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MouseInput.cs
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MouseInput.cs
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using System;
namespace HmtInput
{
public class MouseInput : IDisposable
{
public event EventHandler<EventArgs> MouseMoved;
private WindowsHookHelper.HookDelegate mouseDelegate;
private IntPtr mouseHandle;
private const Int32 WH_MOUSE_LL = 14;
private bool disposed;
public MouseInput()
{
mouseDelegate = MouseHookDelegate;
mouseHandle = WindowsHookHelper.SetWindowsHookEx(WH_MOUSE_LL, mouseDelegate, IntPtr.Zero, 0);
}
private IntPtr MouseHookDelegate(Int32 Code, IntPtr wParam, IntPtr lParam)
{
if (Code < 0)
{
return WindowsHookHelper.CallNextHookEx(mouseHandle, Code, wParam, lParam);
}
if (MouseMoved != null)
{
MouseMoved(this, new EventArgs());
}
return WindowsHookHelper.CallNextHookEx(mouseHandle, Code, wParam, lParam);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (mouseHandle != IntPtr.Zero)
{
WindowsHookHelper.UnhookWindowsHookEx(mouseHandle);
}
disposed = true;
}
}
~MouseInput()
{
Dispose(false);
}
}
}