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using System ;
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using System . Collections . Generic ;
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- using SC4Parser . Types ;
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+ using SC4Parser ;
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- namespace SC4Parser . DataStructures
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+ namespace SC4Parser . Structures
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{
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/// <summary>
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/// Representation of a city's network tiles which are found in Network Subfile 1.
@@ -16,8 +16,8 @@ namespace SC4Parser.DataStructures
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/// Implemented from https://wiki.sc4devotion.com/index.php?title=Network_Subfiles#Network_Subfile_1_Structure
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/// </remarks>
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/// <see cref="SC4Parser.Subfiles.PrebuiltNetworkSubfile"/>
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- /// <seealso cref="SC4Parser.DataStructures .NetworkBlock"/>
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- /// <seealso cref="SC4Parser.DataStructures .NetworkTile2"/>
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+ /// <seealso cref="SC4Parser.Structures .NetworkBlock"/>
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+ /// <seealso cref="SC4Parser.Structures .NetworkTile2"/>
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public class PrebuiltNetworkTile
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{
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/// <summary>
@@ -80,12 +80,12 @@ public class PrebuiltNetworkTile
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/// <summary>
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/// Number of save game properties (sigprops) attached to the network tile
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/// </summary>
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- /// <see cref="SC4Parser.DataStructures .SaveGameProperty"/>
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+ /// <see cref="SC4Parser.Structures .SaveGameProperty"/>
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public uint SaveGamePropertyCount { get ; private set ; }
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/// <summary>
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/// Network tile save game properties (if any)
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/// </summary>
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- /// <see cref="SC4Parser.DataStructures .SaveGameProperty"/>
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+ /// <see cref="SC4Parser.Structures .SaveGameProperty"/>
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public List < SaveGameProperty > SaveGamePropertyEntries { get ; private set ; } = new List < SaveGameProperty > ( ) ;
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/// <summary>
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/// Network tile's Group ID
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeX2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeX2"/>
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public float MinSizeX1 { get ; private set ; }
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/// <summary>
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/// Maximum x size of the Network tile (first set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeX2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeX2"/>
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public float MaxSizeX1 { get ; private set ; }
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/// <summary>
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/// Minimum y size of the Network tile (first set of sizes)
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/// </summary>
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/// <remarks>
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/// This to be a quarter of the network tile's size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeY2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeY2"/>
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public float MinSizeY1 { get ; private set ; }
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/// <summary>
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/// Maximum y size of the Network tile (first set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeY2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeY2"/>
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public float MaxSizeY1 { get ; private set ; }
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/// <summary>
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/// Minimum z size of the Network tile (first set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeZ2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeZ2"/>
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public float MinSizeZ1 { get ; private set ; }
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/// <summary>
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/// Maximum z size of the Network tile (first set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeZ2"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeZ2"/>
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public float MaxSizeZ1 { get ; private set ; }
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/// <summary>
@@ -278,47 +278,47 @@ public class PrebuiltNetworkTile
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeX1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeX1"/>
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public float MinSizeX2 ;
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/// <summary>
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/// Maximum x size of the Network tile (second set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeX1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeX1"/>
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public float MaxSizeX2 ;
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/// <summary>
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/// Minimum y size of the Network tile (second set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeY1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeY1"/>
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public float MinSizeY2 ;
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/// <summary>
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/// Maximum y size of the Network tile (second set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeY1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeY1"/>
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public float MaxSizeY2 ;
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/// <summary>
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/// Minimum z size of the Network tile (second set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MinSizeZ1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MinSizeZ1"/>
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public float MinSizeZ2 ;
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/// <summary>
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/// Maximum z size of the Network tile (second set of sizes)
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/// </summary>
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/// <remarks>
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/// This seems to be a quarter of the network tile's actual size
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/// </remarks>
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- /// <seealso cref="SC4Parser.DataStructures .PrebuiltNetworkTile.MaxSizeZ1"/>
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+ /// <seealso cref="SC4Parser.Structures .PrebuiltNetworkTile.MaxSizeZ1"/>
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public float MaxSizeZ2 ;
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/// <summary>
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