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CHANGELOG.md

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Changelog - feature changes

89

  • The new photo cache doesn't build on macos. Mac builds have been disabled.

86

  • recognize property gate announcements as property slips, and print message to make name visible

84

  • object search is no longer opened by :. It has a configureable key defaulting to ;.
  • configurable key to clear object search, defaults to `````.
  • say field macro keys assignable to F2-F12; ctrl+key to set
  • age scaling no longer applies to can-pickup-baby checks.

83

  • block many instances of your character talking to itself
  • location slips temporarily give close distances
  • location slips show distance when hovered
  • slip to owned property
  • /FAM gives location slips instead of speech
  • follow roads only while autorunning
  • fix bug with object search in containers

v82

  • C considers 0 a valid char*

v81

  • Rewrite readme as user focused, move old readme to READEM.patches.md
  • Changed defaults for camera control to screen pan instead of edge push

v80

  • moved settings into several different example configuration subdirectories, copy the settings from the one you want to start with.

v79

  • fix-ghost-sounds was merged upstream
  • showShiverSweat defaults to off

v78

  • fix tool slots for more learned tools than slots. Showing tools is disabled by default (if you have a setting file, you may still need to change it)
  • new patch to fix some missing strings in 2hol

v76

  • drag drop has a setting file
  • player search can find known graves
  • ranged use key actions from outside of range will not move towards the target (e.g. the wolf)
  • backpack use key will work on special clothing, e.g. take a bow from backpack or quiver
  • twin's name is known
  • show time hints for objects that disappear

v75

  • Camera control should no longer be windows-only
  • patch for ghost horses and other sounds

v71

  • New setting to disable default search for craving

v70

  • mother's name is know
  • search for craving food when no object search active
  • reduce pathing distance in some cases with key command (e.g. picking carrots to a box travels to adjacent tile instead of carrot tile)
  • fix running on roads
  • attempt to fix end of life music with age scaling

v69

  • login mode is only recorded on the first success. The main server accepts both formats, and it's possible for a transient error to flip us into old mode and get stuck there. You may want to check settings/usingClientTag.ini is 1 for the main onelife servers.
  • prevent sending use slot parameter on older servers
  • The current object search is shown in place of craving, including a message if no matching object names were found.
  • Player slips show the first few letters of the name so they can be distinguished.

v68

  • screen edge push combined with new camera movement as camera-control
  • hold 'c' to move the screen view around with the loaded area of the map

v67

  • patch to block new client messages, e.g. for 2hol
  • player search and object search use : instead of /

v65

  • hunger dings are based on time to starvation instead of food boxes, making them relative to your clothing etc.
  • fix yum hover for yumID

v63

  • name labels for characters you name or hover for a moment.

v62

  • Temporary location slips have a pointer to the spot when close
  • Person search: /character name, or press the key ('t' by default) when the cursor is over them gives a temporary location slip to the person. When someone says "follow me", you can.

v57

  • Object fitler (/) will search for that object. It has an arrow, and a location slip when farther away (but still only in the map buffer area)
  • new settings: sweatDropSprite, closeFamilySprite, geneticFamilySprite, and newPlayerMarkerObject

v55

  • Expert location slips are target player's skin color
  • Homelands are grey bell slips. May revise visibility.
  • Old slips will fade and yellow a bit
  • fix memory leak in object search

v54

  • Seems level 2 apoc tower was missing from slip colors
  • No change, but walk to front of shelves is now vanilla.

v53

  • Location slips can be disabled with a setting file
  • Baby location slips are your skin color
  • Add "USES" to the uses item description

v50

  • New players have a gosling on their head.
  • Shows the use count of water buckets, bushes, piles, etc.
  • Use server-provided tool slot info instead of message parsing

v49

  • Fix awkward pathing bug
  • Bonus feature: path to front of wall shelves when approaching from behind.
  • Allow viewing names of objects in bad biomes
  • Replaces custom help screen with changes to ESC screen

v48

  • Location slips are back. Babies are pink, and follower/leader are badge color.
  • There is now a gold disk above players who score aka +FAMILY+
  • Family hearts above hat.

v45

  • correct 2hol infertile age
  • remove hotfix for running patch
  • location-slips is disabled until it can be updated for baby/leader/follower

v44

  • age scaling patch, e.g. for nicer display on 2HOL
  • hotfix for characters jumping around while running
  • fix family hearts for sideways babies

v43

  • location slips bells are on the side, trying multiple home markers with most recent using the 'home' art.

v42

  • reworked location slips with multiple bells and maps
  • changed default help overlay key to '' (I keep hitting 'h' by accident)

v40

  • tolerate missing hint arrow graphic on mod folders (e.g. 2HOL)

v39

  • Tool UI centered, improved physicality, blocks learned messages, settings file.
  • Screen edge push can push farther (while not moving).
  • time transition hints returns; vanilla version didn't really do it.
  • /filter selects all transitions that produce a matching item.

v38

  • WIP tool UI

v37

  • show pip-per-minute burn rate as line above food bar
  • test removing patch to auto move ends. It was causing flip-flop on short moves.

v34

  • using agent client_wonlife
  • Supports logging into agent and agentless servers

v33

  • patch conflict resolution

v32

  • Old STG can't import formatted patches
  • Fix last name suggestions

v31

  • Remove time-transition-hints, as this is supported in vanilla
  • Consider diagonal length when pathing near an action target
  • Bugfix for dropping in cell with not orthagonal access

v30

  • Uses male/female names for name completion of held babies. Name files in zips have been updated.
  • Remove inline doublePair syntax patches

v29

  • show name on death screen
  • send additional parameter with USE commands
  • auto run prefers to travel on roads, instead of ignoring them as it used to

v28

  • fix merge conflicts

v27

  • yum hover now highlights many precursor items (gooseberry bush, burdock plant, stew pot, etc)
  • handle swapping held horse with item
  • put-in-backpack key does not remove item if hand empty
  • take-from-backpack key does not remove backpack if empty

v26

  • fix merge conflicts.
  • continuous run patch removed (merged)
  • Does not yet incorporate revised ground swapping, other interaction changes need review.

v25

  • fix merge conflicts

v24

  • Shows hearts above close family
  • Keybinds to manually adjust player heart sizes
  • Shift+backspace will clear and close the say field (e.g. "YOU ARE ... DEAD")
  • "Play at your own risk" button on version mismatch message
  • Patch for single frame character facing flips while running

v23

  • Kill key now uses nearest player search, like main game. This is currently applied to all player action keys (pickup/use-on)

v22

  • fix merge conflict

v21

  • Kill key should work like shift-rightclick.
  • F1 will close the say field without erasing it.
  • Ctrl or Alt also allows interaction with clickToMoveLockToInteract. These can be used while the say field is open.
  • Emote keys can now be used with Ctrl modifier in addition to Alt.
  • New feature: highlight foods as Yum or Meh

v20

  • Remove position patches (merged to main codebase) and fix conflicts

v19

  • Open say field on typing split into upper and lower case settings files. By default only upper is enabled
  • New, disabled by default: click by default moves, lock screen to interact
  • Keyboard commands that do specific things at mouse pointer cell.
  • Help overlay, press 'h' by default

v18

  • Allows triggering emotes with modifier keys combination.
  • drag-drop-use: Hold the mouse button when picking up an item, release to use.
  • List of files to include in build packages is now stored in this repository.

v17

  • Fix certain characters for auto open say (notably capital I, N, M)

v16

  • patches add settings files to source directory
  • open say field on typing now has a setting file
  • tab name completion now has a setting file

v15

  • Remove container patch

v14

  • Temp patch for container click change which blocked picking up basket on tule stumps, horse carts, and, I hear, fishing poles.

v13

  • Auto-open say field is disabled in VOG mode.
  • Reset sprite remap if you die while high

v12

  • Includes patches for client position discrepancies, usually visible as draw inversion or can't pick up baby.

v10

  • Should relaunch mod from game updates and fps detect.
  • Attempts to detect changes in base game client version and notify player, with a download link.

v9

  • Prints "WonLife" on login screen
  • Automatically opens say field if printable characters are typed
  • Player name completion, in particular with "CURSE "
  • Name suggestion for "I AM " and "YOU ARE "

v8

  • Adds time based transitions to crafting hints.

v7

  • All features can now be disabled by settings files
  • Autorun allows interacting with the object clicked to end the run.

v5

  • Click through heads with space held