A 2D Sandbox Game that mimics TeamFortress 2.
Currently Unfinished, however, you may take a look and play with the code that exists if you like.
- Muzzle Flashes placed where they may not make most sense for some entities due to code inheritance.
- Buildings Do Not have max Health when upgraded, adding the new max health when upgraded will be added in the future.
- Medics on rare occassion will get stuck in Uber when pocketing another Medic.
- Snipers can sometimes ignore walls when scoped.
- Snipers can sometimes get stuck in the scoped state.
- Caught engineer phasing through a wall, did not catch what he was doing to do so. Isolated Engie running many tests to try and get him to do it again, and was not successful. Hopefully will be identified & fixed before official release.
- exe
- Create Spy
- Random Crits
- SFX update
- Music update
- Restructuring GUI System
- Object & NPC Placement GUI
- Rendering Unusual Effects on NPCs
- Powerful In-Game Console for Debugging & User Convenience.
- NPC Stats (NPC names, class, states, and icons) only visible when hovering.
- Level 3 Sentries fire rockets
- Buildings have more randomized orientation
- Building animation + destruction animation
- Finishing Class-dependent Message banks
- Buildings render a level up bar showing how close they are to the next level
- Buildings have animations for upgrades & destruction
- Pre-Built Maps!
- Likely the following maps: Harvest, 2Fort, & Badwater.
- Map Selection
- Map Creator
- Cleaning up redundant code