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breaker.js
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window.onload = init;
// window.onmousemove = mouseMoveHandler;
var context;
var bg2, ball, board;
var lv = 1;
var mv;
var t;
var gameover=0;
var suspend
var score=0;
var allbricks=0;
var oL;
// 挡板移动速度
var pv = 10 ;
// canvas的宽高
var cW = 1000, cH = 625;
// 挡板坐标
var boardX = cW / 2 -51, boardY = 630;
// 小球坐标
var ballX = 400, ballY = 350;
// 小球速度
var vx = 4, vy = -8;
// 声明并初始化一个空的数组
var bricks = [];
//初始化
function init(){
log("init");
var canvas = document.getElementById("gameCanvas");
context = canvas.getContext("2d");
context.font = '48px Microsoft YaHei';
context.fillText('打砖块', 404, 226);
var rect = canvas.getBoundingClientRect();
//绑定鼠标跟挡板x坐标
canvas.onmousemove = function(e){
var x = e.clientX - rect.left * (canvas.width / rect.width);
boardX = x - board.width / 2;
if(boardX<0){
boardX = 0;
}else if(boardX>cW-board.width){
boardX = cW-board.width;
}
};
// canvas.addEventListener('touchstart', function (event) {
// var clientWidth = cW;
// if(event.touches[0].clientX < clientWidth / 2) {
// mv = setInterval(moveLeft(),1000/60);
// } else {
// mv = setInterval(moveRight(),1000/60);
// }
// event.preventDefault();
// })
// window.addEventListener('touchend', function (event) {
// var clientWidth = cW;
// if(event.changedTouches[0].pageX < clientWidth / 2) {
// clearInterval(mv);
// } else {
// clearInterval(mv);
// }
// })
window.addEventListener('touchstart',function(e){
var touch = e.targetTouches[0];
if(touch.clientX>boardX && touch.clientX < boardX + board.width &&
touch.clientY > boardY && touch.clientY < boardY + board.height){
document.addEventListener("touchmove", defaultEvent, false);
}
});
window.addEventListener("touchmove", function(e){
var touch = e.targetTouches[0];
boardX = touch.clientX - board.width / 2;
if(boardX<0){
boardX = 0;
}else if(boardX>cW-board.width){
boardX = cW-board.width;
}
});
window.addEventListener("touchend", function(){
document.removeEventListener("touchmove",defaultEvent);
});
bg2 = addImage("assets/bg.jpg");
board = addImage("assets/board.png");
ball = addImage("assets/ball.png");
// 添加循环机制
// setInterval(gameTick, 1000/60);
}
function defaultEvent(e){
e.preventDefault();
}
function gameStart(){
log("gameStart");
clearInterval(mv);
clearInterval(t);
score =0;
bricks = [];
createBrick();
gameover = 0;
boardX = cW / 2 - 51; boardY = 600;
ballX = 400; ballY = 350;
vx = 4; vy = -8;
context.drawImage(bg2,0,0);
context.drawImage(board,boardX,boardY);
t = setInterval(gameTick, 1000/60);
}
// 游戏循环逻辑
function gameTick(){
clearScreen();
context.drawImage(bg2,0,0);
context.drawImage(board,boardX,boardY);
updateBricks();
updateBall();
testBallAndBoard();
testBallAndBricks();
calculateScore();
updateScore();
if(gameover==1){
gameOver();
}
if(bricks.length == 0){
gameEnd();
}
}
//完成关卡
function gameEnd(){
clearInterval(mv);
clearInterval(t);
context.clearRect(0, 0, 1000, 625);
context.font = '48px Microsoft YaHei';
switch(lv){
case 1:
context.fillText('完成关卡1', 404, 226);
break;
case 2:
context.fillText('完成关卡2', 404, 226);
break;
case 3:
context.fillText('完成关卡3', 404, 226);
break;
}
}
//游戏结束
function gameOver(){
clearInterval(t);
clearInterval(mv);
context.clearRect(0, 0, 1000, 625);
context.font = '48px Microsoft YaHei';
context.fillText('游戏结束', 404, 226);
}
// 小球和砖块的碰撞检测
function testBallAndBricks(){
for(var i = bricks.length - 1; i >= 0; i--){
var item = bricks[i];
var hit = hitTestPoint(item.x - 32, item.y - 32, 70, 30 + 32, ballX, ballY)
if(hit){
bricks.splice(i,1);
vy *= -1;
}
}
}
// 小球与挡板的碰撞检测
function testBallAndBoard(){
//hit1 先判断是否与挡板有碰撞
var hit1 = hitTestPoint(boardX - 16, boardY - 32, board.width + 32, board.height + 32, ballX, ballY)
if(hit1){
// hit2 判断是否碰撞到挡板中间
var hit2 = hitTestPoint(boardX + 21 - 16 , boardY - 32, board.width - 42, board.height + 32, ballX, ballY)
if(hit2){
ballY = boardY - 32;
vy *= -1;
if(Math.abs(vx)==8){
vx = vx / 2;
}
}else{
ballY = boardY - 32;
vy *= -1;
if(Math.abs(vx)==4){
vx = vx * 2;
}
}
}
}
// 简单检测碰撞方法
function hitTestPoint(x1, y1, w1, h1, x2,y2){
if(x2 >= x1 && x2<=x1 + w1 &&
y2 >= y1 && y2 <= y1 + h1) // 判断(x2,y2)是否撞上砖块
return true;
else return false;
}
// 显示砖块
function updateBricks(){
for(var i =0; i<bricks.length; i++){
var item = bricks[i];
context.drawImage(item.item,item.x,item.y);
}
}
// 创建砖块
function createBrick(){
var x_start;
var xNum =12;
var yNum = 7;
switch(lv){
case 1:
for (let i = 0; i < yNum; i++) {
if(i === 0){
xNum = 1;
}
else if(i === 1){
xNum = 2;
}
else{
xNum += 2;
}
x_start = cW/2 - (xNum/2)*70
for(var j = 0; j < xNum; j++){
var item = addImage("assets/brick.png");
bricks.push({
item : item,
x : x_start + 70 * j,
y : 80 + 30 * i
})
}
}
break;
case 2:
for (let i = yNum-1; i >= 0; i--) {
if(i === 6){
xNum = 1;
}
else if(i === 5){
xNum = 2;
}
else{
xNum += 2;
}
x_start = cW/2 - (xNum/2)*70
for(var j = 0; j < xNum; j++){
var item = addImage("assets/brick.png");
bricks.push({
item : item,
x : x_start + 70 * j,
y : 80 + 30 * i
})
}
}
break;
case 3:
for(let i = 0; i < yNum; i++){
if(i === 0){
xNum = xNum
}else if(i > 3){
xNum += 2
}else{
xNum -= 2
}
x_start = cW/2 - (xNum/2)*70
for(var j = 0; j < xNum; j++){
var item = addImage("assets/brick.png");
bricks.push({
item : item,
x : x_start + 70 * j,
y : 80 + 30 * i
})
}
}
break;
}
allbricks = bricks.length;
// for(var i =0; i<12; i++){
// for(var j =0; j<7; j++){
// var item = addImage("assets/brick.png");
// bricks.push({item : item, x:80 + 70 * i, y:item.y = 80 + 30 * j });
// }
// }
// allbricks = bricks.length;
}
function updateScore(){
context.font = '24px Microsoft YaHei'
// 绘制分数
context.fillText("分数:" + score, 50, 50)
// 绘制关卡
context.fillText("关卡:" + lv, 1000 - 100, 50)
}
function calculateScore(){
num = allbricks - bricks.length;
score = 50*num;
}
// 更新小球坐标
function updateBall(){
ballX += vx;
ballY += vy;
if(ballX < 0){
ballX = 0;
vx *= -1;
}else if(ballX > cW - ball.width){
ballX = cW - ball.width;
vx *= -1;
}
if(ballY < 0){
ballY = 0;
vy *= -1;
}else if(ballY > 700){
gameover = 1;
log("gameOver");
}
context.drawImage(ball,ballX,ballY);
}
function mouseMoveHandler(e){
boardX = e.x - board.width / 2;
if(boardX<0){
boardX = 0;
}else if(boardX>cW-board.width){
boardX = cW-board.width;
}
}
// 清屏
function clearScreen(){
context.clearRect(0,0,cW,cH);
}
//添加图片
function addImage(url){
var img = new Image();
img.src = url;
return img;
}
//输出log到chrome控制台
function log(msg){
console.log(msg);
}
//下一关
function next(){
clearInterval(mv);
clearInterval(t);
if(lv<3){
lv++;
}
gameStart();
}
//上一关
function last(){
clearInterval(mv);
clearInterval(t);
if(lv>1){
lv--;
}
gameStart();
}
//挡板往左移动
function moveLeft(){
boardX -= pv;
if(boardX<0){
boardX = 0;
}else if(boardX>cW-board.width){
boardX = cW-board.width;
}
}
//挡板往右移动
function moveRight(){
boardX += pv;
if(boardX<0){
boardX = 0;
}else if(boardX>cW-board.width){
boardX = cW-board.width;
}
}
//挡板停止
function stop(){
clearInterval(mv);
}