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More specifically, when in fullscreen the game spans multiple monitors
like in the picture. I'm trying to find a solution, but i'm a noob when it comes to openGL https://imgur.com/SdBnko8
The text was updated successfully, but these errors were encountered:
Pinned down the source, sf::VideoMode::getDesktopMode() returns the combined width of the monitors.
I think this needs a "pre-game" GUI to setup to get right
More specifically, when in fullscreen the game spans multiple monitors
like in the picture. I'm trying to find a solution, but i'm a noob when it comes to openGL
https://imgur.com/SdBnko8
The text was updated successfully, but these errors were encountered: