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fix: static not needed (MirageNet#604)
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Assets/Mirage/Runtime/ClientObjectManager.cs

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@@ -136,7 +136,7 @@ internal void RegisterMessageHandlers()
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Client.Connection.RegisterHandler<RpcMessage>(OnRpcMessage);
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}
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static bool ConsiderForSpawning(NetworkIdentity identity)
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bool ConsiderForSpawning(NetworkIdentity identity)
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{
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// not spawned yet, not hidden, etc.?
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return !identity.gameObject.activeSelf &&

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