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update: remove Fleet and KMP IDE references from mentions of recommended and upcoming tools for KMP (#304)
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mpd.tree

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<toc-element toc-title="Kotlin Multiplatform technology" href="https://kotlinlang.org/docs/multiplatform.html"/>
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<toc-element toc-title="Tooling">
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<toc-element topic="recommended-ides.md"/>
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<toc-element toc-title="Fleet code editor" topic="fleet.md"/>
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<toc-element toc-title="Amper configuration tool" topic="amper.md"/>
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</toc-element>
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<toc-element toc-title="Multiplatform Gradle DSL reference" href="https://kotlinlang.org/docs/multiplatform-dsl-reference.html"/>

topics/compose-onboard/compose-multiplatform-create-first-app.md

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and desktop. For iOS, you'll need a macOS machine with Xcode installed. This is a general limitation of iOS development.
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* If you wish, you can limit your choice to the specific platforms you're interested in and omit the others.
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> To try a new multiplatform experience without juggling different IDEs and switching to
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> Xcode for writing Swift code, take a look at [how JetBrains Fleet handles multiplatform projects](fleet.md).
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>
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{style="tip"}
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## Set up an environment
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Check out the article about [setting up an environment for Kotlin Multiplatform development](multiplatform-setup.md),

topics/compose/compose-test.md

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<tab title="iOS Simulator">
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You have two options:
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* In Android Studio and Fleet, you can click the green run icon in the gutter next to the `myTest()` function, choose
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* In Android Studio, you can click the green run icon in the gutter next to the `myTest()` function, choose
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**Run** and the iOS target for the test.
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* Run the following command in the terminal:
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topics/journal/multiplatform-reasons-to-try.md

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* **Xcode**. Apple's IDE can be used to create the iOS part of Kotlin Multiplatform apps.
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Xcode is the standard for iOS app development, offering a plethora of tools for coding, debugging, and configuration.
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However, Xcode is Mac only.
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* **Fleet**. A new IDE from JetBrains.
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[Fleet](https://www.jetbrains.com/fleet/) combines the convenience of a lightweight code editor with its
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Smart Mode and is built using the IntelliJ Platform on the backend.
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Fleet supports multiple programming languages, including Kotlin and Swift, and provides cross-language features like navigation,
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refactoring, and debugging.
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Moreover, Fleet promotes distributed collaboration, allowing for productive pair programming sessions.
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> [Explore Fleet, a single IDE for Kotlin Multiplatform app development](fleet.md)
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>
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{style="tip"}
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### 10. Kotlin Multiplatform boasts a large and supportive community
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topics/multiplatform-onboard/multiplatform-create-first-app.md

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One of the major Kotlin Multiplatform use cases is sharing code between mobile platforms.
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You can share application logic between iOS and Android apps and write platform-specific code only when you need to implement a native UI or work with platform APIs.
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> To try a new multiplatform experience without juggling different IDEs and switching to
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> Xcode for writing Swift code, take a look at [how JetBrains Fleet handles multiplatform projects](fleet.md).
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>
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{style="tip"}
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## Set up the environment
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Check out the article about [setting up an environment for Kotlin Multiplatform development](multiplatform-setup.md),

topics/multiplatform-setup.md

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</def>
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<def title="Still having trouble?">
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<p>Share your problems with the team by <a href="https://kotl.in/issue">creating a YouTrack issue</a>.</p>
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<p>For a smoother multiplatform experience, you can also try <a href="https://www.jetbrains.com/help/kotlin-multiplatform-dev/fleet.html">JetBrains Fleet</a>: it integrates with Compose Multiplatform and allows writing Swift code without switching to Xcode, with less IDE juggling overall.</p>
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</def>
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</deflist>
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topics/overview/faq.md

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### What IDE should I use for building apps with Compose Multiplatform?
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We recommend using JetBrains Fleet code editor or Android Studio IDE, depending on your project needs and expectations. To try
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a new multiplatform experience without juggling different IDEs and switching to Xcode for writing Swift code,
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try out [JetBrains Fleet tutorial](fleet.md).
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For more details on which one to choose, see [Recommended IDEs and code editors](recommended-ides.md).
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We recommend using Android Studio IDE. For more details, see [Recommended IDEs and code editors](recommended-ides.md).
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### Can I play with a demo application? Where can I find it?
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topics/tools/fleet.md

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topics/tools/recommended-ides.md

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## Android Studio IDE
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[Android Studio](https://developer.android.com/studio) is the more stable solution,
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[Android Studio](https://developer.android.com/studio) is the most stable solution,
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although its support for Kotlin Multiplatform is still limited.
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With Android Studio, you can also install a [Kotlin Multiplatform plugin](https://plugins.jetbrains.com/plugin/14936-kotlin-multiplatform-mobile)
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that provides basic launching and debugging capabilities for iOS apps.
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## JetBrains Fleet code editor
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[JetBrains Fleet](https://www.jetbrains.com/fleet/) is a code editor for any language that can transform into a more powerful tool for development.
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It is designed to be smart and focused on core development workflows (the edit-build-run loop),
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AI-capable, and ready for remote development and collaboration.
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Fleet supports testing and debugging your code on all target platforms. You can also navigate between Kotlin
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Multiplatform code and code written in other languages interoperable with Kotlin.
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See the [Use Fleet for Multiplatform development](fleet.md) tutorial to get started.
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> Kotlin Multiplatform support in Fleet is still in the early stages of development. You may face issues and
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> limitations, but we're committed to fixing them based on [your feedback](fleet.md#leave-feedback).
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>
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{style="note"}
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## Other IDEs and code editors
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If basic Kotlin Multiplatform support is enough for you, you can use any IDE that supports Kotlin, including [IntelliJ IDEA](https://www.jetbrains.com/idea/).

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