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HomeKit_Switch.h
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#pragma region Prolog
/*******************************************************************
$CRT 27 Sep 2024 : hb
$AUT Holger Burkarth
$DAT >>HomeKit_Switch.h<< 11 Dez 2024 07:51:03 - (c) proDAD
using namespace HBHomeKit::Switch;
*******************************************************************/
#pragma endregion
#pragma region Spelling
// Ignore Spelling:
#pragma endregion
#pragma region Includes
#pragma once
#include <hb_homekit.h>
namespace HBHomeKit
{
namespace Switch
{
#pragma endregion
#pragma region +Support
#pragma region ForEach_Switch
struct CSwitchDsc
{
/*
* From CSwitchService::Service, CStatelessSwitchService::Service
*/
const homekit_service_t* pService{};
/*
* From CSwitchService::State, CStatelessSwitchService::Event
*/
homekit_characteristic_t* pSwitch{};
/*
* Name from CSwitchService::Name, CStatelessSwitchService::Name
*/
const char* Name{};
enum EType : uint8_t
{
Type_Switch = 1, // homekit_accessory_category_switch
Type_StatelessProgrammableSwitch = 2, // homekit_accessory_category_programmable_switch
} Type{};
};
/* Calls the functor for each switch service
* (homekit_accessory_category_switch, homekit_accessory_category_programmable_switch)
* @param functor The functor to call: void functor(const homekit_service_t*)
*/
void ForEach_Switch(std::function<void(const homekit_service_t*)> functor);
/* Calls the functor for each switch service
* (homekit_accessory_category_switch, homekit_accessory_category_programmable_switch)
* @param functor The functor to call: void functor(CSwitchDsc)
* @note The functor will only be called if all parameters are valid.
* @example
* ForEach_Switch([](CSwitchDsc Dsc)
* {
* INFO("Switch: %s", Dsc.Name);
* });
*/
void ForEach_Switch(std::function<void(CSwitchDsc)> functor);
#pragma endregion
//END Support
#pragma endregion
#pragma region CSwitchService
/* A HomeKit switch service
* Allows to switch a device on or off
* @example
*
CSwitchService Switch
({
.Name = "SwitchParam",
//.Default = false,
.Setter = [](const homekit_value_t value)
{
bool Stat = static_value_cast<bool>(value);
digitalWrite(LED_PIN, Stat ? HIGH : LOW);
},
.Getter = []() -> homekit_value_t
{
return static_value_cast<bool>(digitalRead(LED_PIN) == HIGH);
}
});
*/
struct CSwitchService
{
#pragma region Fields
homekit_characteristic_t State;
homekit_characteristic_t Name;
CService<2> Service;
#pragma endregion
#pragma region Params_t
struct Params_t
{
/* The name of the switch
*/
const char* Name{ "Switch" };
/* The default value of the switch
*/
bool Default{};
/* Optional setter function:
* void setter(homekit_characteristic_t*, homekit_value_t value);
*
* Called when the switch is switched on or off.
* The User can use this function to switch the device on or off.
* @param value The new value of the switch
* @example
.Setter = [](homekit_characteristic_t* pC, homekit_value_t value)
{
if(modify_value(pC, value))
{
bool Stat = static_value_cast<bool>(value);
digitalWrite(LED_PIN, Stat ? HIGH : LOW);
}
},
*
*/
void(*Setter)(homekit_characteristic_t*, homekit_value_t) {};
/* Optional getter function:
* homekit_value_t getter(const homekit_characteristic_t*);
*
* Called when the value of the switch is requested.
* The User should return the current value of the switch.
* @return The current value of the switch
* @example
.Getter = [](const homekit_characteristic_t* pC) -> homekit_value_t
{
return static_value_cast<bool>(digitalRead(LED_PIN) == HIGH);
}
*/
homekit_value_t(*Getter)(const homekit_characteristic_t*) {};
};
#pragma endregion
#pragma region Construction
CSwitchService(const CSwitchService&) = delete;
CSwitchService(CSwitchService&&) = delete;
constexpr CSwitchService(Params_t params) noexcept
:
State{ HOMEKIT_DECLARE_CHARACTERISTIC_ON(params.Name, params.Default, .getter_ex = params.Getter, .setter_ex = params.Setter) },
Name{ HOMEKIT_DECLARE_CHARACTERISTIC_NAME(params.Name) },
Service
{
{
.type = HOMEKIT_SERVICE_SWITCH,
.primary = true
},
&State,
&Name
}
{
}
#pragma endregion
#pragma region Properties
const char* GetName() const noexcept
{
return static_value_cast<const char*>(&Name);
}
void SetSate(bool value) noexcept
{
modify_value_and_notify(&State, static_value_cast(value));
}
bool GetState() const noexcept
{
// convert_value is used so that any existing getter_ex is considered.
return convert_value<bool>(&State);
}
#pragma endregion
#pragma region Operators
constexpr const homekit_service_t* operator&() const noexcept
{
return &Service;
}
#pragma endregion
};
#pragma endregion
#pragma region CStatelessSwitchService
/* A HomeKit stateless switch service
* @example
*
CStatelessSwitchService Switch
({
.Name = "SwitchParam",
});
*/
struct CStatelessSwitchService
{
#pragma region Fields
homekit_characteristic_t Event;
homekit_characteristic_t Name;
CService<2> Service;
#pragma endregion
#pragma region Params_t
struct Params_t
{
/* The name of the switch
*/
const char* Name{ "StatelessSwitch" };
};
#pragma endregion
#pragma region Construction
CStatelessSwitchService(const CStatelessSwitchService&) = delete;
CStatelessSwitchService(CStatelessSwitchService&&) = delete;
constexpr CStatelessSwitchService(Params_t params) noexcept
:
Event{ HOMEKIT_DECLARE_CHARACTERISTIC_PROGRAMMABLE_SWITCH_EVENT(params.Name, 0, .getter_ex = NullGetter) },
Name{ HOMEKIT_DECLARE_CHARACTERISTIC_NAME(params.Name) },
Service
{
{
.type = HOMEKIT_SERVICE_STATELESS_PROGRAMMABLE_SWITCH,
.primary = true
},
&Event,
&Name
}
{
}
#pragma endregion
#pragma region Properties
const char* GetName() const noexcept
{
return static_value_cast<const char*>(&Name);
}
/* Trigger an event by sending it to HomeKit.
*/
void TriggerEvent(HOMEKIT_PROGRAMMABLE_SWITCH_EVENT value) noexcept
{
Event.value = HOMEKIT_NULL_CPP(); // clear the value and force a notification
modify_value_and_notify(&Event, static_value_cast(value));
}
#pragma endregion
#pragma region Operators
constexpr const homekit_service_t* operator&() const noexcept
{
return &Service;
}
#pragma endregion
#pragma region NullGetter
static homekit_value_t NullGetter(const homekit_characteristic_t*)
{
// Should always return "null" for reading, see HAP section 9.75
return HOMEKIT_NULL_CPP();
}
#pragma endregion
};
#pragma endregion
#pragma region CController
#pragma region CPrgSwitchEventController
/* Single/double/long events are determined from press and release events. */
struct CPrgSwitchEventController
{
#pragma region static const
constexpr static uint32_t ToShortMS = 1; // [ms]
constexpr static uint32_t DoubleClickMS = 500; // [ms]
constexpr static uint32_t LongPressMS = 3000; // [ms]
constexpr static uint32_t MaxEventCount = 4;
#pragma endregion
#pragma region Fields
std::array<uint32_t, MaxEventCount> mEventTime{};
uint16_t mEventIndex{};
uint8_t mNeedClear{};
#pragma endregion
#pragma region NextEvent
std::optional<HOMEKIT_PROGRAMMABLE_SWITCH_EVENT> NextEvent()
{
/*
Press Release Press Release Press Release
|---------|---------|---------|--------|--------|
Single:# #
Double:# # # #
Long: # #....
*/
if(mNeedClear == 0)
{
HOMEKIT_PROGRAMMABLE_SWITCH_EVENT Evt = HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_UNDEF;
uint32_t CurMS = millis();
switch(mEventIndex)
{
case 1: // Pressed an not released
if(CurMS - mEventTime[0] >= LongPressMS)
Evt = HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_LONG_PRESS;
break;
case 2: // Pressed and released
if(CurMS - mEventTime[0] > DoubleClickMS)
Evt = HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_SINGLE_PRESS;
break;
case 4: // Pressed, released, pressed and released
if(mEventTime[3] - mEventTime[0] > DoubleClickMS)
Evt = HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_SINGLE_PRESS;
else
Evt = HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_DOUBLE_PRESS;
break;
}
if(Evt != HOMEKIT_PROGRAMMABLE_SWITCH_EVENT_UNDEF)
{
mNeedClear = 1;
return Evt;
}
}
return {};
}
#pragma endregion
#pragma region Trigger
void Trigger(bool pressed)
{
uint32_t CurMS = millis();
L_Enter:
if(mNeedClear)
{
mEventIndex = 0;
if(pressed)
{
mNeedClear = 0; // force pressed always on index=0
mEventTime[0] = CurMS;
mEventIndex = 1;
}
}
else if(mEventIndex < MaxEventCount)
{
if(ToShortMS > 0 && CurMS - mEventTime[mEventIndex - 1] < ToShortMS)
{
mNeedClear = 1;
goto L_Enter;
}
else
{
static_assert((MaxEventCount & 1) == 0); // must be even
if(pressed)
mEventIndex &= ~1; // even index for pressed
else
mEventIndex |= 1; // odd index for released
mEventTime[mEventIndex] = CurMS;
++mEventIndex;
}
}
}
#pragma endregion
};
#pragma endregion
#pragma region CPrgSwitchEventHandler
/* Single/double/long events are determined by the status of a digital pin and sent to HomeKit.
*
* @example
* extern CStatelessSwitchService StatelessSwitch;
*
* CPrgSwitchEventHandler gbEventHandler(SWITCHER_PIN, StatelessSwitch);
*
* void setup()
* {
* [...]
* gbEventHandler.Setup(HomeKit);
* [...]
* }
*/
struct CPrgSwitchEventHandler
{
#pragma region Fields
CPrgSwitchEventController EventCtrl;
CStatelessSwitchService& Service;
const uint16_t TriggerPin;
const uint16_t PressedPinState;
#pragma endregion
#pragma region Construction
CPrgSwitchEventHandler(const CPrgSwitchEventHandler&) = delete;
CPrgSwitchEventHandler(CPrgSwitchEventHandler&&) = delete;
/*
* @param triggerPin The pin that triggers the event
* @param service The stateless switch service to trigger
* @param pressedPinState The state of the pin when pressed (default: HIGH)
*/
CPrgSwitchEventHandler(uint16_t triggerPin, CStatelessSwitchService& service, uint16_t pressedPinState = HIGH)
:
Service(service),
TriggerPin(triggerPin),
PressedPinState(pressedPinState)
{
}
#pragma endregion
#pragma region Setup
/* Setup the event handler (call in main-setup)
* @param c The controller to install the event handler
*/
void Setup(CController& c)
{
pinMode(TriggerPin, INPUT);
attachInterruptArg(TriggerPin, TriggerISR, reinterpret_cast<void*>(this), CHANGE);
/* Call the functor every 5ms to send events */
c.Ticker.Start(5, [this]()
{
auto Event = EventCtrl.NextEvent();
if(Event)
Service.TriggerEvent(*Event);
});
}
void Setup(CHomeKit& hk)
{
Setup(hk.Controller);
}
#pragma endregion
#pragma region TriggerISR
static void ICACHE_RAM_ATTR TriggerISR(void* arg)
{
CPrgSwitchEventHandler* const This = reinterpret_cast<CPrgSwitchEventHandler*>(arg);
This->EventCtrl.Trigger(digitalRead(This->TriggerPin) == This->PressedPinState);
}
#pragma endregion
};
#pragma endregion
//END CController
#pragma endregion
#pragma region +Functions
#pragma region InstallVarsAndCmds
/* Install variables
* @note: The following variables are installed:
* - SWITCH_STATE
* - SWITCH_STATE=name
* Gets the current state of the switch
* - CSwitchService -> bool
* - CStatelessSwitchService -> [0,1,2] (see HOMEKIT_PROGRAMMABLE_SWITCH_EVENT)
* - SWITCH_STATE=name|state
* Sets the state of the switch
*
* - SWITCHES
* Gets the names and types of all switches.
* Format: "name;type|name;type|..."
* name: see CSwitchService::Name, CStatelessSwitchService::Name
* type: 1=CSwitchService, 2=CStatelessSwitchService
*/
void InstallVarsAndCmds(CController& c);
#pragma endregion
#pragma region Switch_JavaScript
/*
* @note functions / variables:
* - var SwitchNames = []
* All switch names are stored in the array.
* see CSwitchService::Name, CStatelessSwitchService::Name
* - var SwitchTypes = []
* All switch types are stored in the array.
* 1=CSwitchService, 2=CStatelessSwitchService
*
* - var AddUIElement = function(name, type, state) {};
* Adds a switch to the UI.
* name: The name of the switch (see CSwitchService::Name, CStatelessSwitchService::Name)
* type: 1=CSwitchService, 2=CStatelessSwitchService
*
* - BuildSwitches()
* Builds the switch names and types.
* The result is stored in SwitchNames and SwitchTypes.
* auto. Called on-load
*
* - UpdateUI()
* Updates the switch states every 1s.
* Installed on load.
*
* - SetSwitch(name, state)
* Sets the state of the switch.
* name: The name of the switch (see CSwitchService::Name)
* state: (bool)
*
* - SetStatelessSwitch(name, state)
* Sets the state of the stateless switch.
* name: The name of the switch (see CStatelessSwitchService::Name)
* state: [0,1,2] (see HOMEKIT_PROGRAMMABLE_SWITCH_EVENT)
*
* - AddCheckbox(cell, name)
* Adds a checkbox to the cell.
* cell: The cell to add the checkbox to.
* name: The name of the switch (see CSwitchService::Name)
*
* - AddButton(cell, name, text, type)
* Adds a button to the cell.
* cell: The cell to add the button to.
* name: The name of the switch (CStatelessSwitchService::Name)
* text: The text of the button
* type: 0=Single, 1=Double, 2=Long
*
* - AddEmptyRow(table)
* Adds an empty row to the table.
* table: The table to add the row to.
*
*/
CTextEmitter Switch_JavaScript();
#pragma endregion
#pragma region Switch_CreateUI_JavaScript
/* Installs a function to add a switch to the UI (see AddUIElement)
* Requires a table with the id "SwitchTable".
* used: AddCheckbox, AddButton, AddEmptyRow
* @note Switch_JavaScript must be called before.
*/
CTextEmitter Switch_CreateUI_JavaScript();
#pragma endregion
#pragma region Switch_BodyHtml
/* Adds a table to the body of the page
* <table id='SwitchTable'></table>
* @see Switch_CreateUI_JavaScript
*/
CTextEmitter Switch_BodyHtml();
#pragma endregion
#pragma region AddMenuItems
/* @brief Adds the Start menu item to the controller.
* @note InstallActionUI is required.
*/
void AddMenuItems(CController& c);
#pragma endregion
//END Functions
#pragma endregion
#pragma region Epilog
} // namespace Switch
} // namespace HBHomeKit
#pragma endregion