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constants.py
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import tcod as libtcodpy
import pygame
pygame.init()
pygame.font.init()
# Game Sizes
CAMERA_WIDTH = 800
CAMERA_HEIGHT = 600
CELL_WIDTH = 32
CELL_HEIGHT = 32
# FPS
GAME_FPS = 60
# Map Limitations
MAP_WIDTH = 100
MAP_HEIGHT = 100
MAP_MAX_NUM_ROOMS = 10
MAP_NUM_LEVELS = 1
# Room Limitations
ROOM_MAX_WIDTH = 5
ROOM_MAX_HEIGHT = 7
ROOM_MIN_WIDTH = 3
ROOM_MIN_HEIGHT = 3
# Color Definitions
COLOR_BLACK = (0, 0, 0)
COLOR_WHITE = (255, 255, 255)
COLOR_GREY = (100, 100, 100)
COLOR_D_GREY = (50, 50, 50)
COLOR_RED = (255, 0, 0)
COLOR_GREEN = (0, 255, 0)
# Game Colors
COLOR_DEFAULT_BG = COLOR_GREY
# FOV Settings
FOV_ALGO = libtcodpy.FOV_BASIC
FOV_LIGHT_WALLS = True
TORCH_RADIUS = 10
# Message Defaults
NUM_MESSAGES = 4
# Fonts
FONT_TITLE_SCREEN = pygame.font.SysFont("comicsans", 50)
FONT_DEBUG_MESSAGE = pygame.font.SysFont("comicsans", 36)
FONT_MESSAGE_TEXT = pygame.font.SysFont("comicsans", 30)
FONT_CURSOR_TEXT = pygame.font.SysFont("comicsans", CELL_HEIGHT)
# Depth
DEPTH_PLAYER = -100
DEPTH_ENEMY = 1
DEPTH_ITEM = 2
DEPTH_CORPSE = 3