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SourceMod Version Information:
SourceMod Version: 1.10.0.6439
SourcePawn Engine: 1.10.0.6439, jit-x86 (build 1.10.0.6439)
SourcePawn API: v1 = 5, v2 = 12
Compiled on: Sep 2 2019 15:36:03
Built from: https://github.com/alliedmodders/sourcemod/commit/d93f6984
Build ID: 6439:d93f6984
http://www.sourcemod.net/
Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1128
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: Sep 2 2019 11:26:58
Built from: https://github.com/alliedmodders/metamod-source/commit/98d0c0f
Build ID: 1128:98d0c0f
http://www.metamodsource.net/
influx_beams.cfg
// Beam options:
//
// material - .vmt file of the beam.
// download - Adds given files to download table.
// displaytype - "fullbeams", "beams" and "none"
// width - Width of the beams.
// framerate - Framerate, only really needed if animated(?)
// speed - How fast the beams scroll. Steps of 10 seem to work the best.
// offset - How much the beams are inset from their real bounds. By default half of width (players can always see them even if the zones touch walls).
// offset_z - Same thing as above but for ground and ceiling. By default half of width (players can always see them even if the zones touch ground/ceiling).
// color - Beam colors. (eg. "255 0 255 255")
"Beams"
{
"start"
{
"width" "6"
"speed" "10"
// Only uncomment if you can use a fast-dl or have enabled sv_allowdownload
"material" "materials/influx/beam_start.vmt"
"download" "materials/influx/beam_start.vmt;materials/influx/beam_start.vtf"
"color" "0 255 0 255"
"offset" "-16"
}
"end"
{
"width" "6"
"speed" "20"
// Only uncomment if you can use a fast-dl or have enabled sv_allowdownload
"material" "materials/influx/beam_end.vmt"
"download" "materials/influx/beam_end.vmt;materials/influx/beam_end.vtf"
"color" "255 0 0 255"
"offset" "-16"
}
"freestyle"
{
"color" "0 255 255 255"
}
"block"
{
"color" "255 128 0 255"
}
"teleport"
{
"color" "255 255 0 255"
}
"checkpoint"
{
"color" "255 0 255 255"
}
"stage"
{
"color" "128 255 0 255"
}
"autobhop"
{
"color" "255 0 162 255"
}
"validator"
{
"color" "190 255 190 255"
}
}
On CSGO Windows using
influx_beams.cfg
i noticed the materials for the start and end is not working
fastdl is setup correctly
http://fastdl.fragnet.net/66.206.9.243_27015/materials/influx/
sv_downloadurl is set to "http://fastdl.fragnet.net/66.206.9.243_27015/"
i solved it by adding ReadDefaultSettingsFile to OnMapStart
not sure if its because AddFileToDownloadsTable in Influx_OnPreRunLoad is too early or something
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