An AI sandbox and game engine for building, measuring, and learning AI Agents in different environments.
The mission of iGeek is to make it easier to build, test, and compare AI Agents from bare-metal to the Cloud. The vision of iGeek is to create a portable robotics simulator that can also be used for games and scientific computing.
iGeek is built with Script2, Kabuki Toolkit, and ScriptTek. Currently this repo has no work done on it, but there has been a moderate amount of work done on VirusWorld in Java that was never ported, but we're using SFML now.
- BockWorld - A Modern Embedded-C++ port of STB's Voxel rendering engine in Script2.
- CarWorld - A car autopilot environment.
- GraphWorld and iGeekUlator - An IMUL graphing Calculator iGeek extension.
- TileRPGWorld - A role-playing game TileWorld extension.
- TileWorld - A 2D tile game engine.
- TileCarWorld - A TileWorld car autopilot.
- VirusWorld - An abstract simulation of the viruses.
Copyright 2020-21 © Kabuki Starship.
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.