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| 1 | +import { useRef, useEffect } from "react"; |
| 2 | + |
| 3 | +function randInt(min: number, max: number) { |
| 4 | + return Math.floor(Math.random() * (max - min) + min); |
| 5 | +} |
| 6 | + |
| 7 | +function shuffle<T>(arr: T[]) { |
| 8 | + for (let i = arr.length - 1; i >= 0; i--) { |
| 9 | + const j = randInt(0, i + 1); |
| 10 | + const temp = arr[i]!; |
| 11 | + arr[i] = arr[j]!; |
| 12 | + arr[j] = temp; |
| 13 | + } |
| 14 | +} |
| 15 | + |
| 16 | +type Coord3 = { x: number; y: number; z: number }; |
| 17 | +type Coord2 = { x: number; y: number }; |
| 18 | + |
| 19 | +function mapCoord2( |
| 20 | + coord: Coord2, |
| 21 | + fn: (x: number, k: "x" | "y") => number, |
| 22 | +): Coord2 { |
| 23 | + return { x: fn(coord.x, "x"), y: fn(coord.y, "y") }; |
| 24 | +} |
| 25 | + |
| 26 | +function mapCoord3( |
| 27 | + coord: Coord3, |
| 28 | + fn: (x: number, k: "x" | "y" | "z") => number, |
| 29 | +): Coord3 { |
| 30 | + return { x: fn(coord.x, "x"), y: fn(coord.y, "y"), z: fn(coord.z, "z") }; |
| 31 | +} |
| 32 | + |
| 33 | +const dirs2D: Coord2[] = [ |
| 34 | + { x: -1, y: 0 }, |
| 35 | + { x: 0, y: -1 }, |
| 36 | + { x: 0, y: 1 }, |
| 37 | + { x: 1, y: 0 }, |
| 38 | +]; |
| 39 | + |
| 40 | +const dirs3D: Coord3[] = [ |
| 41 | + { x: -1, y: 0, z: 0 }, |
| 42 | + { x: 0, y: -1, z: 0 }, |
| 43 | + { x: 0, y: 0, z: -1 }, |
| 44 | + { x: 1, y: 0, z: 0 }, |
| 45 | + { x: 0, y: 1, z: 0 }, |
| 46 | + { x: 0, y: 0, z: 1 }, |
| 47 | +]; |
| 48 | + |
| 49 | +function* traverseRGB(width: number, type: "BFS" | "DFS") { |
| 50 | + const stk: Coord3[] = []; |
| 51 | + stk.push({ |
| 52 | + x: randInt(0, width), |
| 53 | + y: randInt(0, width), |
| 54 | + z: randInt(0, width), |
| 55 | + }); |
| 56 | + const vis = Array.from({ length: width }, () => |
| 57 | + Array.from({ length: width }, () => |
| 58 | + Array.from({ length: width }, () => false), |
| 59 | + ), |
| 60 | + ); |
| 61 | + while (stk.length > 0) { |
| 62 | + const p = stk[type === "BFS" ? "shift" : "pop"]()!; |
| 63 | + if (!vis[p.x]![p.y]![p.z]) { |
| 64 | + yield mapCoord3(p, (x) => x / width); |
| 65 | + vis[p.x]![p.y]![p.z] = true; |
| 66 | + } |
| 67 | + shuffle(dirs3D); |
| 68 | + for (const dir of dirs3D) { |
| 69 | + const pp = mapCoord3(p, (x, k) => x + dir[k]); |
| 70 | + if ( |
| 71 | + Object.values(pp).every((x) => x >= 0 && x < width) && |
| 72 | + !vis[pp.x]![pp.y]![pp.z] |
| 73 | + ) |
| 74 | + stk.push(pp); |
| 75 | + } |
| 76 | + } |
| 77 | +} |
| 78 | + |
| 79 | +function* traversePixel(width: number, type: "BFS" | "DFS") { |
| 80 | + const stk: Coord2[] = []; |
| 81 | + stk.push({ |
| 82 | + x: randInt(0, width), |
| 83 | + y: randInt(0, width), |
| 84 | + }); |
| 85 | + const vis = Array.from({ length: width }, () => |
| 86 | + Array.from({ length: width }, () => false), |
| 87 | + ); |
| 88 | + while (stk.length > 0) { |
| 89 | + const p = stk[type === "BFS" ? "shift" : "pop"]()!; |
| 90 | + if (!vis[p.x]![p.y]) { |
| 91 | + yield p; |
| 92 | + vis[p.x]![p.y] = true; |
| 93 | + } |
| 94 | + shuffle(dirs2D); |
| 95 | + for (const dir of dirs2D) { |
| 96 | + const pp = mapCoord2(p, (x, k) => x + dir[k]); |
| 97 | + if ( |
| 98 | + Object.values(pp).every((x) => x >= 0 && x < width) && |
| 99 | + !vis[pp.x]![pp.y] |
| 100 | + ) |
| 101 | + stk.push(pp); |
| 102 | + } |
| 103 | + } |
| 104 | +} |
| 105 | + |
| 106 | +const rgbWidth = 256 / 4; |
| 107 | +const pictureWidth = Math.floor(Math.sqrt(rgbWidth ** 3)); |
| 108 | +const canvasWidth = 800; |
| 109 | +const scale = canvasWidth / pictureWidth; |
| 110 | + |
| 111 | +export default function RandomColor(): JSX.Element { |
| 112 | + const canvasRef = useRef<HTMLCanvasElement>(null); |
| 113 | + const rafRef = useRef<number>(); |
| 114 | + useEffect(() => { |
| 115 | + const ctx = canvasRef.current!.getContext("2d")!; |
| 116 | + const iter = traversePixel(pictureWidth, "DFS"); |
| 117 | + const rgbPath = traverseRGB(rgbWidth, "DFS"); |
| 118 | + rafRef.current = requestAnimationFrame(function draw() { |
| 119 | + for (let i = 0; i < 200; i++) { |
| 120 | + const nextPixel = iter.next(); |
| 121 | + const nextRGB = rgbPath.next(); |
| 122 | + if (nextPixel.done || nextRGB.done) return; |
| 123 | + const p = nextPixel.value; |
| 124 | + const [r, g, b] = Object.values(nextRGB.value).map((x) => |
| 125 | + Math.floor(x * 255), |
| 126 | + ); |
| 127 | + ctx.fillStyle = `rgb(${r}, ${g}, ${b})`; |
| 128 | + ctx.fillRect(p.x * scale, p.y * scale, scale, scale); |
| 129 | + } |
| 130 | + rafRef.current = requestAnimationFrame(draw); |
| 131 | + }); |
| 132 | + return () => cancelAnimationFrame(rafRef.current!); |
| 133 | + }, []); |
| 134 | + return <canvas ref={canvasRef} width={canvasWidth} height={canvasWidth} />; |
| 135 | +} |
| 136 | + |
| 137 | +export const meta = { |
| 138 | + title: "Random Color", |
| 139 | + description: "Generates a map of random RGB colors", |
| 140 | +}; |
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