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Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
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## C++ Volume Rendering
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A volume rendering application with different techniques, trying to be as similar as possible to the results from each paper. Any contribution is welcome!
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### Project settings
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---
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* Developed using Visual Studio cmake extension (2017, 2019).
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* Using C++ and GLSL
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* Uses glew, freeglut/glfw and glm
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* Supported Volumes: .raw, .pvm and .syn
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* Supported Transfer Functions: 1D Piecewise linear .tf1d
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