diff --git a/README.md b/README.md index d4e1fd7..7d26616 100644 --- a/README.md +++ b/README.md @@ -61,6 +61,11 @@ Open source C++ framework which uses the mechanisms of **SFML 2** and which also - [[Android] Show Reward Video](https://github.com/Is-Daouda/is-Engine-Example-Pack/tree/main/is-Engine-Admob) ## What's new in this version +- Addition of : [checkDateLimit()](./app/src/main/cpp/isEngine/system/function/GameFunction.h#L133) function which makes it possible to check the validity of a date, [makeTime()](./app/src/main/cpp/isEngine/system/function/GameFunction.h#L130) function which makes it possible to create dates with std::tm, [enumToNum()](./app/src/main/cpp/isEngine/system/function/GameFunction.h#L75) function to convert an Enum into a number and many other new functions used in the [Demo (Super Mario Bros NES)](https://github.com/Is-Daouda/is-Engine-Demo). +- Support for pointer type variables in functions found in [GameFonction.h](./app/src/main/cpp/isEngine/system/function/GameFunction.h). +- Fixed several bugs that were well hidden! + +### 3.3.8 - [Android] Now you can enable / disable the FINGER MOTION event thanks to the **IS_ENGINE_SDL_enableFINGERMOTION** variable. - Possibility to define [the size of the texts of the Message Box, RPG Dialog Box and that of the buttons](./app/src/main/cpp/app_src/config/GameConfig.h#L82). - Compilation time has been optimized when you change [the game engine language](./app/src/main/cpp/app_src/language/GameLanguage.h).