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vtkExternalLight.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkExternalLight.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkExternalLight
* @brief a virtual light object for tweaking existing lights
* in an external 3D rendering context
*
*
* vtkExternalLight is a virtual light object for tweaking existing lights in
* an external 3D rendering context. It provides a mechanism to adjust and
* control parameters of existing lights in an external OpenGL context.
*
* It provides methods to locate and point the light,
* and set its brightness and color. In addition to the
* basic infinite distance point light source attributes, you can also specify
* the light attenuation values and cone angle. These attributes are only used
* if the light is a positional light.
*
* By default, vtkExternalLight overrides specific light parameters as set by
* the user. Setting the #ReplaceMode to ALL_PARAMS, will set all
* the light parameter values to the ones set in vtkExternalLight.
*
* @warning
* Use the vtkExternalLight object to tweak parameters of lights created in the
* external context. This class does NOT create new lights in the scene.
*
* @par Example:
* Usage example for vtkExternalLight in conjunction with
* vtkExternalOpenGLRenderer and \ref ExternalVTKWidget
* \code{.cpp}
* vtkNew<vtkExternalLight> exLight;
* exLight->SetLightIndex(GL_LIGHT0); // GL_LIGHT0 identifies the external light
* exLight->SetDiffuseColor(1.0, 0.0, 0.0); // Changing diffuse color
* vtkNew<ExternalVTKWidget> exWidget;
* vtkExternalOpenGLRenderer* ren = vtkExternalOpenGLRenderer::SafeDownCast(exWidget->AddRenderer());
* ren->AddExternalLight(exLight.GetPointer());
* \endcode
*
* @sa
* vtkExternalOpenGLRenderer \ref ExternalVTKWidget
*/
#ifndef vtkExternalLight_h
#define vtkExternalLight_h
#include "vtkRenderingExternalModule.h" // For export macro
#include "vtkLight.h"
class VTKRENDERINGEXTERNAL_EXPORT vtkExternalLight : public vtkLight
{
public:
vtkTypeMacro(vtkExternalLight, vtkLight);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Create an external light object with the focal point at the origin and its
* position set to (0,0,1). The light is a Headlight, its color is white
* (black ambient, white diffuse, white specular),
* intensity=1, the light is turned on, positional lighting is off,
* ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the
* TransformMatrix is NULL. The light index is GL_LIGHT0, which means the
* existing light with index GL_LIGHT0 will be affected by this light.
*/
static vtkExternalLight *New();
enum ReplaceModes
{
INDIVIDUAL_PARAMS = 0, // default
ALL_PARAMS = 1
};
//@{
/**
* Set/Get light index
* This should be the OpenGL light identifier. (e.g.: GL_LIGHT0)
* (Default: GL_LIGHT0)
*/
vtkSetMacro(LightIndex, int);
vtkGetMacro(LightIndex, int);
//@}
//@{
/**
* Set/Get replace mode
* This determines how this ExternalLight will be used to tweak parameters on
* an existing light in the rendering context.
* (Default: INDIVIDUAL_PARAMS)
* \li \c vtkExternalLight::INDIVIDUAL_PARAMS : Replace parameters
* specifically set by the user by calling the parameter
* Set method. (e.g. SetDiffuseColor())
* \li \c vtkExternalLight::ALL_PARAMS : Replace all
* parameters of the light with the parameters in vtkExternalLight object.
*/
vtkSetMacro(ReplaceMode, int);
vtkGetMacro(ReplaceMode, int);
//@}
/**
* Override Set method to keep a record of changed value
*/
void SetPosition(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetFocalPoint(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetAmbientColor(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetDiffuseColor(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetSpecularColor(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetIntensity(double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetConeAngle(double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetAttenuationValues(double, double, double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetExponent(double) VTK_OVERRIDE;
/**
* Override Set method to keep a record of changed value
*/
void SetPositional(int) VTK_OVERRIDE;
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(PositionSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(FocalPointSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(AmbientColorSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(DiffuseColorSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(SpecularColorSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(IntensitySet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(ConeAngleSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(AttenuationValuesSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(ExponentSet, bool);
//@}
//@{
/**
* Check whether value set by user
*/
vtkGetMacro(PositionalSet, bool);
//@}
protected:
vtkExternalLight();
~vtkExternalLight() VTK_OVERRIDE;
int LightIndex;
int ReplaceMode;
bool PositionSet;
bool FocalPointSet;
bool AmbientColorSet;
bool DiffuseColorSet;
bool SpecularColorSet;
bool IntensitySet;
bool ConeAngleSet;
bool AttenuationValuesSet;
bool ExponentSet;
bool PositionalSet;
private:
vtkExternalLight(const vtkExternalLight&) VTK_DELETE_FUNCTION;
void operator=(const vtkExternalLight&) VTK_DELETE_FUNCTION;
};
#endif // vtkExternalLight_h