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Strange behaviour with more than one monitor #60

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StaleHyena opened this issue Oct 14, 2017 · 5 comments
Open

Strange behaviour with more than one monitor #60

StaleHyena opened this issue Oct 14, 2017 · 5 comments
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@StaleHyena
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StaleHyena commented Oct 14, 2017

More specifically, when in fullscreen the game spans multiple monitors
like in the picture. I'm trying to find a solution, but i'm a noob when it comes to openGL
https://imgur.com/SdBnko8

@Hopson97
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That's weird, it only goes to a single monitor for me o_O

@StaleHyena
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undefined behaviour it is then, i'm trying to debug it

@StaleHyena
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Pinned down the source, sf::VideoMode::getDesktopMode() returns the combined width of the monitors.
I think this needs a "pre-game" GUI to setup to get right

@StaleHyena
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Okay, using the sf::VideoMode::getFullscreenModes() kinda works, but the user must choose what mode to use

@Hopson97 Hopson97 added the bug label Oct 16, 2017
@Hopson97
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Hopson97 commented Aug 4, 2018

I have reverted the code base to an older version, it could be possible it works now :)

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