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vectortypes.h
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vectortypes.h
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#ifndef COMMON_VECTOR_TYPES
#define COMMON_VECTOR_TYPES
namespace anl
{
//typedef rhs4D<float> SRGBA;
struct SRGBA
{
SRGBA() : r(0), g(0), b(0), a(0) {}
SRGBA(int al) : r(a), g(a), b(a), a(al) {}
SRGBA(const SRGBA &rhs) : r(rhs.r), g(rhs.g), b(rhs.b), a(rhs.a) {}
SRGBA(const float t1, const float t2, const float t3, const float t4) : r(t1), g(t2), b(t3), a(t4) {}
~SRGBA() {}
bool operator ==(const SRGBA &rhs) const
{
if(r==rhs.r && g==rhs.g && b==rhs.b && a==rhs.a) return true;
return false;
};
bool operator !=(const SRGBA &rhs) const
{
if(r==rhs.r && g==rhs.g && b==rhs.b && a==rhs.a) return false;
return true;
};
SRGBA operator +(const SRGBA &rhs) const
{
return SRGBA(r+rhs.r, g+rhs.g, b+rhs.b, a+rhs.a);
};
SRGBA operator -(const SRGBA &rhs) const
{
return SRGBA(r-rhs.r, g-rhs.g, b-rhs.b, a-rhs.a);
};
SRGBA operator *(const SRGBA &rhs) const
{
return SRGBA(r*rhs.r, g*rhs.g, b*rhs.b, a*rhs.a);
};
SRGBA operator *(const double &rhs) const
{
return SRGBA(r*rhs, g*rhs, b*rhs, a*rhs);
}
SRGBA operator /(const SRGBA &rhs) const
{
return SRGBA(r/rhs.r, g/rhs.g, b/rhs.b, a/rhs.a);
};
SRGBA operator /(const double &rhs) const
{
return SRGBA(r/rhs, g/rhs, b/rhs, a/rhs);
}
SRGBA operator -() const
{
return SRGBA(-r, -g, -b, -a);
};
SRGBA &operator +=(const SRGBA &rhs)
{
r += rhs.r;
g += rhs.g;
b += rhs.b;
a += rhs.a;
return (*this);
};
SRGBA &operator -=(const SRGBA &rhs)
{
r -= rhs.r;
g -= rhs.g;
b -= rhs.b;
a -= rhs.a;
return (*this);
};
SRGBA &operator *=(const SRGBA &rhs)
{
r *= rhs.r;
g *= rhs.g;
b *= rhs.b;
a *= rhs.a;
return (*this);
};
SRGBA &operator /=(const SRGBA &rhs)
{
r /= rhs.r;
g /= rhs.g;
b /= rhs.b;
a /= rhs.a;
return (*this);
};
SRGBA operator +(const float &val) const
{
return SRGBA(r+val, g+val, b+val, a+val);
};
SRGBA operator -(const float &val) const
{
return SRGBA(r-val, g-val, b-val, a-val);
};
SRGBA operator *(const float &val) const
{
return SRGBA(r*val, g*val, b*val, a*val);
};
SRGBA operator /(const float &val) const
{
return SRGBA(r/val, g/val, b/val, a/val);
};
SRGBA &operator +=(const float &val)
{
r+=val;
g+=val;
b+=val;
a+=val;
return (*this);
};
SRGBA &operator -=(const float &val)
{
r-=val;
g-=val;
b-=val;
a-=val;
return (*this);
};
SRGBA &operator *=(const float &val)
{
r*=val;
g*=val;
b*=val;
a*=val;
return (*this);
}
SRGBA &operator /=(const float &val)
{
r/=val;
g/=val;
b/=val;
a/=val;
return (*this);
};
float r;
float g;
float b;
float a;
};
};
#endif