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[Feature Request] Draggable inverse kinematics for puppet positioning #367

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Wh4tev3r opened this issue Jun 11, 2024 · 1 comment
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@Wh4tev3r
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Wh4tev3r commented Jun 11, 2024

Validations

  • I have checked for similar feature requests and could not find any.
  • I have made sure this is not an already-existing feature.

Description

It would be useful if in the Animation Edit mode (not exclusive to) there's a feature that, other than adjusting the parameter manually, the nodes can be clicked and dragged to a desired position(and followed by its child nodes).
I think it's called Inverse Kinematics (but draggable?). (Direct/Forward Kinematics is the one that's already available). Like 3D reference in Clip Studio Paint (not the 3D part, the "adjusting" part)

Suggested solution

Adding feature to the move tool that automatically adjust the connected node in Inochi Creator.

Alternative solution

No response

Additional Context

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@Wh4tev3r Wh4tev3r added Enhancement New feature or request Triage PR/Issue needs to be triaged. labels Jun 11, 2024
@Richardn2002
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To update you on this, a proper bone system will be introduced in the major 0.9 version, with the FABRIK algorithm being the IK solver. So stay tuned!

@Richardn2002 Richardn2002 added this to the 0.9 milestone Sep 29, 2024
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