Releases: JavaSaBr/jmonkeybuilder
Releases · JavaSaBr/jmonkeybuilder
0.9.1
- Video
- -Add some settings to setting dialog.
- -Added shift+ctrl value scrolling.
- -Added environments folder to settings dialog.
- -Started implementing a scene editor.
- -Updated jME libraries.
- -Implemented layers in a scene editor.
- -Implemented scene states editing and provided API to support custom states.
- -Integrated lighting and sky states from SimFX library.
- -Implemented user data editing.
- -Added some performance optimizations with jME render inside JavaFX.
0.9.0
- Video
- -Implemented soft particles emitterNode.
- -Fixed gamma correction and updated fast envs in the ModelEditor.
- -Fixed some problems with standard shaders.
- -Fixed the some bugs with editing influencers.
- -Implemented auto-refreshing files which was edited from external editors.
- -Implemented memory optimizations of the toneg0d emitters.
- -Added lifetime of an emitterNode node.
- -Added control to edit geometry list of a physics influencer.
0.8.9
- Video
- -Added the Apache License.
- -Added an action to create a single color texture.
- -Added an AudioViewer and implement supporting AudioNode in the ModelEditor.
- -Added an action to convert a .xbuf model to .j3o.
- -Updated the list of embedded environment textures.
- -Implemented a LoD Generator.
- -Added a frame rate setting to settings dialog.
- -Updated a style of a ColorPicker control.
- -Updated an ImageViewer.
- -Added an action to extract sub-animations.
0.8.8
- -Implemented drawing jME application inside JavaFX Canvas.
- -Migrated from the ReflectionAllocator to the JEmallocAllocator.
- -Added actions to convert .scene/.mesh.xml/.fbx/.obj to .j3o.
- -Updated context menus in the AssetTree and ModelNodeTree.
- -Added showing animation tracks in the ModelNodeTree.
- -Added some actions to animation nodes in the ModelEditor.
- -Bugfixes.
0.8.7
0.8.6
0.7.8
0.7.7
0.7.5
0.7.4
- -Updated JME from 3.1 to 3.2.
- -Updated LWJGL from 3.0.0b to 3.0.0 release.
- -Updated icons.
- -Updated the vector and the rotation controls for model editor.
- -Implemented controling of camera using keys num1, num2, num3, num4, num6, num7, num8, num9 like the Blender.