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DataSerializer/AssetsContainerEditor.cs

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@@ -1,4 +1,4 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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@@ -96,4 +96,4 @@ private void DrawAssets(SerializedProperty objectsProperty)
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}
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}
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}
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#endif
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#endif

DataSerializer/Resources/ToolBoxAssetsContainer.asset

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@@ -15,3 +15,6 @@ MonoBehaviour:
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_savedAssets: []
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_paths:
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