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Merge pull request #162 from AcylSilane/patch-1
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[Minor] Fix a couple of typos in the readme
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JacquesLucke authored May 28, 2024
2 parents e6963d4 + 8289b66 commit 555cbbc
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Expand Up @@ -16,7 +16,7 @@ You will be asked for the following information:
* Which addon template should be used?
* Where should the addon be created? This should be an empty folder, preferably without spaces or special characters in the name.
* What is the name of the addon?
* What is you name?
* What is your name?

### How can I use the extension with my existing addon?

Expand Down Expand Up @@ -49,13 +49,13 @@ For that to work, Blender has to be started using the extension.
Your addon does not need to support reloading itself.
It only has to have correct `register` and `unregister` methods.

To reload the addon every time a file is saved, active the `blender.addon.reloadOnSave` setting in VS Code.
To reload the addon every time a file is saved, activate the `blender.addon.reloadOnSave` setting in VS Code.

## Script Tools

When I say "script" I mean a piece of Python code that runs in Blender but is not an addon.
Scripts are best to test and learn Blenders Python API but also to solve simple tasks at hand.
Usually scripts are written in Blenders text editor.
Scripts are best to test and learn Blender's Python API but also to solve simple tasks at hand.
Usually scripts are written in Blender's text editor.
However, the text editor has fairly limited capabilities compared to modern text editors and IDEs.

For script writing this extension offers
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