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bf4_objects.reclass
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bf4_objects.reclass
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<?xml version="1.0" ?>
<ReClass>
<!--reclass 2014-->
<TypeDef tdHex="char" tdInt32="__int32" tdInt16="__int16" tdInt8="__int8" tdDWORD="DWORD" tdWORD="WORD" tdBYTE="BYTE" tdVec2="D3DXVECTOR2" tdVec3="D3DXVECTOR3" tdQuat="D3DXVECTOR4" tdMatrix="D3DXMATRIX" />
<Header Text="#ifndef BF4MANAGER_H
#define BF4MANAGER_H

#include <windows.h>

" />
<Footer Text="#endif" />
<Notes Text="" />
<Class Name="CObjectList" Type="28" Comment="" Offset="1107930800" strOffset="14209AEB0" Code="	static unsigned int Size( )
	{
		// 0x1420AE760 has size
	}

	static CObjectList* GetInstance( )
	{
		return ( CObjectList* )( 0x14209AEB0 );
	}">
<Node Name="N16C87F16" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16C87F17" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16C87F18" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16C87F19" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16C87F1A" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16C87F1B" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="vec" Type="24" Size="16" bHidden="0" Comment="" />
<Node Name="N16CC71B1" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CC71B2" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="m_Collection" Type="27" Size="16000" bHidden="0" Comment="" Total="200">
<Array Name="CObjectEntry" Type="28" Size="80" Comment="" />
</Node>
</Class>
<Class Name="CObjectEntry" Type="28" Comment="" Offset="1073741824" strOffset="140000000" Code="">
<Node Name="m_pEntity" Type="8" Size="8" bHidden="0" Comment="" Pointer="GameObject" />
<Node Name="func1" Type="9" Size="8" bHidden="0" Comment="" />
<Node Name="func2" Type="9" Size="8" bHidden="0" Comment="" />
<Node Name="func3" Type="9" Size="8" bHidden="0" Comment="" />
<Node Name="func4" Type="9" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA436A" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="m_position" Type="24" Size="16" bHidden="0" Comment="" />
<Node Name="m_vec" Type="24" Size="16" bHidden="0" Comment="" />
</Class>
<Class Name="GameObject" Type="28" Comment="" Offset="1073741824" strOffset="140000000" Code="">
<Node Name="N16CA6466" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA6467" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA6468" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA6469" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA646A" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA646B" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA646C" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CA646D" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD8897" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD8898" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD8899" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD889A" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD889B" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD889C" Type="5" Size="8" bHidden="0" Comment="" />
<Node Name="N16CD889D" Type="5" Size="8" bHidden="0" Comment="" />
</Class>
</ReClass>