tag:github.com,2008:https://github.com/JoshuaWithJ/Plug-In-Shader/releases
Release notes from Plug-In-Shader
2025-11-27T17:04:39Z
tag:github.com,2008:Repository/765359956/v4.0
2025-11-27T17:14:12Z
Plug-In - v4.0
<p><a target="_blank" rel="noopener noreferrer nofollow" href="https://camo.githubusercontent.com/a9ed212e8e03a044fa32a0a1a576c5b0c431ec4fb4aef841bac475150c80815b/68747470733a2f2f692e696d6775722e636f6d2f676135664a7a752e6a706567"><img src="https://camo.githubusercontent.com/a9ed212e8e03a044fa32a0a1a576c5b0c431ec4fb4aef841bac475150c80815b/68747470733a2f2f692e696d6775722e636f6d2f676135664a7a752e6a706567" alt="" data-canonical-src="https://i.imgur.com/ga5fJzu.jpeg" style="max-width: 100%;"></a></p>
<p>[CHANGE LOG]</p>
<p>24/03/2025:</p>
<ul>
<li>Alpha Render Target Updated.</li>
<li>CubeMap Direction Fixed.</li>
<li>ToneMap Fixed.</li>
<li>Plug-In Code tweaks.</li>
<li>SSS Update. (Sampler Updated)</li>
</ul>
<p>27/05/2025:</p>
<ul>
<li>Eye Shader Update (Second Specular Updated)</li>
<li>ToneShader Fixes (Rim Shadow, Visual and Code errors)</li>
</ul>
<p>08/06/2025:</p>
<ul>
<li>Toon Color Fixed.</li>
<li>Shadows Updated. (Toon_Smooth Remake and proper use of these)</li>
<li>RimShadow Update. (RimShadow_Smooth Remake)</li>
<li>IBL Updated.</li>
<li>Half Lambert Remake.</li>
<li>Plug-In Render Target's Update. (Aniso,SSS,IBL,Etc. Proper Alpha rendering)</li>
<li>SSS Filter Shadow Removed. (Not needed anymore)</li>
</ul>
<p>12/06/2025:</p>
<ul>
<li>Eye Shadow Specular Direction Fixed. (Again)</li>
</ul>
<p>14/08/2025:</p>
<ul>
<li>IBL, IBL Render Target and color fixed.</li>
<li>Alpha Render Target fixed.</li>
<li>Cubemap direction fixed.</li>
</ul>
<p>26/10/2025:</p>
<ul>
<li>Light Ambient Code Remake.</li>
<li>General Code Update.</li>
<li>Normal Map Code Update.</li>
</ul>
<p>[ New Fuctions: ]</p>
<ul>
<li>Point Lights.</li>
<li>Detail Normal Map.</li>
<li>Double Face Added.</li>
<li>Glitter Variant. (NEW)</li>
</ul>
JoshuaWithJ
tag:github.com,2008:Repository/765359956/V3.5
2024-11-26T23:01:59Z
Plug-In v3.5
<p><a target="_blank" rel="noopener noreferrer" href="https://private-user-images.githubusercontent.com/161759860/390166955-d0b264ef-0ffa-446d-aa28-0b9be0ea2a9b.jpg?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NzYxMDA1MDUsIm5iZiI6MTc3NjEwMDIwNSwicGF0aCI6Ii8xNjE3NTk4NjAvMzkwMTY2OTU1LWQwYjI2NGVmLTBmZmEtNDQ2ZC1hYTI4LTBiOWJlMGVhMmE5Yi5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYwNDEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MDQxM1QxNzEwMDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT02OThmZTFmY2I5ODI5ZmM4NDdkODAyZDBkNzk5OTY2NTJkOGRkODM2NTg3OGI3NjVmMDQzMzQ1ZDMwNjQ3NzRiJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZqcGVnIn0.x99vpL6Wgv8meffTuGurMzjurPLwJRqDbPAtPB2gb3Y"><img src="https://private-user-images.githubusercontent.com/161759860/390166955-d0b264ef-0ffa-446d-aa28-0b9be0ea2a9b.jpg?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NzYxMDA1MDUsIm5iZiI6MTc3NjEwMDIwNSwicGF0aCI6Ii8xNjE3NTk4NjAvMzkwMTY2OTU1LWQwYjI2NGVmLTBmZmEtNDQ2ZC1hYTI4LTBiOWJlMGVhMmE5Yi5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYwNDEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MDQxM1QxNzEwMDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT02OThmZTFmY2I5ODI5ZmM4NDdkODAyZDBkNzk5OTY2NTJkOGRkODM2NTg3OGI3NjVmMDQzMzQ1ZDMwNjQ3NzRiJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZqcGVnIn0.x99vpL6Wgv8meffTuGurMzjurPLwJRqDbPAtPB2gb3Y" alt="PDFTDX Default Miku Shader Release 3-5 Render MAIN" content-type-secured-asset="image/jpeg" style="max-width: 100%;"></a></p>
<p>[CHANGE LOG]</p>
<p>( Fixes Updates: )</p>
<ul>
<li>SSS Update. (Fixed Color Bugs)</li>
<li>Texture Rendering Fixed. (No more blurry textures)</li>
<li>All Alpha Code Remake and Completely Functional.</li>
<li>Cubemap + Refraction Directions Updated.</li>
<li>Vertex Color Fixed + Updated.</li>
<li>AO Map Update + Upgraded. (Completely Functional + RGB Changing functions)</li>
<li>Blending Modes Completely Functional.</li>
<li>Final Color Code Updated.</li>
<li>Rim Light rendering colors fixed Completely Functional.</li>
<li>Aniso RT Update. (Courtesy of Doggo)</li>
<li>IMPORTANT Code Optimization.</li>
</ul>
<p>( New Fuctions: )</p>
<ul>
<li>IBL Render Target + Controller (NEW: Bone rotation, Brightness and Direction Swapping)</li>
<li>HG Shadow Controller. (Courtesy of Doggo)</li>
<li>Alpha Post Processing.</li>
<li>Billboard Effect + Customization. (Fully Functional)</li>
<li>Rim Shadow. (Fully Functional)</li>
<li>Optional Light Ambient.</li>
<li>Shadow can affect specular reflections.</li>
</ul>
JoshuaWithJ
tag:github.com,2008:Repository/765359956/V3.0
2024-05-31T23:20:11Z
Plug-In v3.0
<p><a target="_blank" rel="noopener noreferrer" href="https://private-user-images.githubusercontent.com/161759860/335750610-3484e1b8-ecf7-4bab-92d4-670dbbf0fbba.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NzYxMDA1MDUsIm5iZiI6MTc3NjEwMDIwNSwicGF0aCI6Ii8xNjE3NTk4NjAvMzM1NzUwNjEwLTM0ODRlMWI4LWVjZjctNGJhYi05MmQ0LTY3MGRiYmYwZmJiYS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYwNDEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MDQxM1QxNzEwMDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03NTJkZjhkMTdmYjE5MjdkZGVlYThlOTI3ZDJmNGY1Nzc2MDYzYjBhYTAzYmU0NDEzNWEwYWUwYWRkYTc3ZTZkJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZwbmcifQ.GjIN5-ShSE_ynNr8deDXdHpFzhMgl2zAJBaX6W0L6XM"><img src="https://private-user-images.githubusercontent.com/161759860/335750610-3484e1b8-ecf7-4bab-92d4-670dbbf0fbba.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NzYxMDA1MDUsIm5iZiI6MTc3NjEwMDIwNSwicGF0aCI6Ii8xNjE3NTk4NjAvMzM1NzUwNjEwLTM0ODRlMWI4LWVjZjctNGJhYi05MmQ0LTY3MGRiYmYwZmJiYS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYwNDEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MDQxM1QxNzEwMDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03NTJkZjhkMTdmYjE5MjdkZGVlYThlOTI3ZDJmNGY1Nzc2MDYzYjBhYTAzYmU0NDEzNWEwYWUwYWRkYTc3ZTZkJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZwbmcifQ.GjIN5-ShSE_ynNr8deDXdHpFzhMgl2zAJBaX6W0L6XM" alt="PDFTDX Default Miku Shader Release 3 Render" content-type-secured-asset="image/png" style="max-width: 100%;"></a></p>
<ul>
<li>Upgraded Light Manipulation code.</li>
<li>New Shadow Options.</li>
<li>Normal Update. (Thanks to Doggo)</li>
<li>Alpha Channel Update and Upgradment.</li>
<li>Alpha Mask New Options and Update.</li>
<li>Ambient Occlussion New Options and Update.</li>
<li>Cubemap Update.</li>
<li>IBL Update.</li>
<li>SSS Update.</li>
<li>Aniso Update.</li>
<li>General Code Update and Optimization.</li>
<li>Blending modes Update.</li>
</ul>
JoshuaWithJ
tag:github.com,2008:Repository/765359956/Versions
2024-02-29T20:37:48Z
Plug-In v2.8.0
<ul>
<li>NEW Tangent Anisotropic. <code>by Infu_D</code></li>
<li>New RimLight system.</li>
<li>New Customizable RimLight addition.</li>
<li>New Toon Smooth option addition. (More info in the text tutorial)</li>
<li>Half Lambert Shader update.</li>
<li>SSS Filter Update.</li>
</ul>
JoshuaWithJ