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rumble.rs
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use joycon_rs::joycon::joycon_features::JoyConFeature;
use joycon_rs::prelude::*;
use std::convert::TryInto;
use std::ops::Deref;
fn main() -> JoyConResult<()> {
// First, connect your Joy-Cons to your computer!
let manager = JoyConManager::get_instance();
let devices = {
let lock = manager.lock();
match lock {
Ok(manager) => manager.new_devices(),
Err(_) => unreachable!(),
}
};
devices
.iter()
.inspect(|d| {
let lock = d.lock();
let device = match lock {
Ok(device) => device,
Err(e) => e.into_inner(),
};
let hid_device: JoyConResult<&HidDevice> = device.deref().try_into();
if let Ok(hid_device) = hid_device {
println!("{:?}", hid_device.get_product_string())
}
})
.try_for_each::<_, JoyConResult<()>>(|d| {
let mut driver = SimpleJoyConDriver::new(&d)?;
driver.enable_feature(JoyConFeature::Vibration)?;
let rumble = Rumble::new(300.0, 0.9);
driver.rumble((Some(rumble), Some(rumble)))?;
std::thread::sleep(std::time::Duration::from_millis(60));
let stop = Rumble::stop();
driver.rumble((Some(stop), Some(stop)))?;
Ok(())
})?;
Ok(())
}