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DockingTest.cfg
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CONTRACT_TYPE
{
// Unique name of the contract (required)
name = DockingTest
// Contract text
title = Docking Vessel Parameter Group Test
description = A more detailed description of the contract. This is where you come in.
synopsis = We want you to do a thing.
completedMessage = You have done the thing.
maxSimultaneous = 1
// Target Celestial body - controls where the contract must be completed, has some automated
// effects on numeric parameters (increasing science, etc.)
targetBody = Kerbin
// Contract rewards
rewardScience = 100.0
rewardFunds = 100000.0
PARAMETER
{
name = VesselParameterGroup1
type = VesselParameterGroup
// The text to display.
// Default - Do the following for <duration>
//title =
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Mun
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Minmus
}
PARAMETER
{
name = ReachState
type = ReachState
targetBody = Duna
}
}
}
CONTRACT_TYPE
{
// Unique name of the contract (required)
name = AstDockingTest
// Contract text
title = Asteroid Docking Test
description = Dock with @targetVessel.
synopsis = We want you to do a thing.
completedMessage = You have done the thing.
maxSimultaneous = 1
targetBody = Kerbin
DATA
{
type = Vessel
targetVessel = AllVessels().Where(v => v.VesselType() == Unknown || v.VesselType() == SpaceObject).Random()
}
// Contract rewards
rewardScience = 100.0
rewardFunds = 100000.0
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
PARAMETER
{
name = Docking
type = Docking
vessel = @/targetVessel
}
}
}
CONTRACT_TYPE
{
// Unique name of the contract (required)
name = VesselTrackingTest
// Contract text
title = Vessel Tracking Test
description = Stuff
synopsis = We want you to do a thing.
completedMessage = You have done the thing.
maxSimultaneous = 1
targetBody = Kerbin
// Contract rewards
rewardScience = 100.0
rewardFunds = 100000.0
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
define = VesselTrackingTestVessel
PARAMETER
{
name = ReachState
type = ReachState
situation = PRELAUNCH
}
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
PARAMETER
{
name = ReachState
type = ReachState
situation = ORBITING
}
PARAMETER
{
name = IsNotVessel
type = IsNotVessel
vessel = VesselTrackingTestVessel
}
PARAMETER
{
name = ReachState
type = ReachState
situation = SPLASHED
}
}
}