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build.sh
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build.sh
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#!/bin/bash
# Kill the whole script on Ctrl+C
trap "exit" INT
# Directory where the script is being ran from (must be directory where script
# is located!)
SCRIPT_CWD=$PWD
#### Helper functions ####
# Display list of possible options and exit
print_help_and_exit () {
echo -e \
"./build.sh [options]
List of options:
--release | -r : build in \"Release\" mode (default is \"Debug\")
--skip-polygeist <polygeist-path> : skip building POLYGEIST
--visual-dataflow | -v : build visual-dataflow's C++ library
--export-godot | -e <godot-path> : export the Godot project (requires engine)
--force | -f : force cmake reconfiguration in each (sub)project
--threads | -t <num-threads> : number of concurrent threads to build on (by
default, one thread per logical core on the host
machine)
--disable-build-opt | -o : don't use clang/lld/ccache to speed up builds
--check | -c : run tests during build
--help | -h : display this help message
"
exit
}
# Helper function to print large section title text
echo_section() {
echo ""
echo "# ===----------------------------------------------------------------------=== #"
echo "# $1"
echo "# ===----------------------------------------------------------------------=== #"
echo ""
}
# Helper function to print subsection title text
echo_subsection() {
echo -e "\n# ===--- $1 ---==="
}
# Helper function to exit script on failed command
exit_on_fail() {
if [[ $? -ne 0 ]]; then
if [[ ! -z $1 ]]; then
echo -e "\n$1"
fi
echo_subsection "Build failed!"
exit 1
fi
}
# Prepares to build a particular part of the project by creating a "build"
# folder for it, cd-ing to it, and displaying a message to stdout.
# $1: Name of the project part
# $2: Path to build folder (relative to script's CWD)
prepare_to_build_project() {
local project_name=$1
local build_dir=$2
cd "$SCRIPT_CWD" && mkdir -p "$build_dir" && cd "$build_dir"
echo_section "Building $project_name ($build_dir)"
}
# Create symbolic link from the bin/ directory to an executable file built by
# the repository. The symbolic link's name is the same as the executable file.
# The path to the executable file must be passed as the first argument to this
# function and be relative to the repository's root. The function assumes that
# the bin/ directory exists and that the current working directory is the
# repository's root.
create_symlink() {
local src=$1
local dst="bin/$(basename $1)"
echo "$dst -> $src"
ln -f --symbolic $src $dst
}
# Same as create_symlink but creates the symbolic link inside the bin/generators
# subfolder.
create_generator_symlink() {
local src=$1
local dst="bin/generators/$(basename $1)"
echo "$dst -> $src"
ln -f --symbolic ../../$src $dst
}
# Determine whether cmake should be re-configured by looking for a
# CMakeCache.txt file in the current working directory.
should_run_cmake() {
if [[ -f "CMakeCache.txt" && $FORCE_CMAKE -eq 0 ]]; then
echo "CMake configuration found, will not re-configure cmake"
echo "Run script with -f or --force flag to re-configure cmake"
echo ""
return 1
fi
return 0
}
# Run ninja using the number of threads provided as argument, if any. Otherwise,
# let ninja pick the number of threads to use
run_ninja() {
if [[ $NUM_THREADS -eq 0 ]]; then
ninja
else
ninja -j "$NUM_THREADS"
fi
}
#### Parse arguments ####
CMAKE_COMPILERS="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
CMAKE_EXTRA_LLVM=""
CMAKE_EXTRA_POLYGEIST=""
ENABLE_TESTS=0
FORCE_CMAKE=0
NUM_THREADS=0
BUILD_TYPE="Debug"
BUILD_VISUAL_DATAFLOW=0
GODOT_PATH=""
SKIP_POLYGEIST=0
POLYGEIST_DIR="$PWD/polygeist"
# Loop over command line arguments and update script variables
PARSE_ARG=""
for arg in "$@";
do
if [[ $PARSE_ARG == "num-threads" ]]; then
NUM_THREADS="$arg"
PARSE_ARG=""
elif [[ $PARSE_ARG == "godot-path" ]]; then
GODOT_PATH="$arg"
# If the path is relative, prepend .. to it since we will build the
# project from the visual-dataflow subfolder
if [[ $GODOT_PATH != /* ]]; then
GODOT_PATH="../$GODOT_PATH"
fi
PARSE_ARG=""
elif [[ $PARSE_ARG == "polygeist-path" ]]; then
POLYGEIST_DIR="$arg"
PARSE_ARG=""
else
case "$arg" in
"--disable-build-opt" | "-o")
CMAKE_COMPILERS=""
CMAKE_EXTRA_LLVM="-DLLVM_CCACHE_BUILD=ON -DLLVM_USE_LINKER=lld"
CMAKE_EXTRA_POLYGEIST="-DPOLYGEIST_USE_LINKER=lld"
;;
"--force" | "-f")
FORCE_CMAKE=1
;;
"--release" | "-r")
BUILD_TYPE="Release"
;;
"--check" | "-c")
ENABLE_TESTS=1
;;
"--visual-dataflow" | "-v")
BUILD_VISUAL_DATAFLOW=1
;;
"--threads" | "-t")
PARSE_ARG="num-threads"
;;
"--export-godot" | "-e")
PARSE_ARG="godot-path"
;;
"--skip-polygeist")
SKIP_POLYGEIST=1
PARSE_ARG="polygeist-path"
;;
"--help" | "-h")
print_help_and_exit
;;
*)
echo "Unknown argument \"$arg\", printing help and aborting"
print_help_and_exit
;;
esac
fi
done
if [[ $PARSE_ARG != "" ]]; then
echo "Missing argument \"$PARSE_ARG\", printing help and aborting"
print_help_and_exit
fi
#### Build the project (submodules, superproject, and tools) ####
# Print header
echo "################################################################################"
echo "############# DYNAMATIC - DHLS COMPILER INFRASTRUCTURE - EPFL/LAP ##############"
echo "################################################################################"
if [[ $SKIP_POLYGEIST -eq 0 ]]; then
#### Polygeist ####
prepare_to_build_project "LLVM" "polygeist/llvm-project/build"
# CMake
if should_run_cmake ; then
cmake -G Ninja ../llvm \
-DLLVM_ENABLE_PROJECTS="mlir;clang" \
-DLLVM_TARGETS_TO_BUILD="host" \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
$CMAKE_COMPILERS $CMAKE_EXTRA_LLVM
exit_on_fail "Failed to cmake polygeist/llvm-project"
fi
# Build
run_ninja
exit_on_fail "Failed to build polygeist/llvm-project"
if [[ ENABLE_TESTS -eq 1 ]]; then
ninja check-mlir
exit_on_fail "Tests for polygeist/llvm-project failed"
fi
prepare_to_build_project "Polygeist" "polygeist/build"
# CMake
if should_run_cmake ; then
cmake -G Ninja .. \
-DMLIR_DIR=$PWD/../llvm-project/build/lib/cmake/mlir \
-DCLANG_DIR=$PWD/../llvm-project/build/lib/cmake/clang \
-DLLVM_TARGETS_TO_BUILD="host" \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
$CMAKE_COMPILERS $CMAKE_EXTRA_POLYGEIST
exit_on_fail "Failed to cmake polygeist"
fi
# Build
run_ninja
exit_on_fail "Failed to build polygeist"
if [[ ENABLE_TESTS -eq 1 ]]; then
ninja check-polygeist-opt
exit_on_fail "Tests for polygeist failed"
ninja check-cgeist
exit_on_fail "Tests for polygeist failed"
fi
else
echo "Skipping POLYGEIST/LLVM build. IMPORTANT: Verify that the path of polygeist in the script tools/dynamatic/scripts/compile.sh is the same"
if [[ ! -d $POLYGEIST_DIR ]]; then
echo "POLYGEIST directory not found: $POLYGEIST_DIR"
exit 1
fi
fi
#### Dynamatic ####
prepare_to_build_project "Dynamatic" "build"
# CMake
if should_run_cmake ; then
cmake -G Ninja .. \
-DMLIR_DIR="$POLYGEIST_DIR"/llvm-project/build/lib/cmake/mlir \
-DLLVM_DIR="$POLYGEIST_DIR"/llvm-project/build/lib/cmake/llvm \
-DCLANG_DIR="$POLYGEIST_DIR"/llvm-project/build/lib/cmake/clang \
-DLLVM_TARGETS_TO_BUILD="host" \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_EXPORT_COMPILE_COMMANDS="ON" \
$CMAKE_COMPILERS
exit_on_fail "Failed to cmake dynamatic"
fi
# Build
run_ninja
exit_on_fail "Failed to build dynamatic"
if [[ ENABLE_TESTS -eq 1 ]]; then
ninja check-dynamatic
exit_on_fail "Tests for dynamatic failed"
fi
# Build Chisel generators
echo_subsection "Building LSQ generator"
LSQ_GEN_PATH="tools/backend/lsq-generator"
LSQ_GEN_JAR="target/scala-2.13/lsq-generator.jar"
cd "$SCRIPT_CWD/$LSQ_GEN_PATH"
sbt assembly
exit_on_fail "Failed to build LSQ generator"
chmod +x $LSQ_GEN_JAR
#### visual-dataflow ####
if [[ BUILD_VISUAL_DATAFLOW -ne 0 ]]; then
prepare_to_build_project "visual-dataflow" "visual-dataflow/build"
# CMake
if should_run_cmake ; then
cmake -G Ninja .. \
-DMLIR_DIR="$POLYGEIST_DIR"/llvm-project/build/lib/cmake/mlir \
-DLLVM_DIR="$POLYGEIST_DIR"/llvm-project/build/lib/cmake/llvm \
-DLLVM_TARGETS_TO_BUILD="host" \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_EXPORT_COMPILE_COMMANDS="ON" \
$CMAKE_COMPILERS
exit_on_fail "Failed to cmake visual-dataflow"
fi
# Build
run_ninja
exit_on_fail "Failed to build visual-dataflow"
fi
#### Godot ####
if [[ $GODOT_PATH != "" ]]; then
# Go to the visualizer's subfolder and build it using godot
cd "$SCRIPT_CWD/visual-dataflow"
"$GODOT_PATH" --headless --export-debug "Linux/X11"
exit_on_fail "Failed to build Godot project"
# Erase the useless shell script generated by Godot and cd back the
# Dynamatic's top-level folder
rm bin/visual-dataflow.sh
cd ..
fi
#### Symbolic links ####
echo_section "Creating symbolic links"
# Create bin/ directory at the project's root
cd "$SCRIPT_CWD" && mkdir -p bin/generators
# Create symbolic links to all binaries we use from subfolders
create_symlink "$POLYGEIST_DIR"/build/bin/cgeist
create_symlink "$POLYGEIST_DIR"/build/bin/polygeist-opt
create_symlink "$POLYGEIST_DIR"/llvm-project/build/bin/clang++
create_symlink ../build/bin/dynamatic
create_symlink ../build/bin/dynamatic-opt
create_symlink ../build/bin/export-dot
create_symlink ../build/bin/export-rtl
create_symlink ../build/bin/exp-frequency-profiler
create_symlink ../build/bin/handshake-simulator
create_symlink ../build/bin/hls-verifier
create_symlink ../build/bin/wlf2csv
create_generator_symlink build/bin/rtl-cmpf-generator
create_generator_symlink build/bin/rtl-cmpi-generator
create_generator_symlink build/bin/rtl-text-generator
create_generator_symlink build/bin/rtl-constant-generator-verilog
create_generator_symlink build/bin/exp-sharing-wrapper-generator
create_generator_symlink "$LSQ_GEN_PATH/$LSQ_GEN_JAR"
if [[ $GODOT_PATH != "" ]]; then
create_symlink ../visual-dataflow/bin/visual-dataflow
fi
# Make the scripts used by the frontend executable
chmod +x tools/dynamatic/scripts/compile.sh
chmod +x tools/dynamatic/scripts/write-hdl.sh
chmod +x tools/dynamatic/scripts/simulate.sh
chmod +x tools/dynamatic/scripts/synthesize.sh
chmod +x tools/dynamatic/scripts/visualize.sh
echo_subsection "Build successful!"