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Building Kdenlive

Supported platforms

Kdenlive is primarily developed on GNU/Linux, but it is also possible to build Kdenlive on Microsoft Windows and macOS using Craft. For Windows also other possibilities exist.

Currently supported distributions are:

  • Ubuntu 20.04 LTS Focal Fossa and derivatives
  • Arch Linux

But you should be able to build it on any platform that provides up-to-date versions of the following dependencies: Qt >= 5.7, KF5 >= 5.50, MLT >= 7.0.0.

Build on Linux

Base procedure

Kdenlive usually requires the latest version of MLT, in which go several API updates, bufixes and optimizations. On Ubuntu, the easiest way is to add Kdenlive's ppa

sudo add-apt-repository ppa:kdenlive/kdenlive-master
sudo apt update

It is recommended to uninstall the official kdenlive packages to avoid potential conflicts.

sudo apt remove kdenlive kdenlive-data

Get the build dependencies

First, make sure you have the required tooling installed:

sudo apt install build-essential git cmake extra-cmake-modules libsm-dev

You can use your distribution packages information (if not too old) to easily get a complete build environment:

# Debian/Ubuntu -- Enable deb-src entries /etc/apt/sources beforehand
sudo apt build-dep mlt kdenlive
# Fedora/CentOS -- Install builddep beforehand
dnf builddep mlt kdenlive
# OpenSUSE
zypper source-install --build-deps-only mlt kdenlive

Or install the dependencies explicitly:

# KDE Frameworks 5, based on Qt5
sudo apt install libkf5archive-dev libkf5bookmarks-dev libkf5coreaddons-dev libkf5config-dev \
libkf5configwidgets-dev libkf5dbusaddons-dev libkf5kio-dev libkf5widgetsaddons-dev \
libkf5notifyconfig-dev libkf5newstuff-dev libkf5xmlgui-dev libkf5declarative-dev \
libkf5notifications-dev libkf5guiaddons-dev libkf5textwidgets-dev libkf5purpose-dev \
libkf5iconthemes-dev libkf5crash-dev libkf5filemetadata-dev kio \
kinit qtdeclarative5-dev libqt5svg5-dev qml-module-qtquick-controls libqt5networkauth5-dev \
qtmultimedia5-dev qtquickcontrols2-5-dev breeze-icon-theme breeze

# Multimedia stack
sudo apt install frei0r-plugins ffmpeg

# MLT, except if you want to build it manually 
sudo apt install libmlt++-dev libmlt-dev melt

# Dependencies for localization
sudo apt install ruby subversion gnupg2 gettext

Clone the repositories

In your development directory, run:

git clone https://invent.kde.org/multimedia/kdenlive.git

And if you want to build MLT manually:

git clone https://github.com/mltframework/mlt.git

# Install MLT dependencies
sudo apt install libxml++2.6-dev libavformat-dev libswscale-dev libavfilter-dev libavutil-dev libsdl1.2-dev librtaudio-dev

Build and install the projects

You should decide where you want to install your builds:

  • by default it goes to /usr/local (good option if you are admin of the machine, normally programs there are automatically detected);
  • you may use $HOME/.local user-writable directory (good option if you don't want to play with admin rights, programs there are also usually found)
  • you may want to override the distribution files in /usr (then you have to remove MLT & Kdenlive binary & data packages first)
  • you can pick any destination you like (eg in /opt or anywhere in $HOME, then you will have to set several environment variables for programs, libs and data to be found)

Let's define that destination as INSTALL_PREFIX variable; also you can set JOBS variable to the number of threads your CPU can offer for builds.

And build the dependencies (MLT) before the project (Kdenlive):

INSTALL_PREFIX=$HOME/.local # or any other choice, the easiest would be to leave it empty ("")
JOBS=4

# Only if you want to compile MLT manually
cd mlt
mkdir build && cd build
cmake .. -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX
make -j$JOBS
make install
# 'sudo make install' if INSTALL_PREFIX is not user-writable

# Kdenlive
cd ../../kdenlive
mkdir build && cd build
cmake .. -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX -DKDE_INSTALL_USE_QT_SYS_PATHS=ON -DRELEASE_BUILD=OFF

To compile the translations of the application, you need KDE Frameworks >= 5.76, make sure to delete the "po" subdirectory from your build folder if it exists, and use this cmake command to configure the project :

cmake .. -DKDE_INSTALL_USE_QT_SYS_PATHS=ON -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX -DKDE_L10N_SYNC_TRANSLATIONS=ON -DRELEASE_BUILD=OFF
make -j$JOBS
make install
# 'sudo make install' if INSTALL_PREFIX is not user-writable

Note that make install is required for Kdenlive, otherwise the effects will not be installed and cannot be used.

Run Kdenlive

If you didn't build in a system path in which all libs and data are automatically found, you will need to set environment variables to point to them. This is done by the auto-generated script in kdenlive/build that must be sourced (to keep variables set in current shell, unlike just executing the script):

. prefix.sh
kdenlive

Craft is a tool to build the sources and its third-party requirements. It is an easy way to build software, but however not ideal if you want to build Kdenlive for development purposes.

  1. Set up Craft as described here. (On Windows choose MinGW as compiler!)
  2. Start building kdenlive. You can simply run craft --target=master kdenlive
  3. Within the the craft environment you can running Kdenlive is as simple as kdenlive

Tipps for Craft

  • If you want to compile kdenlive in debug mode, you can do so by running craft --buildtype Debug kdenlive
  • If you want to compile the stable version instead of the master with that last changes, remove --target=master from the craft command: craft kdenlive
  • With Craft you can also easily package Kdenlive as .dmg, .exe or .appimage (depending on your platform): craft --target=master --package kdenlive The output can be found in CraftRoot/tmp
  • For more instructions and tipps on Craft see https://community.kde.org/Craft

Various development tricks

Debugging

Having debug symbols helps getting much more useful information from crash logs or analyzers outputs; this is enabled at configure stage.

  • append -DCMAKE_BUILD_TYPE=Debug to cmake line of kdenlive and/or mlt

Running tests

Kdenlive test coverage is focused mostly on timeline model code (extending tests to more parts is highly desired). To run those tests, append to cmake line: -DBUILD_TESTING=ON

Fuzzer

Kdenlive embeds a fuzzing engine that can detect crashes and auto-generate tests. It requires to have clang installed (generally in /usr/bin/clang++). This can be activated in cmake line with: -DBUILD_FUZZING=ON -DCMAKE_CXX_COMPILER=/usr/bin/clang++

To learn more fuzzing especially in the context of Kdenlive read this blog post.

Help file for QtCreator, KDevelop, etc.

You can automatically build and install a *.qch file with the doxygen docs about the source code to use it with your IDE like Qt Assistant, Qt Creator or KDevelop. This can be activated in cmake line with: -DBUILD_QCH=ON

You can find the kdenlive.qch at build/src and after make install at ${CMAKE_INSTALL_PREFIX}/lib/cmake/kdenlive

To add the kdenlive.qch file to Qt Creator, select Tools > Options > Help > Documentation > Add.

Speeding up compilations

Ninja build systems, compared to make, seems faster and better detecting which files are necessary to rebuild. You can enable it appending -GNinja to cmake line CCache also helps: -DCMAKE_CXX_COMPILER_LAUNCHER=ccache

Analyzers

You can configure Kdenlive to embed tooling for runtime analysis, for example appending to cmake line: -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -DECM_ENABLE_SANITIZERS='address'

This one will report in terminal all memory handling errors found during execution.

Building OpenCV tracking module

MLT/Kdenlive tracking effect relies on a "contrib" a OpenCV module that is not shipped by distributions. We build it in our AppImage but you may want it on your system (note OpenCV deserves its reputation of being difficult to build!).

wget https://github.com/opencv/opencv/archive/4.5.5.tar.gz -O opencv-4.5.5.tar.gz
wget https://github.com/opencv/opencv_contrib/archive/4.5.5.tar.gz -O opencv_contrib-4.5.5.tar.gz
tar xaf opencv-4.5.5.tar.gz
tar xaf opencv_contrib-4.5.5.tar.gz
cd opencv-4.5.5
mkdir build
cd build
# Important: if want to install to the default location
# (ie. you left INSTALL_PREFIX empty in the previous step where we configured it)
# remove -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX from the next command!
cmake .. -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX \
  -DOPENCV_EXTRA_MODULES_PATH=../../opencv_contrib-4.5.5/modules \
  -DOPENCV_GENERATE_PKGCONFIG=ON -DBUILD_LIST=tracking -DOPENCV_BUILD_3RDPARTY_LIBS=OFF
make install

Then you will have to rebuild MLT appending -DMOD_OPENCV=ON to cmake line!

Building frei0r

You may be interested in building latest frei0r effects library. So get dependencies, clone repository, and build-install:

sudo apt build-dep frei0r
git clone https://github.com/dyne/frei0r.git
cd frei0r
mkdir build
cd build
cmake .. -DWITHOUT_OPENCV=true -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX

Note: as of 20.04, frei0r doesn't support recent OpenCV (and effects using it seemed not very stable)

Building in Docker

It is possible to run the above commands inside a container, with a fresh Ubuntu for example. Note that Kdenlive cannot be easily run from inside the Docker container as it is a GUI application.

# Spin up a Docker container
# The --rm flag removes the container after it is stopped.
docker run -it --rm ubuntu:20.04

# Now install the dependencies etc.
# Note that you are root in the container, and sudo neither exists nor works.
apt install …

# When you are done, exit
exit

Translating Kdenlive

TODO