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max-64-uavs.ll
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; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
; This test makes sure that the shader flag '64 UAV slots' is set when there are
; more than 8 UAVs in the module.
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: Combined Shader Flags for Module
; CHECK-NEXT: Shader Flags Value: 0x00008000
; CHECK: Note: shader requires additional functionality:
; CHECK: 64 UAV slots
; Note: 64 UAV slots does not get set per-function
; CHECK: Function test : 0x00000000
define void @test() "hlsl.export" {
; RWBuffer<float> Buf : register(u0, space0)
%buf0 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 0, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u1, space0)
%buf1 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 1, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u2, space0)
%buf2 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 2, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u3, space0)
%buf3 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 3, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u4, space0)
%buf4 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 4, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u5, space0)
%buf5 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 5, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u6, space0)
%buf6 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 6, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u7, space0)
%buf7 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 7, i32 1, i32 0, i1 false)
; RWBuffer<float> Buf : register(u8, space0)
%buf8 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 8, i32 1, i32 0, i1 false)
ret void
}
!llvm.module.flags = !{!0}
!0 = !{i32 1, !"dx.resmayalias", i32 1}
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: Max64UAVs: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
; DXC: ...