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Ebon Hawk medbay lightmap issues #4

@DarthParametric

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@DarthParametric

The Ebon Hawk has a whole host of model issues. The medbay has some particularly bad lightmapping, resulting in a lot of pitch black sections. This can most easily alleviated by porting the entire room model from K1 to make use of its lightmaps, although some alterations are required to match the changes made in TSL.

Suggested by @JCarter426

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    Minor IssueAesthetic issue or other problem that isn't really a bugType: AssetThis issue is related to specifically to an asset like a model, texture, etc.

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