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Copy file name to clipboardexpand all lines: Assets/Mirage/Runtime/NetworkServer.cs
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@@ -34,7 +34,7 @@ public class NetworkServer : MonoBehaviour, INetworkServer
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/// <summary>
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/// <para>If you disable this, the server will not listen for incoming connections on the regular network port.</para>
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/// <para>This can be used if the game is running in host mode and does not want external players to be able to connect - making it like a single-player game. Also this can be useful when using AddExternalConnection().</para>
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/// <para>This can be used if the game is running in host mode and does not want external players to be able to connect - making it like a single-player game.</para>
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/// </summary>
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publicboolListening=true;
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@@ -200,18 +200,9 @@ public async UniTask ListenAsync()
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