ver 1.1.6
This framework encapsulates the critical information (rules) needed for playing or simulating a turn-based game.
Some common turn-based games: Checkers, Reversi, Chess, Stratego, Connect 4.
To use, simply:
- Define a game object that inherits from
Game
. - Add the game rules as methods for
setup
,set_possible_moves
,make_move
, anddetermine_winner
. You can override additional methods for more rule changes. And, you can add new ones. But the basic four are the minimum for enabling a game. - Invoke your new object and pass in a list of player objects. (Or, AI objects if using an AI library.)
- Run the new object's
setup
method. This resets the game.
And, when running from a terminal,
5. Run the new object's play
method
#
# Game of Thai 21 example
#
# Description: Twenty one flags are placed on a beach. Each player takes a turn
# removing between 1 and 3 flags. The player that removes the last remaining flag wins.
#
# This game was introduced by an episode of Survivor: http://survivor-org.wikia.com/wiki/21_Flags
#
import strutils
import turn_based_game
import tables
#
# 1. define our game object
#
type
GameOfThai21 = ref object of Game
pile*: int
#
# 2. add our rules (methods)
#
method setup*(self: GameOfThai21, players: seq[Player]) =
self.default_setup(players)
self.pile = 21
method set_possible_moves(self: GameOfThai21, moves: var OrderedTable[string, string]) =
if self.pile==1:
moves = {"1": "Take One"}.toOrderedTable
elif self.pile==2:
moves = {"1": "Take One", "2": "Take Two"}.toOrderedTable
else:
moves = {"1": "Take One", "2": "Take Two", "3": "Take Three"}.toOrderedTable
method make_move(self: GameOfThai21, move: string): string =
var count = move.parseInt()
self.pile -= count # remove bones.
return "$# flags removed.".format([count])
method determine_winner(self: GameOfThai21) =
if self.winner_player_number > 0:
return
if self.pile <= 0:
self.winner_player_number = self.current_player_number
# the following method is not _required_, but makes it nicer to read
method status(self: GameOfThai21): string =
"$# flags available.".format([self.pile])
#
# 3. invoke the new game object
#
var game = GameOfThai21()
#
# 4. reset (start) a new game with, in this case, 3 players
#
game.setup(@[Player(name: "A"), Player(name: "B"), Player(name: "C")])
#
# 5. play the game at a terminal
#
game.play()
Greater documentation is being built at the wiki on this repository.
Visit https://github.com/JohnAD/turn_based_game/wiki
The following two videos (to be watched in order), demonstrate how to use this library and the 'turn_based_game' library:
- Using "turn_based_game": https://www.youtube.com/watch?v=u6w8vT-oBjE
- Using "negamax": https://www.youtube.com/watch?v=op4Mcgszshk
The code for this engine mimics that written in Python at the EasyAI library located at https://github.com/Zulko/easyAI. That library contains both the game rule engine (called TwoPlayerGame) as well as a variety of AI algorithms to play as game players, such as Negamax.