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__init__.py
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bl_info = {
'name': 'DeepBump',
'description': 'Generates normal & height maps from image textures',
'author': 'Hugo Tini',
'version': (8, 0, 0),
'blender': (4, 3, 2),
'location': 'Node Editor > DeepBump',
'category': 'Material',
'warning': 'Make sure dependencies are installed in the preferences panel below',
'doc_url': 'https://github.com/HugoTini/DeepBump/blob/master/readme.md'
}
import bpy
from bpy.types import (Panel, Operator, PropertyGroup)
from bpy.props import (EnumProperty, BoolProperty, PointerProperty)
import os
import subprocess
import sys
import importlib
from collections import namedtuple
import addon_utils
# ------------------------------------------------------------------------
# Dependencies management utils
# ------------------------------------------------------------------------
def get_dependencies_path():
# Dependencies to be installed in same folder as addon
for mod in addon_utils.modules():
if mod.bl_info['name'] == "DeepBump":
path = os.path.join(os.path.dirname(mod.__file__), "dependencies")
if not os.path.exists(path):
os.makedirs(path)
return path
return None
# Python dependencies management helpers from :
# https://github.com/robertguetzkow/blender-python-examples/tree/master/add_ons/install_dependencies
Dependency = namedtuple('Dependency', ['module', 'package', 'name'])
dependencies = (Dependency(module='onnxruntime', package='onnxruntime==1.15.1', name='ort'),
Dependency(module='numpy', package=None, name='np'))
dependencies_installed = False
def import_module(module_name, global_name=None, reload=True):
# Add addon dependencies path
deps_path = get_dependencies_path()
if deps_path not in sys.path :
sys.path.append(get_dependencies_path())
# Import module
if global_name is None:
global_name = module_name
if global_name in globals():
importlib.reload(globals()[global_name])
else:
globals()[global_name] = importlib.import_module(module_name)
def install_pip():
try:
# Check if pip is already installed
subprocess.run([sys.executable, '-m', 'pip', '--version'], check=True)
except subprocess.CalledProcessError:
import ensurepip
ensurepip.bootstrap()
os.environ.pop("PIP_REQ_TRACKER", None)
def install_and_import_module(module_name, package_name=None, global_name=None):
if package_name is None:
package_name = module_name
if global_name is None:
global_name = module_name
# Install dependency with pip in the addon folder
result = subprocess.run([sys.executable, '-m', 'pip', 'install', package_name, '-t', get_dependencies_path()],
text=True, capture_output=True)
if result.returncode != 0 :
raise Exception(f'Dependency install issue : {result}')
# The installation succeeded, attempt to import the module again
import_module(module_name, global_name)
# ------------------------------------------------------------------------
# Scene properties
# ------------------------------------------------------------------------
class DeepBumpProperties(PropertyGroup):
# Color -> Normals panel props
colortonormals_tiles_overlap_enum: EnumProperty(
name='Tiles overlap',
description='More overlap might help reducing some artifacts but takes longer to compute',
items=[('SMALL', 'Small', 'Small overlap between tiles'),
('MEDIUM', 'Medium', 'Medium overlap between tiles'),
('LARGE', 'Large', 'Large overlap between tiles')],
default='LARGE'
)
# Normals -> Height panel props
normalstoheight_seamless_bool: BoolProperty(
description='If input normal map is seamless, keep enabled. Toggle off otherwise',
default=True
)
# Normals -> Curvature panel props
normalstocurvature_blur_radius_enum: EnumProperty(
name='Curvature blur radius',
description='Curvature smoothness',
items=[('SMALLEST', 'Smallest', 'Smallest blur radius'),
('SMALLER', 'Smaller', 'Smaller blur radius'),
('SMALL', 'Small', 'Small blur radius'),
('MEDIUM', 'Medium', 'Medium blur radius'),
('LARGE', 'Large', 'Large blur radius'),
('LARGER', 'Larger', 'Larger blur radius'),
('LARGEST', 'Largest', 'Largest blur radius')],
default='SMALL'
)
# Lowres -> Highres panel props
lowrestohighres_scale_factor_enum: EnumProperty(
name='Scale factor',
description='Upscale factor',
items=[('x2', 'x2', 'Upscale by a factor of 2'),
('x4', 'x4', 'Upscale by a factor of 4')],
default='x4'
)
# ------------------------------------------------------------------------
# Operators
# ------------------------------------------------------------------------
class DEEPBUMP_OT_ColorToNormalsOperator(Operator):
bl_idname = 'deepbump.colortonormals'
bl_label = 'DeepBump Color → Normals'
bl_description = bl_label
progress_started = False
@classmethod
def poll(self, context):
if context.active_node is not None :
selected_node_type = context.active_node.bl_idname
return (context.area.type == 'NODE_EDITOR') and (selected_node_type == 'ShaderNodeTexImage')
return False
def progress_print(self, current, total):
wm = bpy.context.window_manager
if self.progress_started:
wm.progress_update(current)
print(f'DeepBump Color → Normals : {current}/{total}')
else:
wm.progress_begin(0, total)
self.progress_started = True
def execute(self, context):
# Get input image from selected node
input_node = context.active_node
input_bl_img = input_node.image
if input_bl_img is None:
self.report(
{'WARNING'}, 'Selected image node must have an image assigned to it.')
return {'CANCELLED'}
# Convert image to numpy C,H,W array
input_img = utils.bl_image_to_np(input_bl_img)
# Compute normals
OVERLAP = context.scene.deep_bump_tool.colortonormals_tiles_overlap_enum
self.progress_started = False
output_img = module_color_to_normals.apply(input_img, OVERLAP, self.progress_print)
# Create new image datablock
input_img_name = os.path.splitext(input_bl_img.name)
output_img_name = input_img_name[0] + '_normals' + input_img_name[1]
output_bl_img = bpy.data.images.new(
output_img_name, width=input_bl_img.size[0], height=input_bl_img.size[1])
output_bl_img.colorspace_settings.name = 'Non-Color'
# Convert numpy C,H,W array back to blender image pixels
output_bl_img.pixels = utils.np_to_bl_pixels(output_img)
# Create new node for normal map
output_node = context.material.node_tree.nodes.new(
type='ShaderNodeTexImage')
output_node.location = input_node.location
output_node.location[1] -= input_node.width*1.2
output_node.image = output_bl_img
# Create normal vector node & link nodes
normal_vec_node = context.material.node_tree.nodes.new(
type='ShaderNodeNormalMap')
normal_vec_node.location = output_node.location
normal_vec_node.location[0] += output_node.width*1.1
links = context.material.node_tree.links
links.new(output_node.outputs['Color'],
normal_vec_node.inputs['Color'])
# If input image was linked to a BSDF, link to BSDF normal slot
if input_node.outputs['Color'].is_linked:
if len(input_node.outputs['Color'].links) == 1:
to_node = input_node.outputs['Color'].links[0].to_node
if to_node.bl_idname == 'ShaderNodeBsdfPrincipled':
links.new(
normal_vec_node.outputs['Normal'], to_node.inputs['Normal'])
print('DeepBump Color → Normals : done')
return {'FINISHED'}
class DEEPBUMP_OT_NormalsToHeightOperator(Operator):
bl_idname = 'deepbump.normalstoheight'
bl_label = 'DeepBump Normals → Height'
bl_description = bl_label
progress_started = False
@classmethod
def poll(self, context):
if context.active_node is not None :
selected_node_type = context.active_node.bl_idname
return (context.area.type == 'NODE_EDITOR') and (selected_node_type == 'ShaderNodeTexImage')
return False
def progress_print(self, current, total):
wm = bpy.context.window_manager
if self.progress_started:
wm.progress_update(current)
print(f'DeepBump Normals → Height : {current}/{total}')
else:
wm.progress_begin(0, total)
self.progress_started = True
def execute(self, context):
# Get input image from selected node
input_node = context.active_node
input_bl_img = input_node.image
if input_bl_img is None:
self.report(
{'WARNING'}, 'Selected image node must have an image assigned to it.')
return {'CANCELLED'}
if input_bl_img.colorspace_settings.name != 'Non-Color':
self.report(
{'WARNING'}, 'Selected image node must be a normal map in Non-Color colorspace.')
return {'CANCELLED'}
# Convert image to numpy C,H,W array
input_img = utils.bl_image_to_np(input_bl_img)
# Compute height
print('DeepBump Normals → Height : computing')
SEAMLESS = context.scene.deep_bump_tool.normalstoheight_seamless_bool
self.progress_started = False
output_img = module_normals_to_height.apply(input_img, SEAMLESS, self.progress_print)
# Create new image datablock
input_img_name = os.path.splitext(input_bl_img.name)
output_img_name = input_img_name[0] + '_height' + input_img_name[1]
output_bl_img = bpy.data.images.new(
output_img_name, width=input_bl_img.size[0], height=input_bl_img.size[1])
output_bl_img.colorspace_settings.name = 'Non-Color'
# Convert numpy C,H,W array back to blender imaga pixels
output_bl_img.pixels = utils.np_to_bl_pixels(output_img)
# Create new node for curvature map
output_node = context.material.node_tree.nodes.new(
type='ShaderNodeTexImage')
output_node.location = input_node.location
output_node.location[1] -= input_node.width*1.2
output_node.image = output_bl_img
print('DeepBump Normals → Height : done')
return {'FINISHED'}
class DEEPBUMP_OT_NormalsToCurvatureOperator(Operator):
bl_idname = 'deepbump.normalstocurvature'
bl_label = 'DeepBump Normals → Curvature'
bl_description = bl_label
progress_started = False
@classmethod
def poll(self, context):
if context.active_node is not None :
selected_node_type = context.active_node.bl_idname
return (context.area.type == 'NODE_EDITOR') and (selected_node_type == 'ShaderNodeTexImage')
return False
def progress_print(self, current, total):
wm = bpy.context.window_manager
if self.progress_started:
wm.progress_update(current)
print(f'DeepBump Normals → Curvature : {current}/{total}')
else:
wm.progress_begin(0, total)
self.progress_started = True
def execute(self, context):
# Get input image from selected node
input_node = context.active_node
input_bl_img = input_node.image
if input_bl_img is None:
self.report(
{'WARNING'}, 'Selected image node must have an image assigned to it.')
return {'CANCELLED'}
if input_bl_img.colorspace_settings.name != 'Non-Color':
self.report(
{'WARNING'}, 'Selected image node must be a normal map in Non-Color colorspace.')
return {'CANCELLED'}
# Convert image to numpy C,H,W array
input_img = utils.bl_image_to_np(input_bl_img)
# Compute curvature
print('DeepBump Normals → Curvature : computing')
BLUR_RADIUS = context.scene.deep_bump_tool.normalstocurvature_blur_radius_enum
self.progress_started = False
output_img = module_normals_to_curvature.apply(input_img, BLUR_RADIUS, self.progress_print)
# Create new image datablock
input_img_name = os.path.splitext(input_bl_img.name)
output_img_name = input_img_name[0] + '_curvature' + input_img_name[1]
output_bl_img = bpy.data.images.new(
output_img_name, width=input_bl_img.size[0], height=input_bl_img.size[1])
output_bl_img.colorspace_settings.name = 'Non-Color'
# Convert numpy C,H,W array back to blender imaga pixels
output_bl_img.pixels = utils.np_to_bl_pixels(output_img)
# Create new node for curvature map
output_node = context.material.node_tree.nodes.new(
type='ShaderNodeTexImage')
output_node.location = input_node.location
output_node.location[1] -= input_node.width*1.2
output_node.image = output_bl_img
print('DeepBump Normals → Curvature : done')
return {'FINISHED'}
class DEEPBUMP_OT_LowresToHighresOperator(Operator):
bl_idname = 'deepbump.lowrestohighres'
bl_label = 'DeepBump Low Res → High Res'
bl_description = bl_label
progress_started = False
@classmethod
def poll(self, context):
if context.active_node is not None :
selected_node_type = context.active_node.bl_idname
return (context.area.type == 'NODE_EDITOR') and (selected_node_type == 'ShaderNodeTexImage')
return False
def progress_print(self, current, total):
wm = bpy.context.window_manager
if self.progress_started:
wm.progress_update(current)
print(f'DeepBump Low Res → High Res : {current}/{total}')
else:
wm.progress_begin(0, total)
self.progress_started = True
def execute(self, context):
# Get input image from selected node
input_node = context.active_node
input_bl_img = input_node.image
if input_bl_img is None:
self.report(
{'WARNING'}, 'Selected image node must have an image assigned to it.')
return {'CANCELLED'}
# Convert image to numpy C,H,W array
input_img = utils.bl_image_to_np(input_bl_img)
# Compute upscaled image
self.progress_started = False
SCALE_FACTOR = context.scene.deep_bump_tool.lowrestohighres_scale_factor_enum
output_img = module_lowres_to_highres.apply(input_img, SCALE_FACTOR, self.progress_print)
# Create new image datablock
input_img_name = os.path.splitext(input_bl_img.name)
output_img_name = input_img_name[0] + '_highres' + input_img_name[1]
upscale_factor = int(SCALE_FACTOR[1:])
output_bl_img = bpy.data.images.new(
output_img_name, width=input_bl_img.size[0] * upscale_factor,
height=input_bl_img.size[1] * upscale_factor)
output_bl_img.colorspace_settings.name = input_bl_img.colorspace_settings.name
# Convert numpy C,H,W array back to blender image pixels
output_bl_img.pixels = utils.np_to_bl_pixels(output_img)
# Create new node for the upscaled image
output_node = context.material.node_tree.nodes.new(
type='ShaderNodeTexImage')
output_node.location = input_node.location
output_node.location[1] -= input_node.width*1.2
output_node.image = output_bl_img
# If input image was linked to a BSDF, replace link to upscaled image
if input_node.outputs['Color'].is_linked:
if len(input_node.outputs['Color'].links) == 1:
to_node = input_node.outputs['Color'].links[0].to_node
if to_node.bl_idname == 'ShaderNodeBsdfPrincipled':
links = context.material.node_tree.links
links.new(
output_node.outputs['Color'], to_node.inputs['Base Color'])
print('DeepBump Low Res → High Res : done')
return {'FINISHED'}
class DEEPBUMP_OT_install_dependencies(bpy.types.Operator):
bl_idname = 'deepbump.install_dependencies'
bl_label = 'Install dependencies'
bl_description = 'Downloads and installs the required python packages for this add-on.'
bl_options = {'REGISTER', 'INTERNAL'}
@classmethod
def poll(self, context):
# Deactivate when dependencies have been installed
return not dependencies_installed
def execute(self, context):
try:
install_pip()
for dependency in dependencies:
install_and_import_module(module_name=dependency.module,
package_name=dependency.package,
global_name=dependency.name)
except BaseException as err:
self.report({'ERROR'}, str(err))
return {'CANCELLED'}
global dependencies_installed
dependencies_installed = True
# Register the panels, operators, etc. since dependencies are installed
register_functionality()
return {"FINISHED"}
# ------------------------------------------------------------------------
# UI (DeepBump panel & addon install dependencies button)
# ------------------------------------------------------------------------
class DEEPBUMP_PT_ColorToNormalsPanel(Panel):
bl_idname = 'DEEPBUMP_PT_ColorToNormalsPanel'
bl_label = 'Color → Normals'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'DeepBump'
bl_context = 'objectmode'
@classmethod
def poll(self, context):
return context.object is not None
def draw(self, context):
layout = self.layout
deep_bump_tool = context.scene.deep_bump_tool
row = layout.row()
row.label(text='Tiles overlap')
row.prop(deep_bump_tool, 'colortonormals_tiles_overlap_enum', text='')
layout.operator('deepbump.colortonormals', text='Generate Normal Map')
class DEEPBUMP_PT_NormalsToHeightPanel(Panel):
bl_idname = 'DEEPBUMP_PT_NormalsToHeight'
bl_label = 'Normals → Height'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'DeepBump'
bl_context = 'objectmode'
@classmethod
def poll(self, context):
return context.object is not None
def draw(self, context):
layout = self.layout
deep_bump_tool = context.scene.deep_bump_tool
layout.prop(deep_bump_tool, 'normalstoheight_seamless_bool', text='Seamless normals')
layout.operator('deepbump.normalstoheight', text='Generate Height Map')
class DEEPBUMP_PT_NormalsToCurvaturePanel(Panel):
bl_idname = 'DEEPBUMP_PT_NormalsToCurvature'
bl_label = 'Normals → Curvature'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'DeepBump'
bl_context = 'objectmode'
@classmethod
def poll(self, context):
return context.object is not None
def draw(self, context):
layout = self.layout
deep_bump_tool = context.scene.deep_bump_tool
row = layout.row()
row.label(text='Blur radius')
row.prop(deep_bump_tool, 'normalstocurvature_blur_radius_enum', text='')
layout.operator('deepbump.normalstocurvature', text='Generate Curvature Map')
class DEEPBUMP_PT_LowresToHighresPanel(Panel):
bl_idname = 'DEEPBUMP_PT_LowresToHighresPanel'
bl_label = 'Low Res → High Res'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'DeepBump'
bl_context = 'objectmode'
@classmethod
def poll(self, context):
return context.object is not None
def draw(self, context):
layout = self.layout
deep_bump_tool = context.scene.deep_bump_tool
row = layout.row()
row.label(text='Scale factor')
row.prop(deep_bump_tool, 'lowrestohighres_scale_factor_enum', text='')
layout.operator('deepbump.lowrestohighres', text='Upscale')
class DEEPBUMP_preferences(bpy.types.AddonPreferences):
bl_idname = __name__
def draw(self, context):
layout = self.layout
if dependencies_installed :
layout.label(text='Required dependencies are installed', icon='CHECKMARK')
layout.label(text=f'(Dependencies path : {get_dependencies_path()})')
else :
layout.label(text='Installing dependencies requires internet and might take a few minutes',
icon='INFO')
layout.operator(DEEPBUMP_OT_install_dependencies.bl_idname, icon='CONSOLE')
# ------------------------------------------------------------------------
# Registration
# ------------------------------------------------------------------------
# Classes for the addon actual functionality
classes = (
DeepBumpProperties,
# Color -> Normals operator & panel
DEEPBUMP_OT_ColorToNormalsOperator,
DEEPBUMP_PT_ColorToNormalsPanel,
# Normals -> Height operator & panel
DEEPBUMP_OT_NormalsToHeightOperator,
DEEPBUMP_PT_NormalsToHeightPanel,
# Normals -> Curvature operator & panel
DEEPBUMP_OT_NormalsToCurvatureOperator,
DEEPBUMP_PT_NormalsToCurvaturePanel,
# Low res -> High res operator & panel
DEEPBUMP_OT_LowresToHighresOperator,
DEEPBUMP_PT_LowresToHighresPanel
)
# Classes for downloading & installing dependencies
preference_classes = (
DEEPBUMP_OT_install_dependencies,
DEEPBUMP_preferences
)
def register():
global dependencies_installed
dependencies_installed = False
for cls in preference_classes:
bpy.utils.register_class(cls)
try:
for dependency in dependencies:
import_module(module_name=dependency.module, global_name=dependency.name)
except ModuleNotFoundError:
# Don't register other panels, operators etc.
return
dependencies_installed = True
register_functionality()
def register_functionality():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.deep_bump_tool = PointerProperty(type=DeepBumpProperties)
# Addon specific imports
from . import module_color_to_normals
from . import module_normals_to_height
from . import module_normals_to_curvature
from . import module_lowres_to_highres
from . import utils
def unregister():
for cls in preference_classes:
bpy.utils.unregister_class(cls)
if dependencies_installed:
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.deep_bump_tool
if __name__ == '__main__':
register()