New procedurally generated animations for the blocks#737
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sjeulu wants to merge 4 commits intoIntelligenceModding:dev/1.21.1from
Open
New procedurally generated animations for the blocks#737sjeulu wants to merge 4 commits intoIntelligenceModding:dev/1.21.1from
sjeulu wants to merge 4 commits intoIntelligenceModding:dev/1.21.1from
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zyxkad
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May 18, 2025
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guh conflicts :/
can you remove the .cache folder and do runData again?
Collaborator
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I noticed the highlight area changed, are they randomly generated? I personally think randomly generate stuff on this is not good, so maybe you can set a fixed seed? |
Contributor
Build PreviewYou can find files attached to the below linked Workflow Run URL (Logs).
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Author
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sure, i'll add an option to the script |
Author
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done |
Member
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Can you document the procedure exactly step by step here, so I and other contributors know exactly how things will work, what we would need to do when we have new textures, trying to run the data gens etc |
Author
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sure, done |
# Conflicts: # src/generated/resources/.cache/b8526e444ae7356037f3a813274f6835d1f3dd16
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Makes the parts of the blocks that were previously left static move, glow, shift, whatever you want to call it. The animations are generated by a tool that can be found here. It uses the old textures as the assets that it then modifies in order to build the animations, which is why the old textures are left untouched in the sources directory. This ensures that the original textures can be easily found and accessed by anyone who wishes to further improve or modify them, because applying changes to their post-processed versions can be somewhat tedious.