An ultimate collection of Red Alert 3 official map variations
Total Maps in this pack: 255
Total variations per map: 5
PACK SIZE: 229 MB
INSTALL SIZE: 627 MB
ATTN COMMANDER;
THESE MAPS AND ART ARE THE SOLE CREATION OF ELECTRONIC ARTS LTD, COPYRIGHT ©2008 EA Los Angeles. UPRISING MAP PORTS BY BIBBER.
THIS PACK EXISTS TO EXTEND THE ENJOYMENT OF COMMAND AND CONQUER RED ALERT 3 & ARE IN NO WAY DESIGNED AS REPLACEMENTS FOR VANILLA ASSETS.
THESE VARIATIONS ARE MANY YEARS IN THE MAKING THROUGH SCRIPTING WITH WORLDBUILDER.
This is pretty self explanatory. Allied, Soviet & Empire OTRS super weapons have been DISABLED. The idea of No Superweapons is to balance the later end-game gameplay.
Also self explanatory, and I also DISABLED the ability to build Anti Air structures and Units dedicated to AA. This mode is perfect for large base building, as you are restricted to purely ground units. The inclusion of ITEM and WEAPON DROPS, plus SUPERWEAPONS is more than enough to even the battlefield.
A combination of the above 2. My personal favourite map variation in Red Alert 3. ITEM and WEAPON DROPS, plus SUPERWEAPONS are all DISABLED. Allied Airfield is ALLOWED however you cannot use it to build Aircraft. This is for tech upgrade reasons. This is also the best mode for large base building and tower defense style. So long as you have a well defended base, nothing can destroy it. The AI adapts quite well in this mode, as with pretty much any others.
Again this one explains itself. Pure infantry, most Naval units DISABLED but some are included in need for travelling across water areas. No War Factories can be built, no Airfields, and Anti-AA and Anti-Tank defenses are also DISABLED.
Another self explained variation. The difference with Infantry Only is that building light base defenses is allowed here. All other unit types (except minor naval) are DISABLED.
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This pack includes the official Uprising Expansion maps for your battle pleasure in vanilla Red Alert 3 without the need for mods. Those Uprising map ports are by Bibber. Original official RA3 & Uprising maps by; Jeremy Feasel, Scott C. Smith, Amir Rao, Jeff Stewart and Greg Black. Every Uprising ported map is subject to issues in vanilla RA3 due to the way I've done this.
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Also I originally included all the official BONUS maps (CollectorsEd maps, PreOrder maps etc) and their respective variations, but I came across a big problem with RA3, not being able to load more than about 320 maps into the skirmish map list. Through much trial and error I worked out the crashes I was experiencing were due to the AMOUNT of maps, not their total sizes, or any broken maps etc.
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These work on Digital (Steam, Origin) & Retail (Disc, other) copies of RA3.
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It is also MULTIPLAYER COMPATIBLE! NOTE: YOU AND THE OTHER PLAYERS ALL NEED THE SAME PACK INSTALLED TO WORK IN MP. Due to EA shutting down Gamespy servers, public official Multiplayer is no longer possible, however, you can still LAN this game through services like CNC-Net, Hamachi (LogMeIn VPN), Tuungle or similar.
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It is NOT compatible with RA3 Uprising. Sorry for this, but it is very time consuming on my own to do this for any CNC game, let alone all their expansions.
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The default install location is C:\Users<YOUR WINDOWS USERNAME>\AppData\Roaming\Red Alert 3\Maps
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I have included the scripts I created to make this pack possible. They should be located with the maps inside your AppData\Red Alert 3\Maps_ULTIMATE RA3 OMV PACK_SCRIPTS folder.
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I won't write a tutorial on how to use the scripts, there are plenty out there. If you want to, you should learn how to use WorldBuilder first.
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I also included the 5 different Photoshop actions (and Droplets) I used to create the modded map art. Plus all of the installer art I created for this pack.
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There are a few issues with certain variations on maps where it is designed to utilise all or one specific different unit type. Naval maps with NO NAVY is a good example, however I have tried my best to still include the ability for land units to travel across water where applicable. Most of the time there's little hassle, but again, there are maps that are designed around the full extent of all the units and tech, so I advise you play with caution.
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There is no official download site for WorldBuilder any more, as EA have shut down and tucked away most of the "Legacy" Command & Conquer stuff, but the unofficial links can be found below.
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If you are interested in making maps or modding the game, then there are basically only 2 pages you should need to know about; CNCLabs Modding & Mapping section for RA3: http://www.cnclabs.com/downloads/redalert3/modding-and-mapping.aspx
RA3 Mod SDK And WB FAQ (Updated 11/7/2012): http://www.commandandconquer.com/forums/index.php/topic/30492-ra3-mod-sdk-and-wb-faq-updated-1172012/
I created this pack and these map variations because of the same limited options and tactics getting stale within the game over time.
Originally back in 2007 I started making "No superweapons" variants for CNC3 maps, but even before then I had map these types of variations for my favourite maps in Zero Hour, Generals, RA2 etc However, it is still very time consuming to load each map and create or load/debug/edit scripts I have previously created. Then to change the ingame name, save the map, update the art, and actually playtest to make sure it is what I desired.
If you have any questions or comments you can contact me through ura3omv@gmail.com
Best wishes in your future battles commander,
-Jenkins