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DevUtils.csproj
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77 lines (68 loc) · 3.08 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>preview</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GameDir>/home/vych/.local/share/Steam/steamapps/common/Valheim/</GameDir>
<ManagedAssemblesDir>$(GameDir)valheim_Data/Managed/</ManagedAssemblesDir>
<BepInExDir>$(GameDir)BepInEx/</BepInExDir>
<BepInExLibsDir>$(GameDir)BepInEx/core/</BepInExLibsDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<Reference Include="JFUtils">
<HintPath>Lib\JFUtils.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BepInExLibsDir)0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(BepInExLibsDir)BepInEx.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim" Publicize="true">
<HintPath>$(ManagedAssemblesDir)assembly_valheim.dll</HintPath>
</Reference>
<Reference Include="assembly_utils" Publicize="true">
<HintPath>$(ManagedAssemblesDir)assembly_utils.dll</HintPath>
</Reference>
<Reference Include="assembly_guiutils" Publicize="true">
<HintPath>$(ManagedAssemblesDir)assembly_guiutils.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedAssemblesDir)UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedAssemblesDir)UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ManagedAssemblesDir)Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ManagedAssemblesDir)UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(ManagedAssemblesDir)UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(ManagedAssemblesDir)UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(ManagedAssemblesDir)UnityEngine.AnimationModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="CopyDLL" AfterTargets="ILRepack">
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll" DestinationFolder="$(GameDir)BepInEx\plugins\"/>
</Target>
<ItemGroup>
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.43">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Lib\"/>
</ItemGroup>
</Project>