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[Question] why not add uv tiling and offset to gltf format ? #1141
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I'm not sure I understand. glTF already supports horizontal and vertical wrapping modes such as What do you mean by "offset"? In a 3D modeling package I can add an offset to existing UV coordinates, and the offset is baked into the model on export. Is there some other offset I'm missing? I think glTF may be lacking the ability to animate UV scaling and offset over time, is that what you mean? |
demo |
Nice! |
Closing this issue to consolidate, please follow #1015 for progress on this extension. |
[Question] why not add uv tiling and offset to gltf format ?
I 've search this repo ,but all of give me one answer ,it's not necessary to support that, because you
have some Tool like substance to export that.
hey,it's kidding .
what about unity,ue4,babylon.js ..so on . all of them support this important feature .
current we consider use gltf for our main 3d format , use unity as exporter
our model include some material like fabric,wood,and all of that need uv tiling and offset..
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