-
Notifications
You must be signed in to change notification settings - Fork 157
/
GEO.lua
287 lines (222 loc) · 12.5 KB
/
GEO.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
indi_timer = ''
indi_duration = 180
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT')
gear.default.weaponskill_waist = "Windbuffet Belt"
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Precast sets
--------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA.Bolster = {body="Bagua Tunic"}
sets.precast.JA['Life cycle'] = {body="Geomancy Tunic"}
-- Fast cast sets for spells
sets.precast.FC = {ammo="Impatiens",
head="Nahtirah Hat",ear2="Loquacious Earring",
body="Vanir Cotehardie",ring1="Prolix Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots +1"}
sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi",sub="Genbu's Shield",back="Pahtli Cape"})
sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nahtirah Hat",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Refraction Cape",waist=gear.ElementalBelt,legs="Hagondes Pants",feet="Hagondes Sabots"}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Flash Nova'] = {ammo="Dosis Tathlum",
head="Hagondes Hat",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
back="Toro Cape",waist="Snow Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}
sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}
--------------------------------------
-- Midcast sets
--------------------------------------
-- Base fast recast for spells
sets.midcast.FastRecast = {
head="Zelus Tiara",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Bokwus Gloves",ring1="Prolix Ring",
back="Swith Cape +1",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.midcast.Geomancy = {range="Nepote Bell"}
sets.midcast.Geomancy.Indi = {range="Nepote Bell",legs="Bagua Pants"}
sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Haoma Ring",ring2="Sirona's Ring",
back="Swith Cape +1",legs="Nares Trews",feet="Hagondes Sabots"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.Protectra = {ring1="Sheltered Ring"}
sets.midcast.Shellra = {ring1="Sheltered Ring"}
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
-- Resting sets
sets.resting = {head="Nefer Khat +1",neck="Wiglen Gorget",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
waist="Austerity Belt",legs="Nares Trews",feet="Chelona Boots +1"}
-- Idle sets
sets.idle = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nefer Khat +1",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
sets.idle.PDT = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
-- .Pet sets are for when Luopan is present.
sets.idle.Pet = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
sets.idle.PDT.Pet = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
-- .Indi sets are for when an Indi-spell is active.
sets.idle.Indi = set_combine(sets.idle, {legs="Bagua Pants"})
sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {legs="Bagua Pants"})
sets.idle.PDT.Indi = set_combine(sets.idle.PDT, {legs="Bagua Pants"})
sets.idle.PDT.Pet.Indi = set_combine(sets.idle.PDT.Pet, {legs="Bagua Pants"})
sets.idle.Town = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nefer Khat +1",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",range="Nepote Bell",
head="Nefer Khat +1",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
-- Defense sets
sets.defense.PDT = {range="Nepote Bell",
head="Hagondes Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.defense.MDT = {range="Nepote Bell",
head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
back="Umbra Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}
sets.Kiting = {feet="Herald's Gaiters"}
sets.latent_refresh = {waist="Fucho-no-obi"}
--------------------------------------
-- Engaged sets
--------------------------------------
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {range="Nepote Bell",
head="Zelus Tiara",neck="Peacock Charm",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="Paguroidea Ring",
back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
--------------------------------------
-- Custom buff sets
--------------------------------------
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if spell.english:startswith('Indi') then
if not classes.CustomIdleGroups:contains('Indi') then
classes.CustomIdleGroups:append('Indi')
end
send_command('@timers d "'..indi_timer..'"')
indi_timer = spell.english
send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
end
elseif not player.indi then
classes.CustomIdleGroups:clear()
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if player.indi and not classes.CustomIdleGroups:contains('Indi')then
classes.CustomIdleGroups:append('Indi')
handle_equipping_gear(player.status)
elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
classes.CustomIdleGroups:clear()
handle_equipping_gear(player.status)
end
end
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'Normal' then
disable('main','sub','range')
else
enable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if spell.skill == 'Enfeebling Magic' then
if spell.type == 'WhiteMagic' then
return 'MndEnfeebles'
else
return 'IntEnfeebles'
end
elseif spell.skill == 'Geomancy' then
if spell.english:startswith('Indi') then
return 'Indi'
end
end
end
end
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
classes.CustomIdleGroups:clear()
if player.indi then
classes.CustomIdleGroups:append('Indi')
end
end
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(1, 6)
end