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install_32bit_sdl.sh
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install_32bit_sdl.sh
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#!/usr/bin/env bash
# Setting up
set -euo pipefail
SDL_version=2.0.9
SDL2_mixer_version=2.0.4
function build_sdl {
curl -O https://www.libsdl.org/release/SDL2-${SDL_version}.tar.gz
tar xf SDL2-${SDL_version}.tar.gz
pushd SDL2-${SDL_version}
./configure "CFLAGS=-m32" "CXXFLAGS=-m32" "LDFLAGS=-m32" --prefix=${install_dir}/built_sdl
make -j2
make install
popd
}
function build_sdl_mixer {
curl -O https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-${SDL2_mixer_version}.tar.gz
tar xf SDL2_mixer-${SDL2_mixer_version}.tar.gz
pushd SDL2_mixer-${SDL2_mixer_version}
export SDL2_CONFIG="${install_dir}/built_sdl/bin/sdl2-config"
./configure "CFLAGS=-m32" "CXXFLAGS=-m32" "LDFLAGS=-m32" --prefix=${install_dir}/built_sdl_mixer
make -j2
make install
popd
}
function build_fluidsynth {
git clone https://github.com/EtherTyper/fluidsynth-lite.git
pushd fluidsynth-lite
# force compilation of dynamic library
sed -i'' -e 's/DLL\"\ off/DLL\"\ on/' CMakeLists.txt
# force 32bit compilation
sed -i'' -e 's/\${GNUCC_WARNING_FLAGS}/-m32 \${GNUCC_WARNING_FLAGS}/' CMakeLists.txt
# if building fluidsynth fails, move on without it
set +e
cmake .
cmake --build .
# download a soundfont that's close to the Windows default everyone knows
curl -o music.sf2 http://rancid.kapsi.fi/windows.sf2
set -e
popd
}
# Actual script starts here
if [ -d ./build_ext/ ]; then
echo A directory named build_ext already exists.
echo Please remove it if you want to recompile.
exit
fi
mkdir ./build_ext/
cd ./build_ext/
install_dir=$(pwd)
build_fluidsynth
build_sdl
build_sdl_mixer
cd ..
mkdir -p ./res/
# move the soundfont to the correct place if we successfully built fluidsynth
for i in build_ext/fluidsynth-lite/*.sf2; do [ -f "$i" ] || break; mv $i res/; done;