move_07_eng.wav + Data/Audio/Units/Cadbane_move_08_eng.wav + Data/Audio/Units/Cadbane_move_09_eng.wav + Data/Audio/Units/Cadbane_move_10_eng.wav + Data/Audio/Units/Cadbane_move_11_eng.wav + + Yes + Yes + TEXT_SFX_HAN_MOVE_LAND_1, TEXT_SFX_HAN_MOVE_LAND_2, TEXT_SFX_HAN_MOVE_LAND_9, TEXT_SFX_HAN_MOVE_LAND_10, TEXT_SFX_HAN_MOVE_LAND_11, TEXT_SFX_HAN_MOVE_LAND_12, TEXT_SFX_HAN_MOVE_LAND_13, TEXT_SFX_HAN_MOVE_LAND_14, TEXT_SFX_HAN_MOVE_LAND_15, TEXT_SFX_HAN_MOVE_9, TEXT_SFX_HAN_MOVE_10, TEXT_SFX_HAN_MOVE_11 + Unit_Han + + + + Preset_UR + + Data/Audio/Units/Cadbane_attack_00_eng.wav + Data/Audio/Units/Cadbane_attack_01_eng.wav + Data/Audio/Units/Cadbane_attack_02_eng.wav + Data/Audio/Units/Cadbane_attack_03_eng.wav + Data/Audio/Units/Cadbane_attack_04_eng.wav + Data/Audio/Units/Cadbane_attack_05_eng.wav + Data/Audio/Units/Cadbane_attack_06_eng.wav + Data/Audio/Units/Cadbane_attack_07_eng.wav + Data/Audio/Units/Cadbane_attack_08_eng.wav + Data/Audio/Units/Cadbane_attack_09_eng.wav + Data/Audio/Units/Cadbane_attack_10_eng.wav + + Yes + Yes + TEXT_SFX_HAN_ATTACK_LAND_1, TEXT_SFX_HAN_ATTACK_LAND_2, TEXT_SFX_HAN_ATTACK_LAND_3, TEXT_SFX_HAN_ATTACK_LAND_6, TEXT_SFX_HAN_ATTACK_LAND_7, TEXT_SFX_HAN_ATTACK_LAND_8, TEXT_SFX_HAN_ATTACK_LAND_9, TEXT_SFX_HAN_ATTACK_LAND_10, TEXT_SFX_HAN_ATTACK_LAND_11, TEXT_SFX_HAN_ATTACK_LAND_12, TEXT_SFX_HAN_ATTACK_LAND_13 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_die_00_eng.wav + Yes + TEXT_SFX_HAN_DEFEAT_1 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_lowhealth_00_eng.wav + Yes + TEXT_SFX_HAN_ATTACKED_1 + Unit_Han + + + + Preset_UR + Data/Audio/Units/Cadbane_critical_00_eng.wav + Yes + TEXT_SFX_HAN_NEAR_DEATH_1 + Unit_Han + + + + + + Preset_UR + + Data/Audio/Units/Aayla_select_00_eng.wav + Data/Audio/Units/Aayla_select_01_eng.wav + Data/Audio/Units/Aayla_select_02_eng.wav + Data/Audio/Units/Aayla_select_03_eng.wav + Data/Audio/Units/Aayla_select_04_eng.wav + Data/Audio/Units/Aayla_select_05_eng.wav + Data/Audio/Units/Aayla_select_06_eng.wav + Data/Audio/Units/Aayla_select_07_eng.wav + Data/Audio/Units/Aayla_select_08_eng.wav + Data/Audio/Units/Aayla_select_09_eng.wav + Data/Audio/Units/Aayla_select_10_eng.wav + Data/Audio/Units/Aayla_select_11_eng.wav + Data/Audio/Units/Aayla_select_12_eng.wav + Data/Audio/Units/Aayla_select_13_eng.wav + Data/Audio/Units/Aayla_select_14_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14, TEXT_SFX_LUK_SELECT_15 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Aayla_move_00_eng.wav + Data/Audio/Units/Aayla_move_01_eng.wav + Data/Audio/Units/Aayla_move_02_eng.wav + Data/Audio/Units/Aayla_move_03_eng.wav + Data/Audio/Units/Aayla_move_04_eng.wav + Data/Audio/Units/Aayla_move_05_eng.wav + Data/Audio/Units/Aayla_move_06_eng.wav + Data/Audio/Units/Aayla_move_07_eng.wav + Data/Audio/Units/Aayla_move_08_eng.wav + Data/Audio/Units/Aayla_move_09_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Aayla_move_08_eng.wav + Yes + Yes + TEXT_SFX_LUK_MOVE_1 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Aayla_attack_00_eng.wav + Data/Audio/Units/Aayla_attack_01_eng.wav + Data/Audio/Units/Aayla_attack_02_eng.wav + Data/Audio/Units/Aayla_attack_03_eng.wav + Data/Audio/Units/Aayla_attack_04_eng.wav + Data/Audio/Units/Aayla_attack_05_eng.wav + Data/Audio/Units/Aayla_attack_06_eng.wav + Data/Audio/Units/Aayla_attack_07_eng.wav + Data/Audio/Units/Aayla_attack_08_eng.wav + Data/Audio/Units/Aayla_attack_09_eng.wav + Data/Audio/Units/Aayla_attack_10_eng.wav + Data/Audio/Units/Aayla_attack_11_eng.wav + Data/Audio/Units/Aayla_attack_12_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Aayla_defeat_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + Data/Audio/Units/Aayla_respawn_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_RESPAWN_1 + + + + Preset_UR + Data/Audio/Units/Aayla_lift_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_ATTACK_2 + + + + + + + Preset_UR + + Data/Audio/Units/Dooku_Select_00_eng.wav + Data/Audio/Units/Dooku_Select_01_eng.wav + Data/Audio/Units/Dooku_Select_02_eng.wav + Data/Audio/Units/Dooku_Select_03_eng.wav + Data/Audio/Units/Dooku_Select_04_eng.wav + Data/Audio/Units/Dooku_Select_05_eng.wav + Data/Audio/Units/Dooku_Select_06_eng.wav + Data/Audio/Units/Dooku_Select_07_eng.wav + Data/Audio/Units/Dooku_Select_08_eng.wav + Data/Audio/Units/Dooku_Select_09_eng.wav + Data/Audio/Units/Dooku_Select_10_eng.wav + Data/Audio/Units/Dooku_Select_11_eng.wav + Data/Audio/Units/Dooku_Select_12_eng.wav + Data/Audio/Units/Dooku_Select_13_eng.wav + + Yes + Yes + TEXT_SFX_EMP_SELECT_1, TEXT_SFX_EMP_SELECT_2, TEXT_SFX_EMP_SELECT_3, TEXT_SFX_EMP_SELECT_4, TEXT_SFX_EMP_SELECT_6, TEXT_SFX_EMP_SELECT_7, TEXT_SFX_EMP_SELECT_8, TEXT_SFX_EMP_SELECT_9, TEXT_SFX_EMP_SELECT_11, TEXT_SFX_EMP_SELECT_12, TEXT_SFX_EMP_SELECT_13, TEXT_SFX_EMP_SELECT_14, TEXT_SFX_EMP_SELECT_13, TEXT_SFX_EMP_SELECT_14 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_move_00_eng.wav + Data/Audio/Units/Dooku_move_01_eng.wav + Data/Audio/Units/Dooku_move_02_eng.wav + Data/Audio/Units/Dooku_move_03_eng.wav + Data/Audio/Units/Dooku_move_04_eng.wav + Data/Audio/Units/Dooku_move_05_eng.wav + Data/Audio/Units/Dooku_move_06_eng.wav + Data/Audio/Units/Dooku_move_07_eng.wav + Data/Audio/Units/Dooku_move_08_eng.wav + + Yes + Yes + TEXT_SFX_EMP_MOVE_1, TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_4, TEXT_SFX_EMP_MOVE_5, TEXT_SFX_EMP_MOVE_6, TEXT_SFX_EMP_MOVE_7, TEXT_SFX_EMP_MOVE_8, TEXT_SFX_EMP_MOVE_9 + Unit_Emperor + + + + Preset_UR + Data/Audio/Units/Dooku_fleetmove_00_eng.wav + Yes + Yes + TEXT_SFX_EMP_MOVE_2 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_attack_00_eng.wav + Data/Audio/Units/Dooku_attack_01_eng.wav + Data/Audio/Units/Dooku_attack_02_eng.wav + Data/Audio/Units/Dooku_attack_02_eng.wav + Data/Audio/Units/Dooku_attack_03_eng.wav + Data/Audio/Units/Dooku_attack_04_eng.wav + Data/Audio/Units/Dooku_attack_05_eng.wav + Data/Audio/Units/Dooku_attack_06_eng.wav + Data/Audio/Units/Dooku_attack_07_eng.wav + Data/Audio/Units/Dooku_attack_08_eng.wav + Data/Audio/Units/Dooku_attack_09_eng.wav + Data/Audio/Units/Dooku_attack_10_eng.wav + Data/Audio/Units/Dooku_attack_11_eng.wav + Data/Audio/Units/Dooku_attack_12_eng.wav + Data/Audio/Units/Dooku_attack_13_eng.wav + Data/Audio/Units/Dooku_attack_14_eng.wav + Data/Audio/Units/Dooku_attack_15_eng.wav + + Yes + Yes + TEXT_SFX_EMP_ATTACK_1, TEXT_SFX_EMP_ATTACK_2, TEXT_SFX_EMP_ATTACK_3, TEXT_SFX_EMP_ATTACK_5, TEXT_SFX_EMP_ATTACK_6, TEXT_SFX_EMP_ATTACK_9, TEXT_SFX_EMP_ATTACK_10, TEXT_SFX_EMP_ATTACK_11, TEXT_SFX_EMP_ATTACK_12, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_lightning_00_eng.wav + Data/Audio/Units/Dooku_lightning_01_eng.wav + Data/Audio/Units/Dooku_lightning_02_eng.wav + Data/Audio/Units/Dooku_lightning_03_eng.wav + Data/Audio/Units/Dooku_lightning_04_eng.wav + Data/Audio/Units/Dooku_lightning_05_eng.wav + Data/Audio/Units/Dooku_lightning_06_eng.wav + Data/Audio/Units/Dooku_lightning_07_eng.wav + Data/Audio/Units/Dooku_lightning_08_eng.wav + Data/Audio/Units/Dooku_lightning_09_eng.wav + + Yes + Yes + TEXT_SFX_EMP_PUSH_2, TEXT_SFX_EMP_PUSH_3, TEXT_SFX_EMP_ATTACK_4, TEXT_SFX_EMP_ATTACK_17, TEXT_SFX_EMP_ATTACK_18, TEXT_SFX_EMP_ATTACK_19, TEXT_SFX_EMP_ATTACK_20, TEXT_SFX_EMP_ATTACK_21, TEXT_SFX_EMP_ATTACK_22, TEXT_SFX_EMP_ATTACK_23 + Unit_Emperor + + + + Preset_UR + Data/Audio/Units/Dooku_respawn_00_eng.wav + Yes + Yes + TEXT_SFX_EMP_RESPAWN_1 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_defeat_00_eng.wav + Data/Audio/Units/Dooku_defeat_01_eng.wav + Data/Audio/Units/Dooku_defeat_02_eng.wav + + Yes + TEXT_SFX_EMP_DEFEAT_1, TEXT_SFX_EMP_DEFEAT_2, TEXT_SFX_EMP_DEFEAT_3 + Unit_Emperor + + + + Preset_UR + Data/Audio/Units/Dooku_sense_00_eng.wav + Yes + Yes + TEXT_SFX_EMP_SENSE_1 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_health_low_00_eng.wav + Data/Audio/Units/Dooku_health_low_01_eng.wav + Data/Audio/Units/Dooku_health_low_02_eng.wav + Data/Audio/Units/Dooku_health_low_03_eng.wav + + Yes + TEXT_SFX_EMP_ATTACKED_1, TEXT_SFX_EMP_ATTACKED_2, TEXT_SFX_EMP_ATTACKED_4, TEXT_SFX_EMP_ATTACKED_3 + Unit_Emperor + + + + Preset_UR + + Data/Audio/Units/Dooku_health_critical_00_eng.wav + Data/Audio/Units/Dooku_health_critical_01_eng.wav + Data/Audio/Units/Dooku_health_critical_02_eng.wav + + Yes + TEXT_SFX_EMP_NEAR_DEATH_1, TEXT_SFX_EMP_NEAR_DEATH_2, TEXT_SFX_EMP_NEAR_DEATH_3 + Unit_Emperor + + + + + + Preset_UR + + Data/Audio/Units/Anakin_select_00_eng.wav + Data/Audio/Units/Anakin_select_01_eng.wav + Data/Audio/Units/Anakin_select_02_eng.wav + Data/Audio/Units/Anakin_select_03_eng.wav + Data/Audio/Units/Anakin_select_04_eng.wav + Data/Audio/Units/Anakin_select_05_eng.wav + Data/Audio/Units/Anakin_select_06_eng.wav + Data/Audio/Units/Anakin_select_07_eng.wav + Data/Audio/Units/Anakin_select_08_eng.wav + Data/Audio/Units/Anakin_select_09_eng.wav + Data/Audio/Units/Anakin_select_10_eng.wav + Data/Audio/Units/Anakin_select_11_eng.wav + Data/Audio/Units/Anakin_select_12_eng.wav + Data/Audio/Units/Anakin_select_13_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_move_00_eng.wav + Data/Audio/Units/Anakin_move_01_eng.wav + Data/Audio/Units/Anakin_move_02_eng.wav + Data/Audio/Units/Anakin_move_03_eng.wav + Data/Audio/Units/Anakin_move_04_eng.wav + Data/Audio/Units/Anakin_move_05_eng.wav + Data/Audio/Units/Anakin_move_06_eng.wav + Data/Audio/Units/Anakin_move_07_eng.wav + Data/Audio/Units/Anakin_move_08_eng.wav + Data/Audio/Units/Anakin_move_09_eng.wav + Data/Audio/Units/Anakin_move_10_eng.wav + Data/Audio/Units/Anakin_move_11_eng.wav + Data/Audio/Units/Anakin_move_12_eng.wav + Data/Audio/Units/Anakin_move_13_eng.wav + Data/Audio/Units/Anakin_move_14_eng.wav + Data/Audio/Units/Anakin_move_15_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_15 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_fleetmove_00_eng.wav + Data/Audio/Units/Anakin_fleetmove_01_eng.wav + Data/Audio/Units/Anakin_fleetmove_02_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_attack_00_eng.wav + Data/Audio/Units/Anakin_attack_01_eng.wav + Data/Audio/Units/Anakin_attack_02_eng.wav + Data/Audio/Units/Anakin_attack_03_eng.wav + Data/Audio/Units/Anakin_attack_04_eng.wav + Data/Audio/Units/Anakin_attack_05_eng.wav + Data/Audio/Units/Anakin_attack_06_eng.wav + Data/Audio/Units/Anakin_attack_07_eng.wav + Data/Audio/Units/Anakin_attack_08_eng.wav + Data/Audio/Units/Anakin_attack_09_eng.wav + Data/Audio/Units/Anakin_attack_10_eng.wav + Data/Audio/Units/Anakin_attack_11_eng.wav + Data/Audio/Units/Anakin_attack_12_eng.wav + Data/Audio/Units/Anakin_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_health_low_00_eng.wav + Data/Audio/Units/Anakin_health_low_01_eng.wav + + Yes + TEXT_SFX_LUK_ATTACKED_2, TEXT_SFX_LUK_ATTACKED_4 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_health_critical_00_eng.wav + Data/Audio/Units/Anakin_health_critical_01_eng.wav + + Yes + Yes + TEXT_SFX_LUK_NEAR_DEATH_1, TEXT_SFX_LUK_NEAR_DEATH_2 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_defeat_00_eng.wav + Data/Audio/Units/Anakin_defeat_01_eng.wav + Data/Audio/Units/Anakin_defeat_02_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_DEFEAT_R5_2, TEXT_SFX_LUK_DEFEAT_R5_2, TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + Data/Audio/Units/Anakin_respawn_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_RESPAWN_1 + + + + Preset_UR + + Data/Audio/Units/Anakin_lift_00_eng.wav + Data/Audio/Units/Anakin_lift_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_ATTACKED_2, TEXT_SFX_LUK_ATTACKED_1 + + + + Preset_UR + + Data/Audio/Units/Anakin_attack_00_eng.wav + Data/Audio/Units/Anakin_attack_01_eng.wav + Data/Audio/Units/Anakin_attack_02_eng.wav + Data/Audio/Units/Anakin_attack_03_eng.wav + Data/Audio/Units/Anakin_attack_05_eng.wav + Data/Audio/Units/Anakin_attack_06_eng.wav + Data/Audio/Units/Anakin_attack_08_eng.wav + Data/Audio/Units/Anakin_attack_09_eng.wav + Data/Audio/Units/Anakin_attack_10_eng.wav + Data/Audio/Units/Anakin_attack_11_eng.wav + Data/Audio/Units/Anakin_attack_12_eng.wav + Data/Audio/Units/Anakin_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Anakin_move_space_00_eng.wav + Data/Audio/Units/Anakin_move_00_eng.wav + Data/Audio/Units/Anakin_move_01_eng.wav + Data/Audio/Units/Anakin_move_02_eng.wav + Data/Audio/Units/Anakin_move_03_eng.wav + Data/Audio/Units/Anakin_move_04_eng.wav + Data/Audio/Units/Anakin_move_05_eng.wav + Data/Audio/Units/Anakin_move_06_eng.wav + Data/Audio/Units/Anakin_move_07_eng.wav + Data/Audio/Units/Anakin_move_08_eng.wav + Data/Audio/Units/Anakin_move_09_eng.wav + Data/Audio/Units/Anakin_move_10_eng.wav + Data/Audio/Units/Anakin_move_11_eng.wav + Data/Audio/Units/Anakin_move_12_eng.wav + Data/Audio/Units/Anakin_move_13_eng.wav + Data/Audio/Units/Anakin_move_14_eng.wav + Data/Audio/Units/Anakin_move_15_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_13, TEXT_SFX_LUK_MOVE_15, TEXT_SFX_LUK_MOVE_15 + Unit_Luke_Land + + + + + + Preset_UR + Data/Audio/Units/Palpatine_Select_00_eng.wav + Yes + Yes + TEXT_SFX_TYB_MOVE_1 + Unit_Tyber_Zann + + + + Preset_UR + + Data/Audio/Units/Palpatine_Move_00_eng.wav + Data/Audio/Units/Palpatine_Move_01_eng.wav + + Yes + Yes + TEXT_SFX_TYB_MOVE_1, TEXT_SFX_TYB_MOVE_2 + Unit_Tyber_Zann + + + + + + Preset_UR + Data/Audio/Units/Gunray_at_your_disposal_eng.wav + Yes + Yes + TEXT_SFX_TYB_MOVE_1 + Unit_Tyber_Zann + + + + + + Preset_UR + + Data/Audio/Units/Barris_select_00_eng.wav + Data/Audio/Units/Barris_select_01_eng.wav + Data/Audio/Units/Barris_select_02_eng.wav + Data/Audio/Units/Barris_select_03_eng.wav + Data/Audio/Units/Barris_select_04_eng.wav + Data/Audio/Units/Barris_select_05_eng.wav + Data/Audio/Units/Barris_select_06_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Barris_move_00_eng.wav + Data/Audio/Units/Barris_move_01_eng.wav + Data/Audio/Units/Barris_move_02_eng.wav + Data/Audio/Units/Barris_move_03_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Barris_move_02_eng.wav + Yes + Yes + TEXT_SFX_LUK_MOVE_1 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Barris_attack_00_eng.wav + Data/Audio/Units/Barris_attack_01_eng.wav + Data/Audio/Units/Barris_attack_02_eng.wav + Data/Audio/Units/Barris_attack_03_eng.wav + Data/Audio/Units/Barris_attack_04_eng.wav + Data/Audio/Units/Barris_attack_05_eng.wav + Data/Audio/Units/Barris_attack_06_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Barris_healthlow_00_eng.wav + Yes + Yes + TEXT_SFX_LUK_ATTACKED_2 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Barris_healthlow_00_eng.wav + Yes + Yes + TEXT_SFX_LUK_NEAR_DEATH_1 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Barris_die_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + Data/Audio/Units/Barris_complete_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_RESPAWN_1 + + + + + + + Preset_UR + + Data/Audio/Units/obiwan_select_00_eng.wav + Data/Audio/Units/obiwan_select_01_eng.wav + Data/Audio/Units/obiwan_select_02_eng.wav + Data/Audio/Units/obiwan_select_03_eng.wav + Data/Audio/Units/obiwan_select_04_eng.wav + Data/Audio/Units/obiwan_select_05_eng.wav + Data/Audio/Units/obiwan_select_06_eng.wav + Data/Audio/Units/obiwan_select_07_eng.wav + Data/Audio/Units/obiwan_select_08_eng.wav + Data/Audio/Units/obiwan_select_09_eng.wav + Data/Audio/Units/obiwan_select_10_eng.wav + Data/Audio/Units/obiwan_select_11_eng.wav + Data/Audio/Units/obiwan_select_12_eng.wav + Data/Audio/Units/obiwan_select_13_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13, TEXT_SFX_LUK_SELECT_14 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_select_04_eng.wav + Yes + Yes + TEXT_SFX_LUK_SELECT_1 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/obiwan_select_space_00_eng.wav + Data/Audio/Units/obiwan_select_00_eng.wav + Data/Audio/Units/obiwan_select_01_eng.wav + Data/Audio/Units/obiwan_select_03_eng.wav + Data/Audio/Units/obiwan_select_04_eng.wav + Data/Audio/Units/obiwan_select_05_eng.wav + Data/Audio/Units/obiwan_select_06_eng.wav + Data/Audio/Units/obiwan_select_07_eng.wav + Data/Audio/Units/obiwan_select_08_eng.wav + Data/Audio/Units/obiwan_select_09_eng.wav + Data/Audio/Units/obiwan_select_10_eng.wav + Data/Audio/Units/obiwan_select_11_eng.wav + Data/Audio/Units/obiwan_select_13_eng.wav + + Yes + Yes + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11, TEXT_SFX_LUK_SELECT_12, TEXT_SFX_LUK_SELECT_13 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/obiwan_move_00_eng.wav + Data/Audio/Units/obiwan_move_01_eng.wav + Data/Audio/Units/obiwan_move_02_eng.wav + Data/Audio/Units/obiwan_move_03_eng.wav + Data/Audio/Units/obiwan_move_04_eng.wav + Data/Audio/Units/obiwan_move_05_eng.wav + Data/Audio/Units/obiwan_move_06_eng.wav + Data/Audio/Units/obiwan_move_07_eng.wav + Data/Audio/Units/obiwan_move_08_eng.wav + Data/Audio/Units/obiwan_move_09_eng.wav + Data/Audio/Units/obiwan_move_10_eng.wav + + Yes + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/obiwan_groupmove_00_eng.wav + Data/Audio/Units/obiwan_groupmove_01_eng.wav + Data/Audio/Units/obiwan_groupmove_02_eng.wav + Data/Audio/Units/obiwan_groupmove_03_eng.wav + + Yes + 40 + Yes + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_fleetmove_00_eng.wav + Yes + Yes + TEXT_SFX_LUK_MOVE_1 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/obiwan_attack_00_eng.wav + Data/Audio/Units/obiwan_attack_01_eng.wav + Data/Audio/Units/obiwan_attack_02_eng.wav + Data/Audio/Units/obiwan_attack_03_eng.wav + Data/Audio/Units/obiwan_attack_04_eng.wav + Data/Audio/Units/obiwan_attack_05_eng.wav + Data/Audio/Units/obiwan_attack_06_eng.wav + Data/Audio/Units/obiwan_attack_07_eng.wav + Data/Audio/Units/obiwan_attack_08_eng.wav + Data/Audio/Units/obiwan_attack_09_eng.wav + Data/Audio/Units/obiwan_attack_10_eng.wav + Data/Audio/Units/obiwan_attack_11_eng.wav + Data/Audio/Units/obiwan_attack_12_eng.wav + Data/Audio/Units/obiwan_attack_13_eng.wav + Data/Audio/Units/obiwan_attack_14_eng.wav + Data/Audio/Units/obiwan_attack_15_eng.wav + + Yes + Yes + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_13, TEXT_SFX_LUK_ATTACK_14, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_15, TEXT_SFX_LUK_ATTACK_15 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_confuse_00_eng.wav + Yes + Yes + TEXT_SFX_LUK_MOVE_1 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/obiwan_guard_00_eng.wav + Data/Audio/Units/obiwan_guard_01_eng.wav + Data/Audio/Units/obiwan_guard_02_eng.wav + + Yes + Yes + TEXT_SFX_LUK_GUARD_1, TEXT_SFX_LUK_GUARD_2, TEXT_SFX_LUK_GUARD_3 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_attack_11_eng.wav + Yes + TEXT_SFX_LUK_ATTACKED_2 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_attack_09_eng.wav + Yes + Yes + TEXT_SFX_LUK_NEAR_DEATH_1 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/obiwan_defeat_01_eng.wav + Unit_Luke_Land + Yes + Yes + TEXT_SFX_LUK_DEFEAT_R5_2 + + + + + + + Preset_UR + + Data/Audio/Units/Asajj_select_00_eng.wav + Data/Audio/Units/Asajj_select_01_eng.wav + Data/Audio/Units/Asajj_select_02_eng.wav + Data/Audio/Units/Asajj_select_03_eng.wav + Data/Audio/Units/Asajj_select_04_eng.wav + Data/Audio/Units/Asajj_select_05_eng.wav + Data/Audio/Units/Asajj_select_06_eng.wav + + Yes + Yes + TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Asajj_move_00_eng.wav + Data/Audio/Units/Asajj_move_01_eng.wav + Data/Audio/Units/Asajj_move_02_eng.wav + Data/Audio/Units/Asajj_move_03_eng.wav + Data/Audio/Units/Asajj_move_04_eng.wav + Data/Audio/Units/Asajj_move_05_eng.wav + Data/Audio/Units/Asajj_move_06_eng.wav + Data/Audio/Units/Asajj_move_07_eng.wav + Data/Audio/Units/Asajj_move_08_eng.wav + Data/Audio/Units/Asajj_move_09_eng.wav + Data/Audio/Units/Asajj_move_10_eng.wav + Data/Audio/Units/Asajj_move_11_eng.wav + + Yes + Yes + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12 + Unit_Yoda + + + + Preset_UR + Data/Audio/Units/Asajj_fleetmove_00_eng.wav + Yes + Yes + TEXT_SFX_YOD_MOVE_1 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Asajj_attack_00_eng.wav + Data/Audio/Units/Asajj_attack_01_eng.wav + Data/Audio/Units/Asajj_attack_02_eng.wav + Data/Audio/Units/Asajj_attack_03_eng.wav + Data/Audio/Units/Asajj_attack_04_eng.wav + Data/Audio/Units/Asajj_attack_05_eng.wav + Data/Audio/Units/Asajj_attack_06_eng.wav + Data/Audio/Units/Asajj_attack_07_eng.wav + Data/Audio/Units/Asajj_attack_08_eng.wav + Data/Audio/Units/Asajj_attack_09_eng.wav + Data/Audio/Units/Asajj_attack_10_eng.wav + Data/Audio/Units/Asajj_attack_11_eng.wav + Data/Audio/Units/Asajj_attack_12_eng.wav + Data/Audio/Units/Asajj_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_14 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Asajj_health_low_00_eng.wav + Data/Audio/Units/Asajj_health_low_01_eng.wav + Data/Audio/Units/Asajj_health_low_02_eng.wav + + Yes + TEXT_SFX_LUK_ATTACKED_2, TEXT_SFX_LUK_ATTACKED_4, TEXT_SFX_LUK_NEAR_DEATH_3 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/Asajj_health_critical_00_eng.wav + Data/Audio/Units/Asajj_health_critical_01_eng.wav + Data/Audio/Units/Asajj_health_critical_02_eng.wav + + Yes + Yes + TEXT_SFX_LUK_NEAR_DEATH_1, TEXT_SFX_LUK_NEAR_DEATH_2, TEXT_SFX_LUK_NEAR_DEATH_4 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Asajj_die_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_DEFEAT_1 + + + + Preset_UR + Data/Audio/Units/Asajj_select_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Asajj_attack_12_eng.wav + Data/Audio/Units/Asajj_forcestorm_00_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_FORCE_SIGHT_1, TEXT_SFX_YOD_FORCE_SIGHT_2 + + + + Preset_DTH + Data/Audio/SFX/Units/Asajj/Asajj_grunt_00.wav + Unit_Yoda + + + + Preset_DTH + Data/Audio/SFX/Units/Asajj/Asajj_grunt_01.wav + Unit_Yoda + + + + + + + + Preset_UR + + Data/Audio/Units/Luminara_select_00_eng.wav + Data/Audio/Units/Luminara_select_01_eng.wav + Data/Audio/Units/Luminara_select_02_eng.wav + Data/Audio/Units/Luminara_select_03_eng.wav + Data/Audio/Units/Luminara_select_04_eng.wav + Data/Audio/Units/Luminara_select_05_eng.wav + Data/Audio/Units/Luminara_select_06_eng.wav + Data/Audio/Units/Luminara_select_07_eng.wav + Data/Audio/Units/Luminara_select_08_eng.wav + Data/Audio/Units/Luminara_select_09_eng.wav + Data/Audio/Units/Luminara_select_10_eng.wav + Data/Audio/Units/Luminara_select_11_eng.wav + Data/Audio/Units/Luminara_select_12_eng.wav + Data/Audio/Units/Luminara_select_13_eng.wav + Data/Audio/Units/Luminara_select_14_eng.wav + Data/Audio/Units/Luminara_select_15_eng.wav + Data/Audio/Units/Luminara_select_16_eng.wav + Data/Audio/Units/Luminara_select_17_eng.wav + + Yes + Yes + TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7, TEXT_SFX_YOD_SELECT_8, TEXT_SFX_YOD_SELECT_9, TEXT_SFX_YOD_SELECT_10, TEXT_SFX_YOD_SELECT_11, TEXT_SFX_YOD_SELECT_12, TEXT_SFX_YOD_SELECT_13, TEXT_SFX_YOD_SELECT_14, TEXT_SFX_YOD_SELECT_15, TEXT_SFX_YOD_SELECT_13, TEXT_SFX_YOD_SELECT_14, TEXT_SFX_YOD_SELECT_15 + Unit_Yoda + + + + Preset_UR + + Data/Audio/Units/Luminara_move_00_eng.wav + Data/Audio/Units/Luminara_move_01_eng.wav + Data/Audio/Units/Luminara_move_02_eng.wav + Data/Audio/Units/Luminara_move_03_eng.wav + Data/Audio/Units/Luminara_move_04_eng.wav + Data/Audio/Units/Luminara_move_05_eng.wav + Data/Audio/Units/Luminara_move_06_eng.wav + Data/Audio/Units/Luminara_move_07_eng.wav + Data/Audio/Units/Luminara_move_08_eng.wav + Data/Audio/Units/Luminara_move_09_eng.wav + Data/Audio/Units/Luminara_move_10_eng.wav + Data/Audio/Units/Luminara_move_11_eng.wav + Data/Audio/Units/Luminara_move_12_eng.wav + Data/Audio/Units/Luminara_move_13_eng.wav + + Yes + Yes + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_9, TEXT_SFX_YOD_MOVE_10, TEXT_SFX_YOD_MOVE_11, TEXT_SFX_YOD_MOVE_12, TEXT_SFX_YOD_MOVE_13, TEXT_SFX_YOD_MOVE_14 + Unit_Yoda + + + + + Preset_UR + Data/Audio/Units/Luminara_move_09_eng.wav + Yes + Yes + TEXT_SFX_YOD_MOVE_1 + Unit_Yoda + + + + + Preset_UR + + Data/Audio/Units/Luminara_attack_00_eng.wav + Data/Audio/Units/Luminara_attack_01_eng.wav + Data/Audio/Units/Luminara_attack_02_eng.wav + Data/Audio/Units/Luminara_attack_03_eng.wav + Data/Audio/Units/Luminara_attack_04_eng.wav + Data/Audio/Units/Luminara_attack_05_eng.wav + Data/Audio/Units/Luminara_attack_06_eng.wav + Data/Audio/Units/Luminara_attack_07_eng.wav + Data/Audio/Units/Luminara_attack_08_eng.wav + Data/Audio/Units/Luminara_attack_09_eng.wav + Data/Audio/Units/Luminara_attack_10_eng.wav + Data/Audio/Units/Luminara_attack_11_eng.wav + Data/Audio/Units/Luminara_attack_12_eng.wav + + Yes + Yes + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_13 + Unit_Yoda + + + + Preset_UR + Data/Audio/Units/Luminara_health_low_00_eng.wav + Yes + Yes + TEXT_SFX_LUK_ATTACKED_2 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/Luminara_defeat_00_eng.wav + Unit_Luke_Land + Yes + Yes + TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + Data/Audio/Units/Luminara_complete_00_eng.wav + Unit_Luke_Land + Yes + Yes + TEXT_SFX_LUK_PLANET_SELECT_1 + + + + Preset_UR + Data/Audio/Units/Luminara_confuse_00_eng.wav + Unit_Luke_Land + Yes + Yes + TEXT_SFX_LUK_ATTACK_2 + + + + + + + Preset_UR + + Data/Audio/Units/plokoon_select_00_eng.wav + Data/Audio/Units/plokoon_select_01_eng.wav + Data/Audio/Units/plokoon_select_02_eng.wav + Data/Audio/Units/plokoon_select_03_eng.wav + Data/Audio/Units/plokoon_select_04_eng.wav + Data/Audio/Units/plokoon_select_05_eng.wav + Data/Audio/Units/plokoon_select_06_eng.wav + Data/Audio/Units/plokoon_select_07_eng.wav + Data/Audio/Units/plokoon_select_08_eng.wav + Data/Audio/Units/plokoon_select_09_eng.wav + Data/Audio/Units/plokoon_select_10_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_LUK_SELECT_1, TEXT_SFX_LUK_SELECT_2, TEXT_SFX_LUK_SELECT_3, TEXT_SFX_LUK_SELECT_4, TEXT_SFX_LUK_SELECT_5, TEXT_SFX_LUK_SELECT_6, TEXT_SFX_LUK_SELECT_7, TEXT_SFX_LUK_SELECT_8, TEXT_SFX_LUK_SELECT_9, TEXT_SFX_LUK_SELECT_10, TEXT_SFX_LUK_SELECT_11 + + + + Preset_UR + + Data/Audio/Units/plokoon_move_00_eng.wav + Data/Audio/Units/plokoon_move_01_eng.wav + Data/Audio/Units/plokoon_move_02_eng.wav + Data/Audio/Units/plokoon_move_03_eng.wav + Data/Audio/Units/plokoon_move_04_eng.wav + Data/Audio/Units/plokoon_move_05_eng.wav + Data/Audio/Units/plokoon_move_06_eng.wav + Data/Audio/Units/plokoon_move_07_eng.wav + Data/Audio/Units/plokoon_move_08_eng.wav + Data/Audio/Units/plokoon_move_09_eng.wav + Data/Audio/Units/plokoon_move_10_eng.wav + Data/Audio/Units/plokoon_move_11_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_LUK_MOVE_1, TEXT_SFX_LUK_MOVE_2, TEXT_SFX_LUK_MOVE_3, TEXT_SFX_LUK_MOVE_4, TEXT_SFX_LUK_MOVE_5, TEXT_SFX_LUK_MOVE_6, TEXT_SFX_LUK_MOVE_7, TEXT_SFX_LUK_MOVE_8, TEXT_SFX_LUK_MOVE_9, TEXT_SFX_LUK_MOVE_10, TEXT_SFX_LUK_MOVE_11, TEXT_SFX_LUK_MOVE_12 + + + + Preset_UR + Data/Audio/Units/plokoon_move_08_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_LUK_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/plokoon_attack_00_eng.wav + Data/Audio/Units/plokoon_attack_01_eng.wav + Data/Audio/Units/plokoon_attack_02_eng.wav + Data/Audio/Units/plokoon_attack_03_eng.wav + Data/Audio/Units/plokoon_attack_04_eng.wav + Data/Audio/Units/plokoon_attack_05_eng.wav + Data/Audio/Units/plokoon_attack_06_eng.wav + Data/Audio/Units/plokoon_attack_07_eng.wav + Data/Audio/Units/plokoon_attack_08_eng.wav + Data/Audio/Units/plokoon_attack_09_eng.wav + Data/Audio/Units/plokoon_attack_10_eng.wav + Data/Audio/Units/plokoon_attack_11_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_LUK_ATTACK_1, TEXT_SFX_LUK_ATTACK_3, TEXT_SFX_LUK_ATTACK_4, TEXT_SFX_LUK_ATTACK_5, TEXT_SFX_LUK_ATTACK_6, TEXT_SFX_LUK_ATTACK_7, TEXT_SFX_LUK_ATTACK_8, TEXT_SFX_LUK_ATTACK_9, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12, TEXT_SFX_LUK_ATTACK_11, TEXT_SFX_LUK_ATTACK_12 + + + + Preset_UR + Data/Audio/Units/plokoon_low_health_00_eng.wav + Yes + TEXT_SFX_LUK_ATTACKED_2 + Unit_Luke_Land + + + + Preset_UR + Data/Audio/Units/plokoon_critcal_health_00_eng.wav + Yes + TEXT_SFX_LUK_ATTACKED_2 + Unit_Luke_Land + + + + Preset_UR + + Data/Audio/Units/plokoon_defeat_00_eng.wav + Data/Audio/Units/plokoon_defeat_01_eng.wav + + Unit_Luke_Land + Yes + Yes + TEXT_SFX_LUK_DEFEAT_R5_2, TEXT_SFX_LUK_DEFEAT_R5_2 + + + + Preset_UR + Data/Audio/Units/plokoon_complete_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_SELECT_1 + + + + Preset_UR + Data/Audio/Units/plokoon_respawn_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/plokoon_lift_00_eng.wav + Data/Audio/Units/plokoon_lift_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_LAND_CLOAK_1, TEXT_SFX_LUK_LAND_CLOAK_2 + + + + Preset_UR + + Data/Audio/Units/plokoon_enemy_low_00_eng.wav + Data/Audio/Units/plokoon_enemy_low_01_eng.wav + Data/Audio/Units/plokoon_enemy_low_02_eng.wav + Data/Audio/Units/plokoon_enemy_low_03_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_ATTACK_2, TEXT_SFX_LUK_ATTACK_10, TEXT_SFX_LUK_LUCKY_SHOT_1, TEXT_SFX_LUK_LUCKY_SHOT_1 + + + + Preset_UR + + Data/Audio/Units/plokoon_enemy_critical_00_eng.wav + Data/Audio/Units/plokoon_enemy_critical_01_eng.wav + Data/Audio/Units/plokoon_enemy_critical_02_eng.wav + Data/Audio/Units/plokoon_enemy_critical_03_eng.wav + Data/Audio/Units/plokoon_enemy_critical_04_eng.wav + Data/Audio/Units/plokoon_enemy_critical_05_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_LUK_ATTACK_2, TEXT_SFX_LUK_ATTACK_10, TEXT_SFX_LUK_LUCKY_SHOT_1, TEXT_SFX_LUK_LUCKY_SHOT_1, TEXT_SFX_LUK_LUCKY_SHOT_1, TEXT_SFX_LUK_ATTACK_2 + + + + + + Preset_UR + + Data/Audio/Units/Nym_Select_00_eng.wav + Data/Audio/Units/Nym_Select_01_eng.wav + Data/Audio/Units/Nym_Select_02_eng.wav + Data/Audio/Units/Nym_Select_03_eng.wav + Data/Audio/Units/Nym_Select_04_eng.wav + Data/Audio/Units/Nym_Select_05_eng.wav + Data/Audio/Units/Nym_Select_06_eng.wav + Data/Audio/Units/Nym_Select_07_eng.wav + + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_SELECT_1, TEXT_SFX_IG8_SELECT_2, TEXT_SFX_IG8_SELECT_3, TEXT_SFX_IG8_SELECT_4, TEXT_SFX_IG8_SELECT_5, TEXT_SFX_IG8_SELECT_6, TEXT_SFX_IG8_SELECT_7, TEXT_SFX_IG8_SELECT_8 + + + + Preset_UR + + Data/Audio/Units/Nym_Move_00_eng.wav + Data/Audio/Units/Nym_Move_01_eng.wav + Data/Audio/Units/Nym_Move_02_eng.wav + Data/Audio/Units/Nym_Move_03_eng.wav + + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_MOVE_1, TEXT_SFX_IG8_MOVE_2, TEXT_SFX_IG8_MOVE_3, TEXT_SFX_IG8_MOVE_4 + + + + Preset_UR + + Data/Audio/Units/Nym_Attack_00_eng.wav + Data/Audio/Units/Nym_Attack_01_eng.wav + Data/Audio/Units/Nym_Attack_02_eng.wav + Data/Audio/Units/Nym_Attack_03_eng.wav + Data/Audio/Units/Nym_Attack_04_eng.wav + Data/Audio/Units/Nym_Attack_05_eng.wav + Data/Audio/Units/Nym_Attack_06_eng.wav + Data/Audio/Units/Nym_Attack_07_eng.wav + + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_ATTACK_1, TEXT_SFX_IG8_ATTACK_2, TEXT_SFX_IG8_ATTACK_3, TEXT_SFX_IG8_ATTACK_4, TEXT_SFX_IG8_ATTACK_5, TEXT_SFX_IG8_ATTACK_6, TEXT_SFX_IG8_ATTACK_7, TEXT_SFX_IG8_ATTACK_8 + + + + Preset_UR + Data/Audio/Units/Nym_Guard_00_eng.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_GUARD_1 + + + + Preset_UR + + Data/Audio/Units/Nym_Health_Low_00_eng.wav + Data/Audio/Units/Nym_Health_Low_01_eng.wav + + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_HEALTH_LOW_1, TEXT_SFX_IG8_HEALTH_LOW_2 + + + + Preset_UR + Data/Audio/Units/Nym_Health_Critical_eng.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_HEALTH_CRITICAL_1 + + + + Preset_UR + Data/Audio/Units/Nym_Defeat_eng.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_IG8_DEFEAT_1 + + + + + + Preset_UR + + Data/Audio/Units/aurra_select_00_eng.wav + Data/Audio/Units/aurra_select_01_eng.wav + Data/Audio/Units/aurra_select_02_eng.wav + Data/Audio/Units/aurra_select_03_eng.wav + Data/Audio/Units/aurra_select_04_eng.wav + Data/Audio/Units/aurra_select_05_eng.wav + Data/Audio/Units/aurra_select_06_eng.wav + Data/Audio/Units/aurra_select_07_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_SELECT_1, TEXT_SFX_SIL_SELECT_2, TEXT_SFX_SIL_SELECT_3, TEXT_SFX_SIL_SELECT_4, TEXT_SFX_SIL_SELECT_5, TEXT_SFX_SIL_SELECT_6, TEXT_SFX_SIL_SELECT_7, TEXT_SFX_SIL_SELECT_8 + + + + Preset_UR + + Data/Audio/Units/aurra_move_00_eng.wav + Data/Audio/Units/aurra_move_01_eng.wav + Data/Audio/Units/aurra_move_02_eng.wav + Data/Audio/Units/aurra_move_03_eng.wav + Data/Audio/Units/aurra_move_04_eng.wav + Data/Audio/Units/aurra_move_05_eng.wav + Data/Audio/Units/aurra_move_06_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_MOVE_1, TEXT_SFX_SIL_MOVE_2, TEXT_SFX_SIL_MOVE_3, TEXT_SFX_SIL_MOVE_4, TEXT_SFX_SIL_MOVE_5, TEXT_SFX_SIL_MOVE_6, TEXT_SFX_SIL_MOVE_7 + + + + + Preset_UR + Data/Audio/Units/aurra_fleetmove_00_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/aurra_attack_00_eng.wav + Data/Audio/Units/aurra_attack_01_eng.wav + Data/Audio/Units/aurra_attack_02_eng.wav + Data/Audio/Units/aurra_attack_03_eng.wav + Data/Audio/Units/aurra_attack_04_eng.wav + Data/Audio/Units/aurra_attack_05_eng.wav + Data/Audio/Units/aurra_attack_06_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_ATTACK_1, TEXT_SFX_SIL_ATTACK_2, TEXT_SFX_SIL_ATTACK_3, TEXT_SFX_SIL_ATTACK_4, TEXT_SFX_SIL_ATTACK_5, TEXT_SFX_SIL_ATTACK_6, TEXT_SFX_SIL_ATTACK_7 + + + + Preset_UR + + Data/Audio/Units/aurra_health_low_00_eng.wav + Data/Audio/Units/aurra_health_low_01_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_HEALTH_LOW_1, TEXT_SFX_SIL_HEALTH_LOW_2 + + + + + Preset_UR + Data/Audio/Units/aurra_die_00_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_DEFEAT_1 + + + + Preset_UR + Data/Audio/Units/aurra_complete_00_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_SIL_MOVE_14 + + + + + + Preset_UR + U000_PUL0101_ENG.wav U000_PUL0103_ENG.wav U000_PUL0103_ENG.wav U000_PUL0105_ENG.wav U000_PUL0105_ENG.wav U000_PUL0106_ENG.wav U000_PUL0107_ENG.wav U000_PUL0109_ENG.wav U000_PUL0110_ENG.wav U000_PUL0111_ENG.wav U000_PUL0112_ENG.wav U000_PUL0113_ENG.wav U000_PUL0115_ENG.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_PUL_SELECT_1, TEXT_SFX_PUL_SELECT_2, TEXT_SFX_PUL_SELECT_3, TEXT_SFX_PUL_SELECT_4, TEXT_SFX_PUL_SELECT_5, TEXT_SFX_PUL_SELECT_6, TEXT_SFX_PUL_SELECT_7, TEXT_SFX_PUL_SELECT_8, TEXT_SFX_PUL_SELECT_9, TEXT_SFX_PUL_SELECT_10, TEXT_SFX_PUL_SELECT_11, TEXT_SFX_PUL_SELECT_12, TEXT_SFX_PUL_SELECT_13 + + + + Preset_UR + U000_PUL0112_ENG.wav + Yes + Yes + TEXT_SFX_PUL_SELECT_12 + Unit_Tyber_Zann_Space + + + + Preset_UR + U000_PUL0203_ENG.wav U000_PUL0204_ENG.wav U000_PUL0205_ENG.wav U000_PUL0206_ENG.wav U000_PUL0207_ENG.wav U000_PUL0208_ENG.wav U000_PUL0209_ENG.wav U000_PUL0210_ENG.wav U000_PUL0211_ENG.wav U000_PUL0212_ENG.wav U000_PUL0213_ENG.wav U000_PUL0214_ENG.wav U000_PUL0215_ENG.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_PUL_MOVE_1, TEXT_SFX_PUL_MOVE_2, TEXT_SFX_PUL_MOVE_3, TEXT_SFX_PUL_MOVE_4, TEXT_SFX_PUL_MOVE_5, TEXT_SFX_PUL_MOVE_6, TEXT_SFX_PUL_MOVE_7, TEXT_SFX_PUL_MOVE_8, TEXT_SFX_PUL_MOVE_9, TEXT_SFX_PUL_MOVE_10, TEXT_SFX_PUL_MOVE_11, TEXT_SFX_PUL_MOVE_12, TEXT_SFX_PUL_MOVE_13 + + + + Preset_UR + U000_PUL0208_ENG.wav U000_PUL0209_ENG.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_PUL_MOVE_1, TEXT_SFX_PUL_MOVE_2 + + + + Preset_UR + U000_PUL0302_ENG.wav U000_PUL0305_ENG.wav U000_PUL0307_ENG.wav U000_PUL0308_ENG.wav U000_PUL0309_ENG.wav U000_PUL0310_ENG.wav U000_PUL0311_ENG.wav U000_PUL0312_ENG.wav U000_PUL0313_ENG.wav U000_PUL0314_ENG.wav U000_PUL0315_ENG.wav + Yes + Yes + Unit_Tyber_Zann_Space + TEXT_SFX_PUL_ATTACK_1, TEXT_SFX_PUL_ATTACK_2, TEXT_SFX_PUL_ATTACK_3, TEXT_SFX_PUL_ATTACK_4, TEXT_SFX_PUL_ATTACK_5, TEXT_SFX_PUL_ATTACK_6, TEXT_SFX_PUL_ATTACK_7, TEXT_SFX_PUL_ATTACK_8, TEXT_SFX_PUL_ATTACK_9, TEXT_SFX_PUL_ATTACK_10, TEXT_SFX_PUL_ATTACK_11 + + + + Preset_UR + U000_PUL0401_ENG.wav U000_PUL0402_ENG.wav + Yes + Yes + TEXT_SFX_PUL_GUARD_1, TEXT_SFX_PUL_GUARD_2 + Unit_Tyber_Zann_Space + + + + + + + Preset_UR + + Data/Audio/Units/Shaak_select_00_eng.wav + Data/Audio/Units/Shaak_select_01_eng.wav + Data/Audio/Units/Shaak_select_02_eng.wav + Data/Audio/Units/Shaak_select_03_eng.wav + Data/Audio/Units/Shaak_select_04_eng.wav + Data/Audio/Units/Shaak_select_05_eng.wav + Data/Audio/Units/Shaak_select_06_eng.wav + Data/Audio/Units/Shaak_select_07_eng.wav + Data/Audio/Units/Shaak_select_08_eng.wav + Data/Audio/Units/Shaak_select_09_eng.wav + Data/Audio/Units/Shaak_select_10_eng.wav + Data/Audio/Units/Shaak_select_11_eng.wav + Data/Audio/Units/Shaak_select_12_eng.wav + Data/Audio/Units/Shaak_select_13_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7, TEXT_SFX_YOD_SELECT_8, TEXT_SFX_YOD_SELECT_9, TEXT_SFX_YOD_SELECT_10, TEXT_SFX_YOD_SELECT_11, TEXT_SFX_YOD_SELECT_12, TEXT_SFX_YOD_SELECT_13, TEXT_SFX_YOD_SELECT_14 + + + + Preset_UR + + Data/Audio/Units/Shaak_complete_00_eng.wav + Data/Audio/Units/Shaak_complete_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2 + + + + Preset_UR + + Data/Audio/Units/Shaak_move_00_eng.wav + Data/Audio/Units/Shaak_move_01_eng.wav + Data/Audio/Units/Shaak_move_02_eng.wav + Data/Audio/Units/Shaak_move_03_eng.wav + Data/Audio/Units/Shaak_move_04_eng.wav + Data/Audio/Units/Shaak_move_05_eng.wav + Data/Audio/Units/Shaak_move_06_eng.wav + Data/Audio/Units/Shaak_move_07_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7, TEXT_SFX_YOD_MOVE_8, TEXT_SFX_YOD_MOVE_4 + + + + Preset_UR + + Data/Audio/Units/Shaak_groupmove_00_eng.wav + Data/Audio/Units/Shaak_groupmove_01_eng.wav + + Yes + 40 + Yes + Unit_Luke_Land + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2 + + + + Preset_UR + + Data/Audio/Units/Shaak_groupattack_00_eng.wav + Data/Audio/Units/Shaak_groupattack_01_eng.wav + + Yes + 40 + Yes + Unit_Luke_Land + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3 + + + + + Preset_UR + Data/Audio/Units/Shaak_fleetmove_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/Shaak_attack_00_eng.wav + Data/Audio/Units/Shaak_attack_01_eng.wav + Data/Audio/Units/Shaak_attack_02_eng.wav + Data/Audio/Units/Shaak_attack_03_eng.wav + Data/Audio/Units/Shaak_attack_04_eng.wav + Data/Audio/Units/Shaak_attack_05_eng.wav + Data/Audio/Units/Shaak_attack_06_eng.wav + Data/Audio/Units/Shaak_attack_07_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9 + + + + Preset_UR + + Data/Audio/Units/Shaak_guard_00_eng.wav + Data/Audio/Units/Shaak_guard_01_eng.wav + + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_GUARD_1, TEXT_SFX_YOD_GUARD_2 + + + + Preset_UR + Data/Audio/Units/Shaak_health_critical_00_eng.wav + Yes + Yes + Unit_Luke_Land + TEXT_SFX_YOD_HEALTH_CRITICAL_1 + + + + Preset_UR + Data/Audio/Units/Shaak_defeat_00_eng.wav + Unit_Luke_Land + Yes + Yes + TEXT_SFX_YOD_DEFEAT_1 + + + + + + Preset_UR + + Data/Audio/Units/yularen_attack_00_eng.wav + Data/Audio/Units/yularen_attack_01_eng.wav + Data/Audio/Units/yularen_attack_02_eng.wav + Data/Audio/Units/yularen_attack_03_eng.wav + Data/Audio/Units/yularen_attack_04_eng.wav + Data/Audio/Units/yularen_attack_05_eng.wav + Data/Audio/Units/yularen_attack_06_eng.wav + Data/Audio/Units/yularen_attack_07_eng.wav + Data/Audio/Units/yularen_attack_08_eng.wav + Data/Audio/Units/yularen_attack_09_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_ATTACK_1, TEXT_SFX_GAT_ATTACK_2, TEXT_SFX_GAT_ATTACK_3, TEXT_SFX_GAT_ATTACK_4, TEXT_SFX_GAT_ATTACK_5, TEXT_SFX_GAT_ATTACK_6, TEXT_SFX_GAT_ATTACK_7, TEXT_SFX_GAT_ATTACK_8, TEXT_SFX_GAT_ATTACK_9, TEXT_SFX_GAT_ATTACK_10 + + + + Preset_UR + + Data/Audio/Units/yularen_move_00_eng.wav + Data/Audio/Units/yularen_move_01_eng.wav + Data/Audio/Units/yularen_move_02_eng.wav + Data/Audio/Units/yularen_move_03_eng.wav + Data/Audio/Units/yularen_move_04_eng.wav + Data/Audio/Units/yularen_move_05_eng.wav + Data/Audio/Units/yularen_move_06_eng.wav + Data/Audio/Units/yularen_move_07_eng.wav + Data/Audio/Units/yularen_move_08_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_MOVE_1, TEXT_SFX_GAT_MOVE_2, TEXT_SFX_GAT_MOVE_3, TEXT_SFX_GAT_MOVE_4, TEXT_SFX_GAT_MOVE_5, TEXT_SFX_GAT_MOVE_6, TEXT_SFX_GAT_MOVE_7, TEXT_SFX_GAT_MOVE_8, TEXT_SFX_GAT_MOVE_9 + + + + Preset_UR + Data/Audio/Units/yularen_fleetmove_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/yularen_select_00_eng.wav + Data/Audio/Units/yularen_select_01_eng.wav + Data/Audio/Units/yularen_select_02_eng.wav + Data/Audio/Units/yularen_select_03_eng.wav + Data/Audio/Units/yularen_select_04_eng.wav + Data/Audio/Units/yularen_select_05_eng.wav + Data/Audio/Units/yularen_select_06_eng.wav + Data/Audio/Units/yularen_select_07_eng.wav + Data/Audio/Units/yularen_select_08_eng.wav + Data/Audio/Units/yularen_select_09_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1, TEXT_SFX_GAT_SELECT_2, TEXT_SFX_GAT_SELECT_3, TEXT_SFX_GAT_SELECT_4, TEXT_SFX_GAT_SELECT_5, TEXT_SFX_GAT_SELECT_6, TEXT_SFX_GAT_SELECT_7, TEXT_SFX_GAT_SELECT_8, TEXT_SFX_GAT_SELECT_9, TEXT_SFX_GAT_SELECT_10 + + + + Preset_UR + Data/Audio/Units/yularen_respawn_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + + Preset_UR + Data/Audio/Units/yularen_concentrate_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + + Preset_UR + Data/Audio/Units/yularen_low_health_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_DEFEAT_2 + + + + Preset_UR + Data/Audio/Units/yularen_critical_health_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_DEFEAT_2 + + + + + + Preset_UR + + Data/Audio/Units/Kitfisto_select_00_eng.wav + Data/Audio/Units/Kitfisto_select_01_eng.wav + Data/Audio/Units/Kitfisto_select_02_eng.wav + Data/Audio/Units/Kitfisto_select_03_eng.wav + Data/Audio/Units/Kitfisto_select_04_eng.wav + Data/Audio/Units/Kitfisto_select_05_eng.wav + Data/Audio/Units/Kitfisto_select_06_eng.wav + Data/Audio/Units/Kitfisto_select_07_eng.wav + Data/Audio/Units/Kitfisto_select_08_eng.wav + Data/Audio/Units/Kitfisto_select_09_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_YOD_SELECT_1, TEXT_SFX_YOD_SELECT_2, TEXT_SFX_YOD_SELECT_3, TEXT_SFX_YOD_SELECT_4, TEXT_SFX_YOD_SELECT_5, TEXT_SFX_YOD_SELECT_6, TEXT_SFX_YOD_SELECT_7, TEXT_SFX_YOD_SELECT_8, TEXT_SFX_YOD_SELECT_9, TEXT_SFX_YOD_SELECT_10 + + + + Preset_UR + Data/Audio/Units/Kitfisto_complete_00_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_YOD_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/Kitfisto_move_00_eng.wav + Data/Audio/Units/Kitfisto_move_01_eng.wav + Data/Audio/Units/Kitfisto_move_02_eng.wav + Data/Audio/Units/Kitfisto_move_03_eng.wav + Data/Audio/Units/Kitfisto_move_04_eng.wav + Data/Audio/Units/Kitfisto_move_05_eng.wav + Data/Audio/Units/Kitfisto_move_06_eng.wav + + Yes + Yes + Unit_Yoda + TEXT_SFX_YOD_MOVE_1, TEXT_SFX_YOD_MOVE_2, TEXT_SFX_YOD_MOVE_3, TEXT_SFX_YOD_MOVE_4, TEXT_SFX_YOD_MOVE_5, TEXT_SFX_YOD_MOVE_6, TEXT_SFX_YOD_MOVE_7 + + + + Preset_UR + Data/Audio/Units/Kitfisto_move_02_eng.wav + Yes + Yes + Unit_Yoda + TEXT_SFX_YOD_MOVE_1 + + + + + Preset_UR + + Data/Audio/Units/Kitfisto_attack_00_eng.wav + Data/Audio/Units/Kitfisto_attack_01_eng.wav + Data/Audio/Units/Kitfisto_attack_02_eng.wav + Data/Audio/Units/Kitfisto_attack_03_eng.wav + Data/Audio/Units/Kitfisto_attack_04_eng.wav + Data/Audio/Units/Kitfisto_attack_05_eng.wav + Data/Audio/Units/Kitfisto_attack_06_eng.wav + Data/Audio/Units/Kitfisto_attack_07_eng.wav + Data/Audio/Units/Kitfisto_attack_08_eng.wav + Data/Audio/Units/Kitfisto_attack_09_eng.wav + Data/Audio/Units/Kitfisto_attack_10_eng.wav + Data/Audio/Units/Kitfisto_attack_11_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_YOD_ATTACK_1, TEXT_SFX_YOD_ATTACK_3, TEXT_SFX_YOD_ATTACK_4, TEXT_SFX_YOD_ATTACK_5, TEXT_SFX_YOD_ATTACK_6, TEXT_SFX_YOD_ATTACK_7, TEXT_SFX_YOD_ATTACK_8, TEXT_SFX_YOD_ATTACK_9, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12, TEXT_SFX_YOD_ATTACK_11, TEXT_SFX_YOD_ATTACK_12 + + + + + Preset_URC + + Data/Audio/Units/Kitfisto_enemy_low_00_eng.wav + Data/Audio/Units/Kitfisto_enemy_low_01_eng.wav + Data/Audio/Units/Kitfisto_enemy_low_02_eng.wav + Data/Audio/Units/Kitfisto_enemy_low_03_eng.wav + Data/Audio/Units/Kitfisto_enemy_low_04_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_YOD_HEALTH_CRITICAL_1, TEXT_SFX_YOD_HEALTH_CRITICAL_1, TEXT_SFX_YOD_HEALTH_CRITICAL_1, TEXT_SFX_YOD_HEALTH_CRITICAL_1,TEXT_SFX_YOD_HEALTH_CRITICAL_1 + + + + Preset_URC + + Data/Audio/Units/Kitfisto_enemy_critical_00_eng.wav + Data/Audio/Units/Kitfisto_enemy_critical_01_eng.wav + Data/Audio/Units/Kitfisto_enemy_critical_02_eng.wav + Data/Audio/Units/Kitfisto_enemy_critical_03_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_YOD_HEALTH_CRITICAL_2, TEXT_SFX_YOD_HEALTH_CRITICAL_2, TEXT_SFX_YOD_HEALTH_CRITICAL_2, TEXT_SFX_YOD_HEALTH_CRITICAL_2 + + + + + + Preset_UR + + Data/Audio/Units/trench_attack_00_eng.wav + Data/Audio/Units/trench_attack_01_eng.wav + Data/Audio/Units/trench_attack_02_eng.wav + Data/Audio/Units/trench_attack_03_eng.wav + Data/Audio/Units/trench_attack_04_eng.wav + Data/Audio/Units/trench_attack_05_eng.wav + Data/Audio/Units/trench_attack_06_eng.wav + Data/Audio/Units/trench_attack_07_eng.wav + Data/Audio/Units/trench_attack_08_eng.wav + Data/Audio/Units/trench_attack_09_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_ATTACK_1, TEXT_SFX_GAT_ATTACK_2, TEXT_SFX_GAT_ATTACK_3, TEXT_SFX_GAT_ATTACK_4, TEXT_SFX_GAT_ATTACK_5, TEXT_SFX_GAT_ATTACK_6, TEXT_SFX_GAT_ATTACK_7, TEXT_SFX_GAT_ATTACK_8, TEXT_SFX_GAT_ATTACK_9, TEXT_SFX_GAT_ATTACK_10 + + + + Preset_UR + + Data/Audio/Units/trench_move_00_eng.wav + Data/Audio/Units/trench_move_01_eng.wav + Data/Audio/Units/trench_move_02_eng.wav + Data/Audio/Units/trench_move_03_eng.wav + Data/Audio/Units/trench_move_04_eng.wav + Data/Audio/Units/trench_move_05_eng.wav + Data/Audio/Units/trench_move_06_eng.wav + Data/Audio/Units/trench_move_07_eng.wav + Data/Audio/Units/trench_move_08_eng.wav + Data/Audio/Units/trench_move_09_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_MOVE_1, TEXT_SFX_GAT_MOVE_2, TEXT_SFX_GAT_MOVE_3, TEXT_SFX_GAT_MOVE_4, TEXT_SFX_GAT_MOVE_5, TEXT_SFX_GAT_MOVE_6, TEXT_SFX_GAT_MOVE_7, TEXT_SFX_GAT_MOVE_8, TEXT_SFX_GAT_MOVE_9, TEXT_SFX_GAT_MOVE_10 + + + + Preset_UR + Data/Audio/Units/trench_move_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/trench_select_00_eng.wav + Data/Audio/Units/trench_select_01_eng.wav + Data/Audio/Units/trench_select_02_eng.wav + Data/Audio/Units/trench_select_03_eng.wav + Data/Audio/Units/trench_select_04_eng.wav + Data/Audio/Units/trench_select_05_eng.wav + Data/Audio/Units/trench_select_06_eng.wav + Data/Audio/Units/trench_select_07_eng.wav + Data/Audio/Units/trench_select_08_eng.wav + Data/Audio/Units/trench_select_09_eng.wav + + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1, TEXT_SFX_GAT_SELECT_2, TEXT_SFX_GAT_SELECT_3, TEXT_SFX_GAT_SELECT_4, TEXT_SFX_GAT_SELECT_5, TEXT_SFX_GAT_SELECT_6, TEXT_SFX_GAT_SELECT_7, TEXT_SFX_GAT_SELECT_8, TEXT_SFX_GAT_SELECT_9, TEXT_SFX_GAT_SELECT_10 + + + + Preset_UR + Data/Audio/Units/trench_complete_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + + Preset_UR + Data/Audio/Units/trench_special_activate_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + Preset_UR + Data/Audio/Units/trench_special_activate_01_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + Preset_UR + Data/Audio/Units/trench_stop_00_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_SELECT_1 + + + + Preset_UR + Data/Audio/Units/trench_defeat_eng.wav + Yes + Yes + Unit_Thrawn + TEXT_SFX_GAT_DEFEAT_1 + + + + + + + Preset_UR + + Data/Audio/Units/durge_infect_00_eng.wav + Data/Audio/Units/durge_infect_01_eng.wav + Data/Audio/Units/durge_infect_02_eng.wav + + Yes + Yes + TEXT_SFX_IG8_INFECT_1, TEXT_SFX_IG8_INFECT_2, TEXT_SFX_IG8_INFECT_3 + Unit_IG88 + + + + Preset_UR + + Data/Audio/Units/durge_select_00_eng.wav + Data/Audio/Units/durge_select_01_eng.wav + Data/Audio/Units/durge_select_02_eng.wav + Data/Audio/Units/durge_select_03_eng.wav + Data/Audio/Units/durge_select_04_eng.wav + Data/Audio/Units/durge_select_05_eng.wav + Data/Audio/Units/durge_select_06_eng.wav + Data/Audio/Units/durge_select_07_eng.wav + Data/Audio/Units/durge_select_08_eng.wav + Data/Audio/Units/durge_select_09_eng.wav + Data/Audio/Units/durge_select_10_eng.wav + Data/Audio/Units/durge_select_11_eng.wav + Data/Audio/Units/durge_select_12_eng.wav + Data/Audio/Units/durge_select_13_eng.wav + + Yes + Yes + TEXT_SFX_URA_SELECT_1, TEXT_SFX_URA_SELECT_2, TEXT_SFX_URA_SELECT_3, TEXT_SFX_URA_SELECT_4, TEXT_SFX_URA_SELECT_5, TEXT_SFX_URA_SELECT_6, TEXT_SFX_URA_SELECT_7, TEXT_SFX_URA_SELECT_8, TEXT_SFX_URA_SELECT_9, TEXT_SFX_URA_SELECT_10, TEXT_SFX_URA_SELECT_11, TEXT_SFX_URA_SELECT_12, TEXT_SFX_URA_SELECT_13, TEXT_SFX_URA_SELECT_14 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_move_00_eng.wav + Data/Audio/Units/durge_move_01_eng.wav + Data/Audio/Units/durge_move_02_eng.wav + Data/Audio/Units/durge_move_03_eng.wav + Data/Audio/Units/durge_move_04_eng.wav + Data/Audio/Units/durge_move_05_eng.wav + Data/Audio/Units/durge_move_06_eng.wav + Data/Audio/Units/durge_move_07_eng.wav + Data/Audio/Units/durge_move_08_eng.wav + Data/Audio/Units/durge_move_09_eng.wav + Data/Audio/Units/durge_move_10_eng.wav + Data/Audio/Units/durge_move_11_eng.wav + Data/Audio/Units/durge_move_12_eng.wav + Data/Audio/Units/durge_move_13_eng.wav + Data/Audio/Units/durge_move_14_eng.wav + + Yes + Yes + TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_4, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8, TEXT_SFX_URA_MOVE_9, TEXT_SFX_URA_MOVE_10, TEXT_SFX_URA_MOVE_11, TEXT_SFX_URA_MOVE_12, TEXT_SFX_URA_MOVE_13, TEXT_SFX_URA_MOVE_15, TEXT_SFX_URA_MOVE_15 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_move_00_eng.wav + Data/Audio/Units/durge_move_01_eng.wav + Data/Audio/Units/durge_move_02_eng.wav + Data/Audio/Units/durge_move_03_eng.wav + Data/Audio/Units/durge_move_04_eng.wav + Data/Audio/Units/durge_move_05_eng.wav + Data/Audio/Units/durge_move_06_eng.wav + Data/Audio/Units/durge_move_07_eng.wav + Data/Audio/Units/durge_move_08_eng.wav + Data/Audio/Units/durge_move_09_eng.wav + Data/Audio/Units/durge_move_10_eng.wav + Data/Audio/Units/durge_move_11_eng.wav + Data/Audio/Units/durge_move_12_eng.wav + Data/Audio/Units/durge_move_13_eng.wav + Data/Audio/Units/durge_move_14_eng.wav + + Yes + Yes + TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_4, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8, TEXT_SFX_URA_MOVE_9, TEXT_SFX_URA_MOVE_10, TEXT_SFX_URA_MOVE_11, TEXT_SFX_URA_MOVE_12, TEXT_SFX_URA_MOVE_13, TEXT_SFX_URA_MOVE_15, TEXT_SFX_URA_MOVE_15 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_move_00_eng.wav + Data/Audio/Units/durge_move_01_eng.wav + Data/Audio/Units/durge_move_02_eng.wav + Data/Audio/Units/durge_move_04_eng.wav + Data/Audio/Units/durge_move_05_eng.wav + Data/Audio/Units/durge_move_06_eng.wav + Data/Audio/Units/durge_move_07_eng.wav + + Yes + Yes + TEXT_SFX_URA_MOVE_1, TEXT_SFX_URA_MOVE_2, TEXT_SFX_URA_MOVE_3, TEXT_SFX_URA_MOVE_5, TEXT_SFX_URA_MOVE_6, TEXT_SFX_URA_MOVE_7, TEXT_SFX_URA_MOVE_8 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_attack_00_eng.wav + Data/Audio/Units/durge_attack_01_eng.wav + Data/Audio/Units/durge_attack_02_eng.wav + Data/Audio/Units/durge_attack_03_eng.wav + Data/Audio/Units/durge_attack_04_eng.wav + Data/Audio/Units/durge_attack_05_eng.wav + Data/Audio/Units/durge_attack_06_eng.wav + Data/Audio/Units/durge_attack_07_eng.wav + Data/Audio/Units/durge_attack_08_eng.wav + Data/Audio/Units/durge_attack_09_eng.wav + Data/Audio/Units/durge_attack_10_eng.wav + Data/Audio/Units/durge_attack_11_eng.wav + Data/Audio/Units/durge_attack_12_eng.wav + Data/Audio/Units/durge_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_URA_ATTACK_1, TEXT_SFX_URA_ATTACK_2, TEXT_SFX_URA_ATTACK_3, TEXT_SFX_URA_ATTACK_4, TEXT_SFX_URA_ATTACK_5, TEXT_SFX_URA_ATTACK_6, TEXT_SFX_URA_ATTACK_7, TEXT_SFX_URA_ATTACK_8, TEXT_SFX_URA_ATTACK_9, TEXT_SFX_URA_ATTACK_11, TEXT_SFX_URA_ATTACK_12, TEXT_SFX_URA_ATTACK_13, TEXT_SFX_URA_ATTACK_14, TEXT_SFX_URA_ATTACK_15 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_attack_00_eng.wav + Data/Audio/Units/durge_attack_01_eng.wav + Data/Audio/Units/durge_attack_02_eng.wav + Data/Audio/Units/durge_attack_03_eng.wav + Data/Audio/Units/durge_attack_04_eng.wav + Data/Audio/Units/durge_attack_05_eng.wav + Data/Audio/Units/durge_attack_06_eng.wav + Data/Audio/Units/durge_attack_07_eng.wav + Data/Audio/Units/durge_attack_08_eng.wav + Data/Audio/Units/durge_attack_09_eng.wav + Data/Audio/Units/durge_attack_10_eng.wav + Data/Audio/Units/durge_attack_11_eng.wav + Data/Audio/Units/durge_attack_12_eng.wav + Data/Audio/Units/durge_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_URA_ATTACK_1, TEXT_SFX_URA_ATTACK_2, TEXT_SFX_URA_ATTACK_3, TEXT_SFX_URA_ATTACK_4, TEXT_SFX_URA_ATTACK_5, TEXT_SFX_URA_ATTACK_6, TEXT_SFX_URA_ATTACK_7, TEXT_SFX_URA_ATTACK_8, TEXT_SFX_URA_ATTACK_9, TEXT_SFX_URA_ATTACK_11, TEXT_SFX_URA_ATTACK_12, TEXT_SFX_URA_ATTACK_13, TEXT_SFX_URA_ATTACK_14, TEXT_SFX_URA_ATTACK_15 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_guard_00_eng.wav + Data/Audio/Units/durge_guard_01_eng.wav + Data/Audio/Units/durge_guard_02_eng.wav + Data/Audio/Units/durge_guard_03_eng.wav + + Yes + Yes + TEXT_SFX_URA_GUARD_1, TEXT_SFX_URA_GUARD_2, TEXT_SFX_URA_GUARD_3, TEXT_SFX_URA_GUARD_4 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_defeat_00_eng.wav + Data/Audio/Units/durge_defeat_01_eng.wav + + Yes + Yes + TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_health_low_00_eng.wav + Data/Audio/Units/durge_health_low_01_eng.wav + Data/Audio/Units/durge_health_low_02_eng.wav + Data/Audio/Units/durge_health_low_03_eng.wav + Data/Audio/Units/durge_health_low_04_eng.wav + + Yes + Yes + TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2, TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2, TEXT_SFX_URA_DEFEAT_1 + Unit_Urai_Fen + + + + Preset_UR + + Data/Audio/Units/durge_health_critical_00_eng.wav + Data/Audio/Units/durge_health_critical_01_eng.wav + Data/Audio/Units/durge_health_critical_02_eng.wav + Data/Audio/Units/durge_health_critical_03_eng.wav + + Yes + Yes + TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2, TEXT_SFX_URA_DEFEAT_1, TEXT_SFX_URA_DEFEAT_2 + Unit_Urai_Fen + + + + + + + + Preset_UR + + Data/Audio/Units/Jango_select_00_eng.wav + Data/Audio/Units/Jango_select_01_eng.wav + Data/Audio/Units/Jango_select_02_eng.wav + Data/Audio/Units/Jango_select_03_eng.wav + Data/Audio/Units/Jango_select_04_eng.wav + Data/Audio/Units/Jango_select_05_eng.wav + Data/Audio/Units/Jango_select_06_eng.wav + Data/Audio/Units/Jango_select_07_eng.wav + Data/Audio/Units/Jango_select_08_eng.wav + Data/Audio/Units/Jango_select_09_eng.wav + Data/Audio/Units/Jango_select_10_eng.wav + Data/Audio/Units/Jango_select_11_eng.wav + Data/Audio/Units/Jango_select_12_eng.wav + Data/Audio/Units/Jango_select_13_eng.wav + Data/Audio/Units/Jango_select_14_eng.wav + + Yes + Yes + TEXT_SFX_BFT_SELECT_1, TEXT_SFX_BFT_SELECT_2, TEXT_SFX_BFT_SELECT_3, TEXT_SFX_BFT_SELECT_4, TEXT_SFX_BFT_SELECT_5, TEXT_SFX_BFT_SELECT_6, TEXT_SFX_BFT_SELECT_7, TEXT_SFX_BFT_SELECT_8, TEXT_SFX_BFT_SELECT_9, TEXT_SFX_BFT_SELECT_10, TEXT_SFX_BFT_SELECT_11, TEXT_SFX_BFT_SELECT_12, TEXT_SFX_BFT_SELECT_13, TEXT_SFX_BFT_SELECT_14, TEXT_SFX_BFT_SELECT_15 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_move_00_eng.wav + Data/Audio/Units/Jango_move_01_eng.wav + Data/Audio/Units/Jango_move_02_eng.wav + Data/Audio/Units/Jango_move_03_eng.wav + Data/Audio/Units/Jango_move_04_eng.wav + Data/Audio/Units/Jango_move_05_eng.wav + Data/Audio/Units/Jango_move_06_eng.wav + Data/Audio/Units/Jango_move_07_eng.wav + Data/Audio/Units/Jango_move_08_eng.wav + Data/Audio/Units/Jango_move_09_eng.wav + Data/Audio/Units/Jango_move_10_eng.wav + Data/Audio/Units/Jango_move_11_eng.wav + Data/Audio/Units/Jango_move_12_eng.wav + Data/Audio/Units/Jango_move_13_eng.wav + Data/Audio/Units/Jango_move_14_eng.wav + + Yes + Yes + TEXT_SFX_BFT_MOVE_1, TEXT_SFX_BFT_MOVE_2, TEXT_SFX_BFT_MOVE_3, TEXT_SFX_BFT_MOVE_4, TEXT_SFX_BFT_MOVE_5, TEXT_SFX_BFT_MOVE_6, TEXT_SFX_BFT_MOVE_7, TEXT_SFX_BFT_MOVE_8, TEXT_SFX_BFT_MOVE_9, TEXT_SFX_BFT_MOVE_10, TEXT_SFX_BFT_MOVE_11, TEXT_SFX_BFT_MOVE_12, TEXT_SFX_BFT_MOVE_13, TEXT_SFX_BFT_MOVE_14, TEXT_SFX_BFT_MOVE_15 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_fleet_move_00_eng.wav + Data/Audio/Units/Jango_fleet_move_01_eng.wav + + Yes + TEXT_SFX_BFT_MOVE_1, TEXT_SFX_BFT_MOVE_3 + Unit_Boba_Fett + + + + + Preset_UR + + Data/Audio/Units/Jango_attack_00_eng.wav + Data/Audio/Units/Jango_attack_01_eng.wav + Data/Audio/Units/Jango_attack_02_eng.wav + Data/Audio/Units/Jango_attack_03_eng.wav + Data/Audio/Units/Jango_attack_04_eng.wav + Data/Audio/Units/Jango_attack_05_eng.wav + Data/Audio/Units/Jango_attack_06_eng.wav + Data/Audio/Units/Jango_attack_07_eng.wav + Data/Audio/Units/Jango_attack_08_eng.wav + Data/Audio/Units/Jango_attack_09_eng.wav + Data/Audio/Units/Jango_attack_10_eng.wav + Data/Audio/Units/Jango_attack_11_eng.wav + Data/Audio/Units/Jango_attack_12_eng.wav + Data/Audio/Units/Jango_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACK_1, TEXT_SFX_BFT_ATTACK_2, TEXT_SFX_BFT_ATTACK_3, TEXT_SFX_BFT_ATTACK_4, TEXT_SFX_BFT_ATTACK_5, TEXT_SFX_BFT_ATTACK_6, TEXT_SFX_BFT_ATTACK_7, TEXT_SFX_BFT_ATTACK_8, TEXT_SFX_BFT_ATTACK_9, TEXT_SFX_BFT_ATTACK_10, TEXT_SFX_BFT_ATTACK_11, TEXT_SFX_BFT_ATTACK_12, TEXT_SFX_BFT_ATTACK_13, TEXT_SFX_BFT_ATTACK_14 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_attack_00_eng.wav + Data/Audio/Units/Jango_attack_01_eng.wav + Data/Audio/Units/Jango_attack_02_eng.wav + Data/Audio/Units/Jango_attack_03_eng.wav + Data/Audio/Units/Jango_attack_04_eng.wav + Data/Audio/Units/Jango_attack_05_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACK_02_1, TEXT_SFX_BFT_ATTACK_02_2, TEXT_SFX_BFT_ATTACK_02_3, TEXT_SFX_BFT_ATTACK_02_4, TEXT_SFX_BFT_ATTACK_02_5, TEXT_SFX_BFT_ATTACK_02_6 + Unit_Boba_Fett + + + + + Preset_UR + + Data/Audio/Units/Jango_guard_00_eng.wav + Data/Audio/Units/Jango_guard_01_eng.wav + + Yes + Yes + TEXT_SFX_BFT_GUARD_1, TEXT_SFX_BFT_GUARD_2 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_deploy_00_eng.wav + Data/Audio/Units/Jango_deploy_01_eng.wav + Data/Audio/Units/Jango_deploy_02_eng.wav + + Yes + Yes + TEXT_SFX_BFT_DEPLOY_1, TEXT_SFX_BFT_DEPLOY_2, TEXT_SFX_BFT_DEPLOY_5 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_respawn_00_eng.wav + Data/Audio/Units/Jango_respawn_01_eng.wav + + Yes + TEXT_SFX_BFT_RESPAWN_1, TEXT_SFX_BFT_RESPAWN_2 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_group_move_00_eng.wav + Data/Audio/Units/Jango_group_move_01_eng.wav + Data/Audio/Units/Jango_group_move_02_eng.wav + Data/Audio/Units/Jango_group_move_03_eng.wav + Data/Audio/Units/Jango_group_move_04_eng.wav + Data/Audio/Units/Jango_group_move_05_eng.wav + + Yes + Yes + TEXT_SFX_BFT_INTERACT_1, TEXT_SFX_BFT_INTERACT_2, TEXT_SFX_BFT_INTERACT_3, TEXT_SFX_BFT_INTERACT_5, TEXT_SFX_BFT_INTERACT_6, TEXT_SFX_BFT_MOVE_1 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_attack_00_eng.wav + Data/Audio/Units/Jango_attack_01_eng.wav + Data/Audio/Units/Jango_attack_02_eng.wav + Data/Audio/Units/Jango_attack_03_eng.wav + Data/Audio/Units/Jango_attack_04_eng.wav + Data/Audio/Units/Jango_attack_05_eng.wav + Data/Audio/Units/Jango_attack_06_eng.wav + Data/Audio/Units/Jango_attack_07_eng.wav + Data/Audio/Units/Jango_attack_08_eng.wav + Data/Audio/Units/Jango_attack_09_eng.wav + Data/Audio/Units/Jango_attack_10_eng.wav + Data/Audio/Units/Jango_attack_11_eng.wav + Data/Audio/Units/Jango_attack_12_eng.wav + Data/Audio/Units/Jango_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_BFT_INTERACT_1, TEXT_SFX_BFT_INTERACT_2, TEXT_SFX_BFT_INTERACT_3, TEXT_SFX_BFT_INTERACT_5, TEXT_SFX_BFT_INTERACT_6, TEXT_SFX_BFT_ATTACK_1, TEXT_SFX_BFT_ATTACK_2, TEXT_SFX_BFT_ATTACK_3, TEXT_SFX_BFT_ATTACK_4, TEXT_SFX_BFT_ATTACK_5, TEXT_SFX_BFT_ATTACK_6, TEXT_SFX_BFT_ATTACK_7, TEXT_SFX_BFT_ATTACK_8, TEXT_SFX_BFT_ATTACK_9 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_defeat_00_eng.wav + Data/Audio/Units/Jango_defeat_01_eng.wav + + Yes + TEXT_SFX_BFT_DEFEAT_1, TEXT_SFX_BFT_DEFEAT_2 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_health_low_00_eng.wav + Data/Audio/Units/Jango_health_low_01_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACKED_1, TEXT_SFX_BFT_ATTACKED_3, + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_health_critical_00_eng.wav + Data/Audio/Units/Jango_health_critical_01_eng.wav + + Yes + TEXT_SFX_BFT_NEAR_DEATH_1, TEXT_SFX_BFT_NEAR_DEATH_2 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_ship_select_00_eng.wav + Data/Audio/Units/Jango_ship_select_01_eng.wav + Data/Audio/Units/Jango_ship_select_02_eng.wav + Data/Audio/Units/Jango_ship_select_03_eng.wav + Data/Audio/Units/Jango_ship_select_04_eng.wav + Data/Audio/Units/Jango_ship_select_05_eng.wav + Data/Audio/Units/Jango_ship_select_06_eng.wav + Data/Audio/Units/Jango_ship_select_07_eng.wav + Data/Audio/Units/Jango_ship_select_08_eng.wav + Data/Audio/Units/Jango_ship_select_09_eng.wav + Data/Audio/Units/Jango_ship_select_10_eng.wav + Data/Audio/Units/Jango_ship_select_11_eng.wav + Data/Audio/Units/Jango_ship_select_12_eng.wav + Data/Audio/Units/Jango_ship_select_13_eng.wav + Data/Audio/Units/Jango_ship_select_14_eng.wav + + Yes + Yes + TEXT_SFX_BFT_SELECT_SHIP_1, TEXT_SFX_BFT_SELECT_SHIP_2, TEXT_SFX_BFT_SELECT_SHIP_3, TEXT_SFX_BFT_SELECT_SHIP_4, TEXT_SFX_BFT_SELECT_SHIP_5, TEXT_SFX_BFT_SELECT_SHIP_6, TEXT_SFX_BFT_SELECT_SHIP_7, TEXT_SFX_BFT_SELECT_SHIP_8, TEXT_SFX_BFT_SELECT_SHIP_9, TEXT_SFX_BFT_SELECT_SHIP_10, TEXT_SFX_BFT_SELECT_SHIP_11, TEXT_SFX_BFT_SELECT_SHIP_12, TEXT_SFX_BFT_SELECT_SHIP_13, TEXT_SFX_BFT_SELECT_SHIP_14, TEXT_SFX_BFT_SELECT_SHIP_15 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_ship_move_00_eng.wav + Data/Audio/Units/Jango_ship_move_01_eng.wav + Data/Audio/Units/Jango_ship_move_02_eng.wav + Data/Audio/Units/Jango_ship_move_03_eng.wav + Data/Audio/Units/Jango_ship_move_04_eng.wav + Data/Audio/Units/Jango_ship_move_05_eng.wav + Data/Audio/Units/Jango_ship_move_06_eng.wav + Data/Audio/Units/Jango_ship_move_07_eng.wav + Data/Audio/Units/Jango_ship_move_08_eng.wav + Data/Audio/Units/Jango_ship_move_09_eng.wav + Data/Audio/Units/Jango_ship_move_10_eng.wav + Data/Audio/Units/Jango_ship_move_11_eng.wav + Data/Audio/Units/Jango_ship_move_12_eng.wav + Data/Audio/Units/Jango_ship_move_13_eng.wav + Data/Audio/Units/Jango_ship_move_14_eng.wav + + Yes + Yes + TEXT_SFX_BFT_MOVE_SHIP_1, TEXT_SFX_BFT_MOVE_SHIP_2, TEXT_SFX_BFT_MOVE_SHIP_3, TEXT_SFX_BFT_MOVE_SHIP_4, TEXT_SFX_BFT_MOVE_SHIP_5, TEXT_SFX_BFT_MOVE_SHIP_6, TEXT_SFX_BFT_MOVE_SHIP_7, TEXT_SFX_BFT_MOVE_SHIP_8, TEXT_SFX_BFT_MOVE_SHIP_9, TEXT_SFX_BFT_MOVE_SHIP_10, TEXT_SFX_BFT_MOVE_SHIP_11, TEXT_SFX_BFT_MOVE_SHIP_12, TEXT_SFX_BFT_MOVE_SHIP_13, TEXT_SFX_BFT_MOVE_SHIP_14, TEXT_SFX_BFT_MOVE_SHIP_15 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_ship_attack_00_eng.wav + Data/Audio/Units/Jango_ship_attack_01_eng.wav + Data/Audio/Units/Jango_ship_attack_02_eng.wav + Data/Audio/Units/Jango_ship_attack_03_eng.wav + Data/Audio/Units/Jango_ship_attack_04_eng.wav + Data/Audio/Units/Jango_ship_attack_05_eng.wav + Data/Audio/Units/Jango_ship_attack_06_eng.wav + Data/Audio/Units/Jango_ship_attack_07_eng.wav + Data/Audio/Units/Jango_ship_attack_08_eng.wav + Data/Audio/Units/Jango_ship_attack_09_eng.wav + Data/Audio/Units/Jango_ship_attack_10_eng.wav + Data/Audio/Units/Jango_ship_attack_11_eng.wav + Data/Audio/Units/Jango_ship_attack_12_eng.wav + Data/Audio/Units/Jango_ship_attack_13_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACK_SHIP_1, TEXT_SFX_BFT_ATTACK_SHIP_2, TEXT_SFX_BFT_ATTACK_SHIP_3, TEXT_SFX_BFT_ATTACK_SHIP_4, TEXT_SFX_BFT_ATTACK_SHIP_5, TEXT_SFX_BFT_ATTACK_SHIP_6, TEXT_SFX_BFT_ATTACK_SHIP_7, TEXT_SFX_BFT_ATTACK_SHIP_8, TEXT_SFX_BFT_ATTACK_SHIP_9, TEXT_SFX_BFT_ATTACK_SHIP_10, TEXT_SFX_BFT_ATTACK_SHIP_11, TEXT_SFX_BFT_ATTACK_SHIP_13, TEXT_SFX_BFT_ATTACK_SHIP_14, TEXT_SFX_BFT_ATTACK_SHIP_15 + Unit_Boba_Fett + + + + Preset_UR + + Data/Audio/Units/Jango_ship_attack_06_eng.wav + Data/Audio/Units/Jango_ship_attack_07_eng.wav + Data/Audio/Units/Jango_ship_attack_08_eng.wav + + Yes + Yes + TEXT_SFX_BFT_ATTACK_SHIP_12, TEXT_SFX_BFT_DEPLOY_5, TEXT_SFX_BFT_DEPLOY_6 + Unit_Boba_Fett + + + + + + Preset_UR + + U000_EMP0101_ENG.wav + U000_EMP0102_ENG.wav + U000_EMP0103_ENG.wav + U000_EMP0104_ENG.wav + U000_EMP0106_ENG.wav + U000_EMP0107_ENG.wav + U000_EMP0108_ENG.wav + U000_EMP0109_ENG.wav + U000_EMP0111_ENG.wav + U000_EMP0112_ENG.wav + U000_EMP0113_ENG.wav + U000_EMP0114_ENG.wav + U000_EMP0115_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_SELECT_1, TEXT_SFX_EMP_SELECT_2, TEXT_SFX_EMP_SELECT_3, TEXT_SFX_EMP_SELECT_4, TEXT_SFX_EMP_SELECT_6, TEXT_SFX_EMP_SELECT_7, TEXT_SFX_EMP_SELECT_8, TEXT_SFX_EMP_SELECT_9, TEXT_SFX_EMP_SELECT_11, TEXT_SFX_EMP_SELECT_12, TEXT_SFX_EMP_SELECT_13, TEXT_SFX_EMP_SELECT_14, TEXT_SFX_EMP_SELECT_15 + Unit_Emperor + + + + Preset_UR + + U000_EMP0201_ENG.wav + U000_EMP0202_ENG.wav + U000_EMP0203_ENG.wav + U000_EMP0204_ENG.wav + U000_EMP0205_ENG.wav + U000_EMP0206_ENG.wav + U000_EMP0207_ENG.wav + U000_EMP0208_ENG.wav + U000_EMP0209_ENG.wav + U000_EMP0210_ENG.wav + U000_EMP0211_ENG.wav + U000_EMP0212_ENG.wav + U000_EMP0215_ENG.wav + U000_EMP0216_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_MOVE_1, TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_4, TEXT_SFX_EMP_MOVE_5, TEXT_SFX_EMP_MOVE_6, TEXT_SFX_EMP_MOVE_7, TEXT_SFX_EMP_MOVE_8, TEXT_SFX_EMP_MOVE_9, TEXT_SFX_EMP_MOVE_10, TEXT_SFX_EMP_MOVE_11, TEXT_SFX_EMP_MOVE_12, TEXT_SFX_EMP_MOVE_15, TEXT_SFX_EMP_MOVE_16 + Unit_Emperor + + + + Preset_UR + + U000_EMP0202_ENG.wav + U000_EMP0203_ENG.wav + U000_EMP0207_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_7 + Unit_Emperor + + + + Preset_UR + + U000_EMP0301_ENG.wav + U000_EMP0302_ENG.wav + U000_EMP0303_ENG.wav + U000_EMP0305_ENG.wav + U000_EMP0306_ENG.wav + U000_EMP0309_ENG.wav + U000_EMP0310_ENG.wav + U000_EMP0311_ENG.wav + U000_EMP0312_ENG.wav + U000_EMP0313_ENG.wav + U000_EMP0314_ENG.wav + U000_EMP0315_ENG.wav + U000_EMP0316_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_ATTACK_1, TEXT_SFX_EMP_ATTACK_2, TEXT_SFX_EMP_ATTACK_3, TEXT_SFX_EMP_ATTACK_5, TEXT_SFX_EMP_ATTACK_6, TEXT_SFX_EMP_ATTACK_9, TEXT_SFX_EMP_ATTACK_10, TEXT_SFX_EMP_ATTACK_11, TEXT_SFX_EMP_ATTACK_12, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16 + Unit_Emperor + + + + Preset_UR + + U000_EMP0307_ENG.wav + U000_EMP0308_ENG.wav + U000_EMP0501_ENG.wav + U000_EMP0504_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_ATTACK_7, TEXT_SFX_EMP_ATTACK_8, TEXT_SFX_EMP_PUSH_1, TEXT_SFX_EMP_PUSH_4 + Unit_Emperor + + + + Preset_UR + + U000_EMP0502_ENG.wav + U000_EMP0503_ENG.wav + U000_EMP0304_ENG.wav + U000_EMP0317_ENG.wav + U000_EMP0318_ENG.wav + U000_EMP0319_ENG.wav + U000_EMP0320_ENG.wav + U000_EMP0321_ENG.wav + U000_EMP0322_ENG.wav + U000_EMP0323_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_PUSH_2, TEXT_SFX_EMP_PUSH_3, TEXT_SFX_EMP_ATTACK_4, TEXT_SFX_EMP_ATTACK_17, TEXT_SFX_EMP_ATTACK_18, TEXT_SFX_EMP_ATTACK_19, TEXT_SFX_EMP_ATTACK_20, TEXT_SFX_EMP_ATTACK_21, TEXT_SFX_EMP_ATTACK_22, TEXT_SFX_EMP_ATTACK_23 + Unit_Emperor + + + + Preset_UR + + U000_EMP0601_ENG.wav + U000_EMP0602_ENG.wav + U000_EMP0603_ENG.wav + U000_EMP0604_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_GUARD_1, TEXT_SFX_EMP_GUARD_2, TEXT_SFX_EMP_GUARD_3, TEXT_SFX_EMP_GUARD_4 + Unit_Emperor + + + + Preset_UR + + U000_EMP0701_ENG.wav + U000_EMP0702_ENG.wav + U000_EMP1104_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_RESPAWN_1, TEXT_SFX_EMP_RESPAWN_2, TEXT_SFX_EMP_PLANET_SELECT_4 + Unit_Emperor + + + + Preset_UR + + U000_EMP0801_ENG.wav + U000_EMP0802_ENG.wav + U000_EMP0803_ENG.wav + U000_EMP0804_ENG.wav + U000_EMP0805_ENG.wav + U000_EMP0806_ENG.wav + U000_EMP0110_ENG.wav + U000_EMP0201_ENG.wav + U000_EMP0202_ENG.wav + U000_EMP0203_ENG.wav + U000_EMP0204_ENG.wav + U000_EMP0205_ENG.wav + U000_EMP0206_ENG.wav + U000_EMP0207_ENG.wav + U000_EMP0208_ENG.wav + U000_EMP0209_ENG.wav + U000_EMP0210_ENG.wav + U000_EMP0211_ENG.wav + U000_EMP0212_ENG.wav + U000_EMP0215_ENG.wav + U000_EMP0216_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_INTERACT_1, TEXT_SFX_EMP_INTERACT_2, TEXT_SFX_EMP_INTERACT_3, TEXT_SFX_EMP_INTERACT_4, TEXT_SFX_EMP_INTERACT_5, TEXT_SFX_EMP_INTERACT_6, TEXT_SFX_EMP_SELECT_10, TEXT_SFX_EMP_MOVE_1, TEXT_SFX_EMP_MOVE_2, TEXT_SFX_EMP_MOVE_3, TEXT_SFX_EMP_MOVE_4, TEXT_SFX_EMP_MOVE_5, TEXT_SFX_EMP_MOVE_6, TEXT_SFX_EMP_MOVE_7, TEXT_SFX_EMP_MOVE_8, TEXT_SFX_EMP_MOVE_9, TEXT_SFX_EMP_MOVE_10, TEXT_SFX_EMP_MOVE_11, TEXT_SFX_EMP_MOVE_12, TEXT_SFX_EMP_MOVE_15, TEXT_SFX_EMP_MOVE_16 + Unit_Emperor + + + + Preset_UR + + U000_EMP0801_ENG.wav + U000_EMP0802_ENG.wav + U000_EMP0803_ENG.wav + U000_EMP0804_ENG.wav + U000_EMP0805_ENG.wav + U000_EMP0806_ENG.wav + U000_EMP0110_ENG.wav + U000_EMP0301_ENG.wav + U000_EMP0302_ENG.wav + U000_EMP0303_ENG.wav + U000_EMP0305_ENG.wav + U000_EMP0306_ENG.wav + U000_EMP0309_ENG.wav + U000_EMP0310_ENG.wav + U000_EMP0311_ENG.wav + U000_EMP0312_ENG.wav + U000_EMP0313_ENG.wav + U000_EMP0314_ENG.wav + U000_EMP0315_ENG.wav + U000_EMP0316_ENG.wav + + Yes + Yes + TEXT_SFX_EMP_INTERACT_1, TEXT_SFX_EMP_INTERACT_2, TEXT_SFX_EMP_INTERACT_3, TEXT_SFX_EMP_INTERACT_4, TEXT_SFX_EMP_INTERACT_5, TEXT_SFX_EMP_INTERACT_6, TEXT_SFX_EMP_SELECT_10, TEXT_SFX_EMP_ATTACK_1, TEXT_SFX_EMP_ATTACK_2, TEXT_SFX_EMP_ATTACK_3, TEXT_SFX_EMP_ATTACK_5, TEXT_SFX_EMP_ATTACK_6, TEXT_SFX_EMP_ATTACK_9, TEXT_SFX_EMP_ATTACK_10, TEXT_SFX_EMP_ATTACK_11, TEXT_SFX_EMP_ATTACK_12, TEXT_SFX_EMP_ATTACK_13, TEXT_SFX_EMP_ATTACK_14, TEXT_SFX_EMP_ATTACK_15, TEXT_SFX_EMP_ATTACK_16 + Unit_Emperor + + + + Preset_UR + + U000_EMP0901_ENG.wav + U000_EMP0902_ENG.wav + U000_EMP0903_ENG.wav + U000_EMP0904_ENG.wav + U000_EMP0905_ENG.wav + + Yes + TEXT_SFX_EMP_DEFEAT_1, TEXT_SFX_EMP_DEFEAT_2, TEXT_SFX_EMP_DEFEAT_3, TEXT_SFX_EMP_DEFEAT_4, TEXT_SFX_EMP_DEFEAT_5 + Unit_Emperor + + + + Preset_UR + + U000_EMP1201_ENG.wav + U000_EMP1202_ENG.wav + U000_EMP1204_ENG.wav + + Yes + TEXT_SFX_EMP_ATTACKED_1, TEXT_SFX_EMP_ATTACKED_2, TEXT_SFX_EMP_ATTACKED_4 + Unit_Emperor + + + + Preset_UR + + U000_EMP1301_ENG.wav + U000_EMP1301_ENG.wav + U000_EMP1303_ENG.wav + U000_EMP1304_ENG.wav + + Yes + TEXT_SFX_EMP_NEAR_DEATH_1, TEXT_SFX_EMP_NEAR_DEATH_2, TEXT_SFX_EMP_NEAR_DEATH_3, TEXT_SFX_EMP_NEAR_DEATH_4 + Unit_Emperor + + + + + + + Preset_UR + + U000_VAD0101_ENG.wav + U000_VAD0102_ENG.wav + U000_VAD0103_ENG.wav + U000_VAD0104_ENG.wav + U000_VAD0105_ENG.wav + U000_VAD0106_ENG.wav + U000_VAD0107_ENG.wav + U000_VAD0108_ENG.wav + U000_VAD0109_ENG.wav + U000_VAD0110_ENG.wav + U000_VAD0111_ENG.wav + U000_VAD0112_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_SELECT_1, TEXT_SFX_VAD_SELECT_2, TEXT_SFX_VAD_SELECT_3, TEXT_SFX_VAD_SELECT_4, TEXT_SFX_VAD_SELECT_5, TEXT_SFX_VAD_SELECT_6, TEXT_SFX_VAD_SELECT_7, TEXT_SFX_VAD_SELECT_8, TEXT_SFX_VAD_SELECT_9, TEXT_SFX_VAD_SELECT_10, TEXT_SFX_VAD_SELECT_11, TEXT_SFX_VAD_SELECT_12 + Unit_Vader + + + + Preset_UR + + U000_VAD0201_ENG.wav + U000_VAD0202_ENG.wav + U000_VAD0203_ENG.wav + U000_VAD0204_ENG.wav + U000_VAD0209_ENG.wav + U000_VAD0210_ENG.wav + U000_VAD0212_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12 + Unit_Vader + + + + Preset_UR + + U000_VAD0206_ENG.wav + U000_VAD0201_ENG.wav + U000_VAD0202_ENG.wav + U000_VAD0203_ENG.wav + U000_VAD0204_ENG.wav + U000_VAD0208_ENG.wav + + Yes + TEXT_SFX_VAD_MOVE_6, TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_8 + Unit_Vader + + + + Preset_UR + + U000_VAD0301_ENG.wav + U000_VAD0302_ENG.wav + U000_VAD0303_ENG.wav + U000_VAD0305_ENG.wav + U000_VAD0306_ENG.wav + U000_VAD0307_ENG.wav + U000_VAD0308_ENG.wav + U000_VAD0309_ENG.wav + U000_VAD0310_ENG.wav + U000_VAD0311_ENG.wav + U000_VAD0312_ENG.wav + U000_VAD0314_ENG.wav + U000_VAD0705_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_6, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_11, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5 + Unit_Vader + + + + Preset_UR + + U000_VAD0313_ENG.wav + U000_VAD0401_ENG.wav + U000_VAD0402_ENG.wav + U000_VAD0403_ENG.wav + U000_VAD0404_ENG.wav + U000_VAD0405_ENG.wav + U000_VAD0406_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_ATTACK_13, TEXT_SFX_VAD_LIFT_1, TEXT_SFX_VAD_LIFT_2, TEXT_SFX_VAD_LIFT_3, TEXT_SFX_VAD_LIFT_4, TEXT_SFX_VAD_LIFT_5, TEXT_SFX_VAD_LIFT_6 + Unit_Vader + + + + Preset_UR + + U000_VAD0601_ENG.wav + U000_VAD0602_ENG.wav + U000_VAD1204_ENG.wav + U000_VAD1205_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_GUARD_1, TEXT_SFX_VAD_GUARD_2, TEXT_SFX_VAD_PLANET_SELECT_4, TEXT_SFX_VAD_PLANET_SELECT_5 + Unit_Vader + + + + Preset_UR + + U000_VAD0701_ENG.wav + U000_VAD0703_ENG.wav + + Yes + TEXT_SFX_VAD_RESPAWN_1, TEXT_SFX_VAD_RESPAWN_3 + Unit_Vader + + + + Preset_UR + + U000_VAD0801_ENG.wav + U000_VAD0802_ENG.wav + U000_VAD0805_ENG.wav + U000_VAD0213_ENG.wav + U000_VAD0214_ENG.wav + U000_VAD0201_ENG.wav + U000_VAD0202_ENG.wav + U000_VAD0203_ENG.wav + U000_VAD0204_ENG.wav + U000_VAD0209_ENG.wav + U000_VAD0210_ENG.wav + U000_VAD0212_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_INTERACT_1, TEXT_SFX_VAD_INTERACT_2, TEXT_SFX_VAD_INTERACT_5, TEXT_SFX_VAD_MOVE_13, TEXT_SFX_VAD_MOVE_14, TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12 + Unit_Vader + + + + Preset_UR + + U000_VAD0803_ENG.wav + U000_VAD0806_ENG.wav + U000_VAD0213_ENG.wav + U000_VAD0214_ENG.wav + U000_VAD0301_ENG.wav + U000_VAD0302_ENG.wav + U000_VAD0303_ENG.wav + U000_VAD0305_ENG.wav + U000_VAD0306_ENG.wav + U000_VAD0307_ENG.wav + U000_VAD0308_ENG.wav + U000_VAD0309_ENG.wav + U000_VAD0310_ENG.wav + U000_VAD0311_ENG.wav + U000_VAD0312_ENG.wav + U000_VAD0314_ENG.wav + U000_VAD0705_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_INTERACT_3, TEXT_SFX_VAD_INTERACT_6, TEXT_SFX_VAD_MOVE_13, TEXT_SFX_VAD_MOVE_14, TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_6, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_11, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5 + Unit_Vader + + + + Preset_UR + + U000_VAD0901_ENG.wav + U000_VAD0902_ENG.wav + + Yes + TEXT_SFX_VAD_DEFEAT_1, TEXT_SFX_VAD_DEFEAT_2 + Unit_Vader + + + + Preset_UR + + U000_VAD1301_ENG.wav + U000_VAD1303_ENG.wav + U000_VAD1304_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_ATTACKED_1, TEXT_SFX_VAD_ATTACKED_3, TEXT_SFX_VAD_ATTACKED_4 + Unit_Vader + + + + Preset_UR + + U000_VAD1401_ENG.wav + U000_VAD1402_ENG.wav + U000_VAD1403_ENG.wav + U000_VAD1404_ENG.wav + + Yes + TEXT_SFX_VAD_NEAR_DEATH_1, TEXT_SFX_VAD_NEAR_DEATH_2, TEXT_SFX_VAD_NEAR_DEATH_3, TEXT_SFX_VAD_NEAR_DEATH_4 + Unit_Near_Death + + + + Preset_UR + + U000_VAD0101_ENG.wav + U000_VAD0102_ENG.wav + U000_VAD0103_ENG.wav + U000_VAD0104_ENG.wav + U000_VAD0105_ENG.wav + U000_VAD0106_ENG.wav + U000_VAD0107_ENG.wav + U000_VAD0108_ENG.wav + U000_VAD0109_ENG.wav + U000_VAD0110_ENG.wav + U000_VAD0111_ENG.wav + U000_VAD0112_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_SELECT_1, TEXT_SFX_VAD_SELECT_2, TEXT_SFX_VAD_SELECT_3, TEXT_SFX_VAD_SELECT_4, TEXT_SFX_VAD_SELECT_5, TEXT_SFX_VAD_SELECT_6, TEXT_SFX_VAD_SELECT_7, TEXT_SFX_VAD_SELECT_8, TEXT_SFX_VAD_SELECT_9, TEXT_SFX_VAD_SELECT_10, TEXT_SFX_VAD_SELECT_11, TEXT_SFX_VAD_SELECT_12 + Unit_Vader + + + + Preset_UR + + U000_VAD0201_ENG.wav + U000_VAD0202_ENG.wav + U000_VAD0203_ENG.wav + U000_VAD0204_ENG.wav + U000_VAD0209_ENG.wav + U000_VAD0210_ENG.wav + U000_VAD0212_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_MOVE_1, TEXT_SFX_VAD_MOVE_2, TEXT_SFX_VAD_MOVE_3, TEXT_SFX_VAD_MOVE_4, TEXT_SFX_VAD_MOVE_9, TEXT_SFX_VAD_MOVE_10, TEXT_SFX_VAD_MOVE_12 + Unit_Vader + + + + Preset_UR + + U000_VAD0301_ENG.wav + U000_VAD0302_ENG.wav + U000_VAD0303_ENG.wav + U000_VAD0305_ENG.wav + U000_VAD0307_ENG.wav + U000_VAD0308_ENG.wav + U000_VAD0309_ENG.wav + U000_VAD0310_ENG.wav + U000_VAD0312_ENG.wav + U000_VAD0314_ENG.wav + U000_VAD0705_ENG.wav + + Yes + Yes + TEXT_SFX_VAD_ATTACK_1, TEXT_SFX_VAD_ATTACK_2, TEXT_SFX_VAD_ATTACK_3, TEXT_SFX_VAD_ATTACK_5, TEXT_SFX_VAD_ATTACK_7, TEXT_SFX_VAD_ATTACK_8, TEXT_SFX_VAD_ATTACK_9, TEXT_SFX_VAD_ATTACK_10, TEXT_SFX_VAD_ATTACK_12, TEXT_SFX_VAD_ATTACK_14, TEXT_SFX_VAD_RESPAWN_5 + Unit_Vader + + + + Preset_UR + U000_VAD1501_ENG.wav + Yes + Yes + TEXT_SFX_VAD_SHIP_RESPAWN_1 + Unit_Vader + + + + Preset_UR + U000_VAD1702_ENG.wav + Yes + Yes + TEXT_SFX_VAD_SHIP_ATTACK_2 + Unit_Vader + + + + Preset_UR + U000_VAD1801_ENG.wav + Yes + Yes + TEXT_SFX_VAD_HEALTH_CRITICAL_1 + Unit_Vader + + + + Yes + VAD_Breath_1.wav + No + 1 + 200.0 + + + + + + + Preset_UR + U000_TAR0101_ENG.wav + Yes + Yes + TEXT_SFX_TAR_RETREAT_1 + Unit_Tarkin + + + + Preset_UR + + U000_TAR0201_ENG.wav + U000_TAR0202_ENG.wav + U000_TAR0203_ENG.wav + + Yes + Yes + TEXT_SFX_TAR_RESPAWN_1, TEXT_SFX_TAR_RESPAWN_2, TEXT_SFX_TAR_RESPAWN_3 + Unit_Tarkin + + + + + Preset_UR + U000_EFC0101_ENG.wav U000_EFC0102_ENG.wav U000_EFC0103_ENG.wav U000_EFC0104_ENG.wav U000_EFC0105_ENG.wav U000_EFC0106_ENG.wav + Yes + Yes + TEXT_SFX_EFC_SELECT_1, TEXT_SFX_EFC_SELECT_2, TEXT_SFX_EFC_SELECT_3, TEXT_SFX_EFC_SELECT_4, TEXT_SFX_EFC_SELECT_5, TEXT_SFX_EFC_SELECT_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav + Yes + Yes + TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav + Yes + Yes + TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0301_ENG.wav U000_EFC0302_ENG.wav U000_EFC0303_ENG.wav U000_EFC0304_ENG.wav U000_EFC0305_ENG.wav U000_EFC0306_ENG.wav + Yes + Yes + TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0401_ENG.wav U000_EFC0402_ENG.wav + Yes + Yes + TEXT_SFX_EFC_GUARD_1, TEXT_SFX_EFC_GUARD_2 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0501_ENG.wav, U000_EFC0502_ENG.wav, U000_EFC0503_ENG.wav U000_EFC0201_ENG.wav U000_EFC0202_ENG.wav U000_EFC0203_ENG.wav U000_EFC0204_ENG.wav U000_EFC0205_ENG.wav U000_EFC0206_ENG.wav + Yes + Yes + TEXT_SFX_EFC_INTERACT_1, TEXT_SFX_EFC_INTERACT_2, TEXT_SFX_EFC_INTERACT_3, TEXT_SFX_EFC_MOVE_1, TEXT_SFX_EFC_MOVE_2, TEXT_SFX_EFC_MOVE_3, TEXT_SFX_EFC_MOVE_4, TEXT_SFX_EFC_MOVE_5, TEXT_SFX_EFC_MOVE_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC0501_ENG.wav, U000_EFC0502_ENG.wav, U000_EFC0503_ENG.wav U000_EFC0301_ENG.wav U000_EFC0302_ENG.wav U000_EFC0303_ENG.wav U000_EFC0304_ENG.wav U000_EFC0305_ENG.wav U000_EFC0306_ENG.wav + Yes + Yes + TEXT_SFX_EFC_INTERACT_1, TEXT_SFX_EFC_INTERACT_2, TEXT_SFX_EFC_INTERACT_3, TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6 + Unit_Empire_Field + + + + Preset_UR + U000_EFC1601_ENG.wav U000_EFC1602_ENG.wav U000_EFC1603_ENG.wav U000_EFC1604_ENG.wav + Yes + Yes + TEXT_SFX_EFC_TAKE_COVER_1, TEXT_SFX_EFC_TAKE_COVER_2, TEXT_SFX_EFC_TAKE_COVER_3, TEXT_SFX_EFC_TAKE_COVER_4 + Unit_Empire_Field + + + \ No newline at end of file diff --git a/Data/XML/Sfxevents_exp_unitsspace.xml b/Data/XML/Sfxevents_exp_unitsspace.xml new file mode 100644 index 0000000..23174ad --- /dev/null +++ b/Data/XML/Sfxevents_exp_unitsspace.xml @@ -0,0 +1,3748 @@ + + + + + + Preset_UR + U000_TDP0103_ENG.wav U000_TDP0105_ENG.wav U000_TDP0106_ENG.wav U000_TDP0107_ENG.wav U000_TDP0108_ENG.wav U000_TDP0109_ENG.wav U000_TDP0110_ENG.wav U000_TDP0111_ENG.wav U000_TDP0112_ENG.wav U000_TDP0113_ENG.wav U000_TDP0114_ENG.wav U000_TDP0115_ENG.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1, TEXT_SFX_TDP_SELECT_2, TEXT_SFX_TDP_SELECT_3, TEXT_SFX_TDP_SELECT_4, TEXT_SFX_TDP_SELECT_5, TEXT_SFX_TDP_SELECT_6, TEXT_SFX_TDP_SELECT_7, TEXT_SFX_TDP_SELECT_8, TEXT_SFX_TDP_SELECT_9, TEXT_SFX_TDP_SELECT_10, TEXT_SFX_TDP_SELECT_11, TEXT_SFX_TDP_SELECT_12 + Unit_Tie_Defender + + + + Preset_UR + U000_tdp0103_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0201_ENG.wav U000_TDP0202_ENG.wav U000_TDP0203_ENG.wav U000_TDP0205_ENG.wav U000_TDP0206_ENG.wav U000_TDP0207_ENG.wav U000_TDP0208_ENG.wav U000_TDP0209_ENG.wav U000_TDP0210_ENG.wav U000_TDP0211_ENG.wav U000_TDP0212_ENG.wav U000_TDP0213_ENG.wav U000_TDP0214_ENG.wav U000_TDP0215_ENG.wav + Yes + Yes + TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_3, TEXT_SFX_TDP_MOVE_4, TEXT_SFX_TDP_MOVE_5, TEXT_SFX_TDP_MOVE_6, TEXT_SFX_TDP_MOVE_7, TEXT_SFX_TDP_MOVE_8, TEXT_SFX_TDP_MOVE_9, TEXT_SFX_TDP_MOVE_10, TEXT_SFX_TDP_MOVE_11, TEXT_SFX_TDP_MOVE_12, TEXT_SFX_TDP_MOVE_13, TEXT_SFX_TDP_MOVE_14 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0201_ENG.wav U000_TDP0202_ENG.wav U000_TDP0204_ENG.wav U000_TDP0206_ENG.wav U000_TDP0207_ENG.wav U000_TDP0208_ENG.wav U000_TDP0209_ENG.wav U000_TDP0210_ENG.wav U000_TDP0211_ENG.wav U000_TDP0212_ENG.wav + Yes + Yes + TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_4, TEXT_SFX_TDP_MOVE_6, TEXT_SFX_TDP_MOVE_7, TEXT_SFX_TDP_MOVE_8, TEXT_SFX_TDP_MOVE_9, TEXT_SFX_TDP_MOVE_10, TEXT_SFX_TDP_MOVE_11, TEXT_SFX_TDP_MOVE_12 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0301_ENG.wav U000_TDP0302_ENG.wav U000_TDP0303_ENG.wav U000_TDP0304_ENG.wav U000_TDP0305_ENG.wav U000_TDP0306_ENG.wav U000_TDP0307_ENG.wav U000_TDP0308_ENG.wav U000_TDP0309_ENG.wav U000_TDP0310_ENG.wav U000_TDP0311_ENG.wav U000_TDP0312_ENG.wav U000_TDP0313_ENG.wav U000_TDP0314_ENG.wav U000_TDP0315_ENG.wav + Yes + Yes + TEXT_SFX_TDP_ATTACK_1, TEXT_SFX_TDP_ATTACK_2, TEXT_SFX_TDP_ATTACK_3, TEXT_SFX_TDP_ATTACK_4, TEXT_SFX_TDP_ATTACK_5, TEXT_SFX_TDP_ATTACK_6, TEXT_SFX_TDP_ATTACK_7, TEXT_SFX_TDP_ATTACK_8, TEXT_SFX_TDP_ATTACK_9, TEXT_SFX_TDP_ATTACK_10, TEXT_SFX_TDP_ATTACK_11, TEXT_SFX_TDP_ATTACK_12, TEXT_SFX_TDP_ATTACK_13, TEXT_SFX_TDP_ATTACK_14, TEXT_SFX_TDP_ATTACK_15 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0501_ENG.wav U000_TDP0502_ENG.wav + Yes + Yes + TEXT_SFX_TDP_GUARD_1, TEXT_SFX_TDP_GUARD_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0701_ENG.wav + Yes + Yes + TEXT_SFX_TDP_NEBULA_1 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0601_ENG.wav U000_TDP0602_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_LASER_1, TEXT_SFX_TDP_HP_LASER_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0701_ENG.wav U000_TDP0702_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_MISSILE_1, TEXT_SFX_TDP_HP_MISSILE_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0801_ENG.wav U000_TDP0802_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_TORP_1, TEXT_SFX_TDP_HP_TORP_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP0901_ENG.wav U000_TDP0902_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_ION_1, TEXT_SFX_TDP_HP_ION_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP1001_ENG.wav U000_TDP1002_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_ENGINES_1, TEXT_SFX_TDP_HP_ENGINES_2 + Unit_Tie_Defender + + + + Preset_UR + U000_TDP1101_ENG.wav U000_TDP1102_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_SHIELDS_1, TEXT_SFX_TDP_HP_SHIELDS_2 + Unit_Tie_Defender + + + + + Preset_UR + U000_TDP1601_ENG.wav U000_TDP1602_ENG.wav + Yes + Yes + TEXT_SFX_TDP_HP_BAY_1, TEXT_SFX_TDP_HP_BAY_2 + Unit_Tie_Defender + + + + + + Preset_UR + U000_TPP2901_ENG.wav U000_TPP2902_ENG.wav + Yes + Yes + TEXT_SFX_TPP_STEALTH_1, TEXT_SFX_TPP_STEALTH_2 + Unit_Tie_Phantom + + + + Preset_UR + U000_TPP3001_ENG.wav U000_TPP3002_ENG.wav + Yes + Yes + TEXT_SFX_TPP_UNSTEALTH_1, TEXT_SFX_TPP_UNSTEALTH_2 + Unit_Tie_Phantom + + + + + Preset_UR + U000_TIP0103_ENG.wav U000_TIP0104_ENG.wav U000_TIP0105_ENG.wav U000_TIP0106_ENG.wav U000_TIP0107_ENG.wav U000_TIP0108_ENG.wav U000_TIP0109_ENG.wav U000_TIP0110_ENG.wav U000_TIP0111_ENG.wav U000_TIP0112_ENG.wav U000_TIP0113_ENG.wav U000_TIP0114_ENG.wav U000_TIP0115_ENG.wav + Yes + Yes + TEXT_SFX_TIP_SELECT_1, TEXT_SFX_TIP_SELECT_2, TEXT_SFX_TIP_SELECT_3, TEXT_SFX_TIP_SELECT_4, TEXT_SFX_TIP_SELECT_5, TEXT_SFX_TIP_SELECT_6, TEXT_SFX_TIP_SELECT_7, TEXT_SFX_TIP_SELECT_8, TEXT_SFX_TIP_SELECT_9, TEXT_SFX_TIP_SELECT_10, TEXT_SFX_TIP_SELECT_11, TEXT_SFX_TIP_SELECT_12, TEXT_SFX_TIP_SELECT_13 + Unit_Tie_Interceptor + + + + Preset_UR + U000_tip0104_eng.wav + Yes + Yes + TEXT_SFX_TIP_SELECT_1 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0201_ENG.wav U000_TIP0202_ENG.wav U000_TIP0203_ENG.wav U000_TIP0204_ENG.wav U000_TIP0206_ENG.wav U000_TIP0207_ENG.wav U000_TIP0208_ENG.wav U000_TIP0209_ENG.wav U000_TIP0210_ENG.wav U000_TIP0211_ENG.wav U000_TIP0212_ENG.wav U000_TIP0213_ENG.wav U000_TIP0214_ENG.wav U000_TIP0215_ENG.wav + Yes + Yes + TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_3, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_5, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12, TEXT_SFX_TIP_MOVE_13, TEXT_SFX_TIP_MOVE_14 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0201_ENG.wav U000_TIP0202_ENG.wav U000_TIP0204_ENG.wav U000_TIP0206_ENG.wav U000_TIP0207_ENG.wav U000_TIP0208_ENG.wav U000_TIP0209_ENG.wav U000_TIP0210_ENG.wav U000_TIP0211_ENG.wav U000_TIP0212_ENG.wav + Yes + Yes + TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0302_ENG.wav U000_TIP0303_ENG.wav U000_TIP0304_ENG.wav U000_TIP0305_ENG.wav U000_TIP0306_ENG.wav U000_TIP0307_ENG.wav U000_TIP0308_ENG.wav U000_TIP0309_ENG.wav U000_TIP0310_ENG.wav U000_TIP0311_ENG.wav U000_TIP0312_ENG.wav U000_TIP0313_ENG.wav U000_TIP0314_ENG.wav U000_TIP0315_ENG.wav + Yes + Yes + TEXT_SFX_TIP_ATTACK_1, TEXT_SFX_TIP_ATTACK_2, TEXT_SFX_TIP_ATTACK_3, TEXT_SFX_TIP_ATTACK_4, TEXT_SFX_TIP_ATTACK_5, TEXT_SFX_TIP_ATTACK_6, TEXT_SFX_TIP_ATTACK_7, TEXT_SFX_TIP_ATTACK_8, TEXT_SFX_TIP_ATTACK_9, TEXT_SFX_TIP_ATTACK_10, TEXT_SFX_TIP_ATTACK_11, TEXT_SFX_TIP_ATTACK_12, TEXT_SFX_TIP_ATTACK_13, TEXT_SFX_TIP_ATTACK_14 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0501_ENG.wav U000_TIP0502_ENG.wav + Yes + Yes + TEXT_SFX_TIP_GUARD_1, TEXT_SFX_TIP_GUARD_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0601_ENG.wav + Yes + Yes + TEXT_SFX_TIP_ASTEROIDS_1 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0701_ENG.wav + Yes + Yes + TEXT_SFX_TIP_NEBULA_1 + Unit_Tie_Interceptor + + + + Preset_URC + U000_TIP1801_ENG.wav U000_TIP1802_ENG.wav U000_TIP1803_ENG.wav U000_TIP1804_ENG.wav U000_TIP1805_ENG.wav U000_TIP1806_ENG.wav U000_TIP1807_ENG.wav U000_TIP1808_ENG.wav U000_TIP1809_ENG.wav U000_TIP1810_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HEALTH_LOW_1, TEXT_SFX_TIP_HEALTH_LOW_2, TEXT_SFX_TIP_HEALTH_LOW_3, TEXT_SFX_TIP_HEALTH_LOW_4,TEXT_SFX_TIP_HEALTH_LOW_5, TEXT_SFX_TIP_HEALTH_LOW_6, TEXT_SFX_TIP_HEALTH_LOW_7, TEXT_SFX_TIP_HEALTH_LOW_8, TEXT_SFX_TIP_HEALTH_LOW_9, TEXT_SFX_TIP_HEALTH_LOW_10 + Unit_Tie_Interceptor + + + + Preset_URC + U000_TIP1901_ENG.wav U000_TIP1902_ENG.wav U000_TIP1903_ENG.wav U000_TIP1904_ENG.wav U000_TIP1905_ENG.wav U000_TIP1906_ENG.wav U000_TIP1907_ENG.wav U000_TIP1908_ENG.wav U000_TIP1909_ENG.wav U000_TIP1910_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HEALTH_CRITICAL_1, TEXT_SFX_TIP_HEALTH_CRITICAL_2, TEXT_SFX_TIP_HEALTH_CRITICAL_3, TEXT_SFX_TIP_HEALTH_CRITICAL_4,TEXT_SFX_TIP_HEALTH_CRITICAL_5, TEXT_SFX_TIP_HEALTH_CRITICAL_6, TEXT_SFX_TIP_HEALTH_CRITICAL_7, TEXT_SFX_TIP_HEALTH_CRITICAL_8, TEXT_SFX_TIP_HEALTH_CRITICAL_9, TEXT_SFX_TIP_HEALTH_CRITICAL_10 + Unit_Tie_Interceptor + + + + Preset_URC + U000_TIP2001_ENG.wav U000_TIP2002_ENG.wav U000_TIP2003_ENG.wav U000_TIP2004_ENG.wav U000_TIP2005_ENG.wav U000_TIP2006_ENG.wav U000_TIP2007_ENG.wav U000_TIP2008_ENG.wav U000_TIP2009_ENG.wav U000_TIP2010_ENG.wav + Yes + Yes + TEXT_SFX_TIP_ENEMY_HEALTH_LOW_1, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_2, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_3, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_4,TEXT_SFX_TIP_ENEMY_HEALTH_LOW_5, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_6, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_7, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_8, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_9, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_10 + Unit_Tie_Interceptor + + + + Preset_URC + U000_TIP2101_ENG.wav U000_TIP2102_ENG.wav U000_TIP2103_ENG.wav U000_TIP2104_ENG.wav U000_TIP2105_ENG.wav U000_TIP2106_ENG.wav U000_TIP2107_ENG.wav U000_TIP2108_ENG.wav U000_TIP2109_ENG.wav U000_TIP2110_ENG.wav + Yes + Yes + TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_1, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_2, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_3, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_4,TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_5, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_6, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_7, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_8, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_9, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_10 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP0901_ENG.wav U000_TIP0902_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_LASER_1, TEXT_SFX_TIP_HP_LASER_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1001_ENG.wav U000_TIP1002_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_MISSILE_1, TEXT_SFX_TIP_HP_MISSILE_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1101_ENG.wav U000_TIP1102_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_TORP_1, TEXT_SFX_TIP_HP_TORP_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1201_ENG.wav U000_TIP1202_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_ION_1, TEXT_SFX_TIP_HP_ION_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1301_ENG.wav U000_TIP1302_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_ENGINES_1, TEXT_SFX_TIP_HP_ENGINES_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1401_ENG.wav U000_TIP1402_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_SHIELDS_1, TEXT_SFX_TIP_HP_SHIELDS_2 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1501_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_GRAV_1 + Unit_Tie_Interceptor + + + + Preset_UR + U000_TIP1601_ENG.wav U000_TIP1602_ENG.wav + Yes + Yes + TEXT_SFX_TIP_HP_BAY_1, TEXT_SFX_TIP_HP_BAY_2 + Unit_Tie_Interceptor + + + + + Preset_UR + U000_I4F0101_ENG.wav U000_I4F0102_ENG.wav U000_I4F0106_ENG.wav U000_I4F0107_ENG.wav U000_I4F0108_ENG.wav U000_I4F0109_ENG.wav U000_I4F0110_ENG.wav U000_I4F0111_ENG.wav U000_I4F0112_ENG.wav U000_I4F0113_ENG.wav U000_I4F0114_ENG.wav U000_I4F0115_ENG.wav + Yes + Yes + TEXT_SFX_I4F_ATTACK_1, TEXT_SFX_I4F_ATTACK_2, TEXT_SFX_I4F_ATTACK_6, TEXT_SFX_I4F_ATTACK_7, TEXT_SFX_I4F_ATTACK_8, TEXT_SFX_I4F_ATTACK_9, TEXT_SFX_I4F_ATTACK_10, TEXT_SFX_I4F_ATTACK_11, TEXT_SFX_I4F_ATTACK_12, TEXT_SFX_I4F_ATTACK_13, TEXT_SFX_I4F_ATTACK_14, TEXT_SFX_I4F_ATTACK_15 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0201_ENG.wav U000_I4F0202_ENG.wav U000_I4F0203_ENG.wav U000_I4F0204_ENG.wav U000_I4F0205_ENG.wav U000_I4F0206_ENG.wav U000_I4F0207_ENG.wav U000_I4F0208_ENG.wav U000_I4F0209_ENG.wav U000_I4F0210_ENG.wav U000_I4F0211_ENG.wav U000_I4F0212_ENG.wav U000_I4F0213_ENG.wav U000_I4F0214_ENG.wav U000_I4F0215_ENG.wav + Yes + Yes + TEXT_SFX_I4F_MOVE_1, TEXT_SFX_I4F_MOVE_2, TEXT_SFX_I4F_MOVE_3, TEXT_SFX_I4F_MOVE_4, TEXT_SFX_I4F_MOVE_5, TEXT_SFX_I4F_MOVE_6, TEXT_SFX_I4F_MOVE_7, TEXT_SFX_I4F_MOVE_8, TEXT_SFX_I4F_MOVE_9, TEXT_SFX_I4F_MOVE_10, TEXT_SFX_I4F_MOVE_11, TEXT_SFX_I4F_MOVE_12, TEXT_SFX_I4F_MOVE_13, TEXT_SFX_I4F_MOVE_14, TEXT_SFX_I4F_MOVE_15 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0201_ENG.wav U000_I4F0202_ENG.wav U000_I4F0203_ENG.wav U000_I4F0204_ENG.wav U000_I4F0205_ENG.wav U000_I4F0207_ENG.wav U000_I4F0209_ENG.wav U000_I4F0210_ENG.wav U000_I4F0212_ENG.wav U000_I4F0213_ENG.wav U000_I4F0214_ENG.wav + Yes + Yes + TEXT_SFX_I4F_MOVE_1, TEXT_SFX_I4F_MOVE_2, TEXT_SFX_I4F_MOVE_3, TEXT_SFX_I4F_MOVE_4, TEXT_SFX_I4F_MOVE_5, TEXT_SFX_I4F_MOVE_7, TEXT_SFX_I4F_MOVE_9, TEXT_SFX_I4F_MOVE_10, TEXT_SFX_I4F_MOVE_12, TEXT_SFX_I4F_MOVE_13, TEXT_SFX_I4F_MOVE_14 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0303_ENG.wav U000_I4F0304_ENG.wav U000_I4F0303_ENG.wav U000_I4F0304_ENG.wav U000_I4F0305_ENG.wav U000_I4F0306_ENG.wav U000_I4F0307_ENG.wav U000_I4F0308_ENG.wav U000_I4F0309_ENG.wav U000_I4F0310_ENG.wav U000_I4F0311_ENG.wav U000_I4F0312_ENG.wav U000_I4F0313_ENG.wav U000_I4F0314_ENG.wav U000_I4F0315_ENG.wav + Yes + Yes + TEXT_SFX_I4F_SELECT_1, TEXT_SFX_I4F_SELECT_2, TEXT_SFX_I4F_SELECT_3, TEXT_SFX_I4F_SELECT_4, TEXT_SFX_I4F_SELECT_5, TEXT_SFX_I4F_SELECT_6, TEXT_SFX_I4F_SELECT_7, TEXT_SFX_I4F_SELECT_8, TEXT_SFX_I4F_SELECT_9, TEXT_SFX_I4F_SELECT_10, TEXT_SFX_I4F_SELECT_11, TEXT_SFX_I4F_SELECT_12, TEXT_SFX_I4F_SELECT_13, TEXT_SFX_I4F_SELECT_14, TEXT_SFX_I4F_SELECT_15 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0101_ENG.wav + Yes + Yes + TEXT_SFX_I4F_SELECT_8 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0501_ENG.wav U000_I4F0502_ENG.wav + Yes + Yes + TEXT_SFX_I4F_GUARD_1, TEXT_SFX_I4F_GUARD_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F0701_ENG.wav U000_I4F0702_ENG.wav + Yes + Yes + TEXT_SFX_I4F_BARRAGE_1, TEXT_SFX_I4F_BARRAGE_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F1401_ENG.wav + Yes + Yes + TEXT_SFX_I4F_NEBULA_1 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F1701_ENG.wav U000_I4F1702_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_LASER_1, TEXT_SFX_I4F_HP_LASER_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F1801_ENG.wav U000_I4F1802_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_MISSILE_1, TEXT_SFX_I4F_HP_MISSILE_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F1901_ENG.wav U000_I4F1902_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_TORP_1, TEXT_SFX_I4F_HP_TORP_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2001_ENG.wav U000_I4F2002_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_ION_1, TEXT_SFX_I4F_HP_ION_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2201_ENG.wav U000_I4F2202_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_ENGINES_1, TEXT_SFX_I4F_HP_ENGINES_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2301_ENG.wav U000_I4F2302_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_SHIELDS_1, TEXT_SFX_I4F_HP_SHIELDS_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2401_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_GRAV_1 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2501_ENG.wav U000_I4F2502_ENG.wav + Yes + Yes + TEXT_SFX_I4F_HP_BAY_1, TEXT_SFX_I4F_HP_BAY_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2601_ENG.wav U000_I4F2602_ENG.wav + Yes + Yes + TEXT_SFX_I4F_LOST_LASER_1, TEXT_SFX_I4F_LOST_LASER_2 + Unit_Interceptor_IV + + + + + Preset_UR + U000_I4F2701_ENG.wav U000_I4F2702_ENG.wav + Yes + Yes + TEXT_SFX_I4F_LOST_SHIELDS_1, TEXT_SFX_I4F_LOST_SHIELDS_2 + Unit_Interceptor_IV + + + + Preset_UR + U000_I4F2801_ENG.wav U000_I4F2802_ENG.wav + Yes + Yes + TEXT_SFX_I4F_LOST_ENGINES_1, TEXT_SFX_I4F_LOST_ENGINES_2 + Unit_Interceptor_IV + + + + + Preset_UR + U000_CRU0301_ENG.wav U000_CRU0302_ENG.wav U000_CRU0306_ENG.wav U000_CRU0307_ENG.wav U000_CRU0308_ENG.wav U000_CRU0309_ENG.wav U000_CRU0310_ENG.wav U000_CRU0311_ENG.wav U000_CRU0312_ENG.wav U000_CRU0313_ENG.wav U000_CRU0314_ENG.wav U000_CRU0315_ENG.wav + Yes + Yes + TEXT_SFX_CRU_ATTACK_1, TEXT_SFX_CRU_ATTACK_2, TEXT_SFX_CRU_ATTACK_6, TEXT_SFX_CRU_ATTACK_7, TEXT_SFX_CRU_ATTACK_8, TEXT_SFX_CRU_ATTACK_9, TEXT_SFX_CRU_ATTACK_10, TEXT_SFX_CRU_ATTACK_11, TEXT_SFX_CRU_ATTACK_12, TEXT_SFX_CRU_ATTACK_13, TEXT_SFX_CRU_ATTACK_14, TEXT_SFX_CRU_ATTACK_15 + Unit_Crusader + + + + Preset_UR + U000_CRU0201_ENG.wav U000_CRU0202_ENG.wav U000_CRU0203_ENG.wav U000_CRU0204_ENG.wav U000_CRU0205_ENG.wav U000_CRU0206_ENG.wav U000_CRU0207_ENG.wav U000_CRU0208_ENG.wav U000_CRU0209_ENG.wav U000_CRU0210_ENG.wav U000_CRU0211_ENG.wav U000_CRU0212_ENG.wav U000_CRU0213_ENG.wav U000_CRU0214_ENG.wav U000_CRU0215_ENG.wav + Yes + Yes + TEXT_SFX_CRU_MOVE_1, TEXT_SFX_CRU_MOVE_2, TEXT_SFX_CRU_MOVE_3, TEXT_SFX_CRU_MOVE_4, TEXT_SFX_CRU_MOVE_5, TEXT_SFX_CRU_MOVE_6, TEXT_SFX_CRU_MOVE_7, TEXT_SFX_CRU_MOVE_8, TEXT_SFX_CRU_MOVE_9, TEXT_SFX_CRU_MOVE_10, TEXT_SFX_CRU_MOVE_11, TEXT_SFX_CRU_MOVE_12, TEXT_SFX_CRU_MOVE_13, TEXT_SFX_CRU_MOVE_14, TEXT_SFX_CRU_MOVE_15 + Unit_Crusader + + + + Preset_UR + U000_CRU0201_ENG.wav U000_CRU0202_ENG.wav U000_CRU0203_ENG.wav U000_CRU0204_ENG.wav U000_CRU0205_ENG.wav U000_CRU0207_ENG.wav U000_CRU0209_ENG.wav U000_CRU0210_ENG.wav U000_CRU0212_ENG.wav U000_CRU0213_ENG.wav U000_CRU0214_ENG.wav + Yes + Yes + TEXT_SFX_CRU_MOVE_1, TEXT_SFX_CRU_MOVE_2, TEXT_SFX_CRU_MOVE_3, TEXT_SFX_CRU_MOVE_4, TEXT_SFX_CRU_MOVE_5, TEXT_SFX_CRU_MOVE_7, TEXT_SFX_CRU_MOVE_9, TEXT_SFX_CRU_MOVE_10, TEXT_SFX_CRU_MOVE_12, TEXT_SFX_CRU_MOVE_13, TEXT_SFX_CRU_MOVE_14 + Unit_Crusader + + + + Preset_UR + U000_CRU0105_ENG.wav U000_CRU0106_ENG.wav U000_CRU0107_ENG.wav U000_CRU0108_ENG.wav U000_CRU0109_ENG.wav U000_CRU0110_ENG.wav U000_CRU0111_ENG.wav U000_CRU0112_ENG.wav U000_CRU0113_ENG.wav U000_CRU0114_ENG.wav U000_CRU0115_ENG.wav + Yes + Yes + TEXT_SFX_CRU_SELECT_1, TEXT_SFX_CRU_SELECT_2, TEXT_SFX_CRU_SELECT_3, TEXT_SFX_CRU_SELECT_4, TEXT_SFX_CRU_SELECT_5, TEXT_SFX_CRU_SELECT_6, TEXT_SFX_CRU_SELECT_7, TEXT_SFX_CRU_SELECT_8, TEXT_SFX_CRU_SELECT_9, TEXT_SFX_CRU_SELECT_10, TEXT_SFX_CRU_SELECT_11 + Unit_Crusader + + + + Preset_UR + U000_CRU0108_ENG.wav + Yes + Yes + TEXT_SFX_CRU_SELECT_8 + Unit_Crusader + + + + Preset_UR + U000_CRU0501_ENG.wav U000_CRU0502_ENG.wav + Yes + Yes + TEXT_SFX_CRU_GUARD_1, TEXT_SFX_CRU_GUARD_2 + Unit_Crusader + + + + Preset_UR + U000_CRU0701_ENG.wav U000_CRU0702_ENG.wav + Yes + Yes + TEXT_SFX_CRU_BARRAGE_1, TEXT_SFX_CRU_BARRAGE_2 + Unit_Crusader + + + + Preset_UR + U000_CRU1401_ENG.wav + Yes + Yes + TEXT_SFX_CRU_NEBULA_1 + Unit_Crusader + + + + Preset_UR + U000_CRU1701_ENG.wav U000_CRU1702_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_LASER_1, TEXT_SFX_CRU_HP_LASER_2 + Unit_Crusader + + + + Preset_UR + U000_CRU1801_ENG.wav U000_CRU1802_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_MISSILE_1, TEXT_SFX_CRU_HP_MISSILE_2 + Unit_Crusader + + + + Preset_UR + U000_CRU1901_ENG.wav U000_CRU1902_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_TORP_1, TEXT_SFX_CRU_HP_TORP_2 + Unit_Crusader + + + + Preset_UR + U000_CRU2001_ENG.wav U000_CRU2002_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_ION_1, TEXT_SFX_CRU_HP_ION_2 + Unit_Crusader + + + + Preset_UR + U000_CRU2201_ENG.wav U000_CRU2202_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_ENGINES_1, TEXT_SFX_CRU_HP_ENGINES_2 + Unit_Crusader + + + + Preset_UR + U000_CRU2301_ENG.wav U000_CRU2302_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_SHIELDS_1, TEXT_SFX_CRU_HP_SHIELDS_2 + Unit_Crusader + + + + Preset_UR + U000_CRU2401_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_GRAV_1 + Unit_Crusader + + + + Preset_UR + U000_CRU2501_ENG.wav U000_CRU2502_ENG.wav + Yes + Yes + TEXT_SFX_CRU_HP_BAY_1, TEXT_SFX_CRU_HP_BAY_2 + Unit_Crusader + + + + + + + Preset_UR + U000_KAD0301_ENG.wav U000_KAD0302_ENG.wav U000_KAD0306_ENG.wav U000_KAD0307_ENG.wav U000_KAD0308_ENG.wav U000_KAD0309_ENG.wav U000_KAD0310_ENG.wav U000_KAD0311_ENG.wav U000_KAD0312_ENG.wav U000_KAD0313_ENG.wav U000_KAD0314_ENG.wav U000_KAD0315_ENG.wav + Yes + Yes + TEXT_SFX_KAD_ATTACK_1, TEXT_SFX_KAD_ATTACK_2, TEXT_SFX_KAD_ATTACK_6, TEXT_SFX_KAD_ATTACK_7, TEXT_SFX_KAD_ATTACK_8, TEXT_SFX_KAD_ATTACK_9, TEXT_SFX_KAD_ATTACK_10, TEXT_SFX_KAD_ATTACK_11, TEXT_SFX_KAD_ATTACK_12, TEXT_SFX_KAD_ATTACK_13, TEXT_SFX_KAD_ATTACK_14, TEXT_SFX_KAD_ATTACK_15 + Unit_Kadalbe + + + + Preset_UR + U000_KAD0201_ENG.wav U000_KAD0202_ENG.wav U000_KAD0203_ENG.wav U000_KAD0204_ENG.wav U000_KAD0205_ENG.wav U000_KAD0206_ENG.wav U000_KAD0207_ENG.wav U000_KAD0208_ENG.wav U000_KAD0209_ENG.wav U000_KAD0210_ENG.wav U000_KAD0211_ENG.wav U000_KAD0212_ENG.wav U000_KAD0213_ENG.wav U000_KAD0214_ENG.wav U000_KAD0215_ENG.wav + Yes + Yes + TEXT_SFX_KAD_MOVE_1, TEXT_SFX_KAD_MOVE_2, TEXT_SFX_KAD_MOVE_3, TEXT_SFX_KAD_MOVE_4, TEXT_SFX_KAD_MOVE_5, TEXT_SFX_KAD_MOVE_6, TEXT_SFX_KAD_MOVE_7, TEXT_SFX_KAD_MOVE_8, TEXT_SFX_KAD_MOVE_9, TEXT_SFX_KAD_MOVE_10, TEXT_SFX_KAD_MOVE_11, TEXT_SFX_KAD_MOVE_12, TEXT_SFX_KAD_MOVE_13, TEXT_SFX_KAD_MOVE_14, TEXT_SFX_KAD_MOVE_15 + Unit_Kadalbe + + + + Preset_UR + U000_KAD0201_ENG.wav U000_KAD0202_ENG.wav U000_KAD0203_ENG.wav U000_KAD0204_ENG.wav U000_KAD0205_ENG.wav U000_KAD0207_ENG.wav U000_KAD0209_ENG.wav U000_KAD0210_ENG.wav U000_KAD0212_ENG.wav U000_KAD0213_ENG.wav U000_KAD0214_ENG.wav + Yes + Yes + TEXT_SFX_KAD_MOVE_1, TEXT_SFX_KAD_MOVE_2, TEXT_SFX_KAD_MOVE_3, TEXT_SFX_KAD_MOVE_4, TEXT_SFX_KAD_MOVE_5, TEXT_SFX_KAD_MOVE_7, TEXT_SFX_KAD_MOVE_9, TEXT_SFX_KAD_MOVE_10, TEXT_SFX_KAD_MOVE_12, TEXT_SFX_KAD_MOVE_13, TEXT_SFX_KAD_MOVE_14 + Unit_Kadalbe + + + + Preset_UR + U000_KAD0103_ENG.wav U000_KAD0104_ENG.wav U000_KAD0103_ENG.wav U000_KAD0104_ENG.wav U000_KAD0105_ENG.wav U000_KAD0106_ENG.wav U000_KAD0108_ENG.wav U000_KAD0109_ENG.wav U000_KAD0110_ENG.wav U000_KAD0111_ENG.wav U000_KAD0112_ENG.wav U000_KAD0113_ENG.wav U000_KAD0114_ENG.wav U000_KAD0115_ENG.wav + Yes + Yes + TEXT_SFX_KAD_SELECT_1, TEXT_SFX_KAD_SELECT_2, TEXT_SFX_KAD_SELECT_3, TEXT_SFX_KAD_SELECT_4, TEXT_SFX_KAD_SELECT_5, TEXT_SFX_KAD_SELECT_6, TEXT_SFX_KAD_SELECT_7, TEXT_SFX_KAD_SELECT_8, TEXT_SFX_KAD_SELECT_9, TEXT_SFX_KAD_SELECT_10, TEXT_SFX_KAD_SELECT_11, TEXT_SFX_KAD_SELECT_12, TEXT_SFX_KAD_SELECT_13, TEXT_SFX_KAD_SELECT_14 + Unit_Kadalbe + + + + Preset_UR + U000_kad0102_eng.wav + Yes + Yes + TEXT_SFX_KAD_SELECT_8 + Unit_Kadalbe + + + + Preset_UR + U000_KAD0501_ENG.wav U000_KAD0502_ENG.wav + Yes + Yes + TEXT_SFX_KAD_GUARD_1, TEXT_SFX_KAD_GUARD_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD0701_ENG.wav U000_KAD0702_ENG.wav + Yes + Yes + TEXT_SFX_KAD_BARRAGE_1, TEXT_SFX_KAD_BARRAGE_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD1401_ENG.wav + Yes + Yes + TEXT_SFX_KAD_NEBULA_1 + Unit_Kadalbe + + + + Preset_UR + U000_KAD1701_ENG.wav U000_KAD1702_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_LASER_1, TEXT_SFX_KAD_HP_LASER_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD1801_ENG.wav U000_KAD1802_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_MISSILE_1, TEXT_SFX_KAD_HP_MISSILE_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD1901_ENG.wav U000_KAD1902_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_TORP_1, TEXT_SFX_KAD_HP_TORP_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2001_ENG.wav U000_KAD2002_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_ION_1, TEXT_SFX_KAD_HP_ION_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2201_ENG.wav U000_KAD2202_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_ENGINES_1, TEXT_SFX_KAD_HP_ENGINES_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2301_ENG.wav U000_KAD2302_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_SHIELDS_1, TEXT_SFX_KAD_HP_SHIELDS_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2401_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_GRAV_1 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2501_ENG.wav U000_KAD2502_ENG.wav + Yes + Yes + TEXT_SFX_KAD_HP_BAY_1, TEXT_SFX_KAD_HP_BAY_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2601_ENG.wav U000_KAD2602_ENG.wav + Yes + Yes + TEXT_SFX_KAD_LOST_LASER_1, TEXT_SFX_KAD_LOST_LASER_2 + Unit_Kadalbe + + + + + Preset_UR + U000_KAD2701_ENG.wav U000_KAD2702_ENG.wav + Yes + Yes + TEXT_SFX_KAD_LOST_SHIELDS_1, TEXT_SFX_KAD_LOST_SHIELDS_2 + Unit_Kadalbe + + + + Preset_UR + U000_KAD2801_ENG.wav U000_KAD2802_ENG.wav + Yes + Yes + TEXT_SFX_KAD_LOST_ENGINES_1, TEXT_SFX_KAD_LOST_ENGINES_2 + Unit_Kadalbe + + + + + + + Preset_UR + U000_SVP0102_ENG.wav U000_SVP0103_ENG.wav U000_SVP0104_ENG.wav U000_SVP0105_ENG.wav U000_SVP0106_ENG.wav U000_SVP0107_ENG.wav U000_SVP0108_ENG.wav U000_SVP0109_ENG.wav U000_SVP0110_ENG.wav U000_SVP0111_ENG.wav U000_SVP0112_ENG.wav U000_SVP0113_ENG.wav U000_SVP0114_ENG.wav U000_SVP0115_ENG.wav + Yes + Yes + TEXT_SFX_SVP_SELECT_1, TEXT_SFX_SVP_SELECT_2, TEXT_SFX_SVP_SELECT_3, TEXT_SFX_SVP_SELECT_4, TEXT_SFX_SVP_SELECT_5, TEXT_SFX_SVP_SELECT_6, TEXT_SFX_SVP_SELECT_7, TEXT_SFX_SVP_SELECT_8, TEXT_SFX_SVP_SELECT_9, TEXT_SFX_SVP_SELECT_10, TEXT_SFX_SVP_SELECT_11, TEXT_SFX_SVP_SELECT_12, TEXT_SFX_SVP_SELECT_13, TEXT_SFX_SVP_SELECT_14 + Unit_Star_Viper + + + + Preset_UR + U000_svp0104_eng.wav + Yes + Yes + TEXT_SFX_SVP_SELECT_1 + Unit_Star_Viper + + + + Preset_UR + U000_SVP0201_ENG.wav U000_SVP0202_ENG.wav U000_SVP0203_ENG.wav U000_SVP0204_ENG.wav U000_SVP0205_ENG.wav U000_SVP0206_ENG.wav U000_SVP0207_ENG.wav U000_SVP0208_ENG.wav U000_SVP0209_ENG.wav U000_SVP0210_ENG.wav U000_SVP0211_ENG.wav U000_SVP0212_ENG.wav U000_SVP0213_ENG.wav U000_SVP0214_ENG.wav U000_SVP0215_ENG.wav + Yes + Yes + TEXT_SFX_SVP_MOVE_1, TEXT_SFX_SVP_MOVE_2, TEXT_SFX_SVP_MOVE_3, TEXT_SFX_SVP_MOVE_4, TEXT_SFX_SVP_MOVE_5, TEXT_SFX_SVP_MOVE_6, TEXT_SFX_SVP_MOVE_7, TEXT_SFX_SVP_MOVE_8, TEXT_SFX_SVP_MOVE_9, TEXT_SFX_SVP_MOVE_10, TEXT_SFX_SVP_MOVE_11, TEXT_SFX_SVP_MOVE_12, TEXT_SFX_SVP_MOVE_13, TEXT_SFX_SVP_MOVE_14, TEXT_SFX_SVP_MOVE_15 + Unit_Star_Viper + + + + Preset_UR + U000_SVP0202_ENG.wav U000_SVP0203_ENG.wav U000_SVP0204_ENG.wav U000_SVP0205_ENG.wav U000_SVP0206_ENG.wav U000_SVP0207_ENG.wav U000_SVP0208_ENG.wav U000_SVP0209_ENG.wav U000_SVP0210_ENG.wav U000_SVP0211_ENG.wav U000_SVP0212_ENG.wav + Yes + Yes + TEXT_SFX_SVP_MOVE_2, TEXT_SFX_SVP_MOVE_3, TEXT_SFX_SVP_MOVE_4, TEXT_SFX_SVP_MOVE_5, TEXT_SFX_SVP_MOVE_6, TEXT_SFX_SVP_MOVE_7, TEXT_SFX_SVP_MOVE_8, TEXT_SFX_SVP_MOVE_9, TEXT_SFX_SVP_MOVE_10, TEXT_SFX_SVP_MOVE_11, TEXT_SFX_SVP_MOVE_12 + Unit_Star_Viper + + + + Preset_UR + U000_SVP0301_ENG.wav U000_SVP0302_ENG.wav U000_SVP0303_ENG.wav U000_SVP0304_ENG.wav U000_SVP0305_ENG.wav U000_SVP0306_ENG.wav U000_SVP0307_ENG.wav U000_SVP0308_ENG.wav U000_SVP0309_ENG.wav U000_SVP0310_ENG.wav U000_SVP0311_ENG.wav U000_SVP0312_ENG.wav U000_SVP0313_ENG.wav U000_SVP0314_ENG.wav U000_SVP0315_ENG.wav + Yes + Yes + TEXT_SFX_SVP_ATTACK_1, TEXT_SFX_SVP_ATTACK_2, TEXT_SFX_SVP_ATTACK_3, TEXT_SFX_SVP_ATTACK_4, TEXT_SFX_SVP_ATTACK_5, TEXT_SFX_SVP_ATTACK_6, TEXT_SFX_SVP_ATTACK_7, TEXT_SFX_SVP_ATTACK_8, TEXT_SFX_SVP_ATTACK_9, TEXT_SFX_SVP_ATTACK_10, TEXT_SFX_SVP_ATTACK_11, TEXT_SFX_SVP_ATTACK_12, TEXT_SFX_SVP_ATTACK_13, TEXT_SFX_SVP_ATTACK_14, TEXT_SFX_SVP_ATTACK_15 + Unit_Star_Viper + + + + Preset_UR + U000_SVP0501_ENG.wav U000_SVP0502_ENG.wav + Yes + Yes + TEXT_SFX_SVP_GUARD_1, TEXT_SFX_SVP_GUARD_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP0701_ENG.wav + Yes + Yes + TEXT_SFX_SVP_NEBULA_1 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1001_ENG.wav U000_SVP1002_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_LASER_1, TEXT_SFX_SVP_HP_LASER_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1101_ENG.wav U000_SVP1102_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_MISSILE_1, TEXT_SFX_SVP_HP_MISSILE_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1201_ENG.wav U000_SVP1202_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_TORP_1, TEXT_SFX_SVP_HP_TORP_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1301_ENG.wav U000_SVP1302_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_ION_1, TEXT_SFX_SVP_HP_ION_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1401_ENG.wav U000_SVP1402_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_ENGINES_1, TEXT_SFX_SVP_HP_ENGINES_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1501_ENG.wav U000_SVP1502_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_SHIELDS_1, TEXT_SFX_SVP_HP_SHIELDS_2 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1601_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_GRAV_1 + Unit_Star_Viper + + + + Preset_UR + U000_SVP1701_ENG.wav U000_SVP1702_ENG.wav + Yes + Yes + TEXT_SFX_SVP_HP_BAY_1, TEXT_SFX_SVP_HP_BAY_2 + Unit_Star_Viper + + + + Preset_URC + U000_SV11102_ENG.wav U000_SV11103_ENG.wav U000_SV11104_ENG.wav U000_SV11106_ENG.wav U000_SV11108_ENG.wav U000_SV21201_ENG.wav U000_SV21204_ENG.wav U000_SV21205_ENG.wav U000_SV31303_ENG.wav + Yes + 30 + TEXT_SFX_SV1_CHATTER_2, TEXT_SFX_SV1_CHATTER_3, TEXT_SFX_SV1_CHATTER_4, TEXT_SFX_SV1_CHATTER_6, TEXT_SFX_SV1_CHATTER_8, TEXT_SFX_SV2_CHATTER_1, TEXT_SFX_SV2_CHATTER_4, TEXT_SFX_SV2_CHATTER_5, TEXT_SFX_SV3_CHATTER_3 + Unit_Star_Viper + + + + Preset_URC + U000_SVP0901_ENG.wav U000_SVP0902_ENG.wav U000_SVP0903_ENG.wav U000_SVP0904_ENG.wav U000_SVP0905_ENG.wav U000_SVP0906_ENG.wav U000_SVP0907_ENG.wav U000_SVP0908_ENG.wav U000_SVP0909_ENG.wav + Yes + 30 + TEXT_SFX_SVP_DEATH_1, TEXT_SFX_SVP_DEATH_2, TEXT_SFX_SVP_DEATH_3, TEXT_SFX_SVP_DEATH_4,TEXT_SFX_SVP_DEATH_5, TEXT_SFX_SVP_DEATH_6, TEXT_SFX_SVP_DEATH_7, TEXT_SFX_SVP_DEATH_8, TEXT_SFX_SVP_DEATH_9 + Unit_Star_Viper + + + + Preset_URC + U000_SV11105_ENG.wav U000_SV21203_ENG.wav U000_SV21205_ENG.wav U000_SV21208_ENG.wav U000_SV31308_ENG.wav U000_SV41404_ENG.wav U000_SV51507_ENG.wav U000_SV61608_ENG.wav U000_VW11102_ENG.wav U000_VW21203_ENG.wav U000_VW21208_ENG.wav U000_VW41408_ENG.wav U000_VW51507_ENG.wav U000_VW61601_ENG.wav + Yes + 30 + TEXT_SFX_SV1_CHATTER_5, TEXT_SFX_SV2_CHATTER_3, TEXT_SFX_SV2_CHATTER_5, TEXT_SFX_SV2_CHATTER_8, TEXT_SFX_SV3_CHATTER_8, TEXT_SFX_SV4_CHATTER_4, TEXT_SFX_SV5_CHATTER_7, TEXT_SFX_SV6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_7, TEXT_SFX_VW6_CHATTER_1 + Unit_Star_Viper + + + + Preset_URC + U000_SV21202_ENG.wav U000_SV21207_ENG.wav U000_SV41403_ENG.wav U000_SV41407_ENG.wav U000_SV41408_ENG.wav U000_VW61602_ENG.wav + Yes + 30 + TEXT_SFX_SV2_CHATTER_2, TEXT_SFX_SV2_CHATTER_7, TEXT_SFX_SV4_CHATTER_3, TEXT_SFX_SV4_CHATTER_7, TEXT_SFX_SV4_CHATTER_8, TEXT_SFX_SV6_CHATTER_2 + Unit_Star_Viper + + + + + + + Preset_UR + U000_SBB0103_ENG.wav U000_SBB0104_ENG.wav U000_SBB0105_ENG.wav U000_SBB0106_ENG.wav U000_SBB0107_ENG.wav U000_SBB0108_ENG.wav U000_SBB0109_ENG.wav U000_SBB0110_ENG.wav U000_SBB0111_ENG.wav U000_SBB0112_ENG.wav U000_SBB0113_ENG.wav U000_SBB0114_ENG.wav U000_SBB0115_ENG.wav + Yes + Yes + TEXT_SFX_SBB_SELECT_1, TEXT_SFX_SBB_SELECT_2, TEXT_SFX_SBB_SELECT_3, TEXT_SFX_SBB_SELECT_4, TEXT_SFX_SBB_SELECT_5, TEXT_SFX_SBB_SELECT_6, TEXT_SFX_SBB_SELECT_7, TEXT_SFX_SBB_SELECT_8, TEXT_SFX_SBB_SELECT_9, TEXT_SFX_SBB_SELECT_10, TEXT_SFX_SBB_SELECT_11, TEXT_SFX_SBB_SELECT_12, TEXT_SFX_SBB_SELECT_13 + Unit_Skipray + + + + Preset_UR + U000_SBB0103_ENG.wav + Yes + Yes + TEXT_SFX_SBB_SELECT_1 + Unit_Skipray + + + + Preset_UR + U000_SBB0201_ENG.wav U000_SBB0202_ENG.wav U000_SBB0203_ENG.wav U000_SBB0204_ENG.wav U000_SBB0205_ENG.wav U000_SBB0206_ENG.wav U000_SBB0207_ENG.wav U000_SBB0208_ENG.wav U000_SBB0209_ENG.wav U000_SBB0210_ENG.wav U000_SBB0211_ENG.wav U000_SBB0212_ENG.wav U000_SBB0213_ENG.wav U000_SBB0215_ENG.wav + Yes + Yes + TEXT_SFX_SBB_MOVE_1, TEXT_SFX_SBB_MOVE_2, TEXT_SFX_SBB_MOVE_3, TEXT_SFX_SBB_MOVE_4, TEXT_SFX_SBB_MOVE_5, TEXT_SFX_SBB_MOVE_6, TEXT_SFX_SBB_MOVE_7, TEXT_SFX_SBB_MOVE_8, TEXT_SFX_SBB_MOVE_9, TEXT_SFX_SBB_MOVE_10, TEXT_SFX_SBB_MOVE_11, TEXT_SFX_SBB_MOVE_12, TEXT_SFX_SBB_MOVE_13, TEXT_SFX_SBB_MOVE_14 + Unit_Skipray + + + + Preset_UR + U000_SBB0202_ENG.wav U000_SBB0203_ENG.wav U000_SBB0204_ENG.wav U000_SBB0205_ENG.wav U000_SBB0206_ENG.wav U000_SBB0207_ENG.wav U000_SBB0208_ENG.wav U000_SBB0209_ENG.wav U000_SBB0210_ENG.wav U000_SBB0211_ENG.wav U000_SBB0212_ENG.wav + Yes + Yes + TEXT_SFX_SBB_MOVE_2, TEXT_SFX_SBB_MOVE_3, TEXT_SFX_SBB_MOVE_4, TEXT_SFX_SBB_MOVE_5, TEXT_SFX_SBB_MOVE_6, TEXT_SFX_SBB_MOVE_7, TEXT_SFX_SBB_MOVE_8, TEXT_SFX_SBB_MOVE_9, TEXT_SFX_SBB_MOVE_10, TEXT_SFX_SBB_MOVE_11, TEXT_SFX_SBB_MOVE_12 + Unit_Skipray + + + + Preset_UR + U000_SBB0301_ENG.wav U000_SBB0302_ENG.wav U000_SBB0303_ENG.wav U000_SBB0304_ENG.wav U000_SBB0305_ENG.wav U000_SBB0306_ENG.wav U000_SBB0307_ENG.wav U000_SBB0308_ENG.wav U000_SBB0309_ENG.wav U000_SBB0310_ENG.wav U000_SBB0311_ENG.wav U000_SBB0312_ENG.wav U000_SBB0313_ENG.wav U000_SBB0314_ENG.wav U000_SBB0315_ENG.wav + Yes + Yes + TEXT_SFX_SBB_ATTACK_1, TEXT_SFX_SBB_ATTACK_2, TEXT_SFX_SBB_ATTACK_3, TEXT_SFX_SBB_ATTACK_4, TEXT_SFX_SBB_ATTACK_5, TEXT_SFX_SBB_ATTACK_6, TEXT_SFX_SBB_ATTACK_7, TEXT_SFX_SBB_ATTACK_8, TEXT_SFX_SBB_ATTACK_9, TEXT_SFX_SBB_ATTACK_10, TEXT_SFX_SBB_ATTACK_11, TEXT_SFX_SBB_ATTACK_12, TEXT_SFX_SBB_ATTACK_13, TEXT_SFX_SBB_ATTACK_14, TEXT_SFX_SBB_ATTACK_15 + Unit_Skipray + + + + Preset_UR + U000_SBB0501_ENG.wav U000_SBB0502_ENG.wav + Yes + Yes + TEXT_SFX_SBB_GUARD_1, TEXT_SFX_SBB_GUARD_2 + Unit_Skipray + + + + Preset_UR + U000_SBB0701_ENG.wav + Yes + Yes + TEXT_SFX_SBB_NEBULA_1 + Unit_Skipray + + + + Preset_UR + U000_SBB1001_ENG.wav U000_SBB1002_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_LASER_1, TEXT_SFX_SBB_HP_LASER_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1101_ENG.wav U000_SBB1102_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_MISSILE_1, TEXT_SFX_SBB_HP_MISSILE_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1201_ENG.wav U000_SBB1202_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_TORP_1, TEXT_SFX_SBB_HP_TORP_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1301_ENG.wav U000_SBB1302_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_ION_1, TEXT_SFX_SBB_HP_ION_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1401_ENG.wav U000_SBB1402_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_ENGINES_1, TEXT_SFX_SBB_HP_ENGINES_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1501_ENG.wav U000_SBB1502_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_SHIELDS_1, TEXT_SFX_SBB_HP_SHIELDS_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1601_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_GRAV_1 + Unit_Skipray + + + + Preset_UR + U000_SBB1701_ENG.wav U000_SBB1702_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HP_BAY_1, TEXT_SFX_SBB_HP_BAY_2 + Unit_Skipray + + + + Preset_UR + U000_SBB1801_ENG.wav U000_SBB1802_ENG.wav U000_SBB1803_ENG.wav U000_SBB1804_ENG.wav U000_SBB1805_ENG.wav U000_SBB1806_ENG.wav U000_SBB1807_ENG.wav U000_SBB1808_ENG.wav U000_SBB1809_ENG.wav U000_SBB1810_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HEALTH_LOW_1, TEXT_SFX_SBB_HEALTH_LOW_2, TEXT_SFX_SBB_HEALTH_LOW_3, TEXT_SFX_SBB_HEALTH_LOW_4, TEXT_SFX_SBB_HEALTH_LOW_5, TEXT_SFX_SBB_HEALTH_LOW_6, TEXT_SFX_SBB_HEALTH_LOW_7, TEXT_SFX_SBB_HEALTH_LOW_8, TEXT_SFX_SBB_HEALTH_LOW_9, TEXT_SFX_SBB_HEALTH_LOW_10 + Unit_Skipray + + + + Preset_UR + U000_SBB1901_ENG.wav U000_SBB1902_ENG.wav U000_SBB1903_ENG.wav U000_SBB1904_ENG.wav U000_SBB1905_ENG.wav U000_SBB1906_ENG.wav U000_SBB1907_ENG.wav U000_SBB1908_ENG.wav U000_SBB1909_ENG.wav U000_SBB1910_ENG.wav + Yes + Yes + TEXT_SFX_SBB_HEALTH_CRITICAL_1, TEXT_SFX_SBB_HEALTH_CRITICAL_2, TEXT_SFX_SBB_HEALTH_CRITICAL_3, TEXT_SFX_SBB_HEALTH_CRITICAL_4, TEXT_SFX_SBB_HEALTH_CRITICAL_5, TEXT_SFX_SBB_HEALTH_CRITICAL_6, TEXT_SFX_SBB_HEALTH_CRITICAL_7, TEXT_SFX_SBB_HEALTH_CRITICAL_8, TEXT_SFX_SBB_HEALTH_CRITICAL_9, TEXT_SFX_SBB_HEALTH_CRITICAL_10 + Unit_Skipray + + + + Preset_UR + U000_SBB2201_ENG.wav U000_SBB2202_ENG.wav + Yes + Yes + TEXT_SFX_SBB_JAM_SENSORS_ON_1, TEXT_SFX_SBB_JAM_SENSORS_ON_2 + Unit_Skipray + + + + Preset_UR + U000_SBB2203_ENG.wav U000_SBB2204_ENG.wav + Yes + Yes + TEXT_SFX_SBB_JAM_SENSORS_OFF_1, TEXT_SFX_SBB_JAM_SENSORS_OFF_2 + Unit_Skipray + + + + + + + Preset_UR + U000_LAA0101_ENG.wav U000_LAA0102_ENG.wav U000_LAA0103_ENG.wav U000_LAA0104_ENG.wav U000_LAA0105_ENG.wav U000_LAA0106_ENG.wav U000_LAA0107_ENG.wav U000_LAA0108_ENG.wav U000_LAA0109_ENG.wav U000_LAA0110_ENG.wav U000_LAA0111_ENG.wav U000_LAA0112_ENG.wav U000_LAA0113_ENG.wav U000_LAA0114_ENG.wav U000_LAA0115_ENG.wav + Yes + Yes + TEXT_SFX_LAA_SELECT_1, TEXT_SFX_LAA_SELECT_2, TEXT_SFX_LAA_SELECT_3, TEXT_SFX_LAA_SELECT_4, TEXT_SFX_LAA_SELECT_5, TEXT_SFX_LAA_SELECT_6, TEXT_SFX_LAA_SELECT_7, TEXT_SFX_LAA_SELECT_8, TEXT_SFX_LAA_SELECT_9, TEXT_SFX_LAA_SELECT_10, TEXT_SFX_LAA_SELECT_11, TEXT_SFX_LAA_SELECT_12, TEXT_SFX_LAA_SELECT_13, TEXT_SFX_LAA_SELECT_14, TEXT_SFX_LAA_SELECT_15 + Unit_Lancet + + + + Preset_UR + U000_LAA0201_ENG.wav U000_LAA0202_ENG.wav U000_LAA0203_ENG.wav U000_LAA0204_ENG.wav U000_LAA0205_ENG.wav U000_LAA0206_ENG.wav U000_LAA0207_ENG.wav U000_LAA0208_ENG.wav U000_LAA0209_ENG.wav U000_LAA0210_ENG.wav U000_LAA0211_ENG.wav U000_LAA0212_ENG.wav U000_LAA0213_ENG.wav U000_LAA0214_ENG.wav U000_LAA0215_ENG.wav + Yes + Yes + TEXT_SFX_LAA_MOVE_1, TEXT_SFX_LAA_MOVE_2, TEXT_SFX_LAA_MOVE_3, TEXT_SFX_LAA_MOVE_4, TEXT_SFX_LAA_MOVE_5, TEXT_SFX_LAA_MOVE_6, TEXT_SFX_LAA_MOVE_7, TEXT_SFX_LAA_MOVE_8, TEXT_SFX_LAA_MOVE_9, TEXT_SFX_LAA_MOVE_10, TEXT_SFX_LAA_MOVE_11, TEXT_SFX_LAA_MOVE_12, TEXT_SFX_LAA_MOVE_13, TEXT_SFX_LAA_MOVE_14, TEXT_SFX_LAA_MOVE_15 + Unit_Lancet + + + + Preset_UR + U000_LAA0202_ENG.wav U000_LAA0203_ENG.wav U000_LAA0204_ENG.wav U000_LAA0205_ENG.wav U000_LAA0206_ENG.wav U000_LAA0207_ENG.wav U000_LAA0208_ENG.wav U000_LAA0209_ENG.wav U000_LAA0210_ENG.wav U000_LAA0211_ENG.wav U000_LAA0212_ENG.wav + Yes + Yes + TEXT_SFX_LAA_MOVE_2, TEXT_SFX_LAA_MOVE_3, TEXT_SFX_LAA_MOVE_4, TEXT_SFX_LAA_MOVE_5, TEXT_SFX_LAA_MOVE_6, TEXT_SFX_LAA_MOVE_7, TEXT_SFX_LAA_MOVE_8, TEXT_SFX_LAA_MOVE_9, TEXT_SFX_LAA_MOVE_10, TEXT_SFX_LAA_MOVE_11, TEXT_SFX_LAA_MOVE_12 + Unit_Lancet + + + + Preset_UR + U000_LAA0301_ENG.wav U000_LAA0302_ENG.wav U000_LAA0303_ENG.wav U000_LAA0304_ENG.wav U000_LAA0305_ENG.wav U000_LAA0306_ENG.wav U000_LAA0307_ENG.wav U000_LAA0308_ENG.wav U000_LAA0309_ENG.wav U000_LAA0310_ENG.wav U000_LAA0311_ENG.wav U000_LAA0312_ENG.wav U000_LAA0313_ENG.wav U000_LAA0314_ENG.wav U000_LAA0315_ENG.wav + Yes + Yes + TEXT_SFX_LAA_ATTACK_1, TEXT_SFX_LAA_ATTACK_2, TEXT_SFX_LAA_ATTACK_3, TEXT_SFX_LAA_ATTACK_4, TEXT_SFX_LAA_ATTACK_5, TEXT_SFX_LAA_ATTACK_6, TEXT_SFX_LAA_ATTACK_7, TEXT_SFX_LAA_ATTACK_8, TEXT_SFX_LAA_ATTACK_9, TEXT_SFX_LAA_ATTACK_10, TEXT_SFX_LAA_ATTACK_11, TEXT_SFX_LAA_ATTACK_12, TEXT_SFX_LAA_ATTACK_13, TEXT_SFX_LAA_ATTACK_14, TEXT_SFX_LAA_ATTACK_15 + Unit_Lancet + + + + Preset_UR + U000_LAA0501_ENG.wav U000_LAA0502_ENG.wav U000_LAA0503_ENG.wav U000_LAA0504_ENG.wav + Yes + Yes + TEXT_SFX_LAA_GUARD_1, TEXT_SFX_LAA_GUARD_2, TEXT_SFX_LAA_GUARD_3, TEXT_SFX_LAA_GUARD_4 + Unit_Lancet + + + + + + + + Preset_UR + U000_UVT0101_ENG.wav U000_UVT0102_ENG.wav U000_UVT0103_ENG.wav U000_UVT0104_ENG.wav U000_UVT0105_ENG.wav U000_UVT0106_ENG.wav + Yes + Yes + TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6 + Unit_UVT_Transport + + + + Preset_UR + U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0203_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0206_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav U000_UVT0213_ENG.wav U000_UVT0214_ENG.wav U000_UVT0215_ENG.wav + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12, TEXT_SFX_UVT_MOVE_13, TEXT_SFX_UVT_MOVE_14, TEXT_SFX_UVT_MOVE_15 + Unit_UVT_Transport + + + + Preset_UR + U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12 + Unit_UVT_Transport + + + + Preset_UR + U000_UVT0301_ENG.wav U000_UVT0302_ENG.wav U000_UVT0303_ENG.wav U000_UVT0304_ENG.wav U000_UVT0305_ENG.wav U000_UVT0306_ENG.wav U000_UVT0307_ENG.wav U000_UVT0308_ENG.wav U000_UVT0309_ENG.wav U000_UVT0310_ENG.wav U000_UVT0311_ENG.wav U000_UVT0312_ENG.wav U000_UVT0313_ENG.wav U000_UVT0314_ENG.wav U000_UVT0315_ENG.wav + Yes + Yes + TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10, TEXT_SFX_UVT_ATTACK_11, TEXT_SFX_UVT_ATTACK_12, TEXT_SFX_UVT_ATTACK_13, TEXT_SFX_UVT_ATTACK_14, TEXT_SFX_UVT_ATTACK_15 + Unit_UVT_Transport + + + + + + + Preset_UR + + Data/Audio/Units/CIS_Select_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3 + Unit_Rebel_Space_Station + + + + + + Preset_UR + + Data/Audio/Units/CIS_Select_Destroyer_Standing_By_eng.wav + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Ship_Destroyer_Reporting_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Move_Going_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out2_eng.wav + + Yes + Yes + TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_3, TEXT_SFX_TDP_MOVE_4 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Move_Going_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Heading_There_Now_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out_eng.wav + Data/Audio/Units/CIS_Move_Moving_Out2_eng.wav + + Yes + Yes + TEXT_SFX_TDP_MOVE_1, TEXT_SFX_TDP_MOVE_2, TEXT_SFX_TDP_MOVE_4, TEXT_SFX_TDP_MOVE_6 + Unit_Rebel_Space_Station + + + + + Preset_UR + + Data/Audio/Units/CIS_Attack_Attacking_eng.wav + Data/Audio/Units/CIS_Attack_Attacking_The_Target_eng.wav + Data/Audio/Units/CIS_Attack_Yes_Sir_eng.wav + Data/Audio/Units/CIS_Attack_Roger_Roger_eng.wav + + Yes + Yes + TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Special_Firing_eng.wav + Data/Audio/Units/CIS_Special_Firing_Weapons_eng.wav + + Yes + Yes + TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Asteroids_Asteroids_eng.wav + Data/Audio/Units/CIS_Asteroids_Asteroids_Ahead_eng.wav + + Yes + Yes + TEXT_SFX_VGF_ASTEROIDS_1, TEXT_SFX_VGF_ASTEROIDS_1 + Unit_Vengeance_Frigate + + + + Preset_UR + Data/Audio/Units/CIS_Nebula_This_Nebula_Is_Interferring_With_Our_Sensors_eng.wav + Yes + Yes + TEXT_SFX_VGF_NEBULA_1 + Unit_Vengeance_Frigate + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Attack_The_Laser_Battery_eng.wav + Data/Audio/Units/CIS_HP_A_Destroy_The_Laser_Battery_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_The_Laser_Battery_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_LASER_1, TEXT_SFX_MCC_HP_LASER_2, TEXT_SFX_MCC_HP_LASER_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Attack_The_Missiles_eng.wav + Data/Audio/Units/CIS_HP_A_Destroy_The_Missile_Launcher_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_That_Missile_Launcher_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_MISSILE_1, TEXT_SFX_MCC_HP_MISSILE_2, TEXT_SFX_MCC_HP_MISSILE_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Destroy_The_Torpedo_Launcher_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_The_Torpedo_Launcher_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_TORP_1, TEXT_SFX_MCC_HP_TORP_2 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_HP_A_Take_Out_The_Ion_Cannon_eng.wav + Yes + Yes + TEXT_SFX_MCC_HP_ION_1 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Attack_The_Engines_eng.wav + Data/Audio/Units/CIS_HP_A_Destroy_The_Engines_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_The_Engines_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_ENGINES_1, TEXT_SFX_MCC_HP_ENGINES_2, TEXT_SFX_MCC_HP_ENGINES_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Destroy_The_Shields_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_The_Shields_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_SHIELDS_1, TEXT_SFX_MCC_HP_SHIELDS_2 + Unit_Rebel_Space_Station + + + + + Preset_UR + + Data/Audio/Units/CIS_HP_A_Attack_The_Hangar_eng.wav + Data/Audio/Units/CIS_HP_A_Take_Out_The_Hangar_eng.wav + + Yes + Yes + TEXT_SFX_MCC_HP_BAY_1, TEXT_SFX_MCC_HP_BAY_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_D_Laser_Battery_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_Lasercannon_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_The_Laser_Battery_eng.wav + Data/Audio/Units/CIS_HP_D_Turbolaser_Battery_Destroyed_eng.wav + + Yes + Yes + TEXT_SFX_SSR_LOST_LASER_1, TEXT_SFX_SSR_LOST_LASER_2, TEXT_SFX_SSR_LOST_LASER_2, TEXT_SFX_SSR_LOST_LASER_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_D_Ion_Cannons_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_Ion_Cannons_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2 + Unit_Rebel_Space_Station + + + + + Preset_UR + + Data/Audio/Units/CIS_HP_D_Shield_Generator_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_Shield_Generator_Destroyed2_eng.wav + Data/Audio/Units/CIS_HP_D_Shields_Offline_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_Shield_Generator_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_The_Shields_eng.wav + + Yes + Yes + TEXT_SFX_SSR_LOST_SHIELDS_1, TEXT_SFX_SSR_LOST_SHIELDS_2, TEXT_SFX_SSR_LOST_SHIELDS_2, TEXT_SFX_SSR_LOST_SHIELDS_2, TEXT_SFX_SSR_LOST_SHIELDS_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Select_Carrier_Standing_by_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Ship_Cruiser_Reporting_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Ship_Lucrehulk_Standing_By_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + + + + + + Preset_UR + + Data/Audio/Units/CIS_Select_Carrier_Standing_by_eng.wav + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Select_Providence_Carrier_Standing_By_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_Hangar_Sir_eng.wav + Data/Audio/Units/CIS_HP_D_Hangars_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_Hangar_Destroyed_eng.wav + + Yes + Yes + TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2, TEXT_SFX_SSR_LOST_ION_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_HP_D_engines_Destroyed_eng.wav + Data/Audio/Units/CIS_HP_D_engines_Destroyed2_eng.wav + Data/Audio/Units/CIS_HP_D_engines_Offline_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_engines_eng.wav + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_engines_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + + + + Preset_UR + + Data/Audio/Units/CIS_Ship_Frigate_Standing_By_eng.wav + Data/Audio/Units/CIS_Select_Yes_eng.wav + Data/Audio/Units/CIS_Select_Yes_Sir_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Ship_Frigate_Reporting_eng.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_2 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Special_Fire_eng.wav + Data/Audio/Units/CIS_Special_Firing_Weapons_eng.wav + + Yes + Yes + TEXT_SFX_CRU_LASER_DEFENSE_ON_1, TEXT_SFX_CRU_LASER_DEFENSE_ON_2 + Munificent_Frigate + + + + + + Preset_UR + Data/Audio/Units/Corvette_Standing_by_eng.wav + Yes + Yes + TEXT_SFX_TRC_SELECT_1 + Unit_Tartan + + + + + + Preset_UR + + Data/Audio/Units/Corvette_Light_Corvette_Standing_by_eng.wav + Data/Audio/Units/Corvette_Corvette_Acknowleges_eng.wav + Data/Audio/Units/Corvette_Standing_by_eng.wav + Data/Audio/Units/Corvette_Stands_ready_eng.wav + Data/Audio/Units/Corvette_Turbolasers_online_eng.wav + + Yes + Yes + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5 + Unit_Tartan + + + + Preset_UR + Data/Audio/Units/Corvette_Light_Corvette_Standing_by_eng.wav + Yes + Yes + TEXT_SFX_TRC_SELECT_1 + Unit_Tartan + + + + + Preset_UR + + Data/Audio/Units/Corvette_Copy_that_00_eng.wav + Data/Audio/Units/Corvette_We_will_get_there_sir_eng.wav + Data/Audio/Units/Corvette_Copy_that_01_eng.wav + Data/Audio/Units/Corvette_Changing_Course_eng.wav + Data/Audio/Units/Corvette_Course_Plotted_eng.wav + Data/Audio/Units/Corvette_Swinging_Into_position_eng.wav + + Yes + Yes + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_4, TEXT_SFX_TRC_MOVE_5, TEXT_SFX_TRC_MOVE_6 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Changing_Course_eng.wav + Data/Audio/Units/Corvette_Course_Plotted_eng.wav + Data/Audio/Units/Corvette_We_will_get_there_sir_eng.wav + + Yes + Yes + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3 + Unit_Tartan + + + + + Preset_UR + + Data/Audio/Units/Corvette_Charging_weapon_eng.wav + Data/Audio/Units/Corvette_here_we_go_again_eng.wav + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Swinging_Into_position_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + Data/Audio/Units/Corvette_Turbolasers_online_eng.wav + + Yes + Yes + TEXT_SFX_TRC_ATTACK_1, TEXT_SFX_TRC_ATTACK_2, TEXT_SFX_TRC_ATTACK_3, TEXT_SFX_TRC_ATTACK_4, TEXT_SFX_TRC_ATTACK_5, TEXT_SFX_TRC_ATTACK_6, TEXT_SFX_TRC_ATTACK_7 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Copy_that_00_eng.wav + Data/Audio/Units/Corvette_Corvette_Acknowleges_eng.wav + + Yes + Yes + TEXT_SFX_TRC_GUARD_1, TEXT_SFX_TRC_GUARD_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Copy_that_00_eng.wav + Data/Audio/Units/Corvette_Corvette_Acknowleges_eng.wav + + Yes + Yes + TEXT_SFX_TRC_STOP_1, TEXT_SFX_TRC_STOP_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Copy_that_00_eng.wav + Data/Audio/Units/Corvette_Corvette_Acknowleges_eng.wav + + Yes + Yes + TEXT_SFX_TRC_BARRAGE_1, TEXT_SFX_TRC_BARRAGE_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_LASER_1, TEXT_SFX_TRC_HP_LASER_2, TEXT_SFX_TRC_HP_LASER_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_MISSILE_1, TEXT_SFX_TRC_HP_MISSILE_2, TEXT_SFX_TRC_HP_MISSILE_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_TORP_1, TEXT_SFX_TRC_HP_TORP_2, TEXT_SFX_TRC_HP_TORP_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_ION_1, TEXT_SFX_TRC_HP_ION_2, TEXT_SFX_TRC_HP_ION_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_ENGINES_1, TEXT_SFX_TRC_HP_ENGINES_2, TEXT_SFX_TRC_HP_ENGINES_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_SHIELDS_1, TEXT_SFX_TRC_HP_SHIELDS_2, TEXT_SFX_TRC_HP_SHIELDS_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_GRAV_1, TEXT_SFX_TRC_HP_GRAV_1, TEXT_SFX_TRC_HP_GRAV_1 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/Corvette_Targetting_eng.wav + Data/Audio/Units/Corvette_Ive_got_a_fix_on_that_target_eng.wav + Data/Audio/Units/Corvette_Targetting_now_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_BAY_1, TEXT_SFX_TRC_HP_BAY_2, TEXT_SFX_TRC_HP_BAY_2 + Unit_Tartan + + + + + + Preset_UR + + Data/Audio/Units/NTB630_select_00_eng.wav + Data/Audio/Units/NTB630_select_01_eng.wav + Data/Audio/Units/NTB630_select_02_eng.wav + Data/Audio/Units/NTB630_select_03_eng.wav + Data/Audio/Units/NTB630_select_04_eng.wav + Data/Audio/Units/NTB630_select_05_eng.wav + Data/Audio/Units/NTB630_select_06_eng.wav + + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_SELECT_1, TEXT_SFX_YWP_SELECT_2, TEXT_SFX_YWP_SELECT_3, TEXT_SFX_YWP_SELECT_4, TEXT_SFX_YWP_SELECT_5, TEXT_SFX_YWP_SELECT_6, TEXT_SFX_YWP_SELECT_7 + + + + Preset_UR + Data/Audio/Units/NTB630_complete_00_eng.wav + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_SELECT_2 + + + + Preset_UR + + Data/Audio/Units/NTB630_move_00_eng.wav + Data/Audio/Units/NTB630_move_01_eng.wav + Data/Audio/Units/NTB630_move_02_eng.wav + Data/Audio/Units/NTB630_move_03_eng.wav + Data/Audio/Units/NTB630_move_04_eng.wav + + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_MOVE_1, TEXT_SFX_YWP_MOVE_2, TEXT_SFX_YWP_MOVE_3, TEXT_SFX_YWP_MOVE_4, TEXT_SFX_YWP_MOVE_5 + + + + Preset_UR + + Data/Audio/Units/NTB630_fleetmove_00_eng.wav + Data/Audio/Units/NTB630_fleetmove_01_eng.wav + + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_MOVE_1, TEXT_SFX_YWP_MOVE_2 + + + + Preset_UR + + Data/Audio/Units/NTB630_attack_00_eng.wav + Data/Audio/Units/NTB630_attack_01_eng.wav + Data/Audio/Units/NTB630_attack_02_eng.wav + Data/Audio/Units/NTB630_attack_04_eng.wav + Data/Audio/Units/NTB630_attack_05_eng.wav + Data/Audio/Units/NTB630_attack_06_eng.wav + Data/Audio/Units/NTB630_attack_07_eng.wav + Data/Audio/Units/NTB630_attack_08_eng.wav + Data/Audio/Units/NTB630_attack_09_eng.wav + Data/Audio/Units/NTB630_attack_10_eng.wav + Data/Audio/Units/NTB630_attack_11_eng.wav + Data/Audio/Units/NTB630_attack_12_eng.wav + Data/Audio/Units/NTB630_attack_13_eng.wav + Data/Audio/Units/NTB630_attack_14_eng.wav + Data/Audio/Units/NTB630_attack_15_eng.wav + Data/Audio/Units/NTB630_attack_16_eng.wav + Data/Audio/Units/NTB630_attack_17_eng.wav + Data/Audio/Units/NTB630_attack_18_eng.wav + Data/Audio/Units/NTB630_attack_19_eng.wav + Data/Audio/Units/NTB630_attack_20_eng.wav + + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_ATTACK_1, TEXT_SFX_YWP_ATTACK_3, TEXT_SFX_YWP_ATTACK_4, TEXT_SFX_YWP_ATTACK_5, TEXT_SFX_YWP_ATTACK_6, TEXT_SFX_YWP_ATTACK_7, TEXT_SFX_YWP_ATTACK_8, TEXT_SFX_YWP_ATTACK_9, TEXT_SFX_YWP_ATTACK_10, TEXT_SFX_YWP_ATTACK_11, TEXT_SFX_YWP_ATTACK_12, TEXT_SFX_YWP_ATTACK_13, TEXT_SFX_YWP_ATTACK_14, TEXT_SFX_YWP_ATTACK_15, TEXT_SFX_YWP_ATTACK_10, TEXT_SFX_YWP_ATTACK_11, TEXT_SFX_YWP_ATTACK_12, TEXT_SFX_YWP_ATTACK_13, TEXT_SFX_YWP_ATTACK_14, TEXT_SFX_YWP_ATTACK_15 + + + + Preset_UR + Data/Audio/Units/NTB630_move_01_eng.wav + Yes + Yes + Unit_Tartan + TEXT_SFX_YWP_GUARD_1 + + + + Preset_UR + + Data/Audio/Units/NTB630_select_00_eng.wav + Data/Audio/Units/NTB630_select_04_eng.wav + Data/Audio/Units/NTB630_select_05_eng.wav + Data/Audio/Units/NTB630_select_06_eng.wav + + Yes + Yes + Unit_Y_Wing + TEXT_SFX_YWP_ATTACK_1, TEXT_SFX_YWP_ATTACK_3, TEXT_SFX_YWP_ATTACK_4, TEXT_SFX_YWP_ATTACK_5 + + + + Preset_UR + 5000 + 5000 + + Data/Audio/Units/NTB630_bombingrun_00_eng.wav + Data/Audio/Units/NTB630_attack_00_eng.wav + Data/Audio/Units/NTB630_attack_06_eng.wav + + Yes + TEXT_SFX_TBP_BOMBING_RUN_2, TEXT_SFX_TBP_BOMBING_RUN_3, TEXT_SFX_TBP_BOMBING_RUN_4 + Unit_Bomb_Land_NTB630_2 + + + + Preset_UR + 5000 + 5000 + + Data/Audio/Units/NTB630_attack_05_eng.wav + Data/Audio/Units/NTB630_attack_07_eng.wav + Data/Audio/Units/NTB630_attack_11_eng.wav + + Yes + Unit_Bomb_Land_NTB630_3 + TEXT_SFX_TF4_CHATTER_2, TEXT_SFX_TF5_CHATTER_8, TEXT_SFX_TF6_CHATTER_3 + + + + Preset_UR + 5000 + 5000 + + Data/Audio/Units/NTB630_attack_19_eng.wav + Data/Audio/Units/NTB630_attack_16_eng.wav + Data/Audio/Units/NTB630_attack_20_eng.wav + + Yes + TEXT_SFX_TF5_CHATTER_3, TEXT_SFX_TF4_CHATTER_8, TEXT_SFX_TF5_CHATTER_7 + + + + + + Preset_UR + + Data/Audio/Units/N1_select_00_eng.wav + Data/Audio/Units/N1_select_01_eng.wav + Data/Audio/Units/N1_select_02_eng.wav + Data/Audio/Units/N1_select_03_eng.wav + + Yes + Yes + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/N1_complete_00_eng.wav + Data/Audio/Units/N1_complete_01_eng.wav + + Yes + Yes + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2 + Unit_Tartan + + + + + Preset_UR + + Data/Audio/Units/N1_move_00_eng.wav + Data/Audio/Units/N1_move_01_eng.wav + Data/Audio/Units/N1_move_02_eng.wav + + Yes + Yes + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3 + Unit_Tartan + + + + Preset_UR + Data/Audio/Units/N1_fleet_move_00_eng.wav + Yes + Yes + TEXT_SFX_TRC_MOVE_1 + Unit_Tartan + + + + + Preset_UR + + Data/Audio/Units/N1_attack_00_eng.wav + Data/Audio/Units/N1_attack_01_eng.wav + Data/Audio/Units/N1_attack_02_eng.wav + Data/Audio/Units/N1_attack_03_eng.wav + Data/Audio/Units/N1_attack_04_eng.wav + Data/Audio/Units/N1_attack_05_eng.wav + + Yes + Yes + TEXT_SFX_TRC_ATTACK_1, TEXT_SFX_TRC_ATTACK_2, TEXT_SFX_TRC_ATTACK_3, TEXT_SFX_TRC_ATTACK_4, TEXT_SFX_TRC_ATTACK_5, TEXT_SFX_TRC_ATTACK_6 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/N1_guard_00_eng.wav + Data/Audio/Units/N1_guard_01_eng.wav + + Yes + Yes + TEXT_SFX_TRC_GUARD_1, TEXT_SFX_TRC_GUARD_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/N1_assist_attack_00_eng.wav + Data/Audio/Units/N1_assist_attack_01_eng.wav + Data/Audio/Units/N1_assist_attack_02_eng.wav + Data/Audio/Units/N1_assist_attack_03_eng.wav + + Yes + Yes + TEXT_SFX_TRC_GUARD_1, TEXT_SFX_TRC_GUARD_2, TEXT_SFX_TRC_GUARD_2, TEXT_SFX_TRC_GUARD_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/N1_assist_move_00_eng.wav + Data/Audio/Units/N1_assist_move_01_eng.wav + + Yes + Yes + TEXT_SFX_TRC_GUARD_1, TEXT_SFX_TRC_GUARD_2 + Unit_Tartan + + + + Preset_UR + + Data/Audio/Units/N1_attack_HP_00_eng.wav + Data/Audio/Units/N1_attack_HP_01_eng.wav + Data/Audio/Units/N1_attack_HP_02_eng.wav + + Yes + Yes + TEXT_SFX_TRC_HP_LASER_1, TEXT_SFX_TRC_HP_LASER_2, TEXT_SFX_TRC_HP_LASER_2 + Unit_Tartan + + + + + + Preset_UR + + Data/Audio/Units/Clone_fighter_select_00_eng.wav + Data/Audio/Units/Clone_fighter_select_01_eng.wav + Data/Audio/Units/Clone_fighter_select_02_eng.wav + Data/Audio/Units/Clone_fighter_select_03_eng.wav + Data/Audio/Units/Clone_fighter_select_04_eng.wav + Data/Audio/Units/Clone_fighter_select_05_eng.wav + Data/Audio/Units/Clone_fighter_select_06_eng.wav + + Yes + Yes + TEXT_SFX_XWP_SELECT_1, TEXT_SFX_XWP_SELECT_2, TEXT_SFX_XWP_SELECT_3, TEXT_SFX_XWP_SELECT_4, TEXT_SFX_XWP_SELECT_5, TEXT_SFX_XWP_SELECT_6, TEXT_SFX_XWP_SELECT_7 + Unit_X_Wing + + + + Preset_UR + Data/Audio/Units/Clone_fighter_complete_00_eng.wav + Yes + Yes + TEXT_SFX_XWP_SELECT_1 + Unit_X_Wing + + + + Preset_UR + + Data/Audio/Units/clone_fighter_nebula_00_eng.wav + Data/Audio/Units/clone_fighter_nebula_01_eng.wav + + Yes + Yes + Unit_X_Wing + TEXT_SFX_XWP_NEBULA_1, TEXT_SFX_XWP_NEBULA_2 + + + + + Preset_UR + + Data/Audio/Units/Clone_fighter_move_00_eng.wav + Data/Audio/Units/Clone_fighter_move_01_eng.wav + Data/Audio/Units/Clone_fighter_move_02_eng.wav + Data/Audio/Units/Clone_fighter_move_03_eng.wav + Data/Audio/Units/Clone_fighter_move_04_eng.wav + Data/Audio/Units/Clone_fighter_move_05_eng.wav + Data/Audio/Units/Clone_fighter_move_06_eng.wav + Data/Audio/Units/Clone_fighter_move_07_eng.wav + Data/Audio/Units/Clone_fighter_move_08_eng.wav + Data/Audio/Units/Clone_fighter_move_09_eng.wav + + Yes + Yes + TEXT_SFX_XWP_MOVE_1, TEXT_SFX_XWP_MOVE_2, TEXT_SFX_XWP_MOVE_3, TEXT_SFX_XWP_MOVE_4, TEXT_SFX_XWP_MOVE_5, TEXT_SFX_XWP_MOVE_6, TEXT_SFX_XWP_MOVE_7, TEXT_SFX_XWP_MOVE_8, TEXT_SFX_XWP_MOVE_9, TEXT_SFX_XWP_MOVE_10 + Unit_X_Wing + + + + Preset_UR + Data/Audio/Units/Clone_fighter_fleetmove_00_eng.wav + Yes + Yes + TEXT_SFX_XWP_MOVE_1 + Unit_X_Wing + + + + + Preset_UR + + Data/Audio/Units/Clone_fighter_attack_00_eng.wav + Data/Audio/Units/Clone_fighter_attack_02_eng.wav + Data/Audio/Units/Clone_fighter_attack_03_eng.wav + Data/Audio/Units/Clone_fighter_attack_04_eng.wav + Data/Audio/Units/Clone_fighter_attack_05_eng.wav + Data/Audio/Units/Clone_fighter_attack_06_eng.wav + Data/Audio/Units/Clone_fighter_attack_07_eng.wav + Data/Audio/Units/Clone_fighter_attack_08_eng.wav + + Yes + Yes + Unit_X_Wing + TEXT_SFX_XWP_ATTACK_1, TEXT_SFX_XWP_ATTACK_2, TEXT_SFX_XWP_ATTACK_3, TEXT_SFX_XWP_ATTACK_4, TEXT_SFX_XWP_ATTACK_5, TEXT_SFX_XWP_ATTACK_6, TEXT_SFX_XWP_ATTACK_7, TEXT_SFX_XWP_ATTACK_8 + + + + Preset_URC + + Data/Audio/Units/Clone_fighter_low_00_eng.wav + Data/Audio/Units/Clone_fighter_low_01_eng.wav + Data/Audio/Units/Clone_fighter_low_02_eng.wav + Data/Audio/Units/Clone_fighter_low_03_eng.wav + Data/Audio/Units/Clone_fighter_low_04_eng.wav + Data/Audio/Units/Clone_fighter_low_05_eng.wav + Data/Audio/Units/Clone_fighter_low_06_eng.wav + Data/Audio/Units/Clone_fighter_low_07_eng.wav + + Yes + Unit_X_Wing + TEXT_SFX_XW6_CHATTER_6, TEXT_SFX_XW5_CHATTER_8, TEXT_SFX_XW2_CHATTER_5, TEXT_SFX_XW2_CHATTER_9, TEXT_SFX_XW5_CHATTER_9, TEXT_SFX_XW6_CHATTER_9, TEXT_SFX_VW1_CHATTER_3, TEXT_SFX_VW1_CHATTER_6 + + + + Preset_URC + + Data/Audio/Units/Clone_fighter_critical_00_eng.wav + Data/Audio/Units/Clone_fighter_critical_01_eng.wav + Data/Audio/Units/Clone_fighter_critical_02_eng.wav + Data/Audio/Units/Clone_fighter_critical_03_eng.wav + Data/Audio/Units/Clone_fighter_critical_04_eng.wav + + Yes + Unit_X_Wing + TEXT_SFX_XWP_DEATH_1, TEXT_SFX_XWP_DEATH_2, TEXT_SFX_XWP_DEATH_3, TEXT_SFX_XWP_DEATH_5, TEXT_SFX_XWP_DEATH_6 + + + + Preset_URC + + Data/Audio/Units/Clone_fighter_enemy_low_00_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_01_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_02_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_03_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_04_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_05_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_06_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_07_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_08_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_09_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_10_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_11_eng.wav + Data/Audio/Units/Clone_fighter_enemy_low_12_eng.wav + + Yes + TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_6, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW4_CHATTER_5, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_XW5_CHATTER_7, TEXT_SFX_XW6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8 + Unit_X_Wing + + + + Preset_URC + + Data/Audio/Units/Clone_fighter_enemy_critical_00_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_01_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_02_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_03_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_04_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_05_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_06_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_07_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_08_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_09_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_10_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_11_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_12_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_13_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_14_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_15_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_16_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_17_eng.wav + Data/Audio/Units/Clone_fighter_enemy_critical_18_eng.wav + + Yes + Unit_X_Wing + TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_6, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW4_CHATTER_5, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_XW5_CHATTER_7, TEXT_SFX_XW6_CHATTER_8, TEXT_SFX_VW1_CHATTER_2, TEXT_SFX_VW2_CHATTER_3, TEXT_SFX_VW2_CHATTER_8, TEXT_SFX_VW4_CHATTER_8, TEXT_SFX_VW5_CHATTER_7, TEXT_SFX_VW6_CHATTER_1, TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_6, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW4_CHATTER_5, TEXT_SFX_XW5_CHATTER_3, TEXT_SFX_XW5_CHATTER_7 + + + + + + Preset_UR + + Data/Audio/Units/Vulture_select_00.wav + Data/Audio/Units/Vulture_select_01.wav + Data/Audio/Units/Vulture_select_02.wav + + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_SELECT_1, TEXT_SFX_TFP_SELECT_2, TEXT_SFX_TFP_SELECT_3 + + + + Preset_UR + + Data/Audio/Units/Vulture_attack_00.wav + Data/Audio/Units/Vulture_attack_01.wav + Data/Audio/Units/Vulture_attack_02.wav + + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2, TEXT_SFX_TFP_ATTACK_3 + + + + Preset_UR + + Data/Audio/Units/Vulture_move_00.wav + Data/Audio/Units/Vulture_move_01.wav + Data/Audio/Units/Vulture_move_02.wav + + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_3 + + + + Preset_UR + Data/Audio/Units/Vultrue_complete_00.wav + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_ATTACK_2 + + + + Preset_UR + Data/Audio/Units/Vulture_fleetmove_00.wav + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_MOVE_1 + + + + Preset_UR + Data/Audio/Units/Vulture_guard_00.wav + No + Yes + Unit_Tie_Defender + TEXT_SFX_TFP_GUARD_1 + + + + + Preset_UR + + Data/Audio/Units/HYENA_SELECT_1.wav + Data/Audio/Units/HYENA_SELECT_2.wav + Data/Audio/Units/HYENA_SELECT_3.wav + Data/Audio/Units/HYENA_SELECT_4.wav + + Yes + Yes + TEXT_SFX_TIP_SELECT_1, TEXT_SFX_TIP_SELECT_2, TEXT_SFX_TIP_SELECT_3, TEXT_SFX_TIP_SELECT_4, TEXT_SFX_TIP_SELECT_5, TEXT_SFX_TIP_SELECT_6, TEXT_SFX_TIP_SELECT_7, TEXT_SFX_TIP_SELECT_8, TEXT_SFX_TIP_SELECT_9, TEXT_SFX_TIP_SELECT_10, TEXT_SFX_TIP_SELECT_11, TEXT_SFX_TIP_SELECT_12, TEXT_SFX_TIP_SELECT_13, TEXT_SFX_TIP_SELECT_14, TEXT_SFX_TIP_SELECT_15 + Unit_Tie_Interceptor + + + + Preset_UR + Data/Audio/Units/HYENA_SELECT_4.wav + Yes + Yes + TEXT_SFX_TIP_SELECT_1 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_MOVE_1.wav + Data/Audio/Units/HYENA_MOVE_2.wav + Data/Audio/Units/HYENA_MOVE_3.wav + Data/Audio/Units/HYENA_MOVE_4.wav + Data/Audio/Units/HYENA_MOVE_5.wav + Data/Audio/Units/HYENA_MOVE_6.wav + Data/Audio/Units/HYENA_MOVE_7.wav + Data/Audio/Units/HYENA_MOVE_8.wav + + Yes + Yes + TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_3, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_5, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12, TEXT_SFX_TIP_MOVE_13, TEXT_SFX_TIP_MOVE_14, TEXT_SFX_TIP_MOVE_15 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_MOVE_1.wav + Data/Audio/Units/HYENA_MOVE_2.wav + Data/Audio/Units/HYENA_MOVE_3.wav + Data/Audio/Units/HYENA_MOVE_4.wav + Data/Audio/Units/HYENA_MOVE_5.wav + Data/Audio/Units/HYENA_MOVE_6.wav + Data/Audio/Units/HYENA_MOVE_8.wav + + Yes + Yes + TEXT_SFX_TIP_MOVE_1, TEXT_SFX_TIP_MOVE_2, TEXT_SFX_TIP_MOVE_4, TEXT_SFX_TIP_MOVE_6, TEXT_SFX_TIP_MOVE_7, TEXT_SFX_TIP_MOVE_8, TEXT_SFX_TIP_MOVE_9, TEXT_SFX_TIP_MOVE_10, TEXT_SFX_TIP_MOVE_11, TEXT_SFX_TIP_MOVE_12 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_ATTACK_1.wav + Data/Audio/Units/HYENA_ATTACK_2.wav + Data/Audio/Units/HYENA_ATTACK_3.wav + Data/Audio/Units/HYENA_ATTACK_4.wav + Data/Audio/Units/HYENA_ATTACK_5.wav + Data/Audio/Units/HYENA_ATTACK_6.wav + + Yes + Yes + TEXT_SFX_TIP_ATTACK_1, TEXT_SFX_TIP_ATTACK_2, TEXT_SFX_TIP_ATTACK_3, TEXT_SFX_TIP_ATTACK_4, TEXT_SFX_TIP_ATTACK_5, TEXT_SFX_TIP_ATTACK_6, TEXT_SFX_TIP_ATTACK_7, TEXT_SFX_TIP_ATTACK_8, TEXT_SFX_TIP_ATTACK_9, TEXT_SFX_TIP_ATTACK_10, TEXT_SFX_TIP_ATTACK_11, TEXT_SFX_TIP_ATTACK_12, TEXT_SFX_TIP_ATTACK_13, TEXT_SFX_TIP_ATTACK_14, TEXT_SFX_TIP_ATTACK_15 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_MOVE_1.wav + Data/Audio/Units/HYENA_MOVE_2.wav + Data/Audio/Units/HYENA_MOVE_3.wav + Data/Audio/Units/HYENA_MOVE_4.wav + Data/Audio/Units/HYENA_MOVE_5.wav + Data/Audio/Units/HYENA_MOVE_6.wav + Data/Audio/Units/HYENA_MOVE_7.wav + Data/Audio/Units/HYENA_MOVE_8.wav + Yes + Yes + TEXT_SFX_TIP_PATROL_1, TEXT_SFX_TIP_PATROL_2, TEXT_SFX_TIP_PATROL_3, TEXT_SFX_TIP_PATROL_4, TEXT_SFX_TIP_PATROL_5, TEXT_SFX_TIP_PATROL_6 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_GUARD_1.wav + Data/Audio/Units/HYENA_GUARD_2.wav + Data/Audio/Units/HYENA_GUARD_3.wav + Data/Audio/Units/HYENA_GUARD_4.wav + Yes + Yes + TEXT_SFX_TIP_GUARD_1, TEXT_SFX_TIP_GUARD_2 + Unit_Tie_Interceptor + + + + Preset_UR + Data/Audio/Units/HYENA_ASTEROIDS_1.wav + Yes + Yes + TEXT_SFX_TIP_ASTEROIDS_1 + Unit_Tie_Interceptor + + + + Preset_UR + Data/Audio/Units/HYENA_NEBULA_1.wav + Yes + Yes + TEXT_SFX_TIP_NEBULA_1 + Unit_Tie_Interceptor + + + + Preset_URC + + Data/Audio/Units/HYENA_LOW_HEALTH_1.wav + Data/Audio/Units/HYENA_LOW_HEALTH_2.wav + Data/Audio/Units/HYENA_LOW_HEALTH_3.wav + Data/Audio/Units/HYENA_LOW_HEALTH_4.wav + Data/Audio/Units/HYENA_LOW_HEALTH_5.wav + Data/Audio/Units/HYENA_LOW_HEALTH_6.wav + Data/Audio/Units/HYENA_LOW_HEALTH_7.wav + Data/Audio/Units/HYENA_LOW_HEALTH_8.wav + Data/Audio/Units/HYENA_LOW_HEALTH_9.wav + + Yes + Yes + TEXT_SFX_TIP_HEALTH_LOW_1, TEXT_SFX_TIP_HEALTH_LOW_2, TEXT_SFX_TIP_HEALTH_LOW_3, TEXT_SFX_TIP_HEALTH_LOW_4,TEXT_SFX_TIP_HEALTH_LOW_5, TEXT_SFX_TIP_HEALTH_LOW_6, TEXT_SFX_TIP_HEALTH_LOW_7, TEXT_SFX_TIP_HEALTH_LOW_8, TEXT_SFX_TIP_HEALTH_LOW_9, TEXT_SFX_TIP_HEALTH_LOW_10 + Unit_Tie_Interceptor + + + + Preset_URC + + Data/Audio/Units/HYENA_CRITICAL_1.wav + Data/Audio/Units/HYENA_CRITICAL_2.wav + Data/Audio/Units/HYENA_CRITICAL_3.wav + Data/Audio/Units/HYENA_CRITICAL_4.wav + Data/Audio/Units/HYENA_CRITICAL_5.wav + Data/Audio/Units/HYENA_CRITICAL_6.wav + Data/Audio/Units/HYENA_CRITICAL_7.wav + + Yes + Yes + TEXT_SFX_TIP_HEALTH_CRITICAL_1, TEXT_SFX_TIP_HEALTH_CRITICAL_2, TEXT_SFX_TIP_HEALTH_CRITICAL_3, TEXT_SFX_TIP_HEALTH_CRITICAL_4,TEXT_SFX_TIP_HEALTH_CRITICAL_5, TEXT_SFX_TIP_HEALTH_CRITICAL_6, TEXT_SFX_TIP_HEALTH_CRITICAL_7, TEXT_SFX_TIP_HEALTH_CRITICAL_8, TEXT_SFX_TIP_HEALTH_CRITICAL_9, TEXT_SFX_TIP_HEALTH_CRITICAL_10 + Unit_Tie_Interceptor + + + + Preset_URC + + Data/Audio/Units/HYENA_ENEMY_LOW_1.wav + Data/Audio/Units/HYENA_ENEMY_LOW_2.wav + Data/Audio/Units/HYENA_ENEMY_LOW_3.wav + Data/Audio/Units/HYENA_ENEMY_LOW_4.wav + Data/Audio/Units/HYENA_ENEMY_LOW_5.wav + Yes + Yes + TEXT_SFX_TIP_ENEMY_HEALTH_LOW_1, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_2, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_3, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_4,TEXT_SFX_TIP_ENEMY_HEALTH_LOW_5, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_6, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_7, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_8, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_9, TEXT_SFX_TIP_ENEMY_HEALTH_LOW_10 + Unit_Tie_Interceptor + + + + Preset_URC + + Data/Audio/Units/HYENA_ENEMY_CRITICAL_1.wav + Data/Audio/Units/HYENA_ENEMY_CRITICAL_2.wav + Data/Audio/Units/HYENA_ENEMY_CRITICAL_3.wav + Data/Audio/Units/HYENA_ENEMY_CRITICAL_4.wav + Data/Audio/Units/HYENA_ENEMY_CRITICAL_5.wav + Data/Audio/Units/HYENA_ENEMY_CRITICAL_6.wav + Yes + Yes + TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_1, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_2, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_3, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_4,TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_5, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_6, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_7, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_8, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_9, TEXT_SFX_TIP_ENEMY_HEALTH_CRITICAL_10 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_LASER_1, TEXT_SFX_TIP_HP_LASER_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_MISSILE_1, TEXT_SFX_TIP_HP_MISSILE_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_TORP_1, TEXT_SFX_TIP_HP_TORP_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_ION_1, TEXT_SFX_TIP_HP_ION_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_ENGINES_1, TEXT_SFX_TIP_HP_ENGINES_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_SHIELDS_1, TEXT_SFX_TIP_HP_SHIELDS_2 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_GRAV_1 + Unit_Tie_Interceptor + + + + Preset_UR + + Data/Audio/Units/HYENA_HARDPOINT_1.wav + Data/Audio/Units/HYENA_HARDPOINT_2.wav + Data/Audio/Units/HYENA_HARDPOINT_3.wav + Data/Audio/Units/HYENA_HARDPOINT_4.wav + Data/Audio/Units/HYENA_HARDPOINT_5.wav + Data/Audio/Units/HYENA_HARDPOINT_6.wav + Data/Audio/Units/HYENA_HARDPOINT_7.wav + Data/Audio/Units/HYENA_HARDPOINT_8.wav + Yes + Yes + TEXT_SFX_TIP_HP_BAY_1, TEXT_SFX_TIP_HP_BAY_2 + Unit_Tie_Interceptor + + + + Preset_EXP + EXP_TIE_Fighter_1.wav EXP_TIE_Fighter_2.wav EXP_Tie_Fighter_3.wav EXP_Tie_Fighter_4.wav + Yes + + + + Preset_UR + + Data/Audio/Units/HYENA_MOVE_1.wav + Data/Audio/Units/HYENA_MOVE_3.wav + Data/Audio/Units/HYENA_MOVE_4.wav + Data/Audio/Units/HYENA_MOVE_5.wav + Yes + Yes + 60 + TEXT_SFX_SPD_ASSIST_1, TEXT_SFX_SPD_ASSIST_2, TEXT_SFX_SPD_ASSIST_3, TEXT_SFX_SPD_MOVE_1, TEXT_SFX_SPD_MOVE_2, TEXT_SFX_SPD_MOVE_3, TEXT_SFX_SPD_MOVE_4, TEXT_SFX_SPD_MOVE_5, TEXT_SFX_SPD_MOVE_6, TEXT_SFX_SPD_MOVE_7, TEXT_SFX_SPD_MOVE_8, TEXT_SFX_SPD_MOVE_9, TEXT_SFX_SPD_MOVE_10, TEXT_SFX_SPD_MOVE_11, TEXT_SFX_SPD_MOVE_12, TEXT_SFX_SPD_MOVE_13, TEXT_SFX_SPD_MOVE_14, TEXT_SFX_SPD_MOVE_15 + Unit_Assault_Speeder + + + + Preset_UR + + Data/Audio/Units/HYENA_MOVE_1.wav + Data/Audio/Units/HYENA_MOVE_3.wav + Data/Audio/Units/HYENA_MOVE_4.wav + Data/Audio/Units/HYENA_MOVE_5.wav + Data/Audio/Units/HYENA_GUARD_2.wav + Data/Audio/Units/HYENA_ATTACK_5.wav + Yes + Yes + 60 + TEXT_SFX_SPD_ASSIST_1, TEXT_SFX_SPD_ASSIST_2, TEXT_SFX_SPD_ASSIST_3, TEXT_SFX_SPD_MOVE_1, TEXT_SFX_SPD_MOVE_2, TEXT_SFX_SPD_MOVE_3, TEXT_SFX_SPD_MOVE_4, TEXT_SFX_SPD_MOVE_5, TEXT_SFX_SPD_MOVE_6, TEXT_SFX_SPD_MOVE_7, TEXT_SFX_SPD_MOVE_8, TEXT_SFX_SPD_MOVE_9, TEXT_SFX_SPD_MOVE_10, TEXT_SFX_SPD_MOVE_11, TEXT_SFX_SPD_MOVE_12, TEXT_SFX_SPD_MOVE_13, TEXT_SFX_SPD_MOVE_14, TEXT_SFX_SPD_MOVE_15 + Unit_Assault_Speeder + + + + + + + + Preset_UR + + Data/Audio/Units/Vulture_attack_00.wav + Data/Audio/Units/Vulture_attack_01.wav + + No + Yes + TEXT_SFX_TBP_BOMBING_RUN_1, TEXT_SFX_TBP_BOMBING_RUN_2 + Unit_Tie_Bomber + + + + + + + Preset_UR + Data/Audio/Units/greivous_laugh_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + + + Preset_UR + Data/Audio/Units/Clone_ship_frigate_complete_00_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_cruiser_complete_00_eng.wav + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TDP_SELECT_1 + + + + Preset_UR + Data/Audio/Units/Clone_ship_select_06_eng.wav + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TDP_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_frigate_select_eng.wav + Data/Audio/Units/Clone_ship_select_00_eng.wav + Data/Audio/Units/Clone_ship_select_01_eng.wav + Data/Audio/Units/Clone_ship_select_02_eng.wav + Data/Audio/Units/Clone_ship_select_03_eng.wav + Data/Audio/Units/Clone_ship_select_04_eng.wav + Data/Audio/Units/Clone_ship_select_05_eng.wav + Data/Audio/Units/Clone_ship_select_06_eng.wav + Data/Audio/Units/Clone_ship_select_07_eng.wav + Data/Audio/Units/Clone_ship_select_08_eng.wav + Data/Audio/Units/Clone_ship_select_09_eng.wav + Data/Audio/Units/Clone_ship_select_10_eng.wav + Data/Audio/Units/Clone_ship_select_11_eng.wav + Data/Audio/Units/Clone_ship_select_12_eng.wav + Data/Audio/Units/Clone_ship_select_13_eng.wav + Data/Audio/Units/Clone_ship_select_14_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5, TEXT_SFX_TRC_SELECT_6, TEXT_SFX_TRC_SELECT_7, TEXT_SFX_TRC_SELECT_8, TEXT_SFX_TRC_SELECT_9, TEXT_SFX_TRC_SELECT_10, TEXT_SFX_TRC_SELECT_11, TEXT_SFX_TRC_SELECT_12, TEXT_SFX_TRC_SELECT_13, TEXT_SFX_TRC_SELECT_14, TEXT_SFX_TRC_SELECT_15, TEXT_SFX_TRC_SELECT_15 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_frigate_move_00_eng.wav + Data/Audio/Units/Clone_ship_move_01_eng.wav + Data/Audio/Units/Clone_ship_move_02_eng.wav + Data/Audio/Units/Clone_ship_move_03_eng.wav + Data/Audio/Units/Clone_ship_move_04_eng.wav + Data/Audio/Units/Clone_ship_move_05_eng.wav + Data/Audio/Units/Clone_ship_move_06_eng.wav + Data/Audio/Units/Clone_ship_move_07_eng.wav + Data/Audio/Units/Clone_ship_move_08_eng.wav + Data/Audio/Units/Clone_ship_move_09_eng.wav + Data/Audio/Units/Clone_ship_move_10_eng.wav + Data/Audio/Units/Clone_ship_move_11_eng.wav + Data/Audio/Units/Clone_ship_move_12_eng.wav + Data/Audio/Units/Clone_ship_move_13_eng.wav + Data/Audio/Units/Clone_ship_move_14_eng.wav + Data/Audio/Units/Clone_ship_move_15_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_4, TEXT_SFX_TRC_MOVE_5, TEXT_SFX_TRC_MOVE_6, TEXT_SFX_TRC_MOVE_7, TEXT_SFX_TRC_MOVE_8, TEXT_SFX_TRC_MOVE_9, TEXT_SFX_TRC_MOVE_10, TEXT_SFX_TRC_MOVE_11, TEXT_SFX_TRC_MOVE_12, TEXT_SFX_TRC_MOVE_13, TEXT_SFX_TRC_MOVE_14, TEXT_SFX_TRC_MOVE_15, TEXT_SFX_TRC_MOVE_13 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_select_00_eng.wav + Data/Audio/Units/Clone_ship_select_01_eng.wav + Data/Audio/Units/Clone_ship_select_02_eng.wav + Data/Audio/Units/Clone_ship_select_03_eng.wav + Data/Audio/Units/Clone_ship_select_04_eng.wav + Data/Audio/Units/Clone_ship_select_05_eng.wav + Data/Audio/Units/Clone_ship_select_06_eng.wav + Data/Audio/Units/Clone_ship_select_07_eng.wav + Data/Audio/Units/Clone_ship_select_08_eng.wav + Data/Audio/Units/Clone_ship_select_09_eng.wav + Data/Audio/Units/Clone_ship_select_10_eng.wav + Data/Audio/Units/Clone_ship_select_11_eng.wav + Data/Audio/Units/Clone_ship_select_12_eng.wav + Data/Audio/Units/Clone_ship_select_13_eng.wav + Data/Audio/Units/Clone_ship_select_14_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5, TEXT_SFX_TRC_SELECT_6, TEXT_SFX_TRC_SELECT_7, TEXT_SFX_TRC_SELECT_8, TEXT_SFX_TRC_SELECT_9, TEXT_SFX_TRC_SELECT_10, TEXT_SFX_TRC_SELECT_11, TEXT_SFX_TRC_SELECT_12, TEXT_SFX_TRC_SELECT_13, TEXT_SFX_TRC_SELECT_14, TEXT_SFX_TRC_SELECT_15 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_move_00_eng.wav + Data/Audio/Units/Clone_ship_move_01_eng.wav + Data/Audio/Units/Clone_ship_move_02_eng.wav + Data/Audio/Units/Clone_ship_move_03_eng.wav + Data/Audio/Units/Clone_ship_move_04_eng.wav + Data/Audio/Units/Clone_ship_move_05_eng.wav + Data/Audio/Units/Clone_ship_move_06_eng.wav + Data/Audio/Units/Clone_ship_move_07_eng.wav + Data/Audio/Units/Clone_ship_move_08_eng.wav + Data/Audio/Units/Clone_ship_move_09_eng.wav + Data/Audio/Units/Clone_ship_move_10_eng.wav + Data/Audio/Units/Clone_ship_move_11_eng.wav + Data/Audio/Units/Clone_ship_move_12_eng.wav + Data/Audio/Units/Clone_ship_move_13_eng.wav + Data/Audio/Units/Clone_ship_move_14_eng.wav + Data/Audio/Units/Clone_ship_move_15_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_4, TEXT_SFX_TRC_MOVE_5, TEXT_SFX_TRC_MOVE_6, TEXT_SFX_TRC_MOVE_7, TEXT_SFX_TRC_MOVE_8, TEXT_SFX_TRC_MOVE_9, TEXT_SFX_TRC_MOVE_10, TEXT_SFX_TRC_MOVE_11, TEXT_SFX_TRC_MOVE_12, TEXT_SFX_TRC_MOVE_13, TEXT_SFX_TRC_MOVE_14, TEXT_SFX_TRC_MOVE_15, TEXT_SFX_TRC_MOVE_13 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_attack_00_eng.wav + Data/Audio/Units/Clone_ship_attack_01_eng.wav + Data/Audio/Units/Clone_ship_attack_02_eng.wav + Data/Audio/Units/Clone_ship_attack_03_eng.wav + Data/Audio/Units/Clone_ship_attack_04_eng.wav + Data/Audio/Units/Clone_ship_attack_05_eng.wav + Data/Audio/Units/Clone_ship_attack_06_eng.wav + Data/Audio/Units/Clone_ship_attack_07_eng.wav + Data/Audio/Units/Clone_ship_attack_08_eng.wav + Data/Audio/Units/Clone_ship_attack_09_eng.wav + Data/Audio/Units/Clone_ship_attack_10_eng.wav + Data/Audio/Units/Clone_ship_attack_11_eng.wav + Data/Audio/Units/Clone_ship_attack_12_eng.wav + Data/Audio/Units/Clone_ship_attack_13_eng.wav + Data/Audio/Units/Clone_ship_attack_14_eng.wav + Data/Audio/Units/Clone_ship_attack_15_eng.wav + Data/Audio/Units/Clone_ship_attack_16_eng.wav + + Yes + Yes + Unit_Tie_Defender + TEXT_SFX_TRC_ATTACK_1, TEXT_SFX_TRC_ATTACK_2, TEXT_SFX_TRC_ATTACK_3, TEXT_SFX_TRC_ATTACK_4, TEXT_SFX_TRC_ATTACK_5, TEXT_SFX_TRC_ATTACK_6, TEXT_SFX_TRC_ATTACK_7, TEXT_SFX_TRC_ATTACK_8, TEXT_SFX_TRC_ATTACK_9, TEXT_SFX_TRC_ATTACK_10, TEXT_SFX_TRC_ATTACK_11, TEXT_SFX_TRC_ATTACK_12, TEXT_SFX_TRC_ATTACK_13, TEXT_SFX_TRC_ATTACK_14, TEXT_SFX_TRC_ATTACK_15, TEXT_SFX_TRC_ATTACK_14, TEXT_SFX_TRC_ATTACK_15 + + + + Preset_UR + + Data/Audio/Units/Clone_ship_HP_attack_00_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_01_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_02_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_03_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_04_eng.wav + + Yes + Yes + TEXT_SFX_TDP_SELECT_1, TEXT_SFX_TDP_SELECT_2, TEXT_SFX_TDP_SELECT_3, TEXT_SFX_TDP_SELECT_4, TEXT_SFX_TDP_SELECT_5 + Unit_Tie_Defender + + + + Preset_UR + + Data/Audio/Units/Clone_ship_fleetmove_00_eng.wav + Data/Audio/Units/Clone_ship_fleetmove_01_eng.wav + Data/Audio/Units/Clone_ship_fleetmove_02_eng.wav + + Yes + Yes + TEXT_SFX_TDP_SELECT_1, TEXT_SFX_TDP_SELECT_2, TEXT_SFX_TDP_SELECT_3 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_turbo_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_weapons_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_sensors_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_barrage_00_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_point_defense_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_fullsalvo_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_barrage_01_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + Data/Audio/SFX/SHIP_ALARM.wav + No + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + + + + Preset_UR + + Data/Audio/Units/vana_select_00_eng.wav + Data/Audio/Units/vana_select_01_eng.wav + Data/Audio/Units/vana_select_02_eng.wav + Data/Audio/Units/vana_select_03_eng.wav + Data/Audio/Units/vana_select_04_eng.wav + Data/Audio/Units/vana_select_05_eng.wav + Data/Audio/Units/vana_select_06_eng.wav + Data/Audio/Units/vana_select_07_eng.wav + Data/Audio/Units/vana_select_08_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_SELECT_1, TEXT_SFX_TFP_SELECT_2, TEXT_SFX_TFP_SELECT_3, TEXT_SFX_TFP_SELECT_4, TEXT_SFX_TFP_SELECT_5, TEXT_SFX_TFP_SELECT_6, TEXT_SFX_TFP_SELECT_7, TEXT_SFX_TFP_SELECT_8, TEXT_SFX_TFP_SELECT_9 + + + + Preset_UR + Data/Audio/Units/vana_complete_00_eng.wav + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_SELECT_1 + + + + Preset_UR + + Data/Audio/Units/vana_move_00_eng.wav + Data/Audio/Units/vana_move_01_eng.wav + Data/Audio/Units/vana_move_02_eng.wav + Data/Audio/Units/vana_move_03_eng.wav + Data/Audio/Units/vana_move_04_eng.wav + Data/Audio/Units/vana_move_05_eng.wav + Data/Audio/Units/vana_move_06_eng.wav + Data/Audio/Units/vana_move_07_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_3, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_5, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8 + + + + Preset_UR + + Data/Audio/Units/vana_attack_00_eng.wav + Data/Audio/Units/vana_attack_01_eng.wav + Data/Audio/Units/vana_attack_02_eng.wav + Data/Audio/Units/vana_attack_03_eng.wav + Data/Audio/Units/vana_attack_04_eng.wav + Data/Audio/Units/vana_attack_05_eng.wav + Data/Audio/Units/vana_attack_06_eng.wav + Data/Audio/Units/vana_attack_07_eng.wav + Data/Audio/Units/vana_attack_08_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2, TEXT_SFX_TFP_ATTACK_3, TEXT_SFX_TFP_ATTACK_4, TEXT_SFX_TFP_ATTACK_5, TEXT_SFX_TFP_ATTACK_6, TEXT_SFX_TFP_ATTACK_7, TEXT_SFX_TFP_ATTACK_8, TEXT_SFX_TFP_ATTACK_9 + + + + + Preset_URC + + Data/Audio/Units/vana_enemy_low_00_eng.wav + Data/Audio/Units/vana_enemy_low_00_eng.wav + Data/Audio/Units/vana_enemy_low_00_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2, TEXT_SFX_TF2_CHATTER_3 + + + + Preset_URC + + Data/Audio/Units/vana_enemy_critical_00_eng.wav + Data/Audio/Units/vana_enemy_critical_01_eng.wav + Data/Audio/Units/vana_enemy_critical_02_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2, TEXT_SFX_TF2_CHATTER_3 + + + + Preset_URC + + Data/Audio/Units/vana_low_health_00_eng.wav + Data/Audio/Units/vana_low_health_01_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2 + + + + Preset_URC + + Data/Audio/Units/vana_critical_health_00_eng.wav + Data/Audio/Units/vana_critical_health_01_eng.wav + Data/Audio/Units/vana_critical_health_02_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_DEATH_1, TEXT_SFX_TFP_DEATH_2, TEXT_SFX_TFP_DEATH_3 + + + + Preset_URC + + Data/Audio/Units/vana_special_00_eng.wav + Data/Audio/Units/vana_special_01_eng.wav + + Yes + Yes + Unit_Tie_Interceptor + TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2 + + + + + + Preset_UR + + Data/Audio/Units/Bd_space_select_00_eng.wav + Data/Audio/Units/Bd_space_select_01_eng.wav + Data/Audio/Units/Bd_space_select_02_eng.wav + Data/Audio/Units/Bd_space_select_03_eng.wav + Data/Audio/Units/Bd_space_select_04_eng.wav + Data/Audio/Units/Bd_space_select_05_eng.wav + Data/Audio/Units/Bd_space_select_06_eng.wav + Data/Audio/Units/Bd_space_select_07_eng.wav + + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_SELECT_1, TEXT_SFX_TRC_SELECT_2, TEXT_SFX_TRC_SELECT_3, TEXT_SFX_TRC_SELECT_4, TEXT_SFX_TRC_SELECT_5, TEXT_SFX_TRC_SELECT_6, TEXT_SFX_TRC_SELECT_7, TEXT_SFX_TRC_SELECT_8 + + + + Preset_UR + + Data/Audio/Units/Bd_space_move_00_eng.wav + Data/Audio/Units/Bd_space_move_01_eng.wav + Data/Audio/Units/Bd_space_move_02_eng.wav + Data/Audio/Units/Bd_space_move_03_eng.wav + Data/Audio/Units/Bd_space_move_04_eng.wav + Data/Audio/Units/Bd_space_move_05_eng.wav + Data/Audio/Units/Bd_space_move_06_eng.wav + + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_MOVE_1, TEXT_SFX_TRC_MOVE_2, TEXT_SFX_TRC_MOVE_3, TEXT_SFX_TRC_MOVE_4, TEXT_SFX_TRC_MOVE_5, TEXT_SFX_TRC_MOVE_6, TEXT_SFX_TRC_MOVE_7 + + + + Preset_UR + Data/Audio/Units/Bd_space_fleetmove_00_eng.wav + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_MOVE_1 + + + + Preset_UR + + Data/Audio/Units/Bd_space_stop_00_eng.wav + Data/Audio/Units/Bd_space_stop_01_eng.wav + + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_STOP_1, TEXT_SFX_TRC_STOP_2 + + + + Preset_UR + + Data/Audio/Units/Bd_space_attack_00_eng.wav + Data/Audio/Units/Bd_space_attack_01_eng.wav + Data/Audio/Units/Bd_space_attack_02_eng.wav + Data/Audio/Units/Bd_space_attack_03_eng.wav + Data/Audio/Units/Bd_space_attack_04_eng.wav + Data/Audio/Units/Bd_space_attack_05_eng.wav + Data/Audio/Units/Bd_space_attack_06_eng.wav + Data/Audio/Units/Bd_space_attack_07_eng.wav + Data/Audio/Units/Bd_space_attack_08_eng.wav + Data/Audio/Units/Bd_space_attack_09_eng.wav + Data/Audio/Units/Bd_space_attack_10_eng.wav + Data/Audio/Units/Bd_space_attack_11_eng.wav + + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_ATTACK_1, TEXT_SFX_TRC_ATTACK_2, TEXT_SFX_TRC_ATTACK_3, TEXT_SFX_TRC_ATTACK_4, TEXT_SFX_TRC_ATTACK_5, TEXT_SFX_TRC_ATTACK_6, TEXT_SFX_TRC_ATTACK_7, TEXT_SFX_TRC_ATTACK_8, TEXT_SFX_TRC_ATTACK_9, TEXT_SFX_TRC_ATTACK_10, TEXT_SFX_TRC_ATTACK_11, TEXT_SFX_TRC_ATTACK_12 + + + + Preset_UR + Data/Audio/Units/Bd_space_lost_shields_00_eng.wav + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_HP_SHIELDS_1 + + + + Preset_UR + Data/Audio/Units/Bd_space_lost_hangar_00_eng.wav + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_HP_BAY_1 + + + + Preset_UR + Data/Audio/Units/Bd_space_lost_engines_00_eng.wav + Yes + Yes + Unit_Rebel_Space_Station + TEXT_SFX_TRC_HP_ENGINES_1 + + + + + + + Preset_UR + + Data/Audio/Units/Clone_select_00_eng.wav + Data/Audio/Units/Clone_select_01_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_06_eng.wav + Data/Audio/Units/Clone_select_07_eng.wav + Data/Audio/Units/Clone_select_08_eng.wav + Data/Audio/Units/Clone_select_09_eng.wav + + Yes + Yes + TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6, TEXT_SFX_UVT_SELECT_7, TEXT_SFX_UVT_SELECT_8, TEXT_SFX_UVT_SELECT_9, TEXT_SFX_UVT_SELECT_10 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + + Yes + Yes + TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10 + Unit_UVT_Transport + + + + + + + Preset_UR + + Data/Audio/Units/Bd_space_select_00_eng.wav + Data/Audio/Units/Bd_space_select_01_eng.wav + Data/Audio/Units/Bd_space_select_02_eng.wav + Data/Audio/Units/Bd_space_select_03_eng.wav + Data/Audio/Units/Bd_space_select_04_eng.wav + Data/Audio/Units/Bd_space_select_05_eng.wav + Data/Audio/Units/Bd_space_select_06_eng.wav + Data/Audio/Units/Bd_space_select_07_eng.wav + + Yes + Yes + TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6, TEXT_SFX_UVT_SELECT_7, TEXT_SFX_UVT_SELECT_8 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Bd_space_move_00_eng.wav + Data/Audio/Units/Bd_space_move_01_eng.wav + Data/Audio/Units/Bd_space_move_02_eng.wav + Data/Audio/Units/Bd_space_move_03_eng.wav + Data/Audio/Units/Bd_space_move_04_eng.wav + Data/Audio/Units/Bd_space_move_05_eng.wav + Data/Audio/Units/Bd_space_move_06_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Bd_space_move_00_eng.wav + Data/Audio/Units/Bd_space_move_01_eng.wav + Data/Audio/Units/Bd_space_move_02_eng.wav + Data/Audio/Units/Bd_space_move_03_eng.wav + Data/Audio/Units/Bd_space_move_04_eng.wav + Data/Audio/Units/Bd_space_move_04_eng.wav + Data/Audio/Units/Bd_space_move_06_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Bd_space_attack_00_eng.wav + Data/Audio/Units/Bd_space_attack_01_eng.wav + Data/Audio/Units/Bd_space_attack_02_eng.wav + Data/Audio/Units/Bd_space_attack_03_eng.wav + Data/Audio/Units/Bd_space_attack_04_eng.wav + Data/Audio/Units/Bd_space_attack_05_eng.wav + Data/Audio/Units/Bd_space_attack_06_eng.wav + Data/Audio/Units/Bd_space_attack_07_eng.wav + Data/Audio/Units/Bd_space_attack_08_eng.wav + Data/Audio/Units/Bd_space_attack_09_eng.wav + Data/Audio/Units/Bd_space_attack_10_eng.wav + Data/Audio/Units/Bd_space_attack_11_eng.wav + + Yes + Yes + TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10, TEXT_SFX_UVT_ATTACK_11, TEXT_SFX_UVT_ATTACK_12 + Unit_UVT_Transport + + + + + + + Preset_UR + + Data/Audio/Units/Clone_select_00_eng.wav + Data/Audio/Units/Clone_select_01_eng.wav + Data/Audio/Units/Clone_select_02_eng.wav + Data/Audio/Units/Clone_select_03_eng.wav + Data/Audio/Units/Clone_select_04_eng.wav + Data/Audio/Units/Clone_select_05_eng.wav + Data/Audio/Units/Clone_select_06_eng.wav + Data/Audio/Units/Clone_select_07_eng.wav + Data/Audio/Units/Clone_select_08_eng.wav + Data/Audio/Units/Clone_select_09_eng.wav + + Yes + Yes + TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6, TEXT_SFX_UVT_SELECT_7, TEXT_SFX_UVT_SELECT_8, TEXT_SFX_UVT_SELECT_9, TEXT_SFX_UVT_SELECT_10 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_move_02_eng.wav + Data/Audio/Units/Clone_move_03_eng.wav + Data/Audio/Units/Clone_move_04_eng.wav + Data/Audio/Units/Clone_move_12_eng.wav + Data/Audio/Units/Clone_move_13_eng.wav + Data/Audio/Units/Clone_move_14_eng.wav + Data/Audio/Units/Clone_move_15_eng.wav + Data/Audio/Units/Clone_move_16_eng.wav + + Yes + Yes + TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10 + Unit_UVT_Transport + + + + Preset_UR + + Data/Audio/Units/Clone_attack_00_eng.wav + Data/Audio/Units/Clone_attack_01_eng.wav + Data/Audio/Units/Clone_attack_02_eng.wav + Data/Audio/Units/Clone_attack_03_eng.wav + Data/Audio/Units/Clone_attack_04_eng.wav + Data/Audio/Units/Clone_attack_05_eng.wav + Data/Audio/Units/Clone_attack_06_eng.wav + Data/Audio/Units/Clone_attack_07_eng.wav + Data/Audio/Units/Clone_attack_08_eng.wav + Data/Audio/Units/Clone_attack_09_eng.wav + + Yes + Yes + TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10 + Unit_UVT_Transport + + + + + + Preset_UR + + Data/Audio/Units/CIS_Assist_Yes_Sir_eng.wav + Data/Audio/Units/CIS_Attack_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Attack_Yes_eng.wav + + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Attack_Attacking_eng.wav + Data/Audio/Units/CIS_Attack_Attacking_The_Enemy_eng.wav + Data/Audio/Units/CIS_Attack_Attacking_The_Target_eng.wav + Data/Audio/Units/CIS_Attack_Roger_Roger_eng.wav + Data/Audio/Units/CIS_Attack_Yes_eng.wav + + Yes + Yes + TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4, TEXT_SFX_SSR_ATTACK_5 + Unit_Rebel_Space_Station + + + + Preset_UR + + Data/Audio/Units/CIS_Special_Tracking_Target_eng.wav + Data/Audio/Units/CIS_Special_Target_Acquired_eng.wav + + Yes + Yes + TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_Missile_Launcher_eng.wav + Yes + Yes + TEXT_SFX_SSR_LOST_ION_1 + Unit_Rebel_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_HP_D_Weve_Lost_Our_Torpedo_Launchers_eng.wav + Yes + Yes + TEXT_SFX_SSR_LOST_ION_1 + Unit_Rebel_Space_Station + + + + + + + Preset_UR + + Data/Audio/Units/Clone_ship_select_01_eng.wav + Data/Audio/Units/Clone_ship_select_02_eng.wav + Data/Audio/Units/Clone_ship_select_05_eng.wav + Data/Audio/Units/Clone_ship_select_06_eng.wav + Data/Audio/Units/Clone_ship_select_07_eng.wav + Data/Audio/Units/Clone_ship_select_08_eng.wav + Data/Audio/Units/Clone_ship_select_10_eng.wav + Data/Audio/Units/Clone_ship_select_11_eng.wav + Data/Audio/Units/Clone_ship_select_12_eng.wav + Data/Audio/Units/Clone_ship_select_13_eng.wav + Data/Audio/Units/Clone_ship_select_14_eng.wav + + Yes + Yes + TEXT_SFX_SSE_SELECT_1, TEXT_SFX_SSE_SELECT_2, TEXT_SFX_SSE_SELECT_3, TEXT_SFX_SSE_SELECT_4, TEXT_SFX_SSE_SELECT_5, TEXT_SFX_SSE_SELECT_6, TEXT_SFX_SSE_SELECT_1, TEXT_SFX_SSE_SELECT_2, TEXT_SFX_SSE_SELECT_3, TEXT_SFX_SSE_SELECT_4, TEXT_SFX_SSE_SELECT_5 + Unit_Empire_Space_Station + + + + Preset_UR + + Data/Audio/Units/Clone_ship_attack_00_eng.wav + Data/Audio/Units/Clone_ship_attack_01_eng.wav + Data/Audio/Units/Clone_ship_attack_02_eng.wav + Data/Audio/Units/Clone_ship_attack_03_eng.wav + Data/Audio/Units/Clone_ship_attack_04_eng.wav + Data/Audio/Units/Clone_ship_attack_05_eng.wav + Data/Audio/Units/Clone_ship_attack_06_eng.wav + Data/Audio/Units/Clone_ship_attack_07_eng.wav + Data/Audio/Units/Clone_ship_attack_08_eng.wav + Data/Audio/Units/Clone_ship_attack_09_eng.wav + Data/Audio/Units/Clone_ship_attack_10_eng.wav + Data/Audio/Units/Clone_ship_attack_11_eng.wav + Data/Audio/Units/Clone_ship_attack_12_eng.wav + Data/Audio/Units/Clone_ship_attack_13_eng.wav + Data/Audio/Units/Clone_ship_attack_14_eng.wav + Data/Audio/Units/Clone_ship_attack_15_eng.wav + Data/Audio/Units/Clone_ship_attack_16_eng.wav + + Yes + Yes + TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6, TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5, TEXT_SFX_EFC_ATTACK_6, TEXT_SFX_EFC_ATTACK_1, TEXT_SFX_EFC_ATTACK_2, TEXT_SFX_EFC_ATTACK_3, TEXT_SFX_EFC_ATTACK_4, TEXT_SFX_EFC_ATTACK_5 + Unit_Empire_Space_Station + + + + Preset_UR + + Data/Audio/Units/Clone_ship_attack_12_eng.wav + Data/Audio/Units/Clone_ship_attack_02_eng.wav + + Yes + Yes + TEXT_SFX_SSE_BARRAGE_1, TEXT_SFX_SSE_BARRAGE_2 + Unit_Empire_Space_Station + + + + Preset_UR + Data/Audio/Units/Clone_ship_special_defend_eng.wav + Yes + Yes + TEXT_SFX_TDP_SELECT_1 + Unit_Tie_Defender + + + + Preset_UR + + Data/Audio/Units/Clone_ship_attack_00_eng.wav + Data/Audio/Units/Clone_ship_attack_01_eng.wav + Data/Audio/Units/Clone_ship_attack_02_eng.wav + Data/Audio/Units/Clone_ship_attack_03_eng.wav + Data/Audio/Units/Clone_ship_attack_04_eng.wav + Data/Audio/Units/Clone_ship_attack_05_eng.wav + Data/Audio/Units/Clone_ship_attack_06_eng.wav + Data/Audio/Units/Clone_ship_attack_07_eng.wav + Data/Audio/Units/Clone_ship_attack_08_eng.wav + Data/Audio/Units/Clone_ship_attack_09_eng.wav + Data/Audio/Units/Clone_ship_attack_10_eng.wav + Data/Audio/Units/Clone_ship_attack_11_eng.wav + Data/Audio/Units/Clone_ship_attack_12_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_00_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_01_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_02_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_03_eng.wav + Data/Audio/Units/Clone_ship_HP_attack_04_eng.wav + + Yes + Yes + TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2, TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2 + Unit_Empire_Space_Station + + + + Preset_UR + Data/Audio/Units/CIS_Ship_Carrier_Standing_by_eng.wav + Yes + Yes + TEXT_SFX_TRC_SELECT_1 + Unit_Rebel_Space_Station + + + + + + Preset_UR + + Data/Audio/Units/Clone_Star_Destryoer_Build_Completed_00_eng.wav + Data/Audio/Units/Clone_Star_Destryoer_Build_Completed_01_eng.wav + Data/Audio/Units/Clone_Star_Destryoer_Build_Completed_02_eng.wav + + Yes + Yes + TEXT_SFX_VSD_SELECT_2, TEXT_SFX_VSD_SELECT_1, TEXT_SFX_VSD_SELECT_3 + Unit_Star_Destroyer + + + + + Preset_UR + U000_ANT0601_ENG.wav, U000_ANT0602_ENG.wav, U000_ANT0603_ENG.wav, U000_ANT0604_ENG.wav, U000_ANT0605_ENG.wav + Yes + Yes + TEXT_SFX_ANT_ENERGY_FLUX_1, TEXT_SFX_ANT_ENERGY_FLUX_2, TEXT_SFX_ANT_ENERGY_FLUX_3, TEXT_SFX_ANT_ENERGY_FLUX_4, TEXT_SFX_ANT_ENERGY_FLUX_5 + Unit_Antilles + + + + + + Preset_UR + U000_RFC0101_ENG.wav U000_RFC0102_ENG.wav U000_RFC0103_ENG.wav U000_RFC0104_ENG.wav U000_RFC0105_ENG.wav U000_RFC0106_ENG.wav + Yes + Yes + TEXT_SFX_RFC_SELECT_1, TEXT_SFX_RFC_SELECT_2, TEXT_SFX_RFC_SELECT_3, TEXT_SFX_RFC_SELECT_4, TEXT_SFX_RFC_SELECT_5, TEXT_SFX_RFC_SELECT_6 + Unit_Rebel_Field + + + + Preset_UR + U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav + Yes + Yes + TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6 + Unit_Rebel_Field + + + + Preset_UR + U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav + Yes + Yes + TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6 + Unit_Rebel_Field + + + + + Preset_UR + U000_RFC0301_ENG.wav U000_RFC0302_ENG.wav U000_RFC0303_ENG.wav U000_RFC0304_ENG.wav U000_RFC0305_ENG.wav U000_RFC0306_ENG.wav + Yes + Yes + TEXT_SFX_RFC_ATTACK_1, TEXT_SFX_RFC_ATTACK_2, TEXT_SFX_RFC_ATTACK_3, TEXT_SFX_RFC_ATTACK_4, TEXT_SFX_RFC_ATTACK_5, TEXT_SFX_RFC_ATTACK_6 + Unit_Rebel_Field + + + + Preset_UR + U000_RFC0401_ENG.wav U000_RFC0402_ENG.wav + Yes + Yes + TEXT_SFX_RFC_GUARD_1, TEXT_SFX_RFC_GUARD_2 + Unit_Rebel_Field + + + + Preset_UR + U000_RFC0501_ENG.wav, U000_RFC0502_ENG.wav, U000_RFC0503_ENG.wav U000_RFC0201_ENG.wav U000_RFC0202_ENG.wav U000_RFC0203_ENG.wav U000_RFC0204_ENG.wav U000_RFC0205_ENG.wav U000_RFC0206_ENG.wav + Yes + Yes + TEXT_SFX_RFC_INTERACT_1, TEXT_SFX_RFC_INTERACT_2, TEXT_SFX_RFC_INTERACT_3, TEXT_SFX_RFC_MOVE_1, TEXT_SFX_RFC_MOVE_2, TEXT_SFX_RFC_MOVE_3, TEXT_SFX_RFC_MOVE_4, TEXT_SFX_RFC_MOVE_5, TEXT_SFX_RFC_MOVE_6 + Unit_Rebel_Field + + + + Preset_UR + U000_RFC0501_ENG.wav, U000_RFC0502_ENG.wav, U000_RFC0503_ENG.wav U000_RFC0301_ENG.wav U000_RFC0302_ENG.wav U000_RFC0303_ENG.wav U000_RFC0304_ENG.wav U000_RFC0305_ENG.wav U000_RFC0306_ENG.wav + Yes + Yes + TEXT_SFX_RFC_INTERACT_1, TEXT_SFX_RFC_INTERACT_2, TEXT_SFX_RFC_INTERACT_3, TEXT_SFX_RFC_ATTACK_1, TEXT_SFX_RFC_ATTACK_2, TEXT_SFX_RFC_ATTACK_3, TEXT_SFX_RFC_ATTACK_4, TEXT_SFX_RFC_ATTACK_5, TEXT_SFX_RFC_ATTACK_6 + Unit_Rebel_Field + + + diff --git a/Data/XML/Sfxeventsdeaths.xml b/Data/XML/Sfxeventsdeaths.xml new file mode 100644 index 0000000..1e4b3fb --- /dev/null +++ b/Data/XML/Sfxeventsdeaths.xml @@ -0,0 +1,600 @@ + + + + + + + Preset_EXPC + EXP_Star_Destroyer.wav + + + + Preset_EXPC + EXP_Cracking_Star_Destroyer.wav + + + + Preset_EXPC + EXP_Calamari.wav + + + + Preset_EXPC + EXP_Calamari.wav EXP_Star_Destroyer.wav + + + + Preset_EXP + EXP_Metal_Break_1.wav EXP_Metal_Break_2.wav EXP_Metal_Break_3.wav EXP_Metal_Break_4.wav EXP_Metal_Break_5.wav + + + + Preset_EXP + EXP_X_Wing_1.wav EXP_X_Wing_2.wav EXP_Rebel_Fighter_1.wav + Yes + + + + Preset_EXP + EXP_Y_Wing_1.wav EXP_Y_Wing_2.wav EXP_Rebel_Fighter_2.wav + Yes + + + + Preset_EXP + EXP_A_Wing_1.wav EXP_A_Wing_2.wav EXP_Rebel_Fighter_3.wav + Yes + + + + Preset_EXP + EXP_TIE_Fighter_1.wav EXP_TIE_Fighter_2.wav EXP_Tie_Fighter_3.wav EXP_Tie_Fighter_4.wav + Yes + + + + Preset_EXP + EXP_Corvette_1.wav EXP_Corvette_2.wav + + + + Preset_EXP + EXP_Cruiser_1.wav EXP_Cruiser_2.wav + + + + Preset_EXPC + EXP_ATAT_2.wav + + + + Preset_EXP + EXP_ATAT_Falling_Over_1.wav + + 80 + 80 + + + + Preset_EXPC + EXP_ATAT_Hit_Ground.wav + Yes + + + + Preset_EXP + EXP_ATST_1.wav EXP_ATST.wav + + + + Preset_EXP + EXP_ATAT_Hit_Ground.wav + 140 + 140 + 100 + 100 + Yes + + + + Preset_EXP + EXP_ATST_Falling.wav + 140 + 140 + 70 + 70 + + + + Preset_EXP + Tank_Hit_Ground.wav + Yes + + + + Preset_EXP + EXP_SpeederBike.wav + + + + Preset_EXP + EXP_Rebel_Fighter_1.wav EXP_Rebel_Fighter_2.wav + + + + Preset_EXP + EXP_Turret_1.wav EXP_Turret_2.wav + + + + Preset_EXPC + EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav + + + + Preset_EXP + EXP_Wall_1.wav + + + + Preset_EXPC + EXP_Katarn_1.wav + + + + Preset_EXPC + EXP_Plant_1.wav + 70 + 70 + + + + Preset_EXPC + EXP_Bomb_Beep.wav + 40 + 40 + 100 + 100 + + + + Preset_EXP + EXP_Anti_Air_2.wav + + + + Preset_EXP + EXP_Anti_Air_Small_1.wav EXP_Anti_Air_Small_2.wav EXP_Anti_Air_Small_3.wav + + + + Preset_EXP + EXP_Tank_1.wav EXP_Tank_2.wav EXP_Tank_3.wav + + + + Preset_FSI + BF_Dirt_Rebel_1.wav + + + + Preset_FSI + BF_Snow_Rebel_1.wav + + + + Preset_FSI + BF_Grass_Rebel_1.wav + + + + Preset_FSI + BF_Concrete_Rebel_1.wav + + + + Preset_FSI + Bf_Mud_Rebel_1.wav + + + + Preset_FSI + BF_Dirt_Trooper_1.wav + + + + Preset_FSI + BF_Snow_Trooper_1.wav + + + + Preset_FSI + BF_Grass_Trooper_1.wav + + + + Preset_FSI + BF_Concrete_Trooper_1.wav + + + + Preset_DTH + Bantha_Death.wav + + + + Preset_DTH + Wampa_Death_1.wav + + + + Preset_DTH + Rancor_Die_1.wav + + + + Preset_DTH + REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav + + + + Preset_DTH + REB_Death_11.wav REB_Death_12.wav REB_Death_13.wav REB_Death_14.wav REB_Death_15.wav REB_Death_16.wav REB_Death_17.wav REB_Death_18.wav REB_Death_19.wav REB_Death_20.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav + + + + Preset_DTH + TRP_Death_1.wav TRP_Death_2.wav TRP_Death_3.wav TRP_Death_4.wav TRP_Death_5.wav TRP_Death_6.wav TRP_Death_7.wav TRP_Death_8.wav TRP_Death_9.wav TRP_Death_10.wav TRP_Death_11.wav TRP_Death_12.wav TRP_Death_13.wav TRP_Death_14.wav TRP_Death_15.wav TRP_Death_16.wav TRP_Death_17.wav TRP_Death_18.wav TRP_Death_19.wav TRP_Death_20.wav + + + + Preset_DTH + TRP_Death_21.wav TRP_Death_22.wav TRP_Death_23.wav TRP_Death_24.wav TRP_Death_25.wav TRP_Death_26.wav TRP_Death_27.wav TRP_Death_28.wav TRP_Death_29.wav TRP_Death_30.wav + + + + Preset_GUNS + BF_Squish_1.wav BF_Squish_2.wav BF_Squish_3.wav BF_Squish_4.wav BF_Squish_5.wav BF_Squish_6.wav BF_Squish_7.wav BF_Squish_8.wav BF_Squish_9.wav BF_Squish_10.wav BF_Squish_11.wav BF_Squish_12.wav + + + + Preset_DTH + EWK_Death_1.wav EWK_Death_2.wav EWK_Death_3.wav EWK_Death_4.wav EWK_Death_5.wav EWK_Death_6.wav EWK_Death_7.wav EWK_Death_8.wav EWK_Death_9.wav EWK_Death_10.wav EWK_Death_11.wav + Yes + + + + Preset_DTH + EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav + + + + Preset_DTH + EWK_Death_Lightning.wav + + + + Preset_DTH + JAW_Death_1.wav JAW_Death_2.wav JAW_Death_3.wav JAW_Death_4.wav JAW_Death_5.wav JAW_Death_6.wav JAW_Death_7.wav JAW_Death_8.wav JAW_Death_9.wav JAW_Death_10.wav + Yes + + + + Preset_DTH + Wookie_Death_1.wav + + + + Preset_DTH + Tusken_die_1.wav Tusken_die_2.wav Tusken_die_3.wav Tusken_die_4.wav Tusken_die_5.wav Tusken_die_6.wav + Yes + + + + Preset_DTH + Geo_Death_1.wav Geo_Death_2.wav Geo_Death_3.wav Geo_Death_4.wav + Yes + + + + Preset_DTH + Hutt_Death_1.wav Hutt_Death_2.wav Hutt_Death_3.wav Hutt_Death_4.wav + Yes + + + + Preset_DTH + Taun_Taun_Die_1.wav Taun_Taun_Die_2.wav Taun_Taun_Die_3.wav Taun_Taun_Die_4.wav Taun_Taun_Die_5.wav Taun_Taun_Die_6.wav + Yes + + + + Preset_EXP + Explosion_Proton_Torpedo.wav + + + + Preset_EXP + EXP_Plex_1.wav + + + + Preset_EXP + EXP_Grenade_1.wav + + + + Preset_EXP + EXP_Stun_Grenade_1.wav + + + + Preset_EXP + EXP_Concussion_1.wav + + + + Preset_EXP + EXP_Concussion_1.wav + + + + Preset_GUN + EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav + + + + Preset_GUN + EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav + + + + Preset_GUNV + Force_Damage.wav + + + + Preset_EXPC + EXP_Shield_Absorb_1.wav EXP_Shield_Absorb_2.wav EXP_Shield_Absorb_3.wav EXP_Shield_Absorb_4.wav + + + + Preset_EXPC + EXP_Grenade_1.wav + Yes + + + + Preset_EXPC + EXP_Magnepulse_Detonate_3.wav + Yes + + + + Preset_EXPC + EXP_Weaken_1.wav + Yes + + + + Preset_EXPC + EXP_Sizemic_Charge_2.wav + 1000 + 1000 + + + + Preset_GUNV + EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav + + + + Preset_GUN + EXP_Ewok_Rock_1.wav EXP_Ewok_Rock_2.wav EXP_Ewok_Rock_3.wav EXP_Ewok_Rock_4.wav EXP_Ewok_Rock_5.wav + + + + Preset_EXP + EXP_HP_LASER_1.wav EXP_HP_LASER_2.wav + + + + Preset_EXPC + EXP_HP_TURBO_1.wav EXP_HP_TURBO_2.wav + + + + Preset_EXPC + EXP_HP_TORP_1.wav + + + + Preset_EXPC + EXP_HP_SHIELDS_2.wav + + + + Preset_EXPC + EXP_HP_MISSILE_1.wav + + + + Preset_EXPC + EXP_HP_SHIELDS_1.wav + + + + Preset_EXPC + EXP_HP_ENGINES_1.wav + + + + Preset_EXPC + EXP_HP_GRAV_1.wav + + + + Preset_EXPC + EXP_HP_BAY_1.wav + + + + Preset_EXPC + EXP_HP_MISSILE_1.wav + + + + Preset_EXPC + EXP_HP_MISSILE_1.wav + + + + + Preset_EXPC + EXP_Building_6.wav + + + + Preset_FSI + Data/Audio/SFX/Units/IG88/BF_IG88_1.wav + 50 + 50 + + + + Preset_EXP + Data/Audio/SFX/Explosion/EXP_Mouse_Droid_1.wav + + + + + Preset_INSANE + EXP_Bombard_3.wav + + + + Preset_EXPC + Data/Audio/SFX/Explosion/EXP_Contaminate_3.wav Data/Audio/SFX/Explosion/EXP_Contaminate_4.wav + 4000 + 4000 + + + + Preset_GUNV + EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav + + + + Preset_GUNV + EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav + 100 + 100 + + + + Preset_BDL + Data/Audio/SFX/Ambient/AMB_Riot_Loop_2.wav + 2 + 80 + 80 + + + + Preset_BDL + Data/Audio/SFX/Ambient/AMB_Riot_Loop_Low_1.wav + 2 + 60 + 60 + + + + Preset_DTH + REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav + 400 + 450 + + + + Preset_DTH + + Data/Audio/SFX/Units/Rebel/REB_Gasp_01.wav + Data/Audio/SFX/Units/Rebel/REB_Gasp_02.wav + Data/Audio/SFX/Units/Rebel/REB_Gasp_03.wav + Data/Audio/SFX/Units/Rebel/REB_Gasp_04.wav + Data/Audio/SFX/Units/Rebel/REB_Gasp_05.wav + Data/Audio/SFX/Units/Rebel/REB_Gasp_06.wav + + + + + Preset_DTH + Data/Audio/SFX/Units/TRP/TRP_Death_Scream_1.wav Data/Audio/SFX/Units/TRP/TRP_Death_Scream_2.wav Data/Audio/SFX/Units/TRP/TRP_Death_Scream_3.wav TRP_Death_13.wav + + + + Preset_DTH + + Data/Audio/SFX/Units/UWS/UWS_Death_Scream_1.wav + Data/Audio/SFX/Units/UWS/UWS_Death_Scream_2.wav + Data/Audio/SFX/Units/UWS/UWS_Death_Scream_3.wav + Data/Audio/SFX/Units/UWS/UWS_Death_Scream_4.wav + Data/Audio/SFX/Units/UWS/UWS_Death_Scream_5.wav + + + + + Preset_DTH + EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav + Yes + + + + Preset_DTH + + Data/Audio/SFX/Units/UWS/UWS_Death_1.wav + Data/Audio/SFX/Units/UWS/UWS_Death_2.wav + Data/Audio/SFX/Units/UWS/UWS_Death_3.wav + Data/Audio/SFX/Units/UWS/UWS_Death_4.wav + Data/Audio/SFX/Units/UWS/UWS_Death_5.wav + Data/Audio/SFX/Units/UWS/UWS_Death_6.wav + Data/Audio/SFX/Units/UWS/UWS_Death_7.wav + Data/Audio/SFX/Units/UWS/UWS_Death_8.wav + Data/Audio/SFX/Units/UWS/UWS_Death_9.wav + + + + + + + Preset_EXPC + Data/Audio/SFX/Explosion/EXP_hp_venator.wav + + + + Preset_EXPC + Data/Audio/SFX/Explosion/Exp_juggernaut.wav + 100 + 100 + + + + Preset_EXP + Data/Audio/SFX/Explosion/Exp_nuke_1.wav + 100 + 100 + 500000.0 + + + + Preset_EXP + Data/Audio/SFX/Explosion/Exp_malevolence_ion_impact.wav + + + + Preset_DTH + BSK_Health_Critical_02.wav + Yes + Unit_Bossk + + + diff --git a/Data/XML/Sfxeventsengines.xml b/Data/XML/Sfxeventsengines.xml new file mode 100644 index 0000000..7ba3088 --- /dev/null +++ b/Data/XML/Sfxeventsengines.xml @@ -0,0 +1,1085 @@ + + + + + + Preset_EGLC_Idle + EGL_Star_Destroyer_1.wav + + + + Preset_EGLC + EGL_Star_Destroyer_1.wav + + + + Preset_EGLC + EGL_Star_Destroyer_2.wav + 5.0 + + + + Preset_EGL_CIN + EGL_Star_Destroyer_1.wav + + + + + Preset_EGLC + EGL_Starbase_2.wav + + + + + Preset_EGLC_Idle + EGL_Star_Destroyer_1.wav + 117 + 117 + + + + Preset_EGLC + EGL_Star_Destroyer_1.wav + 117 + 117 + + + + Preset_EGL_CIN + EGL_Star_Destroyer_1.wav + 117 + 117 + + + + + Preset_EGLC_Idle + EGL_Star_Destroyer_1.wav + 110 + 110 + + + + Preset_EGLC + EGL_Star_Destroyer_1.wav + 110 + 110 + + + + Preset_EGL_CIN + EGL_Star_Destroyer_1.wav + 110 + 110 + + + + + Preset_EGLC_Idle + EGL_Nebulon_Frigate_1.wav + 65 + 65 + + + + Preset_EGLC + EGL_Nebulon_Frigate_1.wav + + + + Preset_EGL_CIN + EGL_Nebulon_Frigate_1.wav + + + + + Preset_EGLC_Idle + EGL_Calamari_1.wav + + + + Preset_EGLC + EGL_Calamari_1.wav + + + + Preset_EGL_CIN + EGL_Calamari_1.wav + + + + + Preset_EGLC_idle + EGL_Gravity_Well.wav + + + + Preset_EGLC + EGL_Gravity_Well.wav + + + + Preset_EGL_CIN + EGL_Gravity_Well.wav + + + + + Preset_EGL_Idle + EGL_Corvette_1.wav + + + + Preset_EGL + EGL_Corvette_1.wav + + + + Preset_EGL_CIN + EGL_Corvette_1.wav + + + + + Preset_EGL + EGL_Corvette_1.wav + 115 + 115 + + + + + Preset_EGL_Idle + EGL_Corvette_1.wav + 70 + 70 + + + + Preset_EGL + EGL_Corvette_1.wav + 90 + 90 + + + + Preset_EGL_CIN + EGL_Corvette_1.wav + 90 + 90 + + + + + Preset_EGL_Idle + EGL_Nebulon_Frigate_1.wav + 120 + 120 + + + + Preset_EGL + EGL_Nebulon_Frigate_1.wav + 140 + 140 + + + + Preset_EGL_CIN + EGL_Nebulon_Frigate_1.wav + 140 + 140 + + + + + Preset_EGL_Idle + EGL_Nebulon_Frigate_1.wav + 120 + 120 + + + + Preset_EGL + EGL_Nebulon_Frigate_1.wav + 150 + 150 + + + + Preset_EGL_CIN + EGL_Nebulon_Frigate_1.wav + 150 + 150 + + + + + Preset_EGL_Idle + EGL_Falcon_1.wav + 50 + 50 + + + + Preset_EGL + EGL_Falcon_1.wav + 70 + 70 + + + + Preset_EGL_CIN + EGL_Falcon_1.wav + 70 + 70 + + + + + Preset_EGL_Idle + EGL_Falcon_1.wav + 115 + 115 + + + + Preset_EGL + EGL_Falcon_1.wav + 130 + 130 + + + + Preset_EGL_CIN + EGL_Falcon_1.wav + 130 + 130 + + + + + Preset_EGL_Idle + EGL_Shuttle_1.wav + + + + Preset_EGL + EGL_Shuttle_1.wav + + + + Preset_EGL_CIN + EGL_Shuttle_1.wav + + + + + Preset_EGB + EGL_Slave_1_By_Long_1.wav EGL_Slave_1_By_Long_2.wav + + + + Preset_EGL + EGL_Slave1_1.wav + + + + Preset_EGL_CIN + EGL_Slave1_1.wav + + + + Preset_EGL + EGL_Falcon_1.wav + + + + Preset_EGL_CIN + EGL_Falcon_1.wav + + + + + Preset_EGL_Land + EGL_Repulsor_1.wav + + + + Preset_EGL_Land_Idle + EGL_Repulsor_1_Idle.wav + + + + + + Preset_EGL_Land + EGL_Repulsor_2.wav + + + + Preset_EGL_Land_Idle + EGL_Repulsor_2_Idle.wav + + + + + Preset_EGL_Land + EGL_Repulsor_3.wav + + + + Preset_EGL_Land_Idle + EGL_Repulsor_3_Idle.wav + + + + + Preset_EGL_Land_Idle + EGL_Skiff_2.wav + 70 + 70 + + + + Preset_EGL_Land + EGL_Skiff_2.wav + + + + + Preset_EGL_Land + EGL_SpeederBike_Loop_1.wav + 40 + 40 + + + + Preset_EGB_Land + EGL_SpeederBike_By_Long_1.wav + 50 + 50 + + + + + Preset_EGB_Land + EGL_JetPack_Takeoff.wav + + + + Preset_EGL_Land + EGL_JetPack_Loop_1.wav + 5.0 + 0.2 + + + + + Preset_EGL_Land_Idle + EGL_Geo_Wings_1.wav + 85 + 100 + 40 + 40 + + + + Preset_EGL_Land + EGL_Geo_Wings_1.wav + 120 + 130 + 50 + 50 + + + + + Preset_EGL_CIN + EGL_SpeederBike_Loop_1.wav + + + + Preset_EGL_CIN + EGL_TIE_Fighter_1.wav + + + + Preset_EGL_CIN + EGL_X_Wing_1.wav + + + + Preset_EGL_CIN + EGL_Y_Wing_1.wav + + + + Preset_EGL_CIN + EGL_X_Wing_1.wav + 130 + 130 + + + + Preset_EGL_CIN + EGL_X_Wing_1.wav + 70 + 70 + + + + + Preset_EXP + EGL_Self_Destruct_2.wav + 100 + 100 + + + + + Preset_EGB + EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav + 100 + 110 + + + + Preset_EGB_Land + EGL_Spinning_Tie_1.wav + 100 + 110 + + + + + Preset_EGBL + EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav + 90 + 100 + + + + + Preset_EGB + EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav + + + + Preset_EXP + EGL_Spinning_X_Wing_1.wav + + + + + Preset_EGB + EGL_Y_Wing_By_1.wav + + + + Preset_EXP + EGL_Spinning_Y_Wing_1.wav + + + + Preset_EGBL + EGL_Y_Wing_By_1.wav + + + + + Preset_EGB + EGL_A_Wing_By_Long_1.wav EGL_A_Wing_By_Long_2.wav + + + + Preset_EXP + EGL_Spinning_A_Wing_1.wav + + + + + Preset_EGB + EGL_Falcon_By_1.wav EGL_Falcon_By_2.wav + + + + Preset_EXP + EGL_Falcon_Takeoff.wav + + + + Preset_EXP + EGL_Falcon_Landing.wav + + + + + Preset_EXP + EGL_Shuttle_Takeoff.wav + + + + Preset_EXP + EGL_Shuttle_Takeoff_2.wav + + + + Preset_EXP + EGL_Shuttle_Takeoff_2_CIN.wav + + + + Preset_EXP + EGL_Shuttle_Landing.wav + + + + Preset_EXP + EGL_Shuttle_Landing_2.wav + + + + Preset_EXP + Shuttle_Door_Open_2.wav + + + + + Preset_EXP + EGB_Gallofree_Takeoff_2.wav + + + + Preset_EXP + EGB_Gallofree_Landing_2.wav + + + + + Preset_EXP + EGL_Barge_Takeoff.wav + + + + Preset_EXP + EGL_Barge_Landing.wav + + + + + Preset_EXPC + Hyperspace_Enter_1.wav Hyperspace_Enter_2.wav + 3 + 5 + + + + Preset_EXPC + Hyperspace_Exit_1.wav Hyperspace_Exit_2.wav + 3 + 5 + + + + + + Preset_EXPC + GUI_Shields_Down_1.wav + 3 + 1 + + + + + Preset_EXPC + GUI_Shields_Up_1.wav + 3 + 1 + + + + + Preset_EGL_CIN + Rebel_Barracks_Hum.wav + + + + Preset_BDL + Rebel_Barracks_Hum.wav + + + + Preset_BDL + EGL_Data_Feed_2.wav + + + + + Preset_EGL_Land + EGL_Turret_Motor_1.wav + + + + Preset_EGL + EGL_Turret_Motor_2.wav + + + + Preset_EGL_Land + EGL_Turret_Motor_3.wav + + + + Preset_FSI + EGB_Motor_Anim_1.wav + 40 + 40 + + + + Preset_BDL + EGL_Sensor_Array.wav + + + + Preset_BDL + EGL_Shutter_Sheild_Generator.wav + + + + Preset_BDL + EGL_Buildable_Structure_Loop_1.wav + + + + Preset_EXP + Buildable_Structure_Start_1.wav + + + + Preset_EXP + Buildable_Structure_Stop_1.wav + Yes + + + + Preset_EXP + Buildable_Structure_Sold_1.wav + + + + Preset_GUNV + Repair_Deploy.wav + + + + Preset_GUNV + Repair_UnDeploy.wav + + + + Preset_EXPC + EGB_Magnepulse_Charge_2.wav + + + + + + EGL_Sensor_Array.wav + 1 + 3 + -1 + 100 + 100 + 100 + 100 + 200.0 + + + + + + Preset_EGB + Data/Audio/SFX/Engines/EGB_Star_Viper_By_1.wav + 100 + 110 + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Star_Viper_1.wav + + + + + Preset_EGB + Data/Audio/SFX/Engines/EGB_Hounds_Tooth_1.wav + 100 + 110 + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Hounds_Tooth_1.wav + + + + + Preset_EGB + + Data/Audio/SFX/Units/Buzz/Buzz_Droids_1.wav + Data/Audio/SFX/Units/Buzz/Buzz_Droids_2.wav + Data/Audio/SFX/Units/Buzz/Buzz_Droids_3.wav + Data/Audio/SFX/Units/Buzz/Buzz_Droids_4.wav + Data/Audio/SFX/Units/Buzz/Buzz_Droids_5.wav + + 100 + 110 + + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_Mouse_Droid_1.wav + 50 + 50 + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_Juggernaut_2.wav + 90 + 90 + + + + Preset_EGL_Land + EGL_Tracked_Idle.wav + 70 + 70 + 60 + 60 + + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_Gargantuan_1.wav + 80 + 80 + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_Gargantuan_1.wav + 90 + 90 + 125 + 125 + + + + + Preset_BDL + EGL_Shutter_Sheild_Generator.wav + + + + + Preset_EGL_Land + Data/Audio/SFX/Units/DestroyerDroid/EGL_Destroyer_Droid_1.wav + 50 + 50 + + + + Preset_FSI + Data/Audio/SFX/Units/DestroyerDroid/Destroyer_Droid_Unfold_1.wav + 100 + 100 + + + + Preset_FSI + Data/Audio/SFX/Units/DestroyerDroid/Destroyer_Droid_Select_1.wav + 100 + 100 + + + + Preset_FSI + Data/Audio/SFX/Units/DestroyerDroid/Destroyer_Droid_Move_1.wav + 100 + 100 + + + + Preset_FSI + Data/Audio/SFX/Units/DestroyerDroid/Destroyer_Droid_Move_1.wav + 100 + 100 + + + + + Preset_EGB_Land + Data/Audio/SFX/Engines/EGB_Cloud_Car_1.wav Data/Audio/SFX/Engines/EGB_Cloud_Car_2.wav + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Cloud_Car_1.wav + + + + + Preset_EXP + Data\Audio\SFX\Engines\EGL_CR20_Landing.wav + + + + Preset_EXP + Data\Audio\SFX\Engines\EGL_CR20_Takeoff.wav + + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/EGL_malevolence_1.wav + + + + Preset_EGL_Idle_1 + Data/Audio/SFX/Engines/EGL_malevolence_1.wav + 90 + 90 + + + + Preset_EGL_1 + Data/Audio/SFX/Engines/EGL_malevolence_1.wav + 90 + 90 + + + + + Preset_GUN + + Data/Audio/SFX/Engines/EGL_TRI_FLYBY_1.wav + Data/Audio/SFX/Engines/EGL_TRI_FLYBY_2.wav + Data/Audio/SFX/Engines/EGL_TRI_FLYBY_3.wav + + + + + Preset_GUN + Data/Audio/SFX/Engines/EGL_TRI_IDLE_1.wav + + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Laat_Engine_1.wav + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Laat_Engine_1.wav + + + + + Preset_EGB_Land + + Data/Audio/SFX/Engines/EGL_Laat_By_01.wav + Data/Audio/SFX/Engines/EGL_Laat_By_02.wav + Data/Audio/SFX/Engines/EGL_Laat_By_Lng_03.wav + Data/Audio/SFX/Engines/EGL_Laat_By_Lng_04.wav + Data/Audio/SFX/Engines/EGL_Laat_By_Lng_05.wav + + + + + Preset_EGL_CIN + Data/Audio/SFX/Engines/EGL_Laat_Engine_1.wav + + + + Preset_FSV + Data/Audio/SFX/Engines/EGL_LAAT_Deploy_Start.wav + + + + Preset_FSV + Data/Audio/SFX/Engines/EGL_LAAT_Undeploy_Start.wav + + + + Preset_FSV + Data/Audio/SFX/Engines/EGL_LAAT_Move_Start.wav + + + + Preset_FSV + Data/Audio/SFX/Engines/EGL_LAAT_Move_Stop.wav + + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_AAT_1.wav + 75 + 75 + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_AAT_Idle.wav + 75 + 75 + + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_STAP_1.wav + 40 + 40 + + + + Preset_EGL_Land + Data/Audio/SFX/Engines/EGL_STAP_idle.wav + 40 + 40 + + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/EGL_VULTURE_By_1.wav Data/Audio/SFX/Engines/EGL_VULTURE_By_2.wav Data/Audio/SFX/Engines/EGL_VULTURE_By_3.wav + 100 + 110 + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/EGL_VULTURE_1.wav + 100 + 110 + + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/Egl_freefall_by_1.wav + 100 + 110 + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/EGL_g400_1.wav + + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/EGL_providence_1.wav + + + + Preset_EGL_Idle_1 + Data/Audio/SFX/Engines/EGL_providence_1.wav + 90 + 90 + + + + Preset_EGL_1 + Data/Audio/SFX/Engines/EGL_providence_1.wav + 90 + 90 + + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/EGL_venator_1.wav + + + + Preset_EGL_Idle_1 + Data/Audio/SFX/Engines/EGL_venator_1.wav + 90 + 90 + + + + Preset_EGL_1 + Data/Audio/SFX/Engines/EGL_venator_1.wav + 90 + 90 + + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/EGL_guardian_by_1.wav + 100 + 110 + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/EGL_guardian_1.wav + + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/EGL_g400_by_1.wav + 100 + 110 + + + + Preset_EGL_CIN_1 + Data/Audio/SFX/Engines/Egl_Freefall_1.wav + + + + + Preset_EGB_1 + Data/Audio/SFX/Engines/EGL_Delta_By_1.wav Data/Audio/SFX/Engines/EGL_Delta_By_2.wav + 110 + 110 + + + + + Preset_EXP + Data/Audio/SFX/Engines/freighter_takeoff.wav + + + + + Preset_EXP3 + Data/Audio/SFX/Engines/c9979_takeoff4.wav + + + + Preset_EXP + Data/Audio/SFX/Engines/c9979_land1.wav + 100 + 100 + + + + Preset_EGB + Data/Audio/SFX/Engines/EGL_Delta_By_1.wav Data/Audio/SFX/Engines/EGL_Delta_By_2.wav + + + diff --git a/Data/XML/Sfxeventsfootsteps.xml b/Data/XML/Sfxeventsfootsteps.xml new file mode 100644 index 0000000..17a427f --- /dev/null +++ b/Data/XML/Sfxeventsfootsteps.xml @@ -0,0 +1,212 @@ + + + + + + + Preset_FSV + FS_ATAT_1.wav FS_ATAT_2.wav FS_ATAT_3.wav FS_ATAT_4.wav FS_ATAT_5.wav FS_ATAT_6.wav FS_ATAT_7.wav FS_ATAT_8.wav + 700.0 + + + + Preset_FSV + FS_ATAT_Water_1.wav FS_ATAT_Water_2.wav FS_ATAT_Water_3.wav FS_ATAT_Water_4.wav + 700.0 + + + + Preset_FSV + FS_ATAT_Hydraulic_1.wav FS_ATAT_Hydraulic_2.wav + 2 + 85 + 115 + 46 + 66 + + + + + Preset_FSV + FS_ATST_1.wav FS_ATST_2.wav FS_ATST_3.wav FS_ATST_4.wav + 70 + 70 + + + + Preset_FSV + FS_ATST_Water_1.wav FS_ATST_Water_2.wav FS_ATST_Water_3.wav FS_ATST_Water_4.wav + 70 + 70 + + + + + Preset_FSV + FS_SPMAT_1.wav FS_SPMAT_2.wav FS_SPMAT_3.wav FS_SPMAT_4.wav + + + + + Preset_FSI + FS_Snow_1.wav FS_Snow_2.wav FS_Snow_3.wav FS_Snow_4.wav FS_Snow_5.wav FS_Snow_6.wav FS_Snow_7.wav FS_Snow_8.wav + + + + Preset_FSI + FS_Dirt_1.wav FS_Dirt_2.wav FS_Dirt_3.wav FS_Dirt_4.wav FS_Dirt_5.wav FS_Dirt_6.wav FS_Dirt_7.wav FS_Dirt_8.wav + + + + Preset_FSI + FS_Concrete_1.wav FS_Concrete_2.wav FS_Concrete_3.wav FS_Concrete_4.wav FS_Concrete_5.wav FS_Concrete_6.wav FS_Concrete_7.wav FS_Concrete_8.wav + + + + Preset_FSI + FS_Grass_1.wav FS_Grass_2.wav FS_Grass_3.wav FS_Grass_4.wav FS_Grass_5.wav FS_Grass_6.wav FS_Grass_7.wav FS_Grass_8.wav + + + + Preset_FSI + FS_Mud_1.wav FS_Mud_2.wav FS_Mud_3.wav FS_Mud_4.wav FS_Mud_5.wav FS_Mud_6.wav FS_Mud_7.wav FS_Mud_8.wav + + + + Preset_FSI + FS_Water_1.wav FS_Water_2.wav FS_Water_3.wav FS_Water_4.wav FS_Water_5.wav FS_Water_6.wav FS_Water_7.wav FS_Water_8.wav + + + + + Preset_FSI + FS_C3PO_1.wav FS_C3PO_2.wav FS_C3PO_3.wav + + + + Preset_FSI + FS_R2_Head_1.wav FS_R2_Head_2.wav FS_R2_Head_3.wav + 40 + 40 + + + + + Preset_FSV + FS_Rancor_1.wav + + + + + Preset_FSV + MPTL_Tank_Deploy_Start.wav + + + + Preset_FSV + MPTL_Tank_Deploy_Stop.wav + Yes + + + + Preset_FSV + MPTL_Tank_Undeploy_Start.wav + + + + Preset_FSV + MPTL_Tank_Undeploy_Stop.wav + Yes + + + + + Preset_FSV + SPMAT_Deploy_Start.wav + + + + Preset_FSV + SPMAT_Deploy_Stop.wav + Yes + + + + + Preset_FSV + ATAT_Rope_Drop_1.wav + + + + Preset_FSV + ATAT_Rope_Lift_1.wav + + + + + Preset_EXPC + R2_Holo_Off_Anim_1.wav + + + + + Preset_FSV + FS_SPMAT_2.wav FS_SPMAT_3.wav + 700.0 + + + + + Preset_FSV + Data/Audio/SFX/FS/FS_atte_foot.wav + 700.0 + + + + Preset_FSV + FS_ATAT_Water_1.wav FS_ATAT_Water_2.wav FS_ATAT_Water_3.wav FS_ATAT_Water_4.wav + 700.0 + + + + Preset_FSV + FS_ATAT_Hydraulic_1.wav FS_ATAT_Hydraulic_2.wav + 2 + 85 + 115 + 46 + 66 + + + + Preset_FSI + + Data/Audio/SFX/FS/FS_B1_1.wav + Data/Audio/SFX/FS/FS_B1_2.wav + Data/Audio/SFX/FS/FS_B1_3.wav + Data/Audio/SFX/FS/FS_B1_4.wav + Data/Audio/SFX/FS/FS_B1_5.wav + Data/Audio/SFX/FS/FS_B1_6.wav + Data/Audio/SFX/FS/FS_B1_7.wav + Data/Audio/SFX/FS/FS_B1_8.wav + + + + + Preset_FSI + + Data/Audio/SFX/FS/FS_B2_1.wav + Data/Audio/SFX/FS/FS_B2_2.wav + Data/Audio/SFX/FS/FS_B2_3.wav + Data/Audio/SFX/FS/FS_B2_4.wav + Data/Audio/SFX/FS/FS_B2_5.wav + Data/Audio/SFX/FS/FS_B2_6.wav + + + + + Preset_FSI + Data/Audio/SFX/FS/FS_Grievous_1.wav Data/Audio/SFX/FS/FS_Grievous_2.wav + + + diff --git a/Data/XML/Sfxeventsgui.xml b/Data/XML/Sfxeventsgui.xml new file mode 100644 index 0000000..7d00591 --- /dev/null +++ b/Data/XML/Sfxeventsgui.xml @@ -0,0 +1,456 @@ + + + + + + Preset_GUI + GUI_Audio_Test_1.wav + 60 + 60 + + + + Preset_GUI + GUI_Planet_Highlight_2.wav + 100 + 100 + + + + Preset_GUI + GUI_Credits_1.wav + 100 + 100 + + + + Preset_GUI + GUI_Select_Empire.wav + 80 + 80 + + + + Preset_GUI + GUI_Select_Rebel.wav + 80 + 80 + + + + Preset_UR + U000_TYB3304_ENG.wav + Yes + Yes + 80 + 80 + TEXT_SFX_TYB_BRIBE_4 + Unit_Tyber_Zann + + + + Preset_GUI + Data/Audio/SFX/GUI_Alert_2.wav + 80 + 80 + + + + Preset_GUI + GUI_R2_Urgent_Hint_1.wav + 80 + 80 + + + + Preset_GUI + GUI_Alert_1.wav + 80 + 80 + + + + Preset_GUI + GUI_Button_Press_2.wav + 80 + 80 + + + + Preset_GUI + GUI_Dial_Switch_1.wav + 80 + 80 + + + + Preset_GUI + GUI_Unit.wav + 70 + 70 + + + + Preset_GUI + GUI_Cancel_Click.wav + 70 + 70 + + + + Preset_GUI + GUI_MO.wav + + + + Preset_GUI + GUI_Zoom2.wav + 50 + 50 + + + + Preset_GUI + GUI_Scroll.wav + 30 + 30 + + + + Preset_GUI + GUI_Drag.wav + 47 + 47 + + + + Preset_GUI + GUI_Drop.wav + 55 + 55 + + + + Preset_GUI + AC_Short_Hyperspace.wav + 60 + 60 + + + + Preset_GUI + Bad_Sound.wav + + + + Preset_GUI + PM_Planet_Popup.wav + 70 + 70 + + + + + Preset_GUI + GUI_X_Wing_Complete.wav + 55 + 55 + Unit_Complete + + + + Preset_GUI + GUI_Y_Wing_Complete.wav + 65 + 65 + Unit_Complete + + + + Preset_GUI + GUI_A_Wing_Complete.wav + 65 + 65 + Unit_Complete + + + + Preset_GUI + GUI_Assault_Speeder_Complete.wav + 65 + 65 + Unit_Complete + + + + Preset_GUI + GUI_Tie_Complete.wav + 70 + 70 + Unit_Complete + + + + Preset_GUI + GUI_Scout_Complete.wav + 65 + 65 + Unit_Complete + + + + Preset_GUI + GUI_Tank_Complete.wav + 80 + 80 + Unit_Complete + + + + Preset_GUI + GUI_Repulsor_Complete.wav + 80 + 80 + Unit_Complete + + + + Preset_GUI + GUI_Hutt_Palace_Complete.wav + 70 + 70 + Unit_Complete + + + + + U000_BHT0101_ENG.wav + Yes + TEXT_SFX_BHT_BUILD_1 + 1 + 100 + 100 + + + + U000_BHT0301_ENG.wav U000_BHT0302_ENG.wav U000_BHT0303_ENG.wav + Yes + TEXT_SFX_BHT_SUCCESS_1, TEXT_SFX_BHT_SUCCESS_2, TEXT_SFX_BHT_SUCCESS_3 + 1 + 100 + 100 + + + + + U000_SMG0101_ENG.wav + Yes + TEXT_SFX_SMG_BUILD_1 + 1 + 100 + 100 + + + + U000_SMG0201_ENG.wav U000_SMG0202_ENG.wav U000_SMG0204_ENG.wav U000_SMG0206_ENG.wav U000_SMG0208_ENG.wav + Yes + TEXT_SFX_SMG_DEPLOY_1, TEXT_SFX_SMG_DEPLOY_2, TEXT_SFX_SMG_DEPLOY_4, TEXT_SFX_SMG_DEPLOY_6, TEXT_SFX_SMG_DEPLOY_8 + 1 + 100 + 100 + + + + + U000_RFC0101_ENG.wav + Yes + TEXT_SFX_RFC_SELECT_1 + 1 + 100 + 100 + Unit_Complete + + + + U000_EFC0101_ENG.wav + Yes + TEXT_SFX_EFC_SELECT_1 + 1 + 100 + 100 + Unit_Complete + + + + U000_RFC0101_ENG.wav + Yes + TEXT_SFX_RFC_SELECT_1 + 1 + 100 + 100 + Unit_Complete + + + + U000_EFC0101_ENG.wav + Yes + TEXT_SFX_EFC_SELECT_1 + 1 + 100 + 100 + Unit_Complete + + + + + Preset_GUI + Mouse_Over_Click1.wav + 40 + 40 + + + + Preset_GUI + GUI_Org.wav + 70 + 70 + + + + Preset_GUI + GUI_MO_3.wav + 70 + 70 + 3 + + + + Preset_GUI + GUI_Chat_Recieve_1.wav + 70 + 70 + + + + Preset_GUI + GUI_Chat_Send_2.wav + 70 + 70 + + + + Preset_GUI + DS_Button_Press1.wav + 55 + 55 + + + + + + EXP_Planet.wav + 100 + 100 + + + + + Preset_GUI + GUI_Shields_Up_1.wav + 100 + 100 + + + + Preset_GUI + GUI_Shields_Down_1.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_4.wav + 80 + 80 + + + + Preset_GUI + GUI_Toggle_12.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_13.wav + 50 + 50 + + + + Preset_GUI + GUI_Toggle_14.wav + 50 + 50 + + + + Preset_GUI + GUI_Toggle_15.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_16.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_8.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_8.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_2.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_2.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_17.wav + 100 + 100 + + + + Preset_GUI + GUI_Toggle_18.wav + 80 + 80 + + + + diff --git a/Data/XML/Sfxeventshud.xml b/Data/XML/Sfxeventshud.xml new file mode 100644 index 0000000..4d42f49 --- /dev/null +++ b/Data/XML/Sfxeventshud.xml @@ -0,0 +1,1065 @@ + + + + + + Preset_HUD + I000_RHD0101_ENG.wav I000_RHD0102_ENG.wav I000_RHD0103_ENG.wav + Yes + TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_1, TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_2, TEXT_SFX_RHD_SPACE_STATION_UNDER_ATTACK_3 + Unit_RHD + + + + Preset_HUD + I000_RHD0201_ENG.wav I000_RHD0202_ENG.wav + Yes + TEXT_SFX_RHD_BASE_UNDER_ATTACK_1, TEXT_SFX_RHD_BASE_UNDER_ATTACK_2 + Unit_RHD + + + + Preset_HUD + I000_RHD0311_ENG.wav I000_RHD0312_ENG.wav + Yes + TEXT_SFX_RHD_REINFORCEMENTS_AVAILABLE_1, TEXT_SFX_RHD_REINFORCEMENTS_AVAILABLE_2 + Unit_RHD + + + + Preset_HUD + I000_RHD0401_ENG.wav + Yes + TEXT_SFX_RHD_UNIT_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0502_ENG.wav + Yes + TEXT_SFX_RHD_HUTT_PALACE_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0503_ENG.wav + Yes + TEXT_SFX_RHD_HUTT_PALACE_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0506_ENG.wav + Yes + TEXT_SFX_RHD_MINING_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0507_ENG.wav + Yes + TEXT_SFX_RHD_MINING_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0508_ENG.wav + Yes + TEXT_SFX_RHD_CANTINA_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0509_ENG.wav + Yes + TEXT_SFX_RHD_CANTINA_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5205_ENG.wav + Yes + TEXT_SFX_RHD_PRISON_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5206_ENG.wav + Yes + TEXT_SFX_RHD_PRISON_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0512_ENG.wav + Yes + TEXT_SFX_RHD_SHIELD_GENERATOR_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0513_ENG.wav + Yes + TEXT_SFX_RHD_SHIELD_GENERATOR_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0514_ENG.wav + Yes + TEXT_SFX_RHD_JAMMING_STATION_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0515_ENG.wav + Yes + TEXT_SFX_RHD_JAMMING_STATION_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0524_ENG.wav + Yes + TEXT_SFX_RHD_SCANNER_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0525_ENG.wav + Yes + TEXT_SFX_RHD_SCANNER_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0528_ENG.wav + Yes + TEXT_SFX_RHD_TURBO_TOWER_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0529_ENG.wav + Yes + TEXT_SFX_RHD_TURBO_TOWER_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0530_ENG.wav + Yes + TEXT_SFX_RHD_POWER_GENERATOR_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0531_ENG.wav + Yes + TEXT_SFX_RHD_POWER_GENERATOR_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5201_ENG.wav + Yes + TEXT_SFX_RHD_COMM_ARRAY_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5202_ENG.wav + Yes + TEXT_SFX_RHD_COMM_ARRAY_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5203_ENG.wav + Yes + TEXT_SFX_RHD_RESEARCH_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5204_ENG.wav + Yes + TEXT_SFX_RHD_RESEARCH_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5207_ENG.wav + Yes + TEXT_SFX_RHD_COMMAND_CENTER_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5208_ENG.wav + Yes + TEXT_SFX_RHD_COMMAND_CENTER_DESTROYED_1 + Unit_RHD + + + + + Preset_HUD + I000_RHD5209_ENG.wav + Yes + TEXT_SFX_RHD_LIGHT_VEHICLE_FACTORY_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5210_ENG.wav + Yes + TEXT_SFX_RHD_LIGHT_VEHICLE_FACTORY_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5211_ENG.wav + Yes + TEXT_SFX_RHD_HEAVY_VEHICLE_FACTORY_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5212_ENG.wav + Yes + TEXT_SFX_RHD_HEAVY_VEHICLE_FACTORY_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5217_ENG.wav + Yes + TEXT_SFX_RHD_BARRACKS_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5218_ENG.wav + Yes + TEXT_SFX_RHD_BARRACKS_DESTROYED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0536_ENG.wav + Yes + TEXT_SFX_RHD_BASE_SHIELDS_UP_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5302_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_BASE_SHIELDS_UP_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4801_ENG.wav + Yes + TEXT_SFX_RHD_REPAIR_STATION_SOLD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4802_ENG.wav + Yes + TEXT_SFX_RHD_BACTA_TANK_SOLD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4803_ENG.wav + Yes + TEXT_SFX_RHD_TURRET_SOLD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4804_ENG.wav + Yes + TEXT_SFX_RHD_SENSOR_NODE_SOLD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD0703_ENG.wav I000_RHD0705_ENG.wav + Yes + Yes + TEXT_SFX_RHD_BATTLE_END_3, TEXT_SFX_RHD_BATTLE_END_5 + Unit_RHD + + + + Preset_HUD + I000_RHD0801_ENG.wav I000_RHD0802_ENG.wav I000_RHD0803_ENG.wav I000_RHD0815_ENG.wav + Yes + TEXT_SFX_RHD_RETREAT_SPACE_1, TEXT_SFX_RHD_RETREAT_SPACE_2, TEXT_SFX_RHD_RETREAT_SPACE_3, TEXT_SFX_RHD_RETREAT_SPACE_4 + Unit_RHD + + + + Preset_HUD + I000_RHD0813_ENG.wav I000_RHD0814_ENG.wav I000_RHD0816_ENG.wav + Yes + TEXT_SFX_RHD_RETREAT_LAND_1, TEXT_SFX_RHD_RETREAT_LAND_2, TEXT_SFX_RHD_RETREAT_LAND_3 + Unit_RHD + + + + Preset_HUD + I000_RHD0805_ENG.wav + Yes + TEXT_SFX_RHD_RETREAT_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1101_ENG.wav + Yes + TEXT_SFX_RHD_RETREAT_INTERDICTOR_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1203_ENG.wav + Yes + TEXT_SFX_RHD_RETREAT_TARKIN_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1302_ENG.wav + Yes + TEXT_SFX_RHD_CONSTRUCTION_COMPLETE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1501_ENG.wav I000_RHD1502_ENG.wav I000_RHD1503_ENG.wav + Yes + 85 + 85 + TEXT_SFX_RHD_PLANET_GAINED_1, TEXT_SFX_RHD_PLANET_GAINED_2, TEXT_SFX_RHD_PLANET_GAINED_3 + Unit_RHD + + + + Preset_HUD + I000_RHD1504_ENG.wav + Yes + 85 + 85 + TEXT_SFX_RHD_PLANET_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1601_ENG.wav + Yes + TEXT_SFX_RHD_UPGRADE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD1602_ENG.wav + Yes + TEXT_SFX_RHD_UPGRADE_2 + Unit_RHD + + + + Preset_HUD + I000_RHD7701_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_FLEET_1 + Unit_RHD + + + + Preset_HUD + I000_RHD2105_ENG.wav + Yes + 85 + 85 + TEXT_SFX_RHD_BOUNTY_HUNTER_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD2106_ENG.wav + Yes + 85 + 85 + TEXT_SFX_RHD_SMUGGLER_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD2404_ENG.wav + Yes + TEXT_SFX_RHD_TURBO_TOWER_AVAILABLE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD2501_ENG.wav + Yes + TEXT_SFX_RHD_BOMBING_RUN_AVAILABLE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD2505_ENG.wav + Yes + TEXT_SFX_RHD_BOMBING_RUN_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5504_ENG.wav + Yes + TEXT_SFX_RHD_TECH_PROGRESS_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5505_ENG.wav + Yes + TEXT_SFX_RHD_TECH_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5506_ENG.wav + Yes + TEXT_SFX_RHD_TECH_COMPLETE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4201_ENG.wav + Yes + TEXT_SFX_RHD_TURRET_BUILD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4202_ENG.wav + Yes + TEXT_SFX_RHD_BACTA_TANK_BUILD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4203_ENG.wav + Yes + TEXT_SFX_RHD_REPAIR_STATION_BUILD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4204_ENG.wav + Yes + TEXT_SFX_RHD_SENSOR_NODE_BUILD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4206_ENG.wav + Yes + TEXT_SFX_RHD_SHIELD_GENERATOR_BUILD_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4207_ENG.wav + Yes + TEXT_SFX_RHD_REPAIRING_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4301_ENG.wav + Yes + 85 + 85 + TEXT_SFX_RHD_MISSION_UPDATED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4401_ENG.wav + Yes + TEXT_SFX_RHD_CHOOSE_REINFORCEMENTS + Unit_RHD + + + + Preset_HUD + I000_RHD4601_ENG.wav + Yes + TEXT_SFX_RHD_REINFORCEMENTS_EN_ROUTE + Unit_RHD + + + + Preset_HUD + I000_RHD4701_ENG.wav + Yes + TEXT_SFX_RHD_REINFORCEMENTS_CANCELED + Unit_RHD + + + + Preset_HUD + I000_RHD4702_ENG.wav I000_RHD4715_ENG.wav I000_RHD4716_ENG.wav I000_RHD4718_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_STRUCTURE_1, TEXT_SFX_RHD_BUILD_STRUCTURE_2, TEXT_SFX_RHD_BUILD_STRUCTURE_3, TEXT_SFX_RHD_BUILD_STRUCTURE_4 + Unit_RHD + + + + Preset_HUD + I000_RHD4706_ENG.wav I000_RHD4713_ENG.wav I000_RHD4714_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_VEHICLE_1, TEXT_SFX_RHD_BUILD_VEHICLE_2, TEXT_SFX_RHD_BUILD_VEHICLE_3 + Unit_RHD + + + + Preset_HUD + I000_RHD4704_ENG.wav I000_RHD4708_ENG.wav I000_RHD4711_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_TROOPS_1, TEXT_SFX_RHD_BUILD_TROOPS_3, TEXT_SFX_RHD_BUILD_TROOPS_4 + Unit_RHD + + + + Preset_HUD + I000_RHD4704_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_TROOPS_2 + Unit_RHD + + + + Preset_HUD + I000_RHD4720_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_BOUNTY_HUNTER_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4719_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_SMUGGLER_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4723_ENG.wav + Yes + TEXT_SFX_RHD_NEW_OPTIONS_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4724_ENG.wav + Yes + TEXT_SFX_RHD_NEW_OPTIONS_2 + Unit_RHD + + + + Preset_HUD + I000_RHD4905_ENG.wav + Yes + TEXT_SFX_RHD_LANDING_ZONE_CAPTURED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4906_ENG.wav + Yes + TEXT_SFX_RHD_LANDING_ZONE_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4907_ENG.wav + Yes + TEXT_SFX_RHD_LAST_LANDING_ZONE_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4908_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_PAD_CAPTURED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD4909_ENG.wav + Yes + TEXT_SFX_RHD_BUILD_PAD_LOST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5001_ENG.wav + Yes + TEXT_SFX_RHD_BASE_SHIELD_OFFLINE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5002_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_BASE_SHIELD_OFFLINE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5003_ENG.wav + Yes + TEXT_SFX_RHD_BASE_SHIELD_PENETRATED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5004_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_BASE_SHIELD_PENETRATED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5101_ENG.wav + Yes + TEXT_SFX_RHD_DEFEATED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5401_ENG.wav + Yes + TEXT_SFX_RHD_BATTLE_PENDING_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5501_ENG.wav + Yes + TEXT_SFX_RHD_RESEARCHING_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5503_ENG.wav + Yes + TEXT_SFX_RHD_RESEARCH_COMPLETE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5610_ENG.wav + Yes + TEXT_SFX_RHD_CONTROL_POINT_1_MIN + Unit_RHD + + + + Preset_HUD + I000_RHD5611_ENG.wav + Yes + TEXT_SFX_RHD_CONTROL_POINT_30_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5612_ENG.wav + Yes + TEXT_SFX_RHD_CONTROL_POINT_15_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5613_ENG.wav + Yes + TEXT_SFX_RHD_CONTROL_POINT_5_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5623_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_CONTROL_POINT_1_MIN + Unit_RHD + + + + Preset_HUD + I000_RHD5624_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_CONTROL_POINT_30_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5625_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_CONTROL_POINT_15_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5626_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_CONTROL_POINT_5_SEC + Unit_RHD + + + + Preset_HUD + I000_RHD5627_ENG.wav + Yes + TEXT_SFX_RHD_REQUEST_ASSIST_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5702_ENG.wav + Yes + TEXT_SFX_RHD_UNIT_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5703_ENG.wav + Yes + TEXT_SFX_RHD_VEHICLE_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5704_ENG.wav + Yes + TEXT_SFX_RHD_BUILDING_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5705_ENG.wav + Yes + TEXT_SFX_RHD_UPGRADE_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5706_ENG.wav + Yes + TEXT_SFX_RHD_RESEARCH_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5707_ENG.wav + Yes + TEXT_SFX_RHD_RECRUITMENT_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5708_ENG.wav + Yes + TEXT_SFX_RHD_TRAINING_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5709_ENG.wav + Yes + TEXT_SFX_RHD_REQUEST_CANCELED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5801_ENG.wav I000_RHD5805_ENG.wav + Yes + TEXT_SFX_RHD_CAPTURE_MINING_1, TEXT_SFX_RHD_CAPTURE_MINING_2 + Unit_RHD + + + + Preset_HUD + I000_RHD5802_ENG.wav I000_RHD5806_ENG.wav + Yes + TEXT_SFX_RHD_CAPTURE_HEAVY_VEHICLE_1, TEXT_SFX_RHD_CAPTURE_HEAVY_VEHICLE_2 + Unit_RHD + + + + Preset_HUD + I000_RHD5803_ENG.wav I000_RHD5807_ENG.wav + Yes + TEXT_SFX_RHD_CAPTURE_SENSOR_1, TEXT_SFX_RHD_CAPTURE_SENSOR_2 + Unit_RHD + + + + Preset_HUD + I000_RHD5804_ENG.wav I000_RHD5808_ENG.wav + Yes + TEXT_SFX_RHD_CAPTURE_TURBO_1, TEXT_SFX_RHD_CAPTURE_TURBO_2 + Unit_RHD + + + + Preset_HUD + I000_RHD5811_ENG.wav + Yes + TEXT_SFX_RHD_CAPTURE_MERCENARIES_3 + Unit_RHD + + + + Preset_HUD + I000_RHD5814_ENG.wav + Yes + TEXT_SFX_RHD_LOST_MINING_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5815_ENG.wav + Yes + TEXT_SFX_RHD_LOST_HEAVY_VEHICLE_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5816_ENG.wav + Yes + TEXT_SFX_RHD_LOST_SENSOR_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5817_ENG.wav + Yes + TEXT_SFX_RHD_LOST_TURBO_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5818_ENG.wav + Yes + TEXT_SFX_RHD_LOST_MERCENARIES_1 + Unit_RHD + + + + Preset_HUD + I000_RHD5901_ENG.wav + Yes + TEXT_SFX_RHD_CREDIT_CAPACITY_1 + Unit_RHD + + + + Preset_HUD + I000_RHD6001_ENG.wav + Yes + TEXT_SFX_RHD_SPACE_STATION_UPGRADED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD6002_ENG.wav + Yes + TEXT_SFX_RHD_ENEMY_SPACE_STATION_UPGRADED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD6101_ENG.wav + Yes + TEXT_SFX_RHD_INVASION_COMMENCING_1 + Unit_RHD + + + + Preset_HUD + I000_RHD6201_ENG.wav I000_RHD6202_ENG.wav I000_RHD6203_ENG.wav + Yes + TEXT_SFX_RHD_BLOCKADED_1, TEXT_SFX_RHD_BLOCKADED_2, TEXT_SFX_RHD_BLOCKADED_3 + Unit_RHD + + + + Preset_HUD + I000_RHD6304_ENG.wav + Yes + TEXT_SFX_RHD_HYPER_FIRING_2 + Unit_RHD + + + + Preset_HUD + I000_RHD6607_ENG.wav + Yes + TEXT_SFX_RHD_CONTROL_CONTESTED_1 + Unit_RHD + + + + Preset_HUD + I000_RHD6705_ENG.wav + Yes + TEXT_SFX_RHD_CAPACITY_4 + Unit_RHD + + + + Preset_HUD + I000_RHD0501_ENG.wav + Yes + TEXT_SFX_RHD_HUTT_PALACE_UNDER_ATTACK_1 + Unit_RHD + + + + Preset_HUD + Data/Audio/SFX/I000_rhd_9000_eng.wav + Yes + TEXT_SFX_EHD_ENEMY_FLEET_1 + Unit_EHD + + + + Preset_HUD + Data/Audio/SFX/I000_rhd_9001_eng.wav + Yes + TEXT_SFX_RHD_ION_CHARGING_1 + Unit_RHD + + + + Preset_HUD + Data/Audio/SFX/I000_rhd_9002_eng.wav + Yes + TEXT_SFX_RHD_ION_FIRING_2 + Unit_RHD + + + + Preset_HUD + I000_rhd0548_eng.wav + Yes + TEXT_SFX_RHD_ION_FIRING_2 + Unit_RHD + + + diff --git a/Data/XML/Sfxeventsunitscapital.xml b/Data/XML/Sfxeventsunitscapital.xml new file mode 100644 index 0000000..52d3790 --- /dev/null +++ b/Data/XML/Sfxeventsunitscapital.xml @@ -0,0 +1,257 @@ + + + + + + Preset_UR + U000_VSD0101_ENG.wav U000_VSD0104_ENG.wav U000_VSD0105_ENG.wav U000_VSD0107_ENG.wav U000_VSD0108_ENG.wav U000_VSD0109_ENG.wav U000_VSD0110_ENG.wav U000_VSD0111_ENG.wav U000_VSD0112_ENG.wav U000_VSD0113_ENG.wav U000_VSD0114_ENG.wav U000_VSD0115_ENG.wav + Yes + Yes + TEXT_SFX_VSD_ATTACK_1, TEXT_SFX_VSD_ATTACK_4, TEXT_SFX_VSD_ATTACK_5, TEXT_SFX_VSD_ATTACK_7, TEXT_SFX_VSD_ATTACK_8, TEXT_SFX_VSD_ATTACK_9, TEXT_SFX_VSD_ATTACK_10, TEXT_SFX_VSD_ATTACK_11, TEXT_SFX_VSD_ATTACK_12, TEXT_SFX_VSD_ATTACK_13, TEXT_SFX_VSD_ATTACK_14, TEXT_SFX_VSD_ATTACK_15 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0201_ENG.wav U000_VSD0202_ENG.wav U000_VSD0203_ENG.wav U000_VSD0204_ENG.wav U000_VSD0205_ENG.wav U000_VSD0206_ENG.wav U000_VSD0207_ENG.wav U000_VSD0208_ENG.wav U000_VSD0209_ENG.wav U000_VSD0210_ENG.wav U000_VSD0211_ENG.wav U000_VSD0212_ENG.wav U000_VSD0213_ENG.wav U000_VSD0214_ENG.wav U000_VSD0215_ENG.wav U000_VSD0216_ENG.wav U000_VSD0217_ENG.wav + Yes + Yes + TEXT_SFX_VSD_MOVE_1, TEXT_SFX_VSD_MOVE_2, TEXT_SFX_VSD_MOVE_3, TEXT_SFX_VSD_MOVE_4, TEXT_SFX_VSD_MOVE_5, TEXT_SFX_VSD_MOVE_6, TEXT_SFX_VSD_MOVE_7, TEXT_SFX_VSD_MOVE_8, TEXT_SFX_VSD_MOVE_9, TEXT_SFX_VSD_MOVE_10, TEXT_SFX_VSD_MOVE_11, TEXT_SFX_VSD_MOVE_12, TEXT_SFX_VSD_MOVE_13, TEXT_SFX_VSD_MOVE_14, TEXT_SFX_VSD_MOVE_15, TEXT_SFX_VSD_MOVE_16, TEXT_SFX_VSD_MOVE_17 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0201_ENG.wav U000_VSD0202_ENG.wav U000_VSD0203_ENG.wav U000_VSD0204_ENG.wav U000_VSD0205_ENG.wav U000_VSD0207_ENG.wav U000_VSD0208_ENG.wav U000_VSD0209_ENG.wav U000_VSD0210_ENG.wav U000_VSD0211_ENG.wav U000_VSD0212_ENG.wav U000_VSD0213_ENG.wav U000_VSD0214_ENG.wav + Yes + Yes + TEXT_SFX_VSD_MOVE_1, TEXT_SFX_VSD_MOVE_2, TEXT_SFX_VSD_MOVE_3, TEXT_SFX_VSD_MOVE_4, TEXT_SFX_VSD_MOVE_5, TEXT_SFX_VSD_MOVE_7, TEXT_SFX_VSD_MOVE_8, TEXT_SFX_VSD_MOVE_9, TEXT_SFX_VSD_MOVE_10, TEXT_SFX_VSD_MOVE_11, TEXT_SFX_VSD_MOVE_12, TEXT_SFX_VSD_MOVE_13, TEXT_SFX_VSD_MOVE_14 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0301_ENG.wav U000_VSD0302_ENG.wav U000_VSD0303_ENG.wav U000_VSD0304_ENG.wav U000_VSD0305_ENG.wav U000_VSD0306_ENG.wav U000_VSD0307_ENG.wav U000_VSD0308_ENG.wav U000_VSD0309_ENG.wav U000_VSD0310_ENG.wav U000_VSD0311_ENG.wav U000_VSD0312_ENG.wav U000_VSD0313_ENG.wav U000_VSD0314_ENG.wav U000_VSD0315_ENG.wav + Yes + Yes + TEXT_SFX_VSD_SELECT_1, TEXT_SFX_VSD_SELECT_2, TEXT_SFX_VSD_SELECT_3, TEXT_SFX_VSD_SELECT_4, TEXT_SFX_VSD_SELECT_5, TEXT_SFX_VSD_SELECT_6, TEXT_SFX_VSD_SELECT_7, TEXT_SFX_VSD_SELECT_8, TEXT_SFX_VSD_SELECT_9, TEXT_SFX_VSD_SELECT_10, TEXT_SFX_VSD_SELECT_11, TEXT_SFX_VSD_SELECT_12, TEXT_SFX_VSD_SELECT_13, TEXT_SFX_VSD_SELECT_14, TEXT_SFX_VSD_SELECT_15 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0302_ENG.wav + Yes + Yes + TEXT_SFX_VSD_SELECT_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0401_ENG.wav U000_VSD0402_ENG.wav U000_VSD0403_ENG.wav U000_VSD0404_ENG.wav + Yes + Yes + TEXT_SFX_VSD_MOVEOPPOSITEDIR_1, TEXT_SFX_VSD_MOVEOPPOSITEDIR_2, TEXT_SFX_VSD_MOVEOPPOSITEDIR_3, TEXT_SFX_VSD_MOVEOPPOSITEDIR_4 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0501_ENG.wav U000_VSD0502_ENG.wav + Yes + Yes + TEXT_SFX_VSD_GUARD_1, TEXT_SFX_VSD_GUARD_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0601_ENG.wav U000_VSD0602_ENG.wav + Yes + Yes + TEXT_SFX_VSD_STOP_1, TEXT_SFX_VSD_STOP_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD0701_ENG.wav U000_VSD0702_ENG.wav + Yes + Yes + TEXT_SFX_VSD_BARRAGE_1, TEXT_SFX_VSD_BARRAGE_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1301_ENG.wav + Yes + Yes + TEXT_SFX_VSD_ASTEROIDS_1 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1401_ENG.wav + Yes + Yes + TEXT_SFX_VSD_NEBULA_1 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1501_ENG.wav U000_VSD1502_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_LASER_1, TEXT_SFX_VSD_HP_LASER_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1601_ENG.wav U000_VSD1602_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_MISSILE_1, TEXT_SFX_VSD_HP_MISSILE_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1701_ENG.wav U000_VSD1702_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_TORP_1, TEXT_SFX_VSD_HP_TORP_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1801_ENG.wav U000_VSD1802_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_ION_1, TEXT_SFX_VSD_HP_ION_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD1901_ENG.wav U000_VSD1902_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_ENGINES_1, TEXT_SFX_VSD_HP_ENGINES_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2001_ENG.wav U000_VSD2002_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_SHIELDS_1, TEXT_SFX_VSD_HP_SHIELDS_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2101_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_GRAV_1 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2201_ENG.wav U000_VSD2202_ENG.wav + Yes + Yes + TEXT_SFX_VSD_HP_BAY_1, TEXT_SFX_VSD_HP_BAY_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2301_ENG.wav U000_VSD2302_ENG.wav + Yes + Yes + TEXT_SFX_VSD_LOST_LASER_1, TEXT_SFX_VSD_LOST_LASER_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2401_ENG.wav U000_VSD2402_ENG.wav + Yes + Yes + TEXT_SFX_VSD_LOST_ION_1, TEXT_SFX_VSD_LOST_ION_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2501_ENG.wav U000_VSD2502_ENG.wav + Yes + Yes + TEXT_SFX_VSD_LOST_SHIELDS_1, TEXT_SFX_VSD_LOST_SHIELDS_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2601_ENG.wav U000_VSD2602_ENG.wav + Yes + Yes + TEXT_SFX_VSD_LOST_ENGINES_1, TEXT_SFX_VSD_LOST_ENGINES_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_VSD2701_ENG.wav U000_VSD2702_ENG.wav + Yes + Yes + TEXT_SFX_VSD_LOST_BAY_1, TEXT_SFX_VSD_LOST_BAY_2 + Unit_Star_Destroyer + + + + Preset_UR + U000_STD3001_ENG.wav U000_STD3002_ENG.wav U000_STD3003_ENG.wav + Yes + Yes + TEXT_SFX_STD_TRACTOR_ON_1, TEXT_SFX_STD_TRACTOR_ON_2, TEXT_SFX_STD_TRACTOR_ON_3 + Unit_Victory_Destroyer + + + + Preset_UR + U000_SSR0101_ENG.wav U000_SSR0102_ENG.wav U000_SSR0103_ENG.wav U000_SSR0104_ENG.wav U000_SSR0105_ENG.wav U000_SSR0106_ENG.wav + Yes + Yes + TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3, TEXT_SFX_SSR_SELECT_4, TEXT_SFX_SSR_SELECT_5, TEXT_SFX_SSR_SELECT_6 + Unit_Rebel_Space_Station + + + + Preset_UR + U000_SSR0201_ENG.wav U000_SSR0202_ENG.wav U000_SSR0203_ENG.wav U000_SSR0204_ENG.wav U000_SSR0205_ENG.wav U000_SSR0206_ENG.wav + Yes + Yes + TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4, TEXT_SFX_SSR_ATTACK_5, TEXT_SFX_SSR_ATTACK_6 + Unit_Rebel_Space_Station + + + + Preset_UR + U000_SSR0301_ENG.wav U000_SSR0302_ENG.wav + Yes + Yes + TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2 + Unit_Rebel_Space_Station + + + diff --git a/Data/XML/Sfxeventsunitsfighters.xml b/Data/XML/Sfxeventsunitsfighters.xml new file mode 100644 index 0000000..a6f3f88 --- /dev/null +++ b/Data/XML/Sfxeventsunitsfighters.xml @@ -0,0 +1,531 @@ + + + + + + Preset_UR + U000_TFP0101_ENG.wav U000_TFP0102_ENG.wav U000_TFP0103_ENG.wav U000_TFP0104_ENG.wav U000_TFP0105_ENG.wav U000_TFP0106_ENG.wav U000_TFP0107_ENG.wav U000_TFP0108_ENG.wav U000_TFP0109_ENG.wav U000_TFP0110_ENG.wav U000_TFP0111_ENG.wav U000_TFP0112_ENG.wav U000_TFP0113_ENG.wav U000_TFP0114_ENG.wav U000_TFP0115_ENG.wav + Yes + Yes + TEXT_SFX_TFP_SELECT_1, TEXT_SFX_TFP_SELECT_2, TEXT_SFX_TFP_SELECT_3, TEXT_SFX_TFP_SELECT_4, TEXT_SFX_TFP_SELECT_5, TEXT_SFX_TFP_SELECT_6, TEXT_SFX_TFP_SELECT_7, TEXT_SFX_TFP_SELECT_8, TEXT_SFX_TFP_SELECT_9, TEXT_SFX_TFP_SELECT_10, TEXT_SFX_TFP_SELECT_11, TEXT_SFX_TFP_SELECT_12, TEXT_SFX_TFP_SELECT_13, TEXT_SFX_TFP_SELECT_14, TEXT_SFX_TFP_SELECT_15 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0101_ENG.wav + Yes + Yes + TEXT_SFX_TFP_SELECT_1 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0201_ENG.wav U000_TFP0202_ENG.wav U000_TFP0203_ENG.wav U000_TFP0204_ENG.wav U000_TFP0205_ENG.wav U000_TFP0206_ENG.wav U000_TFP0207_ENG.wav U000_TFP0208_ENG.wav U000_TFP0209_ENG.wav U000_TFP0210_ENG.wav U000_TFP0211_ENG.wav U000_TFP0212_ENG.wav U000_TFP0213_ENG.wav U000_TFP0214_ENG.wav U000_TFP0215_ENG.wav + Yes + Yes + TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_3, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_5, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12, TEXT_SFX_TFP_MOVE_13, TEXT_SFX_TFP_MOVE_14, TEXT_SFX_TFP_MOVE_15 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0201_ENG.wav U000_TFP0202_ENG.wav U000_TFP0204_ENG.wav U000_TFP0206_ENG.wav U000_TFP0207_ENG.wav U000_TFP0208_ENG.wav U000_TFP0209_ENG.wav U000_TFP0210_ENG.wav U000_TFP0211_ENG.wav U000_TFP0212_ENG.wav + Yes + Yes + TEXT_SFX_TFP_MOVE_1, TEXT_SFX_TFP_MOVE_2, TEXT_SFX_TFP_MOVE_4, TEXT_SFX_TFP_MOVE_6, TEXT_SFX_TFP_MOVE_7, TEXT_SFX_TFP_MOVE_8, TEXT_SFX_TFP_MOVE_9, TEXT_SFX_TFP_MOVE_10, TEXT_SFX_TFP_MOVE_11, TEXT_SFX_TFP_MOVE_12 + Unit_Tie_Fighter + + + + + Preset_UR + U000_TFP0301_ENG.wav U000_TFP0302_ENG.wav U000_TFP0303_ENG.wav U000_TFP0304_ENG.wav U000_TFP0305_ENG.wav U000_TFP0306_ENG.wav U000_TFP0307_ENG.wav U000_TFP0308_ENG.wav U000_TFP0309_ENG.wav U000_TFP0310_ENG.wav U000_TFP0311_ENG.wav U000_TFP0312_ENG.wav U000_TFP0313_ENG.wav U000_TFP0314_ENG.wav U000_TFP0315_ENG.wav + Yes + Yes + TEXT_SFX_TFP_ATTACK_1, TEXT_SFX_TFP_ATTACK_2, TEXT_SFX_TFP_ATTACK_3, TEXT_SFX_TFP_ATTACK_4, TEXT_SFX_TFP_ATTACK_5, TEXT_SFX_TFP_ATTACK_6, TEXT_SFX_TFP_ATTACK_7, TEXT_SFX_TFP_ATTACK_8, TEXT_SFX_TFP_ATTACK_9, TEXT_SFX_TFP_ATTACK_10, TEXT_SFX_TFP_ATTACK_11, TEXT_SFX_TFP_ATTACK_12, TEXT_SFX_TFP_ATTACK_13, TEXT_SFX_TFP_ATTACK_14, TEXT_SFX_TFP_ATTACK_15 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0501_ENG.wav U000_TFP0502_ENG.wav + Yes + Yes + TEXT_SFX_TFP_GUARD_1, TEXT_SFX_TFP_GUARD_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0601_ENG.wav + Yes + Yes + TEXT_SFX_TFP_ASTEROIDS_1 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP0701_ENG.wav + Yes + Yes + TEXT_SFX_TFP_NEBULA_1 + Unit_Tie_Fighter + + + + Preset_URC + U000_TF10902_ENG.wav U000_TF21002_ENG.wav U000_TF21003_ENG.wav U000_TF21005_ENG.wav U000_TF21008_ENG.wav U000_TF31102_ENG.wav U000_TF31103_ENG.wav U000_TF51302_ENG.wav U000_TF51306_ENG.wav U000_TF61401_ENG.wav U000_TF61409_ENG.wav + Yes + Yes + TEXT_SFX_TF1_CHATTER_2, TEXT_SFX_TF2_CHATTER_2, TEXT_SFX_TF2_CHATTER_3, TEXT_SFX_TF2_CHATTER_5, TEXT_SFX_TF2_CHATTER_8, TEXT_SFX_TF3_CHATTER_2, TEXT_SFX_TF3_CHATTER_3, TEXT_SFX_TF5_CHATTER_2, TEXT_SFX_TF5_CHATTER_6, TEXT_SFX_TF6_CHATTER_1, TEXT_SFX_TF6_CHATTER_9 + Unit_Tie_Fighter + + + + Preset_URC + U000_TFP0801_ENG.wav U000_TFP0802_ENG.wav U000_TFP0803_ENG.wav U000_TFP0804_ENG.wav U000_TFP0805_ENG.wav U000_TFP0806_ENG.wav U000_TFP0807_ENG.wav U000_TFP0808_ENG.wav U000_TFP0809_ENG.wav + Yes + Yes + TEXT_SFX_TFP_DEATH_1, TEXT_SFX_TFP_DEATH_2, TEXT_SFX_TFP_DEATH_3, TEXT_SFX_TFP_DEATH_4,TEXT_SFX_TFP_DEATH_5, TEXT_SFX_TFP_DEATH_6, TEXT_SFX_TFP_DEATH_7, TEXT_SFX_TFP_DEATH_8, TEXT_SFX_TFP_DEATH_9 + Unit_Tie_Fighter + + + + Preset_URC + U000_TF10906_ENG.wav U000_TF21006_ENG.wav U000_TF31104_ENG.wav U000_TF31109_ENG.wav U000_TF41204_ENG.wav U000_TF41205_ENG.wav U000_TF41206_ENG.wav U000_TF61405_ENG.wav U000_TF61407_ENG.wav U000_TF61408_ENG.wav + Yes + Yes + TEXT_SFX_TF1_CHATTER_6, TEXT_SFX_TF2_CHATTER_6, TEXT_SFX_TF3_CHATTER_4, TEXT_SFX_TF3_CHATTER_9, TEXT_SFX_TF4_CHATTER_4, TEXT_SFX_TF4_CHATTER_5, TEXT_SFX_TF4_CHATTER_6, TEXT_SFX_TF6_CHATTER_5, TEXT_SFX_TF6_CHATTER_7, TEXT_SFX_TF6_CHATTER_8, + Unit_Tie_Fighter + + + + Preset_URC + U000_TF10909_ENG.wav U000_TF21007_ENG.wav U000_TF21009_ENG.wav U000_TF51307_ENG.wav U000_TF51308_ENG.wav U000_TF61403_ENG.wav U000_TF61404_ENG.wav + Yes + Yes + TEXT_SFX_TF1_CHATTER_9, TEXT_SFX_TF2_CHATTER_7, TEXT_SFX_TF2_CHATTER_9, TEXT_SFX_TF5_CHATTER_7, TEXT_SFX_TF5_CHATTER_8, TEXT_SFX_TF6_CHATTER_3, TEXT_SFX_TF6_CHATTER_4 + Unit_Tie_Fighter + + + + + Preset_UR + U000_TFP0901_ENG.wav U000_TFP0902_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_LASER_1, TEXT_SFX_TFP_HP_LASER_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1001_ENG.wav U000_TFP1002_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_MISSILE_1, TEXT_SFX_TFP_HP_MISSILE_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1101_ENG.wav U000_TFP1102_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_TORP_1, TEXT_SFX_TFP_HP_TORP_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1201_ENG.wav U000_TFP1202_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_ION_1, TEXT_SFX_TFP_HP_ION_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1301_ENG.wav U000_TFP1302_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_ENGINES_1, TEXT_SFX_TFP_HP_ENGINES_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1401_ENG.wav U000_TFP1402_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_SHIELDS_1, TEXT_SFX_TFP_HP_SHIELDS_2 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1501_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_GRAV_1 + Unit_Tie_Fighter + + + + Preset_UR + U000_TFP1601_ENG.wav U000_TFP1602_ENG.wav + Yes + Yes + TEXT_SFX_TFP_HP_BAY_1, TEXT_SFX_TFP_HP_BAY_2 + Unit_Tie_Fighter + + + + + Preset_UR + U000_XWP0101_ENG.wav U000_XWP0102_ENG.wav U000_XWP0103_ENG.wav U000_XWP0104_ENG.wav U000_XWP0105_ENG.wav U000_XWP0106_ENG.wav U000_XWP0107_ENG.wav U000_XWP0108_ENG.wav U000_XWP0109_ENG.wav U000_XWP0110_ENG.wav U000_XWP0111_ENG.wav U000_XWP0112_ENG.wav U000_XWP0113_ENG.wav U000_XWP0114_ENG.wav U000_XWP0115_ENG.wav + Yes + Yes + TEXT_SFX_XWP_SELECT_1, TEXT_SFX_XWP_SELECT_2, TEXT_SFX_XWP_SELECT_3, TEXT_SFX_XWP_SELECT_4, TEXT_SFX_XWP_SELECT_5, TEXT_SFX_XWP_SELECT_6, TEXT_SFX_XWP_SELECT_7, TEXT_SFX_XWP_SELECT_8, TEXT_SFX_XWP_SELECT_9, TEXT_SFX_XWP_SELECT_10, TEXT_SFX_XWP_SELECT_11, TEXT_SFX_XWP_SELECT_12, TEXT_SFX_XWP_SELECT_13, TEXT_SFX_XWP_SELECT_14, TEXT_SFX_XWP_SELECT_15 + Unit_X_Wing + + + + Preset_UR + U000_XWP0101_ENG.wav + Yes + Yes + TEXT_SFX_XWP_SELECT_1 + Unit_X_Wing + + + + + Preset_UR + U000_XWP0201_ENG.wav U000_XWP0202_ENG.wav U000_XWP0203_ENG.wav U000_XWP0204_ENG.wav U000_XWP0205_ENG.wav U000_XWP0206_ENG.wav U000_XWP0207_ENG.wav U000_XWP0208_ENG.wav U000_XWP0209_ENG.wav U000_XWP0210_ENG.wav U000_XWP0211_ENG.wav U000_XWP0212_ENG.wav U000_XWP0213_ENG.wav U000_XWP0214_ENG.wav U000_XWP0215_ENG.wav + Yes + Yes + TEXT_SFX_XWP_MOVE_1, TEXT_SFX_XWP_MOVE_2, TEXT_SFX_XWP_MOVE_3, TEXT_SFX_XWP_MOVE_4, TEXT_SFX_XWP_MOVE_5, TEXT_SFX_XWP_MOVE_6, TEXT_SFX_XWP_MOVE_7, TEXT_SFX_XWP_MOVE_8, TEXT_SFX_XWP_MOVE_9, TEXT_SFX_XWP_MOVE_10, TEXT_SFX_XWP_MOVE_11, TEXT_SFX_XWP_MOVE_12, TEXT_SFX_XWP_MOVE_13, TEXT_SFX_XWP_MOVE_14, TEXT_SFX_XWP_MOVE_15 + Unit_X_Wing + + + + Preset_UR + U000_XWP0202_ENG.wav U000_XWP0203_ENG.wav U000_XWP0204_ENG.wav U000_XWP0205_ENG.wav U000_XWP0206_ENG.wav U000_XWP0207_ENG.wav U000_XWP0208_ENG.wav U000_XWP0209_ENG.wav U000_XWP0210_ENG.wav U000_XWP0211_ENG.wav U000_XWP0212_ENG.wav + Yes + Yes + TEXT_SFX_XWP_MOVE_2, TEXT_SFX_XWP_MOVE_3, TEXT_SFX_XWP_MOVE_4, TEXT_SFX_XWP_MOVE_5, TEXT_SFX_XWP_MOVE_6, TEXT_SFX_XWP_MOVE_7, TEXT_SFX_XWP_MOVE_8, TEXT_SFX_XWP_MOVE_9, TEXT_SFX_XWP_MOVE_10, TEXT_SFX_XWP_MOVE_11, TEXT_SFX_XWP_MOVE_12 + Unit_X_Wing + + + + + Preset_UR + U000_XWP0301_ENG.wav U000_XWP0302_ENG.wav U000_XWP0303_ENG.wav U000_XWP0304_ENG.wav U000_XWP0305_ENG.wav U000_XWP0306_ENG.wav U000_XWP0307_ENG.wav U000_XWP0308_ENG.wav U000_XWP0309_ENG.wav U000_XWP0310_ENG.wav U000_XWP0311_ENG.wav U000_XWP0312_ENG.wav U000_XWP0313_ENG.wav U000_XWP0314_ENG.wav U000_XWP0315_ENG.wav + Yes + Yes + TEXT_SFX_XWP_ATTACK_1, TEXT_SFX_XWP_ATTACK_2, TEXT_SFX_XWP_ATTACK_3, TEXT_SFX_XWP_ATTACK_4, TEXT_SFX_XWP_ATTACK_5, TEXT_SFX_XWP_ATTACK_6, TEXT_SFX_XWP_ATTACK_7, TEXT_SFX_XWP_ATTACK_8, TEXT_SFX_XWP_ATTACK_9, TEXT_SFX_XWP_ATTACK_10, TEXT_SFX_XWP_ATTACK_11, TEXT_SFX_XWP_ATTACK_12, TEXT_SFX_XWP_ATTACK_13, TEXT_SFX_XWP_ATTACK_14, TEXT_SFX_XWP_ATTACK_15 + Unit_X_Wing + + + + Preset_UR + U000_XWP0501_ENG.wav U000_XWP0502_ENG.wav + Yes + Yes + TEXT_SFX_XWP_GUARD_1, TEXT_SFX_XWP_GUARD_2 + Unit_X_Wing + + + + Preset_UR + U000_XW11803_ENG.wav U000_XW11809_ENG.wav U000_XW21901_ENG.wav U000_XW21902_ENG.wav U000_XW21903_ENG.wav U000_XW32004_ENG.wav U000_XW32007_ENG.wav U000_XW42101_ENG.wav U000_XW42106_ENG.wav + Yes + 50 + Yes + TEXT_SFX_XW1_CHATTER_3, TEXT_SFX_XW1_CHATTER_9, TEXT_SFX_XW2_CHATTER_1, TEXT_SFX_XW2_CHATTER_2, TEXT_SFX_XW2_CHATTER_3, TEXT_SFX_XW3_CHATTER_4, TEXT_SFX_XW3_CHATTER_7, TEXT_SFX_XW4_CHATTER_1, TEXT_SFX_XW4_CHATTER_6 + Unit_X_Wing + + + + Preset_UR + U000_XW11801_ENG.wav U000_XW11802_ENG.wav U000_XW11804_ENG.wav U000_XW11805_ENG.wav U000_XW11807_ENG.wav U000_XW11808_ENG.wav U000_XW21904_ENG.wav U000_XW21907_ENG.wav U000_XW21909_ENG.wav U000_XW32001_ENG.wav U000_XW32003_ENG.wav U000_XW32008_ENG.wav U000_XW32009_ENG.wav U000_XW42102_ENG.wav U000_XW42103_ENG.wav U000_XW42104_ENG.wav + Yes + 50 + Yes + TEXT_SFX_XW1_CHATTER_1, TEXT_SFX_XW1_CHATTER_2, TEXT_SFX_XW1_CHATTER_4, TEXT_SFX_XW1_CHATTER_5, TEXT_SFX_XW1_CHATTER_7, TEXT_SFX_XW1_CHATTER_8, TEXT_SFX_XW2_CHATTER_4, TEXT_SFX_XW2_CHATTER_7, TEXT_SFX_XW2_CHATTER_9, TEXT_SFX_XW3_CHATTER_1, TEXT_SFX_XW3_CHATTER_3, TEXT_SFX_XW3_CHATTER_8, TEXT_SFX_XW3_CHATTER_9, TEXT_SFX_XW4_CHATTER_2, TEXT_SFX_XW4_CHATTER_3, TEXT_SFX_XW4_CHATTER_4 + Unit_X_Wing + + + + Preset_UR + U000_XWP0601_ENG.wav + Yes + Yes + TEXT_SFX_XWP_ASTEROIDS_1 + Unit_X_Wing + + + + Preset_UR + U000_XWP0701_ENG.wav + Yes + Yes + TEXT_SFX_XWP_NEBULA_1 + Unit_X_Wing + + + + Preset_UR + U000_XWP1001_ENG.wav U000_XWP1002_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_LASER_1, TEXT_SFX_XWP_HP_LASER_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1101_ENG.wav U000_XWP1102_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_MISSILE_1, TEXT_SFX_XWP_HP_MISSILE_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1201_ENG.wav U000_XWP1202_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_TORP_1, TEXT_SFX_XWP_HP_TORP_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1301_ENG.wav U000_XWP1302_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_ION_1, TEXT_SFX_XWP_HP_ION_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1401_ENG.wav U000_XWP1402_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_ENGINES_1, TEXT_SFX_XWP_HP_ENGINES_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1501_ENG.wav U000_XWP1502_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_SHIELDS_1, TEXT_SFX_XWP_HP_SHIELDS_2 + Unit_X_Wing + + + + Preset_UR + U000_XWP1601_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_GRAV_1 + Unit_X_Wing + + + + Preset_UR + U000_XWP1701_ENG.wav U000_XWP1702_ENG.wav + Yes + Yes + TEXT_SFX_XWP_HP_BAY_1, TEXT_SFX_XWP_HP_BAY_2 + Unit_X_Wing + + + + Preset_URC + U000_XW62306_ENG.wav U000_XW52208_ENG.wav U000_XW21905_ENG.wav U000_XW21909_ENG.wav U000_XW52209_ENG.wav U000_XW62309_ENG.wav U000_VW11103_ENG.wav U000_VW11106_ENG.wav U000_VW11109_ENG.wav U000_VW21204_ENG.wav U000_VW31303_ENG.wav U000_VW31306_ENG.wav + Yes + TEXT_SFX_XW6_CHATTER_6, TEXT_SFX_XW5_CHATTER_8, TEXT_SFX_XW2_CHATTER_5, TEXT_SFX_XW2_CHATTER_9, TEXT_SFX_XW5_CHATTER_9, TEXT_SFX_XW6_CHATTER_9, TEXT_SFX_VW1_CHATTER_3, TEXT_SFX_VW1_CHATTER_6, TEXT_SFX_VW1_CHATTER_9, TEXT_SFX_VW2_CHATTER_4, TEXT_SFX_VW3_CHATTER_3, TEXT_SFX_VW3_CHATTER_6, + Unit_X_Wing + + + + Preset_URC + U000_XWP0901_ENG.wav U000_XWP0902_ENG.wav U000_XWP0903_ENG.wav U000_XWP0905_ENG.wav U000_XWP0906_ENG.wav U000_XWP0907_ENG.wav U000_XWP0909_ENG.wav U000_VWP0901_ENG.wav U000_VWP0902_ENG.wav U000_VWP0903_ENG.wav U000_VWP0904_ENG.wav U000_VWP0905_ENG.wav U000_VWP0906_ENG.wav U000_VWP0907_ENG.wav U000_VWP0908_ENG.wav U000_VW31307_ENG.wav + Yes + TEXT_SFX_XWP_DEATH_1, TEXT_SFX_XWP_DEATH_2, TEXT_SFX_XWP_DEATH_3, TEXT_SFX_XWP_DEATH_5, TEXT_SFX_XWP_DEATH_6, TEXT_SFX_XWP_DEATH_7, TEXT_SFX_XWP_DEATH_9, TEXT_SFX_VWP_DEATH_1, TEXT_SFX_VWP_DEATH_2, TEXT_SFX_VWP_DEATH_3, TEXT_SFX_VWP_DEATH_4,TEXT_SFX_VWP_DEATH_5, TEXT_SFX_VWP_DEATH_6, TEXT_SFX_VWP_DEATH_7, TEXT_SFX_VWP_DEATH_8, TEXT_SFX_VW3_CHATTER_7 + Unit_X_Wing + + + + + Preset_UR + U000_PFP0101_ENG.wav U000_PFP0102_ENG.wav U000_PFP0103_ENG.wav U000_PFP0104_ENG.wav U000_PFP0105_ENG.wav U000_PFP0106_ENG.wav U000_PFP0107_ENG.wav U000_PFP0108_ENG.wav U000_PFP0109_ENG.wav U000_PFP0110_ENG.wav U000_PFP0111_ENG.wav U000_PFP0112_ENG.wav U000_PFP0113_ENG.wav U000_PFP0114_ENG.wav U000_PFP0115_ENG.wav + Yes + Yes + TEXT_SFX_PFP_SELECT_1, TEXT_SFX_PFP_SELECT_2, TEXT_SFX_PFP_SELECT_3, TEXT_SFX_PFP_SELECT_4, TEXT_SFX_PFP_SELECT_5, TEXT_SFX_PFP_SELECT_6, TEXT_SFX_PFP_SELECT_7, TEXT_SFX_PFP_SELECT_8, TEXT_SFX_PFP_SELECT_9, TEXT_SFX_PFP_SELECT_10, TEXT_SFX_PFP_SELECT_11, TEXT_SFX_PFP_SELECT_12, TEXT_SFX_PFP_SELECT_13, TEXT_SFX_PFP_SELECT_14, TEXT_SFX_PFP_SELECT_15 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0101_ENG.wav + Yes + Yes + TEXT_SFX_PFP_SELECT_1 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0201_ENG.wav U000_PFP0202_ENG.wav U000_PFP0203_ENG.wav U000_PFP0204_ENG.wav U000_PFP0205_ENG.wav U000_PFP0206_ENG.wav U000_PFP0207_ENG.wav U000_PFP0208_ENG.wav U000_PFP0209_ENG.wav U000_PFP0210_ENG.wav U000_PFP0211_ENG.wav U000_PFP0212_ENG.wav U000_PFP0213_ENG.wav U000_PFP0214_ENG.wav U000_PFP0215_ENG.wav + Yes + Yes + TEXT_SFX_PFP_MOVE_1, TEXT_SFX_PFP_MOVE_2, TEXT_SFX_PFP_MOVE_3, TEXT_SFX_PFP_MOVE_4, TEXT_SFX_PFP_MOVE_5, TEXT_SFX_PFP_MOVE_6, TEXT_SFX_PFP_MOVE_7, TEXT_SFX_PFP_MOVE_8, TEXT_SFX_PFP_MOVE_9, TEXT_SFX_PFP_MOVE_10, TEXT_SFX_PFP_MOVE_11, TEXT_SFX_PFP_MOVE_12, TEXT_SFX_PFP_MOVE_13, TEXT_SFX_PFP_MOVE_14, TEXT_SFX_PFP_MOVE_15 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0202_ENG.wav U000_PFP0203_ENG.wav U000_PFP0204_ENG.wav U000_PFP0205_ENG.wav U000_PFP0206_ENG.wav U000_PFP0207_ENG.wav U000_PFP0208_ENG.wav U000_PFP0209_ENG.wav U000_PFP0210_ENG.wav U000_PFP0211_ENG.wav U000_PFP0212_ENG.wav + Yes + Yes + TEXT_SFX_PFP_MOVE_2, TEXT_SFX_PFP_MOVE_3, TEXT_SFX_PFP_MOVE_4, TEXT_SFX_PFP_MOVE_5, TEXT_SFX_PFP_MOVE_6, TEXT_SFX_PFP_MOVE_7, TEXT_SFX_PFP_MOVE_8, TEXT_SFX_PFP_MOVE_9, TEXT_SFX_PFP_MOVE_10, TEXT_SFX_PFP_MOVE_11, TEXT_SFX_PFP_MOVE_12 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0301_ENG.wav U000_PFP0302_ENG.wav U000_PFP0303_ENG.wav U000_PFP0304_ENG.wav U000_PFP0305_ENG.wav U000_PFP0306_ENG.wav U000_PFP0307_ENG.wav U000_PFP0308_ENG.wav U000_PFP0309_ENG.wav U000_PFP0310_ENG.wav U000_PFP0311_ENG.wav U000_PFP0312_ENG.wav U000_PFP0313_ENG.wav U000_PFP0314_ENG.wav U000_PFP0315_ENG.wav + Yes + Yes + TEXT_SFX_PFP_ATTACK_1, TEXT_SFX_PFP_ATTACK_2, TEXT_SFX_PFP_ATTACK_3, TEXT_SFX_PFP_ATTACK_4, TEXT_SFX_PFP_ATTACK_5, TEXT_SFX_PFP_ATTACK_6, TEXT_SFX_PFP_ATTACK_7, TEXT_SFX_PFP_ATTACK_8, TEXT_SFX_PFP_ATTACK_9, TEXT_SFX_PFP_ATTACK_10, TEXT_SFX_PFP_ATTACK_11, TEXT_SFX_PFP_ATTACK_12, TEXT_SFX_PFP_ATTACK_13, TEXT_SFX_PFP_ATTACK_14, TEXT_SFX_PFP_ATTACK_15 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0501_ENG.wav U000_PFP0502_ENG.wav + Yes + Yes + TEXT_SFX_PFP_GUARD_1, TEXT_SFX_PFP_GUARD_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0601_ENG.wav + Yes + Yes + TEXT_SFX_PFP_ASTEROIDS_1 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP0701_ENG.wav + Yes + Yes + TEXT_SFX_PFP_NEBULA_1 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1001_ENG.wav U000_PFP1002_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_LASER_1, TEXT_SFX_PFP_HP_LASER_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1101_ENG.wav U000_PFP1102_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_MISSILE_1, TEXT_SFX_PFP_HP_MISSILE_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1201_ENG.wav U000_PFP1202_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_TORP_1, TEXT_SFX_PFP_HP_TORP_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1301_ENG.wav U000_PFP1302_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_ION_1, TEXT_SFX_PFP_HP_ION_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1401_ENG.wav U000_PFP1402_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_ENGINES_1, TEXT_SFX_PFP_HP_ENGINES_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1501_ENG.wav U000_PFP1502_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_SHIELDS_1, TEXT_SFX_PFP_HP_SHIELDS_2 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1601_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_GRAV_1 + Unit_Pirate_Fighter + + + + Preset_UR + U000_PFP1701_ENG.wav U000_PFP1702_ENG.wav + Yes + Yes + TEXT_SFX_PFP_HP_BAY_1, TEXT_SFX_PFP_HP_BAY_2 + Unit_Pirate_Fighter + + + + Preset_URC + U000_PF11102_ENG.wav U000_PF11103_ENG.wav U000_PF11104_ENG.wav U000_PF11106_ENG.wav U000_PF11108_ENG.wav U000_PF21201_ENG.wav U000_PF21204_ENG.wav U000_PF21205_ENG.wav U000_PF31303_ENG.wav + Yes + TEXT_SFX_PF1_CHATTER_2, TEXT_SFX_PF1_CHATTER_3, TEXT_SFX_PF1_CHATTER_4, TEXT_SFX_PF1_CHATTER_6, TEXT_SFX_PF1_CHATTER_8, TEXT_SFX_PF2_CHATTER_1, TEXT_SFX_PF2_CHATTER_4, TEXT_SFX_PF2_CHATTER_5, TEXT_SFX_PF3_CHATTER_3 + Unit_Pirate_Fighter + + + + Preset_URC + U000_PFP0901_ENG.wav U000_PFP0902_ENG.wav U000_PFP0903_ENG.wav U000_PFP0904_ENG.wav U000_PFP0905_ENG.wav U000_PFP0906_ENG.wav U000_PFP0907_ENG.wav U000_PFP0908_ENG.wav U000_PFP0909_ENG.wav + Yes + TEXT_SFX_PFP_DEATH_1, TEXT_SFX_PFP_DEATH_2, TEXT_SFX_PFP_DEATH_3, TEXT_SFX_PFP_DEATH_4,TEXT_SFX_PFP_DEATH_5, TEXT_SFX_PFP_DEATH_6, TEXT_SFX_PFP_DEATH_7, TEXT_SFX_PFP_DEATH_8, TEXT_SFX_PFP_DEATH_9 + Unit_Pirate_Fighter + + + diff --git a/Data/XML/Sfxeventsunitsfrigates.xml b/Data/XML/Sfxeventsunitsfrigates.xml new file mode 100644 index 0000000..b8bbc62 --- /dev/null +++ b/Data/XML/Sfxeventsunitsfrigates.xml @@ -0,0 +1,195 @@ + + + + + + Preset_UR + U000_PRF0101_ENG.wav U000_PRF0102_ENG.wav U000_PRF0106_ENG.wav U000_PRF0107_ENG.wav U000_PRF0108_ENG.wav U000_PRF0109_ENG.wav U000_PRF0110_ENG.wav U000_PRF0111_ENG.wav U000_PRF0112_ENG.wav U000_PRF0113_ENG.wav U000_PRF0114_ENG.wav U000_PRF0115_ENG.wav + Yes + Yes + TEXT_SFX_PRF_ATTACK_1, TEXT_SFX_PRF_ATTACK_2, TEXT_SFX_PRF_ATTACK_6, TEXT_SFX_PRF_ATTACK_7, TEXT_SFX_PRF_ATTACK_8, TEXT_SFX_PRF_ATTACK_9, TEXT_SFX_PRF_ATTACK_10, TEXT_SFX_PRF_ATTACK_11, TEXT_SFX_PRF_ATTACK_12, TEXT_SFX_PRF_ATTACK_13, TEXT_SFX_PRF_ATTACK_14, TEXT_SFX_PRF_ATTACK_15 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0201_ENG.wav U000_PRF0202_ENG.wav U000_PRF0203_ENG.wav U000_PRF0204_ENG.wav U000_PRF0205_ENG.wav U000_PRF0206_ENG.wav U000_PRF0207_ENG.wav U000_PRF0208_ENG.wav U000_PRF0209_ENG.wav U000_PRF0210_ENG.wav U000_PRF0211_ENG.wav U000_PRF0212_ENG.wav U000_PRF0213_ENG.wav U000_PRF0214_ENG.wav U000_PRF0215_ENG.wav U000_PRF0216_ENG.wav U000_PRF0217_ENG.wav + Yes + Yes + TEXT_SFX_PRF_MOVE_1, TEXT_SFX_PRF_MOVE_2, TEXT_SFX_PRF_MOVE_3, TEXT_SFX_PRF_MOVE_4, TEXT_SFX_PRF_MOVE_5, TEXT_SFX_PRF_MOVE_6, TEXT_SFX_PRF_MOVE_7, TEXT_SFX_PRF_MOVE_8, TEXT_SFX_PRF_MOVE_9, TEXT_SFX_PRF_MOVE_10, TEXT_SFX_PRF_MOVE_11, TEXT_SFX_PRF_MOVE_12, TEXT_SFX_PRF_MOVE_13, TEXT_SFX_PRF_MOVE_14, TEXT_SFX_PRF_MOVE_15, TEXT_SFX_PRF_MOVE_16, TEXT_SFX_PRF_MOVE_17 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0201_ENG.wav U000_PRF0202_ENG.wav U000_PRF0203_ENG.wav U000_PRF0204_ENG.wav U000_PRF0205_ENG.wav U000_PRF0207_ENG.wav U000_PRF0209_ENG.wav U000_PRF0210_ENG.wav U000_PRF0212_ENG.wav U000_PRF0213_ENG.wav U000_PRF0214_ENG.wav + Yes + Yes + TEXT_SFX_PRF_MOVE_1, TEXT_SFX_PRF_MOVE_2, TEXT_SFX_PRF_MOVE_3, TEXT_SFX_PRF_MOVE_4, TEXT_SFX_PRF_MOVE_5, TEXT_SFX_PRF_MOVE_7, TEXT_SFX_PRF_MOVE_9, TEXT_SFX_PRF_MOVE_10, TEXT_SFX_PRF_MOVE_12, TEXT_SFX_PRF_MOVE_13, TEXT_SFX_PRF_MOVE_14 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0301_ENG.wav U000_PRF0302_ENG.wav U000_PRF0303_ENG.wav U000_PRF0304_ENG.wav U000_PRF0305_ENG.wav U000_PRF0306_ENG.wav U000_PRF0307_ENG.wav U000_PRF0308_ENG.wav U000_PRF0309_ENG.wav U000_PRF0310_ENG.wav U000_PRF0311_ENG.wav U000_PRF0312_ENG.wav U000_PRF0313_ENG.wav U000_PRF0314_ENG.wav U000_PRF0315_ENG.wav + Yes + Yes + TEXT_SFX_PRF_SELECT_1, TEXT_SFX_PRF_SELECT_2, TEXT_SFX_PRF_SELECT_3, TEXT_SFX_PRF_SELECT_4, TEXT_SFX_PRF_SELECT_5, TEXT_SFX_PRF_SELECT_6, TEXT_SFX_PRF_SELECT_7, TEXT_SFX_PRF_SELECT_8, TEXT_SFX_PRF_SELECT_9, TEXT_SFX_PRF_SELECT_10, TEXT_SFX_PRF_SELECT_11, TEXT_SFX_PRF_SELECT_12, TEXT_SFX_PRF_SELECT_13, TEXT_SFX_PRF_SELECT_14, TEXT_SFX_PRF_SELECT_15 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0308_ENG.wav + Yes + Yes + TEXT_SFX_PRF_SELECT_8 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0501_ENG.wav U000_PRF0502_ENG.wav + Yes + Yes + TEXT_SFX_PRF_GUARD_1, TEXT_SFX_PRF_GUARD_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0601_ENG.wav U000_PRF0602_ENG.wav + Yes + Yes + TEXT_SFX_PRF_STOP_1, TEXT_SFX_PRF_STOP_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF0701_ENG.wav U000_PRF0702_ENG.wav + Yes + Yes + TEXT_SFX_PRF_BARRAGE_1, TEXT_SFX_PRF_BARRAGE_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF1301_ENG.wav + Yes + Yes + TEXT_SFX_PRF_ASTEROIDS_1 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF1401_ENG.wav + Yes + Yes + TEXT_SFX_PRF_NEBULA_1 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF1701_ENG.wav U000_PRF1702_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_LASER_1, TEXT_SFX_PRF_HP_LASER_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF1801_ENG.wav U000_PRF1802_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_MISSILE_1, TEXT_SFX_PRF_HP_MISSILE_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF1901_ENG.wav U000_PRF1902_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_TORP_1, TEXT_SFX_PRF_HP_TORP_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2001_ENG.wav U000_PRF2002_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_ION_1, TEXT_SFX_PRF_HP_ION_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2201_ENG.wav U000_PRF2202_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_ENGINES_1, TEXT_SFX_PRF_HP_ENGINES_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2301_ENG.wav U000_PRF2302_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_SHIELDS_1, TEXT_SFX_PRF_HP_SHIELDS_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2401_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_GRAV_1 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2501_ENG.wav U000_PRF2502_ENG.wav + Yes + Yes + TEXT_SFX_PRF_HP_BAY_1, TEXT_SFX_PRF_HP_BAY_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2601_ENG.wav U000_PRF2602_ENG.wav + Yes + Yes + TEXT_SFX_PRF_LOST_LASER_1, TEXT_SFX_PRF_LOST_LASER_2 + Unit_Pirate_Frigate + + + + + Preset_UR + U000_PRF2701_ENG.wav U000_PRF2702_ENG.wav + Yes + Yes + TEXT_SFX_PRF_LOST_SHIELDS_1, TEXT_SFX_PRF_LOST_SHIELDS_2 + Unit_Pirate_Frigate + + + + Preset_UR + U000_PRF2801_ENG.wav U000_PRF2802_ENG.wav + Yes + Yes + TEXT_SFX_PRF_LOST_ENGINES_1, TEXT_SFX_PRF_LOST_ENGINES_2 + Unit_Pirate_Frigate + + + diff --git a/Data/XML/Sfxeventsunitsground.xml b/Data/XML/Sfxeventsunitsground.xml new file mode 100644 index 0000000..5f4e728 --- /dev/null +++ b/Data/XML/Sfxeventsunitsground.xml @@ -0,0 +1,1217 @@ + + + + + + Preset_UR + U000_SWP0101_ENG.wav U000_SWP0102_ENG.wav U000_SWP0103_ENG.wav U000_SWP0104_ENG.wav U000_SWP0105_ENG.wav U000_SWP0106_ENG.wav U000_SWP0107_ENG.wav U000_SWP0108_ENG.wav U000_SWP0109_ENG.wav U000_SWP0110_ENG.wav U000_SWP0111_ENG.wav U000_SWP0112_ENG.wav U000_SWP0113_ENG.wav U000_SWP0114_ENG.wav U000_SWP0115_ENG.wav + Yes + Yes + TEXT_SFX_SWP_SELECT_1, TEXT_SFX_SWP_SELECT_2, TEXT_SFX_SWP_SELECT_3, TEXT_SFX_SWP_SELECT_4, TEXT_SFX_SWP_SELECT_5, TEXT_SFX_SWP_SELECT_6, TEXT_SFX_SWP_SELECT_7, TEXT_SFX_SWP_SELECT_8, TEXT_SFX_SWP_SELECT_9, TEXT_SFX_SWP_SELECT_10, TEXT_SFX_SWP_SELECT_11, TEXT_SFX_SWP_SELECT_12, TEXT_SFX_SWP_SELECT_13, TEXT_SFX_SWP_SELECT_14, TEXT_SFX_SWP_SELECT_15 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0201_ENG.wav U000_SWP0202_ENG.wav U000_SWP0203_ENG.wav U000_SWP0204_ENG.wav U000_SWP0205_ENG.wav U000_SWP0206_ENG.wav U000_SWP0207_ENG.wav U000_SWP0208_ENG.wav U000_SWP0209_ENG.wav U000_SWP0210_ENG.wav U000_SWP0211_ENG.wav U000_SWP0212_ENG.wav U000_SWP0213_ENG.wav U000_SWP0214_ENG.wav U000_SWP0215_ENG.wav + Yes + Yes + TEXT_SFX_SWP_MOVE_1, TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_3, TEXT_SFX_SWP_MOVE_4, TEXT_SFX_SWP_MOVE_5, TEXT_SFX_SWP_MOVE_6, TEXT_SFX_SWP_MOVE_7, TEXT_SFX_SWP_MOVE_8, TEXT_SFX_SWP_MOVE_9, TEXT_SFX_SWP_MOVE_10, TEXT_SFX_SWP_MOVE_11, TEXT_SFX_SWP_MOVE_12, TEXT_SFX_SWP_MOVE_13, TEXT_SFX_SWP_MOVE_14, TEXT_SFX_SWP_MOVE_15 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0202_ENG.wav U000_SWP0205_ENG.wav + Yes + Yes + TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_5 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0501_ENG.wav U000_SWP0502_ENG.wav U000_SWP0503_ENG.wav U000_SWP0201_ENG.wav U000_SWP0202_ENG.wav U000_SWP0203_ENG.wav U000_SWP0204_ENG.wav U000_SWP0205_ENG.wav U000_SWP0206_ENG.wav U000_SWP0207_ENG.wav U000_SWP0208_ENG.wav U000_SWP0209_ENG.wav U000_SWP0210_ENG.wav U000_SWP0211_ENG.wav U000_SWP0212_ENG.wav U000_SWP0213_ENG.wav U000_SWP0214_ENG.wav U000_SWP0215_ENG.wav + Yes + Yes + TEXT_SFX_SWP_ASSIST_1, TEXT_SFX_SWP_ASSIST_2, TEXT_SFX_SWP_ASSIST_3, TEXT_SFX_SWP_MOVE_1, TEXT_SFX_SWP_MOVE_2, TEXT_SFX_SWP_MOVE_3, TEXT_SFX_SWP_MOVE_4, TEXT_SFX_SWP_MOVE_5, TEXT_SFX_SWP_MOVE_6, TEXT_SFX_SWP_MOVE_7, TEXT_SFX_SWP_MOVE_8, TEXT_SFX_SWP_MOVE_9, TEXT_SFX_SWP_MOVE_10, TEXT_SFX_SWP_MOVE_11, TEXT_SFX_SWP_MOVE_12, TEXT_SFX_SWP_MOVE_13, TEXT_SFX_SWP_MOVE_14, TEXT_SFX_SWP_MOVE_15 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0501_ENG.wav U000_SWP0502_ENG.wav U000_SWP0503_ENG.wav U000_SWP0301_ENG.wav U000_SWP0302_ENG.wav U000_SWP0303_ENG.wav U000_SWP0304_ENG.wav U000_SWP0305_ENG.wav U000_SWP0306_ENG.wav U000_SWP0307_ENG.wav U000_SWP0308_ENG.wav U000_SWP0309_ENG.wav U000_SWP0310_ENG.wav U000_SWP0311_ENG.wav U000_SWP0312_ENG.wav U000_SWP0313_ENG.wav U000_SWP0314_ENG.wav U000_SWP0315_ENG.wav + Yes + Yes + TEXT_SFX_SWP_ASSIST_1, TEXT_SFX_SWP_ASSIST_2, TEXT_SFX_SWP_ASSIST_3, TEXT_SFX_SWP_ATTACK_1, TEXT_SFX_SWP_ATTACK_2, TEXT_SFX_SWP_ATTACK_3, TEXT_SFX_SWP_ATTACK_4, TEXT_SFX_SWP_ATTACK_5, TEXT_SFX_SWP_ATTACK_6, TEXT_SFX_SWP_ATTACK_7, TEXT_SFX_SWP_ATTACK_8, TEXT_SFX_SWP_ATTACK_9, TEXT_SFX_SWP_ATTACK_10, TEXT_SFX_SWP_ATTACK_11, TEXT_SFX_SWP_ATTACK_12, TEXT_SFX_SWP_ATTACK_13, TEXT_SFX_SWP_ATTACK_14, TEXT_SFX_SWP_ATTACK_15 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0301_ENG.wav U000_SWP0302_ENG.wav U000_SWP0303_ENG.wav U000_SWP0304_ENG.wav U000_SWP0305_ENG.wav U000_SWP0306_ENG.wav U000_SWP0307_ENG.wav U000_SWP0308_ENG.wav U000_SWP0309_ENG.wav U000_SWP0310_ENG.wav U000_SWP0311_ENG.wav U000_SWP0312_ENG.wav U000_SWP0313_ENG.wav U000_SWP0314_ENG.wav U000_SWP0315_ENG.wav + Yes + Yes + TEXT_SFX_SWP_ATTACK_1, TEXT_SFX_SWP_ATTACK_2, TEXT_SFX_SWP_ATTACK_3, TEXT_SFX_SWP_ATTACK_4, TEXT_SFX_SWP_ATTACK_5, TEXT_SFX_SWP_ATTACK_6, TEXT_SFX_SWP_ATTACK_7, TEXT_SFX_SWP_ATTACK_8, TEXT_SFX_SWP_ATTACK_9, TEXT_SFX_SWP_ATTACK_10, TEXT_SFX_SWP_ATTACK_11, TEXT_SFX_SWP_ATTACK_12, TEXT_SFX_SWP_ATTACK_13, TEXT_SFX_SWP_ATTACK_14, TEXT_SFX_SWP_ATTACK_15 + Unit_Swamp_Speeder + + + + Preset_UR + U000_SWP0401_ENG.wav U000_SWP0402_ENG.wav + Yes + Yes + TEXT_SFX_SWP_GUARD_1, TEXT_SFX_SWP_GUARD_2 + Unit_Swamp_Speeder + + + + + Preset_UR + U000_REB0101_ENG.wav U000_REB0102_ENG.wav U000_REB0103_ENG.wav U000_REB0104_ENG.wav U000_REB0105_ENG.wav U000_REB0106_ENG.wav U000_REB0107_ENG.wav U000_REB0108_ENG.wav U000_REB0109_ENG.wav U000_REB0110_ENG.wav U000_REB0111_ENG.wav U000_REB0112_ENG.wav U000_REB0113_ENG.wav U000_REB0114_ENG.wav U000_REB0115_ENG.wav + Yes + Yes + TEXT_SFX_REB_SELECT_1, TEXT_SFX_REB_SELECT_2, TEXT_SFX_REB_SELECT_3, TEXT_SFX_REB_SELECT_4, TEXT_SFX_REB_SELECT_5, TEXT_SFX_REB_SELECT_6, TEXT_SFX_REB_SELECT_7, TEXT_SFX_REB_SELECT_8, TEXT_SFX_REB_SELECT_9, TEXT_SFX_REB_SELECT_10, TEXT_SFX_REB_SELECT_11, TEXT_SFX_REB_SELECT_12, TEXT_SFX_REB_SELECT_13, TEXT_SFX_REB_SELECT_14, TEXT_SFX_REB_SELECT_15 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0201_ENG.wav U000_REB0202_ENG.wav U000_REB0203_ENG.wav U000_REB0204_ENG.wav U000_REB0205_ENG.wav U000_REB0206_ENG.wav U000_REB0207_ENG.wav U000_REB0208_ENG.wav U000_REB0209_ENG.wav U000_REB0210_ENG.wav U000_REB0211_ENG.wav U000_REB0212_ENG.wav U000_REB0213_ENG.wav U000_REB0214_ENG.wav U000_REB0215_ENG.wav + Yes + Yes + TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5, TEXT_SFX_REB_MOVE_6, TEXT_SFX_REB_MOVE_7, TEXT_SFX_REB_MOVE_8, TEXT_SFX_REB_MOVE_9, TEXT_SFX_REB_MOVE_10, TEXT_SFX_REB_MOVE_11, TEXT_SFX_REB_MOVE_12, TEXT_SFX_REB_MOVE_13, TEXT_SFX_REB_MOVE_14, TEXT_SFX_REB_MOVE_15 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0207_ENG.wav U000_REB0209_ENG.wav + Yes + Yes + TEXT_SFX_REB_MOVE_7,TEXT_SFX_REB_MOVE_9 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0301_ENG.wav U000_REB0302_ENG.wav U000_REB0303_ENG.wav U000_REB0304_ENG.wav U000_REB0305_ENG.wav U000_REB0306_ENG.wav U000_REB0307_ENG.wav U000_REB0308_ENG.wav U000_REB0309_ENG.wav U000_REB0310_ENG.wav U000_REB0311_ENG.wav U000_REB0312_ENG.wav U000_REB0313_ENG.wav U000_REB0314_ENG.wav U000_REB0315_ENG.wav + Yes + Yes + TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0501_ENG.wav U000_REB0502_ENG.wav U000_REB0503_ENG.wav U000_REB0504_ENG.wav U000_REB0505_ENG.wav U000_REB0506_ENG.wav U000_REB0507_ENG.wav U000_REB0508_ENG.wav U000_REB0509_ENG.wav U000_REB0510_ENG.wav U000_REB0511_ENG.wav U000_REB0512_ENG.wav U000_REB0201_ENG.wav U000_REB0202_ENG.wav U000_REB0203_ENG.wav U000_REB0204_ENG.wav U000_REB0205_ENG.wav U000_REB0206_ENG.wav U000_REB0207_ENG.wav U000_REB0208_ENG.wav U000_REB0209_ENG.wav U000_REB0210_ENG.wav U000_REB0211_ENG.wav U000_REB0212_ENG.wav U000_REB0213_ENG.wav U000_REB0214_ENG.wav U000_REB0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_MOVE_1, TEXT_SFX_REB_MOVE_2, TEXT_SFX_REB_MOVE_3, TEXT_SFX_REB_MOVE_4, TEXT_SFX_REB_MOVE_5, TEXT_SFX_REB_MOVE_6, TEXT_SFX_REB_MOVE_7, TEXT_SFX_REB_MOVE_8, TEXT_SFX_REB_MOVE_9, TEXT_SFX_REB_MOVE_10, TEXT_SFX_REB_MOVE_11, TEXT_SFX_REB_MOVE_12, TEXT_SFX_REB_MOVE_13, TEXT_SFX_REB_MOVE_14, TEXT_SFX_REB_MOVE_15 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0501_ENG.wav U000_REB0502_ENG.wav U000_REB0503_ENG.wav U000_REB0504_ENG.wav U000_REB0505_ENG.wav U000_REB0506_ENG.wav U000_REB0507_ENG.wav U000_REB0508_ENG.wav U000_REB0509_ENG.wav U000_REB0510_ENG.wav U000_REB0511_ENG.wav U000_REB0512_ENG.wav U000_REB0301_ENG.wav U000_REB0302_ENG.wav U000_REB0303_ENG.wav U000_REB0304_ENG.wav U000_REB0305_ENG.wav U000_REB0306_ENG.wav U000_REB0307_ENG.wav U000_REB0308_ENG.wav U000_REB0309_ENG.wav U000_REB0310_ENG.wav U000_REB0311_ENG.wav U000_REB0312_ENG.wav U000_REB0313_ENG.wav U000_REB0314_ENG.wav U000_REB0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_REB_ASSIST_1, TEXT_SFX_REB_ASSIST_2, TEXT_SFX_REB_ASSIST_3, TEXT_SFX_REB_ASSIST_4, TEXT_SFX_REB_ASSIST_5, TEXT_SFX_REB_ASSIST_6, TEXT_SFX_REB_ASSIST_7, TEXT_SFX_REB_ASSIST_8, TEXT_SFX_REB_ASSIST_9, TEXT_SFX_REB_ASSIST_10, TEXT_SFX_REB_ASSIST_11, TEXT_SFX_REB_ASSIST_12, TEXT_SFX_REB_ATTACK_1, TEXT_SFX_REB_ATTACK_2, TEXT_SFX_REB_ATTACK_3, TEXT_SFX_REB_ATTACK_4, TEXT_SFX_REB_ATTACK_5, TEXT_SFX_REB_ATTACK_6, TEXT_SFX_REB_ATTACK_7, TEXT_SFX_REB_ATTACK_8, TEXT_SFX_REB_ATTACK_9, TEXT_SFX_REB_ATTACK_10, TEXT_SFX_REB_ATTACK_11, TEXT_SFX_REB_ATTACK_12, TEXT_SFX_REB_ATTACK_13, TEXT_SFX_REB_ATTACK_14, TEXT_SFX_REB_ATTACK_15 + Unit_Rebel_Soldier + + + + Preset_UR + U000_REB0401_ENG.wav U000_REB0402_ENG.wav + Yes + Yes + TEXT_SFX_REB_GUARD_1, TEXT_SFX_REB_GUARD_2 + Unit_Rebel_Soldier + + + + + Preset_UR + U000_INF0103_ENG.wav + Yes + Yes + TEXT_SFX_INF_SELECT_3 + Unit_Rebel_Infiltrator + + + + Preset_UR + U000_INF0205_ENG.wav U000_INF0206_ENG.wav + Yes + Yes + TEXT_SFX_INF_MOVE_5, TEXT_SFX_INF_MOVE_6 + Unit_Rebel_Infiltrator + + + + Preset_UR + U000_INF0301_ENG.wav U000_INF0302_ENG.wav U000_INF0303_ENG.wav U000_INF0304_ENG.wav U000_INF0305_ENG.wav U000_INF0306_ENG.wav U000_INF0307_ENG.wav U000_INF0308_ENG.wav U000_INF0309_ENG.wav U000_INF0310_ENG.wav U000_INF0311_ENG.wav U000_INF0312_ENG.wav U000_INF0313_ENG.wav U000_INF0314_ENG.wav U000_INF0315_ENG.wav + Yes + Yes + TEXT_SFX_INF_ATTACK_1, TEXT_SFX_INF_ATTACK_2, TEXT_SFX_INF_ATTACK_3, TEXT_SFX_INF_ATTACK_4, TEXT_SFX_INF_ATTACK_5, TEXT_SFX_INF_ATTACK_6, TEXT_SFX_INF_ATTACK_7, TEXT_SFX_INF_ATTACK_8, TEXT_SFX_INF_ATTACK_9, TEXT_SFX_INF_ATTACK_10, TEXT_SFX_INF_ATTACK_11, TEXT_SFX_INF_ATTACK_12, TEXT_SFX_INF_ATTACK_13, TEXT_SFX_INF_ATTACK_14, TEXT_SFX_INF_ATTACK_15 + Unit_Rebel_Infiltrator + + + + + Preset_UR + U000_TRP0101_ENG.wav U000_TRP0102_ENG.wav U000_TRP0103_ENG.wav U000_TRP0104_ENG.wav U000_TRP0105_ENG.wav U000_TRP0106_ENG.wav U000_TRP0107_ENG.wav U000_TRP0108_ENG.wav U000_TRP0109_ENG.wav U000_TRP0110_ENG.wav U000_TRP0111_ENG.wav U000_TRP0112_ENG.wav U000_TRP0113_ENG.wav U000_TRP0114_ENG.wav U000_TRP0115_ENG.wav + Yes + Yes + TEXT_SFX_TRP_SELECT_1, TEXT_SFX_TRP_SELECT_2, TEXT_SFX_TRP_SELECT_3, TEXT_SFX_TRP_SELECT_4, TEXT_SFX_TRP_SELECT_5, TEXT_SFX_TRP_SELECT_6, TEXT_SFX_TRP_SELECT_7, TEXT_SFX_TRP_SELECT_8, TEXT_SFX_TRP_SELECT_9, TEXT_SFX_TRP_SELECT_10, TEXT_SFX_TRP_SELECT_11, TEXT_SFX_TRP_SELECT_12, TEXT_SFX_TRP_SELECT_13, TEXT_SFX_TRP_SELECT_14, TEXT_SFX_TRP_SELECT_15 + Unit_Storm_Trooper + + + + Preset_UR + U000_TRP0201_ENG.wav U000_TRP0202_ENG.wav U000_TRP0203_ENG.wav U000_TRP0204_ENG.wav U000_TRP0205_ENG.wav U000_TRP0206_ENG.wav U000_TRP0207_ENG.wav U000_TRP0208_ENG.wav U000_TRP0209_ENG.wav U000_TRP0210_ENG.wav U000_TRP0211_ENG.wav U000_TRP0212_ENG.wav U000_TRP0213_ENG.wav U000_TRP0214_ENG.wav U000_TRP0215_ENG.wav + Yes + Yes + TEXT_SFX_TRP_MOVE_1, TEXT_SFX_TRP_MOVE_2, TEXT_SFX_TRP_MOVE_3, TEXT_SFX_TRP_MOVE_4, TEXT_SFX_TRP_MOVE_5, TEXT_SFX_TRP_MOVE_6, TEXT_SFX_TRP_MOVE_7, TEXT_SFX_TRP_MOVE_8, TEXT_SFX_TRP_MOVE_9, TEXT_SFX_TRP_MOVE_10, TEXT_SFX_TRP_MOVE_11, TEXT_SFX_TRP_MOVE_12, TEXT_SFX_TRP_MOVE_13, TEXT_SFX_TRP_MOVE_14, TEXT_SFX_TRP_MOVE_15 + Unit_Storm_Trooper + + + + Preset_UR + U000_TRP0301_ENG.wav U000_TRP0302_ENG.wav U000_TRP0303_ENG.wav U000_TRP0304_ENG.wav U000_TRP0305_ENG.wav U000_TRP0306_ENG.wav U000_TRP0307_ENG.wav U000_TRP0308_ENG.wav U000_TRP0309_ENG.wav U000_TRP0310_ENG.wav U000_TRP0311_ENG.wav U000_TRP0312_ENG.wav U000_TRP0313_ENG.wav U000_TRP0314_ENG.wav U000_TRP0315_ENG.wav + Yes + Yes + TEXT_SFX_TRP_ATTACK_1, TEXT_SFX_TRP_ATTACK_2, TEXT_SFX_TRP_ATTACK_3, TEXT_SFX_TRP_ATTACK_4, TEXT_SFX_TRP_ATTACK_5, TEXT_SFX_TRP_ATTACK_6, TEXT_SFX_TRP_ATTACK_7, TEXT_SFX_TRP_ATTACK_8, TEXT_SFX_TRP_ATTACK_9, TEXT_SFX_TRP_ATTACK_10, TEXT_SFX_TRP_ATTACK_11, TEXT_SFX_TRP_ATTACK_12, TEXT_SFX_TRP_ATTACK_13, TEXT_SFX_TRP_ATTACK_14, TEXT_SFX_TRP_ATTACK_15 + Unit_Storm_Trooper + + + + Preset_UR + U000_TRP0401_ENG.wav U000_TRP0402_ENG.wav + Yes + Yes + TEXT_SFX_TRP_GUARD_1, TEXT_SFX_TRP_GUARD_2 + Unit_Storm_Trooper + + + + + Preset_UR + U000_POD0101_ENG.wav U000_POD0102_ENG.wav U000_POD0103_ENG.wav U000_POD0104_ENG.wav U000_POD0105_ENG.wav U000_POD0106_ENG.wav U000_POD0107_ENG.wav U000_POD0108_ENG.wav U000_POD0109_ENG.wav U000_POD0110_ENG.wav U000_POD0111_ENG.wav U000_POD0112_ENG.wav U000_POD0113_ENG.wav U000_POD0114_ENG.wav U000_POD0115_ENG.wav + Yes + Yes + TEXT_SFX_POD_SELECT_1, TEXT_SFX_POD_SELECT_2, TEXT_SFX_POD_SELECT_3, TEXT_SFX_POD_SELECT_4, TEXT_SFX_POD_SELECT_5, TEXT_SFX_POD_SELECT_6, TEXT_SFX_POD_SELECT_7, TEXT_SFX_POD_SELECT_8, TEXT_SFX_POD_SELECT_9, TEXT_SFX_POD_SELECT_10, TEXT_SFX_POD_SELECT_11, TEXT_SFX_POD_SELECT_12, TEXT_SFX_POD_SELECT_13, TEXT_SFX_POD_SELECT_14, TEXT_SFX_POD_SELECT_15 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0101_ENG.wav + Yes + Yes + TEXT_SFX_POD_SELECT_1 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0201_ENG.wav U000_POD0202_ENG.wav U000_POD0203_ENG.wav U000_POD0204_ENG.wav U000_POD0205_ENG.wav U000_POD0206_ENG.wav U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0210_ENG.wav U000_POD0211_ENG.wav U000_POD0212_ENG.wav U000_POD0213_ENG.wav U000_POD0214_ENG.wav U000_POD0215_ENG.wav + Yes + Yes + TEXT_SFX_POD_MOVE_1, TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3, TEXT_SFX_POD_MOVE_4, TEXT_SFX_POD_MOVE_5, TEXT_SFX_POD_MOVE_6, TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_MOVE_10, TEXT_SFX_POD_MOVE_11, TEXT_SFX_POD_MOVE_12, TEXT_SFX_POD_MOVE_13, TEXT_SFX_POD_MOVE_14, TEXT_SFX_POD_MOVE_15 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0202_ENG.wav U000_POD0203_ENG.wav + Yes + Yes + TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0301_ENG.wav U000_POD0302_ENG.wav U000_POD0303_ENG.wav U000_POD0304_ENG.wav U000_POD0305_ENG.wav U000_POD0306_ENG.wav U000_POD0307_ENG.wav U000_POD0308_ENG.wav U000_POD0309_ENG.wav U000_POD0310_ENG.wav U000_POD0311_ENG.wav U000_POD0312_ENG.wav U000_POD0313_ENG.wav U000_POD0314_ENG.wav U000_POD0315_ENG.wav + Yes + Yes + TEXT_SFX_POD_ATTACK_1, TEXT_SFX_POD_ATTACK_2, TEXT_SFX_POD_ATTACK_3, TEXT_SFX_POD_ATTACK_4, TEXT_SFX_POD_ATTACK_5, TEXT_SFX_POD_ATTACK_6, TEXT_SFX_POD_ATTACK_7, TEXT_SFX_POD_ATTACK_8, TEXT_SFX_POD_ATTACK_9, TEXT_SFX_POD_ATTACK_10, TEXT_SFX_POD_ATTACK_11, TEXT_SFX_POD_ATTACK_12, TEXT_SFX_POD_ATTACK_13, TEXT_SFX_POD_ATTACK_14, TEXT_SFX_POD_ATTACK_15 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0201_ENG.wav U000_POD0202_ENG.wav U000_POD0203_ENG.wav U000_POD0204_ENG.wav U000_POD0205_ENG.wav U000_POD0206_ENG.wav U000_POD0210_ENG.wav U000_POD0211_ENG.wav U000_POD0212_ENG.wav U000_POD0213_ENG.wav U000_POD0214_ENG.wav U000_POD0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_MOVE_1, TEXT_SFX_POD_MOVE_2, TEXT_SFX_POD_MOVE_3, TEXT_SFX_POD_MOVE_4, TEXT_SFX_POD_MOVE_5, TEXT_SFX_POD_MOVE_6, TEXT_SFX_POD_MOVE_10, TEXT_SFX_POD_MOVE_11, TEXT_SFX_POD_MOVE_12, TEXT_SFX_POD_MOVE_13, TEXT_SFX_POD_MOVE_14, TEXT_SFX_POD_MOVE_15 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0207_ENG.wav U000_POD0208_ENG.wav U000_POD0209_ENG.wav U000_POD0301_ENG.wav U000_POD0302_ENG.wav U000_POD0303_ENG.wav U000_POD0304_ENG.wav U000_POD0305_ENG.wav U000_POD0306_ENG.wav U000_POD0307_ENG.wav U000_POD0308_ENG.wav U000_POD0309_ENG.wav U000_POD0310_ENG.wav U000_POD0311_ENG.wav U000_POD0312_ENG.wav U000_POD0313_ENG.wav U000_POD0314_ENG.wav U000_POD0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_POD_MOVE_7, TEXT_SFX_POD_MOVE_8, TEXT_SFX_POD_MOVE_9, TEXT_SFX_POD_ATTACK_1, TEXT_SFX_POD_ATTACK_2, TEXT_SFX_POD_ATTACK_3, TEXT_SFX_POD_ATTACK_4, TEXT_SFX_POD_ATTACK_5, TEXT_SFX_POD_ATTACK_6, TEXT_SFX_POD_ATTACK_7, TEXT_SFX_POD_ATTACK_8, TEXT_SFX_POD_ATTACK_9, TEXT_SFX_POD_ATTACK_10, TEXT_SFX_POD_ATTACK_11, TEXT_SFX_POD_ATTACK_12, TEXT_SFX_POD_ATTACK_13, TEXT_SFX_POD_ATTACK_14, TEXT_SFX_POD_ATTACK_15 + Unit_Pod_Walker + + + + Preset_UR + U000_POD0401_ENG.wav U000_POD0402_ENG.wav + Yes + Yes + TEXT_SFX_POD_GUARD_1, TEXT_SFX_POD_GUARD_2 + Unit_Pod_Walker + + + + + Preset_UR + U000_PIR0101_ENG.wav U000_PIR0102_ENG.wav U000_PIR0103_ENG.wav U000_PIR0104_ENG.wav U000_PIR0105_ENG.wav U000_PIR0106_ENG.wav U000_PIR0107_ENG.wav U000_PIR0108_ENG.wav U000_PIR0109_ENG.wav U000_PIR0110_ENG.wav U000_PIR0111_ENG.wav U000_PIR0112_ENG.wav U000_PIR0113_ENG.wav U000_PIR0114_ENG.wav U000_PIR0115_ENG.wav + Yes + Yes + TEXT_SFX_PIR_SELECT_1, TEXT_SFX_PIR_SELECT_2, TEXT_SFX_PIR_SELECT_3, TEXT_SFX_PIR_SELECT_4, TEXT_SFX_PIR_SELECT_5, TEXT_SFX_PIR_SELECT_6, TEXT_SFX_PIR_SELECT_7, TEXT_SFX_PIR_SELECT_8, TEXT_SFX_PIR_SELECT_9, TEXT_SFX_PIR_SELECT_10, TEXT_SFX_PIR_SELECT_11, TEXT_SFX_PIR_SELECT_12, TEXT_SFX_PIR_SELECT_13, TEXT_SFX_PIR_SELECT_14, TEXT_SFX_PIR_SELECT_15 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0201_ENG.wav U000_PIR0202_ENG.wav U000_PIR0203_ENG.wav U000_PIR0204_ENG.wav U000_PIR0205_ENG.wav U000_PIR0206_ENG.wav U000_PIR0207_ENG.wav U000_PIR0208_ENG.wav U000_PIR0209_ENG.wav U000_PIR0210_ENG.wav U000_PIR0211_ENG.wav U000_PIR0212_ENG.wav U000_PIR0213_ENG.wav U000_PIR0214_ENG.wav U000_PIR0215_ENG.wav + Yes + Yes + TEXT_SFX_PIR_MOVE_1, TEXT_SFX_PIR_MOVE_2, TEXT_SFX_PIR_MOVE_3, TEXT_SFX_PIR_MOVE_4, TEXT_SFX_PIR_MOVE_5, TEXT_SFX_PIR_MOVE_6, TEXT_SFX_PIR_MOVE_7, TEXT_SFX_PIR_MOVE_8, TEXT_SFX_PIR_MOVE_9, TEXT_SFX_PIR_MOVE_10, TEXT_SFX_PIR_MOVE_11, TEXT_SFX_PIR_MOVE_12, TEXT_SFX_PIR_MOVE_13, TEXT_SFX_PIR_MOVE_14, TEXT_SFX_PIR_MOVE_15 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0201_ENG.wav U000_PIR0202_ENG.wav U000_PIR0203_ENG.wav U000_PIR0204_ENG.wav U000_PIR0205_ENG.wav U000_PIR0206_ENG.wav U000_PIR0207_ENG.wav U000_PIR0208_ENG.wav U000_PIR0209_ENG.wav U000_PIR0210_ENG.wav U000_PIR0211_ENG.wav U000_PIR0212_ENG.wav U000_PIR0213_ENG.wav U000_PIR0214_ENG.wav U000_PIR0215_ENG.wav + Yes + Yes + TEXT_SFX_PIR_MOVE_1, TEXT_SFX_PIR_MOVE_2, TEXT_SFX_PIR_MOVE_3, TEXT_SFX_PIR_MOVE_4, TEXT_SFX_PIR_MOVE_5, TEXT_SFX_PIR_MOVE_6, TEXT_SFX_PIR_MOVE_7, TEXT_SFX_PIR_MOVE_8, TEXT_SFX_PIR_MOVE_9, TEXT_SFX_PIR_MOVE_10, TEXT_SFX_PIR_MOVE_11, TEXT_SFX_PIR_MOVE_12, TEXT_SFX_PIR_MOVE_13, TEXT_SFX_PIR_MOVE_14, TEXT_SFX_PIR_MOVE_15 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0301_ENG.wav U000_PIR0302_ENG.wav U000_PIR0303_ENG.wav U000_PIR0304_ENG.wav U000_PIR0305_ENG.wav U000_PIR0306_ENG.wav U000_PIR0307_ENG.wav U000_PIR0308_ENG.wav U000_PIR0309_ENG.wav U000_PIR0310_ENG.wav U000_PIR0311_ENG.wav U000_PIR0312_ENG.wav U000_PIR0313_ENG.wav U000_PIR0314_ENG.wav U000_PIR0315_ENG.wav + Yes + Yes + TEXT_SFX_PIR_ATTACK_1, TEXT_SFX_PIR_ATTACK_2, TEXT_SFX_PIR_ATTACK_3, TEXT_SFX_PIR_ATTACK_4, TEXT_SFX_PIR_ATTACK_5, TEXT_SFX_PIR_ATTACK_6, TEXT_SFX_PIR_ATTACK_7, TEXT_SFX_PIR_ATTACK_8, TEXT_SFX_PIR_ATTACK_9, TEXT_SFX_PIR_ATTACK_10, TEXT_SFX_PIR_ATTACK_11, TEXT_SFX_PIR_ATTACK_12, TEXT_SFX_PIR_ATTACK_13, TEXT_SFX_PIR_ATTACK_14, TEXT_SFX_PIR_ATTACK_15 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0401_ENG.wav U000_PIR0402_ENG.wav + Yes + Yes + TEXT_SFX_PIR_GUARD_1, TEXT_SFX_PIR_GUARD_2 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0501_ENG.wav U000_PIR0502_ENG.wav U000_PIR0503_ENG.wav U000_PIR0504_ENG.wav U000_PIR0505_ENG.wav U000_PIR0506_ENG.wav U000_PIR0507_ENG.wav U000_PIR0508_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PIR_ASSIST_1, TEXT_SFX_PIR_ASSIST_2, TEXT_SFX_PIR_ASSIST_3, TEXT_SFX_PIR_ASSIST_4, TEXT_SFX_PIR_ASSIST_5, TEXT_SFX_PIR_ASSIST_6, TEXT_SFX_PIR_ASSIST_7, TEXT_SFX_PIR_ASSIST_8 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR0501_ENG.wav U000_PIR0502_ENG.wav U000_PIR0503_ENG.wav U000_PIR0504_ENG.wav U000_PIR0505_ENG.wav U000_PIR0506_ENG.wav U000_PIR0507_ENG.wav U000_PIR0508_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PIR_ASSIST_1, TEXT_SFX_PIR_ASSIST_2, TEXT_SFX_PIR_ASSIST_3, TEXT_SFX_PIR_ASSIST_4, TEXT_SFX_PIR_ASSIST_5, TEXT_SFX_PIR_ASSIST_6, TEXT_SFX_PIR_ASSIST_7, TEXT_SFX_PIR_ASSIST_8 + Unit_Pirate_Soldier + + + + Preset_UR + U000_PIR1601_ENG.wav U000_PIR1602_ENG.wav U000_PIR1603_ENG.wav U000_PIR1604_ENG.wav + Yes + Yes + TEXT_SFX_PIR_TAKE_COVER_1, TEXT_SFX_PIR_TAKE_COVER_2, TEXT_SFX_PIR_TAKE_COVER_3, TEXT_SFX_PIR_TAKE_COVER_4 + Unit_Pirate_Soldier + + + + + Preset_UR + U000_PPS0101_ENG.wav U000_PPS0102_ENG.wav U000_PPS0103_ENG.wav U000_PPS0104_ENG.wav U000_PPS0105_ENG.wav U000_PPS0106_ENG.wav U000_PPS0107_ENG.wav U000_PPS0108_ENG.wav U000_PPS0109_ENG.wav U000_PPS0110_ENG.wav U000_PPS0111_ENG.wav U000_PPS0112_ENG.wav U000_PPS0113_ENG.wav U000_PPS0114_ENG.wav U000_PPS0115_ENG.wav + Yes + Yes + TEXT_SFX_PPS_SELECT_1, TEXT_SFX_PPS_SELECT_2, TEXT_SFX_PPS_SELECT_3, TEXT_SFX_PPS_SELECT_4, TEXT_SFX_PPS_SELECT_5, TEXT_SFX_PPS_SELECT_6, TEXT_SFX_PPS_SELECT_7, TEXT_SFX_PPS_SELECT_8, TEXT_SFX_PPS_SELECT_9, TEXT_SFX_PPS_SELECT_10, TEXT_SFX_PPS_SELECT_11, TEXT_SFX_PPS_SELECT_12, TEXT_SFX_PPS_SELECT_13, TEXT_SFX_PPS_SELECT_14, TEXT_SFX_PPS_SELECT_15 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0201_ENG.wav U000_PPS0202_ENG.wav U000_PPS0203_ENG.wav U000_PPS0204_ENG.wav U000_PPS0205_ENG.wav U000_PPS0206_ENG.wav U000_PPS0207_ENG.wav U000_PPS0208_ENG.wav U000_PPS0209_ENG.wav U000_PPS0210_ENG.wav U000_PPS0211_ENG.wav U000_PPS0212_ENG.wav U000_PPS0213_ENG.wav U000_PPS0214_ENG.wav U000_PPS0215_ENG.wav + Yes + Yes + TEXT_SFX_PPS_MOVE_1, TEXT_SFX_PPS_MOVE_2, TEXT_SFX_PPS_MOVE_3, TEXT_SFX_PPS_MOVE_4, TEXT_SFX_PPS_MOVE_5, TEXT_SFX_PPS_MOVE_6, TEXT_SFX_PPS_MOVE_7, TEXT_SFX_PPS_MOVE_8, TEXT_SFX_PPS_MOVE_9, TEXT_SFX_PPS_MOVE_10, TEXT_SFX_PPS_MOVE_11, TEXT_SFX_PPS_MOVE_12, TEXT_SFX_PPS_MOVE_13, TEXT_SFX_PPS_MOVE_14, TEXT_SFX_PPS_MOVE_15 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0201_ENG.wav U000_PPS0202_ENG.wav U000_PPS0203_ENG.wav U000_PPS0204_ENG.wav U000_PPS0205_ENG.wav U000_PPS0206_ENG.wav U000_PPS0207_ENG.wav U000_PPS0208_ENG.wav U000_PPS0209_ENG.wav U000_PPS0210_ENG.wav U000_PPS0211_ENG.wav U000_PPS0212_ENG.wav U000_PPS0213_ENG.wav U000_PPS0214_ENG.wav U000_PPS0215_ENG.wav + Yes + Yes + TEXT_SFX_PPS_MOVE_1, TEXT_SFX_PPS_MOVE_2, TEXT_SFX_PPS_MOVE_3, TEXT_SFX_PPS_MOVE_4, TEXT_SFX_PPS_MOVE_5, TEXT_SFX_PPS_MOVE_6, TEXT_SFX_PPS_MOVE_7, TEXT_SFX_PPS_MOVE_8, TEXT_SFX_PPS_MOVE_9, TEXT_SFX_PPS_MOVE_10, TEXT_SFX_PPS_MOVE_11, TEXT_SFX_PPS_MOVE_12, TEXT_SFX_PPS_MOVE_13, TEXT_SFX_PPS_MOVE_14, TEXT_SFX_PPS_MOVE_15 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0301_ENG.wav U000_PPS0302_ENG.wav U000_PPS0303_ENG.wav U000_PPS0304_ENG.wav U000_PPS0305_ENG.wav U000_PPS0306_ENG.wav U000_PPS0307_ENG.wav U000_PPS0308_ENG.wav U000_PPS0309_ENG.wav U000_PPS0310_ENG.wav U000_PPS0311_ENG.wav U000_PPS0312_ENG.wav U000_PPS0313_ENG.wav U000_PPS0314_ENG.wav U000_PPS0315_ENG.wav + Yes + Yes + TEXT_SFX_PPS_ATTACK_1, TEXT_SFX_PPS_ATTACK_2, TEXT_SFX_PPS_ATTACK_3, TEXT_SFX_PPS_ATTACK_4, TEXT_SFX_PPS_ATTACK_5, TEXT_SFX_PPS_ATTACK_6, TEXT_SFX_PPS_ATTACK_7, TEXT_SFX_PPS_ATTACK_8, TEXT_SFX_PPS_ATTACK_9, TEXT_SFX_PPS_ATTACK_10, TEXT_SFX_PPS_ATTACK_11, TEXT_SFX_PPS_ATTACK_12, TEXT_SFX_PPS_ATTACK_13, TEXT_SFX_PPS_ATTACK_14, TEXT_SFX_PPS_ATTACK_15 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0401_ENG.wav U000_PPS0402_ENG.wav + Yes + Yes + TEXT_SFX_PPS_GUARD_1, TEXT_SFX_PPS_GUARD_2 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0501_ENG.wav U000_PPS0502_ENG.wav U000_PPS0503_ENG.wav U000_PPS0504_ENG.wav U000_PPS0505_ENG.wav U000_PPS0506_ENG.wav U000_PPS0507_ENG.wav U000_PPS0508_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PPS_ASSIST_1, TEXT_SFX_PPS_ASSIST_2, TEXT_SFX_PPS_ASSIST_3, TEXT_SFX_PPS_ASSIST_4, TEXT_SFX_PPS_ASSIST_5, TEXT_SFX_PPS_ASSIST_6, TEXT_SFX_PPS_ASSIST_7, TEXT_SFX_PPS_ASSIST_8 + Unit_Pirate_Plex_Soldier + + + + Preset_UR + U000_PPS0501_ENG.wav U000_PPS0502_ENG.wav U000_PPS0503_ENG.wav U000_PPS0504_ENG.wav U000_PPS0505_ENG.wav U000_PPS0506_ENG.wav U000_PPS0507_ENG.wav U000_PPS0508_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PPS_ASSIST_1, TEXT_SFX_PPS_ASSIST_2, TEXT_SFX_PPS_ASSIST_3, TEXT_SFX_PPS_ASSIST_4, TEXT_SFX_PPS_ASSIST_5, TEXT_SFX_PPS_ASSIST_6, TEXT_SFX_PPS_ASSIST_7, TEXT_SFX_PPS_ASSIST_8 + Unit_Pirate_Plex_Soldier + + + + + Preset_UR + U000_PRS0101_ENG.wav U000_PRS0102_ENG.wav U000_PRS0103_ENG.wav U000_PRS0104_ENG.wav U000_PRS0105_ENG.wav U000_PRS0106_ENG.wav U000_PRS0107_ENG.wav U000_PRS0108_ENG.wav U000_PRS0109_ENG.wav U000_PRS0110_ENG.wav U000_PRS0111_ENG.wav U000_PRS0112_ENG.wav U000_PRS0113_ENG.wav U000_PRS0114_ENG.wav U000_PRS0115_ENG.wav + Yes + Yes + TEXT_SFX_PRS_SELECT_1, TEXT_SFX_PRS_SELECT_2, TEXT_SFX_PRS_SELECT_3, TEXT_SFX_PRS_SELECT_4, TEXT_SFX_PRS_SELECT_5, TEXT_SFX_PRS_SELECT_6, TEXT_SFX_PRS_SELECT_7, TEXT_SFX_PRS_SELECT_8, TEXT_SFX_PRS_SELECT_9, TEXT_SFX_PRS_SELECT_10, TEXT_SFX_PRS_SELECT_11, TEXT_SFX_PRS_SELECT_12, TEXT_SFX_PRS_SELECT_13, TEXT_SFX_PRS_SELECT_14, TEXT_SFX_PRS_SELECT_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav + Yes + Yes + TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav + Yes + Yes + TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav + Yes + Yes + TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0201_ENG.wav U000_PRS0202_ENG.wav U000_PRS0203_ENG.wav U000_PRS0204_ENG.wav U000_PRS0205_ENG.wav U000_PRS0206_ENG.wav U000_PRS0207_ENG.wav U000_PRS0208_ENG.wav U000_PRS0209_ENG.wav U000_PRS0210_ENG.wav U000_PRS0211_ENG.wav U000_PRS0212_ENG.wav U000_PRS0213_ENG.wav U000_PRS0214_ENG.wav U000_PRS0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_MOVE_1, TEXT_SFX_PRS_MOVE_2, TEXT_SFX_PRS_MOVE_3, TEXT_SFX_PRS_MOVE_4, TEXT_SFX_PRS_MOVE_5, TEXT_SFX_PRS_MOVE_6, TEXT_SFX_PRS_MOVE_7, TEXT_SFX_PRS_MOVE_8, TEXT_SFX_PRS_MOVE_9, TEXT_SFX_PRS_MOVE_10, TEXT_SFX_PRS_MOVE_11, TEXT_SFX_PRS_MOVE_12, TEXT_SFX_PRS_MOVE_13, TEXT_SFX_PRS_MOVE_14, TEXT_SFX_PRS_MOVE_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0501_ENG.wav U000_PRS0502_ENG.wav U000_PRS0503_ENG.wav U000_PRS0301_ENG.wav U000_PRS0302_ENG.wav U000_PRS0303_ENG.wav U000_PRS0304_ENG.wav U000_PRS0305_ENG.wav U000_PRS0306_ENG.wav U000_PRS0307_ENG.wav U000_PRS0308_ENG.wav U000_PRS0309_ENG.wav U000_PRS0310_ENG.wav U000_PRS0311_ENG.wav U000_PRS0312_ENG.wav U000_PRS0313_ENG.wav U000_PRS0314_ENG.wav U000_PRS0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_PRS_ASSIST_1, TEXT_SFX_PRS_ASSIST_2, TEXT_SFX_PRS_ASSIST_3, TEXT_SFX_PRS_ATTACK_1, TEXT_SFX_PRS_ATTACK_2, TEXT_SFX_PRS_ATTACK_3, TEXT_SFX_PRS_ATTACK_4, TEXT_SFX_PRS_ATTACK_5, TEXT_SFX_PRS_ATTACK_6, TEXT_SFX_PRS_ATTACK_7, TEXT_SFX_PRS_ATTACK_8, TEXT_SFX_PRS_ATTACK_9, TEXT_SFX_PRS_ATTACK_10, TEXT_SFX_PRS_ATTACK_11, TEXT_SFX_PRS_ATTACK_12, TEXT_SFX_PRS_ATTACK_13, TEXT_SFX_PRS_ATTACK_14, TEXT_SFX_PRS_ATTACK_15 + Unit_Pirate_Skiff + + + + Preset_UR + U000_PRS0401_ENG.wav U000_PRS0402_ENG.wav + Yes + Yes + TEXT_SFX_PRS_GUARD_1, TEXT_SFX_PRS_GUARD_2 + Unit_Pirate_Skiff + + + + + Preset_UR + EWK_Select_1.wav EWK_Select_2.wav EWK_Select_3.wav + Yes + Unit_Ewok + + + + Preset_UR + EWK_Move_1.wav EWK_Move_2.wav EWK_Move_3.wav + Yes + Unit_Ewok + + + + Preset_UR + EWK_Attack_1.wav EWK_Attack_2.wav EWK_Attack_3.wav + Yes + Unit_Ewok + + + + Preset_UR + EWK_Guard_1.wav + Yes + Unit_Ewok + + + + Preset_UR + EWK_Assist_1.wav EWK_Assist_2.wav EWK_Assist_3.wav + Yes + 60 + Unit_Ewok + + + + Preset_DTH + EWK_Death_5.wav EWK_Death_6.wav EWK_Death_7.wav EWK_Death_8.wav + 30 + 70 + 70 + + + + Preset_DTH + EWK_Death_1.wav EWK_Death_2.wav EWK_Death_3.wav EWK_Death_4.wav EWK_Death_10.wav EWK_Death_11.wav + + + + + Preset_UR + WOO_Select_1.wav WOO_Select_2.wav WOO_Select_3.wav + Yes + Unit_Wookie + + + + Preset_UR + WOO_Move_1.wav WOO_Move_2.wav WOO_Move_3.wav + Yes + Unit_Wookie + + + + Preset_UR + WOO_Attack_1.wav WOO_Attack_2.wav WOO_Attack_3.wav + Yes + Unit_Wookie + + + + Preset_UR + WOO_Guard_1.wav + Yes + Unit_Wookie + + + + Preset_UR + WOO_Assist_1.wav WOO_Assist_2.wav WOO_Assist_3.wav + Yes + 60 + Unit_Wookie + + + + Preset_AMB_3D + Wookie_Calm_1.wav Wookie_Calm_2.wav Wookie_Calm_3.wav Wookie_Neutral_1.wav Wookie_Neutral_2.wav Wookie_Neutral_3.wav Wookie_Neutral_4.wav Wookie_Neutral_5.wav Wookie_Neutral_6.wav Wookie_Neutral_7.wav Wookie_Neutral_8.wav + + + + Preset_AMB_3D + Wookie_Cheer_1.wav Wookie_Cheer_2.wav Wookie_Cheer_3.wav Wookie_Cheer_4.wav + + + + + Preset_UR + JAW_Select_1.wav JAW_Select_2.wav JAW_Select_3.wav + Yes + Unit_Jawa + + + + Preset_UR + JAW_Move_1.wav JAW_Move_2.wav JAW_Move_3.wav + Yes + Unit_Jawa + + + + Preset_UR + JAW_Attack_1.wav JAW_Attack_2.wav JAW_Attack_3.wav + Yes + Unit_Jawa + + + + Preset_UR + JAW_Guard_1.wav + Yes + Unit_Jawa + + + + Preset_UR + JAW_Assist_1.wav JAW_Assist_2.wav JAW_Assist_3.wav + Yes + 60 + Unit_Jawa + + + + Preset_AMB_3D + Jawa_1.wav Jawa_2.wav Jawa_3.wav Jawa_4.wav Jawa_5.wav Jawa_6.wav Jawa_7.wav Jawa_8.wav Jawa_9.wav Jawa_10.wav Jawa_11.wav Jawa_12.wav Jawa_13.wav Jawa_14.wav Jawa_15.wav Jawa_16.wav Jawa_17.wav Jawa_18.wav + + + + + Preset_UR + U000_GUN0101_ENG.wav U000_GUN0102_ENG.wav U000_GUN0103_ENG.wav U000_GUN0104_ENG.wav U000_GUN0105_ENG.wav U000_GUN0106_ENG.wav + Yes + Yes + TEXT_SFX_GUN_SELECT_1, TEXT_SFX_GUN_SELECT_2, TEXT_SFX_GUN_SELECT_3, TEXT_SFX_GUN_SELECT_4, TEXT_SFX_GUN_SELECT_5, TEXT_SFX_GUN_SELECT_6 + Unit_Gungan + + + + Preset_UR + U000_GUN0201_ENG.wav U000_GUN0202_ENG.wav U000_GUN0203_ENG.wav U000_GUN0204_ENG.wav U000_GUN0205_ENG.wav U000_GUN0206_ENG.wav + Yes + Yes + TEXT_SFX_GUN_MOVE_1, TEXT_SFX_GUN_MOVE_2, TEXT_SFX_GUN_MOVE_3, TEXT_SFX_GUN_MOVE_4, TEXT_SFX_GUN_MOVE_5, TEXT_SFX_GUN_MOVE_6 + Unit_Gungan + + + + Preset_UR + U000_GUN0301_ENG.wav U000_GUN0302_ENG.wav U000_GUN0303_ENG.wav U000_GUN0304_ENG.wav U000_GUN0305_ENG.wav U000_GUN0306_ENG.wav + Yes + Yes + TEXT_SFX_GUN_ATTACK_1, TEXT_SFX_GUN_ATTACK_2, TEXT_SFX_GUN_ATTACK_3, TEXT_SFX_GUN_ATTACK_4, TEXT_SFX_GUN_ATTACK_5, TEXT_SFX_GUN_ATTACK_6 + Unit_Gungan + + + + Preset_UR + U000_GUN0401_ENG.wav U000_GUN0402_ENG.wav + Yes + Yes + TEXT_SFX_GUN_GUARD_1, TEXT_SFX_GUN_GUARD_2 + Unit_Gungan + + + + Preset_UR + U000_GUN0501_ENG.wav U000_GUN0502_ENG.wav U000_GUN0503_ENG.wav + Yes + Yes + 60 + TEXT_SFX_GUN_ASSIST_1, TEXT_SFX_GUN_ASSIST_2, TEXT_SFX_GUN_ASSIST_3 + Unit_Gungan + + + + + Preset_UR + U000_BOT0101_ENG.wav U000_BOT0102_ENG.wav U000_BOT0103_ENG.wav U000_BOT0104_ENG.wav U000_BOT0105_ENG.wav U000_BOT0106_ENG.wav U000_BOT0107_ENG.wav U000_BOT0108_ENG.wav U000_BOT0109_ENG.wav U000_BOT0110_ENG.wav U000_BOT0111_ENG.wav U000_BOT0112_ENG.wav U000_BOT0113_ENG.wav U000_BOT0114_ENG.wav U000_BOT0115_ENG.wav + Yes + Yes + TEXT_SFX_BOT_SELECT_1, TEXT_SFX_BOT_SELECT_2, TEXT_SFX_BOT_SELECT_3, TEXT_SFX_BOT_SELECT_4, TEXT_SFX_BOT_SELECT_5, TEXT_SFX_BOT_SELECT_6, TEXT_SFX_BOT_SELECT_7, TEXT_SFX_BOT_SELECT_8, TEXT_SFX_BOT_SELECT_9, TEXT_SFX_BOT_SELECT_10, TEXT_SFX_BOT_SELECT_11, TEXT_SFX_BOT_SELECT_12, TEXT_SFX_BOT_SELECT_13, TEXT_SFX_BOT_SELECT_14, TEXT_SFX_BOT_SELECT_15 + Unit_Bothan + + + + Preset_UR + U000_BOT0201_ENG.wav U000_BOT0202_ENG.wav U000_BOT0203_ENG.wav U000_BOT0204_ENG.wav U000_BOT0205_ENG.wav U000_BOT0206_ENG.wav U000_BOT0207_ENG.wav U000_BOT0208_ENG.wav U000_BOT0209_ENG.wav U000_BOT0210_ENG.wav U000_BOT0211_ENG.wav U000_BOT0212_ENG.wav U000_BOT0213_ENG.wav U000_BOT0214_ENG.wav U000_BOT0215_ENG.wav + Yes + Yes + TEXT_SFX_BOT_MOVE_1, TEXT_SFX_BOT_MOVE_2, TEXT_SFX_BOT_MOVE_3, TEXT_SFX_BOT_MOVE_4, TEXT_SFX_BOT_MOVE_5, TEXT_SFX_BOT_MOVE_6, TEXT_SFX_BOT_MOVE_7, TEXT_SFX_BOT_MOVE_8, TEXT_SFX_BOT_MOVE_9, TEXT_SFX_BOT_MOVE_10, TEXT_SFX_BOT_MOVE_11, TEXT_SFX_BOT_MOVE_12, TEXT_SFX_BOT_MOVE_13, TEXT_SFX_BOT_MOVE_14, TEXT_SFX_BOT_MOVE_15 + Unit_Bothan + + + + Preset_UR + U000_BOT0301_ENG.wav U000_BOT0302_ENG.wav U000_BOT0303_ENG.wav U000_BOT0304_ENG.wav U000_BOT0305_ENG.wav U000_BOT0306_ENG.wav U000_BOT0307_ENG.wav U000_BOT0308_ENG.wav U000_BOT0309_ENG.wav U000_BOT0310_ENG.wav U000_BOT0311_ENG.wav U000_BOT0312_ENG.wav U000_BOT0313_ENG.wav U000_BOT0314_ENG.wav U000_BOT0315_ENG.wav + Yes + Yes + TEXT_SFX_BOT_ATTACK_1, TEXT_SFX_BOT_ATTACK_2, TEXT_SFX_BOT_ATTACK_3, TEXT_SFX_BOT_ATTACK_4, TEXT_SFX_BOT_ATTACK_5, TEXT_SFX_BOT_ATTACK_6, TEXT_SFX_BOT_ATTACK_7, TEXT_SFX_BOT_ATTACK_8, TEXT_SFX_BOT_ATTACK_9, TEXT_SFX_BOT_ATTACK_10, TEXT_SFX_BOT_ATTACK_11, TEXT_SFX_BOT_ATTACK_12, TEXT_SFX_BOT_ATTACK_13, TEXT_SFX_BOT_ATTACK_14, TEXT_SFX_BOT_ATTACK_15 + Unit_Bothan + + + + Preset_UR + U000_BOT0501_ENG.wav U000_BOT0502_ENG.wav U000_BOT0503_ENG.wav U000_BOT0504_ENG.wav U000_BOT0505_ENG.wav U000_BOT0506_ENG.wav U000_BOT0507_ENG.wav U000_BOT0508_ENG.wav U000_BOT0509_ENG.wav U000_BOT0510_ENG.wav U000_BOT0511_ENG.wav U000_BOT0512_ENG.wav U000_BOT0201_ENG.wav U000_BOT0202_ENG.wav U000_BOT0203_ENG.wav U000_BOT0204_ENG.wav U000_BOT0205_ENG.wav U000_BOT0206_ENG.wav U000_BOT0207_ENG.wav U000_BOT0208_ENG.wav U000_BOT0209_ENG.wav U000_BOT0210_ENG.wav U000_BOT0211_ENG.wav U000_BOT0212_ENG.wav U000_BOT0213_ENG.wav U000_BOT0214_ENG.wav U000_BOT0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_BOT_ASSIST_1, TEXT_SFX_BOT_ASSIST_2, TEXT_SFX_BOT_ASSIST_3, TEXT_SFX_BOT_ASSIST_4, TEXT_SFX_BOT_ASSIST_5, TEXT_SFX_BOT_ASSIST_6, TEXT_SFX_BOT_ASSIST_7, TEXT_SFX_BOT_ASSIST_8, TEXT_SFX_BOT_ASSIST_9, TEXT_SFX_BOT_ASSIST_10, TEXT_SFX_BOT_ASSIST_11, TEXT_SFX_BOT_ASSIST_12, TEXT_SFX_BOT_MOVE_1, TEXT_SFX_BOT_MOVE_2, TEXT_SFX_BOT_MOVE_3, TEXT_SFX_BOT_MOVE_4, TEXT_SFX_BOT_MOVE_5, TEXT_SFX_BOT_MOVE_6, TEXT_SFX_BOT_MOVE_7, TEXT_SFX_BOT_MOVE_8, TEXT_SFX_BOT_MOVE_9, TEXT_SFX_BOT_MOVE_10, TEXT_SFX_BOT_MOVE_11, TEXT_SFX_BOT_MOVE_12, TEXT_SFX_BOT_MOVE_13, TEXT_SFX_BOT_MOVE_14, TEXT_SFX_BOT_MOVE_15 + Unit_Bothan + + + + Preset_UR + U000_BOT0501_ENG.wav U000_BOT0502_ENG.wav U000_BOT0503_ENG.wav U000_BOT0504_ENG.wav U000_BOT0505_ENG.wav U000_BOT0506_ENG.wav U000_BOT0507_ENG.wav U000_BOT0508_ENG.wav U000_BOT0509_ENG.wav U000_BOT0510_ENG.wav U000_BOT0511_ENG.wav U000_BOT0512_ENG.wav U000_BOT0301_ENG.wav U000_BOT0302_ENG.wav U000_BOT0303_ENG.wav U000_BOT0304_ENG.wav U000_BOT0305_ENG.wav U000_BOT0306_ENG.wav U000_BOT0307_ENG.wav U000_BOT0308_ENG.wav U000_BOT0309_ENG.wav U000_BOT0310_ENG.wav U000_BOT0311_ENG.wav U000_BOT0312_ENG.wav U000_BOT0313_ENG.wav U000_BOT0314_ENG.wav U000_BOT0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_BOT_ASSIST_1, TEXT_SFX_BOT_ASSIST_2, TEXT_SFX_BOT_ASSIST_3, TEXT_SFX_BOT_ASSIST_4, TEXT_SFX_BOT_ASSIST_5, TEXT_SFX_BOT_ASSIST_6, TEXT_SFX_BOT_ASSIST_7, TEXT_SFX_BOT_ASSIST_8, TEXT_SFX_BOT_ASSIST_9, TEXT_SFX_BOT_ASSIST_10, TEXT_SFX_BOT_ASSIST_11, TEXT_SFX_BOT_ASSIST_12, TEXT_SFX_BOT_ATTACK_1, TEXT_SFX_BOT_ATTACK_2, TEXT_SFX_BOT_ATTACK_3, TEXT_SFX_BOT_ATTACK_4, TEXT_SFX_BOT_ATTACK_5, TEXT_SFX_BOT_ATTACK_6, TEXT_SFX_BOT_ATTACK_7, TEXT_SFX_BOT_ATTACK_8, TEXT_SFX_BOT_ATTACK_9, TEXT_SFX_BOT_ATTACK_10, TEXT_SFX_BOT_ATTACK_11, TEXT_SFX_BOT_ATTACK_12, TEXT_SFX_BOT_ATTACK_13, TEXT_SFX_BOT_ATTACK_14, TEXT_SFX_BOT_ATTACK_15 + Unit_Bothan + + + + + Preset_UR + U000_BOT0401_ENG.wav U000_BOT0402_ENG.wav + Yes + Yes + TEXT_SFX_BOT_GUARD_1, TEXT_SFX_BOT_GUARD_2 + Unit_Bothan + + + + + Preset_UR + U000_CLM0101_ENG.wav U000_CLM0102_ENG.wav U000_CLM0103_ENG.wav U000_CLM0104_ENG.wav U000_CLM0105_ENG.wav U000_CLM0106_ENG.wav U000_CLM0107_ENG.wav U000_CLM0108_ENG.wav U000_CLM0109_ENG.wav U000_CLM0110_ENG.wav U000_CLM0111_ENG.wav U000_CLM0112_ENG.wav U000_CLM0113_ENG.wav U000_CLM0114_ENG.wav U000_CLM0115_ENG.wav + Yes + Yes + TEXT_SFX_CLM_SELECT_1, TEXT_SFX_CLM_SELECT_2, TEXT_SFX_CLM_SELECT_3, TEXT_SFX_CLM_SELECT_4, TEXT_SFX_CLM_SELECT_5, TEXT_SFX_CLM_SELECT_6, TEXT_SFX_CLM_SELECT_7, TEXT_SFX_CLM_SELECT_8, TEXT_SFX_CLM_SELECT_9, TEXT_SFX_CLM_SELECT_10, TEXT_SFX_CLM_SELECT_11, TEXT_SFX_CLM_SELECT_12, TEXT_SFX_CLM_SELECT_13, TEXT_SFX_CLM_SELECT_14, TEXT_SFX_CLM_SELECT_15 + Unit_Calamarian + + + + Preset_UR + U000_CLM0201_ENG.wav U000_CLM0202_ENG.wav U000_CLM0203_ENG.wav U000_CLM0204_ENG.wav U000_CLM0205_ENG.wav U000_CLM0206_ENG.wav U000_CLM0207_ENG.wav U000_CLM0208_ENG.wav U000_CLM0209_ENG.wav U000_CLM0210_ENG.wav U000_CLM0211_ENG.wav U000_CLM0212_ENG.wav U000_CLM0213_ENG.wav U000_CLM0214_ENG.wav U000_CLM0215_ENG.wav + Yes + Yes + TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15 + Unit_Calamarian + + + + Preset_UR + U000_CLM0301_ENG.wav U000_CLM0302_ENG.wav U000_CLM0303_ENG.wav U000_CLM0304_ENG.wav U000_CLM0305_ENG.wav U000_CLM0306_ENG.wav U000_CLM0307_ENG.wav U000_CLM0308_ENG.wav U000_CLM0309_ENG.wav U000_CLM0310_ENG.wav U000_CLM0311_ENG.wav U000_CLM0312_ENG.wav U000_CLM0313_ENG.wav U000_CLM0314_ENG.wav U000_CLM0315_ENG.wav + Yes + Yes + TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15 + Unit_Calamarian + + + + Preset_UR + U000_CLM0501_ENG.wav U000_CLM0502_ENG.wav U000_CLM0503_ENG.wav U000_CLM0504_ENG.wav U000_CLM0505_ENG.wav U000_CLM0506_ENG.wav U000_CLM0507_ENG.wav U000_CLM0508_ENG.wav U000_CLM0509_ENG.wav U000_CLM0510_ENG.wav U000_CLM0511_ENG.wav U000_CLM0512_ENG.wav U000_CLM0201_ENG.wav U000_CLM0202_ENG.wav U000_CLM0203_ENG.wav U000_CLM0204_ENG.wav U000_CLM0205_ENG.wav U000_CLM0206_ENG.wav U000_CLM0207_ENG.wav U000_CLM0208_ENG.wav U000_CLM0209_ENG.wav U000_CLM0210_ENG.wav U000_CLM0211_ENG.wav U000_CLM0212_ENG.wav U000_CLM0213_ENG.wav U000_CLM0214_ENG.wav U000_CLM0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15 + Unit_Calamarian + + + + Preset_UR + U000_CLM0501_ENG.wav U000_CLM0502_ENG.wav U000_CLM0503_ENG.wav U000_CLM0504_ENG.wav U000_CLM0505_ENG.wav U000_CLM0506_ENG.wav U000_CLM0507_ENG.wav U000_CLM0508_ENG.wav U000_CLM0509_ENG.wav U000_CLM0510_ENG.wav U000_CLM0511_ENG.wav U000_CLM0512_ENG.wav U000_CLM0301_ENG.wav U000_CLM0302_ENG.wav U000_CLM0303_ENG.wav U000_CLM0304_ENG.wav U000_CLM0305_ENG.wav U000_CLM0306_ENG.wav U000_CLM0307_ENG.wav U000_CLM0308_ENG.wav U000_CLM0309_ENG.wav U000_CLM0310_ENG.wav U000_CLM0311_ENG.wav U000_CLM0312_ENG.wav U000_CLM0313_ENG.wav U000_CLM0314_ENG.wav U000_CLM0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15 + Unit_Calamarian + + + + + Preset_UR + U000_CLM0401_ENG.wav U000_CLM0402_ENG.wav + Yes + Yes + TEXT_SFX_CLM_GUARD_1, TEXT_SFX_CLM_GUARD_2 + Unit_Calamarian + + + + + Preset_UR + U000_GRD0101_ENG.wav U000_GRD0102_ENG.wav U000_GRD0103_ENG.wav U000_GRD0104_ENG.wav U000_GRD0105_ENG.wav U000_GRD0106_ENG.wav U000_GRD0107_ENG.wav U000_GRD0108_ENG.wav U000_GRD0109_ENG.wav U000_GRD0110_ENG.wav U000_GRD0111_ENG.wav U000_GRD0112_ENG.wav U000_GRD0113_ENG.wav U000_GRD0114_ENG.wav U000_GRD0115_ENG.wav + Yes + Yes + TEXT_SFX_GRD_SELECT_1, TEXT_SFX_GRD_SELECT_2, TEXT_SFX_GRD_SELECT_3, TEXT_SFX_GRD_SELECT_4, TEXT_SFX_GRD_SELECT_5, TEXT_SFX_GRD_SELECT_6, TEXT_SFX_GRD_SELECT_7, TEXT_SFX_GRD_SELECT_8, TEXT_SFX_GRD_SELECT_9, TEXT_SFX_GRD_SELECT_10, TEXT_SFX_GRD_SELECT_11, TEXT_SFX_GRD_SELECT_12, TEXT_SFX_GRD_SELECT_13, TEXT_SFX_GRD_SELECT_14, TEXT_SFX_GRD_SELECT_15 + Unit_Imp_Guard + + + + Preset_UR + U000_GRD0201_ENG.wav U000_GRD0202_ENG.wav U000_GRD0203_ENG.wav U000_GRD0204_ENG.wav U000_GRD0205_ENG.wav U000_GRD0206_ENG.wav U000_GRD0207_ENG.wav U000_GRD0208_ENG.wav U000_GRD0209_ENG.wav U000_GRD0210_ENG.wav U000_GRD0211_ENG.wav U000_GRD0212_ENG.wav U000_GRD0213_ENG.wav U000_GRD0214_ENG.wav U000_GRD0215_ENG.wav + Yes + Yes + TEXT_SFX_GRD_MOVE_1, TEXT_SFX_GRD_MOVE_2, TEXT_SFX_GRD_MOVE_3, TEXT_SFX_GRD_MOVE_4, TEXT_SFX_GRD_MOVE_5, TEXT_SFX_GRD_MOVE_6, TEXT_SFX_GRD_MOVE_7, TEXT_SFX_GRD_MOVE_8, TEXT_SFX_GRD_MOVE_9, TEXT_SFX_GRD_MOVE_10, TEXT_SFX_GRD_MOVE_11, TEXT_SFX_GRD_MOVE_12, TEXT_SFX_GRD_MOVE_13, TEXT_SFX_GRD_MOVE_14, TEXT_SFX_GRD_MOVE_15 + Unit_Imp_Guard + + + + Preset_UR + U000_GRD0301_ENG.wav U000_GRD0302_ENG.wav U000_GRD0303_ENG.wav U000_GRD0304_ENG.wav U000_GRD0305_ENG.wav U000_GRD0306_ENG.wav U000_GRD0307_ENG.wav U000_GRD0308_ENG.wav U000_GRD0309_ENG.wav U000_GRD0310_ENG.wav U000_GRD0311_ENG.wav U000_GRD0312_ENG.wav U000_GRD0313_ENG.wav U000_GRD0314_ENG.wav U000_GRD0315_ENG.wav + Yes + Yes + TEXT_SFX_GRD_ATTACK_1, TEXT_SFX_GRD_ATTACK_2, TEXT_SFX_GRD_ATTACK_3, TEXT_SFX_GRD_ATTACK_4, TEXT_SFX_GRD_ATTACK_5, TEXT_SFX_GRD_ATTACK_6, TEXT_SFX_GRD_ATTACK_7, TEXT_SFX_GRD_ATTACK_8, TEXT_SFX_GRD_ATTACK_9, TEXT_SFX_GRD_ATTACK_10, TEXT_SFX_GRD_ATTACK_11, TEXT_SFX_GRD_ATTACK_12, TEXT_SFX_GRD_ATTACK_13, TEXT_SFX_GRD_ATTACK_14, TEXT_SFX_GRD_ATTACK_15 + Unit_Imp_Guard + + + + Preset_UR + U000_GRD0501_ENG.wav U000_GRD0502_ENG.wav U000_GRD0503_ENG.wav U000_GRD0504_ENG.wav U000_GRD0505_ENG.wav U000_GRD0506_ENG.wav U000_GRD0507_ENG.wav U000_GRD0508_ENG.wav U000_GRD0509_ENG.wav U000_GRD0510_ENG.wav U000_GRD0511_ENG.wav U000_GRD0512_ENG.wav U000_GRD0201_ENG.wav U000_GRD0202_ENG.wav U000_GRD0203_ENG.wav U000_GRD0204_ENG.wav U000_GRD0205_ENG.wav U000_GRD0206_ENG.wav U000_GRD0207_ENG.wav U000_GRD0208_ENG.wav U000_GRD0209_ENG.wav U000_GRD0210_ENG.wav U000_GRD0211_ENG.wav U000_GRD0212_ENG.wav U000_GRD0213_ENG.wav U000_GRD0214_ENG.wav U000_GRD0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_GRD_ASSIST_1, TEXT_SFX_GRD_ASSIST_2, TEXT_SFX_GRD_ASSIST_3, TEXT_SFX_GRD_ASSIST_4, TEXT_SFX_GRD_ASSIST_5, TEXT_SFX_GRD_ASSIST_6, TEXT_SFX_GRD_ASSIST_7, TEXT_SFX_GRD_ASSIST_8, TEXT_SFX_GRD_ASSIST_9, TEXT_SFX_GRD_ASSIST_10, TEXT_SFX_GRD_ASSIST_11, TEXT_SFX_GRD_ASSIST_12, TEXT_SFX_GRD_MOVE_1, TEXT_SFX_GRD_MOVE_2, TEXT_SFX_GRD_MOVE_3, TEXT_SFX_GRD_MOVE_4, TEXT_SFX_GRD_MOVE_5, TEXT_SFX_GRD_MOVE_6, TEXT_SFX_GRD_MOVE_7, TEXT_SFX_GRD_MOVE_8, TEXT_SFX_GRD_MOVE_9, TEXT_SFX_GRD_MOVE_10, TEXT_SFX_GRD_MOVE_11, TEXT_SFX_GRD_MOVE_12, TEXT_SFX_GRD_MOVE_13, TEXT_SFX_GRD_MOVE_14, TEXT_SFX_GRD_MOVE_15 + Unit_Imp_Guard + + + + Preset_UR + U000_GRD0501_ENG.wav U000_GRD0502_ENG.wav U000_GRD0503_ENG.wav U000_GRD0504_ENG.wav U000_GRD0505_ENG.wav U000_GRD0506_ENG.wav U000_GRD0507_ENG.wav U000_GRD0508_ENG.wav U000_GRD0509_ENG.wav U000_GRD0510_ENG.wav U000_GRD0511_ENG.wav U000_GRD0512_ENG.wav U000_GRD0301_ENG.wav U000_GRD0302_ENG.wav U000_GRD0303_ENG.wav U000_GRD0304_ENG.wav U000_GRD0305_ENG.wav U000_GRD0306_ENG.wav U000_GRD0307_ENG.wav U000_GRD0308_ENG.wav U000_GRD0309_ENG.wav U000_GRD0310_ENG.wav U000_GRD0311_ENG.wav U000_GRD0312_ENG.wav U000_GRD0313_ENG.wav U000_GRD0314_ENG.wav U000_GRD0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_GRD_ASSIST_1, TEXT_SFX_GRD_ASSIST_2, TEXT_SFX_GRD_ASSIST_3, TEXT_SFX_GRD_ASSIST_4, TEXT_SFX_GRD_ASSIST_5, TEXT_SFX_GRD_ASSIST_6, TEXT_SFX_GRD_ASSIST_7, TEXT_SFX_GRD_ASSIST_8, TEXT_SFX_GRD_ASSIST_9, TEXT_SFX_GRD_ASSIST_10, TEXT_SFX_GRD_ASSIST_11, TEXT_SFX_GRD_ASSIST_12, TEXT_SFX_GRD_ATTACK_1, TEXT_SFX_GRD_ATTACK_2, TEXT_SFX_GRD_ATTACK_3, TEXT_SFX_GRD_ATTACK_4, TEXT_SFX_GRD_ATTACK_5, TEXT_SFX_GRD_ATTACK_6, TEXT_SFX_GRD_ATTACK_7, TEXT_SFX_GRD_ATTACK_8, TEXT_SFX_GRD_ATTACK_9, TEXT_SFX_GRD_ATTACK_10, TEXT_SFX_GRD_ATTACK_11, TEXT_SFX_GRD_ATTACK_12, TEXT_SFX_GRD_ATTACK_13, TEXT_SFX_GRD_ATTACK_14, TEXT_SFX_GRD_ATTACK_15 + Unit_Imp_Guard + + + + + Preset_UR + U000_GRD0401_ENG.wav U000_GRD0402_ENG.wav + Yes + Yes + TEXT_SFX_GRD_GUARD_1, TEXT_SFX_GRD_GUARD_2 + Unit_Imp_Guard + + + + + Preset_UR + U000_CIV0101_ENG.wav U000_CIV0102_ENG.wav U000_CIV0103_ENG.wav U000_CIV0104_ENG.wav U000_CIV0105_ENG.wav U000_CIV0106_ENG.wav U000_CIV0107_ENG.wav U000_CIV0108_ENG.wav U000_CIV0109_ENG.wav U000_CIV0110_ENG.wav U000_CIV0111_ENG.wav U000_CIV0112_ENG.wav U000_CIV0113_ENG.wav U000_CIV0114_ENG.wav U000_CIV0115_ENG.wav + Yes + Yes + TEXT_SFX_CIV_SELECT_1, TEXT_SFX_CIV_SELECT_2, TEXT_SFX_CIV_SELECT_3, TEXT_SFX_CIV_SELECT_4, TEXT_SFX_CIV_SELECT_5, TEXT_SFX_CIV_SELECT_6, TEXT_SFX_CIV_SELECT_7, TEXT_SFX_CIV_SELECT_8, TEXT_SFX_CIV_SELECT_9, TEXT_SFX_CIV_SELECT_10, TEXT_SFX_CIV_SELECT_11, TEXT_SFX_CIV_SELECT_12, TEXT_SFX_CIV_SELECT_13, TEXT_SFX_CIV_SELECT_14, TEXT_SFX_CIV_SELECT_15 + Unit_Civilian + + + + Preset_UR + U000_CIV0201_ENG.wav U000_CIV0202_ENG.wav U000_CIV0203_ENG.wav U000_CIV0204_ENG.wav U000_CIV0205_ENG.wav U000_CIV0206_ENG.wav U000_CIV0207_ENG.wav U000_CIV0208_ENG.wav U000_CIV0209_ENG.wav U000_CIV0210_ENG.wav U000_CIV0211_ENG.wav U000_CIV0212_ENG.wav U000_CIV0213_ENG.wav U000_CIV0214_ENG.wav U000_CIV0215_ENG.wav + Yes + Yes + TEXT_SFX_CIV_MOVE_1, TEXT_SFX_CIV_MOVE_2, TEXT_SFX_CIV_MOVE_3, TEXT_SFX_CIV_MOVE_4, TEXT_SFX_CIV_MOVE_5, TEXT_SFX_CIV_MOVE_6, TEXT_SFX_CIV_MOVE_7, TEXT_SFX_CIV_MOVE_8, TEXT_SFX_CIV_MOVE_9, TEXT_SFX_CIV_MOVE_10, TEXT_SFX_CIV_MOVE_11, TEXT_SFX_CIV_MOVE_12, TEXT_SFX_CIV_MOVE_13, TEXT_SFX_CIV_MOVE_14, TEXT_SFX_CIV_MOVE_15 + Unit_Civilian + + + + Preset_UR + U000_CIV0301_ENG.wav U000_CIV0302_ENG.wav U000_CIV0303_ENG.wav U000_CIV0304_ENG.wav U000_CIV0305_ENG.wav U000_CIV0306_ENG.wav U000_CIV0307_ENG.wav U000_CIV0308_ENG.wav U000_CIV0309_ENG.wav U000_CIV0310_ENG.wav U000_CIV0311_ENG.wav U000_CIV0312_ENG.wav U000_CIV0313_ENG.wav U000_CIV0314_ENG.wav U000_CIV0315_ENG.wav + Yes + Yes + TEXT_SFX_CIV_ATTACK_1, TEXT_SFX_CIV_ATTACK_2, TEXT_SFX_CIV_ATTACK_3, TEXT_SFX_CIV_ATTACK_4, TEXT_SFX_CIV_ATTACK_5, TEXT_SFX_CIV_ATTACK_6, TEXT_SFX_CIV_ATTACK_7, TEXT_SFX_CIV_ATTACK_8, TEXT_SFX_CIV_ATTACK_9, TEXT_SFX_CIV_ATTACK_10, TEXT_SFX_CIV_ATTACK_11, TEXT_SFX_CIV_ATTACK_12, TEXT_SFX_CIV_ATTACK_13, TEXT_SFX_CIV_ATTACK_14, TEXT_SFX_CIV_ATTACK_15 + Unit_Civilian + + + + Preset_UR + U000_CIV0501_ENG.wav U000_CIV0502_ENG.wav U000_CIV0503_ENG.wav U000_CIV0504_ENG.wav U000_CIV0505_ENG.wav U000_CIV0506_ENG.wav U000_CIV0507_ENG.wav U000_CIV0508_ENG.wav U000_CIV0509_ENG.wav U000_CIV0510_ENG.wav U000_CIV0511_ENG.wav U000_CIV0512_ENG.wav U000_CIV0201_ENG.wav U000_CIV0202_ENG.wav U000_CIV0203_ENG.wav U000_CIV0204_ENG.wav U000_CIV0205_ENG.wav U000_CIV0206_ENG.wav U000_CIV0207_ENG.wav U000_CIV0208_ENG.wav U000_CIV0209_ENG.wav U000_CIV0210_ENG.wav U000_CIV0211_ENG.wav U000_CIV0212_ENG.wav U000_CIV0213_ENG.wav U000_CIV0214_ENG.wav U000_CIV0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CIV_ASSIST_1, TEXT_SFX_CIV_ASSIST_2, TEXT_SFX_CIV_ASSIST_3, TEXT_SFX_CIV_ASSIST_4, TEXT_SFX_CIV_ASSIST_5, TEXT_SFX_CIV_ASSIST_6, TEXT_SFX_CIV_ASSIST_7, TEXT_SFX_CIV_ASSIST_8, TEXT_SFX_CIV_ASSIST_9, TEXT_SFX_CIV_ASSIST_10, TEXT_SFX_CIV_ASSIST_11, TEXT_SFX_CIV_ASSIST_12, TEXT_SFX_CIV_MOVE_1, TEXT_SFX_CIV_MOVE_2, TEXT_SFX_CIV_MOVE_3, TEXT_SFX_CIV_MOVE_4, TEXT_SFX_CIV_MOVE_5, TEXT_SFX_CIV_MOVE_6, TEXT_SFX_CIV_MOVE_7, TEXT_SFX_CIV_MOVE_8, TEXT_SFX_CIV_MOVE_9, TEXT_SFX_CIV_MOVE_10, TEXT_SFX_CIV_MOVE_11, TEXT_SFX_CIV_MOVE_12, TEXT_SFX_CIV_MOVE_13, TEXT_SFX_CIV_MOVE_14, TEXT_SFX_CIV_MOVE_15 + Unit_Civilian + + + + Preset_UR + U000_CIV0501_ENG.wav U000_CIV0502_ENG.wav U000_CIV0503_ENG.wav U000_CIV0504_ENG.wav U000_CIV0505_ENG.wav U000_CIV0506_ENG.wav U000_CIV0507_ENG.wav U000_CIV0508_ENG.wav U000_CIV0509_ENG.wav U000_CIV0510_ENG.wav U000_CIV0511_ENG.wav U000_CIV0512_ENG.wav U000_CIV0301_ENG.wav U000_CIV0302_ENG.wav U000_CIV0303_ENG.wav U000_CIV0304_ENG.wav U000_CIV0305_ENG.wav U000_CIV0306_ENG.wav U000_CIV0307_ENG.wav U000_CIV0308_ENG.wav U000_CIV0309_ENG.wav U000_CIV0310_ENG.wav U000_CIV0311_ENG.wav U000_CIV0312_ENG.wav U000_CIV0313_ENG.wav U000_CIV0314_ENG.wav U000_CIV0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CIV_ASSIST_1, TEXT_SFX_CIV_ASSIST_2, TEXT_SFX_CIV_ASSIST_3, TEXT_SFX_CIV_ASSIST_4, TEXT_SFX_CIV_ASSIST_5, TEXT_SFX_CIV_ASSIST_6, TEXT_SFX_CIV_ASSIST_7, TEXT_SFX_CIV_ASSIST_8, TEXT_SFX_CIV_ASSIST_9, TEXT_SFX_CIV_ASSIST_10, TEXT_SFX_CIV_ASSIST_11, TEXT_SFX_CIV_ASSIST_12, TEXT_SFX_CIV_ATTACK_1, TEXT_SFX_CIV_ATTACK_2, TEXT_SFX_CIV_ATTACK_3, TEXT_SFX_CIV_ATTACK_4, TEXT_SFX_CIV_ATTACK_5, TEXT_SFX_CIV_ATTACK_6, TEXT_SFX_CIV_ATTACK_7, TEXT_SFX_CIV_ATTACK_8, TEXT_SFX_CIV_ATTACK_9, TEXT_SFX_CIV_ATTACK_10, TEXT_SFX_CIV_ATTACK_11, TEXT_SFX_CIV_ATTACK_12, TEXT_SFX_CIV_ATTACK_13, TEXT_SFX_CIV_ATTACK_14, TEXT_SFX_CIV_ATTACK_15 + Unit_Civilian + + + + Preset_UR + U000_CIV0401_ENG.wav U000_CIV0402_ENG.wav + Yes + Yes + TEXT_SFX_CIV_GUARD_1, TEXT_SFX_CIV_GUARD_2 + Unit_Civilian + + + + + Preset_UR + U000_TWI0101_ENG.wav U000_TWI0102_ENG.wav U000_TWI0103_ENG.wav U000_TWI0104_ENG.wav U000_TWI0105_ENG.wav U000_TWI0106_ENG.wav U000_TWI0107_ENG.wav U000_TWI0108_ENG.wav U000_TWI0109_ENG.wav U000_TWI0110_ENG.wav U000_TWI0111_ENG.wav U000_TWI0112_ENG.wav U000_TWI0113_ENG.wav U000_TWI0114_ENG.wav U000_TWI0115_ENG.wav + Yes + Yes + TEXT_SFX_TWI_SELECT_1, TEXT_SFX_TWI_SELECT_2, TEXT_SFX_TWI_SELECT_3, TEXT_SFX_TWI_SELECT_4, TEXT_SFX_TWI_SELECT_5, TEXT_SFX_TWI_SELECT_6, TEXT_SFX_TWI_SELECT_7, TEXT_SFX_TWI_SELECT_8, TEXT_SFX_TWI_SELECT_9, TEXT_SFX_TWI_SELECT_10, TEXT_SFX_TWI_SELECT_11, TEXT_SFX_TWI_SELECT_12, TEXT_SFX_TWI_SELECT_13, TEXT_SFX_TWI_SELECT_14, TEXT_SFX_TWI_SELECT_15 + Unit_Twilek + + + + Preset_UR + U000_TWI0201_ENG.wav U000_TWI0202_ENG.wav U000_TWI0203_ENG.wav U000_TWI0204_ENG.wav U000_TWI0205_ENG.wav U000_TWI0206_ENG.wav U000_TWI0207_ENG.wav U000_TWI0208_ENG.wav U000_TWI0209_ENG.wav U000_TWI0210_ENG.wav U000_TWI0211_ENG.wav U000_TWI0212_ENG.wav U000_TWI0213_ENG.wav U000_TWI0214_ENG.wav U000_TWI0215_ENG.wav + Yes + Yes + TEXT_SFX_TWI_MOVE_1, TEXT_SFX_TWI_MOVE_2, TEXT_SFX_TWI_MOVE_3, TEXT_SFX_TWI_MOVE_4, TEXT_SFX_TWI_MOVE_5, TEXT_SFX_TWI_MOVE_6, TEXT_SFX_TWI_MOVE_7, TEXT_SFX_TWI_MOVE_8, TEXT_SFX_TWI_MOVE_9, TEXT_SFX_TWI_MOVE_10, TEXT_SFX_TWI_MOVE_11, TEXT_SFX_TWI_MOVE_12, TEXT_SFX_TWI_MOVE_13, TEXT_SFX_TWI_MOVE_14, TEXT_SFX_TWI_MOVE_15 + Unit_Twilek + + + + Preset_UR + U000_TWI0301_ENG.wav U000_TWI0302_ENG.wav U000_TWI0303_ENG.wav U000_TWI0304_ENG.wav U000_TWI0305_ENG.wav U000_TWI0306_ENG.wav U000_TWI0307_ENG.wav U000_TWI0308_ENG.wav U000_TWI0309_ENG.wav U000_TWI0310_ENG.wav U000_TWI0311_ENG.wav U000_TWI0312_ENG.wav U000_TWI0313_ENG.wav U000_TWI0314_ENG.wav U000_TWI0315_ENG.wav + Yes + Yes + TEXT_SFX_TWI_ATTACK_1, TEXT_SFX_TWI_ATTACK_2, TEXT_SFX_TWI_ATTACK_3, TEXT_SFX_TWI_ATTACK_4, TEXT_SFX_TWI_ATTACK_5, TEXT_SFX_TWI_ATTACK_6, TEXT_SFX_TWI_ATTACK_7, TEXT_SFX_TWI_ATTACK_8, TEXT_SFX_TWI_ATTACK_9, TEXT_SFX_TWI_ATTACK_10, TEXT_SFX_TWI_ATTACK_11, TEXT_SFX_TWI_ATTACK_12, TEXT_SFX_TWI_ATTACK_13, TEXT_SFX_TWI_ATTACK_14, TEXT_SFX_TWI_ATTACK_15 + Unit_Twilek + + + + Preset_UR + U000_TWI0501_ENG.wav U000_TWI0502_ENG.wav U000_TWI0503_ENG.wav U000_TWI0504_ENG.wav U000_TWI0505_ENG.wav U000_TWI0506_ENG.wav U000_TWI0507_ENG.wav U000_TWI0508_ENG.wav U000_TWI0509_ENG.wav U000_TWI0510_ENG.wav U000_TWI0511_ENG.wav U000_TWI0512_ENG.wav U000_TWI0201_ENG.wav U000_TWI0202_ENG.wav U000_TWI0203_ENG.wav U000_TWI0204_ENG.wav U000_TWI0205_ENG.wav U000_TWI0206_ENG.wav U000_TWI0207_ENG.wav U000_TWI0208_ENG.wav U000_TWI0209_ENG.wav U000_TWI0210_ENG.wav U000_TWI0211_ENG.wav U000_TWI0212_ENG.wav U000_TWI0213_ENG.wav U000_TWI0214_ENG.wav U000_TWI0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_TWI_ASSIST_1, TEXT_SFX_TWI_ASSIST_2, TEXT_SFX_TWI_ASSIST_3, TEXT_SFX_TWI_ASSIST_4, TEXT_SFX_TWI_ASSIST_5, TEXT_SFX_TWI_ASSIST_6, TEXT_SFX_TWI_ASSIST_7, TEXT_SFX_TWI_ASSIST_8, TEXT_SFX_TWI_ASSIST_9, TEXT_SFX_TWI_ASSIST_10, TEXT_SFX_TWI_ASSIST_11, TEXT_SFX_TWI_ASSIST_12, TEXT_SFX_TWI_MOVE_1, TEXT_SFX_TWI_MOVE_2, TEXT_SFX_TWI_MOVE_3, TEXT_SFX_TWI_MOVE_4, TEXT_SFX_TWI_MOVE_5, TEXT_SFX_TWI_MOVE_6, TEXT_SFX_TWI_MOVE_7, TEXT_SFX_TWI_MOVE_8, TEXT_SFX_TWI_MOVE_9, TEXT_SFX_TWI_MOVE_10, TEXT_SFX_TWI_MOVE_11, TEXT_SFX_TWI_MOVE_12, TEXT_SFX_TWI_MOVE_13, TEXT_SFX_TWI_MOVE_14, TEXT_SFX_TWI_MOVE_15 + Unit_Twilek + + + + Preset_UR + U000_TWI0501_ENG.wav U000_TWI0502_ENG.wav U000_TWI0503_ENG.wav U000_TWI0504_ENG.wav U000_TWI0505_ENG.wav U000_TWI0506_ENG.wav U000_TWI0507_ENG.wav U000_TWI0508_ENG.wav U000_TWI0509_ENG.wav U000_TWI0510_ENG.wav U000_TWI0511_ENG.wav U000_TWI0512_ENG.wav U000_TWI0301_ENG.wav U000_TWI0302_ENG.wav U000_TWI0303_ENG.wav U000_TWI0304_ENG.wav U000_TWI0305_ENG.wav U000_TWI0306_ENG.wav U000_TWI0307_ENG.wav U000_TWI0308_ENG.wav U000_TWI0309_ENG.wav U000_TWI0310_ENG.wav U000_TWI0311_ENG.wav U000_TWI0312_ENG.wav U000_TWI0313_ENG.wav U000_TWI0314_ENG.wav U000_TWI0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_TWI_ASSIST_1, TEXT_SFX_TWI_ASSIST_2, TEXT_SFX_TWI_ASSIST_3, TEXT_SFX_TWI_ASSIST_4, TEXT_SFX_TWI_ASSIST_5, TEXT_SFX_TWI_ASSIST_6, TEXT_SFX_TWI_ASSIST_7, TEXT_SFX_TWI_ASSIST_8, TEXT_SFX_TWI_ASSIST_9, TEXT_SFX_TWI_ASSIST_10, TEXT_SFX_TWI_ASSIST_11, TEXT_SFX_TWI_ASSIST_12, TEXT_SFX_TWI_ATTACK_1, TEXT_SFX_TWI_ATTACK_2, TEXT_SFX_TWI_ATTACK_3, TEXT_SFX_TWI_ATTACK_4, TEXT_SFX_TWI_ATTACK_5, TEXT_SFX_TWI_ATTACK_6, TEXT_SFX_TWI_ATTACK_7, TEXT_SFX_TWI_ATTACK_8, TEXT_SFX_TWI_ATTACK_9, TEXT_SFX_TWI_ATTACK_10, TEXT_SFX_TWI_ATTACK_11, TEXT_SFX_TWI_ATTACK_12, TEXT_SFX_TWI_ATTACK_13, TEXT_SFX_TWI_ATTACK_14, TEXT_SFX_TWI_ATTACK_15 + Unit_Twilek + + + + Preset_UR + U000_TWI0401_ENG.wav U000_TWI0402_ENG.wav + Yes + Yes + TEXT_SFX_TWI_GUARD_1, TEXT_SFX_TWI_GUARD_2 + Unit_Twilek + + + + + Preset_UR + U000_SUL0101_ENG.wav U000_SUL0102_ENG.wav U000_SUL0103_ENG.wav U000_SUL0104_ENG.wav U000_SUL0105_ENG.wav U000_SUL0106_ENG.wav U000_SUL0107_ENG.wav U000_SUL0108_ENG.wav U000_SUL0109_ENG.wav U000_SUL0110_ENG.wav U000_SUL0111_ENG.wav U000_SUL0112_ENG.wav U000_SUL0113_ENG.wav U000_SUL0114_ENG.wav U000_SUL0115_ENG.wav + Yes + Yes + TEXT_SFX_CLM_SELECT_1, TEXT_SFX_CLM_SELECT_2, TEXT_SFX_CLM_SELECT_3, TEXT_SFX_CLM_SELECT_4, TEXT_SFX_CLM_SELECT_5, TEXT_SFX_CLM_SELECT_6, TEXT_SFX_CLM_SELECT_7, TEXT_SFX_CLM_SELECT_8, TEXT_SFX_CLM_SELECT_9, TEXT_SFX_CLM_SELECT_10, TEXT_SFX_CLM_SELECT_11, TEXT_SFX_CLM_SELECT_12, TEXT_SFX_CLM_SELECT_13, TEXT_SFX_CLM_SELECT_14, TEXT_SFX_CLM_SELECT_15 + Unit_Sullustian + + + + Preset_UR + U000_SUL0201_ENG.wav U000_SUL0202_ENG.wav U000_SUL0203_ENG.wav U000_SUL0204_ENG.wav U000_SUL0205_ENG.wav U000_SUL0206_ENG.wav U000_SUL0207_ENG.wav U000_SUL0208_ENG.wav U000_SUL0209_ENG.wav U000_SUL0210_ENG.wav U000_SUL0211_ENG.wav U000_SUL0212_ENG.wav U000_SUL0213_ENG.wav U000_SUL0214_ENG.wav U000_SUL0215_ENG.wav + Yes + Yes + TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15 + Unit_Sullustian + + + + Preset_UR + U000_SUL0301_ENG.wav U000_SUL0302_ENG.wav U000_SUL0303_ENG.wav U000_SUL0304_ENG.wav U000_SUL0305_ENG.wav U000_SUL0306_ENG.wav U000_SUL0307_ENG.wav U000_SUL0308_ENG.wav U000_SUL0309_ENG.wav U000_SUL0310_ENG.wav U000_SUL0311_ENG.wav U000_SUL0312_ENG.wav U000_SUL0313_ENG.wav U000_SUL0314_ENG.wav U000_SUL0315_ENG.wav + Yes + Yes + TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15 + Unit_Sullustian + + + + Preset_UR + U000_SUL0501_ENG.wav U000_SUL0502_ENG.wav U000_SUL0503_ENG.wav U000_SUL0504_ENG.wav U000_SUL0505_ENG.wav U000_SUL0506_ENG.wav U000_SUL0507_ENG.wav U000_SUL0508_ENG.wav U000_SUL0509_ENG.wav U000_SUL0510_ENG.wav U000_SUL0511_ENG.wav U000_SUL0512_ENG.wav U000_SUL0201_ENG.wav U000_SUL0202_ENG.wav U000_SUL0203_ENG.wav U000_SUL0204_ENG.wav U000_SUL0205_ENG.wav U000_SUL0206_ENG.wav U000_SUL0207_ENG.wav U000_SUL0208_ENG.wav U000_SUL0209_ENG.wav U000_SUL0210_ENG.wav U000_SUL0211_ENG.wav U000_SUL0212_ENG.wav U000_SUL0213_ENG.wav U000_SUL0214_ENG.wav U000_SUL0215_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_MOVE_1, TEXT_SFX_CLM_MOVE_2, TEXT_SFX_CLM_MOVE_3, TEXT_SFX_CLM_MOVE_4, TEXT_SFX_CLM_MOVE_5, TEXT_SFX_CLM_MOVE_6, TEXT_SFX_CLM_MOVE_7, TEXT_SFX_CLM_MOVE_8, TEXT_SFX_CLM_MOVE_9, TEXT_SFX_CLM_MOVE_10, TEXT_SFX_CLM_MOVE_11, TEXT_SFX_CLM_MOVE_12, TEXT_SFX_CLM_MOVE_13, TEXT_SFX_CLM_MOVE_14, TEXT_SFX_CLM_MOVE_15 + Unit_Sullustian + + + + Preset_UR + U000_SUL0501_ENG.wav U000_SUL0502_ENG.wav U000_SUL0503_ENG.wav U000_SUL0504_ENG.wav U000_SUL0505_ENG.wav U000_SUL0506_ENG.wav U000_SUL0507_ENG.wav U000_SUL0508_ENG.wav U000_SUL0509_ENG.wav U000_SUL0510_ENG.wav U000_SUL0511_ENG.wav U000_SUL0512_ENG.wav U000_SUL0301_ENG.wav U000_SUL0302_ENG.wav U000_SUL0303_ENG.wav U000_SUL0304_ENG.wav U000_SUL0305_ENG.wav U000_SUL0306_ENG.wav U000_SUL0307_ENG.wav U000_SUL0308_ENG.wav U000_SUL0309_ENG.wav U000_SUL0310_ENG.wav U000_SUL0311_ENG.wav U000_SUL0312_ENG.wav U000_SUL0313_ENG.wav U000_SUL0314_ENG.wav U000_SUL0315_ENG.wav + Yes + Yes + 60 + TEXT_SFX_CLM_ASSIST_1, TEXT_SFX_CLM_ASSIST_2, TEXT_SFX_CLM_ASSIST_3, TEXT_SFX_CLM_ASSIST_4, TEXT_SFX_CLM_ASSIST_5, TEXT_SFX_CLM_ASSIST_6, TEXT_SFX_CLM_ASSIST_7, TEXT_SFX_CLM_ASSIST_8, TEXT_SFX_CLM_ASSIST_9, TEXT_SFX_CLM_ASSIST_10, TEXT_SFX_CLM_ASSIST_11, TEXT_SFX_CLM_ASSIST_12, TEXT_SFX_CLM_ATTACK_1, TEXT_SFX_CLM_ATTACK_2, TEXT_SFX_CLM_ATTACK_3, TEXT_SFX_CLM_ATTACK_4, TEXT_SFX_CLM_ATTACK_5, TEXT_SFX_CLM_ATTACK_6, TEXT_SFX_CLM_ATTACK_7, TEXT_SFX_CLM_ATTACK_8, TEXT_SFX_CLM_ATTACK_9, TEXT_SFX_CLM_ATTACK_10, TEXT_SFX_CLM_ATTACK_11, TEXT_SFX_CLM_ATTACK_12, TEXT_SFX_CLM_ATTACK_13, TEXT_SFX_CLM_ATTACK_14, TEXT_SFX_CLM_ATTACK_15 + Unit_Sullustian + + + + + Preset_UR + U000_SUL0401_ENG.wav U000_SUL0402_ENG.wav + Yes + Yes + TEXT_SFX_CLM_GUARD_1, TEXT_SFX_CLM_GUARD_2 + Unit_Sullustian + + + + + Preset_AMB_3D + Bantha_1.wav Bantha_2.wav Bantha_3.wav + + + + + Preset_FSV + Sarlacc_Growl_3.wav Sarlacc_Growl_4.wav Sarlacc_Growl_6.wav + + + + Preset_FSV + Sarlacc_Eat_1.wav + + + + Preset_FSV + Sarlacc_Growl_5.wav + + + + + Preset_FSI + Wampa_Growl_1.wav + 700.0 + + + + + Preset_FSV + Rancor_Roar_Long_1.wav + 100 + 100 + + + + Preset_FSV + Rancor_Roar_Long_2.wav + 100 + 100 + + + + Preset_FSV + Rancor_Roar_Short_1.wav + 100 + 100 + + + + Preset_FSV + Rancor_Growl_1.wav Rancor_Growl_2.wav + 100 + 100 + + + + Preset_FSV + Rancor_Eat_1.wav + + + + Preset_FSV + Rancor_Eat_4.wav + + + + Preset_EXP + EXP_Rancor_Pound_1.wav + 100 + 100 + + + + + Preset_AMB_3D + Tusken_Rand_1.wav Tusken_Rand_2.wav Tusken_Rand_3.wav Tusken_Rand_4.wav Tusken_Rand_5.wav Tusken_Rand_6.wav Tusken_Rand_7.wav Tusken_Rand_8.wav Tusken_Rand_9.wav Tusken_Rand_10.wav Tusken_Rand_11.wav Tusken_Rand_12.wav Tusken_Rand_13.wav + + + + Preset_AMB_3D + Tusken_Attack_1.wav Tusken_Attack_2.wav Tusken_Attack_3.wav Tusken_Attack_4.wav Tusken_Attack_5.wav + + + + + Preset_AMB_3D + WAM_Select_1.wav WAM_Select_2.wav WAM_Select_3.wav WAM_Move_1.wav WAM_Move_2.wav WAM_Move_3.wav + + + + Preset_AMB_3D + WAM_Attack_1.wav WAM_Attack_2.wav + + + + + Preset_AMB_3D + Geo_Rand_1.wav Geo_Rand_2.wav Geo_Rand_3.wav Geo_Rand_4.wav Geo_Rand_5.wav Geo_Rand_6.wav Geo_Rand_7.wav Geo_Rand_8.wav Geo_Rand_9.wav Geo_Rand_10.wav Geo_Rand_11.wav Geo_Rand_12.wav Geo_Rand_13.wav Geo_Rand_14.wav Geo_Rand_15.wav Geo_Rand_16.wav Geo_Rand_17.wav Geo_Rand_18.wav Geo_Rand_19.wav Geo_Rand_20.wav + + + + + Preset_FSI + Taun_Taun_Rand_1.wav Taun_Taun_Rand_2.wav Taun_Taun_Rand_3.wav Taun_Taun_Rand_5.wav Taun_Taun_Rand_6.wav Taun_Taun_Rand_8.wav Taun_Taun_Rand_12.wav Taun_Taun_Rand_13.wav + + + + Preset_FSI + Taun_Taun_Breath_1.wav Taun_Taun_Breath_2.wav Taun_Taun_Breath_3.wav Taun_Taun_Breath_4.wav Taun_Taun_Breath_5.wav Taun_Taun_Breath_6.wav Taun_Taun_Rand_4.wav Taun_Taun_Rand_10.wav Taun_Taun_Rand_14.wav + + + + Preset_FSI + Taun_Taun_Rand_8.wav Taun_Taun_Rand_13.wav + + + + Preset_AMB_3D + Taun_Taun_Rand_7.wav Taun_Taun_Rand_9.wav Taun_Taun_Rand_11.wav Taun_Taun_Rand_15.wav + + + + + + Preset_UR + + Data/Audio/Units/CIV_rodian_select_00_eng.wav + Data/Audio/Units/CIV_rodian_select_01_eng.wav + + Yes + 90 + 90 + Yes + TEXT_SFX_CIV_SELECT_1, TEXT_SFX_CIV_SELECT_2 + Unit_Civilian + + + + Preset_UR + + Data/Audio/Units/CIV_rodian_move_00_eng.wav + Data/Audio/Units/CIV_rodian_move_01_eng.wav + + Yes + 90 + 90 + Yes + TEXT_SFX_CIV_MOVE_10, TEXT_SFX_CIV_MOVE_11 + Unit_Civilian + + + + Preset_UR + + Data/Audio/Units/CIV_rodian_attack_00_eng.wav + Data/Audio/Units/CIV_rodian_attack_01_eng.wav + + Yes + 90 + 90 + Yes + TEXT_SFX_CIV_ATTACK_2, TEXT_SFX_CIV_ATTACK_13 + Unit_Civilian + + + + Preset_UR + Data/Audio/Units/CIV_rodian_guard_00_eng.wav + Yes + 90 + 90 + Yes + 60 + TEXT_SFX_CIV_ASSIST_6 + Unit_Civilian + + + + Preset_UR + Data/Audio/Units/CIV_rodian_guard_00_eng.wav + Yes + 90 + 90 + Yes + 60 + TEXT_SFX_CIV_ASSIST_6 + Unit_Civilian + + + + + Preset_UR + Data/Audio/Units/CIV_rodian_guard_00_eng.wav + Yes + 90 + 90 + Yes + TEXT_SFX_CIV_GUARD_1 + Unit_Civilian + + + diff --git a/Data/XML/Sfxeventsunitstransports.xml b/Data/XML/Sfxeventsunitstransports.xml new file mode 100644 index 0000000..63ed51e --- /dev/null +++ b/Data/XML/Sfxeventsunitstransports.xml @@ -0,0 +1,77 @@ + + + + + Preset_UR + U000_GAL0101_ENG.wav U000_GAL0102_ENG.wav U000_GAL0103_ENG.wav U000_GAL0104_ENG.wav U000_GAL0105_ENG.wav U000_GAL0106_ENG.wav U000_GAL0107_ENG.wav U000_GAL0108_ENG.wav U000_GAL0109_ENG.wav U000_GAL0110_ENG.wav U000_GAL0111_ENG.wav U000_GAL0112_ENG.wav U000_GAL0113_ENG.wav U000_GAL0114_ENG.wav U000_GAL0115_ENG.wav + Yes + Yes + TEXT_SFX_GAL_SELECT_1, TEXT_SFX_GAL_SELECT_2, TEXT_SFX_GAL_SELECT_3, TEXT_SFX_GAL_SELECT_4, TEXT_SFX_GAL_SELECT_5, TEXT_SFX_GAL_SELECT_6, TEXT_SFX_GAL_SELECT_7, TEXT_SFX_GAL_SELECT_8, TEXT_SFX_GAL_SELECT_9, TEXT_SFX_GAL_SELECT_10, TEXT_SFX_GAL_SELECT_11, TEXT_SFX_GAL_SELECT_12, TEXT_SFX_GAL_SELECT_13, TEXT_SFX_GAL_SELECT_14, TEXT_SFX_GAL_SELECT_15 + Unit_Gallofree + + + + Preset_UR + U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0203_ENG.wav U000_GAL0204_ENG.wav U000_GAL0205_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav U000_GAL0213_ENG.wav U000_GAL0214_ENG.wav U000_GAL0215_ENG.wav + Yes + Yes + TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_3, TEXT_SFX_GAL_MOVE_4, TEXT_SFX_GAL_MOVE_5, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12, TEXT_SFX_GAL_MOVE_13, TEXT_SFX_GAL_MOVE_14, TEXT_SFX_GAL_MOVE_15 + Unit_Gallofree + + + + Preset_UR + U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav + Yes + Yes + TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12 + Unit_Gallofree + + + + Preset_UR + U000_GAL0301_ENG.wav U000_GAL0303_ENG.wav U000_GAL0303_ENG.wav U000_GAL0304_ENG.wav U000_GAL0305_ENG.wav U000_GAL0306_ENG.wav U000_GAL0307_ENG.wav U000_GAL0308_ENG.wav U000_GAL0309_ENG.wav U000_GAL0310_ENG.wav U000_GAL0311_ENG.wav U000_GAL0312_ENG.wav U000_GAL0313_ENG.wav U000_GAL0314_ENG.wav U000_GAL0315_ENG.wav + Yes + Yes + TEXT_SFX_GAL_ATTACK_1, TEXT_SFX_GAL_ATTACK_2, TEXT_SFX_GAL_ATTACK_3, TEXT_SFX_GAL_ATTACK_4, TEXT_SFX_GAL_ATTACK_5, TEXT_SFX_GAL_ATTACK_6, TEXT_SFX_GAL_ATTACK_7, TEXT_SFX_GAL_ATTACK_8, TEXT_SFX_GAL_ATTACK_9, TEXT_SFX_GAL_ATTACK_10, TEXT_SFX_GAL_ATTACK_11, TEXT_SFX_GAL_ATTACK_12, TEXT_SFX_GAL_ATTACK_13, TEXT_SFX_GAL_ATTACK_14, TEXT_SFX_GAL_ATTACK_15 + Unit_Gallofree + + + + + Preset_UR + U000_ATB0101_ENG.wav U000_ATB0102_ENG.wav U000_ATB0103_ENG.wav U000_ATB0104_ENG.wav U000_ATB0105_ENG.wav U000_ATB0106_ENG.wav U000_ATB0107_ENG.wav U000_ATB0108_ENG.wav U000_ATB0109_ENG.wav U000_ATB0110_ENG.wav U000_ATB0111_ENG.wav U000_ATB0112_ENG.wav U000_ATB0113_ENG.wav U000_ATB0114_ENG.wav U000_ATB0115_ENG.wav + Yes + Yes + TEXT_SFX_ATB_SELECT_1, TEXT_SFX_ATB_SELECT_2, TEXT_SFX_ATB_SELECT_3, TEXT_SFX_ATB_SELECT_4, TEXT_SFX_ATB_SELECT_5, TEXT_SFX_ATB_SELECT_6, TEXT_SFX_ATB_SELECT_7, TEXT_SFX_ATB_SELECT_8, TEXT_SFX_ATB_SELECT_9, TEXT_SFX_ATB_SELECT_10, TEXT_SFX_ATB_SELECT_11, TEXT_SFX_ATB_SELECT_12, TEXT_SFX_ATB_SELECT_13, TEXT_SFX_ATB_SELECT_14, TEXT_SFX_ATB_SELECT_15 + Unit_ATAT_Barge + + + + Preset_UR + U000_ATB0201_ENG.wav U000_ATB0202_ENG.wav U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0205_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav U000_ATB0213_ENG.wav U000_ATB0214_ENG.wav U000_ATB0215_ENG.wav + Yes + Yes + TEXT_SFX_ATB_MOVE_1, TEXT_SFX_ATB_MOVE_2, TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_5, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12, TEXT_SFX_ATB_MOVE_13, TEXT_SFX_ATB_MOVE_14, TEXT_SFX_ATB_MOVE_15 + Unit_ATAT_Barge + + + + Preset_UR + U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav + Yes + Yes + TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12 + Unit_ATAT_Barge + + + + Preset_UR + U000_ATB0301_ENG.wav U000_ATB0303_ENG.wav U000_ATB0303_ENG.wav U000_ATB0304_ENG.wav U000_ATB0305_ENG.wav U000_ATB0306_ENG.wav U000_ATB0307_ENG.wav U000_ATB0308_ENG.wav U000_ATB0309_ENG.wav U000_ATB0310_ENG.wav U000_ATB0311_ENG.wav U000_ATB0312_ENG.wav U000_ATB0313_ENG.wav U000_ATB0314_ENG.wav U000_ATB0315_ENG.wav + Yes + Yes + TEXT_SFX_ATB_ATTACK_1, TEXT_SFX_ATB_ATTACK_2, TEXT_SFX_ATB_ATTACK_3, TEXT_SFX_ATB_ATTACK_4, TEXT_SFX_ATB_ATTACK_5, TEXT_SFX_ATB_ATTACK_6, TEXT_SFX_ATB_ATTACK_7, TEXT_SFX_ATB_ATTACK_8, TEXT_SFX_ATB_ATTACK_9, TEXT_SFX_ATB_ATTACK_10, TEXT_SFX_ATB_ATTACK_11, TEXT_SFX_ATB_ATTACK_12, TEXT_SFX_ATB_ATTACK_13, TEXT_SFX_ATB_ATTACK_14, TEXT_SFX_ATB_ATTACK_15 + Unit_ATAT_Barge + + + diff --git a/Data/XML/Sfxeventsweapons.xml b/Data/XML/Sfxeventsweapons.xml new file mode 100644 index 0000000..aee6c56 --- /dev/null +++ b/Data/XML/Sfxeventsweapons.xml @@ -0,0 +1,800 @@ + + + + + + Preset_GUNV + GUN_X_Wing_1.wav + + + + Preset_GUNS + GUN_TIE_Fighter_1.wav + + + + Preset_GUNS + GUN_Pirate_Ship_Laser_1.wav + + + + Preset_GUNS + GUN_Empire_Laser_Cannon_1.wav + + + + Preset_GUNS + GUN_Turbo_1.wav GUN_Turbo_2.wav + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Proton_1.wav + + + + Preset_GUNS + GUN_Missile_1.wav GUN_Missile_3.wav + + + + Preset_GUNS + GUN_Repulsor_1.wav + 60 + 60 + + + + Preset_GUNS + GUN_Ion_1.wav + + + + Preset_GUNV + GUN_X_Wing_1.wav + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Proton_1.wav + + + + Preset_GUNV + GUN_X_Wing_1.wav + + + + Preset_GUNV + GUN_TIE_Fighter_1.wav GUN_TIE_Fighter_2.wav + 80, 20 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Proton_1.wav + + + + Preset_GUNV + GUN_X_Wing_1.wav + + + + Preset_GUNS + GUN_TIE_Fighter_1.wav + + + + Preset_GUNS + GUN_Slave1_2.wav + + + + Preset_EGLW + EGL_Tractor_Beam_3.wav + + + + Preset_EGLW + GUN_Energy_Blast_1.wav + + + + Preset_EXP + GUN_ATAT_1.wav + + + + Preset_GUNV + GUN_ATAT_1.wav + 110 + 110 + + + + Preset_GUN + GUN_Rebel_Trooper_1.wav GUN_Rebel_Trooper_2.wav GUN_Rebel_Trooper_3.wav + + + + Preset_GUN + GUN_StormTrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav + + + + Preset_GUN + GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav + + + + Preset_GUNV + GUN_Ground_Ricochet_2.wav + + + + Preset_GUN + GUN_Stormtrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav + + + + Preset_GUNV + GUN_Scout_Bomb_1.wav + + + + Preset_GUNV + GUN_Turret_1.wav + + + + Preset_GUNV + GUN_Turbo_1.wav GUN_Turbo_2.wav + + + + Preset_GUNV + GUN_Anti_Air.wav + + + + Preset_GUNV + GUN_Tank_Cannon.wav + 90 + 100 + + + + Preset_GUNV + GUN_Tank_Cannon.wav + 110 + 120 + + + + Preset_GUNV + GUN_Tie_Crawler.wav + + + + Preset_GUNV + GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav + + + + Preset_GUN + GUN_Chewie_Blaster.wav + + + + Preset_HERO + GUN_Flamethrower.wav + + + + Preset_GUN + GUN_Rock_Throw_1.wav + + + + Preset_GUN + GUN_Jawa_Blaster.wav + + + + Preset_GUN + GUN_Tusken_Sniper_1.wav + + + + Preset_GUN + GUN_Geo_Blaster_1.wav + + + + Preset_GUN + GUN_Pyng_Fire_1.wav + + + + Preset_GUN + GUN_Grenade_Throw_1.wav + + + + Preset_GUNV + GUN_SPMAT_Projectile_4.wav + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Proton_1.wav + + + + Preset_EXPC + GUN_Hypervelocity_1.wav + 10 + 10000.0 + + + + Preset_EXP + GUN_Magnepulse.wav + 3 + 600.0 + Yes + + + + Preset_HERO + Force_Lightning_1.wav + + + + Preset_EGLC + Force_Crush_Loop_1.wav + 100 + 100 + + + + Preset_EXP + Force_Damage_4.wav Force_Damage_5.wav Force_Damage_6.wav + 75 + 75 + + + + Preset_HERO + Force_Whirlwind_4.wav + + + + Preset_EXP + Force_Healing_1.wav + 1 + + + + Preset_EXPC + Force_Distract_1.wav + 1 + + + + Preset_GUN + GUN_Absorb_2.wav + 1 + + + + Preset_HERO + Force_Corruption_1.wav + 1 + + + + Preset_HERO + Force_Convert_1.wav + 1 + + + + Preset_GUN + Force_Pike_1.wav Force_Pike_2.wav Force_Pike_3.wav + + + + Preset_GUN + LS_On_1.wav LS_On_2.wav + 60 + 60 + + + + Preset_GUN + LS_Off_1.wav + 60 + 60 + + + + Preset_GUN + LS_Clash_1.wav LS_Clash_2.wav LS_Clash_3.wav LS_Clash_4.wav + 80 + 80 + + + + Preset_GUN + LS_Hit_1.wav LS_Hit_2.wav LS_Hit_3.wav + 100 + 100 + + + + Preset_GUN + LS_Swing_1.wav LS_Swing_2.wav + 80 + 80 + + + + Preset_GUN + LS_Swing_3.wav LS_Swing_4.wav + 80 + 80 + + + + Preset_GUN + LS_Ricochet_1.wav LS_Ricochet_2.wav LS_Ricochet_3.wav LS_Ricochet_4.wav + 50 + 50 + + + + LS_Vader_Hum.wav + 1 + 1 + -1 + 50 + 50 + 150.0 + No + 0.00 + 0.50 + + + + LS_Vader_Hum.wav + 1 + 1 + -1 + 50 + 50 + 150.0 + No + 0.00 + 0.50 + + + + LS_Vader_Hum.wav + 1 + 1 + -1 + 100 + 100 + 200.0 + No + + + + LS_Obi_Hum.wav + 1 + 1 + -1 + 50 + 50 + 150.0 + No + 0.00 + 0.50 + + + + LS_Obi_Hum.wav + 1 + 1 + -1 + 50 + 50 + 150.0 + No + 0.00 + 0.50 + + + + LS_Obi_Hum.wav + 1 + 1 + -1 + 100 + 100 + 200.0 + No + + + + Preset_HERO + Force_Whirlwind_4.wav + + + + Preset_GUN + Data/Audio/SFX/Gun/LS_Off_Sith.wav + 60 + 60 + + + + Preset_GUN + Data/Audio/SFX/Gun/LS_On_Sith.wav + 60 + 60 + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Hailfire_Fire.wav + + + + Preset_GUN + Data/Audio/SFX/Gun/Gun_malevolence_ion_fire.wav + + + + Preset_GUN + Data/Audio/SFX/Gun/Gun_AAT_Turret_Fire.wav + + + + Preset_GUN + Data/Audio/SFX/Gun/Gun_AAT_Side_Fire.wav + + + + Preset_EXP + Data/Audio/SFX/Gun/GUN_CAD_BANE_1.wav Data/Audio/SFX/Gun/GUN_CAD_BANE_2.wav + + + + Preset_GUN + + Data/Audio/SFX/Gun/GUN_B1_1.wav + Data/Audio/SFX/Gun/GUN_B1_2.wav + Data/Audio/SFX/Gun/GUN_B1_3.wav + Data/Audio/SFX/Gun/GUN_B1_4.wav + + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_TURBO_MUNI.wav + 200 + 200 + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_AURA_SING.wav + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Enforcer_Cannon.wav + 100 + 100 + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_vulture_fire_1.wav Data/Audio/SFX/Gun/GUN_vulture_fire_2.wav + 55 + 55 + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_Jango_fire.wav + 100 + 100 + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_Z6.wav + 70 + 70 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Providence_artillery_fire.wav + 100 + 100 + + + + Preset_Venator_Ability + Data/Audio/SFX/Gun/GUN_SPHAT_Venator.wav + 10 + 100 + 100 + + + + Preset_GUNS + GUN_Turbo_1.wav GUN_Turbo_2.wav + + + + Preset_GUN + + Data/Audio/SFX/Gun/GUN_Republic_Dc17_1.wav + Data/Audio/SFX/Gun/GUN_Republic_Dc17_2.wav + Data/Audio/SFX/Gun/GUN_Republic_Dc17_3.wav + Data/Audio/SFX/Gun/GUN_Republic_Dc17_4.wav + Data/Audio/SFX/Gun/GUN_Republic_Dc17_5.wav + + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_bx_commando_1.wav Data/Audio/SFX/Gun/GUN_bx_commando_2.wav + 100 + 100 + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_Underworld_Blaster_1.wav + + + + Preset_GUN + Data/Audio/SFX/Gun/GUN_Disruptor_1.wav + 80 + 80 + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Tyber_Blaster_1.wav + + + + Preset_GUNV + + Data/Audio/SFX/Gun/GUN_Point_Laser_1.wav + Data/Audio/SFX/Gun/GUN_Point_Laser_2.wav + Data/Audio/SFX/Gun/GUN_Point_Laser_3.wav + + + + + Preset_GUNV + + Data/Audio/SFX/Gun/GUN_Destroyer_Droid_1.wav + Data/Audio/SFX/Gun/GUN_Destroyer_Droid_2.wav + + + + + Preset_GUNV + + Data/Audio/SFX/Gun/GUN_Star_Viper_1.wav + Data/Audio/SFX/Gun/GUN_Star_Viper_2.wav + Data/Audio/SFX/Gun/GUN_Star_Viper_3.wav + + + + + Preset_GUNV + + Data/Audio/SFX/Gun/GUN_Star_Viper_1.wav + Data/Audio/SFX/Gun/ GUN_Star_Viper_2.wav + Data/Audio/SFX/Gun/GUN_Star_Viper_3.wav + + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Underworld_Turbo_1.wav + + + + Preset_EXPC + Data/Audio/SFX/Gun/GUN_Underworld_Plasma_1.wav + + + + Preset_EGL_Land + Data/Audio/SFX/EGL_Contaminate_Loop_2.wav + 90 + 90 + + + + Preset_EGLC + Data/Audio/SFX/EGL_Force_Reveal_Map_Loop_2.wav + + + + Preset_EXPC + Data/Audio/SFX/Force_Summon_3.wav + + + + Preset_GUNV + GUN_Shuttle_1.wav + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Pulse_Cannon_1.wav + 100 + 100 + + + + Preset_GUNV + Data/Audio/SFX/Gun/GUN_Pulse_PowerUp_2.wav + 100 + 100 + + + + Preset_INSANE + GUN_Superlaser_2.wav + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Cis_Cannon_Small.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Rep_Cannon_Small.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Sabaoth_Heavy_Laser.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Sabaoth_Laser.wav + 100 + 100 + + + + Preset_GUNS + + Data/Audio/SFX/Gun/GUN_Ion_1.wav + Data/Audio/SFX/Gun/GUN_Ion_2.wav + + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Concussion_Missile_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_Proton_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/Gun_Sabertank_Guns_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/Gun_Beam_Cannon_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/Gun_rocket_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_magnapike_swing_00.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_magnapike_swing_01.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_magnapike_swing_02.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_magnapike_swing_03.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_cyan_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_g400_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_lok_torpedo_1.wav + 100 + 100 + + + + Preset_GUNS + Data/Audio/SFX/Gun/GUN_havoc_1.wav + 100 + 100 + + + + Preset_GUNV + Gun_v19_1.wav + + + diff --git a/Data/XML/SpacePrimarySkydomes.xml b/Data/XML/SpacePrimarySkydomes.xml new file mode 100644 index 0000000..197cc39 --- /dev/null +++ b/Data/XML/SpacePrimarySkydomes.xml @@ -0,0 +1,321 @@ + + + + + + + w_stars_greenscreen.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_blackscreen.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + + w_stars_purplescreen.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_low.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_low.alo + Yes + No + No + 2.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_medium.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_high.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_maw.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_cine.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_cine.alo + Yes + No + No + 3.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + w_stars_cine_lua.alo + w_stars_cine_lua.alo + Yes + SKY_DOME + No + No + 1.0 + + 0.0 + No + true + + + + + + W_Skydome_Space_Tile_Stars_Galaxy_1.ALO + Yes + No + No + 2.75 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Galaxy_1.ALO + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars.alo + Yes + No + No + 2.75 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars.alo + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Bright.ALO + Yes + No + No + 2.75 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Bright.ALO + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Dense.ALO + Yes + No + No + 2.75 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Dense.ALO + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Dense_Bright.ALO + Yes + No + No + 2.75 + SKY_DOME + -1 + 0.0 + yes + true + + + + + + W_Skydome_Space_Tile_Stars_Dense_Bright.ALO + Yes + No + No + 1.0 + SKY_DOME + -1 + 0.0 + yes + true + + + \ No newline at end of file diff --git a/Data/XML/SpaceStructures.xml b/Data/XML/SpaceStructures.xml new file mode 100644 index 0000000..fa9085a --- /dev/null +++ b/Data/XML/SpaceStructures.xml @@ -0,0 +1,44 @@ + + + + + 0.3 + 600 + TEXT_STRUCTURE_ORBITAL_CONSTRUCTION_POD + EB_construction_pod.alo + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0.0, 0.0, 0.0 + SELECTABLE, UNIT_AI + IDLE, SPACE_OBSTACLE + 100.0 + 2 + 1.0 + 1.0 + 0 + 700 + 0 + 0 + 0 + Empire + 0 + Armor_Satellite + false + no + 1 + 1 + Yes + Unit_Turret_Death_SFX + Structure_Light_Factory_Select_SFX + Yes + 30.0 + Proj_Construction_Pod_Detonation + Structure + 0.05 0.05 + true + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + + \ No newline at end of file diff --git a/Data/XML/Spacebuildables_Battlepads.xml b/Data/XML/Spacebuildables_Battlepads.xml new file mode 100644 index 0000000..6972481 --- /dev/null +++ b/Data/XML/Spacebuildables_Battlepads.xml @@ -0,0 +1,952 @@ + + + + + + 330 + 0.25 + SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED + + + Empire, + UC_Empire_Build_Republic_High_Command, + UC_Empire_Build_Republic_Open_Circle_Fleet, + UC_Empire_Build_Republic_Lok_Revenants, + Rebel, + UC_Rebel_Build_Cis_High_Command, + UC_Rebel_Build_Cis_Mercenary_Relay, + UC_Rebel_Build_Cis_Sabaoth_Squadron + + + TEXT_ORBITAL_SATELLITE_BUILD_PAD + NV_LDS_pad.ALO + I_BUTTON_BPS.tga + 0 + Yes + -30 + Neutral,Empire,Rebel + 30 + + 275 + + NV_LDS_pad.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Armor_Satellite + 2 + + False + True + True + True + + No + No + + Yes + No + true + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + 50 + 1.5 + No + 100 + 0 0 0 + StaticObject + + 8000 + 5000 + 550.0 + 5 + True + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Republic_High_Command + 0.0 + 1.5 + + TEXT_ORBITAL_REPUBLIC_HIGH_COMMAND + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_REP_HIGH_COMMAND.tga + 330 + -30 + Empire + 30 + 275 + + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_REP_HIGH_COMMAND_00 + MP_TEXT_ENCYCLOPEDIA_REP_HIGH_COMMAND_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Republic_Open_Circle_Fleet + 0.0 + 1.5 + Yes + + TEXT_ORBITAL_OPEN_CIRCLE_FLEET + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_REP_OPEN_CIRCLE_FLEET.tga + 330 + -30 + Empire + 30 + 275 + + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_REP_OPEN_CIRCLE_FLEET_00 + MP_TEXT_ENCYCLOPEDIA_REP_OPEN_CIRCLE_FLEET_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Republic_Lok_Revenants + 0.0 + 1.5 + + TEXT_ORBITAL_LOK_REVENANTS + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_LOK_REVENANTS.tga + 330 + -30 + Empire + 30 + 275 + + Yes + Large_Explosion_Space + No + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_REP_LOK_PIRATES_00 + MP_TEXT_ENCYCLOPEDIA_REP_LOK_PIRATES_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Cis_High_Command + 0.0 + 1.5 + + TEXT_ORBITAL_CIS_HIGH_COMMAND + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_CIS_HIGH_COMMAND.tga + 330 + -30 + Rebel + 30 + 275 + + Yes + Large_Explosion_Space + No + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_CIS_HIGH_COMMAND_00 + MP_TEXT_ENCYCLOPEDIA_CIS_HIGH_COMMAND_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Sabaoth_Squadron + 0.0 + 1.5 + + TEXT_ORBITAL_CIS_SABAOTH_SQUADRON + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_SABAOTH_SQUADRON.tga + 330 + -30 + Rebel + 30 + 275 + + Yes + Large_Explosion_Space + No + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_CIS_SABAOTH_SQUADRON_00 + MP_TEXT_ENCYCLOPEDIA_CIS_SABAOTH_SQUADRON_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Mercenary_Relay + 0.0 + 1.5 + + TEXT_ORBITAL_CIS_MERCENARY_RELAY + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_MERC_HQ.tga + 330 + -30 + Rebel + 30 + 275 + + Yes + Large_Explosion_Space + No + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 14000 + 5000 + 150 + True + MP_TEXT_ENCYCLOPEDIA_CIS_MERCENARY_00 + MP_TEXT_ENCYCLOPEDIA_CIS_MERCENARY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + + 0.25 + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + Yes + + TEXT_ORBITAL_REPUBLIC_HIGH_COMMAND + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_REP_HIGH_COMMAND.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure | AutoRevealIgnore + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Empire, + Republic_VWing_Squadron, + TIE_Fighter_Squadron, + Republic_Victory_Destroyer, + Star_Destroyer, + RS_Prototype_Level_One_Upgrade, + RS_Prototype_Level_Two_Upgrade, + RS_Prototype_Level_Three_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Reinforced_Armor_L2_Upgrade, + RS_Reinforced_Armor_L3_Upgrade + + + True + MP_TEXT_ENCYCLOPEDIA_REP_HIGH_COMMAND_00 + MP_TEXT_ENCYCLOPEDIA_REP_HIGH_COMMAND_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + Yes + + TEXT_ORBITAL_OPEN_CIRCLE_FLEET + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_REP_OPEN_CIRCLE_FLEET.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure | AutoRevealIgnore + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Empire, + RS_Jedi_Support_Level_One_Upgrade, + RS_Jedi_Support_Level_Two_Upgrade, + RS_Elite_Squadrons_Level_One_Upgrade, + RS_Elite_Squadrons_Level_Two_Upgrade, + RS_Elite_Squadrons_Level_Three_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Improved_Bombs_L2_Upgrade, + RS_Enhanced_Engines_L1_Upgrade, + Red_Squadron_Space, + Razor_Squadron_Space, + Tiin_Fighter_Squadron, + Fisto_Team_Space_MP, + Shadow_Squadron_Space + + + True + MP_TEXT_ENCYCLOPEDIA_REP_OPEN_CIRCLE_FLEET_00 + MP_TEXT_ENCYCLOPEDIA_REP_OPEN_CIRCLE_FLEET_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + + TEXT_ORBITAL_LOK_REVENANTS + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_LOK_REVENANTS.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure | AutoRevealIgnore + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Empire, + G400_Squadron, + Mere_Cruiser, + Guardian_Mantis, + Havoc, + Freefall + + + True + MP_TEXT_ENCYCLOPEDIA_REP_LOK_PIRATES_00 + MP_TEXT_ENCYCLOPEDIA_REP_LOK_PIRATES_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + + TEXT_ORBITAL_CIS_HIGH_COMMAND + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_CIS_HIGH_COMMAND.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Rebel, + Nantex_Squadron, + P38_Squadron, + CIS_Bulwark, + CS_Reinforced_Armor_L1_Upgrade, + CS_Reinforced_Armor_L2_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Bombs_L2_Upgrade + + + True + MP_TEXT_ENCYCLOPEDIA_CIS_HIGH_COMMAND_00 + MP_TEXT_ENCYCLOPEDIA_CIS_HIGH_COMMAND_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + + TEXT_ORBITAL_CIS_SABAOTH_SQUADRON + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_SABAOTH_SQUADRON.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure | AutoRevealIgnore + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Rebel, + Sabaoth_Fighter_Squadron, + Sabaoth_Bomber_Squadron, + Sabaoth_Deployer, + Sabaoth_Destroyer + + + True + MP_TEXT_ENCYCLOPEDIA_CIS_SABAOTH_SQUADRON_00 + MP_TEXT_ENCYCLOPEDIA_CIS_SABAOTH_SQUADRON_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 1.5 + + TEXT_ORBITAL_CIS_MERCENARY_RELAY + 0 + Yes + nv_space_build_center.ALO + I_BUTTON_BUILD_MERC_HQ.tga + 330 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + Yes + nv_space_build_center.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Forward_Commandpost_Select_SFX + Structure | AutoRevealIgnore + + Yes + No + MINI_MAP_BATTLEPAD.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 3000 + 25000 + + Rebel, + Jango_Fett_Team, + Aurra_Sing_Team_Space, + Bossk_Team_Space_MP, + Cad_Bane_Team_Space_MP, + Invisible_Hand, + CS_BlackMarket_Engines_L1_Upgrade, + CS_Ability_Recharge_L1_Upgrade + + + True + MP_TEXT_ENCYCLOPEDIA_CIS_MERCENARY_00 + MP_TEXT_ENCYCLOPEDIA_CIS_MERCENARY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + 1 + -1 + + + \ No newline at end of file diff --git a/Data/XML/Spacebuildablesskirmish.xml b/Data/XML/Spacebuildablesskirmish.xml new file mode 100644 index 0000000..edf5921 --- /dev/null +++ b/Data/XML/Spacebuildablesskirmish.xml @@ -0,0 +1,1280 @@ + + + + + SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT + + + Empire, + UC_Empire_Defense_Satellite_Laser, + UC_Empire_Defense_Satellite_Missile, + UC_Empire_Defense_Satellite_Repair, + Rebel, + UC_Rebel_Defense_Satellite_Laser, + UC_Rebel_Defense_Satellite_Missile, + UC_Rebel_Defense_Satellite_Repair + + + + Empire, + UC_Empire_Defense_Satellite_Laser, + UC_Empire_Defense_Satellite_Missile, + UC_Empire_Defense_Satellite_Repair, + Rebel, + UC_Rebel_Defense_Satellite_Laser, + UC_Rebel_Defense_Satellite_Missile, + UC_Rebel_Defense_Satellite_Repair + + + TEXT_ORBITAL_DEFENSE_SATELLITE + NV_LDS_pad.ALO + i_button_lds.tga + 0 + Yes + 330 + -30 + Neutral, Rebel, Empire + 30 + 1200 + + 200.0 + + NV_LDS_pad.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Armor_Satellite + 2 + + 350 + False + 8.0 + True + True + True + + No + No + True + 0.075 0.075 + 50 + 1.0 + No + 100 + 0 0 0 + StaticObject + True + + 45 + + TEXT_NONE TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_NONE TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + No + + + + + Defense_Satellite_Laser_Pad + + Empire, + UC_Empire_Defense_Satellite_Missile, + Rebel, + UC_Rebel_Defense_Satellite_Missile, + + NV_LDS_Pad.ALO + + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + No + + + + + + + + + + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Empire_Defense_Satellite_Laser + 875 + 400 + 25 + 0.0 + No + + TEXT_ORBITAL_DEFENSE_SATELLITE_LASER + 0 + Yes + NV_LDS_build.ALO + i_button_lds.tga + 330 + -30 + Empire + 30 + 1200 + 200.0 + + Yes + Large_Explosion_Space + Unit_A_Wing_Fire + i_button_lds.tga + NV_LDS_build.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + + 100 + 0 0 0 + StaticObject + True + + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_PAD_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + No + + + + UC_Empire_Defense_Satellite_Laser + + Rebel_Defense_Satellite_Laser + 875 + 400 + 25 + + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_REPAIR + TEXT_TOOLTIP_REP_TURRET_SPACE + TEXT_TOOLTIP_REP_TURRET_SPACE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + RV_SATALLITE_REPAIR.ALO + i_button_repair.tga + 330 + -30 + 0.1 0.1 + 2 + + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + + Rebel_Defense_Satellite_Repair + 750 + 500 + 28 + 0.0 + + Rebel + No + 30 + 0 + Yes + + Armor_Satellite + 1200 + 200.0 + + Yes + Large_Explosion_Space + 1 + 1 + + Unit_A_Wing_Fire + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure | AutoRevealIgnore + Yes + 100 + 0 0 0 + StaticObject + True + True + False + False + + + + + UC_Rebel_Defense_Satellite_Repair + + Empire_Defense_Satellite_Repair + 750 + 500 + 28 + 0.0 + + Empire + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + + + + + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + + Empire_Defense_Satellite_Missile + 700 + 275 + 28 + 0.0 + + TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE + 0 + Yes + NV_MDS_build.ALO + i_button_mds.tga + 330 + -30 + Empire + 30 + 1200 + 200.0 + + Yes + Large_Explosion_Space + Unit_A_Wing_Fire + No + NV_MDS_build.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 100 + 0 0 0 + StaticObject + True + + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_PAD_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + No + + + + UC_Empire_Defense_Satellite_Missile + + Rebel_Defense_Satellite_Missile + 700 + 275 + 28 + + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + + + + + + + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING, TURRET, TACTICAL_SELL + + 360 + 90 + 3.5 + 0.0, 0.0, 0.0 + B_Turret + + 2 + 1 + + TEXT_ORBITAL_DEFENSE_SATELLITE_LASER + 0 + Yes + NV_LDS.ALO + i_button_lds.tga + 330 + -30 + Empire + 30 + 800 + 1500 + 30 + 10000 + 20 + 12 + 14.0 + Proj_Ship_Large_Laser_Cannon_Red + 10 + 0.15 + 1.0 + 1200.0 + 1000.0 + Fighter, 3.0 + Bomber, 3.0 + Transport, 3.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 10.0 + Super, 10.0 + Yes + Large_Explosion_Space + Unit_Turret_Fire + yes + i_button_lds.tga + NV_LDS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 1 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_LASER_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 25000 + 100 + 0 0 0 + StaticObject + True + Corvette + + True + False + False + No + + + + Empire_Defense_Satellite_Laser + Rebel + + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_REPAIR + TEXT_TOOLTIP_REP_TURRET_SPACE + TEXT_TOOLTIP_REP_TURRET_SPACE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + RV_SATALLITE_REPAIR.ALO + i_button_repair.tga + 330 + -30 + Yes + 0.1 0.1 + 1 + 0 + + TACTICAL_SELL, SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, SHIELDED, DAMAGE_TRACKING, TACTICAL_SELL + + Rebel + 30 + Armor_Satellite + 800 + 1500 + 30 + 10000 + 20 + 12 + + Yes + Large_Explosion_Space + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Structure | AutoRevealIgnore + Yes + 25000 + 100 + 0 0 0 + StaticObject + True + + 1 + 1 + True + False + False + No + + + + Space_Automatic + 1000.0 + 10.0 + 0, 255, 0, 255 + 1.0 + + Reinforcement_Point_Radius_Overlay + + Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero + + Unit_Force_Healing_Pulse + Shield_Sparks_Medium + B_TURRET, TURRET_00, B_TURRET_BASE, ROOT + Color_Flash + 1.2, 1.2, 2.0 + + 0.6 + 1 + ROOT + Color_Flash + 1.2, 1.2, 2.0 + + 0.6 + 1 + Repair_Facility_Effect + + + + + + + Rebel_Defense_Satellite_Repair + Empire + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + + + + + TACTICAL_SELL, SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING, TURRET, TACTICAL_SELL + + 360 + 90 + 3.5 + 0.0, 0.0, 0.0 + B_Turret + + 2 + 1 + + TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE + 0 + Yes + NV_MDS.ALO + i_button_mds.tga + 330 + -30 + Empire + 30 + + 800 + 1500 + 30 + 10000 + 20 + 13 + + 24.0 + Proj_Ship_Concussion_Missile + 4 + 0.3 + 5.0 + + 1750.0 + 1500.0 + + Fighter, 0.0 + Bomber, 0.0 + Transport, 0.0 + Corvette, 0.0 + Frigate, 0.0 + Capital, 0.0 + Super, 0.0 + + Yes + Large_Explosion_Space + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Unit_Missile_Fire + yes + NV_MDS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 1 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00 + MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_MISSILE_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 25000 + 100 + 0 0 0 + StaticObject + True + + True + False + False + No + + + + Empire_Defense_Satellite_Missile + Rebel + + + + + + + 600 + 0.3 + Orbital_Construction_Pod + REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT, SELECTABLE, DUMMY_ORBITAL_STRUCTURE, SPACE_OBSTACLE + 5 + 800 + False + Rebel, Empire, Neutral + + Empire, + Empire_Pirate_IPV, + Empire_Pirate_Frigate, + Empire_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Rep, + Rebel, + Rebel_Pirate_IPV, + Rebel_Pirate_Frigate, + Rebel_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Cis, + + + + No + StaticObject + Yes + mini_map_structure.tga + 0.08 0.08 + + Structure_Light_Factory_Select_SFX + + Yes + 1.75 + 10000 + 1 + 0 + 850.0 + Structure | AutoRevealIgnore + Yes + Yes + No + True + TEXT_STRUCTURE_MERCHANT_SPACE_DOCK + MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00 MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + True + + + + + + + 600 + 0.25 + SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED + + + Empire, + UC_Empire_Mineral_Extractor, + Rebel, + UC_Rebel_Mineral_Extractor + + + TEXT_ASTEROID_MINING_FACILITY + NB_AsteroidMining_Pad.ALO + i_button_asteroidmining.tga + 0 + Yes + 330 + -30 + Neutral, Rebel, Empire + 30 + + 275 + + NB_AsteroidMining_Pad.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Armor_Satellite + 2 + + False + True + True + True + + No + No + + Yes + No + mini_map_mining_facilities.tga + 0.08 0.08 + + 50 + .75 + No + 275 + 0 0 0 + StaticObject + + 38 + 2000 + 5000 + 550.0 + 10 + True + MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Empire_Mineral_Extractor + 0.0 + .75 + + TEXT_ASTEROID_MINING_FACILITY + 0 + Yes + NB_AsteroidMining.ALO + i_button_asteroidmining.tga + 330 + -30 + Empire + 30 + 275 + + Yes + Large_Explosion_Space + no + NB_AsteroidMining.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 1200 + 850 + 35 + True + TEXT_STRUCTURE_GENERIC_PAD_UC + TEXT_STRUCTURE_GENERIC_PAD_UC + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + UC_Empire_Mineral_Extractor + + Rebel_Mineral_Extractor + 850 + 35 + + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 0.75 + + TEXT_ASTEROID_MINING_FACILITY + 0 + Yes + NB_AsteroidMining_Full.ALO + i_button_asteroidmining.tga + 600 + -30 + Empire + 30 + 400 + Yes + Large_Explosion_Space + no + NB_AsteroidMining_Full.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + + Yes + No + mini_map_mining_facilities.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + 200 + 10 + Yes + No + Yes + + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 2000 + 5000 + + Empire, + RS_Increased_Production_L1_Upgrade, + RS_Increased_Production_L2_Upgrade, + + + True + MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00, MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_01 + MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00, MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + Empire_Mineral_Extractor + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + 200 + 10 + Yes + No + Yes + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + Rebel, + CS_Increased_Production_L1_Upgrade, + CS_Increased_Production_L2_Upgrade, + + + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED, POWERED, SHIELDED, SPAWN_SQUADRON, ION_STUN_EFFECT + 1.0 + + TEXT_ORBITAL_GUN_PLATFORM + 0 + Yes + SeV_Gun_Platform.ALO + I_BUTTON_CIS_GUN_PLATFORM.tga + 400 + -30 + Rebel + 30 + 400 + Yes + Large_Explosion_Space + no + SeV_Gun_Platform.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Select_Rebel_Space_Station + Unit_Attack_Rebel_Space_Station + Unit_Barrage_Rebel_Space_Station + Unit_Space_Station_Death_SFX + UHD_Space_Station_Under_Attack + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + + Unit_Ship_Alarm + Unit_Ship_Alarm + Structure + + Yes + No + 0.2 0.2 + + + HP_CIS_Gun_Platform_HP01, + HP_CIS_Gun_Platform_HP02, + HP_CIS_Gun_Platform_HP03, + HP_CIS_Gun_Platform_HP04, + HP_CIS_Gun_Platform_HP05, + HP_CIS_Gun_Platform_HP06, + HP_CIS_Gun_Platform_HP07, + HP_CIS_Gun_Platform_HP08, + HP_CIS_Gun_Platform_HP09, + HP_CIS_Gun_Platform_HP10, + HP_CIS_Gun_Platform_HP11, + HP_CIS_Gun_Platform_HP12, + HP_CIS_Gun_Platform_HP13, + HP_CIS_Gun_Platform_HP14, + HP_CIS_Gun_Platform_HP15, + HP_CIS_Gun_Platform_HP16, + HP_CIS_Gun_Platform_HP17, + HP_Gun_Platform_Shield_Generator, + HP_Gun_Platform_Fighter_Bay_01 + + + Armor_Station + 2 + 275 + 0 0 0 + StaticObject + + + 5000 + 5000 + 8000 + 75 + 9999 + 9999 + 5000 + + True + TEXT_ENCYCLOPEDIA_GUN_PLATFORM + TEXT_ENCYCLOPEDIA_CLASS_STATION + TEXT_ENCYCLOPEDIA_GUN_PLATFORM + + + True + False + False + + + + + + + 600 + 0.25 + SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, CAPTURE_POINT, HIDE_WHEN_FOGGED + + + Empire, + UC_Empire_Nova_Crystal_Extractor, + Rebel, + UC_Rebel_Nova_Crystal_Extractor, + + + + TEXT_ASTEROID_NOVA_CRYSTAL_MINING_FACILITY + Nb_nova_asteroidmine_pad.ALO + i_button_asteroidmining.tga + 0 + Yes + 330 + -30 + Neutral, Rebel, Empire + 30 + + 275 + + Nb_nova_asteroidmine_pad.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Armor_Satellite + 2 + + False + True + True + True + + No + No + + Yes + No + mini_map_mining_facilities.tga + 0.08 0.08 + + 50 + .75 + No + 275 + 0 0 0 + StaticObject + + 38 + 2000 + 5000 + 550.0 + 10 + True + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + True + True + + + + 0.25 + 600 + SPACE_OBSTACLE, TACTICAL_UNDER_CONSTRUCTION, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + Empire_Nova_Crystal_Extractor + 0.0 + .75 + + TEXT_ASTEROID_NOVA_CRYSTAL_MINING_FACILITY + 0 + Yes + Nb_nova_asteroidmine.ALO + I_BUTTON_NOVA_CRYSTAL_MINE.tga + 330 + -30 + Empire + 30 + 275 + + Yes + Friggin_Huge_Explosion_Space + no + Nb_nova_asteroidmine.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + 2000 + 1500 + 35 + True + TEXT_STRUCTURE_GENERIC_PAD_UC + TEXT_STRUCTURE_GENERIC_PAD_UC + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + + UC_Empire_Nova_Crystal_Extractor + + Rebel_Nova_Crystal_Extractor + 1500 + 35 + + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + + + 0.25 + + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 0.75 + + TEXT_ASTEROID_NOVA_CRYSTAL_MINING_FACILITY + 0 + Yes + Nb_nova_asteroidmine_full.ALO + I_BUTTON_NOVA_CRYSTAL_MINE.tga + 600 + -30 + Empire + 30 + 400 + Yes + Friggin_Huge_Explosion_Space + no + Nb_nova_asteroidmine_full.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + + Yes + No + mini_map_mining_facilities.tga + 0.08 0.08 + + Armor_Satellite + 2 + 275 + 0 0 0 + StaticObject + + + 500 + 10 + Yes + No + Yes + + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 2000 + 5000 + + True + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + True + False + False + + + + Empire_Nova_Crystal_Extractor + Rebel + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + + + 500 + 10 + Yes + No + Yes + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 1.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + \ No newline at end of file diff --git a/Data/XML/Spacesecondaryskydomes.xml b/Data/XML/Spacesecondaryskydomes.xml new file mode 100644 index 0000000..869a249 --- /dev/null +++ b/Data/XML/Spacesecondaryskydomes.xml @@ -0,0 +1,879 @@ + + + + + + + w_stars_nebula_blue.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_steel_blue.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_green.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_green_orange.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_green_orange02.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + + w_stars_nebula_orange.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_orange02.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple02.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + + w_stars_nebula_red_light.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_vivid.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_sky_bespin.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_sky_zhar.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_sky_ithor.ALO + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_sky_03.ALO + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + W_sky_gasgig.ALO + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + Courascantmap.alo + Yes + No + No + 25.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_dark_swarm01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_sinkholes01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_pink_swift01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_ripple01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_starforge01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_yellow_soup01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_pink_feather01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_skybursts01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_yellow_razor01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_orange_flame01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_orange_carinasheart01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple_smoke01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple_beacon01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple_mindscape01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_supernova01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_dust01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_dust01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_red_haze01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_red_haze02.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_ultraviolet01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_starburst01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_stormy01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_andromeda01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_carnage01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_blue_orange_haze01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_eye_of_the_storm01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_eye_of_the_storm02.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_murk01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_murk02.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_red_dawn01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_orange_purple_nebula01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + + w_stars_nebula_boneyard01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_green_sinkholes01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple_phoenix01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_starburst02.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_alpha_omega01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_purple_clouds01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_mayhem_rift01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + w_stars_nebula_green_mists01.alo + Yes + No + No + 20.0 + + -1 + 0.0 + yes + true + + + + + + + W_skydome_cloudy_stormy.alo + Yes + No + No + 10.0 + + -1 + 0.0 + yes + true + -3000.0 + + + \ No newline at end of file diff --git a/Data/XML/Spaceunittargetingpriorities.xml b/Data/XML/Spaceunittargetingpriorities.xml new file mode 100644 index 0000000..bace232 --- /dev/null +++ b/Data/XML/Spaceunittargetingpriorities.xml @@ -0,0 +1,329 @@ + + + + + + + + Transport, 1.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Bomber, 2.0, + Fighter, 3.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + SpaceHero, 0.5, + Capital, 1.0, + Frigate, 2.0, + Corvette, 3.0, + Transport, 4.0, + Bomber, 5.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Bomber, 2.0, + Fighter, 3.0, + SpaceHero, 4.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Bomber, 2.0, + Corvette, 3.0, + SpaceHero, 3.5, + Fighter, 4.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 7.0, + Frigate, 1.0, + Capital, 2.0, + SpaceHero, 6.0, + Corvette, 3.0, + Bomber, 4.0, + Fighter, 5.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Corvette, 2.0, + SpaceHero, 2.5, + Frigate, 3.0, + Capital, 4.0, + Bomber, 5.0, + Fighter, 6.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 7.0, + Frigate, 1.0, + Capital, 2.0, + SpaceHero, 4.0, + Corvette, 3.0, + Bomber, 5.0, + Fighter, 6.0 + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 7.0, + Frigate, 2.0, + Capital, 6.0, + SpaceHero, 3.0, + Corvette, 4.0, + Bomber, 1.0, + Fighter, 5.0, + + NotOpportunityTarget + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + + + + + Transport, 1.0, + Bomber, 2.0, + Fighter, 3.0, + SpaceHero, 4.0, + + + Shield_Generator, Engine, FIGHTER_BAY, WEAPON_LASER, WEAPON_ION_CANNON, TRACTOR_BEAM + + + Frigate, Capital + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Corvette, 3.0, + Transport, 4.0, + SpaceHero, 4.5, + Bomber, 5.0, + + + Shield_Generator, Engine, FIGHTER_BAY, WEAPON_LASER, WEAPON_ION_CANNON, TRACTOR_BEAM + + + Frigate, Capital + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Bomber, 2.0, + Fighter, 3.0, + SpaceHero, 4.0, + + + Shield_Generator, Engine, FIGHTER_BAY, WEAPON_LASER, WEAPON_ION_CANNON, TRACTOR_BEAM + + + Frigate, Capital + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Bomber, 2.0, + Corvette, 3.0, + SpaceHero, 3.5, + Fighter, 4.0, + + + Shield_Generator, Engine, FIGHTER_BAY, WEAPON_LASER, WEAPON_ION_CANNON, TRACTOR_BEAM + + + Capital + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Transport, 1.0, + Frigate, 2.0, + SpaceHero, 2.5, + Corvette, 3.0, + Bomber, 4.0, + Fighter, 5.0, + + + Shield_Generator, Engine, FIGHTER_BAY, WEAPON_LASER, WEAPON_ION_CANNON, TRACTOR_BEAM + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + + SpaceHero, 0.5, + Capital, 1.0, + Frigate, 2.0, + Corvette, 3.0, + Transport, 4.0, + + + Shield_Generator + + + Fighter, Bomber + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + Bomber, 1.0, + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + + + SpaceHero, 0.5, + Capital, 1.0, + + + Destroyable_Asteroid_Small, + Destroyable_Asteroid_Medium, + Destroyable_Asteroid_Large, + Destroyable_Asteroid_Huge + + + + diff --git a/Data/XML/SpecialEffects.XML b/Data/XML/SpecialEffects.XML new file mode 100644 index 0000000..319f4d5 --- /dev/null +++ b/Data/XML/SpecialEffects.XML @@ -0,0 +1,23 @@ + + + + + W_HILIGHT_FX.ALO + W_HILIGHT_FX.ALO + 1.0 + Yes + No + IDLE + + + + W_HILIGHT_FX_SMALL.ALO + W_HILIGHT_FX_SMALL.ALO + 1.0 + Yes + No + IDLE + + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures.xml b/Data/XML/Specialstructures.xml new file mode 100644 index 0000000..0587e37 --- /dev/null +++ b/Data/XML/Specialstructures.xml @@ -0,0 +1,1294 @@ + + + + + 175 + TEXT_GROUND_SHUTTER_SHIELD + NB_SHUTTERSHIELDGEN.ALO + 0 + Yes + 2 + 0.75 + + Empire + 0 + 3500 + 60 + Yes + 1 + 90 + In_Base + 99 + 0 + 0 + 0 + + + Power_Generator_E + 1600 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET + Yes + + True + False + + 62 + 1.0 + true + False + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + true + + Yes + Yes + i_button_shutter_shield_generator.tga + yes + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Shield_Generator_Under_Attack + RHD_Shield_Generator_Destroyed + Structure_Shield_Gen_Select_SFX + + Huge_Explosion_Land + Structure + 800 + 800 + 300.0 + + Armor_Structure + true + + Yes + 0.1 0.1 + + i_radar_shield.tga + + + 0 0 0 + Corvette + True + 40 + + TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 35000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 175 + TEXT_GROUND_SHUTTER_SHIELD + NB_SHUTTERSHIELDGEN.ALO + 0 + Yes + 2 + 0.75 + + Rebel + 0 + 3500 + 60 + Yes + 1 + 90 + Yes + Yes + 1750 + In_Base + 99 + 0 + 0 + 0 + + + Power_Generator_R + 1600 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET + Yes + Yes + 62 + 1.0 + true + Yes + Yes + i_button_shutter_shield_generator.tga + yes + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Shield_Generator_Under_Attack + RHD_Shield_Generator_Destroyed + Structure_Shield_Gen_Select_SFX + + true + False + Huge_Explosion_Land + Structure + 1000 + 1000 + 300.0 + + 120.0 + 120.0 + -60.0 + -60.0 + + Armor_Structure + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Yes + 0.1 0.1 + + i_radar_shield.tga.tga + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 35000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + E_Ground_Base_Shield + NB_BASESHIELDGEN_small.ALO + 500 + 370 + 370 + Yes + No + i_radar_shield.tga + + + + + R_Ground_Base_Shield + NB_BASESHIELDGEN_small.ALO + 500 + 370 + 370 + Yes + No + + + + R_Ground_Base_Shield + NB_BASESHIELDGEN_small.ALO + 500 + 370 + 370 + Yes + No + Pirates + + + + + 0.25 + TEXT_STRUCTURE_PRISON_FACILITY + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_Prison.ALO + Yes + + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE,DAMAGE_TRACKING,UNIT_AI,EARTHQUAKE_TARGET + Yes + 300.0 + Yes + 0.1 0.1 + i_button_nb_prison.tga + + Armor_Structure + true + False + 50 + Out_Base + 0 + + true + + 100 + + 1.0 + 1.5 + + 0 + 500 + 500 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 1 + no + 1 + 1 + Structure + + 40 + 0 + + 2 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Prison_Under_Attack + RHD_Prison_Destroyed + + + 2000 + + + + Imperial_Prison_Facility + 200 + + + + TEXT_STRUCTURE_SINGING_MOUNTAIN_PRISON + Imperial_Prison_Facility + + 1000 + false + + + + TEXT_STRUCTURE_FRENZIED_RIVER_PRISON + Imperial_Prison_Facility + + 1000 + false + + + + TEXT_STRUCTURE_MISTY_FALLS_PRISON + Imperial_Prison_Facility + + 1000 + false + + + + Imperial_Prison_Facility + + 0.0 + 9000 + + + + + 0.33 + TEXT_STRUCTURE_PIRATE_BASE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + yes + nb_piratebase_01.alo + i_button_pirate_base.tga + Yes + + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 5.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + LAND_OBSTACLE, SPACE_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + 62 + 1.0 + true + 400.0 + Yes + 0.1 0.1 + False + Armor_Structure + true + + 50 + In_Base + 0 + + true + + 1.0 + .66 + 0 + 1000 + 1000 + + + Pirate_Survivors_Small, 1.0 + Pirate_Survivors_Medium, 1.0 + Pirate_Survivors_Large, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 10000 + + Pirates + 0 + Yes + 1 + 1 + Structure + + 2 + True + + Pirate_Soldier_Squad, 2 + Pirate_Soldier_Squad, -1 + + Pirate_PLEX_Squad, 2 + Pirate_PLEX_Squad, -1 + + Swamp_Speeder_P, 3 + Swamp_Speeder_P, -1 + + Pod_Walker_Pirate, 3 + Pod_Walker_Pirate, -1 + + Pirate_Skiff, 3 + Pirate_Skiff, -1 + + 25 + SPAWN_00 + 250.0 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + 8000 + InBase + In_Base + + + + 0.33 + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + yes + 0 + Yes + No + SeB_Command_Center.ALO + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, IDLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Rebel_Command_Center_Build_Pad + Yes + + Yes + False + + 62 + 1.0 + true + 300.0 + Yes + 0.15 0.15 + False + Armor_Structure + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + + + i_button_rb_commandcenter.tga + + + Rebel, + General_Grievous_Team_Land_MP, + Jango_Fett_Team, + Aurra_Sing_Team, + Asajj_Ventress_Team_Land_MP, + Durge_Team_Land_MP, + Count_Dooku_Team, + Cad_Bane_Team, + RC_Level_Two_Tech_Upgrade, + RC_Level_Three_Tech_Upgrade, + RC_Level_Four_Tech_Upgrade, + CL_Bombing_Run_Use_Upgrade, + CL_Planetary_Bombard_Use_Upgrade + + + 300 + + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + 1.0 + + 0 + 5600 + 5600 + 0 + 0 + 0 + Rebel + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Command_Center_Under_Attack + UHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 45 + 5 + Yes + No + Yes + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + + + 0.33 + TEXT_STRUCTURE_REBEL_COMMAND_CENTER + yes + 0 + Yes + No + SeB_Command_Center.ALO + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, IDLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Rebel_Command_Center_Build_Pad + Yes + + Yes + False + + 62 + 1.0 + true + 300.0 + Yes + 0.15 0.15 + False + Armor_Structure + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + + + i_button_rb_commandcenter.tga + + + Rebel, + General_Grievous_Team_Land_MP, + Jango_Fett_Team, + Aurra_Sing_Team, + Darkside_Adept_Team, + Asajj_Ventress_Team_Land_MP, + Durge_Team_Land_MP, + Count_Dooku_Team, + Cad_Bane_Team, + RC_Level_Two_Tech_Upgrade, + RC_Level_Three_Tech_Upgrade, + RC_Level_Four_Tech_Upgrade, + + + + 300 + + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + 1.0 + + 0 + 5600 + 1800 + 0 + 0 + 0 + Rebel + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Command_Center_Under_Attack + UHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 45 + 5 + Yes + No + Yes + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + + + 0.33 + + TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER + Yes + yes + No + 0 + RB_CommandCenter.alo + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, IDLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + 0.15 0.15 + False + Armor_Structure + true + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + + + i_button_rb_commandcenter.tga + + + Empire, + Commander_Cody_Team, + Anakin_Skywalker_Team, + Obiwan_Team, + Mace_Windu_Team, + Yoda_Team, + Deltasquad_Team, + Plokoon_Team, + Luminara_Team, + Barris_Offee_Team, + Kit_Fisto_Team, + EC_Level_Two_Tech_Upgrade, + EC_Level_Three_Tech_Upgrade, + EC_Level_Four_Tech_Upgrade, + RL_Bombing_Run_Use_Upgrade, + RL_Planetary_Bombard_Use_Upgrade, + + + + 300 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + 1.2 + + 0 + 5600 + 3200 + 0 + 0 + 0 + Empire + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Command_Center_Under_Attack + RHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + Skirmish_Automatic + 0.0 + 0.02 + 0.0 + 2.5 + Yes + + + + ROOT + Color_Flash + 1.8, 1.8, 1.8 + + 0.6 + 1 + + + + 45 + 5 + Yes + No + Yes + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + 0.33 + + TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER + Yes + yes + No + 0 + RB_CommandCenter.alo + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, IDLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + 0.15 0.15 + False + Armor_Structure + true + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + + + i_button_rb_commandcenter.tga + + + Empire, + Commander_Cody_Team, + Anakin_Skywalker_Team, + Obiwan_Team, + Mace_Windu_Team, + Yoda_Team, + Deltasquad_Team, + Plokoon_Team, + Luminara_Team, + Barris_Offee_Team, + Aayla_Secura_Team, + Kit_Fisto_Team, + EC_Level_Two_Tech_Upgrade, + EC_Level_Three_Tech_Upgrade, + EC_Level_Four_Tech_Upgrade, + + + + 300 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + .66 + + 0 + 5600 + 3200 + 0 + 0 + 0 + Empire + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Command_Center_Under_Attack + RHD_Command_Center_Destroyed + Structure_Command_Center_Select_SFX + + + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00 + MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + Skirmish_Automatic + 0.0 + 0.02 + 0.0 + 2.5 + Yes + + + + ROOT + Color_Flash + 1.8, 1.8, 1.8 + + 0.6 + 1 + + + + 45 + 5 + Yes + No + Yes + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + Imperial_Command_Center + 100 + Neutral + Yes + No + + + + + TEXT_DESTROYABLE_ASTEROID + w_asteroid02.alo + 0 + Yes + Neutral + 0 + 90 + Orbital + 125 + IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL,UNIT_AI + Yes + Small_Explosion_Space + 700.0 + yes + 1 + 1 + False + Unit_Generic_Building_Death_SFX + yes + -.50 + 1 + -20.0 + + Structure + No + + true + 60 + 0 0 0 + StaticObject + + 50 + + + + TEXT_DESTROYABLE_ASTEROID + w_asteroid00.alo + 0 + Yes + Neutral + 0 + 90 + Orbital + 250 + IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL,UNIT_AI + Yes + medium_Explosion_Space + 700.0 + yes + 1 + 1 + False + Unit_Generic_Building_Death_SFX + yes + -.50 + 1 + -60.0 + + Destroyable_Asteroid_Small, 1.0 + + Structure + No + + true + 100 + 0 0 0 + StaticObject + + 100 + + + + TEXT_DESTROYABLE_ASTEROID + w_asteroid01.alo + 0 + Yes + Neutral + 0 + 90 + Orbital + 500 + IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL,UNIT_AI + Yes + Large_Explosion_Space + 700.0 + yes + 1 + 1 + False + Unit_Generic_Building_Death_SFX + yes + -.50 + 2 + -135.0 + + Destroyable_Asteroid_Medium, 1.0 + + Structure + No + + true + 170 + 0 0 0 + StaticObject + + 200 + + + + TEXT_DESTROYABLE_ASTEROID + w_asteroid03.alo + 0 + Yes + Neutral + 0 + 90 + Orbital + 1000 + IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL,UNIT_AI + Yes + Huge_Explosion_Space + 700.0 + yes + 1 + 1 + False + Unit_Generic_Building_Death_SFX + yes + -.50 + 2 + -140.0 + + Destroyable_Asteroid_Large, 1.0 + + Structure + No + + true + 320 + 0 0 0 + StaticObject + + 300 + + + + + 50 + TEXT_STRUCTURE_FUEL_PUMP + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_CMC22Mining_Sml.alo + i_button_nb_cmc22mining_sml.tga + 2 + Rebel + + 1.0 + + False + 0 + 50 + Yes + No + Out_Base + 0 + 0 + 0 + 0 + + + 100 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI,EARTHQUAKE_TARGET + Yes + Yes + Yes + Yes + + yes + 1 + 1 + + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + + Armor_Structure + + 0 0 0 + Corvette + True + + 300 + + + + diff --git a/Data/XML/Specialstructures_Battlefield.xml b/Data/XML/Specialstructures_Battlefield.xml new file mode 100644 index 0000000..2e86835 --- /dev/null +++ b/Data/XML/Specialstructures_Battlefield.xml @@ -0,0 +1,881 @@ + + + + + 0.4 + TEXT_GROUND_FIELD_HOSPITAL + Nb_field_hospital.ALO + 0 + Empire + 1.0 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Field_Hospital_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Ground_Automatic + 200.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Infantry | LandHero + + Medical_Droid, Barc_Speeder + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + 0.4 + TEXT_GROUND_ENGINEERING_PLATFORM + Nb_engineering_platform.ALO + 0 + Empire + 1.7 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Engineering_Platform_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Ground_Automatic + 200.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle + Medical_Droid + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_TURRET, TURRET_00, B_TURRET_BASE + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_FORWARD_COMMANDPOST + Nb_forward_commandpost.ALO + Yes + 0 + Empire + 1.3 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Forward_Commandpost_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_MERC_HQ + Nb_merc_hq.ALO + Yes + 0 + Empire + 1.2 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + RHD_Base_Under_Attack + RHD_Structure_Destroyed + Structure_Cantina_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + 0.4 + TEXT_GROUND_DROID_CENTER + SeB_Droid_Center.ALO + 0 + Rebel + 1.5 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Droid_Center_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Ground_Automatic + 200.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Magnaguard, + IG-86, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid, + General_Grievous + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_ENGINEERING_PLATFORM + Nb_engineering_platform.ALO + 0 + Rebel + 1.7 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Engineering_Platform_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Ground_Automatic + 200.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_FORWARD_COMMANDPOST + Nb_forward_commandpost.ALO + Yes + 0 + Rebel + 1.3 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Forward_Commandpost_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_MERC_HQ + Nb_merc_hq.ALO + Yes + 0 + Rebel + 1.2 + False + 600 + 30 + Yes + -1 + 50 + 99 + 0 + 0 + 0 + + + No + No + true + Out_Base + 1200 + Armor_Structure + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + yes + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Structure_Cantina_Select_SFX + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + true + Yes + 0.1 0.1 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0 0 0 + Corvette + True + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.25 + TEXT_GROUND_SIEGE_MORTAR + AT-TE_Walker E_Ground_Turbolaser_Tower Arc_Trooper + LAAT AT_RT_Walker AT_AP + TEXT_TOOLTIP_SIEGE_MORTAR + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_ARTILLERY + 0 + Seb_siege_mortar.alo + DUMMY_GROUND_STRUCTURE, SELECTABLE + SPACE_OBSTACLE, ABILITY_COUNTDOWN, LAND_OBSTACLE,TURRET,WEAPON,LOBBING_SUPERWEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + 1.0 + Proj_Ground_Siege_Mortar_Nuke, Proj_Ground_Siege_Mortar_Plasma + 150 + 400 + 2 + 2 + + False + 360 + 85 + 1.0 + Turret_00 + Barrel_00 + 2 + 0 + 2 + 2500.0 + 5000.0 + + 30.0 + 0.0, -50.0, 0.0 + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Yes + Rebel + 0 + 2000 + 130 + Yes + 1 + 50 + Out_Base + 99 + 0 + 0 + 0 + + + Power_Generator_R + True + 2000 + 9999 + 500 + Yes + 0.1 0.1 + Yes + Yes + I_BUTTON_SIEGE_MORTAR.tga + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Siege_Mortar_Available + UHD_Base_Under_Attack + UHD_Structure_Destroyed + Unit_Attack_Siege_Mortar + Unit_Generic_Building_Death_SFX + Structure_Ion_Select_SFX + Structure_Turret_Motor + Magnepulse_Chargeup_Particles + attack_cool_bone + Structure_Magnepulse_Charge + Unit_Magnepulse_Fire + 90 + Huge_Explosion_Land + Structure + No + Yes + true + + 0 0 0 + Corvette + True + 20000 + + + SWAP_WEAPONS + TEXT_TOOLTIP_SIEGE_MORTAR_SWAP + TEXT_SIEGE_SWAP_DESCRIPTION + Yes + Siege_Mortar_Swap_Weapon + GUI_Toggle_Rocket_Attack_On + + + FIRE_LOBBING_SUPERWEAPON + TEXT_TOOLTIP_SIEGE_MORTAR_FIRE + TEXT_SIEGE_MORTAR_FIRE_DESCRIPTION + I_SA_BLAST.TGA + + 30 + 200.0 + + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures_Defense.xml b/Data/XML/Specialstructures_Defense.xml new file mode 100644 index 0000000..7011b17 --- /dev/null +++ b/Data/XML/Specialstructures_Defense.xml @@ -0,0 +1,1353 @@ + + + + + TEXT_GROUND_BASE_SHIELD + 0 + NB_BASESHIELDGEN.ALO + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE, SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,BASE_SHIELD,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + E_Ground_Base_Shield_Build_Pad + 62 + 1.0 + true + SHIELD_ON + SHIELD_OFF + 740 + False + Shield + False + Yes + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + 0.05 + No + true + 40.0 + 40.0 + -20.0 + -20.0 + false + 2 + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Structure + true + 300.0 + 775 + true + 0.2, 0.2, 0.8, 1.0 + 0.2, 0.7, 0.8, 1.0 + Empire + 0 + 2000 + 60 + Yes + 1 + 50 + In_Base + 2 + 0 + 0 + 0 + e_ground_barracks + + Power_Generator_E + 1300 + i_button_base_shield_generator.tga + yes + 1 + 1 + 4000 + RHD_Shield_Generator_Build + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Shield_Generator_Under_Attack + RHD_Shield_Generator_Destroyed + Structure_Shield_Gen_Select_SFX + Structure_Shutter_Shield_Generator_Loop + Huge_Explosion_Land + Structure + + 0 0 0 + Corvette + True + + Empire, + RL_Enhanced_Base_Shield_Upgrade_NoPre, + + + Empire, + RL_Enhanced_Base_Shield_Upgrade, + + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 20000 + InBase + false + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + True + False + i_radar_shield.tga + + + + + TEXT_GROUND_BASE_SHIELD + 0 + NB_BASESHIELDGEN.ALO + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE, SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,BASE_SHIELD,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + R_Ground_Base_Shield_Build_Pad + 62 + 1.0 + true + SHIELD_ON + SHIELD_OFF + 740 + False + Shield + False + Yes + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + i_radar_shield.tga + 180 + 1.0 + 0.75 + + 2 + 0.05 + No + Armor_Structure + true + 300.0 + 775 + true + 40.0 + 40.0 + -20.0 + -20.0 + false + true + 2 + 50.0 + 50.0 + 40.0 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 0.2, 0.2, 0.8, 1.0 + 0.2, 0.7, 0.8, 1.0 + Rebel + 0 + 2000 + 60 + Yes + 1 + 50 + Yes + Yes + 400 + In_Base + 0 + 1 + 0 + 0 + + + Power_Generator_R + 1300 + i_button_base_shield_generator.tga + yes + 1 + 1 + 4000 + 100000 + UHD_Shield_Generator_Build + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Shield_Generator_Under_Attack + UHD_Shield_Generator_Destroyed + Structure_Shield_Gen_Select_SFX + Structure_Shutter_Shield_Generator_Loop + Huge_Explosion_Land + Structure + + 0 0 0 + Corvette + True + + Rebel, + CL_Enhanced_Base_Shield_Upgrade_NoPre, + + + Rebel, + CL_Enhanced_Base_Shield_Upgrade, + + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 20000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + True + False + + + + + 0.4 + TEXT_GROUND_HYPERVELOCITY + 0 + RB_HyperVelocityGun.alo + Yes + Rebel + 0 + 9000 + 60 + Yes + 1 + 50 + No + No + Out_Base + 3 + 3 + 50 + 0 + 0 + 0 + + Bestine, Corellia, Coruscant, Duro, Foerost, Fondor, Geonosis, Hypori, Kamino, Kuat, Mechis, Minntooine, MonCalimari, Rendili, Sluis_Van + + + 200 + 3600 + 15 + 1000 + 6 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + SPECIAL_WEAPON + Yes + Yes + Yes + 0 + 0 + + Frigate | Capital | Super + 35.0 + 10 + 0.1 + Proj_Hypervelocity_Gun + i_button_hypervelocity_gun.tga + No + Yes + 1 + 1 + 300.0 + 2 + Armor_Structure + true + true + 10000 + + BattleDroid_Squad, 1.0 + + Yes + 0.1 0.1 + False + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Hyper_Velocity_Fire + UHD_Hypervelocity_Available + Unit_Generic_Building_Death_SFX + UHD_Hypervelocity_Under_Attack + UHD_Hypervelocity_Destroyed + Structure_Hyper_Select_SFX + Huge_Explosion_Land + Structure + Yes + Yes + + 0 0 0 + Corvette + True + TEXT_ENCYCLOPEDIA_HYPERVELOCITY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 30000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_KDY_LASER + ReB_w165_turbolaser.ALO + 0 + No + 1.0 + i_button_magnepulse_cannon.tga + TEXT_ENCYCLOPEDIA_KDY_LASER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + DUMMY_GROUND_STRUCTURE + SPECIAL_WEAPON + SPACE_OBSTACLE, LAND_OBSTACLE,SELECTABLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Empire + 0 + 10000 + 70 + Yes + + + 1 + 100 + No + No + 800 + 0 + 0 + + Bestine, Corellia, Coruscant, Duro, Foerost, Fondor, Geonosis, Hypori, Kamino, Kuat, Mechis, Minntooine, MonCalimari, Rendili, Sluis_Van + Out_Base + 3 + 0 + 2 + Yes + true + Power_Generator_E + Yes + Yes + Yes + 10000 + 4000 + Yes + 1 + 1 + + Frigate | Capital | Super + 3600 + 120.0 + 1 + 0.5 + Proj_KDY_Planetary + 300.0 + + Republic_Clonetrooper_P1_Squad, 1.0 + + Armor_Structure + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Yes + 0 + 1 + + No + Yes + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Magnepulse_Fire + + Unit_Generic_Building_Death_SFX + + + Structure_Ion_Select_SFX + Huge_Explosion_Land + Structure + True + False + 0 0 0 + Corvette + True + 20000 + Yes + 0.1 0.1 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + TEXT_GROUND_TURBOLASER_TOWER + TEXT_ENCYCLOPEDIA_TURBOLASER_00 + TEXT_ENCYCLOPEDIA_CLASS_TURRET + 0 + + EB_TLTower.ALO + No + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,TURRET,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, STUNNABLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT + Yes + Yes + False + 62 + 1.0 + true + 140 + 3.0f + No + Yes + 2 + 0.7 + 300 + False + True + 300 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Structure + true + 1.0 + 0.75 + 0 + 1200 + 500 + 40 + 500.0 + 650.0 + 100 + 20.0 + 125.0 + 2.0 + 4 + 0.3 + Large_Explosion_Land + RHD_Building_Canceled + Unit_Generic_Building_Death_SFX + Unit_Turbo_Tower_Fire + Structure_Turret_Select_SFX + true + 60.0 + 60.0 + -30.0 + -30.0 + 360 + 45 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + 3 + 1 + 2 + 9999 + + Infantry, 30.0 + LandHero, 30.0 + Vehicle, 5.0 + Air, 10.0 + Structure, 1.0 + 0 + 2000 + 30 + Yes + -1 + 50 + Yes + In_Base + 99 + 0 + 0 + 0 + + i_button_turbolaser_tower.tga + No + 1 + 1 + + True + Structure | AntiVehicle + Yes + 0.1 0.1 + + 0 0 0 + Corvette + True + 20000 + InBase | Turret + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + AntiVehicle + + + + Template_Ground_Turbolaser_Tower + Power_Generator_E + E_Ground_Turbolaser_Tower_Build_Pad + Empire + Proj_Ground_Turbolaser_Green + RHD_Build_Structure + RHD_Construction_Complete + RHD_Turbo_Tower_Available + RHD_Turbo_Tower_Under_Attack + RHD_Turbo_Tower_Destroyed + Structure_Turret_Select_SFX + Structure_Turret_Motor_Turbo + + + + + TEXT_TURBOLASER_DEFENSE_UPGRADE + TEXT_ENCYCLOPEDIA_TURBOLASER_DEFENSE + TEXT_ENCYCLOPEDIA_CLASS_TURRET + 0 + + EB_TLTower.ALO + No + SELECTABLE, DUMMY_GROUND_STRUCTURE + 2 + 0.7 + 1500 + + + Power_Generator_E + 300 + 1.0 + RHD_Building_Canceled + 0 + 4000 + + 40 + Yes + 1 + 50 + Yes + In_Base + 99 + 0 + 0 + 0 + + i_button_turbolaser_tower.tga + 9000 + Structure | AntiVehicle + 20000 + InBase + + + + Template_Galactic_Turbolaser_Tower_Defenses + Empire + No + 2 + 0 + 0 + Power_Generator_E + + E_Ground_Turbolaser_Tower + RHD_Build_Structure + RHD_Construction_Complete + + + + + 0.25 + TEXT_STRUCTURE_POWER_GENERATOR + 0 + RB_SHIELD-GENERATOR.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + False + False + 200 + 30 + Yes + 1 + 50 + Out_Base + 99 + 0 + 0 + 0 + + + i_button_power_generator.tga + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Power_Generator_E_Build_Pad + true + 300.0 + Yes + 0.2 0.1 + Armor_Structure + true + 180 + 1.0 + 0.75 + + 0 + 1600 + 1000 + 0 + 1000 + 50 + Empire + 1 + No + 1 + 1 + Structure + + + Ground_Automatic + + Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, E_Ground_Turbolaser_Tower + 0.0 + 0.0 + 1.0 + 0.0 + 0.0 + 0.0 + 1 + + + Ground_Automatic + + + 0.80 + 0.0 + 2.0 + 0 + Empire_Ground_Mining_Facility + Yes + Yes + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + 2 + True + + 0 0 0 + Corvette + True + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Power_Generator_Under_Attack + RHD_Power_Generator_Destroyed + Structure_Power_Gen_Select_SFX + Structure_Power_Generator_Cinematic_Loop + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 2000 + + + + Power_Generator_E + Yes + + + + 0.25 + TEXT_STRUCTURE_POWER_GENERATOR + 0 + SeB_power_generator.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Power_Generator_R_Build_Pad + Yes + Yes + False + False + 200 + 25 + Yes + 1 + 50 + Out_Base + 99 + 0 + 0 + 0 + + + I_BUTTON_CIS_POWER_GENERATOR.TGA + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + 300.0 + Yes + 0.2 0.1 + Armor_Structure + true + 180 + 1.0 + 1.0 + + 0 + 1600 + 1000 + 0 + 1000 + 50 + Rebel + 1 + No + 1 + 1 + Structure + + + Ground_Automatic + + Rebel_Anti_Infantry_Turret, Rebel_Anti_Vehicle_Turret, R_Ground_Flakgun + 0.0 + 0.0 + 1.0 + 0.0 + 0.0 + 0.0 + 1 + + + Ground_Automatic + + + 0.80 + 0.0 + 2.0 + 0 + Rebel_Ground_Mining_Facility + Yes + Yes + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + true + 2 + True + + 0 0 0 + Corvette + True + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Power_Generator_Under_Attack + UHD_Power_Generator_Destroyed + Structure_Power_Gen_Select_SFX + Structure_Power_Generator_Cinematic_Loop + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 2000 + + + + Power_Generator_R + Yes + + + + Power_Generator_R + Pirates + + + + + TEXT_GROUND_GRAVITY_GEN + TEXT_ENCYCLOPEDIA_GRAV_GEN_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0.33 + 0 + UB_GRAVCONTROLGEN.ALO + 0.82 + Yes + Rebel + 0 + 2200 + 45 + Yes + 1 + 50 + Out_Base + 0 + 0 + 0 + 0 + R_Ground_Barracks + + + 1800 + 2 + 220.0 + 220.0 + -110.0 + -110.0 + 300.0 + Yes + 0.1 0.1 + False + Armor_Structure + true + true + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, GRAVITY_CONTROL_FIELD ,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + False + 8000.0 + + 1.0 + Repulsor_Jammer_Effect + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + i_button_repulsorlift.tga + yes + 1 + 1 + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_GravGen_Under_Attack + UHD_GravGen_Destroyed + Structure_Power_Gen_Select_SFX + Yes + Yes + Huge_Explosion_Land + Structure + + 0 0 0 + Corvette + True + 22000 + + + Skirmish_Automatic + 0.0 + 0.03 + 0.0 + 3.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + TEXT_GROUND_FLAK_GUN + TEXT_ENCYCLOPEDIA_FLAKGUN_00 + TEXT_ENCYCLOPEDIA_CLASS_TURRET + 0 + + SeB_flakgun.ALO + No + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,TURRET,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, STUNNABLE,EARTHQUAKE_TARGET,ION_STUN_EFFECT + Yes + Yes + False + 62 + 1.0 + true + 140 + 3.0f + No + Yes + 2 + 0.7 + 300 + False + True + 350 + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Armor_Structure + true + 1.0 + 1.1 + 0 + 1200 + 5000 + 40 + 500.0 + 650.0 + 100 + 20.0 + 125.0 + 3.0 + 2 + 0.1 + 30 + Large_Explosion_Land + UHD_Building_Canceled + Unit_Generic_Building_Death_SFX + + Structure_Turret_Select_SFX + true + 60.0 + 60.0 + -30.0 + -30.0 + 180 + 20 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + 3 + 1 + 9999 + 9999 + + Infantry, 30.0 + LandHero, 30.0 + Vehicle, 5.0 + Air, 10.0 + Structure, 1.0 + 0 + 2000 + 30 + Yes + -1 + 50 + Yes + In_Base + 99 + 0 + 0 + 0 + + I_BUTTON_FLAKGUN.tga + No + 1 + 1 + + True + Structure | AntiVehicle + Yes + 0.1 0.1 + + 0 0 0 + Corvette + True + 20000 + InBase | Turret + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + AntiVehicle + + + + Template_Ground_Flak_Gun + Power_Generator_R + R_Ground_Turbolaser_Tower_Build_Pad + Rebel + Proj_Cis_Flakgun_Mass_Driver + UHD_Build_Structure + UHD_Construction_Complete + + + UHD_Structure_Destroyed + Structure_Turret_Select_SFX + Structure_Turret_Motor_Turbo + + + + + TEXT_FLAKGUN_DEFENSE_UPGRADE + TEXT_ENCYCLOPEDIA_FLAKGUN_DEFENSE + TEXT_ENCYCLOPEDIA_CLASS_TURRET + 0 + + SeB_flakgun.ALO + No + SELECTABLE, DUMMY_GROUND_STRUCTURE + 2 + 0.7 + 1500 + + + Power_Generator_R + 300 + 1.0 + UHD_Building_Canceled + 0 + 4000 + + 40 + Yes + 1 + 50 + Yes + In_Base + 99 + 0 + 0 + 0 + + I_BUTTON_FLAKGUN.tga + 9000 + Structure | AntiVehicle + 20000 + InBase + + + + Template_Galactic_Flakgun_Defenses + Rebel + No + 1 + 0 + 0 + Power_Generator_R + + R_Ground_Flakgun + UHD_Build_Structure + UHD_Construction_Complete + + + + + 0.3 + TEXT_GROUND_BUNKER + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_BUNKER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NB_Bunker.alo + i_button_nb_bunker.tga + Land + Vehicle + 26.0 + 26.0 + 110 + 0 + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,EARTHQUAKE_TARGET, GARRISON_STRUCTURE + Infantry + 50 + Yes + Yes + False + 300.0 + Yes + Yes + Large_Explosion_Land + Yes + 0.08 0.08 + 1.0 + 1.0 + 2 + No + False + true + Armor_Bunker + true + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + Yes + No + 0 + Neutral + 50 + 0 + 0 + 2000 + No + 1 + 1 + Unit_Generic_Building_Death_SFX + Large_Explosion_Land + Structure + 0 0 0 + True + 5000 + 5 + b_garrison_00, b_garrison_01, b_garrison_02, b_garrison_03 + 0 + 5 + 8 + True + 100 + TacticalStructure | CanContainGarrison | GarrisonCanFire + + + + Garrison_Bunker_Template + i_button_bunker.tga + EB_TestBunker.alo + Empire + 1.0 + 10 + + + + Garrison_Bunker_Template + EB_TestBunker.alo + i_button_bunker.tga + 1.0 + Rebel + + + + Garrison_Bunker_Template + SPACE_OBSTACLE, REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,EARTHQUAKE_TARGET, GARRISON_STRUCTURE, CAPTURE_POINT + NB_Bunker.alo + No + 3 + 220 + Rebel, Empire, Pirates, Neutral, Hutts + True + True + True + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures_Economic.xml b/Data/XML/Specialstructures_Economic.xml new file mode 100644 index 0000000..4c52483 --- /dev/null +++ b/Data/XML/Specialstructures_Economic.xml @@ -0,0 +1,1520 @@ + + + + + TEXT_GROUND_FARM + TEXT_ENCYCLOPEDIA_FARM + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + + 200 + 0 + NB_Farm.ALO + Yes + 0.33 + + Yes + 0.75 + 2 + Empire + 0 + 500 + + 30 + Yes + 1 + -1 + 50 + Out_Base + 0 + 0 + 0 + 0 + E_Ground_Barracks + Dantooine, Corellia, Saleucami, Abregado_Rae, Carida + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Republic_Battlefield_Build_Pad + Yes + Yes + False + + i_button_farm.tga + yes + 1 + 1 + 300.0 + Yes + 0.125 0.125 + No + False + + 2000 + + true + 160.0 + 160.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + Yes + Yes + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mining_Select_SFX + + + + Huge_Explosion_Land + + + + Structure + + + + No + Ground_Automatic + + + Generic_Field_Commander_P2_Republic, + Squad_Generic_Field_Commander_Republic_P2, + Squad_Generic_Field_Commander_Variant_Republic_P2, + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Squad_RE_P2_Field_Commander_Guard, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clone_Trooper_7th, + Squad_Clonetrooper_7th + + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + TEXT_ECONOMY_FARMING_FACILITIES + + 4 + + 30 + + 1.0 + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 5000 + + + 0 0 0 + Corvette + True + + + + TEXT_GROUND_FARM + TEXT_ENCYCLOPEDIA_FARM + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + + 200 + 0 + NB_Farm.ALO + Yes + 0.33 + + Yes + 0.75 + 2 + Rebel + 0 + 500 + + 30 + Yes + 1 + -1 + 50 + Out_Base + 0 + 0 + 0 + 0 + R_Ground_Barracks + Dantooine, Corellia, Saleucami, Abregado_Rae, Carida + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Cis_Battlefield_Build_Pad + Yes + Yes + False + + i_button_farm.tga + yes + 1 + 1 + 300.0 + Yes + 0.125 0.125 + No + False + + 2000 + + true + 160.0 + 160.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + Yes + Yes + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Mining_Select_SFX + + + + Huge_Explosion_Land + + + + Structure + + + + Ground_Automatic + + Darkside_Adept, Asajj_Ventress, Aurra_Sing, Count_Dooku, Durge, General_Grievous, Jango_Fett + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + TEXT_ECONOMY_FARMING_FACILITIES + + 2 + + 20 + + 1.0 + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + 5000 + + + 0 0 0 + Corvette + True + + + + + 200 + TEXT_GROUND_MINING_FACILITY + Yes + 0 + NB_CMC22Mining.ALO + Yes + 0.33 + + Yes + 0.75 + 2 + Empire + 0 + 1000 + + 30 + Yes + -1 + 50 + In_Base + 0 + 0 + 0 + 0 + e_ground_barracks + Abregado_Rae, AetenII, AlzocIII, Atzerri, Geonosis, Ilum, Mustafar, Mygeeto, Rattatak, Rothana, Ryloth + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Empire_Ground_Mining_Facility_Build_Pad + Yes + Yes + False + + i_button_mining_facility.tga + yes + 1 + 1 + 300.0 + Yes + 0.125 0.125 + No + False + + 2000 + + true + 120.0 + 120.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + Yes + Yes + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Mining_Under_Attack + RHD_Mining_Destroyed + Structure_Mining_Select_SFX + + Huge_Explosion_Land + + + Empire, + RL_Increased_Production_L1_Upgrade, + RL_Increased_Production_L2_Upgrade, + + + Structure + + + TEXT_ECONOMY_MINING_FACILITIES + + 7 + + 30 + + 2.0 + + + + + 500 + 5 + Yes + No + Yes + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + 5000 + TEXT_ENCYCLOPEDIA_MINING_00 + MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + 0 0 0 + Corvette + True + + + + 200 + TEXT_GROUND_MINING_FACILITY + Yes + 0 + NB_CMC22Mining.ALO + Yes + 0.33 + False + 0.75 + 2 + Rebel + 0 + 1000 + 30 + Yes + -1 + 50 + No + No + 250 + In_Base + 0 + 0 + 0 + 0 + r_ground_barracks + Abregado_Rae, AetenII, AlzocIII, Atzerri, Geonosis, Ilum, Mustafar, Mygeeto, Rattatak, Rothana, Ryloth + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,TERRAIN_TEXTURE_MODIFICATION,ION_STUN_EFFECT, STUNNABLE + Rebel_Ground_Mining_Facility_Build_Pad + Yes + Yes + False + Yes + + 2000 + + i_button_mining_facility.tga + yes + 1 + 1 + 300.0 + Yes + No + 0.125 0.125 + + Armor_Structure + true + Yes + Yes + + + Rebel, + CL_Increased_Production_L1_Upgrade, + CL_Increased_Production_L2_Upgrade + + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Mining_Under_Attack + UHD_Mining_Destroyed + Structure_Mining_Select_SFX + + true + 120.0 + 120.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Huge_Explosion_Land + + Structure + + + TEXT_ECONOMY_MINING_FACILITIES + + 7 + + 30 + + 2.0 + + + + + 500 + 5 + Yes + No + Yes + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_MINING_00 + MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 5000 + + + + + 200 + TEXT_GROUND_REFINING_FACILITY + Yes + 0 + NB_Refinery.ALO + Yes + 0.33 + + Yes + 0.75 + 2 + Empire + 0 + 1000 + + 30 + Yes + 1 + -1 + 50 + Out_Base + 0 + 0 + 0 + 0 + e_ground_barracks + Bespin, Bonadan, Endor, Eriadu, Kashyyyk, Sluis_Van, Sullust, Rendili, Taris, Utapau + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Empire_Ground_Mining_Facility_Build_Pad + Yes + Yes + False + + i_button_refinery.tga + yes + 1 + 1 + 300.0 + Yes + 0.125 0.125 + No + False + + 2000 + + true + 120.0 + 120.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + Yes + Yes + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure_Mining_Select_SFX + + Huge_Explosion_Land + + + + Structure + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + Ground_Automatic + + + Generic_Field_Commander_P2_Republic, + Squad_Generic_Field_Commander_Republic_P2, + Squad_Generic_Field_Commander_Variant_Republic_P2, + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Squad_RE_P2_Field_Commander_Guard, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clone_Trooper_7th, + Squad_Clonetrooper_7th + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + TEXT_ECONOMY_REFINING_FACILITIES + + 7 + + 30 + + 2.0 + + + + + + 5000 + TEXT_ENCYCLOPEDIA_REFINING_00 + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + 0 0 0 + Corvette + True + + + + 200 + TEXT_GROUND_MINING_FACILITY + Yes + 0 + NB_Refinery.ALO + Yes + 0.33 + + Yes + 0.75 + 2 + Rebel + 0 + 1000 + + 30 + Yes + 1 + -1 + 50 + Out_Base + 0 + 0 + 0 + 0 + r_ground_barracks + Bespin, Bonadan, Endor, Eriadu, Kashyyyk, Sluis_Van, Sullust, Rendili, Taris, Utapau + 1400 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Empire_Ground_Mining_Facility_Build_Pad + Yes + Yes + False + + i_button_refinery.tga + yes + 1 + 1 + 300.0 + Yes + 0.125 0.125 + No + False + + 2000 + + true + 120.0 + 120.0 + -60.0 + -60.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + Yes + Yes + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure_Mining_Select_SFX + + Huge_Explosion_Land + + + + Structure + + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + Ground_Automatic + + + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Destroyer_Droid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Super_Battledroid + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + TEXT_ECONOMY_REFINING_FACILITIES + + 5 + + 20 + + 2.0 + + + + + + + + 5000 + TEXT_ENCYCLOPEDIA_REFINING_00 + MP_TEXT_ENCYCLOPEDIA_MINING_00, MP_TEXT_ENCYCLOPEDIA_MINING_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + 0 0 0 + Corvette + True + + + + + 250 + 0.33 + TEXT_GROUND_CANTINA + W_CANTINATAT.ALO + 0 + Empire + + Yes + 0.75 + true + False + 0 + 600 + 30 + Yes + 1 + 50 + No + No + Out_Base + 0 + 0 + 0 + 0 + + + 1200 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + i_button_cantina.tga + W_CANTINATAT.ALO + 850 + 0 0 20 + 45 + yes + 1 + 1 + true + + 1200 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Cantina_Under_Attack + RHD_Cantina_Destroyed + Structure_Cantina_Select_SFX + + Huge_Explosion_Land + Structure + 300.0 + 2 + Armor_Structure + true + Yes + 0.1 0.1 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_CANTINA_00 TEXT_TOOLTIP_REQUIRED_PLANETS_CANTINA + MP_TEXT_ENCYCLOPEDIA_CANTINA_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + 250 + 0.33 + TEXT_GROUND_CANTINA + W_CANTINATAT.ALO + 0 + Rebel + + Yes + 0.75 + true + False + 0 + 600 + 30 + Yes + 1 + 50 + No + No + Out_Base + 0 + 0 + 0 + 0 + + + 1200 + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + i_button_cantina.tga + W_CANTINATAT.ALO + 850 + 0 0 20 + 45 + yes + 1 + 1 + true + + 1200 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Cantina_Under_Attack + UHD_Cantina_Destroyed + Structure_Cantina_Select_SFX + + Huge_Explosion_Land + Structure + 300.0 + 2 + Armor_Structure + true + Yes + 0.1 0.1 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_CANTINA_00 TEXT_TOOLTIP_REQUIRED_PLANETS_CANTINA + MP_TEXT_ENCYCLOPEDIA_CANTINA_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 6000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + + 0.4 + TEXT_GROUND_HUTT_PALACE + W_HUTTPALACE.ALO + i_button_jabba_palace.tga + 0 + Empire + 0.75 + False + 600 + 30 + Yes + 1 + 50 + 0 + 0 + 0 + 0 + + + No + No + true + Out_Base + Yes + + 1200 + Armor_Structure + + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + + yes + 1 + 1 + + 1200 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Hutt_Palace_Under_Attack + RHD_Hutt_Palace_Destroyed + Structure_Hutt_Palace_Select_SFX + + Huge_Explosion_Land + Structure + 300.0 + 2 + + true + Yes + 0.1 0.1 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_HUTT_PALACE_00 TEXT_TOOLTIP_REQUIRED_PLANETS_HUTT_PALACE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 6000 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.4 + TEXT_GROUND_HUTT_PALACE + W_HUTTPALACE.ALO + i_button_jabba_palace.tga + 0 + Rebel + 0.75 + False + 600 + 30 + Yes + 1 + 50 + 0 + 0 + 0 + 0 + + + No + No + true + Out_Base + + 1200 + Armor_Structure + + 1200 + + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + Yes + Yes + true + + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + UHD_Hutt_Palace_Under_Attack + UHD_Hutt_Palace_Destroyed + Structure_Hutt_Palace_Select_SFX + + Unit_Generic_Building_Death_SFX + Huge_Explosion_Land + Structure + 300.0 + 2 + + true + Yes + 0.1 0.1 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_HUTT_PALACE_00 TEXT_TOOLTIP_REQUIRED_PLANETS_HUTT_PALACE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 6000 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + TEXT_ASTEROID_NOVA_CRYSTAL_MINING_FACILITY + 0 + Yes + Nb_nova_asteroidmine_full.ALO + 430 + -30 + 1.0 + + 0 + 10000 + 60 + Yes + 1 + 30 + Orbital + 99 + 0 + 0 + 3 + + + True + 40 + 5000 + 1200 + 4000 + 75 + 9999 + 9999 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE, HIDE_WHEN_FOGGED + 300 + + 2000 + Yes + Yes + Large_Explosion_Space + I_BUTTON_NOVA_CRYSTAL_MINE.tga + no + Nb_nova_asteroidmine_full.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Select_Rebel_Space_Station + Unit_Attack_Rebel_Space_Station + Unit_Barrage_Rebel_Space_Station + Unit_Space_Station_Death_SFX + UHD_Space_Station_Under_Attack + + Unit_Ship_Alarm + Unit_Ship_Alarm + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Station + 2 + + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 21000 + + Self_Destruct_Star_Base_Level_1_Rebel + + 200 + 0 0 0 + StaticObject + true + + + + + Template_Nova_Crystal_Mine + + Nova_Crystal_Extractor_Pad + Rebel + UHD_Build_Structure + UHD_Construction_Complete + + + UHD_Structure_Destroyed + Structure_Mining_Select_SFX + + + + + Template_Nova_Crystal_Mine + + Nova_Crystal_Extractor_Pad + Empire + RHD_Build_Structure + RHD_Construction_Complete + + + RHD_Structure_Destroyed + Structure_Mining_Select_SFX + + + + + TEXT_ASTEROID_NOVA_CRYSTAL_MINING_FACILITY + MP_TEXT_ENCYCLOPEDIA_NOVA_CRYSTAL_ASTEROID_MINING_FACILITY_PAD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0 + + Nb_nova_asteroidmine_full.ALO + No + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + 2 + 0.7 + + + 1.0 + 0 + 2000 + 45 + Yes + 1 + 50 + Yes + 99 + 0 + 0 + 0 + Mygeeto + I_BUTTON_NOVA_CRYSTAL_MINE.TGA + 9000 + Structure | AutoRevealIgnore + Orbital + 20000 + + + + Template_Galactic_Nova_Mine + Rebel + No + 2 + Orbital + 0 + 1 + + Cis_Nova_Crystal_Mine + UHD_Build_Structure + UHD_Construction_Complete + UHD_Building_Canceled + + + TEXT_ECONOMY_MINING_FACILITIES + + 7 + + 30 + + 2.0 + + + + + 500 + 5 + Yes + No + Yes + + + Combat_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + Template_Galactic_Nova_Mine + Empire + No + 2 + Orbital + 0 + 1 + + Republic_Nova_Crystal_Mine + RHD_Build_Structure + RHD_Construction_Complete + RHD_Building_Canceled + + + TEXT_ECONOMY_MINING_FACILITIES + + 7 + + 30 + + 2.0 + + + + + 500 + 5 + Yes + No + Yes + + + Combat_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures_Production.xml b/Data/XML/Specialstructures_Production.xml new file mode 100644 index 0000000..d8d960b --- /dev/null +++ b/Data/XML/Specialstructures_Production.xml @@ -0,0 +1,1488 @@ + + + + + 0.35 + TEXT_GROUND_RESEARCH_FACILITY + 0 + RB_ResearchFacility.alo + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + E_Ground_Research_Facility_Build_Pad + Yes + Yes + False + Yes + + 62 + 1.0 + true + + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 1.5 + + 2 + No + False + + true + + No + + Armor_Structure + true + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 0 + 1800 + 60 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + E_Ground_Barracks + Alderaan, Anaxes, Bothawui, Cato_Neimoidia, Corulag, Coruscant, Ithor, Muunilinst, Naboo, BF2_Geonosis, BF2_Coruscant + 1500 + i_button_rb_researchfacility.tga + yes + 1 + 1 + + 5000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Research_Under_Attack + RHD_Research_Destroyed + Structure_Research_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_RESEARCH_00 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 12000 + InBase + + + Empire, + RL_Reinforced_Structures_Upgrade, + RL_Enhanced_Turret_Firepower_L1_Upgrade, + RL_Enhanced_Turret_Firepower_L2_Upgrade, + RL_Weatherproof_Upgrade + + + + Empire, + RL_Reinforced_Structures_Upgrade, + RL_Enhanced_Turret_Firepower_L1_Upgrade, + RL_Enhanced_Turret_Firepower_L2_Upgrade, + RL_Weatherproof_Upgrade + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + 0.4 + + TEXT_GROUND_RESEARCH_FACILITY_REBEL + No + No + 0 + SeB_ResearchCenter.alo + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + R_Ground_Research_Facility_Build_Pad + Yes + Yes + + Yes + False + + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 140 + 1.0 + 1.5 + + 2 + No + False + + true + + 5000 + + Armor_Structure + true + + + BattleDroid_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Rebel + 0 + 1200 + 5 + Yes + + + 1 + 50 + In_Base + 0 + 0 + 0 + 0 + R_Ground_Barracks + Alderaan, Anaxes, Bothawui, Cato_Neimoidia, Corulag, Coruscant, Ithor, Muunilinst, Naboo, BF2_Geonosis, BF2_Coruscant + 1500 + I_BUTTON_CIS_RESEARCHCENTER.TGA + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Research_Under_Attack + UHD_Research_Destroyed + Structure_Research_Select_SFX + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + TEXT_ENCYCLOPEDIA_RESEARCH_01 + MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 12000 + InBase + + + + + Rebel, + CL_Reinforced_Structures_Upgrade, + CL_Enhanced_Turret_Firepower_L1_Upgrade, + CL_Enhanced_Turret_Firepower_L2_Upgrade, + CL_Weatherproof_Upgrade + + + + + + Rebel, + CL_Reinforced_Structures_Upgrade, + CL_Enhanced_Turret_Firepower_L1_Upgrade, + CL_Enhanced_Turret_Firepower_L2_Upgrade, + CL_Weatherproof_Upgrade + + + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + + 0.3 + TEXT_GROUND_BARRACKS + TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 TEXT_TOOLTIP_GARRISON_E_BARRACKS + MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + 0 + RB_InfantryBarracks.alo + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + E_Ground_Barracks_Build_Pad + Yes + Yes + False + + + 62 + 1.0 + true + + 300.0 + Yes + Yes + Huge_Explosion_Land + Yes + 0.1 0.1 + 180 + 1.0 + 1.3 + + 2 + No + False + + true + + 1000 + + Armor_Structure + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 0 + 500 + + 20 + Yes + 1 + 50 + In_Base + 1 + 0 + 0 + 0 + + + 800 + I_BUTTON_R_INFANTRY_BARRACKS.TGA + yes + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Barracks_Under_Attack + RHD_Barracks_Destroyed + Structure_Barracks_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 5000 + InBase + + + Empire, + RL_Increased_Mobility_Upgrade, + RL_More_Garrisons_L1_Upgrade, + RL_Combat_Armor_L1_Upgrade, + RL_Combat_Armor_L2_Upgrade + + + + + + Empire, + Republic_Clonetrooper_P1_Squad, + Republic_Clonetrooper_P1_Platoon, + Republic_Clonetrooper_P1_Company, + Barc_Speeder_Squad, + Field_Com_Republic_P1_Team, + Republic_Heavy_Weapons_Squad, + Republic_Arc_Trooper_Squad, + RL_Combat_Armor_L1_Upgrade, + RL_Combat_Armor_L2_Upgrade + + + + + 300 + Republic_Clonetrooper_P1_Squad, 2 + Republic_Clonetrooper_P1_Squad, -1 + + Republic_Clonetrooper_P2_Company, 2 + Republic_Clonetrooper_P2_Company, -1 + + Barc_Speeder, 4 + Barc_Speeder, -1 + + Barc_Speeder, 4 + Barc_Speeder, -1 + + 25 + SPAWN_00 + 180.0 + True + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + 0.3 + TEXT_GROUND_DROID_WORKS + TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00 TEXT_TOOLTIP_GARRISON_R_BARRACKS + MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + 0 + UB_DROIDWORKS.ALO + i_button_ub_droidworks.tga + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + R_Ground_Barracks_Build_Pad + Yes + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + Yes + Huge_Explosion_Land + Yes + 0.1 0.1 + 180 + 1.0 + 2.0 + + 2 + No + False + + true + + Armor_Structure + true + + + BattleDroid_Squad, 1.0 + + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + No + 0 + + Rebel + 0 + 500 + 25 + Yes + 1 + 50 + In_Base + 0 + 0 + 0 + + + 100 + yes + 1 + 1 + + 1000 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Droidworks_Under_Attack + UHD_Droidworks_Destroyed + Structure_Light_Factory_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 5000 + InBase + + + Rebel, + CL_Droid_Systems_L1_Upgrade_NO_PREREQ, + CL_Droid_Systems_L2_Upgrade_NO_PREREQ, + CL_More_Garrisons_L1_Upgrade + + + + + Rebel, + BattleDroid_Squad, + Cis_Stap_Squad, + Destroyer_Droid_Company, + Cis_Super_BattleDroid_Squad, + Field_Com_Cis_Team, + CL_Droid_Systems_L1_Upgrade_NO_PREREQ, + CL_Droid_Systems_L2_Upgrade_NO_PREREQ + + + + + + + 300 + BattleDroid_Squad, 2 + BattleDroid_Squad, -1 + + Cis_Super_BattleDroid_Squad, 2 + Cis_Super_BattleDroid_Squad, -1 + + 25 + SPAWN_00 + 180.0 + True + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + R_Ground_Barracks + Underworld + + BattleDroid_Squad, 1.0 + + + + + E_Ground_Barracks + Underworld + + Republic_Clonetrooper_P1_Squad, 1.0 + + + + + + 0.45 + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 TEXT_TOOLTIP_GARRISON_E_LTFAC + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0 + RB_LightVehicleFactory.alo + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET, STUNNABLE,ION_STUN_EFFECT + Yes + Yes + False + Yes + + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 2.1 + + 2 + No + False + + true + + Armor_Structure + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 0 + 500 + 30 + Yes + 2 + 50 + In_Base + 1 + 0 + 0 + 0 + E_Ground_Barracks + + 1400 + I_BUTTON_R_VEHICLE_FACTORY.TGA + yes + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Light_Vehicle_Factory_Under_Attack + RHD_Light_Vehicle_Factory_Destroyed + Structure_Light_Factory_Select_SFX + + 1000 + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 5000 + InBase + + + Empire, + RL_Light_Reflective_Armor_L1_Upgrade, + RL_Light_Reflective_Armor_L2_Upgrade, + RL_Enhanced_Reactors_L1_Upgrade, + RL_Enhanced_Reactors_L2_Upgrade + + + Empire, + + Sabertank_Company, + Republic_Light_Recon_Squad, + AT_PT_Company, + RL_Light_Reflective_Armor_L1_Upgrade, + RL_Light_Reflective_Armor_L2_Upgrade, + RL_Enhanced_Reactors_L1_Upgrade, + RL_Enhanced_Reactors_L2_Upgrade + + + + + + + + 500 + AT_RT_Walker, 4 + AT_RT_Walker, -1 + + 25 + SPAWN_00 + 150.0 + True + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + 0.5 + SEB_Lightvehicle_Factory.ALO + I_BUTTON_CIS_LIGHTVEHICLE_FACTORY.TGA + TEXT_GROUND_LIGHT_VEHICLE_FACTORY + TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 TEXT_TOOLTIP_GARRISON_R_LTFAC + MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + + 0 + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + R_Ground_Light_Vehicle_Factory_Build_Pad + Yes + Yes + False + + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 1.4 + + 2 + No + False + + true + + Armor_Structure + true + + + BattleDroid_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Rebel + 0 + 500 + 15 + Yes + 2 + 50 + In_Base + + 1000 + 100000 + + No + No + 400 + + 0 + 0 + 0 + 0 + R_Ground_Barracks + + 1500 + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Factory_Under_Attack + UHD_Factory_Destroyed + Structure_Light_Factory_Select_SFX + + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 5000 + InBase + + 600 + AAT_Tank, 4 + AAT_Tank, -1 + + 25 + SPAWN_00 + 150.0 + True + + + Rebel, + CL_Light_Armor_L1_Upgrade, + CL_Light_Armor_L2_Upgrade + + + + + + Rebel, + AAT_Tank_Company, + Crab_Droid_Company, + Dwarf_Spider_Droid_Company, + Heavy_Artillery_Gun_Company, + CL_Light_Armor_L1_Upgrade, + CL_Light_Armor_L2_Upgrade + + + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + R_Ground_Light_Vehicle_Factory + Underworld + + BattleDroid_Squad, 1.0 + + + + + E_Ground_Light_Vehicle_Factory + Underworld + + Republic_Clonetrooper_P1_Squad, 1.0 + + + + + + 0.4 + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, TEXT_TOOLTIP_GARRISON_E_HVYFAC + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + 0 + RB_HeavyVehicleFactory.alo + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + E_Ground_Heavy_Vehicle_Factory_Build_Pad + Yes + + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 2.3 + + 2 + No + False + + true + + Armor_Structure + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 0 + 1000 + 45 + Yes + 2 + 50 + In_Base + 2 + 0 + 0 + 0 + E_Ground_Light_Vehicle_Factory + Abregado_Rae, Bakura, Bonadan, Carida, Coruscant, Duro, Eriadu, Geonosis, Hypori, Kuat, Mandalore, Mechis, NalHutta, Mustafar, Rothana, Saleucami + 2400 + I_BUTTON_R_ADVANCED_WEAPONS.TGA + yes + 1 + 1 + + 2000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Heavy_Vehicle_Factory_Under_Attack + RHD_Heavy_Vehicle_Factory_Destroyed + Structure_Heavy_Factory_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 10000 + InBase + + + Empire, + RL_Heavy_Reflective_Armor_L1_Upgrade, + RL_Heavy_Reflective_Armor_L2_Upgrade, + RL_Improved_Heavy_Reactors_L1_Upgrade, + RL_Improved_Heavy_Reactors_L2_Upgrade + + + + Empire, + AV_7_Antivehicle_Cannon_Squad, + A6_Juggernaut_Company, + Laat_Air_Wing, + AT_TE_Company, + AT_AP_Company, + UT_AT_Company, + RL_Heavy_Reflective_Armor_L1_Upgrade, + RL_Heavy_Reflective_Armor_L2_Upgrade, + RL_Improved_Heavy_Reactors_L1_Upgrade, + RL_Improved_Heavy_Reactors_L2_Upgrade + + + + + 800 + AT_AP, 3 + AT_AP, -1 + + 25 + SPAWN_00 + 180.0 + True + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + + 0.2 + TEXT_GROUND_HEAVY_VEHICLE_FACTORY + TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00 TEXT_TOOLTIP_GARRISON_R_HVYFAC + MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + 0 + SeB_HeavyFactory.ALO + I_BUTTON_CIS_HEAVY_VEHICLE_FACTORY.TGA + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + R_Ground_Heavy_Vehicle_Factory_Build_Pad + Yes + + Yes + False + + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 1.50 + + 2 + No + False + + true + + Armor_Structure + true + + + BattleDroid_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Rebel + 0 + 1000 + 30 + 2 + No + No + 800 + 1 + + 5000 + + Yes + 50 + In_Base + 0 + 0 + 0 + R_Ground_Light_Vehicle_Factory + Abregado_Rae, Bakura, Bonadan, Carida, Coruscant, Duro, Eriadu, Geonosis, Hypori, Kuat, Mandalore, Mechis, NalHutta, Mustafar, Rothana, Saleucami + 200 + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Factory_Under_Attack + UHD_Factory_Destroyed + Structure_Heavy_Factory_Select_SFX + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 10000 + InBase + + 600 + Persuader_Droid_Enforcer, 2 + Persuader_Droid_Enforcer, -1 + + + 25 + SPAWN_00 + 110.0 + True + + + Rebel, + CL_Enhanced_Repulsors_L1_Upgrade, + CL_Enhanced_Repulsors_L2_Upgrade, + CL_Heavy_Armor_L1_Upgrade, + CL_Heavy_Armor_L2_Upgrade, + CL_Improved_Treads_L1_Upgrade, + CL_Improved_Treads_L2_Upgrade, + CL_Improved_OG9_Damage_L1_Upgrade, + CL_Improved_OG9_Damage_L2_Upgrade + + + + + Rebel, + HMP_Air_Wing, + Hailfire_Tank_Company, + Persuader_Droid_Enforcer_Company, + Multi_Troop_Transport_Company, + Homing_Spider_Droid_Company, + Supertank_Company, + Conqueror_Company, + CL_Enhanced_Repulsors_L1_Upgrade, + CL_Enhanced_Repulsors_L2_Upgrade, + CL_Heavy_Armor_L1_Upgrade, + CL_Heavy_Armor_L2_Upgrade, + CL_Improved_Treads_L1_Upgrade, + CL_Improved_Treads_L2_Upgrade, + CL_Improved_OG9_Damage_L1_Upgrade, + CL_Improved_OG9_Damage_L2_Upgrade + + + + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + R_Ground_Heavy_Vehicle_Factory + Underworld + + BattleDroid_Squad, 1.0 + + + + + E_Ground_Heavy_Vehicle_Factory + Underworld + + Republic_Clonetrooper_P1_Squad, 1.0 + + + + + + 0.5 + TEXT_GROUND_ARC_FACILITY + TEXT_ENCYCLOPEDIA_ARC_00 TEXT_TOOLTIP_GARRISON_INFILT + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + 0 + RB_BARRACKS_SMALL.ALO + Yes + + 0.75 + + Empire + 0 + 1000 + 60 + Yes + 1 + 50 + No + Yes + 1400 + In_Base + 3 + 0 + 0 + 0 + + Anaxes, Carida, Kamino + 1600 + 2 + Armor_Structure + true + true + Yes + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + + 2000 + + 300.0 + Yes + 0.1 0.1 + False + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,SPAWN_SQUADRON,ION_STUN_EFFECT, STUNNABLE + Yes + Yes + 62 + 1.0 + true + Yes + Yes + I_BUTTON_ARC_FACILITY.tga + RB_BARRACKS_SMALL.ALO + 600 + 0 0 20 + 45 + yes + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + + Structure_Barracks_Select_SFX + + Huge_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 150 + Republic_Arc_Trooper_Squad, 1 + Republic_Arc_Trooper_Squad, -1 + + 25 + SPAWN_00 + 140.0 + True + + 10000 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures_Space.xml b/Data/XML/Specialstructures_Space.xml new file mode 100644 index 0000000..43a190d --- /dev/null +++ b/Data/XML/Specialstructures_Space.xml @@ -0,0 +1,1212 @@ + + + + + TEXT_GRAVITY_WELL_STATION + NB_CommJamStation.alo + 0 + 330 + -30 + Yes + Empire + 0 + 1500 + 60 + Yes + 1 + 90 + Orbital + 4 + Yes + 0 + 0 + 2 + + + 800 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + Yes + Large_Explosion_Space + 700.0 + Yes + i_button_comm_jamming.tga + yes + 1 + 1 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + 3000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Space_Station_Under_Attack + RHD_Gravity_Control_Destroyed + Structure_Power_Gen_Select_SFX + + 2 + False + Armor_Satellite + + no + -.50 + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + Damage_Normal, E_Gravity_Well_Station_Death_Clone + + TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 15000 + True + 500 + 0 0 0 + StaticObject + + + + + INTERDICT + Yes + Yes + + + + + + + + + + + TEXT_GRAVITY_WELL_STATION + NB_CommJamStation_D.alo + Unit_Generic_Building_Death_SFX + Large_Explosion_Space_Empire + Empire + capital_ship + true + + + + + TEXT_ORBITAL_JAMMING_STATION + NB_CommJamStation.alo + 0 + 330 + -30 + Yes + Empire + 0 + 1500 + 60 + Yes + 1 + 90 + Orbital + 100 + 0 + 0 + 2 + + + 800 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + Yes + Large_Explosion_Space + 700.0 + Yes + i_button_comm_jamming.tga + yes + 1 + 1 + + 3000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Jamming_Station_Under_Attack + RHD_Jamming_Station_Destroyed + Structure_Jamming_Station_Select_SFX + + 2 + False + Armor_Satellite + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + yes + -.50 + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + TEXT_ENCYCLOPEDIA_JAMMING_STATION_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 15000 + True + 200 + 0 0 0 + StaticObject + + Damage_Normal, E_Gravity_Well_Station_Death_Clone + + + + + TEXT_ORBITAL_JAMMING_STATION + NB_CommJamStation.alo + 0 + 330 + -30 + Yes + Rebel + 0 + 1500 + 60 + Yes + 1 + 90 + Yes + Yes + 750 + Orbital + 100 + 0 + 0 + 2 + + + 800 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + Yes + Large_Explosion_Space + 700.0 + Yes + i_button_comm_jamming.tga + yes + 1 + 1 + + 3000 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Jamming_Station_Under_Attack + UHD_Jamming_Station_Destroyed + Structure_Jamming_Station_Select_SFX + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + yes + -.50 + 2 + False + Armor_Satellite + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + TEXT_ENCYCLOPEDIA_JAMMING_STATION_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 15000 + True + 200 + 0 0 0 + StaticObject + + Damage_Normal, E_Gravity_Well_Station_Death_Clone + + + + + + TEXT_ORBITAL_LONG_RANGE_SCANNER + 0 + Yes + NV_LRS.ALO + 330 + -30 + Empire + 0 + 210 + 60 + Yes + 1 + 30 + Orbital + 3 + 0 + 0 + 3 + + + 1200 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + 4000.0 + Yes + Yes + Large_Explosion_Space + i_button_lrs.tga + yes + i_button_lrs.tga + NV_LRS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Scanner_Under_Attack + RHD_Scanner_Destroyed + Structure_Scanner_Select_SFX + + 500 + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + + 0.0 + 0.0 + + + Yes + Galactic_Automatic + No + -1.0 + No + No + No + Yes + No + Yes + No + No + No + No + No + No + No + No + + + False + TEXT_ENCYCLOPEDIA_LRS_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 21000 + 200 + 0 0 0 + StaticObject + true + + + + + + TEXT_ORBITAL_SPACE_CASINO + 0 + Yes + NB_Casino.ALO + 330 + -30 + Empire + 0 + 2000 + 60 + Yes + 1 + 30 + Orbital + 2 + 0 + 0 + 3 + + Tatooine, NalHutta, Taris, Malastare, Coruscant, The_Wheel, Bespin + 2500 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + 2000.0 + Yes + Yes + Friggin_Huge_Explosion_Space + I_BUTTON_SPACE_CASINO.tga + yes + NB_Casino.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure_Space_Casino_Select_SFX + + 500 + + Structure | AutoRevealIgnore + Yes + 0.2 0.2 + Armor_Satellite + 2 + + + + TEXT_ECONOMY_GAMBLING + + 30.0 + + -0.40 + + 0.80 + + 0.80 + + + Skirmish_Automatic + 0.0 + 0.003 + 0.0 + 2.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + False + TEXT_ENCYCLOPEDIA_SPACE_CASINO + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 21000 + 200 + 0 0 0 + StaticObject + true + + + + + + TEXT_ORBITAL_SENSOR + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 0 + Yes + NB_SpaceSensorNode.ALO + Empire + 30 + 100 + DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL + 2000.0 + Yes + Large_Explosion_Space + No + i_button_space_sensornode.tga + 1 + 1 + + Unit_Cruiser_Death_SFX + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 1 + 200 + False + 180 + 0 0 0 + StaticObject + true + + + + + Orbital_Sensor_Pod_00 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, DAMAGE_TRACKING + 0.5 + + + + Orbital_Sensor_Pod_00 + + + + Orbital_Sensor_Pod_00 + + + + Orbital_Sensor_Pod_00 + + + + Orbital_Sensor_Pod_00 + + + + Orbital_Sensor_Pod_00 + REVEAL + DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HINT + Yes + 0.05 0.05 + True + 0.5 + 30 + Yes + Pirates + + + + + TEXT_ORBITAL_LONG_RANGE_SCANNER + 0 + Yes + NV_LRS.ALO + 330 + -30 + Rebel + 0 + 210 + 60 + Yes + 1 + 30 + Yes + Yes + 400 + Orbital + 0 + 0 + 0 + 2 + + + 1200 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI + 4000.0 + Yes + Yes + Large_Explosion_Space + i_button_lrs.tga + yes + i_button_lrs.tga + NV_LRS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + 500 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Scanner_Under_Attack + UHD_Scanner_Destroyed + Structure_Scanner_Select_SFX + + + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + 2 + Armor_Satellite + False + + 0.0 + 0.0 + + + Yes + Galactic_Automatic + No + -1.0 + No + No + No + Yes + No + Yes + No + No + No + No + No + No + No + No + + + + TEXT_ENCYCLOPEDIA_LRS_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 21000 + 200 + 0 0 0 + StaticObject + true + + + + + + TEXT_STRUCTURE_UPLINK_STATION + 0 + Yes + NV_DEFENSESATELLITE.ALO + i_button_lrs.tga + 330 + -30 + Neutral + 30 + + 500 + 1000 + 20 + 10000 + 20 + False + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING + + 12 + Proj_Ship_Large_Laser_Cannon_Red + 10 + 0.15 + 1.0 + + 1000.0 + Yes + 1000.0 + + 360 + 90 + + Fighter, 3.0 + Bomber, 3.0 + Transport, 3.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 10.0 + Super, 10.0 + + Yes + Large_Explosion_Space + + Unit_A_Wing_Fire + + yes + i_button_lrs.tga + NV_LRS.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + Armor_Satellite + 2 + + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + 25000 + 200 + 0 0 0 + StaticObject + true + + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NV_MDS.ALO + i_button_mds.tga + 1 + 35 + 3.0f + SELECTABLE, TACTICAL_SELL + SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, SHIELDED, UNIT_AI, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING + Yes + No + 1.0 + 1.0 + + + 800 + 1000 + 400 + False + RHD_Turret_Sold + + 20 + 999 + 999 + Rebel, Empire + 1 + + Proj_Ship_Concussion_Missile_Satellite + 4.5 + 12 + 0.2 + + 1000.0 + Yes + 1000.0 + 6.0 + Armor_Satellite + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 15.0 + Super, 30.0 + + 360 + 60 + 5.0 + B_Turret + B_Barrel + 2 + 1 + + Large_Explosion_Space + Unit_Turret_Death_SFX + Unit_Missile_Fire + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + no + 2 + 25.0, 25.0 + Square_Shadow + 1 + 1 + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + 200 + 0 0 0 + StaticObject + + 300 + 800 + Turret | TacticalStructure + true + + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_LASER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NV_LDS.ALO + i_button_lds.tga + 1 + 35 + 3.0f + SELECTABLE, TACTICAL_SELL + SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING + + Yes + No + 1.0 + 1.0 + + + 800 + 1000 + 400 + False + RHD_Turret_Sold + + 20 + 999 + 999 + Rebel, Empire + 1 + + Proj_Ship_Large_Laser_Cannon_Red + 1 + 12 + 0.2 + + 500.0 + Yes + 500.0 + 6.0 + Armor_Structure + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 15.0 + Super, 30.0 + + 20 + 360 + 5.0 + B_Turret + MuzzleA_00 + + + Medium_Explosion_Space + Unit_Turret_Death_SFX + Unit_Missile_Fire + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + no + 2 + 25.0, 25.0 + Square_Shadow + 1 + 1 + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + 200 + 0 0 0 + StaticObject + + 300 + 800 + Turret | TacticalStructure + true + + + + Defense_Satellite_Laser + 0.45 + 200 + 300 + 10 + 0.05 0.05 + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + NV_LDS.ALO + i_button_lds.tga + 1 + 35 + 3.0f + SELECTABLE, TACTICAL_SELL + SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING + + Yes + No + 1.0 + 0.5 + + 0.05 0.05 + True + + 50 + 50 + 400 + False + RHD_Turret_Sold + + 10 + 999 + 999 + Pirates + 1 + + Proj_Ship_Large_Laser_Cannon_Red + 0.8 + 2 + 0.3 + + 500.0 + Yes + 500.0 + 6.0 + Armor_Structure + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 15.0 + Super, 30.0 + + 360 + 40 + 5.0 + B_Turret + B_Barrel + 2 + 1 + + Medium_Explosion_Space + Unit_Turret_Death_SFX + Unit_Missile_Fire + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + no + 2 + 25.0, 25.0 + Square_Shadow + 1 + 1 + Structure | AutoRevealIgnore + Yes + 0.075 0.075 + + 200 + 0 0 0 + StaticObject + + 300 + 800 + Turret | TacticalStructure + true + + + + + TEXT_ORBITAL_DEFENSE_SATELLITE_LASER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + EB_TLTower.ALO + i_button_turbolaser_tower.tga + 1 + 35 + 3.0f + SELECTABLE, TACTICAL_SELL + SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING + + Yes + No + 1.0 + 0.75 + + + 800 + 1000 + 400 + True + RHD_Turret_Sold + + 20 + 999 + 999 + Rebel, Empire, Underworld + 1 + + Proj_Ship_Large_Laser_Cannon_Green + 0.5 + 12 + 0.1 + + 2500.0 + Yes + 2500.0 + 6.0 + Armor_Structure + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 10.0 + Frigate, 10.0 + Capital, 15.0 + Super, 30.0 + + 360 + 45 + 4.0 + B_Turret_00 + B_Barrel_00 + 2 + 1 + + Medium_Explosion_Space + Unit_Turret_Death_SFX + Unit_Missile_Fire + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + no + 2 + 25.0, 25.0 + Square_Shadow + 1 + 1 + Structure | AutoRevealIgnore + Yes + 0.1 0.1 + + 200 + 0 0 0 + StaticObject + + 300 + 800 + Turret | TacticalStructure + true + + + + + TEXT_ORBITAL_GUN_PLATFORM + 0 + Yes + SeV_Gun_Platform.ALO + 430 + -30 + 1.0 + Rebel + 0 + 10000 + 60 + Yes + 1 + 30 + Orbital + 99 + 0 + 0 + 3 + + + True + 40 + 5000 + 1200 + 8000 + 75 + 9999 + 9999 + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED,UNIT_AI, POWERED, SHIELDED, SPAWN_SQUADRON, ION_STUN_EFFECT + 800 + + + HP_CIS_Gun_Platform_HP01, + HP_CIS_Gun_Platform_HP02, + HP_CIS_Gun_Platform_HP03, + HP_CIS_Gun_Platform_HP04, + HP_CIS_Gun_Platform_HP05, + HP_CIS_Gun_Platform_HP06, + HP_CIS_Gun_Platform_HP07, + HP_CIS_Gun_Platform_HP08, + HP_CIS_Gun_Platform_HP09, + HP_CIS_Gun_Platform_HP10, + HP_CIS_Gun_Platform_HP11, + HP_CIS_Gun_Platform_HP12, + HP_CIS_Gun_Platform_HP13, + HP_CIS_Gun_Platform_HP14, + HP_CIS_Gun_Platform_HP15, + HP_CIS_Gun_Platform_HP16, + HP_CIS_Gun_Platform_HP17, + HP_Gun_Platform_Shield_Generator, + HP_Gun_Platform_Fighter_Bay_01 + + + + Nantex_Squadron, 2 + Nantex_Squadron, -1 + + + 2000 + Yes + Yes + Large_Explosion_Space + I_BUTTON_CIS_GUN_PLATFORM.tga + yes + SeV_Gun_Platform.ALO + 1000 + 0 0 0 + 45 + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Select_Rebel_Space_Station + Unit_Attack_Rebel_Space_Station + Unit_Barrage_Rebel_Space_Station + Unit_Space_Station_Death_SFX + UHD_Space_Station_Under_Attack + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + + Unit_Ship_Alarm + Unit_Ship_Alarm + + Structure + Yes + 0.1 0.1 + Armor_Station + Shield_Capital + 2 + + False + TEXT_ENCYCLOPEDIA_GUN_PLATFORM + TEXT_ENCYCLOPEDIA_CLASS_STATION + 21000 + + Self_Destruct_Star_Base_Level_1_Rebel + Damage_Normal, CIS_Gun_Platform_Death_Clone + + 200 + 0 0 0 + StaticObject + true + + + + + TEXT_ORBITAL_GUN_PLATFORM + 1.0 + SeV_gun_platform_dc1.ALO + Unit_Star_Destroyer_Death_SFX + -100.0 + Capital + 34 + true + + + + Template_Cis_Gun_Platform + + R_Space_Gun_Platform_Build_Pad + Rebel + UHD_Build_Structure + UHD_Construction_Complete + + + UHD_Structure_Destroyed + Unit_Select_Rebel_Space_Station + + + + + TEXT_GUN_PLATFORM_DEFENSE_UPGRADE + TEXT_ENCYCLOPEDIA_GUN_PLATFORM + TEXT_ENCYCLOPEDIA_CLASS_TURRET + 0 + + SeV_Gun_Platform.ALO + No + SELECTABLE, DUMMY_ORBITAL_STRUCTURE + 2 + 0.7 + 2000 + + + + 100 + 1.0 + UHD_Building_Canceled + 0 + 12000 + 60 + Yes + 1 + 50 + Yes + 99 + 0 + 0 + 0 + Bestine, Corellia, Coruscant, Duro, Foerost, Fondor, Geonosis, Hypori, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Rothana, Sluis_Van, Utapau, Sullust + I_BUTTON_CIS_GUN_PLATFORM.tga + 9000 + Structure + Orbital + 20000 + + + + Template_Galactic_Gun_Platform_Defenses + Rebel + No + 2 + Orbital + 0 + 4 + + Cis_Gun_Platform + UHD_Build_Structure + UHD_Construction_Complete + + + \ No newline at end of file diff --git a/Data/XML/Specialstructures_Unique.xml b/Data/XML/Specialstructures_Unique.xml new file mode 100644 index 0000000..351aa8c --- /dev/null +++ b/Data/XML/Specialstructures_Unique.xml @@ -0,0 +1,790 @@ + + + + + 0.45 + TEXT_GROUND_OUTPOST + 0 + RB_OfficerAcademy.alo + I_BUTTON_R_OFFICER_ACADEMY.TGA + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE, SPAWN_SQUADRON + Republic_Battlefield_Build_Pad + Yes + Yes + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 180 + 1.0 + 2.5 + + 2 + No + False + Yes + + true + + Armor_Structure + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Empire + 0 + 800 + 30 + Yes + 1 + 50 + Out_Base + No + No + 1 + 0 + 0 + 0 + E_Ground_Barracks + AetenII, AlzocIII, Atzerri, Boz_Pity, Dathomir, Endor, Felucia, Honoghr, Ilum, Jabiim, Korriban, Mandalore, Ord_Mantell, Rattatak, Raxus_Prime, Rhen_Var, Saleucami, Tatooine, Yavin + 1800 + yes + 1 + 1 + + 3000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure_Barracks_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + Republic_Clonetrooper_P1_Squad, 4 + Republic_Clonetrooper_P1_Squad, -1 + Barc_Speeder_Squad, 4 + Barc_Speeder_Squad, -1 + Republic_Light_Recon_Squad, 2 + AT_AP_Company, 1 + + + 25 + Spawn_00 + 180.0 + True + + + 5 + + TEXT_ENCYCLOPEDIA_OUTPOST_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 8000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + 0.45 + TEXT_GROUND_OUTPOST + 0 + SeB_outpost.alo + I_BUTTON_CIS_OUTPOST.tga + Yes + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE, SPAWN_SQUADRON + Cis_Battlefield_Build_Pad + Yes + Yes + 62 + 1.0 + true + 300.0 + Yes + Yes + Huge_Explosion_Land + 5.0 + Yes + 0.1 0.1 + 400 + 1.0 + 0.8 + + 2 + No + False + Yes + + true + + Armor_Structure + true + + + BattleDroid_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Rebel + 0 + 800 + 30 + Yes + 1 + 50 + Out_Base + No + No + 0 + 0 + 0 + 0 + R_Ground_Barracks + AetenII, AlzocIII, Atzerri, Boz_Pity, Dathomir, Endor, Felucia, Honoghr, Ilum, Jabiim, Korriban, Mandalore, Ord_Mantell, Rattatak, Raxus_Prime, Rhen_Var, Saleucami, Tatooine, Yavin + 1800 + yes + 1 + 1 + + 3000 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + Structure_Barracks_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + + BattleDroid_Squad, 4 + BattleDroid_Squad, -1 + Cis_Stap_Squad, 2 + Cis_Stap_Squad, -1 + AAT_Tank_Company, 3 + Dwarf_Spider_Droid_Company, 4 + + 25 + Spawn_00 + 180.0 + True + + 5 + + TEXT_ENCYCLOPEDIA_OUTPOST_01 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 8000 + InBase + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + 0.2 + TEXT_GROUND_GLADIATOR_ARENA + TEXT_ENCYCLOPEDIA_GLADIATOR_ARENA + 0 + NB_GrandArena.alo + Yes + Rebel + + 500 + 30 + Yes + 1 + 50 + No + No + Out_Base + 0 + 0 + 0 + 0 + R_Ground_Barracks + Dathomir, Endor, Felucia, Geonosis, Kashyyyk, NalHutta, Rattatak, Tatooine + 300.0 + 2 + Armor_Structure + true + Yes + 0.1 0.1 + False + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + true + + 2200 + Yes + Yes + SELECTABLE, DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET + Yes + Yes + i_button_grand_arena.tga + yes + 1 + 1 + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Generic_Building_Death_SFX + UHD_Arena_Under_Attack + UHD_Arena_Destroyed + Structure_Arena_Select_SFX + + Huge_Explosion_Land + Structure + + + TEXT_ECONOMY_GAMBLING + + 30.0 + + -2.00 + + 6.00 + + 0.80 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 10000 + 200.0 + 200.0 + -100.0 + -100.0 + + + 0 0 0 + Corvette + True + + + + + 0.3 + TEXT_GROUND_LISTENING_POST + TEXT_ENCYCLOPEDIA_LISTENING_POST_00 + MP_TEXT_ENCYCLOPEDIA_LISTENING_POST_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + Yes + + 0 + W_uplink_Station.alo + i_button_uplink_station.tga + No + Structure_Barracks_Loop + DUMMY_GROUND_STRUCTURE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + + Yes + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + Yes + Huge_Explosion_Land + Yes + 0.1 0.1 + 180 + 1.0 + 1.15 + + 2 + No + False + + true + + Armor_Structure + true + + + Republic_Clonetrooper_P1_Squad, 1.0 + + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + No + 3 + + Empire + 0 + 3000 + 25 + Yes + 1 + 50 + Out_Base + 0 + 0 + 0 + + AetenII, AlzocIII, Boz_Pity, Dathomir, Endor, Felucia, Honoghr, Jabiim, Korriban, Mandalore, Ord_Mantell, Rattatak, Raxus_Prime, Saleucami, Tatooine, Thyferra, Yavin + 1000 + yes + 1 + 1 + + 10000 + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + + + Structure_Barracks_Select_SFX + + + Large_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 5000 + OutBase + + 300 + 150.0 + 150.0 + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + Yes + + + + + + + + 0.25 + TEXT_STRUCTURE_COMM_ARRAY + 0 + RB_COMCENTER.ALO + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Communications_Array_E_Build_Pad + Yes + Yes + + Yes + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + 0.1 0.1 + False + Armor_Structure + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 99 + 0 + 0 + 0 + + + i_button_communications_array.tga + + 100 + + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + 1.0 + + 0 + 700 + 1200 + 0 + 0 + 0 + Empire + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Comm_Array_Under_Attack + RHD_Comm_Array_Destroyed + Structure_Comm_Array_Select_SFX + + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + + Skirmish_Automatic + True + + + Skirmish_Automatic + 2.0 + Yes + Yes + 0 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + 0.25 + TEXT_STRUCTURE_COMM_ARRAY + 0 + RB_COMCENTER.ALO + Yes + Structure_Communications_Array_Loop + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Communications_Array_R_Build_Pad + Yes + Yes + + Yes + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + 0.1 0.1 + False + Armor_Structure + true + + 400 + 25 + Yes + 1 + 50 + In_Base + 99 + 0 + 0 + 0 + + + i_button_communications_array.tga + + 100 + + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + 1.0 + 1.0 + + 0 + 700 + 1200 + 0 + 0 + 0 + Rebel + 1 + yes + 1 + 1 + Structure + + 2 + True + + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Comm_Array_Under_Attack + RHD_Comm_Array_Destroyed + Structure_Comm_Array_Select_SFX + + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + 4000 + InBase + + + + Skirmish_Automatic + True + + + Skirmish_Automatic + 2.0 + Yes + Yes + 0 + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Take_Damage + 0.0 + 0.30 + 360.0 + 30.0 + No + + Hero | Infantry | Vehicle | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + \ No newline at end of file diff --git a/Data/XML/Speechevents.xml b/Data/XML/Speechevents.xml new file mode 100644 index 0000000..c833471 --- /dev/null +++ b/Data/XML/Speechevents.xml @@ -0,0 +1,1676 @@ + + + + + + + + + Rep_defend_land_00_eng.mp3 + Rep_defend_land_01_eng.mp3 + Rep_defend_land_02_eng.mp3 + Rep_defend_land_03_eng.mp3 + Rep_defend_land_04_eng.mp3 + Rep_defend_land_05_eng.mp3 + + TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_01, TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_02, TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_03, TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_04, TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_05, TEXT_SPEECH_REP_INTRO_LAND_DEFEND_R_06 + 100 + + + + + Rep_attack_land_00_eng.mp3 + Rep_attack_land_01_eng.mp3 + Rep_attack_land_02_eng.mp3 + Rep_attack_land_03_eng.mp3 + Rep_attack_land_04_eng.mp3 + + TEXT_SPEECH_REP_INTRO_LAND_ATTACK_R_01, TEXT_SPEECH_REP_INTRO_LAND_ATTACK_R_02, TEXT_SPEECH_REP_INTRO_LAND_ATTACK_R_03, TEXT_SPEECH_REP_INTRO_LAND_ATTACK_R_04, TEXT_SPEECH_REP_INTRO_LAND_ATTACK_R_05 + 100 + + + + + Rep_attack_space_00_eng.mp3 + Rep_attack_space_01_eng.mp3 + Rep_attack_space_02_eng.mp3 + + TEXT_SPEECH_REP_INTRO_SPACE_ATTACK_R_01, TEXT_SPEECH_REP_INTRO_SPACE_ATTACK_R_02, TEXT_SPEECH_REP_INTRO_SPACE_ATTACK_R_03 + 100 + + + + + Rep_defend_space_00_eng.mp3 + Rep_defend_space_01_eng.mp3 + Rep_defend_space_02_eng.mp3 + Rep_defend_space_03_eng.mp3 + + TEXT_SPEECH_REP_INTRO_SPACE_DEFEND_R_01, TEXT_SPEECH_REP_INTRO_SPACE_DEFEND_R_02, TEXT_SPEECH_REP_INTRO_SPACE_DEFEND_R_03, TEXT_SPEECH_REP_INTRO_SPACE_DEFEND_R_04 + 100 + + + + order66_eng.mp3 + TEXT_SPEECH_REPUBLIC_ORDER66 + 100 + + + + NewOrder_eng.mp3 + TEXT_SPEECH_REPUBLIC_NEWORDER + 100 + + + + + Cis_defend_land_00_eng.mp3 + Cis_defend_land_01_eng.mp3 + + TEXT_SPEECH_CIS_INTRO_LAND_DEFEND_C_01, TEXT_SPEECH_CIS_INTRO_LAND_DEFEND_C_02 + 100 + + + + + Cis_attack_land_00_eng.mp3 + Cis_attack_land_01_eng.mp3 + Cis_attack_land_02_eng.mp3 + Cis_attack_land_03_eng.mp3 + Cis_attack_land_04_eng.mp3 + Cis_attack_land_05_eng.mp3 + + TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_01, TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_02, TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_03, TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_04, TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_05, TEXT_SPEECH_CIS_INTRO_LAND_ATTACK_C_06 + 100 + + + + + Cis_attack_space_00_eng.mp3 + Cis_attack_space_01_eng.mp3 + Cis_attack_space_02_eng.mp3 + Cis_attack_space_03_eng.mp3 + Cis_attack_space_04_eng.mp3 + + TEXT_SPEECH_CIS_INTRO_SPACE_ATTACK_C_01, 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TEXT_SPEECH_TAR_EVENT_SMUGGLER_01 + 100 + + + + ERND_TAR0135_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_SMUGGLER_02 + 100 + + + + ERND_TAR0136_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_AMBUSH_01 + 100 + + + + ERND_TAR0137_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_AMBUSH_02 + 100 + + + + ERND_TAR0138_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_AMBUSH_03 + 100 + + + + ERND_TAR0139_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_FAVOR_01 + 100 + + + + ERND_VAD0140_ENG.MP3 + TEXT_SPEECH_VAD_EVENT_FAVOR_02 + 100 + + + + ERND_VAD0141_ENG.MP3 + TEXT_SPEECH_VAD_EVENT_FAVOR_03 + 100 + + + + ERND_TAR0142_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_TRAITOR_01 + 100 + + + + ERND_TAR0143_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_TRAITOR_02 + 100 + + + + ERND_TAR0144_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_SABOTAGE_01 + 100 + + + + ERND_TAR0145_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_SABOTAGE_02 + 100 + + + + ERND_TAR0146_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_REVOLT_01 + 100 + + + + ERND_TAR0147_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_REVOLT_02 + 100 + + + + ERND_TAR0148_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_DEFECTION_01 + 100 + + + + ERND_TAR0149_ENG.MP3 + TEXT_SPEECH_TAR_EVENT_DEFECTION_02 + 100 + + + + + + + + + RSBX_MON1000_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_R + 100 + + + + ESBX_TAR1001_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_10A_INTRO_E + 100 + + + + RSBX_MON1002_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_10B_INTRO_R + 100 + + + + ESBX_TAR1003_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_10B_INTRO_E + 100 + + + + RSBX_MON1500_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_15_INTRO_R + 100 + + + + ESBX_TAR1501_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_15_INTRO_E + 100 + + + + RSBX_MON2000_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_20_INTRO_R + 100 + + + + ESBX_TAR2001_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_20_INTRO_E + 100 + + + + RSBX_MON2500_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_25_INTRO_R + 100 + + + + ESBX_TAR2501_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_25_INTRO_E + 100 + + + + RSBX_MON3000_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_30_INTRO_R + 100 + + + + ESBX_TAR3001_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_30_INTRO_E + 100 + + + + RSBX_MON3500_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_35_INTRO_R + 100 + + + + ESBX_TAR3501_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_35_INTRO_E + 100 + + + + RSBX_MON4400_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_R + 100 + + + + ESBX_TAR4401_ENG.MP3 + TEXT_SPEECH_CAMPAIGN_SINGLE_44_INTRO_E + 100 + + + + RSBX_GRS0000_ENG.MP3 RSBX_GRS0001_ENG.MP3 RSBX_GRS0002_ENG.MP3 RSBX_GRS0003_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_00, TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_01, TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_02, TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_03 + 100 + + + + RSBX_GRS0004_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_04 + 100 + + + + RSBX_GRS0005_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_05 + 100 + + + + RSBX_GRS0006_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_DEFEND_R_06 + 100 + + + + RSBX_GRS0100_ENG.MP3 RSBX_GRS0101_ENG.MP3 RSBX_GRS0102_ENG.MP3 RSBX_GRS0103_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_00, TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_01, TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_02, TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_03 + 100 + + + + RSBX_GRS0104_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_04 + 100 + + + + RSBX_GRS0105_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_05 + 100 + + + + RSBX_GRS0106_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_06 + 100 + + + + RSBX_GRS0107_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_SPACE_ATTACK_R_07 + 100 + + + + RSBX_GRS0200_ENG.MP3 RSBX_GRS0201_ENG.MP3 RSBX_GRS0202_ENG.MP3 RSBX_GRS0203_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_00, TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_01, TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_02, TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_03 + 100 + + + + RSBX_GRS0204_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_04 + 100 + + + + RSBX_GRS0205_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_LAND_DEFEND_R_05 + 100 + + + + + + RSBX_GRS0300_ENG.MP3 RSBX_GRS0301_ENG.MP3 RSBX_GRS0302_ENG.MP3 RSBX_GRS0303_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_LAND_ATTACK_R_00, TEXT_SPEECH_GRS_INTRO_LAND_ATTACK_R_01,TEXT_SPEECH_GRS_INTRO_LAND_ATTACK_R_02, TEXT_SPEECH_GRS_INTRO_LAND_ATTACK_R_03 + 100 + + + + RSBX_GRS0304_ENG.MP3 + TEXT_SPEECH_GRS_INTRO_LAND_ATTACK_R_04 + 100 + + + + + + + + ESBX_GES0000_ENG.MP3 ESBX_GES0001_ENG.MP3 ESBX_GES0002_ENG.MP3 ESBX_GES0003_ENG.MP3 + TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_00, TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_01, TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_02, TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_03 + 100 + + + + ESBX_GES0004_ENG.MP3 + TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_04 + 100 + + + + ESBX_GES0005_ENG.MP3 + TEXT_SPEECH_GES_INTRO_SPACE_DEFEND_E_05 + 100 + + + + + + ESBX_GES0100_ENG.MP3 ESBX_GES0101_ENG.MP3 ESBX_GES0102_ENG.MP3 ESBX_GES0103_ENG.MP3 + TEXT_SPEECH_GES_INTRO_SPACE_ATTACK_E_00, TEXT_SPEECH_GES_INTRO_SPACE_ATTACK_E_01,TEXT_SPEECH_GES_INTRO_SPACE_ATTACK_E_02,TEXT_SPEECH_GES_INTRO_SPACE_ATTACK_E_03 + 100 + + + + ESBX_GES0104_ENG.MP3 + TEXT_SPEECH_GES_INTRO_SPACE_ATTACK_E_04 + 100 + + + + + + + ESBX_GES0200_ENG.MP3 ESBX_GES0201_ENG.MP3 ESBX_GES0202_ENG.MP3 ESBX_GES0203_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_00, TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_01, TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_02, TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_03 + 100 + + + + ESBX_GES0204_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_04 + 100 + + + + ESBX_GES0205_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_DEFEND_E_05 + 100 + + + + + + ESBX_GES0300_ENG.MP3 ESBX_GES0301_ENG.MP3 ESBX_GES0302_ENG.MP3 ESBX_GES0303_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_00, TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_01, TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_02, TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_03 + 100 + + + + ESBX_GES0304_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_04 + 100 + + + + ESBX_GES0305_ENG.MP3 + TEXT_SPEECH_GES_INTRO_LAND_ATTACK_E_05 + 100 + + + + + + + + + USBX_GUS0000_ENG.MP3 USBX_GUS0001_ENG.MP3 USBX_GUS0002_ENG.MP3 USBX_GUS0003_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_00, TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_01, TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_02, TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_03 + 100 + + + + USBX_GUS0004_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_04 + 100 + + + + USBX_GUS0005_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_05 + 100 + + + + USBX_GUS0006_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_DEFEND_U_06 + 100 + + + + USBX_GUS0100_ENG.MP3 USBX_GUS0101_ENG.MP3 USBX_GUS0102_ENG.MP3 USBX_GUS0103_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_00, TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_01, TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_02, TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_03 + 100 + + + + USBX_GUS0104_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_04 + 100 + + + + USBX_GUS0105_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_05 + 100 + + + + USBX_GUS0106_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_06 + 100 + + + + USBX_GUS0107_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_SPACE_ATTACK_U_07 + 100 + + + + USBX_GUS0200_ENG.MP3 USBX_GUS0201_ENG.MP3 USBX_GUS0202_ENG.MP3 USBX_GUS0203_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_00, TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_01, TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_02, TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_03 + 100 + + + + USBX_GUS0202_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_02 + 100 + + + + USBX_GUS0204_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_04 + 100 + + + + USBX_GUS0205_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_DEFEND_U_05 + 100 + + + + USBX_GUS0300_ENG.MP3 USBX_GUS0301_ENG.MP3 USBX_GUS0302_ENG.MP3 USBX_GUS0303_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_ATTACK_U_00, TEXT_SPEECH_GUS_INTRO_LAND_ATTACK_U_01,TEXT_SPEECH_GUS_INTRO_LAND_ATTACK_U_02, TEXT_SPEECH_GUS_INTRO_LAND_ATTACK_U_03 + 100 + + + + USBX_GUS0304_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_ATTACK_U_04 + 100 + + + + USBX_GUS0400_ENG.MP3 + TEXT_SPEECH_GUS_INTRO_LAND_INDIGENOUS_U_00 + 100 + + + + + + + + + HC000_VAD0105_ENG.MP3 + TEXT_SPEECH_VAD_HC_05 + 100 + + + + HC000_OBI0105_ENG.MP3 + TEXT_SPEECH_OBI_HC_05 + 100 + + + + + + + diff --git a/Data/XML/Starbases_Cis.xml b/Data/XML/Starbases_Cis.xml new file mode 100644 index 0000000..5c8fe0a --- /dev/null +++ b/Data/XML/Starbases_Cis.xml @@ -0,0 +1,1517 @@ + + + + + 7, 134, 252, 255 + 0.5 + TEXT_REBEL_STAR_BASE_1 + TEXT_TOOLTIP_STATION1 TEXT_TOOLTIP_GARRISON_RS_01 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + 0 + SeB_Station_level_01.ALO + I_SeB_Station_level_01.ALO + 1000 + -50 + -100.0 + No + Rebel + 600 + 5000 + 25 + Yes + 10 + 0 + 1 + + Rebel_Star_Base_2 + 0 + 0 + Capital + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + 2000 + + Armor_Station + Shield_Capital + + No + No + + + Vulture_Droid_Squadron, 6 + Vulture_Droid_Squadron, 6 + + CIS_Bomber_Squadron, 3 + CIS_Bomber_Squadron, 3 + + Cis_Patrol_Frigate, 1 + Cis_Patrol_Frigate, 1 + + 10 + + + + Rebel, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Reinforced_Armor_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_More_Garrisons_L1_Upgrade, + CS_More_Garrisons_L2_Upgrade, + CS_More_Garrisons_L3_Upgrade + + + 2500 + 35 + 1500 + 2500 + 60 + 5000 + 1000 + Yes + Huge_Explosion_Space + + 0.2 + 2000.0 + 800.0 + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array_Dummy, + HP_CIS_Starbase_One_Supply_Dock_Dummy + + + + + SeB_Station_level_01.ALO + 4700 + 0 0 -300 + 90 0 0 + 45 + 0 + yes + + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_CIS_Space_Station + Unit_Attack_CIS_Space_Station + Unit_Barrage_CIS_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_CIS_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + Unit_Ship_Alarm + Unit_Ship_Alarm + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + UHD_Space_Station_Under_Attack + + True + + 300 + 0 0 0 + StaticObject + Yes + true + 0.12 0.12 + I_RADAR_STATION1_Sep.TGA + + i_button_CIS_station.tga + 1500 + + Self_Destruct_Star_Base_Level_1_Rebel + + Damage_Normal, Rebel_Star_Base_1_Death_Clone + 10 + + + + TEXT_REBEL_STAR_BASE_1 + SeB_Station_level_01_D.alo + Unit_Star_Destroyer_Death_SFX + -100.0 + Capital + 34 + true + + + + + 7, 134, 252, 255 + 0.5 + TEXT_REBEL_STAR_BASE_2 + TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_GARRISON_RS_02 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + 0 + No + SeB_Station_level_02.ALO + I_SeB_Station_level_02.ALO + 1000 + -50 + -100.0 + Rebel + 1200 + 10000 + 30 + Yes + 20 + 0 + 2 + Rebel_Star_Base_1 + Rebel_Star_Base_3 + 0 + 1 + Capital + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + 3500 + 45 + 2500 + 3500 + 100 + 9999 + 1000 + Yes + Huge_Explosion_Space + 2000 + + No + Armor_Station + Shield_Capital + + + Vulture_Droid_Squadron, 8 + Vulture_Droid_Squadron, 8 + + CIS_Bomber_Squadron, 4 + CIS_Bomber_Squadron, 4 + + Cis_Patrol_Frigate, 2 + Cis_Patrol_Frigate, 2 + + Munificent_Frigate, 1 + Munificent_Frigate, 1 + + 10 + + + Rebel, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Reinforced_Armor_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_More_Garrisons_L1_Upgrade, + CS_More_Garrisons_L2_Upgrade, + CS_More_Garrisons_L3_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array_Dummy, + HP_CIS_Starbase_One_Supply_Dock_Dummy, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03 + + + + + SeB_Station_level_02.ALO + 4700 + 0 0 -300 + 90 0 0 + 45 + 0 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_CIS_Space_Station + Unit_Attack_CIS_Space_Station + Unit_Barrage_CIS_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_CIS_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + Unit_Ship_Alarm + Unit_Ship_Alarm + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + + UHD_Space_Station_Under_Attack + + True + + 450 + 0 0 0 + StaticObject + Yes + true + i_radar_station2_sep.tga + 0.12 0.12 + + 600 + + i_button_CIS_station.tga + 3000 + + Self_Destruct_Star_Base_Level_2_Rebel + + Damage_Normal, Rebel_Star_Base_2_Death_Clone + 13 + + + + TEXT_REBEL_STAR_BASE_2 + SeB_Station_level_02_D.alo + Unit_Star_Destroyer_Death_SFX + -80.0 + Capital + 34 + true + + + + + 7, 134, 252, 255 + 0.5 + TEXT_REBEL_STAR_BASE_3 + TEXT_TOOLTIP_STATION3 TEXT_TOOLTIP_GARRISON_RS_03 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + 0 + No + SeB_Station_level_03.ALO + I_SeB_Station_level_03.ALO + 1000 + -50 + -100.0 + Rebel + 2400 + 15000 + 60 + Yes + 30 + 1 + 3 + Rebel_Star_Base_2 + Rebel_Star_Base_4 + 0 + 2 + Capital + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + 4500 + 55 + 3500 + 4500 + 100 + 9999 + 1000 + Yes + Huge_Explosion_Space + Yes + Yes + 2000 + + No + Armor_Station + Shield_Capital + + + Vulture_Droid_Squadron, 12 + Vulture_Droid_Squadron, 12 + + CIS_Bomber_Squadron, 6 + CIS_Bomber_Squadron, 6 + + Cis_Patrol_Frigate, 2 + Cis_Patrol_Frigate, 2 + + Munificent_Frigate, 2 + Munificent_Frigate, 2 + + 10 + + + Rebel, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Reinforced_Armor_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_More_Garrisons_L1_Upgrade, + CS_More_Garrisons_L2_Upgrade, + CS_More_Garrisons_L3_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Reinforced_Armor_L2_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Bombs_L2_Upgrade, + CS_Enhanced_Engines_L2_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array_Dummy, + HP_CIS_Starbase_One_Supply_Dock_Dummy, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05 + + + + + SeB_Station_level_03.ALO + 4700 + 0 0 -300 + 90 0 0 + 45 + 0 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_CIS_Space_Station + Unit_Attack_CIS_Space_Station + Unit_Barrage_CIS_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_CIS_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + Unit_Ship_Alarm + Unit_Ship_Alarm + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + UHD_Space_Station_Under_Attack + + True + + 450 + 0 0 0 + StaticObject + Yes + true + i_radar_station3_sep.tga + 0.12 0.12 + + i_button_CIS_station.tga + 6000 + + 1200 + + Self_Destruct_Star_Base_Level_3_Rebel + + Damage_Normal, Rebel_Star_Base_3_Death_Clone + 15 + + + + TEXT_REBEL_STAR_BASE_3 + SeB_Station_level_03_D.alo + Unit_Star_Destroyer_Death_SFX + -100.0 + Capital + 34 + true + + + + + 7, 134, 252, 255 + 0.5 + TEXT_REBEL_STAR_BASE_4 + TEXT_TOOLTIP_STATION4 TEXT_TOOLTIP_GARRISON_RS_04 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + 0 + No + SeB_Station_level_04.ALO + I_SeB_Station_level_04.ALO + 1200 + -50 + -100.0 + Rebel + 4800 + 20000 + 90 + Yes + 40 + 2 + 4 + Rebel_Star_Base_3 + Rebel_Star_Base_5 + 0 + 3 + Capital + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + 5500 + 65 + 4500 + 5500 + 160 + 9999 + 1000 + Yes + Huge_Explosion_Space + Yes + Yes + 2000 + + No + Armor_Station + Shield_Capital + + + Vulture_Droid_Squadron, 14 + Vulture_Droid_Squadron, 14 + + CIS_Bomber_Squadron, 7 + CIS_Bomber_Squadron, 7 + + Cis_Patrol_Frigate, 3 + Cis_Patrol_Frigate, 3 + + Munificent_Frigate, 2 + Munificent_Frigate, 2 + + Recusant_Frigate, 1 + Recusant_Frigate, 1 + + + 10 + + + Rebel, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Reinforced_Armor_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_More_Garrisons_L1_Upgrade, + CS_More_Garrisons_L2_Upgrade, + CS_More_Garrisons_L3_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Reinforced_Armor_L2_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Bombs_L2_Upgrade, + CS_Enhanced_Engines_L2_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array_Dummy, + HP_CIS_Starbase_One_Supply_Dock_Dummy, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05, + HP_CIS_Starbase_Four_00, + HP_CIS_Starbase_Four_01, + HP_CIS_Starbase_Four_02, + HP_CIS_Starbase_Four_03, + HP_CIS_Starbase_Four_04 + + + + + + SeB_Station_level_04.ALO + 4700 + 0 0 -300 + 90 0 0 + 45 + 0 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_CIS_Space_Station + Unit_Attack_CIS_Space_Station + Unit_Barrage_CIS_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_CIS_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + Unit_Ship_Alarm + Unit_Ship_Alarm + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + UHD_Space_Station_Under_Attack + + True + + 550 + 0 0 0 + + Yes + true + i_radar_station4_sep.tga + 0.12 0.12 + + StaticObject + + i_button_CIS_station.tga + 12000 + + 2400 + + Self_Destruct_Star_Base_Level_4_Rebel + + Damage_Normal, Rebel_Star_Base_4_Death_Clone + 16 + + + + TEXT_REBEL_STAR_BASE_4 + SeB_Station_level_04_D.alo + Unit_Star_Destroyer_Death_SFX + -100.0 + Capital + 34 + true + + + + + 7, 134, 252, 255 + 0.5 + TEXT_REBEL_STAR_BASE_5 + TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_RS_05 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + 0 + No + SeB_Station_level_05.ALO + I_SeB_Station_level_05.ALO + 1200 + -50 + -100.0 + Rebel + 6000 + 35000 + 150 + Yes + 50 + 3 + 5 + Rebel_Star_Base_4 + + 0 + 4 + Capital + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + 12000 + 75 + 10000 + 12000 + 160 + 9999 + 1000 + Yes + Huge_Explosion_Space + Yes + Yes + 2000 + + No + Armor_Station + Shield_Capital + + + Tri_Droid_Squadron, 16 + Tri_Droid_Squadron, 16 + + CIS_Bomber_Squadron, 8 + CIS_Bomber_Squadron, 8 + + Cis_Patrol_Frigate, 3 + Cis_Patrol_Frigate, 3 + + Munificent_Frigate, 3 + Munificent_Frigate, 3 + + Recusant_Frigate, 1 + Recusant_Frigate, 1 + + Providence_Class_Carrier, 1 + Providence_Class_Carrier, 1 + + 10 + + + Rebel, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Bombs_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Reinforced_Armor_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_More_Garrisons_L1_Upgrade, + CS_More_Garrisons_L2_Upgrade, + CS_More_Garrisons_L3_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Reinforced_Armor_L2_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Bombs_L2_Upgrade, + CS_Enhanced_Engines_L2_Upgrade, + CS_Enhanced_Engines_L3_Upgrade, + CS_Improved_Weapons_L3_Upgrade, + CS_Improved_Defenses_L3_Upgrade + + + + 0.2 + 2000.0 + 800.0 + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array_Dummy, + HP_CIS_Starbase_One_Supply_Dock_Dummy, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05, + HP_CIS_Starbase_Four_00, + HP_CIS_Starbase_Four_01, + HP_CIS_Starbase_Four_02, + HP_CIS_Starbase_Four_03, + HP_CIS_Starbase_Four_04, + HP_CIS_Starbase_Five_00, + HP_CIS_Starbase_Five_01 + + + + + + SeB_Station_level_05.ALO + 4700 + 0 0 -300 + 90 0 0 + 45 + 0 + yes + UHD_Build_Structure + UHD_Building_Canceled + UHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_CIS_Space_Station + Unit_Attack_CIS_Space_Station + Unit_Barrage_CIS_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_CIS_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + Unit_Ship_Alarm + Unit_Ship_Alarm + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + UHD_Space_Station_Under_Attack + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + + True + + 550 + 0 0 0 + StaticObject + Yes + true + i_radar_station5_sep.tga + 0.12 0.12 + + i_button_CIS_station.tga + 24000 + 4800 + + Self_Destruct_Star_Base_Level_5_Rebel + + Damage_Normal, Rebel_Star_Base_5_Death_Clone + 17 + + + + TEXT_REBEL_STAR_BASE_5 + SeB_Station_level_05_D.alo + Unit_Star_Destroyer_Death_SFX + -100.0 + Capital + 34 + true + + + + + Rebel_Star_Base_1 + Yes + + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array, + HP_CIS_Starbase_One_Supply_Dock + + + Yes + No + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + + Rebel, + Scarab_Squadron, + CIS_Bomber_Squadron, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_Reinforced_Structure_L1_Upgrade, + CS_Level_Two_Starbase_Upgrade + + + True + 2000 + + + 0 + 0 + No + 0 + 0 + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Hardpoint_Special_Death + + + + Skirmish_Rebel_Star_Base_2 + + + + + Skirmish_Automatic + Yes + 30 + 10 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 20 + 1.0 + 0 + Skirmish_Rebel_Star_Base_1 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Rebel_Star_Base_2 + Yes + + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array, + HP_CIS_Starbase_One_Supply_Dock, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03 + + + + Yes + No + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Rebel, + + Scarab_Squadron, + CIS_Bomber_Squadron, + Hammer_Class_Picket, + Cis_Patrol_Frigate, + CS_Enhanced_Engines_L1_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_Reinforced_Structure_L1_Upgrade, + CS_Level_Three_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Hardpoint_Special_Death + + + Skirmish_Rebel_Star_Base_1 + Skirmish_Rebel_Star_Base_3 + + + + + Skirmish_Automatic + Yes + 35.0 + 12 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 25.0 + 1.0 + 0 + Skirmish_Rebel_Star_Base_2 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Rebel_Star_Base_3 + Yes + + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array, + HP_CIS_Starbase_One_Supply_Dock, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05 + + + Yes + No + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Rebel, + + Asajj_Ventress_Team_Space, + Vulture_Droid_Squadron, + CIS_Bomber_Squadron, + Hammer_Class_Picket, + Cis_Patrol_Frigate, + Munificent_Frigate, + Technounion_Frigate, + Wavecrest_Frigate, + CIS_Carrier, + CS_Enhanced_Engines_L1_Upgrade, + CS_Enhanced_Engines_L2_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Reinforced_Structure_L1_Upgrade, + CS_Level_Four_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Hardpoint_Special_Death + + + Skirmish_Rebel_Star_Base_2 + Skirmish_Rebel_Star_Base_4 + + + + + Skirmish_Automatic + Yes + 40.0 + 14 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 30 + 1.0 + 0 + Skirmish_Rebel_Star_Base_3 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Rebel_Star_Base_4 + Yes + + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array, + HP_CIS_Starbase_One_Supply_Dock, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05, + HP_CIS_Starbase_Four_00, + HP_CIS_Starbase_Four_01, + HP_CIS_Starbase_Four_02, + HP_CIS_Starbase_Four_03, + HP_CIS_Starbase_Four_04 + + + Yes + No + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Rebel, + + Asajj_Ventress_Team_Space, + Durge_Team_Space_MP, + Admiral_Trench, + Vulture_Droid_Squadron, + CIS_Bomber_Squadron, + Hammer_Class_Picket, + Cis_Patrol_Frigate, + Munificent_Frigate, + Recusant_Frigate, + Technounion_Frigate, + Wavecrest_Frigate, + CIS_Carrier, + Lucrehulk_Battleship, + Supply_Ship, + CS_Enhanced_Engines_L1_Upgrade, + CS_Enhanced_Engines_L2_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Reinforced_Structure_L1_Upgrade, + CS_Ion_Cannon_Use_Upgrade, + CS_Level_Five_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Hardpoint_Special_Death + + + Skirmish_Rebel_Star_Base_3 + Skirmish_Rebel_Star_Base_5 + + + + + Skirmish_Automatic + Yes + 45.0 + 16 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 35 + 1.0 + 0 + Skirmish_Rebel_Star_Base_4 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Rebel_Star_Base_5 + Yes + + + + HP_CIS_Starbase_One_00, + HP_CIS_Starbase_One_01, + HP_CIS_Starbase_One_02, + HP_CIS_Starbase_One_03, + HP_CIS_Starbase_One_04, + HP_CIS_Starbase_One_05, + HP_CIS_Starbase_One_06, + HP_CIS_Starbase_One_07, + HP_CIS_Starbase_One_08, + HP_CIS_Starbase_One_09, + HP_CIS_Starbase_One_10, + HP_CIS_Starbase_One_Shield, + HP_CIS_Starbase_One_Fighter_Bay_01, + HP_CIS_Starbase_One_Fighter_Bay_02, + HP_CIS_Starbase_One_Comm_Array, + HP_CIS_Starbase_One_Supply_Dock, + HP_CIS_Starbase_Two_00, + HP_CIS_Starbase_Two_01, + HP_CIS_Starbase_Two_02, + HP_CIS_Starbase_Two_03, + HP_CIS_Starbase_Three_00, + HP_CIS_Starbase_Three_01, + HP_CIS_Starbase_Three_02, + HP_CIS_Starbase_Three_03, + HP_CIS_Starbase_Three_04, + HP_CIS_Starbase_Three_05, + HP_CIS_Starbase_Four_00, + HP_CIS_Starbase_Four_01, + HP_CIS_Starbase_Four_02, + HP_CIS_Starbase_Four_03, + HP_CIS_Starbase_Four_04, + HP_CIS_Starbase_Five_00, + HP_CIS_Starbase_Five_01 + + + Yes + No + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Rebel, + + Asajj_Ventress_Team_Space, + Durge_Team_Space_MP, + Admiral_Trench, + Vulture_Droid_Squadron, + CIS_Bomber_Squadron, + Tri_Droid_Squadron, + Hammer_Class_Picket, + Cis_Patrol_Frigate, + Munificent_Frigate, + Recusant_Frigate, + Technounion_Frigate, + Wavecrest_Frigate, + CIS_Carrier, + Supply_Ship, + Providence_Class_Carrier, + Lucrehulk_Battleship, + Malevolence_Skirmish, + CS_Enhanced_Engines_L1_Upgrade, + CS_Enhanced_Engines_L2_Upgrade, + CS_Enhanced_Engines_L3_Upgrade, + CS_Improved_Weapons_L1_Upgrade, + CS_Improved_Weapons_L2_Upgrade, + CS_Improved_Weapons_L3_Upgrade, + CS_Improved_Defenses_L1_Upgrade, + CS_Improved_Defenses_L2_Upgrade, + CS_Improved_Defenses_L3_Upgrade, + CS_Increased_Supplies_L1_Upgrade, + CS_Increased_Supplies_L2_Upgrade, + CS_Reinforced_Structure_L1_Upgrade, + CS_Ion_Cannon_Use_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Hardpoint_Special_Death + + + Skirmish_Rebel_Star_Base_4 + + + + + + Skirmish_Automatic + Yes + 55 + 18 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 45 + 1.0 + 0 + Skirmish_Rebel_Star_Base_5 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + diff --git a/Data/XML/Starbases_Republic.xml b/Data/XML/Starbases_Republic.xml new file mode 100644 index 0000000..82549a8 --- /dev/null +++ b/Data/XML/Starbases_Republic.xml @@ -0,0 +1,1469 @@ + + + + + 0.5 + TEXT_EMPIRE_STAR_BASE_1 + TEXT_TOOLTIP_STATION1 TEXT_TOOLTIP_GARRISON_ES_01 + TEXT_ENCYCLOPEDIA_CLASS_STATION + 3.0 + 252, 1, 1, 255 + 0 + No + ReB_Shipyard_Level_01.ALO + I_Rep_Shipyard_Level_01.ALO + 600 + -50 + Empire + 600 + 5000 + 25 + Yes + 10 + 0 + 1 + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + + Empire_Star_Base_2 + 0 + 0 + Capital + yes + 3500 + 50 + 2500 + 3500 + 100 + 9999 + 9999 + Yes + Huge_Explosion_Space_Empire + 2000 + + Armor_Station + Shield_Capital + + + V19_Squadron, 4 + V19_Squadron, 4 + + NTB_630_Squadron, 2 + NTB_630_Squadron, 2 + + Republic_light_frigate, 1 + Republic_light_frigate, 1 + + 10 + + + Empire, + RS_More_Garrisons_L1_Upgrade, + RS_More_Garrisons_L2_Upgrade, + RS_More_Garrisons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Enhanced_Shielding_L1_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array_Dummy, + HP_Republic_Shipyard_One_Supply_Dock_Dummy + + + + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_Republic_Space_Station + Unit_Attack_Republic_Space_Station + Unit_Barrage_Republic_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MISSILE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_TORPEDO, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_SHIELD_GENERATOR, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENGINE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_GRAVITY_WELL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_DUMMY_ART, Unit_Special_Ship_Lost_HP + + RHD_Space_Station_Under_Attack + + True + + 250 + 0 0 0 + StaticObject + -150 + Yes + true + I_RADAR_STATION1_REP.TGA + 0.12 0.12 + + i_button_imperial_station.tga + 1500 + Self_Destruct_Star_Base_Level_1_Empire + + Damage_Normal, Empire_Star_Base_1_Death_Clone + 10 + + + + TEXT_EMPIRE_STAR_BASE_2 + ReB_Shipyard_Level_01_D.ALO + Unit_Star_Destroyer_Death_SFX + -150 + 3.0 + Capital + 34 + true + + + + + 0.025 + TEXT_EMPIRE_STAR_BASE_2 + TEXT_TOOLTIP_STATION2 TEXT_TOOLTIP_GARRISON_ES_02 + TEXT_ENCYCLOPEDIA_CLASS_STATION + 252, 1, 1, 255 + 3.0 + 0 + No + ReB_Shipyard_Level_02.ALO + I_Rep_Shipyard_Level_02.ALO + 900 + -50 + Empire + 1200 + 10000 + 30 + Yes + 20 + 1 + 2 + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + Empire_Star_Base_1 + Empire_Star_Base_3 + 0 + 1 + Capital + yes + 4500 + 75 + 3500 + 4500 + 125 + 9999 + 9999 + Yes + Huge_Explosion_Space_Empire + 3000 + + Armor_Station + Shield_Capital + + + V19_Squadron, 6 + V19_Squadron, 6 + + NTB_630_Squadron, 3 + NTB_630_Squadron, 3 + + Republic_light_frigate, 2 + Republic_light_frigate, 2 + + Rep_Acclamator_Assault_Ship, 1 + Rep_Acclamator_Assault_Ship, 1 + + 10 + + + Empire, + RS_More_Garrisons_L1_Upgrade, + RS_More_Garrisons_L2_Upgrade, + RS_More_Garrisons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Enhanced_Shielding_L1_Upgrade + + + + 0.2 + 2000.0 + 800.0 + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array_Dummy, + HP_Republic_Shipyard_One_Supply_Dock_Dummy, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03 + + + + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_Republic_Space_Station + Unit_Attack_Republic_Space_Station + Unit_Barrage_Republic_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MISSILE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_TORPEDO, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_SHIELD_GENERATOR, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENGINE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_GRAVITY_WELL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_DUMMY_ART, Unit_Special_Ship_Lost_HP + + RHD_Space_Station_Under_Attack + + True + + 250 + 0 0 0 + StaticObject + -200.0 + Yes + true + I_RADAR_STATION2_REP.TGA + 0.16 0.16 + Yes + + + i_button_imperial_station.tga + 3000 + Self_Destruct_Star_Base_Level_2_Empire + + Damage_Normal, Empire_Star_Base_2_Death_Clone + 13 + + + + TEXT_EMPIRE_STAR_BASE_2 + ReB_Shipyard_Level_02_D.alo + Unit_Star_Destroyer_Death_SFX + -200.0 + 3.0 + Capital + 34 + true + + + + + 0.025 + TEXT_EMPIRE_STAR_BASE_3 + TEXT_TOOLTIP_STATION3 TEXT_TOOLTIP_GARRISON_ES_03 + TEXT_ENCYCLOPEDIA_CLASS_STATION + 252, 1, 1, 255 + 3.0 + 0 + No + ReB_Shipyard_Level_03.ALO + I_Rep_Shipyard_Level_03.ALO + 1200 + -50 + Empire + 2400 + 15000 + 60 + Yes + 30 + 2 + 3 + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + Empire_Star_Base_2 + Empire_Star_Base_4 + 0 + 2 + Capital + yes + 5500 + 100 + 4500 + 5500 + 150 + 9999 + 9999 + Yes + Huge_Explosion_Space + 3500 + + Armor_Station + Shield_Capital + + + + V19_Squadron, 8 + V19_Squadron, 8 + + NTB_630_Squadron, 4 + NTB_630_Squadron, 4 + + Republic_light_frigate, 2 + Republic_light_frigate, 2 + + Rep_Acclamator_Assault_Ship, 1 + Rep_Acclamator_Assault_Ship, 1 + + Republic_Light_Cruiser, 1 + Republic_Light_Cruiser, 1 + + + 10 + + + Empire, + RS_More_Garrisons_L1_Upgrade, + RS_More_Garrisons_L2_Upgrade, + RS_More_Garrisons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Improved_Bombs_L2_Upgrade, + RS_Reinforced_Armor_L2_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Defenses_L2_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array_Dummy, + HP_Republic_Shipyard_One_Supply_Dock_Dummy, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15 + + + + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_Republic_Space_Station + Unit_Attack_Republic_Space_Station + Unit_Barrage_Republic_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MISSILE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_TORPEDO, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_SHIELD_GENERATOR, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENGINE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_GRAVITY_WELL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_DUMMY_ART, Unit_Special_Ship_Lost_HP + + RHD_Space_Station_Under_Attack + + True + + 250 + 0 0 0 + StaticObject + -200 + + Yes + true + I_RADAR_STATION3_REP.TGA + 0.12 0.12 + Yes + + i_button_imperial_station.tga + 6000 + Self_Destruct_Star_Base_Level_3_Empire + + Damage_Normal, Empire_Star_Base_3_Death_Clone + 15 + + + + TEXT_EMPIRE_STAR_BASE_3 + ReB_Shipyard_Level_03_D.alo + Unit_Star_Destroyer_Death_SFX + -200 + 3.0 + Capital + 34 + true + + + + + 0.025 + TEXT_EMPIRE_STAR_BASE_4 + TEXT_TOOLTIP_STATION4 TEXT_TOOLTIP_GARRISON_ES_04 + TEXT_ENCYCLOPEDIA_CLASS_STATION + 252, 1, 1, 255 + 3.0 + 0 + No + ReB_Shipyard_Level_04.ALO + I_Rep_Shipyard_Level_04.ALO + 1500 + -50 + Empire + 4800 + 20000 + 90 + Yes + 40 + 3 + 4 + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + Empire_Star_Base_3 + Empire_Star_Base_5 + 0 + 3 + Capital + yes + 6500 + 125 + 5500 + 6500 + 175 + 9999 + 9999 + Yes + Huge_Explosion_Space_Empire + 4000 + + Armor_Station + Shield_Capital + + + V19_Squadron, 10 + V19_Squadron, 10 + + Arc_170_Squadron, 5 + Arc_170_Squadron, 5 + + Republic_light_frigate, 3 + Republic_light_frigate, 3 + + Rep_Acclamator_Assault_Ship, 1 + Rep_Acclamator_Assault_Ship, 1 + + Republic_Light_Cruiser, 1 + Republic_Light_Cruiser, 1 + + Dreadnaught_Cruiser, 1 + Dreadnaught_Cruiser, 1 + + 10 + + + Empire, + RS_More_Garrisons_L1_Upgrade, + RS_More_Garrisons_L2_Upgrade, + RS_More_Garrisons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Improved_Bombs_L2_Upgrade, + RS_Reinforced_Armor_L2_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Defenses_L2_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array_Dummy, + HP_Republic_Shipyard_One_Supply_Dock_Dummy, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15, + HP_Republic_Shipyard_Four_00, + HP_Republic_Shipyard_Four_01, + HP_Republic_Shipyard_Four_02, + HP_Republic_Shipyard_Four_03 + + + + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_Republic_Space_Station + Unit_Attack_Republic_Space_Station + Unit_Barrage_Republic_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MISSILE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_TORPEDO, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_SHIELD_GENERATOR, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENGINE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_GRAVITY_WELL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_DUMMY_ART, Unit_Special_Ship_Lost_HP + + RHD_Space_Station_Under_Attack + + True + + 250 + 0 0 0 + StaticObject + -350.0 + + Yes + true + I_RADAR_STATION4_REP.TGA + 0.12 0.12 + Yes + + i_button_imperial_station.tga + 12000 + + Self_Destruct_Star_Base_Level_4_Empire + + Damage_Normal, Empire_Star_Base_4_Death_Clone + 16 + + + + TEXT_EMPIRE_STAR_BASE_4 + ReB_Shipyard_Level_04_D.alo + Unit_Star_Destroyer_Death_SFX + -350.0 + 3.0 + Capital + 34 + true + + + + + 0.025 + TEXT_EMPIRE_STAR_BASE_5 + TEXT_TOOLTIP_STATION5 TEXT_TOOLTIP_GARRISON_ES_05 + TEXT_ENCYCLOPEDIA_CLASS_STATION + 252, 1, 1, 255 + 3.0 + 0 + No + ReB_Shipyard_Level_05.ALO + I_Rep_Shipyard_Level_05.ALO + 1800 + -50 + Empire + 6000 + 35000 + 150 + Yes + 50 + 4 + 5 + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + Yes + Empire_Star_Base_4 + + 0 + 4 + Capital + yes + 15000 + 200 + 12000 + 15000 + 200 + 9999 + 9999 + Yes + Huge_Explosion_Space_Empire + 4500 + + Armor_Station + Shield_Capital + + + Republic_VWing_Squadron, 10 + Republic_VWing_Squadron, 10 + + Arc_170_Squadron, 6 + Arc_170_Squadron, 6 + + Republic_light_frigate, 4 + Republic_light_frigate, 4 + + Rep_Acclamator_Assault_Ship, 2 + Rep_Acclamator_Assault_Ship, 2 + + Republic_Light_Cruiser, 2 + Republic_Light_Cruiser, 2 + + Dreadnaught_Cruiser, 1 + Dreadnaught_Cruiser, 1 + + Venator, 1 + Venator, 1 + + 10 + + + Empire, + RS_More_Garrisons_L1_Upgrade, + RS_More_Garrisons_L2_Upgrade, + RS_More_Garrisons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Reinforced_Armor_L1_Upgrade, + RS_Improved_Bombs_L1_Upgrade, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Improved_Bombs_L2_Upgrade, + RS_Reinforced_Armor_L2_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Defenses_L2_Upgrade, + RS_Enhanced_Shielding_L3_Upgrade, + RS_Reinforced_Armor_L3_Upgrade, + RS_Improved_Weapons_L3_Upgrade, + RS_Improved_Defenses_L3_Upgrade + + + 0.2 + 2000.0 + 800.0 + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array_Dummy, + HP_Republic_Shipyard_One_Supply_Dock_Dummy, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15, + HP_Republic_Shipyard_Four_00, + HP_Republic_Shipyard_Four_01, + HP_Republic_Shipyard_Four_02, + HP_Republic_Shipyard_Four_03, + HP_Republic_Shipyard_Five_00, + HP_Republic_Shipyard_Five_01, + HP_Republic_Shipyard_Five_02, + HP_Republic_Shipyard_Five_03 + + + + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Select_Republic_Space_Station + Unit_Attack_Republic_Space_Station + Unit_Barrage_Republic_Space_Station + Unit_Space_Station_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MISSILE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_TORPEDO, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_SHIELD_GENERATOR, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENGINE, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_GRAVITY_WELL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_FIGHTER_BAY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_TRACTOR_BEAM, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_WEAPON_SPECIAL, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_LASER_Republic_Space_Station + HARD_POINT_DUMMY_ART, Unit_HP_LASER_Republic_Space_Station + + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_DUMMY_ART, Unit_Special_Ship_Lost_HP + + + RHD_Space_Station_Under_Attack + + True + + 250 + 0 0 0 + StaticObject + -350.0 + + Yes + true + I_RADAR_STATION5_REP.TGA + 1.3 + 1.3 + 0.16 0.16 + Yes + + i_button_imperial_station.tga + 24000 + Self_Destruct_Star_Base_Level_5_Empire + + Damage_Normal, Empire_Star_Base_5_Death_Clone + 17 + + + + TEXT_EMPIRE_STAR_BASE_5 + ReB_Shipyard_Level_05_D.alo + Unit_Star_Destroyer_Death_SFX + -350.0 + 3.0 + Capital + 34 + true + + + + + Empire_Star_Base_1 + Yes + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Special_Ship_Lost_HP + + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array, + HP_Republic_Shipyard_One_Supply_Dock + + 0.2 + 2000.0 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Empire, + A6_Squadron, + NTB_630_Squadron, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Reinforced_Structure_L1_Upgrade, + ES_Level_Two_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + 2000 + + + + Skirmish_Empire_Star_Base_2 + + + + + Skirmish_Automatic + Yes + 30 + 10 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 20 + 1.0 + 0 + Skirmish_Empire_Star_Base_1 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Empire_Star_Base_2 + Yes + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Special_Ship_Lost_HP + + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array, + HP_Republic_Shipyard_One_Supply_Dock, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03 + + 0.2 + 2000.0 + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Empire, + Luminara_Team_Space_MP, + A6_Squadron, + NTB_630_Squadron, + Republic_light_frigate, + Republic_light_assault_cruiser, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Reinforced_Structure_L1_Upgrade, + ES_Level_Three_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + + Skirmish_Empire_Star_Base_1 + Skirmish_Empire_Star_Base_3 + + + + + Skirmish_Automatic + Yes + 35 + 12 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 25 + 1.0 + 0 + Skirmish_Empire_Star_Base_2 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Empire_Star_Base_3 + Yes + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Special_Ship_Lost_HP + + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array, + HP_Republic_Shipyard_One_Supply_Dock, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15 + + 0.2 + 2000.0 + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Empire, + Luminara_Team_Space_MP, + Mace_Windu_Team_Space_MP, + V19_Squadron, + NTB_630_Squadron, + Republic_light_frigate, + Republic_light_assault_cruiser, + Carrack, + Pelta_Frigate, + Rep_Acclamator_Assault_Ship, + Republic_Light_Cruiser, + Rep_Centax_Heavy_Frigate, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Defenses_L2_Upgrade, + RS_Reinforced_Structure_L1_Upgrade, + ES_Level_Four_Starbase_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + + Skirmish_Empire_Star_Base_2 + Skirmish_Empire_Star_Base_4 + + + + + Skirmish_Automatic + Yes + 40 + 14 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 30 + 1.0 + 0 + Skirmish_Empire_Star_Base_3 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Empire_Star_Base_4 + Yes + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Special_Ship_Lost_HP + + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array, + HP_Republic_Shipyard_One_Supply_Dock, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15, + HP_Republic_Shipyard_Four_00, + HP_Republic_Shipyard_Four_01, + HP_Republic_Shipyard_Four_02, + HP_Republic_Shipyard_Four_03 + + 0.2 + 2000.0 + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Empire, + Luminara_Team_Space_MP, + Mace_Windu_Team_Space_MP, + Anakin_Skywalker_Team_Space_MP, + Obiwan_Team_Space_MP, + Admiral_Yularen, + V19_Squadron, + NTB_630_Squadron, + Republic_light_frigate, + Republic_light_assault_cruiser, + Carrack, + Pelta_Frigate, + Rep_Acclamator_Assault_Ship, + Republic_Light_Cruiser, + Rep_Centax_Heavy_Frigate, + Dreadnaught_Cruiser, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Defenses_L2_Upgrade, + RS_Reinforced_Structure_L1_Upgrade, + ES_Hypervelocity_Gun_Use_Upgrade, + ES_Level_Five_Starbase_Upgrade + + + True + + + 0 + 0 + No + 0 + 0 + + + Skirmish_Empire_Star_Base_3 + Skirmish_Empire_Star_Base_5 + + + + + Skirmish_Automatic + Yes + 45 + 16 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 35 + 1.0 + 0 + Skirmish_Empire_Star_Base_4 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + + Empire_Star_Base_5 + Yes + + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Special_Ship_Lost_HP + + + + HP_Republic_Shipyard_One_00, + HP_Republic_Shipyard_One_01, + HP_Republic_Shipyard_One_02, + HP_Republic_Shipyard_One_03, + HP_Republic_Shipyard_One_Shield, + HP_Republic_Shipyard_One_Fighter_Bay_01, + HP_Republic_Shipyard_One_Fighter_Bay_02, + HP_Republic_Shipyard_One_Comm_Array, + HP_Republic_Shipyard_One_Supply_Dock, + HP_Republic_Shipyard_Two_00, + HP_Republic_Shipyard_Two_01, + HP_Republic_Shipyard_Two_02, + HP_Republic_Shipyard_Two_03, + HP_Republic_Shipyard_Three_00, + HP_Republic_Shipyard_Three_01, + HP_Republic_Shipyard_Three_02, + HP_Republic_Shipyard_Three_03, + HP_Republic_Shipyard_Three_04, + HP_Republic_Shipyard_Three_05, + HP_Republic_Shipyard_Three_06, + HP_Republic_Shipyard_Three_07, + HP_Republic_Shipyard_Three_08, + HP_Republic_Shipyard_Three_09, + HP_Republic_Shipyard_Three_10, + HP_Republic_Shipyard_Three_11, + HP_Republic_Shipyard_Three_12, + HP_Republic_Shipyard_Three_13, + HP_Republic_Shipyard_Three_14, + HP_Republic_Shipyard_Three_15, + HP_Republic_Shipyard_Four_00, + HP_Republic_Shipyard_Four_01, + HP_Republic_Shipyard_Four_02, + HP_Republic_Shipyard_Four_03, + HP_Republic_Shipyard_Five_00, + HP_Republic_Shipyard_Five_01, + HP_Republic_Shipyard_Five_02, + HP_Republic_Shipyard_Five_03 + + + 0.2 + 2000.0 + 2000 + + + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, SPAWN_SQUADRON, ION_STUN_EFFECT + + Empire, + Luminara_Team_Space_MP, + Plokoon_Team_Space_MP, + Mace_Windu_Team_Space_MP, + Anakin_Skywalker_Team_Space_MP, + Obiwan_Team_Space_MP, + Admiral_Yularen, + V19_Squadron, + Arc_170_Squadron, + NTB_630_Squadron, + Republic_light_frigate, + Republic_light_assault_cruiser, + Carrack, + Pelta_Frigate, + Rep_Acclamator_Assault_Ship, + Republic_Light_Cruiser, + Rep_Centax_Heavy_Frigate, + Dreadnaught_Cruiser, + Venator, + Rothana_Destroyer, + Mandator_Super_Star_Destroyer, + RS_Enhanced_Shielding_L1_Upgrade, + RS_Enhanced_Shielding_L2_Upgrade, + RS_Enhanced_Shielding_L3_Upgrade, + RS_Improved_Weapons_L1_Upgrade, + RS_Improved_Weapons_L2_Upgrade, + RS_Improved_Weapons_L3_Upgrade, + RS_Improved_Defenses_L1_Upgrade, + RS_Improved_Defenses_L2_Upgrade, + RS_Improved_Defenses_L3_Upgrade, + RS_Reinforced_Structure_L1_Upgrade, + RS_Increased_Supplies_L1_Upgrade, + RS_Increased_Supplies_L2_Upgrade, + ES_Hypervelocity_Gun_Use_Upgrade + + True + + + 0 + 0 + No + 0 + 0 + + + Skirmish_Empire_Star_Base_4 + + + + + + Skirmish_Automatic + Yes + 55 + 18 + Yes + No + Yes + + + Skirmish_Automatic + No + 1.0 + 45 + 1.0 + 0 + Skirmish_Empire_Star_Base_5 + Yes + No + + + Skirmish_Automatic + No + True + + + + True + False + False + + + diff --git a/Data/XML/Starwars3dtextcrawl.xml b/Data/XML/Starwars3dtextcrawl.xml new file mode 100644 index 0000000..eaf4fb2 --- /dev/null +++ b/Data/XML/Starwars3dtextcrawl.xml @@ -0,0 +1,92 @@ + + + + + + + + + W_TextScroll.alo + MeshAlpha + BaseTexture + camera + 0 + 60 + 100 + + + Yes + TEXT_FALL_OF_THE_JEDI_CAMPAIGN_HEADER + Arial Bold + 64 + 1024 + 128 + + + 0 + 0.7 + TEXT_CRAWL_FALL_OF_THE_JEDI_CAMPAIGN_BODY_ONE, TEXT_CRAWL_FALL_OF_THE_JEDI_CAMPAIGN_BODY_TWO, TEXT_CRAWL_FALL_OF_THE_JEDI_CAMPAIGN_BODY_THREE + Arial Bold + 52 + 1024 + 2048 + + + + + 60 + + + + 60 + + + + 60 + + + + + + + + + + W_TextIntro.alo + MeshAlpha + BaseTexture + camera + + 210 + 0 + 80 + + + No + + + 0 + 1 + TEXT_A_LONG_TIME_AGO + Arial + 66 + 1024 + 512 + + + + + 60 + + + + 60 + + + + 60 + + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Empire_AI_Heroes_EXP.xml b/Data/XML/Story_Plots_Empire_AI_Heroes_EXP.xml new file mode 100644 index 0000000..6e2a1ca --- /dev/null +++ b/Data/XML/Story_Plots_Empire_AI_Heroes_EXP.xml @@ -0,0 +1,9 @@ + + + + + + + Story_Empire_AI_Heroes_EXP.xml + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Infrastructure.xml b/Data/XML/Story_Plots_Infrastructure.xml new file mode 100644 index 0000000..ed15967 --- /dev/null +++ b/Data/XML/Story_Plots_Infrastructure.xml @@ -0,0 +1,7 @@ + + + + + Infastructure_Empire + + diff --git a/Data/XML/Story_Plots_Multiplayer_BF2_CIS.xml b/Data/XML/Story_Plots_Multiplayer_BF2_CIS.xml new file mode 100644 index 0000000..9dcdbc5 --- /dev/null +++ b/Data/XML/Story_Plots_Multiplayer_BF2_CIS.xml @@ -0,0 +1,10 @@ + + + + + STORY_SANDBOX_MULTIPLAYER_BF2_CIS + Story_sandbox_Multiplayer_Shared_CIS.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Multiplayer_BF2_Republic.xml b/Data/XML/Story_Plots_Multiplayer_BF2_Republic.xml new file mode 100644 index 0000000..1f98c74 --- /dev/null +++ b/Data/XML/Story_Plots_Multiplayer_BF2_Republic.xml @@ -0,0 +1,10 @@ + + + + + STORY_SANDBOX_MULTIPLAYER_BF2_REPUBLIC + Story_Sandbox_Multiplayer_Shared_Republic.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Multiplayer_RaW_Shared_CIS.xml b/Data/XML/Story_Plots_Multiplayer_RaW_Shared_CIS.xml new file mode 100644 index 0000000..dadbf67 --- /dev/null +++ b/Data/XML/Story_Plots_Multiplayer_RaW_Shared_CIS.xml @@ -0,0 +1,10 @@ + + + + + STORY_SANDBOX_MULTIPLAYER_SHARED_CIS + Story_sandbox_Multiplayer_Shared_CIS.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Multiplayer_RaW_Shared_Republic.xml b/Data/XML/Story_Plots_Multiplayer_RaW_Shared_Republic.xml new file mode 100644 index 0000000..c76c71c --- /dev/null +++ b/Data/XML/Story_Plots_Multiplayer_RaW_Shared_Republic.xml @@ -0,0 +1,10 @@ + + + + + STORY_SANDBOX_MULTIPLAYER_SHARED_REPUBLIC + Story_Sandbox_Multiplayer_Shared_Republic.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Rebel_AI_Heroes_EXP.xml b/Data/XML/Story_Plots_Rebel_AI_Heroes_EXP.xml new file mode 100644 index 0000000..3074609 --- /dev/null +++ b/Data/XML/Story_Plots_Rebel_AI_Heroes_EXP.xml @@ -0,0 +1,10 @@ + + + + + + + Story_Rebel_AI_Heroes_exp.xml + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Republic_Core_Assault_Coruscant.xml b/Data/XML/Story_Plots_Republic_Core_Assault_Coruscant.xml new file mode 100644 index 0000000..3d4f870 --- /dev/null +++ b/Data/XML/Story_Plots_Republic_Core_Assault_Coruscant.xml @@ -0,0 +1,6 @@ + + + + + Story_Republic_Core_Assault_Coruscant.XML + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Republic_Order66_Utapau.xml b/Data/XML/Story_Plots_Republic_Order66_Utapau.xml new file mode 100644 index 0000000..9fb071f --- /dev/null +++ b/Data/XML/Story_Plots_Republic_Order66_Utapau.xml @@ -0,0 +1,8 @@ + + + + + Story_Republic_Order66_Utapau + Story_Republic_Order66_Utapau.xml + + diff --git a/Data/XML/Story_Plots_Sandbox_Core_Assault_Empire.xml b/Data/XML/Story_Plots_Sandbox_Core_Assault_Empire.xml new file mode 100644 index 0000000..196d2b6 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Core_Assault_Empire.xml @@ -0,0 +1,10 @@ + + + + Story_Sandbox_Core_Assault_Empire + Story_Sandbox_Core_Assault_Empire.XML + + Story_Republic_Core_Assault_Final_Attack + Story_Republic_Core_Assault_Final_Attack.xml + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Core_Assault_Rebel.xml b/Data/XML/Story_Plots_Sandbox_Core_Assault_Rebel.xml new file mode 100644 index 0000000..52d36ac --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Core_Assault_Rebel.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Core_Assault_Rebel + Story_Sandbox_Core_Assault_Rebel.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Fall_of_The_Jedi_Empire.xml b/Data/XML/Story_Plots_Sandbox_Fall_of_The_Jedi_Empire.xml new file mode 100644 index 0000000..be27224 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Fall_of_The_Jedi_Empire.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Fall_of_The_Jedi_Empire + Story_Sandbox_Fall_of_The_Jedi_Empire.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Empire.xml b/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Empire.xml new file mode 100644 index 0000000..14e74a0 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Empire.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Mid_Rim_Conflict_Empire + Story_Sandbox_Mid_Rim_Conflict_Empire.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Rebel.xml b/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Rebel.xml new file mode 100644 index 0000000..76ef58c --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Mid_Rim_Conflict_Rebel.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Mid_Rim_Conflict_Rebel + Story_Sandbox_Mid_Rim_Conflict_Rebel.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Empire.xml b/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Empire.xml new file mode 100644 index 0000000..1f54c02 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Empire.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Outer_Rim_Sieges_Empire + Story_Sandbox_Outer_Rim_Sieges_Empire.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Rebel.xml b/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Rebel.xml new file mode 100644 index 0000000..39a10b0 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Outer_Rim_Sieges_Rebel.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Outer_Rim_Sieges_Rebel + Story_Sandbox_Outer_Rim_Sieges_Rebel.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Empire.xml b/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Empire.xml new file mode 100644 index 0000000..adcc844 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Empire.xml @@ -0,0 +1,6 @@ + + + + Story_Sandbox_Raising_Conflict_Empire + Story_Sandbox_Raising_Conflict_Empire.XML + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Rebel.xml b/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Rebel.xml new file mode 100644 index 0000000..60fb1ba --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Raising_Conflict_Rebel.xml @@ -0,0 +1,6 @@ + + + + Story_Sandbox_Raising_Conflict_Rebel + Story_Sandbox_Raising_Conflict_Rebel.XML + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Empire.xml b/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Empire.xml new file mode 100644 index 0000000..5ee0f2f --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Empire.xml @@ -0,0 +1,10 @@ + + + + + Story_Sandbox_The_Clone_Wars_Empire + Story_Sandbox_The_Clone_Wars_Empire.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Rebel.xml b/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Rebel.xml new file mode 100644 index 0000000..28cfefe --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_The_Clone_Wars_Rebel.xml @@ -0,0 +1,9 @@ + + + + Story_Sandbox_The_Clone_Wars_Rebel + Story_Sandbox_The_Clone_Wars_Rebel.XML + + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Empire.xml b/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Empire.xml new file mode 100644 index 0000000..34e55ae --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Empire.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Triad_of_Evil_Empire + Story_Sandbox_Triad_of_Evil_Empire.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Rebel.xml b/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Rebel.xml new file mode 100644 index 0000000..2feafb1 --- /dev/null +++ b/Data/XML/Story_Plots_Sandbox_Triad_of_Evil_Rebel.xml @@ -0,0 +1,8 @@ + + + + Story_Sandbox_Triad_of_Evil_Rebel + Story_Sandbox_Triad_of_Evil_Rebel.XML + + + \ No newline at end of file diff --git a/Data/XML/Story_Republic_Core_Assault_Coruscant.xml b/Data/XML/Story_Republic_Core_Assault_Coruscant.xml new file mode 100644 index 0000000..45a4f94 --- /dev/null +++ b/Data/XML/Story_Republic_Core_Assault_Coruscant.xml @@ -0,0 +1,21 @@ + + + + + + STORY_ELAPSED + 0 + DISABLE_RETREAT + Rebel + 1 + + + + STORY_TRIGGER + DISABLE_RETREAT + Empire + 1 + Disable_Retreat_CIS + + + \ No newline at end of file diff --git a/Data/XML/Story_Republic_Core_Assault_Final_Attack.xml b/Data/XML/Story_Republic_Core_Assault_Final_Attack.xml new file mode 100644 index 0000000..b75c040 --- /dev/null +++ b/Data/XML/Story_Republic_Core_Assault_Final_Attack.xml @@ -0,0 +1,81 @@ + + + + + + + + + + + + + + + STORY_ELAPSED + 2 + + + + + + STORY_AI_NOTIFICATION + fleet_destroyed + + + + + + STORY_ELAPSED + 3 + INCREMENT_FLAG + Republic_FinalAttack_Win + 1 + Republic_Coruscant_Final_Fleet_Destroyed + + + + + + STORY_AI_NOTIFICATION + final_fleet_arrived + + + + STORY_LOSE_BATTLES + 1 + SPACE + Coruscant + Republic_Coruscant_Check_Space_Lose + + + + STORY_ELAPSED + 2 + Republic_Coruscant_Check_Space_Lose + + + + + STORY_SPACE_TACTICAL + Coruscant + DISABLE_STORY_EVENT + Republic_Coruscant_Space_Lose_02 + 1 + Republic_Coruscant_Check_Space_Lose + + + + STORY_TRIGGER + Republic_Coruscant_Space_Lose_01 + Republic_Coruscant_Space_Lose_02 + + + + STORY_TRIGGER + PLANET_FACTION + Coruscant + Rebel + Republic_Coruscant_Space_Lost + + \ No newline at end of file diff --git a/Data/XML/Story_Republic_Kamino_Hologram.xml b/Data/XML/Story_Republic_Kamino_Hologram.xml new file mode 100644 index 0000000..5453a0b --- /dev/null +++ b/Data/XML/Story_Republic_Kamino_Hologram.xml @@ -0,0 +1,126 @@ + + + + + + + + STORY_ELAPSED + 0 + + + + STORY_AI_NOTIFICATION + Hologram_Kamino_Start + + + + + + STORY_TRIGGER + MULTIMEDIA + + -1 + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Clone + Clone_Ph1_Loop_Kamino + 1 + Story_Kamino_Start_Holo + + + + STORY_SPEECH_DONE + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Clone + Story_Kamino_Hologram_Clone_Start + + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Story_Kamino_Hologram_Clone_Stop_Speech + + + + + STORY_TRIGGER + MULTIMEDIA + + -1 + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Grievous + General_Grievous_Kamino + 1 + Story_Kamino_Hologram_Clone_Stop_Loop + + + + STORY_SPEECH_DONE + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Grievous + Story_Kamino_Hologram_Grievous_Start + + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Story_Kamino_Hologram_Grievous_Stop_Speech + + + + STORY_ELAPSED + 1 + Story_Kamino_Hologram_Grievous_Stop_Loop + + + + + STORY_TRIGGER + MULTIMEDIA + + -1 + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_REX + Cp_Rex_Loop + 1 + Story_Kamino_Hologram_Pause_After_Grievous + + + + STORY_SPEECH_DONE + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_REX + Story_Kamino_Hologram_Rex_Start + + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Story_Kamino_Hologram_Rex_Stop_Speech + + + + + STORY_TRIGGER + MULTIMEDIA + + -1 + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Cody + Commander_Cody_Loop + 1 + Story_Kamino_Hologram_Rex_Stop_Loop + + + + STORY_SPEECH_DONE + TEXT_SPEECH_REPUBLIC_KAMINO_ATTACK_Cody + Story_Kamino_Hologram_Cody_Start + + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Story_Kamino_Hologram_Cody_Stop_Speech + + + + + \ No newline at end of file diff --git a/Data/XML/Story_Republic_Order66_Utapau.xml b/Data/XML/Story_Republic_Order66_Utapau.xml new file mode 100644 index 0000000..07c39a4 --- /dev/null +++ b/Data/XML/Story_Republic_Order66_Utapau.xml @@ -0,0 +1,160 @@ + + + + + + + STORY_ELAPSED + 0 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Order66_Utapau_MiniMission_Begin + + + + STORY_TRIGGER + SET_ADVISOR + 0 + Order66_Utapau_MiniMission_Begin + + + + STORY_TRIGGER + DISABLE_RETREAT + REBEL + 1 + Order66_Utapau_MiniMission_Begin + + + + STORY_TRIGGER + DISABLE_REINFORCEMENTS + 1 + EMPIRE + Order66_Utapau_MiniMission_Begin + + + + + STORY_TRIGGER + ADD_OBJECTIVE + TEXT_ORDER66_UTAPAU_OBJECTIVE_00 + Order66_Utapau_MiniMission_Begin + + + + + + + + + + + + + STORY_TRIGGER + ADD_OBJECTIVE + TEXT_ORDER66_UTAPAU_OBJECTIVE_02 + Order66_Utapau_MiniMission_Begin + + + + + + + + + + + + + + STORY_TACTICAL_DESTROY + General_Grievous + OBJECTIVE_COMPLETE + TEXT_ORDER66_UTAPAU_OBJECTIVE_02 + Order66_Utapau_Mission_Add_Objective_Grievous + + + + + STORY_TRIGGER + VICTORY + Empire + Order66_Utapau_Mission_Complete_Objective_02 + + + + STORY_VICTORY + Empire + INCREMENT_FLAG + Republic_66Ut01_Win + 1 + + + + STORY_TACTICAL_DESTROY + Obiwan + + + + STORY_TRIGGER + OBJECTIVE_FAILED + TEXT_ORDER66_UTAPAU_OBJECTIVE_00 + Order66_Utapau_Mission_Lost_ObiWan + + + + STORY_TRIGGER + VICTORY + REBEL + Order66_Utapau_Mission_Lost_ObiWan_FAIL_OBJECTIVE + + + + + STORY_TRIGGER + DISABLE_REINFORCEMENTS + 0 + Order66_Utapau_Mission_Complete_Set_Flag + Order66_Utapau_Mission_Complete_Victory_Trigger + Order66_Utapau_Mission_Enable_Loss + + + + + + + STORY_AI_NOTIFICATION + TEXT_SPEECH_REP_O66_Utp_01 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_SPEECH + -1 + ORDER66_UTAPAU_MISSION_01 + Obi_Loop + 1 + Order66_Utapau_MiniMission_Begin + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_MISSION_01 + SCREEN_TEXT + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_SPEECH + remove + Order66_Utapau_Mission_Speech_Line_01 + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Order66_Utapau_Mission_Speech_Line_01_Remove_Text + + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Core_Assault_Empire.xml b/Data/XML/Story_Sandbox_Core_Assault_Empire.xml new file mode 100644 index 0000000..2f23a3e --- /dev/null +++ b/Data/XML/Story_Sandbox_Core_Assault_Empire.xml @@ -0,0 +1,375 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 17 + Intro_Tag + + + + STORY_SPACE_TACTICAL + Story_Plots_Republic_Core_Assault_Coruscant.xml + Coruscant + Universal_Story_Start + true + + + + STORY_TRIGGER + RESTRICT_AUTORESOLVE + Coruscant + 1 + Universal_Story_Start + + + + + STORY_TRIGGER + SET_PLANET_RESTRICTED + Mechis + 1 + Universal_Story_Start + + + + STORY_TRIGGER + SET_PLANET_RESTRICTED + Fondor + 1 + Universal_Story_Start + + + + STORY_TRIGGER + ENABLE_INVASION + Mechis + 0 + Restrict_Geonosis + + + + STORY_TRIGGER + ENABLE_INVASION + Fondor + 0 + Restrict_Hypori + + + + + STORY_TRIGGER + SET_FLAG + Republic_FinalAttack_Win + 0 + Universal_Story_Start + + + + STORY_ELAPSED + 1800 + Universal_Story_Start + + + + STORY_TRIGGER + STORY_ELEMENT + Story_Republic_Core_Assault_Final_Attack + Final_Battle_Start_Timer + + + + STORY_FLAG + Republic_FinalAttack_Win + 1 + GREATER_THAN_EQUAL_TO + VICTORY + Empire + + + + STORY_FLAG + Republic_FinalAttack_Win + -1 + LESS_THAN_EQUAL_TO + VICTORY + Rebel + + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Coruscant + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Coruscant + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Coruscant + Empire_Enters_Tech_01 + + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Coruscant + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Coruscant + Empire_Enters_Tech_02 + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Coruscant + Empire_Enters_Tech_04 + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + STORY_VICTORY + EMPIRE + TRIGGER_EVENT + Winning_Movie_Start + Universal_Story_Start + + + + STORY_VICTORY + Rebel + TRIGGER_EVENT + Losing_Movie_Start + Universal_Story_Start + + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + STORY_TRIGGER + VICTORY + Rebel + Losing_Movie_Done + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Core_Assault_Rebel.xml b/Data/XML/Story_Sandbox_Core_Assault_Rebel.xml new file mode 100644 index 0000000..7b168a6 --- /dev/null +++ b/Data/XML/Story_Sandbox_Core_Assault_Rebel.xml @@ -0,0 +1,331 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 11 + Intro_Tag + + + + STORY_SPACE_TACTICAL + Story_Plots_Coruscant_Clusters.xml + Coruscant_CoreAssault + Universal_Story_Start + true + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Geonosis + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Geonosis + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Geonosis + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Geonosis + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Geonosis + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Geonosis + Rebels_Enter_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Unlock_Coruscant + SET_PLANET_RESTRICTED + Coruscant_CoreAssault + 0 + true + + + + STORY_TRIGGER + REMOVE_STORY_GOAL + Dialog_Conquer_Coruscant + Unlock_Coruscant + BRANCH_CONQUER_CORUSCANT + + + + STORY_ELAPSED + 5 + Unlock_Coruscant + Dialog_CIS_Core_Assault + 1 + Dialog_Conquer_Coruscant + False + BRANCH_CONQUER_CORUSCANT + + + + STORY_TRIGGER + RESET_BRANCH + BRANCH_REQUIRED_PLANET + Unlock_Coruscant + BRANCH_REQUIRED_PLANET + true + + + + STORY_TRIGGER + STORY_GOAL_COMPLETED + Dialog_Conquer_Required_Planets + Unlock_Coruscant + true + + + + STORY_AI_NOTIFICATION + Restrict_Coruscant + SET_PLANET_RESTRICTED + Coruscant_CoreAssault + 1 + true + + + + STORY_TRIGGER + REMOVE_STORY_GOAL + Dialog_Conquer_Coruscant + Restrict_Coruscant + BRANCH_CONQUER_CORUSCANT + + + + STORY_TRIGGER + REMOVE_STORY_GOAL + Dialog_Conquer_Required_Planets + Restrict_Coruscant + BRANCH_REQUIRED_PLANET + + + + STORY_ELAPSED + 5 + Restrict_Coruscant + Dialog_CIS_Core_Assault + 0 + Dialog_Conquer_Required_Planets + False + BRANCH_REQUIRED_PLANET + + + + STORY_TRIGGER + RESET_BRANCH + BRANCH_CONQUER_CORUSCANT + Restrict_Coruscant + BRANCH_CONQUER_CORUSCANT + true + + + + STORY_TRIGGER + STORY_GOAL_COMPLETED + Dialog_Conquer_Coruscant + Restrict_Coruscant + true + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Fall_of_The_Jedi_Empire.xml b/Data/XML/Story_Sandbox_Fall_of_The_Jedi_Empire.xml new file mode 100644 index 0000000..2c09526 --- /dev/null +++ b/Data/XML/Story_Sandbox_Fall_of_The_Jedi_Empire.xml @@ -0,0 +1,1456 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + START_MOVIE + Intro_Fox + + + + STORY_MOVIE_DONE + Intro_Fox_Start + + + + STORY_TRIGGER + START_MOVIE + Star_Wars_Intro + Intro_Fox_End + + + + STORY_MOVIE_DONE + Intro_Text_Start + + + + STORY_ELAPSED + 7.6 + PAUSE_GALACTIC + + + + + STORY_TRIGGER + START_MOVIE + FotJ_Campaign_Text + Pause_For_Movie + + + + STORY_MOVIE_DONE + FotJ_Text_Crawl_Start + + + + + STORY_GENERIC + CLICK + UNPAUSE_GALACTIC + FotJ_Text_Crawl_End + + + + STORY_TRIGGER + Dialog_Raw_GC_Solo + 14 + Intro_Tag + UnPause_For_Game + + + + + + + STORY_TRIGGER + REVEAL_PLANET + Utapau + 0 + Universal_Story_Start + + + + STORY_TRIGGER + SET_PLANET_RESTRICTED + Utapau + 1 + FotJ_Hide_Utapau + + + + STORY_CONQUER + Sluis_Van + REVEAL_PLANET + Utapau + 0 + true + Universal_Story_Start + + + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Coruscant + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Coruscant + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Coruscant + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Coruscant + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Coruscant + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Coruscant + Empire_Enters_Tech_04 + + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + + STORY_ELAPSED + 30 + PAUSE_GALACTIC + Order66_Coruscant_Unpause + + + + STORY_TRIGGER + MULTIMEDIA + TEXT_SPEECH_REPUBLIC_ORDER66 + -1 + REPUBLIC_ORDER66 + Emperor_Loop + 1 + Execute_Order66_Pause + + + + + STORY_SPEECH_DONE + REPUBLIC_ORDER66 + SCREEN_TEXT + TEXT_SPEECH_REPUBLIC_ORDER66 + remove + Execute_Order66 + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Execute_Order66_Stop_Text + + + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Execute_Order66_Stop_Loop + + + + STORY_TRIGGER + REMOVE_UNIT + Mace_Windu + Execute_Order66_Unpause + + + + STORY_TRIGGER + REMOVE_UNIT + Plokoon + Jedi_Purge_Remove_Mace_Windu + + + + STORY_TRIGGER + REMOVE_UNIT + Obiwan + Jedi_Purge_Remove_Plokoon + + + + STORY_TRIGGER + REMOVE_UNIT + Aayla_Secura + Jedi_Purge_Remove_Obiwan + + + + STORY_TRIGGER + LOCK_UNIT + Aayla_Secura_Team + Jedi_Purge_Remove_Obiwan + + + + STORY_TRIGGER + REMOVE_UNIT + Barris_Offee + Jedi_Purge_Remove_Aayla + + + + STORY_TRIGGER + LOCK_UNIT + Barris_Offee_Team + Jedi_Purge_Remove_Aayla + + + + STORY_TRIGGER + REMOVE_UNIT + Luminara_Unduli + Jedi_Purge_Remove_Barris + + + + STORY_TRIGGER + LOCK_UNIT + Luminara_Team + Jedi_Purge_Remove_Barris + + + + STORY_TRIGGER + REMOVE_UNIT + Kit_Fisto + Jedi_Purge_Remove_Barris + + + + STORY_TRIGGER + LOCK_UNIT + Kit_Fisto_Team + Jedi_Purge_Remove_Barris + + + + STORY_TRIGGER + REMOVE_UNIT + Shaak_Ti + Jedi_Purge_Remove_Luminara + + + + STORY_TRIGGER + LOCK_UNIT + Shaak_Ti_Team + Jedi_Purge_Remove_Luminara + + + + STORY_TRIGGER + REMOVE_UNIT + Yoda + Jedi_Purge_Remove_Shaakti + + + + STORY_ELAPSED + 5 + Jedi_Purge_Remove_Yoda + + + + STORY_TRIGGER + REMOVE_UNIT + Chancellor_Palpatine + The_New_Order_Begins + + + + STORY_TRIGGER + SPAWN_HERO + Emperor_Palpatine_Team + Coruscant + The_New_Order_Remove_Palpatine + + + + STORY_ELAPSED + 5 + The_New_Order_Spawn_Palpatine + + + + STORY_TRIGGER + REMOVE_UNIT + Anakin_Skywalker + The_New_Order_Begins_1 + + + + STORY_TRIGGER + SPAWN_HERO + Darth_Team + Coruscant + The_New_Order_Remove_Anakin + + + + STORY_TRIGGER + PAUSE_GALACTIC + The_New_Order_Spawn_Vader + + + + STORY_TRIGGER + MULTIMEDIA + TEXT_SPEECH_REPUBLIC_NEWORDER + -1 + REPUBLIC_NEWORDER + Emperor_Loop + 1 + The_New_Order_Spawn_Vader + + + + + STORY_SPEECH_DONE + REPUBLIC_NEWORDER + SCREEN_TEXT + TEXT_SPEECH_REPUBLIC_NEWORDER + remove + The_New_Order_Begins_2 + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + The_New_Order_Begins_2_Stop_Text + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + The_New_Order_Begins_2_Stop_Loop + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Tarkin + Coruscant + The_New_Order_Spawn_Vader + + + + STORY_ELAPSED + 5 + The_New_Order_Spawn_Tarkin + + + + STORY_TRIGGER + LOCK_UNIT + Arc_170_Squadron + The_New_Order_Begins_3 + + + + STORY_TRIGGER + UNIQUE_UNIT + Star_Destroyer + Coruscant + Lock_ARC170 + + + + STORY_TRIGGER + UNIQUE_UNIT + Star_Destroyer + Coruscant + The_New_Order_Spawn_ISD_1 + + + + STORY_TRIGGER + UNIQUE_UNIT + Star_Destroyer + Coruscant + The_New_Order_Spawn_ISD_2 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + STORY_TRIGGER + TRIGGER_AI + EMPIRE_CREATED + Empire + The_New_Order_Spawn_ISD_3 + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start_Rep + PAUSE_GALACTIC + + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie_Rep + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start_Rep + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start_Emp + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Empire_End_Win + Winning_Movie_Emp + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start_Emp + + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done_Rep + Winning_Movie_Done_Emp + + + + + + + + STORY_AI_NOTIFICATION + Lose_Rep_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie_Rep + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start_Rep + + + + + + + STORY_AI_NOTIFICATION + Lose_Emp_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Empire_End_Lose + Losing_Movie_Emp + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start_Emp + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done_Rep + Losing_Movie_Done_Emp + + + + + + + + + + STORY_ELAPSED + 60 + PAUSE_GALACTIC + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + SET_FLAG + Republic_66Ut01_Win + 0 + Universal_Story_Start + + + + + STORY_TRIGGER + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_1 + -1 + ORDER66_UTAPAU_OBIWAN_1 + Obiwan_Loop + 1 + Start_Order_66_Story + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_OBIWAN_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Obiwan_1 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_ANAKIN_1 + -1 + ORDER66_UTAPAU_ANAKIN_1 + Anakin_Loop + 1 + Order66_Utapau_Talk_Obiwan_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_ANAKIN_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Anakin_1 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_YODA_1 + -1 + ORDER66_UTAPAU_YODA_1 + Yoda_Loop + 1 + Order66_Utapau_Talk_Anakin_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_YODA_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Yoda_1 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_2 + -1 + ORDER66_UTAPAU_OBIWAN_2 + Obiwan_Loop + 1 + Order66_Utapau_Talk_Yoda_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_OBIWAN_2 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Obiwan_2 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_CODY_1 + -1 + ORDER66_UTAPAU_CODY_1 + Commander_Cody_Loop + 1 + Order66_Utapau_Talk_Obiwan_2_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_CODY_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Cody_1 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_ANAKIN_2 + -1 + ORDER66_UTAPAU_ANAKIN_2 + Anakin_Loop + 1 + Order66_Utapau_Talk_Cody_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_ANAKIN_2 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Anakin_2 + + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_3 + -1 + ORDER66_UTAPAU_OBIWAN_3 + Obiwan_Loop + 1 + Order66_Utapau_Talk_Anakin_2_Stop + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_OBIWAN_3 + STOP_COMMANDBAR_MOVIE + True + Order66_Utapau_Talk_Obiwan_3 + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Order66_Utapau_Talk_Obiwan_3 + + + + STORY_TRIGGER + Start_Order_66_Story + Dialog_Republic_Order66_Missions + 0 + Order66_Utapau_Mission_Tag + False + + + + STORY_TRIGGER + REVEAL_PLANET + Utapau + 1 + Order66_Utapau_Mini_Mission + + + + STORY_TRIGGER + SET_PLANET_RESTRICTED + Utapau + 0 + Order66_Reveal_Utapau + + + + STORY_TRIGGER + FLASH_PLANET_GUI + Utapau + FLASH_PLANET + Utapau_GUI_Flash + True + Order66_Utapau_Unlock + + + + + STORY_INVASION_BOUNCED + Utapau + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_OBIWAN_BOUNCED + -1 + Task + ORDER66_UTAPAU_OBIWAN_BOUNCED + Obiwan_Loop + 1 + True + Order66_Flash_Utapau + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_OBIWAN_BOUNCED + STOP_COMMANDBAR_MOVIE + True + Order66_Invade_Utapau_No_Obi + + + + STORY_DEPLOY + Obiwan_Team + Utapau + LINK_TACTICAL + Utapau + GROUND + Empire + _Order66_Utapau_Mission.TED + Rebel + Obiwan_Team + Story_Plots_Republic_Order66_Utapau.xml + 1 + 0 + 0 + 0 + RETREAT_PLAYER + Order66_Flash_Utapau + BRANCH_66Ut01_QUICKSTART + + + + + + STORY_MISSION_LOST + Story_Plots_Republic_Order66_Utapau.xml + Order66_Invade_Utapau + BRANCH_66Ut01 + + + + STORY_TRIGGER + FORCE_RESPAWN + Obiwan_Team + Order66_Invade_Utapau_Failed + BRANCH_66Ut01 + + + + + STORY_GENERIC + battle_end_closed + Order66_Invade_Utapau_Failed + BRANCH_66Ut01 + + + + STORY_TRIGGER + RESET_BRANCH + BRANCH_66Ut01_QUICKSTART + Order66_Invade_Utapau_Failed_Start_Dialog + BRANCH_66Ut01 + + + + STORY_ELAPSED + 2 + PAUSE_GALACTIC + Order66_Invade_Utapau_Failed_Quickstart + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_UTAPAU_FAIL + -1 + ORDER66_UTAPAU_OBIWAN_FAIL + Obiwan_Loop + 1 + Order66_Invade_Utapau_Failed_Pause + + + + + STORY_SPEECH_DONE + ORDER66_UTAPAU_OBIWAN_FAIL + SCREEN_TEXT + TEXT_SPEECH_ORDER66_UTAPAU_FAIL + remove + Order66_Invade_Utapau_Failed_Talk + + + + STORY_TRIGGER + STOP_COMMANDBAR_MOVIE + Order66_Invade_Utapau_Failed_Text_Stop + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Order66_Invade_Utapau_Failed_Talk_Stop + + + + + STORY_TRIGGER + RESET_BRANCH + BRANCH_66Ut01 + Order66_Invade_Utapau_Failed_Unpause + BRANCH_66Ut01 + + + + + STORY_FLAG + Republic_66Ut01_Win + 1 + GREATER_THAN_EQUAL_TO + STORY_GOAL_COMPLETED + Order66_Utapau_Mission_Tag + + + + STORY_TRIGGER + HIDE_TUTORIAL_CURSOR + Utapau_GUI_Flash + Order66_Utapau_Mission_Succsess + + + + STORY_TRIGGER + PLANET_FACTION + Utapau + Empire + Order66_Utapau_Mission_Succsess + + + + STORY_TRIGGER + DISABLE_BRANCH + BRANCH_66Ut01 + 1 + Order66_Utapau_Mission_Succsess + + + + STORY_TRIGGER + DISABLE_BRANCH + BRANCH_66Ut01_QUICKSTART + 1 + Order66_Utapau_Mission_Succsess_Disable_Branch + + + + STORY_TRIGGER + SET_PLANET_RESTRICTED + Utapau + 0 + Order66_Utapau_Mission_Succsess + + + + STORY_TRIGGER + SET_FLAG + Republic_66Ut01_Win + 1 + Order66_Utapau_Mission_Unlock + + + + STORY_TRIGGER + REMOVE_UNIT + General_Grievous + Order66_Utapau_Mission_Won + + + + STORY_ELAPSED + 2 + PAUSE_GALACTIC + Order66_Utapau_Mission_Won + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_AFTER_UTAPAU_MACE + -1 + ORDER66_AFTER_UTAPAU_MACE + Mace_Loop + 1 + Order66_After_Utapau_Pause + + + + STORY_SPEECH_DONE + ORDER66_AFTER_UTAPAU_MACE + STOP_COMMANDBAR_MOVIE + True + Order66_After_Utapau_Dialog_Mace + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_AFTER_UTAPAU_ANAKIN + -1 + ORDER66_AFTER_UTAPAU_ANAKIN + Anakin_Loop + 1 + Order66_After_Utapau_Dialog_Mace_Stop + + + + STORY_SPEECH_DONE + ORDER66_AFTER_UTAPAU_ANAKIN + STOP_COMMANDBAR_MOVIE + True + Order66_After_Utapau_Dialog_Anakin + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Order66_After_Utapau_Dialog_Anakin_Stop + + + + STORY_ELAPSED + 5 + PAUSE_GALACTIC + Order66_After_Utapau_Unpause + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_BEFORE_ORDER66_MACE + -1 + ORDER66_BEFORE_ORDER66_MACE + Mace_Loop + 1 + Order66_After_Utapau_Pause_2 + + + + STORY_SPEECH_DONE + ORDER66_BEFORE_ORDER66_MACE + STOP_COMMANDBAR_MOVIE + True + Order66_Before_Order66_Dialog_Mace + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_BEFORE_ORDER66_YODA + -1 + ORDER66_BEFORE_ORDER66_YODA + Yoda_Loop + 1 + Order66_Before_Order66_Dialog_Mace_Stop + + + + STORY_SPEECH_DONE + ORDER66_BEFORE_ORDER66_YODA + STOP_COMMANDBAR_MOVIE + True + Order66_Before_Order66_Dialog_Yoda + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Order66_Before_Order66_Dialog_Yoda_Stop + + + + + + STORY_TRIGGER + Order66_Before_Order66_Unpause + Dialog_Republic_Order66_Missions + 1 + Order66_Move_Heroes_To_Coruscant_Tag + False + + + + STORY_DEPLOY + Anakin_Skywalker + Coruscant + Order66_Before_Order66_Unpause + + + + STORY_DEPLOY + Chancellor_Palpatine + Coruscant + Order66_Before_Order66_Unpause + + + + STORY_TRIGGER + REMOVE_UNIT + Anakin_Skywalker + Order66_Coruscant_Anakin_Deploy + + + + STORY_TRIGGER + REMOVE_UNIT + Chancellor_Palpatine + Order66_Coruscant_Palpatine_Deploy + + + + STORY_TRIGGER + STORY_GOAL_COMPLETED + Order66_Move_Heroes_To_Coruscant_Tag + Order66_Coruscant_Anakin_Remove Order66_Coruscant_Palpatine_Remove + + + + STORY_ELAPSED + 2 + PAUSE_GALACTIC + Order66_Coruscant_Start + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_1 + -1 + ORDER66_CORUSCANT_ANAKIN_1 + Anakin_Loop + 1 + Order66_Coruscant_Pause + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_1 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_PALPATINE_1 + -1 + ORDER66_CORUSCANT_PALPATINE_1 + Palpatine_Loop + 1 + Order66_Coruscant_Dialog_Anakin_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_PALPATINE_1 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Palpatine_1 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_2 + -1 + ORDER66_CORUSCANT_ANAKIN_2 + Anakin_Loop + 1 + Order66_Coruscant_Dialog_Palpatine_1_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_2 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_2 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_PALPATINE_2 + -1 + ORDER66_CORUSCANT_PALPATINE_2 + Palpatine_Loop + 1 + Order66_Coruscant_Dialog_Anakin_2_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_PALPATINE_2 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Palpatine_2 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_3 + -1 + ORDER66_CORUSCANT_ANAKIN_3 + Anakin_Loop + 1 + Order66_Coruscant_Dialog_Palpatine_2_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_3 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_3 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_PALPATINE_3 + -1 + ORDER66_CORUSCANT_PALPATINE_3 + Palpatine_Loop + 1 + Order66_Coruscant_Dialog_Anakin_3_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_PALPATINE_3 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Palpatine_3 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_4 + -1 + ORDER66_CORUSCANT_ANAKIN_4 + Anakin_Saber_Draw + 0 + Order66_Coruscant_Dialog_Palpatine_3_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_4 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_4 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_PALPATINE_4 + -1 + ORDER66_CORUSCANT_PALPATINE_4 + Palpatine_Loop + 1 + Order66_Coruscant_Dialog_Anakin_4_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_PALPATINE_4 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Palpatine_4 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_5 + -1 + ORDER66_CORUSCANT_ANAKIN_5 + Anakin_Saber_Loop + 1 + Order66_Coruscant_Dialog_Palpatine_4_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_5 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_5 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_PALPATINE_5 + -1 + ORDER66_CORUSCANT_PALPATINE_5 + Palpatine_Loop + 1 + Order66_Coruscant_Dialog_Anakin_5_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_PALPATINE_5 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Palpatine_5 + + + + STORY_ELAPSED + 0 + MULTIMEDIA + TEXT_SPEECH_ORDER66_CORUSCANT_ANAKIN_6 + -1 + ORDER66_CORUSCANT_ANAKIN_6 + Anakin_Loop + 1 + Order66_Coruscant_Dialog_Palpatine_5_Stop + + + + STORY_SPEECH_DONE + ORDER66_CORUSCANT_ANAKIN_6 + STOP_COMMANDBAR_MOVIE + True + Order66_Coruscant_Dialog_Anakin_6 + + + + STORY_TRIGGER + UNPAUSE_GALACTIC + Order66_Coruscant_Dialog_Anakin_6_Stop + + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Empire.xml b/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Empire.xml new file mode 100644 index 0000000..2993659 --- /dev/null +++ b/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Empire.xml @@ -0,0 +1,251 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 21 + Intro_Tag + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Naboo + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Naboo + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Naboo + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Naboo + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Naboo + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Naboo + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Naboo + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Naboo + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Naboo + Empire_Enters_Tech_04 + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Rebel.xml b/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Rebel.xml new file mode 100644 index 0000000..a89c259 --- /dev/null +++ b/Data/XML/Story_Sandbox_Mid_Rim_Conflict_Rebel.xml @@ -0,0 +1,220 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 20 + Intro_Tag + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Jabiim + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Jabiim + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Jabiim + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Jabiim + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Jabiim + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Jabiim + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Jabiim + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Jabiim + Rebels_Enter_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Jabiim + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Jabiim + Rebels_Enter_Tech_04 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Multiplayer_Shared_Republic.xml b/Data/XML/Story_Sandbox_Multiplayer_Shared_Republic.xml new file mode 100644 index 0000000..262b187 --- /dev/null +++ b/Data/XML/Story_Sandbox_Multiplayer_Shared_Republic.xml @@ -0,0 +1,105 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + True + + + + STORY_TRIGGER + REVEAL_ALL_PLANETS + Universal_Story_Start + True + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + True + + + + STORY_TECH_LEVEL + 1 + True + + + + STORY_TECH_LEVEL + 2 + True + + + + STORY_TECH_LEVEL + 3 + True + + + + STORY_TECH_LEVEL + 4 + True + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + True + + + + STORY_TECH_LEVEL + 5 + True + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + True + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + True + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + True + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + True + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Empire.xml b/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Empire.xml new file mode 100644 index 0000000..7d74dc4 --- /dev/null +++ b/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Empire.xml @@ -0,0 +1,286 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 16 + Intro_Tag + + + + + STORY_SPACE_TACTICAL + RaW_Story_Plots_Empire_Kamino.xml + Kamino + Universal_Story_Start + true + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Kamino + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Kamino + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Kamino + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Kamino + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Kamino + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Kamino + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Kamino + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Kamino + Empire_Enters_Tech_04 + + + + + + + + STORY_TECH_LEVEL + 5 + + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Rebel.xml b/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Rebel.xml new file mode 100644 index 0000000..78e529c --- /dev/null +++ b/Data/XML/Story_Sandbox_Outer_Rim_Sieges_Rebel.xml @@ -0,0 +1,220 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 10 + Intro_Tag + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Geonosis + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Geonosis + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Geonosis + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Geonosis + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Geonosis + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Geonosis + Rebels_Enter_Tech_03 + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Raising_Conflict_Empire.xml b/Data/XML/Story_Sandbox_Raising_Conflict_Empire.xml new file mode 100644 index 0000000..c4a7a40 --- /dev/null +++ b/Data/XML/Story_Sandbox_Raising_Conflict_Empire.xml @@ -0,0 +1,251 @@ + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 19 + Intro_Tag + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + MonCalimari + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + MonCalimari + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + MonCalimari + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + MonCalimari + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + MonCalimari + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + MonCalimari + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + MonCalimari + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + MonCalimari + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + MonCalimari + Empire_Enters_Tech_04 + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Raising_Conflict_Rebel.xml b/Data/XML/Story_Sandbox_Raising_Conflict_Rebel.xml new file mode 100644 index 0000000..1432155 --- /dev/null +++ b/Data/XML/Story_Sandbox_Raising_Conflict_Rebel.xml @@ -0,0 +1,220 @@ + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 18 + Intro_Tag + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Utapau + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Utapau + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Utapau + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Utapau + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Utapau + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Utapau + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Utapau + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Utapau + Rebels_Enter_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Utapau + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Utapau + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Triad_of_Evil_Empire.xml b/Data/XML/Story_Sandbox_Triad_of_Evil_Empire.xml new file mode 100644 index 0000000..3be8cca --- /dev/null +++ b/Data/XML/Story_Sandbox_Triad_of_Evil_Empire.xml @@ -0,0 +1,307 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 15 + Intro_Tag + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Coruscant + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Coruscant + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Coruscant + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Coruscant + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Coruscant + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Coruscant + Empire_Enters_Tech_04 + + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + + + + STORY_AI_NOTIFICATION + Unlock_Mygeeto + SET_PLANET_RESTRICTED + Mygeeto + 0 + true + + + + STORY_AI_NOTIFICATION + Restrict_Mygeeto + SET_PLANET_RESTRICTED + Mygeeto + 1 + true + + + + STORY_AI_NOTIFICATION + Unlock_Korriban + SET_PLANET_RESTRICTED + Korriban + 0 + true + + + + STORY_AI_NOTIFICATION + Restrict_Korriban + SET_PLANET_RESTRICTED + Korriban + 1 + true + + + + STORY_AI_NOTIFICATION + Unlock_Minntooine + SET_PLANET_RESTRICTED + Minntooine + 0 + true + + + + STORY_AI_NOTIFICATION + Restrict_Minntooine + SET_PLANET_RESTRICTED + Minntooine + 1 + true + + + \ No newline at end of file diff --git a/Data/XML/Story_Sandbox_Triad_of_Evil_Rebel.xml b/Data/XML/Story_Sandbox_Triad_of_Evil_Rebel.xml new file mode 100644 index 0000000..3686465 --- /dev/null +++ b/Data/XML/Story_Sandbox_Triad_of_Evil_Rebel.xml @@ -0,0 +1,218 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 9 + Intro_Tag + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Geonosis + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Geonosis + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Geonosis + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Geonosis + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Geonosis + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Geonosis + Rebels_Enter_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Geonosis + Rebels_Enter_Tech_04 + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + \ No newline at end of file diff --git a/Data/XML/Story_empire_ai_heroes_exp.xml b/Data/XML/Story_empire_ai_heroes_exp.xml new file mode 100644 index 0000000..9fda76d --- /dev/null +++ b/Data/XML/Story_empire_ai_heroes_exp.xml @@ -0,0 +1,383 @@ + + + + + + + + STORY_ELAPSED + 0 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Republic_VWing_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + NTB_630_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Arc_170_Squadron + Universal_Story_Start + + + + + + STORY_ELAPSED + 240 + SET_TECH_LEVEL + Empire + 2 + Universal_Story_Start + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_2 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_2 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_2 + + + + STORY_ELAPSED + 300 + SET_TECH_LEVEL + Empire + 3 + Story_Advance_Tech_2 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_3 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_3 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_3 + + + + STORY_ELAPSED + 600 + SET_TECH_LEVEL + Empire + 4 + Story_Advance_Tech_3 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_4 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_4 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_4 + + + + STORY_ELAPSED + 900 + SET_TECH_LEVEL + Empire + 5 + Story_Advance_Tech_4 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_5 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_5 + + + + STORY_TRIGGER + UNIQUE_UNIT + Venator + Story_Advance_Tech_5 + + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Coruscant + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Coruscant + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Coruscant + Empire_Enters_Tech_01 + + + + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Coruscant + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Coruscant + Empire_Enters_Tech_02 + + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Coruscant + Empire_Enters_Tech_04 + + + + + + + + + + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + + + + diff --git a/Data/XML/Story_rebel_ai_heroes_exp.xml b/Data/XML/Story_rebel_ai_heroes_exp.xml new file mode 100644 index 0000000..d49addf --- /dev/null +++ b/Data/XML/Story_rebel_ai_heroes_exp.xml @@ -0,0 +1,231 @@ + + + + + + + + STORY_ELAPSED + 0 + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + CIS_Bomber_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Hyena_Bomber_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Vulture_Droid_Squadron + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Tri_Droid_Squadron + Universal_Story_Start + + + + + + + + + STORY_ELAPSED + 300 + SET_TECH_LEVEL + Rebel + 1 + Universal_Story_Start + + + + STORY_ELAPSED + 420 + SET_TECH_LEVEL + Rebel + 2 + Story_Advance_Tech_2 + + + + STORY_ELAPSED + 600 + SET_TECH_LEVEL + Rebel + 3 + Story_Advance_Tech_3 + + + + STORY_ELAPSED + 780 + SET_TECH_LEVEL + Rebel + 4 + Story_Advance_Tech_3 + + + + + + + + + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Geonosis + Universal_Story_Start + + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Geonosis + Rebels_Enter_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Geonosis + Rebels_Enter_Tech_01 + + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Geonosis + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Geonosis + Rebels_Enter_Tech_02 + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Geonosis + Rebels_Enter_Tech_03 + + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Geonosis + Rebels_Enter_Tech_03 + + + + + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + + + \ No newline at end of file diff --git a/Data/XML/Story_sandbox_Multiplayer_Shared_CIS.xml b/Data/XML/Story_sandbox_Multiplayer_Shared_CIS.xml new file mode 100644 index 0000000..e408539 --- /dev/null +++ b/Data/XML/Story_sandbox_Multiplayer_Shared_CIS.xml @@ -0,0 +1,58 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + True + + + + STORY_TRIGGER + REVEAL_ALL_PLANETS + Universal_Story_Start1 + True + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start1 + True + + + + STORY_TECH_LEVEL + 1 + True + + + + STORY_TECH_LEVEL + 2 + True + + + + STORY_TECH_LEVEL + 3 + True + + + + STORY_TECH_LEVEL + 4 + True + + + \ No newline at end of file diff --git a/Data/XML/Story_sandbox_The_Clone_Wars_empire.xml b/Data/XML/Story_sandbox_The_Clone_Wars_empire.xml new file mode 100644 index 0000000..56fa48f --- /dev/null +++ b/Data/XML/Story_sandbox_The_Clone_Wars_empire.xml @@ -0,0 +1,252 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 12 + Intro_Tag + + + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + E_Ground_Research_Facility + Universal_Story_Start + + + + + STORY_TRIGGER + SPAWN_HERO + Chancellor_Palpatine_Team + Coruscant + Universal_Story_Start + + + + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Yoda_Team + Coruscant + Empire_Enters_Tech_01 + + + + STORY_TRIGGER + SPAWN_HERO + Mace_Windu_Team + Coruscant + Empire_Enters_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Anakin_Skywalker_Team + Coruscant + Empire_Enters_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Obiwan_Team + Coruscant + Empire_Enters_Tech_02 + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Deltasquad_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Plokoon_Team + Coruscant + Empire_Enters_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Yularen + Coruscant + Empire_Enters_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + LOCK_UNIT + V19_Squadron + Empire_Enters_Tech_04 + + + + STORY_TRIGGER + SPAWN_HERO + Commander_Cody_Team + Coruscant + Empire_Enters_Tech_04 + + + + + + + STORY_TECH_LEVEL + 5 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Squad + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Platoon + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Republic_Clonetrooper_P1_Company + Empire_Enters_Tech_05 + + + + STORY_TRIGGER + LOCK_UNIT + Field_Com_Republic_P1_Team + Empire_Enters_Tech_05 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + Clone_Wars_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + + \ No newline at end of file diff --git a/Data/XML/Story_sandbox_The_Clone_Wars_rebel.xml b/Data/XML/Story_sandbox_The_Clone_Wars_rebel.xml new file mode 100644 index 0000000..6a0521d --- /dev/null +++ b/Data/XML/Story_sandbox_The_Clone_Wars_rebel.xml @@ -0,0 +1,221 @@ + + + + + + + + + + + + + + STORY_ELAPSED + 0 + Dialog_Raw_GC_Solo + 7 + Intro_Tag + + + + + + + STORY_TRIGGER + BUILDABLE_UNIT + R_Ground_Research_Facility + Universal_Story_Start + + + + STORY_TRIGGER + LOCK_UNIT + Malevolence_AI + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Nute_Gunray_Team + Geonosis + Universal_Story_Start + + + + STORY_TRIGGER + SPAWN_HERO + Count_Dooku_Team + Geonosis + Universal_Story_Start + + + + + + STORY_TECH_LEVEL + 1 + + + + STORY_TRIGGER + SPAWN_HERO + Jango_Fett_Team + Geonosis + Rebels_Enter_Tech_01 + + + + + + + + STORY_TECH_LEVEL + 2 + + + + STORY_TRIGGER + SPAWN_HERO + Asajj_Ventress_Team + Geonosis + Rebels_Enter_Tech_02 + + + + STORY_TRIGGER + SPAWN_HERO + Aurra_Sing_Team + Geonosis + Rebels_Enter_Tech_02 + + + + + + + + + + STORY_TECH_LEVEL + 3 + + + + STORY_TRIGGER + SPAWN_HERO + Durge_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + General_Grievous_Team + Geonosis + Rebels_Enter_Tech_03 + + + + STORY_TRIGGER + SPAWN_HERO + Admiral_Trench + Geonosis + Rebels_Enter_Tech_03 + + + + + + + + STORY_TECH_LEVEL + 4 + + + + STORY_TRIGGER + SPAWN_HERO + Cad_Bane_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + SPAWN_HERO + Bossk_Team + Geonosis + Rebels_Enter_Tech_04 + + + + + STORY_TRIGGER + ENABLE_VICTORY + 0 + Universal_Story_Start + + + + + + + + STORY_AI_NOTIFICATION + Win_Event_Start + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Win + Winning_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Winning_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Winning_Movie_Done + + + + + + STORY_AI_NOTIFICATION + Lose_GC + PAUSE_GALACTIC + + + + STORY_TRIGGER + START_MOVIE + CIS_End_Lose + Losing_Movie + + + + STORY_MOVIE_DONE + UNPAUSE_GALACTIC + Losing_Movie_Start + + + + STORY_TRIGGER + ENABLE_VICTORY + 1 + Losing_Movie_Done + + + \ No newline at end of file diff --git a/Data/XML/Surfacefx.xml b/Data/XML/Surfacefx.xml new file mode 100644 index 0000000..90b8dbe --- /dev/null +++ b/Data/XML/Surfacefx.xml @@ -0,0 +1,835 @@ + + + + + + + + + + + NONE + + + + 0.5 + 1.0 + i_surface_good.tga + + + + 0.25 + 0.25 + i_surface_high.tga + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + 10 + 1.0 + i_surface_damage.tga + + + + 10 + 1.0 + i_surface_damage.tga + + + + i_surface_infantry.tga + + + + + + + NONE + + + + 0.25 + 0.25 + i_surface_high.tga + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + 10 + 1.0 + i_surface_damage.tga + + + + 10 + 1.0 + i_surface_damage.tga + + + + + + + NONE + + + + i_surface_infantry.tga + + + + + + + NONE + + + + + 0.5 + 1.0 + i_surface_good.tga + + + + + + + NONE + + + + 0.25 + 0.25 + i_surface_high.tga + + + + + + + NONE + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + -0.5 + i_surface_slow.tga + + + + + + + NONE + + + + 10 + 1.0 + i_surface_damage.tga + + + + 10 + 1.0 + i_surface_damage.tga + + + + + + Footprint_Bump + + + + NONE + + + + Splash_Wake_Continuous + 0.0 + + + + + + EXPLOSION_SCORCH_TINY + NONE + + + + NONE + NONE + + + + + + EXPLOSION_SCORCH_SMALL + NONE + + + + NONE + NONE + + + + + + + EXPLOSION_SCORCH_MED + NONE + + + NONE + NONE + + + + + + + + EXPLOSION_SCORCH_LARGE + NONE + + + NONE + NONE + + + + + + + + EXPLOSION_SCORCH_HUGE + NONE + + + NONE + NONE + + + + + + + + EXPLOSION_SCORCH_MASSIVE + NONE + + + NONE + NONE + + + + + + + + EXPLOSION_SCORCH_MASSIVE_DARK + NONE + + + NONE + NONE + + + + + + + + Track_Bump + Tread_L + Tread_R + + + + NONE + Tread_L + Tread_R + + + + Splash_Wake + 0.2 + + + + + + + + Track_Bump_Half + Tread_L + Tread_R + + + + NONE + Tread_L + Tread_R + + + + Splash_Wake + 0.2 + + + + + + + + R2D2_Tracks + + + + NONE + + + + Splash_Wake_Continuous + 0.0 + + + + + + AT_AT_FootPuff_Dirt + AT_AT_Footprint_Dirt + Unit_Anim_AT_AT_Foot_Plant + + + + AT_AT_FootPuff_Dirt + AT_AT_Footprint_Dirt + Unit_Anim_AT_AT_Foot_Plant + + + + AT_AT_FootPuff_Grass + AT_AT_Footprint_Grass + Unit_Anim_AT_AT_Foot_Plant + + + + AT_AT_FootPuff_Snow + AT_AT_Footprint_Snow + Unit_Anim_AT_AT_Foot_Plant + + + + AT_AT_FootPuff_Snow + none + Unit_Anim_AT_AT_Foot_Plant + + + + AT_AT_FootPuff_Water + Unit_Anim_AT_AT_Water_Foot_Plant + + + + + + + AT_AT_FootPuff_Dirt + Rancor_Footprint_dirt + NONE + + + + AT_AT_FootPuff_Dirt + NONE + NONE + + + + Splash_Wake + 0.2 + + + + + + AT_AA_FootPuff_Default + AT-AA_Footprint_dirt_right + Unit_Anim_SPMAT_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_SPMAT_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_SPMAT_Foot_Plant + + + + + + AT_AA_FootPuff_Default + AT-AA_Footprint_dirt_left + Unit_Anim_SPMAT_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_SPMAT_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_SPMAT_Foot_Plant + + + + + + AT_AA_FootPuff_Default + Pod_Walker_Footprint_dirt + Unit_Anim_SPMAT_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_SPMAT_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_SPMAT_Foot_Plant + + + + + + AT_AA_FootPuff_Default + AT-ST_Footprint_dirt + Unit_Anim_AT_ST_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_AT_ST_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_AT_ST_Water_Foot_Plant + + + + + + AT_AA_FootPuff_Default + AT-ST_Footprint_dirt + Unit_Anim_AT_ST_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_AT_ST_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_AT_ST_Water_Foot_Plant + + + + + + AT_AA_FootPuff_Default + AT-ST_Footprint_dirt + Unit_Anim_SPMAT_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_SPMAT_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_SPMAT_Foot_Plant + + + + + + AT_AA_FootPuff_Default + SPMAT_Footprint_dirt + Unit_Anim_SPMAT_Foot_Plant + + + + AT_AA_FootPuff_Default + NONE + Unit_Anim_SPMAT_Foot_Plant + + + + Splash_Wake + 0.2 + Unit_Anim_SPMAT_Foot_Plant + + + + + + Default + + + + Track_Grass + + + + Track_Dirt + + + + + + Default + Continuous_Test_Particle + True + + + + Track_Grass + + + + Track_Dirt + + + + + + Unit_Anim_Dirt_Infantry_Foot_Plant + + + + Unit_Anim_Snow_Infantry_Foot_Plant + + + + Unit_Anim_Grass_Infantry_Foot_Plant + + + + Unit_Anim_Dirt_Infantry_Foot_Plant + + + + Unit_Anim_Water_Infantry_Foot_Plant + + + + + Unit_Anim_Concrete_Infantry_Foot_Plant + + + + + + Unit_Anim_Infantry_Death_Dirt + + + + Unit_Anim_Infantry_Death_Snow + + + + Unit_Anim_Infantry_Death_Grass + + + + Unit_Anim_Infantry_Death_Dirt + + + + Unit_Anim_Infantry_Death_Water + + + + + Unit_Anim_Infantry_Death_Concrete + + + + + + Unit_Anim_Infantry_Death_Dirt + + + + Unit_Anim_Infantry_Death_Snow + + + + Unit_Anim_Infantry_Death_Grass + + + + Unit_Anim_Infantry_Death_Dirt + + + + Unit_Anim_Infantry_Death_Water + + + + + Unit_Anim_Infantry_Death_Concrete + + + + + + Projectile_Dirt_Collide + Unit_Projectile_Vehicle_Ricochet + + + + Splash_Bullet + + + + Lava_Bubbles + + + + Splash_Wake_Ice + + + + + + Projectile_Dirt_Collide + Unit_Projectile_Infantry_Ricochet + + + + Splash_Bullet + + + + Lava_Bubbles + + + + Small_Explosion_Space_Empire + + + + + + Hover_Particles + 0.2 + + + + Splash_Wake + 0.2 + + + + Splash_Wake_Lava + 0.2 + + + + Splash_Wake_Ice + 0.2 + + + + + + + NONE + 0.2 + + + + + + + AT_TE_FootPuff_Dirt + AT_AT_Footprint_Dirt + Unit_Anim_AT_TE_Foot_Plant + + + + AT_AT_FootPuff_Dirt + AT_AT_Footprint_Dirt + Unit_Anim_AT_TE_Foot_Plant + + + + AT_AT_FootPuff_Grass + AT_AT_Footprint_Grass + Unit_Anim_AT_TE_Foot_Plant + + + + AT_AT_FootPuff_Snow + AT_AT_Footprint_Snow + Unit_Anim_AT_TE_Foot_Plant + + + + AT_AT_FootPuff_Snow + none + Unit_Anim_AT_TE_Foot_Plant + + + + AT_AT_FootPuff_Water + Unit_Anim_AT_AT_Water_Foot_Plant + + + + + + + BD_Anim_Move_Footstep_Sound + + + + BD_Anim_Move_Footstep_Sound + + + + BD_Anim_Move_Footstep_Sound + + + + BD_Anim_Move_Footstep_Sound + + + + BD_Anim_Move_Footstep_Sound + + + + BD_Anim_Move_Footstep_Sound + + + + + + B2_Anim_Move_Footstep_Sound + + + + B2_Anim_Move_Footstep_Sound + + + + B2_Anim_Move_Footstep_Sound + + + + B2_Anim_Move_Footstep_Sound + + + + B2_Anim_Move_Footstep_Sound + + + + B2_Anim_Move_Footstep_Sound + + + + + + Grievous_Anim_Move_Footstep_Sound + + + + Grievous_Anim_Move_Footstep_Sound + + + + Grievous_Anim_Move_Footstep_Sound + + + + Grievous_Anim_Move_Footstep_Sound + + + + Grievous_Anim_Move_Footstep_Sound + + + + Grievous_Anim_Move_Footstep_Sound + + + + + diff --git a/Data/XML/Tacticalcameras.XML b/Data/XML/Tacticalcameras.XML new file mode 100644 index 0000000..ebf17e4 --- /dev/null +++ b/Data/XML/Tacticalcameras.XML @@ -0,0 +1,134 @@ + + + + + 50 + -15.0 + 85.0 + -1.5 + 0.0 + 50 + -1.0 + 0.0 + -1000.0 + 1000.0 + 1.5 + 55.0 + 55.0 + 55.0 + 0.05 + 0 + 360.0 + 800.0 + 50.0 + 0.21 + 100.0 + 1100.0 + 65.0 + 55.0 + 4 + 1.5 + 1600.0 + 80.0 + 70.0 + 1 + 1.0 + 1.0 + 5.0 + 10.0 + 7000.0 + 6000.0f + 7000.0f + -50.0f + -50.0f + -50.0f + + + 50 + -15.0 + 85.0 + -1.5 + 0.0 + 50 + -1.0 + 0.0 + -1000 + 1000 + 1.5 + 55.0 + 55.0 + 55.0 + 0.1 + 0.0 + 1000.0 + 2900.0 + 50.0 + 0.1 + 200.0 + 3200.0 + 60.0 + 4 + 1.8 + 4000.0 + 80.0 + 70.0 + 0 + 0.1 + 10.0 + 7000.0 + 6000.0f + 7000.0f + -300.0f + -300.0f + -300.0f + + + 34.0 + 0.0 + 80.0 + -1.5 + 0.0 + 34.0 + -1.0 + 0.0 + -360.0 + 360.0 + 1.5 + 55.0 + 55.0 + 55.0 + 0.0 + 0.1 + 900.0 + 60000.0 + 0.0 + 100.0 + 0.1 + 2500.0 + 99 + 0.0 + 0 + 0.1 + 0.0 + 1.0 + 60000.0 + 60000.0f + 61000.0f + + \ No newline at end of file diff --git a/Data/XML/Targetingprioritysetfiles.xml b/Data/XML/Targetingprioritysetfiles.xml new file mode 100644 index 0000000..ed45181 --- /dev/null +++ b/Data/XML/Targetingprioritysetfiles.xml @@ -0,0 +1,9 @@ + + + + + TurretTargetingPriorities.xml + SpaceUnitTargetingPriorities.xml + GroundUnitTargetingPriorities.xml + + diff --git a/Data/XML/Terraindecalfx.xml b/Data/XML/Terraindecalfx.xml new file mode 100644 index 0000000..1ede8da --- /dev/null +++ b/Data/XML/Terraindecalfx.xml @@ -0,0 +1,229 @@ + + + + DEFAULT + DIFFUSE_ALPHA + 0.5 + 20, 20 + 0 + 0,7 + 0 + true + + + + Footprints + ADDITIVE + 1 + 100, 100 + 0 + 1,0 + 3 + true + + + + Footprints + DECAL_BUMP_ALPHA + 0.65 + 25, 25 + 0 + 0,0 + 40 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.65 + 25, 25 + 0 + 0,0 + 40 + false + + + + Footprints + DECAL_BUMP_ALPHA + .4 + 25, 25 + 0 + 0,0 + 40 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.15 + 25, 25 + 0 + 0,0 + 1 + false + + + + Footprints + DIFFUSE_ALPHA + 0.33 + 10, 10 + 0 + 0,3, 1,3 + 0.1 + 10 + false + Yes + + + + Footprints + DIFFUSE_ALPHA + 0.40 + 25, 30 + 0 + 0,3, 1,3 + 0.2 + 15 + false + Yes + + + + Footprints + DIFFUSE_ALPHA + 0.50 + 50, 60 + 0 + 0,3, 1,3 + 0.2 + 20 + false + Yes + + + + Footprints + DIFFUSE_ALPHA + 0.75 + 115, 150 + 0 + 2,3, 3,3 + 0.2 + 30 + true + Yes + + + + Footprints + DIFFUSE_ALPHA + 0.75 + 350,333 + 0 + 2,3, 3,3 + 0.2 + 30 + true + Yes + + + + Footprints + DECAL_BUMP_ALPHA + 0.99 + 450,450 + 0 + 2,1 + 2 + 0.2 + 99 + true + Yes + + + + Footprints + DIFFUSE_ALPHA + 0.99 + 450,450 + 0 + 1,2 + 0.2 + 99 + true + Yes + + + + Footprints + DECAL_BUMP_ALPHA + 0.85 + 12, 12 + 0 + 1,0 + 30 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.75 + 14, 14 + 0 + 3,0 + 30 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.75 + 14, 14 + 0 + 2,0 + 30 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.85 + 12, 12 + 0 + 0,1 + 30 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.85 + 25, 25 + 0 + 1,1 + 30 + false + + + + Footprints + DECAL_BUMP_ALPHA + 0.55 + 9, 9 + 0 + 0,0 + 30 + false + + + + + \ No newline at end of file diff --git a/Data/XML/TradeRouteFiles.xml b/Data/XML/TradeRouteFiles.xml new file mode 100644 index 0000000..41f7b4b --- /dev/null +++ b/Data/XML/TradeRouteFiles.xml @@ -0,0 +1,5 @@ + + + + TradeRoutes.xml + diff --git a/Data/XML/TradeRouteLines.xml b/Data/XML/TradeRouteLines.xml new file mode 100644 index 0000000..f6eb0f2 --- /dev/null +++ b/Data/XML/TradeRouteLines.xml @@ -0,0 +1,575 @@ + + + + + + + 120, 0, 0, 255 + 120, 0, 0, 255 + 0.6 + ADDITIVE + + + + + 13, 31, 38, 255 + 13, 31, 38, 255 + 0.6 + ADDITIVE + + + + + 13, 31, 38, 255 + 13, 31, 38, 255 + 0.6 + ADDITIVE + + + + + 13, 31, 38, 255 + 13, 31, 38, 255 + 0.6 + ADDITIVE + + + + + 13, 31, 38, 255 + 13, 31, 38, 255 + 0.6 + ADDITIVE + + + + + 13, 31, 38, 255 + 13, 31, 38, 255 + 0.6 + ADDITIVE + + + + + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + 253, 244, 3, 255 + 159, 154, 4, 255 + 10.0 + ADDITIVE + + + + + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + 183, 4, 210, 255 + 111, 2, 127, 255 + 10.0 + ADDITIVE + + + + + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + 5, 155, 251, 255 + 4, 90, 144, 255 + 10.0 + ADDITIVE + + + + + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + 254, 3, 15, 255 + 137, 3, 10, 255 + 10.0 + ADDITIVE + + + + + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 250, 252, 252, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + + + + 167, 5, 234, 255 + 125, 125, 125, 255 + 10.0 + ADDITIVE + + 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+ 50 + 300 + 0 + 0 + 0 + + + 0 + 0 + 120 + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Damage_Normal, Theta_Shuttle_Death_Clone + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + 60.0 + 60.0 + -30.0 + -30.0 + Proj_Ship_Small_Laser_Cannon_Green + 5.0 + 1 + 0.5 + Yes + Medium_Explosion_Space_Empire + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + Infantry, Vehicle, Structure, Air, Transport + 180.0 + 00.0 + yes + 0.0 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + Unit_Shuttle_Fire + Unit_Select_CR20 + Unit_Move_CR20 + Unit_Fleet_Move_CR20 + Unit_Attack_CR20 + Unit_Corvette_Death_SFX + Unit_Shuttle_Idle_Engine_Loop + Unit_Shuttle_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + Transport + Theta_Shuttle_Landing + 10 + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + True + + + + TEXT_UNIT_THETA_SHUTTLE + REV_THETA_SHUTTLE.alo + Unit_Star_Destroyer_Death_SFX + 0.25 + 0.0 + 2.25 + 0.02 + 0.05 + 0.02 + 5 + Fighter + true + + + + Theta_Shuttle + TRANSPORT, HINT + 2.25 + HIDE_WHEN_FOGGED + No + -50, -50, 0 + 50, 50, 1500 + False + true + + 40.0 + 27.0 + Landing Transport + + + + + TEXT_UNIT_REPUBLIC_NU_SHUTTLE + TEXT_TOOLTIP_NU_SHUTTLE + REV_NU_SHUTTLE_LAND.ALO + REV_NU_SHUTTLE.ALO + I_BUTTON_NU_SHUTTLE.tga + 375 + -30 + 0.995 + 0.2 + 255, 0, 0, 255 + 0 + + Armor_Transport + 3.0 + .5 + Space + Corvette + 0.0 + 0.2 + 15 + true + + 0.8 + Yes + 1.5 + + Empire + Transport + 5 + no + 400 + 2 + 20 + 300 + 2 + 300 + 300 + 0 + 0 + 0 + + + 50 + 50 + 120 + + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + + + 120.0 + 120.0 + -60.0 + -60.0 + + Proj_Ship_Medium_Laser_Cannon_Green + 5.0 + 1 + 0.5 + Yes + + Small_Damage_Space + Medium_Explosion_Space_Empire + true + 200.0 + 900.0 + 800.0 + 0.2 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Infantry, Vehicle, Structure, Air, Transport + + 180.0 + 0.0 + yes + 10.0 + 2 + 120.0, 90.0 + Generic_Shadow + 1 + 1 + + Unit_Shuttle_Fire + Unit_Select_CR20 + Unit_Move_CR20 + Unit_Fleet_Move_CR20 + Unit_Attack_CR20 + Unit_Corvette_Death_SFX + + Unit_Shuttle_Idle_Engine_Loop + Unit_Shuttle_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + + Transport + Republic_Nu_Shuttle_Landing + 10 + + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + + True + + + + Republic_Nu_Shuttle + TRANSPORT + 0.7 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + TEXT_UNIT_LAATC + ReV_LAAT-C_Land.ALO + ReV_LAAT-C_Space.ALO + I_BUTTON_LAAT-C.tga + 200 + -30 + 0.995 + 0.2 + 0 + Armor_Transport + 2.0 + .4 + Space + Corvette + -20.0 + 0.2 + 15 + 0.8 + Yes + 1.5 + Empire + Transport + 6 + no + 400 + 2 + 20 + 400 + 10 + 400 + 300 + 0 + 0 + 0 + + + 120 + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + 80.0 + 80.0 + -40.0 + -40.0 + Proj_Ship_Medium_Laser_Cannon_Green + 5.0 + 1 + 0.5 + Yes + Medium_Explosion_Space_Empire + Small_Damage_Space + 200.0 + 900.0 + 0.2 + 800.0 + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + Infantry, Vehicle, Structure, Air, Transport + 0.0 + 0.0 + yes + 60.0 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + Unit_Select_CR20 + Unit_Move_CR20 + Unit_Fleet_Move_CR20 + Unit_Attack_CR20 + Unit_Shuttle_Fire + Unit_Corvette_Death_SFX + Unit_ATAT_Barge_Idle_Engine_Loop + Unit_ATAT_Barge_Moving_Engine_Loop + Unit_ATAT_Barge_Cinematic_Engine_Loop + Transport + LAATC_Landing + 10 + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + True + true + + + + LAATC + TRANSPORT + 1.1 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + false + Landing Transport + 19.0 + + + + + TEXT_UNIT_REPUBLIC_CR20_TRANSPORT + TEXT_TOOLTIP_CR20_TRANSPORT + REV_CR20.ALO + REV_CR20_SPACE.ALO + I_BUTTON_CR20.tga + 300 + -30 + 0.995 + 0.4 + 255, 0, 0, 255 + 0 + + Armor_Transport + 3.0 + .5 + Space + Corvette + 0.0 + 0.2 + 15 + true + + 0.8 + Yes + 1.5 + + Empire + Transport + 5 + no + 400 + 2 + 20 + 300 + 2 + 300 + 300 + 0 + 0 + 0 + + + 50 + 50 + 120 + + SELECTABLE, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + + + + 120.0 + 120.0 + -60.0 + -60.0 + + Proj_Ship_Medium_Laser_Cannon_Green + 5.0 + 4 + 0.5 + Yes + + Small_Damage_Space + Medium_Explosion_Space_Empire + true + 200.0 + 900.0 + 800.0 + 0.2 + + Fighter, 5.0 + Bomber, 5.0 + Transport, 5.0 + Corvette, 70.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Infantry, Vehicle, Structure, Air, Transport + + + yes + 10.0 + 2 + 120.0, 90.0 + Generic_Shadow + 1 + 1 + + Unit_Shuttle_Fire + Unit_Select_CR20 + Unit_Move_CR20 + Unit_Fleet_Move_CR20 + Unit_Attack_CR20 + Unit_Corvette_Death_SFX + + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + + Transport + Republic_CR20_Transport_Landing + 10 + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + True + + + + Republic_CR20_Transport + TRANSPORT + 0.8 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + + TEXT_UNIT_GALLOFREE_TRANSPORT + RV_TRANSPORT.ALO + RV_TRANSPORT.ALO + i_button_Gallofree_Transport.tga + 200 + -30 + 0.995 + 0.7 + 0 + Armor_Transport + 2.0 + .5 + Space + Corvette + -20.0 + 0.0 + 0.2 + 0 + true + 0.8 + Yes + 1.5 + Rebel + Transport + 6 + no + 600 + 2 + 50 + 350 + 2 + 400 + 300 + 0 + 0 + 0 + + + 50 + 50 + 120 + Damage_Normal, Legacy_Transport_Death_Clone + TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + 140.0 + 60.0 + -70.0 + -30.0 + Yes + Medium_Explosion_Space + Small_Damage_Space + 200.0 + 700.0 + 0.2 + 500.0 + 90.0 + 0.0 + yes + 30.0 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + Unit_Corvette_Fire + Unit_Select_Legacy_Transport + Unit_Move_Legacy_Transport + Unit_Fleet_Move_Legacy_Transport + Unit_Attack_Legacy_Transport + Unit_Gallofree_Idle_Engine_Loop + Unit_Gallofree_Moving_Engine_Loop + Unit_Shuttle_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + Transport + Legacy_Transport_Landing + 10 + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + True + true + + + + TEXT_UNIT_GALLOFREE_TRANSPORT + RV_Transport_D.alo + Unit_Star_Destroyer_Death_SFX + 0.7 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + Fighter + + + + Legacy_Transport + TRANSPORT + 1.5 + HIDE_WHEN_FOGGED + No + 0, 0, 0 + 0, 0, 0 + False + 0 + 0 + -70.0 + -30.0 + Landing Transport + Land + true + + + \ No newline at end of file diff --git a/Data/XML/Turrettargetingpriorities.xml b/Data/XML/Turrettargetingpriorities.xml new file mode 100644 index 0000000..892c681 --- /dev/null +++ b/Data/XML/Turrettargetingpriorities.xml @@ -0,0 +1,66 @@ + + + + + + + Infantry, 1.0, + Vehicle, 2.0 + + + Wall | Structure + + + + + + Vehicle, 1.0, + Infantry, 2.0 + + + Wall | Structure + + + + + + Air, 1.0 + + + Wall | Infantry | Vehicle | Structure + + + + + + Air, 1.0, + Infantry, 3.0, + Vehicle, 2.0 + + + Wall | Structure + + + + + + Infantry, 2.0, + Vehicle, 1.0, + Structure, 3.0 + + + Wall | Air | Structure + + + + + + Air, 1.0, + Vehicle, 2.0, + Infantry, 3.0, + Structure, 4.0 + + + + + diff --git a/Data/XML/Units_Hero_Cis_Bossk.xml b/Data/XML/Units_Hero_Cis_Bossk.xml new file mode 100644 index 0000000..077ea68 --- /dev/null +++ b/Data/XML/Units_Hero_Cis_Bossk.xml @@ -0,0 +1,496 @@ + + + + + + + + + 4 + Yes + TEXT_HERO_BOSSK + TEXT_TOOLTIP_BOSSK + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Clone_Trooper_P1 AT_RT_Walker Generic_Field_Commander_P1_Republic + Arc_Trooper LAAT UC_Empire_Buildable_Anti_Infantry_Turret + UI_Bossk.alo + i_button_UI_Boskk.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN + + Yes + 16.0 + WALK_LOCOMOTOR + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 5 + 0 + 0 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + 1.75 + Walk + No + Rebel + 10 + 20 + 0 + + 1300 + + No + 550 + 60 + No + yes + Armor_Hero + + Proj_Hand_Blaster_Bossk, Proj_Bossk_Plasma_Grenade + + 250.0 + 1.0 + 150.0 + + Infantry, 1.0 + Vehicle, 3.0 + Air, 20.0 + Structure, 5.0 + + 7.0 + + Unit_Select_Bossk + Unit_Move_Bossk + Unit_Fleet_Move_Bossk + Unit_Attack_Bossk + Unit_Guard_Bossk + Unit_Storm_Trooper_Fire + Unit_Move_Bossk + Unit_Attack_Bossk + Unit_Health_Low_Bossk + Unit_Health_Critical_Bossk + Unit_Defeat_Bossk + + + LandHero | SpaceHero + 3 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + Yes + + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 125 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1500.0 + Yes + No + + 1 + 10000 + + True + + 0.25 + 0.0 + + + + + + + FLAME_THROWER + TEXT_TOOLTIP_BOSSK_FLAMETHROWER + TEXT_BOSSK_FLAMETHROWER_DESCRIPTION + 30.0 + Bossk_Flame_Thrower + Unit_Attack_Bossk + True + + + + SWAP_WEAPONS + TEXT_TOOLTIP_BOSSK_SWAP + TEXT_BOSSK_SWAP_DESCRIPTION + Yes + Disruptor_Swap_Weapon + Unit_Attack_Bossk + + + + + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + User_Input + + 0.0 + 100.0 + 45.0 + 275.0 + 8.0 + 0.60 + + + All + + Unit_Flamethrower_Fire + p_flamethrower00 + + + + + + + + + + + + + + TEXT_UNIT_HOUNDSTOOTH + Yes + TEXT_TOOLTIP_HOUNDSTOOTH + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Carrack Rep_Centax_Heavy_Frigate Rep_Acclamator_Assault_Ship + NTB630 V19_Fighter Arc_170 + UV_HoundsTooth_LANDING.ALO + UV_HoundsTooth.ALO + i_button_UI_Boskk.tga + 0.995 + 0.5 + 100 + -1 + + 2000 + 1000 + 3 + 6.5 + 3.5 + 1.5 + 2.0 + 1.0 + 0.5 + 30 + 900.0 + Yes + 1.5 + + Armor_Hero_Transport + + Rebel + Fighter + 5 + yes + 650 + 500 + 25 + 999 + 999 + 120 + 5 + DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE + REVEAL, HIDE_WHEN_FOGGED, IDLE + yes + 30.0 + + + HP_HOUNDSTOOTH_LASER_00, + HP_HOUNDSTOOTH_LASER_01, + HP_HOUNDSTOOTH_CMISSILE_00, + HP_HOUNDSTOOTH_CMISSILE_01 + + + 200.0 + 1200.0 + 0.2 + 1000.0 + Medium_Explosion_Space_Empire + Yes + + 50 + 50 + + Unit_Corvette_Death_SFX + Small_Damage_Space + + Damage_Normal, Houndstooth_Death_Clone + + 8000 + + Unit_Select_Bossk + Unit_Move_Bossk + Unit_Fleet_Move_Bossk + Unit_Attack_Bossk + Unit_Guard_Bossk + Unit_Pirate_Ship_Laser_Fire + Unit_Move_Bossk + Unit_Attack_Bossk + Unit_Health_Low_Bossk + Unit_Health_Critical_Bossk + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Select_Bossk + + + Unit_Hounds_Tooth_Fly_By + 5 + 10 + + Unit_Hounds_Tooth_Cinematic_Engine_Loop + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 0 + + 1500 + 2000 + 1000 + Space + Fighter | SpaceHero + Yes + Houndstooth_Landing + True + True + + + 1650 + 14 + + Tactical_Units + 1 + -1 + + + + + + + + SENSOR_JAMMING + HoundsTooth_Sensor_Jamming + 75.0 + 30.0 + 900.0 + + + + + + + + User_Input + Sensor_Jamming_Effect + + + + 1 + + + + + TEXT_TOOLTIP_HOUNDSTOOTH + UV_HoundsTooth_D.alo + Unit_Corvette_Death_SFX + 1.2 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + true + + + + + + Houndstooth + TRANSPORT + 3.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Infantry, Vehicle, Structure, Transport, Air + + + + + + Houndstooth + No + 3 + -700, -700, 0 + 700, 700, 1500 + REVEAL,IDLE + + + + + + + + + + TEXT_HERO_BOSSK_TEAM + TEXT_TOOLTIP_BOSSK + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + i_button_UI_Boskk.tga + Yes + 80 + Rebel + 0 + 0 + 3 + 0 + 0 + + + DUMMY_GROUND_COMPANY + HoundsTooth + + Bossk + Yes + Yes + yes + true + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Select_Bossk + Unit_Select_Bossk + Unit_Fleet_Move_Bossk + + 10000 + LandHero | SpaceHero + 3 + 1 + + + + 1250 + 15 + + Tactical_Units + 1 + -1 + + + + + + + Bossk_Team + TEXT_UNIT_HOUNDSTOOTH + TEXT_TOOLTIP_HOUNDSTOOTH + Carrack Rep_Centax_Heavy_Frigate Rep_Acclamator_Assault_Ship + NTB630 V19_Fighter Arc_170 + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + + 1800 + 20 + + Tactical_Units + 1 + -1 + No + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Hero_Cis_Durge.xml b/Data/XML/Units_Hero_Cis_Durge.xml new file mode 100644 index 0000000..a525adb --- /dev/null +++ b/Data/XML/Units_Hero_Cis_Durge.xml @@ -0,0 +1,500 @@ + + + + + + + + + 5 + Yes + TEXT_HERO_DURGE + TEXT_TOOLTIP_DURGE + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + SEI_DURGE.ALO + I_BUTTON_DURGE.tga + 2.5 + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN,ION_STUN_EFFECT, STUNNABLE + + Yes + 16.0 + WALK_LOCOMOTOR + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 5 + 0 + 0 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + Walk + No + Rebel + 10 + 20 + 0 + 700 + + NO + + 500 + 75 + No + yes + Armor_Hero + + Proj_Durge_Blaster_Shotgun, Proj_Bossk_Plasma_Grenade + 2.0 + 2 + 0.2 + + 250.0 + 1.0 + 200.0 + 7.0 + + Infantry, 10.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Durge + Unit_Move_Durge + Unit_Fleet_Move_Durge + Unit_Attack_Durge + Unit_Guard_Durge + Unit_Tyber_Fire + Unit_Group_Move_Durge + Unit_Group_Attack_Durge + Unit_Health_Low_Durge + Unit_Health_Critical_Durge + Unit_Defeat_Durge + + LandHero | SpaceHero + 3 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + ObjectScript_Durge + + + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 125 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1500.0 + Yes + No + + 1 + 10000 + Yes + + No + 0.25 + 0.0 + + + + + + SWAP_WEAPONS + TEXT_TOOLTIP_BOSSK_SWAP + TEXT_BOSSK_SWAP_DESCRIPTION + No + Disruptor_Swap_Weapon + Unit_Attack_Durge + True + + + + RADIOACTIVE_CONTAMINATE + TEXT_TOOLTIP_DURGE_SWAMPGAS + TEXT_DURGE_SWAMPGAS_DESCRIPTION + I_SA_INFECTION.TGA + 45.0 + Durge_Swampgas_Contaminate + + 125.0 + Stun_Ability_Particles + Unit_Infect_Durge + Unit_IG88_Contamination_Loop + True + + + + + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + Ground_Automatic + 5.0 + 0.0 + 0.07 + 4.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Durge + + + + + User_Input + + 0.0 + 150.0 + 3.0 + Radioactive_Contamination + Unit_IG88_Contamination_Hit + + + + + + + + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_DURGE + TEXT_TOOLTIP_DURGE + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + I_BUTTON_DURGE.tga + + Yes + 80 + Rebel + 0 + 0 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + + NO + Novasword_Fighter + + Durge + Yes + Yes + yes + true + + 10000 + LandHero | SpaceHero + 3 + 1 + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Select_Durge + Unit_Select_Durge + Unit_Fleet_Move_Durge + + + + No + + + + + + Durge_Team + + 1800 + 5 + RC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + No + + + + Durge_Team + + 1800 + 20 + + Tactical_Units + 1 + -1 + No + + + + + + + + TEXT_UNIT_NOVASWORD_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_NOVASWORD_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_assault_cruiser Republic_light_frigate + SeV_novasword.ALO + 0.1 + 250 + 1.0f + + 50.0 + 2000 + 1000 + 0.2 + 0.98 + 5.2 + 3.5 + 4.0 + 1.0 + 5.0 + 50 + 300.0 + no + 20 + 40 + Yes + 1.5 + 0.1 + 4 + Rebel + 0 + 1 + 400 + 1000 + 10 + 999 + 999 + Armor_Hero_Transport + Shield_Fighter + + 0 + fighter + 1 + Yes + no + 0 + 0 + 5 + 60 + 10 + 4 + TRANSPORT + ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Yes + 7 + Damage_AWing + Proj_Ship_Small_Laser_Cannon_Red_X3 + 8 + 0.1 + 1.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_A_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Select_Durge + Unit_Move_Durge + Unit_Fleet_Move_Durge + Unit_Attack_Durge + Unit_Guard_Durge + Unit_Star_Viper_Fire + Unit_Health_Low_Durge + Unit_Health_Critical_Durge + Unit_Defeat_Durge + + + HARD_POINT_WEAPON_LASER, Unit_Attack_Durge + HARD_POINT_WEAPON_MISSILE, Unit_Attack_Durge + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_Durge + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_Durge + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_Durge + HARD_POINT_ENGINE, Unit_Attack_Durge + HARD_POINT_GRAVITY_WELL, Unit_Attack_Durge + HARD_POINT_GRAVITY_WELL, Unit_Attack_Durge + HARD_POINT_FIGHTER_BAY, Unit_Attack_Durge + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Durge + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Durge + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Durge + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Durge + HARD_POINT_DUMMY_ART, Unit_Attack_Durge + + Unit_A_Wing_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Novasword_Fighter_Landing + + Fighter | SpaceHero | AntiFighter | AntiBomber + SmallShip + I_BUTTON_DURGE.tga + yes + Yes + 7.0 + Space + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + Yes + + + + + INVULNERABILITY + 60 + 15 + TAKE_DAMAGE_MULTIPLIER, 0.0f + Unit_Attack_Durge + True + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 150 + + ObjectScript_Novasword + + 500.0 + 0 + + + + + Novasword_Fighter + SeV_novasword_land.ALO + I_BUTTON_DURGE.tga + TRANSPORT + 0.55 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + + + + + + + + + + + + + + + diff --git a/Data/XML/Units_Hero_Cis_Jango.xml b/Data/XML/Units_Hero_Cis_Jango.xml new file mode 100644 index 0000000..c0c4498 --- /dev/null +++ b/Data/XML/Units_Hero_Cis_Jango.xml @@ -0,0 +1,474 @@ + + + + + Yes + TEXT_HERO_JANGO_FETT + SEI_JANGO_FETT.ALO + I_BUTTON_JANGO_FETT.tga + + SELECTABLE + SELECTABLE, STUNNABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, GARRISON_UNIT + Infantry + Yes + 16.0 + WALK_LOCOMOTOR + JETPACK_LOCOMOTOR + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 5 + 0 + 0 + + 1000 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + 1.75 + + Walk + No + Rebel + + 10 + 20 + 0 + 1200 + 450 + 60 + No + yes + Armor_Hero + + Proj_Hand_Blaster_Red + 14.0 + 250.0 + 1.0 + 150.0 + 7.0 + .7 + + Unit_Select_Jango_Fett + Unit_Move_Jango_Fett + Unit_Fleet_Move_Jango_Fett + Unit_Attack_Jango_Fett + Unit_Guard_Jango_Fett + Unit_Deploy_Jango_Fett + Unit_Jango_Fire + Unit_Group_Move_Jango_Fett + Unit_Group_Attack_Jango_Fett + Unit_Health_Low_Jango_Fett + Unit_Health_Critical_Jango_Fett + Unit_Defeat_Jango_Fett + + + + Unit_Jet_Pack_Engine_Loop + + + LandHero | SpaceHero + 3 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + BobaFettPlan + Yes + + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 250 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1500.0 + Yes + No + + 1 + 10000 + TEXT_TOOLTIP_JANGO_FETT TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + True + + 0.25 + 0.0 + + + + + + FLAME_THROWER + 28.0 + Jango_Fett_Flame_Thrower + True + + + + + JET_PACK + 45.0 + + Unit_Move_Jango_Fett + + + + -1.0 + + + + + + + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + User_Input + + + 0.0 + 100.0 + 90.0 + 225.0 + 10.0 + 0.5 + + + All + + Unit_Attack_Flamethrower_Jango_Fett + p_flamethrower00 + + + + + + + TEXT_HERO_JANGO_FETT_TEAM + i_button_jango_fett.tga + Yes + 80 + Rebel + + 0 + 0 + 1 + 4 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Slave_I + Jango_Fett + Yes + Yes + yes + true + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Respawn_Jango_Fett + Unit_Respawn_Jango_Fett + Unit_Fleet_Move_Jango_Fett + + + 1500 + 25 + + Tactical_Units + 1 + -1 + + + + + + + FLAME_THROWER + 28.0 + Jango_Fett_Flame_Thrower + + + + + JET_PACK + 45.0 + + + + + + -1.0 + + + 10000 + TEXT_TOOLTIP_JANGO_FETT + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + LandHero | SpaceHero + 3 + 1 + + + + Jango_Fett_Team + + 1800 + 25 + + Tactical_Units + 1 + -1 + No + + + + Jango_Fett_Team + V19_Fighter NTB630 Arc_170 + Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser + TEXT_TOOLTIP_SLAVE_ONE + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + + 1337 + 28 + + Tactical_Units + 1 + -1 + No + + + + TEXT_UNIT_SLAVE_I + V19_Fighter NTB630 Arc_170 + Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser + EV_SLAVE1.ALO + EV_SLAVE1_SPACE.ALO + i_button_slave1.tga + 0.995 + 1.0 + 50 + -1 + + 3 + 5.5 + 3.5 + 5.0 + 5.0 + 1.0 + 5.5 + 60 + 800.0 + Yes + 1.5 + + Armor_Hero_Transport + + Rebel + Fighter + 5 + yes + 150 + 3000 + 15 + 999 + 999 + 120 + 5 + DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE, DAMAGE_TRACKING + REVEAL, HIDE_WHEN_FOGGED, IDLE + yes + 30.0 + + Yes + Damage_Fighter + 12.0 + Proj_Ship_Medium_Laser_Cannon_Red + 8 + 0.15 + 0.0 + 200.0 + 1000.0 + 0.2 + 800.0 + Medium_Explosion_Space_Empire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 5.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 50 + 50 + + Infantry, Vehicle, Structure, Air, Transport + + Unit_Corvette_Death_SFX + Small_Damage_Space + + TEXT_TOOLTIP_SLAVE_ONE + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + + Damage_Normal, Slave_I_Death_Clone + + 8000 + + Unit_Slave_1_Fire + Unit_Select_Ship_Jango_Fett + Unit_Move_Ship_Jango_Fett + Unit_Fleet_Move_Jango_Fett + Unit_Attack_Ship_Jango_Fett + Unit_Guard_Jango_Fett + Unit_Deploy_Jango_Fett + Unit_Health_Low_Jango_Fett + Unit_Health_Critical_Jango_Fett + + Unit_Slave1_Fly_By + 5 + 10 + + + + Unit_Slave1_Cinematic_Engine_Loop + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 0 + + 1500 + Space + Fighter | SpaceHero + Yes + Slave_I_Landing + True + + + 3200 + 30 + + Tactical_Units + 1 + -1 + + + 2500 + 1 + + + + + + HARMONIC_BOMB + 20 + Proj_Harmonic_Bomb_Slave_I + 1.5 + Unit_Ability_Jango_Fett + True + + + Slave_I + + + + + TEXT_UNIT_SLAVE_I + EV_Slave1_space_D.alo + Unit_Star_Destroyer_Death_SFX + 1.2 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + true + + + + Slave_I + No + 2.3 + -700, -700, 0 + 700, 700, 1500 + true + + + + Slave_I + No + 3 + -700, -700, 0 + 700, 700, 1500 + REVEAL,IDLE + + + \ No newline at end of file diff --git a/Data/XML/Units_Hero_empire_darth_vader.xml b/Data/XML/Units_Hero_empire_darth_vader.xml new file mode 100644 index 0000000..87cf8bb --- /dev/null +++ b/Data/XML/Units_Hero_empire_darth_vader.xml @@ -0,0 +1,574 @@ + + + + + + 5 + Yes + Yes + TEXT_HERO_DARTH_VADER + EI_VADER.ALO + i_button_darth_vader.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE,REVEAL,HIDE_WHEN_FOGGED, TARGETING, WEAPON ,DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 4.365, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 10.0 + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + 1 + .42 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + 1 + .5 + 10 + .1 + .1 + .1 + + 1 + Walk + No + Empire + 1.5 + 10 + 20 + 0 + Armor_Hero + 800 + 550 + 100 + No + yes + 200.0 + 1.0 + 7.0 + + Yes + Proj_Lightsaber_Vader + 20.0 + 10 + 1.5 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + Unit_Select_Vader + Unit_Move_Vader + Unit_Fleet_Move_Vader + Unit_Attack_Vader + Unit_Guard_Vader + Unit_Group_Move_Vader + Unit_Group_Attack_Vader + Unit_Health_Low_Vader + Unit_Health_Critical_Vader + Unit_Defeat_Vader + + Ambient_Vader_Random_Breath + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero | SpaceHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + DarthVader + No + No + Yes + + True + 500 + + 32 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 4000.0 + Yes + No + + + 100.0 + 75.0 + True + + TEXT_TOOLTIP_DARTH_VADER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + 10000 + + 0.0 + 0.25 + + + 100.0 + + Yes + + + Darth_Vader_Eta2 + + + + + + FORCE_TELEKINESIS + 30.0 + Vader_Force_Telekinesis + Unit_Lift_Vader + True + + + + + FORCE_WHIRLWIND + 25.0 + Vader_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + Take_Damage + + 0.60 + 0.80 + 180.0 + 135.0 + No + + Infantry, Vehicle, Structure + + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + 0.5 + + + + 0.1 + 1 + + Infantry, LandHero + + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + User_Input + Yes + 0.0 + 190.0 + 1.0 + 0.0 + 0.10 + 0.2 + + + Vehicle + + + Force_Telekinesis_Particles + Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.01 + 0.4 + + + Structure + + + Earthquake_Dust_Particles + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + Yes + 1 + Ground_Activated + 8 + Ground_Activated + No + RHD_Removing_Corruption + + + + + + TEXT_HERO_VADER_TEAM + i_button_darth_vader.tga + Yes + Empire + 100 + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Legacy_Transport + Darth_Vader + Yes + Yes + yes + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Vader + Unit_Respawn_Vader + Unit_Fleet_Move_Vader + + + + + FORCE_TELEKINESIS + 30.0 + Vader_Force_Telekinesis + + + + + FORCE_WHIRLWIND + 25.0 + Vader_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + + + REPLENISH_WINGMEN + + + + TEXT_TOOLTIP_DARTH_VADER + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + LandHero | SpaceHero + 3 + 1 + 10000 + + + + 0 + TEXT_HERO_DARTH_VADER + Tri_Droid_Fighter Vulture_Droid_Fighter Nantex + Hammer_Class_Picket + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + TEXT_TOOLTIP_DARTH_VADER + + rev_eta2_anakin_landing.ALO + ReV_eta2_darth.ALO + i_button_darth_vader.tga + + 0.5 + 70 + -1 + 0.985 + + 2 + 5.0 + 3.0 + 0.0f + 0.5 + 3.0 + 40 + yes + 1.5 + 200.0 + + Armor_Hero_Transport + + Empire + 250 + 600 + 600 + 45 + 700 + 300 + fighter + 1 + Yes + no + no + 8 + TRANSPORT + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING + + Yes + 100 + Damage_Fighter + 20.0 + Proj_Ship_Medium_Laser_Cannon_Green + 0.2 + 6 + 0.1 + + 20 + 40 + + 200.0 + 1000.0 + 0.2 + 800.0 + Large_Damage_Space + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 1.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air, Transport + + Unit_X_Wing_Fire + Unit_Select_Vader_Ship + Unit_Move_Vader_Ship + Unit_Attack_Vader_Ship + Unit_Guard_Vader + Unit_Health_Low_Vader_Ship + Unit_Health_Critical_Vader_Ship + Unit_Defeat_Vader + Unit_X_Wing_Fly_By + 5 + 10 + + Unit_X_Wing_Cinematic_Engine_Loop + Medium_Explosion_Space_Empire + Yes + 0.4 + 2.0f + Small_Explosion_Space_Empire + Unit_X_Wing_Spinning_By + true + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + Yes + + 500 + Space + Fighter | SpaceHero | AntiFighter | AntiBomber + + yes + + + + 75, 75, 75, 255 + + + + + + REPLENISH_WINGMEN + Replenish_Wingmen_Particle_Effect + 60 + Yes + Unit_Respawn_Vader_Ship + True + + + + Yes + Darth_Vader_TIE_Fighter_Squadron + + Yes + 750 + + + + TIE_Fighter_Squadron + + Darth_Vader_Eta2, Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter + Escort_TIE_Fighter, Escort_TIE_Fighter, Escort_TIE_Fighter + Darth_Vader_TIE_Fighter_Container + i_button_darth_vader.tga + 15000 + 8 + + + + TEXT_HERO_DARTH_VADER + + TEXT_TOOLTIP_DARTH_VADER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + Vulture_Droid_Fighter Tri_Droid_Fighter + Cis_Patrol_Frigate + No + i_button_darth_vader.tga + + + + + + 1 + 1600 + 50 + Rebel + 3000 + Yes + No + 5 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR, TARGETING + REVEAL + + 800.0 + Space + Yes + 80 + 200 + + SpaceHero | Fighter + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + 1000.0 + + 1000.0 + + 50.0,0.0,0.0 + 10.0,40.0,0.0 + 10.0,-40.0,0.0 + -50.0,20.0,10.0 + -50.0,-20.0,10.0 + -95.0,60.0,-10.0 + -95.0,-60.0,-10.0 + + + 15000 + 120 + + Tactical_Units + 1 + 1 + + + 5.0 + 1.5 + + ObjectScript_VaderTIESquadron + + + + + + REPLENISH_WINGMEN + True + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Hero_empire_emperor_palpatine.xml b/Data/XML/Units_Hero_empire_emperor_palpatine.xml new file mode 100644 index 0000000..7e3bf59 --- /dev/null +++ b/Data/XML/Units_Hero_empire_emperor_palpatine.xml @@ -0,0 +1,388 @@ + + + + + Yes + Yes + TEXT_HERO_EMPEROR_PALPATINE + TEXT_TOOLTIP_PALPATINE_01 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + + EI_Palpatine.ALO + I_BUTTON_EMPEROR_PALPATINE.TGA + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + Palpatine + Infantry + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.835, 0.0 + 0.17 + 15.0 + Yes + + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0.8 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + 10.0 + 1 + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + 1.0 + 1.75 + + Walk + Empire + + Empire + No + Coruscant + 75 + + Armor_Hero + 100 + 800 + 800 + + Yes + Proj_Lightsaber + 200.0 + 1.0 + 20.0 + 7.0 + 8 + 0.7 + + Unit_Select_Emperor + Unit_Move_Emperor + Unit_Fleet_Move_Emperor + Unit_Attack_Emperor + Unit_Guard_Emperor + Unit_Group_Move_Emperor + Unit_Group_Attack_Emperor + Unit_Health_Low_Emperor + Unit_Health_Critical_Emperor + Unit_Defeat_Emperor + + No + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + True + 600 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1000.0 + No + No + + 25000 + True + + 0.25 + 0.0 + + + 100.0 + + Yes + + + + + + FORCE_LIGHTNING + 20.0 + Emperor_Force_Lightning + Unit_Lightning_Emperor + True + + + + AREA_EFFECT_CONVERT + 70.0 + + Proj_Special_Emperor_Instant_Dark_Side_Corrupt_Blast + Unit_Convert_Emperor + True + + + + + + + + + + Take_Damage + + 0.30 + 0.60 + 180.0 + 135.0 + No + + + + Mandalorian_Indigenous, + Mustafarian_Indigenous, + Noghri_Indigenous, + Sullustan_Civilian, + Hutt_Civilian, + Twilek_Female, + Sand_Person_Sniper_A, + Bothan_Civilian, Wookie_Warrior, + Mon_Calamari_Civilian, + Desert_Civilian_A, + Swamp_Civilian_A, + Urban_Civilian_A, + Snow_Civilian_A, + Pirate_Soldier, + Jango_Fett + + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + 0.6 + + + + 0.2 + 1 + + Infantry, LandHero + + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + + User_Input + 0.0 + 175.0 + Infantry + + 9999.0 + 2.3893 + 8 + Force_Lightning + B_HAND_L + B_PELVIS + 15 + 100.0 + Unit_Force_Lightning + + Force_Lightning_Smoke + B_PELVIS + Linear_Pulse + 0.3, 0.3, 0.8 + + 2.3893 + 25 + + + + Special_Attack + Yes + 0.0 + 250.0 + 1.0 + 0.0 + 0.01 + 0.2 + + + Structure + + + Earthquake_Dust_Particles + + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.25 + 0.0 + 0.0 + 0.25 + 0.0 + 0.0 + 0 + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + All + + 0.25 + 0 + + + + + Ground_Automatic + 70.0 + -3.0 + 3.0 + Infantry + + + + Destroyer_Droid + + + Unit_Force_Corruption + Corrupt_Enemy + B_HEAD + Smooth_Pulse + 0.1, 0.1, 0.1 + + 1.0 + 1 + + + + Yes + 1 + Ground_Activated + 3 + Ground_Activated + No + RHD_Removing_Corruption + + + + + + + TEXT_HERO_EMPEROR_PALPATINE + I_BUTTON_EMPEROR_PALPATINE.TGA + Yes + 100 + Empire + 0 + 0 + 1 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Theta_Shuttle + Emperor_Palpatine + Yes + Yes + yes + true + 25000 + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Emperor + Unit_Respawn_Emperor + Unit_Fleet_Move_Emperor + + + + + FORCE_LIGHTNING + 20.0 + Emperor_Force_Lightning + + + + + AREA_EFFECT_CONVERT + 70.0 + + Proj_Special_Emperor_Instant_Dark_Side_Corrupt_Blast + + + + + 5800 + 45 + EC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + TEXT_TOOLTIP_PALPATINE_01 + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + LandHero + 1 + 1 + + + + \ No newline at end of file diff --git a/Data/XML/Units_Hero_republic_anakinskywalker.xml b/Data/XML/Units_Hero_republic_anakinskywalker.xml new file mode 100644 index 0000000..6583736 --- /dev/null +++ b/Data/XML/Units_Hero_republic_anakinskywalker.xml @@ -0,0 +1,682 @@ + + + + + 5 + Yes + Yes + TEXT_HERO_ANAKIN_SKYWALKER + TEXT_TOOLTIP_ANAKIN_SKYWALKER + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + REI_ANAKIN.ALO + I_BUTTON_ANAKIN.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.1705, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + 1.0 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + Walk + No + Empire + 10 + 20 + 0 + 850 + 550 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Lightsaber_Luke + 1.0 + 20 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 20.0 + 7.0 + + Unit_Select_Anakin_Land + Unit_Move_Anakin_Land + Unit_Fleet_Move_Anakin_Land + Unit_Attack_Anakin_Land + Unit_Move_Anakin_Land + Unit_Move_Anakin_Land + Unit_Move_Anakin_Land + Unit_Health_Low_Anakin_Land + Unit_Health_Critical_Anakin_Land + Unit_Defeat_Anakin_Land + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + True + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 175 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 15000.0 + Yes + No + + 10000 + 0.0 + 0.25 + + + Yes + + + + + SABER_THROW + 30.0 + Anakin_Saber_Throw + 500.0 + True + + + FORCE_TELEKINESIS + 30.0 + Anakin_Force_Telekinesis + Unit_Lift_Anakin + True + + + + + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry | Vehicle | Structure + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.02 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + User_Input + 20.0 + 200.0 + Anakins_Light_Saber + 15.0 + + + + + User_Input + Yes + 0.0 + 190.0 + 1.0 + 0.0 + 0.10 + 0.2 + + + Vehicle + + + Force_Telekinesis_Particles + Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Ground_Automatic + 5.0 + 0.0 + 0.07 + 3.5 + Yes + Reinforcement_Point_Radius_Overlay + + Anakin_Skywalker + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + 5 + TEXT_HERO_ANAKIN_SKYWALKER + TEXT_TOOLTIP_ANAKIN_SKYWALKER + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + I_BUTTON_ANAKIN.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Anakin_Jedi_Eta2 + Anakin_Skywalker + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Anakin + Unit_Respawn_Anakin + Unit_Fleet_Move_Anakin_Land + + LandHero | SpaceHero + 2 + 1 + + + 3500 + 24 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + TEXT_TOOLTIP_ANAKIN_SKYWALKER_ETA2 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_ANAKIN.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Anakin_Jedi_Eta2 + Anakin_Skywalker + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Anakin + Unit_Respawn_Anakin + Unit_Fleet_Move_Anakin_Land + + LandHero | SpaceHero + 2 + 1 + + + 3500 + 25 + + Tactical_Units + 1 + -1 + + + + + + + + 237,78,78 + 5 + TEXT_HERO_ANAKIN_SKYWALKER + Tri_Droid_Fighter Vulture_Droid_Fighter Nantex + Hammer_Class_Picket + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + TEXT_TOOLTIP_ANAKIN_SKYWALKER_ETA2 + + ReV_eta2_anakin.ALO + I_BUTTON_ANAKIN.tga + 1000.0 + 2000.0 + 0.25 + 70 + 1.0f + 0.98 + -35 + -5.0 + + 6.5 + 5.5 + 4.0f + 10.0 + 2.0 + 8.0 + 70 + 300.0 + Yes + 1.5 + + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + + Armor_Hero_Transport + + Empire + 300 + 525 + 65 + 9999 + 500 + + 1 + yes + no + 0 + 1 + 8 + 12 + + no + 20 + 20 + Yes + + Proj_Ship_Small_Laser_Cannon_Green_X2 + 8 + 0.12 + 1.5 + + 200.0 + 1000.0 + 0.2 + 800.0 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 15.0 + Capital, 15.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air + + Medium_Explosion_Space + Large_Damage_Space + Unit_X_Wing_Death_SFX + + Unit_Select_Anakin_Land + Unit_Move_Anakin_Space + Unit_Fleet_Move_Anakin_Land + Unit_Attack_Anakin_Space + Unit_Move_Anakin_Space + Unit_Move_Anakin_Space + Unit_Attack_Anakin_Space + Unit_Health_Low_Anakin_Land + Unit_Health_Critical_Anakin_Land + Unit_Defeat_Anakin_Land + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + 500 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 2 + + Space + Fighter | SpaceHero | AntiFighter | AntiBomber + yes + 15.0 + Space + Yes + 2 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + Anakin_Jedi_Eta2_Landing + + + + + + + + SPOILER_LOCK + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2 + GUI_Toggle_Rocket_Attack_On + GUI_Toggle_Rocket_Attack_Off + + + + + + + + Anakin_Jedi_Eta2 + REV_ETA2_ANAKIN_LANDING.ALO + I_BUTTON_ETA2.TGA + TRANSPORT + 3.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + TEXT_UNIT_RED_LEADER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_ENCYCLOPEDIA_RED_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_DELTA7.TGA + ReV_delta7b_anakin.ALO + 0.1 + 300 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 4.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 200 + 400 + 3 + 600 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 40 + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_A_Wing_Fire + Unit_Select_X_Wing + Unit_Move_X_Wing + Unit_Fleet_Move_X_Wing + Unit_Attack_X_Wing + Unit_Guard_X_Wing + Unit_Assist_Move_X_Wing + Unit_Assist_Attack_X_Wing + Unit_Asteroids_X_Wing + Unit_Nebula_X_Wing + + + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + I_SA_ASSAULT.TGA + + + + + + + + Space_Automatic + Fighter + Fighter + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Land_Cis_Siege_Mortar.xml b/Data/XML/Units_Land_Cis_Siege_Mortar.xml new file mode 100644 index 0000000..dcc27db --- /dev/null +++ b/Data/XML/Units_Land_Cis_Siege_Mortar.xml @@ -0,0 +1,280 @@ + + + + + + + + + 1 + 2 + 125.0, 75.0 + Generic_Shadow + TEXT_UNIT_SIEGE_MORTAR + AT-TE_Walker E_Ground_Turbolaser_Tower Arc_Trooper + LAAT AT_RT_Walker AT_AP + TEXT_TOOLTIP_SIEGE_MORTAR + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + + 0.25 + SeV_siege_mortar.alo + 1.0 + 1.0 + + Rebel + 0 + + 300 + 10 + 0.4 + + 1.0 + 6 + 1.0 + 1.1 + 2.0 + 1.0 + + .25 + Land + Giant Vehicle + 100.0 + 50.0 + Solo + + 100 + Yes + false + Hover + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + Yes + Armor_SPMAT + 150 + 40 + 0 + 1000 + 0 + 999 + 999 + + SELECTABLE + ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,TURRET,TARGETING,LOBBING_SUPERWEAPON, WALK_LOCOMOTOR,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,DAMAGE_TRACKING, SQUASH + + Yes + + 2 + 2 + 30.0 + Magnepulse_Chargeup_Particles + attack_cool_bone + Structure_Magnepulse_Charge + Unit_Magnepulse_Fire + 90 + + + 1.0 + Yes + No + + 360 + 80 + 2.0 + Turret_00 + Barrel_00 + 0.0, 0.0, 0.0 + 0.0, -50, 0.0 + 2 + 0 + + + + 1500.0 + 1500.0 + 300.0 + + + Proj_Ground_Siege_Mortar_Nuke + + + + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + Large_Explosion_Land + Yes + Yes + + Unit_AT_AT_Death_SFX + Structure_Turret_Motor + + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Siege_Mortar + + Siege_Mortar_Available + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + + Vehicle | AntiStructure | AntiVehicle | AntiInfantry + I_BUTTON_SIEGE_MORTAR.tga + LargeHover + 1x1 + yes + 99 + 3 + 1 + + Yes + Yes + 60.0 + 60.0 + Yes + 300 + + + False + + 80 + 3.0f + 1 + LargeWalker + + + + + + + + + DEPLOY + + + + + + FIRE_LOBBING_SUPERWEAPON + + + 30 + + 200.0 + + + + + + 333 + Shield_Penetration_Effect_Particle + + + 60 + + + + + + + + + + + TEXT_UNIT_SIEGE_MORTAR + AT-TE_Walker E_Ground_Turbolaser_Tower Arc_Trooper + LAAT AT_RT_Walker AT_AP + TEXT_TOOLTIP_SIEGE_MORTAR + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + 1 + Yes + 60 + 100 + Rebel + 1000 + 50 + 80 + Yes + Yes + 1 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 6 + no + artillery + C9979_Landing_Craft + Siege_Mortar + 1 + I_BUTTON_SIEGE_MORTAR.tga + UHD_Build_Vehicle + UHD_Vehicle_Canceled + GUI_Toggle_Rocket_Attack_On + Unit_Fleet_Move_Battle_Droid + 650 + + + 1100 + 1 + + Tactical_Units + 1 + + + + + + + + + + + + DEPLOY + + + + + + + + + + 0.05 + + 3 + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Land_Republic_AV_7_AntiVehicle_Cannon.xml b/Data/XML/Units_Land_Republic_AV_7_AntiVehicle_Cannon.xml new file mode 100644 index 0000000..111cc43 --- /dev/null +++ b/Data/XML/Units_Land_Republic_AV_7_AntiVehicle_Cannon.xml @@ -0,0 +1,250 @@ + + + + 1 + 2 + 125.0, 75.0 + Generic_Shadow + TEXT_UNIT_AV7 + Battledroids Multi_Troop_Transport + Stap AAT_Tank Hailfire_Tank + TEXT_TOOLTIP_AV7 + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + 0.25 + ReV_artillery_gun.ALO + 1.0 + 1.25 + + Empire + 0 + 0.2151 + 6 + 1.0 + 0.6 + 3.5 + 3.1 + Yes + yes + .25 + Land + Large Vehicle + 27.0 + 18.0 + Standard + 8 + 1 + 100 + 4.0 + 45 + false + Hover + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Armor_SPMAT + 150 + 21 + 0 + 400 + 0 + 999 + 999 + SELECTABLE + ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,TURRET, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, SQUASH + Yes + 2.0 + Yes + No + 360 + 70 + 2.7 + Turret_00 + Barrel_00 + 0.0, 0.0, 0.0 + 0.0, -45.0, 0.0 + 2 + 0 + 3 + 2 + 9999 + 1 + 200.0 + 500.0 + 220 + Proj_Ground_AV7_Shell + 5.0 + 1 + 0.3 + Infantry, 80.0 + Vehicle, 40.0 + Air, 70.0 + Structure, 1.0 + Large_Explosion_Land + Yes + Yes + Unit_AT_AT_Death_SFX + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_SPMAT_Projectile_Fire + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Vehicle | AntiStructure | AntiVehicle | AntiInfantry + I_BUTTON_ARTILLERY_GUN.tga + Walker + 1x1 + yes + 99 + 3 + 1 + Yes + Yes + 20.0 + + 20.0 + + Yes + 300 + 0.0 + 200.0 + 150.0 + 10.0 + AntiVehicle + 0.0 + False + 80 + 3.0f + 1 + Walker + 300 + + + + + DEPLOY + + + Damage_Normal, AV_7_Death_Clone + Damage_Force_Telekinesis, AV_7_Telekinesis_Death_Clone + 333 + Shield_Penetration_Effect_Particle + + + No + + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + 60 + + + AV_7_Antivehicle_Cannon + yes + HIDE_WHEN_FOGGED + 34.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + AV_7_Antivehicle_Cannon + no + true + FTK_DIE + + 34.0 + -9.0 + 0 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + TEXT_UNIT_AV7 + Battledroids Hailfire_Tank Multi_Troop_Transport + Stap AAT_Tank Hailfire_Tank + 1 + Yes + 50 + 100 + Empire + 950 + 50 + 30 + Yes + Yes + 2 + 0 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 6 + no + artillery + Republic_Botajef + AV_7_Antivehicle_Cannon,AV_7_Antivehicle_Cannon + 1 + I_BUTTON_ARTILLERY_GUN.tga + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + 650 + + 1100 + 30 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + + DEPLOY + + + TEXT_TOOLTIP_AV7 + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + 0.05 + 2 + + \ No newline at end of file diff --git a/Data/XML/Units_Land_cis_destroyerdroids.xml b/Data/XML/Units_Land_cis_destroyerdroids.xml new file mode 100644 index 0000000..96ce396 --- /dev/null +++ b/Data/XML/Units_Land_cis_destroyerdroids.xml @@ -0,0 +1,369 @@ + + + + 4 + TEXT_UNIT_DESTROYER_DROID + Clone_Trooper_P1 Clone_Trooper_P2 + Arc_Trooper AT_PT Saber_Tank + TEXT_TOOLTIP_DESTROYER_DROID + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_DROIDEKA.tga + SeV_droidekka_mk1.ALO + 60 + 3.0f + 1 + SELECTABLE + AFFECTED_BY_SHIELD, WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,SHIELDED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, GARRISON_UNIT, AFFECTED_BY_SHIELD + Yes + Yes + Vehicle + 2 + 7 + 1.0 + 0.6 + Shield_Penetration_Effect_Particle + 2.0 + 2.0 + 1.8 + 15.5 + 15.5 + .5 + .5 + 0.2 + 15 + .1 + Land + Large Vehicle + 8.0 + 6.0 + 100 + 4 + Standard + 1 + 2.5 + 5 + yes + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Yes + Yes + 3.0 + Rebel + 75 + Armor_Destroyer_Droid + 6 + 250 + 100 + 15 + 9999 + 9999 + Yes + 375 + Proj_Destroyer_Droid_Blaster_Cannon + 0.2 + 16 + 0.2 + Infantry, 6.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + 45 + 45 + Air + No + Yes + Yes + No + 180.0 + 100.0 + 8.0 + Small_Explosion_Land + Unit_AT_ST_Death_SFX + true + Unit_Select_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Fleet_Move_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Destroyer_Droid_Fire + + Unit_Destroyer_Droid_Moving_Engine_Loop + + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Vehicle | AntiVehicle + Infantry + 1x1 + yes + 99 + 3 + 1 + Yes + Yes + Yes + 20.0 + + 0.0 + + Yes + 30 + 0.0 + 200.0 + 150.0 + 5.0 + Destroyer_Droid_Attack_Priority + 150.0 + Walker + 2 + 50.0, 50.0 + Generic_Shadow + 37.5 + False + True + Yes + 150.0 + 2 + 2.0 + Sphere01 + + + Destroyer_Droid + underworld_hunt + + + 4 + TEXT_UNIT_HACKED_DESTROYER_DROID + Battledroids Super_Battledroid Stap + Homing_Spider_Droid Persuader_Droid_Enforcer AAT_Tank + TEXT_TOOLTIP_HACKED_DESTROYER_DROID + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_DROIDEKA.tga + SeV_droidekka_mk1.ALO + 20 + 3.0f + 1 + SELECTABLE + AFFECTED_BY_SHIELD, WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,SHIELDED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, GARRISON_UNIT, AFFECTED_BY_SHIELD + Yes + Yes + Vehicle + 2 + 7 + 1.0 + 0.6 + Shield_Penetration_Effect_Particle + 2.0 + 2.0 + 1.8 + 15.5 + 15.5 + .5 + .5 + 0.2 + 15 + .1 + Land + Large Vehicle + 8.0 + 6.0 + 100 + 4 + Standard + 1 + 2.5 + 5 + yes + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Yes + Yes + 3.0 + Empire + 75 + Armor_Destroyer_Droid + 6 + 250 + 100 + 15 + 9999 + 9999 + Yes + 375 + Proj_Destroyer_Droid_Blaster_Cannon + 0.2 + 16 + 0.2 + Infantry, 3.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + 45 + 45 + Air + No + Yes + Yes + No + 180.0 + 100.0 + 8.0 + Small_Explosion_Land + Unit_AT_ST_Death_SFX + true + Unit_Select_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Fleet_Move_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Move_Destroyer_Droid + Unit_Destroyer_Droid_Fire + + Unit_Destroyer_Droid_Moving_Engine_Loop + + + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Vehicle | AntiVehicle + Infantry + 1x1 + yes + 99 + 3 + 1 + Yes + Yes + Yes + 20.0 + + 0.0 + + Yes + 30 + 0.0 + 200.0 + 150.0 + 5.0 + Destroyer_Droid_Attack_Priority + 150.0 + Walker + 2 + 50.0, 50.0 + Generic_Shadow + 37.5 + False + True + Yes + 150.0 + 2 + 2.0 + Sphere01 + + + Hacked_Destroyer_Droid + underworld_hunt + + + 4 + TEXT_DESTROYER_DROID_COMPANY + Clone_Trooper_P1 Clone_Trooper_P2 + Arc_Trooper AT_PT Saber_Tank + TEXT_TOOLTIP_DESTROYER_DROID + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_DROIDEKA.tga + 1 + Yes + 36 + 100 + Rebel + 400 + 9 + Yes + Yes + 1 + 0 + 1 + 0 + R_ground_barracks + + DUMMY_GROUND_COMPANY + 6 + no + infantry + Cis_Hardcell_Transport + Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid, Destroyer_Droid + 1 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Select_Destroyer_Droid + Unit_Fleet_Move_Destroyer_Droid + 650 + 0.05 + 1 + 50 + 100 + + 400 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + + 4 + TEXT_HACKED_DESTROYER_DROID_COMPANY + Battledroids Super_Battledroid Stap + Homing_Spider_Droid Persuader_Droid_Enforcer AAT_Tank + TEXT_TOOLTIP_HACKED_DESTROYER_DROID + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_DROIDEKA.tga + 1 + Yes + 60 + 100 + Empire + 440 + 15 + Yes + Yes + 2 + 0 + 1 + 0 + Skirmish_Ground_Republic_Merc_Hq + + DUMMY_GROUND_COMPANY + 6 + no + infantry + Merc_Infantry_Droid_Shuttle_Rep_VFX + Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid, Hacked_Destroyer_Droid + 1 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Select_Destroyer_Droid + Unit_Fleet_Move_Destroyer_Droid + 650 + 0.05 + 1 + 50 + 100 + + 440 + 18 + RL_Merc_Stolen_Equipment_Upgrade + Tactical_Units + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Land_cis_stap.XML b/Data/XML/Units_Land_cis_stap.XML new file mode 100644 index 0000000..33d0192 --- /dev/null +++ b/Data/XML/Units_Land_cis_stap.XML @@ -0,0 +1,189 @@ + + + + 5 + TEXT_UNIT_STAP + Clone_Trooper_P1 + Arc_Trooper A6_Juggernaut AT_RT_Walker + SeV_Stap_Blue.ALO + i_button_stap.tga + + SELECTABLE + ABILITY_COUNTDOWN, BIKE_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, POWERED, REVEAL, HIDE_WHEN_FOGGED, WIND_DISTURBANCE,DAMAGE_TRACKING, AMBIENT_SFX, SURFACE_FX, AFFECTED_BY_SHIELD + Yes + + Shield_Penetration_Effect_Particle + Yes + 1.0 + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + 3.4 + 6.5 + 2 + 35 + .15 + 0 + Land + Vehicle + 6.0 + 2.0 + .75 + Yes + 3.0 + 10 + 1 + 1.5 + yes + + Hover + No + Rebel + 0 + 25 + 5 + 100 + 0 + 60 + + + 0 + 200 + 999 + No + yes + Hover + Armor_Scout_Bike + 200.0 + 1.0 + 150.0 + 7.0 + 10.0 + Proj_Blaster_Cannon_Red + 0.8 + + 4 + 0.4 + + 10.0 + + Infantry, 1.0 + + Vehicle, 20.0 + Air, 70.0 + Structure, 15.0 + Air + 50 + 10 + 0.4 + Small_Explosion_Land + Battledroids, 1.0 + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Unit_Scout_Trooper_Fire + Unit_Speeder_Bike_Death_SFX + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + Unit_STAP_Moving_Engine_Loop + Unit_STAP_Idle_Engine_Loop + 7 + 12 + Unit_STAP_Idle_Engine_Loop + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Vehicle + Hover + 1x1 + 3 + 18.0, 7.0 + Generic_Shadow + B_Chest + 1 + Yes + Yes + 99 + 99 + 40 + 5.0 + AvoidAntiInfantryTurrets + 50.0 + 200.0 + 150.0 + 38 + 3.0f + .5 + Infantry + Yes + TEXT_TOOLTIP_STAP TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + 0.25 + 0.0 + + + + 5 + TEXT_UNIT_STAP + Clone_Trooper_P1 Clone_Trooper_P2 + Arc_Trooper A6_Juggernaut AT_RT_Walker + 1 + Yes + 10 + 100 + Rebel + 75 + 10 + 3 + Yes + Yes + 0 + 0 + + 1 + 0 + R_Ground_Barracks + + ABILITY_COUNTDOWN, DUMMY_GROUND_COMPANY + 1 + yes + infantry + C9979_Landing_Craft + Stap, Stap, Stap, Stap + 1 + i_button_stap.tga + SeV_Stap_Blue.ALO + 65 + 0 0 5 + 45 + UHD_Build_Troops + UHD_Recruitment_Canceled + Unit_Complete_Battle_Droid + Unit_Fleet_Move_Battle_Droid + + 75 + + 5 + + Tactical_Units + + + + TEXT_TOOLTIP_STAP + TEXT_ENCYCLOPEDIA_CLASS_DROID + 0.05 + 1 + 150 + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Cis_Patrol_Frigate.xml b/Data/XML/Units_Space_Cis_Patrol_Frigate.xml new file mode 100644 index 0000000..50f02b5 --- /dev/null +++ b/Data/XML/Units_Space_Cis_Patrol_Frigate.xml @@ -0,0 +1,243 @@ + + + + + + + TEXT_UNIT_CIS_PATROL_FRIGATE + TEXT_TOOLTIP_CIS_PATROL_FRIGATE + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + V19_Fighter NTB630 Arc_170 + Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser + 1 + SEV_patrol_frigate.ALO + 700 + -30 + 0.9995 + 0.4 + 0.2 + 255, 255, 255, 255 + + 7 + 2.1 + 1.2 + Space + Corvette + -20.99 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Gunboat + Shield_Corvette + 0.8 + Yes + 1.5 + 0.05 + + Damage_Normal, Cis_Patrol_Frigate_Death_Clone + 1200.0 + 2000.0 + + Rebel + No + Yes + 800 + 0 + 0 + 0 + 1 + + + 700 + 900 + 15 + 5000 + 350 + 25 + 650 + corvette + 3 + Yes + no + 0 + 0 + 6 + 1 + 1650 + 50 + 1600 + 18 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, REVEAL, TARGETING, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1400.0 + 800.0 + Corvette | AntiCorvette + Yes + Large_Explosion_Space + + + HP_CIS_Patrol_Figate_01, HP_CIS_Patrol_Figate_02, HP_CIS_Patrol_Figate_03, HP_CIS_Patrol_Figate_04, HP_CIS_Patrol_Figate_05, HP_CIS_Patrol_Figate_06, HP_CIS_Patrol_Figate_07, HP_CIS_Patrol_Figate_08 + + + I_BUTTON_CIS_PATROLFRIGATE.TGA + SEV_patrol_frigate.ALO + 600 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Munificent + Unit_Gunboat_Moving_Engine_Loop + Unit_Select_Munificent + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Nebula_Recusant + + HARD_POINT_WEAPON_LASER, Unit_HP_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_Missile_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Torp_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Shields_Recusant + HARD_POINT_ENGINE, Unit_HP_Engines_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + + Unit_Gunboat_Idle_Engine_Loop + Unit_Gunboat_Moving_Engine_Loop + Unit_Gunboat_Cinematic_Engine_Loop + + + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + ObjectScript_GenericSpace + + + + + + TURBO + + 28 + 45 + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2.0f + + Unit_Fleet_Move_Recusant + + + + + 1350 + + + 1650 + 18 + + Tactical_Units + + + + 1 + + + + TEXT_UNIT_CIS_PATROL_FRIGATE + SEV_patrol_frigate_d.ALO + SEV_patrol_frigate.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 0.4 + -30.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Pirate_Gozanti.xml b/Data/XML/Units_Space_Pirate_Gozanti.xml new file mode 100644 index 0000000..5ac5ec8 --- /dev/null +++ b/Data/XML/Units_Space_Pirate_Gozanti.xml @@ -0,0 +1,242 @@ + + + + + + + + + TEXT_UNIT_GOZANTI + TEXT_TOOLTIP_GOZANTI + Hammer_Class_Picket Vulture_Droid_Fighter CIS_Bomber + Recusant_Frigate Providence_Class_Carrier Munificent_Frigate + + NV_Gozanti_armed.ALO + NV_Gozanti_armed.ALO + i_button_Gozanti.tga + + + HP_Gozanti_01, + HP_Gozanti_02, + HP_Gozanti_03, + HP_Gozanti_04, + HP_Gozanti_05, + HP_Gozanti_06, + HP_Gozanti_07, + HP_Gozanti_08, + HP_Gozanti_09 + + + 1 + 250 + -30 + 0.995 + 0.55 + 0.2 + 250, 0, 0, 255 + + 7 + 2.5 + 1.25 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, Gozanti_Death_Clone + 1200.0 + 2000.0 + + Empire + Yes + No + 0 + 0 + 0 + 2 + + + 600 + 20 + 600 + 750 + 15 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1250 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Corvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + true + + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Corvette + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Corvette + Unit_Move_Corvette + Unit_Fleet_Move_Corvette + Unit_Attack_Corvette + Unit_Guard_Corvette + Unit_Stop_Corvette + Unit_Barrage_Corvette + Unit_Nebula_Corvette + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette + HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Corvette + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Corvette + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Corvette + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Corvette + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Corvette + HARD_POINT_DUMMY_ART, Unit_Attack_Corvette + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1250 + + + 1900 + 23 + + Tactical_Units + + + + 1 + + + + + + Republic_Gozanti_Cruiser + TEXT_UNIT_GOZANTI + TEXT_TOOLTIP_GOZANTI + Republic_light_frigate Carrack Republic_light_assault_cruiser + NTB630 Venator Republic_Victory_Destroyer + + NV_Gozanti_armed.ALO + NV_Gozanti_armed.ALO + i_button_Gozanti.tga + Rebel + UHD_Build_Vehicle + UHD_Unit_Canceled + + + 1900 + 23 + + Tactical_Units + + + + + + + + Republic_Gozanti_Cruiser + TEXT_UNIT_GOZANTI + TEXT_TOOLTIP_GOZANTI + Republic_light_frigate Carrack Republic_light_assault_cruiser + NTB630 Venator Republic_Victory_Destroyer + + NV_Gozanti_armed.ALO + NV_Gozanti_armed.ALO + i_button_Gozanti.tga + Hutts + RHD_Build_Vehicle + RHD_Unit_Canceled + + + 1900 + 23 + + Tactical_Units + + + + + + + + TEXT_UNIT_GOZANTI + NV_Gozanti_armed.ALO + NV_Gozanti_armed.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -20.0 + 0.25 + 0.25 + 0.05 + 5 + Rebel + corvette + true + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Acclamator.xml b/Data/XML/Units_Space_Republic_Acclamator.xml new file mode 100644 index 0000000..8fb8d43 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Acclamator.xml @@ -0,0 +1,261 @@ + + + + + + + + 255, 160, 156, 255 + TEXT_UNIT_ACCLAMATOR + Hammer_Class_Picket Vulture_Droid_Fighter Cis_Patrol_Frigate + CIS_Bomber Technounion_Frigate Providence_Class_Carrier + 1 + ReV_acclamator1.ALO + 350 + -30 + 0.9995 + 1.1 + + 6 + 0.2 + 2.2 + 0.5 + Space + Frigate + -110.0 + 0.2 + 20 + .04 + .04 + + 1.5 + Yes + 1.5 + 0.1 + + Armor_Acclamator + Shield_Frigate + 30 + 2000 + 1800 + 2300 + 62 + 3000 + 400 + + Empire + 0 + 0 + 0 + 2 + + + frigate + 3 + yes + no + 0 + 10 + 8 + 1 + 2200 + 50 + 2000 + 30 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Rep_Acclamator_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + V19_Squadron, 2 + 5 + + + + V19_Squadron, 2 + V19_Squadron, 2 + NTB_630_Squadron, 2 + + + V19_Squadron, 2 + V19_Squadron, 4 + NTB_630_Squadron, 2 + NTB_630_Squadron, 2 + + + + Republic_VWing_Squadron, 2 + Arc_170_Squadron, 2 + Republic_VWing_Squadron, 4 + Arc_170_Squadron, 2 + + + + HP_Rep_Acclamator_Weapon_FC, + HP_Rep_Acclamator_Weapon_FL, + HP_Rep_Acclamator_Weapon_FR, + HP_Rep_Acclamator_Weapon_BL, + HP_Rep_Acclamator_Weapon_BR, + HP_Rep_Acclamator_Weapon_BC, + HP_Rep_Acclamator_Engines, + HP_Rep_Acclamator_Shield, + HP_Rep_Acclamator_Hangars, + + + Frigate | AntiCorvette + I_BUTTON_ACCLAMATOR_1.tga + ReV_acclamator1.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Frigate + Unit_Acclamator_Moving_Engine_Loop + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Hardpoint_Missile_Death + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + HARD_POINT_WEAPON_TORPEDO, Unit_Hardpoint_Torpedo_Death + + Unit_Acclamator_Idle_Engine_Loop + Unit_Acclamator_Moving_Engine_Loop + Unit_Acclamator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1500 + + ObjectScript_GenericSpace + + + + + + DEFEND + WEAPON_DELAY_MULTIPLIER, 1.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 0.8f + 40 + 15 + + Unit_Special_Defend_Target_Rep_Ship + True + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.2 + CAUSE_DAMAGE_MULTIPLIER , 1.3 + 50 + 8 + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + + TEXT_TOOLTIP_ACCLAMATOR + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 1800 + + 200 + + + 2500 + 28 + + Tactical_Units + + + + 2 + + + + TEXT_UNIT_ACCLAMATOR + ReV_acclamator1_d.ALO + ReV_acclamator1.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 1.0 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + frigate + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Acclamator_Transport.xml b/Data/XML/Units_Space_Republic_Acclamator_Transport.xml new file mode 100644 index 0000000..9795c46 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Acclamator_Transport.xml @@ -0,0 +1,382 @@ + + + + + + + + + + + 255, 255, 255, 255 + TEXT_UNIT_ACCLAMATOR + Hammer_Class_Picket CiS_Carrier Cis_Patrol_Frigate + CIS_Bomber Technounion_Frigate Providence_Class_Carrier + 1 + Rev_acclamator_landing.ALO + Rev_acclamator_landing.ALO + + Republic_Acclamator_Tansport_Landing + + 350 + -30 + 0.9995 + 1.1 + + 6 + 0.2 + 2.2 + 0.5 + Space + Frigate + -110.0 + 0.2 + 20 + .04 + .04 + true + + 1.5 + Yes + 1.5 + 0.1 + + Armor_Acclamator + Shield_Frigate + 30 + 2400 + 1000 + 2000 + 62 + 3000 + 400 + + Empire + + 0 + 0 + 0 + + + 50 + 50 + Transport + 3 + No + no + 0 + 0 + 8 + 1 + 1900 + 50 + 2700 + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Rep_Acclamator_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + + + + Transport + I_BUTTON_ACCLAMATOR_1.tga + ReV_acclamator1.ALO + 1100 + 0 0 0 + 45 + yes + 10.0 + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Frigate + Unit_Acclamator_Moving_Engine_Loop + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + + Unit_Acclamator_Idle_Engine_Loop + Unit_Acclamator_Moving_Engine_Loop + Unit_Acclamator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1500 + + ObjectScript_GenericSpace + + + + + TEXT_TOOLTIP_ACCLAMATOR + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 1800 + + + 2350 + 20 + + Tactical_Units + + + + 2 + + + + + 255, 255, 255, 255 + TEXT_UNIT_ACCLAMATOR + Hammer_Class_Picket CiS_Carrier Cis_Patrol_Frigate + CIS_Bomber Technounion_Frigate Providence_Class_Carrier + 1 + Rev_acclamator_landing.ALO + Rev_acclamator_landing.ALO + + LAATC_Landing + + 350 + -30 + 0.9995 + 1.1 + + 6 + 0.2 + 2.2 + 0.5 + Space + Frigate + -110.0 + 0.2 + 20 + .04 + .04 + true + + 1.5 + Yes + 1.5 + 0.1 + + Armor_Acclamator + Shield_Frigate + 30 + 2400 + 1000 + 2000 + 62 + 3000 + 400 + + Empire + + 0 + 0 + 0 + + + 50 + 50 + Transport + 3 + No + no + 0 + 0 + 8 + 1 + 1900 + 50 + 2700 + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED, TRANSPORT + SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + SELECTABLE + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Rep_Acclamator_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + + + Transport + I_BUTTON_ACCLAMATOR_1.tga + ReV_acclamator1.ALO + 1100 + 0 0 0 + 45 + yes + 10.0 + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Frigate + Unit_Acclamator_Moving_Engine_Loop + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + + Unit_Acclamator_Idle_Engine_Loop + Unit_Acclamator_Moving_Engine_Loop + Unit_Acclamator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1500 + + ObjectScript_GenericSpace + + + + + + TEXT_TOOLTIP_ACCLAMATOR + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 1800 + + + 2350 + 20 + + Tactical_Units + + + + 2 + + + + Rep_Acclamator_Transport + + HP_Rep_Acclamator_Land_Weapon_FC, + HP_Rep_Acclamator_Land_Weapon_FL, + HP_Rep_Acclamator_Land_Weapon_FR, + HP_Rep_Acclamator_Land_Weapon_BL, + HP_Rep_Acclamator_Land_Weapon_BR, + HP_Rep_Acclamator_Land_Weapon_BC, + HP_Rep_Acclamator_Engines, + HP_Rep_Acclamator_Shield, + HP_Rep_Acclamator_Hangars, + + TRANSPORT + 2.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Freefall.xml b/Data/XML/Units_Space_Republic_Freefall.xml new file mode 100644 index 0000000..70a5ae6 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Freefall.xml @@ -0,0 +1,219 @@ + + + + + + + + + + TEXT_UNIT_FREEFALL + TEXT_TOOLTIP_FREEFALL + TEXT_ENCYCLOPEDIA_CLASS_PIRATE_MERCENARY + Vulture_Droid_Fighter Munificent_Frigate CIS_Carrier + Hammer_Class_Picket Cis_Patrol_Frigate Malevolence + + I_BUTTON_JINKINS.tga + Yes + + Nv_Freefall.ALO + 0.05 + 600 + -1 + 50.0 + + 0 + 0.2 + 0.99 + + 3 + 4.8 + 3.5 + 2.0 + 1.0 + 2.8 + 70 + 500.0 + Yes + 1.6 + 0.1 + + Empire + + 800 + 1800 + 40 + 9999 + 9999 + bomber + Armor_Hero_Transport + Shield_Fighter + + 2 + 8 + no + yes + 5 + 0 + 1 + + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + + 130.0 + 600.0 + 500.0 + + + HP_FREEFALL_LASER_00, + HP_FREEFALL_LASER_01, + HP_FREEFALL_TORP_00, + HP_FREEFALL_TORP_01 + + + 99 + 0 + 0 + 2 + + + 350 + 300 + 15 + No + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Tie_Defender + + Unit_Select_Tie_Defender + Unit_Move_Tie_Defender + Unit_Fleet_Move_Tie_Defender + Unit_Attack_Tie_Defender + Unit_Guard_Tie_Defender + Unit_Nebula_Tie_Defender + HARD_POINT_WEAPON_LASER, Unit_HP_Laser_Tie_Defender + HARD_POINT_WEAPON_MISSILE, Unit_HP_Missile_Tie_Defender + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Torp_Tie_Defender + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Ion_Tie_Defender + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Shields_Tie_Defender + HARD_POINT_ENGINE, Unit_HP_Engines_Tie_Defender + HARD_POINT_GRAVITY_WELL, Unit_Attack_Tie_Defender + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Defender + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tie_Defender + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tie_Defender + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tie_Defender + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tie_Defender + HARD_POINT_DUMMY_ART, Unit_Attack_Tie_Defender + Unit_Freefall_Fly_By + 5 + 10 + Unit_Freefall_Cinematic_Engine_Loop + Unit_Y_Wing_Death_SFX + + Small_Explosion_Space + Small_Damage_Space + + 2000.0 + 1000.0 + + Bomber | SpaceHero | AntiCapital + SmallShip + yes + Yes + Yes + + 0.6 + 15.0 + Space + -1.0 + 50.0 + + 1500 + 2.0 + Bomber + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 500.0 + + + 3500 + 35 + + Tactical_Units + 1 + -1 + + + 1 + + + + + SENSOR_JAMMING + Freefall_Sensor_Jamming + 35.0 + 30.0 + 300.0 + No + + + + BUZZ_DROIDS + Combat_Drones + No + 80 + TEXT_TOOLTIP_ABILITY_COMBAT_DRONES_NAME + TEXT_TOOLTIP_ABILITY_COMABT_DRONES_DESCRIPTION + I_SA_COMBAT_DRONES.tga + + + 800.0 + + + + + + + + User_Input + Sensor_Jamming_Effect_900 + No + + + + User_Input + 5 + 600 + + 2000 + 500 + 10 + 0.8 + 1 + + Drones + No + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Guardian_Mantis.xml b/Data/XML/Units_Space_Republic_Guardian_Mantis.xml new file mode 100644 index 0000000..8d1a960 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Guardian_Mantis.xml @@ -0,0 +1,200 @@ + + + + + + + + + + TEXT_UNIT_VANA_SAGE + TEXT_TOOLTIP_VANA_SAGE + TEXT_ENCYCLOPEDIA_CLASS_PIRATE_MERCENARY + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + + I_BUTTON_VANA_SAGE.tga + Yes + + NV_Guardian_Mantis.ALO + 0.2 + 200 + -1 + 50.0 + + 0 + 0.2 + 0.99 + + 4 + 5.5 + 3.5 + 5.0 + 1.0 + 5.0 + 80 + 500.0 + Yes + 1.6 + 0.1 + + Empire + + 500 + 1500 + 20 + 9999 + 9999 + Fighter + Armor_Hero_Transport + Shield_Fighter + + 2 + 120 + yes + 5 + + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + + 130.0 + 600.0 + 900.0 + + 50 + 50 + + Damage_Fighter + Proj_Ship_Small_Laser_Cannon_Green + 10 + 0.1 + .8 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 99 + 0 + 0 + 2 + + + 350 + 15 + No + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Vana + + Unit_Select_Vana + Unit_Move_Vana + Unit_Move_Vana + Unit_Attack_Vana + + Unit_Health_Low_Vana + Unit_Health_Critical_Vana + Unit_Enemy_Health_Low_Vana + Unit_Enemy_Health_Critical_Vana + + Unit_Guardian_Mantis_Fly_By + 5 + 10 + Unit_Guardian_Mantis_Cinematic_Engine_Loop + Unit_Y_Wing_Death_SFX + + Small_Explosion_Space + Small_Damage_Space + + Fighter | SpaceHero | AntiFighter | AntiBomber + SmallShip + yes + Yes + + Space + 60.0 + + 1500 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 500.0 + + + 2000 + 30 + + Tactical_Units + 1 + -1 + + + 1 + + + + CORRUPT_SYSTEMS + 60.0 + Sage_Corrupt_Systems + 400.0 + Unit_Special_Vana + + + + STEALTH + i_sa_stealth.tga + Stealth_Mantis + 10.0 + 80.0 + Unit_Stealth_On_Tie_Phantom + Unit_Stealth_Off_Tie_Phantom + + + + + + + User_Input + 20.0 + 350.0 + 12 + 60 + 500 + Corrupt_Systems_Effect + Corrupt_Systems_Flare_Effect + Unit_Special_Vana + + + + User_Input + 255, 255, 255, 255 + 0.8 + Unit_Lightsaber_Projectile_Block + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Havoc.xml b/Data/XML/Units_Space_Republic_Havoc.xml new file mode 100644 index 0000000..e6320ed --- /dev/null +++ b/Data/XML/Units_Space_Republic_Havoc.xml @@ -0,0 +1,199 @@ + + + + + + + + + + TEXT_UNIT_HAVOC + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + TEXT_TOOLTIP_HAVOC + TEXT_ENCYCLOPEDIA_CLASS_PIRATE_MERCENARY + + I_BUTTON_NYM.tga + Yes + HavocFighter + + Nv_havoc.ALO + 0.07 + 400 + 1.0f + 0.98 + 255, 255, 255, 255 + + 2 + Space + fighter + 0.98 + 6.2 + 4.5 + 2.0 + 0.1 + 5.0 + 50 + 300.0 + + 99 + 0 + 0 + 2 + + + 300 + 15 + No + + 1500 + Yes + 2.0 + .3 + .3 + -20 + + Armor_Hero_Transport + + Empire + 700 + 2000 + 350 + 5 + 50 + 9999 + 9999 + Yes + yes + 0 + 0 + 1 + 120 + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI + + + 1 + + Yes + Damage_Fighter + Medium_Explosion_Space + Small_Damage_Space + + Yes + 0.2 + 2.0f + Medium_Explosion_Space + Unit_X_Wing_Spinning_By + true + + + HP_havoc_01, + HP_havoc_02 + + + Proj_Ship_Laser_Small_Red + 10 + 0.5 + 0.3 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 45 + 45 + + 200.0 + 1000.0 + 0.2 + 1000.0 + + Unit_Havoc_Laser + Unit_Select_Nym_Space + Unit_Move_Nym_Space + Unit_Attack_Nym_Space + Unit_Guard_Nym_Space + + Unit_Health_Low_Nym_Space + Unit_Health_Critical_Nym_Space + + Unit_Defeat_Nym + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Select_Nym_Space + + Unit_Falcon_Fly_By + 5 + 10 + + Unit_Falcon_Engine_Loop + Unit_Falcon_Engine_Loop + Unit_Falcon_Cinematic_Engine_Loop + + 1500 + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + + 0 + + Space + Fighter | SpaceHero | AntiBomber + yes + 5 + Yes + Fighter + + 2000 + 1000 + 400.0 + 5.0 + Corvette + 300.0 + + + 3500 + 35 + + Tactical_Units + 1 + -1 + + + + 1 + + + + + WEAKEN_ENEMY + 20 + + + 1000.0 + Space_Havoc_Mine + Unit_Lightsaber_Projectile_Block + Unit_Energy_Flux_Antilles + TEXT_TOOLTIP_ABILITY_DEPLOY_MINES + TEXT_TOOLTIP_ABILITY_DEPLOY_MINES_DESCR + I_SA_DROP_BOMB.TGA + + + 400 + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Light_Cruiser.xml b/Data/XML/Units_Space_Republic_Light_Cruiser.xml new file mode 100644 index 0000000..6a0b585 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Light_Cruiser.xml @@ -0,0 +1,219 @@ + + + + + TEXT_UNIT_REP_LIGHT_CRUISER + CiS_Carrier Cis_Patrol_Frigate Hammer_Class_Picket + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bomber + 1 + ReV_Lightcruiser.ALO + 255, 0, 0, 255 + 0.999 + 0.35 + 0.2 + 30 + 2400 + 1200 + 2900 + 65 + 4000 + 500 + + 6 + 2.2 + 0.7 + Space + Frigate + -90.0 + 0.2 + 5 + .04 + .04 + + Armor_Nebulon_B + Shield_Frigate + 1.5 + Yes + 900 + -30 + 35.0 + 1.5 + 0.1 + Empire + No + Yes + 400 + 2 + 0 + 0 + 2 + + + frigate + 3 + yes + no + 0 + 10 + 8 + 1 + 3200 + 50 + 2200 + 30 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 1400.0 + Yes + + Large_Explosion_Space + No + Damage_Normal, Republic_Light_Cruiser_Death_Clone + Large_Damage_Space + + + HP_Light_Cruiser_Turret_01, + HP_Light_Cruiser_Turret_02, + HP_Light_Cruiser_Turret_03, + HP_Light_Cruiser_Turret_04, + HP_Light_Cruiser_Laser_01, + HP_Light_Cruiser_Laser_02, + HP_Light_Cruiser_Laser_03, + HP_Light_Cruiser_Laser_04, + HP_Light_Cruiser_Miss_01, + HP_Light_Cruiser_Engines, + HP_Light_Cruiser_Shield_Generator + + + + + Frigate | AntiCorvette + I_BUTTON_LIGHT_CRUISER.tga + ReV_Lightcruiser.ALO + 1000 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Ship + + Unit_Nebulon_Moving_Engine_Loop + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Special_Full_Salvo_Rep_Ship + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1200 + + + + + + DEFEND + 60 + WEAPON_DELAY_MULTIPLIER, 1.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 0.8f + 15 + True + + + + + + + + TEXT_TOOLTIP_REP_LIGHT_CRUISER + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_CRUISER + 2250 + + 450 + + + 3200 + 25 + + Tactical_Units + + + + 2 + ObjectScript_PowerToShields + + + + TEXT_UNIT_REP_LIGHT_CRUISER + ReV_Lightcruiser_D.ALO + ReV_Lightcruiser_D.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0.35 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + frigate + true + + + + + + + + + + + diff --git a/Data/XML/Units_Space_Republic_Pelta.xml b/Data/XML/Units_Space_Republic_Pelta.xml new file mode 100644 index 0000000..5e256b2 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Pelta.xml @@ -0,0 +1,221 @@ + + + + + + + + TEXT_UNIT_PELTA_FRIGATE + Hammer_Class_Picket Cis_Patrol_Frigate CIS_Carrier + Technounion_Frigate Recusant_Frigate Providence_Class_Carrier + 1 + ReV_Pelta.ALO + 255, 10, 10, 255 + 0.999 + 0.25 + 0.2 + 30 + 3600 + 1000 + 2200 + 50 + 3000 + 600 + + 6 + 2.2 + 0.7 + Space + Frigate + -90.0 + 0.2 + 5 + .04 + .04 + + Armor_Victory_Class + Shield_Frigate + 1.5 + Yes + 1000 + 50 + 35.0 + 1.5 + 0.1 + Empire + No + Yes + 400 + 1 + 0 + 0 + 2 + + + frigate + 3 + yes + no + 0 + 10 + 8 + 1 + 1800 + 50 + 2200 + 20 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 1000.0 + Yes + + Large_Explosion_Space + Damage_Normal, Pelta_Death_Clone + Large_Damage_Space + + + HP_Pelta_01, + HP_Pelta_02, + HP_Pelta_03, + HP_Pelta_04, + HP_Pelta_05, + HP_Pelta_06, + HP_Pelta_07, + HP_Pelta_08, + HP_Pelta_09, + HP_Pelta_10, + HP_Pelta_Shield, + HP_Pelta_Engine + + + + Frigate | AntiCorvette + i_button_Pelta.tga + ReV_Pelta.ALO + 1000 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Frigate + + Unit_Acclamator_Moving_Engine_Loop + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + + Unit_Acclamator_Idle_Engine_Loop + Unit_Acclamator_Moving_Engine_Loop + Unit_Acclamator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1200 + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + 20 + WEAPON_DELAY_MULTIPLIER, 0.3f + SHIELD_REGEN_MULTIPLIER, -3.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + Unit_Special_Weapons_Rep_Ship + + + + + + 350 + + TEXT_TOOLTIP_PELTA + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 2250 + + + 1800 + 18 + + Tactical_Units + + + + 2 + + + + + TEXT_UNIT_PELTA_FRIGATE + ReV_Pelta_D.ALO + ReV_Pelta.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0.25 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + + diff --git a/Data/XML/Units_Space_Republic_Razor_Squadron.xml b/Data/XML/Units_Space_Republic_Razor_Squadron.xml new file mode 100644 index 0000000..8ef15ec --- /dev/null +++ b/Data/XML/Units_Space_Republic_Razor_Squadron.xml @@ -0,0 +1,455 @@ + + + + + + + + + + + + + + + + + + TEXT_UNIT_RAZOR_ONE + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_RAZOR_SQUADRON + Nantex Vulture_Droid_Fighter Tri_Droid_Fighter + Cis_Patrol_Frigate Hammer_Class_Picket + I_BUTTON_ARC170_RAZOR.tga + ReV_arc170_razor.ALO + 0.2 + 180 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 4.0 + 2.5 + 3.0 + 1.0 + 5.0 + 40 + 800.0 + no + 45 + 45 + 4 + Yes + 1.5 + 0.1 + Empire + 400 + 500 + 60 + 500 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + Yes + Yes + 0 + 0 + 5 + 8 + FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 45 + + + ARC170_Torpedo, + ARC170_RearLaser + + + + Proj_Ship_Small_Laser_Cannon_Green + 6 + 0.1 + 1.2 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_X_Wing_Fire + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Move_CF + Unit_Attack_CF + Unit_Nebula_CF + + + HARD_POINT_WEAPON_LASER, Unit_Attack_CF + HARD_POINT_WEAPON_MISSILE, Unit_Attack_CF + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_CF + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_CF + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_CF + HARD_POINT_ENGINE, Unit_Attack_CF + HARD_POINT_GRAVITY_WELL, Unit_Attack_CF + HARD_POINT_FIGHTER_BAY, Unit_Attack_CF + HARD_POINT_TRACTOR_BEAM, Unit_Attack_CF + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_CF + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_CF + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_CF + HARD_POINT_DUMMY_ART, Unit_Attack_CF + + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 115 + + 500.0 + 0 + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.3 + Unit_Shields_Go_Back_Up + Unit_Shields_Go_Down + + + + + + + + + + Razor_One + TEXT_UNIT_RAZOR_TWO + I_BUTTON_ARC170_RAZOR.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Razor_One + TEXT_UNIT_RAZOR_THREE + I_BUTTON_ARC170_RAZOR.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Razor_One + TEXT_UNIT_RAZOR_FOUR + I_BUTTON_ARC170_RAZOR.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Razor_One + TEXT_UNIT_RAZOR_FIVE + I_BUTTON_ARC170_RAZOR.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Razor_One + TEXT_UNIT_RAZOR_SIX + I_BUTTON_ARC170_RAZOR.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + + + + + TEXT_RAZOR_SQUADRON + TEXT_TOOLTIP_RAZOR_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_RAZOR_SQUADRON.tga + + Yes + Yes + 1 + Yes + No + 1600 + 55 + Empire + Yes + No + 5 + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_CF + + DUMMY_SPACE_FIGHTER_SQUADRON + Razor_One, Razor_Two + Razor_Three, Razor_Four + Razor_Five, Razor_Six + + Razor_Squadron_Space_Container + 6 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + 2 + 25.0 + 2000 + 1000 + 200.0 + 300.0 + 1000.0 + SmallShip + 1 + Yes + 15000 + + + 1900 + 25 + RS_Elite_Squadrons_Level_Three_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.3 + Unit_Shields_Go_Back_Up + Unit_Shields_Go_Down + + + + + + + + + + + + TEXT_RAZOR_SQUADRON + TEXT_TOOLTIP_RAZOR_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_RAZOR_SQUADRON.tga + No + No + 1 + Yes + no + 1600 + 50 + Empire + 3000 + Yes + No + 5 + yes + 1.5 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + 5.0 + 1.5 + + 800.0 + Space + Yes + 80 + 200 + + Bomber | Fighter | AntiCapital | AntiSuper + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + 1000.0 + + 1000.0 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + + 15000 + 120 + + Tactical_Units + 1 + -1 + + + + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.3 + Unit_Shields_Go_Back_Up + Unit_Shields_Go_Down + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Red_Squadron.xml b/Data/XML/Units_Space_Republic_Red_Squadron.xml new file mode 100644 index 0000000..b1e1b15 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Red_Squadron.xml @@ -0,0 +1,446 @@ + + + + + + + Z95_Headhunter + TEXT_UNIT_RED_01_Z95 + TEXT_ENCYCLOPEDIA_RED_SQUADRON + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_Z95_HEADHUNTER.TGA + + RV_Z-95.ALO + 0.35 + + Armor_Hero_Transport + No + 400 + 200 + 40 + + + + FIGHTER_LOCOMOTOR, ABILITY_COUNTDOWN, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA + + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Move_CF + Unit_Attack_CF + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + Unit_Nebula_CF + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_Headhunter_Cinematic_Engine_Loop + + Yes + + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + I_SA_ASSAULT.TGA + + + + + + + + + + Z95_Red_One + TEXT_UNIT_RED_02_Z95 + I_BUTTON_Z95_HEADHUNTER.TGA + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + Z95_Red_One + TEXT_UNIT_RED_03_Z95 + I_BUTTON_Z95_HEADHUNTER.TGA + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + Z95_Red_One + TEXT_UNIT_RED_04_Z95 + I_BUTTON_Z95_HEADHUNTER.TGA + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + Z95_Red_One + TEXT_UNIT_RED_05_Z95 + I_BUTTON_Z95_HEADHUNTER.TGA + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + Z95_Red_One + TEXT_UNIT_RED_06_Z95 + I_BUTTON_Z95_HEADHUNTER.TGA + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + 237, 78, 78, 255 + TEXT_UNIT_RED_LEADER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_ENCYCLOPEDIA_RED_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_DELTA7.TGA + Rev_delta7.ALO + 0.1 + 300 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 4.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 300 + 600 + 3 + 500 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 40 + + Proj_Ship_Small_Laser_Cannon_Red_X2 + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_A_Wing_Fire + Unit_Select_X_Wing + Unit_Move_X_Wing + Unit_Fleet_Move_X_Wing + Unit_Attack_X_Wing + Unit_Guard_X_Wing + Unit_Assist_Move_X_Wing + Unit_Assist_Attack_X_Wing + Unit_Asteroids_X_Wing + Unit_Nebula_X_Wing + + + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + I_SA_ASSAULT.TGA + + + + + + + + Space_Automatic + Fighter + Fighter + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + + + + TEXT_RED_SQUADRON + TEXT_ENCYCLOPEDIA_RED_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_RED_SQUADRON.tga + + Yes + Yes + 1 + Yes + no + 1600 + 50 + Empire + Yes + No + 5 + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_CF + + DUMMY_SPACE_FIGHTER_SQUADRON + Z95_Red_One, Z95_Red_Two + Z95_Red_Three, Z95_Red_Five + Z95_Red_Six, Red_Leader_Tsui_Choi + + Red_Squadron_Space_Container + 6 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + 2 + 25.0 + 2000 + 1000 + 200.0 + 300.0 + 1000.0 + SmallShip + 1 + Yes + 15000 + + + 1800 + 25 + RS_Elite_Squadrons_Level_Two_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + i_sa_strike.tga + + + + + + + + TEXT_RED_SQUADRON + TEXT_ENCYCLOPEDIA_RED_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_RED_SQUADRON.tga + No + Yes + 1 + Yes + no + 1600 + 50 + Empire + 3000 + Yes + No + 5 + yes + 1.5 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + 5.0 + 1.5 + + 800.0 + Space + Yes + 80 + 200 + + SpaceHero | Fighter | AntiCapital | AntiSuper + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + 1000.0 + + 1000.0 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + + 15000 + 120 + + Tactical_Units + 1 + -1 + + + + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 50 + 8 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + i_sa_strike.tga + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Saesee_Tiin.xml b/Data/XML/Units_Space_Republic_Saesee_Tiin.xml new file mode 100644 index 0000000..afd9a5d --- /dev/null +++ b/Data/XML/Units_Space_Republic_Saesee_Tiin.xml @@ -0,0 +1,283 @@ + + + + + + + + + + + + + + TEXT_UNIT_SHARP_SPIRAL + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + TEXT_TOOLTIP_SAESEE_TIIN + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + ReV_sharp_spiral.ALO + 0.05 + 300 + 1.0f + Yes + + 50.0 + + 0.2 + 0.98 + 5.2 + 3.5 + 4.0 + 1.0 + 5.0 + 50 + 300.0 + no + 20 + 40 + Yes + 1.5 + 0.1 + 4 + Empire + 0 + 1 + 600 + 1000 + 5 + 600 + 300 + Armor_Hero_Transport + Shield_Fighter + 2000 + 1000 + + 0 + fighter + 1 + Yes + no + 0 + 0 + 1 + 99 + 6000 + 25 + 4 + ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Yes + 50 + Damage_AWing + Proj_Ship_Small_Laser_Cannon_Red_X3 + 4 + 0.1 + 1.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_A_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_A_Wing_Fire + Unit_Select_Tiin + Unit_Move_Tiin + Unit_Fleet_Move_Tiin + Unit_Attack_Tiin + Unit_Guard_Tiin + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Tiin + + Unit_Star_Viper_Fly_By + 5 + 10 + Unit_Star_Viper_Cinematic_Engine_Loop + + Fighter | SpaceHero | AntiBomber + SmallShip + I_BUTTON_SAESEE_TIIN.tga + yes + Yes + 7.0 + Space + 1 + -1.0 + 25.0 + Yes + 3000 + 2.0 + Fighter + Yes + + + + + LURE + + + 350 + + + Sabaoth_Fighter, + Sabaoth_Fighter_Squadron, + Sabaoth_Bomber, + Sabaoth_Bomber_Squadron, + Tri_Droid_Fighter, + Tri_Droid_Squadron, + Nantex, + Nantex_Squadron, + Vulture_Droid_Fighter, + Vulture_Droid_Squadron, + Scarab_Fighter, + Scarab_Squadron, + CIS_Bomber, + CIS_Bomber_Squadron, + Kimogila, + Kimogila_Squadron, + Scyk_Fighter, + Scyk_Squadron, + + + + 45 + 16 + + Yes + 0.5 + 40 + Lure_Ability_Particle + + TAKE_DAMAGE_MULTIPLIER, 0.7f + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 150 + + 500.0 + 1 + + + + TEXT_UNIT_SHARP_SPIRAL + TEXT_TOOLTIP_SAESEE_TIIN + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + 1 + Yes + 2 + yes + no + 200 + 50 + Empire + 0 + 210 + 50 + 20 + No + Yes + No + 400 + 0 + + 2 + + DUMMY_SPACE_FIGHTER_SQUADRON + Tiin_Fighter + -20.0,5.0,0.0 + I_BUTTON_SAESEE_TIIN.tga + ReV_sharp_spiral.ALO + 120 + 0 0 0 + 45 + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Tiin + + 3 + 25.0 + 2000.0 + 1000.0 + SmallShip + + + 1 + + + + + LURE + + + 350 + + + Sabaoth_Fighter, + Sabaoth_Fighter_Squadron, + Sabaoth_Bomber, + Sabaoth_Bomber_Squadron, + Tri_Droid_Fighter, + Tri_Droid_Squadron, + Nantex, + Nantex_Squadron, + Vulture_Droid_Fighter, + Vulture_Droid_Squadron, + CIS_Bomber, + CIS_Bomber_Squadron, + Kimogila, + Kimogila_Squadron, + Scyk_Fighter, + Scyk_Squadron, + + + + 45 + 16 + + Yes + 0.5 + 40 + Lure_Ability_Particle + + TAKE_DAMAGE_MULTIPLIER, 0.7f + + + + + + 1900 + 24 + RS_Jedi_Support_Level_One_Upgrade + Tactical_Units + 1 + -1 + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Shadow_Squadron.xml b/Data/XML/Units_Space_Republic_Shadow_Squadron.xml new file mode 100644 index 0000000..dc569c1 --- /dev/null +++ b/Data/XML/Units_Space_Republic_Shadow_Squadron.xml @@ -0,0 +1,461 @@ + + + + + + + + + + + + + + + + + + + TEXT_UNIT_SHADOW_ONE + TEXT_TOOLTIP_SHADOW_SQUADRON + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + ReV_ywing.ALO + 0.08 + 180 + -1 + + 50.0 + + 0 + 0.2 + 0.99 + no + 20 + 40 + 3 + 3.0 + 2.0 + 1.3 + 1.0 + 3.0 + 70 + 500.0 + Yes + 1.5 + 0.1 + Empire + 0 + 2 + 500 + 600 + 70 + 500 + 300 + bomber + Armor_Hero_Transport + Shield_Fighter + 2 + no + yes + 0 + 0 + 3 + 70 + 13 + 8 + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + 50 + 3.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_Y_Wing_Death_SFX + + Small_Damage_Space + + HP_YWING_01, HP_YWING_02 + + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Y_Wing_Fire + Unit_Select_ntb630 + Unit_Move_ntb630 + Unit_Fleet_Move_ntb630 + Unit_Attack_ntb630 + Unit_Guard_ntb630 + + Unit_Y_Wing_Fly_By + 5 + 10 + Unit_Y_Wing_Cinematic_Engine_Loop + + Bomber | Fighter | AntiCapital | AntiSuper + SmallShip + i_button_ywing_Proto.tga + yes + Yes + Yes + + 0.6 + 15.0 + Space + -1.0 + 50.0 + + Yes + 75 + 2.0 + Bomber + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 125 + + + + + + + ION_CANNON_SHOT + Shadow_Ion_Cannon_Shot + Unit_Attack_ntb630 + Proj_Ion_Cannon_Medium_Laser_Blue + 25.0 + True + + + + + + + User_Input + + All + + + + + 500.0 + 0 + + + + + + + + Shadow_One + TEXT_UNIT_SHADOW_TWO + I_BUTTON_YWING_PROTO.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Shadow_One + TEXT_UNIT_SHADOW_THREE + I_BUTTON_YWING_PROTO.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Shadow_One + TEXT_UNIT_SHADOW_FOUR + I_BUTTON_YWING_PROTO.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Shadow_One + TEXT_UNIT_SHADOW_FIVE + I_BUTTON_YWING_PROTO.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + Shadow_One + TEXT_UNIT_SHADOW_SIX + I_BUTTON_YWING_PROTO.tga + + + + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + No + + + + + + + + + + TEXT_SHADOW_SQUADRON + TEXT_TOOLTIP_SHADOW_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_SHADOW_SQUADRON.tga + + Yes + Yes + 1 + Yes + No + 1600 + 50 + Empire + Yes + No + 5 + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_CF + + DUMMY_SPACE_FIGHTER_SQUADRON + Shadow_One, Shadow_Two + Shadow_Three, Shadow_Four + Shadow_Five, Shadow_Six + + Shadow_Squadron_Space_Container + 6 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + 2 + 25.0 + 2000.0 + 1000.0 + 200.0 + 300.0 + 1000.0 + SmallShip + 1 + Yes + 15000 + + + 2000 + 25 + RS_Elite_Squadrons_Level_One_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + ION_CANNON_SHOT + Shadow_Ion_Cannon_Shot + Unit_Attack_ntb630 + Proj_Ion_Cannon_Medium_Laser_Blue + 25.0 + True + + + + + + + User_Input + + All + + + + + + + + + + + + + + + TEXT_SHADOW_SQUADRON + TEXT_TOOLTIP_SHADOW_SQUADRON + TEXT_ENCYCLOPEDIA_FIGHTER_SQUADRON + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_SHADOW_SQUADRON.tga + No + No + 1 + Yes + no + 1600 + 50 + Empire + 3000 + Yes + No + 5 + yes + 1.5 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + 5.0 + 1.5 + + 800.0 + Space + Yes + 80 + 200 + + Bomber | Fighter | AntiCapital | AntiSuper + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + 1000.0 + + 1000.0 + + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + -30.0,0.0,0.0 + + + 15000 + 120 + + Tactical_Units + 1 + -1 + + + + + + + + ION_CANNON_SHOT + Shadow_Ion_Cannon_Shot + Unit_Attack_ntb630 + Proj_Ion_Cannon_Medium_Laser_Blue + 25.0 + True + + + + + + + User_Input + + All + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Republic_Z95_Headhunter.xml b/Data/XML/Units_Space_Republic_Z95_Headhunter.xml new file mode 100644 index 0000000..e77d8aa --- /dev/null +++ b/Data/XML/Units_Space_Republic_Z95_Headhunter.xml @@ -0,0 +1,417 @@ + + + + + + TEXT_UNIT_Z95_HEADHUNTER + TEXT_TOOLTIP_Z95_HEADHUNTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + TIE_Fighter + i_button_z95_headhunter.tga + RV_Z-95.ALO + 0.995 + 0.35 + no + 20 + 40 + 70 + 4 + -1 + + 0 + 50.0 + + Damage_Fighter + 0.2 + 2.5 + 2.0 + 2.5 + 1.0 + 5.0 + 40 + 300.0 + Yes + 1.5 + 0.1 + Pirates + 0 + 0 + 40 + 40 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 2 + yes + no + no + 0 + 0 + 5 + 0 + 0 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + 4 + Proj_Ship_Small_Laser_Cannon_Green + 2 + 0.15 + 2.0 + 130.0 + 500.0 + 500.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_X_Wing_Fire + Unit_Select_TIE_Fighter + Unit_Move_TIE_Fighter + Unit_Fleet_Move_TIE_Fighter + Unit_Attack_TIE_Fighter + Unit_Guard_TIE_Fighter + Unit_Asteroids_TIE_Fighter + Unit_Nebula_TIE_Fighter + + Unit_X_Wing_Fly_By + 5 + 10 + Unit_Headhunter_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + yes + Yes + + 0.7 + 15.0 + Space + 1 + -1.0 + 50.0 + Yes + 50 + 2.0 + Fighter + 5.0 + + true + + 100 + + + + + + HUNT + + + + 500.0 + 0 + + + + + TEXT_UNIT_Z95_HEADHUNTER + TEXT_TOOLTIP_Z95_HEADHUNTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + TIE_Fighter + RV_Z-95.ALO + i_button_z95_headhunter.tga + + 0.995 + 0.6 + no + 20 + 40 + 70 + 4 + -1 + + 0 + 50.0 + + Damage_Fighter + 0.2 + 3.5 + 2.0 + 2.5 + 1.0 + 5.0 + 40 + 300.0 + Yes + 1.5 + 0.1 + Rebel + 0 + 1 + 40 + 40 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 2 + yes + no + no + 0 + 0 + 5 + 50 + 0 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + 4 + + Proj_Ship_Small_Laser_Cannon_Red + 2 + 0.15 + 2.0 + 130.0 + 500.0 + 500.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_X_Wing_Fire + Unit_Select_X_Wing + Unit_Move_X_Wing + Unit_Fleet_Move_X_Wing + Unit_Attack_X_Wing + Unit_Guard_X_Wing + Unit_Asteroids_X_Wing + Unit_Nebula_X_Wing + + Unit_Health_Low_X_Wing + Unit_Health_Critical_X_Wing + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing + HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_X_Wing + HARD_POINT_TRACTOR_BEAM, Unit_Attack_X_Wing + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_X_Wing + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_X_Wing + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_X_Wing + HARD_POINT_DUMMY_ART, Unit_Attack_X_Wing + + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + yes + Yes + + 0.7 + 15.0 + Space + 1 + -1.0 + 50.0 + Yes + 50 + 2.0 + Fighter + 5.0 + + true + + + + + + HUNT + + + + 500.0 + 0 + + + + Z95_Headhunter + CIS_Bomber + Nantex Vulture_Droid_Fighter Tri_Droid_Fighter + + + + 10 + TEXT_HEADHUNTER_SQUADRON + NTB630 + V19_Fighter Arc_170 Naboo_Fighter + 1 + Yes + 1 + Yes + no + 300 + 20 + Rebel + 0 + 250 + 50 + 3 + No + Yes + No + 0 + + 1 + + DUMMY_SPACE_FIGHTER_SQUADRON + Z95_Headhunter_Cis, Z95_Headhunter_Cis + Z95_Headhunter_Cis, Z95_Headhunter_Cis, Z95_Headhunter_Cis + 30.0,0.0,0.0 + 0.0,15.0,0.0 + 0.0,-15.0,0.0 + -30.0,30.0,0.0 + -30.0,-30.0,0.0 + i_button_z95_headhunter.tga + RV_xwing.ALO + 95 + 0 0 0 + 45 + 500 + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_X_Wing + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 500.0 + SmallShip + + + + + + HUNT + + + + TEXT_TOOLTIP_Z95_HEADHUNTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + + 125 + 8 + + Tactical_Units + + + + 1 + + + + 10 + TEXT_HEADHUNTER_SQUADRON + CIS_Bomber + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + 1 + Yes + 1 + Yes + no + 300 + 20 + Empire + 0 + 250 + 50 + 3 + No + No + No + 9 + + 1 + + DUMMY_SPACE_FIGHTER_SQUADRON + Z95_Headhunter_Republic, Z95_Headhunter_Republic + Z95_Headhunter_Republic, Z95_Headhunter_Republic, Z95_Headhunter_Republic + 30.0,0.0,0.0 + 0.0,15.0,0.0 + 0.0,-15.0,0.0 + -30.0,30.0,0.0 + -30.0,-30.0,0.0 + i_button_z95_headhunter.tga + RV_xwing.ALO + 95 + 0 0 0 + 45 + 500 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_X_Wing + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 500.0 + SmallShip + + + + + + HUNT + + + + TEXT_TOOLTIP_Z95_HEADHUNTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + + 125 + 8 + + Tactical_Units + + + + 1 + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Sabaoth_Bomber.xml b/Data/XML/Units_Space_Sabaoth_Bomber.xml new file mode 100644 index 0000000..2d14414 --- /dev/null +++ b/Data/XML/Units_Space_Sabaoth_Bomber.xml @@ -0,0 +1,250 @@ + + + + + + + + + + TEXT_UNIT_SABAOTH_BOMBER + TEXT_TOOLTIP_SABAOTH_BOMBER + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Rep_Acclamator_Assault_Ship + V19_Fighter Republic_light_frigate Republic_light_assault_cruiser + i_button_sabaoth_bomber.tga + + NV_Sabaoth_Bomber.ALO + 0.09 + 425 + -1 + 50.0 + + 0 + 0.2 + 0.99 + + 3 + 3.6 + 2.3 + 2.0 + 1.0 + 2.8 + 70 + 500.0 + Yes + 1.6 + 0.1 + + Rebel + + 55 + 50 + 5 + 999 + 999 + bomber + Armor_Bomber + Shield_Fighter + + 2 + 8 + no + yes + CIS_Bomber_Bombing_Run + 5 + 0 + 3 + + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + + 130.0 + 600.0 + 500.0 + + + HP_SABAOTH_LASER_00, + HP_SABAOTH_TORP_00, + HP_SABAOTH_TORP_01 + + + + Unit_Sabaoth_Laser + Unit_Select_Sabaoth_Bomber + Unit_Move_Sabaoth_Bomber + Unit_Fleet_Move_Sabaoth_Bomber + Unit_Attack_Sabaoth_Bomber + Unit_Guard_Sabaoth_Bomber + Unit_Nebula_Sabaoth_Bomber + Unit_Health_Low_Sabaoth_Bomber + Unit_Health_Critical_Sabaoth_Bomber + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Sabaoth_Bomber + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Sabaoth_Bomber + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Sabaoth_Bomber + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Sabaoth_Bomber + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Sabaoth_Bomber + HARD_POINT_ENGINE, Unit_HP_ENGINES_Sabaoth_Bomber + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Sabaoth_Bomber + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Sabaoth_Bomber + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Sabaoth_Bomber + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Sabaoth_Bomber + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Sabaoth_Bomber + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Sabaoth_Bomber + HARD_POINT_DUMMY_ART, Unit_Attack_Sabaoth_Bomber + + + Unit_Y_Wing_Fly_By + 5 + 10 + Unit_Y_Wing_Cinematic_Engine_Loop + Unit_Y_Wing_Death_SFX + + Small_Explosion_Space + Small_Damage_Space + + Bomber | AntiCapital + SmallShip + yes + Yes + Yes + + 0.6 + 15.0 + Space + -1.0 + 50.0 + + Yes + 75 + 2.0 + Bomber + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 500.0 + 1 + + + + + + + + + + TEXT_UNIT_SABAOTH_BOMBER + TEXT_TOOLTIP_SABAOTH_BOMBER + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Rep_Acclamator_Assault_Ship + V19_Fighter Republic_light_frigate Republic_light_assault_cruiser + i_button_sabaoth_bomber.tga + + 1 + Yes + 2 + No + yes + 200 + 15 + + Rebel + 0 + 500 + 14 + Yes + 0 + + 1 + Ground_Hutt_Palace_R + 12 + + 10 + 20 + 275 + + DUMMY_SPACE_FIGHTER_SQUADRON + Sabaoth_Bomber, Sabaoth_Bomber, Sabaoth_Bomber + 80.0,0.0,0.0 + 0.0,80.0,0.0 + 0.0,-80.0,0.0 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Select_Sabaoth_Bomber + + 3 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + 1 + 700 + + 3 + + + 700 + 14 + + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Sabaoth_Deployer.xml b/Data/XML/Units_Space_Sabaoth_Deployer.xml new file mode 100644 index 0000000..908a8cd --- /dev/null +++ b/Data/XML/Units_Space_Sabaoth_Deployer.xml @@ -0,0 +1,206 @@ + + + + + + TEXT_UNIT_SABAOTH_DEPLOYER + Empire_Star_Base_1 V19_Fighter Rep_Acclamator_Assault_Ship + Republic_light_assault_cruiser Carrack Republic_Victory_Destroyer + 1 + NV_Sabaoth_Deployer.alo + i_button_Sabaoth_Deployer.tga + 325 + -30 + 0.9995 + 0.6 + 0.2 + + 7 + 1.8 + 1.4 + Space + Corvette + -20.0 + 0.2 + 15 + .06 + .06 + + 0 + Armor_Missile_Cruiser + Shield_Corvette + 0.8 + Yes + 1.5 + 0.05 + + Rebel + 0 + Ground_Hutt_Palace_R + 0 + 1 + 300 + 650 + 20 + 700 + 12 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 5 + 4 + 1 + 1800 + 50 + 1400 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + BARRAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Damage_Normal, Sabaoth_Deployer_Death_Clone + + Yes + Large_Explosion_Space + + Proj_Ship_Trihexalon_Missile + 5 + 1 + 8.0 + + 1200.0 + 3000.0 + + 120 + 220 + + 30 + 40 + + Corvette | AntiFrigate | AntiCapital + yes + True + + Unit_Boron_Missile_Fire + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Broadside_Cruiser + Unit_Select_Broadside_Cruiser + Unit_Move_Broadside_Cruiser + Unit_Fleet_Move_Broadside_Cruiser + Unit_Attack_Broadside_Cruiser + Unit_Guard_Broadside_Cruiser + Unit_Nebula_Broadside_Cruiser + + Unit_Barrage_Broadside_Cruiser + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Broadside_Cruiser + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Broadside_Cruiser + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Broadside_Cruiser + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Broadside_Cruiser + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Broadside_Cruiser + HARD_POINT_ENGINE, Unit_HP_ENGINES_Broadside_Cruiser + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Broadside_Cruiser + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Broadside_Cruiser + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Broadside_Cruiser + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Broadside_Cruiser + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Broadside_Cruiser + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Broadside_Cruiser + HARD_POINT_DUMMY_ART, Unit_Attack_Broadside_Cruiser + + Unit_ATAT_Barge_Idle_Engine_Loop + Unit_ATAT_Barge_Moving_Engine_Loop + Unit_ATAT_Barge_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + SpaceArtillery + 200.0 + + 900 + + ObjectScript_GenericSpace + + + + + + BARRAGE + + + + + + Proj_Ship_Trihexalon_Missile_Barrage + + 10 + 40 + FIRE_RATE_MULTIPLIER, 3.0f + + Unit_Barrage_Interdictor + + + 320.0 + + + 320 + + -150 + + + + + + + TEXT_TOOLTIP_SABAOTH_DEPLOYER + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1400 + 80, 129, 218, 255 + + + 1900 + 22 + + Tactical_Units + + + + 1 + + + + TEXT_UNIT_SABAOTH_DEPLOYER + NV_Sabaoth_deployer_D.ALO + NV_Sabaoth_deployer.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space_Empire + 0.6 + -30.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + true + + + + + + diff --git a/Data/XML/Units_Space_Sabaoth_Destroyer.xml b/Data/XML/Units_Space_Sabaoth_Destroyer.xml new file mode 100644 index 0000000..3d68972 --- /dev/null +++ b/Data/XML/Units_Space_Sabaoth_Destroyer.xml @@ -0,0 +1,207 @@ + + + + + + + + + + + + TEXT_UNIT_SABAOTH_DESTROYER + Carrack Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser + NTB630 Venator Republic_Victory_Destroyer + TEXT_TOOLTIP_SABAOTH_DESTROYER + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + I_BUTTON_SABAOTH_DESTROYER.tga + + 1 + NV_Sabaoth_Destroyer.alo + 550 + -50 + 0.995 + 1.6 + 360 + 255, 255, 255, 255 + + 1.8 + 0.4 + 0.2 + 25 + 0.2 + Yes + 1 + 0.3 + Space + Capital + Capital + 0.0 + .02 + .02 + + Rebel + 0 + 0 + 0 + 1 + Ground_Hutt_Palace_R + + 1 + 6000 + 75 + Yes + + 200 + 400 + 3200 + + Armor_Star_Destroyer + Shield_Capital + 7500 + 7500 + 2200 + 45 + 99999 + 800 + 60 + 4250 + 5 + 40 + + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space + Large_Damage_Space + Damage_Normal, Sabaoth_Destroyer_Death_Clone + + 1200.0 + 2000.0 + 0.24 + + + + Sabaoth_Fighter_Squadron, 2 + Sabaoth_Bomber_Squadron, 1 + 5 + Sabaoth_Fighter_Squadron, 8 + Sabaoth_Bomber_Squadron, 4 + + + HP_SABAOTH_DESTROYER_01, + HP_SABAOTH_DESTROYER_02, + HP_SABAOTH_DESTROYER_03, + HP_SABAOTH_DESTROYER_04, + HP_SABAOTH_DESTROYER_05, + HP_SABAOTH_DESTROYER_06, + HP_SABAOTH_DESTROYER_07, + HP_SABAOTH_DESTROYER_08, + HP_SABAOTH_DESTROYER_09, + HP_SABAOTH_DESTROYER_10, + HP_SABAOTH_DESTROYER_11, + HP_SABAOTH_DESTROYER_12, + HP_SABAOTH_DESTROYER_13, + HP_SABAOTH_DESTROYER_14, + HP_SABAOTH_DESTROYER_15, + HP_SABAOTH_DESTROYER_16, + HP_SABAOTH_DESTROYER_17, + HP_SABAOTH_DESTROYER_18, + HP_SABAOTH_DESTROYER_19, + HP_SABAOTH_DESTROYER_20, + HP_SABAOTH_DESTROYER_SHIELDS_01, + HP_SABAOTH_DESTROYER_ENGINES_01, + HP_SABAOTH_DESTROYER_FIGHTER_BAY + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Select_Sabaoth_Destroyer + Unit_Calamari_Moving_Engine_Loop + + Unit_Select_Sabaoth_Destroyer + Unit_Move_Sabaoth_Destroyer + Unit_Fleet_Move_Sabaoth_Destroyer + Unit_Attack_Sabaoth_Destroyer + Unit_Guard_Sabaoth_Destroyer + Unit_Barrage_Sabaoth_Destroyer + Unit_Nebula_Sabaoth_Destroyer + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Sabaoth_Destroyer + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Sabaoth_Destroyer + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Sabaoth_Destroyer + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Sabaoth_Destroyer + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Sabaoth_Destroyer + HARD_POINT_ENGINE, Unit_HP_ENGINES_Sabaoth_Destroyer + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Sabaoth_Destroyer + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Sabaoth_Destroyer + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Sabaoth_Destroyer + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Sabaoth_Destroyer + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Sabaoth_Destroyer + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Sabaoth_Destroyer + HARD_POINT_DUMMY_ART, Unit_Attack_Sabaoth_Destroyer + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Sabaoth_Destroyer + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Sabaoth_Destroyer + HARD_POINT_ENGINE, Unit_Lost_Engines_Sabaoth_Destroyer + + Unit_Calamari_Idle_Engine_Loop + Unit_Calamari_Moving_Engine_Loop + Unit_Calamari_Cinematic_Engine_Loop + + Unit_Calamari_Death_SFX + + Capital | AntiFrigate + Yes + Yes + 1.0 + 1.0 + i_radar_capital_ship.tga + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + true + Yes + 5 + 42500 + 3 + yes + True + + ObjectScript_GenericSpace + + + 5300 + 28 + + Tactical_Units + 4 + -1 + + + + + + + TEXT_UNIT_SABAOTH_DESTROYER + NV_Sabaoth_Destroyer_D.ALO + Unit_Calamari_Death_SFX + 1.0 + -310.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Rebel + capital_ship + true + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_Sabaoth_Fighter.xml b/Data/XML/Units_Space_Sabaoth_Fighter.xml new file mode 100644 index 0000000..bc9e7ce --- /dev/null +++ b/Data/XML/Units_Space_Sabaoth_Fighter.xml @@ -0,0 +1,280 @@ + + + + + + + + + + TEXT_UNIT_SABAOTH_FIGHTER + TEXT_TOOLTIP_SABAOTH_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + i_button_Sabaoth_Fighter.tga + + NV_Sabaoth_Fighter.ALO + 0.09 + 395 + 1.0f + 0.98 + + 50.0 + + 5.8 + 3.5 + 2.0 + 0.7 + 3.0 + 40 + 2.67 + 300.0 + Yes + 1.5 + + Rebel + 40 + 60 + 160 + 12 + 4 + 9999 + 180 + fighter + + Armor_Fighter + Shield_Fighter + Damage_Fighter + + yes + no + 0 + 5 + 5 + + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA, HUNT + + Proj_Ship_Small_Laser_Cannon_Red + 1.0 + 2 + 0.3 + + 45 + 45 + + Yes + 200.0 + 600.0 + 0.2 + 500.0 + Medium_Explosion_Space_Empire + Small_Damage_Space + + Fighter, 2.0 + Bomber, 2.0 + Transport, 2.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Sabaoth_Laser + Unit_Select_Sabaoth_Fighter + Unit_Move_Sabaoth_Fighter + Unit_Fleet_Move_Sabaoth_Fighter + Unit_Attack_Sabaoth_Fighter + Unit_Guard_Sabaoth_Fighter + Unit_Nebula_Sabaoth_Fighter + Unit_A_Wing_Death_SFX + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Sabaoth_Fighter + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Sabaoth_Fighter + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Sabaoth_Fighter + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Sabaoth_Fighter + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Sabaoth_Fighter + HARD_POINT_ENGINE, Unit_HP_ENGINES_Sabaoth_Fighter + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Sabaoth_Fighter + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Sabaoth_Fighter + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Sabaoth_Fighter + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Sabaoth_Fighter + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Sabaoth_Fighter + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Sabaoth_Fighter + HARD_POINT_DUMMY_ART, Unit_Attack_Sabaoth_Fighter + + Unit_Health_Low_Sabaoth_Fighter + Unit_Health_Critical_Sabaoth_Fighter + Unit_Enemy_Health_Low_Sabaoth_Fighter + Unit_Enemy_Health_Critical_Sabaoth_Fighter + Unit_Star_Viper_Fly_By + 5 + 10 + Unit_Star_Viper_Cinematic_Engine_Loop + + SmallShip + Space + Fighter | AntiBomber + yes + 30.0 + + Yes + 7.0 + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + HUNT + + + + + + + + + + + + + + + + + + + + + + + TEXT_UNIT_SABAOTH_FIGHTER_SQUADRON + TEXT_TOOLTIP_SABAOTH_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + i_button_Sabaoth_Fighter.tga + + 1 + Yes + 2 + Yes + no + 200 + 15 + Rebel + 0 + 250 + 8 + Yes + 0 + + 1 + Ground_Hutt_Palace_R + 14 + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + Sabaoth_Fighter, Sabaoth_Fighter, Sabaoth_Fighter, Sabaoth_Fighter, Sabaoth_Fighter + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Select_Sabaoth_Fighter + + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + + + + 675 + 13 + + Tactical_Units + + + + + + + + + HUNT + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_cis_Buzz_Droids.xml b/Data/XML/Units_Space_cis_Buzz_Droids.xml new file mode 100644 index 0000000..7ae3a4a --- /dev/null +++ b/Data/XML/Units_Space_cis_Buzz_Droids.xml @@ -0,0 +1,74 @@ + + + + + TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_NAME + TEXT_TOOLTIP_ABILITY_BUZZ_DROIDS_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_DROID + i_button_buzz_droid.tga + + p_b_droids.alo + 1.0 + 70 + -1 + 50.0 + + 1 + 0.9995 + 0.2 + 7 + 0 + + 2.5 + 2.0 + Space + None + + Armor_Bomber + Shield_Fighter + + Rebel + + 0 + 20 + 0 + 500 + 300 + 2 + 20 + corvette + + 1 + 5 + 120 + + DUMMY_STARSHIP, POWERED + BUZZ_DROIDS, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_TOOLTIP, IDLE,AMBIENT_SFX + + Yes + Medium_Explosion_Space + + 800.0 + + Corvette | AntiFighter | AntiBomber | AutoRevealIgnore + + Unit_Buzz_Droids_Fly_By + 1 + 1 + + Unit_Corvette_Death_SFX + + Yes + + Space + true + 0 + + Fighter | Transport | Corvette | Frigate + + False + False + + + + diff --git a/Data/XML/Units_Space_cis_SupplyShip.xml b/Data/XML/Units_Space_cis_SupplyShip.xml new file mode 100644 index 0000000..6270b25 --- /dev/null +++ b/Data/XML/Units_Space_cis_SupplyShip.xml @@ -0,0 +1,242 @@ + + + + + TEXT_UNIT_SUPPLYSHIP + Rep_Centax_Heavy_Frigate Republic_Light_Cruiser Rep_Acclamator_Assault_Ship + Republic_Victory_Destroyer Dreadnaught_Cruiser Venator + 1 + I_BUTTON_SUPPLYSHIP.TGA + SeV_Supplyship.ALO + 1100 + -80 + 112, 129, 250, 255 + 0.9995 + 1.5 + 6 + 0.2 + 1.6 + 0.167 + 0.167 + Space + Capital + -405.0 + Supplyship + + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Victory_Class + Shield_Frigate + 70 + 3600 + 1200 + 3600 + 75 + + 3000 + 400 + + Rebel + 3 + 0 + 0 + 3 + + frigate + yes + 3 + yes + no + 0 + 10 + 8 + 1 + 0 + 4500 + 4300 + 40 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Supply_Ship_Death_Clone + 1000.0 + + Large_Damage_Space + 1400.0 + + + Vulture_Droid_Squadron, 2 + CIS_Bomber_Squadron, 2 + 2 + + Vulture_Droid_Squadron, 4 + CIS_Bomber_Squadron, 2 + + + + Vulture_Droid_Squadron, 2 + Tri_Droid_Squadron, 2 + Hyena_Bomber_Squadron, 2 + 2 + Vulture_Droid_Squadron, 4 + Tri_Droid_Squadron, 4 + Hyena_Bomber_Squadron, 4 + + + HP_Supply_Ship_Shield + HP_Supply_Ship_Engine01 + HP_Supply_Ship_Engine02 + HP_Supply_Ship_Missle01 + HP_Supply_Ship_Missle02 + HP_Supply_Ship_LC_01 + HP_Supply_Ship_LC_02 + HP_Supply_Ship_LC_03 + HP_Supply_Ship_LC_04 + HP_Supply_Ship_LC_05 + HP_Supply_Ship_LC_06 + HP_Supply_Ship_LC_07 + HP_Supply_Ship_LC_08 + HP_Supply_Ship_Bay_01 + HP_Supply_Ship_Bay_02 + + + Capital | AntiFrigate + SeV_Supplyship.ALO + 1100 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Carrier + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Select_Providence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Ship_Alarm + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + + Unit_Cis_Cap_Ship_Idle_Engine_Loop + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + false + Yes + + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + + + + + POWER_TO_WEAPONS + 0 + 0 + TEXT_TOOLTIP_ABILITY_SQUADRON_EJECT + TEXT_TOOLTIP_ABILITY_SQUADRON_EJECT_DESCRIPTION + I_SA_SQUADRON_EJECT.tga + + + + + + TURBO + 0 + 0 + TEXT_TOOLTIP_ABILITY_SQUADRON_INJECT + TEXT_TOOLTIP_ABILITY_SQUADRON_INJECT_DESCRIPTION + I_SA_SQUADRON_INJECT.tga + + + + + + + + + + TEXT_TOOLTIP_SUPPLYSHIP + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + 5700 + + + 4300 + 40 + + Tactical_Units + + + + 3 + + + + TEXT_UNIT_SUPPLYSHIP + SeV_Supplyship_D.ALO + Unit_Calamari_Death_SFX + 1.5 + -405.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + Huge_Explosion_Space_Empire + true + + + + diff --git a/Data/XML/Units_Space_cis_Wavecrest_Frigate.xml b/Data/XML/Units_Space_cis_Wavecrest_Frigate.xml new file mode 100644 index 0000000..feb1703 --- /dev/null +++ b/Data/XML/Units_Space_cis_Wavecrest_Frigate.xml @@ -0,0 +1,237 @@ + + + + + + TEXT_UNIT_WAVECREST_FRIGATE + Pelta_Frigate Republic_Light_Cruiser Carrack + NTB630 Star_Destroyer Venator + 1 + SeV_Wavecrest.ALO + 1100 + -30 + 0.9995 + 0.3 + 112, 129, 250, 255 + + 6 + 0.2 + 2.9 + 0.6 + Space + Frigate + -90.0 + 0.2 + 20 + .05 + .05 + + 1.7 + Yes + 1.5 + 0.2 + + Armor_Assault_Frigate + Shield_Frigate + 40 + 2500 + 1500 + 3100 + 30 + 3000 + 500 + + Rebel + No + Yes + 1400 + 3 + 0 + 0 + 4 + + + frigate + 3 + yes + no + 0 + 12 + 12 + 1 + 3500 + 50 + 2500 + 45 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Vulture_Droid_Squadron, 2 + Vulture_Droid_Squadron, 1 + 5 + + + Yes + + Large_Explosion_Space + No + + Damage_Normal, Wavecrest_Frigate_Death_Clone + 1200.0 + 1400.0 + + Large_Damage_Space + + + HP_Wavecrest_01, + HP_Wavecrest_02, + HP_Wavecrest_03, + HP_Wavecrest_04, + HP_Wavecrest_05, + HP_Wavecrest_06, + HP_Wavecrest_07, + HP_Wavecrest_08, + HP_Wavecrest_09, + HP_Wavecrest_10, + HP_Wavecrest_11, + HP_Wavecrest_12, + HP_Wavecrest_13, + HP_Wavecrest_14, + HP_Wavecrest_15, + HP_Wavecrest_Engines, + HP_Wavecrest_Fighter_Bay + + + + Frigate | AntiCorvette + i_button_Wavecrest.tga + SeV_Wavecrest.ALO + 1200 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Recusant + Unit_Nebulon_Moving_Engine_Loop + Unit_Select_Recusant + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + UHD_Bombard_Select_Target + UHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + 1500 + + + + + + DEFEND + 20 + 60 + WEAPON_DELAY_MULTIPLIER, 1.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 0.8f + + + True + + + + + + TEXT_TOOLTIP_WAVECREST_FRIGATE + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_FRIGATE + 2500 + + + 3500 + 23 + + Tactical_Units + + + + 3 + ObjectScript_PowerToShields + + + + TEXT_UNIT_WAVECREST_FRIGATE + SeV_Wavecrest_D.ALO + SeV_Wavecrest_D.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0.3 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + + + diff --git a/Data/XML/Units_Space_cis_bomber.xml b/Data/XML/Units_Space_cis_bomber.xml new file mode 100644 index 0000000..01b14e9 --- /dev/null +++ b/Data/XML/Units_Space_cis_bomber.xml @@ -0,0 +1,336 @@ + + + + + + + + TEXT_UNIT_CIS_BOMBER + TEXT_TOOLTIP_CIS_BOMBER + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Mandator_Super_Star_Destroyer + CR90 Republic_light_frigate Republic_light_assault_cruiser + SeV_droid_bomber.alo + 0.35 + 40 + -1 + + 50.0 + + 0 + 0.2 + 0.99 + no + 20 + 40 + 3 + 3.0 + 2.0 + 1.3 + 1.0 + 3.0 + 70 + 500.0 + No + 1.5 + 0.1 + Rebel + 0 + 2 + 10 + 25 + 3 + 500 + 300 + bomber + Armor_Bomber + Shield_Fighter + 2 + no + yes + CIS_Bomber_Bombing_Run + 0 + 0 + 3 + 70 + 13 + 8 + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + 5 + 12.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_Y_Wing_Death_SFX + + Small_Damage_Space + + HP_CIS_BOMBER_01, HP_CIS_BOMBER_00, HP_CIS_BOMBER_02 + + + Unit_Vulture_Droid_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Fleetmove_Vulture + Unit_Attack_Vulture + Unit_Guard_Vulture + + + + HARD_POINT_WEAPON_LASER, Unit_Attack_Vulture + HARD_POINT_WEAPON_MISSILE, Unit_Attack_Vulture + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_Vulture + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_Vulture + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_Vulture + HARD_POINT_ENGINE, Unit_Attack_Vulture + HARD_POINT_GRAVITY_WELL, Unit_Attack_Vulture + HARD_POINT_FIGHTER_BAY, Unit_Attack_Vulture + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Vulture + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Vulture + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Vulture + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Vulture + HARD_POINT_DUMMY_ART, Unit_Attack_Vulture + + Unit_Vulture_Fly_By + 5 + 10 + Unit_Y_Wing_Cinematic_Engine_Loop + + Bomber | AntiCapital + SmallShip + I_BUTTON_DROID_BOMBER.tga + yes + Yes + Yes + + 0.6 + 15.0 + Space + -1.0 + 50.0 + + Yes + 75 + 2.0 + Bomber + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 125 + + + + 500.0 + 0 + + + + + TEXT_UNIT_CIS_BOMBER + Venator Republic_Victory_Destroyer Mandator_Super_Star_Destroyer + CR90 Republic_light_frigate Republic_light_assault_cruiser + 1 + Yes + 2 + No + yes + 200 + 15 + Rebel + 0 + 200 + 50 + + + DUMMY_SPACE_FIGHTER_SQUADRON + CIS_Bomber,CIS_Bomber,CIS_Bomber,CIS_Bomber + 40.0,0.0,0.0 + -20.0,27.0,-8.0 + 8.0,0.0,12.0 + -15.0,-30.0,-10.0 + I_BUTTON_DROID_BOMBER.tga + SeV_droid_bomber.ALO + 120 + 0 0 0 + 45 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Vulture + + 3 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + + + + 6 + + + TEXT_TOOLTIP_CIS_BOMBER + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + + + 450 + 14 + + Tactical_Units + + + + 1 + 700 + + + + + Darth_Vader_TIE_Fighter_Container + TEXT_UNIT_CIS_BOMBER + TEXT_TOOLTIP_CIS_BOMBER + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Rep_Acclamator_Assault_Ship + V-19_Fighter Republic_light_frigate Republic_light_assault_cruiser + I_BUTTON_DROID_BOMBER.tga + SeV_droid_bomber.ALO + 120 + 0 0 0 + 45 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + + + Bomber | AntiFrigate | AntiCapital + 5.0 + 1.5 + No + 1.5 + + + + + + + TEXT_UNIT_CIS_BOMBER + SeV_droid_bomber.alo + I_BUTTON_DROID_BOMBER.tga + 0.985 + 40.0 + + 6.0 + 2.0 + 0.2 + 10.0 + 3.0 + 45 + POWERED + LANDBOMBER_LOCOMOTOR, SHIELDED, POWERED, AMBIENT_SFX,UNIT_AI, TARGETING, WEAPON + Yes + 43 + 1.0f + 1.0 + + Fly + No + Rebel + 15 + + + Armor_Speeder + 25 + 50 + 50 + 5 + 500 + 10 + + Unit_A_Wing_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Move_Vulture + Unit_Attack_Vulture + Unit_Move_Vulture + Unit_Y_Wing_Fly_By_Land + 1 + 2 + Unit_Attack_Vulture + Unit_Attack_Vulture + + 0.0 + Yes + 20 + 20 + 0.0 + 500.0 + + + Y_Wing_Bombing_Run_Bomb + + 1 + 0.2 + 0.20 + + Rebel_Bombing_Run_Explosion_Land + Projectile_Shield_Absorb_Small + P_Smoke_Small02.alo + Medium_Explosion_Land + Air + 150 + BombingRun + 1x1 + yes + 1 + 1 + 2 + 20.0, 20.0 + + + Yes + Yes + + Capital + 100.0 + 2.0 + + 100.0 + 250.0 + 30.0 + 145.0 + 400.0 + 700 + + Small_Explosion_Space + Unit_Y_Wing_Death_SFX + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_cis_carrier.xml b/Data/XML/Units_Space_cis_carrier.xml new file mode 100644 index 0000000..b590d5f --- /dev/null +++ b/Data/XML/Units_Space_cis_carrier.xml @@ -0,0 +1,241 @@ + + + + + + + TEXT_UNIT_CIS_CARRIER + V19_Fighter NTB630 Rep_Acclamator_Assault_Ship + Dreadnaught_Cruiser Rep_Centax_Heavy_Frigate Venator + 1 + SeV_Carrier.alo + 450 + -30 + 0.9995 + 1.8 + 145, 141, 250, 255 + + 6 + 0.2 + 1.6 + 0.5 + Space + Frigate + 0.0 + 0.2 + 8 + .03 + .03 + + 1.5 + Yes + 1.5 + 0.1 + + Armor_Victory_Class + Shield_Frigate + 20 + 3400 + 800 + 3400 + 50 + 3000 + 500 + + Rebel + 1 + 0 + 0 + 3 + + + frigate + 3 + yes + no + 0 + 15 + 12 + 1 + 3700 + 50 + 4200 + 35 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + + Large_Damage_Space + 1200.0 + 1800.0 + Large_Explosion_Space + + Damage_Normal, CIS_Carrier_Death_Clone + + + HP_CIS_Carrier_01, + HP_CIS_Carrier_02, + HP_CIS_Carrier_03, + HP_CIS_Carrier_04, + HP_CIS_Carrier_05, + HP_CIS_Carrier_06, + HP_CIS_Carrier_07, + HP_CIS_Carrier_08, + HP_CIS_Carrier_09, + HP_CIS_Carrier_10, + HP_CIS_Carrier_Shields_01, + HP_CIS_Carrier_Engines_01, + HP_CIS_Carrier_Engines_02, + HP_CIS_Carrier_Engines_03, + HP_CIS_Carrier_Fighter_Bay + + + Frigate | AntiCorvette + i_button_CIS_Carrier.tga + SeV_Carrier.alo + 1100 + 0 0 0 + 45 + yes + True + + + Vulture_Droid_Squadron, 3 + CIS_Bomber_Squadron, 2 + 8 + + Vulture_Droid_Squadron, 8 + CIS_Bomber_Squadron, 6 + + + + Vulture_Droid_Squadron, 3 + Vulture_Droid_Squadron, 6 + + Tri_Droid_Squadron, 2 + Tri_Droid_Squadron, 4 + + Hyena_Bomber_Squadron, 2 + Hyena_Bomber_Squadron, 2 + + 2 + + 2800 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Cis_Carrier + Unit_Calamari_Moving_Engine_Loop + Unit_Select_Providence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Victory_Destroyer_Idle_Engine_Loop + Unit_Victory_Destroyer_Moving_Engine_Loop + Unit_Victory_Destroyer_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + 20 + WEAPON_DELAY_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + + + + + + + + TEXT_TOOLTIP_CIS_CARRIER + TEXT_ENCYCLOPEDIA_CLASS_CARRIER + 2250 + + + 3700 + 35 + + Tactical_Units + + + + + + + TEXT_UNIT_CIS_CARRIER + SeV_Carrier_D.ALO + SeV_Carrier.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 1.8 + -125.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + + diff --git a/Data/XML/Units_Space_republic_Drones.xml b/Data/XML/Units_Space_republic_Drones.xml new file mode 100644 index 0000000..0c57135 --- /dev/null +++ b/Data/XML/Units_Space_republic_Drones.xml @@ -0,0 +1,74 @@ + + + + + TEXT_TOOLTIP_ABILITY_COMBAT_DRONES_NAME + TEXT_TOOLTIP_ABILITY_COMABT_DRONES_DESCRIPTION + TEXT_ENCYCLOPEDIA_CLASS_DROID + I_BUTTON_DRONE.tga + + NV_Drone.ALO + 0.4 + 70 + -1 + 50.0 + + 1 + 0.9995 + 0.2 + 7 + 0 + + 6.5 + 2.5 + Space + None + + Armor_Bomber + Shield_Fighter + + Empire + + 0 + 50 + 0 + 500 + 300 + 20 + 60 + corvette + + 1 + 5 + 120 + + DUMMY_STARSHIP, POWERED + BUZZ_DROIDS, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_TOOLTIP, IDLE,AMBIENT_SFX + + Yes + Medium_Explosion_Space + + 900.0 + + Corvette | AntiFighter | AntiBomber + + Unit_X_Wing_Fly_By + 1 + 1 + + Unit_Corvette_Death_SFX + + Yes + + Space + true + 0 + + Fighter | Bomber | Transport | Corvette | Frigate + + False + False + + + + diff --git a/Data/XML/Units_Space_republic_botajef.xml b/Data/XML/Units_Space_republic_botajef.xml new file mode 100644 index 0000000..18901b4 --- /dev/null +++ b/Data/XML/Units_Space_republic_botajef.xml @@ -0,0 +1,194 @@ + + + + + + + + + + + + TEXT_UNIT_REPUBLIC_BOTAJEF + TEXT_TOOLTIP_REPUBLIC_BOTAJEF + + + REV_BOTAJEF_TRANSPORT_LAND.ALO + REV_BOTAJEF_TRANSPORT.ALO + + Republic_Botajef_Landing + + REP_BOTAJEF + I_BUTTON_BOTAJEF_TRANSPORT.tga + true + + + + + 1 + 250 + -30 + 0.995 + 0.5 + 0.2 + 250, 0, 0, 255 + + 7 + 3.1 + 1.25 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, Republic_Botajef_Death_Clone + 1200.0 + 2000.0 + + Empire + 0 + 0 + 0 + + + 600 + 20 + 600 + 750 + 15 + 1500 + 300 + corvette + 3 + No + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1250 + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED, TRANSPORT + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + SELECTABLE, REVEAL, HIDE_WHEN_FOGGED + + 1000.0 + 800.0 + Corvette | Transport + Yes + Large_Explosion_Space + + + + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Corvette + Unit_Corvette_Moving_Engine_Loop + Unit_Shuttle_Fire + Unit_Select_CR20 + Unit_Move_CR20 + Unit_Fleet_Move_CR20 + Unit_Attack_CR20 + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + 1250 + + + 1400 + 15 + + Tactical_Units + + + + 2 + + + + + + + + + Republic_Botajef + TRANSPORT + 1.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + TEXT_UNIT_REPUBLIC_BOTAJEF + REV_BOTAJEF_TRANSPORT.ALO + REV_BOTAJEF_TRANSPORT.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 0.5 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Rebel + corvette + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_centax.xml b/Data/XML/Units_Space_republic_centax.xml new file mode 100644 index 0000000..84de4fc --- /dev/null +++ b/Data/XML/Units_Space_republic_centax.xml @@ -0,0 +1,235 @@ + + + + + + + + TEXT_UNIT_CENTAX + CiS_Carrier Cis_Patrol_Frigate Hammer_Class_Picket + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bomber + 1 + ReV_centax_frigate.ALO + 450 + -30 + 0.9995 + 0.4 + 255, 255, 255, 255 + 6 + 0.2 + 2.2 + 0.5 + Space + Frigate + -130.0 + 0.2 + 20 + .04 + .04 + + 1.5 + Yes + 1.5 + 0.1 + + Armor_Victory_Class + Shield_Frigate + 50 + 2400 + 1300 + 2000 + 62 + 3000 + 400 + + Empire + 2 + 0 + 0 + 2 + + + frigate + 3 + yes + no + 0 + 10 + 8 + 1 + 2400 + 50 + 2700 + 25 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Rep_Centax_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + + HP_Centax_Weapon_Center_Front, + HP_Centax_Weapon_Left_00, + HP_Centax_Weapon_Right_00, + HP_Centax_Weapon_Center_00, + HP_Centax_Weapon_Left_01, + HP_Centax_Weapon_Right_01, + HP_Centax_Weapon_Left_02, + HP_Centax_Weapon_Right_02, + HP_Centax_Weapon_Center_01, + HP_Centax_Weapon_Right_03, + HP_Centax_Weapon_Left_03, + HP_Centax_Shield_Generator, + HP_Centax_Engines, + + + Frigate | AntiCorvette + I_BUTTON_CENTAX_FRIGATE.tga + ReV_centax_frigate.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Frigate + Unit_Acclamator_Moving_Engine_Loop + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + HARD_POINT_WEAPON_TORPEDO, Unit_Hardpoint_Torpedo_Death + + + Unit_Acclamator_Idle_Engine_Loop + Unit_Acclamator_Moving_Engine_Loop + Unit_Acclamator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + ObjectScript_MissileShield + + + 1500 + + + + + + power_to_weapons + 20 + WEAPON_DELAY_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + + Unit_Special_Weapons_Rep_Ship + + + + MISSILE_SHIELD + Yes + + 850 + 20 + 45 + + Unit_Special_Sensors_Rep_Ship + + True + + + + + TEXT_TOOLTIP_CENTAX + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 1800 + + 400 + + + 2400 + 25 + + Tactical_Units + + + + 2 + + + + TEXT_UNIT_CENTAX + ReV_centax_frigate_d.ALO + ReV_centax_frigate.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 0.4 + -130.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + frigate + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_light_assault_cruiser.xml b/Data/XML/Units_Space_republic_light_assault_cruiser.xml new file mode 100644 index 0000000..0217ffe --- /dev/null +++ b/Data/XML/Units_Space_republic_light_assault_cruiser.xml @@ -0,0 +1,221 @@ + + + + + + + + + TEXT_UNIT_REPUBLIC_LIGHT_CRUISER + TEXT_TOOLTIP_REPUBLIC_LIGHT_CRUISER + CIS_Bomber Vulture_Droid_Fighter Hammer_Class_Picket + Technounion_Frigate CIS_Bulwark Munificent_Frigate + + ReV_light_assault_cruiser.ALO + ReV_light_assault_cruiser.alo + I_BUTTON_REP_LIGHT_ASSAULT_CRUISER.TGA + + + HP_Republic_Corvette_01, + HP_Republic_Corvette_02, + HP_Republic_Corvette_03, + HP_Republic_Corvette_04, + HP_Republic_Corvette_05, + HP_Republic_Corvette_06, + HP_Republic_Corvette_07, + HP_Republic_Corvette_08 + + + + + 1 + 350 + -30 + 0.995 + 0.5 + 0.2 + 255, 255, 255, 255 + + 7 + 3.1 + 1.25 + Space + Corvette + -5.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, ReV_light_assault_cruiser_01_Death_Clone + 1200.0 + 2000.0 + + Empire + No + No + 0 + 0 + 0 + 2 + + + 600 + 20 + 600 + 750 + 15 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1800 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + BARRAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + + + 1000.0 + 800.0 + Corvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Light_Assault_Cruiser + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Light_Frigate + Unit_Move_Light_Frigate + Unit_Fleet_Light_Frigate + Unit_Attack_Light_Frigate + Unit_Guard_Light_Frigate + Unit_Stop_Light_Frigate + Unit_Barrage_Light_Frigate + + HARD_POINT_WEAPON_LASER, Unit_HP_Laser_Light_Frigate + HARD_POINT_WEAPON_MISSILE, Unit_HP_Missile_Light_Frigate + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Torp_Light_Frigate + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Ion_Light_Frigate + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Shields_Light_Frigate + HARD_POINT_ENGINE, Unit_HP_Engines_Light_Frigate + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Light_Frigate + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Light_Frigate + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Light_Frigate + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Light_Frigate + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Light_Frigate + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Light_Frigate + HARD_POINT_DUMMY_ART, Unit_Attack_Light_Frigate + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + + + + TURBO + + 20 + 50 + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 0.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2.0f + + Unit_Special_Engines_Rep_Ship + + + + + + + + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1250 + + + 1400 + 15 + + Tactical_Units + + 1 + + + + + + + + + TEXT_UNIT_REPUBLIC_LIGHT_CRUISER + ReV_light_assault_cruiser_d.ALO + RReV_light_assault_cruiser.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -5.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_light_frigate.xml b/Data/XML/Units_Space_republic_light_frigate.xml new file mode 100644 index 0000000..66e7e26 --- /dev/null +++ b/Data/XML/Units_Space_republic_light_frigate.xml @@ -0,0 +1,219 @@ + + + + + + + + + TEXT_UNIT_REPUBLIC_LIGHT_FRIGATE + TEXT_TOOLTIP_REPUBLIC_LIGHT_FRIGATE + Vulture_Droid_Fighter Tri_Droid_Fighter CIS_Bomber + Lucrehulk_Battleship Recusant_Frigate Providence_Class_Carrier + + ReV_light_frigate.ALO + ReV_light_frigate.ALO + I_BUTTON_REP_LIGHT_FRIGATE.tga + + + HP_Republic_Corvette_01, + HP_Republic_Corvette_02, + HP_Republic_Corvette_03, + HP_Republic_Corvette_04, + HP_Republic_Corvette_05, + HP_Republic_Corvette_06, + + + + + 1 + 350 + -30 + 0.995 + 0.5 + 0.2 + + 7 + 3.1 + 1.25 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, REP_LIGHT_FRIGATE_01_Death_Clone + 1200.0 + 2000.0 + + Empire + No + No + 0 + 0 + 0 + 2 + + + 600 + 20 + 600 + 750 + 15 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1220 + 50 + 675 + 1800 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Corvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Light_Frigate + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Light_Frigate + Unit_Move_Light_Frigate + Unit_Fleet_Light_Frigate + Unit_Attack_Light_Frigate + Unit_Guard_Light_Frigate + Unit_Stop_Light_Frigate + Unit_Barrage_Light_Frigate + + + HARD_POINT_WEAPON_LASER, Unit_HP_Laser_Light_Frigate + HARD_POINT_WEAPON_MISSILE, Unit_HP_Missile_Light_Frigate + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Torp_Light_Frigate + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Ion_Light_Frigate + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Shields_Light_Frigate + HARD_POINT_ENGINE, Unit_HP_Engines_Light_Frigate + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Light_Frigate + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Light_Frigate + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Light_Frigate + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Light_Frigate + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Light_Frigate + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Light_Frigate + HARD_POINT_DUMMY_ART, Unit_Attack_Light_Frigate + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + + + + TURBO + + 20 + 50 + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 0.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2.0f + + Unit_Speed_Corvette + + + + + + + + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1250 + + + 1220 + 15 + + Tactical_Units + + + + 1 + + + + + + + + + TEXT_UNIT_REPUBLIC_LIGHT_CRUISER + ReV_light_frigate_d.ALO + ReV_light_frigate.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_n1_fighter.xml b/Data/XML/Units_Space_republic_n1_fighter.xml new file mode 100644 index 0000000..f7685cd --- /dev/null +++ b/Data/XML/Units_Space_republic_n1_fighter.xml @@ -0,0 +1,193 @@ + + + + TEXT_UNIT_N1_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_N1_FIGHTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + i_button_naboo_fighter.tga + ReV_n1_fighter.alo + 0.225 + 70 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 4.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + Yes + 1.5 + 0.1 + Empire + 40 + 70 + 5 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 8 + Proj_Ship_Small_Laser_Cannon_Green + 2 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + Unit_X_Wing_Fire + Unit_Select_N1 + Unit_Move_N1 + Unit_Fleet_Move_N1 + Unit_Attack_N1 + Unit_Guard_N1 + Unit_Assist_Move_N1 + Unit_Assist_Attack_N1 + HARD_POINT_WEAPON_LASER, Unit_HP_Attack_N1 + HARD_POINT_WEAPON_MISSILE, Unit_HP_Attack_N1 + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Attack_N1 + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Attack_N1 + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Attack_N1 + HARD_POINT_ENGINE, Unit_HP_Attack_N1 + HARD_POINT_GRAVITY_WELL, Unit_HP_Attack_N1 + HARD_POINT_FIGHTER_BAY, Unit_HP_Attack_N1 + HARD_POINT_TRACTOR_BEAM, Unit_HP_Attack_N1 + HARD_POINT_WEAPON_MASS_DRIVER, Unit_HP_Attack_N1 + HARD_POINT_WEAPON_SPECIAL, Unit_HP_Attack_N1 + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_HP_Attack_N1 + HARD_POINT_DUMMY_ART, Unit_HP_Attack_N1 + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + Fighter | AntiBomber + SmallShip + yes + Yes + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + 500.0 + 0 + + + + HUNT + + + + + TEXT_UNIT_N1_FIGHTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + 1 + Yes + 3 + Yes + no + 150 + 9 + Empire + 0 + 240 + 50 + 12 + Yes + No + 1 + Naboo + + 1 + + DUMMY_SPACE_FIGHTER_SQUADRON + Naboo_Fighter, Naboo_Fighter + Naboo_Fighter, Naboo_Fighter + Naboo_Fighter, Naboo_Fighter + Naboo_Fighter, Naboo_Fighter + Naboo_Fighter, Naboo_Fighter + Naboo_Fighter, Naboo_Fighter + 12 + 150.0,0.0,0.0 + 50.0,0.0,0.0 + 100.0,-50.0,0.0 + 100.0,50.0,0.0 + 0.0,150.0,0.0 + 50.0,100.0,0.0 + -50.0,100.0,0.0 + 0.0,50.0,0.0 + 0.0,-150.0,0.0 + -50.0,-100.0,0.0 + 50.0,-100.0,0.0 + 0.0,-50.0,0.0 + i_button_naboo_fighter.tga + ReV_n1_fighter.alo + 115 + 0 0 3 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_N1 + 2 + 25.0 + 2000.0 + 1000 + 300.0 + 500.0 + SmallShip + TEXT_TOOLTIP_N1_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + 275 + 12 + + Tactical_Units + + + + 1 + 800 + + + + HUNT + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_ntb_630_fighter.xml b/Data/XML/Units_Space_republic_ntb_630_fighter.xml new file mode 100644 index 0000000..7722a6c --- /dev/null +++ b/Data/XML/Units_Space_republic_ntb_630_fighter.xml @@ -0,0 +1,376 @@ + + + + + + + + TEXT_UNIT_NTB_630 + TEXT_TOOLTIP_NTB630 + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + ReV_ntb630.alo + 0.35 + 70 + -1 + + 50.0 + + 0 + 0.2 + 0.99 + no + 20 + 40 + 3 + 3.0 + 2.0 + 1.3 + 1.0 + 3.0 + 70 + 500.0 + No + 1.5 + 0.1 + Empire + 0 + 2 + 30 + 60 + 3 + 500 + 300 + bomber + Armor_Bomber + Shield_Fighter + 2 + no + yes + NTB_630_Bombing_Run + 0 + 0 + 3 + 70 + 13 + 8 + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA + Yes + 5 + 12.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_Y_Wing_Death_SFX + + Small_Damage_Space + + HP_NTB_BOMBER_01,HP_NTB_BOMBER_00,HP_NTB_BOMBER_02 HP_NTB_BOMBER_03 + + + Unit_TIE_Bomber_Fire + Unit_Select_ntb630 + Unit_Move_ntb630 + Unit_Fleet_Move_ntb630 + Unit_Attack_ntb630 + Unit_Guard_ntb630 + + + + + HARD_POINT_WEAPON_LASER, Unit_Attack_ntb630 + HARD_POINT_WEAPON_MISSILE, Unit_Attack_ntb630 + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_ntb630 + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_ntb630 + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_ntb630 + HARD_POINT_ENGINE, Unit_Attack_ntb630 + HARD_POINT_GRAVITY_WELL, Unit_Attack_ntb630 + HARD_POINT_FIGHTER_BAY, Unit_Attack_ntb630 + HARD_POINT_TRACTOR_BEAM, Unit_Attack_ntb630 + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_ntb630 + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_ntb630 + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_ntb630 + HARD_POINT_DUMMY_ART, Unit_Attack_ntb630 + + Unit_Y_Wing_Fly_By + 5 + 10 + Unit_Y_Wing_Cinematic_Engine_Loop + + Bomber | AntiCapital + SmallShip + I_BUTTON_NTB630.tga + yes + Yes + Yes + + 0.6 + 15.0 + Space + -1.0 + 50.0 + + Yes + 75 + 2.0 + Bomber + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 125 + + + + + + ION_CANNON_SHOT + Unit_Attack_ntb630 + + + + 500.0 + 0 + + + + + TEXT_UNIT_NTB_630 + TEXT_TOOLTIP_NTB630 + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + 1 + Yes + 2 + No + yes + 200 + 15 + Empire + 0 + + + DUMMY_SPACE_FIGHTER_SQUADRON + NTB630,NTB630,NTB630,NTB630 + 20.0,-2.0,10.0 + 8.0,30.0,13.0 + -2.0,-27.0,-8.0 + -20.0,5.0,0.0 + I_BUTTON_NTB630.tga + ReV_ntb630.ALO + 120 + 0 0 0 + 45 + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_ntb630 + + 3 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + + + NTB_630_Squadron_Container + 6 + + + + + ION_CANNON_SHOT + + + + + 550 + 17 + + Tactical_Units + + + + 1 + 700 + + + + + Darth_Vader_TIE_Fighter_Container + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bulwark + Vulture_Droid_Fighter Tri_Droid_Fighter Cis_Patrol_Frigate + TEXT_TOOLTIP_NTB630 + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + TEXT_UNIT_NTB_630 + I_BUTTON_NTB630.tga + ReV_ntb630.ALO + 120 + 0 0 0 + 45 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + + + Bomber | AntiFrigate | AntiCapital + 5.0 + 1.5 + yes + 1.5 + + + + + + ION_CANNON_SHOT + 20.0 + Y_Wing_Container_Ion_Cannon_Shot + Proj_Ion_Cannon_Medium_Laser_Blue + True + + + + + + User_Input + + All + + + + + + + + TEXT_UNIT_NTB_630 + ReV_ntb630.alo + I_BUTTON_NTB630.tga + 0.985 + 40.0 + + 6.0 + 2.0 + 0.2 + 10.0 + 3.0 + 45 + POWERED + LANDBOMBER_LOCOMOTOR, SHIELDED, POWERED, AMBIENT_SFX,UNIT_AI, TARGETING, WEAPON + Yes + 43 + 1.0f + 1.5 + + Fly + No + Empire + 15 + + + Armor_Speeder + 25 + 50 + 50 + 5 + 500 + 10 + + Unit_Y_Wing_Fire + Unit_Select_ntb630 + Unit_Move_ntb630 + Unit_Attack_ntb630 + Unit_Guard_ntb630 + Unit_Y_Wing_Fly_By_Land + 1 + 2 + Unit_Target_Land_NTB630 + Unit_Target_Land_NTB630 + + 0.0 + Yes + 20 + 20 + 0.0 + 500.0 + + + Y_Wing_Bombing_Run_Bomb + + 1 + 0.2 + 0.20 + + Rebel_Bombing_Run_Explosion_Land + Projectile_Shield_Absorb_Small + P_Smoke_Small02.alo + Medium_Explosion_Land + Air + 150 + BombingRun + 1x1 + yes + 1 + 1 + 2 + 20.0, 20.0 + + + Yes + Yes + + Capital + 100.0 + 2.0 + + 100.0 + 250.0 + 30.0 + 145.0 + 400.0 + 700 + + Medium_Explosion_Land + Unit_Y_Wing_Death_SFX + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + + + + + NTB630 + + + + NTB630 + + + + + \ No newline at end of file diff --git a/Data/XML/Units_Space_republic_stealthship.xml b/Data/XML/Units_Space_republic_stealthship.xml new file mode 100644 index 0000000..fabf52f --- /dev/null +++ b/Data/XML/Units_Space_republic_stealthship.xml @@ -0,0 +1,218 @@ + + + + + + + + TEXT_UNIT_STEALTHSHIP + CiS_Carrier Cis_Patrol_Frigate Munificent_Frigate + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bomber + 1 + ReV_Stealthship.ALO + 250 + -30 + 0.9995 + 1.0 + 0.2 + 250, 0, 0, 255 + + 7 + 2.1 + 1.2 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Gunboat + Shield_Corvette + 0.8 + Yes + 1.5 + 0.05 + + Damage_Normal, Republic_Stealthship_Death_Clone + 1200.0 + 2000.0 + + Empire + No + Yes + 800 + 3 + 0 + 0 + 2 + + Corulag, Raxus_Prime + 900 + 850 + 15 + 1500 + 350 + 25 + 650 + corvette + 3 + Yes + no + 0 + 0 + 6 + 1 + 1750 + 50 + 1350 + 30 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, REVEAL, TARGETING, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1400.0 + 800.0 + Corvette | AntiCorvette + Yes + Large_Explosion_Space + + + HP_Stealthship_01, + HP_Stealthship_02, + HP_Stealthship_03, + HP_Stealthship_04 + + + i_button_stealthship.tga + ReV_Stealthship.ALO + 600 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Ship + Unit_Gunboat_Moving_Engine_Loop + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Special_Full_Salvo_Rep_Ship + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Missile_Death + + Unit_Gunboat_Idle_Engine_Loop + Unit_Gunboat_Moving_Engine_Loop + Unit_Gunboat_Cinematic_Engine_Loop + + 750 + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + + + + + + + STEALTH + i_sa_stealth.tga + Stealth_Stealthship + 10.0 + 80.0 + Unit_Stealth_On_Tie_Phantom + Unit_Stealth_Off_Tie_Phantom + + + + + + + User_Input + 255, 255, 255, 255 + 0.8 + Unit_Lightsaber_Projectile_Block + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + + TEXT_TOOLTIP_STEALTHSHIP + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1350 + + + 2150 + 18 + + Tactical_Units + 1 + -1 + + 2 + + + + TEXT_UNIT_STEALTHSHIP + ReV_stealthship.ALO + ReV_stealthship.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 1.0 + -20.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Rebel + corvette + true + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_asajj_ventress.xml b/Data/XML/Units_hero_cis_asajj_ventress.xml new file mode 100644 index 0000000..dc7e69f --- /dev/null +++ b/Data/XML/Units_hero_cis_asajj_ventress.xml @@ -0,0 +1,634 @@ + + + + + + + + + + 5 + TEXT_HERO_ASAJJ_VENTRESS + TEXT_TOOLTIP_ASAJJ_VENTRESS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DARK_ACOLYTE + + SEI_ASAJJ_VENTRESS.ALO + I_BUTTON_ASAJJ_VENTRESS.tga + Yes + 1.7 + 27 + 3.0f + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT, ABILITY_COUNTDOWN + + Yes + 16.0 + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + + 10.0 + 0.8 + 1 + 2.5 + 20.0 + 6.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + .6 + + Rebel + 10 + 0 + 600 + 300 + 60 + No + yes + Armor_Hero + + Proj_Asajj_Double_Blades + 1 + 0.2 + 1.3 + 20 + + 250.0 + 1.0 + 18.0 + 7.0 + + Unit_Select_Asajj + Unit_Move_Asajj + Unit_Fleet_Move_Asajj + Unit_Attack_Asajj + Unit_Move_Asajj + + Unit_Health_Low_Asajj + Unit_Health_Critical_Asajj + Unit_Defeat_Asajj + False + + LandHero | SpaceHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + + No + No + + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 150 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 2500.0 + Yes + No + + 1 + 10000 + + 0.25 + 0.0 + + ObjectScript_Silri + No + Yes + + + + + + SUMMON + 80.0 + 25.0 + Asajj_Force_Storm + Unit_Asajj_Forcestorm + TEXT_TOOLTIP_ABILITY_FORCESTORM_NAME + TEXT_TOOLTIP_ABILITY_FORCESTORM_DESCRIPTION + I_SA_FORCE_STORM.tga + + + + DRAIN_LIFE + 50.0 + Asajj_Drain_Life + True + + + + + + + + Take_Damage + 0.0 + 0.50 + 180.0 + 135.0 + No + Infantry + Kit_Fisto, Aayla_Secura, Anakin_Skywalker, Barris_Offee, Commander_Cody, Boss, Fixer, Sev, Scorch, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Generic_Field_Commander_P1_Republic, Generic_Field_Commander_P2_Republic + Unit_Lightsaber_Projectile_Block + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 6.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Asajj_Ventress + + + Unit_Force_Healing_Pulse + + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + User_Input + 30.0 + 70.0 + Force_Storm + Unit_Force_Summon + 3.5 + Summon_Effect + + + + User_Input + Infantry | Vehicle | LandHero + + + + Medical_Droid, + IG-86_Rep, + Demolition_Bomb, + Proximity_Mine + + + 5 + 30 + Drain_Life_Effect + B_HAND_L + B_PELVIS + 100.0 + Unit_Asajj_Forcestorm + Unit_Force_Lightning + Yes + + + + + + + + + + + + + + + + + + + + + TEXT_HERO_ASAJJ_VENTRESS + TEXT_TOOLTIP_ASAJJ_VENTRESS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DARK_ACOLYTE + I_BUTTON_ASAJJ_VENTRESS.tga + + Yes + 80 + Rebel + 0 + 0 + 1 + 0 + 0 + 0 + + + + DUMMY_GROUND_COMPANY + Fanblade_Fighter + Asajj_Ventress + Yes + No + yes + true + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Complete_Asajj + Unit_Complete_Asajj + Unit_Fleet_Move_Asajj + + 10000 + LandHero | SpaceHero + 2 + 1 + + 0 + 0 + + + + 2000 + 30 + RC_Level_Two_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + TEXT_HERO_ASAJJ_VENTRESS + TEXT_TOOLTIP_ASAJJ_VENTRESS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DARK_ACOLYTE + I_BUTTON_ASAJJ_VENTRESS.tga + + Yes + 80 + Rebel + 0 + 0 + 99 + 0 + 0 + 0 + + + + DUMMY_GROUND_COMPANY + Fanblade_Fighter + Asajj_Ventress + Yes + No + yes + true + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Complete_Asajj + Unit_Complete_Asajj + Unit_Fleet_Move_Asajj + + 10000 + LandHero | SpaceHero + 2 + 1 + + 0 + 0 + + + + 2000 + 30 + + Tactical_Units + 1 + -1 + + + + + TEXT_UNIT_GINIVEX + TEXT_TOOLTIP_ASAJJ_VENTRESS + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + V19_Fighter NTB630 Arc_170 + Republic_Light_Cruiser Republic_light_frigate + SeV_fanblade_fighter + I_BUTTON_ASAJJ_VENTRESS.tga + 0.075 + 300 + 1.0f + 0 + 50.0 + 0.98 + 2000 + 1000 + 2 + 5.5 + 3.5 + 4.5 + 1.6 + 7.0 + 60 + 800.0 + no + 20 + 40 + 0.0f + Yes + 1.5 + 0.1 + Rebel + 500 + 1500 + 900 + 35 + 700 + 300 + fighter + Armor_Hero_Transport + 1 + yes + no + 8 + TRANSPORT + ABILITY_COUNTDOWN, HUNT, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 100 + Damage_Fighter + 20.0 + Proj_Ship_Small_Laser_Cannon_Red_X3 + 0.1 + 4 + 0.1 + + 200.0 + 1000.0 + 0.2 + 800.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 1.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air, Transport + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Unit_Select_Asajj + Unit_Move_Asajj + Unit_Fleet_Move_Asajj + Unit_Attack_Asajj + Unit_Move_Asajj + + + Unit_Health_Low_Asajj + Unit_Health_Critical_Asajj + + Fighter | AntiBomber | SpaceHero + SmallShip + yes + Yes + + + Space + Fanblade_Fighter_Landing + + 750 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + + + + Fanblade_Fighter + SeV_fanblade_fighter_land.alo + I_BUTTON_ASAJJ_VENTRESS.tga + TRANSPORT + 1.1 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + Asajj_Ventress_Team + 2000 + 30 + + Tactical_Units + 1 + -1 + No + + + + + + TEXT_FORCE_STORM + TEXT_TOOLTIP_FORCE_STORM + TEXT_ENCYCLOPEDIA_CLASS_SITHSPAWN + W_Force_Storm.alo + 0.985 + + 1.2 + 70 + 3.0f + 10.0 + + 15 + + 0.7 + .95 + 1.0 + Land + Vehicle + Standard + .6 + 5 + 10.0 + 10.0 + Infantry + true + 1x1 + 180.0 + + Yes + + SELECTABLE + WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, DAMAGE_TRACKING, REVEAL, HIDE_WHEN_FOGGED, SQUASH, UNIT_AI, WIND_DISTURBANCE, DYNAMIC_TRANSFORM + Yes + + Rebel + False + 0 + + 150 + 100 + 0.5 + + Yes + Yes + + No + yes + Armor_Hero + 5 + 1500 + 1500 + 120.0 + 1.0 + 25.0 + 200.0 + 50.0 + AntiInfantry + + Infantry + Yes + Infantry + 1000 + 25 + Yes + + 0 + .01 + 1.2 + 5 + 1.0, 1.0, 1.0, 1.0 + 1.0, 1.0, 1.0, 1.0 + + + + Unit_Force_Summon + 5 + 10 + + I_BUTTON_FORCESTORM.tga + Yes + 1 + 1 + 2 + 5.0, 5.0 + Generic_Shadow + 0 + + No + + + + No + Damage_Explosion + + + + false + + + + + + Ground_Automatic + 5.0 + -3.0 + 3.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Force_Storm + + + Unit_Force_Healing_Pulse + + ROOT + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + diff --git a/Data/XML/Units_hero_cis_aurra_sing.xml b/Data/XML/Units_hero_cis_aurra_sing.xml new file mode 100644 index 0000000..4e3329c --- /dev/null +++ b/Data/XML/Units_hero_cis_aurra_sing.xml @@ -0,0 +1,585 @@ + + + + + + + + + + + Yes + 5 + TEXT_HERO_UNIT_AURRA_SING + TEXT_TOOLTIP_AURRA_SING TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Clone_Trooper_P1 AT_RT_Walker Generic_Field_Commander_P1_Republic + Arc_Trooper LAAT UC_Empire_Buildable_Anti_Infantry_Turret + I_BUTTON_AURRA_SING.TGA + + SeI_Aurra_Sing.alo + 1.5 + 1 + 1.0 + 75 + + 0.8 + 20.0 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 0.3 + .05 + .05 + 2 + Infantry + SELECTABLE + SELECTABLE, SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN, TARGETING, GARRISON_UNIT + + Generic_Footprint, Infantry_Terrain_Modifier + Infantry + Yes + No + Yes + yes + 1.0 + + Rebel + Armor_Hero + 1400 + 600 + 0 + 0 + 0 + 0 + yes + 4 + Yes + + Proj_Infiltrator_Blaster + 200 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Aurra + Unit_Move_Aurra + Unit_Attack_Aurra + Unit_Move_Aurra + Unit_Health_Low_Aurra + Aura_Sing_Fire + Unit_Fleet_Move_Aurra + Unit_Defeat_Aurra + True + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + No + No + + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + Yes + + No + No + 100 + + 100.0 + Yes + Yes + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + + + PLACE_REMOTE_BOMB + 18.0 + Aurra_Sing_Remote_Bomb_Attack + + True + + + + DETONATE_REMOTE_BOMB + + + + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + User_Input + 5.0 + 130.0 + Proj_Remote_Bomb + BOMBTOSS + 12.0 + MuzzleB_00 + + + + + + + + + + + + + TEXT_HERO_UNIT_AURRA_SING + TEXT_TOOLTIP_AURRA_SING + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Clone_Trooper_P1 AT_RT_Walker Generic_Field_Commander_P1_Republic + Arc_Trooper LAAT UC_Empire_Buildable_Anti_Infantry_Turret + I_BUTTON_AURRA_SING.TGA + + 1 + Yes + + Rebel + + Yes + 5 + 99 + 0 + 1 + 0 + R_Ground_Barracks + + + DUMMY_GROUND_COMPANY + + Aurra_Sing_Fighter + Aurra_Sing + 1 + yes + true + Yes + Unit_Fleet_Move_Aurra + Unit_Complete_Aurra + UHD_Build_Commander + UHD_Recruitment_Canceled + + 1 + LandHero | SpaceHero + 500 + + 0 + 0 + true + + + 1100 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + PLACE_REMOTE_BOMB + 18.0 + Aurra_Sing_Remote_Bomb_Attack + Unit_Attack_Aurra + True + + + + DETONATE_REMOTE_BOMB + + + + + + + + User_Input + 5.0 + 130.0 + Proj_Remote_Bomb + BOMBTOSS + 12.0 + MuzzleB_00 + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + + + + + + TEXT_HERO_UNIT_AURRA_SING + TEXT_TOOLTIP_SING_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + NTB630 V19_Fighter Arc_170 + Republic_light_assault_cruiser Republic_light_frigate + I_BUTTON_AURRA_SING.TGA + + 1 + Yes + + Rebel + + Yes + 5 + 99 + 0 + 1 + 0 + R_Ground_Barracks + + + DUMMY_GROUND_COMPANY + + Aurra_Sing_Fighter + Aurra_Sing + 1 + yes + true + Yes + Unit_Fleet_Move_Aurra + Unit_Complete_Aurra + UHD_Build_Commander + UHD_Recruitment_Canceled + + 1 + LandHero | SpaceHero + 500 + + 0 + 0 + true + + + 1800 + 22 + + Tactical_Units + 1 + -1 + + + + + + PLACE_REMOTE_BOMB + 18.0 + Aurra_Sing_Remote_Bomb_Attack + Unit_Attack_Aurra + True + + + + DETONATE_REMOTE_BOMB + + + + + + + + User_Input + 5.0 + 130.0 + Proj_Remote_Bomb + BOMBTOSS + 12.0 + MuzzleB_00 + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + + + + + + TEXT_UNIT_SING_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_SING_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_assault_cruiser Republic_light_frigate + SEV_AURRA_SING_FIGHTER.ALO + 0.06 + 250 + 1.0f + + 50.0 + 0.2 + 0.98 + 5.2 + 3.5 + 4.0 + 1.0 + 5.0 + 50 + 300.0 + no + 20 + 40 + Yes + 1.5 + 0.1 + 4 + Rebel + 0 + 1 + 500 + 900 + 35 + 999 + 999 + Armor_Hero_Transport + Shield_Fighter + + 0 + fighter + 1 + Yes + no + 0 + 0 + 4 + SELECTABLE, TRANSPORT + ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA, REVEAL + + Yes + 7 + Damage_AWing + Proj_Ship_Small_Laser_Cannon_Red_X3 + 8 + 0.1 + 1.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Select_Aurra + Unit_Move_Aurra + Unit_Attack_Aurra + Unit_Move_Aurra + Unit_Health_Low_Aurra + Unit_Star_Viper_Fire + Unit_Fleet_Move_Aurra + Unit_Defeat_Aurra + + + Unit_A_Wing_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Aurra_Sing_Fighter_Landing + + Fighter | SpaceHero | AntiFighter | AntiBomber + SmallShip + I_BUTTON_AURRA_SING.TGA + yes + Yes + 7.0 + Space + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + Yes + + + + + LURE + + + 350 + + + NTB630, + NTB_630_Squadron, + V19_Fighter, + V19_Squadron, + A6_Fighter, + A6_Squadron, + Arc_170, + Arc_170_Squadron, + Naboo_Fighter, + Naboo_Fighter_Squadron, + Republic_Vwing_Fighter, + Republic_VWing_Squadron, + + + + 45 + 16 + + Yes + 0.5 + 40 + Lure_Ability_Particle + + TAKE_DAMAGE_MULTIPLIER, 0.7f + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 150 + 500.0 + 0 + + + + + Aurra_Sing_Fighter + SEV_AURRA_SING_FIGHTER_LAND.ALO + I_BUTTON_AURRA_SING_FIGHTER.tga + TRANSPORT + 0.55 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_cad_bane.xml b/Data/XML/Units_hero_cis_cad_bane.xml new file mode 100644 index 0000000..885c91f --- /dev/null +++ b/Data/XML/Units_hero_cis_cad_bane.xml @@ -0,0 +1,481 @@ + + + + + + + Yes + Yes + TEXT_HERO_CAD_BANE + TEXT_TOOLTIP_CAD_BANE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Clone_Trooper_P1 AT_RT_Walker Generic_Field_Commander_P1_Republic + Arc_Trooper LAAT UC_Empire_Buildable_Anti_Infantry_Turret + SeI_cad_bane.ALO + I_BUTTON_CAD_BANE.TGA + + 1.0 + 1.75 + + Walk + Rebel + 4 + No + Geonosis + 10 + No + No + yes + 1.0 + 10.0 + Infantry + 0.8 + 1 + 20.0 + 6.5 + 5.0 + 5.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + No + Rebel + + Armor_Hero + 50 + 500 + 1200 + + SELECTABLE + SELECTABLE, STUNNABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + 1 + Yes + + 250.0 + 100.0 + 1.0 + + 7.0 + + Proj_Hand_Blaster_Red + Damage_Wookiee + 25.0 + 0.8 + 3 + 0.2 + + Infantry, 1.0 + Vehicle, 3.0 + Air, 20.0 + Structure, 5.0 + + LandHero | SpaceHero + 3 + Infantry + + 1x1 + 1.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + Yes + yes + + No + No + + Unit_Select_Land_Cad_Bane + Unit_Move_Land_Cad_Bane + Unit_Fleet_Move_Cad_Bane + Unit_Attack_Land_Cad_Bane + Unit_Move_Land_Cad_Bane + Unit_Deploy_Cad_Bane + Unit_Cad_Bane_Fire + Unit_Move_Land_Cad_Bane + Unit_Attack_Land_Cad_Bane + Unit_Health_Low_Cad_Bane + Unit_Health_Critical_Cad_Bane + Unit_Defeat_Cad_Bane + + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 250 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + SpeederBike + + 2000.0 + Yes + No + + Yes + True + + 5000 + + 0.25 + 0.0 + + + + + + UNTARGETED_STICKY_BOMB + 30 + Proj_Engineer_Bomb + 5 + Unit_Bomb_Cad_Bane + True + TEXT_TOOLTIP_ABILITY_THERMALBOMB_NAME + TEXT_TOOLTIP_ABILITY_THERMALBOMB_DESCRIPTION + I_SA_BLAST.TGA + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + Unit_Flee_Cad_Bane + TEXT_TOOLTIP_ABILITY_FLEE_NAME + TEXT_TOOLTIP_ABILITY_FLEE_DESCRIPTION + I_SA_FLEE.tga + + + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + 1.25 + 0 + + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 1.0 + 120.0, 150.0 + 240.0, 300.0 + Yes + Yes + + + + + + + + + TEXT_HERO_CAD_BANE + I_BUTTON_CAD_BANE.TGA + Yes + 50 + Rebel + 0 + 0 + 2 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + The_Sleight_of_Hand + Cad_Bane + Yes + No + Yes + 1 + 2 + yes + true + HanSoloPlan + 100.0 + 300.0 + 200.0 + 1 + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Respawn_Cad_Bane + Unit_Respawn_Cad_Bane + Unit_Fleet_Move_Cad_Bane + + + + + UNTARGETED_STICKY_BOMB + 30 + Proj_Engineer_Bomb + 5 + Unit_Bomb_Cad_Bane + True + TEXT_TOOLTIP_ABILITY_THERMALBOMB_NAME + TEXT_TOOLTIP_ABILITY_THERMALBOMB_DESCRIPTION + I_SA_BLAST.TGA + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + Unit_Flee_Cad_Bane + TEXT_TOOLTIP_ABILITY_FLEE_NAME + TEXT_TOOLTIP_ABILITY_FLEE_DESCRIPTION + I_SA_FLEE.tga + + + + + 1600 + 20 + RC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + TEXT_TOOLTIP_CAD_BANE + TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER + Clone_Trooper_P1 AT_RT_Walker Generic_Field_Commander_P1_Republic + Arc_Trooper LAAT UC_Empire_Buildable_Anti_Infantry_Turret + LandHero | SpaceHero + 3 + 10000 + + + + TEXT_UNIT_THE_SLEIGHT_OF_HAND + NTB630 V19_Fighter Arc_170 + Carrack Rep_Centax_Heavy_Frigate Rep_Acclamator_Assault_Ship + SeV_cadbane_transport_land.ALO + SeV_cadbane_transport.ALO + I_BUTTON_CADBANE_SHIP.tga + 0.995 + 0.1 + 500 + -1 + + 2000 + 1000 + 3 + 5.3 + 3.2 + 4.0 + 5.0 + 1.0 + 5.0 + 50 + 800.0 + Yes + 1.5 + + Armor_Hero_Transport + + Rebel + Fighter + 5 + yes + 125 + 900 + 15 + 999 + 999 + 120 + 5 + DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE + REVEAL, HIDE_WHEN_FOGGED, IDLE + yes + 30.0 + + Yes + Damage_Fighter + 12.0 + Proj_Ship_Medium_Laser_Cannon_Red + 8 + 0.15 + 0.0 + 200.0 + 1000.0 + 0.2 + 800.0 + Medium_Explosion_Space_Empire + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 5.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 50 + 50 + + Infantry, Vehicle, Structure, Air, Transport + + Unit_Corvette_Death_SFX + Small_Damage_Space + + TEXT_TOOLTIP_THE_SLEIGHT_OF_HAND + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + + 8000 + + Unit_Corvette_Fire + Unit_Select_Cad_Bane + Unit_Move_Land_Cad_Bane + Unit_Fleet_Move_Cad_Bane + Unit_Attack_Land_Cad_Bane + Unit_Fleet_Move_Cad_Bane + Unit_Deploy_Cad_Bane + Unit_Health_Low_Cad_Bane + Unit_Health_Critical_Cad_Bane + + Unit_Gunboat_Idle_Engine_Loop + Unit_Gunboat_Moving_Engine_Loop + Unit_Gunboat_Cinematic_Engine_Loop + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 0 + + 1500 + Space + Fighter | SpaceHero + Yes + The_Sleight_of_Hand_Landing + True + + + 3200 + 30 + + Tactical_Units + 1 + -1 + + + 2500 + 1 + + + + + + CLUSTER_BOMB + 50.0 + The_Sleight_of_Hand_Cluster_Bomb + 500.0 + Unit_Bomb_Cad_Bane + True + + + + + + + + User_Input + 1.5 + Proj_Cluster_Bomb_Bane + 12 + Unit_Bomb_Cad_Bane + + + + ObjectScript_MC30 + + + + 0.25 + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + + + + The_Sleight_of_Hand + No + 0.3 + -700, -700, 0 + 700, 700, 1500 + true + + + + Cad_Bane_Team + TEXT_HERO_CAD_BANE + TEXT_TOOLTIP_THE_SLEIGHT_OF_HAND + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + NTB630 V19_Fighter Arc_170 + Carrack Rep_Centax_Heavy_Frigate Rep_Acclamator_Assault_Ship + I_BUTTON_CAD_BANE.TGA + + + 2000 + 20 + + Tactical_Units + 1 + -1 + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_count_dooku.xml b/Data/XML/Units_hero_cis_count_dooku.xml new file mode 100644 index 0000000..fda0f65 --- /dev/null +++ b/Data/XML/Units_hero_cis_count_dooku.xml @@ -0,0 +1,582 @@ + + + + + + + Yes + Yes + TEXT_HERO_COUNT_DOOKU + TEXT_TOOLTIP_COUNT_DOOKU_01 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + + SeI_dooku.ALO + i_button_dooku.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + Dooku + Infantry + + + Unit_Light_Saber_On_Sith + Unit_Light_Saber_Off_Sith + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.835, 0.0 + 0.17 + 15.0 + Yes + + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0.4 + 0.8 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + 10.0 + 1 + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + 1.0 + 1.75 + + Walk + Rebel + + Rebel + No + Geonosis + 75 + + Armor_Hero + 100 + 800 + 1000 + + Yes + Proj_Lightsaber + 200.0 + 1.0 + 20.0 + 7.0 + 8 + 0.7 + + Unit_Select_Dooku + Unit_Move_Dooku + Unit_Fleet_Move_Dooku + Unit_Attack_Dooku + Unit_Move_Dooku + Unit_Move_Dooku + Unit_Attack_Dooku + Unit_Health_Low_Dooku + Unit_Health_Critical_Dooku + Unit_Defeat_Dooku + + No + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + True + 175 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1000.0 + No + No + + 25000 + True + + 0.25 + 0.0 + + + 100.0 + + Yes + + + + + + FORCE_LIGHTNING + 20.0 + Dooku_Force_Lightning + Unit_Lightning_Dooku + True + + + + + FORCE_WHIRLWIND + 25.0 + Dooku_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + + Take_Damage + + 0.30 + 0.60 + 180.0 + 135.0 + No + + Infantry | Vehicle | Structure + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Commander_Cody, Boss, Fixer, Sev, Scorch, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Clone_Commando, Flametrooper, Arc_Trooper, Arc_Trooper_Captain, Arc_Trooper_Z6, Generic_Field_Commander_P1_Republic, Generic_Field_Commander_P2_Republic + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + 0.4 + + + + 0.2 + 1 + + Infantry + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Commander_Cody, Boss, Fixer, Sev, Scorch, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Clone_Commando, Flametrooper, Arc_Trooper, Arc_Trooper_Captain, Arc_Trooper_Z6, Generic_Field_Commander_P1_Republic, Generic_Field_Commander_P2_Republic + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + + + User_Input + 0.0 + 175.0 + Infantry + + 9999.0 + 2.3893 + 8 + Force_Lightning + B_HAND_L + B_PELVIS + 15 + 100.0 + Unit_Force_Lightning + + Force_Lightning_Smoke + B_PELVIS + Linear_Pulse + 0.3, 0.3, 0.8 + + 2.3893 + 25 + + + + Special_Attack + Yes + 0.0 + 250.0 + 1.0 + 0.0 + 0.01 + 0.2 + + + Structure + + + Earthquake_Dust_Particles + + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.25 + 0.0 + 0.0 + 0.25 + 0.0 + 0.0 + 0 + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + All + + 0.25 + 0 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 3.5 + Yes + Reinforcement_Point_Radius_Overlay + + Count_Dooku + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + TEXT_HERO_COUNT_DOOKU + i_button_dooku.tga + Yes + 100 + Rebel + 0 + 0 + 1 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Punworcca + Count_Dooku + Yes + Yes + yes + true + 25000 + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Respawn_Dooku + Unit_Respawn_Dooku + Unit_Fleet_Move_Dooku + + + + + FORCE_LIGHTNING + 20.0 + Dooku_Force_Lightning + + + + + FORCE_WHIRLWIND + 25.0 + Dooku_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + 5800 + 45 + RC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + TEXT_TOOLTIP_COUNT_DOOKU_01 + TEXT_ENCYCLOPEDIA_CLASS_SITH_LORD + LandHero + 1 + 1 + + + + + + + TEXT_UNIT_PUNWORCCA + TEXT_TOOLTIP_PUNWORCCA + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + Theta_Shuttle + Carrack V19_Fighter Arc_170 + SeV_punworcca_landing.ALO + SeV_punworcca.ALO + I_BUTTON_PUNWORCCA.tga + 0.995 + 0.1 + 100 + -1 + + 3 + 6.5 + 3.5 + 1.5 + 2.0 + 1.0 + 0.5 + 30 + 900.0 + Yes + 1.5 + + Armor_Hero_Transport + + Rebel + Fighter + 5 + yes + 650 + 500 + 25 + 999 + 999 + 120 + 5 + DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE + REVEAL, HIDE_WHEN_FOGGED, IDLE + yes + 30.0 + + + HP_Punworcca_01, + HP_Punworcca_02 + + + 200.0 + 1200.0 + 0.2 + 1000.0 + Medium_Explosion_Space_Empire + Yes + + 50 + 50 + + Unit_Corvette_Death_SFX + Small_Damage_Space + + Damage_Normal, Punworcca_Death_Clone + + 8000 + + Unit_Select_Dooku + Unit_Move_Dooku + Unit_Fleet_Move_Dooku + Unit_Attack_Dooku + Unit_Move_Dooku + Unit_Pirate_Ship_Laser_Fire + Unit_Move_Dooku + Unit_Attack_Dooku + Unit_Health_Low_Dooku + Unit_Health_Critical_Dooku + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Respawn_Dooku + + + Unit_Hounds_Tooth_Fly_By + 5 + 10 + + Unit_Hounds_Tooth_Cinematic_Engine_Loop + + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 0 + + 1500 + Space + Fighter | SpaceHero + Yes + Punworcca_Landing + True + True + + + 1650 + 14 + + Tactical_Units + 1 + -1 + + + + + + + + SENSOR_JAMMING + Punworcca_Sensor_Jamming + 75.0 + 30.0 + 900.0 + + + + + + + + User_Input + Sensor_Jamming_Effect + + + + 1 + + + + + TEXT_TOOLTIP_PUNWORCCA + SeV_punworcca.ALO + Unit_Corvette_Death_SFX + Medium_Explosion_Space_Empire + 0 + 0.4 + -330.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + true + + + + + + Punworcca + TRANSPORT + 1.0 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Infantry, Vehicle, Structure, Transport, Air + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_grievous.xml b/Data/XML/Units_hero_cis_grievous.xml new file mode 100644 index 0000000..9d5a149 --- /dev/null +++ b/Data/XML/Units_hero_cis_grievous.xml @@ -0,0 +1,640 @@ + + + + + + + + + + + 5 + Yes + No + TEXT_HERO_GENERAL_GRIEVOUS + TEXT_TOOLTIP_GENERAL_GRIEVOUS + TEXT_ENCYCLOPEDIA_CLASS_GENERAL + SeI_grievous.ALO + I_BUTTON_GENERAL_GRIEVOUS.TGA + + Magnaguard_Grievous, 1 + 0 + Muzzlea_00 + 50.0 + false + + SELECTABLE + SPAWN_SQUADRON, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON + + + + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + + 40 + 17.0 + 1.3 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + 1.0 + 10 + .1 + .1 + .25 + + 10.0 + 0.04 + Walk + No + Rebel + 10 + 20 + 0 + 2600 + 700 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Greivous_Lightsaber + 1 + 0.2 + 1.3 + 22 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 18.0 + 7.0 + + Unit_Select_Grievous + Unit_Move_Grievous + Unit_Fleet_Move_Grievous + Unit_Attack_Grievous + Unit_Move_Grievous + Unit_Move_Grievous + Unit_Assist_Attack_Grievous + Unit_Health_Low_Grievous + Unit_Health_Critical_Grievous + Unit_Defeat_Grievous + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + True + + LandHero | SpaceHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + No + + 1200 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + True + 175 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 3500.0 + Yes + No + + 10000 + 0.0 + 0.25 + + + Yes + + + + + + BERSERKER + 70.0 + Grievous_Rage_Attack + 500.0 + Unit_Rage_Attack_Grievous + TEXT_TOOLTIP_ABILITY_RAGE_ATTACK_NAME + TEXT_TOOLTIP_ABILITY_RAGE_ATTACK_DESCRIPTION + True + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + Unit_Sprint_Grievous + + + + + + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.05 + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Kit_Fisto + Unit_Lightsaber_Projectile_Block + + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + + + Emperor_Palpatine, + Mandalorian_Indigenous, + Mustafarian_Indigenous, + Noghri_Indigenous, + Sullustan_Civilian, + Hutt_Civilian, + Twilek_Female, + Sand_Person_Sniper_A, + Bothan_Civilian, + Wookie_Warrior, + Mon_Calamari_Civilian, + Desert_Civilian_A, + Swamp_Civilian_A, + Urban_Civilian_A, + Snow_Civilian_A, + Pirate_Soldier, + Destroyer_Droid, + + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + User_Input + 0.0 + 120.0 + 5.0 + 35.0 + 12.0 + 6.0 + Infantry | Vehicle | Structure | LandHero + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_GENERAL_GRIEVOUS + TEXT_TOOLTIP_GENERAL_GRIEVOUS + TEXT_ENCYCLOPEDIA_CLASS_GENERAL + I_BUTTON_GENERAL_GRIEVOUS.TGA + Yes + 100 + Rebel + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Invisible_Hand + General_Grievous + No + 1 + Yes + No + yes + 10000 + true + + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Complete_Grievous + Unit_Complete_Grievous + Unit_Fleet_Move_Grievous + + LandHero | SpaceHero + 2 + 1 + + + + + + 4200 + 30 + RC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + TEXT_UNIT_INVISIBLE_HAND + Rep_Acclamator_Assault_Ship Dreadnaught_Cruiser Rep_Centax_Heavy_Frigate + Arc_170 NTB630 Mandator_Super_Star_Destroyer + 1 + I_BUTTON_GENERAL_GRIEVOUS.TGA + true + SeV_Invisible_Hand.ALO + 2500 + -30 + 255, 255, 255, 255 + 0.9995 + 0.39 + 1 + 0.2 + 1.6 + 0.167 + 0.167 + Space + Capital + -405.0 + + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 70 + 10000 + 5000 + 7000 + 90 + + 3000 + 400 + + Rebel + 99 + 0 + 0 + 0 + + yes + Capital + 3 + yes + no + 0 + 10 + 8 + 1 + 0 + 2500 + 5700 + 1 + Yes + 8 + SELECTABLE, TRANSPORT, DUMMY_STARSHIP + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Invisible_Hand_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + Vulture_Droid_Squadron, 2 + CIS_Bomber_Squadron, 1 + 5 + + Vulture_Droid_Squadron, 3 + CIS_Bomber_Squadron, 2 + + Hyena_Bomber_Squadron, 1 + Tri_Droid_Squadron, 3 + 5 + Hyena_Bomber_Squadron, 2 + Tri_Droid_Squadron, 4 + + + HP_Providence_01, + HP_Providence_02, + HP_Providence_03, + HP_Providence_04, + HP_Providence_05, + HP_Providence_06, + HP_Providence_07, + HP_Providence_08, + HP_Providence_10, + HP_Providence_11, + HP_Providence_12, + HP_Providence_13, + HP_Providence_14, + HP_Providence_15, + HP_Providence_16, + HP_Providence_17, + HP_Providence_18, + HP_Providence_19, + HP_Providence_20, + HP_Providence_21, + HP_Providence_22, + HP_Providence_23, + HP_Providence_24, + HP_Providence_25, + HP_Providence_26, + HP_Providence_27, + HP_Providence_28, + HP_Providence_29, + HP_Providence_30, + HP_Providence_31, + HP_Providence_32, + HP_Providence_Engines, + HP_Providence_Shield_Generator, + HP_Providence_Fighter_Bay_01, + HP_Providence_Fighter_Bay_02 + + + Capital | AntiFrigate | SpaceHero + SeV_Invisible_Hand.ALO + 1100 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Select_Space_Grievous + Unit_Move_Space_Grievous + Unit_Fleet_Move_Grievous + Unit_Attack_Space_Grievous + Unit_Asteroids_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Space_Grievous + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Space_Grievous + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Space_Grievous + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Space_Grievous + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Space_Grievous + HARD_POINT_DUMMY_ART, Unit_Attack_Space_Grievous + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Space_Grievous + HARD_POINT_ENGINE, Unit_Lost_Engines_Space_Grievous + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Cis_Cap_Ship_Idle_Engine_Loop + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + 0.17 0.13 + i_radar_Providence.tga + false + Yes + + ObjectScript_Invisible_Hand + + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + + Sheathipede_Landing + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.3 + SPEED_MULTIPLIER, 2.0 + CAUSE_DAMAGE_MULTIPLIER , 2.0 + 50 + 7 + Unit_Special_All_Batteries_Grievous + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + WEAKEN_ENEMY + + 60 + + + + 1500.0 + Grievous_Demoralize_Enemy_Effect + Unit_Special_Demoralize_Target_Space_Grievous + Unit_Special_Demoralize_Active_Space_Grievous + + + + 1000 + + + + + + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.05 + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + TEXT_TOOLTIP_INVISIBLE_HAND + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + 1800 + + + 7200 + 18 + + Tactical_Units + 1 + -1 + + 3 + + + + TEXT_UNIT_PROVIDENCE + SeV_Invisible_Hand_D.ALO + Unit_Calamari_Death_SFX + 0.4 + -405.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + Huge_Explosion_Space_Empire + true + + + + + + + General_Grievous_Team + 1600 + 25 + + Tactical_Units + 1 + -1 + No + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_nute_gunray.xml b/Data/XML/Units_hero_cis_nute_gunray.xml new file mode 100644 index 0000000..3d53014 --- /dev/null +++ b/Data/XML/Units_hero_cis_nute_gunray.xml @@ -0,0 +1,101 @@ + + + + + + + Yes + TEXT_HERO_NUTE_GUNRAY + TEXT_TOOLTIP_NUTE_GUNRAY_01 + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + + I_BUTTON_NUTE_GUNRAY.tga + 1.0 + 1.0 + + Walk + Rebel + + 0 + Rebel + 0 + 0 + 0 + + + No + Geonosis + 75 + 100 + 500 + Yes + Yes + NonCombatHero + 1 + + 1000.0 + No + No + + 25000 + + + + Combat_Automatic + Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air + Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air + + 0.35 + 0.25 + 0.0 + 0.25 + 0.25 + 0.0 + 0 + + + + + All + + 0.25 + 0 + + + + + + + + TEXT_HERO_NUTE_GUNRAY_TEAM + I_BUTTON_NUTE_GUNRAY.tga + Yes + Rebel + 0 + 0 + 0 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Sheathipede_Shuttle + Nute_Gunray + Yes + TEXT_TOOLTIP_NUTE_GUNRAY_01 + TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR + 25000 + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Respawn_Gunray + Unit_Respawn_Gunray + + NonCombatHero + 1 + 1 + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_cis_trench.xml b/Data/XML/Units_hero_cis_trench.xml new file mode 100644 index 0000000..2bf2c1d --- /dev/null +++ b/Data/XML/Units_hero_cis_trench.xml @@ -0,0 +1,310 @@ + + + + + Yes + No + TEXT_HERO_TRENCH + Rep_Acclamator_Assault_Ship Dreadnaught_Cruiser Rep_Centax_Heavy_Frigate + NTB630 Arc_170 Mandator_Super_Star_Destroyer + 1 + I_BUTTON_TRENCH.tga + SeV_Invincible.ALO + 3200 + -90 + 112, 129, 250, 255 + 0.9995 + 0.78 + 6 + 0.2 + 1.6 + 0.167 + 0.167 + Space + Capital + -405.0 + + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 70 + 11000 + 5000 + 7000 + 85 + + 4500 + 600 + + Rebel + 99 + 0 + 0 + 1 + + Capital + yes + 3 + yes + no + 0 + 10 + 8 + 1 + 0 + 7000 + 7500 + 60 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Invincible_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + Vulture_Droid_Squadron, 3 + Hyena_Bomber_Squadron, 3 + 5 + + Vulture_Droid_Squadron, 5 + Hyena_Bomber_Squadron, 4 + + + HP_Providence_01, + HP_Providence_02, + HP_Providence_03, + HP_Providence_04, + HP_Providence_05, + HP_Providence_06, + HP_Providence_07, + HP_Providence_08, + HP_Providence_10, + HP_Providence_11, + HP_Providence_12, + HP_Providence_13, + HP_Providence_14, + HP_Providence_15, + HP_Providence_16, + HP_Providence_17, + HP_Providence_18, + HP_Providence_19, + HP_Providence_20, + HP_Providence_21, + HP_Providence_22, + HP_Providence_23, + HP_Providence_24, + HP_Providence_25, + HP_Providence_26, + HP_Providence_27, + HP_Providence_28, + HP_Invicible_TT_1, + HP_Invicible_TT_2, + HP_Invicible_TT_3, + HP_Invicible_TT_4, + HP_Providence_Engines, + HP_Providence_Shield_Generator, + HP_Providence_Fighter_Bay_01, + HP_Providence_Fighter_Bay_02 + + + Capital | SpaceHero | AntiFrigate + SeV_Providence.ALO + 1100 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Trench + Unit_Complete_Trench + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Select_Trench + Unit_Move_Trench + Unit_Fleet_Move_Trench + Unit_Attack_Trench + Unit_Move_Trench + Unit_Stop_Trench + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_Attack_Trench + HARD_POINT_WEAPON_MISSILE, Unit_Attack_Trench + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_Trench + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_Trench + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_Trench + HARD_POINT_ENGINE, Unit_Attack_Trench + HARD_POINT_GRAVITY_WELL, Unit_Attack_Trench + HARD_POINT_FIGHTER_BAY, Unit_Attack_Trench + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Trench + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Trench + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Trench + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Trench + HARD_POINT_DUMMY_ART, Unit_Attack_Trench + + Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Cis_Torpedo_Launcher + HARD_POINT_WEAPON_ION_CANNON, + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Cis_Cap_Ship_Idle_Engine_Loop + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Cinematic_Engine_Loop + + + Unit_Defeat_Trench + + Yes + Yes + 1.0 + 1.0 + 0.17 0.13 + i_radar_Providence.tga + false + Yes + + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + + ObjectScript_GenericSpace + + + + + CONCENTRATE_FIRE + 6000 + 20 + 15 + Home_One_Target_Particles + Invincible_Focus_Fire_Ability + Unit_Focus_Trench + + + + ROCKET_ATTACK + 15 + 20 + 2500 + Unit_Special_Trench + TEXT_TOOLTIP_ABILITY_TRACKING_TORPEDO_NAME + TEXT_TOOLTIP_ABILITY_TRACKING_TORPEDO_DESCRIPTION + I_SA_TRACKING_TORPEDO.tga + True + + + + + + + User_Input + Fighter | Bomber | Transport | Corvette | Frigate | Capital + + + 0.5 + 0.0 + 0 + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.20 + 0.1 + 0.0 + 0.1 + 0.1 + 0.1 + 0 + + + + + + Rebel_Star_Base_1, Rebel_Star_Base_2, Rebel_Star_Base_3, Rebel_Star_Base_4, Rebel_Star_Base_5 + 0.25 + 0 + + + + Space_Automatic + 0.25 + No + 0 + Capital | Corvette | Frigate | Fighter + + + + Yes + Space_Automatic + 1.5 + Yes + 0 + + + + + + + + TEXT_TOOLTIP_TRENCH + TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER + 5700 + + + 7500 + 60 + + Tactical_Units + 1 + -1 + + 3 + + + + TEXT_UNIT_PROVIDENCE + SeV_Invincible_D.ALO + Unit_Calamari_Death_SFX + 0.8 + -405.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + Huge_Explosion_Space_Empire + true + + + + diff --git a/Data/XML/Units_hero_generic.xml b/Data/XML/Units_hero_generic.xml new file mode 100644 index 0000000..ea96e6a --- /dev/null +++ b/Data/XML/Units_hero_generic.xml @@ -0,0 +1,381 @@ + + + + + TEXT_HERO_UNIT_SMUGGLER + 1 + i_button_smuggler.tga + 1.0 + 1.0 + No + Walk + Empire + 0 + 75 + + 30 + Yes + Yes + Yes + Yes + + 50.0 + Yes + Yes + + NonCombatHero + 24 + + TEXT_TOOLTIP_SMUGGLER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + RHD_Smuggler_Lost + + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Ground_Activated + Yes + 0.5 + 0.5 + 5 + Unit_Galactic_Siphon_Smuggler + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + TEXT_HERO_UNIT_SMUGGLER + 1 + i_button_smuggler.tga + 1.0 + 1.0 + No + Walk + Rebel + 0 + 75 + + 30 + Yes + Yes + Yes + Yes + + 50.0 + Yes + Yes + + NonCombatHero + 24 + + UHD_Smuggler_Lost + + TEXT_TOOLTIP_SMUGGLER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Ground_Activated + Yes + 0.5 + 0.5 + 5 + Unit_Galactic_Siphon_Smuggler + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + TEXT_HERO_UNIT_SMUGGLER + i_button_smuggler.tga + 1 + Yes + Empire + 500 + 60 + Yes + Yes + 0 + No + No + 0 + 0 + 1 + 0 + Ground_Cantina_E + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Smuggler_E + Yes + Yes + Unit_Galactic_Announce_Smuggler + RHD_Build_Smuggler + RHD_Recruitment_Canceled + + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + TEXT_TOOLTIP_SMUGGLER + NonCombatHero + 1 + + + + TEXT_HERO_UNIT_SMUGGLER + i_button_smuggler.tga + 1 + Yes + Rebel + 500 + 60 + Yes + Yes + 0 + No + No + 0 + 0 + 1 + 0 + Ground_Cantina_R + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Smuggler_R + Yes + Yes + Unit_Galactic_Announce_Smuggler + UHD_Build_Smuggler + UHD_Recruitment_Canceled + + TEXT_TOOLTIP_SMUGGLER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + NonCombatHero + 1 + + + + + TEXT_HERO_UNIT_BOUNTY_HUNTER + 1 + i_button_bounty_hunter.tga + 1.0 + 1.0 + No + Walk + Empire + 0 + 75 + 30 + Yes + Yes + Yes + Yes + + 50.0 + Yes + Yes + + + TEXT_TOOLTIP_BOUNTYHUNTER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + NonCombatHero + 23 + + RHD_Bounty_Hunter_Lost + + + + 0.0 + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 2.0 + 240.0, 300.0 + 240.0, 300.0 + Yes + No + + Unit_Galactic_Eliminate_Bounty_Hunter + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + TEXT_HERO_UNIT_BOUNTY_HUNTER + 1 + i_button_bounty_hunter.tga + 1.0 + 1.0 + No + Walk + Rebel + 0 + 75 + 30 + Yes + Yes + Yes + Yes + + 50.0 + Yes + Yes + + + TEXT_TOOLTIP_BOUNTYHUNTER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + NonCombatHero + 23 + + UHD_Bounty_Hunter_Lost + + + + 0.0 + + + 0.0,0.0, 5.0,1.0 + 0.0,0.0, 1000.0,750.0 + 0.0,0.0, 1.0,0.25 + 1.0 + 2.0 + 240.0, 300.0 + 240.0, 300.0 + Yes + No + + Unit_Galactic_Eliminate_Bounty_Hunter + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + 1 + TEXT_HERO_UNIT_BOUNTY_HUNTER + i_button_bounty_hunter.tga + Yes + Empire + 1000 + 90 + Yes + Yes + 0 + 0 + 0 + 1 + 0 + Ground_Hutt_Palace_E + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Bounty_Hunter_E + Yes + Yes + Unit_Galactic_Announce_Bounty_Hunter + Unit_Galactic_Announce_Bounty_Hunter + RHD_Build_Bounty_Hunter + RHD_Recruitment_Canceled + GenericBountyHunter + + TEXT_TOOLTIP_BOUNTYHUNTER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + NonCombatHero + 1 + + + + 1 + TEXT_HERO_UNIT_BOUNTY_HUNTER + i_button_bounty_hunter.tga + Yes + Rebel + 1000 + 90 + Yes + Yes + 0 + No + No + 0 + 0 + 1 + 0 + Ground_Hutt_Palace_R + + DUMMY_GROUND_COMPANY + Legacy_Transport + Generic_Bounty_Hunter_R + Yes + Yes + Unit_Galactic_Announce_Bounty_Hunter + Unit_Galactic_Announce_Bounty_Hunter + UHD_Build_Bounty_Hunter + UHD_Recruitment_Canceled + GenericBountyHunter + + TEXT_TOOLTIP_BOUNTYHUNTER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + NonCombatHero + 1 + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_aayla_secura.xml b/Data/XML/Units_hero_republic_aayla_secura.xml new file mode 100644 index 0000000..0457836 --- /dev/null +++ b/Data/XML/Units_hero_republic_aayla_secura.xml @@ -0,0 +1,414 @@ + + + + + + + + + + 5 + Yes + Yes + TEXT_HERO_AAYLA_SECURA + REI_AAYLA_SECURA.ALO + I_BUTTON_AAYLA_SECURA.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE,REVEAL,HIDE_WHEN_FOGGED, TARGETING, WEAPON ,DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + Fore_Whirlwind_User + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 6, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 10.0 + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + 1 + .42 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + 1 + .5 + 10 + .1 + .1 + .1 + + No + Yes + + 1 + Walk + No + Empire + 1.5 + 10 + 20 + 0 + Armor_Hero + 500 + 500 + 100 + No + yes + 200.0 + 1.0 + 7.0 + + Yes + Proj_Lightsaber_Vader + 20.0 + 10 + 1.5 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + Unit_Select_Aayla + Unit_Move_Aayla + Unit_Fleet_Move_Aayla + Unit_Attack_Aayla + Unit_Move_Aayla + Unit_Move_Aayla + Unit_Attack_Aayla + + Unit_Defeat_Aayla + + + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero | SpaceHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + No + + True + 125 + + 32 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 10000.0 + Yes + No + + + 100.0 + 75.0 + + + TEXT_TOOLTIP_AAYLA_SECURA TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + 10000 + + 0.0 + 0.25 + + + + Yes + + + + + + FORCE_TELEKINESIS + 30.0 + Secura_Force_Telekinesis + Unit_Lift_Aayla + True + + + + + FORCE_WHIRLWIND + 25.0 + Secura_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + Take_Damage + + 0.60 + 0.80 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + User_Input + Yes + 0.0 + 190.0 + 1.0 + 0.0 + 0.10 + 0.2 + + + Vehicle + + + Force_Telekinesis_Particles + Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 7.0 + Yes + Reinforcement_Point_Radius_Overlay + + Aayla_Secura + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + + + + + 5 + TEXT_HERO_AAYLA_SECURA_TEAM + TEXT_TOOLTIP_AAYLA_SECURA + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + I_BUTTON_AAYLA_SECURA.tga + Yes + 100 + Empire + 0 + 0 + 3 + 5 + 0 + 0 + + Dantooine + DUMMY_GROUND_COMPANY + Theta_Shuttle + Aayla_Secura + No + Yes + 3000 + 45 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Aayla + Unit_Respawn_Aayla + Unit_Fleet_Move_Aayla + + + 500 + 25 + EC_Level_Two_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero + 2 + 1 + + + + + 5 + TEXT_HERO_AAYLA_SECURA_TEAM + TEXT_TOOLTIP_AAYLA_SECURA + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + I_BUTTON_AAYLA_SECURA.tga + Yes + 100 + Empire + 0 + 0 + 1 + 5 + 0 + 0 + Skirmish_Ground_Republic_Forward_Commandpost + Dantooine + DUMMY_GROUND_COMPANY + Theta_Shuttle + Aayla_Secura + No + Yes + 1000 + 1 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Aayla + Unit_Respawn_Aayla + Unit_Fleet_Move_Aayla + + + 1200 + 25 + + Tactical_Units + 1 + -1 + + + + LandHero + 2 + 0 + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_barris_offee.xml b/Data/XML/Units_hero_republic_barris_offee.xml new file mode 100644 index 0000000..c3d1eba --- /dev/null +++ b/Data/XML/Units_hero_republic_barris_offee.xml @@ -0,0 +1,385 @@ + + + + + + + + + + 5 + Yes + Yes + TEXT_HERO_BARRIS_OFFEE + REI_BARRIS_OFFEE.ALO + I_BUTTON_BARRIS_OFFEE.TGA + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE,REVEAL,HIDE_WHEN_FOGGED, TARGETING, WEAPON ,DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + Fore_Whirlwind_User + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 4.365, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + 10.0 + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + 1 + .42 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + 1 + .5 + 10 + .1 + .1 + .1 + + No + Yes + + 1 + Walk + No + Empire + 1.5 + 10 + 20 + 0 + Armor_Hero + 500 + 500 + 100 + No + yes + 200.0 + 1.0 + 7.0 + + Yes + Proj_Lightsaber_Vader + 20.0 + 10 + 1.5 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + Unit_Select_Barris + Unit_Move_Barris + Unit_Fleet_Move_Barris + Unit_Attack_Barris + Unit_Move_Barris + Unit_Move_Barris + Unit_Attack_Barris + Unit_Health_Low_Barris + Unit_Health_Critical_Barris + Unit_Defeat_Barris + + + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero | SpaceHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + No + + True + 125 + + 32 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 5000.0 + Yes + No + + + 100.0 + 75.0 + True + + TEXT_TOOLTIP_BARRIS_OFFEE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + 10000 + + 0.0 + 0.25 + + + + Yes + + + + + + FORCE_TELEKINESIS + 30.0 + Offee_Force_Telekinesis + + True + + + + + FORCE_WHIRLWIND + 25.0 + Offee_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + Take_Damage + + 0.60 + 0.80 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + User_Input + Yes + 0.0 + 190.0 + 1.0 + 0.0 + 0.10 + 0.2 + + + Vehicle + + + Force_Telekinesis_Particles + Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + + + Ground_Automatic + 100.0 + 0.0 + 0.04 + 7.0 + No + Reinforcement_Point_Radius_Overlay + + Infantry | LandHero + Barris_Offee + Medical_Droid, Barc_Speeder + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.01 + 0.4 + + + Structure + + + Earthquake_Dust_Particles + + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + + + + + + + + + + 5 + TEXT_HERO_BARRIS_OFFEE_TEAM + TEXT_TOOLTIP_BARRIS_OFFEE + TEXT_ENCYCLOPEDIA_CLASS_JEDI_KNIGHT + I_BUTTON_BARRIS_OFFEE.TGA + Yes + 100 + Empire + 0 + 0 + 2 + 5 + 0 + 0 + + Ilum + DUMMY_GROUND_COMPANY + Theta_Shuttle + Barris_Offee + No + Yes + 2000 + 45 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Barris + Unit_Complete_Barris + Unit_Fleet_Move_Barris + + + 1800 + 25 + EC_Level_Two_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero + 2 + 1 + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_chancellor_palpatine.xml b/Data/XML/Units_hero_republic_chancellor_palpatine.xml new file mode 100644 index 0000000..25e025b --- /dev/null +++ b/Data/XML/Units_hero_republic_chancellor_palpatine.xml @@ -0,0 +1,141 @@ + + + + + + + + + + Yes + TEXT_HERO_CHANCELLOR_PALPATINE + TEXT_TOOLTIP_CHANCELLOR_PALPATINE + TEXT_ENCYCLOPEDIA_CLASS_CHANCELLOR + + I_BUTTON_CHANCELLOR_PALPATINE.tga + 1.0 + 1.0 + + Walk + Empire + 0 + Empire + 1 + 0 + 0 + + + No + Coruscant + 75 + 80 + 200 + Tarkin + Yes + Yes + + NonCombatHero + Unit_Fleet_Move_Palpatine + 3 + + 1500.0 + No + No + 10000 + + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.25 + 0.0 + 0.0 + 0.25 + 0.0 + 0.0 + 0 + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + All + + 0.25 + 0 + + + + + + + + + TEXT_HERO_CHANCELLOR_PALPATINE + I_BUTTON_CHANCELLOR_PALPATINE.tga + Yes + 60 + Empire + + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Theta_Shuttle + Chancellor_Palpatine + Yes + + + TEXT_TOOLTIP_CHANCELLOR_PALPATINE + TEXT_ENCYCLOPEDIA_CLASS_CHANCELLOR + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Palpatine + Unit_Respawn_Palpatine + Unit_Fleet_Move_Palpatine + 10000 + NonCombatHero + 3 + 1 + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_commander_cody.xml b/Data/XML/Units_hero_republic_commander_cody.xml new file mode 100644 index 0000000..181d652 --- /dev/null +++ b/Data/XML/Units_hero_republic_commander_cody.xml @@ -0,0 +1,289 @@ + + + + + + + Yes + No + TEXT_HERO_COMMANDER_CODY + TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDER + + REI_CODY.ALO + I_BUTTON_CODY.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + + Infantry + + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1 + 20.0 + .366 + .537 + 1 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + 0.05 + 0.05 + 10.0 + 1 + 50 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + 1.0 + 1.7 + + Walk + Empire + + Empire + No + Coruscant + 75 + + Armor_Hero + 20 + 40 + 1100 + 350 + + Yes + Proj_Hand_Blaster_Blue_Sniper + 200.0 + 1.0 + 150.0 + 7.0 + 1.5 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Move_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Health_Low_Commander_Cody + Unit_Health_Critical_Commander_Cody + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + No + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + True + 100 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1500.0 + Yes + Yes + + 25000 + + + 0.25 + 0.0 + + + 100.0 + + Yes + + + + + AREA_EFFECT_STUN + 40.0 + + Proj_Special_Han_Solo_Stun_Blast + True + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + + + + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.10 + 0.0 + 0.10 + 0.10 + 0.0 + 0 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + + + + TEXT_HERO_COMMANDER_CODY + TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDER + I_BUTTON_CODY.tga + Yes + 20 + Empire + 0 + 0 + 1 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Theta_Shuttle + Commander_Cody + Yes + No + yes + true + 25000 + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Clone_Commander + Unit_Complete_Clone_Commander + Unit_Fleet_Move_Clone_Commander + + + + AREA_EFFECT_STUN + 40.0 + + Proj_Special_Han_Solo_Stun_Blast + True + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + + 1500 + 25 + EC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero + 1 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_deltasquad.xml b/Data/XML/Units_hero_republic_deltasquad.xml new file mode 100644 index 0000000..ef81e42 --- /dev/null +++ b/Data/XML/Units_hero_republic_deltasquad.xml @@ -0,0 +1,1095 @@ + + + + + + + + + Yes + TEXT_HERO_BOSS + REI_BOSS.ALO + I_BUTTON_BOSS.tga + TEXT_TOOLTIP_COMMANDER_BOSS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ELITE_COMMANDO + 1.0 + 1.7 + + Walk + Empire + 4 + No + Coruscant + 75 + No + No + yes + 1.0 + 10.0 + + 0.8 + 1.4 + 25.0 + 20.0 + .366 + .537 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .125 + .125 + + No + Empire + + Armor_Hero + 35 + 650 + 550 + + SELECTABLE + SELECTABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + 1 + Yes + + 400.0 + 150.0 + 1.0 + + 7.0 + + Proj_Hand_Blaster_Blue_X2 + Damage_Wookiee + 25.0 + 1.5 + 4 + 0.1 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + LandHero + 3 + Infantry + Infantry + + 1x1 + 1.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + Yes + yes + + yes + No + + Unit_Select_Boss + Unit_Move_Boss + Unit_Fleet_Move_Boss + Unit_Attack_Boss + + Unit_Z6_Fire + Unit_Health_Low_Boss + Unit_Health_Critical_Boss + Unit_Death_Boss + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 250 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + 1000.0 + Yes + No + + Yes + True + + + 0.25 + 0.0 + No + + + + + FOW_REVEAL_PING + 30.0 + Proj_Special_Land_FOW_Reveal_Ping_Blast + 0.0 + + 600.0 + + + + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + + + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.10 + 0.0 + 0.10 + 0.10 + 0.0 + 0 + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + + + + + Yes + TEXT_HERO_FIXER + REI_FIXER.ALO + I_BUTTON_FIXER.tga + 0 + TEXT_TOOLTIP_COMMANDER_FIXER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ELITE_COMMANDO + 1.0 + 1.7 + Walk + Empire + 4 + No + Coruscant + 75 + No + No + yes + 1.0 + 10.0 + + 0.8 + 1.4 + 25.0 + 20.0 + .366 + .537 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .125 + .125 + + No + Empire + + Armor_Hero + 35 + 650 + 550 + + SELECTABLE + SELECTABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + 1 + Yes + + 200.0 + 150.0 + 1.0 + + 7.0 + + Proj_Hand_Blaster_Blue_X2 + Damage_Wookiee + 25.0 + 1.5 + 4 + 0.1 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + LandHero + 3 + Infantry + Infantry + + 1x1 + 1.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + Yes + yes + + yes + No + + Unit_Select_Fixer + Unit_Move_Fixer + Unit_Fleet_Move_Fixer + Unit_Attack_Fixer + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Health_Low_Fixer + Unit_Health_Critical_Fixer + Unit_Death_Fixer + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 250 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + 1000.0 + Yes + No + + Yes + True + + 25000 + + 0.25 + 0.0 + No + + + + + + TARGETED_HACK + Fixer + 45.0 + Fixer_Hack_Ability + Unit_Hack_Fixer + + + + + + + + Fixer + User_Input + 5.0 + 30.0 + + + E_Ground_Turbolaser_Tower, + R_Ground_Flakgun, + Empire_Anti_Aircraft_Turret, + Empire_Anti_Infantry_Turret, + Empire_Anti_Vehicle_Turret, + Pirate_Anti_Infantry_Turret, + Pirate_Anti_Vehicle_Turret, + Rebel_Anti_Aircraft_Turret, + Rebel_Anti_Infantry_Turret, + Rebel_Anti_Vehicle_Turret, + Cis_Rapid_Fire_Laser_Turret + + + + Hack_Electicity_Zaps + + B_Turret + 1 + 0.0 + Unit_Force_Lightning + + + Force_Lightning_Smoke + + B_Turret + Linear_Pulse + 0.3, 0.3, 0.8 + + 2.3893 + 25 + + + + Ground_Automatic + 75.0 + 0.0 + 0.02 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + + + + + Yes + TEXT_HERO_SEV + REI_SEV.ALO + I_BUTTON_SEV.tga + 0 + TEXT_TOOLTIP_COMMANDER_SEV TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ELITE_COMMANDO + 1.0 + 1.7 + Walk + Empire + 4 + No + Coruscant + 75 + No + No + yes + 1.0 + 10.0 + + 0.8 + 1.4 + 25.0 + 20.0 + .366 + .537 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .125 + .125 + + No + Empire + + Armor_Hero + 35 + 650 + 550 + + SELECTABLE + SELECTABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + 1 + Yes + + 200.0 + 150.0 + 1.0 + + 7.0 + + + HP_Commando_Snipper_00 + + Damage_Wookiee + 25.0 + Proj_Hand_Blaster_Blue_X2 + 1.5 + 4 + 0.1 + No + Yes + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + LandHero + 3 + Infantry + Infantry + + 1x1 + 1.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + Yes + yes + + yes + No + + Unit_Select_Sev + Unit_Move_Sev + Unit_Fleet_Move_Sev + Unit_Attack_Sev + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Health_Low_Sev + Unit_Health_Critical_Sev + Unit_Death_Sev + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 250 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + 1000.0 + Yes + No + + Yes + True + + 25000 + + 0.25 + 0.0 + No + + + + + + ROCKET_ATTACK + i_sa_swap_weapons.tga + TEXT_TOOLTIP_SEV_SNIPER_SWAP + TEXT_TOOLTIP_SEV_SNIPER_SWAP_DESCRIPTION + 400 + True + + + + + STEALTH + TEXT_TOOLTIP_TYBER_CLOAKING + TEXT_TYBER_CLOAKING_DESCRIPTION + 10.0 + 45.0 + Stealth_Sev + Unit_Stealth_On_Sev + Unit_Stealth_Off_Sev + True + + + + + + + + User_Input + 255, 64, 64, 120 + .6 + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + + + + + Yes + TEXT_HERO_SCORCH + REI_SCORCH.ALO + I_BUTTON_SCORCH.tga + 0 + TEXT_TOOLTIP_SCORCH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ELITE_COMMANDO + 1.0 + 1.7 + Walk + Empire + 4 + No + Coruscant + 75 + No + No + yes + 1.0 + 10.0 + + 0.8 + 1.4 + 25.0 + 20.0 + .366 + .537 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .125 + .125 + + No + Empire + + Armor_Hero + 35 + 650 + 550 + + SELECTABLE + SELECTABLE, ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING,UNIT_AI, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + 1 + Yes + + 200.0 + 150.0 + 1.0 + 7.0 + + Damage_Wookiee + 25.0 + + Proj_Hand_Blaster_Blue_X2 + 1.5 + 4 + 0.1 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + LandHero + 3 + Infantry + Infantry + + 1x1 + 1.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + Yes + yes + + yes + No + + Unit_Select_Scorch + Unit_Move_Scorch + Unit_Fleet_Move_Scorch + Unit_Attack_Scorch + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Health_Low_Scorch + Unit_Health_Critical_Scorch + Unit_Death_Scorch + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 250 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + + 10000.0 + Yes + No + + Yes + True + + 25000 + + 0.25 + 0.0 + No + + + + + + + + PROXIMITY_MINES + 80.0 + Scorch_Proximity + 500.0 + + 50.0 + No + + + + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 8 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + Yes + + + + + + + + + TEXT_HERO_DELTASQUAD + TEXT_TOOLTIP_DELTASQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDO + I_BUTTON_BOSS.tga + Yes + 50 + no + Empire + 0 + 0 + 2 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Delta_Trasport + Boss, Fixer, Sev, Scorch + Yes + No + No + Yes + 1 + 2 + yes + true + + 1 + LandHero + 3 + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Clone_Trooper + Unit_Select_Boss + Unit_Fleet_Move_Boss + + + + FOW_REVEAL_PING + 30.0 + Proj_Special_Land_FOW_Reveal_Ping_Blast + 0.0 + 600.0 + + + SPRINT + 10.0 + 30.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + TARGETED_HACK + Fixer + 45.0 + Fixer_Hack_Ability + Unit_Hack_Fixer + + + ROCKET_ATTACK + 400 + + + PROXIMITY_MINES + 80.0 + Scorch_Proximity + 500.0 + + 50.0 + No + + + + + + + Fixer + User_Input + 5.0 + 30.0 + + + E_Ground_Turbolaser_Tower, + Empire_Anti_Aircraft_Turret, + Empire_Anti_Infantry_Turret, + Empire_Anti_Vehicle_Turret, + Pirate_Anti_Infantry_Turret, + Pirate_Anti_Vehicle_Turret, + Rebel_Anti_Aircraft_Turret, + Rebel_Anti_Infantry_Turret, + Rebel_Anti_Vehicle_Turret, + Cis_Rapid_Fire_Laser_Turret + + + + Hack_Electicity_Zaps + + B_Turret + 1 + 0.0 + Unit_Force_Lightning + + + Force_Lightning_Smoke + + B_Turret + Linear_Pulse + 0.3, 0.3, 0.8 + + 2.3893 + 25 + + + + + 2000 + 30 + EC_Level_Two_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + MISSILE_TARGET00, MISSILE_TARGET01, MISSILE_TARGET02 + 2 + 90.0, 50.0 + Generic_Shadow + TEXT_UNIT_LAAT + Battledroids Hailfire_Tank Heavy_Artillery_Gun + HMP Rebel_Anti_Aircraft_Turret + TEXT_TOOLTIP_LAAT + TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP + REV_LAAT_1.ALO + 1.0 + 1.3 + Yes + No + Empire + 0 + 6 + 3.0 + 2.30 + 10.0 + 40 + Yes + yes + Land + .1 + .1 + 3.0 + 5 + Solo + 1 + 5 + 100 + true + .1 + 180 + .1 + .1 + 60 + 20.0 + 15.0 + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 140.0 + Armor_Speeder + Shield_Tank + 60 + 10 + 80 + 260 + 999 + 999 + SELECTABLE + DYNAMIC_TRANSFORM, ABILITY_COUNTDOWN, GARRISON_VEHICLE, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, WIND_DISTURBANCE, SURFACE_FX,DAMAGE_TRACKING + Infantry + 5 + 0 + 0 + 30 + CanContainGarrison + Yes + 120 + 60 + Turret_Bone + Barrel_Bone + 5.0 + 2 + 1 + 2 + 3 + 1 + 4 + Infantry, 10.0 + Vehicle, 10.0 + Air, 20.0 + Structure, 10.0 + Proj_LAAT_Laser_Green + 6 + 0.15 + 1 + 500.0 + 400.0 + + HP_LAAT_00, + HP_LAAT_01, + HP_LAAT_02, + HP_LAAT_03, + HP_LAAT_04, + HP_LAAT_05, + HP_LAAT_06 + + Hover + Medium_Explosion_Space + Yes + Yes + Air + i_button_laati.tga + Flying + 1x1 + yes + 99 + 3 + 1 + Yes + No + 50 + 10 + 0.4 + Unit_Lancet_Fire + Unit_Select_RC_Gunship + Unit_Move_RC_Gunship + Unit_Fleet_Move_RC_Gunship + Unit_Attack_RC_Gunship + Unit_Guard_RC_Gunship + Unit_Snow_Speeder_Death_SFX + Unit_Laat_Fly_By + 5 + 7 + Unit_Laat_Cinematic_Engine_Loop + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Yes + Yes + 450 + 0.0 + 200.0 + 150.0 + 5.0 + ATATAntiEverything + 100.0 + 80 + 150.0f + Flying + 125 + Shield_Penetration_Effect_Particle + False + FL_DOOR_BONE + 45 + 900 + 0 + .01 + 1.3 + 5 + 1.0, 1.0, 1.0, 1.0 + 1.0, 1.0, 1.0, 1.0 + + + + + Republic_Nu_Shuttle + Yes + I_BUTTON_BOSS.tga + TEXT_HERO_DELTASQUAD + TEXT_ENCYCLOPEDIA_CLASS_ELITE_COMMANDO + TEXT_TOOLTIP_DELTASQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Republic_Nu_Shuttle_Landing + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_kit_fisto.xml b/Data/XML/Units_hero_republic_kit_fisto.xml new file mode 100644 index 0000000..2f79dd4 --- /dev/null +++ b/Data/XML/Units_hero_republic_kit_fisto.xml @@ -0,0 +1,588 @@ + + + + + + + + + + TEXT_UNIT_KIT_FISTO + TEXT_TOOLTIP_KIT_FISTO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + ReI_kit_fisto.ALO + Yes + Yes + I_BUTTON_KIT_FISTO.tga + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.1705, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + + Yes + No + No + Yes + yes + 1.0 + 1 + + 1.0 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + + No + Yes + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + + Walk + No + Empire + + 10 + 20 + 0 + 650 + 500 + 100 + No + yes + + Armor_Hero + Yes + Proj_Lightsaber_Luke + 1.0 + 20 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 20.0 + 7.0 + + + Unit_Select_Kitfisto + Unit_Move_Kitfisto + Unit_FleetMove_Kitfisto + Unit_Attack_Kitfisto + Unit_Move_Kitfisto + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 125 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 10000.0 + Yes + No + + + 100.0 + True + + 10000 + 0.0 + 0.25 + KitFisto + + Yes + + + + + + FORCE_WHIRLWIND + 25.0 + Fisto_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + TARGETED_INVULNERABILITY + 60.0 + + Proj_Special_Obiwan_Instant_Invulnerability_Blast + 400 + true + True + + + + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 5.0 + Yes + Reinforcement_Point_Radius_Overlay + + Kit_Fisto + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + Ground_Automatic + 70.0 + 0.0 + 3.0 + Infantry + + + + Battledroids, + Squad_Generic_Field_Commander_Cis, + Super_Battledroid, + Squad_Battledroid, + Spawned_Battledroid, + Spawned_Super_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Battledroid_Engineer, + + + Unit_Force_Corruption + Corrupt_Enemy + B_HEAD + Smooth_Pulse + 0.1, 0.1, 0.1 + + 1.0 + 1 + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.02 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + + + + + + + + + + + 5 + TEXT_UNIT_KIT_FISTO + TEXT_TOOLTIP_KIT_FISTO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_KIT_FISTO.tga + Yes + 100 + Empire + 0 + 3 + 5 + 0 + 0 + + MonCalimari + DUMMY_GROUND_COMPANY + Delta7b_Kitfisto + Kit_Fisto + No + Yes + 5500 + 35 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Kitfisto + Unit_Complete_Kitfisto + Unit_FleetMove_Kitfisto + + + 1900 + 25 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero | SpaceHero + 2 + 1 + + + + + + + + + + + + Kit_Fisto_Team + 99 + 6000 + 25 + TEXT_TOOLTIP_KIT_FISTO + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + + + 1900 + 25 + RS_Jedi_Support_Level_Two_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + TEXT_UNIT_KIT_FISTO + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + TEXT_TOOLTIP_LUMINARA_DELTA7B + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_KIT_FISTO.tga + ReV_delta7b_fisto.ALO + 0.05 + 300 + 1.0f + 50.0 + Damage_Fighter + -5.0 + -43 + 0.2 + 2000.0 + 1000.0 + 0.98 + 5.0 + 4.0 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + Yes + 1.5 + 0.1 + Empire + 600 + 1000 + 90 + 500 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 99 + 6000 + 25 + 8 + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + Yes + 40 + + Proj_Ship_Small_Laser_Cannon_Red_X3 + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_Select_Kitfisto + Unit_Move_Kitfisto + Unit_Attack_Kitfisto + Unit_Move_Kitfisto + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Kitfisto + + Unit_Enemy_Health_Low_Kitfisto + Unit_Enemy_Health_Critical_Kitfisto + + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Fighter | SpaceHero | AntiFighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + Theta_Shuttle_Landing + + 500.0 + 0 + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_FISTO + I_SA_ASSAULT.TGA + + + + + + + + Space_Automatic + Fighter + Fighter + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_luminara.xml b/Data/XML/Units_hero_republic_luminara.xml new file mode 100644 index 0000000..3f9878a --- /dev/null +++ b/Data/XML/Units_hero_republic_luminara.xml @@ -0,0 +1,593 @@ + + + + + + + + + + TEXT_HERO_LUMINARA_UNDULI + TEXT_TOOLTIP_LUMINARA_UNDULI TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + REI_LUMINARA.ALO + Yes + Yes + I_BUTTON_LUMINARA.tga + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + Fore_Whirlwind_User + + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 5.8, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + + Yes + No + No + Yes + yes + 1.0 + 1 + + 0.4 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + + No + Yes + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + + Walk + No + Empire + + 10 + 20 + 0 + 600 + 500 + 100 + No + yes + + Armor_Hero + Yes + Proj_Lightsaber + 200.0 + 1.0 + 20.0 + 7.0 + 0.7 + 8 + + Unit_Select_Luminara + Unit_Move_Luminara + Unit_Fleet_Move_Luminara + Unit_Attack_Luminara + Unit_Move_Luminara + Unit_Move_Luminara + Unit_Attack_Luminara + Unit_Health_Low_Luminara + Unit_Defeat_Luminara + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 125 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 10000.0 + Yes + No + + + 100.0 + True + + 10000 + 0.0 + 0.25 + + Yes + + + + + + FORCE_WHIRLWIND + 25.0 + Luminara_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + FORCE_CONFUSE + 40.0 + Luminara_Confuse + 500.0 + Unit_Luminara_Confuse + True + + + + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + User_Input + + 0.0 + 132.0 + 8.0 + 132.0 + + 1.2 + Confuse_Particle_Effect + + Infantry + Jango_Fett, Bossk, Cad_Bane, Aurra_Sing + Unit_Ability_Confuse + Jedi_Mind_Trick_Effect + + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + + Take_Damage + + 0.30 + 0.60 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.04 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 5.0 + Yes + Reinforcement_Point_Radius_Overlay + + Luminara_Unduli + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_LUMINARA_UNDULI + TEXT_TOOLTIP_LUMINARA_UNDULI TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_LUMINARA.tga + Yes + 100 + Empire + 0 + 3 + 5 + 0 + 0 + + Yavin + DUMMY_GROUND_COMPANY + Delta7b_Luminara + Luminara_Unduli + No + Yes + 4000 + 35 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Luminara + Unit_Complete_Luminara + Unit_Fleet_Move_Luminara + + + 1900 + 25 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero | SpaceHero + 2 + 1 + + + + + + 5 + TEXT_HERO_LUMINARA_UNDULI + TEXT_TOOLTIP_LUMINARA_DELTA7B + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_LUMINARA.tga + Yes + 100 + Empire + 0 + 0 + 99 + 5 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Delta7b_Luminara + Luminara_Unduli + No + Yes + 1000 + 1 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Luminara + Unit_Complete_Luminara + Unit_Fleet_Move_Luminara + + + 1800 + 25 + + Tactical_Units + 1 + -1 + + + + LandHero | SpaceHero + 2 + 1 + + + + + + TEXT_HERO_LUMINARA_UNDULI + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_LUMINARA_DELTA7B + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_LUMINARA.tga + ReV_delta7b_luminara.ALO + 0.05 + 300 + 1.0f + 50.0 + Damage_Fighter + -5.0 + -43 + 0.2 + 0.98 + 2000.0 + 1000.0 + 5.0 + 4.0 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4.0f + Yes + 1.5 + 0.1 + Empire + 600 + 1000 + 90 + 500 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 99 + 6000 + 25 + 8 + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + Yes + 40 + + Proj_Ship_Small_Laser_Cannon_Red_X3 + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_A_Wing_Fire + Unit_Select_Luminara + Unit_Move_Luminara + Unit_Fleet_Move_X_Wing + Unit_Attack_Luminara + Unit_Move_Luminara + Unit_Health_Low_Luminara + Unit_Defeat_Luminara + + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Fighter | SpaceHero | AntiFighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + Theta_Shuttle_Landing + + 500.0 + 0 + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_LUMINARA + I_SA_ASSAULT.TGA + + + + + + + + Space_Automatic + Fighter + Fighter + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_mace_windu.xml b/Data/XML/Units_hero_republic_mace_windu.xml new file mode 100644 index 0000000..bebd4a8 --- /dev/null +++ b/Data/XML/Units_hero_republic_mace_windu.xml @@ -0,0 +1,575 @@ + + + + + + + + + + 5 + Yes + Yes + TEXT_HERO_MACE_WINDU + TEXT_TOOLTIP_MACE_WINDU + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + REI_MACE_WINDU.ALO + I_BUTTON_MACE_WINDU.tga + Fore_Whirlwind_User + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.1705, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + 1.0 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + Walk + No + Empire + 10 + 20 + 0 + 750 + 50 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Lightsaber_Luke + 1.0 + 20 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 20.0 + 7.0 + + Unit_Select_Mace_Land + Unit_Move_Mace_Land + Unit_Fleet_Move_Mace_Land + Unit_Attack_Mace_Land + Unit_Guard_Mace_Land + Unit_Defeat_Mace_Land + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + True + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 150 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 15000.0 + Yes + No + + 10000 + 0.0 + 0.25 + + Yes + + + + + + SABER_THROW + 30.0 + Mace_Saber_Throw + 500.0 + True + + + + + FORCE_WHIRLWIND + 25.0 + Mace_Force_Whirlwind + 750.0 + Force_Whirlwind_Particles + True + + + + + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry | Vehicle | Structure + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.02 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + User_Input + 20.0 + 200.0 + Mace_Windu_Light_Saber + 15.0 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 3.5 + Yes + Reinforcement_Point_Radius_Overlay + + Mace_Windu + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_MACE_WINDU + TEXT_TOOLTIP_MACE_WINDU + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_MACE_WINDU.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Mace_Windu_Jedi_Eta2 + Mace_Windu + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Spawn_Mace_Land + Unit_Spawn_Mace_Land + Unit_Fleet_Move_Mace_Land + + LandHero | SpaceHero + 2 + 1 + + + 3500 + 24 + + Tactical_Units + 1 + -1 + + + + + + + + Mace_Windu_Team + TEXT_TOOLTIP_MACE_WINDU_ETA2 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + + + 3500 + 25 + + Tactical_Units + 1 + -1 + + + + + + + + 224,111,209 + 5 + TEXT_HERO_MACE_WINDU + Tri_Droid_Fighter Vulture_Droid_Fighter Nantex + Hammer_Class_Picket + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_MACE_WINDU_ETA2 + + rev_eta2_mace.ALO + I_BUTTON_MACE_WINDU.tga + + 0.25 + 70 + 1.0f + 0.98 + -10 + -5.0 + + 3000 + + 5.5 + 4.5 + 4.0f + 6.0 + 1.8 + 6.0 + 70 + 300.0 + Yes + 1.5 + + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + + Armor_Hero_Transport + + Empire + 300 + 500 + 55 + 9999 + 500 + + 1 + yes + no + 0 + 1 + 8 + 12 + + no + 20 + 40 + Yes + + Proj_Ship_Small_Laser_Cannon_Green_X2 + 8 + 0.12 + 2 + + 1000.0 + 2000.0 + + 200.0 + 1000.0 + 0.2 + 800.0 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 15.0 + Capital, 15.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air + + Medium_Explosion_Space + Large_Damage_Space + Unit_X_Wing_Death_SFX + + Unit_Select_Mace_Land + Unit_Move_Mace_Land + Unit_Fleet_Move_Mace_Land + Unit_Attack_Mace_Land + Unit_Guard_Mace_Land + Unit_Defeat_Mace_Land + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + 500 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 2 + + Space + Fighter | SpaceHero | AntiFighter | AntiBomber + yes + 15.0 + Space + Yes + 2 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + Mace_Windu_Jedi_Eta2_Landing + + + + + + + + SPOILER_LOCK + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2 + GUI_Toggle_Rocket_Attack_On + GUI_Toggle_Rocket_Attack_Off + + + + + + + + Mace_Windu_Jedi_Eta2 + Rev_eta2_mace_landing.alo + i_button_eta2.tga + TRANSPORT + 3.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_obiwan.xml b/Data/XML/Units_hero_republic_obiwan.xml new file mode 100644 index 0000000..af4060e --- /dev/null +++ b/Data/XML/Units_hero_republic_obiwan.xml @@ -0,0 +1,826 @@ + + + + + 5 + Yes + Yes + TEXT_HERO_OBIWAN_KENOBI + TEXT_TOOLTIP_OBIWAN_KENOBI + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + REI_OBIWAN.ALO + I_BUTTON_OBIWAN.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + Fore_Whirlwind_User + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.1705, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + 1.0 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + Walk + No + Empire + 10 + 20 + 0 + 750 + 550 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Lightsaber_Luke + 1.0 + 20 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 20.0 + 7.0 + + Unit_Select_Obiwan + Unit_Move_Obiwan + Unit_Fleet_Move_Obiwan + Unit_Attack_Obiwan + Unit_Guard_Obiwan + Unit_Group_Move_Obiwan + Unit_Attack_Obiwan + Unit_Health_Low_Obiwan + Unit_Health_Critical_Obiwan + Unit_Defeat_Obiwan + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + True + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 150 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 15000.0 + Yes + No + + 10000 + 0.0 + 0.25 + + + Yes + + + + + + FORCE_CONFUSE + 40.0 + ObiWan_Confuse + 500.0 + Unit_ObiWan_Confuse + True + + + + + + + FORCE_WHIRLWIND + 25.0 + Obiwan_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + Ground_Automatic + 5.0 + 0.0 + 0.06 + 4.0 + Yes + Reinforcement_Point_Radius_Overlay + + Obiwan + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry | Vehicle + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.02 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + User_Input + + 0.0 + 132.0 + 8.0 + 132.0 + + 1.2 + Confuse_Particle_Effect + + Infantry | Vehicle + Jango_Fett, Bossk, Cad_Bane, Aurra_Sing + Unit_Ability_Confuse + Jedi_Mind_Trick_Effect + + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + Ground_Automatic + Vehicle | Infantry | Air + Vehicle | Infantry | Air + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + Ground_Automatic + 70.0 + 0.0 + 3.0 + Infantry + + + + Battledroids, + Squad_Generic_Field_Commander_Cis, + Super_Battledroid, + Squad_Battledroid, + Spawned_Battledroid, + Spawned_Super_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Battledroid_Engineer, + + + Unit_Force_Corruption + Corrupt_Enemy + B_HEAD + Smooth_Pulse + 0.1, 0.1, 0.1 + + 1.0 + 1 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + + + + + 5 + TEXT_HERO_OBIWAN_KENOBI + TEXT_TOOLTIP_OBIWAN_KENOBI + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_OBIWAN.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Obiwan_Jedi_Eta2 + Obiwan + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Obiwan + Unit_Complete_Obiwan + Unit_Fleet_Move_Obiwan + + LandHero | SpaceHero + 2 + 1 + + + 3500 + 25 + EC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + TEXT_HERO_OBIWAN_KENOBI + TEXT_TOOLTIP_OBIWAN_ETA2 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_OBIWAN.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Obiwan_Jedi_Eta2 + Obiwan + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Obiwan + Unit_Complete_Obiwan + Unit_Fleet_Move_Obiwan + + LandHero | SpaceHero + 2 + 1 + + + 3500 + 25 + + Tactical_Units + 1 + -1 + + + + + + + + 224,215,111 + 5 + TEXT_UNIT_OBIWAN_ETA2 + Tri_Droid_Fighter Vulture_Droid_Fighter Nantex + Hammer_Class_Picket + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_OBIWAN_ETA2 + + rev_eta2_obiwan.ALO + I_BUTTON_OBIWAN.tga + + 0.25 + 70 + 1.0f + -20 + 0.98 + -5.0 + + 1000.0 + 2000.0 + + 6.0 + 5.5 + 4.0f + 7.0 + 1.6 + 6.0 + 70 + 300.0 + Yes + 1.5 + + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + + Armor_Hero_Transport + + Empire + 300 + 500 + 55 + 9999 + 500 + + 1 + yes + no + 0 + 1 + 8 + 12 + + no + 20 + 40 + Yes + + Proj_Ship_Small_Laser_Cannon_Green_X2 + 8 + 0.12 + 2 + + 200.0 + 1000.0 + 0.2 + 800.0 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 15.0 + Capital, 15.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air + + Medium_Explosion_Space + Large_Damage_Space + Unit_X_Wing_Death_SFX + + Unit_Select_Obiwan_Space + Unit_Move_Obiwan + Unit_Fleet_Move_Obiwan + Unit_Attack_Obiwan + Unit_Guard_Obiwan + Unit_Move_Obiwan + Unit_Attack_Obiwan + Unit_Health_Low_Obiwan + Unit_Health_Critical_Obiwan + + + Unit_Defeat_Obiwan + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + 500 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 2 + + Space + Fighter | SpaceHero | AntiFighter | AntiBomber + yes + 15.0 + Space + Yes + 2 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + Obiwan_Eta2_Landing + + + + + + + + SPOILER_LOCK + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2 + GUI_Toggle_Rocket_Attack_On + GUI_Toggle_Rocket_Attack_Off + + + + + + + + Obiwan_Jedi_Eta2 + REV_ETA2_OBIWAN_LANDING.ALO + I_BUTTON_ETA2.TGA + TRANSPORT + 3.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + 5 + TEXT_HERO_OBIWAN_KENOBI + TEXT_TOOLTIP_OBIWAN_KENOBI + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_OBIWAN.tga + Yes + 100 + Empire + 0 + 0 + 1 + 5 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Obiwan_Jedi_Eta2 + Obiwan + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Obiwan + Unit_Complete_Obiwan + Unit_Fleet_Move_Obiwan + + LandHero + 2 + 1 + + + 2300 + 30 + EC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + + + + TEXT_UNIT_RED_LEADER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_ENCYCLOPEDIA_RED_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_DELTA7.TGA + ReV_delta7b_obiwan.ALO + 0.1 + 300 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 4.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 100 + 400 + 3 + 500 + 300 + fighter + Armor_Hero_Transport + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 40 + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_A_Wing_Fire + Unit_Select_X_Wing + Unit_Move_X_Wing + Unit_Fleet_Move_X_Wing + Unit_Attack_X_Wing + Unit_Guard_X_Wing + Unit_Assist_Move_X_Wing + Unit_Assist_Attack_X_Wing + Unit_Asteroids_X_Wing + Unit_Nebula_X_Wing + + + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_RED + I_SA_ASSAULT.TGA + + + + + + + + Space_Automatic + Fighter + Fighter + + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_plokoon.xml b/Data/XML/Units_hero_republic_plokoon.xml new file mode 100644 index 0000000..9caee4c --- /dev/null +++ b/Data/XML/Units_hero_republic_plokoon.xml @@ -0,0 +1,574 @@ + + + + + + + + + + TEXT_HERO_PLOKOON + TEXT_TOOLTIP_PLOKOON TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + REI_PLOKOON.ALO + Yes + I_BUTTON_PLOKOON.tga + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 5.8, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + + Yes + No + No + Yes + yes + 1.0 + 1 + + 0.4 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + + Yes + Yes + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.75 + + Walk + No + Empire + + 10 + 20 + 0 + 500 + 500 + 100 + No + yes + + Armor_Hero + Yes + Proj_Lightsaber + 200.0 + 1.0 + 20.0 + 7.0 + 0.7 + 8 + + Unit_Select_Plokoon + Unit_Move_Plokoon + Unit_Fleet_Move_Plokoon + Unit_Attack_Plokoon + Unit_Move_Plokoon + Unit_Move_Plokoon + Unit_Attack_Plokoon + Unit_Health_Low_Plokoon + Unit_Health_Critical_Plokoon + Unit_Defeat_Plokoon + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + 27 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 150 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 10000.0 + Yes + No + + + 100.0 + True + + 10000 + 0.0 + 0.25 + PloKoonPlan + + Yes + + + + + + FORCE_TELEKINESIS + 30.0 + Plokoon_Force_Telekinesis + Unit_Plokoon_Lift + True + + + + + TARGETED_INVULNERABILITY + 60.0 + + Proj_Special_Obiwan_Instant_Invulnerability_Blast + 400 + true + True + + + + + + + + + + Take_Damage + + 0.50 + 0.30 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + User_Input + Yes + 0.0 + 190.0 + 1.0 + 0.0 + 0.10 + 0.2 + + + Vehicle + + + Force_Telekinesis_Particles + Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT + + + + + Ground_Automatic + 5.0 + 0.0 + 0.06 + 4.5 + Yes + Reinforcement_Point_Radius_Overlay + + + Plokoon + + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.04 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_PLOKOON_TEAM + TEXT_TOOLTIP_PLOKOON + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_PLOKOON.tga + Yes + 100 + Empire + 0 + 0 + 1 + 5 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Plokoon_Jedi_Delta + Plokoon + Yes + No + 1000 + 1 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Plokoon + Unit_Respawn_Plokoon + Unit_Fleet_Move_Plokoon + + + 2100 + 25 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero | SpaceHero + 2 + 1 + + + + + 5 + TEXT_UNIT_PLOKOON_DELTA + Tri_Droid_Fighter Vulture_Droid_Fighter Nantex + Hammer_Class_Picket + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_PLOKOON + + REV_delta7b_plokoon.ALO + I_BUTTON_PLOKOON.tga + + -5.0 + + 0.05 + 300 + 1.0f + 0.98 + 1000.0 + 2000.0 + 6.0 + 5.0 + 4.0f + 7.0 + 1.3 + 7.0 + 65 + 300.0 + Yes + 1.5 + + SELECTABLE, TRANSPORT + FIGHTER_LOCOMOTOR, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, NEBULA, DAMAGE_TRACKING, REVEAL, ABILITY_COUNTDOWN + + Armor_Hero_Transport + + Empire + 500 + 1000 + 90 + 9999 + 500 + + 1 + yes + no + 0 + 1 + 8 + 12 + + no + 20 + 40 + Yes + + Proj_Ship_Small_Laser_Cannon_Red_X3 + 8 + 0.12 + 3.5 + + 200.0 + 1000.0 + 0.2 + 800.0 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 15.0 + Frigate, 15.0 + Capital, 15.0 + Super, 1.0 + + Infantry, Vehicle, Structure, Air + + Medium_Explosion_Space + Large_Damage_Space + Unit_A_Wing_Death_SFX + + Unit_Select_Plokoon + Unit_Move_Plokoon + Unit_Fleet_Move_Plokoon + Unit_Attack_Plokoon + Unit_Move_Plokoon + Unit_Move_Plokoon + Unit_Attack_Plokoon + Unit_Health_Low_Plokoon + Unit_Health_Critical_Plokoon + Unit_Enemy_Health_Low_Plokoon + Unit_Enemy_Health_Critical_Plokoon + Unit_Defeat_Plokoon + + Unit_A_Wing_Fire + Unit_Delta_7_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + 500 + 2 + 200.0, 100.0 + Generic_Shadow + 1 + 1 + + 2 + + Space + Fighter | SpaceHero | AntiFighter | AntiBomber + yes + 15.0 + Space + Yes + 2 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + Plokoon_Delta_Landing + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.50f + SPEED_MULTIPLIER, 2 + CAUSE_DAMAGE_MULTIPLIER , 2.5 + 60 + 10 + TEXT_TOOLTIP_ABILITY_STRIKE_NAME + TEXT_TOOLTIP_ABILITY_STRIKE_DESCRIPTION_PLO + I_SA_STRIKE_ONE.tga + + + + + + + 5 + TEXT_HERO_PLOKOON_TEAM + TEXT_TOOLTIP_PLOKOON_DELTA7B + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_PLOKOON.tga + Yes + 100 + Empire + 0 + 0 + 99 + 5 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Plokoon_Jedi_Delta + Plokoon + Yes + Yes + 1000 + 1 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Plokoon + Unit_Complete_Plokoon + Unit_Fleet_Move_Plokoon + + + 2000 + 25 + + Tactical_Units + 1 + -1 + + + + LandHero | SpaceHero + 2 + 1 + + + + Plokoon_Jedi_Delta + REV_PLOKOON_FIGHTER_LAND.ALO + I_BUTTON_PLOKOON_FIGHTER.tga + TRANSPORT + 3.5 + HIDE_WHEN_FOGGED + No + -700, -700, 0 + 700, 700, 1500 + False + true + Landing Transport + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_shaak_ti.xml b/Data/XML/Units_hero_republic_shaak_ti.xml new file mode 100644 index 0000000..2585be5 --- /dev/null +++ b/Data/XML/Units_hero_republic_shaak_ti.xml @@ -0,0 +1,376 @@ + + + + + + + + + + + 5 + No + Yes + TEXT_HERO_JEDI_SHAAK_TI + TEXT_TOOLTIP_JEDI_SHAAK_TI + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + REI_SHAAKTI.ALO + Yes + Yes + I_BUTTON_JEDI_SHAAK_TI_BUST.TGA + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 0, 0.0 + 0.17 + 15.0 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + + 1.3 + 0.5 + 00.9 + 1.0 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + 1.1 + Walk + No + Empire + 10 + 20 + 0 + 500 + 500 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Lightsaber + 200.0 + 1.0 + 20.0 + 7.0 + 8 + 0.7 + + + Unit_Select_Shaak_Ti + Unit_Move_Shaak_Ti + Unit_Fleet_Move_Shaak_Ti + Unit_Attack_Shaak_Ti + Unit_Guard_Shaak_Ti + Unit_Group_Move_Shaak_Ti + Unit_Group_Attack_Shaak_Ti + + Unit_Health_Critical_Shaak_Ti + Unit_Defeat_Shaak_Ti + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + True + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + 50 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 125 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 10000.0 + Yes + No + + 10000 + 0.0 + 0.25 + Fore_Whirlwind_User + + Yes + + + + + FORCE_WHIRLWIND + 25.0 + Shaak_Ti_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + + Take_Damage + .4 + + + + 0.2 + .8 + + Infantry + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + + + + User_Input + + 0.0 + 75.0 + 500.0 + 75.0 + + 1.0 + + + 0,0.0, 1,0.0, 5,1.0, 500,1.0 + + + Infantry + + Unit_Force_Whirlwind + Force_Whirlwind_Particles + + Color_Flash + 2.0, 2.0, 2.0 + + 0.5 + + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.01 + 0.4 + + + Structure + + + Earthquake_Dust_Particles + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 4.5 + Yes + Reinforcement_Point_Radius_Overlay + + Shaak_Ti + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + + + + + + + + + + + + + 5 + TEXT_HERO_JEDI_SHAAK_TI + TEXT_TOOLTIP_JEDI_SHAAK_TI + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_JEDI_SHAAK_TI_BUST.TGA + Yes + 100 + Empire + 0 + 0 + 4 + 5 + 0 + 0 + + Yavin + DUMMY_GROUND_COMPANY + Theta_Shuttle + Shaak_Ti + No + Yes + 3500 + 40 + No + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Complete_Shaak_Ti + Unit_Complete_Shaak_Ti + Unit_Fleet_Move_Shaak_Ti + + LandHero + 2 + 1 + + + 2300 + 24 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + + FORCE_WHIRLWIND + 25.0 + Shaak_Ti_Force_Whirlwind + 500.0 + Force_Whirlwind_Particles + True + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_tarkin.xml b/Data/XML/Units_hero_republic_tarkin.xml new file mode 100644 index 0000000..0ca5c35 --- /dev/null +++ b/Data/XML/Units_hero_republic_tarkin.xml @@ -0,0 +1,274 @@ + + + + + + Yes + No + TEXT_HERO_GRAND_MOFF_TARKIN + 255, 255, 255, 255 + TEXT_TOOLTIP_TARKIN_01 + TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER + Munificent_Frigate CIS_Carrier Providence_Class_Carrier + CIS_Bomber Hyena_Bomber Malevolence + 1 + EV_StarDestroyer_MKI.ALO + I_BUTTON_GRAND_MOFF_TARKIN.TGA + 425 + -50 + 0.9995 + 3.5 + 3 + 0.2 + 1.4 + 0.3 + Space + Capital + -330.0 + 0.1 + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 65 + 10000 + 5500 + 9000 + 50 + 3000 + 500 + + 10000.0 + Yes + No + + yes + 99 + 3 + Empire + 0 + 0 + 1 + Capital + yes + 3 + yes + no + 0 + 15 + 12 + 2 + 1 + 9000 + Coruscant + + 50 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + TIE_Fighter_Squadron, 4 + 5 + Republic_VWing_Squadron, 10 + + Yes + Large_Explosion_Space_Empire + Large_Damage_Space + + Damage_Normal, Star_Destroyer_Death_Clone + 1500.0 + 2000.0 + + + HP_NEWISD_Engines + HP_NEWISD_Shields + HP_NEWISD_Tractor_Beam + HP_NEWISD_Fighter_Bay + HP_NEWISD_01 + HP_NEWISD_02 + HP_NEWISD_03 + HP_NEWISD_04 + HP_NEWISD_05 + HP_NEWISD_06 + HP_NEWISD_07 + HP_NEWISD_08 + HP_NEWISD_09 + HP_NEWISD_10 + HP_NEWISD_11 + HP_NEWISD_12 + + HP_NEWISD_14 + + HP_NEWISD_16 + HP_NEWISD_17 + HP_NEWISD_18 + HP_NEWISD_19 + HP_NEWISD_20 + HP_NEWISD_21 + HP_NEWISD_22 + HP_NEWISD_23 + HP_NEWISD_24 + HP_NEWISD_25 + HP_NEWISD_26 + HP_NEWISD_27 + HP_NEWISD_28 + HP_NEWISD_29 + + + Capital | SpaceHero | AntiFrigate + + EV_StarDestroyer_MKI.ALO + 2300 + 0 0 0 + 45 + yes + True + + Unit_Respawn_Tarkin + Unit_Select_Star_Destroyer + Unit_Move_Star_Destroyer + Unit_Fleet_Move_Star_Destroyer + Unit_Attack_Star_Destroyer + Unit_Guard_Star_Destroyer + Unit_Move_Opposite_Star_Destroyer + Unit_Barrage_Star_Destroyer + Unit_Stop_Star_Destroyer + Unit_Asteroids_Star_Destroyer + Unit_Nebula_Star_Destroyer + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer + HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer + HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer + + Unit_Star_Destroyer_Idle_Engine_Loop + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer + HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer + HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer + HARD_POINT_ENABLE_SPECIAL_ABILITY, + HARD_POINT_TRACTOR_BEAM, Unit_Hardpoint_Special_Death + + Unit_Star_Destroyer_Death_SFX + + Unit_Star_Destroyer_Idle_Engine_Loop + Unit_Star_Destroyer_Moving_Engine_Loop + Unit_Star_Destroyer_Cinematic_Engine_Loop + + + Yes + + Yes + i_radar_capital_ship_empire.tga + 1.0 + 1.0 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Capital + + ObjectScript_GenericSpace + + + + + + + TRACTOR_BEAM + SPEED_MULTIPLIER, 0.8f + SD_Tractor_Beam_Attack_Ability + 25 + Unit_Tractor_Beam_Star_Destroyer + Unit_Star_Destroyer_Tractor_Beam + True + + + + + + + + User_Input + Transport | Corvette | Frigate + + Buzz_Droids + 10 + 1000 + 0.75 + 0 + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.25 + 0.1 + 0.0 + 0.1 + 0.1 + 0.1 + 0 + + + + + Combat_Automatic + + + + + + Star_Destroyer, Venator + 0.25 + 0 + + + + + + + 2250 + 3 + + + 6000 + 50 + + Tactical_Units + 1 + -1 + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_yoda.xml b/Data/XML/Units_hero_republic_yoda.xml new file mode 100644 index 0000000..68fac6d --- /dev/null +++ b/Data/XML/Units_hero_republic_yoda.xml @@ -0,0 +1,384 @@ + + + + + + + + + + 5 + Yes + Yes + TEXT_HERO_YODA + TEXT_TOOLTIP_YODA + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + RI_YODA.ALO + I_BUTTON_YODA.tga + 1.25 + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, HOLSTER_WEAPON, GARRISON_UNIT, IMPOSING_PRESENCE + + + + Unit_Light_Saber_On + Unit_Light_Saber_Off + b_saber + 0.0, 0.0, 0.0 + 0.0, 5.8, 0.0 + 0.2 + .5 + Yes + + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + Yes + No + Yes + yes + 1.0 + 1 + + 1.0 + 1 + 20.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + + Unit_Obiwan_Lightsaber_Idle_Loop + Unit_Obiwan_Lightsaber_Moving_Loop + Unit_Obiwan_Lightsaber_Cinematic_Loop + + 10.0 + Walk + No + Empire + 10 + 20 + 0 + 1300 + 350 + 100 + No + yes + + Armor_Hero + + Yes + Proj_Lightsaber_Yoda + 2 + 0.3 + 1.3 + 6 + + Infantry, 0.0 + Vehicle, 0.0 + Air, 0.0 + Structure, 0.0 + + 200.0 + 1.0 + 13.0 + + Unit_Select_Yoda + Unit_Move_Yoda + Unit_Fleet_Move_Yoda + Unit_Attack_Yoda + Unit_Guard_Yoda + Unit_Group_Move_Yoda + Unit_Group_Attack_Yoda + Unit_Health_Low_Yoda + Unit_Health_Critical_Yoda + Unit_Defeat_Yoda + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + True + + LandHero + 2 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + 28 + 3.0f + Selection_Empire_Hero + Highlight_Empire_Hero + + True + 150 + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 25000.0 + Yes + No + + 10000 + ObjectScript_Yoda + 0.0 + 0.25 + + Yes + + + + + + BERSERKER + 70.0 + Yoda_Force_Attack + 500.0 + Unit_Attack_Grunts_Yoda + True + + + + FORCE_SIGHT + 30.0 + Yoda_Force_Sight + 5000.0 + Unit_Force_Sight_Yoda + Unit_Yoda_Force_Sight_Loop + + + + + + + + + Take_Damage + + 0.30 + 0.60 + 180.0 + 135.0 + No + + Infantry | Vehicle | Structure + Asajj_Ventress, Aurra_Sing, Bossk, Cad_Bane, Count_Dooku, Durge, General_Grievous, Darkside_Adept, Squad_Generic_Field_Commander_Cis, Bx_Commando + Unit_Lightsaber_Projectile_Block + + + + + + + + + + + + Special_Attack + Yes + 0.0 + 120.0 + 1.0 + 0.0 + 0.03 + 0.5 + + + Structure + + + Earthquake_Dust_Particles + + + + + User_Input + 0.0 + 120.0 + 5.0 + 35.0 + 12.0 + 6.0 + Infantry | Vehicle | Structure | LandHero + + + + User_Input + 20.0 + + + + Combat_Automatic + Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air + Capital | Corvette | Frigate | Fighter | Vehicle | Infantry | Air + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 0 + + + + Yes + .95 + Ground_Activated + 6 + Ground_Activated + No + RHD_Removing_Corruption + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + Ground_Automatic + 5.0 + 0.0 + 0.05 + 3.0 + Yes + Reinforcement_Point_Radius_Overlay + + Yoda + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + + + + + + + + 5 + TEXT_HERO_YODA_TEAM + TEXT_TOOLTIP_YODA + TEXT_ENCYCLOPEDIA_CLASS_JEDI_MASTER + I_BUTTON_YODA.tga + Yes + 100 + Empire + 0 + 0 + 1 + 1 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Theta_Shuttle + Yoda + Yes + Yes + yes + 10000 + true + + RHD_Request_Assistance + RHD_Request_Canceled + Unit_Respawn_Yoda + Unit_Respawn_Yoda + Unit_Fleet_Move_Yoda + + + 5800 + 45 + EC_Level_Four_Tech_Upgrade + Tactical_Units + 1 + -1 + + + + LandHero + 2 + 1 + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_hero_republic_yularen.xml b/Data/XML/Units_hero_republic_yularen.xml new file mode 100644 index 0000000..8528505 --- /dev/null +++ b/Data/XML/Units_hero_republic_yularen.xml @@ -0,0 +1,337 @@ + + + + + + + + + + 170, 1, 1, 255 + Yes + No + TEXT_HERO_YULAREN + TEXT_TOOLTIP_YULAREN + TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER + Recusant_Frigate Munificent_Frigate Technounion_Frigate + CIS_Bomber Lucrehulk_Battleship Malevolence + 1 + ReV_resolute.ALO + I_BUTTON_Yularen.TGA + 1600 + -80 + 0.9995 + 0.6 + 3 + 0.2 + 1.6 + 0.167 + Space + Capital + -350.0 + 0.167 + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 60 + 10000 + 5000 + 7000 + 90 + 3000 + 500 + + 10000.0 + Yes + No + + yes + 99 + 3 + Empire + 0 + 0 + 1 + Capital + yes + 3 + yes + no + 0 + 15 + 12 + 1 + 1 + 7000 + Coruscant + + 50 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + NTB_630_Squadron, 2 + V19_Squadron, 3 + 3 + NTB_630_Squadron, 5 + V19_Squadron, 35 + + Arc_170_Squadron, 2 + Republic_VWing_Squadron, 3 + 3 + Arc_170_Squadron, 5 + Republic_VWing_Squadron, 35 + + Yes + + Large_Damage_Space + 1800.0 + 1400.0 + Large_Explosion_Space_Empire + + Damage_Normal, Resolute_Death_Clone + + + HP_Republic_Venator_Shield_Gen, + HP_Republic_Venator_Engines, + HP_Republic_Venator_Fighter_Bay, + HP_Republic_Venator_SPHA, + HP_Republic_Venator_Torpedo_00, + HP_Republic_Venator_Turret00, + HP_Republic_Venator_Turret01, + HP_Republic_Venator_Turret02, + HP_Republic_Venator_Turret03, + HP_Republic_Venator_Turret04, + HP_Republic_Venator_Turret05, + HP_Republic_Venator_Turret06, + HP_Republic_Venator_Turret07, + HP_Republic_Venator_LC00, + HP_Republic_Venator_LC01, + HP_Republic_Venator_LC02, + HP_Republic_Venator_LC03, + HP_Republic_Venator_TL00, + HP_Republic_Venator_TL01 + + + Capital | SpaceHero | AntiFrigate + + REV_VENATOR.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Yularen + Unit_Complete_Yularen + Unit_Venator_Idle_Engine_Loop + + Unit_Select_Yularen + Unit_Move_Yularen + Unit_Fleet_Move_Yularen + Unit_Attack_Yularen + Unit_Health_Low_Yularen + Unit_Health_Critcal_Yularen + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER,Unit_Attack_Yularen + HARD_POINT_WEAPON_MISSILE, Unit_Attack_Yularen + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_Yularen + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_Yularen + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_Yularen + HARD_POINT_ENGINE, Unit_Attack_Yularen + HARD_POINT_GRAVITY_WELL, Unit_Attack_Yularen + HARD_POINT_FIGHTER_BAY, Unit_Attack_Yularen + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Yularen + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Yularen + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Yularen + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Yularen + HARD_POINT_DUMMY_ART, Unit_Attack_Yularen + + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + + + Unit_Venator_Idle_Engine_Loop + Unit_Venator_Moving_Engine_Loop + Unit_Venator_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + + Yes + + Yes + I_RADAR_VENATOR.tga + 0.12 0.11 + 1.0 + 1.0 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Frigate + + ObjectScript_GenericSpace + + + + + + + SUPER_LASER + SPEED_MULTIPLIER, 0.8f + Venator_Spha_Beam + 40 + 2 + + Unit_Venator_SPHA_Fire + TEXT_TOOLTIP_ABILITY_FIRE_SPHA_BEAM_NAME + TEXT_TOOLTIP_ABILITY_FIRE_SPHA_BEAM_DESCRIPTION + I_SA_FIRE_SPHA_BEAM.tga + True + + + + + CONCENTRATE_FIRE + 6000 + 20 + 15 + Home_One_Target_Particles + Resolute_Focus_Fire_Ability + Unit_Focus_Yularen + + + + + + + + + + + + User_Input + + Capital | Corvette | Frigate | Structure + + Piet_Powerup_Particle_Effect + HP_M-C_BONE + 0 + 2000 + 20 + 106 + venator_spha00.tga + 5 + 5 + 15, 111, 241, 255 + + + + User_Input + Fighter | Bomber | Transport | Corvette | Frigate | Capital + + 0.5 + 0.0 + 0 + + + + Space_Automatic + Capital | Corvette | Frigate | Fighter + Capital | Corvette | Frigate | Fighter + + 0.20 + 0.1 + 0.0 + 0.1 + 0.1 + 0.1 + 0 + + + + + + Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5 + 0.25 + 0 + + + + + Space_Automatic + 0.25 + No + 0 + Capital | Corvette | Frigate | Fighter + + + + Yes + Space_Automatic + 1.5 + Yes + 0 + + + + + + 2250 + 3 + + 6000 + 50 + + Tactical_Units + 1 + -1 + + + + + + + + TEXT_UNIT_VICTORY_DESTROYER + ReV_Venator_D.ALO + ReV_Venator.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 0.6 + -350.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + 1.5 + frigate + true + + + + diff --git a/Data/XML/Units_land_CIS_Conqueror.xml b/Data/XML/Units_land_CIS_Conqueror.xml new file mode 100644 index 0000000..78f5747 --- /dev/null +++ b/Data/XML/Units_land_CIS_Conqueror.xml @@ -0,0 +1,265 @@ + + + + + + TEXT_UNIT_CONQUEROR + Saber_Tank AT-TE_Walker AT_AP + V19_Fighter LAAT A6_Juggernaut + TEXT_TOOLTIP_CONQUEROR + TEXT_ENCYCLOPEDIA_CLASS_AERIAL_VEHICLE + I_BUTTON_CONQUEROR.tga + + SeV_Conqueror.ALO + 500 + 3.0f + 2 + + 0.8 + 1.0 + 150 + + 1.1 + 2 + 1 + + SELECTABLE + + + ABILITY_COUNTDOWN, + WALK_LOCOMOTOR, + IDLE, + TARGETING, + POWERED, + REVEAL, + HIDE_WHEN_FOGGED, + UNIT_AI, + SURFACE_FX, + AFFECTED_BY_SHIELD, + STUNNABLE, + WIND_DISTURBANCE, + DAMAGE_TRACKING, + SQUASH + + + True + Yes + Yes + Hover + + 300 + 10 + 0.4 + + Rebel + + Armor_ATAT + 2250 + 2250 + 0 + 0 + 9999 + 9999 + 1500 + 100 + + 550.0 + + 350.0 + 15.0 + + + + HP_01_Conqueror, + HP_02_Conqueror, + HP_03_Conqueror, + HP_04_Conqueror, + HP_05_Conqueror, + HP_06_Conqueror, + HP_07_Conqueror, + HP_08_Conqueror, + HP_09_Conqueror, + HP_10_Conqueror, + HP_11_Conqueror, + HP_12_Conqueror, + HP_13_Conqueror, + HP_14_Conqueror, + HP_15_Conqueror, + HP_16_Conqueror, + HP_17_Conqueror, + HP_18_Conqueror, + HP_19_Conqueror, + HP_20_Conqueror, + HP_21_Conqueror, + HP_22_Conqueror, + HP_23_Conqueror, + HP_24_Conqueror, + HP_AA_01_Conqueror, + HP_AA_02_Conqueror, + HP_AA_03_Conqueror, + HP_AA_04_Conqueror, + HP_AA_05_Conqueror + + + Yes + Yes + Large_Explosion_Land + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + Unit_AT_AT_Death_SFX + + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Conqueror + Unit_Guard_Battle_Droid + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + Unit_Health_Low_Conqueror + Unit_Health_Critical_Conqueror + Unit_AT_AT_Fire + True + Unit_Gargantuan_Idle_Engine_Loop + Unit_Gargantuan_Moving_Engine_Loop + Unit_AT_AT_Death_SFX + Structure_Turret_Motor_Turbo + Unit_Defeat_Gargantuan + + 100.0 + 100.0 + + Vehicle | AntiVehicle | AntiInfantry | AntiAir | AntiStructure + LargeHover + 1x1 + yes + 1 + 1 + 2 + 75.0, 50.0 + Generic_Shadow + LargeWalker + 3 + Land + Giant Vehicle + 75.0 + 25.0 + Solo + 100 + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 18000 + 5 + False + Shield_Penetration_Effect_Particle + Yes + Damage_Normal, Conqueror_Death_Clone + 2 + ObjectScript_Gargantuan + + Yes + Yes + 1500 + + 0.0 + 200.0 + 150.0 + 10.0 + AntiVehicle + 0.0 + + False + + 500 + 3.0f + 1 + LargeWalker + + + Damage_Normal, Conqueror_Death_Clone + 2 + + 333 + Shield_Penetration_Effect_Particle + + + + + + Conqueror + SeV_Conqueror_D.ALO + SeV_Conqueror.ALO + yes + HIDE_WHEN_FOGGED + 34.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + TEXT_UNIT_CONQUEROR + + + TEXT_TOOLTIP_CONQUEROR + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + I_BUTTON_CONQUEROR.tga + + 1 + Yes + 600 + 400 + + Rebel + 3800 + 120 + Yes + Yes + No + No + 1400 + 0 + 0 + 1 + 0 + + Mechis + + DUMMY_GROUND_COMPANY + 3 + yes + walker + + Cis_Hardcell_Transport + Conqueror + 1 + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Conqueror + Unit_Fleet_Move_Battle_Droid + + 600 + 0.05 + 2 + + + 4000 + 120 + RC_Level_Three_Tech_Upgrade + Tactical_Units + 1 + + + + + + diff --git a/Data/XML/Units_land_Hutt_Faction.xml b/Data/XML/Units_land_Hutt_Faction.xml new file mode 100644 index 0000000..af71ec8 --- /dev/null +++ b/Data/XML/Units_land_Hutt_Faction.xml @@ -0,0 +1,1011 @@ + + + + + Pirate_Soldier + TEXT_UNIT_HUTT_SOLDIER + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + Hutts + 25 + + + + TEXT_UNIT_HUTT_SOLDIER + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + UC_Rebel_Buildable_Anti_Infantry_Turret UC_Empire_Buildable_Anti_Infantry_Turret + Yes + 80 + 135 + Hutts + No + DUMMY_GROUND_COMPANY + 1 + yes + infantry + i_button_pirate_soldier.tga + Hutt_Soldier_Team + Legacy_Transport + + 2 + 25 + + + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier, + Hutt_Soldier + + + 5 + 1 + 45 + + + + TEXT_UNIT_HUTT_SOLDIER + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + UC_Empire_Buildable_Anti_Infantry_Turret UC_Rebel_Buildable_Anti_Infantry_Turret + i_button_pirate_soldier.tga + No + + 65 + 3.0f + + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 1.1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + 150.0 + 50.0 + 200.0 + 130.0 + 200.0 + Infantry + 25 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + Pirate_Plex + TEXT_UNIT_HUTT_SOLDIER_PLEX + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + AAT_Tank AT_RT_Walker LAAT + AT_PT Crab_Droid + Hutts + 25 + + + + TEXT_UNIT_HUTT_SOLDIER_PLEX + AAT_Tank AT_RT_Walker LAAT + AT_PT Crab_Droid + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + Yes + 80 + 135 + Hutts + No + DUMMY_GROUND_COMPANY + 2 + yes + infantry + i_button_pirate_soldier.tga + Hutt_Plex_Soldier_Team + Legacy_Transport + 2 + 25 + + + Hutt_Plex_Soldier, + Hutt_Plex_Soldier, + Hutt_Plex_Soldier, + Hutt_Plex_Soldier + Hutt_Plex_Soldier, + Hutt_Plex_Soldier + + + 3 + 1 + 60 + + + + TEXT_UNIT_HUTT_SOLDIER_PLEX + AAT_Tank AT_RT_Walker LAAT + AT_PT Crab_Droid + TEXT_UNIT_HUTT_SOLDIER_DES TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + i_button_pirate_soldier.tga + + No + 65 + + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + + 200.0 + 800.0 + Infantry + Infantry + + .8 + 12.0 + Land + Infantry + .5 + 3 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 210.0 + 200.0 + Infantry | AntiVehicle + 25 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + 4 + TEXT_UNIT_POD_WALKER + + UC_Empire_Buildable_Anti_Vehicle_Turret + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + TEXT_TOOLTIP_PODWALKER + + EV_PODWALKER.ALO + 1.0 + 1 + 0.5 + 50 + 3.0f + 75 + 1.0 + + Yes + 0.8117 + 1.5 + 1.1 + 4 + 3.75 + Yes + yes + .4 + .3 + yes + yes + + SELECTABLE + WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD + + GoodInfantryCrusher + No + + Armor_ATST + + Hutts + 200 + 300 + 0 + 0 + 500 + 300 + 20 + + Proj_M1_Laser_Cannon + 1 + 0.8 + 0.8 + 200.0 + + 250.0 + 240.0 + AntiVehicle + + Infantry, 10.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 5.0 + + Yes + No + Small_Explosion_Land + Unit_AT_ST_Death_SFX + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation,SFX_Grenade_Detonation + true + Damage_Normal, Pod_Walker_Death_Clone + + RHD_Build_Vehicle + RHD_Unit_Canceled + RHD_Construction_Complete + Unit_Select_Pod_Walker + Unit_Move_Pod_Walker + Unit_Attack_Pod_Walker + Unit_Guard_Pod_Walker + Unit_AT_ST_Fire + + Unit_Assist_Move_Pod_Walker + Unit_Assist_Attack_Pod_Walker + + Vehicle | AntiVehicle + i_button_pod_walker.tga + Walker + 1x1 + yes + 2 + 2 + 2 + 40.0, 40.0 + Generic_Shadow + 1 + + Yes + Yes + Yes + 20.0 + 0.0 + Yes + 100 + Walker + Shield_Penetration_Effect_Particle + False + + Land + Large Vehicle + 9.0 + 12.0 + 12 + 60 + 6 + Standard + .8 + + 400 + 60 + + 120 + 250 + 120 + + + + HUNT + + + + + + + TEXT_UNIT_POD_WALKER + + UC_Rebel_Buildable_Anti_Vehicle_Turret UC_Empire_Buildable_Anti_Vehicle_Turret + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + TEXT_TOOLTIP_PODWALKER + Yes + 70 + 600 + Hutts + No + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Hutt_Pod_Walker, Hutt_Pod_Walker, Hutt_Pod_Walker + i_button_pod_walker.tga + 600 + + + + + Skiff + Hutts + NV_Pskiff.ALO + Hutt_Soldier, 1.0 + + + + TEXT_PIRATE_SKIFF_TEAM + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + AT_PT Crab_Droid + AAT_Tank Saber_Tank + Yes + 15 + 600 + No + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Hutt_Skiff, Hutt_Skiff, Hutt_Skiff + i_button_skiff.tga + Hutts + 6 + 1 + 300 + + + + + Swamp_Speeder + NV_SwampSpeeder_P.alo + Hutts + + + + TEXT_PIRATE_SWAMP_SPEEDER_TEAM + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + Clone_Trooper_P1 Battledroids + AAT_Tank Saber_Tank + Yes + 70 + 600 + Hutts + No + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Hutt_Swamp_Speeder, Hutt_Swamp_Speeder, Hutt_Swamp_Speeder + i_button_swamp_speeder.tga + 1 + 250 + + + + + TEXT_UNIT_TWILEK_COMMANDO + TEXT_UNIT_TWILEK_COMMANDO_DESCRIPTION TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDO + i_button_Twilek.tga + + 0 + 3.0f + yes + + NI_Twilek_F.ALO + 1.5 + 10 + 1.0 + + 0.8 + 12.0 + 1 + 10.0 + + SELECTABLE + ABILITY_COUNTDOWN, SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + + Hutts + No + + Armor_Infantry + 3 + 20 + + Proj_Infiltrator_Blaster + 2.5 + 1 + 0.2 + + Infantry, 0.1 + Vehicle, 7.0 + Air, 70.0 + Structure, 7.0 + + 325.0 + 325.0 + 7.0 + 1.0 + + Unit_Select_Twilek + Unit_Move_Twilek + Unit_Attack_Twilek + Unit_Guard_Twilek + Unit_Assist_Move_Twilek + Unit_Assist_Attack_Twilek + Unit_Rebel_Infantry_Fire + + + 100.0 + 100.0 + 100.0 + AntiInfantry + 5 + + Infantry + Infantry + No + Infantry + + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + Damage_Force_Whirlwind, Twilek_Female_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Twilek_Female_Force_Lightning_Death_Clone + Damage_Crush, Twilek_Female_Crush_Death_Clone + + 10.0 + yes + 1.2f + no + 0.1 + + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + True + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + 500 + 250 + 250 + + false + + + + + + STEALTH + TEXT_TOOLTIP_TYBER_CLOAKING + TEXT_TYBER_CLOAKING_DESCRIPTION + 60.0 + 15.0 + Stealth_Twilek + + + + + + + + User_Input + 255, 64, 64, 120 + .6 + Yes + + + + + + + + TEXT_UNIT_TWILEK_COMMANDO + TEXT_UNIT_TWILEK_COMMANDO_DESCRIPTION TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + i_button_Twilek.tga + + 1 + Yes + 8 + 100 + + Hutts + No + + DUMMY_GROUND_COMPANY + + Twilek_Commando, Twilek_Commando + 1 + + 1 + no + infantry + Legacy_Transport + + RHD_Build_Troops + RHD_Recruitment_Canceled + Unit_Complete_Rebel_Infiltrator + Unit_Fleet_Move_Rebel_Infiltrator + + 500 + 10 + RC_Level_Two_Tech_Upgrade + Tactical_Units + + 0.05 + 120 + 1 + + + + + + TEXT_STRUCTURE_HUTT_COMMAND_CENTER + TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + i_button_jabba_palace.tga + + W_huttpalace_variant.alo + 0.8 + 0 + 50 + + 2 + 0.4 + + SELECTABLE, DUMMY_GROUND_STRUCTURE + LAND_OBSTACLE, SPACE_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Hutts + 0 + In_Base + 1200 + Armor_Structure + + Yes + Yes + Yes + Yes + true + + yes + 1 + 1 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Hutt_Palace_Under_Attack + RHD_Hutt_Palace_Destroyed + Structure_Hutt_Palace_Select_SFX + + Huge_Explosion_Land + Structure + 300.0 + + true + Yes + 0.1 0.1 + + 0 0 0 + Corvette + True + False + 8000 + + Hutt_Soldier_Squad, 2 + Hutt_Soldier_Squad, -1 + + Hutt_PLEX_Soldier_Squad, 2 + Hutt_PLEX_Soldier_Squad, -1 + + Hutt_Swamp_Speeder_Team, 1 + Hutt_Swamp_Speeder_Team, -1 + + Hutt_Pod_Walker_Team, 1 + Hutt_Pod_Walker_Team, -1 + + Twilek_Commando_Company, 1 + Twilek_Commando_Company, -1 + + 20 + SPAWN_00 + 250.0 + True + + + + + TEXT_STRUCTURE_COMM_ARRAY + TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01 + MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + i_button_communications_array.tga + + RB_COMCENTER.ALO + 1.0 + 0.25 + 0 + 2 + 100 + 1.0 + + Yes + Structure_Communications_Array_Loop + + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI, TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + + Communications_Array_E_Build_Pad + Yes + Yes + + Yes + Yes + False + + 62 + 1.0 + true + + 300.0 + Yes + 0.1 0.1 + False + + 50 + In_Base + 99 + + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Hutts + Armor_Structure + 350 + 600 + 0 + 0 + 0 + 0 + + 1 + yes + 1 + 1 + Structure + True + + InBase + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Comm_Array_Under_Attack + RHD_Comm_Array_Destroyed + Structure_Comm_Array_Select_SFX + + 4000 + + + + TEXT_GROUND_BASE_SHIELD + TEXT_ENCYCLOPEDIA_BASE_SHIELD_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + NB_BASESHIELDGEN.ALO + 0 + + Yes + + DUMMY_GROUND_STRUCTURE, SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,BASE_SHIELD,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + + True + False + i_radar_shield.tga + + E_Ground_Base_Shield_Build_Pad + 62 + 1.0 + true + + SHIELD_ON + SHIELD_OFF + 740 + False + + Shield + False + Yes + Yes + Large_Explosion_Land + 30.0 + Yes + 0.1 0.1 + 180 + 1.0 + 0.75 + + 2 + 0.05 + No + + true + 40.0 + 40.0 + -20.0 + -20.0 + false + + 2 + 50.0 + 50.0 + 40.0 + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Armor_Structure + true + 300.0 + 775 + true + + 0.2, 0.2, 0.8, 1.0 + 0.2, 0.7, 0.8, 1.0 + + Hutts + 1 + 50 + In_Base + 9 + + Hutt_Power_Generator + 650 + i_button_base_shield_generator.tga + yes + 1 + 1 + + 4000 + + RHD_Shield_Generator_Build + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Shield_Generator_Under_Attack + RHD_Shield_Generator_Destroyed + Structure_Shield_Gen_Select_SFX + Structure_Shutter_Shield_Generator_Loop + Structure_Barracks_Loop + + Huge_Explosion_Land + Structure + + + 0 0 0 + Corvette + True + + 20000 + InBase + false + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + TEXT_STRUCTURE_POWER_GENERATOR + TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00 + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + 0.25 + 0 + RB_SHIELD-GENERATOR.ALO + Yes + Yes + Huge_Explosion_Land + Unit_Generic_Building_Death_SFX + 20.0 + DUMMY_GROUND_STRUCTURE,SELECTABLE + SPACE_OBSTACLE, LAND_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,EARTHQUAKE_TARGET,ION_STUN_EFFECT, STUNNABLE + Yes + + Yes + False + + False + 1 + 50 + Out_Base + 99 + i_button_power_generator.tga + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + Power_Generator_E_Build_Pad + true + + 300.0 + Yes + 0.2 0.1 + + Armor_Structure + true + + 180 + 1.0 + 0.75 + 0 + 800 + 500 + 0 + 1000 + 50 + Hutts + 1 + No + 1 + 1 + Structure + + + + + Ground_Automatic + + + + Skirmish_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + 2 + True + + 0 0 0 + Corvette + True + + RHD_Build_Structure + RHD_Building_Canceled + RHD_Construction_Complete + Unit_Generic_Building_Death_SFX + RHD_Power_Generator_Under_Attack + RHD_Power_Generator_Destroyed + Structure_Power_Gen_Select_SFX + Structure_Power_Generator_Cinematic_Loop + + 2000 + + + diff --git a/Data/XML/Units_land_cis_Homing_Spider_Walker.xml b/Data/XML/Units_land_cis_Homing_Spider_Walker.xml new file mode 100644 index 0000000..cec6507 --- /dev/null +++ b/Data/XML/Units_land_cis_Homing_Spider_Walker.xml @@ -0,0 +1,245 @@ + + + + + 4 + 99 + 180.0, 100.0 + Generic_Shadow + TEXT_UNIT_HOMING_SPIDER_DROID + Saber_Tank AT_AP AT_RT_Walker + AT-TE_Walker AV_7_Antivehicle_Cannon LAAT + TEXT_TOOLTIP_HOMING_SPIDER_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 255, 255, 255, 255 + + SeV_homingspider.ALO + 1.0 + 2.6 + + Walk + No + Rebel + 0 + + yes + 0.25 + 1.25 + 0.80 + 6 + 3.5 + Yes + yes + .25 + 5 + GoodInfantryCrusher + + Land + Vehicle + .05 + .05 + 2.2 + 100 + 4.0 + 8.0 + 5 + 14.0 + 16.0 + + Armor_ATAT + 25 + 20 + 0 + 1250 + 0 + 1000 + 999 + + SELECTABLE + WALK_LOCOMOTOR,POWERED,WEAPON,TURRET,IDLE,TARGETING,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING,SQUASH,AFFECTED_BY_SHIELD + Yes + Yes + + + 360 + 60 + Turret_00 + Barrel_00 + 5.0 + 2 + 1 + AntiInfantryTurret + Air + 30.0 + Proj_HRB_Cannon_Red + 2.5 + 14 + 0.03 + + + 250.0 + 250 + 20.0 + 6.0 + + + HP_Homing_Spider_00 + + + + Huge_Explosion_Land + Yes + Yes + + Unit_AT_AT_Death_SFX + + + Unit_Select_Snailtank + Unit_Move_Snailtank + Unit_Fleet_Move_Snailtank + Unit_Attack_Snailtank + Unit_Move_Snailtank + Unit_Scout_Trooper_Fire + + Unit_Star_Destroyer_Idle_Engine_Loop + + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Vehicle | AntiInfantry | AntiVehicle | AntiStructure + Walker + 1x1 + yes + Yes + Yes + + 20.0 + 25.0 + Yes + 1 + 1 + 0 + + 500 + + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + + Damage_Normal, Homing_Spider_Death_Clone + + 50 + 3.0f + 2 + + Walker + I_BUTTON_HOMINGSPIDER.tga + + False + + + + + Shield_Penetration_Effect_Particle + 600 + + + + + + + Homing_Spider_Droid + DIE + SeV_homingspider_dc.alo + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Huge_Explosion_Land + Unit_Calamari_Death_SFX + true + 0 + + + + + Homing_Spider_Droid + TEXT_UNIT_HOMING_SPIDER_DROID + SELECTABLE + WALK_LOCOMOTOR,POWERED,WEAPON,TURRET,IDLE,TARGETING,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING,SQUASH,AFFECTED_BY_SHIELD + no + + + + + TEXT_UNIT_HOMING_SPIDER_DROID + Saber_Tank AT_AP AT_RT_Walker + AT-TE_Walker AV_7_Antivehicle_Cannon LAAT + 0 + Yes + 40 + 100 + Rebel + 910 + 50 + 23 + Yes + Yes + No + 2 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + C9979_Landing_Craft + Homing_Spider_Droid,Homing_Spider_Droid + 1 + I_BUTTON_HOMINGSPIDER.tga + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Snailtank + Unit_Fleet_Move_Snailtank + 600 + + + + + 1015 + 25 + RC_Level_Four_Tech_Upgrade + Tactical_Units + + + + + TEXT_TOOLTIP_HOMING_SPIDER_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 0.05 + 2 + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_aat_tank.xml b/Data/XML/Units_land_cis_aat_tank.xml new file mode 100644 index 0000000..3de0e52 --- /dev/null +++ b/Data/XML/Units_land_cis_aat_tank.xml @@ -0,0 +1,563 @@ + + + + + + + + + 2 + 65.0, 65.0 + Generic_Shadow + TEXT_UNIT_AAT_TANK + AV_7_Antivehicle_Cannon AT_RT_Walker AT_PT + AT-TE_Walker A6_Juggernaut AT_AP + TEXT_TOOLTIP_AAT_TANK + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + I_BUTTON_AATD.tga + SeV_aat.ALO + + Temperate, sev_aat.ALO, + Urban, SeV_aat_blue.ALO, + Arctic, SeV_aat_blue.ALO, + Volcanic, SeV_aat_blue.ALO, + Desert, sev_aat.ALO, + Forest, sev_aat.ALO, + Swamp, SeV_aat_blue.ALO + + SeV_aat.ALO + 1.0 + 1.2 + + Hover + No + Rebel + 0 + + 5 + 0.8 + 6.0 + Land + Vehicle + .10 + .05 + 1 + 8 + Standard + .6 + 5 + 100 + 20.0 + 22.0 + 3.0 + Armor_T4B + 75 + 6 + 0 + 350 + 0 + 999 + 999 + SELECTABLE + AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING + GoodInfantryCrusher + Hover + Yes + Yes + 360 + 40 + Turret_00 + barrel_00 + 3.0 + + 2 + 1 + + 1 + 9 + 9999 + 3 + + Proj_Ground_Laser_Cannon_Red_ATAT + + 310.0 + 350.0 + 6.0 + 1.25 + 1 + 0.2 + Infantry, 20.0 + Vehicle, 0.0 + Structure, 1.0 + Air + Large_Explosion_Land + Yes + Yes + + + HP_AAT_00 + + + Unit_Turbo_Tower_Fire + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Vehicle_Turret_Motor + Unit_AAT_Idle_Engine_Loop + Unit_AAT_Moving_Engine_Loop + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + Vehicle + Hover + 1x1 + yes + Yes + Yes + 0.167 + 20.0 + + 25.0 + + Yes + 99 + 3 + 1 + 200 + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + 75 + 3.0f + 1 + Hover + + Damage_Normal, AAT_Death_Clone + Damage_Force_Telekinesis, AAT_Telekinesis_Death_Clone + + False + Shield_Penetration_Effect_Particle + 200 + 60 + 52, 152, 239, 0 + + + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 3.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + + + + AAT_Tank + yes + HIDE_WHEN_FOGGED + + 34.0 + -9.0 + + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + AAT_Tank + no + true + FTK_DIE + + + 34.0 + -9.0 + + 0 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + 2 + 65.0, 65.0 + Generic_Shadow + TEXT_UNIT_STOLEN_AAT_TANK + STAP CrabDroid Dwarf_Spider_Droid + Hailfire_Tank Homing_Spider_Droid Persuader_Droid_Enforcer + TEXT_TOOLTIP_STOLEN_AAT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + I_BUTTON_AATD.tga + SeV_aat.ALO + + Temperate, sev_aat.ALO, + Urban, SeV_aat_blue.ALO, + Arctic, SeV_aat_blue.ALO, + Volcanic, SeV_aat_blue.ALO, + Desert, sev_aat.ALO, + Forest, sev_aat.ALO, + Swamp, SeV_aat_blue.ALO + + SeV_aat.ALO + 1.0 + .95 + + Hover + No + Empire + 0 + + 5 + 0.6 + 6.0 + Land + Vehicle + .10 + .05 + 1 + 8 + Standard + .6 + 5 + 100 + 20.0 + 22.0 + 3.0 + Armor_T4B + 75 + 6 + 0 + 350 + 0 + 999 + 999 + SELECTABLE + AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING + GoodInfantryCrusher + Hover + Yes + Yes + 360 + 40 + Turret_00 + barrel_00 + 3.0 + + 2 + 1 + + 1 + 9 + 9999 + 3 + + Proj_Ground_Laser_Cannon_Red_ATAT + + 310.0 + 350.0 + 6.0 + 1.25 + 1 + 0.2 + Infantry, 20.0 + Vehicle, 0.0 + Structure, 1.0 + Air + Large_Explosion_Land + Yes + Yes + + + HP_AAT_00 + + + Unit_Turbo_Tower_Fire + Unit_Select_Sabertank + Unit_Move_Sabertank + Unit_Fleet_Move_Sabertank + Unit_Attack_Sabertank + Unit_Move_Sabertank + Vehicle_Turret_Motor + Unit_AAT_Idle_Engine_Loop + Unit_AAT_Moving_Engine_Loop + Unit_Move_Sabertank + Unit_Attack_Sabertank + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + Vehicle + Hover + 1x1 + yes + Yes + Yes + 0.167 + 20.0 + + 25.0 + + Yes + 99 + 3 + 1 + 200 + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + 75 + 3.0f + 1 + Hover + + Damage_Normal, Stolen_AAT_Death_Clone + Damage_Force_Telekinesis, Stolen_AAT_Telekinesis_Death_Clone + + False + Shield_Penetration_Effect_Particle + 200 + 60 + 225, 225, 225, 0 + 100 + + + + + + Stolen_AAT_Tank + yes + HIDE_WHEN_FOGGED + + 34.0 + -9.0 + + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + Stolen_AAT_Tank + no + true + FTK_DIE + + + 34.0 + -9.0 + + 0 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + + TEXT_UNIT_STOLEN_AAT_TANK + STAP CrabDroid Dwarf_Spider_Droid + Hailfire_Tank Homing_Spider_Droid Persuader_Droid_Enforcer + TEXT_TOOLTIP_STOLEN_AAT + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + I_BUTTON_AATD.tga + + 1 + Yes + 18 + 100 + + Empire + 550 + 1 + Yes + Yes + 2 + 0 + 1 + 0 + Skirmish_Ground_Republic_Merc_Hq + + + DUMMY_GROUND_COMPANY + 2 + yes + tank + Merc_Vehicle_Transport_Rep_VFX + Stolen_AAT_Tank, Stolen_AAT_Tank + 1 + 250 + 2 + 0.05 + + 9 + 18 + + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + + + 550 + 16 + RL_Merc_Stolen_Equipment_Upgrade + Tactical_Units + + + + + + + + TEXT_UNIT_AAT_TANK + AV_7_Antivehicle_Cannon AT_RT_Walker AT_PT + AT-TE_Walker A6_Juggernaut AT_AP + TEXT_TOOLTIP_AAT_TANK + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + I_BUTTON_AATD.tga + + 1 + Yes + 24 + 100 + + Rebel + 500 + 15 + Yes + Yes + 2 + 0 + 1 + 0 + R_Ground_Light_Vehicle_Factory + + + DUMMY_GROUND_COMPANY + 2 + yes + tank + C9979_Landing_Craft + AAT_Tank, AAT_Tank + 1 + 250 + 1 + 0.05 + + 9 + 18 + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Select_Battle_Droid + Unit_Fleet_Move_Battle_Droid + + + 500 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_battledroid.xml b/Data/XML/Units_land_cis_battledroid.xml new file mode 100644 index 0000000..080f47c --- /dev/null +++ b/Data/XML/Units_land_cis_battledroid.xml @@ -0,0 +1,432 @@ + + + + + + + 5 + TEXT_UNIT_BATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_BD_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + SeI_battledroid.ALO + + Temperate, SeI_battledroid.ALO, + Urban, SeI_battledroid.ALO, + Arctic, SeI_battledroid.ALO, + Volcanic, SeI_battledroid.ALO, + Desert, SeI_battledroid.ALO, + Forest, SeI_battledroid_camo.ALO, + Swamp, SeI_battledroid_camo.ALO + + I_BUTTON_B1_BATTLEDROID.tga + + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.7 + 20.0 + .366 + .537 + 1.0 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .4 + 10 + .05 + .05 + 2 + + 1.55 + + Walk + No + Rebel + + 0 + 10 + 1 + 20 + 0 + 25 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 1 + yes + Proj_Hand_Blaster_Red + 150.0 + + 7.0 + 10.0 + + 0.6 + + Infantry, 5.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Unit_B1_Fire + + + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + + + + 99 + 99 + Yes + Yes + Yes + 10 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Battledroids_Force_Whirlwind_Death_Clone + Damage_Force_Whirlwind, Battledroids_Explode_Death_Clone_01 + Damage_Crush, Battledroids_Crush_Death_Clone + + Damage_Bomb, Battledroids_Dismemberment_Death_Clone_00 + Damage_Bomb, Battledroids_Dismemberment_Death_Clone_01 + Damage_Bomb, Battledroids_Dismemberment_Death_Clone_02 + + Damage_Explosion, Battledroids_Dismemberment_Death_Clone_00 + Damage_Explosion, Battledroids_Dismemberment_Death_Clone_01 + Damage_Explosion, Battledroids_Explode_Death_Clone_01 + Damage_Explosion, Battledroids_Dismemberment_Death_Clone_02 + + Damage_Remote_Bomb, Battledroids_Dismemberment_Death_Clone_00 + Damage_Remote_Bomb, Battledroids_Explode_Death_Clone_01 + Damage_Remote_Bomb, Battledroids_Dismemberment_Death_Clone_01 + Damage_Remote_Bomb, Battledroids_Dismemberment_Death_Clone_02 + + Damage_StickyBomb, Battledroids_Dismemberment_Death_Clone_00 + Damage_StickyBomb, Battledroids_Explode_Death_Clone_01 + Damage_StickyBomb, Battledroids_Dismemberment_Death_Clone_01 + Damage_StickyBomb, Battledroids_Dismemberment_Death_Clone_02 + + Damage_Lightsaber, Battledroids_Dismemberment_Death_Clone_00 + Damage_Lightsaber, Battledroids_Dismemberment_Death_Clone_01 + Damage_Lightsaber, Battledroids_Dismemberment_Death_Clone_02 + Damage_Lightsaber, Battledroids_Lightsaber_Death_Clone_00 + + 0.25 + 0.0 + + false + + + + + + + + + + Battledroids + FW_DIE + + + + + Battledroids + Crushed + + + + + SeI_battledroid_disemberment.ALO + 1.55 + DIE + 0 + + + + SeI_battledroid_dismemberment2.ALO + 1.55 + DIE + 0 + + + + SeI_battledroid_dismemberment3.ALO + 1.55 + DIE + 0 + + + + Battledroids + DIE + + + + + SeI_battledroid_explode_01.ALO + 1.55 + DIE + 0 + + + + Battledroids + TEXT_UNIT_BATTLEDROID + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + None + + + + Battledroids + TEXT_UNIT_BATTLEDROID + SURFACE_FX, WALK_LOCOMOTOR,IDLE,WEAPON, TARGETING, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + no + Yes + None + + + + Battledroids + TEXT_UNIT_COMMANDER_GUARD_C + 50 + 2 + 0.6 + 250 + No + + + + Squad_Battledroid + TEXT_UNIT_COMMANDER_GUARD_C + 50 + 0.6 + 250 + Yes + + + + + TEXT_UNIT_BATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_BD_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_B1_BATTLEDROID.tga + 1 + Yes + 5 + 25 + Rebel + 150 + 3 + + Yes + Yes + 0 + 0 + 0 + 0 + R_ground_barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + C9979_Landing_Craft + Battledroid_Team + + + + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid, + Squad_Battledroid + + + + 12 + + + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Battle_Droid + Unit_Fleet_Move_Battle_Droid + + + + 150 + 5 + + Tactical_Units + + + + + 0.05 + 1 + 54 + + + + BattleDroid_Squad + Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid, Squad_Battledroid + 15 + 6 + No + 15 + + + + + TEXT_UNIT_BATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_BD_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_B1_BATTLEDROID.tga + + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 0.8 + 12.0 + Land + Infantry + 1.0 + 2 + Infantry + 1x1 + true + 4.0 + Rows + .1 + .1 + + + Yes + 80 + 200 + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + 60 + 3.0f + Infantry + + + + + + + + + + + + diff --git a/Data/XML/Units_land_cis_battledroid_engineer.xml b/Data/XML/Units_land_cis_battledroid_engineer.xml new file mode 100644 index 0000000..b4a8e5c --- /dev/null +++ b/Data/XML/Units_land_cis_battledroid_engineer.xml @@ -0,0 +1,537 @@ + + + + + 5 + TEXT_UNIT_BATTLEDROID_ENGINEER + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_BDE_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + SeI_battledroid_engineer.ALO + I_BUTTON_B1_BATTLEDROID_ENGINEER.tga + SELECTABLE + ABILITY_COUNTDOWN,SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + 0.7 + 20.0 + .366 + .537 + 1.0 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .4 + 10 + .05 + .05 + 2 + 1.55 + + + Walk + No + Rebel + + 0 + 10 + 8 + 20 + 0 + 35 + 0 + 0 + 0 + No + Armor_Infantry + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Red + 150.0 + 28 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + 7.0 + 10.0 + 0.6 + Infantry, 4.0 + + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Unit_B1_Fire + + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Infantry + Infantry + Fodder + 1x1 + 99 + 99 + Yes + Yes + 7 + 5.0 + AvoidAntiInfantryTurrets + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + .5 + Infantry + Damage_Force_Whirlwind, Battledroid_Engineer_Force_Whirlwind_Death_Clone + Damage_Crush, Battledroid_Engineer_Crush_Death_Clone + Damage_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_00 + Damage_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_01 + Damage_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_02 + Damage_Explosion, Battledroid_Engineer_Dismemberment_Death_Clone_00 + Damage_Explosion, Battledroid_Engineer_Dismemberment_Death_Clone_01 + Damage_Explosion, Battledroid_Engineer_Dismemberment_Death_Clone_02 + Damage_Remote_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_00 + Damage_Remote_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_01 + Damage_Remote_Bomb, Battledroid_Engineer_Dismemberment_Death_Clone_02 + Damage_StickyBomb, Battledroid_Engineer_Dismemberment_Death_Clone_00 + Damage_StickyBomb, Battledroid_Engineer_Dismemberment_Death_Clone_01 + Damage_StickyBomb, Battledroid_Engineer_Dismemberment_Death_Clone_02 + Damage_Lightsaber, Battledroid_Engineer_Dismemberment_Death_Clone_00 + Damage_Lightsaber, Battledroid_Engineer_Dismemberment_Death_Clone_01 + Damage_Lightsaber, Battledroid_Engineer_Dismemberment_Death_Clone_02 + Damage_Lightsaber, Battledroid_Engineer_Lightsaber_Death_Clone_00 + 0.25 + 0.0 + false + + + + WEAKEN_ENEMY + TEXT_TOOLTIP_ABILITY_CONSTRUCT_NAME + I_SA_BUILD_PAD.tga + TEXT_ENGINEERBUILD_DESCRIPTION + 60 + + + + 50.0 + CIS_Engineer_Turret_Pad + GUI_Toggle_Rocket_Attack_On + Structure_Engineering_Platform_Select_SFX + + + 50 + + + + + + Battledroid_Engineer + FW_DIE + + + + + Battledroid_Engineer + Crushed + + + + + SeI_battledroid_disemberment.ALO + 1.55 + DIE + 0 + + + + SeI_battledroid_dismemberment2.ALO + 1.55 + DIE + 0 + + + + SeI_battledroid_dismemberment3.ALO + 1.55 + DIE + 0 + + + + Battledroid_Engineer + DIE + + + + + TEXT_UNIT_BATTLEDROID_ENGINEER + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_BDE_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_B1_BATTLEDROID_ENGINEER.tga + 1 + Yes + 8 + 100 + + Rebel + 25 + 2 + + Yes + Yes + 1 + 0 + 1 + 0 + Skirmish_Ground_Cis_Droid_Center + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Sheathipede_Shuttle + + Battledroid_Engineer + + 1 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Battle_Droid + Unit_Fleet_Move_Battle_Droid + + 300 + 5 + + Tactical_Units + 2 + -1 + + 0.05 + 1 + 54 + + + + + + TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED + + + Rebel, UC_Cis_Sensor_Scrambler, UC_Cis_EM_Field_Generator, UC_Cis_Mobile_Shield_Generator, UC_Cis_Rapid_Fire_Laser_Turret, UC_CIS_Sonic_Tower + Rebel, UC_Cis_Sensor_Scrambler, UC_Cis_EM_Field_Generator, UC_Cis_Mobile_Shield_Generator, UC_Cis_Rapid_Fire_Laser_Turret, UC_CIS_Sonic_Tower + + TEXT_REBEL_BUILD_PAD + NB_BasePad_Rebel.alo + 0 + No + No + No + 0.075 0.075 + 50 + + 200 + + Land + Build Pad + 10.0 + 10.0 + false + + 0.8 + 0 + 10000 + Rebel + 1 + 0 + False + False + 100.0 + No + 1 + 1 + Structure + 20 + 0 + 1 + True + + Tiny_Explosion_Space + + False + + True + True + 15 + + + Skirmish_Automatic + 0.0 + 0.01 + + 0.0 + 2.0 + + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + + TEXT_STRUCTURE_SENSOR_SCRAMBLER + TEXT_TOOLTIP_SENSOR_SCRAMBLER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + + + UV_MDU_Sensor.alo + i_button_uv_mdu_sensor.tga + Yes + + Rebel + + Structure_Sensor_Select_SFX + Structure_Sensor_Array_Loop + 1 + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + SELECTABLE, TACTICAL_SELL + IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE + Yes + 0.075 0.075 + + 300.0 + 1.0 + 50 + + 1.0 + 0.5 + + 0 + 100 + + Armor_Structure + false + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + + yes + -.75 + + 300.0 + + + + + COMBAT_AUTOMATIC + 15.0 + 200, 50, 200, 128 + Sensor_Jamming_Blob + + + + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_STRUCTURE_SENSOR_SCRAMBLER + TEXT_TOOLTIP_SENSOR_SCRAMBLER + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + + Rebel + + Cis_Sensor_Scrambler + 100 + 130 + 5 + 0 + 100 + 1 + UV_MDU_Sensor.alo + 0.5 + + UHD_Turret_Build + Structure_Sensor_Select_SFX + + Medium_Explosion_Land + i_button_uv_mdu_sensor.tga + + + + + TEXT_STRUCTURE_EMF_GEN + TEXT_TOOLTIP_EMF_GEN + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + A6_Juggernaut + Clone_Trooper_P1 + + EV_MDU_FieldGen.alo + 0.8 + i_button_ev_mdu_fieldgen.tga + Yes + 1 + Rebel + + Structure_Sensor_Select_SFX + Structure_Sensor_Array_Loop + + Yes + Medium_Explosion_Land + Unit_Turret_Death_SFX + 10.0 + SELECTABLE, TACTICAL_SELL + IDLE, REVEAL, HIDE_WHEN_FOGGED, LAND_OBSTACLE + Yes + 0.075 0.075 + + 200.0 + 1.0 + 50 + + 1.0 + 0 + 100 + Armor_Structure + false + No + 1 + 1 + Structure + 20 + 0 + 1 + True + False + 100.0 + + + + + + UC_Rebel_Buildable_Abstract_Type + + TEXT_STRUCTURE_EMF_GEN + TEXT_TOOLTIP_EMF_GEN + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + i_button_ev_mdu_fieldgen.tga + + Rebel + + Cis_EM_Field_Generator + 150 + 20 + 10 + 0 + 100 + + EV_MDU_FieldGen.alo + 0.8 + + UHD_Build_Structure + Structure_Turret_Select_SFX + Unit_EM_Field_Generator_Loop + Armor_Turret + + + + + UC_Rebel_Buildable_Abstract_Type + TEXT_STRUCTURE_SONIC_TOWER + TEXT_TOOLTIP_SONIC_TOWER + TEXT_ENCYCLOPEDIA_CLASS_TURRET + SeB_Sonic_Turret.alo + 0.65 + i_button_cis_sonic_tower.tga + + 1 + Rebel + CIS_Sonic_Tower + 125 + 90 + 7 + 0 + 150 + UHD_Turret_Build + Structure_Turret_Select_SFX + Medium_Explosion_Land + Armor_Turret + + + + Abstract_Anti_Infantry_Turret + TEXT_STRUCTURE_SONIC_TOWER + TEXT_TOOLTIP_SONIC_TOWER + TEXT_ENCYCLOPEDIA_CLASS_TURRET + Clone_Trooper_P1 Republic_Arc_Trooper_Squad + AT_RT_Walker Saber_Tank + 1 + SeB_Sonic_Turret.alo + 0.65 + 60 + i_button_cis_sonic_tower.tga + Rebel + Infantry, 10.0 + Vehicle, 30.0 + Air, 0.0 + Structure, 0.0 + AntiInfantryTurret + 10.0 + Proj_Geonosian_Sonic_Blaster_Turret + 1 + 1 + 0.2 + 16.0 + 25.0, 25.0 + Generic_Shadow + Unit_Geonosian_Fire + UHD_Turret_Sold + Structure_Turret_Motor + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_bx_commando.xml b/Data/XML/Units_land_cis_bx_commando.xml new file mode 100644 index 0000000..5959413 --- /dev/null +++ b/Data/XML/Units_land_cis_bx_commando.xml @@ -0,0 +1,308 @@ + + + + + + + + + + + + TEXT_UNIT_BX_COMMANDO + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_TOOLTIP_BX_COMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDO + + Yes + SeI_bx_commando.ALO + SELECTABLE + + ABILITY_COUNTDOWN, SURFACE_FX,WALK_LOCOMOTOR,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, IDLE, GARRISON_UNIT + Yes + Yes + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + Infantry + 0.7 + 8.0 + 1.4 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + 3 + + Armor_Infantry + + 1.60 + + Walk + No + Rebel + 0 + 10 + 8 + 20 + 0 + 100 + 0 + 0 + 0 + yes + 10.0 + 1.0 + + 325.0 + 325.0 + 7.0 + + Proj_Infiltrator_Blaster + 1.1 + 2 + 0.3 + + Infantry, 0.1 + Vehicle, 7.0 + Air, 70.0 + Structure, 7.0 + + LandHero | AntiVehicle + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 1 + Yes + + Unit_Select_BX_Commando + Unit_Move_BX_Commando + Unit_Fleet_Move_BX_Commando + Unit_Attack_BX_Commando + Unit_Guard_BX_Commando + Unit_Bx_Commando_Fire + Unit_AT_ST_Death_SFX + + + Unit_Assist_Move_BX_Commando + Unit_Assist_Attack_BX_Commando + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + Yes + No + 50 + + 50.0 + 200.0 + 150.0 + + 5.0 + AvoidAntiInfantryTurrets + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 27 + 3.0f + + Infantry + I_BUTTON_BX_COMMANDO.tga + + .25 + + + + + + + + STICKY_BOMB + 30.0f + Bx_Commando_Grenade_Attack + + True + + + + STEALTH + Stealth + 60.0 + 45.0 + GUI_Toggle_Rocket_Attack_On + GUI_Toggle_Rocket_Attack_On + + + + + + + User_Input + + 5.0 + 75.0 + No + Proj_Sticky_Bomb + BOMBTOSS + 12.0 + MuzzleB_00 + 8.0 + + + 0,0.0, 1,1.0, 5,1.0, 500,1.0 + + Vehicle | Structure + + + + + User_Input + 255, 255, 255, 64 + .5 + Unit_Lightsaber_Projectile_Block + + + + Take_Damage + + 0.0 + 0.15 + 180.0 + 180.0 + No + + Infantry + + Unit_Lightsaber_Projectile_Block + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + + + + Yes + Galactic_Automatic + No + 0.0 + + + + + 0.25 + 1.0 + + + + + + + + + TEXT_UNIT_BX_COMMANDO + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_TOOLTIP_BX_COMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDO + 1 + Yes + 8 + 100 + Rebel + 450 + 20 + + Yes + Yes + 1 + + 0 + 1 + 0 + R_Ground_Barracks + Mechis, Foerost, Saleucami, Fondor, Geonosis + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Sheathipede_Shuttle + + + Bx_Commando, Bx_Commando, Bx_Commando, Bx_Commando + + + 1 + I_BUTTON_BX_COMMANDO.tga + SeI_bx_commando.ALO + SeI_bx_commando.ALO + 5 + 0 0 5 + 45 + UHD_Build_Droids + UHD_Vehicle_Canceled + Unit_Complete_BX_Commando + Unit_Fleet_Move_BX_Commando + + + 450 + 25 + + Tactical_Units + -1 + -1 + + + + + + + + STICKY_BOMB + 30.0f + Bx_Commando_Grenade_Attack + Unit_Attack_BX_Commando + True + + + + STEALTH + Stealth + 60.0 + 45.0 + GUI_Toggle_Rocket_Attack_On + GUI_Toggle_Rocket_Attack_On + + + + + + + 0.05 + 1 + 650 + + + + + diff --git a/Data/XML/Units_land_cis_crabdroid.xml b/Data/XML/Units_land_cis_crabdroid.xml new file mode 100644 index 0000000..f1edbc3 --- /dev/null +++ b/Data/XML/Units_land_cis_crabdroid.xml @@ -0,0 +1,191 @@ + + + + TEXT_UNIT_CRAB_DROID + Barc_Speeder Clone_Trooper_P1 Arc_Trooper + Saber_Tank AT_AP AT-TE_Walker + TEXT_TOOLTIP_CRAB_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 255, 255, 255, 255 + Sev_crabdroid.ALO + 1.0 + 1.0 + + Walk + No + Rebel + 0 + 1.0 + 1.0 + 1.0 + 10.0 + 6.0 + No + yes + .25 + 5 + Land + Vehicle + .05 + .05 + 2.2 + 100 + 4.0 + 8.0 + 2.0 + 11.0 + 10.0 + Armor_Vehicle_LT + 25 + 4 + 0 + 400 + 0 + 999 + 999 + SELECTABLE + WALK_LOCOMOTOR,IDLE, TARGETING, WEAPON, POWERED, HUNT, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, STUNNABLE, DAMAGE_TRACKING, AFFECTED_BY_SHIELD, HUNT, TELEKINESIS_TARGET + Yes + Yes + Proj_Swamp_Speeder_Cannon_Red + 6 + 0.20 + 0.0 + 30 + 30 + Infantry, 1.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 5.0 + 150.0 + 200.0 + 25.0 + 10.0 + No + Medium_Explosion_Land + Yes + Yes + Unit_AT_AT_Death_SFX + Unit_Select_Crab + Unit_Move_Crab + Unit_Complete_Crab + Unit_Attack_Crab + Unit_Move_Crab + Unit_Tie_Crawler_Fire + Unit_Star_Destroyer_Idle_Engine_Loop + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 1.5 + 10 + Vehicle | AntiInfantry + Walker + 1x1 + yes + Yes + Yes + 20.0 + + 25.0 + + Yes + 99 + 3 + 1 + 70 + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + 50 + 3.0f + 2 + Walker + I_BUTTON_CRABDROID.TGA + True + 1600 + + + + HUNT + + + Shield_Penetration_Effect_Particle + 600 + 60 + + + Crab_Droid + TEXT_UNIT_CRAB_DROID + SELECTABLE + WALK_LOCOMOTOR,IDLE, TARGETING, WEAPON, POWERED, HUNT, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, STUNNABLE, DAMAGE_TRACKING, AFFECTED_BY_SHIELD, HUNT + no + + + TEXT_UNIT_CRAB_DROID + Barc_Speeder Clone_Trooper_P1 Arc_Trooper + Saber_Tank AT_AP AT-TE_Walker + 1 + Yes + 18 + 100 + Rebel + 200 + 50 + 5 + Yes + Yes + No + 0 + 0 + 1 + 0 + R_Ground_Light_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + C9979_Landing_Craft + Crab_Droid, Crab_Droid, Crab_Droid, Crab_Droid + 1 + I_BUTTON_CRABDROID.TGA + + UHD_Build_Vehicle + + UHD_Vehicle_Canceled + + Unit_Complete_Crab + + Unit_Complete_Crab + 600 + + + + + HUNT + + + + 250 + 10 + + Tactical_Units + + + + TEXT_TOOLTIP_CRAB_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 0.05 + 1 + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_darkside_adepts.xml b/Data/XML/Units_land_cis_darkside_adepts.xml new file mode 100644 index 0000000..09c125e --- /dev/null +++ b/Data/XML/Units_land_cis_darkside_adepts.xml @@ -0,0 +1,342 @@ + + + + + Yes + Yes + TEXT_UNIT_DARKSIDE_ADEPT + TEXT_TOOLTIP_DARKSIDE_ADEPT + TEXT_ENCYCLOPEDIA_CLASS_DARKSIDE_ADEPT + + NI_DarkSideAdepts.alo + i_button_sith.tga + + SELECTABLE + SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING, WEAPON, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN, IMPOSING_PRESENCE, HOLSTER_WEAPON, GARRISON_UNIT + Infantry + + + Unit_Light_Saber_On_Sith + Unit_Light_Saber_Off_Sith + b_saber + 0.0, 0.0, 0.0 + 0.0, -5.835, 0.0 + 0.17 + 15.0 + Yes + + + Unit_Vader_Lightsaber_Idle_Loop + Unit_Vader_Lightsaber_Moving_Loop + Unit_Vader_Lightsaber_Cinematic_Loop + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0.8 + 1 + 16.0 + 6.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .25 + 10.0 + 1 + 27 + 3.0f + Selection_Rebel_Hero + Highlight_Rebel_Hero + + 1.0 + 1.75 + + Walk + Rebel + + Rebel + No + 75 + + Armor_Hero + 60 + 350 + 900 + + Yes + Proj_Lightsaber_Adept + 200.0 + 1.0 + 20.0 + 7.0 + 16 + 1 + + + Unit_Select_Darkside_Adept + Unit_Move_Darkside_Adept + Unit_Move_Darkside_Adept + Unit_Attack_Darkside_Adept + Unit_Assist_Move_Darkside_Adept + Unit_Assist_Attack_Darkside_Adept + Unit_Guard_Darkside_Adept + Unit_Rebel_Soldier_Death + + Unit_Attack_Darkside_Adept + Unit_Attack_Darkside_Adept + + No + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + No + No + + True + 150 + + 50.0 + 200.0 + 200.0 + 5.0 + AntiInfantry + 50.0 + + 125.0 + Yes + Yes + + 25000 + True + + 0.25 + 0.0 + + + 100.0 + + Yes + + + + + + + FORCE_LIGHTNING + 20.0 + Adept_Force_Lightning + Unit_Attack_Darkside_Adept + True + + + + + + + + Take_Damage + + .50 + 0.30 + 180.0 + 135.0 + No + + Infantry + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Commander_Cody, Boss, Fixer, Sev, Scorch, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Clone_Commando, Flametrooper, Arc_Trooper, Arc_Trooper_Captain, Arc_Trooper_Z6, Generic_Field_Commander_P1_Republic, Generic_Field_Commander_P2_Republic + Unit_Lightsaber_Projectile_Block + + + + + User_Input + 0.0 + 175.0 + Infantry + + 9999.0 + 2.3893 + 8 + Force_Lightning + B_HAND_L + B_PELVIS + 15 + 100.0 + Unit_Force_Lightning + + Force_Lightning_Smoke + B_PELVIS + Linear_Pulse + 0.3, 0.3, 0.8 + + 2.3893 + 25 + + + + Yes + Galactic_Automatic + No + 0.0 + + + + Yes + Galactic_Automatic + No + -1.0 + Yes + + + + + Ground_Automatic + 5.0 + 0.0 + 0.04 + 7 + Yes + Reinforcement_Point_Radius_Overlay + + Darkside_Adept + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + TEXT_UNIT_DARKSIDE_ADEPT + TEXT_TOOLTIP_DARKSIDE_ADEPT + TEXT_ENCYCLOPEDIA_CLASS_DARKSIDE_ADEPT + Clone_Trooper_P1 Arc_Trooper Clone_Heavy_Gunner + AT_AP AV_7_Antivehicle_Cannon UC_Rebel_Buildable_Anti_Infantry_Turret + i_button_sith.tga + Yes + + 1 + Yes + + Rebel + 2000 + 70 + No + Yes + 5 + 3 + 0 + 1 + 0 + + Korriban + + DUMMY_GROUND_COMPANY + + Sheathipede_Shuttle + Darkside_Adept + 1 + + Yes + Unit_Complete_Darkside_Adept + UHD_Build_Commander + UHD_Recruitment_Canceled + + 1 + LandHero + 500 + + 0 + 0 + + + + + FORCE_LIGHTNING + 20.0 + Adept_Force_Lightning + + + + + + + + TEXT_UNIT_DARKSIDE_ADEPT + i_button_sith.tga + Yes + 100 + Rebel + 0 + 0 + 99 + 0 + 0 + 0 + + + DUMMY_GROUND_COMPANY + Sheathipede_Shuttle + Darkside_Adept + Yes + Yes + yes + true + 500 + UHD_Build_Commander + UHD_Request_Canceled + Unit_Complete_Darkside_Adept + + + + + FORCE_LIGHTNING + 20.0 + Adept_Force_Lightning + + + + + + 350 + 15 + + Tactical_Units + -1 + -1 + + + TEXT_TOOLTIP_DARKSIDE_ADEPT + TEXT_ENCYCLOPEDIA_CLASS_DARKSIDE_ADEPT + LandHero + 1 + 1 + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_dwarf_spider_walker.xml b/Data/XML/Units_land_cis_dwarf_spider_walker.xml new file mode 100644 index 0000000..abcce64 --- /dev/null +++ b/Data/XML/Units_land_cis_dwarf_spider_walker.xml @@ -0,0 +1,264 @@ + + + + + 4 + 2 + 180.0, 100.0 + Generic_Shadow + TEXT_UNIT_DWARF_SPIDER_DROID + AV_7_Antivehicle_Cannon AT_RT_Walker AT_PT + AT-TE_Walker A6_Juggernaut AT_AP + TEXT_TOOLTIP_DWARF_SPIDER_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 255, 255, 255, 255 + + SeV_dwarf_spider.ALO + 1.0 + 1.0 + + Walk + No + Rebel + 0 + + yes + 0.25 + 1.25 + 1.0 + 6 + 3.5 + Yes + yes + .25 + 5 + GoodInfantryCrusher + ObjectScript_SelfDestructLand + + Land + Vehicle + .05 + .05 + 2.2 + 100 + 4.0 + 8.0 + 5 + 14.0 + 16.0 + + Armor_Vehicle_LT + 25 + 6 + 0 + 600 + 0 + 999 + 999 + + SELECTABLE + ABILITY_COUNTDOWN, SELF_DESTRUCT, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING,SQUASH,AFFECTED_BY_SHIELD,TELEKINESIS_TARGET + Yes + Yes + + + Proj_Swamp_Speeder_Cannon_Red + 2 + 0.50 + 0.0 + 30 + 30 + Infantry, 1.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 5.0 + 150.0 + 200.0 + 25.0 + 10.0 + No + + + Infantry, 20.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Huge_Explosion_Land + Yes + Yes + + Unit_TIE_Mauler_Self_Destruct + Unit_Tank_Death_SFX + + Unit_Select_DSD1 + Unit_Move_DSD1 + Unit_Fleet_Move_DSD1 + Unit_Attack_DSD1 + Unit_Move_DSD1 + Unit_Tank_T4B_Fire + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + Damage_Normal, DSD1_Death_Clone_01 + Damage_Normal, DSD1_Death_Clone_02 + true + + Vehicle | AntiInfantry + Walker + 1x1 + yes + Yes + Yes + 0.167 + 20.0 + 25.0 + Yes + 1 + 1 + 1 + + 80 + + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + + 50 + 3.0f + 2 + + Walker + I_BUTTON_DWARFSPIDER.tga + + False + + 1600 + + + + + + SELF_DESTRUCT + 2 + 10 + 0 + Self_Destruct_Area_Blast_Effect + True + + + + Shield_Penetration_Effect_Particle + 600 + 60 + + + + Dwarf_Spider_Droid + DIE + SeV_dwarfspider_dc1.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 10 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + 0 + true + + + + Dwarf_Spider_Droid + DIE + SeV_dwarfspider_dc2.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 10 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + 0 + true + + + + + + TEXT_UNIT_DWARF_SPIDER_DROID + Clone_Trooper_P1 Arc_Trooper AT_RT_Walker + AT_AP AT-TE_Walker A6_Juggernaut + 1 + Yes + 18 + 175 + Rebel + 200 + 50 + 10 + Yes + Yes + No + 2 + 0 + 1 + 0 + R_Ground_Light_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + Cis_Hardcell_Transport + Dwarf_Spider_Droid, Dwarf_Spider_Droid, Dwarf_Spider_Droid + 1 + I_BUTTON_DWARFSPIDER.tga + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_DSD1 + Unit_Fleet_Move_DSD1 + 600 + + + + 375 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + TEXT_TOOLTIP_DWARF_SPIDER_DROID + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + 0.05 + 2 + + + + + SELF_DESTRUCT + 3 + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_enforcer_tank.xml b/Data/XML/Units_land_cis_enforcer_tank.xml new file mode 100644 index 0000000..1e4d56e --- /dev/null +++ b/Data/XML/Units_land_cis_enforcer_tank.xml @@ -0,0 +1,261 @@ + + + + + + + + + + + + + + + + TEXT_UNIT_ENFORCER_TANK + AT_AP AT_RT_Walker AT_RT_Walker + A6_Juggernaut LAAT AT-TE_Walker + TEXT_TOOLTIP_ENFORCER_TANK + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + i_button_enforcer_tank.tga + + 90 + 3.0f + + SEV_SNAILTANK.ALO + + 1.0 + 1.0 + 1.0 + + 1.0 + 1.0 + Rebel + 0 + 7 + + Land + Vehicle + .2 + .2 + 2.5 + 4 + Standard + 0.5 + 0 + 100 + + false + .5 + 90 + .01 + .7 + 0 + + 50.0 + 10.0 + Yes + + SELECTABLE + ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING, SELF_DESTRUCT + + Yes + Generic_Track + GoodInfantryCrusher + + 70 + 20 + Armor_T4B + 550 + + 0 + 18 + 999 + 999 + + 275.0 + 650.0 + 13.0 + + Proj_Ground_Laser_Cannon_Red_ATAT + 1.5 + 4 + 0.2 + + Infantry, 10.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 1.0 + Air + + 10 + 45 + + Large_Explosion_Land + Yes + Yes + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + 50 + 10 + 0.4 + Shield_Penetration_Effect_Particle + + Unit_Enforcer_Tank_Fire + + Unit_Select_Snailtank + Unit_Move_Snailtank + Unit_Fleet_Move_Snailtank + Unit_Attack_Snailtank + Unit_Move_Snailtank + Unit_Move_Snailtank + Unit_Attack_Snailtank + Unit_T2B_Idle_Engine_Loop + Unit_T2B_Moving_Engine_Loop + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Unit_Tank_Death_SFX + + + + + 99 + 3 + 1 + + 2 + 65.0, 50.0 + Generic_Shadow + + Vehicle + Tracked + 1x1 + yes + Yes + Yes + 45.0 + 20.0 + Yes + 200 + + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 150.0 + 45 + Tracked + + Damage_Normal, Snailtank_Death_Clone + 1500 + False + + + + + + + + Persuader_Droid_Enforcer + DIE + SeV_snailtank_dc.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + + + + TEXT_UNIT_ENFORCER_TANK + AT_AP AT_RT_Walker AT_RT_Walker + A6_Juggernaut LAAT AT-TE_Walker + TEXT_TOOLTIP_ENFORCER_TANK + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + i_button_enforcer_tank.tga + + 1 + Yes + 40 + 100 + + Rebel + 650 + 20 + Yes + Yes + 2 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + + + DUMMY_GROUND_COMPANY + 2 + yes + tank + C9979_Landing_Craft + Persuader_Droid_Enforcer, Persuader_Droid_Enforcer + 1 + 180 + 2 + 0.05 + + 9 + 18 + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Snailtank + Unit_Fleet_Move_Snailtank + + + 750 + 25 + RC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_field_commander.xml b/Data/XML/Units_land_cis_field_commander.xml new file mode 100644 index 0000000..cc6dc2d --- /dev/null +++ b/Data/XML/Units_land_cis_field_commander.xml @@ -0,0 +1,259 @@ + + + + + 237, 78, 78, 255 + TEXT_HERO_UNIT_FIELD_CIS + + No + 1 + SeI_battledroid_oom.ALO + I_BUTTON_CIS_FIELD_COMMANDER_BUST.TGA + 1.0 + 1.55 + No + + Rebel + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + Armor_Hero + + 0.7 + 20.0 + .366 + .537 + 1.0 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + 0.3 + .05 + .05 + 2 + + + No + 0 + 30 + 30 + 0 + 0 + 0 + yes + + 4 + Proj_Hand_Blaster_Red + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Unit_B1_Fire + + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + true + FieldCommander + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + True + + + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + + Generic_Field_Commander_Cis + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.0 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + + + + 1 + TEXT_HERO_UNIT_FIELD_CIS + I_BUTTON_OOM9_COMMAND_DROID.TGA + Yes + Rebel + 500 + 15 + Yes + Yes + 0 + 0 + 0 + 1 + 0 + R_ground_barracks + + DUMMY_GROUND_COMPANY + Sheathipede_Shuttle + Squad_Generic_Field_Commander_Cis, Squad_C_Field_Commander_Guard, Squad_C_Field_Commander_Guard, Squad_C_Field_Commander_Guard, Squad_C_Field_Commander_Guard + No + 5 + Cis_Field_Commander_Team + Yes + Unit_Complete_Battle_Droid + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Fleet_Move_Battle_Droid + + + TEXT_TOOLTIP_FIELD_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 550 + 15 + RC_Level_Three_Tech_Upgrade + Tactical_Units + + + 1 + LandHero + 500 + + + + + 65 + TEXT_HERO_UNIT_FIELD_CIS + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + .8 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .1 + .1 + + Yes + 80 + 200 + + I_BUTTON_OOM9_COMMAND_DROID.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + 150 + + + + + + Infantry + + + + + + + diff --git a/Data/XML/Units_land_cis_hag.xml b/Data/XML/Units_land_cis_hag.xml new file mode 100644 index 0000000..7021e25 --- /dev/null +++ b/Data/XML/Units_land_cis_hag.xml @@ -0,0 +1,364 @@ + + + + + + 1 + 2 + 125.0, 75.0 + Generic_Shadow + TEXT_UNIT_HAG + AT-TE_Walker Clone_Trooper_P1 Arc_Trooper + AT_AP LAAT AT_PT + TEXT_TOOLTIP_HAG + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + I_BUTTON_HAG.tga + + SEV_HAG.ALO + 1.0 + 1.25 + + Hover + + Rebel + 0 + + + 0.2151 + 6 + 1.0 + 0.6 + 3.5 + 3.1 + Yes + yes + .25 + Land + Large Vehicle + 27.0 + 18.0 + Standard + 8 + 1 + 100 + 4.0 + 45 + false + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + Armor_SPMAT + 150 + 20 + 0 + 150 + 0 + 999 + 999 + + SELECTABLE + ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD,TURRET, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, SQUASH + + Yes + 2.0 + Yes + No + + 360 + 90 + 3.0 + turret + barrel + 0.0, 0.0, 0.0 + 0.0, -45.0, 0.0 + 2 + 0 + + 3 + 2 + 9999 + 1 + + 200.0 + 500.0 + 220 + + Proj_Ground_SPMAT_Grenade + 20.0 + 2 + 2 + + Infantry, 80.0 + Vehicle, 40.0 + Air, 70.0 + Structure, 1.0 + + + + Large_Explosion_Land + Yes + Yes + + Unit_AT_AT_Death_SFX + + Unit_Select_Hag + Unit_Move_Hag + Unit_Fleet_Move_Hag + Unit_Attack_Hag + Unit_Guard_Hag + Unit_SPMAT_Projectile_Fire + + Unit_Move_Hag + Unit_Assist_Attack_Hag + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + Vehicle | AntiStructure | AntiVehicle | AntiInfantry + + Hover + 1x1 + yes + 99 + 3 + 1 + + Yes + Yes + 20.0 + 20.0 + Yes + 280 + + 0.0 + 200.0 + 150.0 + 10.0 + AntiVehicle + 0.0 + + False + + 80 + 3.0f + 1 + hover + + + + Damage_Normal, HAG_Death_Clone + Damage_Force_Telekinesis, HAG_Telekinesis_Death_Clone + + 333 + Shield_Penetration_Effect_Particle + + + + + + + + + DEPLOY + + + + + + No + Ground_Automatic + 0.5 + + + No + Ground_Automatic + 1.5 + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 3.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + + + + Heavy_Artillery_Gun + yes + HIDE_WHEN_FOGGED + + 34.0 + -9.0 + + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + Heavy_Artillery_Gun + no + true + FTK_DIE + + + 34.0 + -9.0 + + 0 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + + + + + + + + + + + + + + + + 0.5 + TEXT_UNIT_HAG + AT-TE_Walker Clone_Trooper_P1 Arc_Trooper + AT_AP LAAT AT_PT + TEXT_TOOLTIP_HAG + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + I_BUTTON_HAG.tga + + 1 + Yes + 60 + 100 + + Rebel + 600 + 12 + Yes + Yes + No + No + 1400 + 2 + 0 + 1 + 0 + R_Ground_Light_Vehicle_Factory + + + DUMMY_GROUND_COMPANY + 3 + yes + walker + + C9979_Landing_Craft + Heavy_Artillery_Gun, Heavy_Artillery_Gun, Heavy_Artillery_Gun + 1 + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Hag + Unit_Fleet_Move_Hag + + 600 + 0.05 + 2 + + + 700 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + + + + + DEPLOY + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_hailfire_tank.xml b/Data/XML/Units_land_cis_hailfire_tank.xml new file mode 100644 index 0000000..bdf1e66 --- /dev/null +++ b/Data/XML/Units_land_cis_hailfire_tank.xml @@ -0,0 +1,266 @@ + + + + TEXT_UNIT_HAILFIRE_TANK + Clone_Trooper_P1 E_Ground_Turbolaser_Tower + LAAT AT_RT_Walker AT_AP + TEXT_TOOLTIP_HAILFIRE_TANK + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + I_BUTTON_HAILFIRE.tga + 150 + 3.0f + SeV_hailfire.ALO + 1.8 + 1.0 + 0.8 + 1.0 + 0.45 + Rebel + 0 + 7 + Land + Vehicle + .2 + .2 + 2.5 + 4 + Standard + 0.5 + 0 + 100 + false + .5 + 90 + .01 + .7 + 0 + 40.0 + 10.0 + Yes + SELECTABLE + BARRAGE,ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING, SELF_DESTRUCT + Yes + Generic_Track_Half + GoodInfantryCrusher + 70 + 21 + Armor_2M + 225 + 0 + 18 + 999 + 999 + 350.0 + 600.0 + 10 + 13.0 + 20 + + + HP_CIS_Hail_Fire_B01, + HP_CIS_Hail_Fire_B00 + + Proj_MAL_Concussion_Missile + 6.0 + 7 + 0.5 + 0 + + Infantry, 10.0 + Vehicle, 1.0 + Air, 20.0 + Structure, 1.0 + + 10 + 45 + Large_Explosion_Land + Yes + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + Damage_Normal, Hailfire_Death_Clone + Damage_Force_Telekinesis, Hailfire_Telekinesis_Death_Clone + 50 + 10 + 0.4 + Shield_Penetration_Effect_Particle + Unit_Hailfire_Tank_Fire + Unit_Select_Hag + Unit_Move_Hag + Unit_Fleet_Move_Hag + Unit_Attack_Hag + Unit_Guard_Hag + Unit_Move_Hag + Unit_Assist_Attack_Hag + Unit_T2B_Idle_Engine_Loop + Unit_T2B_Moving_Engine_Loop + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Unit_Tank_Death_SFX + 99 + 3 + 1 + 2 + 65.0, 50.0 + Generic_Shadow + Vehicle | AntiStructure | AntiVehicle + Wheeled + 1x1 + yes + Yes + Yes + 45.0 + + 20.0 + + Yes + 300 + 0.0 + 200.0 + 150.0 + 5.0 + Rocket_Vehicle_Attack_Priority + 150.0 + 45 + Wheeled + 1500 + False + + + + + + BARRAGE + + + + 10 + 45 + FIRE_RATE_MULTIPLIER, 2.5f + Unit_Barrage_Interdictor + Proj_MAL_Concussion_Missile + + 75.0 + + 75 + 0 + + + + + No + Ground_Automatic + 0.5 + + + No + Ground_Automatic + 1.5 + + + Corvette, 45.0 + + + Hailfire_Tank + DIE + SeV_hailfire_dc.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + 0 + + + Hailfire_Tank + no + true + FTK_DIE + + 30.0 + 20.0 + 0 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + true + + + TEXT_UNIT_HAILFIRE_TANK_COMPANY + Clone_Trooper_P1 AV_7_Antivehicle_Cannon E_Ground_Turbolaser_Tower + LAAT AT_RT_Walker AT_AP + TEXT_TOOLTIP_HAILFIRE_TANK + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + I_BUTTON_HAILFIRE.tga + 1 + Yes + 50 + 100 + Rebel + 850 + 17 + Yes + Yes + 1 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + DUMMY_GROUND_COMPANY + 2 + yes + tank + Cis_Hardcell_Transport + Hailfire_Tank, Hailfire_Tank, Hailfire_Tank + 1 + 180 + 2 + 0.05 + 9 + 18 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Hag + Unit_Fleet_Move_Hag + + 950 + 20 + RC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + + + BARRAGE + + + + 10 + 45 + FIRE_RATE_MULTIPLIER, 2.5f + Unit_Barrage_Interdictor + Proj_MAL_Concussion_Missile + + 75.0 + + 75 + 0 + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_hmp.xml b/Data/XML/Units_land_cis_hmp.xml new file mode 100644 index 0000000..71fdb1e --- /dev/null +++ b/Data/XML/Units_land_cis_hmp.xml @@ -0,0 +1,183 @@ + + + + TEXT_UNIT_HMP + AV_7_Antivehicle_Cannon LAAT AT-TE_Walker + Empire_Anti_Aircraft_Turret + TEXT_TOOLTIP_HMP + TEXT_ENCYCLOPEDIA_CLASS_SPEEDER + i_button_hmp.tga + SeV_hmp.ALO + 100 + 0.35 + 126, 155, 203, 255 + 4 + 0.6 + 2 + 65.0, 65.0 + Generic_Shadow + 90.0 + 0 + 5.0 + 30.0 + Vehicle + 6 + 3.5 + 0.2 + .4 + .4 + 3.0 + 3.0 + 3.5 + 20 + Frigate + Land + 4 + false + 200 + SELECTABLE, POWERED + ABILITY_COUNTDOWN, FLYING_LOCOMOTOR,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX,UNIT_AI,TARGETING,WEAPON, WIND_DISTURBANCE,DAMAGE_TRACKING + No + Hover + Yes + False + Yes + Rebel + Armor_Speeder + 8 + 100.0 + 0 + 210 + 0 + 1000 + 999 + 7.0 + 320.0 + 400.0 + + Medium_Explosion_Land + + HP_HMP_00, + HP_HMP_01, + HP_HMP_02, + HP_HMP_03 + + + + 20.0 + 30.0 + Proj_Ground_Laser_Cannon_Red + 1.0 + 10 + 0.2 + LandHero, 15.0 + Infantry, 15.0 + Vehicle, 15.0 + Air, 5.0 + Structure, 15.0 + 500.0 + Yes + 0.2 + 2.0f + Medium_Explosion_Land + Unit_A_Wing_Spinning_By + true + 100 + 5 + 0.1 + Unit_AT_ST_Fire + Unit_Select_Snailtank + Unit_Move_Snailtank + Unit_Fleet_Move_Snailtank + Unit_Attack_Snailtank + Unit_Move_Snailtank + Unit_Move_Snailtank + Unit_Attack_Snailtank + Unit_Snow_Speeder_Death_SFX + Unit_A_Wing_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Air | AntiStructure | AntiAir + Flying + 1x1 + yes + 1 + 1 + 1 + 1 + Yes + Yes + Yes + + 50.0 + 50.0 + 50.0 + 3.0 + ATATAntiEverything + 50.0 + Solo + Flying + 50 + 525 + false + 3.0 + 5 + 1 + 5 + 25.0 + 25.0 + + + TEXT_HMP_WING + AV_7_Antivehicle_Cannon LAAT AT-TE_Walker + Empire_Anti_Aircraft_Turret + TEXT_TOOLTIP_HMP + TEXT_ENCYCLOPEDIA_CLASS_SPEEDER + i_button_hmp.tga + 100 + 0.35 + 255, 255, 255, 255 + 0 + Yes + 16 + 40 + Rebel + 1200 + 27 + Yes + Yes + 3 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 6 + no + walker + C9979_Landing_Craft + HMP, HMP + 1 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Snailtank + Unit_Fleet_Move_Snailtank + 650 + 0.05 + 2 + + 1200 + 30 + RC_Level_Four_Tech_Upgrade + Tactical_Units + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_magnaguards.xml b/Data/XML/Units_land_cis_magnaguards.xml new file mode 100644 index 0000000..1735859 --- /dev/null +++ b/Data/XML/Units_land_cis_magnaguards.xml @@ -0,0 +1,381 @@ + + + + + + + + + TEXT_MAGNAGUARD + SEI_MAGNAGUARD.ALO + I_BUTTON_MAGNAGAURD.TGA + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Yes + No + Yes + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + + 80.0 + 800.0 + + 1.5 + .1 + + 20.0 + 6.0 + 3.5 + 8.0 + 6.0 + Land + Large Vehicle + .3 + 100 + 0.05 + 0.1 + 4 + Standard + 2.5 + 1000 + Yes + + 0.033 + Rebel + 0 + 75 + 8 + 20 + 0 + 200 + 0 + 0 + 0 + No + 0.0 + 0.0 + + Armor_Dark_Trooper + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + 160.0 + + 8.0 + 10.0 + + No + Proj_MagnaPike + 20.0 + 12 + 1.5 + + Infantry, 1.0 + Vehicle, 3.0 + Air, 20.0 + Structure, 5.0 + + Unit_Select_IG100 + Unit_Move_IG100 + Unit_Attack_IG100 + Unit_Force_Pike_Swing + + + Vehicle | AntiInfantry + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + 7 + + 5.0 + AntiInfantry + + 200.0 + 200.0 + 300.0 + + 300 + 3.0f + + .5 + Infantry + + TEXT_TOOLTIP_MAGNAGUARD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + + 0 + 0.25 + 0.0 + + + + + TEXT_MAGNAGUARD + Clone_Trooper_P1 Arc_Trooper + AT_RT_Walker AT_PT Saber_Tank + TEXT_TOOLTIP_MAGNAGUARD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + 1 + Yes + 8 + 100 + Rebel + 250 + 20 + + Yes + Yes + 99 + + 0 + 1 + 0 + Skirmish_Ground_Cis_Droid_Center + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Sheathipede_Shuttle + + + Magnaguard, Magnaguard, Magnaguard, Magnaguard, Magnaguard, Magnaguard + + + 1 + I_BUTTON_MAGNAGAURD.TGA + SEI_MAGNAGUARD.ALO + SEI_MAGNAGUARD.ALO + 5 + 0 0 5 + 45 + UHD_Request_Assistance + UHD_Request_Canceled + Unit_Complete_IG100 + Unit_Fleet_move_IG100 + + + + 250 + 30 + + Tactical_Units + -1 + -1 + + + + + 0.05 + 1 + 54 + + + + TEXT_MAGNAGUARD + TEXT_TOOLTIP_MAGNAGUARD_SPACE + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + i_button_p38_01.tga + + Sev_P38.ALO + 0.1 + 400 + 1.0f + 0.98 + -5.0 + + 50.0 + + 5.8 + 3.5 + 2.0 + 0.7 + 3.0 + 40 + 2.67 + 300.0 + Yes + 1.5 + + Rebel + 60 + 200 + 160 + 20 + 6 + 9999 + 180 + fighter + + Armor_Fighter + Shield_Fighter + Damage_Fighter + + yes + no + 0 + 5 + 5 + + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, UNIT_AI, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Proj_Ship_Small_Laser_Cannon_Red_X2 + 1.0 + 2 + 0.3 + + 45 + 45 + + Yes + 200.0 + 600.0 + 0.2 + 500.0 + Medium_Explosion_Space_Empire + Small_Damage_Space + + Fighter, 2.0 + Bomber, 2.0 + Transport, 2.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Star_Viper_Fire + Unit_Select_IG100 + Unit_Move_IG100 + Unit_Attack_IG100 + Unit_Fleet_Move_IG100 + Unit_A_Wing_Death_SFX + + Unit_Star_Viper_Fly_By + 5 + 10 + Unit_Star_Viper_Cinematic_Engine_Loop + + SmallShip + Space + Fighter | AntiBomber + yes + 30.0 + + Yes + 7.0 + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + 200.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + + + TEXT_MAGNAGUARD_SQUADRON + TEXT_TOOLTIP_MAGNAGUARD_SPACE + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + I_BUTTON_MAGNAGAURD.TGA + + 1 + Yes + 2 + No + yes + 600 + 50 + Rebel + 0 + 250 + 8 + No + 99 + + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + P38_Fighter, P38_Fighter, P38_Fighter, P38_Fighter + 60.0,0.0,0.0 + 0.0,40.0,0.0 + 0.0,-40.0,0.0 + -60.0,60.0,0.0 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Fleet_move_IG100 + + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + + + 975 + 15 + + Tactical_Units + 24 + -1 + + + + + + + + Magnaguard + Yes + DUMMY_GROUND_COMPANY + 1 + 1 + Magnaguard, Magnaguard, Magnaguard, Magnaguard, Magnaguard, Magnaguard + yes + + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_mtt.xml b/Data/XML/Units_land_cis_mtt.xml new file mode 100644 index 0000000..c963115 --- /dev/null +++ b/Data/XML/Units_land_cis_mtt.xml @@ -0,0 +1,251 @@ + + + + TEXT_UNIT_MTT + Barc_Speeder Clone_Trooper_P1 AT_RT_Walker + AT-TE_Walker LAAT AV_7_Antivehicle_Cannon + TEXT_TOOLTIP_TEXT_UNIT_MTT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + i_button_mtt.tga + SEV_MTT.ALO + 200 + 3.0f + 2 + 1.0 + 1.0 + 150 + 1.1 + 1.0 + 1.0 + 1 + SELECTABLE + + ABILITY_COUNTDOWN, + AFFECTED_BY_SHIELD, + WALK_LOCOMOTOR, + IDLE, + TARGETING, + WEAPON, + DEPLOY_TROOPERS, + POWERED, + SQUASH, + REVEAL, + HIDE_WHEN_FOGGED, + UNIT_AI, + STUNNABLE, + WIND_DISTURBANCE, + SURFACE_FX, + DAMAGE_TRACKING + + True + Yes + Yes + Hover + 300 + 10 + 0.4 + Rebel + Armor_ATAT + 850 + 0 + 0 + 9999 + 9999 + 500 + 100 + Yes + No + No + 550.0 + 350.0 + 30.0 + Large_Explosion_Land + Yes + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + Unit_AT_ST_Fire + Unit_Select_Battle_Droid + Unit_Move_Battle_Droid + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Battle_Droid + Unit_Guard_Battle_Droid + Unit_Gargantuan_Idle_Engine_Loop + Unit_Gargantuan_Moving_Engine_Loop + Unit_Assist_Move_Battle_Droid + Unit_Assist_Attack_Battle_Droid + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + Unit_Tank_Death_SFX + 60.0 + 0.0 + Vehicle + LargeHover + 1x1 + yes + 1 + 1 + 2 + 75.0, 50.0 + Generic_Shadow + LargeWalker + 3 + Land + Giant Vehicle + + 100.0 + 50.0 + Solo + 100 + Proj_ATST_Blaster_Cannon_Red + 4 + 0.2 + 1.0 + Infantry, 15.0 + Vehicle, 1.0 + Air, 5.0 + Structure, 5.0 + 0.0 + 200.0 + 150.0 + 5.0 + Anti_All_Attack_Priority + 500 + 3 + False + Shield_Penetration_Effect_Particle + Yes + Damage_Normal, Multi_Troop_Transport_Death_Clone + true + + + + + DEPLOY_TROOPERS + TEXT_TOOLTIP_ABILITY_DEPLOY_DROIDS_NAME + TEXT_TOOLTIP_DEPLOY_MTT_DESCRIPTION + I_SA_DEPLOY_BATTLEDROIDS.tga + 6 + Cis_Deployed_Battle_Droid_Squad + 6 + B_Trooper_00,B_Trooper_01, B_Trooper_02, B_Trooper_03, B_Trooper_04, B_Trooper_05, B_Trooper_06, B_Trooper_07, B_Trooper_08, B_Trooper_09, B_Trooper_10, B_Trooper_11, B_Trooper_12, B_Trooper_13, B_Trooper_14, B_Trooper_15 + Unit_Select_Battle_Droid + + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 3.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + TEXT_UNIT_MTT + Barc_Speeder Clone_Trooper_P1 AT_RT_Walker + AT-TE_Walker LAAT AV_7_Antivehicle_Cannon + TEXT_TOOLTIP_TEXT_UNIT_MTT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + i_button_mtt.tga + 0 + Yes + 100 + 450 + Rebel + 1600 + 25 + Yes + Yes + 3 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 2 + yes + walker + C9979_Landing_Craft + Multi_Troop_Transport + 1 + 180 + 1 + 0.05 + 45 + 90 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Select_Battle_Droid + Unit_Fleet_Move_Battle_Droid + + 2800 + + 30 + + RC_Level_Four_Tech_Upgrade + Tactical_Units + + + + + + + + DEPLOY_TROOPERS + TEXT_TOOLTIP_DEPLOY_MTT_DESCRIPTION + 6 + Cis_Deployed_Battle_Droid_Squad + 6 + B_Trooper_00,B_Trooper_01, B_Trooper_02, B_Trooper_03, B_Trooper_04, B_Trooper_05, B_Trooper_06, B_Trooper_07, B_Trooper_08, B_Trooper_09, B_Trooper_10, B_Trooper_11, B_Trooper_12, B_Trooper_13, B_Trooper_14, B_Trooper_15 + Unit_Select_Battle_Droid + + + + + Multi_Troop_Transport + yes + HIDE_WHEN_FOGGED + 120.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_repairdroid.xml b/Data/XML/Units_land_cis_repairdroid.xml new file mode 100644 index 0000000..ec03fdd --- /dev/null +++ b/Data/XML/Units_land_cis_repairdroid.xml @@ -0,0 +1,279 @@ + + + + TEXT_UNIT_LE_REPAIR_DROID + 237, 149, 78, 255 + + Clone_Trooper_P1 AT_RT_Walker AT_AP + TEXT_TOOLTIP_LE_REPAIR_DROID TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + SeI_repair_droid.ALO + I_BUTTON_CIS_REPAIR_DROID.TGA + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + True + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + 1.7 + + Neutral + 0 + No + + 10 + Armor_Infantry + 0 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + 150.0 + 1.0 + Unit_Select_Repair_Droid + Unit_Move_Repair_Droid + Unit_Guard_Repair_Droid + Unit_Defeat_Repair_Droid + Infantry + Infantry + Yes + Infantry + Damage_Force_Whirlwind, Repair_Droid_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Repair_Droid_Force_Lightning_Death_Clone + 1x1 + Yes + Yes + 0.25 + 0.0 + 5 + false + + + Ground_Automatic + 80.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Infantry | Vehicle + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + Repair_Droid + FW_DIE + + + + Repair_Droid + FL_DIE + + + + Repair_Droid + TEXT_UNIT_LE_REPAIR_DROID + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + no + Yes + None + + + TEXT_UNIT_LE_REPAIR_DROID + + Clone_Trooper_P1 AT_RT_Walker AT_AP + TEXT_TOOLTIP_LE_REPAIR_DROID TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + 1 + Yes + 0 + 50 + Rebel + 250 + + 15 + + Yes + Yes + 0 + + 0 + 1 + 0 + R_Ground_Barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Sheathipede_Shuttle + Repair_Droid, Repair_Droid + 1 + I_BUTTON_CIS_REPAIR_DROID.TGA + SeI_repair_droid.ALO + SeI_repair_droid.ALO + 5 + 0 0 5 + 45 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Repair_Droid + Unit_Fleet_Move_Repair_Droid + + + Ground_Automatic + 80.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Infantry | Vehicle + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + 0.05 + 0 + 54 + + + TEXT_UNIT_LE_REPAIR_DROID + + Clone_Trooper_P1 AT_RT_Walker AT_AP + TEXT_TOOLTIP_LE_REPAIR_DROID TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + 1 + Yes + 0 + 50 + Rebel + 250 + + 15 + + Yes + Yes + 2 + + 0 + 1 + 0 + Skirmish_Ground_Cis_Droid_Center + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Sheathipede_Shuttle + Repair_Droid, Repair_Droid + 1 + I_BUTTON_CIS_REPAIR_DROID.TGA + SeI_repair_droid.ALO + SeI_repair_droid.ALO + 5 + 0 0 5 + 45 + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Select_Civilian + Unit_Select_Civilian + + 200 + 20 + + Tactical_Units + -1 + -1 + + + + Ground_Automatic + 80.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Infantry | Vehicle + General_Grievous + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + 0.05 + 1 + 54 + + \ No newline at end of file diff --git a/Data/XML/Units_land_cis_super_battledroid.xml b/Data/XML/Units_land_cis_super_battledroid.xml new file mode 100644 index 0000000..b402c6f --- /dev/null +++ b/Data/XML/Units_land_cis_super_battledroid.xml @@ -0,0 +1,317 @@ + + + + + + + 5 + TEXT_UNIT_SUPERBATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_B2_BATTLEDROID_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + SeI_superbattledroid.ALO + I_BUTTON_B2_BATTLEDROID.tga + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + + Generic_Footprint, Infantry_Terrain_Modifier + + 0.9 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .4 + 10 + .05 + .05 + 2 + + 1.65 + Walk + Rebel + 0 + 10 + 5 + 20 + 0 + 75 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + yes + Proj_Hand_Blaster_Red + 200.0 + + 7.0 + 10.0 + + 0.8 + + Infantry, 5.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Air + + Unit_Select_Superbattle_Droid + Unit_Move_Superbattle_Droid + Unit_Fleet_Move_Superbattle_Droid + Unit_Attack_Superbattle_Droid + Unit_Move_Superbattle_Droid + Unit_Storm_Trooper_Fire + + + Unit_Move_Superbattle_Droid + Unit_Attack_Superbattle_Droid + + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + + + + 99 + 99 + Yes + Yes + Yes + 10 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 130.0 + 3.0f + + .5 + Infantry + + + Damage_Force_Whirlwind, Super_Battledroid_Force_Whirlwind_Death_Clone + Damage_Crush, Super_Battledroid_Crush_Death_Clone + + 60 + 0.0 + + false + + + Super_Battledroid + TEXT_UNIT_SUPERBATTLEDROID + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Infantry + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + + + + + + Super_Battledroid + DIE + + + + + Super_Battledroid + DIE + + + + + Super_Battledroid + TEXT_UNIT_BATTLEDROID + SURFACE_FX, WALK_LOCOMOTOR,IDLE,WEAPON, TARGETING, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + no + Yes + None + + + + TEXT_UNIT_SUPERBATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_B2_BATTLEDROID_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_B2_BATTLEDROID.tga + 1 + Yes + 18 + 100 + Rebel + 300 + 5 + Yes + Yes + 2 + 0 + 0 + 0 + R_ground_barracks + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Cis_Hardcell_Transport + Super_Battledroid_Team + + + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + Squad_Super_Battledroid, + + 9 + + + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Superbattle_Droid + Unit_Fleet_Move_Superbattle_Droid + + + + 300 + 10 + RC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + 0.05 + 1 + 55 + + + + TEXT_UNIT_SUPERBATTLEDROID + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + TEXT_ENCYCLOPEDIA_CLASS_DROID + TEXT_UNIT_B2_BATTLEDROID_ENCYC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + I_BUTTON_B2_BATTLEDROID.tga + + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 0.8 + 12.0 + Land + Infantry + 1.0 + 2 + Infantry + 1x1 + true + 4.0 + Rows + .1 + .1 + + + Yes + 80 + 200 + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + 60 + 3.0f + Infantry + + + + + + + + + + + + diff --git a/Data/XML/Units_land_cis_supertank.xml b/Data/XML/Units_land_cis_supertank.xml new file mode 100644 index 0000000..4746db1 --- /dev/null +++ b/Data/XML/Units_land_cis_supertank.xml @@ -0,0 +1,317 @@ + + + + + + + + 1 + 2 + 125.0, 75.0 + Generic_Shadow + TEXT_UNIT_SUPERTANK + AV_7_Antivehicle_Cannon AT_RT_Walker LAAT + AT-TE_Walker A6_Juggernaut AT_AP + TEXT_TOOLTIP_SUPERTANK + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + + 0.25 + Sev_Supertank.ALO + 1.0 + 0.35 + + Rebel + 0 + + 0.2151 + 6 + 0.1366 + 1 + 0.25 + .1 + 1 + Yes + yes + .25 + Land + Large Vehicle + 27.0 + 18.0 + Standard + 8 + 1 + 100 + 4.0 + 45 + false + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + No + GoodInfantryCrusher | IsSupercrusher + Yes + + Armor_ATAT + Shield_Tank + 150 + 200 + 150 + 700 + 60 + 999 + 999 + + SELECTABLE + ABILITY_COUNTDOWN,AFFECTED_BY_SHIELD, SHIELDED, TURRET, WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, SQUASH + + Yes + 2.0 + Yes + No + + 90 + 90 + 2.0 + Turret + Barrel, Barrel2 + + MUZZLEA_00 + MUZZLEA_01 + 0.0, 0.0, 0.0 + 0.0, -45.0, 0.0 + 2 + 0 + + 3 + 2 + 9999 + 1 + + 500.0 + 800.0 + 220 + + Proj_CIS_Supertank + 2.0 + 3 + 0.3 + + Infantry, 40.0 + Vehicle, 20.0 + Air, 70.0 + Structure, 10.0 + + + Supertank_Laser_Side_R, + Supertank_Laser_Side_L, + Superkank_Laser_Front + + + Large_Explosion_Land + Yes + Yes + + Unit_AT_AT_Death_SFX + + Unit_Select_HAG + Unit_Move_Hag + Unit_Fleet_Move_hag + Unit_Attack_hag + Unit_Guard_hag + Unit_MPTL_Tank_Fire + + Unit_Move_Hag + Unit_Attack_hag + + UHD_Unit_Destroyed + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + Vehicle | AntiStructure | AntiVehicle | AntiInfantry + i_button_supertank.tga + Hover + 1x1 + yes + 99 + 3 + 1 + + Yes + Yes + 20.0 + 20.0 + 170.0 + 90.0 + -30.0 + Yes + 300 + + 0.0 + 200.0 + 150.0 + 10.0 + AntiVehicle + 0.0 + + False + + 600 + 3.0f + 1 + hover + + Damage_Normal, Supertank_Death_Clone + Shield_Penetration_Effect_Particle + + + + + + + DEPLOY + + + + + + + No + Ground_Automatic + 0.5 + + + + No + Ground_Automatic + 1.5 + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 5.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + No + Ground_Automatic + 0.0 + 0.025 + 0.0 + 3.0 + Yes + + + + ROOT + Color_Flash + 1.2, 1.2, 1.2 + + 0.6 + 1 + + + + + + + + TEXT_UNIT_SUPERTANK + Sev_Supertank_D.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Land + .3 + 0.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + true + + + + + 0.5 + TEXT_UNIT_SUPERTANK + + + TEXT_TOOLTIP_SUPERTANK + TEXT_ENCYCLOPEDIA_CLASS_ARTILLERY + I_BUTTON_SUPERTANK.tga + + 0 + Yes + 60 + 400 + + Rebel + 1200 + 40 + Yes + Yes + No + No + 1 + 4 + 0 + 1 + 0 + R_Ground_Heavy_Vehicle_Factory + Geonosis + + DUMMY_GROUND_COMPANY + 3 + yes + walker + + C9979_Landing_Craft + Supertank + 1 + + UHD_Build_Vehicle + UHD_Vehicle_Canceled + Unit_Complete_Hag + Unit_Fleet_Move_Hag + + 600 + 0.05 + 2 + + + 1200 + 40 + RC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + + + DEPLOY + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_pirates.xml b/Data/XML/Units_land_pirates.xml new file mode 100644 index 0000000..57f49dd --- /dev/null +++ b/Data/XML/Units_land_pirates.xml @@ -0,0 +1,1423 @@ + + + + + 5 + TEXT_UNIT_PIRATE_SOLDIER + + Destroyer_Droid UC_Empire_Buildable_Anti_Infantry_Turret + No + NI_PirateSoldier.ALO + RI_INFANTRY.ALO + i_button_pirate_soldier.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + No + Yes + yes + 1.0 + + 0.65 + .366 + .537 + 1 + 20.0 + 3.5 + 2.0 + 2.0 + + Land + Infantry + .4 + 10 + .1 + .25 + 2 + Standard + + 1.5 + Walk + No + Pirates + 0 + 0 + 10 + 1 + 20 + 0 + 30 + 0 + 0 + 0 + yes + Proj_Hand_Blaster_Green + 150.0 + 130.0 + + 7.0 + 10.0 + + 1.0 + + Armor_Infantry + + Infantry, 1.5 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Infantry + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Unit_Select_Pirate_Soldier + Unit_Move_Pirate_Soldier + Unit_Fleet_Move_Pirate_Soldier + Unit_Attack_Pirate_Soldier + Unit_Guard_Pirate_Soldier + Unit_Assist_Move_Pirate_Soldier + Unit_Assist_Attack_Pirate_Soldier + Unit_Rebel_Soldier_Death + Unit_Storm_Trooper_Fire + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 1 + Yes + Yes + Yes + 6 + + 5.0 + AvoidAntiInfantryTurrets + + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + TEXT_TOOLTIP_PIRATE TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + 0.25 + 0.0 + + 25 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Pirate_Soldier + + + + + + + Pirate_Soldier + False + SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON,TARGETING,STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + 10 + + + + Pirate_Soldier_NonSquad + Rebel + False + SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON,TARGETING,STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + + + Pirate_Soldier_NonSquad + Empire + False + SURFACE_FX,WALK_LOCOMOTOR,IDLE,WEAPON,TARGETING,STUNNABLE,REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + + + Pirate_Soldier + no + + + + Pirate_Soldier + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + Rebel + + + + Pirate_Soldier + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + Empire + + + + TEXT_UNIT_PIRATE_SOLDIER + + Yes + 25 + 150 + Pirates + No + Yes + No + DUMMY_GROUND_COMPANY + 1 + no + infantry + Pirate_Trooper_Team + Pirate_Soldier, Pirate_Soldier, Pirate_Soldier + i_button_pirate_soldier.tga + 60 + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + + + + TEXT_UNIT_PIRATE_SOLDIER + Yes + 25 + 150 + Pirates + No + Yes + No + DUMMY_GROUND_COMPANY + 1 + no + infantry + Pirate_Trooper_Team + Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier + i_button_pirate_soldier.tga + 120 + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + + + + TEXT_UNIT_PIRATE_SOLDIER + Yes + 25 + 150 + Pirates + No + Yes + No + DUMMY_GROUND_COMPANY + 1 + no + infantry + Pirate_Trooper_Team + Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier + i_button_pirate_soldier.tga + 180 + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + + + + TEXT_PIRATE_SOLDIER_SQUAD + + UC_Rebel_Buildable_Anti_Infantry_Turret UC_Empire_Buildable_Anti_Infantry_Turret + Yes + 80 + 135 + + Pirates + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + infantry + i_button_pirate_soldier.tga + Pirate_Trooper_Team + Legacy_Transport + Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier, Pirate_Soldier + 5 + 1 + 45 + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + + + + TEXT_PIRATE_SOLDIER_SQUAD + TEXT_TOOLTIP_REBELSOLDIER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_TOOLTIP_PIRATE + + UC_Empire_Buildable_Anti_Infantry_Turret UC_Rebel_Buildable_Anti_Infantry_Turret + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 1.1 + 12.0 + Land + Infantry + .5 + 2 + Infantry + 1x1 + true + 4.0 + Dartboard + .08 + .08 + + Yes + 80 + 200 + + i_button_pirate_soldier.tga + + 150.0 + 50.0 + 200.0 + 130.0 + 200.0 + 25 + + 65 + 3.0f + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + Infantry + + + + + Pirate_Soldier_Squad + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + Empire + Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep, Pirate_Soldier_Rep + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + 175 + 10 + + Tactical_Units + + + + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + + + + + Pirate_Soldier_Squad + Clone_Trooper_P1 Arc_Trooper + AV_7_Antivehicle_Cannon AT_PT LAAT + Rebel + Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis, Pirate_Soldier_Cis + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + 175 + 10 + + Tactical_Units + + + + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + + + + + Pirate_Plex + LAAT Barc_Speeder AT_RT_Walker + AV_7_Antivehicle_Cannon Saber_Tank Clone_Trooper_P1 + Rebel + + + + Pirate_Plex + Persuader_Droid_Enforcer Stap AAT_Tank + Destroyer_Droid Homing_Spider_Droid Battledroids + Empire + + + + 5 + TEXT_UNIT_PIRATE_PLEX + + Destroyer_Droid + No + NI_PiratePlex.ALO + i_button_pirate_soldier.tga + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + No + Yes + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + + 0.688 + 20.0 + .269 + .393 + 1 + 20.0 + WaitNone + 3.5 + 2.0 + 2.0 + + Land + Infantry + .5 + 10 + .1 + .25 + 3 + + 1.5 + Walk + No + Pirates + 0 + 10 + 1 + 30 + 3 + 10.0, 10.0 + B_Chest + yes + + Armor_Infantry + + Proj_Plex_Missile + + 210.0 + 210.0 + + 7.0 + 10.0 + + 4.0 + + Infantry, 12.0 + Vehicle, 12.0 + Air, 12.0 + Structure, 12.0 + + Unit_Select_Pirate_Plex_Soldier + Unit_Move_Pirate_Plex_Soldier + Unit_Fleet_Move_Pirate_Plex_Soldier + Unit_Attack_Pirate_Plex_Soldier + Unit_Guard_Pirate_Plex_Soldier + Unit_Assist_Move_Pirate_Plex_Soldier + Unit_Assist_Attack_Pirate_Plex_Soldier + Unit_Rebel_Soldier_2_Death + + Infantry | AntiVehicle + Infantry + + 1x1 + 0.0 + false + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 1 + 99 + 99 + Yes + Yes + Yes + 12 + + 5.0 + Rocket_Infantry_Attack_Priority + + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + TEXT_TOOLTIP_PIRATEPLEX TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + 0.25 + 0.0 + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 25 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + 65 + TEXT_PIRATE_PLEX_SQUAD + TEXT_TOOLTIP_PIRATEPLEX TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + .8 + 12.0 + Land + Infantry + .5 + 3 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + i_button_pirate_soldier.tga + + 50.0 + 200.0 + 150.0 + 210.0 + 200.0 + 25 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + Infantry | AntiVehicle + + + + TEXT_PIRATE_PLEX_SQUAD + + + Yes + 80 + 135 + + Pirates + DUMMY_GROUND_COMPANY + 2 + yes + infantry + i_button_pirate_soldier.tga + Pirate_Plex_Soldier_Team + Legacy_Transport + Pirate_Plex, Pirate_Plex, Pirate_Plex, Pirate_Plex Pirate_Plex, Pirate_Plex + 4 + 1 + 60 + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + + + + + + Pirate_PLEX_Squad + Persuader_Droid_Enforcer Stap AAT_Tank + Destroyer_Droid Homing_Spider_Droid Battledroids + Empire + Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep, Pirate_Plex_Rep + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + 250 + 15 + + Tactical_Units + + + + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + + + + Pirate_PLEX_Squad + LAAT Barc_Speeder AT_RT_Walker + AV_7_Antivehicle_Cannon Saber_Tank Clone_Trooper_P1 + Rebel + Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis, Pirate_Plex_Cis + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + 250 + 15 + + Tactical_Units + + + + TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + + + + + + 2 + 75.0, 20.0 + Generic_Shadow + TEXT_UNIT_PIRATE_SKIFF + + + TEXT_TOOLTIP_SKIFF + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + + NV_Pskiff.ALO + i_button_skiff.tga + 1.0 + 1.0 + Hover + No + Pirates + 0 + + 7 + 3.0 + 2.2 + 10.0 + Land + Vehicle + .2 + .2 + .75 + 4 + Standard + 100 + true + .5 + 65 + .25 + .9 + 30 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + Armor_Mauler + 60 + 5 + 80 + 0 + 250 + 0 + 400 + 999 + + SELECTABLE + ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD,SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING + + Yes + Yes + + Hover + + 360 + 40 + Turret_00 + MuzzleA_00 + 3.0 + 2 + 1 + 2 + 1 + 9999 + 3 + + Proj_Blaster_Cannon_Green + 4 + 0.2 + 1.5 + 220.0 + 200.0 + + Infantry, 5.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 1.0 + + Large_Explosion_Land + Yes + Yes + + 18.0 + Vehicle + Hover + 1x1 + yes + 99 + 3 + 1 + + Yes + + 50 + 10 + 0.4 + + Unit_Select_Pirate_Skiff + Unit_Move_Pirate_Skiff + Unit_Fleet_Move_Pirate_Skiff + Unit_Attack_Pirate_Skiff + Unit_Guard_Pirate_Skiff + Unit_Assist_Move_Pirate_Skiff + Unit_Assist_Attack_Pirate_Skiff + + Vehicle_Turret_Motor + + Unit_Blaster_Cannon_Fire + Unit_Snow_Speeder_Death_SFX + Unit_Skiff_Idle_Engine_Loop + Unit_Skiff_Moving_Engine_Loop + + Yes + 20.0 + 10.0 + Yes + 100 + + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 200.0 + + 100 + 3.0f + 1 + 0.25 + + Hover + 400 + Shield_Penetration_Effect_Particle + False + + 100 + + 60 + + + + Skiff + Pirates + NV_Pskiff.ALO + Pirate_Soldier_NonSquad, 1.0 + + + + Skiff + Battledroids Super_Battledroid Stap + Homing_Spider_Droid Persuader_Droid_Enforcer AAT_Tank + Empire + NV_Pskiff.ALO + Pirate_Soldier_NonSquad_Rep, 1.0 + + + + Skiff + Barc_Speeder Clone_Trooper_P1 Arc_Trooper + AT_AP AT-TE_Walker + Rebel + NV_Pskiff.ALO + Pirate_Soldier_NonSquad_Cis, 1.0 + + + + TEXT_PIRATE_SKIFF_TEAM + AT_RT_Walker Crab_Droid + AAT_Tank Saber_Tank + Yes + 15 + 600 + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Pirate_Skiff, Pirate_Skiff, Pirate_Skiff + i_button_skiff.tga + Pirates + 6 + 1 + 300 + TEXT_TOOLTIP_SKIFF + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + + + + + + Pirate_Skiff_Team + + Empire + + Pirate_Skiff_Rep, Pirate_Skiff_Rep, Pirate_Skiff_Rep + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 500 + 10 + + Tactical_Units + + + + + TEXT_TOOLTIP_SKIFF + AT_RT_Walker Crab_Droid + AAT_Tank Saber_Tank + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + + + + + + Pirate_Skiff_Team + + Rebel + + Pirate_Skiff_Cis, Pirate_Skiff_Cis, Pirate_Skiff_Cis + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + + 500 + 10 + + Tactical_Units + + + + + TEXT_TOOLTIP_SKIFF + AT_RT_Walker Crab_Droid + AAT_Tank Saber_Tank + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + + + + + + 2 + 35.0, 35.0 + Generic_Shadow + TEXT_UNIT_SWAMP_SPEEDER + + + NV_SWAMPSPEEDER.ALO + 1.0 + 1.1 + + Hover + No + Empire + + 2.6 + 18.0 + 2.3 + Land + Vehicle + .2 + .2 + 1 + 5 + Standard + 60 + 2.4 + 6 + + true + .5 + 90 + .2 + .7 + 20 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + 4.0 + + 60 + 80 + 150 + 600 + 300 + 1 + Vehicle + Armor_Vehicle_LT + + SELECTABLE + SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, WIND_DISTURBANCE, SURFACE_FX, HUNT, AFFECTED_BY_SHIELD, GARRISON_UNIT, DAMAGE_TRACKING + + Yes + + Hover + + Proj_Swamp_Speeder_Cannon_Red + 5 + 0.20 + 0.0 + 30.0 + 30.0 + + Infantry, 1.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 5.0 + + 200 + 200.0 + + Yes + + Large_Explosion_Land + Yes + No + Yes + + Vehicle | AntiInfantry + AntiVehicleStructure + i_button_swamp_speeder.tga + Hover + 1x1 + yes + 1 + 1 + Yes + 1 + + 50 + 10 + 0.2 + + RHD_Unit_Canceled + Unit_Tie_Crawler_Fire + Unit_Select_Swamp_Speeder + Unit_Move_Swamp_Speeder + Unit_Attack_Swamp_Speeder + Unit_Guard_Swamp_Speeder + Unit_Tank_Death_SFX + + Unit_Assist_Move_Swamp_Speeder + Unit_Assist_Attack_Swamp_Speeder + + Unit_1L_Idle_Engine_Loop + Unit_1L_Moving_Engine_Loop + + 50 + 3.0f + + Yes + 40.0 + 25.0 + Yes + 100 + + Hover + Shield_Penetration_Effect_Particle + False + + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + + 300 + + 15 + + 80 + 300 + + + + HUNT + + + + 60 + + + + Swamp_Speeder + NV_SwampSpeeder_P.alo + Pirates + + + + Swamp_Speeder + NV_SwampSpeeder_P.alo + Rebel + + + + TEXT_PIRATE_SWAMP_SPEEDER_TEAM + + + Yes + 70 + 600 + Pirates + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Swamp_Speeder_P, Swamp_Speeder_P, Swamp_Speeder_P + i_button_swamp_speeder.tga + 1 + 250 + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + + + + + TEXT_PIRATE_SWAMP_SPEEDER_TEAM + Yes + 70 + 600 + Hostile + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Swamp_Speeder_P, Swamp_Speeder_P, Swamp_Speeder_P + i_button_swamp_speeder.tga + 250 + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + + + + + + Pirate_Swamp_Speeder_Team + + Empire + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 575 + 11 + + Tactical_Units + + + + 250 + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + + + + + + Pirate_Swamp_Speeder_Team + + Rebel + + UHD_Reinforcements_En_Route + UHD_Reinforcements_Available + UHD_Reinforcements_Cancelled + + + 575 + 11 + + Tactical_Units + + + + 250 + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + TEXT_TOOLTIP_SWAMP_SPEEDER + + + + + + 4 + TEXT_UNIT_POD_WALKER + + UC_Empire_Buildable_Anti_Vehicle_Turret + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + TEXT_TOOLTIP_PODWALKER + EV_PODWALKER.ALO + + SELECTABLE + WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, DAMAGE_TRACKING + + GoodInfantryCrusher + 200 + 1.0 + 1.0 + + Yes + 0.8117 + 1.5 + 1.1 + 4 + 3.75 + Yes + yes + .4 + Land + Large Vehicle + 9.0 + 12.0 + 12 + 60 + 6 + Standard + .8 + .3 + 1 + 0.5 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation,SFX_Grenade_Detonation + true + + yes + yes + No + 50 + 3.0f + + 75 + + Armor_ATST + + 20 + 0 + 300 + 0 + 500 + 300 + Yes + No + + Proj_M1_Laser_Cannon + 1 + 0.8 + 0.8 + 200.0 + + 250.0 + 240.0 + AntiVehicle + + Infantry, 10.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 5.0 + + RHD_Build_Vehicle + RHD_Unit_Canceled + RHD_Construction_Complete + + Small_Explosion_Land + Unit_AT_ST_Death_SFX + + Unit_Select_Pod_Walker + Unit_Move_Pod_Walker + Unit_Attack_Pod_Walker + Unit_Guard_Pod_Walker + Unit_AT_ST_Fire + + Unit_Assist_Move_Pod_Walker + Unit_Assist_Attack_Pod_Walker + + Vehicle | AntiVehicle + i_button_pod_walker.tga + Walker + 1x1 + yes + 2 + 2 + 2 + 40.0, 40.0 + Generic_Shadow + 1 + + Yes + Yes + Yes + 20.0 + 0.0 + Yes + 100 + Walker + Shield_Penetration_Effect_Particle + False + + 120 + 300 + + + + HUNT + + + + Damage_Normal, Pod_Walker_Death_Clone + 400 + 60 + + + + Pod_Walker + Rebel + + UC_Empire_Buildable_Anti_Vehicle_Turret + UHD_Build_Vehicle + UHD_Construction_Complete + + + + Pod_Walker + Empire + + UC_Rebel_Buildable_Anti_Vehicle_Turret + RHD_Build_Vehicle + RHD_Construction_Complete + + + + Pod_Walker + Pirates + UHD_Build_Vehicle + UHD_Construction_Complete + + + + Pod_Walker + yes + HIDE_WHEN_FOGGED + + -15.0 + 15.0 + 6.0 + + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + 0 + true + + + + TEXT_UNIT_POD_WALKER + + UC_Rebel_Buildable_Anti_Vehicle_Turret UC_Empire_Buildable_Anti_Vehicle_Turret + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + TEXT_TOOLTIP_PODWALKER + Yes + 70 + 600 + Pirates + 0 + + 0 + 0 + DUMMY_GROUND_COMPANY + 1 + yes + tank + Legacy_Transport + Pod_Walker_Pirate, Pod_Walker_Pirate, Pod_Walker_Pirate + i_button_pod_walker.tga + 600 + + + + TEXT_UNIT_POD_WALKER_COMPANY + + UC_Empire_Buildable_Anti_Vehicle_Turret + Yes + 30 + 800 + Rebel + DUMMY_GROUND_COMPANY + 3 + yes + tank + Legacy_Transport + Pod_Walker_Cis, Pod_Walker_Cis, Pod_Walker_Cis + Yes + No + + TEXT_TOOLTIP_PODWALKER + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE + + 1 + i_button_pod_walker.tga + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Pod_Walker + Unit_Fleet_Move_Pod_Walker + + + + + + HUNT + + + + + 500 + 10 + + Tactical_Units + + + + + 1 + + + + Cis_Pod_Walker_Company + Pod_Walker_Cis, Pod_Walker_Cis + 250 + 6 + + Yes + No + + + + Cis_Pod_Walker_Company + + UC_Rebel_Buildable_Anti_Vehicle_Turret + Pod_Walker_Republic, Pod_Walker_Republic + 500 + 8 + + Empire + Legacy_Transport + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Pod_Walker + Unit_Fleet_Move_Pod_Walker + + Yes + No + 1 + + + diff --git a/Data/XML/Units_land_republic_187th.xml b/Data/XML/Units_land_republic_187th.xml new file mode 100644 index 0000000..fa1d9bf --- /dev/null +++ b/Data/XML/Units_land_republic_187th.xml @@ -0,0 +1,448 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_187TH + 237, 149, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + ReI_clonetrooper_187th.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_187_UNIT.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 70 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_187th_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_187th_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_187th_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + + Clone_Trooper_187th + FW_DIE + + + + + Clone_Trooper_187th + Crushed + + + + + Clone_Trooper_187th + FL_DIE + + + + + + + + + + + + Clone_Trooper_187th + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_187TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + + TEXT_UNIT_187TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_187TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LEGION + 1 + Yes + 60 + 100 + Empire + 700 + 35 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Rep_Acclamator_Transport + Clonetrooper_187th_Team + + + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th, + Squad_Clonetrooper_187th + + 9 + I_BUTTON_CLONETROOPER_P2_187_UNIT.tga + ReI_clonetrooper_187th.ALO + ReI_clonetrooper_187th.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 10 + + Tactical_Units + 1 + -1 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + 0.05 + 4 + 54 + + + + + + + + + + + + + 65 + TEXT_UNIT_187TH + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_187TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LEGION + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_CLONETROOPER_P2_187_UNIT.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + Infantry + + + + + diff --git a/Data/XML/Units_land_republic_212th.xml b/Data/XML/Units_land_republic_212th.xml new file mode 100644 index 0000000..8e6600e --- /dev/null +++ b/Data/XML/Units_land_republic_212th.xml @@ -0,0 +1,643 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_212TH + 237, 149, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_CLONETROOPER_212TH.ALO + REI_CLONETROOPER_PHASE2.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_212.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 70 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_212th_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_212th_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_212th_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + + Clone_Trooper_212th + FW_DIE + + + + + Clone_Trooper_212th + Crushed + + + + + Clone_Trooper_212th + FL_DIE + + + + + + + + + + + Clone_Trooper_212th + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_212TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Clone_Trooper_212th + I_BUTTON_CLONETROOPER_P2_PARA.tga + REI_CLONETROOPER_AIRBORNE.ALO + REI_CLONETROOPER_PHASE2.ALO + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_212TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Clone_Trooper_212th + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_212TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Clone_Trooper_212th + I_BUTTON_CLONETROOPER_P2_PARA.tga + REI_CLONETROOPER_AIRBORNE.ALO + REI_CLONETROOPER_PHASE2.ALO + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_212TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + TEXT_UNIT_212TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_212TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BATTALION + 1 + Yes + 60 + 100 + Empire + 500 + 25 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + No + Republic_Botajef + Clonetrooper_212th_Team + + + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_212th, + 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Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + Squad_Clonetrooper_Airborne_212th, + + 9 + I_BUTTON_CLONETROOPER_P2_212_UNIT.tga + RI_CLONE_212.ALO + RI_CLONE_212.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 10 + + Tactical_Units + 1 + -1 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + 0.05 + 3 + 54 + + + + + TEXT_UNIT_212TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_212TH 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Squad_Clonetrooper_212th_Utapau, + Squad_Clonetrooper_212th_Utapau, + Squad_Clonetrooper_212th_Utapau, + Squad_Clonetrooper_212th_Utapau, + Squad_Clonetrooper_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + Squad_Clonetrooper_Airborne_212th_Utapau, + + 9 + I_BUTTON_CLONETROOPER_P2_212_UNIT.tga + RI_CLONE_212.ALO + RI_CLONE_212.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + 0.05 + 3 + 54 + + + + + 65 + TEXT_UNIT_212TH + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_212TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BATTALION + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_212TH.TGA + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + Infantry + + + + 65 + TEXT_UNIT_212TH + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_212TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BATTALION + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_212TH.TGA + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + Infantry + + + + diff --git a/Data/XML/Units_land_republic_327th_Star_Corp.xml b/Data/XML/Units_land_republic_327th_Star_Corp.xml new file mode 100644 index 0000000..f16f487 --- /dev/null +++ b/Data/XML/Units_land_republic_327th_Star_Corp.xml @@ -0,0 +1,491 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_327TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_327.ALO + REI_327.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_327.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 70 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_327th_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_327th_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_327th_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Remote_Bomb, Clonetrooper_327th_Remote_Bomb_Death_Clone + + 0.25 + 0.0 + + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + Clone_Trooper_327th + FW_DIE + + + + + Clone_Trooper_327th + Crushed + + + + + + Clone_Trooper_327th + Unit_Stormtrooper_Bomb_Death + + + + Clone_Trooper_327th + FL_DIE + + + + + + + + Clone_Trooper_327th + + TEXT_UNIT_CLONETROOPER_327TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Clone_Trooper_327th + REI_327_variant.ALO + REI_327.ALO + TEXT_UNIT_CLONETROOPER_327TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Clone_Trooper_327th + REI_327_variant_2.ALO + REI_327.ALO + TEXT_UNIT_CLONETROOPER_327TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + TEXT_UNIT_CLONETROOPER_P2_327TH_CORPS + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_327TH_CORPS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_CORPS + 1 + Yes + 60 + 100 + Empire + 750 + 45 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Rep_Acclamator_Transport + Clonetrooper_P2_327th_Team + + + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, 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Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_327th + + 9 + I_BUTTON_CLONETROOPER_P2_327_UNIT.tga + REI_327.ALO + REI_327.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 10 + + Tactical_Units + 1 + -1 + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + 0.05 + 4 + 54 + + + + + + + + + + + + + 65 + TEXT_UNIT_CLONETROOPER_P2_327TH_CORPS + + UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_CLONETROOPER_327TH_CORPS TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_CORPS + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_327TH.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + Infantry + + + + + diff --git a/Data/XML/Units_land_republic_41st.xml b/Data/XML/Units_land_republic_41st.xml new file mode 100644 index 0000000..1a520b3 --- /dev/null +++ b/Data/XML/Units_land_republic_41st.xml @@ -0,0 +1,485 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_41ST + 237, 149, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_CLONETROOPER_41ST.ALO + REI_CLONETROOPER_PHASE2.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_41.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 70 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_41st_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_41st_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_41st_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + + Clone_Trooper_41st + FW_DIE + + + + + Clone_Trooper_41st + Crushed + + + + + Clone_Trooper_41st + FL_DIE + + + + + + + + + + + + Clone_Trooper_41st + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_41ST + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + + TEXT_UNIT_41ST + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_41ST TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_CORPS + 1 + Yes + 60 + 100 + Empire + 900 + 45 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Rep_Acclamator_Transport + Clonetrooper_41st_Team + + + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + Squad_Clonetrooper_41st, + 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+ TEXT_UNIT_41ST + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_41ST TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_CORPS + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_41ST.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + Infantry + + + + + + diff --git a/Data/XML/Units_land_republic_501st.xml b/Data/XML/Units_land_republic_501st.xml new file mode 100644 index 0000000..c08a20f --- /dev/null +++ b/Data/XML/Units_land_republic_501st.xml @@ -0,0 +1,449 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_501ST + 237, 149, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_CLONETROOPER_501ST.ALO + REI_CLONETROOPER_PHASE2.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_501.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 70 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + 501st_Build_Complete + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_501st_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_501st_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_501st_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + Clone_Trooper_501st + FW_DIE + + + + + Clone_Trooper_501st + Crushed + + + + + Clone_Trooper_501st + FL_DIE + + + + + + + + + + + + Clone_Trooper_501st + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_501ST + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + + TEXT_UNIT_501ST + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_501ST TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LEGION + 1 + Yes + 60 + 100 + Empire + 700 + 35 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Rep_Acclamator_Transport + Clonetrooper_501st_Team + + + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + Squad_Clonetrooper_501st, + 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+ + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + 0.05 + 4 + 54 + + + + + + + + + + + + + 65 + TEXT_UNIT_501ST + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_501ST TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LEGION + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_CLONETROOPER_P2_501_UNIT.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + Infantry + + + + + + diff --git a/Data/XML/Units_land_republic_7th_Sky_Corp.xml b/Data/XML/Units_land_republic_7th_Sky_Corp.xml new file mode 100644 index 0000000..efdced1 --- /dev/null +++ b/Data/XML/Units_land_republic_7th_Sky_Corp.xml @@ -0,0 +1,415 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_7TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_clonetrooper_7th.ALO + REI_CLONETROOPER_PHASE2.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_7.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 60 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_7th_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_7th_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_7th_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + + + + Clone_Trooper_7th + FW_DIE + + + + + Clone_Trooper_7th + Crushed + + + + + Clone_Trooper_7th + FL_DIE + + + + + + + + + + + Clone_Trooper_7th + 237, 149, 78, 255 + TEXT_UNIT_CLONETROOPER_7TH + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + + TEXT_UNIT_7TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_7TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BATTALION + 1 + Yes + 60 + 100 + Empire + 500 + 25 + + Yes + Yes + 5 + + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Botajef + Clonetrooper_7th_Team + + + + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th, + Squad_Clonetrooper_7th + + + + + 9 + I_BUTTON_CLONETROOPER_P2_7_UNIT.tga + RI_CLONE_7.ALO + RI_CLONE_7.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 2 + + Tactical_Units + 1 + -1 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + + + 0.05 + 3 + 54 + + + + + + + + + + + + + 65 + TEXT_UNIT_7TH + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_7TH TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_BATTALION + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_7TH.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + Infantry + + + + + + diff --git a/Data/XML/Units_land_republic_a6_juggernaut.xml b/Data/XML/Units_land_republic_a6_juggernaut.xml new file mode 100644 index 0000000..b4b93f2 --- /dev/null +++ b/Data/XML/Units_land_republic_a6_juggernaut.xml @@ -0,0 +1,307 @@ + + + + TEXT_UNIT_A6_JUGGERNAUT + Persuader_Droid_Enforcer AAT_Tank Destroyer_Droid + Heavy_Artillery_Gun HMP + TEXT_TOOLTIP_A6_JUGGERNAUT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + I_BUTTON_A6_JUGGERNAUT.tga + 200 + 3.0f + 1 + 0.4 + REV_A6_Juggernaut.alo + 255, 150, 150, 255 + 1.0 + 1.6 + 1.6 + 0.95 + Land + 1.0 + yes + Yes + Empire + 5 + Giant Vehicle + .05 + .05 + 1 + 8 + Solo + .6 + 0 + 100 + 100.0 + 25.0 + 3.0 + Armor_ATAT + 75 + 100 + 0 + 2300 + 0 + 999 + 999 + ABILITY_COUNTDOWN, SELECTABLE + AFFECTED_BY_SHIELD, GARRISON_VEHICLE, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, STUNNABLE,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Infantry + 8 + 0 + 0 + 30 + b_garrison_00 + GoodInfantryCrusher | CanContainGarrison + Generic_Track + Yes + Yes + 400.0 + 300.0 + 30.0 + 200 + 40 + b_turret + b_barrel + 5.0 + 2 + 1 + 1 + 2 + 9999 + 3 + LandHero, 10.0 + Infantry, 15.0 + Vehicle, 5.0 + Structure, 5.0 + Air, 20.0 + Proj_Juggernaut_Turret_Gun + 1.8 + 14 + 0.02 + Air + + + HP_A6_JUGGERNAUT_00, HP_A6_JUGGERNAUT_01, HP_A6_JUGGERNAUT_02, HP_A6_JUGGERNAUT_03, HP_A6_JUGGERNAUT_04, HP_A6_JUGGERNAUT_05 + + + Damage_Normal, A6_Juggernaut_Death_Clone + Large_Explosion_Land + Yes + Yes + True + True + Unit_Turret_Fire + Unit_Select_Juggernaut + Unit_Move_Juggernaut + Unit_Fleet_Move_Juggernaut + Unit_Attack_Juggernaut + Unit_Guard_Juggernaut + Unit_Assist_Move_Juggernaut + Unit_Assist_Attack_Juggernaut + Structure_Turret_Motor + Unit_Juggernaut_Idle_Engine_Loop + Unit_Juggernaut_Moving_Engine_Loop + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Unit_Juggernaut_Death + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 2 + 65.0, 65.0 + Generic_Shadow + Vehicle + Wheeled + 1x1 + yes + Yes + Yes + 166.0 + + 56.0 + + Yes + 99 + 3 + 1 + 500 + 0.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + 100.0 + Shield_Penetration_Effect_Particle + 200 + Tracked + False + Yes + Yes + 900 + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + Unit_Speed_Corvette + TEXT_TOOLTIP_ABILITY_TURBO_NAME + TEXT_TOOLTIP_ABILITY_TURBO_DESCRIPTION + I_SA_POWER_TO_ENGINES.TGA + + + LASER_DEFENSE + 30.0 + Juggernaut_Laser_Defense + + Unit_Defense_On_Juggernaut + 500.0 + True + + + + + No + + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + User_Input + 28.0 + 34, 34, 235, 255 + muzzleb_00, muzzleb_01 + MISSILE, ROCKET, MPTL_ROCKET + 500.0 + 2 + 4 + 40 + Force_Lightning + Unit_Point_Laser_Fire + tractor_beam00.tga + .25 + + + 2 + ObjectScript_PointDefense + + + A6_Juggernaut + yes + HIDE_WHEN_FOGGED + DIE + ReV_a6_juggernaut_dc.ALO + 100.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + 0 + + + 0.5 + TEXT_UNIT_A6_JUGGERNAUT_TEAM + Persuader_Droid_Enforcer AAT_Tank Destroyer_Droid + Heavy_Artillery_Gun HMP + TEXT_TOOLTIP_A6_JUGGERNAUT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + I_BUTTON_A6_JUGGERNAUT.tga + 1 + Yes + 100 + 450 + Empire + 2200 + + 45 + + Yes + Yes + No + No + 1400 + 5 + + 0 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + Republic_Botajef + A6_Juggernaut + 1 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + 600 + 0.05 + 3 + + 2900 + 45 + EC_Level_Four_Tech_Upgrade + Tactical_Units + + + + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + Unit_Speed_Corvette + TEXT_TOOLTIP_ABILITY_TURBO_NAME + TEXT_TOOLTIP_ABILITY_TURBO_DESCRIPTION + I_SA_POWER_TO_ENGINES.TGA + + + LASER_DEFENSE + 30.0 + Juggernaut_Laser_Defense + + Unit_Defense_On_Juggernaut + 500.0 + True + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_arc_gunship.xml b/Data/XML/Units_land_republic_arc_gunship.xml new file mode 100644 index 0000000..d0f4c9c --- /dev/null +++ b/Data/XML/Units_land_republic_arc_gunship.xml @@ -0,0 +1,237 @@ + + + + Collisionbox + 2 + 90.0, 50.0 + Generic_Shadow + TEXT_UNIT_ARC_GUNSHIP + Battledroids Destroyer_Droid Crab_Droid + HMP UC_Empire_Buildable_Anti_Aircraft_Turret + TEXT_TOOLTIP_ARC_GUNSHIP + TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP + ReV_arc_gunship.ALO + 1.0 + 1.3 + Yes + No + Empire + 0 + 6 + 3.0 + 2.30 + 10.0 + 40 + Yes + yes + Frigate + .1 + .1 + 3.0 + 5 + Standard + 1 + 5 + 100 + true + .1 + 180 + .1 + .1 + 60 + 20.0 + 20.0 + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 200.0 + Armor_Speeder + Shield_Tank + 60 + 8 + 80 + 220 + 999 + 999 + SELECTABLE + ABILITY_COUNTDOWN, DEPLOY_TROOPERS, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, WIND_DISTURBANCE, SURFACE_FX,DAMAGE_TRACKING + Yes + 120 + 60 + Turret_Bone + Barrel_Bone + 5.0 + 2 + 1 + 2 + 3 + 1 + 4 + Infantry, 10.0 + Vehicle, 10.0 + Air, 20.0 + Structure, 10.0 + Proj_LAAT_Laser_Green + 8 + 0.15 + 1 + 500.0 + 400.0 + + + HP_LAAT_00, HP_LAAT_01, HP_LAAT_02, HP_LAAT_03, HP_LAAT_04 + + + + Damage_Normal, Arc_Gunship_Death_Clone + + Hover + Medium_Explosion_Space + Yes + Yes + Air + I_BUTTON_ARC_GUNSHIP.tga + Flying + 1x1 + yes + 99 + 3 + 1 + Yes + No + 50 + 10 + 0.4 + Unit_Lancet_Fire + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Large_Explosion_Space + No + 0.2 + 2.0f + Large_Explosion_Land + Unit_A_Wing_Spinning_By + Vehicle_Turret_Motor + Unit_LAAT_Idle_Engine_Loop + Unit_LAAT_Moving_Engine_Loop + Unit_Laat_Cinematic_Engine_Loop + Unit_Laat_Fly_By + 5 + 7 + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Unit_Tank_Death_SFX + Yes + Yes + 400 + 0.0 + 200.0 + 150.0 + 5.0 + ATATAntiEverything + 100.0 + 80 + 150.0f + Flying + 125 + Shield_Penetration_Effect_Particle + False + + + + + + + DEPLOY_TROOPERS + 300 + TEXT_TOOLTIP_ABILITY_DEPLOY_ARCS_NAME + TEXT_TOOLTIP_DEPLOY_ARCS_DESCRIPTION + LAAT_Deployed_Arctrooper_Squad + 1 + B_Trooper_00, B_Trooper_01, B_Trooper_02, B_Trooper_03 + Unit_Deploy_Laat_Clone_Trooper + + + false + 2.0 + 35.0 + 15 + 5.0 + 0 + Vehicle + + + + LAAT + yes + HIDE_WHEN_FOGGED + DIE + ReV_arc_gunship_dc.ALO + 34.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + TEXT_UNIT_ARC_GUNSHIP + Battledroids Destroyer_Droid Crab_Droid + HMP UC_Empire_Buildable_Anti_Aircraft_Turret + TEXT_TOOLTIP_ARC_GUNSHIP + TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP + I_BUTTON_ARC_GUNSHIP.tga + 100 + 0.35 + 1 + Yes + 60 + 100 + Empire + 2000 + + 1 + Yes + Yes + 5 + 0 + 1 + 0 + Skirmish_Ground_Republic_Forward_Commandpost + + DUMMY_GROUND_COMPANY + 6 + no + artillery + Rep_Acclamator_Transport + Arc_Gunship + 1 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Laat_Fly_By + Unit_Fleet_Move_Clone_Trooper + 650 + 0.05 + 2 + + 2000 + 40 + + Tactical_Units + + + + ReV_arc_gunship.ALO + 70 + 0 0 0 + 45 + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_arc_troopers.xml b/Data/XML/Units_land_republic_arc_troopers.xml new file mode 100644 index 0000000..ee11f5d --- /dev/null +++ b/Data/XML/Units_land_republic_arc_troopers.xml @@ -0,0 +1,548 @@ + + + + TEXT_UNIT_ARCTROOPER + 237, 78, 78, 255 + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_ARC_TROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + REI_ARC_TROOPER.ALO + Infantry + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, ABILITY_COUNTDOWN + Yes + No + Yes + yes + 1.0 + I_BUTTON_ARC_TROOPER.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + 0.8 + 20.0 + .366 + .537 + 1.4 + 25.0 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .125 + .125 + 2 + 1.7 + + + Walk + No + Empire + + 0 + 10 + 8 + 60 + 0 + 250 + 0 + 0 + 0 + No + Armor_Infantry + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 0.4 + 6 + 0.2 + 170.0 + 7.0 + 10.0 + Infantry, 1.0 + Vehicle, 2.0 + Air, 20.0 + Structure, 5.0 + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Storm_Trooper_Fire + Unit_Stormtrooper_Death + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + LandHero + Infantry + Fodder + 1x1 + 99 + 99 + Yes + Yes + Yes + 10 + 5.0 + AvoidAntiInfantryTurrets + 160.0 + 60.0 + 220.0 + 170.0 + 3.0f + .5 + Infantry + Damage_Force_Whirlwind, Arc_Trooper_Force_Whirlwind_Death_Clone + Damage_Crush, Arc_Trooper_Crush_Death_Clone + Damage_Force_Lightning, Arc_Trooper_Force_Lightning_Death_Clone + 0.25 + 0.0 + + Attention, + Commander_Cody, + Yoda, + + + + + + PROXIMITY_MINES + 80.0 + Arc_Proximity + 500.0 + + 50.0 + No + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Han_Solo_Stun_Blast + True + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 8 + 3 + Unit_Lightsaber_Projectile_Block + No + + + Yes + Galactic_Automatic + No + -1.0 + Yes + Yes + + + Yes + Galactic_Automatic + No + 0.0 + + + false + + + + Arc_Trooper + FW_DIE + + + + + Arc_Trooper + Crushed + + + + + Arc_Trooper + FL_DIE + + + + + Arc_Trooper + FL_DIE + + + + + Arc_Trooper + TEXT_UNIT_ARCTROOPER + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + None + Damage_Force_Whirlwind, Arc_Trooper_Lt_Force_Whirlwind_Death_Clone + Damage_Crush, Arc_Trooper_Lt_Crush_Death_Clone + Damage_Force_Lightning, Arc_Trooper_Lt_Force_Lightning_Death_Clone + + + + Arc_Trooper + FW_DIE + + + + + Arc_Trooper + Crushed + + + + + Arc_Trooper_Lt + FL_DIE + + + + + Arc_Trooper + TEXT_UNIT_ARCTROOPER_CAPTAIN + REI_ARC_TROOPER_CAPT.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 275 + Yes + None + Damage_Force_Whirlwind, Arc_Trooper_Captain_Force_Whirlwind_Death_Clone + Damage_Crush, Arc_Trooper_Captain_Crush_Death_Clone + Damage_Force_Lightning, Arc_Trooper_Captain_Force_Lightning_Death_Clone + + + + Arc_Trooper_Captain + FW_DIE + + + + + Arc_Trooper_Captain + Crushed + + + + + Arc_Trooper_Captain + FL_DIE + + + + + Arc_Trooper_Captain + FL_DIE + + + + + Arc_Trooper + TEXT_UNIT_ARCTROOPER + REI_ARC_TROOPER_Z6.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 1.5 + 20.0 + 1.0 + Proj_Hand_Blaster_Blue_Z6 + 1.2 + 72 + 0.2 + Unit_Z6_Fire + Yes + None + Damage_Force_Whirlwind, Arc_Trooper_Z6_Force_Whirlwind_Death_Clone + Damage_Crush, Arc_Trooper_Z6_Crush_Death_Clone + Damage_Force_Lightning, Arc_Trooper_Z6_Force_Lightning_Death_Clone + + + + Arc_Trooper_Z6 + DIE + + + + + Arc_Trooper_Z6 + DIE + + + + + Arc_Trooper_Z6 + DIE + + + + + Arc_Trooper_Z6 + DIE + + + + + TEXT_UNIT_ARCTROOPER_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_ARC_TROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + 1 + Yes + 8 + 100 + + Empire + 125 + 20 + + Yes + Yes + 3 + 0 + 1 + 0 + Ground_Arc_Facility + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Arctrooper_Team + + + Arc_Trooper_Lt, + Arc_Trooper_Lt, + Arc_Trooper_Lt, + Arc_Trooper_Captain, + Arc_Trooper_Z6 + + 5 + I_BUTTON_ARC_TROOPER.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 375 + 20 + + Tactical_Units + + + + + + + PROXIMITY_MINES + 80.0 + Arc_Proximity + 500.0 + + 50.0 + No + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Han_Solo_Stun_Blast + True + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 8 + 3 + Unit_Lightsaber_Projectile_Block + No + + + 0.05 + 1 + 54 + + + TEXT_UNIT_ARCTROOPER_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_ARC_TROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + 1 + Yes + 50 + 250 + + Empire + 50 + 1 + + Yes + Yes + 99 + 0 + 1 + 0 + + + DUMMY_GROUND_COMPANY + 1 + yes + No + infantry + Republic_Nu_Shuttle + Arctrooper_Team + + + Arc_Trooper_Lt, + Arc_Trooper_Lt, + Arc_Trooper_Captain, + Arc_Trooper_Z6 + + 5 + I_BUTTON_ARC_TROOPER.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 375 + 10 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + PROXIMITY_MINES + 80.0 + Arc_Proximity + 500.0 + + 50.0 + No + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Han_Solo_Stun_Blast + True + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 8 + 3 + Unit_Lightsaber_Projectile_Block + No + + + 0.05 + 1 + 54 + + + 75 + TEXT_UNIT_ARCTROOPER_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_ARC_TROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 270.0 + 800.0 + Infantry + 1.4 + 180.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 2.5 + Dartboard + 2 + .1 + .1 + Yes + 80 + 200 + I_BUTTON_ARC_TROOPER.tga + 180.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + PROXIMITY_MINES + 80.0 + Arc_Proximity + 500.0 + + 50.0 + No + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Han_Solo_Stun_Blast + True + + + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 8 + 3 + Unit_Lightsaber_Projectile_Block + No + + + LandHero + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_at_ap.xml b/Data/XML/Units_land_republic_at_ap.xml new file mode 100644 index 0000000..3fc8d80 --- /dev/null +++ b/Data/XML/Units_land_republic_at_ap.xml @@ -0,0 +1,260 @@ + + + + + + 4 + TEXT_UNIT_AT_AP + AAT_Tank Crab_Droid Persuader_Droid_Enforcer + Homing_Spider_Droid UC_Rebel_Buildable_Anti_Vehicle_Turret Heavy_Artillery_Gun + TEXT_ENCYCLOPEDIA_CLASS_MEDIUM_WALKER + TEXT_TOOLTIP_ATAP + EV_PODWALKER.ALO + + SELECTABLE + WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, DAMAGE_TRACKING + + GoodInfantryCrusher + 200 + 1.0 + 1.8 + + Empire + 0.8117 + 1.5 + 1.1 + 4.0 + 3.75 + Yes + Yes + .4 + Land + Large Vehicle + 9.0 + 12.0 + 12 + 60 + 6 + Standard + 1 + 1 + 0.5 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation,SFX_Grenade_Detonation + true + + yes + yes + No + 50 + 3.0f + 75 + + Armor_ATST + 10 + 0 + 750 + 0 + 500 + 300 + Yes + No + + Proj_Main_Cannon_AT-TE + 1 + 0.8 + 2.5 + 350.0 + + 700.0 + AntiVehicle + + Infantry, 10.0 + Vehicle, 1.0 + Air, 70.0 + Structure, 5.0 + + RHD_Build_Vehicle + RHD_Unit_Canceled + RHD_Construction_Complete + + Small_Explosion_Land + Unit_AT_ST_Death_SFX + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_AT_ST_Fire + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + Vehicle | AntiVehicle + i_button_pod_walker.tga + Walker + 1x1 + yes + 2 + 2 + 2 + 40.0, 40.0 + Generic_Shadow + 1 + + Yes + Yes + Yes + 20.0 + 0.0 + Yes + 400 + Walker + Shield_Penetration_Effect_Particle + False + + 300 + + + + HUNT + + + + + + No + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + Damage_Normal, AT_AP_Death_Clone + 400 + 60 + + + + + AT_AP + yes + HIDE_WHEN_FOGGED + + -15.0 + 15.0 + 6.0 + + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + 0 + true + + + + TEXT_UNIT_AT_AP + AAT_Tank Crab_Droid Persuader_Droid_Enforcer + Homing_Spider_Droid Hailfire_Tank Heavy_Artillery_Gun + Yes + 30 + 100 + Empire + 900 + 1 + 25 + Yes + Yes + 2 + 0 + 50 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + tank + Republic_Botajef + AT_AP, AT_AP + + TEXT_TOOLTIP_ATAP + TEXT_ENCYCLOPEDIA_CLASS_MEDIUM_WALKER + + 3 + i_button_pod_walker.tga + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_ATAP + Unit_Fleet_Move_ATAP + + + + + + HUNT + + + + + 900 + 35 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + 2 + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_at_pt.xml b/Data/XML/Units_land_republic_at_pt.xml new file mode 100644 index 0000000..88afe3a --- /dev/null +++ b/Data/XML/Units_land_republic_at_pt.xml @@ -0,0 +1,251 @@ + + + + + + 4 + TEXT_UNIT_AT_PT + Stap Destroyer_Droid Battledroids + Persuader_Droid_Enforcer Homing_Spider_Droid AAT_Tank + TEXT_ENCYCLOPEDIA_CLASS_MEDIUM_WALKER + TEXT_TOOLTIP_ATPT + ReV_atpt.ALO + + I_BUTTON_ATPT.TGA + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, DAMAGE_TRACKING + + GoodInfantryCrusher + 200 + 1.0 + 0.5 + yes + yes + + Empire + Yes + 3.0 + 4.0 + 1.7 + 7.5 + 5.0 + + No + .4 + Land + Large Vehicle + 9.0 + 12.0 + 12 + 60 + 6 + 2.5 + 5 + Standard + 1 + .3 + 1 + 0.5 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation,SFX_Grenade_Detonation + true + 1.5 + 10 + yes + yes + Walk + No + 125 + 3.0f + + + HP_ATPT_00 + + + 75 + + Armor_ATST + + 6 + 0 + 475 + 0 + 500 + 300 + Yes + No + + Proj_ATPT_Blaster_Cannon + 6 + 0.5 + 0.2 + 300.0 + + 0.0 + 200.0 + 150.0 + 5.0 + 150.0 + 295.0 + AntiVehicle + + Infantry, 10.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 2.0 + + RHD_Build_Vehicle + RHD_Unit_Canceled + RHD_Construction_Complete + + Small_Explosion_Land + true + 10.0 + Medium_Explosion_Land + Unit_Corvette_Death_SFX + Unit_AT_ST_Death_SFX + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_ATRT + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_AT_ST_Fire + + + Vehicle | AntiVehicle + + Walker + 1x1 + yes + 99 + 3 + 2 + 40.0, 40.0 + Generic_Shadow + 1 + + Yes + Yes + Yes + 20.0 + 0.0 + Yes + 70 + Walker + Shield_Penetration_Effect_Particle + False + + 300 + + + + HUNT + + + + + + No + Take_Damage + + 0.0 + 0.15 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + Take_Damage + + 0.0 + 0.30 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + + 50 + 60 + + + + 4 + TEXT_UNIT_AT_PT + Stap Destroyer_Droid Dwarf_Spider_Droid + Persuader_Droid_Enforcer Homing_Spider_Droid + TEXT_ENCYCLOPEDIA_CLASS_MEDIUM_WALKER + TEXT_TOOLTIP_ATPT + + I_BUTTON_ATPT.TGA + Yes + 24 + 100 + 1 + 50 + Empire + 450 + 20 + Yes + Yes + 3 + 0 + 1 + 0 + E_Ground_Light_Vehicle_Factory + + + DUMMY_GROUND_COMPANY + 3 + yes + tank + Republic_CR20_Transport + AT_PT, AT_PT, AT_PT, AT_PT + No + No + + 1 + 115 + 0 0 15 + 45 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + + + + + + HUNT + + + + + 525 + 25 + EC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + 2 + + 200 + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_at_rt.xml b/Data/XML/Units_land_republic_at_rt.xml new file mode 100644 index 0000000..e077cc1 --- /dev/null +++ b/Data/XML/Units_land_republic_at_rt.xml @@ -0,0 +1,312 @@ + + + + + + + + + + + + + + + 4 + 2 + 50.0, 50.0 + Generic_Shadow + TEXT_UNIT_AT_RT_WALKER + Battledroids Stap + Homing_Spider_Droid Persuader_Droid_Enforcer AAT_Tank + TEXT_TOOLTIP_ATRT TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + + REV_ATRT.ALO + SELECTABLE + AFFECTED_BY_SHIELD,HUNT, WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,STUNNABLE,DAMAGE_TRACKING, SQUASH, HUNT + + + Yes + + GoodInfantryCrusher + 7 + 200 + 1.0 + 1.7 + + 0.8117 + 157, 280, 129, 255 + 2.2 + 2.1 + 7.5 + 7.5 + No + Yes + .4 + Land + Large Vehicle + 8.0 + 6.0 + 100 + 4 + Standard + 1 + 2.5 + 5 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + + yes + yes + + Walk + No + Empire + 0 + 0 + 75 + + Armor_ATST + Damage_ATST + 7.0 + 5 + 0 + 425 + 0 + 999 + 999 + Yes + + Proj_ATRT_Blaster_Cannon_Blue + 0.8 + 4 + 0.2 + + 250.0 + 240.0 + 30.0 + + + + + + Infantry, 10.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 2.0 + Corvette, 45.0 + + Small_Explosion_Land + Unit_AT_ST_Death_SFX + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_ATRT + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_AT_ST_Fire + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Vehicle | AntiVehicle + I_BUTTON_ATRT.TGA + Walker + 1x1 + yes + 99 + 3 + + 1 + + Yes + Yes + Yes + 20.0 + 0.0 + Yes + 70 + + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 150.0 + + 30 + 3.0f + 1 + + Walker + Medium_Explosion_Land + + + false + 0.25 + 20.0 + Medium_Explosion_Land + Unit_Corvette_Death_SFX + + 37.5 + True + + Shield_Penetration_Effect_Particle + + 50 + + + + + + + + HUNT + + + + + + + + No + Take_Damage + + 0.0 + 0.15 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + Take_Damage + + 0.0 + 0.30 + 360.0 + 10.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + 60 + + + + + + + + 4 + TEXT_UNIT_AT_RT_WALKER + TEXT_TOOLTIP_ATRT TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER + Battledroids Super_Battledroid Stap + Homing_Spider_Droid Persuader_Droid_Enforcer AAT_Tank + 1 + Yes + 20 + 100 + Empire + 325 + 50 + 15 + Yes + Yes + 0 + 0 + + 1 + 0 + E_Ground_Light_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_CR20_Transport + AT_RT_Walker, AT_RT_Walker, AT_RT_Walker, AT_RT_Walker + 1 + i_button_atrt.tga + REV_ATRT.ALO + 115 + 0 0 15 + 45 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_ATRT + Unit_Fleet_Move_ATRT + 150 + + + + + HUNT + + + + + 325 + 20 + + Tactical_Units + + + + + + 0.05 + + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_at_te.xml b/Data/XML/Units_land_republic_at_te.xml new file mode 100644 index 0000000..a1806b1 --- /dev/null +++ b/Data/XML/Units_land_republic_at_te.xml @@ -0,0 +1,254 @@ + + + + 4 + 99 + 180.0, 100.0 + Generic_Shadow + TEXT_UNIT_AT-TE + AAT_Tank Persuader_Droid_Enforcer Dwarf_Spider_Droid + HMP Heavy_Artillery_Gun Hailfire_Tank + TEXT_TOOLTIP_AT-TE + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + 240,65,60 + ReV_atte.ALO + + Temperate, ReV_atte.ALO, + Urban, ReV_atte.ALO, + Arctic, ReV_atte.ALO, + Volcanic, ReV_atte.ALO, + Desert, ReV_atte.ALO, + Forest, ReV_atte.ALO, + Swamp, ReV_atte.ALO + + 1.0 + 1.1 + + + Collision + + Walk + No + Empire + 0 + yes + 0.4 + 0.47 + 0.35 + 1 + 1 + Yes + Yes + .1 + 5 + Yes + IsSupercrusher | CanContainGarrison + yes + yes + Land + Giant Vehicle + .2 + .2 + Solo + 10 + 4.0 + 6.0 + 5 + 65.0 + 22.0 + Armor_ATAT + 75 + 80 + 0 + 1550 + 0 + 999 + 999 + SELECTABLE + ABILITY_COUNTDOWN, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, STUNNABLE, DAMAGE_TRACKING, SQUASH, AFFECTED_BY_SHIELD, GARRISON_VEHICLE + Yes + Yes + + HP_AT-TE_01, HP_AT-TE_02, HP_AT-TE_03, HP_AT-TE_04, HP_AT-TE_05, HP_AT-TE_06 + + 360 + 40 + Turret_00 + MuzzleA_00 + 3.0 + 2 + 1 + 1 + 2 + 4 + 3 + Proj_Main_Cannon_AT-TE + 500.0 + 750.0 + 50.0 + 6.0 + 3.0 + 1 + 1.0 + Infantry, 30.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + Huge_Explosion_Land + Yes + Yes + Unit_AT_AT_Death_SFX + Unit_Select_Sabertank + Unit_Move_Sabertank + Unit_Fleet_Move_ATTE + Unit_Attack_Sabertank + Unit_Move_Sabertank + Unit_AT_AT_Fire + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 2.5 + 10 + Vehicle | AntiInfantry | AntiVehicle | AntiStructure + LargeWalker + 1x1 + yes + Yes + Yes + 0.167 + 20.0 + + 25.0 + + Yes + 1 + 1 + 1 + 600 + 0.0 + 200.0 + 150.0 + 5.0 + AntiVehicleStructure + 100.0 + 300 + 3.0f + 1 + LargeWalker + i_button_at-te.tga + False + 600 + + + + + + + + + + No + + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + Shield_Penetration_Effect_Particle + 600 + 60 + + false + Infantry + 1 + 0 + 0 + 30 + Sphere01 + + + TEXT_UNIT_AT-TE + AAT_Tank Persuader_Droid_Enforcer Dwarf_Spider_Droid + HMP Heavy_Artillery_Gun Hailfire_Tank + 1 + Yes + 80 + 200 + + Empire + 1200 + 50 + 35 + Yes + Yes + No + 4 + 0 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + LAATC + AT-TE_Walker + 1 + i_button_at-te.tga + + RHD_Build_Vehicle + + RHD_Vehicle_Canceled + Unit_Complete_ATTE + Unit_Fleet_Move_ATTE + 600 + + + + + + + + + 2600 + 45 + EC_Level_Four_Tech_Upgrade + Tactical_Units + + + + TEXT_TOOLTIP_AT-TE + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + 0.05 + 2 + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_barc_speeder.xml b/Data/XML/Units_land_republic_barc_speeder.xml new file mode 100644 index 0000000..2067086 --- /dev/null +++ b/Data/XML/Units_land_republic_barc_speeder.xml @@ -0,0 +1,311 @@ + + + + + 5 + TEXT_UNIT_BARC_SPEEDER + Battledroids Heavy_Artillery_Gun Super_Battledroid + Crab_Droid Destroyer_Droid Rebel_Anti_Infantry_Turret + ReV_barc_speeder.ALO + i_button_barc_speeder.tga + SpeederBike + SELECTABLE + ABILITY_COUNTDOWN, BIKE_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, POWERED, REVEAL, HIDE_WHEN_FOGGED, WIND_DISTURBANCE,DAMAGE_TRACKING, AMBIENT_SFX, SURFACE_FX, AFFECTED_BY_SHIELD + Yes + + Shield_Penetration_Effect_Particle + Yes + 1.0 + Yes + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + 5.0 + 7.5 + 2 + 35 + .15 + 0 + Land + Bike + 6.0 + 2.0 + .75 + Yes + 3.0 + 10 + 1 + 1.5 + yes + + Hover + No + Empire + 0 + 25 + 5 + 40 + 0 + 70 + + 0 + 200 + 999 + No + yes + Hover + Armor_Scout_Bike + 200.0 + 1.0 + 150.0 + 7.0 + 10.0 + Proj_Blaster_Cannon_Red + 1.0 + 6 + 0.2 + Infantry, 1.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 15.0 + Air + 50 + 10 + 0.4 + Small_Explosion_Land + Barc_Trooper_No_Bike, 1.0 + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Scout_Trooper_Fire + Unit_Speeder_Bike_Death_SFX + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + Unit_Speederbike_Fly_By + Unit_SpeederBike_Engine_Loop + 7 + 12 + Unit_SpeederBike_Cinematic_Engine_Loop + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Vehicle + Hover + 1x1 + 3 + 18.0, 7.0 + Generic_Shadow + B_Chest + 1 + Yes + Yes + 99 + 99 + 40 + 5.0 + AvoidAntiInfantryTurrets + 50.0 + 200.0 + 150.0 + 38 + 3.0f + .5 + Infantry + Yes + TEXT_TOOLTIP_BARC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_SPEEDER + 0.25 + 0.0 + 50 + + + + + + + UNTARGETED_STICKY_BOMB + 64 + Proj_Speeder_Bomb + 4 + Unit_Scout_Trooper_Bomb + True + + + + + + 5 + TEXT_UNIT_BARC_SPEEDER + Battledroids Super_Battledroid + Heavy_Artillery_Gun Crab_Droid Destroyer_Droid + ReI_Clonetrooper_barc.ALO + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P1P2_BARC.tga + Generic_Footprint, Infantry_Terrain_Modifier + Infantry + 0.8 + 1 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .05 + .05 + 2 + 1.5 + + Walk + No + Empire + + 0 + 10 + 1 + 20 + 0 + 55 + + 0 + 0 + 0 + No + Armor_Infantry + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + 150.0 + 7.0 + 10.0 + 1.0 + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_2_Death + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + 7 + 5.0 + AvoidAntiInfantryTurrets + 50.0 + 200.0 + 150.0 + 27 + 3.0f + .5 + Infantry + TEXT_TOOLTIP_DISMOUNTED_BARC TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + 0 + 0.25 + 0.0 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Fire, Infantry_Fire_Death_Clone_00 + Damage_Fire, Infantry_Fire_Death_Clone_01 + + Attention, + Commander_Cody, + Yoda, + + + + false + + + 5 + TEXT_UNIT_BARC_SPEEDER + TEXT_TOOLTIP_BARC + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + Battledroids Heavy_Artillery_Gun Super_Battledroid + Crab_Droid Dwarf_Spider_Droid Destroyer_Droid + 1 + Yes + 10 + 100 + Empire + 200 + 50 + 10 + Yes + Yes + 0 + 0 + + 1 + 0 + E_Ground_Barracks + + ABILITY_COUNTDOWN, DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_CR20_Transport + Barc_Speeder, Barc_Speeder, Barc_Speeder, Barc_Speeder + 1 + i_button_barc_speeder.tga + ReV_barc_speeder.alo + 65 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Recruitment_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 200 + 15 + + Tactical_Units + + + + + + + + UNTARGETED_STICKY_BOMB + 60 + Proj_Speeder_Bomb + 3 + + + 0.05 + 1 + 150 + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_clone_troopers_p1.xml b/Data/XML/Units_land_republic_clone_troopers_p1.xml new file mode 100644 index 0000000..c23fcd3 --- /dev/null +++ b/Data/XML/Units_land_republic_clone_troopers_p1.xml @@ -0,0 +1,1185 @@ + + + + TEXT_UNIT_CLONETROOPER_P1 + 237, 78, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P1 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_CLONETROOPER_P1.ALO + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, ABILITY_COUNTDOWN + Infantry + Yes + No + Yes + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P1_BASIC.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + 1.7 + + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 55 + 0 + 0 + 0 + No + Armor_Infantry + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + 7.0 + 10.0 + 0.7 + Infantry, 2.0 + + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Infantry + Infantry + Fodder + 1x1 + 99 + 99 + Yes + Yes + Yes + 7 + 5.0 + AvoidAntiInfantryTurrets + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + .5 + Infantry + Damage_Force_Whirlwind, Clonetrooper_P1_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_P1_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_P1_Force_Lightning_Death_Clone + Damage_Bomb, Clonetrooper_P1_Bomb_Death_Clone_00 + Damage_Bomb, Clonetrooper_P1_Bomb_Death_Clone_01 + Damage_Bomb, Clonetrooper_P1_Bomb_Death_Clone_02 + Damage_Bomb, Clonetrooper_P1_Bomb_Death_Clone_03 + Damage_Bomb, Clonetrooper_P1_Bomb_Death_Clone_04 + Damage_Explosion, Clonetrooper_P1_Bomb_Death_Clone_00 + Damage_Explosion, Clonetrooper_P1_Bomb_Death_Clone_01 + Damage_Explosion, Clonetrooper_P1_Bomb_Death_Clone_02 + Damage_Explosion, Clonetrooper_P1_Bomb_Death_Clone_03 + Damage_Explosion, Clonetrooper_P1_Bomb_Death_Clone_04 + Damage_Remote_Bomb, Clonetrooper_P1_Bomb_Death_Clone_00 + Damage_Remote_Bomb, Clonetrooper_P1_Bomb_Death_Clone_01 + Damage_Remote_Bomb, Clonetrooper_P1_Bomb_Death_Clone_02 + Damage_Remote_Bomb, Clonetrooper_P1_Bomb_Death_Clone_03 + Damage_Remote_Bomb, Clonetrooper_P1_Bomb_Death_Clone_04 + Damage_StickyBomb, Clonetrooper_P1_Bomb_Death_Clone_00 + Damage_StickyBomb, Clonetrooper_P1_Bomb_Death_Clone_01 + Damage_StickyBomb, Clonetrooper_P1_Bomb_Death_Clone_02 + Damage_StickyBomb, Clonetrooper_P1_Bomb_Death_Clone_03 + Damage_StickyBomb, Clonetrooper_P1_Bomb_Death_Clone_04 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Con_Missile_GRND, Clonetrooper_P1_Bomb_Death_Clone_00 + Damage_Con_Missile_GRND, Clonetrooper_P1_Bomb_Death_Clone_01 + Damage_Con_Missile_GRND, Clonetrooper_P1_Bomb_Death_Clone_02 + Damage_Con_Missile_GRND, Clonetrooper_P1_Bomb_Death_Clone_03 + Damage_Con_Missile_GRND, Clonetrooper_P1_Bomb_Death_Clone_04 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + Damage_Lightsaber, Clonetrooper_P1_Lightsaber_Death_Clone_00 + Damage_Lightsaber, Clonetrooper_P1_Lightsaber_Death_Clone_01 + Damage_Lightsaber, Clonetrooper_P1_Lightsaber_Death_Clone_02 + Damage_Lightsaber, Clonetrooper_P1_Lightsaber_Death_Clone_03 + Damage_Lightsaber, Clonetrooper_P1_Lightsaber_Death_Clone_04 + 0.25 + 0.0 + + Attention, + Commander_Cody, + Yoda, + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + No + Take_Damage + .4 + + + + 0.2 + .8 + + + Battledroids, Aurra_Sing, Squad_Generic_Field_Commander_Cis, Super_Battledroid + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + false + + + Clone_Trooper_P1 + FW_DIE + + + + Clone_Trooper_P1 + FL_DIE + + + + Clone_Trooper_P1 + Crushed + + + + ReI_clonetrooper_p1_bomb_death_1.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_bomb_death_2.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_bomb_death_3.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_bomb_death_4.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_bomb_death_5.ALO + 1.7 + DIE + 0 + + + REI_CLONETROOPER_P1_DECAPITATED.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_dismemberment.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_dismemberment_torso_a.ALO + 1.7 + DIE + 0 + + + ReI_clonetrooper_p1_dismemberment_torso_b.ALO + 1.7 + DIE + 0 + + + Clone_Trooper_P1 + DIE + + + + W_FIRE_DEATH.ALO + 1.7 + DIE + 0 + + + W_FIRE_DEATH.ALO + 1.7 + DIE + 1 + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_P1 + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Infantry + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_SGT_P1 + ReI_clonesgt_p1.ALO + I_BUTTON_CLONETROOPER_P1_SGT.tga + REI_CLONETROOPER_P1.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 60 + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_LT_P1 + I_BUTTON_CLONETROOPER_P1_LT.tga + ReI_clonelt_p1.ALO + REI_CLONETROOPER_P1.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 65 + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_LT_P1 + I_BUTTON_CLONETROOPER_P1_CAPT.tga + ReI_clonecapt_p1.ALO + REI_CLONETROOPER_P1.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 70 + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_MEDIC_P1 + I_BUTTON_CLONETROOPER_P1_MEDIC.tga + ReI_clonetrooper_medic.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + + + + + Ground_Automatic + 50.0 + 0.0 + 0.07 + 5.0 + No + Reinforcement_Point_Radius_Overlay + Infantry | LandHero + Squad_Medic_Clonetrooper_P1 + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_ENGINEER_1_P1 + I_BUTTON_CLONETROOPER_P1_ENGINEER2.tga + ReI_clonetrooper_engineer_two.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + + + PROXIMITY_MINES + 80.0 + Clone_Engineer_Proximity + 500.0 + + 100.0 + No + + + + + Ground_Automatic + 125.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle | Structure + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 16 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + Clone_Trooper_P1 + TEXT_UNIT_CLONETROOPER_ENGINEER_2_P1 + I_BUTTON_CLONETROOPER_P1_ENGINEER1.tga + ReI_clonetrooper_engineer_ord_p1.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + 1.0 + None + 3.0 + 16.0 + .2 + 2 + + + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Engineer_EMP_Blast + True + + + UNTARGETED_STICKY_BOMB + 30 + Proj_Engineer_Bomb + 5 + Unit_Scout_Trooper_Bomb + True + TEXT_TOOLTIP_ABILITY_THERMALBOMB_NAME + TEXT_TOOLTIP_ABILITY_THERMALBOMB_DESCRIPTION + + + + + Squad_Clonetrooper_P1 + TEXT_UNIT_COMMANDER_GUARD_RE + 70 + 0.6 + 250 + Yes + + + TEXT_UNIT_CLONETROOPER_MEDIC_P1_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_MEDIC_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_MEDIC + 1 + Yes + 6 + 100 + + Empire + 50 + 1 + + Yes + Yes + 1 + 0 + 1 + 0 + Skirmish_Ground_Republic_Field_Hospital + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Clonetrooper_Medic_P1_Team + + + Squad_Medic_Clonetrooper_P1, + Squad_Medic_Clonetrooper_P1, + Squad_Medic_Clonetrooper_P1, + Squad_Medic_Clonetrooper_P1 + + 4 + I_BUTTON_CLONETROOPER_P1_MEDIC.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 250 + 10 + + Tactical_Units + + + + + + + + 0.05 + 1 + 54 + + + TEXT_UNIT_CLONETROOPER_ENGINEER_1_P1 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_ENGINEER_1_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ENGINEER + 1 + Yes + 10 + 100 + + Empire + 50 + 1 + + Yes + Yes + 1 + 0 + 1 + 0 + Skirmish_Ground_Republic_Engineering_Platform + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Clonetrooper_Engineer_One_P1_Team + + + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1 + + 4 + I_BUTTON_CLONETROOPER_P1_ENGINEER2.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 500 + 10 + + Tactical_Units + + + + + + + + PROXIMITY_MINES + 80.0 + Clone_Engineer_Proximity + 500.0 + + 100.0 + No + + + 0.05 + 1 + 54 + + + TEXT_UNIT_CLONETROOPER_ENGINEER_2_P1 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_ENGINEER_2_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ENGINEER + 1 + Yes + 5 + 100 + + Empire + 50 + 1 + + Yes + Yes + 1 + 0 + 1 + 0 + Skirmish_Ground_Republic_Engineering_Platform + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Clonetrooper_Engineer_Two_P1_Team + + + Squad_Engineer_Two_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 4 + I_BUTTON_CLONETROOPER_P1_ENGINEER1.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 200 + 10 + + Tactical_Units + + + + + + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Engineer_EMP_Blast + True + + + UNTARGETED_STICKY_BOMB + 30 + Proj_Engineer_Bomb + 5 + Unit_Scout_Trooper_Bomb + True + + + 0.05 + 1 + 54 + + + TEXT_UNIT_CLONETROOPER_P1_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + 1 + Yes + 10 + 100 + + Empire + 50 + 5 + Yes + Yes + 0 + 0 + 1 + 0 + E_Ground_Barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Clonetrooper_P1_Team + + + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1 + + 9 + I_BUTTON_CLONETROOPER_P1_SQUAD.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 50 + 10 + + Tactical_Units + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + 0.05 + 1 + 54 + + + TEXT_UNIT_CLONETROOPER_P1_PLATOON + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P1_PLATOON TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + 1 + Yes + 18 + 100 + + Empire + 100 + 10 + Yes + Yes + 0 + 0 + 1 + 0 + E_Ground_Barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_CR20_Transport + Clonetrooper_P1_Team + + + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1 + + 9 + I_BUTTON_CLONETROOPER_P1_PLATOON.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 100 + 15 + + Tactical_Units + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + 0.05 + 1 + 54 + + + TEXT_UNIT_CLONETROOPER_P1_COMPANY + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P1_COMPANY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + 1 + Yes + 36 + 100 + + Empire + 200 + 20 + + Yes + Yes + 2 + 0 + 1 + 0 + E_Ground_Barracks + Kamino + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Botajef + Clonetrooper_P1_Team + + + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + + 9 + I_BUTTON_CLONETROOPER_P1_COMPANY.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 200 + 20 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + 0.05 + 2 + 54 + + + 65 + TEXT_UNIT_CLONETROOPER_P1_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + Infantry + 250.0 + 800.0 + Infantry + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + Yes + 80 + 200 + I_BUTTON_CLONETROOPER_P1_SQUAD.tga + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + 65 + TEXT_UNIT_CLONETROOPER_MEDIC_P1_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_MEDIC_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_MEDIC + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + Infantry + 250.0 + 800.0 + Infantry + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + Yes + 80 + 200 + I_BUTTON_CLONETROOPER_P1_MEDIC.tga + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + + Ground_Automatic + 125.0 + 0.0 + 0.07 + 5.0 + No + Reinforcement_Point_Radius_Overlay + Infantry | LandHero + Squad_Medic_Clonetrooper_P1 + + Unit_Force_Healing_Pulse + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + 65 + TEXT_UNIT_CLONETROOPER_ENGINEER_1_P1 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_ENGINEER_1_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ENGINEER + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + Infantry + 250.0 + 800.0 + Infantry + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + Yes + 80 + 200 + I_BUTTON_CLONETROOPER_P1_ENGINEER2.tga + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + PROXIMITY_MINES + 80.0 + Clone_Engineer_Proximity + 500.0 + + 100.0 + No + + + + + Ground_Automatic + 125.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + Vehicle | Structure + + + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + User_Input + 0.0 + 70.0 + Proximity_Mine + 30 + 16 + 3 + Unit_Lightsaber_Projectile_Block + No + + + + + 65 + TEXT_UNIT_CLONETROOPER_ENGINEER_2_P1 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_ENGINEER_2_P1_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_ENGINEER + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + Infantry + 250.0 + 800.0 + Infantry + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + Yes + 80 + 200 + I_BUTTON_CLONETROOPER_P1_ENGINEER1.tga + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + AREA_EFFECT_STUN + 40.0 + + + Proj_Special_Engineer_EMP_Blast + True + + + UNTARGETED_STICKY_BOMB + 30 + Proj_Engineer_Bomb + 5 + Unit_Scout_Trooper_Bomb + True + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_clone_troopers_p2.xml b/Data/XML/Units_land_republic_clone_troopers_p2.xml new file mode 100644 index 0000000..f37778e --- /dev/null +++ b/Data/XML/Units_land_republic_clone_troopers_p2.xml @@ -0,0 +1,386 @@ + + + + + + + TEXT_UNIT_CLONETROOPER_P2 + 237, 78, 78, 255 + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + REI_CLONETROOPER_PHASE2.ALO + REI_CLONETROOPER_PHASE2.ALO + + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_P2_BASIC.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 60 + 0 + 0 + 0 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue + 150.0 + + 7.0 + 10.0 + + 0.7 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + + + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 140.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + + Damage_Force_Whirlwind, Clonetrooper_P2_Force_Whirlwind_Death_Clone + Damage_Crush, Clonetrooper_P2_Crush_Death_Clone + Damage_Force_Lightning, Clonetrooper_P2_Force_Lightning_Death_Clone + Damage_Fire, Clone_Infantry_Fire_Death_Clone_00 + Damage_Fire, Clone_Infantry_Fire_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 0.25 + 0.0 + + + Attention, + Commander_Cody, + Yoda, + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + Unit_Take_Cover_Clone_Trooper + + + + + false + + + + + + Clone_Trooper_P2 + FW_DIE + + + + + Clone_Trooper_P2 + Crushed + + + + + Clone_Trooper_P2 + FL_DIE + + + + + + + + + + Clone_Trooper_P2 + TEXT_UNIT_CLONETROOPER_P2 + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + Squad_Clonetrooper_P2 + TEXT_UNIT_COMMANDER_GUARD_RE + 70 + 0.6 + 250 + Yes + + + + + TEXT_UNIT_CLONETROOPER_P2_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + 1 + Yes + 10 + 100 + Empire + 200 + 20 + + Yes + Yes + 5 + 0 + 1 + 0 + E_Ground_Barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Botajef + Clonetrooper_P2_Team + + + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2, + Squad_Clonetrooper_P2 + + 9 + I_BUTTON_CLONETROOPER_P2_BASIC_UNIT.tga + + + + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 200 + 10 + + Tactical_Units + + + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + 0.05 + 2 + 54 + + + + + + 65 + TEXT_UNIT_CLONETROOPER_P2_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONETROOPER_P2_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_CLONE_P2_SQUAD.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + Infantry + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_clonecommandos.xml b/Data/XML/Units_land_republic_clonecommandos.xml new file mode 100644 index 0000000..7a86571 --- /dev/null +++ b/Data/XML/Units_land_republic_clonecommandos.xml @@ -0,0 +1,312 @@ + + + + + + + TEXT_UNIT_CLONECOMMANDO + 237, 78, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONECOMMANDO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + REI_CLONECOMMANDO.ALO + I_BUTTON_CLONECOMMANDO.tga + + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, ABILITY_COUNTDOWN + + Infantry + + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0.8 + 20.0 + .366 + .537 + 1.4 + 25.0 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .125 + .125 + 10.0 + 1 + 50 + 3.0f + + + 1.0 + 1.7 + + Walk + Empire + + Empire + No + Coruscant + 75 + + Armor_Hero + 8 + 50 + 110 + 250 + + Yes + Proj_Hand_Blaster_Blue + 400.0 + 1.0 + 200.0 + 7.0 + 0.2 + 8 + 0.1 + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Health_Low_Clone_Commander + Unit_Health_Critical_Clone_Commander + Unit_Stormtrooper_Death + + No + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + True + 250 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1000.0 + No + No + + 25000 + + + 0.25 + 0.0 + + + + Yes + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + false + + + + + + + + TEXT_UNIT_CLONECOMMANDO_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONECOMMANDO_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + 1 + Yes + 8 + 100 + Empire + 200 + 1 + + Yes + Yes + 2 + 0 + 1 + 0 + Skirmish_Ground_Republic_Forward_Commandpost + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Clone_Commando_Team + + + Clone_Commando, + Clone_Commando, + Clone_Commando, + Clone_Commando + + 4 + I_BUTTON_CLONECOMMANDO.tga + + + + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 200 + 20 + RL_Commando_Support_Upgrade + Tactical_Units + 6 + -1 + + + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.6f + + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + + + + + 0.05 + 1 + 54 + + + + + 65 + TEXT_UNIT_CLONECOMMANDO_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONECOMMANDO_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + Infantry + 400.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Dartboard + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_CLONECOMMANDO.tga + + 175.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.6f + + + + + SPRINT + 7.0 + 45.0 + SPEED_MULTIPLIER, 2.0f + TAKE_DAMAGE_MULTIPLIER, 0.75f + + + + + + + + + + diff --git a/Data/XML/Units_land_republic_clonesnipers.xml b/Data/XML/Units_land_republic_clonesnipers.xml new file mode 100644 index 0000000..22f03be --- /dev/null +++ b/Data/XML/Units_land_republic_clonesnipers.xml @@ -0,0 +1,243 @@ + + + + + + + TEXT_UNIT_CLONESNIPER + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONESNIPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + ReI_clone_sniper.ALO + I_BUTTON_CLONECOMMANDO_SNIPER.tga + + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, ABILITY_COUNTDOWN + + Infantry + + + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0.8 + 20.0 + .366 + .537 + 1.4 + 25.0 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .125 + .125 + 10.0 + 1 + 50 + 3.0f + + + 1.0 + 1.7 + + Walk + Empire + + Empire + No + Coruscant + 75 + + Armor_Hero + 8 + 50 + 125 + 125 + + Yes + Proj_Hand_Blaster_Blue + 400.0 + 1.0 + 175.0 + 7.0 + 1.5 + 4 + 0.1 + + + HP_Commando_Snipper_00 + + + No + Yes + + Infantry, 1.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Health_Low_Clone_Commander + Unit_Health_Critical_Clone_Commander + Unit_Stormtrooper_Death + + Yes + yes + LandHero + 1 + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + Yes + Yes + No + + True + 250 + + 100.0 + 200.0 + 300.0 + 5.0 + AntiInfantry + 200.0 + + 1000.0 + No + No + + 25000 + + + 0.25 + 0.0 + + + + Yes + + + + + ROCKET_ATTACK + i_sa_swap_weapons.tga + TEXT_TOOLTIP_SEV_SNIPER_SWAP + TEXT_TOOLTIP_REP_SNIPER_SWAP_DESCRIPTION + 400 + + + + + STEALTH + TEXT_TOOLTIP_TYBER_CLOAKING + TEXT_TYBER_CLOAKING_DESCRIPTION + 10.0 + 45.0 + Stealth_Sniper + Unit_Stealth_On_Sev + Unit_Stealth_Off_Sev + + + + + + + + User_Input + 255, 64, 64, 120 + .6 + + + + + false + + + + + + + + TEXT_UNIT_CLONESNIPER_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_CLONESNIPER_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_COMMANDOS + 1 + Yes + 8 + 100 + Empire + 500 + 1 + + Yes + Yes + 2 + 0 + 1 + 0 + Skirmish_Ground_Republic_Forward_Commandpost + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + + + + Clone_Sniper, + Clone_Sniper + + 1 + I_BUTTON_CLONECOMMANDO_SNIPER.tga + + + + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 25 + RL_Commando_Support_Upgrade + Tactical_Units + 4 + -1 + + + + + + + 0.05 + 1 + 54 + + + + + + + + diff --git a/Data/XML/Units_land_republic_field_commander_p1.xml b/Data/XML/Units_land_republic_field_commander_p1.xml new file mode 100644 index 0000000..e717473 --- /dev/null +++ b/Data/XML/Units_land_republic_field_commander_p1.xml @@ -0,0 +1,318 @@ + + + + + 237, 78, 78, 255 + TEXT_HERO_UNIT_FIELD_REPUBLIC + + Yes + 1 + + ReI_clonecommander_p1.ALO + + Temperate, ReI_clonecommander_p1.ALO, + Urban, ReI_rex.ALO, + Arctic, ReI_rex.ALO, + Volcanic, ReI_rex.ALO, + Desert, ReI_clonecommander_p1.ALO, + Forest, ReI_clonecommander_p1.ALO, + Swamp, ReI_rex.ALO + + + + I_BUTTON_CLONE_FIELD_COMMANDER_P1_BUST.tga + 1.0 + 1.7 + No + + Empire + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 1.0 + Armor_Hero + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + + No + 0 + 50 + 75 + 0 + 0 + 0 + yes + + 4 + Proj_Hand_Blaster_Blue_Sniper + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 1.0 + Vehicle, 4.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Move_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Health_Low_Clone_Commander + Unit_Health_Critical_Clone_Commander + Unit_Clone_Infantry_Fire + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + true + FieldCommander + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + True + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + No + Take_Damage + .4 + + + + 0.2 + .8 + + + Battledroids, Aurra_Sing, Squad_Generic_Field_Commander_Cis, Super_Battledroid + Unit_Force_Absorb + Color_Flash + 2.0, 0.4, 0.4 + + 0.5 + + + + + + + Generic_Field_Commander_P1_Republic + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.1 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + + 1 + TEXT_HERO_UNIT_FIELD_REPUBLIC + I_BUTTON_CLONETROOPER_P1_COMMANDER.tga + Yes + Empire + 500 + 20 + Yes + Yes + 0 + 0 + 0 + 1 + 0 + E_Ground_Barracks + Carida,Kamino,Coruscant + DUMMY_GROUND_COMPANY + Republic_Nu_Shuttle + + Squad_Generic_Field_Commander_Republic_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_RE_P1_Field_Commander_Guard, + Squad_RE_P1_Field_Commander_Guard, + Squad_RE_P1_Field_Commander_Guard + + No + 5 + Republic_Field_Commander_P1_Team + Yes + Unit_Complete_Clone_Commander + RHD_Build_Troops + RHD_Training_Canceled + Unit_Fleet_Move_Clone_Commander + + + TEXT_TOOLTIP_FIELD_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 500 + 20 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + 1 + LandHero + 500 + + + + + 65 + TEXT_HERO_UNIT_FIELD_REPUBLIC + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + .8 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .1 + .1 + + Yes + 80 + 200 + + I_BUTTON_CLONE_P1_COMMANDER.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + 150 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + Infantry + + + + + + + diff --git a/Data/XML/Units_land_republic_field_commander_p2.xml b/Data/XML/Units_land_republic_field_commander_p2.xml new file mode 100644 index 0000000..0514de6 --- /dev/null +++ b/Data/XML/Units_land_republic_field_commander_p2.xml @@ -0,0 +1,321 @@ + + + + + + TEXT_HERO_UNIT_FIELD_REPUBLIC + + Yes + 1 + + REI_BLY.ALO + + Temperate, REI_BLY.ALO, + Urban, REI_DEVISS.ALO, + Arctic, REI_BACARA.ALO, + Volcanic, REI_DEVISS.ALO, + Desert, REI_BLY.ALO, + Forest, REI_GREE.ALO, + Swamp, REI_GREE.ALO + + + I_BUTTON_CLONE_FIELD_COMMANDER_P1_BUST.tga + 1.0 + 1.7 + + + Empire + 0 + 75 + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON,REVEAL,HIDE_WHEN_FOGGED + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + + Armor_Hero + + 1 + 20.0 + .366 + .537 + 1 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + + No + 0 + 50 + 75 + 0 + 0 + 0 + yes + + 4 + Proj_Hand_Blaster_Blue_Sniper + 75.0 + 150.0 + 7.0 + 1.5 + + Infantry, 3.0 + Vehicle, 10.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Move_Clone_Commander + Unit_Move_Clone_Commander + Unit_Attack_Clone_Commander + Unit_Health_Low_Clone_Commander + Unit_Health_Critical_Clone_Commander + Unit_Clone_Infantry_Fire + + LandHero + 21 + Infantry + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 2 + 2 + Yes + Yes + No + + 27 + 3.0f + + Yes + true + FieldCommander + No + No + 50 + + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + 100.0 + Yes + Yes + + True + + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Melt_Death_Clone_00 + + 50.0 + 200.0 + 150.0 + 5.0 + AntiInfantry + + 0.25 + 0.0 + + + + Ground_Automatic + 0.25 + No + 0 + Vehicle | Air | Infantry + + + Yes + Ground_Automatic + 1.5 + Yes + 0 + + + + + + Generic_Field_Commander_P2_Republic + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.1 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + Generic_Field_Commander_P2_Republic + REI_GREE.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + Yes + 1.1 + None + 3.0 + 8.0 + .2 + 2 + Yes + 0 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + + 1 + TEXT_HERO_UNIT_FIELD_REPUBLIC + I_BUTTON_CLONETROOPER_P2_BLY.tga + Yes + Empire + 500 + 20 + Yes + Yes + 0 + 5 + 0 + 1 + 0 + E_Ground_Barracks + Carida,Kamino,Coruscant + DUMMY_GROUND_COMPANY + Republic_Nu_Shuttle + + Squad_Generic_Field_Commander_Republic_P2, + Squad_RE_P2_Field_Commander_Guard, + Squad_RE_P2_Field_Commander_Guard, + Squad_RE_P2_Field_Commander_Guard, + Squad_RE_P2_Field_Commander_Guard + + No + 5 + Republic_Field_Commander_P2_Team + Yes + Unit_Complete_Clone_Commander + RHD_Build_Troops + RHD_Training_Canceled + Unit_Fleet_Move_Clone_Commander + + + TEXT_TOOLTIP_FIELD_COMMANDER + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + + + 500 + 20 + + Tactical_Units + -1 + -1 + + 1 + LandHero + 500 + + + + + 65 + TEXT_HERO_UNIT_FIELD_REPUBLIC + + UC_Rebel_Buildable_Anti_Infantry_Turret + TEXT_TOOLTIP_FIELD_COMMANDER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + 200.0 + 800.0 + Infantry + Infantry + + 1 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .1 + .1 + + Yes + 80 + 200 + + I_BUTTON_CLONETROOPER_P2_BLY.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + 150 + + + + + + SPREAD_OUT + SPEED_MULTIPLIER, 0.5f + TAKE_DAMAGE_MULTIPLIER, 0.5f + + + + + + Infantry + + + + + + + diff --git a/Data/XML/Units_land_republic_flametrooper.xml b/Data/XML/Units_land_republic_flametrooper.xml new file mode 100644 index 0000000..f1a3531 --- /dev/null +++ b/Data/XML/Units_land_republic_flametrooper.xml @@ -0,0 +1,291 @@ + + + + TEXT_UNIT_FLAMETROOPER + 237, 149, 78, 255 + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_FLAMETROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_FLAMETROOPER + REI_flametrooper.alo + + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, TURRET + Infantry + Yes + No + Yes + yes + 1.0 + I_BUTTON_FLAMETROOPER.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + + 0.8 + 20.0 + .366 + .537 + 0.8 + 20.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .3 + 10 + 0.05 + 0.05 + 2 + + 1.7 + + Walk + No + Empire + + 0 + 10 + 5 + 40 + 0 + 90 + 0 + 999 + 999 + No + + Armor_Infantry + + 3 + 10.0, 10.0 + B_Chest + 1 + yes + 150.0 + + 7.0 + 10.0 + + 180 + 60 + Turret + Barrel + 3.0 + 2 + 1 + + 2 + 1 + 9999 + 3 + + + HP_Flametrooper + + + 450.0 + 275.0 + + Infantry, 2.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Clone_Infantry_Fire + Unit_Stormtrooper_Death + + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Infantry + Infantry + Fodder + + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + Yes + Yes + Yes + 7 + + 5.0 + AvoidAntiInfantryTurrets + + 150.0 + 50.0 + 200.0 + 150.0 + 3.0f + + .5 + Infantry + + + Damage_Force_Whirlwind, Flametrooper_Force_Whirlwind_Death_Clone + Damage_Crush, Flametrooper_Crush_Death_Clone + + 0.25 + 0.0 + + + Attention, + Emperor_Palpatine, + Darth_Vader, + + + + + + Flametrooper + FW_DIE + + + + + Flametrooper + Crushed + + + + + + Flametrooper + 237, 149, 78, 255 + TEXT_UNIT_FLAMETROOPER + + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING + + Yes + 1 + None + 3.0 + 16.0 + .2 + 2 + + + + TEXT_UNIT_FLAMETROOPER_SQUAD + Battledroids Stap + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_FLAMETROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_FLAMETROOPER + 1 + Yes + 60 + 100 + Empire + 300 + 25 + + Yes + Yes + 3 + + 0 + 1 + 0 + Ground_Arc_Facility + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Flametrooper_Team + + + Squad_FLametrooper, + Squad_FLametrooper, + Squad_FLametrooper, + Squad_FLametrooper, + Squad_FLametrooper, + Squad_FLametrooper + + 6 + I_BUTTON_FLAMETROOPER.tga + REI_FLAMETROOPER.ALO + REI_FLAMETROOPER.ALO + 5 + 0 0 5 + 45 + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + + + 500 + 10 + EC_Level_Three_Tech_Upgrade + Tactical_Units + 6 + -1 + + + 0.05 + 1 + 54 + + + + 65 + TEXT_UNIT_FLAMETROOPER_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_FLAMETROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_FLAMETROOPER + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 250.0 + 800.0 + Infantry + + 1.0 + 12.0 + Land + Infantry + 1 + Infantry + 1x1 + true + 4.0 + Rows + 2 + .05 + .05 + + Yes + 80 + 200 + + I_BUTTON_FLAMETROOPER.tga + + 140.0 + 50.0 + 200.0 + 130.0 + 200.0 + + Infantry + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_heavy_weapons_team.xml b/Data/XML/Units_land_republic_heavy_weapons_team.xml new file mode 100644 index 0000000..f1f074c --- /dev/null +++ b/Data/XML/Units_land_republic_heavy_weapons_team.xml @@ -0,0 +1,294 @@ + + + + + TEXT_UNIT_HEAVY_GUNNER + 237, 78, 78, 255 + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_ARC_TROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_WEAPONS + ReI_clonetrooper_heavy_z6.ALO + Infantry + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT, ABILITY_COUNTDOWN + Yes + No + Yes + yes + 1.0 + I_BUTTON_CLONETROOPER_HEAVY.tga + Generic_Footprint, Infantry_Terrain_Modifier, High_Ground + 1.0 + 20.0 + .366 + + 1.4 + 20.0 + 5.0 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .125 + .125 + 2 + 1.5 + + + Walk + No + Empire + + 0 + 10 + 8 + 60 + 0 + 200 + 0 + 0 + 0 + No + Armor_Infantry + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Proj_Hand_Blaster_Blue_Z6 + 1.2 + 72 + 0.2 + 170.0 + 7.0 + 10.0 + Infantry, 1.0 + Vehicle, 2.0 + Air, 20.0 + Structure, 5.0 + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Z6_Fire + Unit_Stormtrooper_Death + Unit_Assist_Move_Clone_Trooper + Unit_Assist_Attack_Clone_Trooper + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Infantry + Infantry + Fodder + 1x1 + 99 + 99 + Yes + Yes + Yes + 10 + 5.0 + AvoidAntiInfantryTurrets + 160.0 + 60.0 + 220.0 + 170.0 + 3.0f + .5 + Infantry + Damage_Force_Whirlwind, Clone_Heavy_Gunner_Force_Whirlwind_Death_Clone + Damage_Crush, Clone_Heavy_Gunner_Crush_Death_Clone + 0.25 + 0.0 + + false + + + + Clone_Heavy_Gunner + DIE + + + + Clone_Heavy_Gunner + DIE + + + + + Clone_Heavy_Gunner + TEXT_UNIT_HEAVY_GUNNER + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Yes + None + + + + Clone_Heavy_Gunner + TEXT_UNIT_HEAVY_GUNNER_QUAD + ReI_clonetrooper_heavy_quad.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + Proj_ATRT_Blaster_Cannon_Blue + 1.2 + 0.3 + 8 + Unit_Turret_Fire + Yes + None + Damage_Force_Whirlwind, Clone_Heavy_Gunner_Quad_Force_Whirlwind_Death_Clone + Damage_Crush, Clone_Heavy_Gunner_Quad_Crush_Death_Clone + + + + Clone_Heavy_Gunner_Quad + DIE + + + + Clone_Heavy_Gunner_Quad + DIE + + + + + + Clone_Heavy_Gunner + TEXT_UNIT_HEAVY_GUNNER_MISSILE + ReI_clonetrooper_heavy_missile.ALO + LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, ABILITY_COUNTDOWN + 1.7 + 25.0 + 0.8 + 20.0 + Proj_Ground_Infantry_Rocket + 2.5 + 1 + 2.5 + Unit_Rocket_Launch + Infantry, 35.0 + Vehicle, 4.0 + Air, 5.0 + Structure, 2.0 + Yes + None + Damage_Force_Whirlwind, Clone_Heavy_Missile_Trooper_Force_Whirlwind_Death_Clone + Damage_Crush, Clone_Heavy_Missile_Trooper_Crush_Death_Clone + + + + Clone_Heavy_Missile_Trooper + FW_DIE + + + + Clone_Heavy_Missile_Trooper + Crushed + + + + + TEXT_UNIT_HEAVY_WEAPONS_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_HEAVY_WEAPONS_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_WEAPONS + 1 + Yes + 8 + 100 + + Empire + 400 + 20 + + Yes + Yes + 3 + 0 + 0 + 0 + Ground_Arc_Facility + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Heavy_Weapons_Team + + + Clone_Heavy_Gunner_Z6, + Clone_Heavy_Gunner_Z6, + Clone_Heavy_Missile_Trooper, + Clone_Heavy_Gunner_Quad, + Clone_Heavy_Missile_Trooper + + 6 + No + I_BUTTON_CLONETROOPER_HEAVY.tga + RHD_Build_Troops + RHD_Training_Canceled + Unit_Complete_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + + 400 + 20 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + + 0.05 + 1 + 54 + + + + 75 + TEXT_UNIT_HEAVY_WEAPONS_SQUAD + Battledroids Stap Super_Battledroid + Destroyer_Droid Hailfire_Tank AAT_Tank + TEXT_TOOLTIP_HEAVY_WEAPONS_SQUAD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_WEAPONS + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + REVEAL + Infantry + 270.0 + 800.0 + Infantry + 1.4 + 180.0 + Land + Infantry + 1.0 + Infantry + 1x1 + true + 2.5 + Dartboard + 2 + .1 + .1 + Yes + 80 + 200 + I_BUTTON_CLONETROOPER_HEAVY.tga + 180.0 + 50.0 + 200.0 + 130.0 + 200.0 + + + Infantry + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_laat.xml b/Data/XML/Units_land_republic_laat.xml new file mode 100644 index 0000000..160f17a --- /dev/null +++ b/Data/XML/Units_land_republic_laat.xml @@ -0,0 +1,235 @@ + + + + + + 2 + 90.0, 50.0 + Generic_Shadow + TEXT_UNIT_LAAT + Battledroids Hailfire_Tank Heavy_Artillery_Gun + HMP Rebel_Anti_Aircraft_Turret + TEXT_TOOLTIP_LAAT + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + REV_LAAT_1.ALO + 1.0 + 1.3 + 255, 154, 165, 255 + + Collisionbox + + Yes + Empire + 0 + 6 + 3.0 + 2.30 + 10.0 + 40 + Yes + yes + Land + .1 + .1 + 3.0 + 5 + Solo + 1 + 5 + 100 + true + .1 + 180 + .1 + .1 + 60 + 50.0 + 35.0 + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 200.0 + Armor_Speeder + Shield_Tank + 60 + 8 + 80 + 210 + 999 + 999 + SELECTABLE, POWERED + ABILITY_COUNTDOWN, GARRISON_HOVER, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, WIND_DISTURBANCE, SURFACE_FX,DAMAGE_TRACKING + Infantry + 5 + 0 + 0 + 30 + CanContainGarrison + Yes + 120 + 60 + Turret_Bone + Barrel_Bone + 5.0 + 2 + 1 + 2 + 3 + 1 + 4 + Infantry, 10.0 + Vehicle, 10.0 + Air, 20.0 + Structure, 10.0 + Proj_LAAT_Laser_Green + 6 + 0.15 + 1 + 500.0 + 400.0 + Yes + Yes + + HP_LAAT_00, + HP_LAAT_01, + HP_LAAT_02, + HP_LAAT_03, + HP_LAAT_04, + HP_LAAT_05, + HP_LAAT_06, + + + Hover + Damage_Normal, LAAT_Death_Clone + + Yes + Yes + Air + i_button_laati.tga + Flying + 1x1 + yes + 99 + 3 + 1 + Yes + No + 50 + 10 + 0.4 + Unit_Lancet_Fire + Unit_Select_Clone_Trooper + Unit_Move_Clone_Trooper + Unit_Fleet_Move_Clone_Trooper + Unit_Attack_Clone_Trooper + Unit_Guard_Clone_Trooper + Unit_Snow_Speeder_Death_SFX + Unit_Laat_Fly_By + 5 + 7 + Unit_Laat_Cinematic_Engine_Loop + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + Yes + Yes + 450 + 0.0 + 200.0 + 150.0 + 5.0 + ATATAntiEverything + 100.0 + 80 + 150.0f + Flying + 125 + Shield_Penetration_Effect_Particle + False + Root + 45 + 900 + false + 2.0 + 35.0 + 15 + 0 + 5.0 + Vehicle + + + + LAAT + REV_LAAT_2.ALO + + + + LAAT + yes + HIDE_WHEN_FOGGED + DIE + ReV_laat_dc_1.ALO + 34.0 + -9.0 + 10 + Large_Explosion_Land + Unit_Corvette_Death_SFX + true + true + + + + TEXT_UNIT_LAAT + Multi_Troop_Transport Homing_Spider_Droid Battledroids + HMP Rebel_Anti_Aircraft_Turret + TEXT_TOOLTIP_LAAT_COMPANY + TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT + i_button_laati.tga + 100 + 0.35 + 1 + Yes + 60 + 100 + Empire + 2000 + + 40 + Yes + Yes + 5 + 0 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 6 + no + artillery + Rep_Acclamator_Transport + LAAT, LAAT_VARIANT + 1 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_LAAT + Unit_Fleet_Move_Clone_Trooper + 650 + 0.05 + 2 + + 2000 + 40 + EC_Level_Four_Tech_Upgrade + Tactical_Units + + + + REV_LAAT_1.ALO + 70 + 0 0 0 + 45 + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_medicaldroid.xml b/Data/XML/Units_land_republic_medicaldroid.xml new file mode 100644 index 0000000..e383bdd --- /dev/null +++ b/Data/XML/Units_land_republic_medicaldroid.xml @@ -0,0 +1,256 @@ + + + + + + + TEXT_UNIT_21B_MEDICAL_DROID + 237, 149, 78, 255 + + Destroyer_Droid Battledroids Super_Battledroid + TEXT_TOOLTIP_21B_MEDICAL_DROID TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + ReI_21b.ALO + I_BUTTON_21B.TGA + SELECTABLE + SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT + Infantry + Generic_Footprint, Infantry_Terrain_Modifier + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + 10.0 + yes + 1.2f + no + 0.1 + + True + + 0.8 + 20.0 + 1 + 10.0 + 3.5 + 2.0 + 2.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.7 + + Neutral + 0 + No + + 10 + Armor_Infantry + 0 + 20 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + + 150.0 + 1.0 + + + Unit_Select_21b + Unit_Move_21b + Unit_Move_21b + Unit_Rebel_Infantry_Fire + Unit_Die_21b + + + + Infantry + Infantry + Yes + Infantry + + Damage_Force_Whirlwind, Med_Droid_Force_Whirlwind_Death_Clone + Damage_Force_Lightning, Med_Droid_Force_Lightning_Death_Clone + + 1x1 + Yes + Yes + + 0.25 + 0.0 + + 5 + + false + + + + + + Ground_Automatic + 80.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Infantry | LandHero + + Medical_Droid, Barc_Speeder + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + + + Medical_Droid + FW_DIE + + + + + Medical_Droid + FL_DIE + + + + + + TEXT_UNIT_21B_MEDICAL_DROID + + Destroyer_Droid Battledroids Super_Battledroid + TEXT_TOOLTIP_21B_MEDICAL_DROID TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_DROID + 1 + Yes + 0 + 50 + Empire + 200 + 15 + + Yes + Yes + 1 + + 0 + 1 + 0 + E_Ground_Barracks + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + + + Medical_Droid, Medical_Droid + + + 1 + I_BUTTON_21B.TGA + ReI_21b.ALO + ReI_21b.ALO + 5 + 0 0 5 + 45 + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_21b + Unit_Fleet_move_21b + + + + 200 + 15 + + Tactical_Units + -1 + -1 + + + + + + + Ground_Automatic + 80.0 + 0.0 + 0.20 + 1.0 + Yes + Reinforcement_Point_Radius_Overlay + + + Infantry | LandHero + + Medical_Droid, Barc_Speeder + Unit_Force_Healing_Pulse + Unit_Healed_Particles + B_HEAD + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + Color_Flash + 1.2, 2.0, 1.2 + + 0.6 + 1 + + + + + + + 0.05 + 0 + 54 + + + + + + + + + + + + + diff --git a/Data/XML/Units_land_republic_saber_tank.xml b/Data/XML/Units_land_republic_saber_tank.xml new file mode 100644 index 0000000..e82424a --- /dev/null +++ b/Data/XML/Units_land_republic_saber_tank.xml @@ -0,0 +1,332 @@ + + + + + + 251,168,164,255 + main, Turret_00 + 0.5 + TEXT_UNIT_SABERTANK + Heavy_Artillery_Gun Crab_Droid Dwarf_Spider_Droid + Hailfire_Tank Homing_Spider_Droid Persuader_Droid_Enforcer + TEXT_TOOLTIP_SABERTANK + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_TANK + I_BUTTON_SABERTANK.TGA + + REV_SABERTANK.ALO + 1.0 + 1.3 + + Hover + No + Empire + 0 + + 6 + 4.5 + 2.30 + 2.0 + Land + Vehicle + .1 + .1 + 2.5 + 5 + Standard + 1 + 5 + 100 + false + .4 + 45 + .4 + .9 + 60 + 20.0 + 15.0 + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + + 12.0 + Armor_2M + Shield_Tank + 60 + 6 + 80 + 50 + 500 + 8 + 999 + 999 + + SELECTABLE + AFFECTED_BY_SHIELD, SHIELDED, TREAD_SCROLL, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING + GoodInfantryCrusher + + Yes + + + Proj_Blaster_Cannon_Medium_Blue + 1.4 + 4 + 0.15 + 30.0 + + Infantry, 10.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 2.0 + 200.0 + + + 200.0 + + HP_SABER_00, + HP_SABER_01, + HP_SABER_02 + + + Hover + Medium_Explosion_Land + Yes + Yes + + Vehicle + + Hover + 1x1 + yes + 99 + 3 + 1 + + Yes + Yes + + Damage_Normal, Sabertank_Death_Clone + Damage_Force_Telekinesis, Sabertank_Telekinesis_Death_Clone + + 50 + 10 + 0.4 + + Unit_Sabertank_Guns + Unit_Select_Sabertank + Unit_Move_Sabertank + Unit_Fleet_Move_Sabertank + Unit_Attack_Sabertank + Unit_Move_Sabertank + + Vehicle_Turret_Motor + + Unit_2M_Idle_Engine_Loop + Unit_2M_Moving_Engine_Loop + + Unit_Move_Sabertank + Unit_Attack_Sabertank + + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + Unit_Tank_Death_SFX + Yes + 40.0 + 25.0 + Yes + 150 + + 0.0 + 200.0 + 150.0 + 5.0 + ATATAntiEverything + 100.0 + + 75 + 3.0f + + Walker + 125 + + Shield_Penetration_Effect_Particle + False + + 125 + + + + No + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + + + 45 + + + + + + + Saber_Tank + DIE + ReV_sabertank_dc.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + + + + + Saber_Tank + no + true + FTK_DIE + + + 30.0 + 20.0 + + 0 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + true + + + + + + + + + + + + + + + + + + 0.5 + TEXT_UNIT_SABERTANK + Heavy_Artillery_Gun Crab_Droid Dwarf_Spider_Droid + Hailfire_Tank Homing_Spider_Droid Persuader_Droid_Enforcer + TEXT_TOOLTIP_SABERTANK + TEXT_ENCYCLOPEDIA_CLASS_LIGHT_TANK + I_BUTTON_SABERTANK.TGA + + 1 + Yes + 18 + 100 + + Empire + 575 + 25 + Yes + Yes + No + No + 1400 + 2 + 0 + 1 + 0 + E_Ground_Light_Vehicle_Factory + + + DUMMY_GROUND_COMPANY + 3 + yes + walker + + Republic_Botajef + Saber_Tank, Saber_Tank, Saber_Tank + 1 + + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + + 600 + 0.05 + 2 + + + 1000 + 25 + EC_Level_Two_Tech_Upgrade + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_ut_at.xml b/Data/XML/Units_land_republic_ut_at.xml new file mode 100644 index 0000000..29cb6c3 --- /dev/null +++ b/Data/XML/Units_land_republic_ut_at.xml @@ -0,0 +1,291 @@ + + + + + + + 4 + 99 + 180.0, 100.0 + Generic_Shadow + TEXT_UNIT_UT-AT + AAT_Tank Persuader_Droid_Enforcer Dwarf_Spider_Droid + HMP Heavy_Artillery_Gun Hailfire_Tank + TEXT_TOOLTIP_UT-AT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + 240,65,60 + ReV_UTAT.ALO + 1.0 + 2.0 + + Hover + Yes + Empire + 0 + 1.0 + 0.47 + 1 + 2.0 + 6 + No + CanContainGarrison | GoodInfantryCrusher + + Infantry + 2 + 0 + 0 + 30 + B_GARRISON_00 + + Land + Large Vehicle + .1 + .1 + Standard + 50 + 6.0 + 5 + 40.0 + 20.0 + Armor_ATAT + 75 + 70 + 0 + 700 + 0 + 999 + 999 + SELECTABLE + ABILITY_COUNTDOWN, WALK_LOCOMOTOR, GARRISON_VEHICLE, IDLE, TARGETING, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, SQUASH, SURFACE_FX, UNIT_AI, STUNNABLE, DAMAGE_TRACKING, TURRET + Yes + Yes + + HP_UT-AT_01, + HP_UT-AT_02, + HP_UT-AT_03, + HP_UT-AT_04, + HP_UT-AT_05, + HP_UT-AT_06 + + 360 + 50 + Turret + MuzzleA_00 + 3.0 + 2 + 1 + 1 + 2 + 4 + 3 + Proj_Main_Cannon_AT-TE + 200.0 + 750.0 + 50.0 + 6.0 + 3.0 + 1 + 1.0 + Infantry, 30.0 + Vehicle, 5.0 + Air, 70.0 + Structure, 10.0 + Huge_Explosion_Land + Yes + Yes + Unit_AT_AT_Death_SFX + + Unit_Gargantuan_Idle_Engine_Loop + Unit_Gargantuan_Moving_Engine_Loop + Unit_Select_Sabertank + Unit_Move_Sabertank + Unit_Fleet_Move_ATTE + Unit_Attack_Sabertank + Unit_Move_Sabertank + Unit_AT_AT_Fire + RHD_Unit_Destroyed + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + 1, 0.66, 0.33 + 0, 1, 2 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation + true + 2.5 + 10 + Vehicle + Hover + 1x1 + yes + Yes + Yes + 0.167 + 40.0 + 25.0 + Yes + 1 + 1 + 1 + 550 + 0.0 + 200.0 + 100.0 + 5.0 + ATATAntiEverything + 100.0 + 100 + 3.0f + 1 + Walker + i_button_ut-at.tga + False + 600 + Damage_Normal, UT_AT_Death_Clone_01 + Damage_Normal, UT_AT_Death_Clone_02 + Damage_Force_Telekinesis, Sabertank_Telekinesis_Death_Clone + + + + + + + + + + + + + No + + Take_Damage + + 0.0 + 0.15 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + No + + Take_Damage + + 0.0 + 0.30 + 360.0 + 30.0 + No + + Infantry | LandHero | Vehicle | Air | Structure + + Unit_Lightsaber_Projectile_Block + + + + + Shield_Penetration_Effect_Particle + 600 + 60 + + + + + TEXT_UNIT_UT-AT + AAT_Tank Persuader_Droid_Enforcer Dwarf_Spider_Droid + HMP Heavy_Artillery_Gun Hailfire_Tank + 1 + Yes + 70 + 150 + + Empire + 750 + 50 + 45 + Yes + Yes + No + 4 + 0 + 1 + 0 + E_Ground_Heavy_Vehicle_Factory + + DUMMY_GROUND_COMPANY + 3 + yes + walker + Republic_Botajef + UT_AT + 1 + i_button_ut-at.tga + RHD_Build_Vehicle + RHD_Vehicle_Canceled + Unit_Complete_Sabertank + Unit_Fleet_Move_Sabertank + 600 + + + + + + + + + + + + 850 + 40 + EC_Level_Three_Tech_Upgrade + Tactical_Units + + + + TEXT_TOOLTIP_UT-AT + TEXT_ENCYCLOPEDIA_CLASS_HEAVY_VEHICLE + 0.05 + 1 + + + + UT_AT + DIE + ReV_UTAT_dc1.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + + + + + UT_AT + DIE + ReV_UTAT_dc2.ALO + yes + HIDE_WHEN_FOGGED,LAND_OBSTACLE + 40.0 + 40.0 + 0.0 + -20.0 + 20 + Large_Explosion_Land + Unit_Calamari_Death_SFX + true + + + + + \ No newline at end of file diff --git a/Data/XML/Units_land_republic_wookie_warriors.xml b/Data/XML/Units_land_republic_wookie_warriors.xml new file mode 100644 index 0000000..88bd3f4 --- /dev/null +++ b/Data/XML/Units_land_republic_wookie_warriors.xml @@ -0,0 +1,258 @@ + + + + + + + + 5 + TEXT_INDIG_WOOKIE + Battledroids Super_Battledroid + Heavy_Artillery_Gun Hailfire_Tank Rebel_Anti_Infantry_Turret + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_ENCYCLOPEDIA_TOOLTIP_WOOKIE_WARRIOR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + RI_Wookiee01.alo + SELECTABLE + SURFACE_FX,LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE,WEAPON, STUNNABLE,REVEAL,HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT + Generic_Footprint, Infantry_Terrain_Modifier + + Infantry + Walk + + Yes + No + Yes + yes + 0 + 3.0f + 1.0 + 5 + 0 + 0 + i_button_generic_wookie.tga + + True + + 1 + .43 + 1 + 10.0 + 3.5 + 3.0 + 3.0 + Land + Infantry + .5 + 10 + .1 + .1 + .1 + 2 + Standard + + 1.5 + Empire + 0 + No + 10 + Armor_Infantry + 8 + 200 + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + 10.0 + + Proj_Wookiee_Bowcaster + 1.0 + 1 + 0.2 + + Infantry, 2.0 + Vehicle, 8.0 + Air, 70.0 + Structure, 8.0 + + 130.0 + 1.0 + 120.0 + 7.0 + + Unit_Select_Wookie + Unit_Move_Wookie + Unit_Attack_Wookie + Unit_Guard_Wookie + Unit_Assist_Move_Wookie + Unit_Attack_Wookie + + Unit_Wookie_Death + Unit_Chewie_Blaster_Fire + + Ambient_Wookie_Random_Chatter + 5 + 10 + + Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_00 + Damage_Disruptor_Hand, Infantry_Tall_Disruptor_Death_Clone_01 + Damage_Infection, Infantry_Tall_Melt_Death_Clone_00 + + Infantry + Infantry + Yes + Infantry + + 1x1 + Yes + No + + 0.25 + 0.0 + True + Wookie_Team + + AntiInfantry + 7 + + false + + + + + + + Battledroids Super_Battledroid + Heavy_Artillery_Gun Hailfire_Tank Rebel_Anti_Infantry_Turret + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_ENCYCLOPEDIA_TOOLTIP_WOOKIE_WARRIOR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + i_button_generic_wookie.tga + Yes + 18 + 100 + Empire + + Unit_Select_Wookie + + 250 + 12 + Yes + Yes + No + No + 3 + 0 + 1 + 0 + Kashyyyk + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior + 3 + Wookie_Warrior_Container + 20 + 1 + + 15 + + + + + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_ENCYCLOPEDIA_TOOLTIP_WOOKIE_WARRIOR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + i_button_generic_wookie.tga + Yes + 72 + 30 + Empire + + 250 + 12 + Yes + Yes + No + No + 3 + 0 + 1 + 0 + Skirmish_Ground_Republic_Merc_Hq + + DUMMY_GROUND_COMPANY + 1 + yes + infantry + Republic_Nu_Shuttle + Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior, Wookiee_Warrior + 3 + Wookie_Warrior_Container + 20 + 1 + + + 250 + 8 + + Tactical_Units + + 15 + + + + + + + + + TEXT_INDIGENOUS_WOOKIE_PARTY + TEXT_ENCYCLOPEDIA_CLASS_INFANTRY + TEXT_ENCYCLOPEDIA_TOOLTIP_WOOKIE_WARRIOR TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY + i_button_generic_wookie.tga + No + TEAM,SELECTABLE,UNIT_AI + REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT + 90.0 + Infantry + 65 + + 1 + 12.0 + Land + Infantry + .5 + Infantry + 1x1 + true + 4.0 + Dartboard + .1 + .1 + + Yes + 80 + 200 + + 50.0 + 200.0 + 150.0 + 120.0 + 200.0 + Infantry + Infantry + + + + + + + + + + + + + diff --git a/Data/XML/Units_space_cis_bulwark.xml b/Data/XML/Units_space_cis_bulwark.xml new file mode 100644 index 0000000..6ebeeb0 --- /dev/null +++ b/Data/XML/Units_space_cis_bulwark.xml @@ -0,0 +1,245 @@ + + + + + 251, 251, 251, 255 + TEXT_UNIT_CIS_BULWARK + Dreadnaught_Cruiser Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate + Mandator_Super_Star_Destroyer Republic_Victory_Destroyer NTB630 + TEXT_TOOLTIP_CIS_BULWARK TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + I_BUTTON_BULWARKMK1.TGA + + 1 + SeV_bulwark.ALO + + 5 + + 500 + 2 + + 800 + -50 + + 1.0 + 0.999 + 0.24 + Yes + + false + Armor_Star_Destroyer + Shield_Capital + + 1.4 + 0.3 + Space + Capital + -420.0 + 0.1 + 5 + .02 + .02 + + 0.1 + Yes + 1.5 + 0.3 + + Rebel + 4 + 0 + 0 + 5 + + Bestine, Corellia, Coruscant, Duro, Foerost, Fondor, Geonosis, Hypori, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Rothana, Sluis_Van, Sullust, Utapau, Pammant, Ringo_Vinda + 70 + 9000 + 2500 + 8500 + 50 + 99999 + 800 + capital + No + + Rebel + 40 + 6500 + 250 + 5100 + 85 + Yes + 8 + + + + + Vulture_Droid_Squadron, 2 + CIS_Bomber_Squadron, 1 + 2 + + Vulture_Droid_Squadron, 2 + CIS_Bomber_Squadron, 1 + + + + Vulture_Droid_Squadron, 2 + Vulture_Droid_Squadron, 2 + + Hyena_Bomber_Squadron, 1 + Hyena_Bomber_Squadron, 1 + + SELECTABLE, DUMMY_STARSHIP + SELF_DESTRUCT, ABILITY_COUNTDOWN, LURE, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + Large_Damage_Space + + Damage_Normal, SeV_bulwark_Death_Clone + No + 1200.0 + 2000.0 + + + HP_Bulwark_Weapon_Left_Front, + HP_Bulwark_Weapon_Right_Front, + HP_Bulwark_Weapon_Center_Front, + HP_Bulwark_Weapon_Left_00, + HP_Bulwark_Weapon_Right_00, + HP_Bulwark_Weapon_Left_01, + HP_Bulwark_Weapon_Right_01, + HP_Bulwark_Weapon_Left_02, + HP_Bulwark_Weapon_Right_02, + HP_Bulwark_Weapon_Left_03, + HP_Bulwark_Weapon_Right_03, + HP_Bulwark_Weapon_Left_04, + HP_Bulwark_Weapon_Right_04, + HP_Bulwark_Shield_Generator, + HP_Bulwark_Engines, + HP_Bulwark_Fighter_Bay + + + Unit_Select_Bd_Space + Unit_Move_Bd_Space + Unit_Fleetmove_Bd_Space + Unit_Attack_Bd_Space + Unit_Move_Bd_Space + Unit_Fleetmove_Bd_Space + Unit_Stop_Bd_Space + SFX_Asteroid_Detonation + UHD_Bombard_Select_Target + UHD_Bombard_Incoming + + Unit_Star_Destroyer_Idle_Engine_Loop + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO,Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Bd_Space + HARD_POINT_ENGINE, Unit_Lost_Engines_Bd_Space + HARD_POINT_GRAVITY_WELL, + HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Bd_Space + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Star_Destroyer_Death_SFX + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Cis_Cruiser + + Frigate | AntiFrigate + SeV_bulwark.ALO + 2300 + 0 0 0 + 45 + 3 + yes + Yes + True + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + Yes + 1.0 + 1.0 + + 4000 + + ObjectScript_Brace + + + + + SELF_DESTRUCT + TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION + 3.5 + 10 + Vengeance_Self_Destruct_Blast + Vengeance_Self_Destruct + No + + + No + + + + + LURE + 1 + + 60 + 20 + Yes + Armor_Space_SuperHeavy + 0.5 + 40 + Lure_Ability_Particle + SPEED_MULTIPLIER, 0.25f + WEAPON_DELAY_MULTIPLIER, 4.0f + TEXT_TOOLTIP_ABILITY_BRACE_NAME + TEXT_TOOLTIP_ABILITY_BRACE_DESCRIPTION + i_sa_brace.tga + True + + + + + + 5300 + + + 6500 + 85 + + Tactical_Units + + + + + + + TEXT_UNIT_STAR_DESTROYER + SeV_bulwark_d.ALO + SeV_bulwark_d.ALO + Unit_Star_Destroyer_Death_SFX + 1 + -420.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + 1.5 + capital_ship + true + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_hammer_picket.xml b/Data/XML/Units_space_cis_hammer_picket.xml new file mode 100644 index 0000000..64260ea --- /dev/null +++ b/Data/XML/Units_space_cis_hammer_picket.xml @@ -0,0 +1,179 @@ + + + + + TEXT_UNIT_CIS_PICKET + TEXT_TOOLTIP_CIS_PICKET + TEXT_ENCYCLOPEDIA_CLASS_PICKET + V19_Fighter NTB630 Arc_170 + Carrack Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate + 1 + SEV_PICKET.ALO + SEV_PICKET.ALO + 75 + -30 + 0.995 + 2.4 + 0.2 + + 7 + 2.45 + 1.25 + Space + Corvette + -40.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + + 1200.0 + 2000.0 + + Rebel + No + No + 0 + 0 + 0 + 2 + + + 500 + 20 + 600 + 750 + 15 + 4500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1000 + 50 + 675 + 1000 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Corvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + true + + + HP_Picket_01, HP_Picket_02, HP_Picket_03, HP_Picket_04, HP_Picket_05, HP_Picket_06, HP_Picket_07, HP_Picket_08 + + + I_BUTTON_PICKET.tga + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Select_Battle_Droid + Unit_Corvette_Moving_Engine_Loop + Unit_Select_CIS_Unit + Unit_Move_Recusant + Unit_Fleet_Move_Battle_Droid + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Nebula_Recusant + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + + + + TURBO + + 20 + 50 + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 0.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2.0f + + Unit_Move_Recusant + + + + + + + 1250 + + + 1000 + 15 + + Tactical_Units + + + + 1 + + + + + + + diff --git a/Data/XML/Units_space_cis_hyena.XML b/Data/XML/Units_space_cis_hyena.XML new file mode 100644 index 0000000..4046b25 --- /dev/null +++ b/Data/XML/Units_space_cis_hyena.XML @@ -0,0 +1,268 @@ + + + + + TEXT_UNIT_HYENA + TEXT_TOOLTIP_HYENA + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Mandator_Super_Star_Destroyer + CR90 Republic_light_frigate Republic_light_assault_cruiser + SeV_hyena_bomber.ALO + 0.1 + 70 + -1 + 50.0 + 0 + 0.2 + 0.985 + 3.5 + 2.5 + 1.3 + 3 + 1.0 + 3.0 + 30 + No + 1 + 200.0 + no + 20 + 40 + Rebel + 0 + 1 + 0 + 40 + 0 + 500 + 300 + Fighter + Armor_Bomber + Shield_Fighter + 2 + yes + yes + 0 + 0 + 6 + 30 + 5 + 8 + HUNT, ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + + HP_Cis_Hyena_Laser_01, + HP_Cis_Hyena_Laser_02, + HP_Cis_Hyena_Torpedo_00 + + + CIS_Bomber_Bombing_Run + + 160.0 + 600.0 + 500.0 + Small_Explosion_Space_Empire + Unit_Hyena_Death_SFX + Small_Damage_Space + + Unit_Vulture_Droid_Fire + Unit_Select_Hyena + Unit_Move_Hyena + Unit_Fleet_Move_Hyena + Unit_Attack_Hyena + Unit_Guard_Hyena + Unit_Health_Low_Hyena + Unit_Health_Critical_Hyena + Unit_Enemy_Health_Low_Hyena + Unit_Enemy_Health_Critical_Hyena + + + HARD_POINT_WEAPON_LASER, Unit_HP_Laser_Hyena + HARD_POINT_WEAPON_MISSILE, Unit_HP_Missile_Hyena + HARD_POINT_WEAPON_TORPEDO, Unit_HP_Torp_Hyena + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_Ion_Hyena + HARD_POINT_SHIELD_GENERATOR, Unit_HP_Shields_Hyena + HARD_POINT_ENGINE, Unit_HP_Engines_Hyena + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Hyena + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Hyena + + + Fighter | AntiFighter + SmallShip + I_BUTTON_HYENA_BOMBER.tga + no + Yes + Yes + 15.0 + Space + 2 + -1.0 + 50.0 + Yes + 60 + 2.0 + Capital + 5.0 + 75, 75, 75, 255 + + + Yes + 0.4 + 2.0f + Small_Explosion_Space_Empire + Unit_TIE_Fighter_Spinning_By + true + 500.0 + 5 + 0 + + + + + + ION_CANNON_SHOT + + + + + + + + + + + + TEXT_UNIT_HYENA + TEXT_TOOLTIP_HYENA + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Mandator_Super_Star_Destroyer + CR90 Republic_light_frigate Republic_light_assault_cruiser + 0 + Yes + 1 + Yes + yes + 300 + 25 + Rebel + 0 + 180 + 15 + Yes + 99 + + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + Hyena_Bomber, Hyena_Bomber + Hyena_Bomber, Hyena_Bomber + Hyena_Bomber, Hyena_Bomber + -30.0,0.0,0.0 + 30.0,0.0,0.0 + 0.0,15.0,0.0 + 0.0,-15.0,0.0 + -30.0,30.0,0.0 + -30.0,-30.0,0.0 + I_BUTTON_HYENA_BOMBER.tga + Hyena_Bomber_Team + SeV_hyena_bomber.ALO + 95 + 0 0 0 + 45 + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Hyena + 2 + 25.0 + 1000.0 + 2000.0 + 300.0 + SmallShip + 500.0 + + + + + + ION_CANNON_SHOT + + + + + + 200 + 15 + + Tactical_Units + + + + 0 + 600 + + + + + + + Darth_Vader_TIE_Fighter_Container + TEXT_UNIT_HYENA + TEXT_TOOLTIP_HYENA + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + Venator Republic_Victory_Destroyer Mandator_Super_Star_Destroyer + CR90 Republic_light_frigate Republic_light_assault_cruiser + I_BUTTON_HYENA_BOMBER.tga + SeV_hyena_bomber.ALO + 120 + 0 0 0 + 45 + + TEAM, TEAM_LOCOMOTOR, SELECTABLE, TARGETING, UNIT_AI + REVEAL, ABILITY_COUNTDOWN + + + + Bomber | AntiFrigate | AntiCapital + 5.0 + 1.5 + No + 1.5 + + + + + + ION_CANNON_SHOT + Hyena_Rocket_Attack + + Proj_Ship_Concussion_Missile_Hyena + 30.0 + TEXT_TOOLTIP_ABILITY_MISSILE_LOAD_NAME + TEXT_TOOLTIP_ABILITY_MISSILE_LOAD_DESCRIPTION + I_SA_ROCKET_ATTACK.TGA + True + + + + + + + + User_Input + + All + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_lucrehulk.xml b/Data/XML/Units_space_cis_lucrehulk.xml new file mode 100644 index 0000000..3d3c46a --- /dev/null +++ b/Data/XML/Units_space_cis_lucrehulk.xml @@ -0,0 +1,238 @@ + + + + + + + + + + + + 152, 146, 250, 255 + TEXT_UNIT_LUCREHULK + Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser Republic_Light_Cruiser + NTB630 Arc_170 Mandator_Super_Star_Destroyer + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + TEXT_TOOLTIP_LUCREHULK + I_BUTTON_LUCREHULK.TGA + 1 + SeV_Lucrehulk.alo + 960 + -50 + 0.995 + 2.7 + 8 + + 1.0 + 0.1 + 0.1 + 5 + 0.2 + Yes + 1.5 + 0.3 + Space + Capital + Capital + yes + -740.0 + .02 + .02 + + Rebel + 4 + 0 + 0 + 5 + + Bestine, Corellia, Coruscant, Duro Foerost, Fondor, Hypori, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Ringo_Vinda, Rothana, Sluis_Van, Utapau, Sullust, Geonosis, Pammant + 7800 + 76 + Yes + + 200 + 400 + 3200 + + Armor_Star_Destroyer + Shield_Capital + 8000 + 7500 + 6000 + 80 + 99999 + 9999 + 80 + 6100 + 5 + 40 + + SELECTABLE, DUMMY_STARSHIP + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + + Vulture_Droid_Squadron, 6 + CIS_Bomber_Squadron, 4 + 6 + Vulture_Droid_Squadron, 24 + CIS_Bomber_Squadron, 12 + + + Vulture_Droid_Squadron, 8 + CIS_Bomber_Squadron, 2 + Hyena_Bomber_Squadron, 1 + 6 + Vulture_Droid_Squadron, 24 + CIS_Bomber_Squadron, 9 + Hyena_Bomber_Squadron, 5 + + + Yes + Huge_Explosion_Lucrehulk + Large_Damage_Space + Damage_Normal, Lucrehulk_Death_Clone + + 1200.0 + 2000.0 + 0.24 + + + HP_LUCREHULK_TURBO_01, + HP_LUCREHULK_TURBO_02, + HP_LUCREHULK_TURBO_03, + HP_LUCREHULK_TURBO_04, + HP_LUCREHULK_TURBO_05, + HP_LUCREHULK_TURBO_06, + HP_LUCREHULK_TURBO_07, + HP_LUCREHULK_TURBO_08, + HP_LUCREHULK_ION_01, + HP_LUCREHULK_ION_02, + HP_LUCREHULK_ION_03, + HP_LUCREHULK_ION_04, + HP_LUCREHULK_LASER_01, + HP_LUCREHULK_LASER_02, + HP_LUCREHULK_LASER_03, + HP_LUCREHULK_LASER_04, + HP_LUCREHULK_LASER_05, + HP_LUCREHULK_LASER_06, + HP_LUCREHULK_LASER_07, + HP_LUCREHULK_LASER_08, + HP_LUCREHULK_LASER_09, + HP_LUCREHULK_LASER_10, + HP_LUCREHULK_CONM_01, + HP_LUCREHULK_CONM_02, + HP_LUCREHULK_SHIELD_GENERATOR, + HP_LUCREHULK_FIGHTERBAY_01, + HP_LUCREHULK_FIGHTERBAY_02, + HP_LUCREHULK_ENGINES + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Lucrehulk + Unit_Calamari_Moving_Engine_Loop + + Unit_Select_Bd_Space + Unit_Move_Bd_Space + Unit_Fleetmove_Bd_Space + Unit_Attack_Bd_Space + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Bd_Space + HARD_POINT_ENGINE, Unit_Lost_Engines_Bd_Space + HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Bd_Space + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Calamari_Idle_Engine_Loop + Unit_Calamari_Moving_Engine_Loop + Unit_Calamari_Cinematic_Engine_Loop + + Unit_Calamari_Death_SFX + + Capital | AntiFrigate + Yes + Yes + 1.0 + 1.0 + I_RADAR_LUCREHULK.tga + 0.1 0.1 + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + true + Yes + 5 + 42500 + 4 + yes + True + + + 7800 + 82 + + Tactical_Units + + + + + ObjectScript_GenericSpace + + + + + + FOW_REVEAL_PING + 30.0 + Proj_Special_Space_FOW_Reveal_Ping_Blast + 0.0 + 600.0 + + + + + + + + + TEXT_UNIT_LUCREHULK + SeV_Lucrehulk_D.ALO + Unit_Calamari_Death_SFX + 2.7 + -740.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + true + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_malevolence.xml b/Data/XML/Units_space_cis_malevolence.xml new file mode 100644 index 0000000..fc83a42 --- /dev/null +++ b/Data/XML/Units_space_cis_malevolence.xml @@ -0,0 +1,833 @@ + + + + + Malevolence + TEXT_UNIT_MALEVOLENCE + 0.01 + TEXT_TOOLTIP_MALEVOLENCE + TEXT_ENCYCLOPEDIA_CLASS_SUPER + Rep_Acclamator_Assault_Ship Venator Republic_Victory_Destroyer + NTB630 Arc_170 Mandator_Super_Star_Destroyer + 1 + SeV_Subjugator.ALO + I_BUTTON_MALEVOLENCE.tga + 1500 + -50 + 0.999 + 1.5 + 190, 196, 255, 255 + + 5 + 0.4 + 1.8 + 0.1 + Space + SuperCapital + -1250.0 + 0.1 + 3 + .02 + .02 + + 0.2 + Yes + 1.5 + 0.3 + + false + Armor_SSD + Shield_SSD + 100 + 11000 + 8000 + 8000 + 100 + 99999 + 1000 + + Rebel + 2 + 0 + 0 + 4 + + Minntooine + super + yes + 3 + + Yes + TEXT_MALEVOLENCE_COUNTDOWN_TIMER + 64, 128, 255, 255 + Galactic_Super_Ship_Complete_Music_Event + + Rebel + 60 + 60000 + 8000 + + 120 + Yes + 8 + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, WEAPON, IDLE + + CIS_Bomber_Squadron, 6 + Vulture_Droid_Squadron, 16 + 3 + CIS_Bomber_Squadron, 20 + Vulture_Droid_Squadron, 32 + + + Yes + + Large_Damage_Space + 10000.0 + 3000.0 + Large_Explosion_Space + + Damage_Normal, Malevolence_Death_Clone + + + HP_Subjugator_01, + HP_Subjugator_02, + HP_Subjugator_03, + HP_Subjugator_04, + HP_Subjugator_05, + HP_Subjugator_06, + HP_Subjugator_07, + HP_Subjugator_08, + HP_Subjugator_09, + HP_Subjugator_10, + HP_Subjugator_11, + HP_Subjugator_12, + HP_Subjugator_13, + HP_Subjugator_14, + HP_Subjugator_15, + HP_Subjugator_16, + HP_Subjugator_17, + HP_Subjugator_18, + HP_Subjugator_19, + HP_Subjugator_20, + HP_Subjugator_21, + HP_Subjugator_22, + HP_Subjugator_23, + HP_Subjugator_24, + HP_Subjugator_25, + HP_Subjugator_26, + HP_Subjugator_27, + HP_Subjugator_28, + HP_Subjugator_29, + HP_Subjugator_30, + HP_Subjugator_31, + HP_Subjugator_32, + HP_Subjugator_33, + HP_Subjugator_34, + HP_Subjugator_35, + HP_Subjugator_36, + HP_Subjugator_37, + HP_Subjugator_38, + HP_Subjugator_39, + HP_Subjugator_40, + HP_Subjugator_41, + HP_Subjugator_42, + HP_Subjugator_43, + HP_Subjugator_44, + HP_Subjugator_45, + HP_Subjugator_46, + HP_Subjugator_47, + HP_Subjugator_48, + HP_Subjugator_49, + HP_Subjugator_50, + HP_Subjugator_51, + HP_Subjugator_52, + HP_Subjugator_53, + HP_Subjugator_54, + HP_Subjugator_55, + HP_Subjugator_56, + HP_Subjugator_57, + HP_Subjugator_58, + HP_Subjugator_59, + HP_Subjugator_60, + HP_Subjugator_61, + HP_Subjugator_62, + HP_Subjugator_63, + HP_Subjugator_64, + HP_Subjugator_Special_01, + HP_Subjugator_Special_02, + HP_Subjugator_Shield_Generator, + HP_Subjugator_Fighter_Bay_01, + HP_Subjugator_Fighter_Bay_02, + HP_Subjugator_Fighter_Bay_03, + HP_Subjugator_Fighter_Bay_04, + HP_Subjugator_Engines_01, + HP_Subjugator_Engines_02, + HP_Subjugator_Engines_03, + HP_Subjugator_Comm_Array, + HP_Subjugator_Supply_Dock + + + Super | AntiFrigate + + SeV_Subjugator.ALO + 1100 + 0 0 0 + 45 + yes + True + + 1 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Malevolence + + Unit_Select_Malevolence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + UHD_Bombard_Select_Target + UHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Ship_Alarm + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_SPECIAL, Unit_Lost_Ion_Recusant + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + + + Unit_Malevolence_Idle_Engine_Loop + SFX_Death_Bombard + Unit_Malevolence_Idle_Engine_Loop + Unit_Malevolence_Moving_Engine_Loop + Unit_Malevolence_Cinematic_Engine_Loop + + Yes + + Yes + I_RADAR_MALEVOLENCE.tga + 1.0 + 1.0 + 0.3 0.3 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Capital + + + + + + + + ROCKET_ATTACK + 8000 + Unit_Barrage_Recusant + TEXT_TOOLTIP_ABILITY_IONPULSE_NAME + TEXT_TOOLTIP_ABILITY_IONPULSE_DESCRIPTION + I_SA_BLAST.TGA + + + + + + + + + 15000 + 5 + + 60000 + 120 + + Tactical_Units + 1 + 1 + + + + + TEXT_UNIT_MALEVOLENCE + SeV_Subjugator_D.ALO + Unit_Calamari_Death_SFX + 1.5 + -1000.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + + true + + + + + Malevolence + TEXT_UNIT_MALEVOLENCE + 0.01 + TEXT_TOOLTIP_MALEVOLENCE + TEXT_ENCYCLOPEDIA_CLASS_SUPER + Rep_Acclamator_Assault_Ship Venator Republic_Victory_Destroyer + NTB630 Arc_170 Mandator_Super_Star_Destroyer + 1 + SeV_Subjugator.ALO + I_BUTTON_MALEVOLENCE.tga + 1500 + -50 + 0.999 + 1.5 + 190, 196, 255, 255 + + 5 + 0.4 + 1.8 + 0.1 + Space + SuperCapital + -1250.0 + 0.1 + 3 + .02 + .02 + + 0.2 + Yes + 1.5 + 0.3 + + false + Armor_SSD + Shield_SSD + 100 + 11000 + 8000 + 8000 + 100 + 99999 + 1000 + + Rebel + 99 + 0 + 0 + 4 + + Minntooine + super + yes + 3 + + Yes + TEXT_MALEVOLENCE_COUNTDOWN_TIMER + 64, 128, 255, 255 + Galactic_Super_Ship_Complete_Music_Event + + Rebel + 60 + 60000 + 13000 + + 120 + No + 8 + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, WEAPON, IDLE + + CIS_Bomber_Squadron, 6 + Vulture_Droid_Squadron, 16 + 3 + CIS_Bomber_Squadron, 20 + Vulture_Droid_Squadron, 32 + + + Yes + + Large_Damage_Space + 10000.0 + 3000.0 + Large_Explosion_Space + + Damage_Normal, Malevolence_Death_Clone + + + HP_Subjugator_01, + HP_Subjugator_02, + HP_Subjugator_03, + HP_Subjugator_04, + HP_Subjugator_05, + HP_Subjugator_06, + HP_Subjugator_07, + HP_Subjugator_08, + HP_Subjugator_09, + HP_Subjugator_10, + HP_Subjugator_11, + HP_Subjugator_12, + HP_Subjugator_13, + HP_Subjugator_14, + HP_Subjugator_15, + HP_Subjugator_16, + HP_Subjugator_17, + HP_Subjugator_18, + HP_Subjugator_19, + HP_Subjugator_20, + HP_Subjugator_21, + HP_Subjugator_22, + HP_Subjugator_23, + HP_Subjugator_24, + HP_Subjugator_25, + HP_Subjugator_26, + HP_Subjugator_27, + HP_Subjugator_28, + HP_Subjugator_29, + HP_Subjugator_30, + HP_Subjugator_31, + HP_Subjugator_32, + HP_Subjugator_33, + HP_Subjugator_34, + HP_Subjugator_35, + HP_Subjugator_36, + HP_Subjugator_37, + HP_Subjugator_38, + HP_Subjugator_39, + HP_Subjugator_40, + HP_Subjugator_41, + HP_Subjugator_42, + HP_Subjugator_43, + HP_Subjugator_44, + HP_Subjugator_45, + HP_Subjugator_46, + HP_Subjugator_47, + HP_Subjugator_48, + HP_Subjugator_49, + HP_Subjugator_50, + HP_Subjugator_51, + HP_Subjugator_52, + HP_Subjugator_53, + HP_Subjugator_54, + HP_Subjugator_55, + HP_Subjugator_56, + HP_Subjugator_57, + HP_Subjugator_58, + HP_Subjugator_59, + HP_Subjugator_60, + HP_Subjugator_61, + HP_Subjugator_62, + HP_Subjugator_63, + HP_Subjugator_64, + HP_Subjugator_Special_01_Skirmish, + HP_Subjugator_Special_02_Skirmish, + HP_Subjugator_Shield_Generator, + HP_Subjugator_Fighter_Bay_01, + HP_Subjugator_Fighter_Bay_02, + HP_Subjugator_Fighter_Bay_03, + HP_Subjugator_Fighter_Bay_04, + HP_Subjugator_Engines_01, + HP_Subjugator_Engines_02, + HP_Subjugator_Engines_03, + HP_Subjugator_Comm_Array, + HP_Subjugator_Supply_Dock + + + Super | AntiFrigate + + SeV_Subjugator.ALO + 1100 + 0 0 0 + 45 + yes + True + + 1 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Malevolence + + Unit_Select_Malevolence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + UHD_Bombard_Select_Target + UHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Ship_Alarm + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_SPECIAL, Unit_Lost_Ion_Recusant + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + + + Unit_Malevolence_Idle_Engine_Loop + SFX_Death_Bombard + Unit_Malevolence_Idle_Engine_Loop + Unit_Malevolence_Moving_Engine_Loop + Unit_Malevolence_Cinematic_Engine_Loop + + Yes + + Yes + I_RADAR_MALEVOLENCE.tga + 1.0 + 1.0 + 0.3 0.3 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Capital + + + + + + + + ROCKET_ATTACK + 8000 + Unit_Barrage_Recusant + TEXT_TOOLTIP_ABILITY_IONPULSE_NAME + TEXT_TOOLTIP_ABILITY_IONPULSE_DESCRIPTION + I_SA_BLAST.TGA + + + + + + + + + 15000 + 5 + + 60000 + 120 + + Tactical_Units + 1 + 1 + + + + + + 190, 196, 255, 255 + Malevolence + TEXT_UNIT_MALEVOLENCE + 0.01 + TEXT_TOOLTIP_MALEVOLENCE + TEXT_ENCYCLOPEDIA_CLASS_SUPER + Rep_Acclamator_Assault_Ship Venator Republic_Victory_Destroyer + NTB630 Arc_170 Mandator_Super_Star_Destroyer + 1 + SeV_Subjugator.ALO + I_BUTTON_MALEVOLENCE.tga + 1500 + -50 + 0.999 + 1.5 + + 5 + 0.4 + 1.8 + 0.1 + Space + SuperCapital + -1250.0 + 0.1 + 3 + .02 + .02 + + 0.2 + Yes + 1.5 + 0.3 + + true + Armor_SSD + Shield_SSD + 100 + 11000 + 8000 + 8000 + 150 + 99999 + 1000 + + Rebel + 2 + 0 + 0 + 4 + + Minntooine + super + yes + 3 + + Yes + TEXT_MALEVOLENCE_COUNTDOWN_TIMER + 64, 128, 255, 255 + Galactic_Super_Ship_Complete_Music_Event + + Rebel + 60 + 20000 + 13000 + 120 + Yes + 8 + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, WEAPON, IDLE + + CIS_Bomber_Squadron, 10 + Vulture_Droid_Squadron, 20 + 3 + CIS_Bomber_Squadron, 20 + Vulture_Droid_Squadron, 70 + + + Yes + + Large_Damage_Space + 10000.0 + 3000.0 + Large_Explosion_Space + + Damage_Normal, Malevolence_Death_Clone + + + HP_Subjugator_01, + HP_Subjugator_02, + HP_Subjugator_03, + HP_Subjugator_04, + HP_Subjugator_05, + HP_Subjugator_06, + HP_Subjugator_07, + HP_Subjugator_08, + HP_Subjugator_09, + HP_Subjugator_10, + HP_Subjugator_11, + HP_Subjugator_12, + HP_Subjugator_13, + HP_Subjugator_14, + HP_Subjugator_15, + HP_Subjugator_16, + HP_Subjugator_17, + HP_Subjugator_18, + HP_Subjugator_19, + HP_Subjugator_20, + HP_Subjugator_21, + HP_Subjugator_22, + HP_Subjugator_23, + HP_Subjugator_24, + HP_Subjugator_25, + HP_Subjugator_26, + HP_Subjugator_27, + HP_Subjugator_28, + HP_Subjugator_29, + HP_Subjugator_30, + HP_Subjugator_31, + HP_Subjugator_32, + HP_Subjugator_33, + HP_Subjugator_34, + HP_Subjugator_35, + HP_Subjugator_36, + HP_Subjugator_37, + HP_Subjugator_38, + HP_Subjugator_39, + HP_Subjugator_40, + HP_Subjugator_41, + HP_Subjugator_42, + HP_Subjugator_43, + HP_Subjugator_44, + HP_Subjugator_45, + HP_Subjugator_46, + HP_Subjugator_47, + HP_Subjugator_48, + HP_Subjugator_49, + HP_Subjugator_50, + HP_Subjugator_51, + HP_Subjugator_52, + HP_Subjugator_53, + HP_Subjugator_54, + HP_Subjugator_55, + HP_Subjugator_56, + HP_Subjugator_57, + HP_Subjugator_58, + HP_Subjugator_59, + HP_Subjugator_60, + HP_Subjugator_61, + HP_Subjugator_62, + HP_Subjugator_63, + HP_Subjugator_64, + HP_Subjugator_Special_03, + HP_Subjugator_Special_04, + HP_Subjugator_Shield_Generator, + HP_Subjugator_Fighter_Bay_01, + HP_Subjugator_Fighter_Bay_02, + HP_Subjugator_Fighter_Bay_03, + HP_Subjugator_Fighter_Bay_04, + HP_Subjugator_Engines_01, + HP_Subjugator_Engines_02, + HP_Subjugator_Engines_03, + HP_Subjugator_Comm_Array, + HP_Subjugator_Supply_Dock + + + Super | AntiFrigate + + SeV_Subjugator.ALO + 1100 + 0 0 0 + 45 + yes + True + + 1 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Malevolence + + Unit_Select_Malevolence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + UHD_Bombard_Select_Target + UHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Ship_Alarm + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_Lost_Cis_Missle_Launcher + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_SPECIAL, Unit_Lost_Ion_Recusant + HARD_POINT_DUMMY_ART, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Hardpoint_Special_Death + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + + + Unit_Malevolence_Idle_Engine_Loop + SFX_Death_Bombard + Unit_Malevolence_Idle_Engine_Loop + Unit_Malevolence_Moving_Engine_Loop + Unit_Malevolence_Cinematic_Engine_Loop + + Yes + + Yes + I_RADAR_MALEVOLENCE.tga + 1.0 + 1.0 + 0.2 0.2 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Capital + + 15000 + 5 + + 60000 + 90 + + Tactical_Units + 1 + 1 + + + + diff --git a/Data/XML/Units_space_cis_munificent_frigate.xml b/Data/XML/Units_space_cis_munificent_frigate.xml new file mode 100644 index 0000000..b462126 --- /dev/null +++ b/Data/XML/Units_space_cis_munificent_frigate.xml @@ -0,0 +1,241 @@ + + + + + TEXT_UNIT_MUNIFICENT + TEXT_TOOLTIP_MUNIFICENT + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + Carrack Rep_Acclamator_Assault_Ship Republic_light_assault_cruiser + NTB630 Venator Republic_Victory_Destroyer + SeV_munificent.ALO + I_BUTTON_Munificent.tga + 0 + 159, 167, 250, 255 + 1 + 0.999 + 3.0 + 30 + 2000 + 1800 + 2800 + 65 + 3000 + 500 + + 6 + 2.1 + 0.5 + 0.3 + Space + Frigate + -140.0 + + 10 + .05 + .05 + + Armor_Pirate_Frigate + Shield_Frigate + 1.75 + Yes + 250 + -50 + 35.0 + 1.5 + 0.2 + + Rebel + frigate + 3 + yes + no + 10 + 8 + 1 + 0 + 2 + + 2600 + 2000 + 30 + Yes + + 220 + 300 + 1000 + + 8 + + Damage_Normal, Munificent_Frigate_Death_Clone + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT + + 1400.0 + 1000.0 + 0.2 + + Yes + Large_Explosion_Space + No + Large_Damage_Space + + + HP_Munificent_Front, + HP_Munificent_Back, + HP_Munificent_01, + HP_Munificent_02, + HP_Munificent_03, + HP_Munificent_04, + HP_Munificent_05, + HP_Munificent_06, + HP_Munificent_07, + HP_Munificent_08, + HP_Munificent_09, + HP_Munificent_10, + HP_Munificent_11, + HP_Munificent_12, + HP_Munificent_13, + HP_Munificent_14, + HP_Munificent_15, + HP_Munificent_16, + HP_Munificent_17, + HP_Munificent_18, + HP_Munificent_Shield_Generator, + HP_Munificent_Engines + + + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Munificent + + Unit_Select_Munificent + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Idle_Engine_Loop + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Cinematic_Engine_Loop + + Unit_Ship_Alarm + Unit_Cruiser_Death_SFX + + Frigate | AntiCorvette | AntiFrigate + yes + True + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + ObjectScript_PointDefense + + + 2600 + 30 + + Tactical_Units + + + + + + + + + + LASER_DEFENSE + 60.0 + Munificent_Laser_Defense + 500.0 + Unit_Laser_Defense_On_Munificient + + No + True + + + + + + + User_Input + 30.0 + 253, 7, 7, 255 + Hp12, Hp11, Hp10, Hp09 + MISSILE, ROCKET, MPTL_ROCKET + 500.0 + 2 + 4 + 100 + Force_Lightning + tractor_beam00.tga + .85 + No + Unit_Point_Laser_Fire + + + + + 2700 + 2 + + + + + TEXT_UNIT_MUNIFICENT + 255, 255, 255, 255 + SeV_munificent_d.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0 + 3.0 + -160.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + diff --git a/Data/XML/Units_space_cis_nantex.xml b/Data/XML/Units_space_cis_nantex.xml new file mode 100644 index 0000000..490d657 --- /dev/null +++ b/Data/XML/Units_space_cis_nantex.xml @@ -0,0 +1,327 @@ + + + + + + + + + + TEXT_UNIT_NANTEX + TEXT_TOOLTIP_NANTEX + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_Vwing_Fighter Republic_light_frigate Republic_light_assault_cruiser + SeV_nantex_fighter.ALO + I_BUTTON_NANTEX.TGA + 0.035 + 300 + 1.0f + 0 + 50.0 + Damage_Fighter + 0.2 + 0.98 + 5.0 + 3.5 + 4.5 + 1.6 + 7.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Rebel + 25 + 40 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 7 + 8 + ABILITY_COUNTDOWN, HUNT, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 6 + + Proj_Ship_Small_Laser_Cannon_Red + 0.2 + 2 + 0.1 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + + Ambient_Geonosian_Random_Chatter + Ambient_Geonosian_Random_Chatter + + HARD_POINT_WEAPON_LASER, Ambient_Geonosian_Random_Chatter + HARD_POINT_WEAPON_MISSILE, Ambient_Geonosian_Random_Chatter + HARD_POINT_WEAPON_TORPEDO, Ambient_Geonosian_Random_Chatter + HARD_POINT_WEAPON_ION_CANNON, Ambient_Geonosian_Random_Chatter + HARD_POINT_SHIELD_GENERATOR, Ambient_Geonosian_Random_Chatter + HARD_POINT_ENGINE, Ambient_Geonosian_Random_Chatter + HARD_POINT_GRAVITY_WELL, Ambient_Geonosian_Random_Chatter + HARD_POINT_FIGHTER_BAY, Ambient_Geonosian_Random_Chatter + HARD_POINT_TRACTOR_BEAM, Ambient_Geonosian_Random_Chatter + HARD_POINT_WEAPON_MASS_DRIVER, Ambient_Geonosian_Random_Chatter + HARD_POINT_WEAPON_SPECIAL, Ambient_Geonosian_Random_Chatter + HARD_POINT_ENABLE_SPECIAL_ABILITY, Ambient_Geonosian_Random_Chatter + HARD_POINT_DUMMY_ART, Ambient_Geonosian_Random_Chatter + + Fighter | AntiBomber + SmallShip + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + + + + + + + + + + + + + + TEXT_UNIT_NANTEX + TEXT_TOOLTIP_NANTEX + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Republic_Vwing_Fighter + Arc_170 Republic_light_frigate Republic_light_assault_cruiser + I_BUTTON_NANTEX.TGA + + 0 + Yes + 2 + Yes + No + 160 + 12 + Rebel + 0 + 155 + 8 + Yes + 1 + + 1 + + Geonosis + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + Nantex, Nantex, Nantex, Nantex, Nantex + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Ambient_Geonosian_Random_Chatter + + 2 + 25.0 + 2000.0 + 1000.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + Nantex_Team + + + 450 + 10 + + Tactical_Units + + + + + + + + + + + + + + + + + + TEXT_UNIT_NANTEX + TEXT_TOOLTIP_NANTEX + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Republic_Vwing_Fighter + Arc_170 Republic_light_frigate Republic_light_assault_cruiser + I_BUTTON_NANTEX.TGA + + 0 + No + 2 + Yes + No + 160 + 12 + Rebel + 0 + 0 + + 1 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING + REVEAL + Space + 5.0 + 3.5 + + 20 + 30 + 125 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Pirate_Fighter + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + Fighter | AntiBomber + + 600.0 + 0.2 + + 1 + 900 + 500.0 + + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + + + + 450 + 16 + + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_providence.xml b/Data/XML/Units_space_cis_providence.xml new file mode 100644 index 0000000..bd05ca6 --- /dev/null +++ b/Data/XML/Units_space_cis_providence.xml @@ -0,0 +1,267 @@ + + + + + TEXT_UNIT_PROVIDENCE + Rep_Acclamator_Assault_Ship Dreadnaught_Cruiser Rep_Centax_Heavy_Frigate + NTB630 Arc_170 Mandator_Super_Star_Destroyer + 1 + I_BUTTON_PROVIDENCE.TGA + SeV_Providence.ALO + 3200 + -90 + 138, 150, 255, 255 + 0.9995 + 0.39 + 6 + 0.2 + 1.6 + 0.167 + 0.167 + Space + Capital + -405.0 + -405.0 + + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 70 + 9000 + 3000 + 5000 + 75 + + 3000 + 400 + + Rebel + 3 + 0 + 0 + 5 + Bestine, Corellia, Coruscant, Duro Foerost, Fondor, Hypori, Geonosis, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Ringo_Vinda, Rothana, Sluis_Van, Utapau, Sullust, Pammant + Capital + yes + 6 + yes + no + 0 + 10 + 8 + 1 + 6300 + 5900 + 60 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + + Damage_Normal, Providence_Cruiser_Death_Clone + 1200.0 + + Large_Damage_Space + 1400.0 + + + Vulture_Droid_Squadron, 4 + CIS_Bomber_Squadron, 2 + 6 + + Vulture_Droid_Squadron, 6 + CIS_Bomber_Squadron, 2 + + + Vulture_Droid_Squadron, 4 + Tri_Droid_Squadron, 2 + Hyena_Bomber_Squadron, 1 + 6 + Vulture_Droid_Squadron, 6 + Tri_Droid_Squadron, 4 + Hyena_Bomber_Squadron, 3 + + + HP_Providence_01, + HP_Providence_02, + HP_Providence_03, + HP_Providence_04, + HP_Providence_05, + HP_Providence_06, + HP_Providence_07, + HP_Providence_08, + HP_Providence_09, + HP_Providence_10, + HP_Providence_11, + HP_Providence_12, + HP_Providence_13, + HP_Providence_14, + HP_Providence_15, + HP_Providence_16, + HP_Providence_17, + HP_Providence_18, + HP_Providence_19, + HP_Providence_20, + HP_Providence_21, + HP_Providence_22, + HP_Providence_23, + HP_Providence_24, + HP_Providence_25, + HP_Providence_26, + HP_Providence_27, + HP_Providence_28, + HP_Providence_29, + HP_Providence_30, + HP_Providence_31, + HP_Providence_32, + HP_Providence_Engines, + HP_Providence_Shield_Generator, + HP_Providence_Fighter_Bay_01, + HP_Providence_Fighter_Bay_02 + + + Capital | AntiFrigate + SeV_Providence.ALO + 1100 + 0 0 0 + 45 + yes + True + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Providence + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Select_Providence + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + Unit_Ship_Alarm + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + HARD_POINT_FIGHTER_BAY, Unit_Lost_Cis_Hangar + HARD_POINT_TRACTOR_BEAM, + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Cis_Cap_Ship_Idle_Engine_Loop + Unit_Cis_Cap_Ship_Moving_Engine_Loop + Unit_Cis_Cap_Ship_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + Yes + 1.0 + 1.0 + i_radar_Providence.tga + 0.17 0.13 + false + Yes + + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + + ObjectScript_GenericSpace + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.3 + CAUSE_DAMAGE_MULTIPLIER , 1.5 + 50 + 7 + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + + + + + + + TEXT_TOOLTIP_PROVIDENCE + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + 5700 + + 1100 + + + 5900 + 60 + + Tactical_Units + + + + 3 + + + + TEXT_UNIT_PROVIDENCE + SeV_Providence_D.ALO + Unit_Calamari_Death_SFX + 0.4 + -405.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + Huge_Explosion_Space_Empire + true + + + + diff --git a/Data/XML/Units_space_cis_recusant_frigate.xml b/Data/XML/Units_space_cis_recusant_frigate.xml new file mode 100644 index 0000000..5cd755b --- /dev/null +++ b/Data/XML/Units_space_cis_recusant_frigate.xml @@ -0,0 +1,220 @@ + + + + + TEXT_UNIT_RECUSANT + TEXT_TOOLTIP_RECUSANT + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + CR90 Carrack Rep_Centax_Heavy_Frigate + NTB630 Venator Republic_Victory_Destroyer + SeV_recusant.ALO + I_BUTTON_Recusant.tga + 117, 129, 250, 255 + 1 + 0.999 + 5.0 + 30 + 4500 + 2600 + 3800 + 90 + 3000 + 500 + + 6 + 2.4 + Space + Frigate + -170.0 + 0.5 + 0.3 + 15 + .05 + .05 + + Armor_Vengeance + Shield_Frigate + 1.1 + Yes + 150 + -50 + 35.0 + 1.5 + 0.2 + + Rebel + frigate + 3 + yes + no + 10 + 8 + 1 + 4000 + 3200 + 30 + Yes + 2 + 0 + 0 + 3 + + 150 + 280 + 1500 + 8 + + Damage_Normal, Recusant_Death_Clone + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT + + 3000.0 + 1000.0 + 0.2 + + Yes + Large_Explosion_Space + No + Large_Damage_Space + + + HP_Recusant_01, + HP_Recusant_02, + HP_Recusant_03, + HP_Recusant_04, + HP_Recusant_05, + HP_Recusant_06, + HP_Recusant_07, + HP_Recusant_08, + HP_Recusant_09, + HP_Recusant_10, + HP_Recusant_11, + HP_Recusant_12, + HP_Recusant_13, + HP_Recusant_14, + HP_Recusant_15, + HP_Recusant_16, + HP_Recusant_17, + HP_Recusant_18, + HP_Recusant_19, + HP_Recusant_20, + HP_Recusant_Shield_Generator, + HP_Recusant_Engines + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Recusant + + Unit_Select_Recusant + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + Unit_Cruiser_Death_SFX + Unit_Ship_Alarm + + Frigate | AntiCorvette | AntiFrigate + yes + True + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + + 3200 + 30 + + Tactical_Units + + + + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + + WEAPON_DELAY_MULTIPLIER, 0.3f + SHIELD_REGEN_MULTIPLIER, -2.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + 15 + + Unit_Barrage_Recusant + + + + + + + + 5000 + 2 + + + + + TEXT_UNIT_PIRATE_FRIGATE + SeV_recusant_D.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0 + 5.5 + -200.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + diff --git a/Data/XML/Units_space_cis_scarab.XML b/Data/XML/Units_space_cis_scarab.XML new file mode 100644 index 0000000..e21772d --- /dev/null +++ b/Data/XML/Units_space_cis_scarab.XML @@ -0,0 +1,318 @@ + + + + + + + + + + TEXT_UNIT_SCARAB + TEXT_TOOLTIP_SCARAB + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate CR90 Republic_light_assault_cruiser + i_button_scarab.tga + + SeV_scarab.ALO + 0.9 + 40 + 1.0f + 0.98 + + 50.0 + + 5.8 + 3.5 + 2.0 + 0.7 + 3.0 + 40 + 2.67 + 300.0 + Yes + 1.5 + + Rebel + 40 + 60 + 160 + 12 + 4 + 9999 + 180 + fighter + + Armor_Fighter + Shield_Fighter + Damage_Fighter + + yes + no + 0 + 5 + 5 + + HUNT, ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Proj_Ship_Small_Laser_Cannon_Red + 1.0 + 2 + 0.3 + + 45 + 45 + + Yes + 200.0 + 600.0 + 0.2 + 500.0 + Medium_Explosion_Space_Empire + Small_Damage_Space + + Fighter, 2.0 + Bomber, 2.0 + Transport, 2.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_A_Wing_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Fleetmove_Vulture + Unit_Attack_Vulture + Unit_Guard_Vulture + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Viper + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Viper + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Viper + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Viper + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Viper + HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Viper + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Star_Viper + + Unit_Health_Low_Star_Viper + Unit_Health_Critical_Star_Viper + Unit_Enemy_Health_Low_Star_Viper + Unit_Enemy_Health_Critical_Star_Viper + Unit_Star_Viper_Fly_By + 5 + 10 + Unit_Star_Viper_Cinematic_Engine_Loop + + SmallShip + Space + Fighter | AntiBomber + yes + 30.0 + + Yes + 7.0 + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + HUNT + + + + + + + + + + + + + + + + + + + + + + + + TEXT_SCARAB_SQUADRON + TEXT_TOOLTIP_SCARAB + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate CR90 Republic_light_assault_cruiser + i_button_scarab.tga + + 0 + Yes + 2 + No + yes + 200 + 15 + Rebel + 0 + 250 + 8 + Yes + 1 + + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + Scarab_Fighter, Scarab_Fighter, Scarab_Fighter, Scarab_Fighter, Scarab_Fighter + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Star_Viper + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + Scarab_Team + + + 675 + 13 + + Tactical_Units + + + + + + + + + + HUNT + + + + + + + + + + + + + + TEXT_SCARAB_SQUADRON + TEXT_TOOLTIP_SCARAB + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate CR90 Republic_light_assault_cruiser + i_button_scarab.tga + + 1 + No + 2 + No + yes + 200 + 15 + Rebel + 0 + 0 + + 1 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING + REVEAL + Space + 5.8 + 3.5 + + 10 + 20 + 100 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Y_Wing + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + Fighter | AntiBomber + + 600.0 + 0.2 + + 1 + 900 + 500.0 + + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + + + + + + HUNT + + + + + 675 + 13 + + Tactical_Units + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_technounion_fighter.xml b/Data/XML/Units_space_cis_technounion_fighter.xml new file mode 100644 index 0000000..95db33f --- /dev/null +++ b/Data/XML/Units_space_cis_technounion_fighter.xml @@ -0,0 +1,322 @@ + + + + + + + + + + TEXT_UNIT_MANKVIM + TEXT_TOOLTIP_MANKVIM + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + V19_Fighter NTB630 Arc_170 + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + CIS_TECHNOUNION.ALO + i_button_mankvim.tga + 0.17 + 70 + 1.0f + 0 + 50.0 + Damage_Fighter + 0.2 + 0.98 + 5.6 + 3.5 + 4.5 + 1.6 + 7.0 + 60 + 800.0 + no + 20 + 40 + 4 + Yes + 1.5 + 0.1 + Rebel + 25 + 40 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 7 + 8 + ABILITY_COUNTDOWN, HUNT, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 6 + + Proj_Ship_Small_Laser_Cannon_Red + 0.2 + 6 + 0.2 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_A_Wing_Fire + Unit_Delta_7_Fly_By + 5 + 10 + Unit_A_Wing_Cinematic_Engine_Loop + + Unit_Select_Pirate_Fighter + Unit_Move_Pirate_Fighter + Unit_Fleet_Move_Pirate_Fighter + Unit_Attack_Pirate_Fighter + Unit_Guard_Pirate_Fighter + Unit_Asteroids_Pirate_Fighter + Unit_Nebula_Pirate_Fighter + + Unit_Health_Low_Pirate_Fighter + Unit_Health_Critical_Pirate_Fighter + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter + HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter + + Fighter | AntiBomber + SmallShip + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + + + + + + + + + + + + + + TEXT_UNIT_MANKVIM + TEXT_TOOLTIP_MANKVIM + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + Lancer_Frigate TIE_Defender + + i_button_mankvim.tga + + 0 + Yes + 2 + Yes + No + 160 + 12 + Rebel + 0 + 225 + 5 + Yes + 0 + + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + Mankvim_Fighter, Mankvim_Fighter, Mankvim_Fighter, Mankvim_Fighter, Mankvim_Fighter + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Pirate_Fighter + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + Mankvim_Team + + + 450 + 10 + + Tactical_Units + + + + + + + + + + + + + + + + + + TEXT_UNIT_MANKVIM + TEXT_TOOLTIP_MANKVIM + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + Lancer_Frigate TIE_Defender + + i_button_mankvim.tga + + 0 + No + 2 + Yes + No + 160 + 12 + Rebel + 0 + 0 + + 1 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING + REVEAL + Space + 5.6 + 3.5 + + 20 + 30 + 125 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Pirate_Fighter + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + Fighter | AntiBomber + + 600.0 + 0.2 + + 1 + 900 + 500.0 + + 30.0,0.0,0.0 + 0.0,20.0,0.0 + 0.0,-20.0,0.0 + -45.0,45.0,0.0 + -45.0,-45.0,0.0 + + + + + 650 + 16 + + Tactical_Units + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_technounion_frigate.xml b/Data/XML/Units_space_cis_technounion_frigate.xml new file mode 100644 index 0000000..5158c42 --- /dev/null +++ b/Data/XML/Units_space_cis_technounion_frigate.xml @@ -0,0 +1,280 @@ + + + + + + + + + + TEXT_UNIT_TECHNOUNION_FRIGATE + Carrack Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate + NTB630 Arc_170 Venator + TEXT_TOOLTIP_TECHNOUNION_FRIGATE + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + + SeV_technounion_frigate.ALO + I_BUTTON_Technounionfrigate.tga + 255, 255, 255, 255 + + 500 + -30 + + 1 + 0.999 + 1.1 + 40 + 3000 + 700 + 3500 + 50 + 3000 + 500 + + 6 + 2.5 + 0.5 + Space + Frigate + -125.0 + 0.3 + 5 + .05 + .05 + + Armor_Assault_Frigate + Shield_Frigate + + 1.5 + Yes + 35.0 + 1.5 + 0.2 + + 1 + 0 + 0 + 2 + + 3500 + 35 + Yes + + 110 + 220 + 1600 + + Rebel + frigate + 3 + yes + no + 10 + 8 + 1 + 4000 + 8 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1300.0 + 1000.0 + 0.2 + + Yes + Large_Explosion_Space + No + Large_Damage_Space + + + HP_Technounion_01, + HP_Technounion_02, + HP_Technounion_03, + HP_Technounion_04, + HP_Technounion_05, + HP_Technounion_06, + HP_Technounion_07, + HP_Technounion_08, + HP_Technounion_09, + HP_Technounion_10, + HP_Technounion_11, + HP_Technounion_12, + HP_Technounion_13, + HP_Technounion_14, + HP_Technounion_15, + HP_Technounion_16, + HP_Technounion_17, + HP_Technounion_18, + HP_Technounion_19, + HP_Technounion_20, + HP_Technounion_21, + HP_Technounion_22, + HP_Technounion_Shield_Generator, + HP_Technounion_Engines + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Munificent + + + Unit_Select_Munificent + Unit_Move_Recusant + Unit_Fleet_Move_Recusant + Unit_Attack_Recusant + Unit_Barrage_Recusant + Unit_Asteroids_Recusant + Unit_Nebula_Recusant + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Recusant + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Recusant + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Recusant + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Recusant + HARD_POINT_ENGINE, Unit_HP_ENGINES_Recusant + HARD_POINT_GRAVITY_WELL, Unit_Attack_Recusant + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Recusant + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Recusant + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Recusant + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Recusant + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Recusant + HARD_POINT_DUMMY_ART, Unit_Attack_Recusant + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Recusant + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Recusant + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Recusant + HARD_POINT_ENGINE, Unit_Lost_Cis_Engines + + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + Unit_Cruiser_Death_SFX + + Frigate | AntiCorvette + yes + True + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + 2000 + 3 + + Damage_Normal, Techno_Death_Clone + + + 3500 + 35 + + Tactical_Units + + + + + ObjectScript_GenericSpace + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.3 + SPEED_MULTIPLIER, 2.0 + CAUSE_DAMAGE_MULTIPLIER , 2.0 + 50 + 7 + TEXT_TOOLTIP_ABILITY_ASSAULT_NAME + TEXT_TOOLTIP_ABILITY_ASSAULT_DESCRIPTION + i_sa_assault.tga + + + + + + + TEXT_UNIT_PIRATE_FRIGATE + SeV_technounion_frigate_d.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + 0 + 0.846154 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_tri_droid.xml b/Data/XML/Units_space_cis_tri_droid.xml new file mode 100644 index 0000000..17c4680 --- /dev/null +++ b/Data/XML/Units_space_cis_tri_droid.xml @@ -0,0 +1,360 @@ + + + + + + + + + + TEXT_UNIT_TRI_DROID + TEXT_TOOLTIP_TRI_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_Vwing_Fighter Republic_light_assault_cruiser Republic_light_frigate + SeV_Tridroid.ALO + I_BUTTON_TRI_DROID.TGA + 0.55 + 60 + 1.0f + + 50.0 + + 0.2 + 0.98 + 5.7 + 4.7 + 4.0 + 1.0 + 5.0 + 50 + 300.0 + no + 20 + 40 + No + 0.0 + 0.1 + 4 + Rebel + 0 + 1 + 0.0 + 65 + 0 + 600 + 300 + Armor_Fighter + + + 0 + fighter + 1 + Yes + no + 0 + 0 + 5 + 45 + 2 + 4 + HUNT, ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Yes + 8 + Damage_AWing + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 0.5 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_A_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_A_Wing_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Fleetmove_Vulture + Unit_Attack_Vulture + Unit_Guard_Vulture + + Unit_Tri_Fly_By + 5 + 10 + Unit_Tri_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + true + 7.0 + Space + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + Yes + + 75, 75, 75, 255 + + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 150 + + 500.0 + 0 + + + + + HUNT + + + + + + + + + + + + + + + + + TEXT_TRI_DROID_SQUADRON + TEXT_TOOLTIP_TRI_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_Vwing_Fighter Republic_light_assault_cruiser Republic_light_frigate + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + I_BUTTON_TRI_DROID.TGA + + 0 + Yes + 2 + yes + no + 175 + 15 + Rebel + 0 + + + + DUMMY_SPACE_FIGHTER_SQUADRON + + 20 + 40 + 150 + + Tri_Droid_Fighter, Tri_Droid_Fighter, Tri_Droid_Fighter, Tri_Droid_Fighter, Tri_Droid_Fighter, Tri_Droid_Fighter, Tri_Droid_Fighter + 40.0,0.0,0.0 + 6.0,40.0,4.0 + -2.0,-42.0,0.0 + -40.0,20.0,8.0 + -46.0,-22.0,10.0 + -80.0,58.0,-12.0 + -75.0,-55.0,-10.0 + + SeV_Tridroid.ALO + 95 + 0 0 0 + 45 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Vulture + Unit_Fleetmove_Vulture + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + + + + 500 + 10 + + Tactical_Units + + + + + + + + + + HUNT + + + + + + + + + + + + + + TEXT_TRI_DROID_SQUADRON + TEXT_TOOLTIP_TRI_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + + I_BUTTON_TRI_DROID.TGA + + 1 + No + 2 + yes + no + 125 + 12 + Rebel + 0 + 0 + + 1 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING + REVEAL + Space + 5.5 + 4.5 + + 15 + 30 + 150 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Vulture + + 2 + 25.0 + 1000.0 + 200.0 + 300.0 + 300.0 + SmallShip + Fighter | AntiBomber + + 600.0 + 0.2 + + 0 + 900 + 500.0 + + 40.0,0.0,0.0 + 6.0,40.0,4.0 + -2.0,-42.0,0.0 + -40.0,20.0,8.0 + -46.0,-22.0,10.0 + -80.0,58.0,-12.0 + -75.0,-55.0,-10.0 + + + + + + + 700 + 10 + + Tactical_Units + + + + + + + + HUNT + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_cis_vulture_droid.xml b/Data/XML/Units_space_cis_vulture_droid.xml new file mode 100644 index 0000000..8f2d240 --- /dev/null +++ b/Data/XML/Units_space_cis_vulture_droid.xml @@ -0,0 +1,448 @@ + + + + + + + + + + 78, 150, 237, 255 + TEXT_UNIT_VULTURE_DROID + TEXT_TOOLTIP_VULTURE_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_frigate CR90 Republic_light_assault_cruiser + SeV_vulture.ALO + 0.1 + 160 + 1.0f + + 50.0 + + 0.2 + 0.98 + 4.5 + 3.5 + 4.0 + 1.0 + 5.0 + 50 + 300.0 + no + 20 + 40 + No + 0.0 + 0.1 + 4 + Rebel + Geonosis + 0 + 1 + 0.0 + 35 + 0 + 600 + 300 + Armor_Fighter + + + 0 + fighter + 1 + Yes + no + 0 + 0 + 5 + 25 + 1 + 4 + ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + + Yes + 7 + Damage_AWing + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.0 + 130.0 + 600.0 + 500.0 + Small_Explosion_Space + Unit_A_Wing_Death_SFX + + Small_Damage_Space + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Unit_Vulture_Droid_Fire + Unit_Select_Vulture + Unit_Move_Vulture + Unit_Fleetmove_Vulture + Unit_Attack_Vulture + Unit_Guard_Vulture + + Unit_Vulture_Fly_By + 5 + 10 + Unit_Vulture_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + i_button_uv_vulture.tga + yes + Yes + true + 7.0 + Space + 1 + -1.0 + 25.0 + Yes + 80 + 2.0 + Fighter + Yes + True + + 75, 75, 75, 255 + + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 150 + + 500.0 + 0 + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.75 + Unit_Select_Destroyer_Droid + Unit_Select_Destroyer_Droid + + + + BUZZ_DROIDS + Buzz_Droids_Vulture + No + 500 + + + 600.0 + + + + + + + User_Input + 5 + 400 + + 300 + 120 + 20 + 1.7 + 1 + + Buzz_Droids + No + + + + + + + + + + + + + + + + + + TEXT_VULTURE_DROID_SQUADRON + TEXT_TOOLTIP_VULTURE_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter Arc_170 + Republic_light_frigate CR90 Republic_light_assault_cruiser + i_button_uv_vulture.tga + + 1 + Yes + 2 + yes + no + 125 + 12 + Rebel + 0 + + + + DUMMY_SPACE_FIGHTER_SQUADRON + + 10 + 20 + 100 + + Vulture_Droid_Fighter, Vulture_Droid_Fighter, Vulture_Droid_Fighter, Vulture_Droid_Fighter, Vulture_Droid_Fighter, Vulture_Droid_Fighter, Vulture_Droid_Fighter + 40.0,0.0,0.0 + 6.0,40.0,4.0 + -2.0,-42.0,0.0 + -40.0,20.0,8.0 + -46.0,-22.0,10.0 + -80.0,58.0,-12.0 + -75.0,-55.0,-10.0 + + Vulture_Team + + SeV_vulture.ALO + 95 + 0 0 0 + 45 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Vulture + Unit_Fleetmove_Vulture + + 2 + 25.0 + 3000.0 + 1500.0 + 300.0 + 300.0 + SmallShip + + 1 + 900 + + + 350 + 8 + + Tactical_Units + + + + + + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.75 + Unit_Select_Destroyer_Droid + Unit_Select_Destroyer_Droid + + + + BUZZ_DROIDS + Buzz_Droids_Vulture + No + 300 + + + 600.0 + + + + + + + + + + + + + + + TEXT_UNIT_VULTURE_DROID + TEXT_TOOLTIP_VULTURE_DROID + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + NTB630 V19_Fighter + Republic_light_frigate Republic_Vwing_Fighter Republic_light_assault_cruiser + i_button_uv_vulture.tga + + 3000.0 + 1500.0 + 1 + No + 2 + yes + no + 125 + 12 + Rebel + 0 + 0 + + 1 + + TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING + REVEAL + Space + 5.4 + 3.2 + + 10 + 20 + 100 + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Vulture + + 2 + 25.0 + 3000.0 + 1500.0 + 300.0 + 300.0 + SmallShip + Fighter | AntiBomber + + 600.0 + 0.2 + + 0 + 900 + 500.0 + + 40.0,0.0,0.0 + 6.0,40.0,4.0 + -2.0,-42.0,0.0 + -40.0,20.0,8.0 + -46.0,-22.0,10.0 + -80.0,58.0,-12.0 + -75.0,-55.0,-10.0 + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.75 + Unit_Select_Destroyer_Droid + Unit_Select_Destroyer_Droid + + + + BUZZ_DROIDS + Buzz_Droids_Vulture + No + 80 + + + 600.0 + + + + + + + + User_Input + 5 + 400 + + 300 + 120 + 10 + 1.7 + 1 + + Buzz_Droids + No + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_empire_factions.xml b/Data/XML/Units_space_empire_factions.xml new file mode 100644 index 0000000..0132482 --- /dev/null +++ b/Data/XML/Units_space_empire_factions.xml @@ -0,0 +1,520 @@ + + + + + + TEXT_UNIT_TIE_FIGHTER + TEXT_TOOLTIP_TIE_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + ev_TieFighter.ALO + 0.4 + 70 + -1 + + 50.0 + + 0 + 0.2 + 0.985 + 6.2 + 2.5 + 3.0 + 4 + 1.0 + 5.0 + 40 + No + 0 + 800.0 + no + 20 + 40 + Empire + 0 + 1 + 0 + 100 + 0 + 500 + 300 + fighter + Armor_Fighter + 1 + Yes + no + 0 + 0 + 10 + 30 + 3 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + 3 + + Damage_Fighter + Proj_Ship_Small_Laser_Cannon_Green + 2 + 0.1 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 500.0 + Small_Explosion_Space_Empire + Unit_TIE_Fighter_Death_SFX + Small_Damage_Space + + Unit_TIE_Fighter_Fire + Unit_Select_TIE_Fighter + Unit_Move_TIE_Fighter + Unit_Fleet_Move_TIE_Fighter + Unit_Attack_TIE_Fighter + Unit_Guard_TIE_Fighter + Unit_Asteroids_TIE_Fighter + Unit_Nebula_TIE_Fighter + + Unit_Health_Low_TIE_Fighter + Unit_Health_Critical_TIE_Fighter + Unit_Enemy_Health_Low_Tie_Fighter + Unit_Enemy_Health_Critical_Tie_Fighter + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter + HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Fighter + HARD_POINT_TRACTOR_BEAM, Unit_Attack_TIE_Fighter + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_TIE_Fighter + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_TIE_Fighter + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_TIE_Fighter + HARD_POINT_DUMMY_ART, Unit_Attack_TIE_Fighter + + + + Unit_TIE_Fighter_Fly_By + 5 + 10 + Unit_TIE_Fighter_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + i_button_tie_fighter.tga + Yes + Yes + + 15.0 + Space + 1 + -1.0 + 50.0 + Yes + 35 + 2.0 + Fighter + 5.0 + + 75, 75, 75, 255 + + + + + + HUNT + + + + Yes + 0.4 + 2.0f + Small_Explosion_Space_Empire + Unit_TIE_Fighter_Spinning_By + true + + 100 + + 500.0 + 0 + + + + TIE_Fighter + 0.9 + 350 + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 1.0 + Frigate, 1.0 + Capital, 1.0 + Super, 1.0 + + + + TEXT_TIE_FIGHTER_2_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + 1 + Yes + 1 + Yes + no + 300 + 25 + Empire + 0 + 300 + 50 + 3 + No + 0 + + 1 + + DUMMY_SPACE_FIGHTER_SQUADRON + TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter + TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter + TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter + 12 + 150.0,0.0,0.0 + 50.0,0.0,0.0 + 100.0,-50.0,0.0 + 100.0,50.0,0.0 + + 0.0,150.0,0.0 + 50.0,100.0,0.0 + -50.0,100.0,0.0 + 0.0,50.0,0.0 + + 0.0,-150.0,0.0 + -50.0,-100.0,0.0 + 50.0,-100.0,0.0 + 0.0,-50.0,0.0 + i_button_tie_fighter.tga + EV_TieFighter.ALO + 120 + 0 0 0 + 45 + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Tie_Fighter + + 1 + 35.0 + 2000 + 1000 + 300.0 + 500.0 + Yes + No + SmallShip + 420 + + + + + + HUNT + + + + TEXT_TOOLTIP_TIE_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + + 900 + 18 + RS_Prototype_Level_One_Upgrade + Tactical_Units + + + + 1 + + + + + 142, 50, 50, 255 + TEXT_UNIT_STAR_DESTROYER_REP + Munificent_Frigate CIS_Carrier Providence_Class_Carrier + CIS_Bomber Hyena_Bomber Malevolence + 1 + EV_StarDestroyer_MKI.ALO + + 5 + + 500 + 2 + + 425 + -50 + + 3.5 + 0.999 + 0.24 + Yes + + true + Armor_Star_Destroyer + Shield_Capital + + 1.4 + 0.3 + Space + Capital + -330.0 + 0.1 + 5 + .02 + .02 + + 0.1 + Yes + 1 + 0.3 + + Empire + 5 + 0 + 0 + 5 + + Kuat + 70 + 7500 + 3500 + 7500 + 50 + 8000 + 800 + capital + yes + + Empire + 40 + 8000 + 250 + 8500 + 120 + No + 8 + + + Republic_VWing_Squadron, 4 + Arc_170_Squadron, 2 + 5 + Republic_VWing_Squadron, 10 + Arc_170_Squadron, 6 + + + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + Large_Damage_Space + + Damage_Normal, Star_Destroyer_Death_Clone + 1200.0 + 2000.0 + + + HP_NEWISD_Engines + HP_NEWISD_Shields + HP_NEWISD_Tractor_Beam + HP_NEWISD_Fighter_Bay + HP_NEWISD_01 + HP_NEWISD_02 + HP_NEWISD_03 + HP_NEWISD_04 + HP_NEWISD_05 + HP_NEWISD_06 + HP_NEWISD_07 + HP_NEWISD_08 + HP_NEWISD_09 + HP_NEWISD_10 + HP_NEWISD_11 + HP_NEWISD_12 + + HP_NEWISD_14 + + HP_NEWISD_16 + HP_NEWISD_17 + HP_NEWISD_18 + HP_NEWISD_19 + HP_NEWISD_20 + HP_NEWISD_21 + HP_NEWISD_22 + HP_NEWISD_23 + HP_NEWISD_24 + HP_NEWISD_25 + HP_NEWISD_26 + HP_NEWISD_27 + HP_NEWISD_28 + HP_NEWISD_29 + + + Unit_Select_Star_Destroyer + Unit_Move_Star_Destroyer + Unit_Fleet_Move_Star_Destroyer + Unit_Attack_Star_Destroyer + Unit_Guard_Star_Destroyer + Unit_Move_Opposite_Star_Destroyer + Unit_Barrage_Star_Destroyer + Unit_Stop_Star_Destroyer + Unit_Asteroids_Star_Destroyer + Unit_Nebula_Star_Destroyer + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer + HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer + HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer + HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer + + Unit_Star_Destroyer_Idle_Engine_Loop + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer + HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer + HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer + HARD_POINT_TRACTOR_BEAM, Unit_Special_Ship_Lost_HP + + Unit_Star_Destroyer_Death_SFX + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Star_Destroyer + + Unit_Star_Destroyer_Idle_Engine_Loop + Unit_Star_Destroyer_Moving_Engine_Loop + Unit_Star_Destroyer_Cinematic_Engine_Loop + + Capital | AntiFrigate + i_button_imperator.tga + EV_StarDestroyer_hulk.ALO + 2300 + 0 0 0 + 45 + yes + Yes + True + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + + Yes + i_radar_capital_ship_empire.tga + 1.0 + 1.0 + + 4000 + + ObjectScript_GenericSpace + + + + + + TRACTOR_BEAM + SPEED_MULTIPLIER, 0.8f + SD_Tractor_Beam_Attack_Ability + 25 + Unit_Tractor_Beam_Star_Destroyer + Unit_Star_Destroyer_Tractor_Beam + True + + + + + + User_Input + Transport | Corvette | Frigate + + Buzz_Droids + 10 + 1000 + + + + 0.75 + 0 + + + + + TEXT_TOOLTIP_STAR_DESTROYER_REP + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + 45000 + + 150 + + + 8000 + 90 + RS_Prototype_Level_Three_Upgrade + Tactical_Units + 3 + -1 + + + + + + Generic_Star_Destroyer + 5 + 3 + Yes + 4 + + + + TEXT_UNIT_STAR_DESTROYER + EV_StarDestroyer_MKI_D.ALO + Unit_Star_Destroyer_Death_SFX + 1.3 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + CAM_SDestroyer_Glory01.tec + true + + + + diff --git a/Data/XML/Units_space_hutt_factions.xml b/Data/XML/Units_space_hutt_factions.xml new file mode 100644 index 0000000..5061f3c --- /dev/null +++ b/Data/XML/Units_space_hutt_factions.xml @@ -0,0 +1,1503 @@ + + + + + TEXT_HUTT_STAR_BASE_1 + TEXT_TOOLTIP_STATION2 + TEXT_ENCYCLOPEDIA_CLASS_STATION + i_button_NB_APBase.tga + + NB_APBase.ALO + i_Pirate_station.alo + 1200 + -50 + 0 + + No + Hutts + No + 6000 + 10 + 9 + 1 + Capital + 2000 + + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + + Yes + Armor_Station + Shield_Capital + + Scyk_Squadron, 6 + Scyk_Squadron, -1 + + Kimogila_Squadron, 3 + Kimogila_Squadron, -1 + + Hutt_IPV1_Craft, 3 + Hutt_IPV1_Craft, -1 + + Hutt_Marauder, 2 + Hutt_Marauder, -1 + + 20 + + 8500 + 6500 + 2000 + 95 + 9000 + 3000 + 70 + Yes + + 0.2 + 2000.0 + 800.0 + + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Barrage_Rebel_Space_Station + Unit_Space_Station_Death_SFX + + Damage_Normal, Pirate_Asteroid_Base_Death_Clone + Huge_Explosion_Space + + True + yes + 300 + 0 0 0 + StaticObject + Yes + true + 0.12 0.12 + i_radar_station1_p.tga + 1500 + + + + Hutt_Asteroid_Base + + CAPTURE_POINT, DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + no + Rebel, Empire, Neutral, Underworld + + 20 + 800 + + 700 + 300 + 10 + 2000 + 1000 + 35 + + 6 + + + + Yes + 120 + 1000.0 + Yes + Yes + No + True + 1000 + + + Empire, + Empire_Pirate_IPV, + Empire_Pirate_Frigate, + Republic_Gozanti_Cruiser, + Empire_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Rep, + Rebel, + Rebel_Pirate_IPV, + Rebel_Pirate_Frigate, + Cis_Gozanti_Cruiser, + Rebel_Pirate_Fighter_Squadron, + Z95_Headhunter_Squadron_Cis + + + 0 + + Unit_Starbase_Engine_Loop + Structure_Light_Factory_Select_SFX + + + + HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak + + + .85 + + TEXT_HUTT_STAR_BASE_1 + TEXT_TOOLTIP_STATION2 + MP_TEXT_ENCYCLOPEDIA_MERCHANT_SPACE_DOCK_00 + TEXT_ENCYCLOPEDIA_CLASS_STATION + True + Yes + Huge_Explosion_Space + + + + + NB_APBase_D.alo + .85 + Unit_Star_Destroyer_Death_SFX + -330.0 + Capital + 25 + true + + + + + TEXT_UNIT_IPV1_SYSTEM + NTB630 V19_Fighter + Republic_light_frigate Republic_light_assault_cruiser Rep_Acclamator_Assault_Ship + 1 + NV_IPV1.ALO + 0.9995 + .5 + 0.2 + 1 + + 7 + 2.75 + 1.3 + Space + Corvette + -20.0 + 0.2 + 15 + .06 + .06 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.8 + Yes + 1.5 + 0.1 + + Hutts + 0 + 0 + 1 + Ground_Hutt_Palace_R + + 400 + 600 + 20 + 600 + 15 + 2000 + 300 + corvette + 3 + Yes + no + No + No + 0 + 0 + 1 + 1200 + 50 + 800 + 10 + 120 + DUMMY_STARSHIP, POWERED, SHIELDED, SELECTABLE + SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Yes + Large_Explosion_Space + + Damage_Normal, Hutt_IPV1_System_Patrol_Craft_Death_Clone + + + HP_IPV_Patrol_01, HP_IPV_Patrol_02, HP_IPV_Patrol_03, HP_IPV_Patrol_04, HP_IPV_Patrol_05, HP_IPV_Patrol_06, HP_IPV_Patrol_07 + + + Corvette | AntiFighter | AntiBomber + yes + i_button_ipv.tga + True + + Unit_Corvette_Fire + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_IPV + Unit_IPV1_Moving_Engine_Loop + Unit_Select_IPV + Unit_Move_IPV + Unit_Fleet_Move_IPV + Unit_Attack_IPV + Unit_Guard_IPV + Unit_Stop_IPV + Unit_Barrage_IPV + Unit_Nebula_IPV + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV + HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_IPV + HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV + HARD_POINT_DUMMY_ART, Unit_Attack_IPV + + Unit_IPV1_Idle_Engine_Loop + Unit_IPV1_Moving_Engine_Loop + Unit_IPV1_Cinematic_Engine_Loop + + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 500.0 + + TEXT_TOOLTIP_IPV + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1200 + 2 + + 500 + + + + + + POWER_TO_WEAPONS + + SPEED_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3 + ENERGY_REGEN_MULTIPLIER, 1f + WEAPON_DELAY_MULTIPLIER, 0.5f + 60 + 15 + + Unit_Barrage_Corvette + + + + + + + + + + TEXT_UNIT_IPV1_SYSTEM + NV_IPV1_D.ALO + NV_IPV1.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + TEXT_UNIT_MARAUDER_CRUISER + Venator Republic_Victory_Destroyer Rep_Acclamator_Assault_Ship + V19_Fighter Republic_light_frigate Republic_light_assault_cruiser + 1 + rv_missile_ship.alo + i_button_marauder.tga + 250 + -30 + 0.995 + 1 + 0.2 + + 7 + 1.8 + 1.5 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Missile_Cruiser + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, Hutt_Marauder_Missile_Cruiser_Death_Clone + 1200.0 + 2000.0 + + Hutts + No + No + 640 + 1 + 0 + 0 + 2 + Ground_Hutt_Palace_R + + 600 + 20 + 300 + 650 + 12 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1800 + 50 + 1400 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + BARRAGE,ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 3000.0 + + Proj_Ship_Diamond_Boron_Missile + 30 + 40 + 5 + 1 + 8.0 + + 220 + 100 + + Corvette | AntiFrigate | AntiCapital + Yes + Large_Explosion_Space + + yes + True + + Unit_Boron_Missile_Fire + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Marauder_Cruiser + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Marauder_Cruiser + Unit_Move_Marauder_Cruiser + Unit_Fleet_Move_Marauder_Cruiser + Unit_Attack_Marauder_Cruiser + Unit_Guard_Marauder_Cruiser + Unit_Nebula_Marauder_Cruiser + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser + HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Marauder_Cruiser + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Marauder_Cruiser + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Marauder_Cruiser + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Marauder_Cruiser + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Marauder_Cruiser + HARD_POINT_DUMMY_ART, Unit_Attack_Marauder_Cruiser + + Unit_Gunboat_Idle_Engine_Loop + Unit_Gunboat_Moving_Engine_Loop + Unit_Gunboat_Cinematic_Engine_Loop + + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + SpaceArtillery + 200.0 + + 900 + + + + + + BARRAGE + + + + + + Proj_Ship_Diamond_Boron_Missile_Barrage + + 10 + 40 + FIRE_RATE_MULTIPLIER, 3.0f + + Unit_Barrage_Corvette + Unit_Barrage_Corvette + + + 320.0 + + + 320.0 + + -150 + + + + + + + TEXT_TOOLTIP_MARAUDER + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1400 + + + 3200 + 22 + + Tactical_Units + + + + 2 + + + + TEXT_UNIT_MARAUDER_CRUISER + RV_missile_ship_D.ALO + RV_missile_ship.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 1 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + TEXT_UNIT_INTERCEPTOR4_FRIGATE + Carrack Rep_Acclamator_Assault_Ship Republic_light_assault_cruiser + Venator NTB630 Mandator + TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + + UV_InterceptorIV.alo + i_button_Pirate_frigate.tga + + 720 + -30 + + 1 + 0.999 + 0.35 + 30 + 2500 + 750 + 2500 + 40 + 9999 + 500 + + 6 + 2.9 + 0.8 + Space + Frigate + -90.0 + 0.4 + 5 + .04 + .04 + + Armor_Assault_Frigate + Shield_Frigate + + 2.0 + Yes + 35.0 + 1.8 + 0.2 + + 0 + 0 + 0 + 3 + Ground_Hutt_Palace_R + + 2400 + 23 + Yes + + 110 + 220 + 1600 + + Hutts + frigate + 3 + yes + no + 10 + 8 + 1 + 1400 + 8 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 1000.0 + 0.2 + + Yes + Large_Explosion_Space + No + Large_Damage_Space + + + HP_Interceptor_Frigate_00, + HP_Interceptor_Frigate_01, + HP_Interceptor_Frigate_02 + + + UHD_Build_Vehicle + UHD_Unit_Canceled + Unit_Complete_Interceptor_IV + + Unit_Select_Interceptor_IV + Unit_Move_Interceptor_IV + Unit_Fleet_Move_Interceptor_IV + Unit_Attack_Interceptor_IV + Unit_Guard_Interceptor_IV + Unit_Barrage_Interceptor_IV + Unit_Nebula_Interceptor_IV + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Interceptor_IV + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Interceptor_IV + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Interceptor_IV + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Interceptor_IV + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Interceptor_IV + HARD_POINT_ENGINE, Unit_HP_ENGINES_Interceptor_IV + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Interceptor_IV + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Interceptor_IV + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Interceptor_IV + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Interceptor_IV + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Interceptor_IV + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Interceptor_IV + HARD_POINT_DUMMY_ART, Unit_Attack_Interceptor_IV + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Interceptor_IV + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Interceptor_IV + HARD_POINT_ENGINE, Unit_Lost_Engines_Interceptor_IV + HARD_POINT_ENABLE_SPECIAL_ABILITY, + + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + Unit_Cruiser_Death_SFX + + Frigate | AntiCorvette + yes + True + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + 2200 + 3 + + Damage_Normal, Hutt_Interceptor4_Frigate_Death_Clone + + + 2400 + 12 + + Tactical_Units + + + + + + + + + FULL_SALVO + 45 + 7 + Unit_Barrage_Interceptor_IV + Interceptor_Full_Salvo + Yes + + + + + + + + TEXT_UNIT_PIRATE_FRIGATE + UV_InterceptorIV_D.ALO + Unit_Cruiser_Death_SFX + Large_Explosion_Space + .35 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Empire + frigate + true + + + + + TEXT_UNIT_IPV1_SYSTEM + NTB630 Vulture_Droid_Fighter V19_Fighter + Providence_Class_Carrier Venator Rep_Centax_Heavy_Frigate + TEXT_TOOLTIP_IPV + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + i_button_ipv.tga + + NV_IPV1.ALO + .5 + 0.9995 + 1 + + 2.75 + 1.3 + Space + Corvette + -20.0 + 0.2 + 15 + .06 + .06 + 0.8 + Yes + 1.5 + 0.1 + + Hutts + 9 + No + + Armor_Corellian_Corvette + Shield_Corvette + + 600 + 600 + 400 + 15 + 2000 + 300 + + 800 + 20 + corvette + 3 + Yes + 0 + 1 + 0 + 120 + + DUMMY_STARSHIP, POWERED, SHIELDED, SELECTABLE + SIMPLE_SPACE_LOCOMOTOR, WEAPON, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 0 + 1000.0 + 0.2 + 800.0 + + Proj_Ship_Small_Laser_Cannon_Red + 7 + 0.2 + 1.2 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + Yes + Large_Explosion_Space + Damage_Normal, IPV1_System_Patrol_Craft_Death_Clone + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_IPV + Unit_IPV1_Moving_Engine_Loop + Unit_Select_IPV + Unit_Move_IPV + Unit_Fleet_Move_IPV + Unit_Attack_IPV + Unit_Guard_IPV + Unit_Stop_IPV + Unit_Barrage_IPV + Unit_Nebula_IPV + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV + HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_IPV + HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV + HARD_POINT_DUMMY_ART, Unit_Attack_IPV + + Unit_IPV1_Idle_Engine_Loop + Unit_IPV1_Moving_Engine_Loop + Unit_IPV1_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Yes + 7 + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 500.0 + Corvette | AntiFighter | AntiBomber + yes + True + + 1200 + 2 + + 250 + 500 + + + + + + POWER_TO_WEAPONS + + SPEED_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3 + ENERGY_REGEN_MULTIPLIER, 1f + WEAPON_DELAY_MULTIPLIER, 0.5f + 60 + 15 + + Unit_Barrage_Corvette + + + + + + + + + + + TEXT_UNIT_MARAUDER_CRUISER + NTB630 Vulture_Droid_Fighter V19_Fighter + Providence_Class_Carrier Venator Rep_Centax_Heavy_Frigate + TEXT_TOOLTIP_MARAUDER_HUTT + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + i_button_marauder.tga + + 250 + -30 + + rv_missile_ship.alo + 1 + 0.995 + 120 + 1 + + 2.5 + 1.5 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Hutts + 9 + No + + Armor_Missile_Cruiser + Shield_Corvette + + 650 + 600 + 300 + 12 + 9999 + 300 + 20 + 1400 + 0 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Proj_Ship_Turbolaser_Green + 30 + 40 + 8 + 0.2 + 1.5 + + 1200.0 + 2000.0 + 0.2 + + Yes + Large_Explosion_Space + Damage_Normal, Marauder_Missile_Cruiser_Death_Clone + + Unit_Boron_Missile_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Marauder_Cruiser + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Marauder_Cruiser + Unit_Move_Marauder_Cruiser + Unit_Fleet_Move_Marauder_Cruiser + Unit_Attack_Marauder_Cruiser + Unit_Guard_Marauder_Cruiser + Unit_Nebula_Marauder_Cruiser + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser + HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Marauder_Cruiser + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Marauder_Cruiser + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Marauder_Cruiser + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Marauder_Cruiser + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Marauder_Cruiser + HARD_POINT_DUMMY_ART, Unit_Attack_Marauder_Cruiser + + Unit_Gunboat_Idle_Engine_Loop + Unit_Gunboat_Moving_Engine_Loop + Unit_Gunboat_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 7 + + Corvette | AntiFrigate | AntiCapital + yes + True + Yes + Space + 1000.0 + 400.0 + 400.0 + 5.0 + SpaceArtillery + 200.0 + 450 + 900 + 1400 + 2 + + + 3200 + 22 + + Tactical_Units + + + + + + + + + DEFEND + 60 + WEAPON_DELAY_MULTIPLIER, 1.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 0.8f + 15 + + Unit_Guard_Marauder_Cruiser + + + + + + + TEXT_UNIT_MARAUDER_CRUISER + RV_missile_ship_D.ALO + RV_missile_ship.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 1 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + TEXT_UNIT_SCYK_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_SCYK_FIGHTER + Vulture_Droid_Fighter Nantex V19_Fighter + Republic_light_frigate Hammer_Class_Picket Republic_light_assault_cruiser + I_BUTTON_SCYK_FIGHTER.tga + Nv_hutt_scyk.ALO + 0.2 + 60 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 4.2 + 2.8 + 3.0 + 1.0 + 5.0 + 40 + 800.0 + no + 45 + 45 + 4 + Yes + 1.5 + 0.1 + Hutts + 15 + 55 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + Yes + Yes + 0 + 0 + 5 + 8 + FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 3 + + Proj_Ship_Small_Laser_Cannon_Green + 6 + 0.1 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_Sabaoth_Laser + Unit_Select_Sabaoth_Fighter + Unit_Move_Sabaoth_Fighter + Unit_Fleet_Move_Sabaoth_Fighter + Unit_Attack_Sabaoth_Fighter + Unit_Guard_Sabaoth_Fighter + Unit_Nebula_Sabaoth_Fighter + Unit_A_Wing_Death_SFX + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Sabaoth_Fighter + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Sabaoth_Fighter + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Sabaoth_Fighter + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Sabaoth_Fighter + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Sabaoth_Fighter + HARD_POINT_ENGINE, Unit_HP_ENGINES_Sabaoth_Fighter + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Sabaoth_Fighter + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Sabaoth_Fighter + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Sabaoth_Fighter + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Sabaoth_Fighter + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Sabaoth_Fighter + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Sabaoth_Fighter + HARD_POINT_DUMMY_ART, Unit_Attack_Sabaoth_Fighter + + Unit_Health_Low_Sabaoth_Fighter + Unit_Health_Critical_Sabaoth_Fighter + Unit_Enemy_Health_Low_Sabaoth_Fighter + Unit_Enemy_Health_Critical_Sabaoth_Fighter + Unit_Star_Viper_Fly_By + 5 + 10 + Unit_Star_Viper_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_A_Wing_Spinning_By + true + + 115 + + 500.0 + 0 + + + + TEXT_UNIT_SCYK_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_SCYK_FIGHTER + Vulture_Droid_Fighter Nantex V19_Fighter + Republic_light_frigate Hammer_Class_Picket Republic_light_assault_cruiser + I_BUTTON_SCYK_FIGHTER.tga + 1 + Yes + 1 + Yes + no + 200 + 25 + Hutts + 0 + 195 + 5 + Yes + No + No + 2000 + 0 + 4 + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + Scyk_Fighter, Scyk_Fighter, Scyk_Fighter, Scyk_Fighter, Scyk_Fighter + 30.0,0.0,0.0 + 0.0,16.0,-10.0 + 5.0,-15.0,-8.0 + -30.0,27.0,10.0 + -28.0,-30.0,12.0 + Nv_hutt_scyk.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_X_Wing_Fly_By + 1 + 25.0 + 1000.0 + 200.0 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + + 295 + 8 + + Tactical_Units + + + + 1 + + + + + TEXT_UNIT_KIMOGILA + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + TEXT_TOOLTIP_KIMOGILA + Venator Rep_Acclamator_Assault_Ship Providence_Class_Carrier + Vulture_Droid_Fighter Hammer_Class_Picket Republic_light_assault_cruiser + I_BUTTON_KIMOGILA.tga + Nv_hutt_kimogila.ALO + 0.3 + 120 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 4.0 + 2.5 + 3.0 + 1.0 + 5.0 + 40 + 800.0 + no + 45 + 45 + 4 + Yes + 1.5 + 0.1 + Hutts + 25 + 65 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + Yes + Yes + 0 + 0 + 5 + 8 + FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 5 + + + Kimogila_Torpedo + + + Proj_Ship_Small_Laser_Cannon_Green + 6 + 0.1 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_Star_Viper_Fire + Unit_Select_Sabaoth_Bomber + Unit_Move_Sabaoth_Bomber + Unit_Fleet_Move_Sabaoth_Bomber + Unit_Attack_Sabaoth_Bomber + Unit_Guard_Sabaoth_Bomber + Unit_Nebula_Sabaoth_Bomber + Unit_Health_Low_Sabaoth_Bomber + Unit_Health_Critical_Sabaoth_Bomber + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Sabaoth_Bomber + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Sabaoth_Bomber + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Sabaoth_Bomber + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Sabaoth_Bomber + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Sabaoth_Bomber + HARD_POINT_ENGINE, Unit_HP_ENGINES_Sabaoth_Bomber + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Sabaoth_Bomber + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Sabaoth_Bomber + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Sabaoth_Bomber + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Sabaoth_Bomber + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Sabaoth_Bomber + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Sabaoth_Bomber + HARD_POINT_DUMMY_ART, Unit_Attack_Sabaoth_Bomber + + Unit_Y_Wing_Fly_By + 5 + 10 + Unit_Y_Wing_Cinematic_Engine_Loop + Unit_Y_Wing_Death_SFX + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_Y_Wing_Spinning_By + true + + 115 + + 500.0 + 0 + + + + + + SENSOR_JAMMING + Kimogila_Sensor_Jamming + 35.0 + 30.0 + 300.0 + Unit_Jam_Sensors_On_Sabaoth_Bomber + Unit_Jam_Sensors_Off_Sabaoth_Bomber + No + + + + + + + + User_Input + Sensor_Jamming_Effect_900 + No + + + + + + + TEXT_UNIT_KIMOGILA + TEXT_ENCYCLOPEDIA_CLASS_BOMBER + TEXT_TOOLTIP_KIMOGILA + Venator Rep_Acclamator_Assault_Ship Providence_Class_Carrier + Vulture_Droid_Fighter Hammer_Class_Picket Republic_light_assault_cruiser + I_BUTTON_KIMOGILA.tga + 1 + Yes + 1 + Yes + no + 200 + 25 + Hutts + 0 + 195 + 5 + Yes + No + No + 2000 + 0 + 4 + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + Kimogila, Kimogila, Kimogila, Kimogila, Kimogila + 30.0,0.0,0.0 + 0.0,16.0,-10.0 + 5.0,-15.0,-8.0 + -30.0,27.0,10.0 + -28.0,-30.0,12.0 + Nv_hutt_kimogila.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_X_Wing_Fly_By + 1 + 25.0 + 1000.0 + 200.0 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + + 375 + 10 + + Tactical_Units + + + + 1 + + + + + + SENSOR_JAMMING + Kimogila_Sensor_Jamming + 35.0 + 30.0 + 300.0 + Unit_Jam_Sensors_On_Sabaoth_Bomber + Unit_Jam_Sensors_Off_Sabaoth_Bomber + No + + + + + + + + User_Input + Sensor_Jamming_Effect_900 + No + + + + + diff --git a/Data/XML/Units_space_pirate_factions.xml b/Data/XML/Units_space_pirate_factions.xml new file mode 100644 index 0000000..414dd92 --- /dev/null +++ b/Data/XML/Units_space_pirate_factions.xml @@ -0,0 +1,757 @@ + + + + + TEXT_PIRATE_STAR_BASE_1 + 0 + NB_APBase.ALO + i_Pirate_station.alo + i_button_NB_APBase.tga + + 1200 + -50 + No + Pirates + 6000 + 10 + 0 + 1 + Capital + 2000 + + DUMMY_STAR_BASE, SELECTABLE + SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT + + Yes + Armor_Station + Shield_Capital + + + + Pirate_Fighter_Squadron, 3 + Pirate_Fighter_Squadron, -1 + + IPV1_System_Patrol_Craft, 1 + IPV1_System_Patrol_Craft, -1 + + Pirate_Frigate, 1 + Pirate_Frigate, -1 + + 20 + + + 750 + 35 + 300 + 1600 + 50 + 5000 + 1000 + Yes + Huge_Explosion_Space + + 0.2 + 2000.0 + 800.0 + + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + + TEXT_TOOLTIP_STATION2 + TEXT_ENCYCLOPEDIA_CLASS_STATION + + Unit_Starbase_Engine_Loop + Unit_Turbo_Fire + Unit_Barrage_Rebel_Space_Station + + HARD_POINT_FIGHTER_BAY, Unit_Hardpoint_Bay_Death + HARD_POINT_SHIELD_GENERATOR, Unit_Hardpoint_Shields_Death + HARD_POINT_WEAPON_MISSILE, Unit_Hardpoint_Missile_Death + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + + Unit_Space_Station_Death_SFX + + Damage_Normal, Pirate_Asteroid_Base_Death_Clone + + True + yes + 300 + 0 0 0 + StaticObject + Yes + true + 0.12 0.12 + i_radar_station1_p.tga + 1500 + + + + Pirate_Asteroid_Base + Armor_Assault_Frigate + Shield_Frigate + + HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak + + + + + TEXT_PIRATE_STAR_BASE_1 + NB_APBase_D.alo + Unit_Star_Destroyer_Death_SFX + -330.0 + Capital + 40 + true + + + + + + TEXT_UNIT_PIRATE_FIGHTER + TEXT_TOOLTIP_PIRATE_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + + NV_black_sun_fighter.alo + i_button_black_sun_fighter.tga + + 0.8 + 70 + 1.0f + + 0 + 50.0 + + Damage_Fighter + 0.2 + 0.98 + 4.3 + 2.5 + 3.0 + 1.0 + 5.0 + 40 + 800.0 + no + 20 + 40 + 4 + Yes + 1.5 + 0.1 + Pirates + 40 + 50 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + 4 + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.5 + + Fighter, 3.0 + Bomber, 3.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_X_Wing_Fire + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Unit_Select_Pirate_Fighter + Unit_Move_Pirate_Fighter + Unit_Fleet_Move_Pirate_Fighter + Unit_Attack_Pirate_Fighter + Unit_Guard_Pirate_Fighter + Unit_Asteroids_Pirate_Fighter + Unit_Nebula_Pirate_Fighter + + Unit_Health_Low_Pirate_Fighter + Unit_Health_Critical_Pirate_Fighter + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter + HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Pirate_Fighter + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter + HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter + + Fighter | AntiBomber + SmallShip + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 100 + + 500.0 + 0 + + + + TEXT_PIRATE_FIGHTER_SQUADRON + + + i_button_black_sun_fighter.tga + Yes + 1 + Yes + no + 300 + 20 + Pirates, Empire, Rebel + 6 + 0 + 100 + 100 + + 0 + + DUMMY_SPACE_FIGHTER_SQUADRON + Pirate_Fighter, Pirate_Fighter + Pirate_Fighter, Pirate_Fighter, Pirate_Fighter + 60.0,0.0,0.0 + 0.0,30.0,0.0 + 0.0,-30.0,0.0 + -60.0,60.0,0.0 + -60.0,-60.0,0.0 + 1 + 25.0 + 1000.0 + 400.0 + 400.0 + 500.0 + SmallShip + 500 + TEXT_TOOLTIP_PIRATE_FIGHTER + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Pirate_Fighter + 1 + + + + + Pirate_Fighter_Squadron + + Empire + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 350 + 8 + + Tactical_Units + + + + + + + + Pirate_Fighter_Squadron + + Rebel + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 350 + 8 + + Tactical_Units + + + + + + + + + + TEXT_UNIT_PIRATE_FRIGATE + + + NV_pirate_frigate.alo + i_button_Pirate_frigate.tga + 6 + + 0.999 + 0.4 + 30 + 3200 + 700 + 3200 + 50 + 3000 + 500 + + 6 + 2.2 + 0.6 + Space + Frigate + -90.0 + 0.2 + 5 + .04 + .04 + + Armor_Pirate_Frigate + Shield_Frigate + 1.5 + Yes + 300 + -30 + 35.0 + 1.5 + 0.2 + + Pirates, Empire, Rebel + frigate + 3 + yes + no + 10 + 8 + 1 + 1400 + 8 + 1800 + 1800 + Damage_Normal, Pirate_Frigate_Death_Clone + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 1000.0 + 0.2 + + Yes + Large_Explosion_Space + No + Large_Damage_Space + + + HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR + + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Pirate_Frigate + + Unit_Select_Pirate_Frigate + Unit_Move_Pirate_Frigate + Unit_Fleet_Move_Pirate_Frigate + Unit_Attack_Pirate_Frigate + Unit_Guard_Pirate_Frigate + Unit_Stop_Pirate_Frigate + Unit_Barrage_Pirate_Frigate + Unit_Asteroids_Pirate_Frigate + Unit_Nebula_Pirate_Frigate + SFX_Asteroid_Detonation + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate + HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Pirate_Frigate + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Frigate + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Frigate + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Frigate + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Frigate + HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Frigate + + HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate + HARD_POINT_WEAPON_MISSILE, + HARD_POINT_WEAPON_TORPEDO, + HARD_POINT_WEAPON_ION_CANNON, + HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate + HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate + + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Idle_Engine_Loop + Unit_Nebulon_Moving_Engine_Loop + Unit_Nebulon_Cinematic_Engine_Loop + + Unit_Cruiser_Death_SFX + + Frigate | AntiCorvette + yes + True + Yes + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + 15 + Unit_Barrage_Interdictor + + + + 900 + TEXT_TOOLTIP_PIRATE_FRIGATE + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 2200 + 3 + + + + TEXT_UNIT_PIRATE_FRIGATE + NV_Pirate_frigate_D.ALO + NV_Pirate_frigate.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space + .5 + -90.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + frigate + true + + + + Pirate_Frigate + Empire + 6 + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + 2200 + 14 + + Tactical_Units + + + + + + + Pirate_Frigate + Rebel + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 2200 + 14 + + Tactical_Units + + + + + + + + TEXT_UNIT_IPV1_SYSTEM + TIE_Fighter + Republic_Victory_Destroyer + 1 + NV_IPV1.ALO + 0.9995 + .5 + 0.2 + 6 + + 7 + 2.75 + 1.3 + Space + Corvette + -20.0 + 0.2 + 15 + .06 + .06 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.8 + Yes + 1.5 + 0.1 + + Pirates, Empire, Rebel + 0 + 0 + 2 + + + 400 + 600 + 20 + 600 + 15 + 2000 + 300 + corvette + 3 + Yes + no + No + No + 0 + 0 + 1 + 1200 + 50 + 800 + 0 + 120 + DUMMY_STARSHIP, POWERED, SHIELDED, SELECTABLE + SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Yes + Large_Explosion_Space + + Damage_Normal, IPV1_System_Patrol_Craft_Death_Clone + + + HP_IPV_Patrol_01, HP_IPV_Patrol_02, HP_IPV_Patrol_03, HP_IPV_Patrol_04, HP_IPV_Patrol_05, HP_IPV_Patrol_06, HP_IPV_Patrol_07 + + + Corvette | AntiFighter | AntiBomber + yes + i_button_ipv.tga + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_IPV + Unit_IPV1_Moving_Engine_Loop + Unit_Select_IPV + Unit_Move_IPV + Unit_Fleet_Move_IPV + Unit_Attack_IPV + Unit_Guard_IPV + Unit_Stop_IPV + Unit_Barrage_IPV + Unit_Nebula_IPV + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_IPV + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_IPV + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_IPV + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_IPV + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_IPV + HARD_POINT_ENGINE, Unit_HP_ENGINES_IPV + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_IPV + HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_IPV + HARD_POINT_TRACTOR_BEAM, Unit_Attack_IPV + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_IPV + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_IPV + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_IPV + HARD_POINT_DUMMY_ART, Unit_Attack_IPV + + Unit_IPV1_Idle_Engine_Loop + Unit_IPV1_Moving_Engine_Loop + Unit_IPV1_Cinematic_Engine_Loop + + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 500.0 + + TEXT_TOOLTIP_IPV + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1200 + 2 + + 500 + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + + SPEED_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3 + ENERGY_REGEN_MULTIPLIER, 1f + WEAPON_DELAY_MULTIPLIER, 0.5f + 60 + 15 + + Unit_Barrage_Corvette + + + + + + + + + + TEXT_UNIT_IPV1_SYSTEM + NV_IPV1_D.ALO + NV_IPV1.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + IPV1_System_Patrol_Craft + Vulture_Droid_Fighter Tri_Droid_Fighter CIS_Bomber + Lucrehulk_Battleship Recusant_Frigate Providence_Class_Carrier + + Empire + + 7 + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 1200 + 10 + + Tactical_Units + + + + + + + + IPV1_System_Patrol_Craft + V19_Fighter NTB630 Arc_170 + Rep_Acclamator_Assault_Ship Rep_Centax_Heavy_Frigate Dreadnaught_Cruiser + + Rebel + + RHD_Reinforcements_En_Route + RHD_Reinforcements_Available + RHD_Reinforcements_Cancelled + + + 1200 + 10 + + Tactical_Units + + + + + + diff --git a/Data/XML/Units_space_republic_A6_fighter.xml b/Data/XML/Units_space_republic_A6_fighter.xml new file mode 100644 index 0000000..75a51e1 --- /dev/null +++ b/Data/XML/Units_space_republic_A6_fighter.xml @@ -0,0 +1,191 @@ + + + + TEXT_UNIT_A6 + TEXT_ENCYCLOPEDIA_CLASS_INTERCEPTOR + TEXT_TOOLTIP_A6 + Nantex G400_Fighter Scyk_Fighter + Hammer_Class_Picket Scarab_Fighter Cis_Patrol_Frigate + I_BUTTON_REPUBLIC_FIGHTER.tga + ReV_Republic_Fighter.ALO + 0.1 + 175 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 6.0 + 4.5 + 8.0 + 1.0 + 8.0 + 70 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 20 + 60 + 3 + 9999 + 9999 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 8 + Proj_Ship_Small_Laser_Cannon_Blue + 8 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + Unit_Y_Wing_Fire + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Move_CF + Unit_Attack_CF + Unit_Nebula_CF + HARD_POINT_WEAPON_LASER, Unit_Attack_CF + HARD_POINT_WEAPON_MISSILE, Unit_Attack_CF + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_CF + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_CF + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_CF + HARD_POINT_ENGINE, Unit_Attack_CF + HARD_POINT_GRAVITY_WELL, Unit_Attack_CF + HARD_POINT_FIGHTER_BAY, Unit_Attack_CF + HARD_POINT_TRACTOR_BEAM, Unit_Attack_CF + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_CF + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_CF + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_CF + HARD_POINT_DUMMY_ART, Unit_Attack_CF + + + + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + Fighter | AntiBomber + SmallShip + yes + Yes + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + 500.0 + 0 + + + + HUNT + + + + + + TEXT_UNIT_A6_SQUADRON + TEXT_ENCYCLOPEDIA_CLASS_INTERCEPTOR + TEXT_TOOLTIP_A6 + Nantex G400_Fighter Scyk_Fighter + Hammer_Class_Picket Scarab_Fighter Cis_Patrol_Frigate + I_BUTTON_REPUBLIC_FIGHTER.tga + 1 + Yes + 1 + Yes + no + 200 + 35 + Empire + 0 + + + + DUMMY_SPACE_FIGHTER_SQUADRON + A6_Fighter, A6_Fighter, A6_Fighter, A6_Fighter, A6_Fighter + 30.0,0.0,0.0 + 5.0,15.0,-5.0 + 0.0,-18.0,-10.0 + -30.0,30.0,10.0 + -28.0,-30.0,9.0 + Rev_Republic_Fighter.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_A_Wing_Fly_By + 1 + 25.0 + 2000.0 + 1000 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + 350 + 8 + + Tactical_Units + + + + 1 + + + + HUNT + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_arc_170_fighter.xml b/Data/XML/Units_space_republic_arc_170_fighter.xml new file mode 100644 index 0000000..97db975 --- /dev/null +++ b/Data/XML/Units_space_republic_arc_170_fighter.xml @@ -0,0 +1,306 @@ + + + + + + + + + + 252, 1, 1, 255 + TEXT_UNIT_ARC170 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_ARC170 + Nantex Vulture_Droid_Fighter Tri_Droid_Fighter + Cis_Patrol_Frigate Hammer_Class_Picket + I_BUTTON_ARC170.TGA + rev_arc170.ALO + 0.15 + 180 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 4.0 + 2.5 + 3.0 + 1.0 + 5.0 + 40 + 800.0 + no + 45 + 45 + 4 + Yes + 1.5 + 0.1 + Empire + 35 + 95 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + Yes + Yes + NTB_630_Bombing_Run + 0 + 0 + 5 + 8 + FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 5 + + + ARC170_Torpedo, + ARC170_RearLaser + + + + Proj_Ship_Small_Laser_Cannon_Green + 6 + 0.1 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_X_Wing_Fire + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Move_CF + Unit_Attack_CF + Unit_Nebula_CF + + + HARD_POINT_WEAPON_LASER, Unit_Attack_CF + HARD_POINT_WEAPON_MISSILE, Unit_Attack_CF + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_CF + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_CF + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_CF + HARD_POINT_ENGINE, Unit_Attack_CF + HARD_POINT_GRAVITY_WELL, Unit_Attack_CF + HARD_POINT_FIGHTER_BAY, Unit_Attack_CF + HARD_POINT_TRACTOR_BEAM, Unit_Attack_CF + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_CF + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_CF + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_CF + HARD_POINT_DUMMY_ART, Unit_Attack_CF + + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + Unit_X_Wing_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 115 + + 500.0 + 0 + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.3 + Unit_Shields_Go_Back_Up + Unit_Shields_Go_Down + + + + + + + + + + + + + + + + + + + TEXT_UNIT_ARC170 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_ARC170 + Nantex Vulture_Droid_Fighter Tri_Droid_Fighter + Cis_Patrol_Frigate Hammer_Class_Picket + I_BUTTON_ARC170.TGA + 1 + Yes + 1 + Yes + no + 200 + 25 + Empire + 0 + + + + DUMMY_SPACE_FIGHTER_SQUADRON + Arc_170, Arc_170, Arc_170, Arc_170, Arc_170 + 60.0,0.0,0.0 + 0.0,31.0,-10.0 + 5.0,-30.0,-8.0 + -60.0,57.0,10.0 + -58.0,-60.0,12.0 + rev_arc170.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_X_Wing_Fly_By + 1 + 25.0 + 2000 + 1000 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + + + + + + + 375 + 8 + + Tactical_Units + + + + 1 + + + + + + SPOILER_LOCK + + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 3.0f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 1.3 + Unit_Ability_On_Arc170 + Unit_Ability_Off_Arc170 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_carrack.xml b/Data/XML/Units_space_republic_carrack.xml new file mode 100644 index 0000000..f630579 --- /dev/null +++ b/Data/XML/Units_space_republic_carrack.xml @@ -0,0 +1,203 @@ + + + + + + + + + TEXT_UNIT_CARRACK + Hammer_Class_Picket Vulture_Droid_Fighter CIS_Bomber + Recusant_Frigate Providence_Class_Carrier Munificent_Frigate + TEXT_TOOLTIP_CARRACK + TEXT_ENCYCLOPEDIA_CLASS_CRUISER + i_button_Carrack_CR.tga + + 1 + ReV_Carrack.alo + 260 + -30 + 0.9995 + 1.0 + 255, 255, 255, 255 + 0.2 + + 7 + 0 + + 3.0 + 1.0 + Space + Corvette + -15.0 + 0.8 + 15 + .065 + .065 + + 0.8 + Yes + 1.5 + 0.05 + + Armor_Tartan + Shield_Corvette + + 1000 + 1600 + 25 + 700 + 13 + 999999 + 300 + 3 + Yes + no + 0 + 0 + 1 + 120 + + Empire + 2 + 0 + 2 + 1600 + 2000 + 20 + Yes + + 70 + 130 + 725 + + ABILITY_COUNTDOWN, DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SIMPLE_SPACE_LOCOMOTOR, TARGETING, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space + Damage_Normal, Carrack_Death_Clone + + 1200.0 + 1200.0 + 800.0 + + + HP_Carrack_00, + HP_Carrack_01, + HP_Carrack_02, + HP_Carrack_03, + HP_Carrack_04, + HP_Carrack_05, + HP_Carrack_06, + HP_Carrack_07, + HP_Carrack_08, + HP_Carrack_09, + HP_Carrack_10, + HP_Carrack_11 + + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Cruiser + Unit_Carrack_Moving_Engine_Loop + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Ship + + + + + Unit_Corvette_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + + Yes + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + Corvette | AntiFighter | AntiBomber + yes + True + 1250 + 1 + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + + SPEED_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -25.0 + ENERGY_REGEN_MULTIPLIER, 1.0 + WEAPON_DELAY_MULTIPLIER, 0.2f + 60 + 7 + + Unit_Special_Weapons_Rep_Ship + + + + + + 150 + + + 1600 + 20 + + Tactical_Units + + + + + + + + TEXT_UNIT_CARRACK + ReV_carrack_d.alo + Unit_Corvette_Death_SFX + Large_Explosion_Space + 1.0 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + capital_ship + true + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_cr90.xml b/Data/XML/Units_space_republic_cr90.xml new file mode 100644 index 0000000..ccc4b1f --- /dev/null +++ b/Data/XML/Units_space_republic_cr90.xml @@ -0,0 +1,200 @@ + + + + + TEXT_UNIT_CR90 + Vulture_Droid_Fighter Tri_Droid_Fighter CIS_Bomber + Recusant_Frigate Munificent_Frigate Technounion_Frigate + 1 + RV_CORVETTE.ALO + RV_CORVETTE.ALO + 250 + -30 + 0.995 + 0.55 + 0.2 + 237,78,78 + + 7 + 2.45 + 1.25 + Space + Corvette + -20.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Corellian_Corvette + Shield_Corvette + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, Corellian_Corvette_Death_Clone + 1200.0 + 2000.0 + + Empire + No + No + 2 + 0 + 0 + 2 + + Corellia + 600 + 20 + 650 + 750 + 15 + 1500 + 300 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1500 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1000.0 + 800.0 + Corvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + + + HP_Corellian_Corvette_01, HP_Corellian_Corvette_02, HP_Corellian_Corvette_03, HP_Corellian_Corvette_04, HP_Corellian_Corvette_06, HP_Corellian_Corvette_07, HP_Corellian_Corvette_08 + + + i_button_corellian_corvette.tga + RV_CORVETTE.ALO + 600 + 0 0 0 + 45 + yes + True + + Unit_Corvette_Fire + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Corvette + Unit_Corvette_Moving_Engine_Loop + Unit_Select_Corvette + Unit_Move_Corvette + Unit_Fleet_Move_Corvette + Unit_Attack_Corvette + Unit_Guard_Corvette + Unit_Stop_Corvette + Unit_Barrage_Corvette + Unit_Nebula_Corvette + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette + HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette + HARD_POINT_FIGHTER_BAY, Unit_Attack_Corvette + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Corvette + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Corvette + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Corvette + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Corvette + HARD_POINT_DUMMY_ART, Unit_Attack_Corvette + + Unit_Corvette_Idle_Engine_Loop + Unit_Corvette_Moving_Engine_Loop + Unit_Corvette_Cinematic_Engine_Loop + + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + + + + TURBO + + 20 + 50 + WEAPON_DELAY_MULTIPLIER, 3.0f + SHIELD_REGEN_MULTIPLIER, 0.0f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 2.0f + + Unit_Speed_Corvette + + + + + + + + TEXT_TOOLTIP_CORELLIAN_CORVETTE + TEXT_ENCYCLOPEDIA_CLASS_CORVETTE + 1250 + + + 1800 + 15 + + Tactical_Units + + + + 1 + + + + TEXT_UNIT_CR90 + RV_Corvette_D.ALO + RV_Corvette.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + .5 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + diff --git a/Data/XML/Units_space_republic_dreadnaught.xml b/Data/XML/Units_space_republic_dreadnaught.xml new file mode 100644 index 0000000..ce8bedc --- /dev/null +++ b/Data/XML/Units_space_republic_dreadnaught.xml @@ -0,0 +1,225 @@ + + + + + + + + + TEXT_UNIT_DREADNAUGHT + Cis_Patrol_Frigate Recusant_Frigate CiS_Carrier + Providence_Class_Carrier Lucrehulk_Battleship CIS_Bomber + TEXT_TOOLTIP_DREADNAUGHT + TEXT_ENCYCLOPEDIA_CLASS_CRUISER + I_BUTTON_DREADNAUGHT.tga + + 1 + ReV_dreadnaught.alo + 300 + -30 + 0.9995 + 1.0 + 255, 255, 255, 255 + 0.2 + + 7 + 0 + + 2.0 + 0.4 + Space + Frigate + -55.0 + 0.5 + 15 + .065 + .065 + + 0.8 + Yes + 1.5 + 0.05 + + frigate + Armor_Victory_Class + Shield_Frigate + + 1900 + 2200 + 22 + 2000 + 40 + 999999 + 300 + 3 + no + no + + + + 8 + + Empire + 3 + 0 + 3 + 3500 + 4000 + 30 + Yes + + 70 + 130 + 725 + + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT + + Yes + Large_Explosion_Space + Damage_Normal, Dreadnaught_Death_Clone + + 1200.0 + 1200.0 + 1000.0 + + + HP_Dreadnaught_Double_TBL_00, + HP_Dreadnaught_Double_TBL_01, + HP_Dreadnaught_Double_TBL_02, + HP_Dreadnaught_Double_TBL_03, + HP_Dreadnaught_LC_00, + HP_Dreadnaught_LC_01, + HP_Dreadnaught_LC_02, + HP_Dreadnaught_LC_03, + HP_Dreadnaught_TBL_00, + HP_Dreadnaught_TBL_01, + HP_Dreadnaught_TBL_02, + HP_Dreadnaught_TBL_03, + HP_Dreadnaught_TBL_04, + HP_Dreadnaught_TBL_05, + HP_Dreadnaught_Shield_Generator, + HP_Dreadnaught_Engines + + + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Rep_Cruiser + Unit_Carrack_Moving_Engine_Loop + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Ship + + + + + Unit_Corvette_Death_SFX + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_LASER, Unit_Hardpoint_Laser_Death + + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + + Yes + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + Frigate | AntiCorvette | AntiFrigate + yes + True + 1250 + 2 + ObjectScript_PointDefense + + + + + + LASER_DEFENSE + 60.0 + Dreadnaught_Laser_Defense + 500.0 + Unit_Special_Point_Defense_Rep_Ship + + No + True + + + + + + User_Input + 35.0 + 34, 34, 235, 255 + Dread_LC_03, Dread_LC_02, Dread_LC_01, Dread_LC_00 + MISSILE, ROCKET, MPTL_ROCKET + 500.0 + 4 + 4 + 100 + Force_Lightning + tractor_beam00.tga + .25 + No + Unit_Point_Laser_Fire + + + + + + + 3500 + 30 + + Tactical_Units + + + + + + + + TEXT_UNIT_DREADNAUGHT + ReV_dreadnaught_d.alo + Unit_Corvette_Death_SFX + Large_Explosion_Space + 1.0 + -40.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Rebel + capital_ship + true + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_g400_fighter.xml b/Data/XML/Units_space_republic_g400_fighter.xml new file mode 100644 index 0000000..0daf221 --- /dev/null +++ b/Data/XML/Units_space_republic_g400_fighter.xml @@ -0,0 +1,261 @@ + + + + + + + + + + TEXT_UNIT_G400 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_G400 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_G400.tga + Nv_g-400.alo + 0.2 + 100 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 3.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 30 + 55 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 8 + + + + Proj_Ship_Small_Laser_Cannon_Red + 4 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + Unit_G400_Laser + Unit_Select_Tie_Interceptor + Unit_Move_Tie_Interceptor + Unit_Fleet_Move_Tie_Interceptor + Unit_Attack_Tie_Interceptor + Unit_Guard_Tie_Interceptor + Unit_Asteroids_Tie_Interceptor + Unit_Nebula_Tie_Interceptor + + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tie_Interceptor + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tie_Interceptor + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tie_Interceptor + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tie_Interceptor + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tie_Interceptor + HARD_POINT_ENGINE, Unit_HP_ENGINES_Tie_Interceptor + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tie_Interceptor + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Interceptor + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tie_Interceptor + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tie_Interceptor + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tie_Interceptor + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tie_Interceptor + HARD_POINT_DUMMY_ART, Unit_Attack_Tie_Interceptor + + Unit_Health_Low_Tie_Interceptor + Unit_Health_Critical_Tie_Interceptor + Unit_Enemy_Health_Low_Tie_Interceptor + Unit_Enemy_Health_Critical_Tie_Interceptor + Unit_G400_Fly_By + 5 + 10 + Unit_G400_Cinematic_Engine_Loop + + Fighter | AntiBomber + SmallShip + + yes + Yes + + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + + + + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + + 500.0 + 0 + + + + + + + + + + + + + + + + + + TEXT_UNIT_G400 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_G400 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_G400.tga + 1 + Yes + 1 + Yes + no + 525 + 35 + Empire + 0 + 225 + 15 + Yes + Yes + No + 2000 + 1 + 0 + 1 + + + DUMMY_SPACE_FIGHTER_SQUADRON + G400_Fighter, G400_Fighter, G400_Fighter, G400_Fighter, G400_Fighter, G400_Fighter, G400_Fighter + 60.0,0.0,3.0 + 0.0,30.0,5.0 + 0.0,-30.0,9.0 + -60.0,60.0,0.0 + -60.0,-60.0,-10.0 + -120.0,90.0,0.0 + -120.0,-90.0,-5.0 + REP_V19.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Tie_Interceptor + 1 + 25.0 + 2000 + 1000 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + + + + + + + 400 + 10 + + Tactical_Units + + + + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_mandator.xml b/Data/XML/Units_space_republic_mandator.xml new file mode 100644 index 0000000..3c486d3 --- /dev/null +++ b/Data/XML/Units_space_republic_mandator.xml @@ -0,0 +1,331 @@ + + + + + + + 0.01 + TEXT_UNIT_SSD_MANDATOR + + Lucrehulk_Battleship Providence_Class_Carrier CIS_Bulwark Vulture_Droid_Fighter + CIS_Bomber Malevolence + TEXT_TOOLTIP_MANDATOR + TEXT_ENCYCLOPEDIA_CLASS_STARDREAD + + 100.0 + 100.0 + + i_button_Mandator.tga + + 1 + ReV_Mandator.ALO + + 5 + 2 + + 800 + -50 + + 800 + 1.3 + 0.999 + 0.24 + Yes + + false + Armor_SSD + Shield_SSD + + 1.0 + 0.02 + Space + SuperCapital + -900.0 + 0.1 + 3 + .02 + .02 + + 0.05 + Yes + 1.5 + 0.3 + + Empire + 4 + 0 + Kuat + 0 + 4 + 70 + 12000 + 8000 + + 9000 + + 100 + 99000 + 1000 + super + yes + + Empire + 40 + 70000 + 9000 + 90 + Yes + 8 + + + V19_Squadron, 4 + V19_Squadron, 20 + 6 + NTB_630_Squadron, 2 + NTB_630_Squadron, 16 + + Arc_170_Squadron, 6 + Republic_VWing_Squadron, 9 + Arc_170_Squadron, 20 + Republic_VWing_Squadron, 45 + + Yes + TEXT_MANDATOR_COUNTDOWN_TIMER + 252, 4, 4, 255 + Galactic_Super_Ship_Complete_Music_Event + + + + + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN,SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + Large_Explosion_Space_Empire + Large_Damage_Space + + Damage_Normal, Mandator_Death_Clone + 6000.0 + 2800.0 + + + HP_Mandator_Turbo_01, + HP_Mandator_Turbo_02, + HP_Mandator_Turbo_03, + HP_Mandator_Turbo_04, + HP_Mandator_Turbo_05, + HP_Mandator_Turbo_06, + HP_Mandator_Turbo_07, + HP_Mandator_Turbo_08, + HP_Mandator_Turbo_09, + HP_Mandator_Turbo_10, + HP_Mandator_Turbo_11, + HP_Mandator_Turbo_12, + HP_Mandator_Turbo_13, + HP_Mandator_Turbo_14, + HP_Mandator_Turbo_15, + HP_Mandator_Turbo_16, + HP_Mandator_Turbo_17, + HP_Mandator_Turbo_18, + HP_Mandator_Turbo_19, + HP_Mandator_Turbo_20, + HP_Mandator_Laser_01, + HP_Mandator_Laser_02, + HP_Mandator_Laser_03, + HP_Mandator_Laser_04, + HP_Mandator_Laser_05, + HP_Mandator_Laser_06, + HP_Mandator_Laser_07, + HP_Mandator_Laser_08, + HP_Mandator_Laser_09, + HP_Mandator_Laser_10, + HP_Mandator_Laser_11, + HP_Mandator_Laser_12, + HP_Mandator_Laser_13, + HP_Mandator_Laser_14, + HP_Mandator_Ion_01, + HP_Mandator_Ion_02, + HP_Mandator_Ion_03, + HP_Mandator_Ion_04, + HP_Mandator_Ion_05, + HP_Mandator_Ion_06, + HP_Mandator_Ion_07, + HP_Mandator_Ion_08, + HP_Mandator_Conm_01, + HP_Mandator_Conm_02, + HP_Mandator_Conm_03, + HP_Mandator_Conm_04, + HP_Mandator_Conm_05, + HP_Mandator_Conm_06, + HP_Mandator_Conm_07, + HP_Mandator_Conm_08, + HP_Mandator_Torp_01, + HP_Mandator_Torp_02, + HP_Mandator_Torp_03, + HP_Mandator_Torp_04, + HP_Mandator_TRACTOR_BEAM, + HP_Mandator_SHIELD_GENERATOR_01, + HP_Mandator_SHIELD_GENERATOR_02, + HP_Mandator_ENGINES_01, + HP_Mandator_ENGINES_02, + HP_Mandator_ENGINES_03, + HP_Mandator_FIGHTER_BAY_01, + HP_Mandator_FIGHTER_BAY_02 + + + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Ship + + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + Unit_Ship_Alarm + True + + HARD_POINT_WEAPON_ION_CANNON, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_TRACTOR_BEAM, Unit_Special_Ship_Lost_HP + Unit_Complete_Republic_Star_Destroyer + + + + + SFX_Asteroid_Detonation + Unit_Star_Destroyer_Idle_Engine_Loop + SFX_Death_Bombard + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Star_Destroyer_Idle_Engine_Loop + Unit_Star_Destroyer_Moving_Engine_Loop + Unit_Star_Destroyer_Cinematic_Engine_Loop + + Super | AntiFrigate + yes + Yes + True + + 1000.0 + 0.0 + 400.0 + 5.0 + Capital + 1 + + + + + Yes + I_RADAR_MANDATOR.tga + 1.0 + 0.6 + 0.4 0.4 + + 5 + + + + + + TRACTOR_BEAM + SPEED_MULTIPLIER, 0.8f + Executor_Tractor_Beam_Attack_Ability + 20 + Unit_Attack_Rep_Ship + Unit_Star_Destroyer_Tractor_Beam + True + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.3 + SPEED_MULTIPLIER, 2.0 + CAUSE_DAMAGE_MULTIPLIER , 2.0 + 90 + 7 + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + + + + User_Input + Transport | Corvette | Frigate | Capital + + + Buzz_Droids, + Rebel_Star_Base_1, + Rebel_Star_Base_2, + Rebel_Star_Base_3, + Rebel_Star_Base_4, + Rebel_Star_Base_5, + Empire_Star_Base_1, + Empire_Star_Base_2, + Empire_Star_Base_3, + Empire_Star_Base_4, + Empire_Star_Base_5, + Pirate_Asteroid_Base, + Skirmish_Rebel_Star_Base_1, + Skirmish_Rebel_Star_Base_2, + Skirmish_Rebel_Star_Base_3, + Skirmish_Rebel_Star_Base_4, + Skirmish_Rebel_Star_Base_5, + Skirmish_Empire_Star_Base_1, + Skirmish_Empire_Star_Base_2, + Skirmish_Empire_Star_Base_3, + Skirmish_Empire_Star_Base_4, + Skirmish_Empire_Star_Base_5, + Hutt_Asteroid_Base, + Skirmish_Hutt_Asteroid_Base + + + 10 + 2000 + + + 0.8 + 0 + + + + 100000 + + + 70000 + 110 + + Tactical_Units + 1 + 1 + + + + + TEXT_UNIT_SSD_MANDATOR + ReV_Mandator_D.alo + SFX_Death_Bombard + 1.3 + -1000.0 + 0.25 + 0.02 + 0.05 + 0.02 + 5 + Rebel + super + true + + + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_mere_cruiser.xml b/Data/XML/Units_space_republic_mere_cruiser.xml new file mode 100644 index 0000000..8006b93 --- /dev/null +++ b/Data/XML/Units_space_republic_mere_cruiser.xml @@ -0,0 +1,204 @@ + + + + + TEXT_UNIT_MERE_CRUISER + Hammer_Class_Picket Cis_Patrol_Frigate CIS_Carrier + Recusant_Frigate Providence_Class_Carrier Munificent_Frigate + 1 + NV_Mere_Cruiser.ALO + NV_Mere_Cruiser.ALO + 750 + -30 + 0.995 + 0.3 + 0.2 + + + 7 + 2.2 + 1.25 + Space + Corvette + -40.0 + 0.2 + 15 + .05 + .05 + + 0 + Armor_Assault_Frigate + Shield_Frigate + 0.5 + Yes + 1.5 + 0.05 + 2.0 + 0.0 + + Damage_Normal, Mere_Cruiser_Death_Clone + 1500.0 + 2500.0 + + Empire + Yes + 2 + 0 + 0 + 2 + + 800 + 30 + 1200 + 1600 + 40 + 3000 + 500 + corvette + 3 + Yes + no + 0 + 0 + 4 + 1 + 1250 + 50 + 675 + 1250 + 15 + Yes + 120 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + 1200.0 + 1900.0 + Frigate | AntiCorvette | AntiFighter | AntiBomber + Yes + Large_Explosion_Space + + + HP_Mere_Cruiser_HTBL_1, + HP_Mere_Cruiser_HTBL_2, + HP_Mere_Cruiser_TBL_1, + HP_Mere_Cruiser_TBL_2, + HP_Mere_Cruiser_LC_1, + HP_Mere_Cruiser_LC_2, + HP_Mere_Cruiser_LC_3, + HP_Mere_Cruiser_LC_4, + HP_Mere_Cruiser_AA_1, + HP_Mere_Cruiser_AA_2 + + + I_BUTTON_MERE_CRUISER.tga + NV_Mere_Cruiser.ALO + 600 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Crusader + Unit_Carrack_Moving_Engine_Loop + Unit_Select_Crusader + Unit_Move_Crusader + Unit_Fleet_Move_Crusader + Unit_Attack_Crusader + Unit_Guard_Crusader + Unit_Barrage_Crusader + Unit_Nebula_Crusader + + HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Crusader + HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Crusader + HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Crusader + HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Crusader + HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Crusader + HARD_POINT_ENGINE, Unit_HP_ENGINES_Crusader + HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Crusader + HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Crusader + HARD_POINT_TRACTOR_BEAM, Unit_Attack_Crusader + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Crusader + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Crusader + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Crusader + HARD_POINT_DUMMY_ART, Unit_Attack_Crusader + + Unit_Tartan_Idle_Engine_Loop + Unit_Tartan_Moving_Engine_Loop + Unit_Tartan_Cinematic_Engine_Loop + Unit_Corvette_Death_SFX + + Yes + + Space + 1000.0 + 400.0 + 400.0 + 5.0 + Corvette + 300.0 + + 625 + + ObjectScript_GenericSpace + + + + + + POWER_TO_WEAPONS + + SPEED_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -25.0 + ENERGY_REGEN_MULTIPLIER, 1.0 + WEAPON_DELAY_MULTIPLIER, 0.2f + 60 + 7 + + Unit_Barrage_Crusader + + + + + + + + TEXT_TOOLTIP_MERE_CRUISER + TEXT_ENCYCLOPEDIA_CLASS_CRUISER + 1650 + + + 2100 + 20 + + Tactical_Units + 3 + -1 + + 1 + + + + TEXT_UNIT_MERE_CRUISER + NV_Mere_Cruiser_D.ALO + NV_Mere_Cruiser.ALO + Unit_Corvette_Death_SFX + Large_Explosion_Space + 0.3 + -330.0 + 0.25 + 0.4 + 0.05 + 0.02 + 5 + Empire + corvette + true + + + + + + diff --git a/Data/XML/Units_space_republic_rothana_destroyer.xml b/Data/XML/Units_space_republic_rothana_destroyer.xml new file mode 100644 index 0000000..60d002b --- /dev/null +++ b/Data/XML/Units_space_republic_rothana_destroyer.xml @@ -0,0 +1,261 @@ + + + + + TEXT_UNIT_ROTHANA_DEST + 170, 1, 1, 255 + TEXT_TOOLTIP_ROTHANA_DEST + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + Providence_Class_Carrier Munificent_Frigate Technounion_Frigate + CIS_Bomber Hyena_Bomber Providence_Class_Carrier Malevolence + 1 + ReV_Rothana_Destroyer.ALO + I_BUTTON_ROTHANA_DEST.tga + 550 + -80 + 0.9995 + 3.2 + 5 + 500 + 2 + 0.24 + Yes + 1.4 + 0.3 + Space + Capital + -350.0 + 0.1 + 5 + .02 + .02 + + 0.1 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 60 + 10000 + 3000 + 10300 + 75 + 99999 + 600 + + Empire + 5 + 0 + 0 + 1 + Rothana + Capital + yes + 3 + yes + no + 0 + 15 + 12 + 1 + 9500 + 10000 + 90 + Yes + 8 + SELECTABLE, DUMMY_STARSHIP + ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + V19_Squadron, 3 + NTB_630_Squadron, 2 + 3 + V19_Squadron, 5 + NTB_630_Squadron, 3 + + Republic_VWing_Squadron, 3 + Arc_170_Squadron, 2 + 3 + Republic_VWing_Squadron, 5 + Arc_170_Squadron, 3 + + + Yes + + Large_Damage_Space + 2000 + 1900.0 + Large_Explosion_Space_Empire + + Damage_Normal, Rothana_Destroyer_Death_Clone + + + HP_Republic_Rothana_Destroyer_Fighter_Bay, + HP_Republic_Rothana_Destroyer_Shield_Gen, + HP_Republic_Rothana_Destroyer_Engines, + HP_Republic_Rothana_Destroyer_Torpedo_00, + HP_Republic_Rothana_Destroyer_Turret01, + HP_Republic_Rothana_Destroyer_Turret02, + HP_Republic_Rothana_Destroyer_Turret03, + HP_Republic_Rothana_Destroyer_Turret04, + HP_Republic_Rothana_Destroyer_Turret05, + HP_Republic_Rothana_Destroyer_Turret06, + HP_Republic_Rothana_Destroyer_Turret07, + HP_Republic_Rothana_Destroyer_Turret08, + HP_Republic_Rothana_Destroyer_LC01, + HP_Republic_Rothana_Destroyer_LC02, + HP_Republic_Rothana_Destroyer_LC03, + HP_Republic_Rothana_Destroyer_LC04, + HP_Republic_Rothana_Destroyer_LC05, + HP_Republic_Rothana_Destroyer_LC06, + HP_Republic_Rothana_Destroyer_TL01, + HP_Republic_Rothana_Destroyer_TL02, + HP_Republic_Rothana_Destroyer_IC01, + HP_Republic_Rothana_Destroyer_IC02 + + + Capital | AntiFrigate + + ReV_Rothana_Destroyer.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Republic_Star_Destroyer + Unit_Venator_Idle_Engine_Loop + + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Ship + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + + + Unit_Venator_Idle_Engine_Loop + Unit_Venator_Moving_Engine_Loop + Unit_Venator_Cinematic_Engine_Loop + + Unit_Ship_Alarm + Unit_Cruiser_Death_SFX + + Yes + + Yes + i_radar_capital_ship_empire.tga + 0.04 0.06 + 1.0 + 1.5 + + 1000.0 + 0.0 + + 500.0 + 5.0 + Capital + + ObjectScript_GenericSpace + + + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.2 + CAUSE_DAMAGE_MULTIPLIER , 1.3 + 50 + 10 + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + DEFEND + WEAPON_DELAY_MULTIPLIER, 1.0f + SHIELD_REGEN_MULTIPLIER, 1.0f + SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f + ENERGY_REGEN_MULTIPLIER, 3.0f + SPEED_MULTIPLIER, 0.8f + 40 + 20 + + Unit_Special_Defend_Target_Rep_Ship + True + + + + + + 4250 + 5 + + 150 + + + 7500 + 50 + + Tactical_Units + 3 + + + + + + TEXT_UNIT_VICTORY_DESTROYER + ReV_Rothana_Destroyer_D + ReV_Rothana_Destroyer.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 3.2 + -350.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + 1.5 + frigate + true + + + + + + diff --git a/Data/XML/Units_space_republic_v19_torrent_fighter.xml b/Data/XML/Units_space_republic_v19_torrent_fighter.xml new file mode 100644 index 0000000..0ed2696 --- /dev/null +++ b/Data/XML/Units_space_republic_v19_torrent_fighter.xml @@ -0,0 +1,192 @@ + + + + 252, 1, 1, 255 + TEXT_UNIT_V19 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_V19 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_V19_TORRENT.tga + ReV_V19_torrent.ALO + 0.05 + 475 + 1.0f + 50.0 + Damage_Fighter + 0 + 0.2 + 0.98 + 5.0 + 3.5 + 6.0 + 1.0 + 6.0 + 60 + 800.0 + no + 20 + 40 + 4 + No + 0.0 + 0.1 + Empire + 30 + 70 + 3 + 500 + 300 + fighter + Armor_Fighter + Shield_Fighter + 1 + yes + no + 0 + 0 + 5 + 8 + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING + Yes + 8 + Proj_Ship_Small_Laser_Cannon_Blue + 8 + 0.1 + 1.0 + 130.0 + 500.0 + 450.0 + Small_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + Unit_V19_Fire + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Move_CF + Unit_Attack_CF + Unit_Nebula_CF + HARD_POINT_WEAPON_LASER, Unit_Attack_CF + HARD_POINT_WEAPON_MISSILE, Unit_Attack_CF + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_CF + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_CF + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_CF + HARD_POINT_ENGINE, Unit_Attack_CF + HARD_POINT_GRAVITY_WELL, Unit_Attack_CF + HARD_POINT_FIGHTER_BAY, Unit_Attack_CF + HARD_POINT_TRACTOR_BEAM, Unit_Attack_CF + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_CF + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_CF + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_CF + HARD_POINT_DUMMY_ART, Unit_Attack_CF + + + + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + Unit_V19_Fly_By + 5 + 10 + Unit_X_Wing_Cinematic_Engine_Loop + Fighter | AntiBomber + SmallShip + yes + Yes + 7.0 + Space + 2 + -1.0 + 25.0 + Yes + 60 + 2.0 + Fighter + 5.0 + Yes + 0.2 + 2.0f + Small_Explosion_Space + Unit_X_Wing_Spinning_By + true + 500.0 + 0 + + + + HUNT + + + + + + TEXT_UNIT_V19 + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + TEXT_TOOLTIP_V19 + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + I_BUTTON_V19_TORRENT.tga + 1 + Yes + 1 + Yes + no + 225 + 35 + Empire + 0 + + + + DUMMY_SPACE_FIGHTER_SQUADRON + V19_Fighter, V19_Fighter, V19_Fighter, V19_Fighter, V19_Fighter + 30.0,0.0,0.0 + 5.0,15.0,-5.0 + 0.0,-18.0,-10.0 + -30.0,30.0,10.0 + -28.0,-30.0,9.0 + REP_V19.ALO + 115 + 0 0 0 + 45 + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_A_Wing_Fly_By + 1 + 25.0 + 2000.0 + 1000 + 300.0 + 500.0 + SmallShip + 600 + ABILITY_COUNTDOWN + + 400 + 8 + + Tactical_Units + + + + 1 + + + + HUNT + + + + \ No newline at end of file diff --git a/Data/XML/Units_space_republic_venator_class.xml b/Data/XML/Units_space_republic_venator_class.xml new file mode 100644 index 0000000..7c96a86 --- /dev/null +++ b/Data/XML/Units_space_republic_venator_class.xml @@ -0,0 +1,245 @@ + + + + + TEXT_UNIT_VENATOR + 170, 1, 1, 255 + TEXT_TOOLTIP_VENATOR + TEXT_ENCYCLOPEDIA_CLASS_CAPITAL + Recusant_Frigate Munificent_Frigate Technounion_Frigate + CIS_Bomber Providence_Class_Carrier Malevolence + 1 + REV_VENATOR.ALO + I_BUTTON_VENATOR.TGA + 1600 + -80 + 0.9995 + 0.6 + 6 + 0.2 + 1.6 + 0.167 + Space + Capital + -350.0 + 0.167 + 5 + 0.0125 + 0.0125 + + 0.375 + Yes + 1.5 + 0.1 + + Armor_Star_Destroyer + Shield_Capital + 60 + 10000 + 3000 + 5000 + 75 + 3000 + 500 + + Empire + 4 + 0 + 0 + 5 + + Bestine, Corellia, Coruscant, Duro, Geonosis, Foerost, Fondor, Hypori, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Ringo_Vinda, Rothana, Sluis_Van, Utapau, Sullust, Pammant + Capital + yes + 3 + yes + no + 0 + 15 + 12 + 1 + 5600 + 7000 + + 54 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + V19_Squadron, 3 + NTB_630_Squadron, 2 + 4 + V19_Squadron, 5 + NTB_630_Squadron, 3 + + Republic_VWing_Squadron, 3 + Arc_170_Squadron, 2 + 4 + Republic_VWing_Squadron, 5 + Arc_170_Squadron, 3 + + + Yes + + Large_Damage_Space + 1800.0 + 1400.0 + Large_Explosion_Space_Empire + + Damage_Normal, Venator_Death_Clone + + + HP_Republic_Venator_Shield_Gen, + HP_Republic_Venator_Engines, + HP_Republic_Venator_Fighter_Bay, + HP_Republic_Venator_SPHA, + HP_Republic_Venator_Torpedo_00, + HP_Republic_Venator_Turret00, + HP_Republic_Venator_Turret01, + HP_Republic_Venator_Turret02, + HP_Republic_Venator_Turret03, + HP_Republic_Venator_Turret04, + HP_Republic_Venator_Turret05, + HP_Republic_Venator_Turret06, + HP_Republic_Venator_Turret07, + HP_Republic_Venator_LC00, + HP_Republic_Venator_LC01, + HP_Republic_Venator_LC02, + HP_Republic_Venator_LC03, + HP_Republic_Venator_TL00, + HP_Republic_Venator_TL01 + + + Capital | AntiFrigate + + REV_VENATOR.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_Republic_Star_Destroyer + Unit_Venator_Idle_Engine_Loop + + Unit_Select_Rep_Ship + Unit_Move_Rep_Ship + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Ship + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + + + Unit_Venator_Idle_Engine_Loop + Unit_Venator_Moving_Engine_Loop + Unit_Venator_Cinematic_Engine_Loop + + Unit_Ship_Alarm + Unit_Cruiser_Death_SFX + + Yes + + Yes + I_RADAR_VENATOR.tga + 0.12 0.11 + 1.0 + 1.0 + + 1000.0 + 0.0 + + 400.0 + 5.0 + Capital + + + ObjectScript_GenericSpace + + + + + + + + POWER_TO_WEAPONS + WEAPON_DELAY_MULTIPLIER, 0.3 + CAUSE_DAMAGE_MULTIPLIER , 1.5 + 50 + 7 + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_NAME + TEXT_TOOLTIP_ABILITY_FIRE_BATTERIES_DESCRIPTION + I_SA_ALL_BATTERIES_FIRE.tga + + + + + + + + 2250 + 3 + + 550 + + + 5600 + 54 + + Tactical_Units + + + + + + + TEXT_UNIT_VICTORY_DESTROYER + ReV_Venator_D.ALO + ReV_Venator.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 0.6 + -350.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + 1.5 + frigate + true + + + + + + diff --git a/Data/XML/Units_space_republic_victory_class_stardestroyer.xml b/Data/XML/Units_space_republic_victory_class_stardestroyer.xml new file mode 100644 index 0000000..17fc070 --- /dev/null +++ b/Data/XML/Units_space_republic_victory_class_stardestroyer.xml @@ -0,0 +1,246 @@ + + + + + 255, 160, 156, 255 + TEXT_UNIT_VICTORY_DESTROYER + Cis_Patrol_Frigate Munificent_Frigate Technounion_Frigate + Malevolence Lucrehulk_Battleship CIS_Bulwark + 1 + ReV_Victory.ALO + 2200 + -30 + 0.9995 + 0.332 + + 6 + 0.2 + 1.28 + + + Proj_Ship_Concussion_Missile + Space + Frigate + -180.0 + 0.167 + 0.167 + 8 + 0.00533 + 0.00533 + + 0.16 + Yes + 1.5 + 0.1 + + Armor_Victory_Class + Shield_Capital + 60 + 4000 + 3100 + 4500 + 60 + 3000 + 500 + + Empire + 5 + 0 + Bestine, Corellia, Coruscant, Duro Foerost, Fondor, Hypori, Kuat, Mandalore, Mechis, Minntooine, MonCalimari, Rendili, Ringo_Vinda, Rothana, Sluis_Van, Utapau, Sullust, Geonosis, Pammant + 0 + 4 + Capital + 3 + yes + no + 0 + 10 + 12 + 1 + 3800 + 50 + 7000 + + 45 + Yes + 8 + DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED + BARRAGE, SPAWN_SQUADRON, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA + + Yes + + Large_Damage_Space + 1200.0 + 1800.0 + Large_Explosion_Space_Empire + + Damage_Normal, Republic_Victory_Destroyer_Death_Clone + + + HP_Victory_01, + HP_Victory_02, + HP_Victory_03, + HP_Victory_04, + HP_Victory_05, + HP_Victory_06, + HP_Victory_07, + HP_Victory_08, + HP_Victory_09, + HP_Victory_10, + HP_Victory_11, + HP_Victory_12, + HP_Victory_13, + HP_Victory_14, + HP_Victory_15, + HP_Victory_16, + HP_Victory_17, + HP_Victory_18, + HP_Victory_19, + HP_Victory_20, + HP_Victory_21, + HP_Victory_22, + HP_Victory_23, + HP_Victory_24, + HP_Victory_25, + HP_Victory_FighterBay, + HP_Victory_Engines, + HP_Victory_Shields + + + + Republic_VWing_Squadron, 2 + 5 + Republic_VWing_Squadron, 6 + + + Frigate | AntiCorvette + I_BUTTON_VICTORY_CLASS.TGA + ReV_Victory.ALO + 1100 + 0 0 0 + 45 + yes + True + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Victory_Destroyer_Moving_Engine_Loop + Unit_Complete_Republic_Star_Destroyer + Unit_Select_Rep_Frigate + Unit_Move_Rep_Frigate + Unit_Fleetmove_Rep_Ship + Unit_Attack_Rep_Ship + Unit_Move_Rep_Frigate + + + + + SFX_Asteroid_Detonation + RHD_Bombard_Select_Target + RHD_Bombard_Incoming + + + HARD_POINT_WEAPON_LASER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MISSILE, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_HP_Rep_Ship + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENGINE, Unit_Attack_HP_Rep_Ship + HARD_POINT_GRAVITY_WELL, Unit_Attack_HP_Rep_Ship + HARD_POINT_FIGHTER_BAY, Unit_Attack_HP_Rep_Ship + HARD_POINT_TRACTOR_BEAM, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_HP_Rep_Ship + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_HP_Rep_Ship + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_HP_Rep_Ship + HARD_POINT_DUMMY_ART, Unit_Attack_HP_Rep_Ship + + HARD_POINT_WEAPON_LASER, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_MISSILE, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_TORPEDO, Unit_Special_Ship_Lost_HP + HARD_POINT_WEAPON_ION_CANNON, + HARD_POINT_SHIELD_GENERATOR, Unit_Special_Ship_Lost_HP + HARD_POINT_ENGINE, Unit_Special_Ship_Lost_HP + HARD_POINT_FIGHTER_BAY, Unit_Special_Ship_Lost_HP + + Unit_Victory_Destroyer_Idle_Engine_Loop + Unit_Victory_Destroyer_Moving_Engine_Loop + Unit_Victory_Destroyer_Cinematic_Engine_Loop + + + Unit_Cruiser_Death_SFX + + Yes + + Yes + 1.0 + 1.0 + + 1000.0 + 0.0 + 400.0 + 5.0 + Frigate + 3 + + ObjectScript_GenericSpace + + + + + + + POWER_TO_WEAPONS + 20 + WEAPON_DELAY_MULTIPLIER, 0.5f + SHIELD_REGEN_MULTIPLIER, -3f + ENERGY_REGEN_MULTIPLIER, 1.0f + SPEED_MULTIPLIER, 0.5f + 60 + + Unit_Special_Barrage_Firing_Rep_Ship + + + + + + TEXT_TOOLTIP_VICTORY + TEXT_ENCYCLOPEDIA_CLASS_FRIGATE + 2250 + + 1100 + + + 4000 + 30 + + Tactical_Units + RS_Prototype_Level_Two_Upgrade + + + + + + + TEXT_UNIT_VICTORY_DESTROYER + ReV_Victory_D.ALO + ReV_Victory_D.ALO + Unit_Star_Destroyer_Death_SFX + Large_Explosion_Space_Empire + 0.332 + -180.0 + 1.2 + 0.03 + 1 + 0.1 + 0 + Rebel + frigate + true + + + + + + + + diff --git a/Data/XML/Units_space_republic_vwing_fighter.xml b/Data/XML/Units_space_republic_vwing_fighter.xml new file mode 100644 index 0000000..f34580e --- /dev/null +++ b/Data/XML/Units_space_republic_vwing_fighter.xml @@ -0,0 +1,267 @@ + + + + + + + + + + TEXT_UNIT_VWING_FIGHTER + TEXT_TOOLTIP_V_WING + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + i_button_V_Wing.tga + 252, 1, 1, 255 + NV_VWING.ALO + 0.2 + 40 + -6 + 8 + 0.995 + -5 + + 1.0 + 6.0 + 5.5 + 3.0 + 0.1 + 4.5 + 20 + 300.0 + No + 0 + + HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA + Yes + + Empire + + Armor_Fighter + 80 + 25 + 3 + 500 + 300 + + fighter + 2 + yes + no + 0 + 5 + 8 + + 20 + 40 + no + + Proj_Ship_Small_Laser_Cannon_Green + 4 + 0.2 + 1.5 + + Fighter, 1.0 + Bomber, 1.0 + Transport, 1.0 + Corvette, 30.0 + Frigate, 30.0 + Capital, 30.0 + Super, 30.0 + + 130.0 + 700.0 + 0.2 + 500.0 + + Medium_Explosion_Space + Unit_X_Wing_Death_SFX + Small_Damage_Space + + RHD_Build_Vehicle + RHD_Unit_Canceled + RHD_Construction_Complete + Unit_X_Wing_Fire + Unit_Select_CF + Unit_Move_CF + Unit_Fleet_Move_CF + Unit_Attack_CF + Unit_Move_CF + Unit_Health_Low_CF + Unit_Health_Critical_CF + Unit_Enemy_Health_Low_CF + Unit_Enemy_Health_Critical_CF + + HARD_POINT_WEAPON_LASER, Unit_Attack_CF + HARD_POINT_WEAPON_MISSILE, Unit_Attack_CF + HARD_POINT_WEAPON_TORPEDO, Unit_Attack_CF + HARD_POINT_WEAPON_ION_CANNON, Unit_Attack_CF + HARD_POINT_SHIELD_GENERATOR, Unit_Attack_CF + HARD_POINT_ENGINE, Unit_Attack_CF + HARD_POINT_GRAVITY_WELL, Unit_Attack_CF + HARD_POINT_FIGHTER_BAY, Unit_Attack_CF + HARD_POINT_TRACTOR_BEAM, Unit_Attack_CF + HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_CF + HARD_POINT_WEAPON_SPECIAL, Unit_Attack_CF + HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_CF + HARD_POINT_DUMMY_ART, Unit_Attack_CF + + Unit_TIE_Fighter_Fly_By + 5 + 10 + Unit_TIE_Fighter_Cinematic_Engine_Loop + + 2000 + 1000 + 400.0 + 5.0 + Fighter + + Fighter | AntiFighter | AntiBomber + yes + Yes + + 0.7 + 15.0 + Space + 1 + -1.0 + 50.0 + Yes + 50 + 2.0 + true + + 100 + 200 + 50 + + + + + + HUNT + + + + + + + TEXT_VWING_SQUADRON + Nantex Vulture_Droid_Fighter CIS_Bomber + Hammer_Class_Picket Tri_Droid_Fighter Cis_Patrol_Frigate + TEXT_TOOLTIP_V_WING + TEXT_ENCYCLOPEDIA_CLASS_FIGHTER + i_button_V_Wing.tga + + Yes + 1 + Yes + no + 300 + 20 + Empire + + 0 + + + + + DUMMY_SPACE_FIGHTER_SQUADRON + + + Republic_Vwing_Fighter, Republic_Vwing_Fighter, Republic_Vwing_Fighter, Republic_Vwing_Fighter, Republic_Vwing_Fighter + 30.0,0.0,0.0 + 5.0,15.0,-5.0 + 0.0,-18.0,-10.0 + -30.0,30.0,10.0 + -28.0,-30.0,9.0 + + 1 + 25.0 + 2000.0 + 1000.0 + 300.0 + 500.0 + + + SmallShip + 300 + 1 + + + RHD_Build_Vehicle + RHD_Unit_Canceled + Unit_Complete_CF + + + 600 + 15 + + Tactical_Units + + + + + + + + + HUNT + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/UpgradeObjects_Planets.xml b/Data/XML/UpgradeObjects_Planets.xml new file mode 100644 index 0000000..b87fd97 --- /dev/null +++ b/Data/XML/UpgradeObjects_Planets.xml @@ -0,0 +1,556 @@ + + + + + + + + DUMMY_UPGRADE + Empire + + + Yes + Yes + I_MULTI_INCREASED_HEALTH.tga + + TEXT_UPGRADE_TOOLTIP_RL_HEALTH_BOOST + TEXT_ENCYCLOPEDIA_CLASS_PLANETARY + TEXT_UPGRADE_RL_HEALTH_BOOST + + + + No + Ground_Automatic + + + Generic_Field_Commander_P2_Republic, + Squad_Generic_Field_Commander_Republic_P2, + Squad_Generic_Field_Commander_Variant_Republic_P2, + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Squad_RE_P2_Field_Commander_Guard, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clone_Trooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clone_Trooper_212th, Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clone_Trooper_7th, + Squad_Clonetrooper_7th + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + + + Yes + Yes + I_MULTI_INCREASED_HEALTH.tga + + TEXT_UPGRADE_TOOLTIP_CL_HEALTH_BOOST + TEXT_ENCYCLOPEDIA_CLASS_PLANETARY + TEXT_UPGRADE_CL_HEALTH_BOOST + + + + Ground_Automatic + + Darkside_Adept, Asajj_Ventress, Aurra_Sing, Count_Dooku, Durge, General_Grievous, Jango_Fett, Admiral_Trench, Cad_Bane, Bossk + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + + + Yes + Yes + I_MULTI_ENHANCED_BLASTERS.tga + + TEXT_UPGRADE_TOOLTIP_RL_BLASTER_BOOST + TEXT_ENCYCLOPEDIA_CLASS_PLANETARY + TEXT_UPGRADE_RL_BLASTER_BOOST + + + + Ground_Automatic + + + Generic_Field_Commander_P2_Republic, + Squad_Generic_Field_Commander_Republic_P2, + Squad_Generic_Field_Commander_Variant_Republic_P2, + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Squad_RE_P2_Field_Commander_Guard, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clone_Trooper_7th, + Squad_Clonetrooper_7th + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + + + Yes + Yes + I_MULTI_ENHANCED_BLASTERS.tga + + TEXT_UPGRADE_TOOLTIP_CL_BLASTER_BOOST + TEXT_ENCYCLOPEDIA_CLASS_PLANETARY + TEXT_UPGRADE_CL_BLASTER_BOOST + + + + Ground_Automatic + + + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Destroyer_Droid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Super_Battledroid + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + + + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_REP1.tga + + TEXT_PLANET_BESPIN_ENCYC_00 + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_PLANET_BESPIN_INFO_ADV_00 + + + + Space_Automatic + + Venator + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + + + Yes + Yes + I_MULTI_ENHANCED_SHIELD1.TGA + + TEXT_PLANET_RYLOTH_ENCYC_01 + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_PLANET_RYLOTH_INFO_ADV_01 + + + + Space_Automatic + + Providence_Class_Carrier, Invisible_Hand, Admiral_Trench + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire, Rebel + + + Yes + Yes + I_MULTI_BLACK_MARKET_ENG1.TGA + + TEXT_PLANET_CORULAG_ENCYC_01 + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_PLANET_CORULAG_INFO_ADV + + + + Space_Automatic + Fighter + + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + + DUMMY_UPGRADE + Rebel, Empire + + + Yes + Yes + i_weather_affinity.tga + + TEXT_UPGRADE_TOOLTIP_FELUCIA_WEATHER_PROOF + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_FELUCIA_WEATHER_PROOF + + + + Ground_Automatic + Yes + + + Upgrade + + + + DUMMY_UPGRADE + Rebel, Empire + + + Yes + Yes + True + + I_MULTI_IMPROVED_WEAPONS1.TGA + TEXT_UPGRADE_TOOLTIP_SALEUCAMI_LIGHT_FRIGATE_DAMAGE + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_UPGRADE_SALEUCAMI_LIGHT_FRIGATE_DAMAGE + + + + Space_Automatic + Corvette, Fighter + + + + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel, Empire + + + Yes + Yes + + I_MULTI_SECURE_AREA.tga + TEXT_UPGRADE_TOOLTIP_HONOGHR_SECURE_AREA + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_HONOGHR_SECURE_AREA + + + + Ground_Automatic + 0.85 + Yes + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + + + Yes + Yes + I_MULTI_RECHARGE_DARK1.tga + + TEXT_UPGRADE_TOOLTIP_CL_DARKSIDE_ABILITY_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_DARKSIDE_ABILITY_L1 + + + + Ground_Automatic + + Darkside_Adept, Asajj_Ventress, Aurra_Sing, Count_Dooku + 0.85 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + + + Yes + Yes + I_MULTI_LIGHTSIDE_DAMAGE.tga + + TEXT_UPGRADE_TOOLTIP_RL_LIGHTSIDE_ABILITY_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_LIGHTSIDE_ABILITY_L1 + + + + Ground_Automatic + + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Kit_Fisto + 0.0 + 0.0 + 0.85 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + + + Yes + Yes + I_MULTI_LIGHTSIDE_SPECIAL1.tga + + TEXT_UPGRADE_TOOLTIP_RL_LIGHTSIDE_ABILITY_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_LIGHTSIDE_ABILITY_L2 + + + + Ground_Automatic + + Aayla_Secura, Anakin_Skywalker, Barris_Offee, Luminara_Unduli, Mace_Windu, Obiwan, Plokoon, Shaak_Ti, Yoda, Kit_Fisto + 0.85 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + + + Yes + Yes + i_multi_b2_durability.tga + + TEXT_UPGRADE_TOOLTIP_CL_B2_DURABILITY_BOOST + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_B2_DURABILITY_BOOST + + + + + Ground_Automatic + + Super_Battledroid + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + + Yes + Yes + False + i_icon_salvage.tga + + W_LASER_INVISIBLE.ALO + W_LASER_INVISIBLE.ALO + + TEXT_PLANET_ORDMANTEL_ENCYC_01 + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_PLANET_ORDMANTEL_INFO_ADV_01 + + + + Upgrade + + + + 0.15 + 1 + Rebel + No + + + + + + DUMMY_UPGRADE + Rebel + + Yes + Yes + False + i_icon_salvage.tga + + W_LASER_INVISIBLE.ALO + W_LASER_INVISIBLE.ALO + + TEXT_PLANET_RAXUS_PRIME_ENCYC + TEXT_ENCYCLOPEDIA_CLASS_PLANET_BONUS + TEXT_PLANET_RAXUS_PRIME_INFO_ADV + + + + Upgrade + + + + 0.15 + 1 + Empire + No + + + + + \ No newline at end of file diff --git a/Data/XML/Upgradeobjects.xml b/Data/XML/Upgradeobjects.xml new file mode 100644 index 0000000..f5140e1 --- /dev/null +++ b/Data/XML/Upgradeobjects.xml @@ -0,0 +1,7502 @@ + + + + + + + + + + + + + + TEXT_UPGRADE_TOOLTIP_CL_DROID_SYSTEMS_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_DROID_SYSTEMS_L1 + i_multi_destroyer_droid1.tga + + DUMMY_UPGRADE + Rebel + 925 + 500 + 23 + + Tactical_Upgrades + 1 + + CL_Droid_Systems_L2_Upgrade_NO_PREREQ + Yes + Yes + Upgrade + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Ground_Automatic + + Destroyer_Droid + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.0 + 3 + + + + + + + TEXT_UPGRADE_TOOLTIP_CL_DROID_SYSTEMS_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_DROID_SYSTEMS_L2 + i_multi_destroyer_droid2.tga + + DUMMY_UPGRADE + Rebel + 1225 + 850 + 33 + CL_Droid_Systems_L1_Upgrade_NO_PREREQ + Tactical_Upgrades + 1 + CL_Droid_Systems_L1_Upgrade_NO_PREREQ + + Yes + Yes + Upgrade + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Ground_Automatic + + Destroyer_Droid + 0.0 + 0.20 + 0.0 + 0.25 + 0.0 + 0.0 + 3 + + + + + + + DUMMY_UPGRADE + Rebel + 500 + 170 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_INCREASED_GARRISON_CIS.tga + + TEXT_UPGRADE_TOOLTIP_CL_MORE_GARRISONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_MORE_GARRISONS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Yes + BattleDroid_Squad, Crab_Droid_Company + + + Upgrade + + + + + + + + + + + DUMMY_UPGRADE + Rebel + 550 + 150 + 15 + + Tactical_Upgrades + 1 + + CL_Light_Armor_L2_Upgrade + Yes + Yes + i_multi_light_armor1.tga + + TEXT_UPGRADE_TOOLTIP_CL_LIGHT_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_LIGHT_ARMOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Crab_Droid + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 800 + 260 + 20 + CL_Light_Armor_L1_Upgrade, RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + CL_Light_Armor_L1_Upgrade + + Yes + Yes + i_multi_light_armor2.tga + + TEXT_UPGRADE_TOOLTIP_CL_LIGHT_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_LIGHT_ARMOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Crab_Droid + 0.0 + 0.0 + 0.0 + 0.0 + 0.50 + 0.0 + 3 + + + Upgrade + + + + + + + + + DUMMY_UPGRADE + Rebel + 425 + 100 + 15 + + Tactical_Upgrades + 1 + + CL_Enhanced_Repulsors_L2_Upgrade + Yes + Yes + i_multi_enhanced_repulsor1.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_REPULSORS_L1 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_CL_ENHANCED_REPULSORS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Multi_Troop_Transport, HMP + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 750 + 200 + 23 + CL_Enhanced_Repulsors_L1_Upgrade, RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + CL_Enhanced_Repulsors_L1_Upgrade + + Yes + Yes + i_multi_enhanced_repulsor2.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_REPULSORS_L2 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_CL_ENHANCED_REPULSORS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Multi_Troop_Transport, HMP + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 650 + 180 + 18 + RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + CL_Heavy_Armor_L2_Upgrade + Yes + Yes + i_multi_heavy_armor1.tga + + TEXT_UPGRADE_TOOLTIP_CL_HEAVY_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_HEAVY_ARMOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Homing_Spider_Droid, Multi_Troop_Transport + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1000 + 400 + 25 + CL_Heavy_Armor_L1_Upgrade, RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + CL_Heavy_Armor_L1_Upgrade + + Yes + Yes + i_multi_heavy_armor2.tga + + TEXT_UPGRADE_TOOLTIP_CL_HEAVY_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_HEAVY_ARMOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Homing_Spider_Droid, Multi_Troop_Transport + 0.0 + 0.0 + 0.0 + 0.0 + 0.50 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 675 + 140 + 15 + RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + CL_Improved_Treads_L2_Upgrade + Yes + Yes + i_multi_improved_treads1.tga + + TEXT_UPGRADE_TOOLTIP_CL_IMPROVED_TREADS_L1 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_CL_IMPROVED_TREADS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Hailfire_Tank, Persuader_Droid_Enforcer + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 360 + 23 + CL_Improved_Treads_L1_Upgrade, RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + CL_Improved_Treads_L1_Upgrade + + Yes + Yes + i_multi_improved_treads2.tga + + TEXT_UPGRADE_TOOLTIP_CL_IMPROVED_TREADS_L2 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_CL_IMPROVED_TREADS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Hailfire_Tank, Persuader_Droid_Enforcer + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1500 + 500 + 35 + RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + CL_Improved_OG9_Damage_L2_Upgrade + Yes + Yes + i_multi_improved_og91.tga + + TEXT_UPGRADE_TOOLTIP_CL_IMPROVED_OG9_DAMAGE_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_IMPROVED_OG9_DAMAGE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Homing_Spider_Droid + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2500 + 1000 + 45 + CL_Improved_OG9_Damage_L1_Upgrade + Tactical_Upgrades + 1 + CL_Improved_OG9_Damage_L1_Upgrade + + Yes + Yes + i_multi_improved_og92.tga + + TEXT_UPGRADE_TOOLTIP_CL_IMPROVED_OG9_DAMAGE_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_IMPROVED_OG9_DAMAGE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Homing_Spider_Droid + 0.0 + 0.50 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + + + + + DUMMY_UPGRADE + Rebel + 250 + 130 + 35 + + Tactical_Upgrades + 1 + + CL_Increased_Production_L2_Upgrade + Yes + Yes + i_multi_increased_production1.tga + + TEXT_UPGRADE_TOOLTIP_CL_INCREASED_PRODUCTION_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CL_INCREASED_PRODUCTION_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Rebel_Ground_Mining_Facility + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 500 + 360 + 45 + CL_Increased_Production_L1_Upgrade + Tactical_Upgrades + 1 + CL_Increased_Production_L1_Upgrade + + Yes + Yes + i_multi_increased_production2.tga + + TEXT_UPGRADE_TOOLTIP_CL_INCREASED_PRODUCTION_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CL_INCREASED_PRODUCTION_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Rebel_Ground_Mining_Facility + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN + Rebel + 2000 + 300 + 45 + RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + + No + No + i_multi_bombing_run.tga + + TEXT_UPGRADE_TOOLTIP_CL_BOMBING_RUN_USE + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_CL_BOMBING_RUN_USE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Yes + No + 0 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 750 + 400 + 23 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_reinforce_structure.tga + + TEXT_UPGRADE_TOOLTIP_CL_REINFORCED_STRUCTURES + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_REINFORCED_STRUCTURES + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Structure + + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 675 + 200 + 18 + RC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + CL_Enhanced_Turret_Firepower_L2_Upgrade + Yes + Yes + i_multi_enhanced_turret1.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_TURRET_FIREPOWER_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_ENHANCED_TURRET_FIREPOWER_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Rebel_Anti_Infantry_Turret + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 900 + 380 + 25 + CL_Enhanced_Turret_Firepower_L1_Upgrade, RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + CL_Enhanced_Turret_Firepower_L1_Upgrade + + Yes + Yes + i_multi_enhanced_turret2.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_TURRET_FIREPOWER_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_ENHANCED_TURRET_FIREPOWER_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Rebel_Anti_Infantry_Turret, Rebel_Anti_Vehicle_Turret, Rebel_Anti_Aircraft_Turret + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1800 + 900 + 30 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_enhanced_base_shield.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_BASE_SHIELD + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_ENHANCED_BASE_SHIELD + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Yes + Yes + 0 + + + Upgrade + + + + CL_Enhanced_Base_Shield_Upgrade_NoPre + RC_Level_Three_Tech_Upgrade + + + + + + DUMMY_UPGRADE + Rebel + 500 + 170 + 15 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_weather_affinity.tga + + TEXT_UPGRADE_TOOLTIP_CL_WEATHER_PROOF_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_WEATHER_PROOF_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Yes + + + Upgrade + + + + + + + + + + + + + + + DUMMY_UPGRADE + Empire + 475 + 150 + 12 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_increased_mobility.tga + + TEXT_UPGRADE_TOOLTIP_RL_INCREASED_MOBILITY + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_INCREASED_MOBILITY + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Clonetrooper_P1_Team, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Clonetrooper_P2_Team, + Clone_Trooper_7th, + Squad_Clonetrooper_7th, + Clonetrooper_7th_Team, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clonetrooper_41st_Team, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clonetrooper_212th_Team, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clonetrooper_P2_327th_Team, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clonetrooper_501st_Team + + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 500 + 170 + 15 + EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_increased_garrison.tga + + TEXT_UPGRADE_TOOLTIP_RL_MORE_GARRISONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_MORE_GARRISONS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Yes + Republic_Clonetrooper_P1_Platoon, Republic_Light_Recon_Squad + + + Upgrade + + + + + + DUMMY_UPGRADE + Empire + 700 + 50 + 12 + + Tactical_Upgrades + 1 + + RL_Combat_Armor_L2_Upgrade + Yes + Yes + i_multi_combat_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_COMBAT_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Clonetrooper_P1_Team, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Clonetrooper_P2_Team, + Clone_Trooper_7th, + Squad_Clonetrooper_7th, + Clonetrooper_7th_Team, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clonetrooper_41st_Team, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clonetrooper_212th_Team, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clonetrooper_P2_327th_Team, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clonetrooper_501st_Team, + Squad_Medic_Clonetrooper_P1, + Clonetrooper_Medic_P1_Team, + Clonetrooper_Engineer_One_P1_Team, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1, + Clonetrooper_Engineer_Two_P1_Team + + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 875 + 140 + 18 + RL_Combat_Armor_L1_Upgrade, EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + RL_Combat_Armor_L1_Upgrade + + Yes + Yes + i_multi_combat_armor2.tga + + TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_COMBAT_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Clonetrooper_P1_Team, + Clone_Trooper_P2, + Squad_Clonetrooper_P2, + Clonetrooper_P2_Team, + Clone_Trooper_7th, + Squad_Clonetrooper_7th, + Clonetrooper_7th_Team, + Clone_Trooper_41st, + Squad_Clonetrooper_41st, + Clonetrooper_41st_Team, + Clone_Trooper_212th, + Squad_Clonetrooper_212th, + Squad_Clonetrooper_Airborne_212th, + Clonetrooper_212th_Team, + Clone_Trooper_327th, + Squad_Clonetrooper_327th, + Squad_Clonetrooper_Variant_327th_Star_Corps, + Squad_Clonetrooper_Variant_2_327th_Star_Corps, + Clonetrooper_P2_327th_Team, + Clone_Trooper_501st, + Squad_Clonetrooper_501st, + Clonetrooper_501st_Team, + Squad_Medic_Clonetrooper_P1, + Clonetrooper_Medic_P1_Team + + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + + + + + + + DUMMY_UPGRADE + Empire + 575 + 240 + 14 + + Tactical_Upgrades + 1 + + RL_Light_Reflective_Armor_L2_Upgrade + Yes + Yes + i_multi_light_reflective_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RL_LIGHT_REFLECTIVE_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_LIGHT_REFLECTIVE_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + RL_Light_Reflective_Armor_L1_Bonus + + AT_RT_Walker, AT_PT + Yes + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 850 + 380 + 22 + RL_Light_Reflective_Armor_L1_Upgrade, EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + RL_Light_Reflective_Armor_L1_Upgrade + + Yes + Yes + i_multi_light_reflective_armor2.tga + + TEXT_UPGRADE_TOOLTIP_RL_LIGHT_REFLECTIVE_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_LIGHT_REFLECTIVE_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + EL_Light_Reflective_Armor_L2_Bonus + + AT_RT_Walker, AT_PT + Yes + + + + + + + DUMMY_UPGRADE + Empire + 400 + 130 + 15 + + Tactical_Upgrades + 1 + + RL_Enhanced_Reactors_L2_Upgrade + Yes + Yes + i_multi_enhanced_reactor_land1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_REACTORS_L1 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_ENHANCED_REACTORS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AT_RT_Walker, AT_PT + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 825 + 180 + 20 + RL_Enhanced_Reactors_L1_Upgrade, EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + RL_Enhanced_Reactors_L1_Upgrade + + Yes + Yes + i_multi_enhanced_reactor_land2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_REACTORS_L2 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_ENHANCED_REACTORS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AT_RT_Walker, AT_PT + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 3 + + + Upgrade + + + + + + + + + DUMMY_UPGRADE + Empire + 550 + 300 + 20 + EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + RL_Heavy_Reflective_Armor_L2_Upgrade + Yes + Yes + i_multi_heavy_reflective_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RL_HEAVY_REFLECTIVE_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_HEAVY_REFLECTIVE_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + RL_Heavy_Reflective_Armor_L1_Bonus + + AT_AP, AT-TE_Walker, A6_Juggernaut, Saber_Tank, UT_AT + Yes + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 825 + 400 + 28 + EC_Level_Three_Tech_Upgrade, RL_Heavy_Reflective_Armor_L1_Upgrade + Tactical_Upgrades + 1 + RL_Heavy_Reflective_Armor_L1_Upgrade + + Yes + Yes + i_multi_heavy_reflective_armor2.tga + + TEXT_UPGRADE_TOOLTIP_RL_HEAVY_REFLECTIVE_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_HEAVY_REFLECTIVE_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + RL_Heavy_Reflective_Armor_L2_Bonus + + AT_AP, AT-TE_Walker, A6_Juggernaut, Saber_Tank, UT_AT + Yes + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 675 + 220 + 20 + EC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + RL_Improved_Heavy_Reactors_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_HEAVY_REACTORS1.tga + + TEXT_UPGRADE_TOOLTIP_RL_IMPROVED_HEAVY_REACTORS_L1 + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_IMPROVED_HEAVY_REACTORS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AT-TE_Walker, A6_Juggernaut + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.10 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1000 + 440 + 28 + RL_Improved_Heavy_Reactors_L1_Upgrade + Tactical_Upgrades + 1 + RL_Improved_Heavy_Reactors_L1_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_HEAVY_REACTORS2.tga + + TEXT_UPGRADE_TOOLTIP_RL_IMPROVED_HEAVY_REACTORS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_IMPROVED_HEAVY_REACTORS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.10 + 3 + + + Upgrade + + + + + + + + + DUMMY_UPGRADE + Empire + 250 + 130 + 35 + + Tactical_Upgrades + 1 + + RL_Increased_Production_L2_Upgrade + Yes + Yes + i_multi_increased_production1.tga + + TEXT_UPGRADE_TOOLTIP_RL_INCREASED_PRODUCTION_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_INCREASED_PRODUCTION_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Empire_Ground_Mining_Facility + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 500 + 360 + 45 + RL_Increased_Production_L1_Upgrade + Tactical_Upgrades + 1 + RL_Increased_Production_L1_Upgrade + + Yes + Yes + i_multi_increased_production2.tga + + TEXT_UPGRADE_TOOLTIP_RL_INCREASED_PRODUCTION_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_INCREASED_PRODUCTION_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Empire_Ground_Mining_Facility + Yes + No + + + Upgrade + + + + + + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_BOMBING_RUN + Empire + 2000 + 300 + 45 + EC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + + No + No + i_multi_bombing_run_empire.tga + + TEXT_UPGRADE_TOOLTIP_RL_BOMBING_RUN_USE + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_RL_BOMBING_RUN_USE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Yes + No + 0 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 750 + 400 + 20 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_reinforce_structure.tga + + TEXT_UPGRADE_TOOLTIP_RL_REINFORCED_STRUCTURES + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_REINFORCED_STRUCTURES + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Structure + + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 675 + 200 + 18 + EC_Level_Two_Tech_Upgrade + Tactical_Upgrades + 1 + + RL_Enhanced_Turret_Firepower_L2_Upgrade + Yes + Yes + i_multi_enhanced_turret1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_TURRET_FIREPOWER_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENHANCED_TURRET_FIREPOWER_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + Empire_Anti_Infantry_Turret + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 900 + 380 + 25 + RL_Enhanced_Turret_Firepower_L1_Upgrade, EC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + RL_Enhanced_Turret_Firepower_L1_Upgrade + + Yes + Yes + i_multi_enhanced_turret2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_TURRET_FIREPOWER_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENHANCED_TURRET_FIREPOWER_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret, Empire_Anti_Aircraft_Turret + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 500 + 170 + 15 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_weather_affinity.tga + + TEXT_UPGRADE_TOOLTIP_RL_WEATHER_PROOF_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_WEATHER_PROOF_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Yes + + + Upgrade + + + + + + + + + DUMMY_UPGRADE + Empire + 1800 + 900 + 28 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_enhanced_base_shield.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENHANCED_BASE_SHIELD + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_ENHANCED_BASE_SHIELD + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Yes + Yes + 0 + + + Upgrade + + + + RL_Enhanced_Base_Shield_Upgrade_NoPre + EC_Level_Three_Tech_Upgrade + Upgrade + + + + + + + + + DUMMY_UPGRADE + Rebel + 850 + 160 + 35 + + Tactical_Upgrades + 1 + + CS_Enhanced_Engines_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_ENGINE1.tga + + TEXT_UPGRADE_TOOLTIP_CS_ENHANCED_ENGINES_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_ENHANCED_ENGINES_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, CIS_Bomber, Scarab_Fighter + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2400 + 160 + 35 + CS_Enhanced_Engines_L1_Upgrade + Tactical_Upgrades + 1 + CS_Enhanced_Engines_L1_Upgrade + CS_Enhanced_Engines_L3_Upgrade + Yes + Yes + I_MULTI_ENHANCED_ENGINE2.tga + + TEXT_UPGRADE_TOOLTIP_CS_ENHANCED_ENGINES_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_ENHANCED_ENGINES_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, CIS_Bomber, Hammer_Class_Picket, Cis_Patrol_Frigate + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 3200 + 160 + 45 + CS_Enhanced_Engines_L2_Upgrade + Tactical_Upgrades + 1 + CS_Enhanced_Engines_L2_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_ENGINE3.tga + + TEXT_UPGRADE_TOOLTIP_CS_ENHANCED_ENGINES_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_ENHANCED_ENGINES_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, CIS_Bomber, Hammer_Class_Picket, Cis_Patrol_Frigate, Recusant_Frigate, Munificent_Frigate, Technounion_Frigate, Wavecrest_Frigate + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 800 + 160 + 25 + + Tactical_Upgrades + 1 + + CS_Improved_Bombs_L2_Upgrade + Yes + Yes + I_MULTI_BOMB_DAMAGE1.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_BOMBS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_BOMBS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + CIS_Bomber + 0.0 + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 800 + 160 + 25 + CS_Improved_Bombs_L1_Upgrade + Tactical_Upgrades + 1 + CS_Improved_Bombs_L1_Upgrade + + Yes + Yes + I_MULTI_BOMB_DAMAGE2.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_BOMBS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_BOMBS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + CIS_Bomber + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 800 + 160 + 25 + + Tactical_Upgrades + 1 + + CS_Improved_Weapons_L2_Upgrade + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_CIS1.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_WEAPONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_WEAPONS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1800 + 160 + 35 + CS_Improved_Weapons_L1_Upgrade + Tactical_Upgrades + 1 + CS_Improved_Weapons_L1_Upgrade + CS_Improved_Weapons_L3_Upgrade + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_CIS2.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_WEAPONS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_WEAPONS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, Hammer_Class_Picket, Cis_Patrol_Frigate + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 3000 + 160 + 45 + CS_Improved_Weapons_L2_Upgrade + Tactical_Upgrades + 1 + CS_Improved_Weapons_L2_Upgrade + + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_CIS3.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_WEAPONS_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_WEAPONS_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, CIS_Bomber, Hammer_Class_Picket, Cis_Patrol_Frigate, Recusant_Frigate, Munificent_Frigate, Technounion_Frigate, Wavecrest_Frigate + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 250 + 160 + 40 + + Tactical_Upgrades + 1 + + CS_Increased_Supplies_L2_Upgrade + Yes + Yes + i_multi_increased_supplies1.tga + + TEXT_UPGRADE_TOOLTIP_CS_INCREASED_SUPPLIES_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CS_INCREASED_SUPPLIES_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Rebel_Mineral_Extractor + Yes + No + + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 500 + 160 + 65 + CS_Increased_Supplies_L1_Upgrade + Tactical_Upgrades + 1 + CS_Increased_Supplies_L1_Upgrade + + Yes + Yes + i_multi_increased_supplies2.tga + + TEXT_UPGRADE_TOOLTIP_CS_INCREASED_SUPPLIES_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CS_INCREASED_SUPPLIES_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Rebel_Mineral_Extractor + Yes + No + + + + Upgrade + + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED + Rebel + 5000 + 500 + 60 + + Tactical_Upgrades + 1 + + + No + No + I_MULTI_HYPERVELOCITY_GUN.TGA + true + + TEXT_UPGRADE_TOOLTIP_CS_SPECIAL_WEAPON_USE + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_CS_SPECIAL_WEAPON_USE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + + Space_Automatic + Yes + No + 0 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 750 + 160 + 30 + + Tactical_Upgrades + 1 + + CS_Reinforced_Armor_L2_Upgrade + Yes + Yes + i_multi_reinforced_armor1.tga + + TEXT_UPGRADE_TOOLTIP_CS_REINFORCED_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_REINFORCED_ARMOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, CIS_Bomber + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2000 + 160 + 35 + CS_Reinforced_Armor_L1_Upgrade + Tactical_Upgrades + 1 + CS_Reinforced_Armor_L1_Upgrade + + Yes + Yes + i_multi_reinforced_armor2.tga + + TEXT_UPGRADE_TOOLTIP_CS_REINFORCED_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_REINFORCED_ARMOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Tri_Droid_Fighter, Vulture_Droid_Fighter, Scarab_Fighter, CIS_Bomber, Hammer_Class_Picket, Cis_Patrol_Frigate + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 950 + 160 + 25 + + Tactical_Upgrades + 1 + + CS_Improved_Defenses_L2_Upgrade + Yes + Yes + i_multi_improved_defenses1.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_DEFENSES_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_DEFENSES_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Rebel_Star_Base_3 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Rebel_Star_Base_4 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Rebel_Star_Base_5 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1500 + 160 + 30 + CS_Improved_Defenses_L1_Upgrade + Tactical_Upgrades + 1 + CS_Improved_Defenses_L1_Upgrade + CS_Improved_Defenses_L3_Upgrade + Yes + Yes + i_multi_improved_defenses2.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_DEFENSES_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_DEFENSES_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Rebel_Star_Base_4 + 0.0 + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Rebel_Star_Base_5 + 0.0 + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2800 + 160 + 40 + CS_Improved_Defenses_L2_Upgrade + Tactical_Upgrades + 1 + CS_Improved_Defenses_L2_Upgrade + + Yes + Yes + i_multi_improved_defenses3.tga + + TEXT_UPGRADE_TOOLTIP_CS_IMPROVED_DEFENSES_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_IMPROVED_DEFENSES_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Rebel_Star_Base_5 + 0.0 + 0.50 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 850 + 500 + 20 + + Tactical_Upgrades + 1 + + CS_More_Garrisons_L2_Upgrade + Yes + Yes + I_MULTI_INCREASED_GARRISON_CIS_SPACE_L1.tga + Garrison_Cis_L1 + + TEXT_UPGRADE_TOOLTIP_CS_MORE_GARRISONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_MORE_GARRISONS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + Yes + Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, CIS_Bomber_Squadron, CIS_Bomber_Squadron + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 850 + 2300 + 40 + CS_More_Garrisons_L1_Upgrade + Tactical_Upgrades + 1 + CS_More_Garrisons_L1_Upgrade + CS_More_Garrisons_L3_Upgrade + Yes + Yes + I_MULTI_INCREASED_GARRISON_CIS_SPACE_L2.tga + Garrison_Cis_L2 + + TEXT_UPGRADE_TOOLTIP_CS_MORE_GARRISONS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_MORE_GARRISONS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + Yes + Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, CIS_Bomber_Squadron, CIS_Bomber_Squadron + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 850 + 5600 + 90 + CS_More_Garrisons_L2_Upgrade + Tactical_Upgrades + 1 + CS_More_Garrisons_L2_Upgrade + + Yes + Yes + I_MULTI_INCREASED_GARRISON_CIS_SPACE_L3.tga + Garrison_Cis_L3 + + TEXT_UPGRADE_TOOLTIP_CS_MORE_GARRISONS_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_MORE_GARRISONS_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Space_Automatic + Yes + Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, Vulture_Droid_Squadron, CIS_Bomber_Squadron, CIS_Bomber_Squadron + + + Upgrade + + + + + + + + + + DUMMY_UPGRADE + Empire + 650 + 160 + 20 + + Tactical_Upgrades + 1 + + RS_Enhanced_Shielding_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_SHIELD1.TGA + + TEXT_UPGRADE_TOOLTIP_RS_ENHANCED_SHIELDS_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_ENHANCED_SHIELDS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Arc_170, NTB630, V19_Fighter, A6_Fighter, Republic_Vwing_Fighter + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.00 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1400 + 160 + 30 + RS_Enhanced_Shielding_L1_Upgrade + Tactical_Upgrades + 1 + RS_Enhanced_Shielding_L1_Upgrade + RS_Enhanced_Shielding_L3_Upgrade + Yes + Yes + I_MULTI_ENHANCED_SHIELD2.TGA + + TEXT_UPGRADE_TOOLTIP_RS_ENHANCED_SHIELDS_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_ENHANCED_SHIELDS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Arc_170, NTB630, V19_Fighter, A6_Fighter, Republic_Vwing_Fighter + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.00 + 3 + + + Space_Automatic + + Carrack, CR90, Republic_light_assault_cruiser, Republic_light_frigate + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.00 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 2700 + 160 + 40 + RS_Enhanced_Shielding_L2_Upgrade + Tactical_Upgrades + 1 + RS_Enhanced_Shielding_L2_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_SHIELD3.TGA + + TEXT_UPGRADE_TOOLTIP_RS_ENHANCED_SHIELDS_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_ENHANCED_SHIELDS_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Arc_170, NTB630, V19_Fighter, A6_Fighter, Republic_Vwing_Fighter + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.00 + 3 + + + Space_Automatic + + Carrack, CR90, Republic_light_assault_cruiser, Republic_light_frigate, Rep_Acclamator_Assault_Ship, Rep_Centax_Heavy_Frigate, Pelta_Frigate, Republic_Light_Cruiser + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 0.00 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 800 + 160 + 25 + + Tactical_Upgrades + 1 + + RS_Improved_Bombs_L2_Upgrade + Yes + Yes + I_MULTI_BOMB_DAMAGE1.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_BOMBS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_BOMBS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + NTB630 + 0.0 + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 800 + 160 + 25 + RS_Improved_Bombs_L1_Upgrade + Tactical_Upgrades + 1 + RS_Improved_Bombs_L1_Upgrade + + Yes + Yes + I_MULTI_BOMB_DAMAGE2.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_BOMBS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_BOMBS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + NTB630 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 750 + 160 + 30 + + Tactical_Upgrades + 1 + + RS_Reinforced_Armor_L2_Upgrade + Yes + Yes + i_multi_reinforced_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RS_REINFORCED_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_REINFORCED_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Carrack, CR90, Republic_light_assault_cruiser, Republic_light_frigate + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 2000 + 160 + 35 + RS_Reinforced_Armor_L1_Upgrade + Tactical_Upgrades + 1 + RS_Reinforced_Armor_L1_Upgrade + RS_Reinforced_Armor_L3_Upgrade + Yes + Yes + i_multi_reinforced_armor2.tga + + TEXT_UPGRADE_TOOLTIP_RS_REINFORCED_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_REINFORCED_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Carrack, CR90, Republic_light_assault_cruiser, Republic_light_frigate, Rep_Acclamator_Assault_Ship, Rep_Centax_Heavy_Frigate, Pelta_Frigate, Republic_Light_Cruiser + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 3200 + 160 + 45 + RS_Reinforced_Armor_L2_Upgrade + Tactical_Upgrades + 1 + RS_Reinforced_Armor_L2_Upgrade + + Yes + Yes + i_multi_reinforced_armor3.tga + + TEXT_UPGRADE_TOOLTIP_RS_REINFORCED_ARMOR_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_REINFORCED_ARMOR_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + + Carrack, + CR90, + Republic_light_assault_cruiser, + Republic_light_frigate, + Rep_Acclamator_Assault_Ship, + Rep_Centax_Heavy_Frigate, + Dreadnaught_Cruiser, + Venator, + Republic_Victory_Destroyer, + Pelta_Frigate, + Republic_Light_Cruiser, + Admiral_Yularen + + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 250 + 160 + 40 + + Tactical_Upgrades + 1 + + RS_Increased_Supplies_L2_Upgrade + Yes + Yes + i_multi_increased_supplies1.tga + + TEXT_UPGRADE_TOOLTIP_RS_INCREASED_SUPPLIES_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RS_INCREASED_SUPPLIES_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Skirmish_Empire_Star_Base_5 + Yes + No + + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 500 + 160 + 65 + RS_Increased_Supplies_L1_Upgrade + Tactical_Upgrades + 1 + RS_Increased_Supplies_L1_Upgrade + + Yes + Yes + i_multi_increased_supplies2.tga + + TEXT_UPGRADE_TOOLTIP_RS_INCREASED_SUPPLIES_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RS_INCREASED_SUPPLIES_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Skirmish_Empire_Star_Base_5 + Yes + No + + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 800 + 160 + 25 + + Tactical_Upgrades + 1 + + RS_Improved_Weapons_L2_Upgrade + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_REP1.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_WEAPONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_WEAPONS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + Fighter + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1800 + 160 + 35 + RS_Improved_Weapons_L1_Upgrade + Tactical_Upgrades + 1 + RS_Improved_Weapons_L1_Upgrade + RS_Improved_Weapons_L3_Upgrade + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_REP2.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_WEAPONS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_WEAPONS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Arc_170, V19_Fighter, A6_Fighter, Republic_Vwing_Fighter, Carrack, Republic_light_assault_cruiser, Republic_light_frigate, CR90 + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 3000 + 160 + 45 + RS_Improved_Weapons_L2_Upgrade + Tactical_Upgrades + 1 + RS_Improved_Weapons_L2_Upgrade + + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_REP3.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_WEAPONS_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_WEAPONS_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Carrack, CR90, Republic_light_assault_cruiser, Republic_light_frigate, Rep_Acclamator_Assault_Ship, Rep_Centax_Heavy_Frigate, Pelta_Frigate, Republic_Light_Cruiser + 0.0 + 0.25 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED + Empire + 15000 + 500 + 120 + + Tactical_Upgrades + 1 + + + No + No + I_MULTI_W165.tga + true + + TEXT_UPGRADE_TOOLTIP_RS_SPECIAL_WEAPON_USE + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_RS_SPECIAL_WEAPON_USE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Planetary_Turbolaser_Available + RHD_Planetary_Turbolaser_Available + + + Space_Automatic + Yes + No + 0 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 950 + 160 + 25 + + Tactical_Upgrades + 1 + + RS_Improved_Defenses_L2_Upgrade + Yes + Yes + i_multi_improved_defenses1.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_DEFENSES_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_DEFENSES_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Empire_Star_Base_3 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Empire_Star_Base_4 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Empire_Star_Base_5 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1500 + 160 + 30 + RS_Improved_Defenses_L1_Upgrade + Tactical_Upgrades + 1 + RS_Improved_Defenses_L1_Upgrade + RS_Improved_Defenses_L3_Upgrade + Yes + Yes + i_multi_improved_defenses2.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_DEFENSES_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_DEFENSES_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Empire_Star_Base_4 + 0.0 + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Space_Automatic + + Skirmish_Empire_Star_Base_5 + 0.0 + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 2800 + 160 + 40 + RS_Improved_Defenses_L2_Upgrade + Tactical_Upgrades + 1 + RS_Improved_Defenses_L2_Upgrade + + Yes + Yes + i_multi_improved_defenses3.tga + + TEXT_UPGRADE_TOOLTIP_RS_IMPROVED_DEFENSES_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_IMPROVED_DEFENSES_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + + Skirmish_Empire_Star_Base_5 + 0.0 + 0.50 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 850 + 500 + 20 + + Tactical_Upgrades + 1 + + RS_More_Garrisons_L2_Upgrade + Yes + Yes + I_MULTI_INCREASED_GARRISON_REP_SPACE_L1.tga + Garrison_Rep_L1 + TEXT_UPGRADE_TOOLTIP_RS_MORE_GARRISONS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_MORE_GARRISONS_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + Yes + V19_Squadron, V19_Squadron, V19_Squadron, NTB_630_Squadron + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 850 + 2300 + 40 + RS_More_Garrisons_L1_Upgrade + Tactical_Upgrades + 1 + RS_More_Garrisons_L1_Upgrade + RS_More_Garrisons_L3_Upgrade + Yes + Yes + I_MULTI_INCREASED_GARRISON_REP_SPACE_L2.tga + Garrison_Rep_L2 + TEXT_UPGRADE_TOOLTIP_RS_MORE_GARRISONS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_MORE_GARRISONS_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + Yes + V19_Squadron, V19_Squadron, V19_Squadron, NTB_630_Squadron + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 850 + 5600 + 90 + RS_More_Garrisons_L2_Upgrade + Tactical_Upgrades + 1 + RS_More_Garrisons_L2_Upgrade + + Yes + Yes + I_MULTI_INCREASED_GARRISON_REP_SPACE_L3.tga + Garrison_Rep_L3 + TEXT_UPGRADE_TOOLTIP_RS_MORE_GARRISONS_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_MORE_GARRISONS_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + Yes + V19_Squadron, V19_Squadron, V19_Squadron, NTB_630_Squadron + + + Upgrade + + + + + + + + DUMMY_UPGRADE + Rebel + 2000 + 300 + 80 + Skirmish_Rebel_Star_Base_1 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_CIS_STATION_2.TGA + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_TWO_STARBASE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 3200 + 600 + 100 + Skirmish_Rebel_Star_Base_2 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_CIS_STATION_3.TGA + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_THREE_STARBASE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 4000 + 900 + 120 + Skirmish_Rebel_Star_Base_3 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_CIS_STATION_4.TGA + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FOUR_STARBASE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 5500 + 1100 + 140 + Skirmish_Rebel_Star_Base_4 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_CIS_STATION_5.TGA + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FIVE_STARBASE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 2000 + 300 + 80 + Skirmish_Empire_Star_Base_1 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_REP_STATION_2.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_TWO_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_TWO_STARBASE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 3200 + 600 + 100 + Skirmish_Empire_Star_Base_2 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_REP_STATION_3.TGA + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_THREE_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_THREE_STARBASE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 4000 + 900 + 120 + Skirmish_Empire_Star_Base_3 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_REP_STATION_4.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FOUR_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FOUR_STARBASE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 5500 + 1100 + 140 + Skirmish_Empire_Star_Base_4 + Tactical_Units + 1 + + + Yes + No + I_BUTTON_REP_STATION_5.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_LEVEL_FIVE_STARBASE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FIVE_STARBASE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Skirmish_Automatic + + + Upgrade + + + + + + + DUMMY_UPGRADE + Rebel + 2500 + 300 + 60 + + Yes + Yes + Tactical_Units + 1 + + RC_Level_Three_Tech_Upgrade + No + Yes + No + i_button_r_tech_upgrade_2.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER + + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + DUMMY_UPGRADE + Rebel + 4000 + 300 + 85 + RC_Level_Two_Tech_Upgrade + Yes + Yes + Tactical_Units + 1 + RC_Level_Two_Tech_Upgrade + RC_Level_Four_Tech_Upgrade + No + Yes + No + i_button_r_tech_upgrade_3.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER + + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + DUMMY_UPGRADE + Rebel + 5000 + 300 + 60 + RC_Level_Three_Tech_Upgrade + Yes + Yes + Tactical_Units + 1 + RC_Level_Three_Tech_Upgrade + + No + Yes + No + i_button_r_tech_upgrade_4.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER + + UHD_Tech_Upgrade_Progress + UHD_Tech_Upgrade_Canceled + UHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + DUMMY_UPGRADE + Empire + 2500 + 300 + 60 + + Yes + Yes + Tactical_Units + 1 + + EC_Level_Three_Tech_Upgrade + No + Yes + No + i_button_e_tech_upgrade_2.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_TWO + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_TWO_COMMAND_CENTER + + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + DUMMY_UPGRADE + Empire + 4000 + 300 + 85 + EC_Level_Two_Tech_Upgrade + Yes + Yes + Tactical_Units + 1 + EC_Level_Two_Tech_Upgrade + EC_Level_Four_Tech_Upgrade + No + Yes + No + i_button_e_tech_upgrade_3.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_THREE + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_THREE_COMMAND_CENTER + + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + DUMMY_UPGRADE + Empire + 5000 + 300 + 60 + EC_Level_Three_Tech_Upgrade + Yes + Yes + Tactical_Units + 1 + EC_Level_Three_Tech_Upgrade + + No + Yes + No + i_button_e_tech_upgrade_4.tga + + TEXT_ENCYCLOPEDIA_UPGRADE_TECHNOLOGY_LEVEL_FOUR + TEXT_ENCYCLOPEDIA_CLASS_ADVANCE + TEXT_UPGRADE_LEVEL_FOUR_COMMAND_CENTER + + RHD_Tech_Upgrade_Progress + RHD_Tech_Upgrade_Canceled + RHD_Tech_Upgrade_Complete + Upgrade + Yes + + + + + + + + DUMMY_UPGRADE + Rebel + 700 + 50 + 15 + + Tactical_Upgrades + 1 + + RL_Combat_Armor_L2_Upgrade_NoPre + Yes + Yes + i_multi_combat_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_COMBAT_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + 0.0 + 0.0 + 0.0 + 0.0 + 0.50 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 875 + 140 + 20 + RL_Combat_Armor_L1_Upgrade_NoPre + Tactical_Upgrades + 1 + RL_Combat_Armor_L1_Upgrade_NoPre + + Yes + Yes + i_multi_combat_armor2.tga + + TEXT_UPGRADE_TOOLTIP_RL_COMBAT_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_COMBAT_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + 0.0 + 0.0 + 0.0 + 0.0 + 0.50 + 0.0 + 3 + + + Upgrade + + + + + + DUMMY_UPGRADE + Rebel + 0 + + Tactical_Upgrades + 1 + + Yes + Yes + i_negative_combat_armor1.tga + + TEXT_UPGRADE_TOOLTIP_RL_INCREASED_PRODUCTION_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_INCREASED_PRODUCTION_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + 0.0 + 0.0 + 0.0 + 0.0 + -0.50 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 0 + + Tactical_Upgrades + 1 + + Yes + Yes + i_negative_combat_armor1.tga + + TEXT_PENALTY_TOOLTIP_RL_COMBAT_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE_PENALTY + TEXT_PENALTY_RL_COMBAT_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + Upgrade + + + + + + + + + + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Field_Hospital_L2_Upgrade + Yes + Yes + I_MULTI_MEDICAL1.tga + + TEXT_UPGRADE_TOOLTIP_RL_FIELD_HOSPITAL_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FIELD_HOSPITAL_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1225 + 33 + RL_Field_Hospital_L1_Upgrade + Tactical_Upgrades + 1 + RL_Field_Hospital_L1_Upgrade + RL_Field_Hospital_L3_Upgrade + Yes + Yes + I_MULTI_MEDICAL2.tga + + TEXT_UPGRADE_TOOLTIP_RL_FIELD_HOSPITAL_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FIELD_HOSPITAL_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1525 + 43 + RL_Field_Hospital_L2_Upgrade + Tactical_Upgrades + 1 + RL_Field_Hospital_L2_Upgrade + + Yes + Yes + I_MULTI_MEDICAL3.tga + + TEXT_UPGRADE_TOOLTIP_RL_FIELD_HOSPITAL_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FIELD_HOSPITAL_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1025 + 23 + + Tactical_Upgrades + 1 + + RL_Field_Hospital_Battlefield_L2_Upgrade + Yes + Yes + I_MULTI_BATTLEFIELD_TRIAGE1.tga + + TEXT_UPGRADE_TOOLTIP_RL_FIELD_HOSPITAL_BATTLEFIELD_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FIELD_HOSPITAL_BATTLEFIELD_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.0 + 0.0 + 0.0 + 0.0 + 0.10 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1425 + 33 + RL_Field_Hospital_Battlefield_L1_Upgrade + Tactical_Upgrades + 1 + RL_Field_Hospital_Battlefield_L1_Upgrade + + Yes + Yes + I_MULTI_BATTLEFIELD_TRIAGE2.tga + + TEXT_UPGRADE_TOOLTIP_RL_FIELD_HOSPITAL_BATTLEFIELD_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FIELD_HOSPITAL_BATTLEFIELD_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1 + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1, + + 0.0 + 0.0 + 0.0 + 0.0 + 0.20 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1425 + 33 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_MEDEVAC.tga + + TEXT_UPGRADE_TOOLTIP_RL_MEDEVAC + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_MEDEVAC + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + + 0.8 + 1 + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + Empire + Yes + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Field_Hospital_Adrenal_Upgrade_L2 + Yes + Yes + I_MULTI_ADRENAL1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ADRENAL_SIMULANTS + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ADRENAL_STIMULANTS + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1225 + 33 + RL_Field_Hospital_Adrenal_Upgrade_L1 + Tactical_Upgrades + 1 + RL_Field_Hospital_Adrenal_Upgrade_L1 + + Yes + Yes + I_MULTI_ADRENAL2.tga + + TEXT_UPGRADE_TOOLTIP_RL_CYBERNETIC_IMPLANTS + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_CYBERNETIC_IMPLANTS + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_BATTLE_STIMULANTS.tga + + TEXT_UPGRADE_TOOLTIP_RL_BATTLE_SIMULANTS + TEXT_ENCYCLOPEDIA_CLASS_MOVEMENT + TEXT_UPGRADE_RL_BATTLE_STIMULANTS + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.10 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1825 + 43 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_HYPER.tga + + TEXT_UPGRADE_TOOLTIP_RL_HYPER_SIMULANTS + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_HYPER_STIMULANTS + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + RL_Field_Hospital_Hyper_L1_Bonus + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + Yes + + + + Upgrade + + + + + + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Engineering_Platform_Rangefinder_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_RANGEFINDER_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_RANGEFINDER_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AV_7_Antivehicle_Cannon + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1125 + 33 + RL_Engineering_Platform_Rangefinder_L1_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Rangefinder_L1_Upgrade + RL_Engineering_Platform_Rangefinder_L3_Upgrade + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_RANGEFINDER_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_RANGEFINDER_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AV_7_Antivehicle_Cannon + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1325 + 43 + RL_Engineering_Platform_Rangefinder_L2_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Rangefinder_L2_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER3.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_RANGEFINDER_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_RANGEFINDER_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + AV_7_Antivehicle_Cannon + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Engineering_Platform_Light_Vehicle_Sensors_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_LV_SENSORS1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_LIGHT_VEHICLE_SENSOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_LIGHT_VEHICLE_SENSOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + AT_PT, + AT_RT_Walker, + Barc_Speeder + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1225 + 33 + RL_Engineering_Platform_Light_Vehicle_Sensors_L1_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Light_Vehicle_Sensors_L1_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_LV_SENSORS2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_LIGHT_VEHICLE_SENSOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_LIGHT_VEHICLE_SENSOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + AT_PT, + AT_RT_Walker, + Barc_Speeder, + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Engineering_Platform_Vehicle_Heavy_Sensors_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_HV_SENSORS1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_HEAVY_VEHICLE_SENSOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_HEAVY_VEHICLE_SENSOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + A6_Juggernaut, + AT_AP, + AT-TE_Walker, + Saber_Tank, + UT_AT + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1225 + 33 + RL_Engineering_Platform_Heavy_Vehicle_Sensors_L1_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Heavy_Vehicle_Sensors_L1_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_HV_SENSORS2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_HEAVY_VEHICLE_SENSOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_HEAVY_VEHICLE_SENSOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + A6_Juggernaut, + AT_AP, + AT-TE_Walker, + Saber_Tank, + UT_AT + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 2525 + 43 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_VEHICLE_SALVAGE.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_VEHICLE_RECOVERY + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_VEHICLE_RECOVERY + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 0.5 + 1 + + Rebel, Hutts, Pirates + No + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Engineering_Platform_Powerpack_L2_Upgrade + Yes + Yes + I_MULTI_EHHANCED_POWER_PACKS1.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_POWERPACK_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_POWERPACK_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1225 + 33 + RL_Engineering_Platform_Powerpack_L1_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Powerpack_L1_Upgrade + RL_Engineering_Platform_Powerpack_L3_Upgrade + Yes + Yes + I_MULTI_EHHANCED_POWER_PACKS2.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_POWERPACK_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_POWERPACK_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1525 + 43 + RL_Engineering_Platform_Powerpack_L2_Upgrade + Tactical_Upgrades + 1 + RL_Engineering_Platform_Powerpack_L2_Upgrade + + Yes + Yes + I_MULTI_EHHANCED_POWER_PACKS3.tga + + TEXT_UPGRADE_TOOLTIP_RL_ENGINEERING_PLATFORM_POWERPACK_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RL_ENGINEERING_PLATFORM_POWERPACK_L3 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1, + + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Forward_Commandpost_Veteran_L2_Upgrade + Yes + Yes + I_MULTI_VET_INFANTRY1.tga + + TEXT_UPGRADE_TOOLTIP_RL_FORWARD_COMMANDPOST_VETERAN_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FORWARD_COMMANDPOST_VETERAN_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 1225 + 23 + RL_Forward_Commandpost_Veteran_L1_Upgrade + Tactical_Upgrades + 1 + RL_Forward_Commandpost_Veteran_L1_Upgrade + + Yes + Yes + I_MULTI_VET_INFANTRY2.tga + + TEXT_UPGRADE_TOOLTIP_RL_FORWARD_COMMANDPOST_VETERAN_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FORWARD_COMMANDPOST_VETERAN_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + Generic_Field_Commander_P1_Republic, + Squad_Generic_Field_Commander_Republic_P1, + Clone_Trooper_P1, + Squad_Clonetrooper_P1, + Squad_Sgt_Clonetrooper_P1, + Squad_Lt_Clonetrooper_P1, + Squad_Cpt_Clonetrooper_P1, + Squad_RE_P1_Field_Commander_Guard, + Squad_Medic_Clonetrooper_P1, + Squad_Engineer_One_Clonetrooper_P1, + Squad_Engineer_Two_Clonetrooper_P1 + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 925 + 23 + + Tactical_Upgrades + 1 + + RL_Forward_Commandpost_Veteran_Armor_L2_Upgrade + Yes + Yes + I_MULTI_VET_ARMOR1.tga + + TEXT_UPGRADE_TOOLTIP_RL_FORWARD_COMMANDPOST_VETERAN_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FORWARD_COMMANDPOST_VETERAN_ARMOR_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + A6_Juggernaut, + AT_AP, + AT-TE_Walker, + Saber_Tank, + AT_PT, + AT_RT_Walker, + Barc_Speeder, + UT_AT + + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 1425 + 23 + RL_Forward_Commandpost_Veteran_Armor_L1_Upgrade + Tactical_Upgrades + 1 + RL_Forward_Commandpost_Veteran_Armor_L1_Upgrade + + Yes + Yes + I_MULTI_VET_ARMOR2.tga + + TEXT_UPGRADE_TOOLTIP_RL_FORWARD_COMMANDPOST_VETERAN_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RL_FORWARD_COMMANDPOST_VETERAN_ARMOR_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + + + A6_Juggernaut, + AT_AP, + AT-TE_Walker, + Saber_Tank, + AT_PT, + AT_RT_Walker, + Barc_Speeder, + UT_AT + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 0.0 + 3 + + + Upgrade + + + + + + + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Cpu_L2_Upgrade + Yes + Yes + I_MULTI_CPU1.tga + + TEXT_UPGRADE_TOOLTIP_CL_CPU_UPGRADE_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_CPU_UPGRADE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Cpu_L1_Upgrade + Tactical_Upgrades + 1 + CL_Cpu_L1_Upgrade + CL_Cpu_L3_Upgrade + Yes + Yes + I_MULTI_CPU2.tga + + TEXT_UPGRADE_TOOLTIP_CL_CPU_UPGRADE_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_CPU_UPGRADE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Cpu_L2_Upgrade + Tactical_Upgrades + 1 + CL_Cpu_L2_Upgrade + + Yes + Yes + I_MULTI_CPU3.tga + + TEXT_UPGRADE_TOOLTIP_CL_CPU_UPGRADE_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_CPU_UPGRADE_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Servos_L2_Upgrade + Yes + Yes + I_MULTI_SERVOS1.tga + + TEXT_UPGRADE_TOOLTIP_CL_SERVOS_UPGRADE_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_SERVOS_UPGRADE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.0 + 0.0 + 0.0 + 0.0 + 0.05 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Servos_L1_Upgrade + Tactical_Upgrades + 1 + CL_Servos_L1_Upgrade + CL_Servos_L3_Upgrade + Yes + Yes + I_MULTI_SERVOS2.tga + + TEXT_UPGRADE_TOOLTIP_CL_SERVOS_UPGRADE_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_SERVOS_UPGRADE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.0 + 0.0 + 0.0 + 0.0 + 0.10 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Servos_L2_Upgrade + Tactical_Upgrades + 1 + CL_Servos_L2_Upgrade + + Yes + Yes + I_MULTI_SERVOS3.tga + + TEXT_UPGRADE_TOOLTIP_CL_SERVOS_UPGRADE_L3 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_SERVOS_UPGRADE_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + Destroyer_Droid + + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Combat_Programming_L2_Upgrade + Yes + Yes + I_MULTI_COMBAT_PROGRAMMING1.tga + + TEXT_UPGRADE_TOOLTIP_CL_COMBAT_PROGRAMMING_UPGRADE_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_COMBAT_PROGRAMMING_UPGRADE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis + + 0.0 + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Combat_Programming_L1_Upgrade + Tactical_Upgrades + 1 + CL_Combat_Programming_L1_Upgrade + CL_Combat_Programming_L3_Upgrade + Yes + Yes + I_MULTI_COMBAT_PROGRAMMING2.tga + + TEXT_UPGRADE_TOOLTIP_CL_COMBAT_PROGRAMMING_UPGRADE_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_COMBAT_PROGRAMMING_UPGRADE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis + + 0.0 + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Combat_Programming_L2_Upgrade + Tactical_Upgrades + 1 + CL_Combat_Programming_L2_Upgrade + + Yes + Yes + I_MULTI_COMBAT_PROGRAMMING3.tga + + TEXT_UPGRADE_TOOLTIP_CL_COMBAT_PROGRAMMING_UPGRADE_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_COMBAT_PROGRAMMING_UPGRADE_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Bx_Commando, + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Repair_Droid, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis + + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Enhanced_Photoreceptors_Upgrade_L2 + Yes + Yes + I_MULTI_PHOTORECEPTORS1.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_PHOTORECEPTORS_UPGRADE_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_ENHANCED_PHOTORECEPTORS_UPGRADE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + + 0.05 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Enhanced_Photoreceptors_Upgrade_L1 + Tactical_Upgrades + 1 + CL_Enhanced_Photoreceptors_Upgrade_L1 + + Yes + Yes + I_MULTI_PHOTORECEPTORS2.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENHANCED_PHOTORECEPTORS_UPGRADE_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_ENHANCED_PHOTORECEPTORS_UPGRADE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Battledroid_Engineer, + Battledroids, + Squad_Battledroid, + C_Field_Commander_Guard, + Squad_C_Field_Commander_Guard, + Super_Battledroid, + Generic_Field_Commander_Cis, + Squad_Generic_Field_Commander_Cis, + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + + Upgrade + + + + + + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Rangefinder_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER1.tga + + TEXT_UPGRADE_TOOLTIP_CL_RANGEFINDER_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_RANGEFINDER_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Heavy_Artillery_Gun + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Rangefinder_L1_Upgrade + Tactical_Upgrades + 1 + CL_Rangefinder_L1_Upgrade + CL_Rangefinder_L3_Upgrade + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER2.tga + + TEXT_UPGRADE_TOOLTIP_CL_RANGEFINDER_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_RANGEFINDER_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Heavy_Artillery_Gun + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Rangefinder_L2_Upgrade + Tactical_Upgrades + 1 + CL_Rangefinder_L2_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_RANGEFINDER3.tga + + TEXT_UPGRADE_TOOLTIP_CL_RANGEFINDER_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_RANGEFINDER_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Heavy_Artillery_Gun + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Light_Vehicle_Sensors_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_LV_SENSORS1.tga + + TEXT_UPGRADE_TOOLTIP_CL_LIGHT_VEHICLE_SENSOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_LIGHT_VEHICLE_SENSOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + STAP, + Crab_Droid, + AAT_Tank, + Dwarf_Spider_Droid + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Light_Vehicle_Sensors_L1_Upgrade + Tactical_Upgrades + 1 + CL_Light_Vehicle_Sensors_L1_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_LV_SENSORS2.tga + + TEXT_UPGRADE_TOOLTIP_CL_LIGHT_VEHICLE_SENSOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_LIGHT_VEHICLE_SENSOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + STAP, + Crab_Droid, + AAT_Tank, + Dwarf_Spider_Droid + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Heavy_Vehicle_Sensors_L2_Upgrade + Yes + Yes + I_MULTI_ENHANCED_HV_SENSORS1.tga + + TEXT_UPGRADE_TOOLTIP_CL_HEAVY_VEHICLE_SENSOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_HEAVY_VEHICLE_SENSOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Hailfire_Tank, + Heavy_Artillery_Gun, + Homing_Spider_Droid, + Multi_Troop_Transport, + Persuader_Droid_Enforcer, + Supertank, + Conqueror + + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Heavy_Vehicle_Sensors_L1_Upgrade + Tactical_Upgrades + 1 + CL_Heavy_Vehicle_Sensors_L1_Upgrade + + Yes + Yes + I_MULTI_ENHANCED_HV_SENSORS2.tga + + TEXT_UPGRADE_TOOLTIP_CL_HEAVY_VEHICLE_SENSOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_HEAVY_VEHICLE_SENSOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + + Hailfire_Tank, + Heavy_Artillery_Gun, + Homing_Spider_Droid, + Multi_Troop_Transport, + Persuader_Droid_Enforcer, + Supertank, + Conqueror + + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2525 + 43 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_RECYCLING.tga + + TEXT_UPGRADE_TOOLTIP_CL_VEHICLE_RECOVERY + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CL_VEHICLE_RECOVERY + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 0.5 + 1 + + Empire, Hutts, Pirates + No + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Guidance_L2_Upgrade + Yes + Yes + I_MULTI_GUIDANCE1.tga + + TEXT_UPGRADE_TOOLTIP_CL_GUIDANCE_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_GUIDANCE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Hailfire_Tank + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Guidance_L1_Upgrade + Tactical_Upgrades + 1 + CL_Guidance_L1_Upgrade + CL_Guidance_L3_Upgrade + Yes + Yes + I_MULTI_GUIDANCE2.tga + + TEXT_UPGRADE_TOOLTIP_CL_GUIDANCE_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_GUIDANCE_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Hailfire_Tank + 0.20 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Guidance_L2_Upgrade + Tactical_Upgrades + 1 + CL_Guidance_L2_Upgrade + + Yes + Yes + I_MULTI_GUIDANCE3.tga + + TEXT_UPGRADE_TOOLTIP_CL_GUIDANCE_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_GUIDANCE_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + Hailfire_Tank + 0.30 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Blaster_L2_Upgrade + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_CIS1.tga + + TEXT_UPGRADE_TOOLTIP_CL_BLASTRS_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_BLASTERS_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + AAT_Tank, Persuader_Droid_Enforcer, Supertank + 0.05 + 0.0 + 0.10 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Blaster_L1_Upgrade + Tactical_Upgrades + 1 + CL_Blaster_L1_Upgrade + + Yes + Yes + I_MULTI_IMPROVED_WEAPONS_CIS2.tga + + TEXT_UPGRADE_TOOLTIP_CL_BLASTRS_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_BLASTERS_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + AAT_Tank, Persuader_Droid_Enforcer, Supertank + 0.10 + 0.0 + 0.15 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 925 + 23 + + Tactical_Upgrades + 1 + + CL_Tank_Armor_L2_Upgrade + Yes + Yes + I_MULTI_TANK_ARMOR1.tga + + TEXT_UPGRADE_TOOLTIP_CL_TANK_ARMOR_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_TANK_ARMOR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + AAT_Tank, Persuader_Droid_Enforcer, Supertank + 0.0 + 0.0 + 0.0 + 0.0 + 0.10 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1225 + 33 + CL_Tank_Armor_L1_Upgrade + Tactical_Upgrades + 1 + CL_Tank_Armor_L1_Upgrade + CL_Tank_Armor_L3_Upgrade + Yes + Yes + I_MULTI_TANK_ARMOR2.tga + + TEXT_UPGRADE_TOOLTIP_CL_TANK_ARMOR_L2 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_TANK_ARMOR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + AAT_Tank, Persuader_Droid_Enforcer, Supertank + 0.0 + 0.0 + 0.0 + 0.0 + 0.20 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + CL_Tank_Armor_L2_Upgrade + Tactical_Upgrades + 1 + CL_Tank_Armor_L2_Upgrade + + Yes + Yes + I_MULTI_TANK_ARMOR3.tga + + TEXT_UPGRADE_TOOLTIP_CL_TANK_ARMOR_L3 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CL_TANK_ARMOR_L3 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + + AAT_Tank, Persuader_Droid_Enforcer, Supertank + 0.0 + 0.0 + 0.0 + 0.0 + 0.30 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1525 + 43 + + Tactical_Upgrades + 1 + + CL_Onboard_Repair_L2_Upgrade + Yes + Yes + I_MULTI_REPAIR_UNIT1.tga + + TEXT_UPGRADE_TOOLTIP_CL_ONBOARD_REPAIR_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_ONBOARD_REPAIR_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + CL_Onboard_Repair_Unit_L1_Bonus + Ground_Automatic + + + Heavy_Artillery_Gun, + Multi_Troop_Transport, + AAT_Tank, + Supertank, + Conqueror + + Yes + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1925 + 63 + CL_Onboard_Repair_L1_Upgrade + Tactical_Upgrades + 1 + CL_Onboard_Repair_L1_Upgrade + + Yes + Yes + I_MULTI_REPAIR_UNIT2.tga + + TEXT_UPGRADE_TOOLTIP_CL_ONBOARD_REPAIR_L2 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_ONBOARD_REPAIR_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + CL_Onboard_Repair_Unit_L2_Bonus + Ground_Automatic + + + Heavy_Artillery_Gun, + Multi_Troop_Transport, + AAT_Tank, + Supertank, + Conqueror + + Yes + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 1000 + 25 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_HOT_LZ.tga + + TEXT_UPGRADE_TOOLTIP_CL_HOT_LZ + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_HOT_LZ + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + 0.85 + Yes + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 2300 + 35 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_ENCRYPTED_COMMS.tga + + TEXT_UPGRADE_TOOLTIP_CL_ENCRYPTED_COMMS + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_ENCRYPTED_COMMS + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Ground_Automatic + .75 + True + Yes + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1800 + 30 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_SITH_HOLOCRON.tga + + TEXT_UPGRADE_TOOLTIP_CL_SITH_HOLOCRON + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_SITH_HOLOCRON + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Ground_Automatic + + Asajj_Ventress, Count_Dooku, Aurra_Sing + 0.85 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 3500 + 60 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_FIRE_CONTROL.tga + + TEXT_UPGRADE_TOOLTIP_CL_FIRE_CONTROL + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CL_FIRE_CONTROL + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + CL_Fire_Control_Bonus + Ground_Automatic + + + Skirmish_Ground_Cis_Forward_Commandpost + + + Yes + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + + Tactical_Upgrades + 1 + + RS_Jedi_Support_Level_Two_Upgrade + Yes + No + I_MULTI_JEDI_SUPPORT1.tga + + TEXT_UPGRADE_TOOLTIP_RS_JEDI_SUPPORT_ONE + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_JEDI_SUPPORT_ONE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + RS_Jedi_Support_Level_One_Upgrade + Tactical_Upgrades + 1 + + + Yes + No + I_MULTI_JEDI_SUPPORT2.tga + + TEXT_UPGRADE_TOOLTIP_RS_JEDI_SUPPORT_TWO + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_JEDI_SUPPORT_TWO + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + + Tactical_Upgrades + 1 + + RS_Elite_Squadrons_Level_Two_Upgrade + Yes + No + I_MULTI_ELITE_SQUADRON1.tga + + TEXT_UPGRADE_TOOLTIP_RS_ELITE_SQUADRONS_ONE + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_ELITE_SQUADRONS_ONE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + RS_Elite_Squadrons_Level_One_Upgrade + Tactical_Upgrades + 1 + + RS_Elite_Squadrons_Level_Three_Upgrade + Yes + No + I_MULTI_ELITE_SQUADRON2.tga + + TEXT_UPGRADE_TOOLTIP_RS_ELITE_SQUADRONS_TWO + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_ELITE_SQUADRONS_TWO + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + RS_Elite_Squadrons_Level_Two_Upgrade + Tactical_Upgrades + 1 + + + Yes + No + I_MULTI_ELITE_SQUADRON3.tga + + TEXT_UPGRADE_TOOLTIP_RS_ELITE_SQUADRONS_THREE + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_ELITE_SQUADRONS_THREE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + + Tactical_Upgrades + 1 + + RS_Prototype_Level_Two_Upgrade + Yes + No + I_MULTI_PROTOTYPE1.tga + + TEXT_UPGRADE_TOOLTIP_RS_PROTOTYPE_ONE + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_PROTOTYPE_ONE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + RS_Prototype_Level_One_Upgrade + Tactical_Upgrades + 1 + + RS_Prototype_Level_Three_Upgrade + Yes + No + I_MULTI_PROTOTYPE2.tga + + TEXT_UPGRADE_TOOLTIP_RS_PROTOTYPE_TWO + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_PROTOTYPE_TWO + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 500 + 20 + RS_Prototype_Level_Two_Upgrade + Tactical_Upgrades + 1 + + + Yes + No + I_MULTI_PROTOTYPE3.tga + + TEXT_UPGRADE_TOOLTIP_RS_PROTOTYPE_THREE + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_PROTOTYPE_THREE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 850 + 160 + 35 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_ENHANCED_ENGINE1.tga + + TEXT_UPGRADE_TOOLTIP_RS_ENHANCED_ENGINES_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_ENHANCED_ENGINES_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Space_Automatic + Fighter + + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 300 + 20 + + Tactical_Upgrades + 1 + + + Yes + No + I_BUTTON_CLONE_SNIPER.tga + + TEXT_UPGRADE_TOOLTIP_RS_COMMANDO_SUPPORT + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_COMMANDO_SUPPORT + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 300 + 20 + + Tactical_Upgrades + 1 + + + Yes + No + I_MULTI_MERCS_UPGRADE.tga + + TEXT_UPGRADE_TOOLTIP_RS_MERC_SUPPORT + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_MERC_SUPPORT + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + DUMMY_UPGRADE + Empire + 300 + 20 + + Tactical_Upgrades + 1 + + + Yes + No + I_MULTI_STOLEN_AAT.tga + + TEXT_UPGRADE_TOOLTIP_RS_MERC_STOLEN_EQUIPMENT + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_RS_MERC_STOLEN_EQUIPMENT + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 250 + 130 + 35 + + Tactical_Upgrades + 1 + + CS_Increased_Production_L2_Upgrade + Yes + Yes + i_multi_increased_production1.tga + + TEXT_UPGRADE_TOOLTIP_CS_INCREASED_PRODUCTION_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CL_INCREASED_PRODUCTION_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Rebel_Mineral_Extractor + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 500 + 360 + 45 + CS_Increased_Production_L1_Upgrade + Tactical_Upgrades + 1 + CS_Increased_Production_L1_Upgrade + + Yes + Yes + i_multi_increased_production2.tga + + TEXT_UPGRADE_TOOLTIP_CS_INCREASED_PRODUCTION_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_CL_INCREASED_PRODUCTION_L2 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Rebel_Mineral_Extractor + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 250 + 130 + 35 + + Tactical_Upgrades + 1 + + RS_Increased_Production_L2_Upgrade + Yes + Yes + i_multi_increased_production1.tga + + TEXT_UPGRADE_TOOLTIP_RS_INCREASED_PRODUCTION_L1 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_INCREASED_PRODUCTION_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.20 + 0.0 + 1.0 + 1 + Empire_Mineral_Extractor + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 500 + 360 + 45 + RS_Increased_Production_L1_Upgrade + Tactical_Upgrades + 1 + RS_Increased_Production_L1_Upgrade + + Yes + Yes + i_multi_increased_production2.tga + + TEXT_UPGRADE_TOOLTIP_RS_INCREASED_PRODUCTION_L2 + TEXT_ENCYCLOPEDIA_CLASS_ECONOMY + TEXT_UPGRADE_RL_INCREASED_PRODUCTION_L2 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + 1.40 + 0.0 + 1.0 + 1 + Empire_Mineral_Extractor + Yes + No + + + Upgrade + + + + + DUMMY_UPGRADE + Empire + 1000 + 400 + 25 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_REINFORCE_STRUCTURE.TGA + + TEXT_UPGRADE_TOOLTIP_RS_REINFORCED_STRUCTURE_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_REINFORCED_STRUCTURE_L1 + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Structure + + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 1000 + 400 + 25 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_REINFORCE_STRUCTURE.TGA + + TEXT_UPGRADE_TOOLTIP_CS_REINFORCED_STRUCTURE_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_RS_REINFORCED_STRUCTURE_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Structure + + 0.0 + 0.0 + 0.0 + 0.0 + 0.15 + 0.0 + 3 + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + 1350 + 900 + 28 + + Tactical_Upgrades + 1 + + + Yes + Yes + I_MULTI_ENHANCED_REACTOR_SPACE1.TGA + + TEXT_UPGRADE_TOOLTIP_CS_RECHARGE_ABILITY_L1 + TEXT_ENCYCLOPEDIA_CLASS_OFFENSE + TEXT_UPGRADE_CS_RECHARGE_ABILITY_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Ground_Automatic + SpaceHero + + 0.85 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 3 + + + Upgrade + + + + + DUMMY_UPGRADE + Rebel + 850 + 200 + 18 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_black_market_eng1.tga + + TEXT_UPGRADE_TOOLTIP_CS_BLACKMARKET_ENGINES_L1 + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_CS_BLACKMARKET_ENGINES_L1 + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + Space_Automatic + SpaceHero + + 0.0 + 0.0 + 0.0 + 0.0 + 0.0 + 0.25 + 3 + + + Upgrade + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD + Rebel + 6000 + 300 + 125 + RC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + + No + No + i_multi_orbital_bombardment.tga + + TEXT_UPGRADE_CL_ORBITAL_BOMBARD_TOOLTIP + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_ORBITAL_BOMBARD_USE + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + Ground_Automatic + Yes + No + 0 + + + Upgrade + + + + + DUMMY_UPGRADE, DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD + Empire + 7500 + 300 + 123 + EC_Level_Three_Tech_Upgrade + Tactical_Upgrades + 1 + + + No + No + i_multi_orbital_bombardment.tga + + TEXT_UPGRADE_RL_ORBITAL_BOMBARD_TOOLTIP + TEXT_ENCYCLOPEDIA_CLASS_SUPERWEAPON + TEXT_UPGRADE_ORBITAL_BOMBARD_USE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + Ground_Automatic + Yes + No + 0 + + + Upgrade + + + + DUMMY_UPGRADE + Rebel + TEXT_UPGRADE_MERC_MAGNETIC_STRUCTURE + TEXT_UPGRADE_TOOLTIP_MERC_MAGNETIC_STRUCTURE TEXT_UPGRADE_TOOLTIP_MERC_MAGNETIC_REBEL + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + 1200 + 240 + 20 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_multi_reinforce_structure.tga + + UHD_Upgrade_Progress + UHD_Upgrade_Canceled + UHD_Upgrade_Complete + + + + R_Magnetically_Sealed_Structure + Structure + R_Ground_Barracks, R_Ground_Light_Vehicle_Factory, R_Ground_Heavy_Vehicle_Factory, Power_Generator_R, R_Ground_Research_Facility, Communications_Array_R, Rebel_Command_Center + Yes + + + + + + R_Magnetically_Sealed_Structure_Upgrade + Empire + TEXT_UPGRADE_TOOLTIP_MERC_MAGNETIC_STRUCTURE TEXT_UPGRADE_TOOLTIP_MERC_MAGNETIC_EMPIRE + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + + E_Magnetically_Sealed_Structure + Structure + E_Ground_Barracks, E_Ground_Light_Vehicle_Factory, E_Ground_Heavy_Vehicle_Factory, E_Ground_Research_Facility, Power_Generator_E, Communications_Array_E, Imperial_Command_Center + Yes + + + + + + DUMMY_UPGRADE + Rebel + TEXT_UPGRADE_TOOLTIP_MERC_SECURE_AREA + TEXT_ENCYCLOPEDIA_CLASS_DEFENSE + TEXT_UPGRADE_MERC_SECURE_AREA + 1000 + 240 + 25 + + Tactical_Upgrades + 1 + + + Yes + Yes + i_button_tactical_secure.tga + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + + Ground_Automatic + 0.85 + Yes + 3 + + + + + + R_Secure_Area_Upgrade + Empire + + RHD_Upgrade_Progress + RHD_Upgrade_Canceled + RHD_Upgrade_Complete + + + + Ground_Automatic + 0.85 + Yes + 3 + + + + + + \ No newline at end of file diff --git a/Data/XML/Waypoints.xml b/Data/XML/Waypoints.xml new file mode 100644 index 0000000..04c57eb --- /dev/null +++ b/Data/XML/Waypoints.xml @@ -0,0 +1,315 @@ + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED1_WAYPOINT1 + + + + TASKED1_WAYPOINT1 + + + + TASKED1_WAYPOINT1 + + + + TASKED1_WAYPOINT1 + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + + TASKED2_WAYPOINT1 + + + + TASKED2_WAYPOINT1 + + + + TASKED2_WAYPOINT1 + + + + TASKED2_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED3_WAYPOINT1 + + + + TASKED3_WAYPOINT1 + + + + TASKED3_WAYPOINT1 + + + + TASKED3_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED4_WAYPOINT1 + + + + TASKED4_WAYPOINT1 + + + + TASKED4_WAYPOINT1 + + + + TASKED4_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED5_WAYPOINT1 + + + + TASKED5_WAYPOINT1 + + + + TASKED5_WAYPOINT1 + + + + TASKED5_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED6_WAYPOINT1 + + + + TASKED6_WAYPOINT1 + + + + TASKED6_WAYPOINT1 + + + + TASKED6_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED7_WAYPOINT1 + + + + TASKED7_WAYPOINT1 + + + + TASKED7_WAYPOINT1 + + + + TASKED7_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED8_WAYPOINT1 + + + + TASKED8_WAYPOINT1 + + + + TASKED8_WAYPOINT1 + + + + TASKED8_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED9_WAYPOINT1 + + + + TASKED9_WAYPOINT1 + + + + TASKED9_WAYPOINT1 + + + + TASKED9_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED10_WAYPOINT1 + + + + TASKED10_WAYPOINT1 + + + + TASKED10_WAYPOINT1 + + + + TASKED10_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED11_WAYPOINT1 + + + + TASKED11_WAYPOINT1 + + + + TASKED11_WAYPOINT1 + + + + TASKED11_WAYPOINT1 + + + + + TEXT_NONE + yes + Yes + W_FLAG_MARKER_YELLOW.ALO + W_FLAG_MARKER_YELLOW.ALO + MARKER, HINT + + + + TASKED11_WAYPOINT1 + + + + TASKED12_WAYPOINT1 + + + + TASKED12_WAYPOINT1 + + + + TASKED12_WAYPOINT1 + + + \ No newline at end of file diff --git a/Data/XML/WeatherAudio.xml b/Data/XML/WeatherAudio.xml new file mode 100644 index 0000000..0a22342 --- /dev/null +++ b/Data/XML/WeatherAudio.xml @@ -0,0 +1,185 @@ + + + + + + + + + + + + CLEAR, 0.00, None + + CLEAR, 0.00, None, 0.0, 0.0 + + + + + + + + + RAIN, 0.75, Weather_Ambient_Heavy_Rain_Loop + + + RAIN, 0.50, Weather_Ambient_Medium_Rain_Loop + + + RAIN, 0.25, Weather_Ambient_Light_Medium_Rain_Loop + + + RAIN, 0.01, Weather_Ambient_Light_Rain_Loop + + + RAIN, 0.00, None + + + + + RAIN, 0.66, Weather_Ambient_Heavy_Rain_Intermittent, 8.0, 12.0 + + + RAIN, 0.33, Weather_Ambient_Medium_Rain_Intermittent, 10.0, 15.0 + + + RAIN, 0.01, Weather_Ambient_Light_Rain_Intermittent, 10.0, 20.0 + + + RAIN, 0.00, None, 0.0, 0.0 + + + + + + + SNOW, 0.75, Weather_Ambient_Heavy_Snow_Loop + + + SNOW, 0.50, Weather_Ambient_Medium_Snow_Loop + + + SNOW, 0.25, Weather_Ambient_Light_Medium_Snow_Loop + + + SNOW, 0.01, Weather_Ambient_Light_Snow_Loop + + + SNOW, 0.00, Weather_Ambient_Clear_Snow_Loop + + + + + SNOW, 0.66, Weather_Ambient_Heavy_Snow_Intermittent, 5.0, 10.0 + + + SNOW, 0.33, Weather_Ambient_Medium_Snow_Intermittent, 5.0, 10.0 + + + SNOW, 0.01, Weather_Ambient_Light_Snow_Intermittent, 5.0, 10.0 + + + SNOW, 0.00, None, 0.0, 0.0 + + + + + + + SANDSTORM, 0.75, Weather_Ambient_Heavy_Sandstorm_Loop + + + SANDSTORM, 0.50, Weather_Ambient_Medium_Sandstorm_Loop + + + SANDSTORM, 0.25, Weather_Ambient_Light_Medium_Sandstorm_Loop + + + SANDSTORM, 0.01, Weather_Ambient_Light_Sandstorm_Loop + + + SANDSTORM, 0.00, Weather_Ambient_Light_Sandstorm_Loop + + + + + + SANDSTORM, 0.66, Weather_Ambient_Heavy_Sandstorm_Intermittent, 5.0, 10.0 + + + SANDSTORM, 0.33, Weather_Ambient_Medium_Sandstorm_Intermittent, 5.0, 10.0 + + + SANDSTORM, 0.01, Weather_Ambient_Light_Sandstorm_Intermittent, 5.0, 10.0 + + + SANDSTORM, 0.00, None, 0.0, 0.0 + + + + + + + ASH, 0.66, Weather_Ambient_Heavy_Ash_Loop + + + ASH, 0.33, Weather_Ambient_Medium_Ash_Loop + + + ASH, 0.01, Weather_Ambient_Light_Ash_Loop + + + ASH, 0.00, Weather_Ambient_Clear_Ash_Loop + + + + + ASH, 0.66, Weather_Ambient_Heavy_Ash_Intermittent, 3.0, 8.0 + + + ASH, 0.33, Weather_Ambient_Medium_Ash_Intermittent, 4.0, 8.0 + + + ASH, 0.01, Weather_Ambient_Light_Ash_Intermittent, 3.0, 7.0 + + + ASH, 0.00, None, 0.0, 0.0 + + + + + + + + + + + + + + TEMPERATE, Weather_Ambient_Clear_Temperate_Intermittent, 4.0, 8.0 + + + ARCTIC, Weather_Ambient_Clear_Ice_Intermittent, 4.0, 8.0 + + + DESERT, Weather_Ambient_Clear_Desert_Intermittent, 4.0, 8.0 + + + FOREST, Weather_Ambient_Clear_Temperate_Intermittent, 4.0, 8.0 + + + SWAMP, Weather_Ambient_Clear_Swamp_Intermittent, 4.0, 8.0 + + + VOLCANIC, Weather_Ambient_Clear_Volcanic_Intermittent, 4.0, 8.0 + + + URBAN, Weather_Ambient_Clear_Urban_Intermittent, 4.0, 8.0 + + + + + + + diff --git a/Data/XML/Weatherscenarios.xml b/Data/XML/Weatherscenarios.xml new file mode 100644 index 0000000..6ff4ee6 --- /dev/null +++ b/Data/XML/Weatherscenarios.xml @@ -0,0 +1,376 @@ + + + + + + + + + 0.0 + 0.0 + 20 + 10 + + + + + + + + + 0.0 + 0.0 + 10 + 5 + + + + 0.5 + 0.0 + 5 + 10 + 0.2 + + + + 1.0 + 0.0 + 90 + 5 + 0.0 + + + + 0.25 + 0.25 + 10 + 10 + 0.3 + + + + 0.0 + 0.0 + 50 + 5 + + + + 1.0 + 0.5 + 10 + 5 + 0.0 + + + + 0.0 + 0.0 + 40 + 5 + + + + + + + 1.0 + 0.0 + 500 + 5 + + + + + + + + 0.2 + 0.0 + 10 + 5 + 0.3 + + + + 1.0 + 0.0 + 50 + 5 + 0.0 + + + + 0.0 + 0.0 + 60 + 10 + + + + 1.0 + 0.0 + 10 + 10 + 0.0 + + + + 0.0 + 0.0 + 30 + 2 + + + + + + + 1.0 + 0.0 + 500 + 5 + + + + + + + + + 0.05 + 0.0 + 10 + 5 + 0.3 + + + + 0 + 0.0 + 20 + 10 + + + + 1.0 + 0.0 + 20 + 10 + 0.0 + + + + 0 + 0.0 + 60 + 10 + + + + 1.0 + 0.0 + 10 + 5 + 0.0 + + + + + + + + 1.0 + 0.0 + 500 + 5 + + + + + + + + 1.0 + 0.0 + 10 + 5 + 0.0 + + + + 0.0 + 0.0 + 20 + 5 + + + + 1.0 + 0.0 + 40 + 5 + 0.0 + + + + 0.0 + 0.0 + 10 + 5 + + + + 0.05 + 0.0 + 20 + 5 + 0.3 + + + + + 0 + 0.0 + 40 + 10 + + + + + + + + 1.0 + 0.0 + 500 + 5 + + + + + + + + 1.0 + 0.0 + 5 + 5 + 0.3 + + + + 0.9 + 0.0 + 5 + 10 + 0.2 + + + + 0.0 + 0.0 + 50 + 5 + 0.0 + + + + + 1.0 + 0.0 + 10 + 5 + 0.0 + + + + 0.85 + 0.0 + 60 + 10 + 0.3 + + + + 0.0 + 0.0 + 50 + 5 + 0.0 + + + + 0.9 + 0.0 + 40 + 10 + 0.2 + + + + 0.0 + 0.0 + 10 + 5 + 0.0 + + + + + + + + 1.0 + 0.0 + 1000 + 5 + 0.3 + + + + + + + + + 1.0 + 0.0 + 500 + 5 + + + + + + + + + + + 1.0 + 0.1 + 500 + 5 + + + + + + + + + \ No newline at end of file diff --git a/Data/XML/YODEN/PROPS_YODEN_CIN_GROUND.XML b/Data/XML/YODEN/PROPS_YODEN_CIN_GROUND.XML new file mode 100644 index 0000000..25ba885 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_CIN_GROUND.XML @@ -0,0 +1,330 @@ + + + + + + true + 1 + Yes + w_sith_lefthall.alo + + + true + 1.5 + Yes + w_sith_lefthall.alo + + + true + 2 + Yes + w_sith_lefthall.alo + + + true + 3 + Yes + w_sith_lefthall.alo + + + true + 4 + Yes + w_sith_lefthall.alo + + + + + true + 0.65 + Yes + w_carbonite_sith_master.alo + + + true + 1.0 + Yes + w_carbonite_sith_master.alo + + + true + 1.5 + Yes + w_carbonite_sith_master.alo + + + true + 2 + Yes + w_carbonite_sith_master.alo + + + true + 3 + Yes + w_carbonite_sith_master.alo + + + true + 5 + Yes + w_carbonite_sith_master.alo + + + + + Yes + true + 1.5 + w_cave_door.alo + + + Yes + true + 2 + w_cave_door.alo + + + Yes + true + 2.5 + w_cave_door.alo + + + Yes + true + 3 + w_cave_door.alo + + + + Yes + true + 1 + w_sith_door.alo + + + Yes + true + 1.5 + w_sith_door.alo + + + Yes + true + 2 + w_sith_door.alo + + + Yes + true + 3 + w_sith_door.alo + + + Yes + true + 4 + w_sith_door.alo + + + Yes + true + 5 + w_sith_door.alo + + + Yes + true + 6 + w_sith_door.alo + + + Yes + true + 7 + w_sith_door.alo + + + + Yes + true + 1 + w_sith_righthall.alo + + + Yes + true + 1.5 + w_sith_righthall.alo + + + Yes + true + 2 + w_sith_righthall.alo + + 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+ + No + 1 + 30.0, 30.0 + Tree_Shadow + + + TEXT_NONE + NB_wookiee_tree.alo + 4.0 + + No + 1 + 30.0, 30.0 + Tree_Shadow + + + TEXT_NONE + NB_wookiee_tree.alo + 10.0 + + No + 1 + 30.0, 30.0 + Tree_Shadow + + + + TEXT_NONE + NB_Ewok_tree.alo + 1 + + No + No + 1 + 1 + true + + + TEXT_NONE + NB_Ewok_tree.alo + 3 + + No + No + 1 + 1 + true + + + TEXT_NONE + NB_Ewok_tree.alo + 8 + + No + No + 1 + 1 + true + + + TEXT_NONE + NB_Ewok_tree.alo + 12 + + No + No + 1 + 1 + true + + + TEXT_NONE + NB_Ewok_tree.alo + 20 + + No + No + 1 + 1 + true + + + TEXT_NONE + NB_Ewok_tree.alo + 32 + + No + No + 1 + 1 + true + + + \ No newline at end of file diff --git a/Data/XML/YODEN/PROPS_YODEN_GENERIC.xml b/Data/XML/YODEN/PROPS_YODEN_GENERIC.xml new file mode 100644 index 0000000..719c974 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_GENERIC.xml @@ -0,0 +1,2013 @@ + + + + + TEXT_NONE + RB_TURRET.ALO + 1.3 + + Yes + 255, 255, 255, 255 + + + TEXT_NONE + RB_TURRET.ALO + 1.5 + + Yes + 255, 255, 255, 255 + + + 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1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + TEXT_STRUCTURE_WALL + TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE + RB_BASEWALL-Inside-crn.ALO + + WALL + 100.0 + 1.0 + 17.0 + + RebelWall + Yes + + 0 + 4000 + 0 + 0 + 0 + Rebel + + Armor_Wall + true + no + 1 + 1 + + 0 + true + + 1, 0.66, 0.33, 0 + 0, 1, 2, 3 + null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null + + No + 0.04 0.04 + Unit_Turret_Death_SFX + Yes + Proj_Wall_Destruction + Wall + False + + + + 0.1 + TEXT_STRUCTURE_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_ANIMAL_NEST + + NB_YSALAMIRI_TREE.ALO + 1.5 + i_button_nb_Ewok_tree.tga + Yes + + No + + DUMMY_TOOLTIP + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, DISABLE_FORCE_ABILITIES + + False + No + No + + Yes + Yes + False + False + + False + 1.0 + 1.5 + + Hostile + + 300 + + No + 1 + 1 + + 0 0 0 + Frigate | Corvette + True + + + + 0.3 + TEXT_STRUCTURE_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_ANIMAL_NEST + + NB_YSALAMIRI_TREE.ALO + 2.0 + i_button_nb_Ewok_tree.tga + Yes + + No + + DUMMY_TOOLTIP + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, DISABLE_FORCE_ABILITIES + + False + No + No + + Yes + Yes + False + False + + False + 1.0 + 2.0 + + Hostile + + 500 + + No + 1 + 1 + + 0 0 0 + Frigate | Corvette + True + + + + 0.3 + TEXT_STRUCTURE_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_YSALAMIRI_TREE + TEXT_ENCYCLOPEDIA_ANIMAL_NEST + + NB_YSALAMIRI_TREE.ALO + 5.0 + i_button_nb_Ewok_tree.tga + Yes + + No + + DUMMY_TOOLTIP + IDLE, SPACE_OBSTACLE, LAND_OBSTACLE, DISABLE_FORCE_ABILITIES + + False + No + No + + Yes + Yes + False + False + + False + 1.0 + 5.0 + + Hostile + + 5000 + + No + 1 + 1 + + 0 0 0 + Frigate | Corvette + True + + + + + TEXT_STRUCTURE_LANDING_PAD + EB_ICC_landingpad.alo + 4.0 + + Yes + + + TEXT_STRUCTURE_LANDING_PAD + EB_ICC_landingpad.alo + 6.0 + + Yes + + + TEXT_STRUCTURE_LANDING_PAD + EB_ICC_landingpad.alo + 8.0 + + Yes + + + TEXT_STRUCTURE_LANDING_PAD + EB_ICC_landingpad.alo + 12.0 + + Yes + + + TEXT_STRUCTURE_LANDING_PAD + EB_ICC_landingpad.alo + 18.0 + + Yes + + + + diff --git a/Data/XML/YODEN/PROPS_YODEN_MODEL_HERO.xml b/Data/XML/YODEN/PROPS_YODEN_MODEL_HERO.xml new file mode 100644 index 0000000..6f97907 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_MODEL_HERO.xml @@ -0,0 +1,3737 @@ + + + + + TEXT_NONE + RI_YODA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.3 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_YODA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_YODA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 10 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_YODA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 20 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_YODA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 40 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + RI_YODA.ALO + 40 + No + true + + + + TEXT_NONE + Ri_princessleia.ALO + Ni_twilek_f.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + + TEXT_NONE + RI_SKYWALKER.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.75 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_SKYWALKER.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5.5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_SKYWALKER.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 10 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_SKYWALKER.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 20 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_SKYWALKER.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, 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Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.75 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_KyleKatarn.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5.5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_KyleKatarn.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 10 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_KyleKatarn.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 20 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_KyleKatarn.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 40 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + RI_R2.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.75 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_R2.ALO + yes + 1.0 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Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 40 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + RI_R2D3.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.75 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_R2D3.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5.5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_R2D3.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 10 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_R2D3.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 20 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + RI_R2D3.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 40 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + RI_C3PO.ALO + yes + 1.0 + 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1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + Ni_gmale_urbanprison_d.alo + 1.6 + + + TEXT_NONE + Ni_gmale_urbanprison_e.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + Ni_gmale_urbanprison_e.alo + 1.6 + + + + TEXT_NONE + NI_GMale_Snow.ALO + NI_GMale_Urban_A + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_GMale_Snow.ALO + 1.6 + + + + TEXT_NONE + NI_JAWA.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_JAWA.ALO + 1.6 + + + + TEXT_NONE + NI_Sullustan.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_Sullustan.ALO + 1.6 + + + + TEXT_NONE + NI_Noghri.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_Noghri.alo + 1.6 + + + + TEXT_NONE + NI_Mustafarian.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_Mustafarian.alo + 1.6 + + + + TEXT_NONE + NI_Mandalorian.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_Mandalorian.alo + 1.6 + + + + TEXT_NONE + NI_EWOK.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_EWOK.ALO + 1.6 + + + + TEXT_NONE + NI_SandPeople_B.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + NI_Bothan.ALO + RI_INFANTRY.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + NI_Gmale_Desert_A.ALO + NI_GMale_Urban_A + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + TEXT_NONE + NI_SandPeople_B.alo + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_SandPeople_B.alo + 1.6 + + + + TEXT_NONE + NI_Geonosian.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 1.6 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + TEXT_NONE + NI_Geonosian.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + + TEXT_NONE + NI_EWOK.ALO + yes + 1.0 + Generic_Footprint, Infantry_Terrain_Modifier + SURFACE_FX,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,DAMAGE_TRACKING + 3.5 + 2.0 + 2.0 + 5 + Walk + No + Neutral + 3 + 10.0, 10.0 + B_Chest + 1 + yes + Infantry + Infantry + 1x1 + 3 + 5.0, 5.0 + Generic_Shadow + B_Chest + 99 + 99 + 5 + 3.0f + + + + + + + + TEXT_NONE + AI_Rancor.alo + 1.0 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 0.5 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 2.0 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 3.0 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 7.0 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 10.0 + No + true + + + + TEXT_NONE + AI_Rancor.alo + 16.0 + No + true + + + + TEXT_NONE + wc_bantha.alo + wc_bantha.alo + 2.0 + No + true + + + + TEXT_NONE + wc_bantha.alo + 3.0 + No + true + + + + TEXT_NONE + wc_bantha.alo + 4.0 + No + true + + + + TEXT_NONE + wc_bantha.alo + 8.0 + No + true + + + + TEXT_NONE + wc_bantha.alo + 12.0 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 1.5 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 2.5 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 3.5 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 5.5 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 8.5 + No + true + + + + TEXT_NONE + AI_Wampa.alo + 13.5 + No + true + + + + TEXT_NONE + W_Bird.ALO + 1.0 + No + true + + + + TEXT_NONE + W_Bird.ALO + 2.0 + No + true + + + + + TEXT_NONE + W_Bird.ALO + 4.0 + No + true + + + + TEXT_NONE + W_Bird.ALO + 8.0 + No + true + + + + TEXT_NONE + AI_womprat.alo + 1.0 + No + true + + + + TEXT_NONE + AI_womprat.alo + 1.7 + No + true + + + + TEXT_NONE + AI_womprat.alo + 3.0 + No + true + + + + TEXT_NONE + AI_womprat.alo + 6.0 + No + true + + + + + TEXT_NONE + AI_womprat.alo + 10.0 + No + true + + + + TEXT_NONE + AI_TAUNTAUN.ALO + 1.5 + No + true + + + + TEXT_NONE + AI_TAUNTAUN.ALO + 2.0 + No + true + + + + + TEXT_NONE + AI_TAUNTAUN.ALO + 3.5 + No + true + + + + TEXT_NONE + AI_TAUNTAUN.ALO + 8.5 + No + true + + + + + TEXT_NONE + RI_TAUNTAUN.ALO + 1.5 + No + true + + + + TEXT_NONE + AI_SHAAKS.ALO + 3.0 + No + true + + + + TEXT_NONE + AI_SHAAKS.ALO + 5.0 + No + true + + + + + TEXT_NONE + AI_SHAAKS.ALO + 9.0 + No + true + + + + TEXT_NONE + AI_SHAAKS.ALO + 15.0 + No + true + + + + TEXT_NONE + AI_GROUNDBEETLE.ALO + 2.0 + No + true + + + + + TEXT_NONE + AI_GROUNDBEETLE.ALO + 4.0 + No + true + + + + TEXT_NONE + AI_GROUNDBEETLE.ALO + 6.0 + No + true + + + + + TEXT_NONE + AI_GROUNDBEETLE.ALO + 10.0 + No + true + + + + TEXT_NONE + AI_GROUNDBEETLE.ALO + 15.0 + No + true + + + + TEXT_NONE + AI_AirWhale.alo + 0.4 + No + true + + + + TEXT_NONE + AI_AirWhale.alo + 1.0 + No + true + + + + TEXT_NONE + AI_AirWhale.alo + 2.0 + No + true + + + + TEXT_NONE + AI_AirWhale.alo + 3.0 + No + true + + + + + TEXT_NONE + AI_AirWhale.alo + 6.0 + No + true + + + + TEXT_NONE + AI_SKETTO.ALO + 1.0 + No + true + + + + TEXT_NONE + AI_SKETTO.ALO + 5.0 + No + true + + + + + TEXT_NONE + AI_SKETTO.ALO + 8.0 + No + true + + + + \ No newline at end of file diff --git a/Data/XML/YODEN/PROPS_YODEN_MODEL_VEHICLE.xml b/Data/XML/YODEN/PROPS_YODEN_MODEL_VEHICLE.xml new file mode 100644 index 0000000..2b704c1 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_MODEL_VEHICLE.xml @@ -0,0 +1,213 @@ + + + + + TEXT_NONE + EV_AT-AA.ALO + 1.5 + No + true + + + + TEXT_NONE + EV_SPMAT.ALO + 1.25 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + RV_SnowSpeeder.ALO + 2 + No + true + 255, 255, 255, 255 + + + + TEXT_UNIT_MPTL + RV_MPTL-2A.alo + 1.1 + + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + RV_T2BTank.alo + 1.0 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + RV_T4BTank.ALO + .85 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_Tiecrawler.alo + .75 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_2MTANK.ALO + 1.0 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + NV_Pskiff.ALO + 1.0 + No + true + + + + TEXT_NONE + NV_Pskiff.ALO + 1.4 + No + true + + + + TEXT_NONE + NV_Pskiff.ALO + 1.8 + No + true + + + + TEXT_NONE + NV_Pskiff.ALO + 2 + No + true + + + + TEXT_NONE + w_bespin_collector_DROID.ALO + 1.5 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_PODWALKER.ALO + 1.0 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + NV_SWAMPSPEEDER.ALO + 1.1 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + RV_GallofreeHTT26.alo + 0.30 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_juggernaut.alo + 1.0 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_TIE_LANCET.ALO + 1.0 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_AT-AT.ALO + 1.75 + No + true + 255, 255, 255, 255 + + + + TEXT_NONE + EV_AT-AT.ALO + 1.85 + No + true + + + + + TEXT_NONE + EV_AT-AT.ALO + 1.95 + No + true + + + + + TEXT_NONE + EV_AT-AT.ALO + 2.0 + No + true + + + + TEXT_NONE + EV_AT-AT.ALO + 2.5 + No + true + + + + TEXT_NONE + EV_AT-ST.ALO + 1.6 + No + true + + + \ No newline at end of file diff --git a/Data/XML/YODEN/PROPS_YODEN_MOVING_HERO.xml b/Data/XML/YODEN/PROPS_YODEN_MOVING_HERO.xml new file mode 100644 index 0000000..a445966 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_MOVING_HERO.xml @@ -0,0 +1,197 @@ + + + + + TEXT_NONE + RI_R2D3.alo + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.75 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + RI_R2.ALO + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.75 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + RI_C3PO.ALO + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.75 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + \ No newline at end of file diff --git a/Data/XML/YODEN/PROPS_YODEN_MOVING_INFANTRY.xml b/Data/XML/YODEN/PROPS_YODEN_MOVING_INFANTRY.xml new file mode 100644 index 0000000..1e52013 --- /dev/null +++ b/Data/XML/YODEN/PROPS_YODEN_MOVING_INFANTRY.xml @@ -0,0 +1,1172 @@ + + + + + TEXT_NONE + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + NI_Gmale_swamp_A.ALO + NI_GMale_Urban_A + i_button_gmale_swamp.tga + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.6 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + NI_Gmale_Desert_A.ALO + NI_GMale_Urban_A.ALO + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.6 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS + NI_GMale_Urban_A.ALO + NI_GMale_Urban_A.ALO + i_button_gmale_swamp.tga + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.6 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + NI_Gmale_Urban_B.ALO + NI_GMale_Urban_A.ALO + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.6 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 + + + + 0 + 0 + 150 + 1 + 80 + 50 + 0 + 0 + + + + no + 3 + 10.0, 10.0 + Generic_Shadow + B_Chest + + + Infantry + 1x1 + 128, 101, 79, 255 + + 0.8 + 0.0 + False + + false + False + + + + TEXT_NONE + NI_Gmale_Urban_C.ALO + NI_GMale_Urban_A.ALO + WALK_LOCOMOTOR,IDLE,INDIGENOUS_UNIT + Yes + No + No + 1.0 + 1.6 + + 0.8 + 8.0 + .1 + .6 + 20 + Land + Infantry + 3.5 + 2.0 + 2.0 + + + Walk + No + 30 + 3.0f + Neutral + 0 + 0 + 0 + 0 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Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_balmorra_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_bonadan_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_bonadan_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_bonadan_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_bonadan_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 150 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 300 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 500 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 800 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_urban00.alo + No + No + Yes + 0.25 + 1100 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + -1300.0 + Yes + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_dagobah_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_dagobah_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + 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Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_desert00.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_endor_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_eriadu_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas00.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_gas_silver.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_geonosis_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_hoth_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_hoth_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_hoth_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_hoth_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_kamino_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kamino_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kamino_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kamino_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_kuat_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_kuat_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kuat_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_kuat_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_moon_high.alo + Yes + No + Yes + 1.0 + 500.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon_high.alo + Yes + No + Yes + 1.0 + 700.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon_high.alo + Yes + No + Yes + 1.0 + 850.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_moon_high.alo + Yes + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + No + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_ryloth_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + w_planet_tatooine_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_mustafar_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + W_planet_utapau_high.alo + No + No + Yes + 1.0 + 100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_utapau_high.alo + No + No + Yes + 1.0 + 300.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + + W_planet_utapau_high.alo + No + No + Yes + 1.0 + 800.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + + W_planet_utapau_high.alo + No + No + Yes + 1.0 + 1100.0 + IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET + -1 + Yes + -2500.0 + i_radar_planet.tga + Yes + true + + + Tactical_Planet_Explode_300x_Particle + Planet_Death_SFX + Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2 + + + + TEXT_NONE + EB_construction_pod.alo + 2.5 + No + No + 1.0 + True + + + + TEXT_NONE + EB_construction_pod.alo + 4 + No + No + 1.0 + True + + + + TEXT_NONE + EB_construction_pod.alo + 6 + No + No + 1.0 + True + + + + TEXT_NONE + EB_construction_pod.alo + 8 + No + No + 1.0 + True + + + + + + w_asteroid03.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE + -1 + -140.0 + + + + true + 280 + 0 0 0 + StaticObject + Structure + No + + + + + w_asteroid03.alo + No + No + Yes + 1.0 + 3.0 + SPACE_OBSTACLE, IDLE + -1 + -140.0 + + + + true + 280 + 0 0 0 + StaticObject + Structure + No + + + + + w_asteroid03.alo + No + No + Yes + 1.0 + 5.0 + SPACE_OBSTACLE, IDLE + -1 + -140.0 + + + + true + 280 + 0 0 0 + StaticObject + Structure + No + + + + + w_asteroid03.alo + No + No + Yes + 1.0 + 7.0 + SPACE_OBSTACLE, IDLE + -1 + -140.0 + + + + true + 280 + 0 0 0 + StaticObject + Structure + No + + + + + + + + EB_DeathStar_Trench_A.alo + Yes + No + 2.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Trench_A.alo + Yes + No + 4.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Trench_A.alo + Yes + No + 8.0 + IDLE + -1 + -1000.0 + + + + + + + EB_DeathStar_Trench_A.alo + Yes + No + 11.0 + IDLE + -1 + -1000.0 + + + + + + + EB_DeathStar_Flat_A.alo + Yes + No + 2.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Flat_A.alo + Yes + No + 4.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Flat_A.alo + Yes + No + 8.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Flat_A.alo + Yes + No + 11.0 + IDLE + -1 + -1000.0 + + + + + + + EB_DeathStar_Port.alo + Yes + No + 2.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Port.alo + Yes + No + 4.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Port.alo + Yes + No + 8.0 + IDLE + -1 + -1000.0 + + + + + + EB_DeathStar_Port.alo + Yes + No + 11.0 + IDLE + -1 + -1000.0 + + + + + + + w_lightning.alo + w_lightning.alo + Yes + No + Yes + 1.0 + 2.0 + IDLE + -1 + -100 + No + + + + + w_lightning.alo + w_lightning.alo + Yes + No + Yes + 1.0 + 4.0 + IDLE + -1 + -100 + No + + + + + w_lightning.alo + w_lightning.alo + Yes + No + Yes + 1.0 + 8.0 + IDLE + -1 + -100 + No + + + + + w_asteroid_mass.alo + w_asteroid_mass.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100.0 + Yes + + Yes + 700 + 0 0 0 + StaticObject + + + + + w_asteroid_mass.alo + w_asteroid_mass.alo + No + No + Yes + 1.0 + 4.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100.0 + Yes + + Yes + 700 + 0 0 0 + StaticObject + + + + + w_asteroid_mass.alo + No + No + Yes + 1.0 + 8.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100.0 + Yes + + Yes + 700 + 0 0 0 + StaticObject + + + + + w_asteroid_mass.alo + No + No + Yes + 1.0 + 11.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100.0 + Yes + + Yes + 700 + 0 0 0 + StaticObject + + + + + w_asteroid_mass_blank.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + No + Yes + 700 + 0 0 0 + StaticObject + + Yes + Yes + No + + + + + w_asteroid_mass_blank.alo + No + No + Yes + 1.0 + 3.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + No + Yes + 700 + 0 0 0 + StaticObject + + Yes + Yes + No + + + + + w_asteroid_mass_blank.alo + No + No + Yes + 1.0 + 4.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + No + Yes + 700 + 0 0 0 + StaticObject + + Yes + Yes + No + + + + + w_asteroid_mass_blank.alo + No + No + Yes + 1.0 + 5.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + No + Yes + 700 + 0 0 0 + StaticObject + + Yes + Yes + No + + + + + w_nebula02.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 800 + 0 0 0 + StaticObject + + + + + w_nebula02.alo + No + No + Yes + 1.0 + 4.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 800 + 0 0 0 + StaticObject + + + + + w_nebula02.alo + No + No + Yes + 1.0 + 8.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 800 + 0 0 0 + StaticObject + + + + + + w_nebula04_ion.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 2800 + 0 0 0 + StaticObject + + + + + w_nebula04_ion.alo + No + No + Yes + 1.0 + 4.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 2800 + 0 0 0 + StaticObject + + + + + w_nebula04_ion.alo + No + No + Yes + 1.0 + 8.0 + SPACE_OBSTACLE, IDLE + -1 + -100.0 + true + Yes + No + No + Yes + 2800 + 0 0 0 + StaticObject + + + + + + I_FACING_ARROW.ALO + No + No + 3.0 + -1 + + + + + I_FACING_ARROW.ALO + No + No + 6.0 + -1 + + + + + I_FACING_ARROW.ALO + No + No + 10.0 + -1 + + + + + TEXT_NONE + w_space_girder00.alo + No + No + 2.0 + -1 + 0 + No + + + + TEXT_NONE + w_space_girder00.alo + No + No + 4.0 + -1 + 0 + No + + + + TEXT_NONE + w_space_girder00.alo + No + No + 8.0 + -1 + 0 + No + + + + TEXT_NONE + w_space_girder00.alo + No + No + 11.0 + -1 + 0 + No + + + + TEXT_NONE + w_space_girder00.alo + No + No + 15.0 + -1 + 0 + No + + + + + TEXT_NONE + eb_dock00.alo + No + No + 2 + True + + + + TEXT_NONE + eb_dock00.alo + No + No + 3 + True + + + + TEXT_NONE + eb_dock00.alo + No + No + 5 + True + + + + + TEXT_NONE + w_asteroid01.alo + No + No + 7.0 + + + + TEXT_NONE + w_asteroid03.alo + No + No + 2.0 + + + + TEXT_NONE + w_asteroid03.alo + No + No + 4.0 + + + + TEXT_NONE + w_asteroid03.alo + No + No + 8.0 + + + + + TEXT_NONE + w_asteroid03.alo + No + No + 2.0 + SPACE_OBSTACLE + 300 + 0 0 0 + StaticObject + + + + TEXT_NONE + w_asteroid03.alo + No + No + 4.0 + SPACE_OBSTACLE + 300 + 0 0 0 + StaticObject + + + + TEXT_NONE + w_asteroid03.alo + No + No + 8.0 + SPACE_OBSTACLE + 300 + 0 0 0 + StaticObject + + + + TEXT_NONE + eb_dock00.alo + No + No + 1.5 + -1 + 0 + Yes + SPACE_OBSTACLE + 130 + 0 0 0 + StaticObject + True + True + False + 0.18 0.18 + Empire, Neutral + + + + TEXT_NONE + eb_dock00.alo + No + No + 2.0 + -1 + 0 + Yes + SPACE_OBSTACLE + 130 + 0 0 0 + StaticObject + True + True + False + 0.18 0.18 + Empire, Neutral + + + + TEXT_NONE + eb_dock00.alo + No + No + 3.0 + -1 + 0 + Yes + SPACE_OBSTACLE + 130 + 0 0 0 + StaticObject + True + True + False + 0.18 0.18 + Empire, Neutral + + + + TEXT_NONE + eb_dock00.alo + No + No + 5.0 + -1 + 0 + Yes + SPACE_OBSTACLE + 130 + 0 0 0 + StaticObject + True + True + False + 0.18 0.18 + Empire, Neutral + + + + + W_SpaceJunk.alo + No + No + Yes + 1.0 + 2.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100 + No + + Yes + 600 + 0 0 0 + StaticObject + + + + + W_SpaceJunk.alo + No + No + Yes + 1.0 + 4.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100 + No + + Yes + 600 + 0 0 0 + StaticObject + + + + + W_SpaceJunk.alo + No + No + Yes + 1.0 + 8.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100 + No + + Yes + 600 + 0 0 0 + StaticObject + + + + + W_SpaceJunk.alo + No + No + Yes + 1.0 + 11.0 + SPACE_OBSTACLE, IDLE, UNIT_AI + -1 + -100 + No + + Yes + 600 + 0 0 0 + StaticObject + + + + TEXT_UNIT_STAR_DESTROYER + W_Star_Destroyer_Construction.ALO + No + No + 2.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_STAR_DESTROYER + W_Star_Destroyer_Construction.ALO + No + No + 3.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_STAR_DESTROYER + W_Star_Destroyer_Construction.ALO + No + No + 4.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_STAR_DESTROYER + W_Star_Destroyer_Construction.ALO + No + No + 5.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_CALAMARI_CRUISER + RV_MonCalCruiser_Hulk.ALO + No + No + 2.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_CALAMARI_CRUISER + RV_MonCalCruiser_Hulk.ALO + No + No + 3.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + TEXT_UNIT_CALAMARI_CRUISER + RV_MonCalCruiser_Hulk.ALO + No + No + 4.0 + SPACE_OBSTACLE, IDLE + -1 + 0 + No + + true + 300 + 100 0 0 + StaticObject + + + + + TEXT_NONE + RB_STATION_01.ALO + RB_STATION_01.ALO + 0.5 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_One_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + + TEXT_NONE + RB_STATION_01.ALO + RB_STATION_01.ALO + 1.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_One_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + + TEXT_NONE + RB_STATION_01.ALO + RB_STATION_01.ALO + 2.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_One_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + TEXT_NONE + RB_STATION_01.ALO + RB_STATION_01.ALO + 3.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_One_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + TEXT_NONE + RB_STATION_05.ALO + RB_STATION_05.ALO + 0.5 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_Four_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_Two_LC, + HP_Rebel_Station_Two_PRT, + HP_Rebel_Station_Three_CCM, + HP_Rebel_Station_Three_IC, + HP_Rebel_Station_Three_PRT, + HP_Rebel_Station_Four_IC, + HP_Rebel_Station_Four_LC, + HP_Rebel_Station_Four_TBL, + HP_Rebel_Station_Five_CCM, + HP_Rebel_Station_Five_IC, + HP_Rebel_Station_Five_PRT, + HP_Rebel_Station_Five_TBL, + HP_Rebel_Station_Five_TBL2, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + + TEXT_NONE + RB_STATION_05.ALO + RB_STATION_05.ALO + 1.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_Four_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_Two_LC, + HP_Rebel_Station_Two_PRT, + HP_Rebel_Station_Three_CCM, + HP_Rebel_Station_Three_IC, + HP_Rebel_Station_Three_PRT, + HP_Rebel_Station_Four_IC, + HP_Rebel_Station_Four_LC, + HP_Rebel_Station_Four_TBL, + HP_Rebel_Station_Five_CCM, + HP_Rebel_Station_Five_IC, + HP_Rebel_Station_Five_PRT, + HP_Rebel_Station_Five_TBL, + HP_Rebel_Station_Five_TBL2, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + + TEXT_NONE + RB_STATION_05.ALO + RB_STATION_05.ALO + 2.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_Four_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_Two_LC, + HP_Rebel_Station_Two_PRT, + HP_Rebel_Station_Three_CCM, + HP_Rebel_Station_Three_IC, + HP_Rebel_Station_Three_PRT, + HP_Rebel_Station_Four_IC, + HP_Rebel_Station_Four_LC, + HP_Rebel_Station_Four_TBL, + HP_Rebel_Station_Five_CCM, + HP_Rebel_Station_Five_IC, + HP_Rebel_Station_Five_PRT, + HP_Rebel_Station_Five_TBL, + HP_Rebel_Station_Five_TBL2, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + TEXT_NONE + RB_STATION_05.ALO + RB_STATION_05.ALO + 3.0 + + HP_Rebel_Station_One_CCM, + HP_Rebel_Station_One_LC, + HP_Rebel_Station_One_TBL, + HP_Rebel_Station_Four_ShieldGen, + HP_Rebel_Station_One_Fighter_Bay, + HP_Rebel_Station_Two_LC, + HP_Rebel_Station_Two_PRT, + HP_Rebel_Station_Three_CCM, + HP_Rebel_Station_Three_IC, + HP_Rebel_Station_Three_PRT, + HP_Rebel_Station_Four_IC, + HP_Rebel_Station_Four_LC, + HP_Rebel_Station_Four_TBL, + HP_Rebel_Station_Five_CCM, + HP_Rebel_Station_Five_IC, + HP_Rebel_Station_Five_PRT, + HP_Rebel_Station_Five_TBL, + HP_Rebel_Station_Five_TBL2, + HP_Rebel_Station_One_Supply_Dock_Dummy, + HP_Rebel_Station_One_Comm_Array_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_01.ALO + EB_STATION_01.ALO + 0.5 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_03, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_01.ALO + EB_STATION_01.ALO + 1.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_03, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_01.ALO + EB_STATION_01.ALO + 2.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_03, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + TEXT_NONE + EB_STATION_01.ALO + EB_STATION_01.ALO + 3.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_03, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + TEXT_NONE + EB_STATION_05.ALO + EB_STATION_05.ALO + 0.5 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_Two_00, + HP_Empire_Station_Two_01, + HP_Empire_Station_Two_02, + HP_Empire_Station_Three_00, + HP_Empire_Station_Three_01, + HP_Empire_Station_Three_02, + HP_Empire_Station_Four_00, + HP_Empire_Station_Four_01, + HP_Empire_Station_Four_02, + HP_Empire_Station_Four_03, + HP_Empire_Station_Five_00, + HP_Empire_Station_Five_01, + HP_Empire_Station_Five_02, + HP_Empire_Station_Five_03, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_05.ALO + EB_STATION_05.ALO + 1.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_Two_00, + HP_Empire_Station_Two_01, + HP_Empire_Station_Two_02, + HP_Empire_Station_Three_00, + HP_Empire_Station_Three_01, + HP_Empire_Station_Three_02, + HP_Empire_Station_Four_00, + HP_Empire_Station_Four_01, + HP_Empire_Station_Four_02, + HP_Empire_Station_Four_03, + HP_Empire_Station_Five_00, + HP_Empire_Station_Five_01, + HP_Empire_Station_Five_02, + HP_Empire_Station_Five_03, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_05.ALO + EB_STATION_05.ALO + 2.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_Two_00, + HP_Empire_Station_Two_01, + HP_Empire_Station_Two_02, + HP_Empire_Station_Three_00, + HP_Empire_Station_Three_01, + HP_Empire_Station_Three_02, + HP_Empire_Station_Four_00, + HP_Empire_Station_Four_01, + HP_Empire_Station_Four_02, + HP_Empire_Station_Four_03, + HP_Empire_Station_Five_00, + HP_Empire_Station_Five_01, + HP_Empire_Station_Five_02, + HP_Empire_Station_Five_03, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + EB_STATION_05.ALO + EB_STATION_05.ALO + 3.0 + + HP_Empire_Station_One_00, + HP_Empire_Station_One_01, + HP_Empire_Station_One_02, + HP_Empire_Station_One_Fighter_Bay, + HP_Empire_Station_One_Comm_Array_Dummy, + HP_Empire_Station_Two_00, + HP_Empire_Station_Two_01, + HP_Empire_Station_Two_02, + HP_Empire_Station_Three_00, + HP_Empire_Station_Three_01, + HP_Empire_Station_Three_02, + HP_Empire_Station_Four_00, + HP_Empire_Station_Four_01, + HP_Empire_Station_Four_02, + HP_Empire_Station_Four_03, + HP_Empire_Station_Five_00, + HP_Empire_Station_Five_01, + HP_Empire_Station_Five_02, + HP_Empire_Station_Five_03, + HP_Empire_Station_One_Supply_Dock_Dummy + + No + true + + + + + TEXT_NONE + Empire_Station + Empire_Station.ALO + 2 + + HP_Empire_Station_01, + HP_Empire_Station_02, + HP_Empire_Station_03, + HP_Empire_Station_04, + HP_Empire_Station_05, + HP_Empire_Station_06, + HP_Empire_Station_07, + HP_Empire_Station_08, + HP_Empire_Station_09, + HP_Empire_Station_10, + HP_Empire_Station_11, + HP_Empire_Station_12, + HP_Empire_Station_13, + HP_Empire_Station_14, + HP_Empire_Station_15, + HP_Empire_Station_16, + HP_Empire_Station_17, + HP_Empire_Station_18, + HP_Empire_Station_19, + HP_Empire_Station_20, + HP_Empire_Station_21, + HP_Empire_Station_22, + HP_Empire_Station_shield, + HP_Empire_Station_Fighter_Bay_01, + HP_Empire_Station_Fighter_Bay_02, + HP_Empire_Station_Comm_Array + + No + true + + + + + TEXT_NONE + Empire_Station.ALO + Empire_Station.ALO + 4 + + HP_Empire_Station_01, + HP_Empire_Station_02, + HP_Empire_Station_03, + HP_Empire_Station_04, + HP_Empire_Station_05, + HP_Empire_Station_06, + HP_Empire_Station_07, + HP_Empire_Station_08, + HP_Empire_Station_09, + HP_Empire_Station_10, + HP_Empire_Station_11, + HP_Empire_Station_12, + HP_Empire_Station_13, + HP_Empire_Station_14, + HP_Empire_Station_15, + HP_Empire_Station_16, + HP_Empire_Station_17, + HP_Empire_Station_18, + HP_Empire_Station_19, + HP_Empire_Station_20, + HP_Empire_Station_21, + HP_Empire_Station_22, + HP_Empire_Station_shield, + HP_Empire_Station_Fighter_Bay_01, + HP_Empire_Station_Fighter_Bay_02, + HP_Empire_Station_Comm_Array + + No + true + + + + + TEXT_NONE + Empire_Station.ALO + Empire_Station.ALO + 7 + + HP_Empire_Station_01, + HP_Empire_Station_02, + HP_Empire_Station_03, + HP_Empire_Station_04, + HP_Empire_Station_05, + HP_Empire_Station_06, + HP_Empire_Station_07, + HP_Empire_Station_08, + HP_Empire_Station_09, + HP_Empire_Station_10, + HP_Empire_Station_11, + HP_Empire_Station_12, + HP_Empire_Station_13, + HP_Empire_Station_14, + HP_Empire_Station_15, + HP_Empire_Station_16, + HP_Empire_Station_17, + HP_Empire_Station_18, + HP_Empire_Station_19, + HP_Empire_Station_20, + HP_Empire_Station_21, + HP_Empire_Station_22, + HP_Empire_Station_shield, + HP_Empire_Station_Fighter_Bay_01, + HP_Empire_Station_Fighter_Bay_02, + HP_Empire_Station_Comm_Array + + No + true + + + + + TEXT_NONE + Empire_Station.ALO + Empire_Station.ALO + 10 + + HP_Empire_Station_01, + HP_Empire_Station_02, + HP_Empire_Station_03, + HP_Empire_Station_04, + HP_Empire_Station_05, + HP_Empire_Station_06, + HP_Empire_Station_07, + HP_Empire_Station_08, + HP_Empire_Station_09, + HP_Empire_Station_10, + HP_Empire_Station_11, + HP_Empire_Station_12, + HP_Empire_Station_13, + HP_Empire_Station_14, + HP_Empire_Station_15, + HP_Empire_Station_16, + HP_Empire_Station_17, + HP_Empire_Station_18, + HP_Empire_Station_19, + HP_Empire_Station_20, + HP_Empire_Station_21, + HP_Empire_Station_22, + HP_Empire_Station_shield, + HP_Empire_Station_Fighter_Bay_01, + HP_Empire_Station_Fighter_Bay_02, + HP_Empire_Station_Comm_Array + + No + true + + + + TEXT_NONE + UB_01_STATION.ALO + UB_01_STATION.ALO + 0.5 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00 + + No + true + + + + + TEXT_NONE + UB_01_STATION.ALO + UB_01_STATION.ALO + 1.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00 + + No + true + + + + + TEXT_NONE + UB_01_STATION.ALO + UB_01_STATION.ALO + 2.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00 + + No + true + + + + + TEXT_NONE + UB_01_STATION.ALO + UB_01_STATION.ALO + 3.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00 + + No + true + + + + TEXT_NONE + UB_05_STATION.ALO + UB_05_STATION.ALO + 0.5 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00, + HP_Underworld_Station_L2_LC_01, + HP_Underworld_Station_L2_TBL_01, + HP_Underworld_Station_L2_PRT_00, + HP_Underworld_Station_L3_IC_00, + HP_Underworld_Station_L3_Mass_Driver_01, + HP_Underworld_Station_L3_PRT_01, + HP_Underworld_L3_Station_Main_Cannon, + HP_Underworld_Station_L4_IC_01, + HP_Underworld_Station_L4_Plasma_00, + HP_Underworld_Station_L4_TBL_02, + HP_Underworld_Station_L5_IC_02, + HP_Underworld_Station_L5_Mass_Driver_02, + HP_Underworld_Station_L5_Plasma_01, + HP_Underworld_Station_L5_PRT_02, + HP_Underworld_Station_L5_TBL_03 + + No + true + + + + + TEXT_NONE + UB_05_STATION.ALO + UB_05_STATION.ALO + 1.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00, + HP_Underworld_Station_L2_LC_01, + HP_Underworld_Station_L2_TBL_01, + HP_Underworld_Station_L2_PRT_00, + HP_Underworld_Station_L3_IC_00, + HP_Underworld_Station_L3_Mass_Driver_01, + HP_Underworld_Station_L3_PRT_01, + HP_Underworld_L3_Station_Main_Cannon, + HP_Underworld_Station_L4_IC_01, + HP_Underworld_Station_L4_Plasma_00, + HP_Underworld_Station_L4_TBL_02, + HP_Underworld_Station_L5_IC_02, + HP_Underworld_Station_L5_Mass_Driver_02, + HP_Underworld_Station_L5_Plasma_01, + HP_Underworld_Station_L5_PRT_02, + HP_Underworld_Station_L5_TBL_03 + + No + true + + + + + TEXT_NONE + UB_05_STATION.ALO + UB_05_STATION.ALO + 2.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00, + HP_Underworld_Station_L2_LC_01, + HP_Underworld_Station_L2_TBL_01, + HP_Underworld_Station_L2_PRT_00, + HP_Underworld_Station_L3_IC_00, + HP_Underworld_Station_L3_Mass_Driver_01, + HP_Underworld_Station_L3_PRT_01, + HP_Underworld_L3_Station_Main_Cannon, + HP_Underworld_Station_L4_IC_01, + HP_Underworld_Station_L4_Plasma_00, + HP_Underworld_Station_L4_TBL_02, + HP_Underworld_Station_L5_IC_02, + HP_Underworld_Station_L5_Mass_Driver_02, + HP_Underworld_Station_L5_Plasma_01, + HP_Underworld_Station_L5_PRT_02, + HP_Underworld_Station_L5_TBL_03 + + No + true + + + + + TEXT_NONE + UB_05_STATION.ALO + UB_05_STATION.ALO + 3.0 + + HP_Underworld_Station_L1_Supply_Dock_Dummy, + HP_Underworld_Station_L1_Comm_Array_Dummy, + HP_Underworld_Station_L1_Fighter_Bay, + HP_Underworld_Station_L1_ShieldGen, + HP_Underworld_Station_L1_Mass_Driver_00, + HP_Underworld_Station_L1_LC_00, + HP_Underworld_Station_L1_TBL_00, + HP_Underworld_Station_L2_LC_01, + HP_Underworld_Station_L2_TBL_01, + HP_Underworld_Station_L2_PRT_00, + HP_Underworld_Station_L3_IC_00, + HP_Underworld_Station_L3_Mass_Driver_01, + HP_Underworld_Station_L3_PRT_01, + HP_Underworld_L3_Station_Main_Cannon, + HP_Underworld_Station_L4_IC_01, + HP_Underworld_Station_L4_Plasma_00, + HP_Underworld_Station_L4_TBL_02, + HP_Underworld_Station_L5_IC_02, + HP_Underworld_Station_L5_Mass_Driver_02, + HP_Underworld_Station_L5_Plasma_01, + HP_Underworld_Station_L5_PRT_02, + HP_Underworld_Station_L5_TBL_03 + + No + true + + + + TEXT_NONE + NB_APBase.ALO + NB_APBase.ALO + 1.0 + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + No + true + + + + TEXT_NONE + NB_APBase.ALO + NB_APBase.ALO + 2.0 + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + No + true + + + + + TEXT_NONE + NB_APBase.ALO + NB_APBase.ALO + 3.0 + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + No + true + + + + TEXT_NONE + NB_APBase.ALO + NB_APBase.ALO + 5.0 + + HP_Pirate_Base_Fighter_Bay_00, + HP_Pirate_Base_Shield_Gen_00, + HP_Pirate_Base_Heavy_Turret_00, + HP_Pirate_Base_Heavy_Turret_01, + HP_Pirate_Base_Turbolaser_00, + HP_Pirate_Base_Turbolaser_01, + HP_Pirate_Base_Turbolaser_02, + HP_Pirate_Base_Turbolaser_03, + HP_Pirate_Base_Laser_Cannon_00, + HP_Pirate_Base_Laser_Cannon_01 + + No + true + + + + + + + TEXT_NONE + NB_AsteroidMining_Full.ALO + NB_AsteroidMining_Full.ALO + 0.2 + No + true + + + + TEXT_NONE + NB_AsteroidMining_Full.ALO + NB_AsteroidMining_Full.ALO + 0.6 + No + true + + + + + TEXT_NONE + NB_AsteroidMining_Full.ALO + NB_AsteroidMining_Full.ALO + 1.0 + No + true + + + + TEXT_NONE + 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0000000..7b02951 --- /dev/null +++ b/Data/megafiles.xml @@ -0,0 +1,26 @@ + + + + + Data\RussianSpeech.meg + Data\FrenchSpeech.meg + Data\Config.meg + Data\Shaders.meg + Data\Cinematics.meg + Data\SpanishSpeech.meg + Data\Maps.meg + Data\Movies.meg + Data\Models.meg + Data\ItalianSpeech.meg + Data\PolishSpeech.meg + Data\EnglishSpeech.meg + Data\Textures.meg + Data\Music.meg + Data\GermanSpeech.meg + + + Data\AIFiles.meg + Data\MPMaps.meg + + + diff --git a/README.md b/README.md new file mode 100644 index 0000000..e37ea67 --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +

RAW Rebalance Submod

+ +> This is a copy of RAW! All credits goes to the original creators! You can check it out [here](https://www.moddb.com/mods/republic-at-war). + +This mod has rebalanced space units for multiplayer. 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