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[Feature Request] Merge some Meshes in a MeshGroup Upon Export #375
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I think Solution 2 is the best, so I'll be elaborating on that:
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To help me find To start, I want to look at lines 22 and 24 in
The root problem is that there are no files whose modules is inochi2d or il18n. No I've opened up the project by local folder. Is there any steps I've missed out? I've switch to vs code. Apparantly, it's undocumented, but binding to C. I've cross-referred with creator.viewport.vertex's |
After looking into discord, I've learnt that the mesh nodes don't really need to be merged when they could be brought under a Composition Node as its children. They would still be separated under atlas, though. |
I was wondering why not just merge the layers in the first place? If you just want to keep the layers, you may be able to write a script in the drawing software to merge the layers then export. When you want to update, you can skip merging in the previous process. Instead, merge the PSD into the current work, which will add the layer as a new node. |
Validations
Description
I separate lines and fills into different layers so that the future, if I want to update either, the other would not be affected in the process.
Each of the layers are added as a Mesh. I then created a MeshGroup and added them in as its children.
When I export my puppet, the two layers take up separate spaces on the atlas screen. If there is a way to lay the line layer onto the fill layer, that would save space.
Suggested solution
For every Mesh in a MeshGroup, if the mesh does not have any vertices, they will merge in the atlas by default.
Alternative solution
I have few other ideas on this:
Additional Context
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