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Merge branch 'main' of https://github.com/lquatrin/cpp_volume_rendering2 into main
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README.md

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* Supported Transfer Functions: 1D Piecewise linear .tf1d
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* [Additional data](https://github.com/lquatrin/volume_rendering_data)
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### Implemented methods
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* 1-Pass - Ray Casting - Extinction-based
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- Structured Single-pass Ray Casting: Extinction-based shading
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- Schlegel, P, Makhinya, M, Pajarola, R. Extinction-based shading and illumination in gpu volume ray-casting. IEEE Transactions on Visualization and Computer Graphics 2011 Dec;17(12):1795–1802. doi: 10.1109/TVCG.2011.198.
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- Schlegel, P, Makhinya, M, Pajarola, R. Extinction-based shading and illumination in gpu volume ray-casting. IEEE Transactions on Visualization and Computer Graphics 2011 Dec;17(12):1795–1802. doi: 10.1109/TVCG.2011.198.
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- Links: [IEEE](https://ieeexplore.ieee.org/document/6064942)
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- Missing: Ambient Occlusion with Color Bleeding
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- Summed Area Table (SAT) built with extinction coefficient (on CPU).

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