Skip to content

IvandryPage/pixelated

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 

Repository files navigation

PIXELATED // GAME SYSTEMS ARCHIVE

A specialized laboratory for C++ Game Development, SFML integration, and Engine Architecture.


// OBJECTIVE

Pixelated is a dedicated environment for documenting the evolution of game engineering skills. It tracks the transition from procedural C++ fundamentals to high-performance game loops, memory-efficient systems, and multi-dimensional development within SFML and Unreal Engine.

The repository functions as a living archive of low-level implementations and high-level engine abstractions.

// ARCHITECTURAL ROADMAP

The development process is categorized into specific modules to ensure focused growth:

  • Engine Fundamentals | Mastering C++ performance, memory safety, and pointer arithmetic.
  • Graphic Integration | Exploring 2D rendering pipelines and event handling via SFML.
  • 3D Development | Transitioning into Unreal Engine for large-scale environment and gameplay systems.
  • Technical Devlog | Chronological documentation of system challenges and solved states.

// BRANCHING PROTOCOL

The archive is managed through a strict branching strategy to isolate specific research areas:

Branch Purpose Status
main Production Core (System Boilerplates & Archives) Stable
sandbox Low-level C++ Mechanics & Algorithmic Practice Experimental
feature/* Module-specific development (SFML / Unreal Logic) Active

// DEVELOPMENT LOG (DEVLOG)

Detailed records of daily progress, implementation hurdles, and architectural decisions are localized within the /devlog directory.

// SYSTEM ARCHIVE & FUTURE ASSETS

Pixel-Art Prototypes — Building reusable 2D templates and mechanics.
Engine Templates — Developing modular C++ architectures for rapid prototyping.
3D Systems — Implementing gameplay logic within the Unreal Engine ecosystem.


// CORE RESOURCES


// EXTERNAL LINKS

Building the Frame, Mastering the Loop — Ad Maiora Natus Sum

About

A personal repository documenting the journey of transforming code into pixels

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors