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vtkExternalOpenGLRenderWindow.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkExternalOpenGLRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkExternalOpenGLRenderWindow
* @brief OpenGL render window that allows using
* an external window to render vtk objects
*
* vtkExternalOpenGLRenderWindow is a concrete implementation of the abstract
* class vtkRenderWindow. vtkExternalOpenGLRenderer interfaces to the OpenGL
* graphics library.
*
* This class extends vtkGenericOpenGLRenderWindow to allow sharing the
* same OpenGL context by various visualization applications. Basically, this
* class prevents VTK from creating a new OpenGL context. Thus, it requires that
* an OpenGL context be initialized before Render is called.
* \sa Render()
*
* It is a generic implementation; this window is platform agnostic. However,
* the application user must explicitly make sure the window size is
* synchronized when the external application window/viewport resizes.
* \sa SetSize()
*
* It has the same requirements as the vtkGenericOpenGLRenderWindow, whereby,
* one must register an observer for WindowMakeCurrentEvent,
* WindowIsCurrentEvent and WindowFrameEvent.
* \sa vtkGenericOpenGLRenderWindow
*/
#ifndef vtkExternalOpenGLRenderWindow_h
#define vtkExternalOpenGLRenderWindow_h
#include "vtkRenderingExternalModule.h" // For export macro
#include "vtkGenericOpenGLRenderWindow.h"
class VTKRENDERINGEXTERNAL_EXPORT vtkExternalOpenGLRenderWindow :
public vtkGenericOpenGLRenderWindow
{
public:
static vtkExternalOpenGLRenderWindow *New();
vtkTypeMacro(vtkExternalOpenGLRenderWindow, vtkGenericOpenGLRenderWindow);
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE;
/**
* Begin the rendering process using the existing context.
*/
void Start(void) VTK_OVERRIDE;
/**
* Tells if this window is the current graphics context for the calling
* thread.
*/
bool IsCurrent() VTK_OVERRIDE;
//@{
/**
* Turn on/off a flag which enables/disables automatic positioning and
* resizing of the render window. By default, vtkExternalOpenGLRenderWindow
* queries the viewport position and size (glViewport) from the OpenGL state
* and uses it to resize itself. However, in special circumstances this
* feature is undesirable. One such circumstance may be to avoid performance
* penalty of querying OpenGL state variables. So the following boolean is
* provided to disable automatic window resize.
* (Turn AutomaticWindowPositionAndResize off if you do not want the viewport
* to be queried from the OpenGL state.)
*/
vtkGetMacro(AutomaticWindowPositionAndResize,int);
vtkSetMacro(AutomaticWindowPositionAndResize,int);
vtkBooleanMacro(AutomaticWindowPositionAndResize,int);
//@}
protected:
vtkExternalOpenGLRenderWindow();
~vtkExternalOpenGLRenderWindow() VTK_OVERRIDE;
int AutomaticWindowPositionAndResize;
private:
vtkExternalOpenGLRenderWindow(const vtkExternalOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
void operator=(const vtkExternalOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
};
#endif //vtkExternalOpenGLRenderWindow_h