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build_deps.sh
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build_deps.sh
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#!/bin/bash
set -e
SDL_version=2.0.9
SDL2_mixer_version=2.0.4
if [ -d ./build_ext/ ]; then
echo A directory named build_ext already exists.
echo Please remove it if you want to recompile.
exit
fi
if [ ! -d ./res/ ]; then
mkdir ./res/
fi
mkdir ./build_ext/
cd ./build_ext/
install_dir=$(pwd)
function build_sdl {
curl -O https://www.libsdl.org/release/SDL2-${SDL_version}.tar.gz
tar xvf SDL2-${SDL_version}.tar.gz
pushd SDL2-${SDL_version}
./configure --prefix=${install_dir}/built_sdl
make
make install
popd
}
function build_sdl_mixer {
curl -O https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-${SDL2_mixer_version}.tar.gz
tar xvf SDL2_mixer-${SDL2_mixer_version}.tar.gz
pushd SDL2_mixer-${SDL2_mixer_version}
export SDL2_CONFIG="${install_dir}/built_sdl/bin/sdl2-config"
./configure --prefix=${install_dir}/built_sdl_mixer
make
make install
popd
}
function build_fluidsynth {
git clone https://github.com/EtherTyper/fluidsynth-lite.git
pushd fluidsynth-lite
sed -i 's/DLL"\ off/DLL"\ on/' CMakeLists.txt
# if building fluidsynth fails, move on without it
set +e
#export CFLAGS="-m32"
#export CXXFLAGS="-m32"
cmake .
cmake --build .
# download a soundfont that's close to the Windows default everyone knows
curl -o music.sf2 http://rancid.kapsi.fi/windows.sf2
set -e
popd
}
build_sdl
build_sdl_mixer
build_fluidsynth
cd ..
mv build_ext/fluidsynth-lite/*.sf2 ./res