@@ -46,7 +46,12 @@ Device g16v8a;
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/* desireable, and very much used by and expected in Coco games. Later */
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/* model Coco's use increasingly complex circuits to generate a stronger, */
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/* more reliable colorburst, however none are very correct. This */
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- /* logic is indended to correct that deficiency. */
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+ /* logic is indended to correct that deficiency. A correct color burst should */
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+ /* be approximately 10 cycles of the color carrier frequency located during */
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+ /* the back porch period. The back porch is the perioid after hsync and */
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+ /* before pixel data begins). The colorburst provides a reference phase used */
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+ /* by the display during color hue decoding. Small shifts/errors in the phase */
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+ /* of the colorburst will result in noticeable shifts in color hue. */
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/* */
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/* CLK and HS, CSS and /GM0 are inputs to this logic. When CSS and */
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/* /GM0 are both high, a monochrome color mode has been activated in the 6847 */
@@ -100,7 +105,7 @@ Device g16v8a;
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/* 18 COLORBURST_OUT: High when the clock is high during the colorburst */
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/* period. Zero otherwise. Inverted when INVERT_COLORBURST_OUTPUTS is */
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/* high. */
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- /* 19 CLK_THRU: Passthrough of CLK_COPY. Provided to yeild a clock where */
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+ /* 19 CLK_THRU: Passthrough of CLK_COPY. Provided to yeild a clock where */
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/* the phase is closer to the phase of the other outputs (especially, */
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/* COLORBURST_OUT). May be useful in approach 2 above. */
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/* */
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