-
Notifications
You must be signed in to change notification settings - Fork 92
/
overwatcheat.cfg
140 lines (117 loc) · 6.12 KB
/
overwatcheat.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
# The virtual key code key which activates the aim bot when held.
# When using flicking mode, do not set this to left mouse button.
aim_key=1
# 0 = TRACKING: for tracking (e.g. Soldier, Tracer)
# 1 = FLICKING: for flicking (e.g. McCree, Ashe)
aim_mode=0
# Your in-game sensitivity.
sensitivity=10.0
# The number of frames per second to capture the game at.
# The higher this is, the faster frames will be sampled and scanned.
# Essentially, the positional accuracy will increase by raising FPS.
#
# The the best way to reduce CPU usage is to lower this.
fps=60
# The number of milliseconds each aim duration should last.
#
# This essentially lets you control how fast the aim bot will snap,
# with lower values resulting in a more snappy and fast aim. #Main Speed 86
aim_duration_millis=0.78
# The base float to use to calculate sleep time multiplier.
#
# The higher this is, the more smooth and less sticky the aiming will be. #Second Speed
aim_duration_multiplier_base=0.97
# The maximum float value to use as a sleep time multiplier.
#
# Use this to create an upper limit based off aim duration.
# i.e., if aim_duration_millis is 3, and aim_duration_multiplier_max is 2.0,
# the maximum sleep time would be 6 milliseconds.
#
# For perfectly consistent sleep time, set this to 1.0
aim_duration_multiplier_max=0.6
# The maximum number of pixels to move per frame scan.
#
# In flick mode, consider increasing this dramatically, 10+
aim_max_move_pixels=3
# The percentage of how much random jitter can be introduced.
#
# In essence, the higher you make this, the more the possibility that the aim position is off,
# resulting in a more human-like aim.
#
# To completely disable (for perfect accuracy), set to 0.
aim_jitter_percent=64
# The sizes in pixels for the minimum required target width and height.
#
# Lowering this value may help with long-range accuracy, but at the cost of more
# false positives should there be any pixels that match the color set.
aim_min_target_width=1
aim_min_target_height=1
# Overwatcheat scans the center of the screen of these given sizes, in pixels.
#
# Generally 256x256 works well across most resolutions, although very high res (4K+) may need a bigger box.
box_width=64
box_height=32
# Divides the box width/height by this value to use as a maximum possible aim snap.
max_snap_divisor=0.71
# The RGB hex color codes to use as a basis to aim at.
#
# You should prefer magenta since it is a unique color not often used.
target_colors=d521cd,d722cf,d623ce,d722ce,d621cd,ce19ca,d11ccb,d21dca,c818cf,d722cd,cd19c9,c617d3,cb17c5,da25d3,ce24cc,d328cc,db32ef,bd15c4,dc5bea,da59eb,d959e9,f444fb,cf1ac9,d422d4,d923cd,e53af2,d321d3,e539f3,e035ed,d822cc,e83df5,d11fd1,d622d0,d21dcc,d429e2,e537ef,e136ee,e63bf3,e036ee,d72ce6,d428e1,df34ed,e434e6,d43ddf,de30e4,be0dbe,d823d3,c814c4,c20ab7,de1ec1,ca16c6,c30ebe,bb0fbf,c510bf,c10cbc,d21cb6,ca14c5,b80cd1,ae0ea8,bf0ec3,d415c1,bc22b7,d317c4,b1179d,bc0fb4,cc47c7,b834b5,dc2cd9,d727d5,de30da,c834c6,eb40f3,d227d2,e82ed3,cf1ecf,e831c8,e130d4,cb1fce,c11dd1,c246ff,d716bc,c209b9,bb09bb,cf10b7,e727c7,ee33bc,d71ec7,a725ce,ea53f9,df3ced,cf1ac6,fb48fb,cb50e3,aa25ae,c717ce,dd1ece,ab14af,d557dc,c43fd7,cc50de,89218e,ba12ba,d07fe0,ef59fc,e963fb,e863fa,f53ff4,be0cc5,c20cca,cc4de6,e52be5,e61fe8,cb3acd,ca11ce,d20dd2,ed2fef,d80ada,d710d5,e625ec,ba11af,9b0ca8,ad16ad,bc0bb7,ab12b9,d60dd4,df0fde,d80cd7,b610b7,c41cb6,e416d8,e014d3,9d23d6,e612d9,e417d9,aa19af,e514d9,b015a0,df16d4,da34ee,d63fe6,d839f1,ac19ab,c615ce,aa23b2
# The amount of tolerance for the difference between the target color and the scanned screen color.
#
# Increasing this tolerance may provide faster and more accuracy while aiming, however going too far
# will result in more false positives!
target_color_tolerance=19
# Checks if window title contains this.
# Usually you want this set to "Overwatch".
#
# If you are color blocked (error 5), you can use
# "Fullscreen Projector" in OBS and here.
window_title_search=Overwatch
# The native mouse device ID, usually this should be 11.
# The range is 11..20 for mouse IDs.
mouse_id=11
# The native keyboard device ID, usually this should be 1.
# The range is 1..10 for keyboard IDs.
keyboard_id=1
# The offset in pixels to calculate the delta from.
# This number is specified for 1440p and automatically will scale with your screen resolution.
#
# You can try playing around with this to change where to aim, like moving the y down to do bodyshots.
aim_offset_x=1.1083
aim_offset_y=0.93
# Maximum pixel distance to target to shoot when flicking.
# Setting this too high may cause it to shoot prematurely and miss,
# setting this too low may cause it to never shoot.
flick_shoot_pixels=5
# Time off between flick shots (200 for McCree, 350 for Ashe, 270 for Widow)
flick_pause_duration=200
# Whether or not to toggle in-game UI for better accuracy when holding the aim key.
toggle_in_game_ui=true
# The virtual key codes to send in order to toggle in-game UI.
# By default this is ALT (0x12) and Z (0x5A)
#
# These codes are hexadecimal.
toggle_key_codes=12,5A
# The aim precise sleeper type.
# 0 = YIELD: Balance between low-jitter and accuracy, with balanced CPU usage cost
# 1 = SPIN_WAIT: Lowest jitter and highest accuracy, but uses high CPU usage
# 2 = SLEEP: High jitter with low accuracy, but uses low CPU usage
aim_precise_sleeper_type=0
# The CPU thread affinity to bind the aim thread to.
# This is an index, so it starts at 0. A 4-core CPU with hyper-threading/SMT will have IDs 0,1,2,3,4,5,6,7
#
# For performance, if your CPU has hyper-threading/SMT enabled, only assign this number to even values, as these
# are the values of physical cores, rather than the hyper-thread/SMT which are virtual.
#
# DO NOT assign this to 0, as that is likely the master CPU thread used by most processes, and will probably lower your
# in-game FPS substantially.
#
# Try to pick a value as high as possible that isn't on a virtual (hyper-threading/SMT) core.
# So for a 4-core system with hyper-threading/SMT, the ideal value would be 6.
#
# Assign to -1 to disable CPU thread affinity.
#
# Recommended to DISABLE if you have less than 4 cores, as this completely locks one core
# from all other processes to be used by the aim thread.
aim_cpu_thread_affinity_index=2