-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbot.py
196 lines (162 loc) · 8.72 KB
/
bot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
from telebot import types
from telebot import TeleBot
from equipment import Equipment
from fighter import Fighter
from item import Potion
from move import UseActiveSkill, UsePotion
from move_effect import AttackEffect, IncreaseHealthEffect, IncreasePowerEffect, IncreaseDefenseEffect, \
IncreaseManaEffect
from player import Player
from player_repository import PlayerRepository
bot = TeleBot('1015483974:AAF13KGscQY8X_jlTNQPLdsghjePJ7ij4Gg')
users = []
fighter = 0
@bot.message_handler(commands=['fight'])
def hello(message):
print(message.from_user.id)
global users
if len(users) >= 2:
bot.send_message(message.from_user.id, 'Достигнуто максимальное количество игроков!')
return
player = PlayerRepository.get_player(message.from_user.id)
users.append(player)
print(player.inventory.items)
bot.register_next_step_handler(message, skill_handler)
if len(users) == 1:
bot.send_message(message.from_user.id, 'Участников слишком мало, ожидайте.')
if len(users) == 2:
global fighter
fighter = Fighter(users[0], users[1])
bot.send_message(fighter.get_attacker().telegram_id, 'Вы нападаете первым. Выберите скилл или зелье из доступных.')
bot.send_message(fighter.get_defender().telegram_id, 'Вы защищаетесь. Переживите атаку для ответного хода.')
send_move_request(fighter.get_attacker(), message)
@bot.message_handler(commands=['equipment'])
def equipment(message):
print(message.from_user.id)
player = PlayerRepository.get_player(message.from_user.id)
bot.send_message(message.from_user.id, print_equipment_info(player))
@bot.message_handler(commands=['change_equipment'])
def change_equipment(message):
print(message.from_user.id)
player = PlayerRepository.get_player(message.from_user.id)
bot.send_message(message.from_user.id, print_equipment_info(player), reply_markup=choose_item(player))
bot.register_next_step_handler(message, equipment_handler, player)
def equipment_handler(message, player: Player):
item_name = message.text
if message.from_user.id != player.telegram_id:
return bot.register_next_step_handler(message, equipment_handler, player)
if item_name == 'exit':
return
for i in player.inventory.items:
if item_name == i.name:
PlayerRepository.update_equipment(i, player)
player = PlayerRepository.get_player(message.from_user.id)
bot.send_message(message.from_user.id, print_equipment_info(player), reply_markup=choose_item(player))
bot.register_next_step_handler(message, equipment_handler, player)
def choose_item(player: Player):
keyboard = types.ReplyKeyboardMarkup(resize_keyboard=True)
buttons = []
for item in player.inventory.items:
buttons.append(item.name)
buttons.append('exit')
keyboard.add(*buttons)
return keyboard
@bot.message_handler(commands=['inventory'])
def inventory(message):
print(message.from_user.id)
player = PlayerRepository.get_player(message.from_user.id)
bot.send_message(message.from_user.id, print_inventory_info(player))
def skill_handler(message):
skill_name = message.text
if message.from_user.id != fighter.get_attacker().telegram_id:
return bot.register_next_step_handler(message, skill_handler)
print('asdfdsaf')
for skill in fighter.get_attacker().active_skills:
if skill.name == skill_name:
use_active_skill = UseActiveSkill(skill)
effect = fighter.step(use_active_skill)
send_move_effect(fighter.get_attacker(), fighter.get_defender().username, use_active_skill, effect)
send_move_effect(fighter.get_defender(), fighter.get_defender().username, use_active_skill, effect)
break
for potion in fighter.get_attacker().inventory.items:
if potion.name == skill_name:
use_potion = UsePotion(potion)
effect = fighter.step(use_potion)
send_move_effect(fighter.get_attacker(), fighter.get_defender().username, use_potion, effect)
send_move_effect(fighter.get_defender(), fighter.get_defender().username, use_potion, effect)
break
print('abc')
if fighter.is_finished:
bot.send_message(fighter.get_attacker().telegram_id, 'Бой окончен' + '\n' + str(fighter.get_defender().username) + ' победил')
bot.send_message(fighter.get_defender().telegram_id,
'Бой окончен' + '\n' + str(fighter.get_defender().username) + ' победил')
return
send_move_request(fighter.get_attacker(), message)
send_move_request(fighter.get_defender(), message)
bot.send_message(fighter.get_attacker().telegram_id, 'Ваш ход')
bot.send_message(fighter.get_defender().telegram_id, 'Противник выбирает скилл')
bot.register_next_step_handler(message, skill_handler)
def send_move_request(player, message):
player1_info = print_player_info(fighter.get_attacker())
player2_info = print_player_info(fighter.get_defender())
bot.send_message(player.telegram_id, player1_info + '\n' + '\n' + player2_info, reply_markup=choose_ability())
print('работай')
def send_move_effect(player_to_send, player_name, move, effect):
message = ''
if type(move) is UseActiveSkill:
message += player_name + ' применил скилл ' + move.active_skill.name + '\n'
else:
if type(move) is UsePotion:
message += player_name + ' применил зелье ' + move.potion.name + '\n'
if type(effect) is AttackEffect:
message += 'нанесено ' + str(effect.damage) + ' урона'
elif type(effect) is IncreaseHealthEffect:
message += 'восстановлено ' + str(effect.value) + ' здоровья'
elif type(effect) is IncreasePowerEffect:
message += 'сила повышена на ' + str(effect.value)
elif type(effect) is IncreaseDefenseEffect:
message += 'защита повышена на ' + str(effect.value)
elif type(effect) is IncreaseManaEffect:
message += 'мана повышена на ' + str(effect.value)
bot.send_message(player_to_send.telegram_id, message)
def choose_ability():
keyboard = types.ReplyKeyboardMarkup(resize_keyboard=True)
buttons = []
for i in fighter.get_attacker().active_skills:
if i.mana_usage <= fighter.get_attacker().cur_mana:
print(i.mana_usage, fighter.get_attacker().cur_mana)
buttons.append(i.name)
for i in fighter.get_attacker().inventory.items:
if type(i) is Potion:
buttons.append(i.name)
keyboard.add(*buttons)
return keyboard
def print_player_info(player: Player):
return ("Игрок {}:\n\tУровень: {}\n\tЗдоровье: {}\n\tМана: {}\n\tСила: {}\n\tЗащита: {}".format(player.username,
player.level,
player.cur_health,
player.cur_mana,
player.power_calculator(),
player.defense_calculator()))
def get_player_equipment_item_info(equipment: Equipment, item_name, boost_type):
if hasattr(equipment, item_name) is False:
return "-"
item = getattr(equipment, item_name)
if item is None:
return "-"
return f"{item.name}, +{getattr(item, boost_type)} к {'защите' if boost_type == 'defense' else 'атаке'}"
def print_equipment_info(player: Player):
return f"""Экипировка:
Оружие: {get_player_equipment_item_info(player.equipment, "weapon", "power")}
Щит: {get_player_equipment_item_info(player.equipment, "shield", "defense")}
Шлем: {get_player_equipment_item_info(player.equipment, "headgear", "defense")}
Нагрудник: {get_player_equipment_item_info(player.equipment, "cuirasses", "defense")}
Перчатки: {get_player_equipment_item_info(player.equipment, "gauntlets", "defense")}
Ботинки: {get_player_equipment_item_info(player.equipment, "boots", "defense")}
"""
def print_inventory_info(player: Player):
inventory = 'Инвентарь:\n'
for item in player.inventory.items:
inventory += item.name + '\n'
return inventory
bot.polling()